Log for #openttd on 9th July 2008:
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00:04:45  <glx> you hear ding-ding-ding when disconnected
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00:10:05  <Eddi|zuHause2> exactly, and reconnecting is only a couple of clicks
00:10:34  <glx> and in trunk it's even easier as you don't have to search the server in the list
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00:14:59  <kyevan> At the very least, a 'reconnect' button on the thing would be nice.
00:18:04  <Sacro> that's what she said
00:22:24  <ccfreak2k> Well, actually, he said it.
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01:35:28  <Belugas> not evident enough, it must be written "RECONNECT" on it :P
01:35:36  <Belugas> it's a FEATUREUH
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02:19:14  <CIA-3> OpenTTD: belugas * r13683 /trunk/src/town_gui.cpp: -Codechange: privatize a function that is not used outside of the class who calls it
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08:31:30  <ln> tere pÀevÀst
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08:42:03  <LA> tere pÀevast
08:42:28  <peter1138> English only!
08:42:39  <LA> :P
08:42:46  <LA> was only greeting
08:43:12  <Doorslammer|BRSet> I thought you were singing
08:43:17  <Doorslammer|BRSet> So english ta ;)
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08:43:45  <LA> shh monaro
08:46:33  <LA> doorslammer|brset do I remember right you drew some things too?
08:46:43  <LA> for some things
08:50:24  <ln> peter1138: do you speak other languages besides English?
08:52:23  <peter1138> of course not, i'm british
08:52:32  <Noldo> :D
08:53:02  <LA> stupid americans.. wait, no.. stupid brits :P
08:53:04  <ln> so were blyton's famous five.
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09:00:45  <Doorslammer|BRSet> Sorry, I do some things
09:01:06  <Doorslammer|BRSet> Ive done a few drawings
09:01:14  <ln> peter1138: aren't the british supposed to learn french in school?
09:01:51  <dih> yuck
09:02:21  <Eddi|zuHause3> learning something in school doesn't necessarily mean you know it afterwards :p
09:02:23  <Doorslammer|BRSet> I did, but was crap
09:02:26  <Doorslammer|BRSet> Bonjour
09:02:30  <Doorslammer|BRSet> Thats my limit
09:03:11  <Eddi|zuHause3> je ne sais pas beaucoup de français
09:04:51  <Eddi|zuHause3> my father had to learn russian at school for like 8 years, he doesn't speak a single word of russian :p
09:05:02  <Doorslammer|BRSet> You are not good at speaking French?
09:05:11  <Doorslammer|BRSet> I can
09:05:21  <Doorslammer|BRSet> Oiski doiski gorski
09:05:28  <Doorslammer|BRSet> My talent is unlimited ;)
09:05:52  <peter1138> ln, no
09:05:56  <peter1138> actually i did
09:05:58  <peter1138> but it was in school
09:06:07  <peter1138> i.e. long ago and forgotten
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09:36:18  <ln>
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09:38:46  <ln> why did the monty python choose albrecht dÃŒrer?
09:40:10  <Eddi|zuHause3> you're awfully fast in switching contexts :p
09:40:21  <Eddi|zuHause3> what's wrong with albrecht dÃŒrer?
09:41:26  <ln> i'm not saying anything is wrong with him, but since monty python was the first time i heard about the guy, i was wondering if he's more famous in germany than internationally.
09:43:22  <ln> besides, this is completely relevant to the previous foreign language discussion.
09:45:16  <Eddi|zuHause3> he is definitely known in germany
09:47:12  <Doorslammer|BRSet> I have the Fliegander Zirkus VHS somewhere :S
09:47:45  <Eddi|zuHause3> verbs always end in -en, never in -an
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09:50:11  <ln> they speak quite good german.
09:51:15  <LA> How was Donald Witcombe tied with TTD?
09:51:47  <Eddi|zuHause3> the vehicles are mostly named after beta testers
09:51:58  <LA> ok
09:52:12  <LA> I found out a few days ago I know his son
09:52:16  <LA> Greg Witcombe
09:52:37  <Rubidium> Eddi|zuHause3: it's more verbs usually end in -en (IIRC)
09:52:54  <LA> yep
09:53:03  <LA> witcombe was in QA team :P
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09:53:11  <Eddi|zuHause3> Rubidium: i don't know more than a handful of exceptions
09:53:27  <Eddi|zuHause3> actually, off the top of my head there is just one ;)
09:53:41  <Rubidium> still, an exception means always may technically be used
09:53:50  <Rubidium> *not be* (ofcourse)
09:54:28  <Eddi|zuHause3> exceptions justify the rule :p
09:55:48  <Rubidium> I can come up with at least sein and tun
09:57:02  <Rubidium> hmm, there are even more
09:57:23  <Eddi|zuHause3> enlighten me ;)
09:57:39  <Rubidium> Àrgern, erinnern and similar
09:57:59  <Eddi|zuHause3> hm, indeed
09:58:42  <Eddi|zuHause3> it's still a good rule of thumb, that verbs always end with -en
09:58:42  <Rubidium> not even talking about the composed ones like wehtun and friends
10:00:20  <Eddi|zuHause3> with the few exceptions mentioned above where the 'e' is left out
10:00:46  <Eddi|zuHause3> but i'd be really surprised if you find a verb that ends with an ;)
10:00:53  <Rubidium> lazy bastards ;)
10:01:39  <Eddi|zuHause3> Rubidium: you'd rather have it like the french who only read 1 out of 4 letters they write? :p
10:02:49  <Rubidium> well, French are consequent in writing more than they speak
10:03:06  <ln> and even that one sound doesn't match the one letter.
10:03:15  <Eddi|zuHause3> like the word "août" where you only speak one of the 4 letters, or worse the word "eau" where you speak none of the written letter, instead say a completely different one :p
10:04:14  <Eddi|zuHause3> Mark Twain really picked on the wrong language :p
10:05:36  * LA likes that in Estonian one speaks exactly as he writes
10:05:49  <ln> LA: not true
10:06:00  <Rubidium> ah well, I was lazy in 'learning' German :)
10:06:02  <LA> ok.. not exactly
10:06:10  <LA> but generally
10:06:19  <ln> LA: for example, 'd' becomes 't', right.
10:06:26  <LA> like we pronounce a as a, not as ei
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10:06:39  <LA> ei as in eighteen
10:07:07  <LA> ln, no
10:07:15  <ln> LA: well, almost.
10:07:23  <LA> you wont say dahan tiivanil drampita :P
10:07:33  <LA> tahan diivanil trampida
10:07:51  <LA> d is much more lighter
10:08:11  <ln> what's trampida?
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10:08:48  <LA> trample I think :P
10:09:01  <LA> or stamp
10:09:40  <LA> only in such words as mÌÌa or sÌÌa you day them as mÌia or sÌia
10:10:37  <LA> day = say
10:10:39  <LA> :P
10:11:01  <LA> Estonian > *
10:18:07  <peter1138> aghteen?
10:20:17  <Eddi|zuHause3> Àtin
10:20:51  <Eddi|zuHause3> write it how you say it, damnit :p
10:22:24  <LA> i ai dzii eidzh thi i i en
10:22:40  <LA> if you would say as you write :D
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10:24:06  <LA> kaheksateist = ka a ha e ka es a te e i es te
10:24:14  <LA> spelling
10:24:19  <Eddi|zuHause3> what's that supposed to mean?
10:24:26  <LA> 18
10:24:49  <LA> and you still write it kaheksateist and pronounce it kaheksateis
10:24:50  <LA> t'
10:25:22  <Eddi|zuHause3> PS: i said the exact opposite
10:26:34  <LA> actually I think peter is right if you would spell as you speak, you would have a'teen
10:27:02  <LA> or a'ten
10:27:15  <LA> freaky
10:27:20  <ln> stop dreaming about teens
10:27:55  <LA> lnteen
10:28:08  <ln> anyway, why the hell was Super Mario Lost Levels only available for 2 weeks on Virtual Console in EU?
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10:48:44  <ln> silencio
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10:54:46  <dih> ln: english please!
10:56:57  <Doorslammer|BRSet> Roomdeath :D
11:01:29  <Eddi|zuHause3> ingles por favor!
11:01:56  <ln> dih: Hāmburgor is sandwīċ fram grundena cÅ«meta macod, oft mid cȳse, tomaton, lactuc, and cÊċċup eten.
11:04:17  <Eddi|zuHause3>
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12:45:19  <rortom> :D
12:46:15  <Belugas> hehe :)
12:46:20  <Belugas> having fun, as i can see :)
12:46:26  <SmatZ> average map size: 714 x 630\
12:46:27  <SmatZ> hehe
12:46:28  <rortom> yes, working well :)
12:46:28  <Belugas> hello all, by the way
12:46:36  <SmatZ> hello Belugas
12:46:40  <rortom> hi
12:47:01  <rortom> just have to figure out why some servers reject the connection
12:47:08  <rortom> (the ##ERROR## lines)
12:47:27  <Eddi|zuHause3> firewall? lost packets? server offline?
12:47:55  <rortom> could be that this server is offline, but that list is from the master server
12:47:59  <Belugas> rortom, by the way, thanks :)  I had a good time playing with your system yesterday
12:48:09  <rortom> so i thought non-working servers would be sorted out?
12:48:11  <Belugas> ho my god... me? playing????
12:48:25  <rortom> you mean RoR? :)
12:48:43  <Belugas> yes
12:48:47  <rortom> nice to hear :)
12:48:48  <Eddi|zuHause3> rortom: there might be timeouts involved
12:48:59  <rortom> indeed @ eddi :\
12:50:51  <Eddi|zuHause3> rortom: alternatively, those might be the ones with older packet versions
12:50:59  <rortom> no, i checked that
12:51:12  <rortom> oh you mean packet version? :|
12:51:22  <rortom> i checked only for old game info packet version
12:51:35  <Eddi|zuHause3> yes, i meant that
12:52:04  <rortom> i will figure that out i think :)
12:52:27  <Eddi|zuHause3> you could just doublecheck these servers from the ingame list
12:52:45  <rortom> yes, or form the web server list
12:52:48  <rortom> *from
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12:53:09  <rortom> since the udp stuff is now working i will try to figure out the TCP messages :)
12:57:41  <Eddi|zuHause3> the TCP messages are basically the commands sent, and the random seed
12:58:01  <rortom> yes
12:58:12  <rortom> @Belugas, did RoR work well on your system?
12:58:52  <rortom> mh what was map_set again?
12:59:08  <rortom> ah, the setting i guess
12:59:14  <rortom> normal/arctic
13:03:39  <Belugas> rortom, the installation was a pain, there were some glitches, but all in all, it was a pleasant experience
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13:04:40  <Belugas> altough my Athlon 1.3 with only 512 meg would have complained it was a bit of a workload...
13:04:58  <Belugas> and that i managed to crash my bus on the sideway more than once :D
13:16:33  <rortom> more stats:
13:16:50  <rortom> landscape 22?
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13:17:34  <rortom> hehe
13:17:41  <rortom> @ Belugas, what OS?
13:17:47  <rortom> linux/windows/mac?
13:18:02  <ln> what's "@ Belugas"?
13:18:24  <Noldo> same as Belugas:
13:19:15  <rortom> yes
13:19:52  <rortom> #
13:19:52  <rortom>                normal: 138 ( 75.4%)
13:19:52  <rortom> #
13:19:52  <rortom>                arctic:  14 (  7.7%)
13:19:52  <rortom> #
13:19:54  <rortom>                tropic:  11 (  6.0%)
13:19:54  <rortom> #
13:19:56  <rortom>               toyland:  10 (  5.5%)
13:20:05  <rortom> toyland is not really used much :P
13:20:17  <Mirrakor> toyland rocks
13:20:29  <ln> the topic doesn't say anything about not flooding, carry on.
13:20:39  <Mirrakor> honestly, girls are more likely to play this world than the others :D
13:20:40  <dih> rortom: how did you build those stats?
13:20:53  <rortom> dih: my python script
13:20:59  <rortom> ln: thanks love you too :)
13:21:13  <Noldo> artic and tropic seem quite low
13:21:57  <dih> rortom: dont mind ln, it never really sais anything useful, more has the tendency to policing
13:22:27  <rortom> nvm...
13:22:42  <rortom> i wonder if that script is useful for anything as now
13:22:42  <Noldo> well it is fair to say that those lines have quite low information/line value
13:22:45  <Belugas> rortom, i don't know the number of the landscape, and i'm on XP
13:23:05  <Phantasm> Belugas: How is the bug fix? ;P
13:23:45  <dih> rortom: you could add how pany people play which version ;-)
13:23:50  <rortom> oh
13:23:53  <rortom> good idea :D
13:24:21  <dih> then run the stats every 4 hours for a month and build some averages
13:24:35  <Belugas> Phantasm, Rubidium told me about his idea earlier this week.  I have to find the "enthusiasm" required to go into that work
13:25:22  <Phantasm> Belugas: What is his idea?
13:25:29  <Phantasm> The intial fixing time estimate kinda failed... ;P
13:27:23  <Mirrakor> are those online stats or local?
13:27:36  <dih> rortom: your average map size could do with some better handling
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13:28:08  <rortom> updated:
13:28:23  <Mirrakor> Anyone knows a few good and free email programs for Windows which I could recommend to a beginner?
13:28:25  <rortom> @ Mirrakor: online
13:28:56  <rortom> dih: average map size as a list also?
13:29:16  <rortom> @ Mirrakor: thunderbird
13:29:22  <dih> no - just most used map size
13:29:28  <dih> but it would also be interesting to see
13:29:40  <dih> what number of clients decide to play on which map size
13:29:45  <dih> so a list would be the way to go
13:29:48  <Eddi|zuHause3> pegasus
13:29:49  <Mirrakor> yup I got that one, also The Bat although I don't know if it's recommendable for beginners
13:30:34  <dih> servers with errors: 5 <-- ?
13:32:55  <CIA-3> OpenTTD: rubidium * r13684 /branches/noai/ (115 files in 10 dirs): [NoAI] -Sync: with trunk r13599:13683.
13:34:10  <rortom>
13:34:16  <rortom> updated, added map sizes
13:34:34  <rortom> dih: those servers reject a UDP connection for some strange reason
13:36:45  <dih> then they just aint up and the master server has not updated that yet
13:37:18  <dih> afaik that is a window of up to 15 minutes
13:37:30  <Rubidium> rortom: you can't see whether UDP connections are rejected
13:37:41  <Rubidium> as they are just dropped
13:38:01  <dih> Rubidium: you can get rejects!
13:38:31  <rortom> Rubidium: i mean dropped :)
13:38:34  <dih> i.e. if the port is not firewalled on a unix system, yet no service is listening
13:39:03  <dih> if you try that with OpenTTDLib, you see it does not timeout, it sais something like wrong packet size
13:39:12  <rortom> my socket class says me: connection rejected
13:39:28  <dih> if it was dropped, you would get a timeout
13:39:39  <dih> that can take a little longer
13:39:57  <Rubidium> so 5 rejects and no timeouts... that's highly unlikely
13:40:28  <Rubidium> oh even more rejects
13:40:37  <dih> does not mean they are _all_ rejects...
13:40:40  <dih> just saying it can happen
13:41:08  <rortom> let me add some error msg to the list ...
13:41:43  <Rubidium> still... UDP packets can be rejected; you can't reject an UDP connection because there is no such concept (unless you make your own TCP with UDP)
13:42:08  <dih> yes, ok
13:42:56  <dih> but you still receive a packet
13:48:22  <Rubidium> rortom: where's the korean server in your list?
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14:04:27  <rortom> oh, i found the problem :)
14:05:03  <dih> ..?
14:05:07  <rortom>
14:05:23  <rortom> the dns resolving failed for those hosts, but thats not important :)
14:05:32  <rortom> now all servers working :)
14:06:42  <dih> new stats?
14:06:49  <rortom> yes
14:06:53  <rortom> fixed some bugs
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14:08:56  <fjb> Hello
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14:11:32  <Rubidium> rortom: seem to miss the korean server (again)
14:11:40  <rortom> oh? :\
14:11:59  <rortom> whats its name?
14:12:24  <Rubidium> 난읎도 앜간얎렀움(파산조심)
14:12:44  <rortom> nice, i just see black boxes :p
14:12:51  <rortom> i will have a look where it could be ..
14:13:04  <Rubidium>
14:13:13  <rortom> yes, strange
14:13:18  <rortom> i will have a look
14:17:06  <dih> why on earth to people run 20 servers if not even one of thime is filling up?
14:17:43  <glx> because they can?
14:17:48  <rortom> @ Rubidium, its in the data, just not shown, i think its a charset problem
14:18:28  <MorgyN> utf-8?
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14:22:13  <Belugas> Phantasm, agreed, it takes longer then expected, but that's usually the case in any development project
14:22:41  <Belugas> and mine are not exception to the rule, far from that :)
14:23:01  <Lakie> Heh
14:23:43  <Lakie> I found sometimes atleast with TTDpatch developing that I'd find a much easier way to do something (and thus finish it way before I thought I would).
14:25:05  <Belugas> that's the other way aroundf for me :)  the initial idea wold seems to be a quick one, but after doing it, boom... problems here and there
14:25:14  <Belugas> or consequences, which is the case for this project :S
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14:30:49  <rortom> i got the problem
14:31:03  <rortom> the timeout was too short to get an answer from that server ...
14:32:10  <rortom> fixed output:
14:32:27  <rortom> the korean server has number 93
14:33:56  <Rubidium> it doesn't show in the languages table
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14:34:02  <Lakie> Well, Belugas, these were taskes I thought would be so very hard, or was told would be difficault.
14:34:26  <Lakie> And once in a while, I'd find something to make the job easier and more effient.
14:35:50  <rortom> good point @ Rubidium ...
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14:43:01  <rortom> found the bug: copy+paste error from langauge header file ...
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14:44:57  <rortom> fixed and updated:
14:45:02  <rortom> 4 korean servers now :)
14:45:40  <dih> my server is first queried :-P
14:46:48  <dih> rortom: can i ask you to make some averages over a cause of a few weeks to a month or so?
14:47:11  <rortom> i could do this :)
14:47:15  <dih> rortom: another thing for your stats, include if servers have grf's or not
14:47:17  <rortom> just say what you want :)
14:47:27  <rortom> the grf data is there, just not displayed
14:47:59  <dih> just another section like (x clients on grf'd games)
14:48:27  <dih> and x servers use grf's
14:49:48  <dih> and line 279/280 you might want to left pad the 9
14:50:01  <dih> if it's an sprintf you want a %2d :-P
14:50:25  <dih> well - for all number of clients
14:56:46  <Eddi|zuHause3> i don't know if python understands printf-formatting :p
14:58:42  <dih> i dont know either, but actually every langauge should :-P
14:58:45  <dih> i know that java does not
14:58:59  <dih> sadly
14:59:45  <hylje> it does, it's also built in to strings
14:59:55  <hylje> e.g. "omg! i can has %s" % "sprintf"
15:00:10  <dih> i can has?
15:00:23  <dih> :-P
15:00:37  <hylje> silly cat talk
15:00:55  <dih> cat or can't :-P
15:01:05  <hylje> both
15:01:07  <dih> :-P
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15:01:47  <Ammler> nice stats rortom
15:02:53  <rortom> thanks :)
15:02:55  <rortom> " % 20s: %3d (% 5.1f%%), %d clients"
15:03:01  <rortom> :)
15:03:36  <rortom> --> " % 20s: %3d (% 5.1f%%), %3d clients"
15:05:01  <dih> now the info on how many servers have newgrf's and how many clients play on those servers :-)
15:05:15  <rortom> working on it :)
15:05:19  <Ammler> with which grfs :P
15:05:20  <dih> :-P
15:05:33  <dih> rortom: do you actually do any ottd patching?
15:07:12  <rortom>
15:07:28  <rortom> so far about the all time available GRF files :p
15:07:37  <Ammler> :-)
15:10:53  <Ammler> rortom:
15:11:09  <Ammler> our dns transfer failed :-)
15:15:41  <rortom> oh, i know those problems ...
15:15:56  <rortom> often involves lots of SND email spam ;)
15:15:59  <rortom> *DNS
15:16:38  <dih> SND = reverse dns? :-P
15:16:45  <Eddi|zuHause3> use the DNS exploits that are going around :p
15:17:32  <rortom> ;)
15:17:38  <rortom> oh, lots of grf stats ...
15:18:20  <Eddi|zuHause3> you could give statistics about the most used grfs
15:18:28  <rortom> yes
15:20:24  <rortom> 113 unique GRF's known
15:20:30  <rortom> 538 used overall
15:21:15  <rortom>
15:21:17  <rortom> most used :)
15:21:51  <Ammler> distributed from ottd.
15:21:59  <Ammler> 2. is interesting :-)
15:22:06  <Ammler> guesses?
15:22:33  <rortom>
15:22:34  <Eddi|zuHause3> pbviaduct ;)
15:22:34  <rortom> :)
15:22:51  <Eddi|zuHause3> aww.. almost
15:23:20  <Ammler> stations can be used all the time.
15:23:54  <rortom> mh
15:24:08  <rortom> that big hoster stopped all servers
15:24:12  <rortom> 30 less ;)
15:24:17  <Ammler> myottd?
15:24:29  <rortom> no, that other one
15:24:51  <rortom>
15:24:59  <rortom> fresh data, scroll to the bottom ^
15:25:28  <Ammler> pb is 3. :-)
15:25:45  * SpComb wonders how many of the MyOTTD servers are actually visible in the server list
15:26:06  <SpComb> terom@zapotekII:~$ ps aux | grep openttd --count
15:26:06  <SpComb> 118
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15:26:09  <SpComb> not all of them >_<
15:26:22  <rortom> seems so :\
15:26:32  <rortom> do they have something to identify?
15:26:38  <SpComb> (note that that's really just a good thing, I'd kill all of them off right this second if I had my way)
15:27:00  <SpComb> rortom: they all have the same IP, and the name is of the form " - title"
15:27:07  <rortom> let me see
15:27:19  <Ammler> SpComb: but your servers holds the longtime record:
15:27:30  <SpComb> haha
15:27:59  <SpComb>   PID USER     PRI  NI  VIRT   RES   SHR S CPU% MEM%   TIME+  Command
15:27:59  <SpComb> 11764 terom     15   0 31728 12864  1928 R  0.7  0.2 78h21:55 openttd -D -g /home/terom/my_ottd/servers/93/save/
15:27:59  <SpComb> 21188 terom     15   0 31424 10348  2268 R  0.0  0.2 55h44:38 openttd -D -g /home/terom/my_ottd/servers/262/save/auto.s
15:27:59  <SpComb> 11762 terom     15   0 31712 12648  1916 R  0.0  0.2 51h44:56 openttd -D -g /home/terom/my_ottd/servers/128/save/auto.s
15:27:59  <SpComb> 11643 terom     15   0 25456  6920  1928 S  0.0  0.1 23h30:06 openttd -D -g /home/terom/my_ottd/servers/94/save/
15:28:51  <SpComb> 24838AD... very stable, and very unused
15:29:41  <rortom> servers online: 25
15:30:22  <Ammler> very stable BECAUSE of unused :P
15:30:45  <MorgyN> 24838AD? won't everywhere be towns?
15:30:55  <SpComb> should probably go take a look
15:31:08  <SpComb> although it's probably running 0.5.3 or something
15:31:15  <Ammler> they are protected afaik
15:31:17  <MorgyN> greenbelt patch tbh ;D
15:32:27  <rortom> mhm
15:32:40  <rortom> i could push that data into some sort of mysql table
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15:33:14  <Ammler> rortom: GRFCrawler has a webservice support to get the infos, iirc.
15:33:21  <rortom> yes
15:33:37  <SpComb> the OpenTTD masterserver also has a MySQL database
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15:34:33  <rortom> yes
15:37:34  <Ammler> rortom: dunno, who is responsible for the ottd website, but they might be interested in patches for including your stats to the webpage. :-)
15:38:04  <Ammler> webpage is on the SVN Repo, too.
15:38:10  <rortom> i saw that ...
15:38:29  <rortom> want to write spector bot first ;)
15:38:42  <rortom> anyone want to have the script to test?
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15:41:06  <dih> rortom: that are details to each grf
15:41:15  <dih> that means some clients will be counted multiple times
15:41:49  <dih> can you have 2 lines in the top, like servers with newgrfs
15:41:54  <dih> and clients on newgrf servers
15:42:03  <dih> a total number would be helpful :-P
15:42:05  <rortom> sure, thats easy ...
15:42:36  <dih> but the per grf details are interesting also
15:42:37  <dih> :-)
15:47:41  <rortom> newGRF servers: 57 / 148 (38.51%)
15:47:42  <rortom> players on newGRF servers: 33 / 87 (37.93%)
15:48:36  <Ammler> rortom: those with the generic tram set are not "real" NewGRFs servers :-)
15:48:49  <Ammler> but that might be hard to differ. :-/
15:49:19  <rortom> mhm
15:49:24  <Ammler> then the number is below 10, I guess :-)
15:49:28  <rortom> i can add GRFs to an ignore list
15:49:41  <rortom> just tell me what GRFs
15:50:05  <Ammler> only the generic trams, 1. on your list.
15:50:13  <rortom> ok, will remove it ...
15:52:37  <rortom> newGRF servers: 41 / 199 (20.60%)
15:52:37  <rortom> players on newGRF servers: 18 / 104 (17.31%)
15:54:17  <Ammler> and those are non cooper, our server is empty atm.
15:54:34  <Belugas> segregation!
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16:08:46  <rortom>
16:08:57  <rortom> i will add that to a cronjob
16:09:20  <rortom> so its running every day
16:09:24  <rortom> *or such time
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16:15:59  <Ammler> rortom: isn't at least the filename of the GRF already in the udp packet?
16:18:39  <rortom> no
16:18:50  <rortom> i should request the grf info ...
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16:21:19  <Ammler> that is the list of our next GRFPack:
16:21:56  <rortom>
16:22:10  <rortom> moved to html to be able to add grf links ...
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16:25:33  <Ammler> that is nice too :-)
16:25:36  <rortom> responding servers: 22, not responding: 150
16:25:47  <rortom> my server seem to have some connection problems :|
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16:27:41  <rortom> could be due to 1008668 hits per day of the webserver :\
16:27:59  <MorgyN> \o/
16:28:30  <SpComb> rortom: what webserver is that?
16:28:37  <rortom>
16:28:44  <rortom> *
16:28:49  <SpComb> ah right
16:28:50  <rortom> *
16:28:54  <MorgyN> thats only 11 a second
16:28:55  <MorgyN> pah
16:29:03  <rortom> yeah :)
16:29:25  <SpComb> too many .js files :P
16:29:27  <rortom> so let me get another stats :P
16:29:35  <rortom> yeah need to compress them ...
16:29:36  <rortom>
16:30:10  <rortom>
16:30:16  <SpComb> that's a lot of mirrors
16:30:36  <rortom> yes, we have lots of data :)
16:31:06  <SpComb> I meant the world map
16:31:27  <rortom> thats the same data, once time visual map, one time text :)
16:33:19  <peter1138> heh
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16:42:02  <rortom> that runs now every day:
16:42:07  <rortom> and im off, cu
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17:24:10  <Wolf01> hello
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17:24:34  <ln> hello, cheese land
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17:28:02  <Digitalfox> Wow this a old news, but nonetheless funny, an F22 pilot is locked inside the F22 and had to call the firefighters =0 ...
17:28:45  <Digitalfox> And it seems it was a software problem..
17:28:57  <peter1138> gah
17:29:01  <peter1138> "April 10" is not a date :(
17:29:07  <Digitalfox> 2007
17:29:11  <peter1138> bloody americans
17:29:19  <peter1138> it's "10th of April"
17:29:47  *** LA [] has quit [Ping timeout: 480 seconds]
17:30:18  <dih> april 10 is read april the 10th
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17:30:32  <Digitalfox> .28 million for fixing the glass..
17:30:39  <dih> hehe
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17:31:00  <dih> @openttd commit
17:31:01  <DorpsGek> dih: Commit by rubidium :: r13684 /branches/noai (115 files in 10 dirs) (2008-07-09 13:32:13 UTC)
17:31:02  <DorpsGek> dih: [NoAI] -Sync: with trunk r13599:13683.
17:33:02  <Digitalfox> More photos .. They totally ruined the F22.. .28 million to fix? yeah right..
17:35:27  <peter1138> nice
17:35:32  <peter1138> all that mess :)
17:37:54  <Digitalfox> peter1138 if you watch the pictures, do you believe 1 million will fix that F22? When each F22 total cost is 137.5 million$ ..
17:38:04  <peter1138> no idea
17:38:28  <peter1138> just needs a clean up and a new canopy ;)
17:38:45  <Digitalfox> lol.. nope
17:39:55  <peter1138> pah, surface scratch ;)
17:40:00  <Digitalfox> Well now I should return sleep, to my dream that someday Portugal air forces will have at least 1 F-22 even if a US retired on..
17:42:24  *** Mchl [] has joined #openttd
17:42:30  <Mchl> hello
17:45:13  <Eddi|zuHause3> german air forces had several MIG 29
17:45:34  <MorgyN> are you adding a "declare war" patch? \o/
17:45:44  * MorgyN outfits his trains with guns
17:45:49  <Wolf01> I have several aircrafts on ace combat
17:46:22  <Eddi|zuHause3> * MorgyN outfits his trains with guns <- hm... there was that game once... transarctica or something
17:47:57  <Wolf01> that was not a game, it was called WWII :P
17:48:21  * peter1138 yawns
17:49:20  <eekee> I remember wanting to get transarctica & never getting it
17:49:31  <Eddi|zuHause3>
17:49:56  <Eddi|zuHause3> i remember having the original once
17:50:08  <Eddi|zuHause3> but i have no idea where it's gone
17:50:15  <Eddi|zuHause3> probably my brother had it
17:50:56  <Mchl> <Eddi|zuHause3> german air forces had several MIG 29 <- All your MiGs are now belong to us :D
17:51:27  <Eddi|zuHause3> i know... these idiots sold them in favour of developing the way inferior eurofighter
17:51:42  <Eddi|zuHause3> inferiour?
17:51:49  <Eddi|zuHause3> whatever...
17:51:52  <Mchl> crappy
17:55:24  <ln> it has to be better as it has EURO in its name.
17:55:48  <Digitalfox> Eddi|zuHause3 isn't eurofighter in development for a decade or so.. When is it going to be finally introduced..
17:56:04  <Eddi|zuHause3> how should i know?
17:56:32  <Digitalfox> never mind it seems 103 are already in use..
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18:03:51  <Wolf01> ahahahah
18:05:01  <Wolf01> (that one and the others below it)
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18:14:11  <Mchl> "I suspect God is an Observer Pattern." <- lol
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18:29:38  <peter1138> hmm
18:29:49  <peter1138> ror doesn't implement clutch slip :o
18:30:08  <hylje> ror doesn't implement quantum physics
18:30:14  <hylje> can't have LHC
18:30:53  <Mchl> ror?
18:32:24  <Belugas> Resume On Random
18:33:21  <Belugas>
18:35:40  <peter1138> pah
18:35:44  <peter1138> some things are just not right
18:35:48  <peter1138> for instance
18:36:03  <peter1138> changing down or up a gear makes the wheels change speed, not the engine
18:37:42  <Wolf01> that's right, if the right side of the gearbox can't change the speed, it must do it the other side :D
18:38:17  <Wolf01> at least without clutch
18:38:31  <peter1138> that's the other thing
18:38:31  <Wolf01> and driving on ice
18:38:39  <Wolf01> and on a pc game
18:38:47  <peter1138> hehe
18:39:01  <peter1138> the clutch is respresented on screen in an analogue manner
18:39:07  <peter1138> varying stages of clutchness
18:39:16  <peter1138> but underneath it appears to be binary, on or off
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18:40:07  <peter1138> with minimal amount of clutch and high revs, it should be burning out the clutch, not spinning the wheels
18:40:21  <peter1138> hmm
18:40:27  <peter1138> maybe a ror forum would be more useful ;)
18:42:23  <eekee> hmm, jackrabbit clutch eh?
18:47:43  <Eddi|zuHause3> hm... YaST does not react good if you accidently click "uninstall all" instead of "update if newer available"
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18:51:33  <KingJ> Is it me, or do boats tend to group together?
18:52:09  <Eddi|zuHause3> yes.
18:52:45  <frosch123> All vehicles tend to group together because of station rating.
18:52:56  <Eddi|zuHause3> but you might need to check your multiple personality syndrome if you are grouping together :p
18:53:22  <KingJ> lol
18:53:44  <KingJ> Is is possible to un-group? Looks ugly and makes my speakers crackle horribly when you get 30 hovercraft making their sound at once heh
18:54:01  <frosch123> Timetables
18:54:02  <Eddi|zuHause3> check the setting "improved loading algorithm"
18:54:29  <Eddi|zuHause3> but that might not apply to passengers, i don't know...
18:55:04  <KingJ> Improved loading algoritm is off
18:55:10  <KingJ> I'll put it on
18:55:37  <Eddi|zuHause3> if you use full load, that will only one vehicle load at a time, so they are not all full at the same time
18:56:11  <KingJ> No full load, just Goto A then B
18:56:38  <eekee> improved loading prevents ggrouping
18:57:03  <Eddi|zuHause3> once upon a time there was a setting for auto-spacing of vehicles when they have a timetable
18:57:59  <eekee> btw would it be possible for ottd not to play more than one of any given sample at a time? It's impossible to control the volume on level crossings & all sorts of things, as well as takeoff sounds
18:59:59  <Eddi|zuHause3> afaik there is such a limit, but it is probably hardcoded
19:00:08  <CIA-3> OpenTTD: rubidium * r13685 /branches/0.6/src/ (7 files): (log message trimmed)
19:00:08  <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:00:08  <CIA-3> OpenTTD: - Fix: In the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot [FS#2102] (r13681)
19:00:08  <CIA-3> OpenTTD: - Fix: Saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code [FS#2131] (r13679)
19:00:09  <CIA-3> OpenTTD: - Fix: Inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such [FS#2126] (r13676)
19:00:09  <CIA-3> OpenTTD: - Fix: Desync when building electrified trains on a dedicated server that was started with electrification disabled [FS#2122] (r13673)
19:00:11  <CIA-3> OpenTTD: - Fix: Clear the memory for the new AI during the loading of a savegame so it
19:00:34  <Eddi|zuHause3> i smell a release (candidate) baking
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19:01:45  <eekee> hmmm
19:02:00  *** Cyclonerotary [] has quit [Ping timeout: 480 seconds]
19:04:51  <Belugas> eekee, everything is possible.  Just needs to be done.  Volunteer?
19:07:32  <eekee> Belugas: yeah, if I can understand the code. Also when my neck's not hrting too badly. The thing is, I thought it was done. I used a version around 9xxx which didn't have that problem
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19:13:35  <CIA-3> OpenTTD: rubidium * r13686 /branches/0.6/src/ (7 files in 3 dirs): (log message trimmed)
19:13:35  <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:13:35  <CIA-3> OpenTTD: - Fix: Memory leak when NewGRFs got forcefully disabled and they defined GOTO labels (r13675)
19:13:35  <CIA-3> OpenTTD: - Fix: Crash when drawing a non-real sprite caused by NewGRF interference [FS#2127] (r13674)
19:13:35  <CIA-3> OpenTTD: - Fix: Disable static NewGRFs when non-static NewGRFs query them in the context
19:13:37  <CIA-3> OpenTTD: of network games. This makes it impossible for static NewGRFs to disable
19:13:39  <CIA-3> OpenTTD: non-static NewGRFs and 'bad' things happening because the non-static NewGRF
19:15:32  <Belugas> sorry for you neck, eekee. maybe it's something that has been triggered due to big maps or something
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19:16:00  <CIA-3> OpenTTD: rubidium * r13687 /branches/0.6/src/ (rail_cmd.cpp signal.cpp):
19:16:00  <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:16:00  <CIA-3> OpenTTD: - Fix: Signals were not updated correctly when a player removed a non-existing track piece (r13626)
19:16:00  <CIA-3> OpenTTD: - Fix: Signal states could be propagated through waypoints built in orthogonal axis (r13589)
19:16:00  <CIA-3> OpenTTD: - Fix: Track was not removed on company bankrupcy when there was a ship on lower halftile (r13488)
19:16:01  <CIA-3> OpenTTD: - Fix: Let ships also navigate on half-tile sloped watery rail tiles (r13485)
19:17:29  <Eddi|zuHause3> hm... what can i do to a program when kill -9 does not have an effect?
19:17:56  <Prof_Frink> kill --with-fire
19:18:20  <Rubidium> kill -9 -1 maybe?
19:18:26  <Eddi|zuHause3> lmao :p
19:18:34  <Prof_Frink> Or find out what it's blocking on, and fix it
19:18:42  <Eddi|zuHause3> i was trying to be less drastic :p
19:19:06  <Prof_Frink> But yeah. `sudo reboot` should work
19:19:14  <Eddi|zuHause3> i was running "zypper update" and it said install failed with rpm getting signal 11
19:19:30  <Eddi|zuHause3> and now an rpm instance is sitting there
19:19:35  <Eddi|zuHause3> doing nothing
19:21:07  <CIA-3> OpenTTD: rubidium * r13688 /branches/0.6/src/ (5 files in 2 dirs): (log message trimmed)
19:21:07  <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:21:07  <CIA-3> OpenTTD: - Fix: If the first bridge can not be build for a given length, then none of the
19:21:07  <CIA-3> OpenTTD: other bridges can. Effectively meaning that if someone replaces the first bridge
19:21:07  <CIA-3> OpenTTD: with a bridge that can be only 3 tiles longs then only other bridges that can be
19:21:09  <CIA-3> OpenTTD: 3 tiles long will be buildable, but only if they are 3 tiles long [FS#2100]
19:21:11  <CIA-3> OpenTTD: (r13611)
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19:22:01  <Prof_Frink> Eddi|zuHause3: Oh, that's easy then. Install *buntu.
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19:27:56  <kyevan> Heh, oops. Last revision last night was unbuildable? ;)
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19:30:59  <CIA-3> OpenTTD: rubidium * r13689 /branches/0.6/ (8 files in 3 dirs):
19:30:59  <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:30:59  <CIA-3> OpenTTD: - Fix: Server crashing when banning the rconning client (r13661)
19:30:59  <CIA-3> OpenTTD: - Fix: Incorrect usage of strtoul (r13508)
19:30:59  <CIA-3> OpenTTD: - Fix: Crash when one tries to raise the nothern corner of MP_VOID tiles (i.e. the southern corner of the tiles on the southern map edge) in the scenario editor [FS#2106] (r13624)
19:30:59  <CIA-3> OpenTTD: - Fix: Division by zero when one would press 'd' (skip order) when there's no order (r13409)
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19:33:32  <Belugas> kyevan, looks more to me like a "nothing to build since no (significant) change been done"
19:33:36  <Belugas> but i may be wrong...
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19:34:17  <Rubidium> actually... it's more like the compile farm stopped for unknown reasons
19:34:58  <peter1138> disk space again? heh
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19:37:56  <Belugas> or i goofed, but somehow, i doubt that
19:37:58  <Belugas> notthis time
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19:38:49  <Rubidium> Belugas: then we'd have compile failures
19:38:58  <Rubidium> and we don't have those
19:39:17  <Belugas> indeed, that's why i doubt it's my fault :)
19:39:42  <Prof_Frink> Rubidium: Not if there wasn't enough space to store the compile logs
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19:40:11  <CIA-3> OpenTTD: rubidium * r13690 /branches/0.6/ (4 files in 2 dirs):
19:40:11  <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:40:11  <CIA-3> OpenTTD: - Fix: Bus/truck forgetting go-to-depot order when entering a non-drivethrough road stop [FS#2117] (r13664)
19:40:11  <CIA-3> OpenTTD: - Fix: Only the front of a RV would be considered when determining to what cargos a vehicle can be refitted instead of all cargos [FS#2109] (r13622)
19:40:11  <CIA-3> OpenTTD: - Fix: RVs continueing onto next DT station when they are build adjacent to them [FS#2040] (r13581)
19:40:16  <Rubidium> well... the win32 compile log exists (and is up to date)
19:40:26  <Rubidium> however it doesn't show on the nightly server
19:40:40  <Rubidium> so somewhere between the compile and the transfer it went wrong
19:50:56  <Eddi|zuHause3> hm... i give up...
19:50:58  <Eddi|zuHause3> brb
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20:36:50  <Eddi|zuHause> ok... now it's getting scary... reboot failed while fsck-ing the harddrives
20:38:14  <Prof_Frink> Eddi|zuHause: The phrase is "Oh fsck"
20:39:04  <Eddi|zuHause> it's not a "vital" disk... just my brand new 1TB SATA disk holding all my TV recordings
20:39:06  <Wolf01> I read "while fucking the harddrives", then I read better
20:39:33  <Eddi|zuHause> and not even the fsck failed, it just hung
20:39:36  <Eddi|zuHause> for minutes
20:39:41  <Eddi|zuHause> without any output
20:39:46  <Eddi|zuHause> then i unplugged the disk
20:40:20  <Eddi|zuHause> while on that matter... is SATA hot-pluggable?
20:40:27  <valhallasw> yep
20:40:31  <KingJ> sorta
20:40:36  <valhallasw> if the OS supports it, at least
20:40:43  <valhallasw> so windows probably fails -_-
20:40:43  <Eddi|zuHause> the OS is brand new
20:40:47  <ln> Eddi|zuHause: ubuntu?
20:40:52  <Eddi|zuHause> no, suse
20:41:00  <ln> hmm, anyway, disable fsck.
20:41:13  <Eddi|zuHause> won't help much if the disk fails :p
20:42:00  <ln> Eddi|zuHause: i've seen case(s) where e2fsck takes lim t->infinity, but the disk is fine, and disabling fsck is a workaround.
20:42:28  <Eddi|zuHause> well, i admit it is a while since i rebooted, but it was fine all the previous times
20:42:55  <ln> Eddi|zuHause: the hot-pluggability of SATA also depends on whether your SATA controller supports hot-plugging. many of them don't.
20:43:21  <Eddi|zuHause> so... if i plug in the SATA data+power cable into the drive, does my computer blow up?
20:43:30  <Belugas> Freaking L A Z I N E S S !!!!
20:44:24  <ln> hard to tell.  i'd hope the worst case is that the drive is not recognized without a reboot, but...
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20:49:12  <Eddi|zuHause> ata4: SATA link up 1.5 Gbps (SStatus 113 SControl 300)
20:50:47  <Eddi|zuHause> sd 3:0:0:0: [sdd] Attached SCSI disk
20:50:56  <Eddi|zuHause> appears to have not blown up ;)
20:50:58  <ln> great success
20:51:05  <Ammler> Belugas: that is noai-ai for
20:51:14  <Ammler> playing ttd for you. ;-)
20:52:59  <Wolf01> 'night
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20:54:14  <ln> @seen Bjarni
20:54:15  <DorpsGek> ln: Bjarni was last seen in #openttd 1 week, 0 days, 0 hours, 46 minutes, and 21 seconds ago: <Bjarni> I didn't have any
20:54:21  <ln> a whole week!
20:54:39  * Rubidium slaps ln
20:54:53  <Rubidium> you should've asked 46 minutes and 21 seconds earlier
20:55:08  <ln> yes, my bad
20:56:06  <Mirrakor> quick let's try all other nicks, maybe we find one close enough
20:56:13  <CIA-3> OpenTTD: smatz * r13691 /trunk/src/ (6 files): -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
20:56:53  <Eddi|zuHause> Mirrakor: we had that already
20:56:54  <ln> SmatZ: run
20:57:53  * SmatZ slaps ln
20:58:11  <ln> SmatZ: i mean, "run" and not "ran"
20:58:30  <SmatZ> I know
20:58:43  <Eddi|zuHause> how is output of fsck supposed to look like? it says "Pass 1: Checking inodes, blocks, and sizes" without any status information
20:58:49  <EER> you should load before you run
20:59:10  <Eddi|zuHause> run, fsck, run
20:59:14  <ln> Eddi|zuHause: it should continue with Pass 2: .... Pass 3:
20:59:30  <valhallasw> Eddi|zuHause: IDE officially does not support hotswapping, but it generally works. Windows even detects 'new hardware!'
20:59:48  <valhallasw> not advisable though, as the IDE cable is hard to attach correctly at once -_-
21:00:06  <Eddi|zuHause> ln: i mean, there is not supposed to be any "10% done" message?
21:00:27  <valhallasw> try -v
21:00:36  <Eddi|zuHause> or anything -- besides CPU usage -- indicating that it is still doing anything
21:00:41  <ln> Eddi|zuHause: nope, unless you gave some (most likely undocumented) parameter to get a progress bar.
21:00:43  <valhallasw> probably spams you screen all under, but hey, who cares.
21:01:00  <Eddi|zuHause> i remember reiserfsck being more verbose ;)
21:01:18  <ln> yeah, and see what happened to nina reiser then.
21:01:43  * valhallasw slaps ln around with his predictability-meter
21:02:28  <ccfreak2k> However, on supported motherboard, PCI is hotswappable.
21:03:05  <valhallasw> not exactly 'hot'. the PCI slot is disabled entirely before swapping
21:03:21  <valhallasw> let's call it warm-swappable -_-
21:03:34  <ln> i once removed an IDE drive during DOS scandisk, and scandisk happily continued way beyond 100%.
21:04:12  <ccfreak2k> valhallasw, I'd call it hot swapping because the machine is still "hot".
21:04:37  <peter1138> i once installed a ISA soundcard with the pc still on
21:04:43  <peter1138> by mistake
21:05:04  <SmatZ> once I tried if floppy is hot swappable
21:05:06  <SmatZ> it isn't
21:05:07  <ln> haha, funny star trek discussion in dexter 4x07.
21:05:08  <SmatZ> and it burnt
21:05:19  <peter1138> windows automatically installed the drivers and it worked without a reboot
21:05:27  <peter1138> wasn't a PnP card either
21:06:28  <ln> errr... dexter 2x07.
21:06:50  <Eddi|zuHause> you are half a year behind, ln
21:07:02  <peter1138> which one's dexter?
21:07:08  <peter1138> is it like dexter's laboratory?
21:07:27  <Eddi|zuHause> no, dexter is a phorensic employee for the miami police department
21:07:34  <ln> i've been busy during the past months, but now i've got some time, and i found a web site.
21:07:37  <Eddi|zuHause> and during nights, he is a mass murderer
21:08:27  <peter1138> hm
21:08:36  <peter1138> sounds implausible
21:08:48  <Eddi|zuHause> you should watch it, it's genious ;)
21:09:15  <peter1138> hm
21:09:28  <peter1138> dunno if it's broadcast
21:09:29  <valhallasw> Eddi|zuHause: does dexter create file systems?
21:09:43  <Eddi|zuHause> it does not appear like it :p
21:09:53  <peter1138> hmm?
21:10:25  <KingJ> Can you reset what a station accepts?
21:10:37  <valhallasw> there is a correlation between file system programmers and killers. didn't you know?
21:10:41  <ln> i don't understand why anyone uses torrent when it's possible to download episodes in HD through HTTP.
21:10:55  * Belugas goes home enjoy the night all
21:11:01  <peter1138> nini Belugas
21:12:11  <ln> peter1138: and yeah, i can recommend Dexter, too.
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21:22:58  <ln> Eddi|zuHause: Prison Break s3 done [x], half of House M.D. s4, ~half of Dexter s2.
21:23:56  <Eddi|zuHause> i have actually never started prison break
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21:24:38  <Eddi|zuHause> and it's still saying "Pass 1"
21:25:21  <Eddi|zuHause> how long is 1TB on 30MB/s?
21:26:14  <Eddi|zuHause>   (1 TB) / (30 (MB / s)) = 9.70903704 hours
21:27:54  <ln> prison break is... is... not really bad, but they could have made it more compact and shorter without losing much.
21:28:03  <Eddi|zuHause> but it should actually only check the filesystem, not the data
21:28:13  <Eddi|zuHause> hm... it moved
21:28:18  <Eddi|zuHause> it's at Pass 5 now
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21:29:35  <Eddi|zuHause> /dev/sdd1: 201481/121847808 files (1.5% non-contiguous), 228204295/243663871 blocks
21:30:44  <valhallasw> ln: is s3 worth the time?
21:31:31  <ln> valhallasw: well, ... ... no.
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21:32:14  <Eddi|zuHause> i'm still sad that they screwed up Heroes S2 so badly
21:32:43  <Eddi|zuHause> after that insanely good S1
21:33:41  <ln> will i regret if i download Heroes S2?
21:36:47  <Eddi|zuHause> it catches up in the last couple of episodes ;)
21:37:12  <Eddi|zuHause> but it does not nearly reach up to S1
21:38:06  <Eddi|zuHause> Tim Kring officially apologised for how they screwed up S2
21:38:54  <glx> I saw the 2 first episode yesterday, was not bad
21:39:03  <ln> but dubbed?
21:39:07  <glx> yes
21:39:14  <ln> too bad
21:39:21  <glx> but TV channel scheduled it at silly time
21:39:23  <glx> 0h15
21:39:39  <ln> anyway, did you know this actor of "Hiro" works part-time for Industrial Light and Magic?
21:40:05  <glx> it's available with subtitles with DVB-T but I don't have that on all TVs
21:40:14  <glx> ln: yes
21:40:22  <glx> and he played in scrubs too
21:41:07  <Eddi|zuHause> i knew that ;)
21:42:00  <Eddi|zuHause> the bad thing about S2 is that it takes very long to build up tension, they should have carried on the story much faster
21:42:29  <kyevan> AGH. Curse you, curse you all!
21:42:33  <kyevan> I didn't need another addiction!
21:42:51  <Eddi|zuHause> also, the interconnection between the storylines is not very "ausgeprÀgt" [don't know of a proper translated word]
21:42:56  <peter1138> oh, S2 sucked?
21:43:10  <ln> i also watched 1x01 of The Sarah Connor Chronicles the other day.
21:43:10  <peter1138> i managed to catch all of S1 which is quite a task for me
21:43:43  <Eddi|zuHause> S1 is awesome... ;)
21:44:17  <glx> indeed :)
21:44:19  <Eddi|zuHause> ln: the pilot is not really representative for what happens next,
21:44:42  <Eddi|zuHause> i think it developed for the better, though
21:45:50  <ln> Eddi|zuHause: the damn download site has broken urls for 1x02 and 1x03, cannot proceed.
21:46:42  <Eddi|zuHause> ln: that's why they use torrents :p
21:49:57  <ln> so 2007's
21:50:11  <Eddi|zuHause> all in all, i just had two series of "collateral damage" this season...
21:50:36  <Eddi|zuHause> bionic woman [which was kinda boring] and moonlight [which was good, but they axed it anyway]
21:51:40  <Eddi|zuHause> i'd recommend Pushing Daisies ;)
21:55:52  <ln> what about Jericho?
21:56:13  <Eddi|zuHause> that doesn't count ;)
21:56:24  <Eddi|zuHause> and i did not watch that (yet)
21:56:27  <glx> never seen the end (they stopped due to bad audience)
21:56:40  <ln> but i mean, is the S2 any better than S1?
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21:56:52  <glx> 2 episodes before the end of S1
21:56:56  <Eddi|zuHause> they stopped at 1x14 here
21:57:10  <Eddi|zuHause> and "promised" to broadcast the rest of S1 together with S2
21:58:09  <Eddi|zuHause> so they showed 14 episodes, and have another 15 episodes left now
21:59:17  <Eddi|zuHause> ln: rumor has it that S2 was worse because of significant budget cuts
21:59:44  <Eddi|zuHause> e.g. former main actors getting very little screen time and stuff
22:00:08  <ln> great... so.. i won't waste my time on jericho anymore.
22:00:39  <Eddi|zuHause> well, it's definitely over now ;)
22:00:43  *** mikl [] has quit [Quit: mikl]
22:00:55  <ln> gotta go sleep now though
22:01:20  <peter1138> hmm, good idea
22:01:22  <Eddi|zuHause> let's see what next season brings
22:01:39  <Eddi|zuHause> Knight Rider
22:01:44  <ln> spokoynyi nochi to all
22:01:58  <Prof_Frink> bless you
22:02:22  <Eddi|zuHause> spooky night as well ;)
22:02:33  *** dlunch [~dlunch@] has quit [Ping timeout: 480 seconds]
22:02:47  <Eddi|zuHause> it's "ghost hour" now [0h-1h]
22:04:08  <peter1138> no, it's 11pm!
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22:31:45  <SmatZ> @seen yorick
22:31:46  <DorpsGek> SmatZ: yorick was last seen in #openttd 2 days, 2 hours, 57 minutes, and 59 seconds ago: <Yorick> badgerbadgerbadgerbadgerbadgerbadger
22:31:49  <SmatZ> !seen yorick
22:32:01  <SmatZ> mushroommushroom
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23:22:18  <semafor> Is there are roadmap for v 1.0?
23:22:28  <semafor> *a
23:23:36  <semafor> Or, does v1.0 exclude game files from the orignial ttd?
23:24:16  <Belugas> to be honest, there is no roadmap for v 1.0
23:24:44  <Belugas> don't even know if there will be one, of if we just keep on 0.9, 0.10 etc...
23:27:19  <Ammler> semafor: current version is as stable as Version 6.1, you can easy imagine ottd without the 0 in front. :-)
23:28:31  *** Progman [] has quit [Remote host closed the connection]
23:30:03  <semafor> yeah, but that means no release party for a 1.0 version
23:30:40  <Ammler> they already made party for release 10000
23:30:52  <semafor> In Norway?
23:30:57  <semafor> Did I miss out?
23:31:06  <Ammler> in dutchieland, I guess.
23:31:07  <Belugas> no it was in netherlands
23:31:11  <rortom> :\
23:31:17  <rortom> hi all
23:31:22  <rortom> who was there? :)
23:31:35  <Belugas> a few devs and a few users
23:31:45  <rortom> pics? :P
23:32:09  <Belugas> Rubidium, truebrain, blathijs, boekabart (i think) and... i must have forgot who else
23:32:16  <Belugas> no photos, aprat the cake itself
23:32:24  <rortom> some guy deleted our wiki yesterday to replace it with that text: "hello. my name is james. i think that everyone here is a nerd and thats why i have deleted this part of the wiki, just to help you become more normal. anyway, bye."
23:32:54  <rortom> :|
23:32:56  <Belugas> how "nice"
23:33:12  <Belugas> too bad you cannot trace him and do the same with his face
23:33:13  <Vikthor> I would be rather dead, than "normal" like him :p
23:33:47  <rortom> hehe
23:34:18  <Vikthor> Anyway, good night
23:34:30  *** Vikthor [] has quit [Quit: Leaving.]
23:35:16  <Belugas> tv time
23:35:30  <rortom> python spectator coding time :D
23:35:42  *** llugo_ [] has quit [Ping timeout: 480 seconds]
23:39:58  <Ammler> bed time.

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