Config
Log for #openttd on 17th June 2008:
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02:26:08  <CIA-3> OpenTTD: belugas * r13540 /trunk/src/toolbar_gui.cpp: -Codechange: Less a magic number and a more adaptable code
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02:33:54  <CIA-3> OpenTTD: belugas * r13541 /trunk/src/toolbar_gui.cpp: -Codechange: Aligning some switch case. Code cosmetics.
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03:13:22  <CIA-3> OpenTTD: belugas * r13542 /trunk/src/toolbar_gui.cpp: -Codechange: Less a few more magic numbers and a code a bit more adaptable, still
03:20:16  <CIA-3> OpenTTD: belugas * r13543 /trunk/src/toolbar_gui.cpp:
03:20:16  <CIA-3> OpenTTD: -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one.
03:20:16  <CIA-3> OpenTTD: Still more go do
03:20:26  <Belugas> and what if i'd go for some sleep now?
03:20:29  <Belugas> might be a good idea...
03:20:36  <Belugas> **plunk**
03:20:44  <murr4y> good work Belugas :>
03:20:48  <murr4y> 'night
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06:27:32  <Mchl> hello
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07:05:31  <CIA-3> OpenTTD: peter1138 * r13544 /trunk/src/newgrf_spritegroup.cpp: -Codechange: Add support for NewGRF varaction2 variable 5F.
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09:14:20  <Ammler> Heya.
09:14:34  <Ammler> Possible to force a game to load paused?
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09:18:07  <peter1138> "Is it [...]"
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09:19:16  <Ammler> peter1138: "_pause_game = 1;" in source should pause it? And where should I include that in the source?
09:19:44  <Ammler> (the train which caused the assert
09:20:05  <Ammler> crashed in the loaded save)
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09:29:53  <Ammler> it seems, li
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09:30:34  <Ammler> we hat that problem also before YAPP
09:30:45  <Ammler> signals won't go red right after tunnel.
09:32:49  <peter1138> that was fixed ages ago
09:32:53  <planetmaker> http://en.wikipedia.org/wiki/Ellipse_%28figure_of_speech%29 <-- for reference for peter1138 :P
09:33:49  <peter1138> ...
09:34:10  <planetmaker> :D
09:34:26  <peter1138> 

09:34:47  <Ammler> peter1138: possible that YAPP brought it back?
09:34:48  <Ammler> http://img501.imageshack.us/img501/1038/pbscrashal0.png
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09:35:24  <peter1138> Ammler: that smells of a totally different bug
09:37:31  <Ammler> well, the crash is one thing, the other one is the assert.
09:37:49  <Ammler> but the v in the assert _is_ that train :-)
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10:15:07  <dih> StaleDan is an annoying b....
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10:16:26  <Noldo> where?
10:17:03  <Noldo> oh, found it
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10:19:19  <ln> more on-topic english: where does the phrase "news at eleven" come from?
10:24:11  <Rubidium> probably when someone said: "good evening, this is the news at eleven o'clock. Tonight we will talk about ..."
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10:28:43  <ccfreak2k> It's typical (at least in America) for local TV stations to insert small video clips that tell the headline news story that will be shown that night.
10:29:51  <ln> hmm, yeah.  and when someone says "news at eleven" outside TV, he wants to express .. something, but what?
10:32:47  <ccfreak2k> Usually it's a form of sarcasm.
10:33:02  <ccfreak2k> Expressing that whatever the person said was probably obvious.
10:33:39  <CIA-3> OpenTTD: richk * r13545 /branches/NewGRF_ports/ (243 files in 20 dirs): [NewGRF_ports] -Sync: with trunk r13281:13411.
10:34:31  <ccfreak2k> For example, when Intel demo'd raytracing on their CPUs, and announced that CPUs were the future of graphics, one might say "This just in: CPU company says CPUs are the future; more at eleven".
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10:38:58  <ln> ok, thanks for the explanation.
10:41:09  <peter1138> heh
10:41:33  <ln> something like what i suspected, but it's particularly hard to google for the meaning of such a phrase which is used so much in titles and such.
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10:45:58  <pavel1269> hi
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10:50:36  <Eddi|zuHause2> problem is that "news" in europe are rarely "at eleven"
10:51:00  <ccfreak2k> Well, it's the same state-side.
10:51:12  <ccfreak2k> FOX40 shows news at 22:00 here.
10:51:52  <Eddi|zuHause2> well, that might also be due to timezone offsets
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10:53:17  <Eddi|zuHause2> in germany, the (important) news are generally at 20:00, and then again after the evening program, which may vary between 21:30 and 23:30
11:04:36  <Mchl> 19:30 here
11:04:46  <Mchl> ahead of Germany as always :P
11:05:41  <peter1138> 6pm here nyar nyar
11:06:12  <Mchl> 6PM is for local channels...
11:06:29  <dih> a few channels in de do 1900
11:06:41  <peter1138> 6pm national, 6.30pm local, 7pm national on another channel, heh
11:07:10  <Mchl> hey! guess what? we've a channel that has news round the clock!
11:07:20  <dih> no kiddin'
11:07:29  <dih> hey - guess what
11:07:32  <peter1138> hey guess what
11:07:34  <peter1138> who cares
11:07:34  <dih> we have a channel that never shows any
11:07:58  <ln> we have a channel that shows news that aren't news.
11:08:27  <Mchl> lol
11:10:14  <Noldo> ln: which one?
11:10:41  <peter1138> history channel :)
11:12:12  <ln> Noldo: nelonen
11:12:37  <Sacro> sigh, gordon brown
11:14:04  <peter1138> texture like cum
11:14:38  <Gekz> CUM
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11:21:33  <fjb> Hello.
11:22:55  <SmatZ> hello
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11:28:18  <ccfreak2k> The orders GUI in the SVN build is kind of confusing.
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11:46:32  <CIA-3> OpenTTD: rubidium * r13546 /branches/noai/src/ (3 files in 2 dirs): [NoAI] -Codechange: add support to pass arrays with integers to C++ functions.
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11:49:34  <Mchl> http://www.funpic.hu/en.picview.php?id=34362
11:49:48  <Mchl> bridges_over_everything
11:54:53  <peter1138> heh
11:56:53  <SmatZ> http://upload.wikimedia.org/wikipedia/commons/a/a7/Nuselsky_most.jpg
11:56:58  <Eddi|zuHause2> <dih> a few channels in de do 1900 <- i said IMPORTANT news
11:57:28  <Eddi|zuHause2> (meaning: the "Tagesschau")
11:57:32  <fjb> peter1138: We need your patch. :)
11:57:51  <peter1138> SmatZ: that's an aqueduct right?
11:58:15  <SmatZ> peter1138: no...
11:58:16  <peter1138> it's a bit deep for just a road bridge
11:58:24  <SmatZ> there is a subway in it
11:58:30  <peter1138> hm
11:58:38  <peter1138> odd that it's enclosed underneath
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11:59:21  <SmatZ> hehe
11:59:39  <peter1138> fjb: the bridge/stations ones?
12:00:18  <fjb> Yes.
12:00:34  <Eddi|zuHause2> gives "living under the bridge" a completely new meaning :p
12:00:55  <peter1138> wonder if i can work for houses too
12:01:01  <peter1138> probably not, i think all the space got used
12:01:33  <Eddi|zuHause2> houses did specifically use the bridge bits because they cannot be bridged
12:02:33  <Eddi|zuHause2> but that bridge looks extremely wide for just having a road on it
12:02:36  <fjb> Bridges over stations / bus stops would be a great feature. Over houses would be even greater if it is possible.
12:03:25  <Eddi|zuHause2> problem with brige over houses is that each house needs a minimum bridge height that is allowed
12:03:49  <peter1138> same with stations
12:03:56  <Maedhros> that wouldn't be too difficult, i wouldn't have thought
12:03:59  <peter1138> the patch added that facility
12:04:22  <Maedhros> the problem with bridges over houses is that we'd have to add an m8, which seems a bit excessive for two bits
12:04:22  <Eddi|zuHause2> yes, but you need to define that for each (newgrf) house out there
12:04:38  <Ammler> the new grf specs could help to make bridges only buildable with a "special" high, can't?
12:04:58  <Maedhros> Eddi|zuHause2: yes, but that's defined by the house grf. if it isn't explicitly allowed, it's denied
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12:30:16  <Ammler> Eddi|zuHause2: did you publish somewhere you GRF compiler?
12:30:37  <Ammler> or is it available somehow else? :-)
12:30:51  <Eddi|zuHause2> well, something like a "mini preview" version... it's in a thread called "newgrf description language (NDL)" or so
12:31:02  <Eddi|zuHause2> i haven't had time to develop it much further
12:31:37  <Eddi|zuHause2> it can basically set properties (action 0) and graphics (action 1/2/3) for train vehicles
12:32:13  <Eddi|zuHause2> it is easily extendible for other vehicles (aircraft, road, ship)
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12:32:59  <Eddi|zuHause2> next planned step is varaction2 (functions)
12:34:20  <Eddi|zuHause2> http://www.tt-forums.net/viewtopic.php?f=26&t=35497
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13:06:56  <CIA-3> OpenTTD: rubidium * r13547 /branches/noai/src/ai/api/ (ai_road.cpp ai_road.hpp ai_road.hpp.sq):
13:06:56  <CIA-3> OpenTTD: [NoAI] -Add: functions to determine whether one can build connected roads given
13:06:56  <CIA-3> OpenTTD: a tile, entry and exit 'point' or an abstract representation of a tile with
13:06:56  <CIA-3> OpenTTD: entry and exit 'point'. Works on all valid slopes and it is aware of the
13:06:56  <CIA-3> OpenTTD: build_on_slopes configuration setting.
13:07:01  <guru3> http://guru3.net/temp/why_google_hates_ebay.png
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13:13:29  *** Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has joined #openttd
13:14:26  <Nite> hi
13:14:50  <Nite> does "min_players" only work on a dedicated server ???
13:15:15  <Belugas> helllo
13:15:16  <Belugas> duno
13:15:19  <Belugas> no clue
13:15:21  <Belugas> no idea
13:16:01  <glx> yes
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13:16:08  <Nite> well it doesent work for the small nondedicated server i set up
13:16:11  <glx> it's for "auto pause"
13:16:23  <Nite> ?
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13:16:36  <Nite> yes - what?
13:16:51  <glx> it works only for dedicated servers
13:17:22  <Nite> ok thx
13:17:48  <Nite> and whats about this "auto pause" there is no such command afaik
13:17:51  <peter1138> doesn't need to be
13:18:21  <glx> the game auto pauses when there are less players than min_players
13:18:37  <Nite> thx cleared that
13:18:48  <Belugas> and bythe way, hello to you all
13:19:13  <planetmaker> hello Belugas :)
13:22:16  <Nite> do i need a seperate "game directory" for a dedicated server - or can i start it from the same directory (and exe) i will use for playing on other servers the same time ?
13:22:28  <CIA-3> OpenTTD: richk * r13548 /branches/NewGRF_ports/ (80 files in 13 dirs): [NewGRF_ports] -Sync: with trunk r13412:13544.
13:22:56  <Belugas> GO RICHK GO!
13:23:42  <planetmaker> Nite: you can use the same
13:23:56  <Nite> cool
13:24:16  <Nite> so its all loaded in mem
13:24:55  <planetmaker> the difference is that a dedicated doesn't come with any gui. So call it with "openttd -D"
13:25:46  <Nite> wired
13:26:20  <Nite> wehn i use "-d" it starts the dedicatet command line window AND the normal ottd startup
13:26:45  <glx> -d is debug
13:26:47  <Nite> when i quit the ottd window it also quits the dedicated server command line.
13:26:49  <glx> -D is dedicated
13:26:55  <Nite> ahhh
13:27:27  <planetmaker> :)
13:28:25  <Nite> ok now i cant type as fast as i get the status messages in the dedicated window
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13:32:17  <Nite> anyone use the junkers newgrf?
13:33:01  <Nite> (i use it with av8; set the parameter 29 for junkers)
13:33:57  <Belugas> junkers?
13:34:05  <Belugas> somebody did a trash grf?
13:34:42  <Nite> junkers ju52
13:34:46  <Nite> trash?
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13:34:52  <Belugas> garbage
13:34:57  <Nite> why so?
13:35:00  <Belugas> junk -> junker
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13:35:09  <Nite> its a plane ...
13:35:20  <Nite> singel plane with variable id ...
13:35:23  <Belugas> :)
13:35:34  <Belugas> looks like i learned yet another thing ;)
13:35:56  <Nite> nah u alredy knew ... x)
13:36:57  <Belugas> no... honestly...  i though junker was a junk collector
13:37:05  <Belugas> deduced, actually...
13:37:51  <Nite> http://grfcrawler.tt-forums.net/details.php?do=details&id=190
13:41:59  <Nite> can i stop teh dedicated window from reporting "dbg:" messages or anything at all?
13:42:10  <CIA-3> OpenTTD: richk * r13549 /branches/NewGRF_ports/src/station_cmd.cpp:
13:42:10  <CIA-3> OpenTTD: [NewGRF_ports] -Change: Make recolouring of groundtile (0x0f80) specific to NewGRF_ports only.
13:42:10  <CIA-3> OpenTTD: Also base groundsprite on airport_tile of station. This prevents mixed colour groundtiles in an airport.
13:43:49  <glx> Nite: debug_level net0
13:43:58  <Nite> thx !
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13:46:37  <Nite> ok messages are popping up faster tahn i can type "debug_level"
13:46:50  <Nite> how does everybody do this ?
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13:47:38  <Nite> bahw no w im writing in the middle of all that mesages
13:47:43  <Nite> clear does nothing
13:48:21  <Belugas> can you pause the game?  would that help?
13:48:25  <Belugas> dunno, just an idea...
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13:49:36  <Nite> well its "debug_level net=0"
13:50:06  <glx> doesn't matter if what you type is mixed with what openttd outputs
13:50:18  <Nite> teh dedicated window is just litel wired ...
13:50:35  <glx> just type debug_level net0
13:50:36  <Nite> got hang of it
13:51:09  <Nite> no its "debug_level net =0"   with an "="
13:51:17  <Nite> net=0
13:51:25  <glx> = is optional
13:51:36  <Nite> it didnt work without it for me
13:52:03  <Nite> promptet me to use =
13:52:13  <glx> weird it works for me
13:53:01  <Nite> using linux?
13:53:05  <glx> windows
13:53:09  <Nite> im on xp to
13:53:34  <glx> net0 without space works
13:53:50  <Nite> well it gave me the copmmand usage help when i used "net 0)
13:54:01  <glx> remove the space
13:54:05  <Nite> clear does nothing
13:54:27  <Nite> i used it without space then it says "command or var not found" or the like
13:54:55  <Nite> 061?
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13:55:20  <glx> trunk, but it's like that since ages
13:56:34  <Nite> ok works now for me
13:56:49  <Nite> guess i did it wrong because of all thet mess on screen
13:57:04  <glx> yes you need to blind type
13:58:32  <Nite> well at least i guess i remember that command now ;)
13:58:44  * DorpsGek smiles
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14:08:09  <Georgio> dosent this hav multiplayer...
14:10:49  <Nite> is this question serious?
14:11:27  <Belugas> little stupid question, what is next to "Show Signs" in the option menu?  It's about waypoints, byt i can't remember and i can't open ottd
14:12:06  *** blathijs [~matthijs@katherina.student.utwente.nl] has joined #openttd
14:12:54  <dih> hey Belugas
14:13:07  <Nite> dunno what youmean
14:13:20  <glx> Belugas: "Waypoints displayed"
14:13:35  <Belugas> thanks glx :)
14:13:59  <Belugas> but... is it name of waypoint or really waypoint shown been toggled off/on?
14:14:27  <Nite> it says "displayed"
14:14:33  <glx> names
14:14:47  <Belugas> perfect :)
14:14:57  <Belugas> been a while since i've opened that menu :S
14:15:12  <Nite> so it should read "waypoint names displayed"
14:15:21  <Belugas> i guess so :)
14:15:26  <Nite> why cant u open it?
14:15:56  <glx> Nite: but then the text will overflow
14:16:49  <Belugas> Nite, work@work
14:17:00  <Belugas> not a good idea to open OpenTTD ;P
14:17:16  <Nite> but chatting on irc though ;)
14:17:36  <Belugas> glx, maybe we would need a way to adapt menu to lenght of text
14:17:38  <Belugas> or soemthing
14:17:55  <Belugas> Nite, indeed, text in a window is still text, no mater what it is
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14:18:09  <Belugas> but a train going up and down a hill is hardter to explain
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14:18:18  <dih> :-P
14:18:30  <dih> Belugas: write an ascii video driver :-P
14:18:52  <glx> Belugas: it's a screensaver ;)
14:20:05  <Belugas> lol
14:20:08  <Belugas> yeah :D
14:20:59  <Maedhros> but that implies that you're not doing anything at all ;)
14:21:18  <Belugas> most of the time, i'm watching anyway...
14:21:19  <Belugas> so...
14:24:09  <Nite> the question "what do you work?" is hard to supress.
14:24:38  <Rubidium> dih: use aalib + sdl
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14:31:04  <Georgio> omfg im confused
14:31:11  <Georgio> i dont get it
14:31:25  <Nite> what?
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14:34:02  <Georgio> multiplayer
14:34:06  <Georgio> ima confused
14:34:23  <planetmaker> generally it helps to talk to the people you play with :P
14:34:29  <Georgio> i dont
14:34:39  <Georgio> i jus got it yesterday
14:34:51  <Nite> which server are u on?
14:34:54  <Georgio> i played it once
14:34:59  <Georgio> idk
14:35:09  <Georgio> i got owen TTD
14:35:19  <Nite> open
14:35:24  <Georgio> and windows patch
14:35:34  <Georgio> i got TTDX
14:35:39  <Georgio> oh
14:35:44  <Georgio> zomg
14:35:44  <Nite> already installed?
14:35:56  <Georgio> i got wrong thing right -.-
14:36:00  <Georgio> yes
14:36:05  <Georgio> i played it once
14:36:18  <Nite> so whats confusing you then?
14:36:34  <Georgio> idk
14:36:46  <Georgio> i never played multiplayer though
14:37:20  <Nite> and now you want to play multiplayer?
14:37:44  <Georgio> yes
14:37:48  <Georgio> alots
14:38:09  <Georgio> im opening it in windowed so i can chat
14:38:19  <planetmaker> you can even chat ingame.
14:38:43  <Nite> well i guess you have alredy found the "multiplayer" button then ?
14:39:46  <Georgio> all i see in the menu is new game scenario load game play scenario 1 player 2 player and 4 option buttons
14:39:59  <glx> you are not using openttd
14:40:10  <Georgio> i know
14:40:21  <Nite> openttd.org
14:40:21  <Georgio> i got TTDX
14:40:23  <planetmaker> then: why ask in #openttd channel ?
14:40:29  <Georgio> zomg
14:40:31  <glx> try #tycoon
14:40:33  <Georgio> im confused
14:40:43  <Nite> what does "zomg" mean
14:41:10  <Nite> ?
14:41:13  <Georgio> oh my god and z is just there
14:41:17  <peter1138> possibly the same as "im"
14:41:28  <Nite> i guess hes really hevyly confused
14:41:52  <Georgio> i just moved from moscow four weeks ago
14:41:56  <Nite> well maybe you try getting on teh openttd.org website and get the newest install (0.6.1) from there
14:41:56  <Georgio> to US
14:42:31  <planetmaker> then I'd be confused, too :)
14:42:34  <Nite> multiplayer is yust a few clocks from there
14:43:05  <Nite> yeah that can cause confusion- but would i mind playing ottd then ? ;)
14:43:19  <Nite> (clicks sry)
14:43:39  <Georgio> i clicked download instaler
14:43:45  <Georgio> nothing happened
14:44:17  <Nite> you are aware how to do downloads arent you?
14:44:36  <Georgio> it went nvm it was going slow
14:44:54  <Nite> nvm?
14:45:14  <Georgio> nevermind-nvm
14:45:21  <peter1138> NeVer Mind or something
14:45:35  <Nite> ok
14:46:18  <Georgio> sory i was on online browser games for along time so i could learn english and i learned leetspeak
14:46:21  <Georgio> lol
14:46:35  <Georgio> leetspeak=text chat
14:46:56  <Nite> we know
14:47:25  <glx> we know and we don't like ;)
14:47:35  <Georgio> -.-
14:47:55  <pavel1269> why we dont like?
14:48:09  <pavel1269> w3 lov it!
14:48:16  <Georgio> my name is surprisingly close to a itallian cologne maker
14:48:25  <Georgio> omg
14:49:23  <fjb> That would really worry me.
14:50:09  <Nite> what do you make whwen you make "cologne" ?
14:51:24  <Georgio> like guys purfume
14:51:31  <Georgio> purfume for guys
14:51:33  <Georgio> lol
14:51:39  <dih> Georgio: stop the drugs!
14:51:49  <Georgio> supposed to make you smell better
14:52:01  <dih> drugs dont help ya at all
14:52:02  <Georgio> HOW DO I SHUT UP THE MUSIC
14:52:09  <Nite> ok armani ...
14:52:11  <dih> how about not shouting around!
14:52:13  <dih> man
14:52:20  <dih> unplug your speakers
14:52:25  <dih> duh
14:52:26  <Nite> the notes icon
14:52:27  <Georgio> my last name is aramani
14:52:28  <planetmaker> there's certainly a power button somewhere :)
14:52:32  <Dred_furst> Hey
14:52:48  <Nite> no it isnt ;P
14:52:52  <planetmaker> within OpenTTD, the right most menu button.
14:52:54  <dih> 16:52 < Georgio> my last name is aramani <- does not mean you cannot get a grip on yourself
14:53:13  <Georgio> hey
14:53:16  <Georgio> no
14:53:18  <Georgio> ok
14:53:39  <Georgio> im at multiplayer screen and it dont show anything
14:53:49  <dih> then look at all the buttons
14:53:50  <dih> uh
14:53:52  <dih> hey,
14:53:53  <glx> start a game first
14:53:56  <planetmaker> hehe :)^
14:54:07  <Georgio> start server button?
14:54:07  <dih> how about strolling over to wiki.openttd.org
14:54:20  <Georgio> whats wiki
14:54:22  <Nite> no not start server
14:54:23  <dih> and read the Gameplay manual
14:54:30  <Georgio> zomg
14:54:35  <Nite> FIND server
14:54:35  <Georgio> i found severs
14:54:41  <dih> good
14:54:44  <dih> then read the wiki
14:54:48  <Nite> join server
14:54:51  <dih> and ask a question that is _not_ mentioned there
14:54:53  <Dred_furst> So whats up
14:55:10  <Nite> read the wiki only after extreme frustration ? ;)
14:55:12  <planetmaker> apple pie.
14:55:17  <Georgio> ok i see servers but i want to join one where some one can show mee the ropes of this game
14:55:21  <Georgio> plzzz
14:55:35  <dih> RTFW
14:55:40  <dih> (read the fucking wiki)
14:55:47  <Georgio> hey
14:55:51  <Nite> hey he is asking for some human support
14:55:51  <dih> no 'hey'
14:55:52  <Georgio> none of that
14:55:59  <dih> it's all there
14:56:14  <Nite> wiki is last resort
14:56:20  <Nite> for me 2
14:56:21  <dih> you think people write those pages so they can read it when someone asks a question?
14:56:28  <Nite> i like to chat with humans
14:56:29  <Georgio> i know how to run the game but i want to join a server if some one in this channel is in it
14:56:36  <dih> here's an idea: how about the person with the question reads it :-P
14:57:07  <Georgio> i know how to join and build stuff
14:57:27  <dih> http://wiki.openttd.org/index.php/Multiplayer
14:57:35  <Georgio> omg
14:57:47  <Georgio> nevermind
14:57:47  <Nite> i even found a russian server some days ago
14:57:55  <Georgio> lol
14:58:07  <Georgio> i see one right now
14:58:17  <Nite> guess u se chinese server
14:58:18  <Georgio> my white blue red flag
14:58:30  <Georgio> yes
14:58:44  <Nite> but its 060
14:58:57  <Georgio> plz
14:59:00  <Georgio> ?
14:59:05  <Georgio> wrong channel
14:59:19  <Dred_furst> so yeah where is a good place to talk about openttd development
14:59:43  <Georgio> can you make a server nite?
14:59:52  <planetmaker> Dred_furst: here
15:00:12  <Nite> i could but there are already enough there for neebs
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15:00:17  <Dred_furst> ah okay
15:00:21  <Georgio> ok
15:00:32  <Dred_furst> I had a few ideas for extending newgrfs a bit
15:00:34  <dih> Nite: neebs? hehe :-P
15:00:51  <Georgio> uhm are you joined in one server?
15:00:56  <Dred_furst> like make a second graphics system that is a lot easier to develop for but with the same features
15:01:05  <Nite> yeah but it uses newgrfs
15:01:22  <Dred_furst> write a new loader for a different file format?
15:01:22  <Georgio> aww ok
15:01:26  <Dred_furst> or another loader?
15:01:29  <Dred_furst> even
15:01:43  <Nite> is generic tram set included ottd?
15:01:54  <Dred_furst> not afaik
15:02:06  <Yexo> Nite: it is since 0.6.0
15:02:49  <planetmaker> Dred_furst: the problem is, that then grfs will be needed to be developed seperatedly for TTDP & OpenTTD. Probably too much hassle for many
15:03:37  <Georgio> zomfg lolsdgadf
15:03:38  <Dred_furst> whilst this is true, it could prove advantageous to the openttd project in the long term. after all openttd is not just TTD with TTDpatch anymore is it.
15:03:47  <Georgio> how do i chat ingame
15:03:47  <dih> what's wrong wrong with the current handling?
15:03:55  <peter1138> it never was TTD with TTDPatch
15:04:00  <Dred_furst> I cant stand having to write GRFs in hexadecimal
15:04:01  <Nite> enter
15:04:01  <planetmaker> Georgio: press enter. And read the wiki
15:04:03  <dih> Georgio: may i be so kind as to point at the wiki?
15:04:07  <dih> READ IT
15:04:26  <Georgio> omg im gonna ignore you lol
15:04:29  <Dred_furst> hell even an encoder that does the same thing but from an XML file would be less painful
15:04:39  <Nite> is this a chatroom or what
15:04:41  <Dred_furst> Georgio, seriously RTFM, it saves stupid questions
15:04:47  <planetmaker> Dred_furst: indeed. There is, AFAIK, some work by Eddi|zuHause who started a higher level grf coder
15:04:57  <Dred_furst> Hm
15:05:07  <Nite> well please all read and post in the wiki and do not chat here!
15:05:17  <DaleStan> Dred_furst: Then write an XML description and an program that can encode it.
15:05:22  *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd
15:05:26  <dih> Georgio: point being, it's all documented, you have been pointed to the wiki multiple times, if you dont show any kind of activity in trying to find the information you are asking for yourself, and only want it predigested and shoved down your throat, people are less interested in helping you
15:05:28  <Dred_furst> to be honest I would rather not delve into the GRF format but I could investigate the current standard more and try and work out a conversion tool to the current standard
15:05:38  <DaleStan> *rummage*
15:05:41  <DaleStan> <peter1138> there is a reason it's not in xml
15:05:42  <DaleStan> <peter1138> anyone who takes the time to fully understand the system so they can write an xml structure realises it's not worth it
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15:06:24  <Dred_furst> from what I have learnt from writing a few trains so far is that it has actions which describe set things
15:06:33  <dih> DaleStan: those were the most helpful lines from you i have ever seen (being serious here) ;-)
15:07:00  <DaleStan> Remember, NFO has a web-based structure, not a tree-based structure.
15:07:04  <Nite> ill start a neebs server georgio - i have to get a hang of dedicated servers anyway
15:07:17  <Georgio> ok ty
15:07:35  <Georgio> i9 joined a server and they kikd me for bieng a first timer
15:07:48  <Nite> and here is the first problem how do i have differenbt settings for 2 servers ...
15:08:13  <Noldo> give different confs as a commandlne parameter
15:08:16  <Georgio> omg
15:08:28  <Georgio> i keep getting disconected
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15:08:32  <Dred_furst> DaleStan, you could write a program that automatically generates a current grf spec file right?
15:08:54  <DaleStan> Define "spec file".
15:09:00  <Dred_furst> the .nfo
15:09:16  <Nite> well now im going to wiki
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15:09:51  <Dred_furst> you would be better off describing the objects you are altering and replacing rather than actions,
15:09:57  <Nite> guess a second otttd directory would do also
15:10:15  <DaleStan> Dred_furst: Variational Action 2.
15:10:44  <Dred_furst> when converting to the .nfo you could insert action 2 lines as specified
15:10:47  <DaleStan> Do that one first. Then deal with action 0. Action 0 is easy to XMLify.
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15:11:18  <Dred_furst> the main thing I don't understand about action 2 is cargo ID's, what do these do?
15:11:23  <ccfreak2k> Uh oh.
15:11:29  <Dred_furst> hey ccfreak2k
15:11:29  <ccfreak2k> I managed to get a deadlock with YAPP.
15:11:40  <dih> on which server?
15:11:44  <ccfreak2k> Single player.
15:11:46  <dih> k
15:11:49  <planetmaker> ^ it's easy, if you signal wrongly
15:12:35  <planetmaker> |ssss-<-------
15:12:50  <planetmaker> | = end of line, sss = station < = pbs signal
15:13:01  <dih> cute :-P
15:13:22  <DaleStan> Dred_furst: They are pointers to any previously defined action 2, be it standard, variational, or random.
15:14:04  <Nite> brb
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15:20:42  <Dred_furst> Hm
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15:24:15  <Dred_furst> so what exactly is a variational action 2?
15:25:30  <Dred_furst> oh I see
15:25:32  <Rubidium> basically a kind of scripting language
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15:26:06  <Nite> found server georgio?
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15:35:11  <Nite> any reason why 060 is still used
15:35:14  <Nite> ?
15:35:19  <dih> ?
15:35:25  <dih> why should it not be?
15:35:37  <Nite> because there is 061 ;)
15:35:43  * dih simply never got around to upgrading his server
15:36:50  <dih> actually i might take it down
15:37:04  <dih> someone else was supposed to take care of it
15:37:07  <peter1138> tip: a 'cargo id' has absolutely nothing to do with cargo
15:37:24  <Noldo> what?
15:37:41  <peter1138> 16:10  Dred_furst> the main thing I don't understand about action 2 is cargo ID's, what do these do?
15:37:42  <glx> originally it had
15:39:37  <Dred_furst> Hm okay
15:39:56  <Ammler> is there any plans, if yapp will be go in trunk to make those compatible with the current signals, or have you then to decide, which type you like to use?
15:40:18  <Ammler> are
15:40:45  <peter1138> wjat
15:40:47  <peter1138> what?
15:41:26  <dih> peter1138: no feeding him!
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15:44:45  <Dred_furst> DaleStan: Remember, NFO has a web-based structure, not a tree-based structure.
15:44:49  <Dred_furst> How do you mean?
15:45:21  <Dred_furst> from what I see it is a list of sprites followed by a ton of descriptors
15:46:23  <DaleStan> Each action 2 can reference and be referenced by multiple action 2s.
15:46:53  <Dred_furst> so an action two can modify an existing action2?
15:47:21  <peter1138> no
15:47:25  <DaleStan> I said "reference". If I'd meant "modify", I'd have said "modify".
15:47:26  <peter1138> it's a chain
15:47:35  <peter1138> though i don't see why it's not a tree
15:47:40  <Dred_furst> oh, sorry, basically its like a filter
15:47:52  <peter1138> you can't link future action2a
15:48:07  <Dred_furst> so it has to be done in reverse?
15:48:16  <peter1138> well yeah
15:48:22  <peter1138> you start at the result and code it backwards
15:48:27  <Dred_furst> Okay
15:48:39  <DaleStan> You (or at least I) often have ten or more distinct paths from the action 3 to six or fewer standard action 2s.
15:48:40  <Dred_furst> so am I right in thinking its a system of applying filters?
15:49:07  <DaleStan> That doesn't sound like a tree to me. Trees don't usually have joins.
15:49:18  <Dred_furst> its an upside down tree
15:49:21  <Dred_furst> thats what it sounds like
15:49:35  <DaleStan> An upside down tree where some nodes have multiple parents.
15:49:47  *** GoneWacko [~gonewacko@adsl-58.35.Static.ssp.fi] has quit [Ping timeout: 480 seconds]
15:49:57  <Dred_furst> Hm
15:50:15  <Rubidium> isn't it more like a directed acyclic graph?
15:50:18  <Dred_furst> Would probably be best to keep elements like that external to the trains
15:50:35  <DaleStan> And now I need to go -- Real Life calls.
15:51:06  <Dred_furst> to be honest I have never touched action2's or action3's past what the basic tutorial tought me
15:55:21  <Dred_furst> so what is the cargo ID actually used for?
15:55:40  <Dred_furst> to define unique action 2's?
15:57:10  <Rubidium> to reference other action2s
15:57:20  <Dred_furst> ok
15:57:38  <Maedhros> specifically the most recently defined action 2 with that id
15:57:45  <Dred_furst> Okay
15:57:56  <Dred_furst> that makes it easier
15:59:08  * Belugas listens to The Good Soldier
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16:05:34  *** Genesis1971 [~Genesis19@host81-152-221-116.range81-152.btcentralplus.com] has joined #openttd
16:06:13  <Genesis1971> help how do convert train track to electric
16:06:54  <Nite> there is a tool for it in the railway construction menu
16:06:59  <Nite> yust drag ist
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16:11:14  <SmatZ> :-P
16:11:31  <SmatZ> what a nice person :)
16:13:36  <Nite> some intresting server at the moment ?
16:14:55  <Nite> im at speedygonzles goal server
16:18:46  <Eddi|zuHause> <Belugas> junkers? <- http://en.wikipedia.org/wiki/Hugo_Junkers
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16:33:30  <Georgio> hey i joined a serv nite
16:33:30  *** Mchl [~mchlpl@abed19.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer]
16:33:39  <Georgio> ive been there for awhile
16:34:18  <CIA-3> OpenTTD: belugas * r13550 /trunk/src/toolbar_gui.cpp: -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
16:35:29  *** mode/#openttd [+o orudge] by ChanServ
16:36:30  <Eddi|zuHause> every time someone mentions XML, a good programmer dies
16:37:00  <Prof_Frink> while :; do echo XML; done
16:38:51  <Eddi|zuHause> not as bad as mentioning Word, though ;)
16:38:57  <SpComb> what about Hurd?
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16:40:24  <Nite> so you learned the basics georgio ...
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17:10:08  <Wolf01> hello
17:16:20  <Belugas> hey Wolf01
17:16:25  <Wolf01> hi Belugas
17:16:31  <Nite> hi
17:16:53  <Wolf01> I want to download firefox 3!!!! but I can't, servers are busy :(
17:17:06  <Prof_Frink> s/busy/melted/
17:17:37  <Prof_Frink> That datacentre explosion t'other week was a trial run.
17:17:49  <Wolf01> Why they didn't ask google for some bandwidth?
17:17:57  <Wolf01> *didn't they :D
17:18:50  <glx> same here Wolf01
17:19:11  <Nite> cant even update my ff3 beta
17:19:20  <Belugas> wait a bit, it will be available soon :)
17:19:56  <glx> we have only 24h to do it
17:20:11  <Wolf01> they won't reach the world record.. not because there aren't enough people who want to download, but because is phisically impossible to download it!!!
17:20:12  <glx> (for the world record)
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17:23:31  <Mchl> it's strange but ubuntu said it upgraded to 3.0 two days ago
17:25:28  <Wolf01> beta 3
17:25:35  <CIA-3> OpenTTD: smatz * r13551 /trunk/src/ (4 files in 2 dirs): -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
17:25:42  <ccfreak2k> Oh, Mozilla Firefox 3 is supposed to be released today?
17:25:59  <Prof_Frink> ccfreak2k: It is released, but you can't get at it.
17:26:05  <hylje> torrent
17:26:06  <ccfreak2k> Since I run Slackware, I won't see a package for it for another six months. :|
17:28:03  <Mchl> Wolf01: not beta 3, Ubuntu 8.05 comes with FF3b5, and rigt after installation it upgraded to 3.0 (or said so)
17:29:10  <Wolf01> Really strange, 2 days ago I updated ubuntu 8.04 to 8.05 and FF said beta 3
17:29:46  <peter1138> mine says 3.0
17:29:48  <Nite> 2 days ago ff3 final wasnt out
17:29:49  <Mchl> where did you get ubuntu 8.05 :D
17:29:52  <Wolf01> let me check
17:29:53  <peter1138> though i wasn't aware they called it 8.05
17:29:59  <Nite> its out for half an hour now
17:30:39  <Mchl> oh yeah... now I'm mixing version numbers... :oops:
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17:30:41  <Wolf01> It's inaccessible for half an hour, you meant?
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17:31:43  <Wolf01> mmmh time to install ottd on ubuntu
17:32:17  <Wolf01> uh yeah, 3.0b5
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17:33:21  <Mchl> anyways, I tottaly ... messed my network drivers on my ubuntu machine, so I'll have to reinstall anyway
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17:35:28  <Wolf01> seem that messing network drivers on ubuntu is really easy
17:36:33  <Mchl> messing them right way is not so easy though :P
17:36:36  <Mchl> I
17:36:54  <Mchl> I've broadcom wifi adapter, and it seems to have some 'issues'
17:38:22  *** Eddi|zuHause [~johekr@p54B74C0B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
17:39:01  <Wolf01> eheh, some people were right in the forum, the icon of the game is really too little
17:39:45  <Nite> î htought cleaning drivers on any linux system is easy as ***
17:40:05  <Nite> mythos?
17:40:29  *** Eddi|zuHause [~johekr@p54B761FD.dip.t-dialin.net] has joined #openttd
17:41:56  <Mchl> Nite: this apparentl applies to hardware, whose manufacturers cooperate with linux community
17:42:04  <Mchl> broadcom doesn't seem to be one
17:42:57  <Nite> well but simply "cleaneing" bey deleting them is no option?
17:43:27  <Nite> if i want to reinstall after every driver i installed wrong, i could as well go with vista.
17:43:42  <Wolf01> nice, samba doesn't work very well
17:44:25  *** Eddi|zuHause2 [~johekr@p54B7475F.dip.t-dialin.net] has joined #openttd
17:44:48  <Mchl> Nite: I'm totally new to linux, so I don't really know, what should I delete... plus I also made changes to some system files...
17:45:10  <Mchl> long story short: since it was fresh install, it's probably easier for me, to reinstall OS and start anew
17:45:27  <Nite> im ubuntu neeb to
17:46:05  <Nite> but i quickly realized its not that super simple as promoted
17:46:09  <Mchl> I had no problems with hardware on my former laptop, but unfortunatelly have some on the curent one
17:46:21  <Nite> it also has a complex structure
17:46:38  <Mchl> I managed to get OTTD checked out, compiled and runninng quite quickly though
17:47:50  <Nite> i never managed to run Any hardwhare that didnt run "itself" from the install in ubuntu
17:48:26  <Nite> but im a linux neeb - and wait what channel was i in , ottd right ? ;)
17:48:32  *** Eddi|zuHause [~johekr@p54B761FD.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
17:48:57  <Mchl> nay... its #openttd
17:49:01  <Mchl> nay... its #openttd;p
17:49:21  <Mchl> damn those, who place up arrow next to enter
17:49:51  <Nite> *G*
17:50:14  <Nite> worse down arrow
17:50:37  <Mchl> yeah...
17:52:53  <glx> Nite: the word is "noob"
17:53:32  <Nite> well "neeb" is also widely used
17:53:53  <Nite> as in "nEw"
17:54:11  <frosch123> Are "neebs" those who cannot spell "noob"?
17:54:42  <Nite> and whats a "newbie" then?
17:55:17  <Nite> n33b
17:55:18  <Mchl> new boy
17:56:17  <Nite> so theres an "newgie" also ? O-/
17:56:25  <peter1138> noob
17:56:34  <Prof_Frink> Nite: There are not females on the internets.
17:56:51  <glx> even in #lesbians
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17:57:00  <Maedhros> especially in #lesbians
17:57:14  <SmatZ> hehe
17:57:42  <Mchl> lol
17:57:43  <Nite> well some of them look pretty femal in rl then.
17:58:22  <Prof_Frink> Tenebrae has a damn good voice modulator.
17:58:34  <Nite> tenebrae?
17:59:43  <Belugas> no, Tenebrae
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18:03:43  <Nite> when does electricity start in vanilla ottd?
18:04:05  <Eddi|zuHause2> in the 70's or so
18:04:09  *** Zealotus [~Ping@217-211-211-179-no70.tbcn.telia.com] has quit [Quit: Leaving]
18:04:10  <Prof_Frink> When you pluf it in.
18:04:18  <Prof_Frink> Or plug it in.
18:04:35  *** Zealotus [~Ping@217-211-211-179-no70.tbcn.telia.com] has joined #openttd
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18:08:28  <Wolf01> how can I change the owner of the ottd folder?
18:08:34  <Wolf01> on ubuntu
18:09:29  <Prof_Frink> chown it. chown it hard.
18:09:33  *** Brianett1 [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd
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18:11:20  <Wolf01> chownage!!
18:11:27  *** Brianett1 is now known as Brianetta
18:11:29  <Wolf01> worked, thank you
18:12:11  <Wolf01> uh... now I noticed... there are only the folders on the openttd folder!!
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18:15:47  <Mchl> what did you do so far?
18:16:55  <Wolf01> installed the debian package, and put the original files on the /usr/shares/games/openttd/* folder
18:17:33  <Mchl> why don't you try to compile from source
18:17:35  <Mchl> ?
18:17:39  <Mchl> gives more staisfaction
18:17:49  <Prof_Frink> Because debs are easier?
18:17:50  <Mchl> (and I tried it, and it works as descriped in ottd wiki)
18:17:52  *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds]
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18:18:22  <Mchl> described
18:18:24  <Belugas> [14:15] <Mchl> gives more staisfaction  <- i'm satisfied every night
18:18:51  <Wolf01> mmmh I enabled ALSA, now I can't hear anything :(
18:19:03  <Mchl> Belugas: I bet... you know her from inside out
18:19:21  <Wolf01> but I'll try to solve this issue after dinner
18:19:49  <Belugas> her?
18:19:50  <Belugas> who?
18:20:19  <Prof_Frink> Ms R. Hand
18:22:42  *** Prof_Frink was kicked from #openttd by Belugas [Honni soit qui mal y pense]
18:24:44  <Mchl> nah...
18:24:50  <Mchl> a game in Polish is feminine
18:25:25  <Nite> (got ff3 final)
18:25:54  <Mchl> gratz
18:28:04  <Mchl> yeah... cliking on 'Download FF 3' button downloads FF 2.0.0.14
18:31:16  <Eddi|zuHause2> hm... i'm not sure what "Honni" means, but i assume the phrase translates as "Ein Schelm, wer böses dabei denkt"
18:31:25  <Belugas> hehe.. no auto rejoin for mister Prof_Frink
18:32:08  <Belugas> honni = banished, or rejected, or got isolated
18:32:33  <Nite> ff3 is not that great anyway - maybee its more secure - ff as usual
18:32:38  <Belugas> so be Rejected one who thinks wrong
18:32:43  <Belugas> or something like taht
18:32:51  <Eddi|zuHause2> http://dict.leo.org/frde?lang=de&lp=frde&search=honni
18:32:57  <ln> "honni" pronounced probably: /ən/
18:32:59  <Eddi|zuHause2> indeed i was right ;)
18:33:14  *** Prof_Frink [~proffrink@5ad1ee3a.bb.sky.com] has joined #openttd
18:33:21  <Prof_Frink> wanker.
18:33:23  <Eddi|zuHause2> ln: "i" at the end is usually spoken
18:33:46  <ln> Eddi|zuHause2: zomg
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18:35:10  <Wolf01> ok, was not ALSA, was the volume too low -.-
18:35:24  <Mchl> lol
18:35:30  <Mchl> a good dinner can solve issues
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18:40:16  <Wolf01> mmmh ottd doesn't like gm files in the gm folder
18:40:59  <Belugas> that's... new
18:41:07  *** Lakie [~Lakie@91.84.251.149] has quit [Ping timeout: 480 seconds]
18:43:16  <Eddi|zuHause2> hm... there doesn't seem to be an english version of that phrase...
18:43:41  <Eddi|zuHause2> once again proof that english is an inferior language :p
18:44:05  <Touqen> Idiomatic expressions don't count.
18:44:13  <ln> of course they do.
18:44:20  <Touqen> No. They don't.
18:44:30  <Eddi|zuHause2> yes, they do
18:45:03  <Touqen> There are plenty of idioms in english that don't have a direct translation in other languages.
18:45:09  <Mchl> doesn;t it translate to 'die mortal'?
18:45:12  <Touqen> Does that make those langauges inferior?
18:45:25  <ln> it doesn't have to be a direct translation.
18:45:34  <Eddi|zuHause2> do you have an example?
18:45:34  <peter1138> and the carpet crawlers, heed their caller
18:45:54  <Touqen> ln: Then the meaning is lost.
18:46:22  <Eddi|zuHause2> i mean, the phrase above is a really common one (in german)
18:46:41  <Mchl> is firefox 2.0.0.14 actually firefox 3?
18:46:45  <Mchl> WTF?
18:47:02  <Touqen> ...
18:47:19  <peter1138> no
18:47:23  <Prof_Frink> Mchl: Nay. mozilla.com is just on fire.
18:47:58  <Mchl> never seen fire so strange
18:48:04  <Touqen> I hope they've got some good sponsers to cover their bandwidth.
18:48:33  <Nite> http://www.mozilla-europe.org/de/firefox/   works for europe (germany)
18:48:36  <Prof_Frink> Touqen: There's this little company called google.
18:48:55  <Touqen> ? Never heard of it.
18:49:08  <Nite> wait google - i might have heard of it ...
18:49:26  <Prof_Frink> Oh, they do search or something. Hold on while I look them up with Yahoo!
18:49:35  <Eddi|zuHause2> google? never heard of it... let me yahoo it
18:49:57  <Mchl> Yahoo? My altavista doesn't know about yahooever
18:50:46  <Wolf01> any suggestion about gm files not seen by the game on ubuntu?
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18:51:19  <Eddi|zuHause2> checked the debug output?
18:51:19  <Prof_Frink> They go in data/ iirc
18:51:23  <Mchl> I had no problems
18:51:26  *** Pikka|afk is now known as Pikka
18:51:28  <Wolf01> I already tried to talk to the system, with sudo too
18:51:34  <Wolf01> uhm, in /data
18:51:41  <Prof_Frink> Wolf01: No, in data/
18:51:55  <Wolf01> yes that
18:52:11  <Wolf01> why the package comes with the gm folder on openttd/?
18:55:53  <Eddi|zuHause2> it should work in gm/
18:57:13  <Wolf01> yes, I think so, because if I put them in data/ the game doesn't see them at all, but in openttd/gm the game see them but it skip them  like when you have an invalid file on a playlist
18:57:25  <Wolf01> maybe I need something to be able to hear the music, like I did with timidity a year ago
18:57:47  <peter1138> midi works for me
18:57:56  <peter1138> but by default midi is not well supported on linux
18:58:06  <Eddi|zuHause2> midi worked for me once, but i turned music off
18:58:21  <peter1138> if you've got a card that supports wavetable, you probably need to load up sound effects
18:58:35  <Nite> doodle doodle doodle doooo - ;D
18:58:40  <peter1138> or if you're using timidity you probably need to set up stuff to allow the card to be multiplexed
18:58:47  <peter1138> dmix
18:58:51  <peter1138> or pulseaudio
18:58:53  <peter1138> or jack
18:58:58  <peter1138> or whatever
18:59:43  <Wolf01> I used timidity on ubuntu 7, but now I hope there is something... better
19:01:01  <ln> "ubuntu 7"
19:01:01  <peter1138> there are loads of software synths, but that's probably not what you want
19:02:59  <Sacro> hmm, need to sort out my bookmarks
19:06:06  <Wolf01> oh, seem I can play gm files, but I don't hear anything
19:07:19  *** lobster_MB [~michielbr@5353F911.cable.casema.nl] has joined #openttd
19:08:43  <glx> [20:17:05] <Wolf01> installed the debian package, and put the original files on the /usr/shares/games/openttd/* folder <-- put them in ~/.openttd/data it's easier
19:09:17  <Wolf01> no, that's not the problem, I opened the gm files with an audio player
19:09:23  <Wolf01> I hear silence
19:09:46  <Wolf01> maybe that's the problem
19:10:53  <glx> try openttd -s null
19:12:11  <Eddi|zuHause2> well... you need _some_ synthesizer to play midis...
19:12:59  *** thgergo [~Administr@dsl51B78979.pool.t-online.hu] has joined #openttd
19:14:39  <Nite> most soundcards have some midi wavetablesynt onboard (sb)
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19:16:19  <peter1138> most don't these days
19:16:48  <Nite> well soundblasters always have.
19:17:00  <peter1138> ...
19:17:08  <Wolf01> ok, maybe I forgot to tell you I'm testing it on vmware :P
19:17:25  <Nite> what soundcard?
19:17:33  <Wolf01> sb compatible
19:17:43  <peter1138> Nite: "always" ?
19:17:44  <Nite> yeah but what exactly?
19:18:02  <Wolf01> impossible to know, it changes on every version
19:18:13  <Nite> i dont know of any soundblaster that hasent gm wavetable
19:18:44  <Wolf01> vmware 4 had sb128, 5 has riva if I'm not wrong
19:18:52  <Nite> is it onboard soundcard or what?
19:19:05  <glx> it's a virtual machine
19:19:37  <Nite> yeah but there also mus be some hardware whicht puts out the sound and takes in midi
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19:29:53  <Eddi|zuHause2> i have my doubts that vmware comes with wavetables
19:30:48  <Nite> i have my doubt that you know how midi works (sry in advance)
19:31:14  <glx> vmware uses my AC'97 card
19:31:15  <peter1138> i know that you don't :)
19:31:32  <Nite> ok and a ac'97 card may have no wavetable
19:31:46  <glx> indeed it has not
19:31:55  <Nite> vmware "could" emulate one
19:31:58  <glx> that's why windows comes with MSSynt
19:32:17  <Nite> waht the hell is mssynth?
19:32:37  <Eddi|zuHause2> the working of midi is trivial, simple lookup table
19:33:07  <Eddi|zuHause2> the problem is that the lookup table must contain prerecorded sounds, which are usually expensive
19:33:19  <glx> software synth
19:33:48  <peter1138> microsoft's software synthesizer built into windows since... who knows when
19:33:53  <Nite> i never heard of this synth
19:34:05  <Nite> link?
19:34:15  <Eddi|zuHause2> it's in your windows
19:34:24  <Nite> no its not since 3.11
19:35:13  <Nite> i look it up
19:35:36  <glx> if only timidity was as efficient as MS's synth
19:35:50  <glx> (CPU wise)
19:36:07  <peter1138> timidity is negligable here
19:36:16  <Eddi|zuHause2> i have no idea why timidity sucks so much
19:36:27  <Eddi|zuHause2> probably has unbearable default settings
19:36:34  <peter1138> i never found a buffer size option for it for, which causes the jitters...
19:36:56  <Nite> you mean the microsoft gs wavetable synth is called mssynth?
19:37:24  <glx> I call it like that
19:37:25  <peter1138> microsoft ... synth ... mssynth
19:37:32  <peter1138> not a huge leap of imagination
19:38:07  <Nite> well im into vsts hardly ... sry
19:38:15  <ccfreak2k> Timidity works well enough for me.
19:38:17  <peter1138> "im"
19:38:22  <peter1138> vsts?
19:38:23  <Eddi|zuHause2> well, not significantly more than imagining that there are soundcards other than sb ones ;)
19:38:24  <CIA-3> OpenTTD: smatz * r13552 /trunk/ (10 files in 5 dirs): -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined
19:38:29  <ccfreak2k> I just wish the patches were the same as the ones I have in Windows.
19:38:42  <ccfreak2k> I find it interesting that I can build tunnels under sand pits.
19:42:06  <Eddi|zuHause2> brb... screwing up my system completely
19:42:20  *** Eddi|zuHause2 [~johekr@p54B7475F.dip.t-dialin.net] has quit [Quit: Konversation terminated!]
19:53:25  <Belugas> Holy Moly Cooly!!
19:53:36  *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit []
19:53:43  * Belugas ust "re-discovered" Friend of the Night
19:53:53  <Belugas> Mogwai that is
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20:01:29  <peter1138> sounds like a call to put it on
20:01:38  <peter1138> woah, 9pm already :o
20:03:27  *** Maedhros [~jc@host86-137-64-250.range86-137.btcentralplus.com] has quit [Quit: leaving]
20:05:02  <Belugas> and if you have the Acid Casuals Remix, DO NOT HESITATE!!!!
20:05:11  <peter1138> nope
20:06:36  *** ecke [~ecke@213.195.230.1] has quit [Quit: ecke]
20:06:50  <ccfreak2k> Hmm.
20:06:58  *** ecke [~ecke@213.195.230.1] has joined #openttd
20:07:04  <ccfreak2k> I think three consecutive train tiles got stuck on "reserved".
20:07:08  <ccfreak2k> From YAPP.
20:07:28  <ccfreak2k> Replacing them seems to have elimitaed it.
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20:30:49  <Wolf01> uh, installed timidity and all magically works
20:32:03  <Nite> magically ;D
20:32:14  <SmatZ> hehe
20:32:32  <eekee> that about the midi music? sweet
20:36:37  <Wolf01> now, if I might want to update the stable to the latest nightly, how do I proceed?
20:37:01  <Wolf01> I downloaded the tar but I don't know where I should put the files
20:37:34  <ln> aren't you supposed to be watching football?
20:37:41  <Wolf01> no
20:38:42  <Wolf01> when I know the result is enough...
20:39:09  <Mchl> yeah... watching is unhealthy
20:39:20  <Mchl> too stressful
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20:40:24  <ln> is there a more degrading term for football than football?
20:41:10  <Belugas> soccer
20:41:14  <Wolf01> eleven players hunting a ball? no thanks
20:41:37  <Mchl> 22
20:41:44  <Wolf01> details
20:41:57  <Mchl> yeah... you probably just missed a key
20:43:31  <Mchl> I don;t get it... they toss the coin at the beginning... so why are they running for hour and a half afterwards?
20:45:21  * Belugas is grabing his belongings and prepare itself for the voyage home
20:46:05  <Mchl> bon voyage
20:46:56  <Sacro> Belugas: episode 5?
20:47:06  *** Guest487 [~Dale@pool-71-98-91-205.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds]
20:47:53  <Belugas> hem..
20:48:03  <Belugas> no... episode Thursday ;)
20:48:08  * Belugas is gne
20:48:20  <Wolf01> mmmhumpf I can't execute nighly binary
20:48:27  <SmatZ> how so?
20:48:39  <SmatZ> and yesterday's you can?
20:48:39  *** Zahl_ [~Zahl@p549F2604.dip0.t-ipconnect.de] has joined #openttd
20:49:11  <Wolf01> yesterday I didn't try to install ottd on ubuntu
20:49:32  <glx> what does it say when you try to run it?
20:49:49  <Wolf01> nothing happen
20:50:05  <glx> anyway it's easier to compile yourself on linux
20:50:44  <Mchl> it is!
20:51:11  <Wolf01> from the shell: error while loading libexpat.so.0: cannot open shared object file: no such file or directory
20:52:22  <glx> usual :)
20:53:08  <glx> that's why it's easier to compile yourself (that way you use the right libs)
20:54:12  *** Zahl [~Zahl@p549F166A.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
20:54:12  *** Zahl_ is now known as Zahl
20:54:23  <SmatZ> hmm won't we update compile farm to new libexpat?
20:54:45  *** Yexo_ is now known as Yexo
20:54:55  <Mchl> http://wiki.openttd.org/index.php/Compiling_on_Linux
20:55:10  <Mchl> Wolf01: I got through it, and it works
20:55:21  <peter1138> SmatZ: why?
20:56:14  <Wolf01> Yeah, but I don't have *put a word* to compile :D
20:56:27  <SmatZ> peter1138: libexpat-2 has been here for ~half a year, and users have problems running nightlies... there will be moment when more people use newer libexpat
20:56:32  <SmatZ> so then we should change
20:56:41  <SmatZ> or do I understand it wrong?
20:56:49  *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd
20:57:07  * eekee does: cd trunk; svn up; cd ..; cp -a trunk <rev>; cd <rev>; ./configure; make; cp ../data-win/* bin/data; cp ../newgrf/* bin/data; cd bin; ./openttd
20:57:16  *** TinoM| [~Tino@i59F541FC.versanet.de] has quit [Quit: Verlassend]
20:58:14  * Mchl does cd trunk; svn up; make; cd bin; ./openttd
20:59:16  *** Mchl [~mchlpl@abeb156.neoplus.adsl.tpnet.pl] has quit []
20:59:23  * Wolf01 does right click, svn update, cd /home/projects/openttd, make
20:59:33  *** Kommer [kommer@vestingbar.student.utwente.nl] has joined #openttd
20:59:49  <Wolf01> (the last two on msys)
20:59:54  *** Mchl [~mchlpl@abeb156.neoplus.adsl.tpnet.pl] has joined #openttd
21:00:06  <SmatZ> actuall more than one year
21:00:08  <Mchl> I hate missclicks
21:00:51  <eekee> damn :)
21:01:01  <Wolf01> ok, I'm happy enough for today
21:01:08  *** Volley [~worf@84.119.63.72] has joined #openttd
21:01:42  *** frosch123 [~frosch@frnk-4d000811.pool.mediaWays.net] has quit [Remote host closed the connection]
21:02:19  <glx> eekee: put grf and sample.cat in ~/.openttd/data
21:02:30  * Wolf01 shut down ubuntu... *screams*.... oh yes... windows... ubuntu was on the virtual machine... that's like seeing a ghost
21:02:42  *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds]
21:02:42  *** [alt]buster is now known as [com]buster
21:02:49  <SmatZ> hehe
21:03:07  <eekee> glx: that works now? Been a while since I tried that
21:03:24  * Wolf01 shut down windows too...
21:03:46  <Wolf01> done.
21:03:57  <glx> you can even have ttd grfs and sample.cat in a tar in ~/.openttd/data
21:04:05  <eekee> neat
21:04:11  <Wolf01> ok, night, tomorrow is another day to try
21:04:19  <Mchl> night Wolf
21:04:23  *** Wolf01 [~wolf01@host252-233-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.]
21:05:01  <eekee> btw what key is it to open the console?
21:05:09  <Mchl> ~
21:05:22  <glx> ²
21:05:33  <eekee> Doesn't work on my Zaurus. Japanese layout, ~ is shift-0
21:05:33  <Mchl> on US keyboard at least :P
21:05:47  <Mchl> ` then?
21:05:49  <glx> the key above tab
21:06:07  *** oja [~0blivious@3E339CE3.dslaccess.aol.com] has joined #openttd
21:06:11  <eekee> nope, that's actually not typable on the zaurus with angstrom. ~.~
21:06:16  <eekee> glx: that's q :)
21:06:16  <Mchl> is it always mapped to the 'key above tab' ?
21:06:25  <glx> yes
21:06:35  <Mchl> nice
21:06:49  <eekee> I could patch my code before compiling if I could find where to change it
21:06:59  <SmatZ> `
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21:14:41  <eekee> no no-one knows where in the source it's defined? I hunted for it earlier, but found nothing
21:15:38  <SmatZ> eekee: maybe hotkey in main_gui.cpp
21:15:47  <SmatZ> search for ShowConsole or something like that
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21:20:33  <eekee> Ah yeah there it is. Thanks.
21:20:49  * eekee is now wondering how his greps missed it :)
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21:35:57  <CIA-3> OpenTTD: rubidium * r13553 /branches/noai/src/ai/api/ (ai_vehicle.cpp ai_vehicle.hpp ai_vehicle.hpp.sq): [NoAI] -Add: function to determine the state of a vehicle (running, manually stopped, broken down, crashed etc.).
21:41:42  *** Eddi|zuHause [~johekr@p54B7583A.dip.t-dialin.net] has joined #openttd
21:43:39  <Eddi|zuHause> hm... it boots...
21:43:42  <Eddi|zuHause> or something
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21:44:37  <ln> http://www.stuff.co.nz/northland/4585754a11297.html
21:44:53  <CIA-3> OpenTTD: rubidium * r13554 /branches/noai/src/ai/api/ (ai_vehicle.cpp ai_vehicle.hpp): [NoAI] -Fix (r13553): do compile the right directory before commiting... otherwise you'll end up with committing compile errors :(
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22:10:59  <Dred_furst> Hey
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22:27:18  <CIA-3> OpenTTD: truebrain * r13555 /extra/website/includes/smarty.inc.php: [Website] -Change: 0.6.1 is latest release
22:28:06  <CIA-3> OpenTTD: truebrain * r13556 /extra/website/ (style.css templates/servers.tpl): [Website] -Fix: FF3 and some other browsers showed the serverlist all wrong .. fixed for most browsers, just the MacOSX 10.5 Safari 3.X users are out of luck (boo-hoo)
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22:37:39  <CIA-3> OpenTTD: rubidium * r13557 /branches/noai/src/ai/api/ (ai_marine.cpp ai_marine.hpp ai_marine.hpp.sq): [NoAI] -Add: function to determine whether two adjacent tiles can be travelled by a ship.
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22:49:56  <ccfreak2k> Wow.
22:50:03  <ccfreak2k> Two trains collided.
22:50:07  <ccfreak2k> Using YAPP.
22:50:18  <ccfreak2k> Though it's probably an old and fixed buh.
22:50:19  <ccfreak2k> bug.
22:50:34  <planetmaker> not all...
22:50:37  <Eddi|zuHause> there's a current bug somewhere in version 8
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22:51:00  <Eddi|zuHause> the coop people encountered it a couple of days ago
22:53:30  <ccfreak2k> I was getting quite a few deadlocks because a busy station only had two rails, and they were bidirectional.
22:53:37  <ccfreak2k> I reversed a train to clear one up, then CRASH
22:54:17  <ccfreak2k> It wasn
22:54:21  <ccfreak2k> t the reversed train, though.
22:55:00  <Eddi|zuHause> well, try it again with the autosave, and then report it (on the forums)
22:55:54  <ccfreak2k> Well, I'm not sure what caused it is the thing, so I can't isolate it.
22:57:00  <Georgio> i want to get on a stable multiplayer
22:57:20  <Georgio> all the ones i join i get disconected
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23:11:18  <Eddi|zuHause> disconnected because your computer is too slow or disconnected because it desyncs?
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23:16:45  <CIA-3> OpenTTD: rubidium * r13558 /branches/noai/src/squirrel_helper.hpp: [NoAI] -Codechange: generate an error when you pass a wrong typed value via an array meant for integers to the (C++) API.
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23:33:14  <Georgio> eddi
23:33:22  <Georgio> you there
23:33:33  <Eddi|zuHause> no
23:33:41  <Georgio> ok ill try later
23:33:46  <Georgio> lol
23:34:00  <Georgio> i think its desyncing
23:34:22  <Georgio> cause i have a exelent coneection
23:34:45  <Eddi|zuHause> well, if it is desyncing, it will say so
23:35:01  <Georgio> it just goes to menu
23:35:05  <Georgio> sayds nothing
23:35:10  <glx> and an excelent connection doesn't help if the computer is too slow
23:35:27  <Georgio> i dont lagg
23:35:34  <glx> and yes a 2GHz computer can be too slow
23:35:44  <Georgio> 3.3ghz
23:36:25  <glx> even that can be too slow
23:36:34  <Georgio> i only have 192ram
23:36:42  <Georgio> thats crap
23:36:47  <glx> what is map size?
23:36:52  <Georgio> my video card is good too
23:37:02  <glx> video card has no importance
23:37:03  <Eddi|zuHause> video card is irrelevant
23:37:04  <Georgio> 1024x512
23:37:20  <Eddi|zuHause> try a server with a smaller map
23:37:27  <Georgio> or 512x512
23:37:49  <Tefad> you can run ottd on a 1MB video card just fine
23:38:15  <glx> a vga card is enough ;)
23:38:20  <Georgio> i have and i get good connection then awhile down the building the company if you know what i mean, it just goes to menu
23:38:33  <Georgio> i have 32mb
23:38:40  <Eddi|zuHause> only with reduced resolution, glx
23:38:48  <glx> 640x480 yes
23:38:48  <Georgio> 60gig hard disk space
23:39:18  <Eddi|zuHause> no, 640x480x8 does not fit on a 256kB VGA card
23:39:22  <Georgio> i dont play in fullscreen
23:39:23  <SmatZ> hehe
23:39:30  <Georgio> so i can chat on irs
23:39:34  <Georgio> irc*
23:40:03  <Tefad> vga is 640x480 16 colors
23:40:15  <glx> ha right
23:40:23  <glx> then SVGA is the minimum
23:40:25  <SmatZ> hmm OTTD probably won't run with 16 colours
23:40:26  <Tefad> 320x240 8bit with some tweaks
23:40:44  <Tefad> hmm wait
23:40:51  <Georgio> is anyone in a multiplayer game right now or could join one
23:40:51  <Eddi|zuHause> 320x200 should work more easily
23:41:09  <glx> but some windows are bigger than that
23:41:37  <Georgio> plz
23:41:42  <Eddi|zuHause> Civ I ran on 320x200x8
23:41:51  <Tefad> 150KB for 640x480 4bit
23:42:18  <Tefad> 75KB for 320x240 8bit
23:42:23  <Georgio> i run on 640x480, 800x600, or maximized window but not fullscreen
23:42:51  <Tefad> 62.5 for 320x200 8bit fits in one segment of ram (16bit computing ftw?)
23:43:02  <Eddi|zuHause> Georgio: that has hardly any significance
23:43:14  <Tefad> in linux i don't think fullscreen gains anything
23:43:22  <glx> unless you move the openttd window for too long
23:43:31  <Georgio> i want to get in a stable but active MP server
23:43:31  <Tefad> i can just alt+rightclick a full screen app and move it
23:43:41  <Tefad> can't do that in windows at all
23:44:02  <Georgio> suggestions?
23:44:15  <Eddi|zuHause> whether you find active servers at 2AM is a whole different question
23:44:34  <Georgio> its 6:44pm
23:44:46  <Georgio> oh
23:44:53  <Eddi|zuHause> 80% of the community is based in europe
23:45:13  <Georgio> i know
23:45:25  <Belugas> Georgio: http://www.openttd.org/servers.php
23:45:27  <Belugas> chhose :D
23:45:31  <Belugas> choose
23:45:46  <Belugas> and here, it's 7:42pm
23:46:47  <Georgio> ok
23:47:35  <Georgio> i got one
23:47:51  <Georgio> megas europe map
23:48:30  * Georgio begins to play Open TTD
23:51:28  <Eddi|zuHause> didn't i just say try smaller maps?
23:51:40  <CIA-3> OpenTTD: belugas * r13559 /trunk/src/toolbar_gui.cpp: -Codechange: Enumification of the Options menu items
23:54:56  <Georgio> the map got paused?
23:55:04  <Georgio> or i got dcd
23:55:11  <Georgio> either one
23:55:30  <Georgio> F
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23:59:25  <Georgio> ?
23:59:58  <SmatZ> ?

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