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00:01:20 <Brianetta> That's rather sad (: 00:01:37 <Brianetta> Schade 00:05:58 <Brianetta> Donner und Blitzen, hier und jetzt 00:06:16 <Brianetta> I wondered what the flashes were, until I heard the thunder 00:06:17 <Eddi|zuHause2> don't let ln hear you :p 00:14:06 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: mikl] 00:17:41 <TiberiusTeng> just finished ... http://www.tt-forums.net/viewtopic.php?f=33&t=37203&p=710074#p710074 00:18:56 *** fjb is now known as fjb_ 00:21:03 *** KillaloT [~killalot@0x5738c8cc.rdnqu1.dynamic.dsl.tele.dk] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 00:21:15 *** fjb_ is now known as fjb 00:33:26 *** Eddi|zuHause3 [~johekr@p54B75548.dip.t-dialin.net] has joined #openttd 00:40:02 *** Eddi|zuHause2 [~johekr@p54B757A1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:49:25 *** GoneWacko [GoneWacko@86-60-147-155-dyn-dsl.ssp.fi] has quit [] 00:50:01 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Quit: Wezz6400] 00:56:06 *** Sir-Bob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 00:56:12 *** einKarl [~einKarl@91-65-196-232-dynip.superkabel.de] has quit [Remote host closed the connection] 00:56:55 *** Progman [~progman@p57A1F503.dip.t-dialin.net] has quit [Remote host closed the connection] 01:31:06 <ccfreak2k> What terrible luck. 01:31:10 <ccfreak2k> My main monitor just died. 01:32:02 <SmatZ> my hard disk died 3 days ago 01:32:06 <SmatZ> luck, too :-x 01:32:21 <ccfreak2k> Except my monitor is kind of hard to come by. 01:32:35 <ccfreak2k> http://www.amazon.com/NEC-MultiSync-FP1350X-Totally-Monitor/dp/B000056SMP 01:33:13 <SmatZ> nice, I like flat big CRTs :) 01:33:38 <ccfreak2k> And it did 1600x1200 at 85Hz. It's a very nice monitor. 01:33:50 <ccfreak2k> I'm gonna take it apart probably tomorrow to see if I can diagnose the problem. 01:33:51 <Eddi|zuHause3> in my statistics, monitors die a lot faster than hard drives 01:33:58 <SmatZ> http://www.amazon.com/Samsung-SyncMaster-1100DF-Monitor-Black/dp/B0000B0SNW this one... but white 01:34:16 <SmatZ> I do 1600x1200@85, too :) 01:34:59 <ccfreak2k> That's my biggest requirement for monitors these days. They gotta do high resolutions at high refresh rates. 01:35:22 <ccfreak2k> I can get a Dell M990 for if I drive all the way down to east Sacramento. 01:35:24 <ccfreak2k> It's so far~ 01:35:29 <SmatZ> hehe 01:35:32 <SmatZ> mail it 01:35:59 <ccfreak2k> Not really worth shipping. 01:45:45 *** Zahl [~Zahl@e176248182.adsl.alicedsl.de] has quit [Quit: (~_~]"] 01:59:03 *** Brianetta [~brian@client-86-26-82-230.nrth.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 02:07:59 <Lachie> 1680x1050@60 ftw lol 02:08:05 <Lachie> just to add my 2c 30 minutes later 02:10:24 <Eddi|zuHause3> i second that ;) 02:13:46 *** Sir-Bob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:26:00 <DJNekkid> hi yall 02:28:00 <DJNekkid> just a slight Q ... M990 ... is that "just" a CRT monitor? 02:29:12 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Read error: Connection reset by peer] 02:29:28 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has joined #openttd 02:36:58 *** Frostregen [~sucks@dslb-084-058-138-076.pools.arcor-ip.net] has quit [Quit: und weg] 02:50:41 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:00:20 *** fjb [~frank@p5485FD60.dip.t-dialin.net] has quit [Remote host closed the connection] 03:05:29 *** svippery [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has joined #openttd 03:05:29 *** svippy [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has quit [Read error: Connection reset by peer] 03:27:34 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 03:29:08 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 03:34:02 *** Eoin [Eoin@92-233-146-86.cable.ubr08.dund.blueyonder.co.uk] has quit [] 03:53:50 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Quit: Leaving.] 04:42:25 *** Sir-Bob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 05:07:20 *** sunk [sunkan@sunkan.bsnet.se] has joined #openttd 05:07:21 *** sunkan [sunkan@sunkan.bsnet.se] has quit [Read error: Connection reset by peer] 05:07:22 *** sunk is now known as sunkan 05:24:25 *** Singaporekid [~notme@cm70.epsilon121.maxonline.com.sg] has joined #openttd 05:27:44 <Celestar> morning 05:31:54 <Celestar> has anyone had a detailed look at the paxdest thingy? 05:37:13 <Lachie> I would 05:37:32 <Lachie> but I've heard it's very unstable in newtwork games 05:37:38 <Lachie> *network 05:38:18 <Lachie> I played with the old one. 05:38:30 <Lachie> which would have ben what... 3 4 years ago? 05:38:37 <Lachie> *been 05:38:42 <Lachie> haet teh SSH lags 05:42:12 <Celestar> apparently it's slow as crap 05:43:32 <Lachie> anyway, gonna go go some charity work :D 05:43:34 <Lachie> bbl 05:43:36 <Lachie> *do 05:47:01 <Celestar> WTF? 05:49:12 <Celestar> http://www.fvfischer.de/arkprob.png 05:49:17 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Ping timeout: 480 seconds] 05:58:16 <peter1138> Wow, bloated... 05:58:28 <Celestar> peter1138: yeah, that's our source code :D 05:58:42 <Celestar> 31TB of readme :P 06:00:10 *** bleepy [bleepy@5ad51a44.bb.sky.com] has joined #openttd 06:01:06 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has joined #openttd 06:01:21 *** curson [~curzon@p1087-ipbf214funabasi.chiba.ocn.ne.jp] has joined #openttd 06:02:05 <Celestar> peter1138: did you have a look at the paxdest thingy by chance? 06:06:34 <peter1138> Possibly a long time ago. 06:06:46 <peter1138> IIRC it wasn't very good. 06:08:31 <Celestar> which part about it was "not good?" 06:09:02 <Celestar> I mean apart from the fact that it runs a loop of all cargo packets every single day ... 06:22:53 * Celestar tries enabling gcc's loop vectorization 06:25:10 <Celestar> hm ... it manages to optimize the 32bpp blitter 06:39:47 <peter1138> Oh? 06:40:25 <Celestar> well "note: vectorization may not be profitable" 06:40:38 <blathijs> Hmm, should be fun to try to compile openttd with LLVM. See what it gives :-) 06:40:47 <Celestar> LLVM? 06:41:04 <blathijs> Low Level Virtual Machine, essentially a compiler framework 06:41:16 <Celestar> I see 06:41:29 <Celestar> I could try to run the icc/pgcc over the code and see what it does 06:41:45 <blathijs> which can use gcc to compile C++ to the LLVM Internal Representation and then run optimizations and codegeneration over the generated IR 06:42:08 <blathijs> But it has a number of very good optimizations 06:44:49 <Celestar> I see 06:45:23 <hylje> basically JIT 06:46:13 * Celestar wonders when we will ever see a work paxdest :P 06:51:05 <TiberiusTeng> just try implement it or write some 'feature specifications' ? :P 06:51:58 <TiberiusTeng> IMO it's a huge topic which can't properly implemented with comprehensive planning ... 06:53:07 <Celestar> TiberiusTeng: I quite agree 06:53:18 <Celestar> TiberiusTeng: are you the one who wrote the opengl blitter? 06:53:25 <TiberiusTeng> yes 06:54:08 <Celestar> I'm just about to try it :D 06:54:20 <Celestar> or let's say: I'm considering it :P 06:55:38 <blathijs> is paxdest a misspelling of passenger destinations? 06:55:45 <Celestar> blathijs: yes (= 06:56:16 <Celestar> TiberiusTeng: does it work on linux anyway? I haven't looked at it yet 06:57:01 <TiberiusTeng> I think it does, as ccfreak2k wrote a SDL driver for it 06:57:18 <Celestar> well make doesn't like it 06:57:21 <Celestar> I'll check with it later 06:57:55 <TiberiusTeng> http://en.wikipedia.org/wiki/Pax#Common_meaning_these_days 06:58:12 <TiberiusTeng> oops :Q hope you can provide some bugreport ... 06:58:24 <Celestar> TiberiusTeng: I'm by far no make specialist 06:58:53 <Celestar> and all output it currently gives is "Error 2" :S 06:58:54 <TiberiusTeng> just for your information, it won't magically uses less CPU power :P 06:59:14 <TiberiusTeng> did you ./configure --with-sdlgl ? 06:59:17 <Celestar> yeah 06:59:49 *** einKarl [~einKarl@91-65-196-232-dynip.superkabel.de] has joined #openttd 06:59:53 <TiberiusTeng> mind copy/pasting the error message to http://paste.openttd.org ? 06:59:59 <Celestar> blathijs: "pax" is common usage for "passenger(s)" 07:00:16 <Celestar> TiberiusTeng: if I got an error message other than "[all] Error 2" it would be helpful. 07:00:29 <Celestar> but in this case 07:00:33 <TiberiusTeng> ouch ... 07:00:53 <blathijs> Celestar: Yeah, I just read it. Never heard it before :-) 07:02:44 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 07:02:59 <Celestar> TiberiusTeng: well. 07:03:04 <Celestar> TiberiusTeng: -d gives *some* output 07:03:56 <Celestar> TiberiusTeng: apparently I'm missing "GLee" 07:05:54 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 07:09:15 <Celestar> meh the extraction failed 07:09:59 <Celestar> /home/vici/openttd/trunk/src/blitter/opengl.cpp:44: error: âva_startâ was not declared in this scope 07:10:02 <Celestar> /home/vici/openttd/trunk/src/blitter/opengl.cpp:52: error: âva_endâ was not declared in this scope 07:10:25 <blathijs> Sounds like a missing include? 07:10:41 <Celestar> yeah 07:10:45 <Celestar> stdarg.h for that matter 07:10:49 <blathijs> ah, yes :-) 07:11:46 <TiberiusTeng> great. I wonder how it compiled on Linux before ;) 07:11:58 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 07:12:23 <Celestar> TiberiusTeng: the newer gccs are more ... aggressive when it comes to includes 07:12:45 <Celestar> dunno what changed, but something did from 4.2 to 4.3 07:12:48 <TiberiusTeng> what version are you using then? something like 4.3.0 ? 07:12:53 <TiberiusTeng> wow. bingo. :D 07:12:53 <Celestar> had that problem with other projects too 07:12:58 <Celestar> 4.3 07:13:37 <Celestar> glee spits out a nice number of warnings 07:14:25 <Celestar> OpenGL is most likely not initialized. Make sure you used an OpenGL-compatible video driver weehaa 07:14:26 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 07:15:41 <TiberiusTeng> run ./openttd -v sdlgl -b opengl 07:16:31 <Celestar> yeah that works... 07:16:33 <Celestar> kind of :D 07:17:30 <Celestar> apart from the fact that I get about 2 frames per second on the title screen 07:19:34 <Celestar> dbg: [GL] ATI_draw_buffers: NOT SUPPORTED (palette animation disabled) 07:19:37 <Celestar> dbg: [GL] EXT_framebuffer_object: NOT SUPPORTED (palette animation disabled) 07:19:41 <Celestar> and I have purple fonts (= 07:23:14 <Celestar> I gotta head out a little 07:26:39 *** Sir-Bob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208]] 07:34:54 <TiberiusTeng> Celestar, you'd better stick with original blitters since your card's too old for this :P 07:35:43 <blathijs> TiberiusTeng: Are you using such fancy OpenGL features, then? 07:36:13 <TiberiusTeng> blathijs, I used pixel shaders to do palette lookup ... 07:36:45 <blathijs> So you can still do palette animations? 07:36:55 <TiberiusTeng> and drawbuffer/FBO is used to do palette animation, yes 07:37:24 <blathijs> So we're using state-of-the-art graphics techniques to emulate a dirty old trick? :-p 07:37:35 <TiberiusTeng> render indexed color to FBO -> use FBO as a texture to render to screen 07:37:37 <TiberiusTeng> exactly. :P 07:39:11 <TiberiusTeng> some cards once supported 8bpp indexed color with palette, but none of state-of-the-art cards do ... 07:40:09 <TiberiusTeng> I don't want to do color-lookup on CPU, so I don't have a choice but use pixel shaders ... 07:42:22 <TiberiusTeng> but I encountered some performance issues and still haven't found a solution now :( 07:43:20 <TiberiusTeng> one of my cores seems always busy-looping to wait GPU finishes its work 07:44:41 <blathijs> That's pretty useless 07:44:47 *** Marduuhin [~mardo4@84.50.173.241] has quit [Ping timeout: 480 seconds] 07:45:52 *** Marduuhin [~mardo4@84.50.169.77] has joined #openttd 07:55:19 *** dlunch [~dlunch@61.108.29.49] has joined #openttd 08:06:49 *** sbn [~sbn@d54C1E1A7.access.telenet.be] has joined #openttd 08:13:07 *** Wolf01 [~wolf01@host107-16-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 08:13:24 <Wolf01> hello 08:13:41 *** sbn [~sbn@d54C1E1A7.access.telenet.be] has left #openttd [] 08:16:06 *** nigiri [~jiraiya_s@125.164.241.152] has joined #openttd 08:16:29 *** Nev [bleepy@5ad51a44.bb.sky.com] has joined #openttd 08:19:00 *** curson [~curzon@p1087-ipbf214funabasi.chiba.ocn.ne.jp] has quit [Read error: Connection reset by peer] 08:19:43 *** dlunch [~dlunch@61.108.29.49] has quit [Ping timeout: 480 seconds] 08:21:25 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 08:22:11 *** bleepy [bleepy@5ad51a44.bb.sky.com] has quit [Ping timeout: 480 seconds] 08:26:14 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Quit: leaving] 08:26:38 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 08:26:40 *** TinoM [~Tino@i59F54B50.versanet.de] has joined #openttd 08:33:10 *** rortom [~rortom@p57B7DD68.dip.t-dialin.net] has joined #openttd 08:33:32 <rortom> morning 08:34:01 <SpComb> almost noon 08:34:13 <rortom> 10am for me ;) 08:35:10 *** Sir-Bob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 08:37:04 *** Progman [~progman@p57A1DA95.dip.t-dialin.net] has joined #openttd 08:41:23 <Celestar> TiberiusTeng: too old? 08:41:40 <Celestar> TiberiusTeng: how old is "too old?"? 08:42:11 <Lachie> damnit 08:42:20 <TiberiusTeng> IMO about 2 years ... what's the model you're using ? 08:42:24 <Lachie> left ff on in the scenario editor for too long 08:42:36 <Lachie> it's like... massive forest. 08:42:38 <Celestar> TiberiusTeng: RV350 (FireGL T2) 08:42:48 * Lachie will have to remember in future that 3 hours is a little too long. 08:42:55 <Celestar> TiberiusTeng: equivalent to a Radeon 9700, just "better" :) 08:44:22 <Celestar> maybe I should switch drivers ... 08:45:08 <TiberiusTeng> hmm ... no. but it's still strange 08:45:25 <TiberiusTeng> although you won't get palette animation, you shouldn't get pink text ... 08:46:29 <TiberiusTeng> but don't hold your breath anyway :p 08:46:43 <Celestar> TiberiusTeng: I'm using X.org's open source OpenGL driver. I'll swtich to AMD's own crapdriver for a test 08:50:18 <Celestar> WTH is wrong with driverguys these days? ATI'S graphics driver is 50MB, yesterday I downloaded HP's printer driver (90MB total) 08:52:03 <Rubidium> ransomware? 08:53:22 <Rubidium> and ofcourse all the crapware that's delivered with the driver 08:53:36 <Celestar> in linux? I don't find that crapware :P 08:54:13 <Rubidium> then I've got no idea 08:54:26 *** Zahl [~Zahl@g228011056.adsl.alicedsl.de] has joined #openttd 08:54:29 <Rubidium> maybe horribly obfuscated drivers because they are "scared"? 08:54:49 <rortom> mh linux drivers are even worse 08:54:52 <rortom> like nvidia 08:55:12 <rortom> as they include binaries for different X versions and platforms 08:56:19 *** curson [~curzon@p1087-ipbf214funabasi.chiba.ocn.ne.jp] has joined #openttd 08:56:30 <Rubidium> but for a printer driver? 08:57:15 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 08:57:38 <Celestar> Rubidium: dunno maybe it includes some software I haven't found yet :P 08:58:13 <Celestar> then again, that printer driver supports basically every PCL or PS printer by HP, so lots of definition files 09:01:03 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 09:03:20 *** DJNekkid [~chatzilla@static128-249.adsl.no] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208]] 09:10:24 *** CelestarT42p [~Jadzia_Da@mnch-5d874fcd.pool.einsundeins.de] has joined #openttd 09:10:43 <CelestarT42p> heh: note to self: running the opengl blitter with software renderer is pointless :P 09:11:21 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 09:12:36 <CelestarT42p> ok TiberiusTeng I have some good news and some bad news 09:13:18 <CelestarT42p> which part would you like first :D 09:14:30 <TiberiusTeng> bad news is good news while debugging :D 09:15:19 <CelestarT42p> good news: it works as intended with ATI's own driver 09:15:43 <CelestarT42p> bad news: CPU usage in title screen is increased by a factor of 80 compared to the default blitter 09:16:26 *** Yorick [~Y0R1CK@s55924da0.adsl.wanadoo.nl] has joined #openttd 09:16:31 <Yorick> boo! 09:16:47 <TiberiusTeng> ouch ... 09:16:57 * CelestarT42p gets scared and accidently sticks a claymore into Yorick 09:17:08 <TiberiusTeng> so the opengl blitter sucks big time :D 09:17:20 <CelestarT42p> TiberiusTeng: dunno what part it is, just recompiling with profiling 09:17:49 <hylje> too much stuff in software 09:17:56 <hylje> batch rendering failure 09:18:31 <Yorick> hello rortom 09:19:11 *** nigiri [~jiraiya_s@125.164.241.152] has quit [Ping timeout: 480 seconds] 09:19:17 <TiberiusTeng> it would be a great help if it's possible to isolate which OpenGL calls takes most time 09:19:24 <Yorick> you were the openttdserver.de guy, right? 09:19:33 <CelestarT42p> TiberiusTeng: I can give it a try 09:19:38 <TiberiusTeng> which is almost impossible under Windows ... at least I didn't find a way. 09:19:52 <TiberiusTeng> I suspect it's all concentrated on texture copy stuff ... 09:20:25 <TiberiusTeng> the 80% cpu usage is most likely busy-looping waiting the card, or converting texture format ... 09:20:26 *** ProfFrink [~proffrink@5ad91581.bb.sky.com] has joined #openttd 09:20:50 <CelestarT42p> WTH 09:20:59 <CelestarT42p> most use is CallVehicleTicks() ?! 09:21:12 <Yorick> it redraws the vehicles...I think 09:21:13 <hylje> curious 09:21:52 <hylje> does it correlate with fps? 09:22:16 <TiberiusTeng> maybe it didn't take the driver into account ... 09:22:22 <CelestarT42p> I'm trying to callgrind it 09:23:10 <CelestarT42p> ... 09:23:22 *** nigiri [~jiraiya_s@125.164.242.231] has joined #openttd 09:23:26 <CelestarT42p> wee got a title screen 09:23:43 <hylje> i suspect it's a bit slow? 09:23:47 <CelestarT42p> in callgrind?! sure 09:24:32 *** Osai^zZz is now known as Osai 09:24:38 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 09:24:52 *** Nev is now known as bleepy 09:25:27 <CelestarT42p> fark. forgot the debugging symbols 09:25:57 *** Prof_Frink [~proffrink@5ad545d7.bb.sky.com] has quit [Ping timeout: 480 seconds] 09:25:57 *** ProfFrink is now known as Prof_Frink 09:27:07 * CelestarT42p updates from kde 4.0.98 to 4.0.99 09:28:48 *** curson [~curzon@p1087-ipbf214funabasi.chiba.ocn.ne.jp] has quit [Quit: If everything seems to be going well, you have obviously overlooked something.] 09:30:38 <CelestarT42p> TiberiusTeng: it's possibly to find on linux. callgrind tells you how much time you spend in every line of your source code 09:35:10 <CelestarT42p> TiberiusTeng: hm .. from a first quick glance, there's nothing that seems horribly out-of-line 09:36:47 <TiberiusTeng> hmm 09:37:01 <TiberiusTeng> perhaps it didn't take opengl library/driver into account ... 09:37:09 <TiberiusTeng> that's what I faced under Windows :( 09:37:38 <TiberiusTeng> it looks awfully pretty on profiling, only leaving nvoglnt.dll sucking up another core 09:39:00 <CelestarT42p> heh 09:39:12 <CelestarT42p> who's good with kcachegrind here? :P 09:40:11 <TiberiusTeng> the pretty NVPerfHUD is only for DirectX programs ... 09:40:46 <CelestarT42p> hm ... it's the openttd process that eats the CPU, not the X server 09:42:59 <CelestarT42p> TiberiusTeng: I'll check that a bit more later 09:43:14 *** Nev [bleepy@5ad923e9.bb.sky.com] has joined #openttd 09:44:08 <TiberiusTeng> thanks :) 09:49:31 *** bleepy [bleepy@5ad51a44.bb.sky.com] has quit [Ping timeout: 480 seconds] 09:54:22 *** Nev is now known as bleepy 09:55:46 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:56:04 *** Brianetta [~brian@client-86-26-82-230.nrth.adsl.virgin.net] has joined #openttd 10:00:05 *** Singaporekid [~notme@cm70.epsilon121.maxonline.com.sg] has quit [Quit: Leaving] 10:03:43 *** fmauNekAway is now known as fmauNeko 10:04:02 <fmauNeko> hello :) 10:10:31 <CIA-3> OpenTTD: rubidium * r13734 /trunk/src/newgrf_station.cpp: -Fix: NewGRF rail continuation would always mark a tunnel on the same axis as connected, even when the tunnel faces the wrong direction. 10:22:02 *** KillaloT [~killalot@0x5738cc8b.rdnqu1.dynamic.dsl.tele.dk] has joined #openttd 10:25:49 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 10:29:18 *** Doorslammer|BRSet [Doorslamme@PIPP-p-203-54-229-84.prem.tmns.net.au] has joined #openttd 10:32:41 *** nigiri [~jiraiya_s@125.164.242.231] has quit [Ping timeout: 480 seconds] 10:37:50 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 10:40:37 *** Kristjankoffer [5777a9d8@67.207.141.120] has joined #openttd 10:41:13 *** grumbel [~grumbel@i577BA07F.versanet.de] has joined #openttd 10:45:18 *** Kristjankoffer [5777a9d8@67.207.141.120] has left #openttd [] 10:54:54 <ccfreak2k> Celestar, the sdlgl driver does work in Linux. 10:55:00 <ccfreak2k> It also works in Windows, although not as well. 10:55:11 <ccfreak2k> But it definitely was a performance improvement on my Slackware box. 10:55:50 <ccfreak2k> Also, I already ran callgrind on a few different configurations. sdlgl was an improvement across the board. 10:55:52 <Brianetta> What I want to see: 10:55:53 <Brianetta> [SRC] Compiling cargopacket.cpp 10:55:53 <Brianetta> [SRC] Compiling cargotype.cpp 10:55:53 <Brianetta> [SRC] Compiling cargocult.cpp 11:02:54 <Lachie> god damnit 11:02:58 <Lachie> I broke firefox again 11:09:54 <Lachie> I appear to have completely broken my computer 11:10:36 *** skidd13 [~skidd13@p548A3CF9.dip.t-dialin.net] has joined #openttd 11:10:51 <Brianetta> I can't get yapp to compile 11:10:57 <Lachie> what?! 11:11:01 <Lachie> my home folder is gone :o 11:11:04 * Lachie restars 11:11:07 <Lachie> restarts even 11:12:21 *** tokai [~tokai@p54B80926.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 11:13:11 *** frosch123 [~frosch@frnk-590fd2de.pool.einsundeins.de] has joined #openttd 11:14:16 *** tokai [~tokai@p54B83337.dip0.t-ipconnect.de] has joined #openttd 11:14:17 *** mode/#openttd [+v tokai] by ChanServ 11:16:48 *** tom0004 [~0004tom@92.5.44.9] has joined #openttd 11:22:40 *** rortom [~rortom@p57B7DD68.dip.t-dialin.net] has quit [] 11:23:06 <Eddi|zuHause3> Brianetta: applied the patch to a working copy where you previously applied a yapp patch and reverted it? 11:23:25 <Eddi|zuHause3> that won't revert new files 11:23:40 <Eddi|zuHause3> so you have to manually delete them 11:23:42 <Brianetta> Eddi: Apparently so 11:23:55 <Brianetta> Rubidium posted as much 11:24:00 <Brianetta> and it's compiled (: 11:24:02 <Brianetta> thanks 11:24:51 *** bleepy [bleepy@5ad923e9.bb.sky.com] has quit [Ping timeout: 480 seconds] 11:25:24 <Eddi|zuHause3> you can easily find out new files by grepping the .diff for "Revision 0" 11:25:27 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 11:25:37 * Brianetta nods 11:26:36 <Eddi|zuHause3> except for yapp, wich is not an svn diff 11:27:13 <Eddi|zuHause3> there you have to search for /dev/null 11:27:18 *** skidd13 [~skidd13@p548A3CF9.dip.t-dialin.net] has left #openttd [] 11:27:44 <Brianetta> well, svn status | egrep (\.cpp|\.h) 11:28:06 <Brianetta> that'll show you all changed c++ files, and it's easy to spot the new ones 11:28:09 <Eddi|zuHause3> yes, but that might include new files from other patches ;) 11:28:18 <Rubidium> svn st src|grep '?'|xargs rm 11:28:28 <Brianetta> In my case, just one patch at a time 11:28:46 <Brianetta> Rubidium: Even better (: 11:28:59 <Eddi|zuHause3> ok, we agree that there are always multiple ways to do something [as long as there is any way at all] 11:30:27 <Eddi|zuHause3> hm... 11:30:28 <Eddi|zuHause3> C src/elrail.cpp 11:30:38 <Eddi|zuHause3> i think i should tell SVN that i resolved that ;) 11:33:39 *** CelestarT42p [~Jadzia_Da@mnch-5d874fcd.pool.einsundeins.de] has quit [Ping timeout: 480 seconds] 11:34:08 <Yorick> remove the .mine files 11:35:24 <Eddi|zuHause3> Yorick: what do you think that would do? 11:35:32 <Eddi|zuHause3> [besides there aren't any] 11:35:42 <Yorick> tell svn you resolved the conflict 11:35:56 <Eddi|zuHause3> i don't think so :p 11:36:21 <Eddi|zuHause3> you tell svn that you resolved src/elrail.cpp conflict by saying "svn resolved src/elrail.cpp" 11:36:33 <Eddi|zuHause3> why would you do anything else? 11:38:57 <Yorick> also possible :) 11:42:57 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 11:43:34 <KingJ> Whats the best way to "grow" a town? I've got the patch settings set on maximin, anything I need to do apart from a single well served station? 11:43:48 <Eddi|zuHause3> 5 well served stations 11:43:52 <DaleStan> Four more of same. 11:44:19 <KingJ> Okay, thanks 11:46:19 <Yexo> note that "well serviced" means at least one vehicle every 20 days, so 4 bus stops with a few busses should do fine 11:46:27 <Eddi|zuHause3> <Rubidium> svn st src|grep '?'|xargs rm <-- you might want to add an "awk '{ print }'" in case you want to preserve any 1-letter-name files :p 11:47:27 <KingJ> Not based on cargo rating then? 11:48:26 <Yexo> for town growth: no, not based on cargo rating 11:48:30 <DaleStan> Hard to have a bad rating with a vehicle every 20 days, but no, it's not. 11:48:32 <Eddi|zuHause3> no, just vehicle... 11:49:10 <Yexo> DaleStan: it's not that hard if the station gets a lot of cargo, the rating will drop because of waiting cargo 11:49:32 <KingJ> Yeah, couple of busses in the centre of the city 11:49:59 <KingJ> Is there anything on the wiki listing what makes up the cargo performance rating? I couldn't find anything 11:50:13 <Yexo> http://wiki.openttd.org/index.php/Game_Mechanics#Station_rating 11:50:24 <Yexo> station rating = cargo performance rating 11:50:35 <KingJ> Ah, thanks 11:57:23 *** Eddi|zuHause2 [~johekr@p54B75548.dip.t-dialin.net] has joined #openttd 11:58:03 *** Eddi|zuHause3 [~johekr@p54B75548.dip.t-dialin.net] has quit [Remote host closed the connection] 11:58:19 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 12:00:39 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 12:03:31 *** CelestarT42p [~Jadzia_Da@mnch-5d874fcd.pool.einsundeins.de] has joined #openttd 12:04:22 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: Leaving...] 12:05:25 *** Dred_furst [~Dred_furs@user-54418bdb.lns1-c7.dsl.pol.co.uk] has joined #openttd 12:17:37 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 12:23:41 <CIA-3> OpenTTD: rubidium * r13735 /branches/0.6/ (12 files in 4 dirs): (log message trimmed) 12:23:43 <CIA-3> OpenTTD: [0.6] -Backport from trunk: 12:23:43 <CIA-3> OpenTTD: - Fix: NewGRF rail continuation would always mark a tunnel on the same axis as connected, even when the tunnel faces the wrong direction (r13734) 12:23:45 <CIA-3> OpenTTD: - Fix: Assumption that non-north tiles of a house do not have the 1x1 building 12:23:45 <CIA-3> OpenTTD: bit set was flawed with some NewGRFs. This caused the amount of houses to 12:23:47 <CIA-3> OpenTTD: differ, which causes the town radii to differ, which causes desyncs when towns 12:23:47 <CIA-3> OpenTTD: are expanded (r13729) 12:25:37 *** KillaloT [~killalot@0x5738cc8b.rdnqu1.dynamic.dsl.tele.dk] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- State of the art IRC] 12:27:15 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:27:18 *** mode/#openttd [+v glx] by ChanServ 12:31:50 <Lachie> yew! 12:37:13 *** Sir-Bob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208]] 12:38:35 *** CelestarT42p [~Jadzia_Da@mnch-5d874fcd.pool.einsundeins.de] has quit [Quit: Lost terminal] 12:39:36 <Celestar> TiberiusTeng: ccfreak2k what hardware are you running the stuff on? 12:51:53 *** KillaloT [~killalot@0x5738cc8b.rdnqu1.dynamic.dsl.tele.dk] has joined #openttd 13:01:24 *** Klanticus [~Klanticus@201-43-142-122.dsl.telesp.net.br] has joined #openttd 13:06:44 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 13:12:03 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 13:31:32 *** tom0004 [~0004tom@92.5.44.9] has quit [Ping timeout: 480 seconds] 13:32:35 *** tom0004 [~0004tom@92.4.213.181] has joined #openttd 13:43:16 *** Wolf01 is now known as Wolf01|AWAY 13:52:49 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 13:52:59 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 13:56:10 *** fjb [~frank@p5485FD60.dip.t-dialin.net] has joined #openttd 13:56:10 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 13:56:14 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 13:56:15 <fjb> Hello 13:56:21 <Yorick> hello 13:59:08 <CIA-3> OpenTTD: rubidium * r13736 /branches/noai/src/ai/api/ai_controller.cpp: [NoAI] -Fix (r13656): regression failing because the opcode counter wasn't properly reset. 14:00:24 <fjb> Is the noai branch already playable? 14:00:37 <glx> it always was 14:00:48 <Yexo> it's very playable :) 14:00:58 <Yexo> the one big missing thing is still rail support 14:01:02 <fjb> Hm, is it also patchable with yapp? 14:01:10 <Rubidium> actually... it's getting more unplayable over time 14:01:26 <Rubidium> because the AIs are getting better and better 14:01:28 <Yexo> fjb: yes, but you may have to merge some small pieces by hand 14:01:45 <fjb> Merging isn't a problem, usually. 14:01:53 <fjb> Better ai sounds good. 14:01:54 <Yexo> <Rubidium> because the AIs are getting better and better <- if that is your definition of unplayable I'd say it's already unplayable with road vehicles only 14:03:05 <fjb> The new ai (raod vehicles only) in trunk doesn't like the new eGRTV grf. It dumps core as soon as the ai buys the first road vehicle. 14:03:50 <CIA-3> OpenTTD: glx * r13737 /branches/noai/ (132 files in 11 dirs): [NoAI] -Sync: with trunk r13683:13734. 14:04:05 <glx> fjb: where is the bug report about it? 14:04:22 <Yorick> fjb: the new ai is experimental 14:04:37 <glx> but it shouldn't crash openttd 14:04:38 <Yorick> all bug reports should go to truebrain 14:04:53 <glx> no the text has changed some time ago 14:04:57 <fjb> Don't have to say anything beside that it crashes yet. 14:05:07 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 14:05:41 <fjb> My os tells me something about a floating point error when it dumps core. Very starnge. 14:06:26 *** Brianetta [~brian@client-86-26-82-230.nrth.adsl.virgin.net] has quit [Remote host closed the connection] 14:06:36 <fjb> I will be away for about half an hour. I well see if I can find more about it then. 14:09:19 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Quit: leaving] 14:09:33 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 14:10:16 <Yexo> fjb: strange, admiralai doesn't like the eGRTV set either, although it works fine with the LV grf 14:12:56 <Yexo> fjb: are you sure it's a bug in the AI? If I built an "ATP MGA Artic. Hopper Truck" it behaves strange too 14:13:12 <Yexo> it keeps switches between two orders in an infinite loop 14:13:16 <Yexo> that is without any AI 14:13:41 <ccfreak2k> Celestar, I ran my tests on an AMD Athlon XP 2500+ box with an AGP 8x ATi Radeon X850 XT PE. 14:13:56 <ccfreak2k> Using the fglrx driver. 14:14:07 <Yexo> so I suspect a bug in either eGRTV or in openttd newgrf handling, but not in the AI 14:20:40 *** Progman [~progman@p57A1DA95.dip.t-dialin.net] has quit [Remote host closed the connection] 14:24:43 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has joined #openttd 14:41:06 *** Singaporekid [~notme@cm70.epsilon121.maxonline.com.sg] has joined #openttd 14:53:43 <Eddi|zuHause2> *note* when you try to build "multi-tile" depots, click the right depot to build the train in :p 14:57:02 *** Nioe [Eoin@92-233-146-86.cable.ubr08.dund.blueyonder.co.uk] has joined #openttd 14:59:13 <Yorick> the python does not like me :( 15:00:16 <Lachie> python doesn't like me either. 15:00:22 <Lachie> or perl or ruby for that matter 15:00:28 <Lachie> or C/++/# 15:00:44 <Lachie> infact, the only thing reminiscent of a coding language that does seem to get along with me is NFO 15:01:03 <Yorick> I'm trying to unpack the payload of a PACKET_SERVER_ERROR_QUIT packet... 15:01:18 <Yorick> documentation says function should always return array...and it doesn't 15:02:17 <Lachie> I am hilariously cold 15:02:29 <Lachie> perhaps another jumper is in order. 15:04:08 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 15:06:37 <Yorick> oh, I should blame documentation for returning the result of another function if certain arguments are given...which causes my array not to be multidimentional anymore 15:15:29 *** KritiK [~Maxim@93-80-103-30.broadband.corbina.ru] has joined #openttd 15:16:43 <Celestar> ccfreak2k: weird, the X850 shouldn't be too different from a 9700 15:17:14 <ccfreak2k> The Radeon 9700 has an R350 or something like that. 15:17:18 <ccfreak2k> This one is an R450. 15:17:55 <ccfreak2k> Unless your 9700 is an XT, they're worlds different. 15:20:01 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 15:20:19 <fjb> Yexo: The crash doesn't happen with the old ai. 15:20:52 <fjb> And the orders of road vehicles behave a bit strange sometimes, espacially depot orders. 15:20:58 <Yexo> If I built an "ATP MGA Artic. Hopper Truck" it behaves strange too 15:20:58 <Yexo> <Yexo> it keeps switches between two orders in an infinite loop 15:20:58 <Yexo> <Yexo> that is without any AI <- can you confirm this? 15:21:09 <Lachie> gotta love 48% wireless strength. 15:21:34 <fjb> Yexo: I have to try it. 15:21:36 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 15:22:03 <Nioe> oooh its a ben 15:22:28 <ln> the small one 15:22:29 *** Nioe is now known as Eoin 15:22:32 <fjb> We are playing with bleeding edge stuff here. But it is fun. 15:23:49 <fjb> Eddi|zuHause2: Good point. Building in the wron depot already happened to me. 15:32:31 *** nkx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 15:32:42 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 15:36:41 *** nkx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 15:37:00 *** nkx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 15:39:30 <Yexo> <fjb> Yexo: I have to try it. <- did you test it? 15:39:46 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 15:40:03 <fjb> Yexo: Not yet. I'm patching noai with YAPP at the moment. 15:40:10 <Yexo> ok :) 15:52:10 <fjb> I hope it will compile now. 15:53:28 <fjb> What will the people who get outperformed by the old ai do when the noai branch gets merged to trunk? 15:53:53 <Yorick> disable it 15:54:06 <fjb> Hm, ggod point. 15:54:12 <fjb> good 15:54:51 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Read error: Connection reset by peer] 15:55:01 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 15:55:20 *** shodan [user@ppp101-219.static.internode.on.net] has quit [] 15:55:35 <planetmaker> hello 15:56:34 <Yorick> hello 15:57:21 <Gekz> lol 15:57:26 <Gekz> old ai sucks 15:57:30 <Gekz> it doesnt outperform me 15:57:37 <Gekz> it just destroys the landscape 16:01:08 <fjb> Gekz: There are sometimes complaints at the forum about the old ai outperforming a player. 16:02:15 <fjb> Ok, the old ai outperformed me in my first game. I took a look into the manual then to find out what all the buttons in the game are for... 16:02:46 <SmatZ> yeah there are often angry players complaining that old AI is too hard 16:04:56 <SmatZ> maybe you should post there a post that AI is too weak 16:05:01 <SmatZ> people will admire you 16:05:09 <fjb> A look into the manual should help them. It never outperformed me after I knew what to do inthe game. The first game was merely clicking around out of curiousity. 16:05:23 <fjb> :-) 16:05:43 <SmatZ> when I first played TTO, I thought "competitors" are my friends helping my company 16:06:15 <fjb> Sometimes they do... At least you cal use their roads. 16:06:53 <fjb> But I hate it when human players are putting an one way sign at any road tile. 16:10:33 <Eddi|zuHause2> <fjb> What will the people who get outperformed by the old ai do when the noai branch gets merged to trunk? <- there are difficulty settings, an AI should respect those 16:11:28 <fjb> My YAPP patched noai doesn't compile... make stops with nothing to do for "all" after compiling town_gui.cpp 16:11:34 <Yexo> there are difficulty settings, an AI should respect those <- that is worked on right now, but there will be settings per AI, not global settings 16:11:54 <Yorick> fjb: try removing your .d and .o files 16:12:10 <Yexo> fjb: do a make clean of even make mrproper && ./configure 16:12:47 <fjb> That was the first run of configure and make after a svn checkout. 16:13:17 <Yexo> hmm, strange 16:13:52 <Yexo> no idea one 16:13:57 <Yexo> *then 16:14:11 <Eddi|zuHause2> fjb: try without patch first :p 16:14:11 <Yorick> I think your source.list is corrupted 16:14:14 <fjb> Maybe the patch didn't like the different source.list. 16:14:15 <frosch123> fjb: maybe source.list conflicted 16:16:03 <CIA-3> OpenTTD: glx * r13738 /branches/noai/src/ (ai/ai_squirrel.cpp fileio.cpp): [NoAI] -Fix (r13737): assert when a tar file doesn't contain a dir 16:16:16 *** michi_cc [e4929ab105@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 16:16:40 <fjb> source.list is ok. 16:17:18 *** KritiK [~Maxim@93-80-103-30.broadband.corbina.ru] has quit [Quit: Leaving] 16:17:35 <fjb> There were two rejected files. But they compiled ok after i resolved the conflicts manually. 16:17:49 *** tom0004 [~0004tom@92.4.213.181] has quit [] 16:18:53 <Yorick> are you sure there was nothing with source list after town_gui.cpp? 16:20:47 <fjb> frosch123: What is make trying to say me: Die Datei »/home/frank/devel/OpenTTD-r13737noaiyapp/src/train_cmd.cpp« wird "gestutzt" (der AbhÀngigkeitsgraph). 16:21:53 <glx> file created in the future? 16:21:58 <fjb> Oh, ok I found it. 16:22:11 <fjb> Yes, user error.... :-) 16:22:21 *** michi_cc [d8fbac54b9@dude.icosahedron.de] has joined #openttd 16:22:24 *** mode/#openttd [+v michi_cc] by ChanServ 16:22:33 <frosch123> very nice translation, you can translate it back to english word by word, and then it makes sense :p 16:23:12 <glx> it usually happen to me when I extract a tar file 16:24:09 <fjb> Never delete the wrong file... 16:26:45 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Quit: Food :9] 16:26:48 *** Wolf01|AWAY is now known as Wolf01 16:49:18 *** fmauNeko is now known as fmauNekAway 16:52:38 *** Doorslammer|BRSet [Doorslamme@PIPP-p-203-54-229-84.prem.tmns.net.au] has quit [] 16:56:48 <Sacro> yep 17:14:34 <fjb> It compiled. .-) 17:15:50 <fjb> What do i have to do now? Download some ais from the forum and put the tar archives ito the ai folder? 17:20:32 <Yexo> yep 17:20:43 <Yexo> I suggest to start with convoy / admiralai / wrightai 17:22:08 <fjb> Ok, I already fond that three. 17:22:08 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 17:22:53 <Yexo> You can start an ai with the console command start_ai ai_name, if not they will be started randomly (depend on your difficulty settings of course) 17:23:48 <fjb> Randomly sounds interesting. 17:24:05 <Yorick> or just start_ai 17:28:04 <Yorick> I wonder how openttd does the leave thing... 17:28:25 <Yexo> what leave thing? 17:28:38 <Yorick> sending the leaving packet -> quitting the game 17:28:54 <Yorick> quitting the game instantly results in a connection lost 17:29:29 <Yorick> quitting the game after you see your own quit message gives you a recv failed with 10024 17:29:53 <fjb> Do the noai ias only work with the original vehicles? 17:30:00 <Yorick> depends 17:30:04 <Yorick> some of them do 17:30:10 <Yorick> some of them use EngineLists 17:30:45 *** Tiberius_ [~Tiberius@sbt.idv.tw] has joined #openttd 17:31:09 <Yexo> most of them work with ok with new vehicles 17:31:25 <Yexo> there are a few that don't refit a vehicle when needed 17:32:11 <Yexo> although eGRTV does behave strange, but it does that also when I built a vehicle manually 17:32:16 <fjb> Hm, they don't build anything. 17:32:37 <Yexo> watch the ai debut panel (under the question mark) 17:32:53 *** Singaporekid [~notme@cm70.epsilon121.maxonline.com.sg] has quit [Quit: Leaving] 17:33:32 <fjb> Oh, one build something. 17:34:20 <Yexo> it depends on the difficulty setting opponent_building_speed or so how fast they build 17:34:52 <hylje> openttd r13734 on Ubuntu, built from checkout, viewport doesn't expand properly when maximise button is pressed 17:35:05 <hylje> (stretching the window works fine) 17:35:28 <SmatZ> hylje: I miss the Maximise window in Gentoo/KDE :-P 17:35:52 <SmatZ> *Maximise button 17:35:56 <SmatZ> for OTTD 17:36:09 <SmatZ> nah now it is back 17:36:25 <SmatZ> strange 17:37:03 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Ping timeout: 480 seconds] 17:39:15 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 17:41:49 <hylje> i can haul tourists in tanker wagons 17:42:31 <Yexo> the tourists won't like that :p 17:43:11 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has joined #openttd 17:43:18 <fjb> Tourists like almost anything they have to pay for. 17:43:36 <frosch123> like diving 17:53:45 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 17:55:28 <fjb> terminate called after throwing an instance of 'OTTDThreadExitSignal' 17:56:13 <Yexo> fjb: You've hit one of the threading bugs in NoAI 17:56:29 <Yexo> what did you do to get that message? 17:56:49 *** Progman [~progman@p57A1DA95.dip.t-dialin.net] has joined #openttd 17:57:40 *** tom0004 [~0004tom@92.4.213.181] has joined #openttd 17:57:50 <fjb> Just start some ais and then pressed the fast forward button. After some time that happens. 17:58:22 <Yexo> that's new 17:58:53 <Yexo> it's known that NoAI can crash upon exiting an AI (so closing a game, game exit etc.) 18:00:03 <fjb> Maybe that was the cause. Most ais didn't build anything and reveived financial warnings. Maybe one got closed. 18:00:03 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 18:00:14 <Yexo> ah, that could be the case 18:00:30 <Yexo> what AIs did you use? 18:00:55 *** nicfer [~Administr@168.226.104.252] has joined #openttd 18:01:59 <fjb> The ais you told me to try, wright, admiral and convoy. 18:02:41 <Yexo> I find it strange those get in financial trouble, but it could happen of course 18:03:24 <Yorick> have you set the loan amount? 18:04:30 <fjb> Hm, don't think so. Where is that set? Game difficulty? 18:04:44 <Yexo> yep, difficulty 18:06:12 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Ping timeout: 480 seconds] 18:07:45 <fjb> 100000£ 18:09:47 <Yexo> that's not enough for wrigthai 18:09:58 <Yexo> not sure about convoy, but admiralai should be ok 18:10:00 <fjb> How much does it need? 18:10:14 <Yexo> more than 100.000, 150.000 should be enough ;) 18:10:17 <fjb> Admiral was the only one building something. 18:10:19 <Yexo> but the more the better 18:12:10 <nicfer> what would be better, industries like cities or cities like industries? 18:13:06 <Yexo> I don't think either option is any good, but why do you ask? 18:13:44 *** tom0004 [~0004tom@92.4.213.181] has quit [] 18:14:02 *** Yorick_ [~Y0R1CK@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:14:04 <Yexo> fjb: oh, and wrightai doesn't terraform, so if you're playing on a mountanious map it might quit because it couldn't find a place for it's first airport 18:14:25 *** Yorick is now known as Guest285 18:14:25 *** Yorick_ is now known as Yorick 18:15:17 *** tom0004 [~0004tom@92.4.213.181] has joined #openttd 18:15:19 <fjb> Oh, I'm playing in hills, but with very smoot slopes. 18:17:15 <fjb> next try with 200000£ initian loan. 18:18:01 <nicfer> I think that making industries like houses will allow them to be more flexible 18:18:18 <Yexo> in what way will they be more flexible? 18:19:16 *** Guest285 [~Y0R1CK@s55924da0.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 18:19:21 <nicfer> for example, you can destroy a single tile without destroying the whole industry 18:20:22 <Yorick> houses get destroyed if you destroy one tile of them... 18:20:24 <Yexo> you can't destroy industries at all right now, and that's fine by me 18:21:18 <Yexo> and that's like saying you want to destroy the runways of an airport but keep the airport intact: useless 18:21:57 <hylje> nicfer: you mean industries like cities 18:22:50 <hylje> if industry likes one enough, one can get away with moving (demolishing) its modules (houses) out of way 18:23:51 <nicfer> the industry will only reduce it's production 18:24:51 <nicfer> also, industries aren't built in the middle of nothing 18:25:01 *** Klanticus [~Klanticus@201-43-142-122.dsl.telesp.net.br] has quit [Quit: Konversation terminated!] 18:25:13 <nicfer> they're near cities 18:25:39 <hylje> placement is one thing 18:25:45 <hylje> city-like behaviour another 18:29:03 <Eddi|zuHause2> placement can be done with newgrf... PBI has requirements like "must be within 10 tiles of town with at least 100 population" 18:29:43 <Eddi|zuHause2> meaning secondary industries are pretty much never in the middle of nowhere 18:29:50 <Yorick> but it is wrong 18:30:04 <Vikthor> gah, I made bug in bug-report :( 18:30:14 <Yorick> it would better be townpop/10 tiles of town with at least 100 population 18:30:20 <Eddi|zuHause2> i got into that kind of trouble when i wanted to found a food processing plant near my cargo station 18:30:36 <Eddi|zuHause2> it was too far from the town itself 18:30:46 <frosch123> and if that is not enough, ECS has requirements like "must be within 10 tiles of town with at least 100 population, and within 3 tiles of water and not near any industry of the same type" 18:31:07 *** Marduuhin [~mardo4@84.50.169.77] has quit [Ping timeout: 480 seconds] 18:31:07 *** nkx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 18:31:21 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 18:31:33 *** Marduuhin [~mardo4@84-50-169-77-dsl.rgu.estpak.ee] has joined #openttd 18:31:35 <Yorick> some require sloped land, within 3 tiles of desert 18:31:56 <Yorick> nowhere near a town with at least 0 population 18:32:55 <fjb> Wrightai gives up after building the first route failed.. :-( 18:33:17 <fjb> And when it goes bankrupt the game crashes. 18:33:27 <Yorick> fjb: it gives up... 18:33:35 <Eddi|zuHause2> <Yorick> it would better be townpop/10 tiles of town with at least 100 population <- i think what it really does is "count population within a 10 tile radius" 18:33:50 <Yexo> fjb: then either use a flatter map or don't use wrightai 18:34:03 *** curson [~curzon@p1087-ipbf214funabasi.chiba.ocn.ne.jp] has joined #openttd 18:34:04 <Eddi|zuHause2> because i can build it quite far from the center of my 26k town, just around the cargo station there are no houses 18:34:06 <Yexo> anpai is another plane ai that does approx as good as wrightai 18:34:11 <fjb> How can I exclude wrightai? 18:34:23 <Yexo> remove the dir from bin/ai 18:34:38 <fjb> Ok, thought there would be a smarter way. 18:34:43 <Yexo> or rename ai/wrightai/info.nut 18:35:00 <Eddi|zuHause2> or start 8 other AIs ;) 18:35:11 <Yexo> Eddi|zuHause2: 7 is enough, as you are a company yourself :) 18:35:11 <fjb> Convoy also never builds anything. 18:35:29 <Yexo> fjb: what does the ai debug panel say? (found under the question mark ingame) 18:35:30 <Yorick> fjb: what kind of towns do you have 18:35:41 <Eddi|zuHause2> i think if this weather goes on i am "within 3 tiles of water" soon :p 18:35:59 <Yorick> same here 18:36:04 <fjb> Debug information is gone with the crash. have to start a new game to tell you. 18:36:28 <fjb> How do you mean what kind of towns? 18:36:28 *** fmauNekAway is now known as fmauNeko 18:36:59 <Yexo> fjb: what operating system do you use? 18:37:00 <Yorick> near to eachother, big? 18:37:06 *** Yorick [~Y0R1CK@s55924da0.adsl.wanadoo.nl] has quit [Quit: BRB] 18:37:30 <fjb> Normal town density. 18:37:41 <Yexo> should be fine 18:39:17 <fjb> OS is FreeBSD. Compiler is gcc 3.4.6 18:45:21 <nicfer> one question, can road NoAIs build one-way signs? 18:48:20 <Yexo> they can't 18:48:31 <Yexo> and they can't handle one-way signs build by the user either 18:48:41 <Yexo> so don't build them or expect the AIs to fail 18:49:10 <planetmaker> Yexo: you give me a brilliant idea :P 18:49:22 <fjb> Wrightai says: Couldn't build the aircraft. I'm using av8. 18:49:40 <Yexo> planetmaker: If you do, I'm going to patch the server to disallow one-way sign building :p 18:50:03 <planetmaker> cheatahh ! ;) 18:50:16 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 18:50:24 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 18:51:08 <planetmaker> Yexo: how does it cope with rivers? 18:51:21 <Yexo> no idea, you'll have to try that 18:51:31 <Yexo> but it should be a problem, as it can cope with canals and see 18:52:04 <Yexo> *not be a problem :) 18:52:11 <planetmaker> :) 18:52:50 <planetmaker> I wondered. Because I tried today in the SE to have town with a river inside: place river, then place town. 18:52:50 <tom0004> one question, when did, Steel mills accept passengers ? 18:52:58 *** Yorick [~Y0R1CK@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:53:04 <planetmaker> For the town the river is an obstacle which cannot even be bridged :) 18:53:14 <planetmaker> tom0004: since ever. TTO 18:53:26 <Yexo> well, I'd consider that as a bug in trunk (or unimplemented feature) 18:53:43 <planetmaker> I guess unimplemented. Rivers are too new :P 18:53:45 <Yexo> planetmaker: I would guess a town doesn't bridge canals either 18:53:58 <planetmaker> probably. Didn't try that 18:54:13 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: a1270] 18:54:59 <planetmaker> hm... just assuming the SE generated rivers - should they be generated before or after towns? 18:55:14 <Yexo> before, or towns might get flooded 18:55:28 <Yorick> I think towns should be able to bridge them 18:55:31 <planetmaker> come to think of it: no towns next to rivers, if after... 18:55:40 <planetmaker> rivers don't flood... so far 18:55:58 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 18:56:05 <planetmaker> and it's easy to ask whether a tile is a house or not. 18:56:17 <Yexo> planetmaker: flooded as in, what do you do when you generate a river through a town? 18:56:37 <planetmaker> Yexo: so far: I just don't do that as houses are a nono-area 18:57:05 <Yexo> in that case you might get some strange rivers around towns 18:57:17 <Yexo> so I still think it's better to do rivers before towns 18:57:26 <planetmaker> yeah :) and yeah 18:58:21 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 18:58:38 <tom0004> oh well, i'll leave it then 18:59:29 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has joined #openttd 19:00:24 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 19:00:53 *** fmauNeko is now known as fmauNekAway 19:00:56 *** fmauNekAway is now known as fmauNeko 19:01:27 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [] 19:04:30 *** KingJ [~kj@host81-149-184-29.in-addr.btopenworld.com] has quit [Ping timeout: 480 seconds] 19:06:23 *** Tyler_Bishop [~chatzilla@NW-ESR1-74-215-112-81.fuse.net] has joined #openttd 19:06:37 *** KingJ [~kj@host81-149-184-29.in-addr.btopenworld.com] has joined #openttd 19:06:40 <Tyler_Bishop> hey is any one here using the latest dev? 19:07:02 <fjb> We are all using the devs. :-) 19:07:03 <Yorick> latest dev? 19:07:20 <Tyler_Bishop> hehe, is there a problem with the company list in multiplayer 19:07:24 <SmatZ> I think frosch123 is the latest dev 19:07:35 <Yorick> hehe 19:07:37 <Tyler_Bishop> it selects them all when trying to select 19:07:53 <Yorick> Rubidium: ^^ 19:07:58 <Tyler_Bishop> r137433 19:08:03 <Tyler_Bishop> err 19:08:15 <Tyler_Bishop> r13734 19:08:17 <SmatZ> how? 19:08:31 <Tyler_Bishop> create a multiplayer game 19:08:36 <Tyler_Bishop> open ttd again 19:08:37 <SmatZ> hmm yeah I see 19:08:42 <Tyler_Bishop> connect make a new company 19:08:53 <Tyler_Bishop> u cant select the companys :( 19:09:01 <Tyler_Bishop> i like the new multiplayer window in this latest one 19:09:28 <Tyler_Bishop> bugs 19:10:06 <Tyler_Bishop> i like all the features of the later releases, wish there was a stable dev build lol 19:11:50 <Tyler_Bishop> SmatZ: do you see what im talking about 19:11:54 *** KillaloT [~killalot@0x5738cc8b.rdnqu1.dynamic.dsl.tele.dk] has quit [Read error: Connection reset by peer] 19:12:06 <SmatZ> Tyler_Bishop: yeah 19:12:12 <SmatZ> and all companies have the same name 19:12:17 <Tyler_Bishop> yeA 19:12:35 <Tyler_Bishop> any ideas on a quick fix? 19:12:51 <SmatZ> no 19:12:57 <Yorick> join serverip#company:serverport 19:12:59 <Yorick> from console 19:13:10 <Tyler_Bishop> :) 19:14:10 <planetmaker> sounds like being introduced with making the players a pool a few revs ago... 19:14:42 *** KingJ [~kj@host81-149-184-29.in-addr.btopenworld.com] has quit [Ping timeout: 480 seconds] 19:14:50 <Tyler_Bishop> hehe 19:15:01 <Tyler_Bishop> is it a known bug 19:16:53 <Yorick> nope 19:16:58 *** KingJ [~kj@host81-149-184-29.in-addr.btopenworld.com] has joined #openttd 19:17:24 <Yorick> planetmaker: and thát sounds like more-companies being included in trunk 19:17:35 <glx> Yorick: no 19:17:42 <Yorick> :( 19:17:47 <Vikthor> Tyler_Bishop: It depends, what you take as known, I reported that about a hour ago http://bugs.openttd.org/task/2149 19:18:01 <Tyler_Bishop> :) 19:18:13 <planetmaker> Yorick: not sure... reason was some bug for cleaning old companies... - but maybe 19:18:14 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 19:18:18 <SmatZ> planetmaker: indeed, introduced in r13731 19:18:28 <planetmaker> :) 19:18:39 <Tyler_Bishop> is there any where i can get a copy of r13730 19:18:43 <glx> Vikthor: status changed ;) 19:18:52 <planetmaker> svn co svn://svn.openttd.org/trunk 19:19:01 <planetmaker> svn co svn://svn.openttd.org/trunk -r 13730 19:19:09 <Yorick> ./configure && make 19:19:16 <Tyler_Bishop> if only i was on a linux machine :P 19:19:20 <Yorick> no 19:19:21 <SmatZ> or get older nightly :-P 19:19:24 <Yorick> I'm doing that on windows 19:19:25 <planetmaker> works on my Mac :P 19:19:34 <SmatZ> hehe 19:19:51 <Ammler> Tyler_Bishop: BOTTD 19:20:11 <planetmaker> ^ 19:20:40 <Tyler_Bishop> got it, turtoise :D 19:20:50 <Ammler> Tyler_Bishop: BOTTD is better 19:21:02 <Tyler_Bishop> hehe, i know how to use this haha 19:21:12 <glx> BOTTD comes with a full working dev env 19:21:27 <Tyler_Bishop> whats that mean to me :p 19:21:31 <Ammler> you have then a little gree unix with it (mingw) 19:21:41 <glx> the only problem is BOTTD itself doesn't work on vista 19:21:47 <Tyler_Bishop> damn, now how to i compile this for windows 19:21:56 <Ammler> glx: bottd or mingw? 19:22:04 <glx> botts 19:22:08 <glx> mingw works 19:22:49 <Ammler> bottd is os, did nobody fix that yet? 19:23:07 <Tyler_Bishop> i need visual studio installed to compile this correct? 19:23:16 <glx> Tyler_Bishop: no 19:23:23 <Tyler_Bishop> :/ 19:23:30 <Tyler_Bishop> o 19:23:32 <Tyler_Bishop> mingw 19:23:47 <glx> but visual studio works too 19:24:16 <glx> I use mingw, 2005 express and 2008 express 19:24:31 <Tyler_Bishop> how about mingw 5.1.4 19:24:45 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 19:24:55 <glx> you need mingw and msys 19:24:56 <Yorick> glx: bottd does 19:25:11 <glx> bottd installs mingw and msys 19:26:02 <Tyler_Bishop> ive never compiled a program before 19:26:03 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 19:26:07 <Tyler_Bishop> well, on windows 19:26:08 <Zuu> Tyler_Bishop: Why not just use last working nightly or is there something special that have hapened between that and now? 19:26:16 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 19:26:22 <Tyler_Bishop> zuu, multiplayer is hammed 19:26:39 <Zuu> Yea, that's why I sad last working and not just last. 19:26:53 <Tyler_Bishop> is there a pre-compiled last working available? 19:27:05 <Zuu> They stay on the server quite long. 19:27:24 <Tyler_Bishop> eh? 19:27:30 <Tyler_Bishop> link please sir 19:28:12 <Yorick> nightly.openttd.org 19:28:17 <Zuu> http://nightly.openttd.org/win32/ 19:28:27 <Tyler_Bishop> oh nice :D 19:28:52 <Zuu> Way back from second may it seams. 19:29:12 <Tyler_Bishop> april to lol 19:29:22 <Tyler_Bishop> gona try r13718 19:29:29 <Ammler> don't you want the detailed server infos? 19:29:54 <Eoin> 13734 works for me 19:30:10 <Tyler_Bishop> multiplayer company list works? 19:30:15 <Eoin> errr 19:30:17 <Eoin> lemme see 19:30:25 <Tyler_Bishop> make 2 companys 19:30:46 *** Tiberius_ is now known as TiberiusTeng 19:30:49 *** Klanticus [~Klanticus@201-43-142-122.dsl.telesp.net.br] has joined #openttd 19:31:28 <Zuu> Dihedral Auto Nightly server uses 13734 it seams, but maybe you are going to host yourself? 19:31:31 <Tyler_Bishop> 13718 looks good to far 19:31:38 *** DJNekkid [~chatzilla@89.8.142.163] has joined #openttd 19:31:47 <Tyler_Bishop> yeah, i host my own game with friends 19:31:55 <DJNekkid> Forked: :) 19:32:11 <Tyler_Bishop> yeah 13718 looks good :) 19:32:20 <Eoin> BOTTD fails for me 19:32:23 <Eoin> svn: Failed to add file 'trunk\svnup.sh': object of the same name already exists 19:32:59 <Yorick> remove that file 19:33:03 <Yorick> ;) 19:33:11 <Eoin> But i dont know where it is xD 19:33:17 <glx> you used it on a non svn dir? 19:33:27 <Eoin> i just done it to desktop/ottd 19:33:38 <Tyler_Bishop> damit creating a new vehicle in this version is broke :( 19:35:23 <Yorick> what? 19:35:37 <Tyler_Bishop> in 13718 creating a veh crashes it 19:35:59 <Yorick> :o 19:36:21 <planetmaker> o_O 19:37:34 <Yorick> just try that join console command 19:37:53 <Tyler_Bishop> yea that wrks 19:37:59 <Tyler_Bishop> ysy 19:38:04 <Tyler_Bishop> 13706 is a winner 19:40:25 <Forked> DJNekkid: heya... and I'm off again :) 19:52:51 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 19:53:06 <Tyler_Bishop> this game is addicting 19:54:21 <fjb> noai crashes everytime an ai becomes bankrupt. 19:54:43 <SmatZ> oh noes another crash :-/ 19:55:05 <Yexo> fjb: known bug 19:55:20 <fjb> Is there a workaround? 19:55:34 <Yexo> only use AIs that don't go bankrupt :) 19:56:01 *** Dred_furst [~Dred_furs@user-54418bdb.lns1-c7.dsl.pol.co.uk] has quit [Read error: Connection reset by peer] 19:56:35 <fjb> I try... 20:02:44 *** frosch123 [~frosch@frnk-590fd2de.pool.einsundeins.de] has quit [Remote host closed the connection] 20:02:48 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 20:05:52 *** DJNekkid [~chatzilla@89.8.142.163] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208]] 20:05:52 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 20:05:57 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 20:08:40 <Forked> mmm vacation .. have a great one, good people 20:09:07 <SmatZ> you too, Forked 20:14:17 *** Forked [~kjetil@savner.vdsl2.no] has quit [Quit: The system is going down for halt in 3 minutes!] 20:15:32 *** Eoin [Eoin@92-233-146-86.cable.ubr08.dund.blueyonder.co.uk] has left #openttd [] 20:23:48 *** fmauNeko is now known as fmauNekAway 20:24:12 <CIA-3> OpenTTD: rubidium * r13739 /trunk/src/network/network_server.cpp: -Fix (r13731): some variables would be erroneously zeroed, causing autoclean and company passwords not to work. 20:24:50 <CIA-3> OpenTTD: rubidium * r13740 /trunk/src/network/network_client.cpp: -Fix (r13731): one could only join the first company. 20:26:12 *** fmauNekAway is now known as fmauNeko 20:29:16 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 20:30:48 *** nicfer [~Administr@168.226.104.252] has quit [Read error: Connection reset by peer] 20:35:43 *** nkx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 20:35:43 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 20:37:07 <Mark> hello 20:37:42 <Mark> i got a little problem; in the scenario editor i want to "fund many industries" but the "build" option is grayed out 20:37:48 <Mark> anyone knows what to do with that? 20:37:54 <Mark> or is it just not possible for some reason? 20:47:36 *** Yorick [~Y0R1CK@s55924da0.adsl.wanadoo.nl] has quit [Quit: PoefPoef en nog eens Poef!] 20:48:32 <Eddi|zuHause2> do you have a town? 20:49:01 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 20:49:31 <Mark> yes i do 20:50:11 <Eddi|zuHause2> then i don't know... 20:50:41 <Mark> i'll try with today's nightly 20:51:46 <SmatZ> Mark: do you have set "Patches - Economy - Industries" to None ? 20:52:15 <SmatZ> mmm it is not in Patches... 20:52:31 <Mark> it's in difficulty 20:52:34 <Mark> and yes, it's set to none 20:52:38 <SmatZ> ha 20:52:39 <SmatZ> :) 20:52:43 <Mark> but i thought that wouldn't be a problem ;) 20:52:46 <Mark> i'll try again 20:53:44 <Mark> yep, that's it 20:53:47 <Mark> thanks SmatZ 20:54:34 <SmatZ> you are welcome :) 20:55:08 *** bleepy [bleepy@5ad45699.bb.sky.com] has joined #openttd 21:05:39 *** tom0004 [~0004tom@92.4.213.181] has quit [] 21:07:04 *** tom0004 [~0004tom@92.4.213.181] has joined #openttd 21:07:20 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 21:07:42 *** nkx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 21:09:21 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 21:11:15 *** tom0004 is now known as yawn 21:11:36 *** bleepy [bleepy@5ad45699.bb.sky.com] has quit [Quit: Annoying things to do at a discount store #111: While handling guns in the hunting department, suddenly ask the clerk if he knows where the anti-depressan] 21:17:10 *** HeadBeng0r [~kvirc@p5B3244F7.dip.t-dialin.net] has joined #openttd 21:17:52 <HeadBeng0r> !password 21:17:52 *** HeadBeng0r was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] 21:17:52 *** HeadBeng0r [~kvirc@p5B3244F7.dip.t-dialin.net] has joined #openttd 21:18:10 *** HeadBeng0r [~kvirc@p5B3244F7.dip.t-dialin.net] has quit [] 21:19:18 *** bleepy [bleepy@5ad45699.bb.sky.com] has joined #openttd 21:22:43 *** Tyler_Bishop [~chatzilla@NW-ESR1-74-215-112-81.fuse.net] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208]] 21:24:02 *** bleepy [bleepy@5ad45699.bb.sky.com] has quit [] 21:26:57 *** bleepy [bleepy@5ad45699.bb.sky.com] has joined #openttd 21:32:44 *** Ridayah [~ridayah@12-208-15-67.client.mchsi.com] has quit [Ping timeout: 480 seconds] 21:37:18 <Eddi|zuHause2> wow... we didn't have that in quite a long time... 21:47:45 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 21:50:40 <ln> @seen Bjarni 21:50:41 <DorpsGek> ln: Bjarni was last seen in #openttd 2 weeks, 3 days, 1 hour, 42 minutes, and 44 seconds ago: <Bjarni> I didn't have any 21:51:04 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 21:51:07 <Sacro> he must have got lost while looking for them 21:54:49 <ln> i hope they have some in denmark 21:55:05 <Zuu> Is it just my ISP or is openttd.org down? 21:55:25 <ln> your isp 21:55:34 <ln> or your government 21:55:34 <Zuu> thanks :) 21:55:40 <Zuu> Hehe :p 21:55:45 <yawn> yep, fine here 21:56:09 <Zuu> Ah, that citience, he only play OpenTTD all the time. To dangerous, we must block him from openttd.org ;) 21:56:15 <SmatZ> http://80.247.163.110/ Zuu does this work? 21:56:25 <SmatZ> hehe 21:56:32 <Zuu> SmatZ: Yep 21:56:42 *** gregor_ [~gregor@xdsl-87-78-35-108.netcologne.de] has joined #openttd 21:56:44 <Zuu> But now openttd.org also work :) 21:56:53 <SmatZ> :) 21:58:58 <Zuu> And now openttd.org fail again but the IP works. I should probably force my router to use a better DNS than the one my ISP provides. 21:59:27 <Zuu> Have been iusses with sites going down 5 minutes every now and then. 22:04:27 <orudge> hmm, well, the DNS change was a good few days ago now 22:04:31 *** Leif_ [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 22:04:32 <orudge> Wednesday, I think 22:04:36 <orudge> so you'd have hoped it would update by now 22:05:01 *** fmauNeko is now known as fmauNekAway 22:05:47 <CIA-3> OpenTTD: truebrain * r13741 /branches/noai/Makefile.in: [NoAI] -Fix: unused tag 22:05:51 *** Zuu is now known as Guest315 22:05:51 *** Leif_ is now known as Zuu 22:07:13 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [] 22:07:33 *** einKarl [~einKarl@91-65-196-232-dynip.superkabel.de] has quit [Remote host closed the connection] 22:07:55 *** fmauNekAway is now known as fmauNeko 22:08:09 *** Klanticus [~Klanticus@201-43-142-122.dsl.telesp.net.br] has quit [Quit: Konversation terminated!] 22:11:42 *** Guest315 [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 22:13:06 <CIA-3> OpenTTD: truebrain * r13742 /branches/noai/config.lib: [NoAI] -Fix: fix most of the Squirrel problems by disabling the garbage collector .. go figure! 22:16:51 <CIA-3> OpenTTD: truebrain * r13743 /branches/noai/src/ai/ai.cpp: [NoAI] -Fix: AI_Uninitialize asserted when Player-pool wasn't initialized .. bypass it 22:21:55 *** fmauNeko is now known as fmauNekAway 22:22:45 <CIA-3> OpenTTD: truebrain * r13744 /branches/noai/src/ai/ai_info.hpp: [NoAI] -Fix: smallest commit ever 22:23:07 <Yexo> fjb: The latest svn version of NoAI should have fixed the crahsed you had when an AI goes bankrupt 22:23:13 <Yexo> could you please confirm this? 22:23:20 <CIA-3> OpenTTD: truebrain * r13745 /branches/noai/src/ (genworld_gui.cpp openttd.cpp): [NoAI] -Change: move '_settings_game = _settings_newgame;' to a small functions, so additions later on are easier, while keeping it simple to backport things to trunk 22:24:18 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Klein%20Elsmuenster%20Transport,%2026.%20Feb%201934.png <- enough trains now? :p 22:24:48 <fjb> Yexo: It is not fixed in r13738 22:25:18 <Yexo> fjb: I was talking about commit 13742 :) 22:25:21 <fjb> Did r13743 fix it? 22:25:36 <fjb> Ok, I will try that 22:25:41 <Yexo> thx :) 22:26:07 <CIA-3> OpenTTD: truebrain * r13746 /branches/noai/src/ai/ (ai.cpp ai_squirrel.cpp ai_squirrel.hpp): [NoAI] -Change: rename SelectAI to FindAI (makes more sense, even more later on) 22:27:21 <CIA-3> OpenTTD: glx * r13747 /branches/noai/projects/ (4 files): [NoAI] -Fix (r13742): disable squirrel garbage collector for MSVC too 22:31:25 <CIA-3> OpenTTD: truebrain * r13748 /branches/noai/src/ai/ (ai_info.cpp ai_info.hpp ai_squirrel.cpp): [NoAI] -Change: redirected some internals to allow extending of a few entries later on 22:32:09 <Eddi|zuHause2> two farms, two coal mines and two forests near that city, and all local cargo trains gather at this station to transfer to long distance cargo trains 22:40:43 *** fmauNekAway is now known as fmauNeko 22:41:53 *** fmauNeko is now known as fmauNekAway 22:46:35 *** Digitalfox [~Digitalfo@bl7-190-84.dsl.telepac.pt] has joined #openttd 22:47:11 *** fmauNekAway is now known as fmauNeko 22:49:01 *** Zahl [~Zahl@g228011056.adsl.alicedsl.de] has quit [Quit: (~_~]"] 22:51:45 <CIA-3> OpenTTD: truebrain * r13749 /branches/noai/src/ (5 files in 3 dirs): [NoAI] -Change: move AIController and AIInfo into the Player-struct 22:53:23 <CIA-3> OpenTTD: truebrain * r13750 /branches/noai/src/ai/ai.cpp: [NoAI] -Change: _ai_enabled was always true for its point of usage 22:58:55 <ln> whose home-compiled OpenTTD has icon when ran from the build directory? 23:02:42 <Yexo> mine has 23:03:52 <ln> platform? 23:04:20 <Eddi|zuHause2> some of mine have, others not 23:04:58 <ln> mine is trying to open media/openttd.32.bmp, but that fails because the cwd is bin. 23:05:35 <Eddi|zuHause2> symlink ;) 23:05:49 <Yexo> start from the upper directory with bin/openttd :) 23:05:50 *** fmauNeko is now known as fmauNekAway 23:06:03 <fjb> Yexo: r13749-noai: terminate called after throwing an instance of 'OTTDThreadExitSignal' 23:06:06 <Eddi|zuHause2> lrwxrwxrwx 1 johannes users 9 24. Mai 2007 bin/media -> ../media/ 23:07:06 <Yexo> fjb: can you maybe join #openttd.noai? then I won't have to copy those messages for TrueBrain :) 23:07:09 <ln> Yexo: that's what i'm doing, but it's still bin despite that. 23:07:14 <Eddi|zuHause2> hm... timing two trains on a single track line is really nontrivial 23:07:39 <Sacro> Eddi|zuHause2: orly? 23:07:42 *** rortom [~rortom@p57B7C777.dip.t-dialin.net] has joined #openttd 23:07:54 <Eddi|zuHause2> Sacro: yarly! 23:08:04 <ln> Eddi|zuHause2: i know symlinks, but d'ogh, shouldn't some Makefile or something create those if necessary. or shouldn't the symlinks be in svn. 23:08:10 *** bleepy [bleepy@5ad45699.bb.sky.com] has quit [Ping timeout: 480 seconds] 23:08:27 <Eddi|zuHause2> ln: i wondered that myself 23:11:05 *** Tim [~Tim@p5B37C4A6.dip.t-dialin.net] has joined #openttd 23:11:27 <Tim> Hello together... How exactly is the NoAI channel called? 23:11:30 <Tim> !help 23:11:51 <rortom> mh what does noai stand for btw? 23:12:08 *** fjb_ [~frank@p5485E31A.dip.t-dialin.net] has joined #openttd 23:12:12 <Tim> It's the new Artifical Intelligence... 23:12:18 <Rubidium> Tim: #openttd.noai 23:12:24 <Tim> Dunno why it is called "NO"-ai, kinda confusing :D 23:12:24 <Tim> thjx 23:12:25 <Rubidium> rortom: No AI 23:12:45 <Rubidium> as there was No AI at some point 23:13:01 <Rubidium> or whatever you can construct from that acronym 23:14:31 <ln> Rubidium: what do you say about the icon thing? 23:14:57 <Rubidium> use full screen? 23:15:42 <Sacro> thou shalt have no false icons 23:15:48 <Rubidium> it requires partial install on make to get working in all cases 23:16:20 <rortom> openttd just crashed my server :/ 23:16:55 <Rubidium> rortom: sucky OS 23:17:05 <Rubidium> openttd shouldn't crash an OS 23:17:07 *** fjb [~frank@p5485FD60.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:17:20 <ln> Rubidium: full screen is not an option as long as SDL doesn't support fullscreen without changing video mode and keeping the mouse to itself. 23:17:22 <rortom> Rubidium: agreed, just a cheap linux host 23:17:36 <rortom> but still strange 23:17:45 <rortom> i think mem full or such 23:17:53 <Rubidium> that shouldn't crash an OS 23:18:04 <rortom> oh, ottd kept running :) 23:18:08 <rortom> just no ssh anymore ;) 23:18:50 *** fjb_ is now known as fjb 23:19:28 <rortom> where can i checkout the noAI branch? 23:19:39 <rortom> i seem to stupid to find a valid URL 23:20:00 <Rubidium> /branches/noai 23:20:17 <rortom> thanks :) 23:20:55 <Sacro> rortom: too 23:22:12 <rortom> mh 23:22:16 <rortom> you know premake? 23:22:52 <Rubidium> nope 23:23:19 <rortom> its a nice too to generate build system files cross-platform 23:23:27 <rortom> so just write a premake script thing 23:23:44 <rortom> and that will generate a make file under linux and any windows VS-build sys 23:23:59 <rortom> just FYI :) 23:24:14 <rortom> http://premake.sourceforge.net/ 23:24:32 <Rubidium> I doubt it'll support everything we need to keep OpenTTD cross-compilable 23:24:45 <rortom> mh what could it be? 23:24:48 * Lachie wakes up 23:24:50 <rortom> flags? 23:24:54 <rortom> links? 23:24:56 <rortom> options? 23:25:03 <Rubidium> nasty hacks for calling gcc 23:25:13 <rortom> ouch 23:25:27 <rortom> we use it a lot and it proved really helpful for us 23:27:34 <Rubidium> doesn't seem to do osx application bundle stuff either 23:28:22 <rortom> that could be 23:28:39 <rortom> we just use it to sync linux and windows build systems 23:28:53 <Rubidium> got a script to do that 23:28:59 <rortom> yes, saw that :) 23:29:08 <rortom> as said, just FYI :) 23:29:18 <CIA-3> OpenTTD: glx * r13751 /branches/noai/ (10 files in 2 dirs): [NoAI] -Change [API CHANGE]: add support for 'adjacent stations', ie allow stations directly adjacent to other stations. Sorry, all AI will need an update (slap Yexo for that, as he could have requested it sooner) 23:29:19 <rortom> i think your custom script does it well :) 23:30:49 <rortom> oh, and btw 23:31:08 <rortom> please add version tagging for the settings directory under windows XP 23:31:20 <rortom> i get problems when using different versions ... 23:31:32 <rortom> in "my documents" ... 23:32:19 <glx> rortom: just put an openttd.cfg in each version 23:32:25 <Wolf01> 'night 23:32:28 *** Wolf01 [~wolf01@host107-16-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:32:30 <Rubidium> rortom: and how do you expect that to work? 23:32:42 <Rubidium> create a new .cfg for each revision of OpenTTD? 23:34:22 <rortom> no 23:34:36 <rortom> we have to face that problem with RoR also 23:34:38 *** Progman [~progman@p57A1DA95.dip.t-dialin.net] has quit [Remote host closed the connection] 23:34:43 <rortom> and im not sure how to face it either 23:34:55 <glx> what problem exactly? 23:35:10 <rortom> saving files in mydocuments 23:35:14 <rortom> and config files 23:35:31 <rortom> OpenTTD-0.6.2 could work 23:35:54 <rortom> mh is the new noai enabled by default? 23:36:06 <glx> I don't want to put the ttd files in many places 23:36:11 <Sacro> XML! 23:36:41 <glx> there are no AI in noai 23:37:22 *** fmauNekAway is now known as fmauNeko 23:37:27 <rortom> haha, makes sense 23:37:38 <rortom> so whats in there if no ai? 23:37:43 <rortom> just stripped version? 23:38:00 <Tefad> noai is an API set 23:38:01 <Yexo> a framework to allow AIs :) 23:38:04 <Rubidium> an API + scripting language so you can write AIs 23:38:11 <rortom> ah :D 23:38:18 <rortom> now that makes more sense :) 23:38:28 <Tefad> is it not lua? i forget 23:38:35 <glx> squirrel 23:38:37 *** fmauNeko is now known as fmauNekAway 23:39:55 *** fmauNekAway is now known as fmauNeko 23:40:06 *** yawn [~0004tom@92.4.213.181] has quit [] 23:40:53 <rortom> at least you dont have to code 3d stuff in openttd :\ 23:41:05 <rortom> makes me some headcaches sometimes 23:41:18 <glx> hehe 23:41:18 <Rubidium> are you sure? 23:41:42 <Rubidium> bounding boxes for drawing are really 3d boxes 23:41:49 <rortom> oh, indeed :) 23:42:13 <rortom> but i am about to write a tire trace class 23:42:29 <rortom> that generates a 3d mesh out of a triangle strip :/ 23:42:36 <glx> for burns? 23:42:39 <rortom> yes 23:42:42 <glx> cool 23:43:01 <rortom> bit complicated to get it working the correct way 23:43:11 <glx> btw TNT explosion effects is weird 23:43:34 <rortom> in RoR? 23:43:38 <glx> yes 23:43:43 <rortom> its no tnt 23:43:53 <rortom> its just a 'bug' found by users :) 23:44:15 <rortom> the physical model tends to explode when there are certain conditions 23:44:36 <glx> I mean the explosive crates 23:44:43 <rortom> i mean those also :) 23:44:49 *** Ridayah [~ridayah@12-208-15-67.client.mchsi.com] has joined #openttd 23:45:00 <glx> anyway it's weird (and unrealistic ;) ) 23:45:13 <rortom> yes, its not intended at all... ;) 23:45:41 <rortom> mh im working with boost atm 23:45:56 <rortom> nice lib, especially the boost::python 23:47:19 *** fmauNeko is now known as fmauNekAway 23:49:15 *** fmauNekAway is now known as fmauNeko 23:50:12 <rortom> connect_to_ip = france.rigsofrods.com:5002 23:50:19 <rortom> is it valid to give a port? 23:50:48 <glx> yes 23:50:53 <rortom> thanks 23:51:02 <rortom> mhm also 23:51:14 <rortom> autoclean_companies = true 23:51:19 <rortom> autoclean_unprotected = 12 23:51:23 <rortom> autoclean_protected = -1 23:51:31 <rortom> ->only clean unprotected? 23:51:45 <rortom> would be handy to have 23:52:21 <glx> Max value - 256 months ~ 21 game years. 23:52:32 <rortom> yes 23:52:35 <rortom> used that 23:52:57 <rortom> and pw-protected companies still timed out 23:53:04 <glx> then the password is removed 23:53:27 <rortom> ah, and then removed i guess? 23:53:39 <rortom> i think more control over that would be nice to have :) 23:53:55 <glx> when autoclean_unprotected triggers yes 23:54:05 <glx> but use also min_players 23:54:18 <glx> so the game is paused when there are no players 23:54:28 <rortom> good point 23:54:52 <glx> http://wiki.openttd.org/index.php/Min_players 23:54:55 <rortom> so the autopilot is kinda useless? 23:55:02 <rortom> as it also pauses the game? 23:56:01 <glx> autopilot can still be used to log stuff 23:56:06 <rortom> sure 23:56:15 <rortom> but the pause function is redundant then 23:56:38 <glx> it was only in autopilot before we added it in openttd ;) 23:56:39 <rortom> also, my ottd bot is kinda working :) 23:56:48 <rortom> hehe, nice :) 23:57:28 <Lachie> autopilot refused to install on my server when i tried 23:57:31 <Lachie> lol 23:57:31 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:57:41 <Lachie> actually no 23:57:51 <Lachie> I believe it installed, but wouldn't start the game 23:57:59 <rortom> :| 23:58:07 <rortom> added the configs? 23:58:14 <Lachie> no clue 23:58:16 <Lachie> it was ages ago 23:58:17 <rortom> ;) 23:58:35 <Lachie> and it was my admin doing the work lol 23:59:00 <glx> linux or windows? 23:59:17 <Lachie> linux I believe 23:59:23 <Lachie> but as I said, it was ages ago, doesn't matter now