Times are UTC Toggle Colours
00:00:15 <SpComb> zooming in is a slow operation 00:01:23 <SpComb> hmm, actually, it's not even that bad, although it's a bit slow resampling it 00:01:26 <curson> Opera and qiv 00:01:31 <curson> then :) 00:02:44 <fjb> A webbrowser is not always the best option to view pictures... 00:02:57 <SpComb> it will be once I write my large-image-viewer 00:02:58 <curson> definitely not, but I've not problem opening huge image in opera 00:03:10 <SpComb> http://skrblz.fixme.fi/~terom/openttd/pvl_20080614_2040_giant.png <-- try that one 00:03:12 <SpComb> it's only 83MB 00:03:16 <curson> trying :D 00:03:30 <SpComb> EOG is pretty smooth now that it got it loaded 00:03:52 <curson> no swap 00:04:08 <SpComb> it completely trashed firefox 00:04:19 <curson> opera is still fully usable 00:04:31 <SpComb> can you view the image and zoom in nicely? 00:04:40 <curson> but I wouldn't try to open a video on youtube now 00:04:58 <curson> zooming is damn slow, but it works 00:05:13 <SpComb> go admire the passenger network in the west and south 00:05:41 <curson> btw, who's the crazy-must-be-the-devil who's posting a screenshot of 83mb? 00:05:50 <SpComb> o/ 00:06:13 <fjb> Still loading it... 00:07:59 <SpComb> hmm... 4.4mbit/s... is that restricted by my end or your end? 00:08:30 <SpComb> I have pretty good speeds for national traffic that goes via FICIX, but international traffic goes via nebula and is often pretty slow 00:08:35 <fjb> Or the net inbetween... 00:09:07 <SpComb> (well, "often pretty slow", I mean low-quality) 00:15:18 <Eddi|zuHause2> well, the first few rows loaded fine for me, and i could scroll around nicely, i didn't want to drain my line any further 00:15:45 <Eddi|zuHause2> i wouldn't finish 83MB before the disconnect anyway 00:16:04 <SpComb> the disconnect? 00:16:26 * curson is compiling the latest nightly with daylenght patch 00:16:35 <curson> ...lots of warning, but let's see if it works ;) 00:16:50 *** Bjarni [~Bjarni@0x50a41648.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 00:18:02 <Eddi|zuHause2> generally apply patches only to the revision they were made for, unless you really know what you are doing 00:18:24 *** lobstar_MB [~michielbr@86.89.201.189] has quit [Quit: This computer has gone to sleep] 00:18:25 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has quit [] 00:18:55 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 00:19:25 <curson> yep, it does :) 00:19:55 <SpComb> warnings might just cause it to crash later 00:19:57 <Georgio> hey 00:20:20 * eekee thinks 95 00:20:36 * eekee thinks 95% of gcc warnings are spam anyway 00:20:42 <curson> ahahah 00:25:45 <glx> eekee: same goes for MSVC ones, but sometimes MSVC is right to warn 00:26:25 <eekee> right 00:27:57 <eekee> personally I'd rather not have one or two warnings than lose all warnings in a 95%-meaningless flood 00:29:39 <glx> <SpComb> the disconnect? <-- yes he has a silly disconnect every 24h ISP 00:29:50 <fjb> Patching, patching, patching, I hope the latest trunk and YAPP work together... 00:34:16 *** Eddi|zuHause3 [~johekr@p54B76292.dip.t-dialin.net] has joined #openttd 00:37:53 <Georgio> hey is there a OpenTTD editor for download on the site? 00:38:12 <glx> openttd editor? 00:38:21 * Chrill quotes glx 00:38:41 <Georgio> yea like a program that eases the editing of vehicles and stuff 00:39:00 <glx> just use a newgrf 00:39:01 <Chrill> Well, there's a language 00:39:08 <Chrill> learn to code, perhaps? 00:39:10 <Georgio> or do i need to hex edit it... 00:39:15 <Georgio> omg 00:39:42 <Chrill> I believe there was some sort of editor 00:39:48 <glx> and action 0 grfs are very easy to write 00:39:52 <Chrill> but for TTDPatch or something, and not sure if it was actually released 00:40:02 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has quit [] 00:40:42 *** Eddi|zuHause2 [~johekr@p54B778E1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:41:38 <Georgio> how do i "make" vehicles? 00:42:20 <Georgio> or edit 00:42:24 <Sacro> you take a mummy vehicle and a daddy vehicle that love each other very much... 00:42:56 <Chrill> Georgio, you make some graphics and kindly ask someone who can produce it.. to produce it 00:43:00 <fjb> That results in a traffic jam... 00:43:05 <Georgio> ok simpler question... why dosnt my cutom vehicle names save? 00:43:16 <Chrill> Why'd you want those? :P 00:43:22 <Georgio> custom* 00:43:35 <Chrill> Also, am not aware of that issue and wont be able to help without a save and stuff 00:47:08 <Eddi|zuHause3> custom vehicle names? i thought we did away with them a long time ago 00:47:44 <Eddi|zuHause3> the feature has been broken for ages 00:48:13 <Georgio> f 00:48:15 <Chrill> Ah 00:48:15 <Georgio> nvm 00:48:38 <Georgio> fix it maybe? 00:48:42 <Georgio> OWEN!!! 00:48:54 <glx> Chrill: no need for a gfx to just change vehicle properties 00:49:14 <Chrill> hm? 00:49:20 <glx> just needs an action 8 (required) and as many action 0 as needed 00:49:22 <Chrill> no need for a wut to do what? 00:49:38 <Georgio> ? 00:49:43 <Georgio> nvm im confused 00:49:49 *** Dred_furst [~Dred_furs@user-54418bdb.lns1-c7.dsl.pol.co.uk] has quit [Read error: Connection reset by peer] 00:50:03 <glx> I guess Georgio wants something like ttdalter 00:50:26 <Georgio> yez 00:50:53 <Eddi|zuHause3> i'd suggest we'd redirect him to #tycoon :p 00:50:58 <Georgio> omg i jus came back from swimming at beach giv me a break 00:51:01 <Georgio> lol 00:51:06 <Georgio> >.< 00:51:09 <Georgio> brb 00:51:49 <Eddi|zuHause3> beach... at 3AM... could be fun :p 00:57:44 <Georgio> im back 00:57:52 <Georgio> i live in US 00:58:18 <Chrill> how hardcore 00:58:22 <Chrill> im Swedish 00:58:25 <Chrill> nice to meet you 00:58:40 <Georgio> same here 00:58:49 <Chrill> where in US be you living? 00:58:51 <Georgio> sorry late responce 00:58:56 <Georgio> tesas 00:59:04 <Chrill> Texas? 00:59:12 <Georgio> i used to live in Moscow Russia 00:59:17 <Georgio> yea 00:59:22 <Chrill> I used to live in Stockholm, Sweden 00:59:23 <Chrill> and now.. 00:59:24 <Chrill> I still do 00:59:28 <Georgio> lol 00:59:34 <Chrill> and I will 00:59:38 <Chrill> for at least 2 years 00:59:44 <Georgio> wow 00:59:49 <Chrill> before I move to Gothenburg with the sweetheart :P 00:59:58 <Chrill> need to finish high school college whatever thing 00:59:59 <Georgio> yea 01:00:24 <Chrill> she's there now tho and have been for 2 and a half weeks 01:00:27 <Chrill> stinks big time :( 01:00:42 <Georgio> omfg how many times do i have to fund new buildings for a significant effect? 01:00:46 <Georgio> yea 01:00:56 <Chrill> Georgio, just build 3-4 bus stops and run like 4 buses 01:00:59 <Chrill> it'll explode :) 01:01:08 <Georgio> lol 01:01:16 <Eddi|zuHause3> 5 bus stops ;) 01:01:26 <Chrill> Eddi|zuHause3, 4 bus stops and a train station 01:01:28 <Chrill> :) 01:01:39 <Georgio> in locomtion you build 1 bus stop and population jumps by 10,000 01:01:43 <Eddi|zuHause3> well, one bus stop at the train station :p 01:01:45 <Georgio> lol 01:01:53 <Georgio> ye 01:01:56 <Chrill> in Locomotion, you shut the game off and play OpenTTD :P 01:02:11 <Georgio> im on openttd 01:02:19 <Chrill> I know :p 01:02:22 <Chrill> see the channel name ;) 01:02:35 <Georgio> yes 01:09:46 *** curson [~curzon@79-68-109-214.dynamic.dsl.as9105.com] has quit [Quit: If everything seems to be going well, you have obviously overlooked something.] 01:10:31 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: a1270] 01:15:46 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 01:19:00 *** Eddi|zuHause [~johekr@p54B7462C.dip.t-dialin.net] has joined #openttd 01:22:27 *** Eddi|zuHause3 [~johekr@p54B76292.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:25:38 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [] 01:32:32 *** Eddi|zuHause2 [~johekr@p54B75DC2.dip.t-dialin.net] has joined #openttd 01:33:13 <Eddi|zuHause2> hm... i'm afraid this is getting worse... 01:34:32 *** Georgio [~strikinvi@66-90-252-188.dyn.grandenetworks.net] has left #openttd [] 01:36:12 *** Eddi|zuHause [~johekr@p54B7462C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:36:48 *** Lakie` [~Lakie@91.84.251.149] has joined #openttd 01:43:07 *** Lakie [~Lakie@91.84.251.149] has quit [Ping timeout: 480 seconds] 01:50:13 *** Lakie` [~Lakie@91.84.251.149] has quit [Quit: Night All.] 01:53:11 *** fjb [~frank@p5485CCAE.dip.t-dialin.net] has quit [Remote host closed the connection] 02:56:23 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:58:17 *** helb [~helb@84.244.90.203] has quit [Ping timeout: 480 seconds] 02:59:29 <ccfreak2k> Is a "coal mine subsidence" part of a newgrf? 03:00:35 *** Osai`off is now known as Osai 03:00:51 *** grumbel [~grumbel@i577BBE77.versanet.de] has joined #openttd 03:02:19 *** elmex_ [~elmex@e180064054.adsl.alicedsl.de] has joined #openttd 03:07:03 *** Logix [logix@76-233-19-71.lightspeed.snantx.sbcglobal.net] has joined #openttd 03:07:17 *** elmex [~elmex@e180064187.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:07:45 *** elmex_ is now known as elmex 03:15:59 *** hylje [~HYLJE@c214.myrootshell.com] has quit [Remote host closed the connection] 03:50:54 *** tokai [~tokai@p54B80322.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 03:52:37 *** tokai [~tokai@p54B82DF6.dip0.t-ipconnect.de] has joined #openttd 03:52:40 *** mode/#openttd [+v tokai] by ChanServ 04:07:38 *** grumbel [~grumbel@i577BBE77.versanet.de] has quit [Quit: Client exiting] 04:09:36 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: a1270] 04:11:23 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 04:26:04 *** ecke [~ecke@213.195.231.53] has quit [Ping timeout: 480 seconds] 04:30:21 *** Noldo_ [vheino@jumi.lut.fi] has joined #openttd 04:31:49 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 04:33:01 *** grumbel [~grumbel@i577BBE77.versanet.de] has joined #openttd 05:09:05 *** Yexo_ [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 05:09:05 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Read error: Connection reset by peer] 05:09:19 *** Yexo_ is now known as Yexo 05:15:08 *** Xeryus|bnc is now known as XeryusTC 05:16:35 *** grumbel [~grumbel@i577BBE77.versanet.de] has quit [Quit: Client exiting] 05:31:22 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 05:46:20 *** TinoM [~Tino@i59F54ECD.versanet.de] has joined #openttd 05:49:24 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has joined #openttd 06:10:14 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has joined #openttd 06:14:36 *** raimar3 [~hawk@p5489B6FA.dip.t-dialin.net] has joined #openttd 06:19:49 *** raimar2 [~hawk@p5489C24A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:21:14 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Read error: Connection reset by peer] 06:24:01 *** helb [~helb@84.244.90.203] has joined #openttd 06:25:02 <planetmaker> morning #openttd :) 06:29:01 *** Pikka [~user@58.173.248.50] has joined #openttd 06:40:42 *** Osai is now known as Osai`off 06:45:27 *** Pikka [~user@58.173.248.50] has left #openttd [] 06:53:40 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has quit [Remote host closed the connection] 07:13:16 *** dR3x4cK [~Miranda@p5499D486.dip.t-dialin.net] has joined #openttd 07:16:56 *** GoneWacko [~gonewacko@adsl-58.35.Static.ssp.fi] has joined #openttd 07:23:22 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 07:34:18 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 07:41:18 *** Singaporekid [~notme@cm154.epsilon122.maxonline.com.sg] has joined #openttd 07:46:25 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has joined #openttd 07:56:42 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 07:58:29 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 08:05:34 *** Ammller [~Ammler@adsl-62-167-27-235.adslplus.ch] has joined #openttd 08:08:28 *** globester [~HeatherHo@c53753871.cable.wanadoo.nl] has joined #openttd 08:14:41 *** Ammller [~Ammler@adsl-62-167-27-235.adslplus.ch] has quit [Ping timeout: 480 seconds] 08:20:39 *** dR3x4cK2313 [~Miranda@p5499C62E.dip.t-dialin.net] has joined #openttd 08:23:28 *** Mchl [~mchl@abfb249.neoplus.adsl.tpnet.pl] has joined #openttd 08:23:39 <Mchl> hello 08:23:47 <ln> really? 08:25:38 <mucht_work> sounds plausible to me 08:26:26 <ben_goodger> I cannot foresee any logical counterargument 08:27:21 *** dR3x4cK [~Miranda@p5499D486.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:30:25 <globester> no bye bye? 08:31:04 <Rubidium> the real question is... what did he mean with hello 08:33:05 <Eddi|zuHause2> maybe that he is an islamic fundamentalist in disguise 08:35:32 <Mchl> infidels 08:36:26 *** Slowpoke [~Lobster@dslb-088-073-217-017.pools.arcor-ip.net] has joined #openttd 08:36:42 <Eddi|zuHause2> silence 08:36:43 <globester> is there any way of compiling yapp on vista yet? 08:36:56 <Eddi|zuHause2> i kill you! 08:37:06 <Eddi|zuHause2> globester: there always has been 08:37:07 <globester> besides the horribly lengthy work of trying to get buildottd to work 08:37:10 <ln> syntax and semantics of "<Mchl> hello" has been analyzed, now it's time for pragmatic analysis. 08:37:14 <peter1138> use a compiler? :o 08:37:42 <Mchl> I did compile YAPP on Vista 08:38:10 <Eddi|zuHause2> buildottd is not a compiler, it's just a one-click-wrapper for the mingw compiler, which you may as well install by yourself 08:38:21 <CIA-3> OpenTTD: rubidium * r13611 /trunk/src/ (bridge.h tunnelbridge_cmd.cpp): 08:38:21 <CIA-3> OpenTTD: -Fix [FS#2100]: if the first bridge can't be build for a given length, then none 08:38:21 <CIA-3> OpenTTD: of the other bridges can. Effectively meaning that if someone replaces the first 08:38:21 <CIA-3> OpenTTD: bridge with a bridge that can be only 3 tiles longs then only other bridges that 08:38:21 <CIA-3> OpenTTD: can be 3 tiles long will be buildable, but only if they are 3 tiles long. 08:38:40 <Mchl> http://wiki.openttd.org/index.php/Microsoft_Visual_C%2B%2B_2008_Express_Editions 08:38:45 <Mchl> here's what I used 08:39:55 <globester> k thanks, i'll have a look 08:41:58 <peter1138> built :o 08:42:35 <Rubidium> peter1138: should I start writing buildt? 08:42:36 <peter1138> that commit message doesn't make a lot of sense :o 08:42:41 <peter1138> no 08:43:06 <Mchl> it's hell of a overkill (and a pain in the ..) to install over 1GB of software and libraries to compile OTTD... but it works :P 08:43:43 <Rubidium> Mchl: that's why MS advertises with "what do you want to do today" 08:43:58 <Mchl> whole day 08:44:00 <Mchl> :D 08:44:02 <Rubidium> instead of "what do you want to do now" 08:45:10 <Rubidium> peter1138: then how would you describe the issue that when the first bridgetype can limit the minimum and maximum length of all bridges? 08:49:21 <CIA-3> OpenTTD: rubidium * r13612 /trunk/src/players.cpp: -Fix [FS#2104]: wrong comment of CmdSetAutoReplace. Patch by Yexo. 08:49:21 <peter1138> you just did it there 08:49:24 <peter1138> :) 08:49:37 <Rubidium> but... that isn't complete 08:49:43 <Rubidium> because it's ambiguous 08:50:20 <Rubidium> as it could also mean that if bridge 0 can only be 3 tiles long and bridge 1 can only be 2 tiles, bridge 1 can't be build 08:50:48 *** dR3x4cK2313 [~Miranda@p5499C62E.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 08:51:03 <Rubidium> so it only limits if min is lower and/or max is higher, which makes it like five lines longer and imo even more vague 08:53:35 <Eddi|zuHause2> i had to read that message three times before i even got a vague clue what it should mean 08:55:00 <Mchl> theres alway flyspray to get more information 08:57:09 *** Eddi|zuHause [~johekr@p54B77D4C.dip.t-dialin.net] has joined #openttd 08:58:18 *** Singaporekid [~notme@cm154.epsilon122.maxonline.com.sg] has quit [] 09:00:04 *** dR3x4cK [~Miranda@p5499C62E.dip.t-dialin.net] has joined #openttd 09:01:29 *** Kommer- [~Kommer@members.openttdcoop.org] has joined #openttd 09:02:07 *** Eddi|zuHause2 [~johekr@p54B75DC2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:09:57 <TiberiusTeng> well .. are there anybody using Windows having GeForce 6100+ / Radeon 9550+ wanna try a not-so-fast OpenGL OTTD? :p 09:11:27 <peter1138> got a 7900GT 09:11:48 *** dR3x4cK2313 [~Miranda@p5499C62E.dip.t-dialin.net] has joined #openttd 09:12:13 <TiberiusTeng> it's still slower than 32bpp-anim actually 09:12:29 <peter1138> heh 09:12:38 <TiberiusTeng> but I managed to do all the functionality (well I believe ...) 09:12:42 <Eddi|zuHause> i have a radeon 9700 but i'm on linux 09:13:03 <TiberiusTeng> I'm using 7600GT so ... peter1138 you should be able to run it well 09:13:06 *** dR3x4cK [~Miranda@p5499C62E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:13:07 * TiberiusTeng packing 09:13:58 <peter1138> it was meant to be a GTO but it's not 09:14:01 <peter1138> but never mind :) 09:14:45 * Mchl has GF8400M 09:15:02 <TiberiusTeng> I think there's still some optimization in blitter stage 09:15:18 <peter1138> i got an 8800GT for home 09:15:19 <TiberiusTeng> but won't be big if we don't change upper layers 09:16:00 <TiberiusTeng> using gDEBugger stepping would find upper layers redrawing many things in 2D way 09:16:29 <peter1138> yeah 09:17:18 <peter1138> i wondered if drawing windows as textures would ever work 09:17:28 <peter1138> then it would be two triangles to draw, heh 09:18:05 <peter1138> and they'd only ever need to be marked dirty when content changes 09:18:31 <peter1138> major changes to the gui system though 09:18:46 <TiberiusTeng> http://sbt.idv.tw/temp/win32-bin_r13603M-opengl.zip 09:18:51 <peter1138> -gui 09:19:05 <TiberiusTeng> and it will nuke all current other blitters 09:19:29 <TiberiusTeng> SetPixel/SetPixelIfEmpty is really trick to do fast in OpenGL .... 09:19:44 <TiberiusTeng> hope it don't crash on your machine :pp 09:20:09 <TiberiusTeng> I already using draw-to-texture when scrolling ... 09:21:13 <peter1138> yeah it is 09:23:40 <TiberiusTeng> crashed? 09:24:41 <Eddi|zuHause> "a trick" i assume 09:24:52 <Eddi|zuHause> otherwise he'd said "it does" 09:25:28 <TiberiusTeng> :p 09:25:46 <peter1138> seems to work 09:25:48 <peter1138> powerstation animation is broken 09:26:02 <peter1138> possibly related to the threading problem i had 09:26:30 <peter1138> specifically the sprite that is not showing is the one that is loaded during map generation, in another thread 09:26:32 <TiberiusTeng> the smoke is missing? 09:26:36 <TiberiusTeng> ahh 09:27:34 <TiberiusTeng> so I should try to intercept all sprite-loading actions in map generation and run them in main thread ... 09:29:50 *** dlunch [~dlunch@61.108.29.49] has quit [Remote host closed the connection] 09:31:29 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 09:32:37 <yorick> SmatZ: about FS#2066, wasn't it the point to get those buttons away from the terraform gui? 09:32:52 *** globester [~HeatherHo@c53753871.cable.wanadoo.nl] has quit [Ping timeout: 480 seconds] 09:34:02 <yorick> and could you point me to the whitespace problem, please? 09:34:23 <TiberiusTeng> well, delay the actual encoding to first Draw() should solve the problem ... if map-generating thread won't Draw() ... 09:35:10 *** Zahl [~Zahl@p549F1C81.dip0.t-ipconnect.de] has joined #openttd 09:37:05 <Yexo> Nice patch yorick :) 09:37:19 <yorick> thank you :) 09:37:24 <Yexo> about the whitespace, for example in _scen_edit_land_gen_widgets, the line with SPR_IMG_ROCKS misses a space before 90 09:37:24 <peter1138> TiberiusTeng: it doesn't 09:37:32 <peter1138> TiberiusTeng: it loads the sprite only to get the dimensions 09:37:38 <Yexo> same for STR_SE_NEW_WORLD and STR_022B_RESET_LANDSCAPE 09:38:07 *** Volley [~worf@84.119.76.144] has joined #openttd 09:38:14 <Yexo> + 'Y' <- misses a comma at the end of line 09:38:27 <TiberiusTeng> great. seems easy to solve then. 09:38:40 <peter1138> well, easier than if it did, heh 09:38:52 <peter1138> there is also a hack in the sprite loader for the old landscape generator 09:39:06 <peter1138> that does use some sprites, but they're never passed to encode 09:39:16 <Yexo> + DTW_RIVER, ///<Build river button (in scenario editor) <- the comment doesn't align with the comments before / after 09:39:37 <Yexo> in BuildDocksClick_Canal, why add an empty line? 09:40:18 <yorick> thank you 09:40:26 *** Eddi|zuHause2 [~johekr@p54B7690A.dip.t-dialin.net] has joined #openttd 09:40:34 <Yexo> _build_docks_scen_toolb_widgets is messed up (commas should align) 09:40:56 <TiberiusTeng> I plan to make Encode() store the loaded bits in Sprite*, then actually upload them as texture when first Draw() the sprite 09:41:23 * TiberiusTeng wonder if my blitter will be blamed on coding style :p 09:41:57 <TiberiusTeng> anyway the two-stage encoding is dirty 09:42:03 <Yexo> TiberiusTeng: is it your first patch? then probebly it will at first :) 09:42:55 <TiberiusTeng> opengl.cpp's already an 1800-lines monster 09:43:27 *** Eddi|zuHause [~johekr@p54B77D4C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:43:45 <Yexo> that shouldn't be a problem 09:44:06 *** BigBoss [~asd@host235-120-dynamic.35-79-r.retail.telecomitalia.it] has joined #openttd 09:44:58 <TiberiusTeng> just released by J.D.? :p 09:46:22 *** GoneWacko [~gonewacko@adsl-58.35.Static.ssp.fi] has quit [Ping timeout: 480 seconds] 09:46:55 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-102.prem.tmns.net.au] has joined #openttd 09:46:57 *** dlunch [~dlunch@61.108.29.49] has joined #openttd 09:48:50 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 09:52:07 <BigBoss> !password 09:53:59 <peter1138> wrong 10:02:02 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has joined #openttd 10:07:52 <Eddi|zuHause2> glx is not here to react on it ;) 10:09:46 *** globester [~HeatherHo@c53753871.cable.wanadoo.nl] has joined #openttd 10:15:05 *** mikl [~mikl@81-232-111-34-no16.business.telia.com] has joined #openttd 10:22:43 *** BigBoss [~asd@host235-120-dynamic.35-79-r.retail.telecomitalia.it] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 10:26:57 *** jfc [~jfranc@ip-190.40.99.216.dsl-cust.ca.inter.net] has quit [Quit: How about sleeping? Yeaaa..] 10:37:20 <Mchl> TiberiusTeng: your build runs here 10:37:40 <TiberiusTeng> great, thanks 10:38:38 *** curson [~curzon@79-68-109-214.dynamic.dsl.as9105.com] has joined #openttd 10:41:53 <Mchl> some animations are missing though 10:43:38 <Mchl> you probably know about it already :P 10:45:42 <Mchl> also the currency symbol does not display properly 10:52:12 <SmatZ> yorick: it depends :) now don't move the buttons, there is a discussions about it 10:53:19 <yorick> ok 10:54:36 <TiberiusTeng> peter1138, the encoding thread problem fixed (but I haven't updated the binary yet) 10:55:11 <TiberiusTeng> now wanna fit all palettes into one texture ... 10:55:26 <peter1138> heh 10:55:33 <peter1138> all? 10:55:38 <peter1138> might run out of space ;) 10:55:48 *** dlunch [~dlunch@61.108.29.49] has quit [Ping timeout: 480 seconds] 10:59:18 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has quit [Remote host closed the connection] 10:59:27 <TiberiusTeng> but it doesn't become faster though 10:59:45 <TiberiusTeng> I think it's ok ... since there aren't many palettes 10:59:55 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has joined #openttd 11:03:56 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has joined #openttd 11:06:59 *** Ridayah_ [~ridayah@12-208-15-67.client.mchsi.com] has joined #openttd 11:07:15 *** izhirahi1er [~izzy@squareroot.divisionbyzero.net] has joined #openttd 11:07:21 *** Netsplit resistance.oftc.net <-> larich.oftc.net quits: CIA-3, Doorslammer, Logix, izhirahider, Ridayah 11:08:53 *** Ridayah [~ridayah@12-208-15-67.client.mchsi.com] has joined #openttd 11:08:53 *** CIA-3 [~CIA@208.69.182.149] has joined #openttd 11:08:53 *** izhirahider [~izzy@izhirahider.user.oftc.net] has joined #openttd 11:09:05 *** CIA-6 [~CIA@208.69.182.149] has joined #openttd 11:09:13 <TiberiusTeng> in my testing run there are always less than 20 palettes 11:09:19 *** izhirahider [~izzy@izhirahider.user.oftc.net] has quit [Ping timeout: 484 seconds] 11:09:24 <TiberiusTeng> not tested with huge numbers of NewGRFs, though 11:09:29 *** Ridayah [~ridayah@12-208-15-67.client.mchsi.com] has quit [Ping timeout: 484 seconds] 11:09:34 *** CIA-3 [~CIA@208.69.182.149] has quit [Ping timeout: 484 seconds] 11:09:37 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-102.prem.tmns.net.au] has joined #openttd 11:10:01 <TiberiusTeng> so a 256x1024 would more than enough, I think 11:10:14 <TiberiusTeng> but I'm already in 'lazy mode' :p 11:17:30 <TiberiusTeng> and the font drawing ... currently it looks strange when anti-aliasing is enabled 11:17:53 <TiberiusTeng> I think it should do two color-remapped render pass rather than put the shadows on the same sprite 11:20:52 <TiberiusTeng> looks easy, I can do a little patch tonight, gotta eat dinner first ;) (19:20 here) 11:29:02 <peter1138> well 11:29:17 <peter1138> shadows are done like that as that's how the original sprites were done 11:38:31 <TiberiusTeng> ahh 11:39:04 *** mikk36 [~mikk36@195-50-204-106-dsl.krw.estpak.ee] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.21 :: www.esnation.com )] 11:44:11 *** Zorn [zorn@e177114149.adsl.alicedsl.de] has joined #openttd 11:47:23 *** Slowpoke [~Lobster@dslb-088-073-217-017.pools.arcor-ip.net] has quit [Quit: Verlassend] 11:50:35 *** Osai`off is now known as Osai 11:51:22 *** thgergo [~Administr@dsl51B789B8.pool.t-online.hu] has joined #openttd 11:51:32 *** Zorni [zorn@f054001065.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 11:51:45 *** Denyerec [~Never@cpc1-shep4-0-0-cust61.lei3.cable.ntl.com] has joined #openttd 11:51:49 <Denyerec> Greetings! 11:53:00 <SmatZ> hello 11:55:51 <dih> hi 11:57:37 <Kommer> hi 12:16:56 *** Progman [~progman@p57A1CF6A.dip.t-dialin.net] has joined #openttd 12:17:01 *** EightBot [~EightBot@cotb-4db31df7.pool.einsundeins.de] has joined #openttd 12:20:39 *** grumbel [~grumbel@i577B80F2.versanet.de] has joined #openttd 12:23:42 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Quit: leaving] 12:30:35 *** Logix [logix@76-233-19-71.lightspeed.snantx.sbcglobal.net] has joined #openttd 12:31:37 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 12:32:07 *** Osai is now known as Osai`off 12:34:04 <CIA-6> OpenTTD: truebrain * r13613 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AIStation::GetNearestTown(), which returns the nearest town AT MOMENT OF STATION CREATION (Yexo) 12:35:33 *** Pikka [~PikkaBird@CPE-124-187-6-142.qld.bigpond.net.au] has joined #openttd 12:38:40 <peter1138> woah, shouting :p 12:39:12 <Pikka> pardon? 12:39:25 <yorick> "AT MOMENT OF STATION CREATION" 12:39:46 <Pikka> what's that thread about power plants all about, eh? 12:39:57 <dih> someone wanting them to close 12:40:00 <dih> nothing else 12:40:08 <yorick> is it like towns move? :S 12:40:26 <Pikka> yes, but don't they? and if not, why not? 12:40:46 <TiberiusTeng> Ignoring the shadow color (draw it transparent) then use the main color + shift position as shadow, then it should compatible with original font sprites too 12:41:15 <yorick> I haven't ever seen the nearest town at a location change? 12:41:19 <peter1138> power plants? 12:42:05 <Pikka> powder pants 12:42:29 <Pikka> http://www.tt-forums.net/viewtopic.php?f=32&t=38135 12:42:46 <Yexo> yorick: even when station walking, the value returned will not change 12:42:59 <peter1138> hm 12:43:09 <peter1138> answer: make a grf :p 12:43:40 <yorick> "after like 70 years of playing, leaves me with 20 Powerplants, but only 1 Sawmill, 1 Factory, 2 Steelmills and 2 Refinerys"<-- isn't it a better solution to change the other industry behavior? 12:44:07 <Pikka> but why is the behaviour different in the first place? 12:44:13 <yorick> or something that freezes all of them, for example in a scenario with strategically placed industries where you don't want the player to move them? 12:44:20 *** curson [~curzon@79-68-109-214.dynamic.dsl.as9105.com] has quit [Quit: If everything seems to be going well, you have obviously overlooked something.] 12:44:22 <peter1138> that's just the way it is 12:44:26 <peter1138> apparently that's how it is in ttd 12:44:31 *** Osai`off is now known as Osai 12:44:33 *** curson [~curzon@79-68-109-214.dynamic.dsl.as9105.com] has joined #openttd 12:44:35 <peter1138> if not then someone misread, heh 12:44:51 <yorick> how is it in ttdp? 12:44:51 <TiberiusTeng> will 'normal' power plants closedown? :p 12:44:58 <yorick> no 12:45:18 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 12:45:23 <pavel1269> hi3 12:45:31 <yorick> hi4 12:45:36 *** Osai is now known as Osai`off 12:45:41 <pavel1269> :) 12:45:43 <pavel1269> jsut typo 12:45:47 <pavel1269> *just 12:45:55 <yorick> :P 12:45:55 <SmatZ> TiberiusTeng: as you are working with shadows... current 32bpp code isn't very good, when there is something "almost transparent", it is darker when it is transparent... for example, Power Plant http://www.tt-forums.net/viewtopic.php?f=36&t=14549&p=646149#p646145 12:46:03 <TiberiusTeng> damn it's hot ... 12:46:12 <Pikka> I've never noticed it as a "feature" of default powerplants in TTDP, but it's quite possible 12:46:14 <TiberiusTeng> aha, speaking of transparent ;) 12:46:27 <yorick> :o 12:46:35 <yorick> those houses look like they're melting 12:46:53 <CIA-6> OpenTTD: rubidium * r13614 /branches/noai/ (17 files in 5 dirs): [NoAI] -Add: AIGroup which allows an AI to manage its vehicle in the context of groups. 12:47:19 <TiberiusTeng> I think transparency by OpenGL blending looks prettier than current 32bpp blitters (just my personal taste) 12:47:53 <peter1138> the end result can be the same 12:47:59 <TiberiusTeng> maybe I can do a screenshot, one second. 12:48:00 <SmatZ> TiberiusTeng: if it works with palette animation, then it's perfect :) 12:48:08 <TiberiusTeng> it does. 12:48:23 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:48:24 *** mode/#openttd [+v glx] by ChanServ 12:48:24 <TiberiusTeng> peter1138, I believe current blitters didn't calculate alpha in a 'formal' way 12:48:49 <SmatZ> there is a little problem when you have "animated water" behind "transparent building" 12:49:12 <TiberiusTeng> oops, I didn't solve this problem too 12:49:13 *** Pikka is now known as Pikka|afk 12:49:15 <peter1138> SmatZ: but that's the case with the old 8bpp stuff anyway :) 12:50:10 <SmatZ> peter1138: well, it is :) 12:50:29 <SmatZ> I never tried it in 8bpp blitter and thought it works 12:50:33 <SmatZ> but it doesn't :-/ 12:51:15 <yorick> someone else suggests a "Tee Tee" for ingame :') 12:51:52 <Rubidium> "it looks like you're ignoring a thread, do you really want to ignore the thread?" 12:52:12 <TiberiusTeng> http://sbt.idv.tw/temp/080623-powerplant.png 12:52:43 <TiberiusTeng> http://sbt.idv.tw/temp/080623-powerplant2.png 12:52:51 <yorick> TiberiusTeng: whoa, that looks nice 12:53:13 <yorick> but does it also work any faster? 12:53:30 <TiberiusTeng> unfortunately, NO. :p 12:54:00 <yorick> and how NO? 12:54:00 <SmatZ> :-/ 12:54:04 <TiberiusTeng> about the same speed as 32bpp-anim on my computer (C2D @ 2400), your mileage may vary. 12:54:14 <yorick> anim with animation enabled? 12:54:17 <yorick> or without? 12:54:27 <TiberiusTeng> 32bpp-anim is animated :pp 12:54:38 <yorick> unless you disable the animation using the menu 12:55:37 <TiberiusTeng> http://sbt.idv.tw/temp/win32-bin_r13603M-opengl.zip 12:55:50 <TiberiusTeng> try for yourself, hope I packed with correct language files 12:56:02 <TiberiusTeng> (requires GeForce 6100+ / Radeon 9550+) 12:56:31 <yorick> does it need any switches from command line?> 12:56:45 <TiberiusTeng> no, if you use the packed openttd.cfg 12:56:55 <TiberiusTeng> or execute it with '-v win32gl -b opengl' 12:57:10 <yorick> my text is pink }| 12:58:16 <EightBot> hello 12:58:19 <glx> TiberiusTeng: it seems you ottdres.rc(.in) is wrong 12:58:39 <EightBot> i have a little problem with constructing roads 12:58:53 <SmatZ> TiberiusTeng: http://paste.openttd.org/20317 :-/ 12:59:09 <EightBot> i'd like to use one way roads and the manual say i create them by holding ctrl and clicking on the road 12:59:13 <SmatZ> run with wine... 12:59:18 <EightBot> but nothing happens ^^ 12:59:46 <yorick> EightBot: try pressing the one-way button 12:59:50 <TiberiusTeng> glx, could you describe it in detail ? 13:00:04 <yorick> it's the 8th button from left 13:00:20 <yorick> and it becomes enabled if you have a road tool selected 13:00:28 <EightBot> yeah, never mind, i just found out ^^ 13:00:33 <EightBot> thanks anyways 13:00:48 <glx> TiberiusTeng: openttd.exe version is 0.7.0.13571 but it should be 0.7.0.13603 13:00:49 <yorick> TiberiusTeng: it displays all text in pink here ;) 13:01:16 <TiberiusTeng> glx, ouch ... the version script didn't run correctly 13:01:36 <TiberiusTeng> yorick, what's the card you're using ? 13:01:41 <Rubidium> TiberiusTeng: using MSVC 9? 13:01:59 <TiberiusTeng> Rubidium, yes 13:02:03 <yorick> TiberiusTeng: I'll check 13:02:30 <Rubidium> http://bugs.openttd.org/task/2004 <- known issue, but unknown how to solve exactly as no devs have that version 13:03:03 <TiberiusTeng> MSVC 9 = MSVC 2008, there's an Express version free downloadable from M$ 13:03:06 <TiberiusTeng> (I'm using it) 13:03:10 <yorick> Veld Waarde 13:03:10 <yorick> Video kaart NVIDIA GeForce2 MX/MX 400 (64 MB) 13:03:44 *** EightBot [~EightBot@cotb-4db31df7.pool.einsundeins.de] has quit [] 13:04:51 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 13:05:55 <glx> TiberiusTeng: hmm using other blitters result in black screen 13:05:59 <Rubidium> TiberiusTeng: but that doesn't run under Wine 13:06:37 <TiberiusTeng> yorick, MX400 doesn't have pixel shaders, so remapped color will broke ... 13:06:51 <TiberiusTeng> glx, please use win32gl driver only with opengl blitter :pp 13:06:56 <ln> Uw samenleving wordt aangepast om de onze te dienen. 13:07:18 <glx> TiberiusTeng: it shouldn't break others ;) 13:07:30 <glx> else you can't compare speed 13:07:37 <glx> or cpu usage 13:07:38 <TiberiusTeng> glx, yes, so I leave win32 driver intact 13:08:24 <TiberiusTeng> OpenGL initialization & interfacing are platform specific, so I think it's better to do them at driver 13:08:37 <glx> oh I failed to read driver's list 13:08:38 <TiberiusTeng> then perhaps we can share the same opengl blitter across platforms 13:09:28 <TiberiusTeng> by make e.g. an glX driver for unix-like platforms, a Quartz driver for MacOS X ... 13:09:55 <TiberiusTeng> ahh, big mistake 13:10:06 <glx> can I have the diff (to try to compile with mingw) 13:10:15 <TiberiusTeng> previous screenshots of the powerstation are made by 8bpp-optimized blitter 13:10:18 <TiberiusTeng> http://sbt.idv.tw/temp/080623-powerplant3.png 13:10:20 <TiberiusTeng> http://sbt.idv.tw/temp/080623-powerplant4.png 13:10:26 <TiberiusTeng> these two are by OpenGL blitter 13:10:36 <yorick> ... 13:10:41 <TiberiusTeng> glx, wait a minute, let me clean it up 13:11:32 <TiberiusTeng> like peter1138 said, they should look really the same ... (?) 13:11:40 <yorick> does it need any libs? 13:14:37 <TiberiusTeng> no 13:14:42 <TiberiusTeng> glx, http://sbt.idv.tw/temp/opengl-080623.diff 13:14:51 <TiberiusTeng> there's a huge GLee.c (BSD license) in it 13:15:23 <TiberiusTeng> hence the size ... 13:16:01 <TiberiusTeng> please don't blame on indentations etc. since I haven't polished it for release yet ... >_< 13:16:54 <TiberiusTeng> yorick, I think you really should stick with old blitters (e.g. 32bpp-anim) for now, and try this when you replaced the card 13:17:02 <TiberiusTeng> since it's not really faster or anything 13:17:12 <glx> TiberiusTeng: please use generate.vbs to update *.vcproj 13:17:50 <TiberiusTeng> ahh, the line ending ... perhaps the Save button killed it 13:18:26 <SmatZ> TiberiusTeng: wow it looks huge :) 13:18:42 <TiberiusTeng> GLee.c 703KB 13:18:55 <TiberiusTeng> blitter/opengl.cpp 48KB 13:19:13 <glx> hmm 2 rejects 13:20:03 <TiberiusTeng> where? 13:20:11 <glx> BOM 13:20:49 <TiberiusTeng> ahh, just remove them, it's a dirty hack for MSVC9 on a Japanese Windows XP ....... 13:22:40 <glx> GLee.c doesn't compile 13:23:38 <glx> d:/developpement/ottd/trunk3/src/GLee.c:43:18: GLee.h: No such file or directory <-- nice missing file ;) 13:24:19 <TiberiusTeng> ouch, sorry ... 13:24:25 *** Belugas_Gone [~belugas@216.191.111.226] has quit [Quit: On snow, everyone can follow your traces] 13:24:51 *** Belugas_Gone [~belugas@216.191.111.226] has joined #openttd 13:24:54 *** mode/#openttd [+o Belugas_Gone] by ChanServ 13:26:16 <peter1138> glee.c looks nasty :p 13:26:45 <TiberiusTeng> http://sbt.idv.tw/temp/GLee.h 13:27:02 <TiberiusTeng> http://elf-stone.com/glee.php 13:27:19 <TiberiusTeng> it's a cross-platform extension loading library 13:27:31 <TiberiusTeng> I believe the file's auto generated by GLeeGen 13:27:42 *** Belugas_Gone is now known as Belugas 13:28:23 <TiberiusTeng> maybe it's not a good idea to put hem in the patch file ... although they're BSD licensed. 13:28:59 <TiberiusTeng> perhaps I'll put a clean patch file and direct users to the site instead 13:29:21 <glx> maybe it could go in 3rdparty 13:29:45 <Belugas> hello 13:31:28 *** BigBoss [~asd@host235-120-dynamic.35-79-r.retail.telecomitalia.it] has joined #openttd 13:33:02 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has quit [] 13:33:52 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [Ping timeout: 480 seconds] 13:36:02 <yorick> I got the v->type==VEH_TRAIN assertion 13:36:23 <yorick> lets see if I can reproduce it 13:36:33 * Rubidium suspects autoreplace 13:37:26 <yorick> so do I 13:37:34 *** Digitalfox [~Digitalfo@bl10-66-226.dsl.telepac.pt] has quit [Quit: Leaving] 13:37:45 <yorick> but you can also just say you suspect you-know-who 13:37:55 <peter1138> engine pool ! 13:38:29 <yorick> yes, I suspect the combination of you two 13:38:57 <peter1138> i blame yorick personally 13:39:00 <yorick> but I haven't enabled multiple newgrf trainsets 13:40:25 *** dR3x4cK2313 [~Miranda@p5499C62E.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 13:41:16 <yorick> could it be wagon autoreplace? 13:41:18 <peter1138> i still blame yorick 13:41:30 <peter1138> that comes under Rubidium's first suggestion 13:42:10 <yorick> or loc trailer autoreplace? 13:42:25 <peter1138> what? 13:43:05 <yorick> oh...there are no articulated locs in my save 13:43:39 <peter1138> what's a loc? 13:44:02 <yorick> engine 13:44:34 <peter1138> oh, loco 13:44:40 <yorick> it doesn't even happen on clean trunk 13:44:47 <peter1138> oh 13:44:48 <svip> Hm, are there anyone crazy enough to be making monorails for OpenTTD? 13:44:51 <peter1138> so it's not even in trunk? 13:44:54 <svip> Like the trams. 13:45:05 <svip> Just above. 13:45:06 *** fjb [~frank@p5485EFB8.dip.t-dialin.net] has joined #openttd 13:45:11 <fjb> Hello 13:45:13 <svip> You. 13:45:53 <yorick> peter1138, no, but my counter for patches that suffer from the exact same assert is now on 2 13:46:08 <peter1138> well 13:46:12 <peter1138> if it's not in trunk 13:46:14 <peter1138> i don't care :D 13:46:18 <svip> :O 13:46:19 * TiberiusTeng thinks really should sit and play some OTTD rather than hacking code 13:46:27 <svip> peter1138 only cares about things in trunk?! 13:47:06 <yorick> lets see if it even happens if I don't go randomly replacing signals with PBS 13:47:09 <glx> yes, same for me 13:47:26 <glx> if trunk works it's ok 13:47:35 <svip> No, glx, that's not what I am asking. 13:47:40 <fjb> The narvs test truck look great. Too bad it is not refittable to anything. 13:47:42 <svip> Do you only care about it if it is in trunk? 13:47:53 <svip> Damn, lots of two letter beginning with i words. 13:48:13 <glx> to be in trunk, it must work 13:48:19 <Belugas> svip, taking care of trunk is good enough of a job 13:48:29 <svip> Yes yes! 13:48:40 <svip> But if he said yes, then I could kill his family and he wouldn't care. 13:48:47 <svip> Because THEY are not in trunk. 13:48:50 <yorick> iet is in YAPP! 13:49:14 <Belugas> hoo... a wise guy, we have here... Good logic, svip o_O 13:49:33 <svip> O_o Yeah. 13:49:45 <svip> Luckily for him he did not say yes. 13:50:49 <yorick> I suffered from a bug some time ago 13:51:08 <yorick> and it was uncovered by my patch 13:51:36 <yorick> and then I converted it to the "zoom buttons in scenario editor don't get disabled" problem, and it got fixed the same day :) 13:51:41 <yorick> thanks belugas, btw 13:52:14 <fjb> Hm, is an articulatet road vehicle not able to overtake? 13:52:18 <Belugas> me? 13:52:25 <Belugas> ain't done a thing :S 13:52:44 <CIA-6> OpenTTD: truebrain * r13615 /branches/noai/ (10 files in 2 dirs): 13:52:44 <CIA-6> OpenTTD: [NoAI] -Fix: fixed most, if not all, problems around AIAbstractList. It is now safe to remove values while looping, among other things. 13:52:44 <CIA-6> OpenTTD: [NoAI] -Add: allow foreach() usage for AIAbstractList 13:52:44 <CIA-6> OpenTTD: [NoAI] -Add: allow [] usage for AIAbstractList (read-only) 13:52:44 <CIA-6> OpenTTD: [NoAI] -Add: allow [] usage for AIList (read/write) 13:53:05 *** Osai`off is now known as Osai 13:53:13 <yorick> Belugas, you fixed my bug 13:53:29 <Belugas> i did?? 13:53:29 <Belugas> wow 13:53:31 <Belugas> nice 13:53:37 <Belugas> was not aware 13:53:43 <peter1138> svip: obviously i am talking about bug reports against openttd, you buffoon 13:53:44 <yorick> about two weeks ago 13:53:51 <yorick> but now to buy a laptop! 13:53:53 <yorick> bye 13:53:55 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 13:54:00 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 13:54:06 <peter1138> BLITHERING BUFFOON 14:02:11 *** Zorni [zorn@e177114149.adsl.alicedsl.de] has joined #openttd 14:09:12 *** Zorn [zorn@e177114149.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 14:11:24 *** dR3x4cK [~Miranda@p5499C62E.dip.t-dialin.net] has joined #openttd 14:15:40 *** Pikka|afk is now known as Pikka 14:18:20 <TiberiusTeng> hmm. even some huge game (PublicServer 96 final) uses 29 palettes total ... 14:18:36 <TiberiusTeng> (animated palettes don't count :p) 14:20:43 <TiberiusTeng> http://sbt.idv.tw/temp/080623-atlas.png 14:20:58 <TiberiusTeng> perhaps I should turn some tall buildings 90 degrees ...... 14:22:06 <peter1138> or use a different atlas for taller sprites 14:25:45 <TiberiusTeng> hmm ... basically I wish to eliminate the need to switching between textures 14:29:16 *** michi_cc [df5c07c65b@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 14:30:26 *** michi_cc [f7bd786aa0@dude.icosahedron.de] has joined #openttd 14:30:29 *** mode/#openttd [+v michi_cc] by ChanServ 14:38:17 *** Lakie` [~Lakie@91.84.251.149] has joined #openttd 14:42:08 *** BigBoss [~asd@host235-120-dynamic.35-79-r.retail.telecomitalia.it] has quit [Read error: Connection reset by peer] 14:42:37 <glx> TiberiusTeng: I finally compiled it ;) 14:43:03 <TiberiusTeng> oh! congratulations :D 14:43:04 <glx> needed to "fix" blitter and video headers and add some -l 14:44:13 <TiberiusTeng> hmm 14:44:20 <TiberiusTeng> http://sbt.idv.tw/temp/080623-oldfont.png 14:44:23 <TiberiusTeng> http://sbt.idv.tw/temp/080623-newfont.png 14:44:41 *** Lakie [~Lakie@91.84.251.149] has quit [Ping timeout: 480 seconds] 14:44:46 *** skidd13 [~skidd13@p548A69E1.dip.t-dialin.net] has joined #openttd 14:45:05 <glx> new seems better 14:45:06 <TiberiusTeng> compatible with stock fonts, but slower due to drawing the text twice 14:45:18 <TiberiusTeng> yeah, shadow's better 14:48:32 <glx> now recompiling to give you the warnings log ;) 14:49:18 <TiberiusTeng> ahh, thanks :p 14:49:27 <TiberiusTeng> maybe VC's too kind to me 14:49:52 <glx> http://glx.dnsalias.net:8080/openttd/opengl_warnings.txt 14:50:10 <glx> VC usually warns for different things 14:52:19 *** LA [~purple@ip202.cab18.mus.starman.ee] has joined #openttd 14:52:51 <SmatZ> d:/developpement/ottd/trunk3/src/aircraft_cmd.cpp:427: warning: 'w' might be used uninitialized in this function 14:52:59 <SmatZ> glx, do you get this warning in clean trunk? 14:53:05 <glx> yes 14:53:15 <glx> only for releases 14:53:27 <glx> -O2 false warning 14:53:33 <SmatZ> aha ok :) 14:53:38 <LA> good day glx and SmatZ 14:53:49 <SmatZ> hello Lord 14:57:21 *** tokai [~tokai@p54B82DF6.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:57:59 <TiberiusTeng> glx, I couldn't connect to the host you put that file :~ 14:59:09 *** tokai [~tokai@p54B8018A.dip0.t-ipconnect.de] has joined #openttd 14:59:10 *** mode/#openttd [+v tokai] by ChanServ 15:01:20 *** LA [~purple@ip202.cab18.mus.starman.ee] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0/2008052906]] 15:03:54 <glx> the host is my pc 15:05:52 <glx> TiberiusTeng: http://devs.openttd.org/~glx/opengl_warnings.txt 15:06:09 <TiberiusTeng> this works, thanks 15:08:23 *** Frostregen [~sucks@dslb-084-058-143-045.pools.arcor-ip.net] has joined #openttd 15:28:12 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 15:28:16 *** skidd13 [~skidd13@p548A69E1.dip.t-dialin.net] has left #openttd [] 15:29:03 <Noldo_> would the dungeon collapse if CalculateCompanyValue could return negative company values? 15:29:56 <yorick> would it be possible that company values are negative without the company being bankrupt? 15:31:29 *** frosch123 [~frosch@frnk-4d00aab3.pool.mediaWays.net] has joined #openttd 15:31:53 <Noldo_> yes 15:33:02 *** Noldo_ is now known as Noldo 15:37:44 <Noldo> PlayersCheckBankrupt checks steer the company towards bankrupcy when it runs out cash 15:38:18 <yorick> lets make a slight modification on IsFrontEngine, because track sharing somehow assumes that it's safe to call that on non-trains 15:42:11 <yorick> removing the assert worked, it doesn't assert anymore :P 15:42:29 <Noldo> classic 15:42:43 <Noldo> adding a check wouldn't have worked? 15:43:08 <yorick> yes, but I first wanted to make sure that it'd work without that assert 15:43:33 <Noldo> why? 15:43:46 <yorick> because it asserted when reserving track 15:44:10 <Noldo> combining shared and yapp? 15:44:13 <yorick> yes 15:44:18 <yorick> and not even enabling shared 15:44:22 <Noldo> good luck 15:47:35 <glx> <yorick> removing the assert worked, it doesn't assert anymore :P <-- best way to have weird crashes later 15:47:51 <SmatZ> hehe 15:50:25 <yorick> if (v->type != VEH_TRAIN && !IsFrontEngine(v)) crash(); 15:50:35 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 15:51:41 *** Lakie` is now known as Lakie 15:52:31 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has joined #openttd 15:55:23 <yorick> that autoreplace code is really ugly and all over the place :o 15:55:47 <Belugas> no kidding :) 15:55:58 <Belugas> are you up to change it? 15:56:05 <yorick> I didn't say that 15:56:10 <Belugas> Bjarni will sure need a hand :D 15:56:35 <yorick> I just said that it could have been so much easier like autoreplacevehicleindepot(v) and such 15:57:38 <yorick> then backing up data in a local var, finding new vehicles, checking the money for the autoreplace, and do the autoreplace or something 15:58:27 <Belugas> yorick, i'm not against to any improvment on that part of the code, at all... 15:58:35 <Belugas> was not a joke 15:58:50 <SmatZ> autoreplace needs fixing 15:59:07 <Noldo> blah, shares and merger code of cource use the company value 15:59:39 <Noldo> might be somewhat odd if the price for 1/4 of a company were negative 15:59:41 <yorick> sure it does, I agree with that, if I see how many bugs it has caused/is causing 15:59:43 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd 15:59:58 <peter1138> !seen bjarni 15:59:58 <Belugas> not "if" :) 16:00:01 <peter1138> @seen bjarni 16:00:01 <DorpsGek> peter1138: bjarni was last seen in #openttd 2 days, 18 hours, 10 minutes, and 32 seconds ago: <Bjarni> say it with a Welsh accent and you will actually sound... ununderstandable :P 16:00:21 <TiberiusTeng> is there any 'bot commands help' ? :p 16:00:57 <Noldo> how many bots are there any way? 16:01:08 <yorick> Belugas "when" 16:01:20 <Noldo> hmm, spacehappy thumb 16:01:25 <yorick> Tiberuisteng: try @list 16:02:07 <yorick> but first I go checking out 42 cases in which it could be asserting 16:02:32 <Noldo> is it happening frequently? 16:02:54 <TiberiusTeng> @list 16:02:54 <DorpsGek> TiberiusTeng: Ctcp, Filter, Format, Math, Misc, OpenTTD, Scheduler, Seen, Topic, WT2, and XMLRPC 16:03:18 <yorick> no 16:03:41 <yorick> It happens if a train on my save goes straight on a pbs junction 16:03:48 <yorick> consisting of 2 signals 16:04:15 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Quit: Leaving] 16:04:26 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has joined #openttd 16:07:19 <yorick> it could be like yapp is stupid enough to call VehicleEnter_Track on something that isn't a train 16:08:08 <peter1138> yapp wouldn't call that 16:08:24 <yorick> true 16:08:32 <yorick> but what then? 16:08:47 <peter1138> i reckon 16:08:53 <peter1138> your mum smells of elderberries 16:09:20 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [] 16:09:30 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has joined #openttd 16:09:46 <Mchl> <@DorpsGek> peter1138: bjarni was last seen in #openttd 2 days, 18 hours, 10 minutes, and 32 seconds ago... <-- I think this bot has missed some time on the channel 16:10:42 <peter1138> my lastlog does not contain bjarni 16:10:57 <peter1138> but that only goes back to sunday afternoon 16:11:00 *** mikl [~mikl@81-232-111-34-no16.business.telia.com] has quit [Quit: Leaving...] 16:11:05 <Mchl> I talked to him yesterday evening 16:14:28 <Belugas> could it be that the bot only knows of the presence of someone wjen that someone actually writes something? 16:14:37 <Belugas> in that case, the bot is right 16:14:46 <Mchl> in that case yes 16:14:55 <yorick> Belugas: yes ;) 16:15:00 <Belugas> so if you spoke with Bjarni, it must have been private 16:15:02 <Belugas> therefor... 16:15:04 <peter1138> in that case it's stupid 16:15:38 <yorick> peter1138: it saves a log of the last line someone said, and if someone says @seen ..., it looks up when that last line was 16:15:45 <yorick> so the bot is stupid 16:15:49 <Belugas> ha.. well... you knwo who to blame for that peter1138 :D 16:15:53 <yorick> but you can just rewrite it :) 16:16:20 <peter1138> not me 16:16:22 <yorick> I think JJ saves quit messages too 16:16:49 <yorick> make[1]: *** No rule to make target `/home/ottdsrc/trunk/src/thread_win32.cpp', needed by `thread_win32.d'. Stop. <-- make failure? 16:17:08 <Belugas> user failure? 16:17:10 <yorick> oh, I deleted it 16:17:14 <yorick> me failure 16:17:22 <Belugas> yup... confirmed 16:17:26 *** Frostregen [~sucks@dslb-084-058-143-045.pools.arcor-ip.net] has quit [Quit: und weg] 16:17:43 <yorick> [SRC] DEP misc_gui.cpp 16:17:43 <yorick> 0 [main] sed 1748 open_stackdumpfile: Dumping stack trace to sed.exe.stackdump 16:18:06 <peter1138> that's your computer that is 16:18:24 <yorick> DRAM failure? 16:20:52 <glx> just retry 16:21:09 <SmatZ> or install makedep 16:22:16 <yorick> retry worked 16:23:48 <CIA-6> OpenTTD: truebrain * r13616 /branches/noai/src/ai/api/ai_abstractlist.cpp: [NoAI] -Fix: on AIAbstractList->Clear(), make sure the sorter is invalidated too 16:31:51 <fjb> Hm, why do the running costs have to halv the buying costs? Doesn't make sense... 16:33:08 <Belugas> ? 16:33:35 <fjb> Reminds me of inkjet printers. 16:33:38 <SmatZ> ? 16:33:42 <Belugas> ?? 16:33:52 <fjb> Just some thoughts about train sets. 16:33:58 <Belugas> ??? 16:34:48 <fjb> I'm almost deciding against using trains. Road vehicles are cheaper to run. 16:36:58 <peter1138> but slower and less profit 16:37:08 <peter1138> swings and roundabouts 16:37:33 <peter1138> whatever that phrase is supposed to mean 16:39:03 *** Ammller [~Ammler@adsl-62-167-27-235.adslplus.ch] has joined #openttd 16:40:19 <fjb> Maybe slower. But some trainsets have running costs which are extra high. So you get more profit using road vehicles. 16:41:26 <SmatZ> some roadsets have extra high running costs 16:41:34 <SmatZ> too 16:41:42 <fjb> At least if you are not having flat terrain without water. It may be different there. But as soon as you can not build straight lines the road vehicles have an big advantage. 16:41:53 <fjb> Oh, which does? 16:42:28 <SmatZ> I don't know, but sure there are some :) 16:43:06 <glx> LV4 IIRC 16:43:15 *** Osai is now known as Osai^Kendo 16:45:00 <fjb> Hm, they are not high compared to some of the train sets. I'm using LV4 most of the time (wishing they would be not that long). 16:46:04 *** Farden [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has joined #openttd 16:46:47 <Ammller> SV5 ! 16:47:03 *** Osai^Kendo is now known as Osai^Kendo`off 16:47:30 <fjb> Yeah! I vote for it. 16:48:37 <Ammller> the upcomming heavy vehicels looks nice. 16:49:42 <fjb> Yes. The narvtest.grf also looks nice. Real articulated semtrailers. 16:50:16 <Belugas> mmh... http://devs.openttd.org/~belugas/pathces/toolbar_enumifying_Buttonwidth.diff 16:50:25 <Belugas> would that break anyone's patch? 16:50:51 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 16:51:43 <glx> Belugas: please don't type urls by hand ;) 16:51:58 <Belugas> mmh... http://devs.openttd.org/~belugas/patches/toolbar_enumifying_Buttonwidth.diff 16:52:00 <Belugas> gaaaa 16:52:25 * Belugas takes note to try url first 16:52:58 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has quit [] 16:56:01 <Belugas> freaking hardcoded values... 16:56:20 <Pikka> <glx> Belugas: please don't type urls by hand ;) <- what is he supposed to type it with? :O 16:56:32 <Belugas> copy paste :) 16:56:37 <glx> copy/past from browser 16:56:41 <Belugas> which i suck at, either way :D 16:56:49 <Pikka> presumably he has to type it at some point though ;) 16:57:44 <fjb> Really? You still have to type it? 16:58:23 <Pikka> unless the computer can magically extract the url from his brain! 16:58:49 <fjb> Hm, voice recognition... 16:58:59 <yorick> Belugas: that is the least code-style compliant thing I've ever seen 16:59:01 <yorick> ;) 17:00:25 <Belugas> ho yeah? never viewed jezz's patches, didn't you? 17:00:41 <Belugas> nor YOURS, far what it's worth :D 17:01:19 <Belugas> seriously, waht's missing?? 17:02:14 *** Ammller [~Ammler@adsl-62-167-27-235.adslplus.ch] has quit [Quit: Konversation terminated!] 17:07:46 *** Artamir [~Artamir@89.131.70.102] has joined #openttd 17:07:49 <Artamir> hi 17:07:56 <Artamir> someone can help me about YAPP please!? 17:08:13 <Artamir> I don't know how to install the patch :S 17:09:10 <SpComb> you don't "install" it, you apply it an then compile 17:09:25 <Artamir> mmm 17:09:32 <Artamir> can u help me please? 17:09:38 <Artamir> I'm so confused 17:09:43 <Artamir> my english is very poor 17:09:55 <Artamir> I found this post 17:10:03 <Artamir> http://www.tt-forums.net/viewtopic.php?f=33&t=36107&st=0&sk=t&sd=a 17:10:05 <Belugas> do you know how to compile (I guess not, just wondering) 17:10:12 <Artamir> no, I dont 17:10:14 <Artamir> D: 17:10:24 <SpComb> isn't there a wiki article on how to compile patches? 17:10:29 <Artamir> mmmh 17:10:41 <Belugas> indeed there is 17:10:44 <Artamir> one moment, I'll search it 17:10:50 <Belugas> look for somethaing called BuildOTTD 17:10:50 <glx> isn't there a YAPP build in YAPP thread? 17:10:57 <SpComb> that as well 17:11:04 <SpComb> sch 17:11:09 <SpComb> hmm, wrong 17:11:15 <Artamir> :S 17:11:16 <SpComb> http://www.tt-forums.net/viewtopic.php?p=699820#p699820 17:11:55 <Artamir> thanks 17:11:55 <Artamir> I see 17:12:17 <Artamir> I have to install the exe?! 17:12:28 <Belugas> well... of course... 17:12:53 <Belugas> this will allow you to compile the patch 17:13:09 <Artamir> aha 17:13:10 <Artamir> do it 17:13:20 <Artamir> did it 17:13:36 <Artamir> :D!!!!!!!!!!!!!!!!!!!!!1 17:13:38 <Artamir> thanks!!! 17:13:51 <Artamir> I can finish my terrible track 17:13:53 <Artamir> uff 17:14:29 <Artamir> now, I only have to try 17:14:29 <Artamir> hahaha 17:15:34 *** Wolf01 [~wolf01@host126-174-dynamic.60-82-r.retail.telecomitalia.it] has joined #openttd 17:15:55 <Wolf01> hello 17:15:58 <Artamir> hi 17:16:51 *** ecke [~ecke@213.195.230.1] has joined #openttd 17:17:42 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 17:22:57 *** EER [~some@s5592681b.adsl.wanadoo.nl] has joined #openttd 17:26:34 *** Bjarni [~Bjarni@0x50a41648.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:26:36 *** mode/#openttd [+o Bjarni] by ChanServ 17:26:42 <yorick> Belugas: "Enums are not used to store single numbers. " 17:26:47 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-102.prem.tmns.net.au] has quit [] 17:28:11 <yorick> wiki.openttd.org/index.php/Coding_style#Enumerations_.2F_static_consts 17:28:37 <Belugas> yorick, did i said it was only going to be holding that 22? 17:28:57 <Belugas> it is was the case i would have used th plural form :P 17:30:06 <yorick> # Enumeration names also use CamelCase. 17:30:06 <yorick> # Enumerators are all caps with "_" between the words. 17:30:16 <yorick> oh, names :) 17:30:46 <yorick> ..."belong logically together (railtypes, string IDs, etc.). " <-- I don't think that properties would fit that category 17:31:47 <yorick> but I wouldn't really bother if you could enumify the amount of buttons :) 17:32:47 <yorick> also, the scenario toolbar isn't splitted 17:36:18 <Belugas> you don't say... 17:39:06 <yorick> I don't say you have to make it splittable 17:40:05 <yorick> dominik may do that 17:44:01 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 17:49:46 <Belugas> i have plans to do it, but i won't do anything like that before the code has been cleaned up from all hardcoded values 17:50:15 <Belugas> both toolbars are close enough to have some kind of an inheritance happening 17:52:56 <yorick> with tracksharing in place 17:53:09 <yorick> we could enable the railtoolbar in scenario editor 17:55:45 <Belugas> prrrrrt! 17:56:07 <Belugas> there is not going to be a rail tool bar in scenario editor 17:56:46 <frosch123> yorick: Why don't you just remove the scenario editor and add a scenario toolbar to main game? 17:58:09 <Wolf01> If somebody might want to add a customisable "A" hotkey, what will be the best way to do it? 17:59:16 <eekee> Wolf01: I'm thinking of trying to gather all the hotkeys into a file-configurable system 17:59:17 <Rubidium> Wolf01: make all hotkeys configurable 18:00:14 <Belugas> note : it will not be an easy task... A few considerations have to be taken care of before... 18:00:41 <Belugas> like function calls with same signature 18:01:03 <Belugas> but yes, it is a very good patch subject 18:01:29 <Wolf01> I did it once, I might do it again 18:02:16 <eekee> what if each binding was stored with context? i.e. sections in the config file for main, rail toolbar, landscape toolbar, etc etc? 18:02:41 <planetmaker> good evening 18:02:46 <eekee> evening 18:02:47 <yorick> [19:56] <@Belugas> there is not going to be a rail tool bar in scenario editor <-- as this game is opensource, I can decide that myself :) 18:02:59 <Wolf01> nah... look at the enemy territory key bindings section 18:03:15 <Wolf01> I *can* do a thing like that 18:03:23 <Belugas> yorick, true, but do't beg for commiting 18:03:38 <yorick> then why do we have roads & canals? 18:03:50 <Belugas> Wolf01, by all means, it is worth checking 18:04:15 <Belugas> yorick, it's not even worth answering... 18:04:53 <yorick> I know that 18:04:56 <eekee> Belugas: actually it might be. If someone was making a future scenario, rails might have been around for as long as canals have in the present 18:05:45 <Rubidium> as long as there isn't tracksharing of some sort those rails added in the SE are pointless 18:06:03 <eekee> oh now that's true 18:06:27 <yorick> I don't really know if the current ts patch is really the good way 18:06:35 *** ecke [~ecke@213.195.230.1] has quit [Quit: ecke] 18:06:45 <yorick> it more or less hooks into the other code, instead of nicely integrating 18:07:32 <yorick> so I think it's nice as a patch, but not worth trunkanizing :) 18:08:19 <yorick> if tracksharing ever gets into openttd, I think it needs to be done by a dev 18:09:15 <eekee> it's a patch already? 18:09:40 <Wolf01> do you need an interface for key bindings? 18:09:55 <Wolf01> (I might copy the OSK) 18:10:01 <yorick> eekee, yes 18:10:40 <eekee> coo 18:11:41 <yorick> p 18:11:43 <yorick> http://www.tt-forums.net/viewtopic.php?f=33&t=37455 18:16:35 <Belugas> don't know Wolf01 18:17:02 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 18:20:50 *** Volley [~worf@84.119.76.144] has quit [Remote host closed the connection] 18:21:08 <eekee> yorick: thanks 18:23:15 <planetmaker> [20:06] <yorick> it more or less hooks into the other code, instead of nicely integrating <--- how else do you want to do it, if you have to modify path finding? 18:23:29 <planetmaker> (I'm not saying it's all clean and stuff, hell, no) 18:24:00 <TiberiusTeng> some like country-owned railways? :pp 18:24:07 <planetmaker> :) 18:24:21 <planetmaker> I think that was the approach in wwottdgd/1 :) 18:24:25 <yorick> it was 18:24:39 <TiberiusTeng> there are so-called 'third-sector' railway companies in Japan 18:25:09 <planetmaker> what does that mean, TiberiusTeng ? "third sector"? 18:25:21 <planetmaker> only rails? no trains for them? 18:25:58 <TiberiusTeng> railway that owned by NPOs 18:26:01 <Wolf01> ctrl+shift and click on the widget and a window popups to assign an hotkey to it, or directly a double list to chose from? 18:26:12 <TiberiusTeng> first sector = national railway (JR) 18:26:21 <TiberiusTeng> second sector = operated by private business group 18:26:49 *** Artamir [~Artamir@89.131.70.102] has quit [Quit: Bye for now!] 18:27:02 <TiberiusTeng> many third-sector railway companys don't have extensive trains/tracks 18:27:43 <TiberiusTeng> instead they 'lease' tracks/trains from first-sector (almost none) / second-sector (almost all) companies to operate 18:28:00 <TiberiusTeng> they sometimes lease their tracks to first-sector/second-sector too :p 18:29:06 <planetmaker> ah, ok. We have that here also, though not too much 18:30:07 <TiberiusTeng> this can be implemented by IS patch, very interesting ... 18:31:02 <planetmaker> :) 18:33:29 <TiberiusTeng> I can build only a depot, then completely operate on other companies' track and stations 18:34:06 <TiberiusTeng> (leasing rate will be a HUGE problem though) 18:34:42 <planetmaker> hehe. Indeed, that can be a problem with mean competitors, too, in the patch :) 18:34:52 <yorick> you don't even need your own depot 18:34:58 <eekee> can you set your own leasing rates? 18:35:11 <planetmaker> depending upon patch setting: yes 18:35:22 *** dR3x4cK [~Miranda@p5499C62E.dip.t-dialin.net] has quit [Quit: dR3x4cK] 18:35:40 <eekee> ahh ^^ 18:36:25 <TiberiusTeng> wait, I can purchase things in other companies' depots? aha! 18:36:40 <planetmaker> yes. For an extra fee, of course :) 18:36:46 <TiberiusTeng> that's insane ... 18:37:01 <planetmaker> x% of purchase price 18:37:16 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 18:37:26 <planetmaker> you should join the game on #openttdcoop.dev and play around with it :) 18:37:56 <TiberiusTeng> http://en.wikipedia.org/wiki/Shibayama_Railway 18:38:39 <TiberiusTeng> they only built 'one station' extending from Keisei Electric Railway, and rent 'one' train to operate on it .......... 18:39:07 <planetmaker> hehe 18:39:14 <eekee> hehe, well if you can make a living like that, why not? 18:39:22 <TiberiusTeng> (well KERC's train will sometimes stop at this station too) 18:43:27 *** yorg [~yorg@d235-136-73.home1.cgocable.net] has joined #openttd 18:44:37 *** Pikka [~PikkaBird@CPE-124-187-6-142.qld.bigpond.net.au] has quit [] 18:44:40 *** yorg [~yorg@d235-136-73.home1.cgocable.net] has quit [] 18:44:52 *** yorg [~yorg@d235-136-73.home1.cgocable.net] has joined #openttd 19:07:58 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 19:08:06 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has left #openttd [] 19:08:30 <peter1138> TiberiusTeng: shouldn't you need to check that only FS_NORMAL is drawn with a shadow? 19:09:00 <TiberiusTeng> ahh, yes, it'll save some work ... 19:09:35 <TiberiusTeng> uh, wait a second. 19:10:30 <TiberiusTeng> ok, I see. will update the patch later ... 19:16:27 *** ecke [~ecke@213.195.230.1] has joined #openttd 19:17:26 *** dR3x4cK [~Miranda@p5499C62E.dip.t-dialin.net] has joined #openttd 19:38:30 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 19:42:23 *** egladil [~egladil@81-226-238-189-no61.tbcn.telia.com] has joined #openttd 19:46:32 *** fjb [~frank@p5485EFB8.dip.t-dialin.net] has quit [Remote host closed the connection] 19:47:18 *** Zuu [~Zuu@c-253c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 20:01:23 *** fjb [~frank@p5485EFB8.dip.t-dialin.net] has joined #openttd 20:01:28 <fjb> Hello 20:04:20 <Bjarni> wanna try something funny 20:04:43 <Bjarni> try translating "skal kunne skrive og tale dansk" (must be able to write and speak Danish) from Danish to English using google translator 20:04:51 <Bjarni> http://translate.google.dk/translate_t?sl=da&tl=en 20:04:51 *** Osai^Kendo`off is now known as Osai 20:04:56 <Bjarni> and see for yourself :D 20:05:24 <glx> lol 20:05:24 <Bjarni> of all the possible interesting translations made by google translator I guess this one takes the price 20:06:02 <Bjarni> I have no idea how it can fail like that though 20:06:28 <glx> danish->french : doit être en mesure d'écrire et parler l'anglais 20:06:33 *** UFO64 [~UFO64@cpe-24-31-128-172.maine.res.rr.com] has joined #openttd 20:06:45 <glx> I guess it's danish->engish->french 20:07:09 <Bjarni> I suspect google to only have translators between English and the other languages so everything passes though English 20:07:35 *** KritiK [~Maxim@78-106-179-249.broadband.corbina.ru] has joined #openttd 20:07:43 *** UFO64 [~UFO64@cpe-24-31-128-172.maine.res.rr.com] has quit [] 20:07:52 <Bjarni> I was informed of this by an exchange student today 20:07:54 <eekee> haha 20:08:24 <Bjarni> he was looking for a job what wouldn't need any Danish skills and when google wrote this he got interested in the job 20:08:38 <Bjarni> right until he realised what it actually said 20:08:54 <eekee> :)) 20:09:07 *** Zahl [~Zahl@p549F1C81.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:09:20 <Bjarni> I have no idea how they can switch the languages though 20:11:17 <Bjarni> "Skal vÊre i stand til at skrive og tale engelsk" <--- this is the string that I get if I translate back again 20:11:25 <Bjarni> "skal kunne skrive og tale dansk" <-- just compare it to the original one 20:13:03 * glx suggested a better translation ;) 20:13:11 <Bjarni> you too? :) 20:13:34 <glx> I should do it for danish->french too ;) 20:14:03 <glx> done 20:16:06 <peter1138> hmm, dansk on its own says danish :o 20:16:24 <Bjarni> yeah 20:16:35 <Bjarni> usually it can figure out how to translate this word 20:16:51 <Bjarni> but this particular sentence makes it fuck up 20:18:27 * TiberiusTeng stuck AGAIN on texture coordinates 20:18:37 <peter1138> it works the other way, heh 20:24:42 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 20:33:09 *** globester [~HeatherHo@c53753871.cable.wanadoo.nl] has quit [] 20:47:01 <TiberiusTeng> strange, in fragment shaders {xyzw} != {strq} ... the spec is really misleading O_o 20:47:35 *** frosch123 [~frosch@frnk-4d00aab3.pool.mediaWays.net] has quit [Remote host closed the connection] 20:53:03 *** skidd13 [~skidd13@p548A5707.dip.t-dialin.net] has joined #openttd 20:53:08 <skidd13> Hi 20:55:03 <Bjarni> hello skidd13 20:55:57 <Belugas> good evening mister skidd13 20:56:26 <TiberiusTeng> hi 20:59:43 <skidd13> anyone native english in here? 21:00:45 <TiberiusTeng> I'm not :Q 21:01:10 <Belugas> neither am i 21:01:15 <Belugas> plus, i'm now GONE! 21:01:19 <Belugas> eveing all 21:01:22 * Prof_Frink 21:01:22 <TiberiusTeng> can GRF contain 32bpp graphics? is there some documentation? 21:01:38 <TiberiusTeng> good night 21:01:39 <skidd13> bye Belugas 21:02:33 *** planetmaker is now known as planetmaker|away 21:02:46 *** planetmaker|away is now known as planetmaker 21:02:55 <TiberiusTeng> (ahh, my mistake again, -_-) 21:03:01 <glx> TiberiusTeng: they could, but they not 21:04:04 <glx> but 32bpp system works for newgrfs too 21:04:55 <TiberiusTeng> I certainly mixed some tar files in ... just get puzzled with some toolbar icons 21:07:56 <yorg> skidd13 - ya, i am 21:09:24 <Wolf01> 'night 21:09:29 *** Wolf01 [~wolf01@host126-174-dynamic.60-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:11:29 <skidd13> yorg: what fits better for the "Dock construction" toolbar? 21:11:29 <skidd13> "Aquatic construction", "Channel construction" or even something different. Since I'm not native english there might be slight different meanings 21:13:35 <Prof_Frink> Waterways construction. 21:13:45 <yorg> I would say Marine construction 21:14:44 <Prof_Frink> Marine to me means seas, not canals 21:14:49 <TiberiusTeng> fileio.cpp/h FioSeekToFile(), FioGetFilename() still using uint8 as slot, while FioOpenFile(), FioCloseFile() using int ... 21:17:19 <yorg> ya... there's things in the toolbar for both seas and canals though 21:17:48 <yorg> so maybe "aquatic construction" actually is the best way to go 21:18:32 <skidd13> Ok. Thanks for help 21:19:15 <yorg> you're welcome 21:19:47 <skidd13> To Prof_Frink too ;) 21:22:15 <peter1138> Waterway 21:22:27 <peter1138> Aquatic is like ponds and plant life 21:22:40 <skidd13> Ah peter you are there :D 21:24:37 <skidd13> "Waterway construction" or "Waterways construction" ? 21:24:42 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Remote host closed the connection] 21:25:50 <Prof_Frink> ways. 21:26:15 <Eddi|zuHause2> argh.. google translator fails so badly in konqueror... 21:26:22 <Eddi|zuHause2> nobody at google appears to use it 21:28:37 <peter1138> http://pics.livejournal.com/abigailb/pic/0002p02d/ 21:29:03 <skidd13> LOL 21:29:28 <Eddi|zuHause2> "WasserstraÃenbau" 21:30:51 <eekee> hehe 21:40:54 <Bjarni> peter1138: there is also an hospital in America called... (something I can't remember) and it's OMG for short 21:42:02 <peter1138> a hospital 21:42:14 <Bjarni> ... 21:42:23 <Bjarni> I should really proofread what I write 21:42:43 <Eddi|zuHause2> googleing for "OMG hospital" does not give any useful results 21:42:58 <Bjarni> hmm 21:43:06 <Bjarni> maybe it was LOL, but I think it was OMG 21:43:09 <Prof_Frink> Aww, there's no OMG station. 21:43:42 <Prof_Frink> There is, of course, Orly airport 21:45:35 <glx> "Orly-sud" or "Orly-ouest" ? 21:45:47 <Prof_Frink> Yarly. 21:47:08 <Eddi|zuHause2> is there a "Norlynot"? 21:47:20 <Bjarni> I can't find that hospital on google either 21:47:26 <Bjarni> OMG! Baby stolen from Florida Hospital <-- but I found this o_O 21:47:35 <Eddi|zuHause2> yeah, i did also ;) 21:48:04 <Eddi|zuHause2> and lots of "OMG <insert semi-famous name> is in hospital!" 21:50:02 <TiberiusTeng> http://sbt.idv.tw/temp/080624-vtune.png 21:50:26 <TiberiusTeng> ViewportSortParentSprites() is the ... king? 21:52:08 <peter1138> that ntdll.dll is a hog ;p 21:54:55 <TiberiusTeng> I spent 190,000,000 microseconds to dismiss that openttdw.grf outdated dialog ... and NTDLL.DLL have 4 threads waiting on it, so ... it's not its fault actually. :p 21:55:42 *** thgergo [~Administr@dsl51B789B8.pool.t-online.hu] has quit [Quit: Leaving.] 21:55:44 <peter1138> and why is it outdated? 21:55:54 <SmatZ> 190 second?s 21:56:29 *** dR3x4cK [~Miranda@p5499C62E.dip.t-dialin.net] has quit [Quit: dR3x4cK] 21:57:09 <TiberiusTeng> I forgot to copy it to my testing folder 21:58:27 <Bjarni> http://www.cropcircleconnector.com/2008/barbury/barbury2008a.html <-- somebody has too much time on their hands o_O 21:59:31 <skidd13> Bjarni: 3 hours and 4-6 man thats enough :D 21:59:52 <Bjarni> but you have to come up with the idea 22:00:39 <skidd13> sure add a few hours of planing ;) 22:00:55 <TiberiusTeng> SmatZ, I think I just forgot it in the background ... but I don't really know how it got that timing ... 22:01:34 <TiberiusTeng> when profiling with VTune it downs to 0.3fps 22:06:00 <Eddi|zuHause2> Bjarni: i find it troubling that there is no 23 in any of these calculations :p 22:07:09 <SmatZ> I wonder how UFOs know how many planets we have in our Solar system 22:07:17 <SmatZ> they think we have 9... 22:07:28 <SmatZ> but we have only 8 22:07:31 <Eddi|zuHause2> they haven't heard the news yet :p 22:07:33 <SmatZ> it is outdated :-P 22:07:47 <Prof_Frink> SmatZ: Now Stephen Fry will steal some of the aliens' points. 22:08:03 <skidd13> :d 22:08:48 <Prof_Frink> SmatZ: Also, aliens may use a different definition of "planet" to us. 22:09:13 <Prof_Frink> Seeing as human astronomers can't agree, it's almost certain that aliens wouldn't. 22:09:40 <Eddi|zuHause2> also, aliens must have 10 fingers (or a different reason to use a decadic representation of pi) 22:10:31 <SmatZ> :-) 22:10:46 <Prof_Frink> They might have 3 arms with 3 hands each, and 1 1/9 finger on each hand. 22:10:55 <SmatZ> if they are advanced anough 22:10:55 <Bjarni> maybe aliens has 10 limbs 22:11:09 <SmatZ> they should at least learn our stupid alphabet 22:11:14 <SmatZ> instead of these circles 22:11:21 <Prof_Frink> Or, it might be two blokes, a plank and a bit of string. 22:11:21 <eekee> ya lol 22:12:05 <Bjarni> if I were to do something like this I would use binary... it's so universal that it's not linked to humans 22:12:29 <eekee> there's no sign of "plank stomping" in this one, aparently, which implies some care and experience if nothing else 22:12:34 <skidd13> SmatZ: Don't inspire me :D 22:12:39 <SmatZ> :) 22:12:49 <skidd13> ABC cirles found in Germany :D 22:12:55 <Bjarni> I remember at one time in math we had to use "Gobo numbers". They were just like normal numbers except they were 7-base numbers (or was it 8?) 22:13:19 *** Osai is now known as Osai^zZz 22:13:20 <SmatZ> gobo :-) 22:13:31 <Eddi|zuHause2> what's a gobo? 22:13:44 <Bjarni> some made up alien name 22:13:46 <Eddi|zuHause2> and which race has 7 fingers? 22:14:04 <Eddi|zuHause2> spread over >1 hands :) 22:14:06 <Prof_Frink> Eddi|zuHause2: Bad butchers. 22:14:14 <Bjarni> :D 22:14:30 <Eddi|zuHause2> seing as you need at least two hands to do any significant work 22:14:59 <SmatZ> NOTE: 17 x 4 ( 4 is number of turns of the Ratchet spiral) = 68 22:15:01 <SmatZ> hahaha 22:15:26 <eekee> huh? 22:15:47 <Eddi|zuHause2> no really, why is there no 23? 22:15:47 <SmatZ> 7200 x 37th/40 = 6660 22:15:53 <SmatZ> that's really... impressive :) 22:16:50 <SmatZ> Updated Monday 23rd June 2008 22:16:57 <SmatZ> Eddi|zuHause2: ^^^ here is your 23 22:17:24 <SmatZ> and I am 66446th visitor ... 22:17:25 <Eddi|zuHause2> "my" 23 :p 22:17:29 <SmatZ> 23 * 2 = 46 22:17:35 <SmatZ> and 66446 has many 4s and 6s 22:17:57 <Eddi|zuHause2> i am 66435 22:18:34 <Prof_Frink> SmatZ: 66..6! You're the beast! 22:18:51 <SmatZ> indeed :) 22:18:57 <Prof_Frink> And Fry steals my points too :( 22:20:27 <SmatZ> "If you take the sine of 666Å, you get -0.80901699, which is one-half of negative phi, or perhaps what one might call anti-phi." <--- long live to degrees :) 22:21:17 <SmatZ> *life 22:23:49 <eekee> hehe ya, I was thinking these "aliens" must have either educated humans in the past or been educated by a common source if they exist 22:25:24 <SmatZ> :) 22:27:07 *** Logix [logix@76-233-19-71.lightspeed.snantx.sbcglobal.net] has quit [Ping timeout: 480 seconds] 22:28:14 <Prof_Frink> I'd love to crop"circle" a checkerboard pattern into a field, with a "dot" inside some squares, chosen by RNG. 22:28:28 <Prof_Frink> And see what the conspiracy theorists made of it 22:29:33 *** Digitalfox [~Digitalfo@bl10-66-226.dsl.telepac.pt] has joined #openttd 22:29:34 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 22:31:25 <eekee> Prof_Frink: yeah... although I think it wouldn't get as much attention as something relatively complex, but planned to be easily appreciated by weak mathematicians, like this one 22:31:26 *** Logix [logix@76-233-19-71.lightspeed.snantx.sbcglobal.net] has joined #openttd 22:31:29 <TiberiusTeng> damn I'm idiot 22:31:35 <eekee> you are? 22:31:39 <TiberiusTeng> wglSwapIntervalEXT(0); 22:31:42 <TiberiusTeng> and it becomes 600fps 22:31:57 <TiberiusTeng> with full animation ............................ 22:32:02 <skidd13> wooo 22:32:14 <eekee> wow! 22:34:02 *** grumbel [~grumbel@i577B80F2.versanet.de] has quit [Quit: Client exiting] 22:35:07 *** Progman [~progman@p57A1CF6A.dip.t-dialin.net] has quit [Remote host closed the connection] 22:36:05 *** Mchl [~mchl@abfb249.neoplus.adsl.tpnet.pl] has quit [Quit: Night] 22:40:17 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Read error: No route to host] 22:41:42 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has joined #openttd 22:41:50 *** Osai^zZz is now known as Osai^zZz`off 22:44:07 <TiberiusTeng> cpu usage down to 1% ... 22:44:15 <TiberiusTeng> maybe it was busy-waiting on SwapBuffer 22:47:37 *** Zahl [~Zahl@p549F287B.dip0.t-ipconnect.de] has joined #openttd 22:48:31 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 22:48:50 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 22:48:53 *** mode/#openttd [+v glx] by ChanServ 22:49:18 *** Bjarni [~Bjarni@0x50a41648.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 22:51:16 <fjb> Hm, do road vehicles have some trouble going a depot now if no depot is in the order list? 22:51:45 <CIA-6> OpenTTD: skidd13 * r13617 /trunk/src/station_gui.cpp: -Codechange: calculate the diff in StationWaitingSorter directly 22:55:07 <TiberiusTeng> http://sbt.idv.tw/temp/win32-bin_r13612M-opengl.zip 22:55:43 <TiberiusTeng> if you see pink texts in main menu, your card doesn't support needed functions, go buy a GeForce 6100+ or Radeon 9550+. 22:59:45 <Yexo> TiberiusTeng: all I see is a complete black screen 23:00:00 <Yexo> although I hear the sounds from the introscreen 23:00:19 <TiberiusTeng> what card are you using? did you use the supplied openttd.cfg ? 23:01:39 *** Ridayah_ [~ridayah@12-208-15-67.client.mchsi.com] has quit [Quit: The Rise and Fall of the Heavens themselves is dependant upon Humanity's belief and disbelief.] 23:01:49 <Yexo> ATI FireGL V5200 with 256MB 23:01:55 <Yexo> and I'm using the supplied openttd.cfg 23:01:59 <TiberiusTeng> 5200 < 9550 :p 23:02:04 *** Ridayah [~ridayah@12-208-15-67.client.mchsi.com] has joined #openttd 23:02:09 <Yexo> ok :) 23:02:24 <TiberiusTeng> I used fragment program (read: pixel shader) to do palette lookup/animation 23:02:34 <TiberiusTeng> so older card can't run it correctly 23:03:22 <TiberiusTeng> I'll fix it later so it display (crappy) title screen, without correct text colors, re-colored buildings, company colors etc ... 23:03:39 <TiberiusTeng> on older cards without pixel shader 23:04:19 <TiberiusTeng> to do these on CPU ... I'd rather use 32bpp-anim :p 23:04:41 <Prof_Frink> opengl openttd? First to implement wobblywindows wins a pint. 23:04:57 <eekee> lol 23:05:10 <TiberiusTeng> http://sbt.idv.tw/temp/opengl-080624.diff 23:05:48 <TiberiusTeng> for those who's interested, need GLee.c/h to compile. There's still a few things I wish to tweak before releasing in the forum ... 23:06:10 <TiberiusTeng> gotta take a nap, 07:05 here, I stayed up for a whole night :~ 23:08:19 <skidd13> night folks 23:08:19 *** skidd13 [~skidd13@p548A5707.dip.t-dialin.net] has left #openttd [] 23:08:46 <eekee> night 23:08:52 <eekee> I'm off soon too 23:14:22 *** KritiK [~Maxim@78-106-179-249.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 23:16:24 *** KritiK [~Maxim@93-80-40-214.broadband.corbina.ru] has joined #openttd 23:21:53 *** Farden [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has quit [Read error: Connection reset by peer] 23:22:31 *** TinoM [~Tino@i59F54ECD.versanet.de] has quit [Quit: Verlassend] 23:24:37 *** Zahl [~Zahl@p549F287B.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 23:26:30 <ccfreak2k> What version does it patch against? 23:28:58 *** Touqen_ [~stephen@c-98-216-253-146.hsd1.ma.comcast.net] has quit [Ping timeout: 480 seconds] 23:29:35 <TiberiusTeng> r13612 23:30:17 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has quit [] 23:30:23 <ccfreak2k> Uh oh. 23:30:32 <ccfreak2k> The win32 version crashed outright on first launch. 23:30:59 <ccfreak2k> Looks like it won't run. 23:31:48 <ccfreak2k> Exception C000001C at 004D3B7B 23:32:00 <ccfreak2k> Rather, C0000001D 23:37:21 *** Touqen [~stephen@c-98-216-253-146.hsd1.ma.comcast.net] has joined #openttd 23:47:52 <ccfreak2k> Lazy...what's the address for svn? 23:49:01 <Belugas> lazy indeed 23:53:26 <ccfreak2k> Now I just need to figure out how to "apply" a diff. 23:53:31 <ccfreak2k> I guess I'll use kdiff or something. 23:54:56 <ccfreak2k> Oh. It's for Windows anyway. 23:55:08 <ccfreak2k> Maybe. 23:55:56 <ccfreak2k> The code is delightfully nearly devoid of comments.