Config
Log for #openttd on 26th July 2008:
Times are UTC Toggle Colours
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00:49:13  <Eddi|zuHause3> wow... german road vehicle grf released...
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04:04:27  <TiberiusTeng> @seen Ammler
04:04:27  <DorpsGek> TiberiusTeng: Ammler was last seen in #openttd 13 hours, 22 minutes, and 39 seconds ago: <Ammler> so you just can check if there is a industrie with 0% and that one is new...
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05:29:57  <Celestar> good morning
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05:56:40  <peter1138> Hi
05:58:50  <Celestar> hey peter1138
05:59:10  <Celestar> peter1138: route-setup nearly complete :D
05:59:36  <Celestar> peter1138: got a minimal template/generic programming problem on route distruction
05:59:40  <Celestar> destruction*
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06:11:35  <blathijs> jordi: A watch file?
06:12:45  <hylje> Celestar: omg! templates!
06:13:41  <Celestar> hylje: what?
06:14:43  <Celestar> the code is very very very full of templates
06:15:05  <hylje> then it's all full of omg :)
06:15:16  <hylje> does one of said templates produce, say, ponies?
06:25:20  <blathijs> *grin*
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07:43:33  <CIA-5> OpenTTD: peter1138 * r13831 /trunk/src/newgrf.cpp: -Codechange: Make purchase list order NewGRF property an extended byte.
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08:08:31  <peter1138> Hmm, 1964. I ought to replace all my old steamers.
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08:37:18  <jordi> blathijs: debian/wach
08:37:21  <jordi> debian/watch
08:37:26  <jordi> see man uscan
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08:54:56  <TiberiusTeng> @seen planetmaker
08:54:56  <DorpsGek> TiberiusTeng: planetmaker was last seen in #openttd 11 hours, 26 minutes, and 54 seconds ago: <planetmaker> now it compiles. Thx :)
08:57:40  <ln> @sb
08:57:48  <ln> @seen Bjarni
08:57:48  <DorpsGek> ln: Bjarni was last seen in #openttd 3 weeks, 2 days, 12 hours, 49 minutes, and 55 seconds ago: <Bjarni> I didn't have any
08:59:19  <blathijs> jordi: I can't seem to find the actual use case for uscan/watch
08:59:30  <blathijs> jordi: Is it meant for packagers to get notified?
08:59:56  <dih> ln: wait another week, then it will say 4 :-P
08:59:56  <blathijs> jordi: Or users that want nag maintainers with "new upstream version" reports?
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09:23:31  <Wolf01> hello
09:28:19  <Doorslammer> ;)
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09:30:40  <peter1138> Whoops. I forgot to pause, and both the AIs went bust, in about 10 minutes.
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09:33:33  <Ammler> TiberiusTeng: morning
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09:36:43  <TiberiusTeng> Ammler, just wanna let you know I've incorporated NewGRF presets into the new gui :)
09:37:22  <Ammler> you are my hero :-)
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09:41:12  <Rexxie> dinosaurs!
09:42:23  <Yorick> truths!
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09:44:16  <Rexxie> dinosaurs ARE the truth!
09:44:45  <Yorick> more truths!
09:45:02  <Rexxie> the truth is a lie :(
09:45:22  <Ammler> TiberiusTeng: I got exit
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09:45:37  <Ammler> src/openttd.cpp:142: void error(const char*, ...): Assertion `0' failed.
09:46:02  <Ammler> if I change to display mode "paths" and click on a GRF
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09:46:08  <TiberiusTeng> ugh.
09:46:23  <TiberiusTeng> ok, on my quest of bughunting ...
09:47:13  <Ammler> yeah, the display mode seems broken...
09:47:31  <Ammler> not that important, anyway
09:48:00  <Yorick> could someone explain the openttd date format to me?
09:49:45  <Yorick> it is counted in days
09:49:48  <ln> Is there a risk that OpenTTD AI will become the Skynet and start the war?
09:49:51  <Yorick> days from year 0?
09:49:57  <Yorick> ln: not really
09:50:08  <Eddi|zuHause3> Yorick: yes
09:50:20  <Eddi|zuHause3> sometimes days from year 1920
09:50:48  <Ammler> TiberiusTeng: it happens, if a grf on the list is marked...
09:51:06  <Yorick> Eddi: I mean the date sent over the network UDP
09:51:09  <Eddi|zuHause3> there is not actually a year 0, years switched from 1BC to 1AD on a "Point 0"
09:52:03  <Yorick> you'll ruin my theories, shh
09:53:06  <Yorick> hmm, why does my date constructor accept a long long for a day if it can not be any higher than 31...
09:53:40  <Eddi|zuHause3> check "ConvertYMDToDate" and reverse...
09:54:34  <Yorick> I know...but it isn't very clear to me
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10:04:10  <TiberiusTeng> Ammler, fixed ... I wonder how it worked in previous versions :P
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10:04:17  <TiberiusTeng> no need to redownload the patch
10:04:36  <TiberiusTeng> just edit your english.txt, find STR_NEWGRF_NAME, change the {STRING} to {RAW_STRING} and remake the lang file
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10:21:40  <CIA-5> OpenTTD: peter1138 * r13832 /trunk/src/fontcache.cpp: -Fix [FS#2152]: FreeType may return a bitmap glyph even if a grey-scale glyph was requested.
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10:30:22  * peter1138 ponders investigating the articulated autoreplace refit problem.
10:31:12  <Eddi|zuHause3> don't... you'll see scary bjarnisms
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10:36:19  <Sir-Bob> Recently when compiling I've been getting a error with the determineversion.vbs. It says "Error: ActiveX component can't create object: 'Scripting.FileSystemObject'" It still compiles but shows wrong version, any ideas?
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11:50:56  <Ammler> GermanRV released
11:52:38  <Eddi|zuHause3> slowpoke :p
11:55:49  <Ammler> :-)
11:56:00  <Ammler> Eddi|zuHause3: already in use?
11:56:16  <Eddi|zuHause3> would need to start a new game for that...
11:56:41  <Eddi|zuHause3> not going to do that with the old paxdest patch...
12:05:27  <peter1138> Trunk needs YAPP and Celestar's work :D
12:05:31  <peter1138> When finished.
12:05:47  <Eddi|zuHause3> exactly ;)
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12:08:01  <Ammler> Eddi|zuHause3: don't you use the dynmaic engine pool?
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12:08:24  <Eddi|zuHause3> Ammler: no, my version is pre-enginepool
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12:11:13  <peter1138> Use a later version! Loads of fixes!
12:11:37  <Eddi|zuHause3> yeah... i'm not going to synch this stuff :p
12:11:53  <peter1138> Oh, you're not using trunk...
12:14:12  <Eddi|zuHause3> main problem with updating is savegame compatibility...
12:14:22  <Eddi|zuHause3> which is not worth it...
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12:29:19  <Ammler> Is it possible to set a color as your default?
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12:32:23  <peter1138> No.
12:33:53  <Ammler> It is mostly green here, is that intended or just accident?
12:34:02  <peter1138> It's random.
12:35:59  <Ammler> Cargo tram has 5 waggons but only cap of 60 that is even not double of a truck... :-/
12:36:20  <peter1138> And what year is that?
12:36:28  <Ammler> 2001
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12:36:41  <peter1138> Hee
12:36:47  <frosch123> german rvs?
12:36:51  <Ammler> jep
12:37:15  <peter1138> Maybe it's using realistic values... ;)
12:37:35  <frosch123> 4 tons iron ore per articulated part :)
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12:38:17  <Rexxie> are there any patches that slow down time (so a game lasts longer, vehicles are introduced slower etc)?
12:38:18  <Ammler> refitable to Mail, Goods, Lifestock, wood and steel,
12:38:37  <peter1138> Rexxie, daylength.
12:38:38  <Ammler> Rexxie: daylength patch
12:38:39  <frosch123> however the readme tells something about capacities being wrong. But it is not clear whether the author means his set or ttdp.
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12:39:23  <Eddi|zuHause3> i think he means ttdp displays the wrong capacities in the build window
12:39:25  <Rexxie> many thanks :)
12:39:39  <Eddi|zuHause3> but the capacities after build are correct
12:40:39  <frosch123> don't know. I wouldn't mind 5x20 tons iron ore, instead of 5x4
12:41:09  <Ammler> frosch123: also the trucks of germanrv has cap like the default trucks.
12:43:00  <frosch123> just built a MB 0405G bus, the capacity in buy menu and after building are indeed different
12:44:10  <Rexxie> what's preventing the daylength patch from being in trunk?
12:44:22  <Ammler> :-)
12:44:30  <peter1138> The devs.
12:44:36  <frosch123> the same holds for the passenger trams
12:44:46  <peter1138> frosch123, in TTDPatch or OpenTTD?
12:44:50  <frosch123> only the cargo trams are different in that point
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12:45:09  <Rexxie> "the devs" meaning what... the developers dont like the code? dont like the feature? think its too buggy?
12:45:48  <frosch123> err no - the 'difference' also applies to the cargo trams
12:45:52  <Eddi|zuHause3> Rexxie: the feature is very very incomplete regarding what should be slowed down and what should not be slowed down
12:46:13  <Rexxie> ok
12:48:28  <Ammler> hmm, then it might be something for the balancing branch
12:48:46  <frosch123> peter1138: in ottd, but as the other tram sets work, it should be the fault of the grf
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12:49:41  <Eddi|zuHause3> there's a callback for data on the build preview...
12:50:13  <frosch123> peter1138: just scanned the log, I have a nearly finished fix for the articulated road vehicle refit problem
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12:52:23  <Ammler> frosch123: aren't you able to append units individually in patch?
12:52:49  <Ammler> so you can make aRV in the length you like?
12:53:58  <frosch123> Ammler: IIRC that feature was only temporarly
12:54:12  <Eddi|zuHause3> Ammler: i'm sure that can be prevented with callbacks
12:54:36  <Ammler> just that would make sense to define cap per unit...
12:55:25  <Ammler> indeed Eddi|zuHause3
12:55:53  <peter1138> frosch123, oh... right.
12:56:03  * peter1138 shall continue not doing it then :D
12:58:12  <frosch123> however autoreplace is doomed when cargo subtypes become important (e.g. different capacities)
12:58:47  <peter1138> Yup.
12:59:07  <peter1138> (George's LVs)
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13:05:10  <Ammler> hehe, TiberiusTeng altered the warning msg. with the GUI: http://www.myimg.de/?img=grfgui4d48f.png (not sure, if that is good)
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13:08:08  <TiberiusTeng> :P
13:08:46  <peter1138> Problem is you've now got two patches in one.
13:09:57  <Ammler> TiberiusTeng: why is it cheating?
13:10:19  <Ammler> hmm
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13:10:41  <Ammler> TiberiusTeng: you could check if inflation is off, then the msg would be obsolete
13:10:55  <Eddi|zuHause> gaah... i hate it... one hot day and everything blows up...
13:11:10  <TiberiusTeng> I feel that resetting inflation is some kind of cheating ...
13:11:17  <TiberiusTeng> yeah, another check
13:11:21  <Ammler> :-)
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13:11:42  <Ammler> Eddi|zuHause: do you play with inflation?
13:11:51  <Eddi|zuHause> no
13:12:21  <TiberiusTeng> but since changing NewGRFs is not supported in the first place, ...
13:12:47  <Eddi|zuHause> TiberiusTeng: but you need not intentionally break stuff just because it says "it is not supported"
13:12:47  <Ammler> it is supported, else you wouldn't be able too, it is just not recommend...
13:12:53  <Ammler> -o
13:13:49  <Ammler> Eddi|zuHause: he dosn't break something, he does fix something :-)
13:14:05  <peter1138> Wrong.
13:14:19  <TiberiusTeng> hmm ... however I think loading NewGRFs with new cargo definitions without resetting those rates, is actually breaking stuff ...
13:14:20  <Ammler> it is just not needed every time
13:15:06  <Eddi|zuHause> what is this shit? after that reboot just now, kaffeine keeps on crashing...
13:15:44  <peter1138> I don't see why a patch to change the NewGRF GUI should ever affect the economy.
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13:16:15  <TiberiusTeng> how about a global counter that records how many times AddInflation() is called, and redo that after resetting cargo rates?
13:17:02  <Ammler> peter1138: reset engines is there too..
13:17:18  <peter1138> And shouldn't be.
13:17:27  <peter1138> There's no need for it to be automatically called.
13:17:40  <Ammler> maybe moving them all to the cheat menu?
13:17:48  <peter1138> Well it could be a console command.
13:18:01  <Ammler> no you do not like console commands!
13:18:18  <peter1138> No, I don't like you.
13:18:23  <Ammler> :-)
13:19:23  <TiberiusTeng> I don't see how it will become 'less evil' by making it more obscure to use ...
13:19:59  <peter1138> When the cargo rates can be done in a way that doesn't change the existing economy values, then it can be automatic.
13:20:57  <peter1138> When you can detect if a vehicle GRF is added or removed, then it can be automatic with a warning.
13:21:37  <peter1138> But as it is with your patch, just adding a station GRF will mess up the game.
13:22:13  <Ammler> what about just allowing it in the scenario editor?
13:22:27  <peter1138> TiberiusTeng: possible solution for the inflation issue...
13:22:40  <peter1138> No counter is needed, because you can determine it from one of the old inflation values.
13:23:22  <peter1138> Compare a value before reset with the value after reset. Then apply inflation multiple times until they match, or at least match very closely.
13:23:53  <peter1138> If you fancy writing that as a separate patch... ;)
13:26:02  <TiberiusTeng> hmm ... since StartupEconomy() resets everything, so I can use something in _price to "match" ?
13:26:26  <TiberiusTeng> how "separate" do you want ? from the new NewGRF GUI ? :p
13:27:59  <CIA-5> OpenTTD: truebrain * r13833 /branches/noai/src/ai/api/ (ai_road.cpp ai_road.hpp): [NoAI] -Fix: make all AIRoad::IsNNN() also check for CurrentRoadType (Yexo)
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13:29:40  <CIA-5> OpenTTD: truebrain * r13834 /branches/noai/src/ai/api/ai_controller.hpp: [NoAI] -Fix: make doxygen happy again
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13:34:09  <sheskar_> Even when I set the construction speed of my opponents to "very fast", with the new AI they only build very few trucks, maybe up to 15 or 20. How can I tweak it so that they really build lots of stuff? I'm using version 0.6.1.
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13:37:46  <TiberiusTeng> finished a two-liner patch for the inflation issue. Now it's testing time ... :D
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13:41:59  <frosch123> peter1138: Wrt. http://www.tt-forums.net/viewtopic.php?f=26&t=36105&start=21 Do you know why some things are not done for articulated parts? I.e. http://www.math.tu-clausthal.de/~mtce/ottd/articulatedcb10.diff
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13:56:44  <CIA-5> OpenTTD: truebrain * r13835 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AITile.IsStationTile (Yexo)
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14:01:43  <peter1138> frosch123, I cannot remember.
14:03:01  <peter1138> TiberiusTeng, separate as in separate...
14:07:13  <TiberiusTeng> http://paste.openttd.org/36595 something like this ?
14:08:00  <peter1138> Something like that.
14:08:28  <TiberiusTeng> forgot to include src/economy.cpp (remove static on AddInflation() so it can be called from openttd.cpp)
14:08:54  <peter1138> Of course it messes up if the base costs are changed, but...
14:09:27  <peter1138> But...
14:09:31  <peter1138> That doesn't work anyway.
14:09:50  <TiberiusTeng> ... NewGRF can change _price.build_railvehicle ?
14:10:33  <TiberiusTeng> perhaps a counter would be better in that case ...
14:10:36  <SmatZ> http://bugs.openttd.org/task/2074 isn't this the same? (except the inflation stuff)
14:11:06  <peter1138> SmatZ: No.
14:11:20  <peter1138> It's a better solution.
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14:15:08  <Eddi|zuHause> it was closed very prematurely i think...
14:15:24  * SmatZ agrees
14:16:07  <SmatZ> but true is that automatic price calculation is better than console command
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14:16:10  <Eddi|zuHause> if we have a "resetengines" command, there's no reason why we shouldn't have a "reseteconomy" command
14:16:17  * peter1138 tidies up TiberiusTeng's patch.
14:16:24  <peter1138> Eddi|zuHause, but it's better if it's automatic.
14:16:49  <Eddi|zuHause> yes, but automatic is bad if it may break stuff
14:17:55  <TiberiusTeng> ahh, it should force bypass the year check in AddInflation(), or it will stuck in loop if _cur_year is too large ...
14:18:11  <peter1138> TiberiusTeng, ok.
14:18:42  <peter1138> I don't think that's needed.
14:18:43  <SmatZ> peter1138: what about first calculating number of AddInflation() calls (with old base prices), and after resetting the economy calling it again? (but it would make code more complex)
14:19:05  <peter1138> Possible.
14:19:14  <TiberiusTeng> the counter must saved in the savegame ...
14:21:10  <Eddi|zuHause> i have a feeling having a simple counter is easier than recalculating everything
14:23:24  <SmatZ> but it would need a savegame bump... and if it is possible to calculate (in a short time with a simple algorithm), why not do so
14:24:04  <Eddi|zuHause> that sounds like a valid argument ;)
14:24:27  <peter1138> http://svn.bucks.net/~petern/reseteconomy.diff
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14:27:34  <peter1138> (Does that work? heh)
14:28:03  <Yorick> I hope it does
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14:28:31  <TiberiusTeng> some FF in a new game will find out ;)
14:28:54  <peter1138> Mmm, my game already has the cargo types I want ;)
14:30:08  <peter1138> A little larger than TiberiusTeng's patch, but means no change at all if no cargo types are added. Although, if they are only changed... :o
14:32:01  <Eddi|zuHause> what happens if i intentionally have a cargo with a payment rate of 0?
14:32:31  <peter1138> Then it will just reset even though it's not needed.
14:32:39  <peter1138> And nobody will transport that cargo type...
14:33:38  <Eddi|zuHause> it could have very ill (newgrf) sideeffects besides not being paid ;)
14:34:37  <frosch123> ships need ballast to not overturn :p
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14:44:39  <SmatZ> peter1138: what about computing the number of inflation steps from _economy.max_loan ?
14:44:50  <SmatZ> or are newgrfs able to change that value?
14:45:01  <SmatZ> _economy.max_loan_unround that is
14:45:59  <peter1138> Unfortunately that doesn't doesn't change in the same way as regular inflation.
14:46:05  <peter1138> Oh, unrounded...
14:46:28  <peter1138> That sounds like a good idea.
14:47:15  <SmatZ> :)
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14:58:35  <CIA-5> OpenTTD: peter1138 * r13836 /trunk/src/ (economy.cpp economy_func.h openttd.cpp): -Fix [FS#2074]: Automatically recalculate inflation if NewGRFs are changed and cargo types are added, so that cargo payment rates are correct.
14:58:57  <peter1138> So guys
14:59:20  <peter1138> Main use is of course for changing cargo types in a scenario....
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15:00:36  <Ammler> ;-)
15:02:53  <CIA-5> OpenTTD: glx * r13837 /branches/noai/ (74 files in 4 dirs): [NoAI] -Sync: with trunk r13787:13836.
15:06:49  <peter1138> TiberiusTeng, you need to update your patch ;)
15:07:09  <TiberiusTeng> the newgrf one? sure :)
15:08:19  <Ammler> THank you guys and sorry for the obsolete work on the gui, TiberiusTeng.
15:08:42  <TiberiusTeng> obsolete work ? what did you mean ?
15:09:01  <Ammler> inclusion of those 2 functions there, which you need to remove now again...
15:10:22  <Eddi|zuHause> you have a weird definition of "obsolete"
15:11:10  <Eddi|zuHause> if everyone goes by that philosophy, nobody would ever build prototypes
15:11:36  <TiberiusTeng> actually it was just a few lines now also in peter1138's update ;)
15:12:45  <Ammler> Eddi|zuHause: is obsolete a bad word?
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15:14:17  <Yorick> we should enlarge the openttd icon to vista sizes
15:14:27  <Yorick> aka 256x256 :)
15:14:44  <peter1138> Has already been discussed.
15:14:51  <hylje> there's a 512x512 icon in media i think
15:15:24  <peter1138> There's an SVG icon on wikipedia.
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15:15:56  <Yorick> I know
15:16:05  <Yorick> but we should get it into the binaries
15:16:09  <Yorick> you*
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15:17:51  <peter1138> Why? I never see the icon anyway.
15:19:07  <Yorick> it would look rather nice if I would set my desktop to XXL-Icons
15:20:41  <Eddi|zuHause> nobody uses windows anyway...
15:20:50  <Celestar> heyo
15:20:57  <Yorick> some of our users do
15:21:02  <Yorick> your*
15:21:17  <Eddi|zuHause> nobody cares about users :p
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15:21:56  <Yorick> Eddi: you're right...I don't really care about you
15:22:21  <glx> Yorick: but msvc8 doesn't support vista icons
15:22:45  <Yorick> isnt msvc8 for vista?
15:22:59  <Celestar> peter1138: heh. currently, my entire route network system just adds 70 lines to existing C++ and header files, and this *includes* the introduction of the "prev" member to the Order class.
15:23:11  <glx> msvc8 is 2005
15:23:30  <peter1138> Hmm
15:23:33  <Yorick> who uses 2005 software anyway
15:24:00  <glx> those who paid it and are satisfied with it for example
15:24:41  <Celestar> peter1138: apart from that, I'm adding about 20 lines of code :P
15:25:05  <glx> btw mingw as no problems with that ;)
15:25:15  <peter1138> And several thousand lines of Boost? ;)
15:25:30  <peter1138> But... cool.
15:25:47  <peter1138> How are owners handled?
15:27:03  <Celestar> peter1138: not at all. as they do not share stations, it's no problem
15:27:21  <Celestar> peter1138: their route networks do not interfere
15:27:30  <peter1138> Ah right. And if they did then it would still work properly.
15:27:31  <Eddi|zuHause> you just get isolated components
15:27:40  <Celestar> peter1138: correct
15:27:46  <Celestar> even with shared stations
15:28:34  <Eddi|zuHause> the existing patch has an experimental "walk x tiles" feature, which could be used to transfer between separate companies
15:28:35  <Celestar> because we could pay-per-route-segment
15:28:47  <Celestar> Eddi|zuHause: I'm not doing anything like this (yet)
15:29:04  <Eddi|zuHause> just wanted to point out ;)
15:33:24  <Celestar> Eddi|zuHause: sure
15:33:45  <Celestar> peter1138: I'm currently not taking the maximum speed of the vehicles into account.
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15:34:22  <peter1138> Eddi|zuHause, doesn't the existing patch have a 'hiccup every month' feature?
15:34:47  <Eddi|zuHause> :p
15:35:34  <Celestar> peter1138: no, it has a "hiccup every day" feature, because it loops all existing cargopackets every day
15:35:41  <Eddi|zuHause> the DB route calculation has also the ability to check "identical targets" [like route people from a station to the bus stop in front of the station]
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15:36:34  <Celestar> Eddi|zuHause: the what?!
15:36:45  <peter1138> I think he's talking about real life.
15:36:48  <peter1138> Whatever that is.
15:37:20  <peter1138> In OpenTTD, of course, you'll just make the bus station part of the train station, thus an 'identical target.'
15:37:25  <Celestar> peter1138: I've heard rumors that it exists
15:37:54  * glx should try with the latest SDK
15:38:11  <Eddi|zuHause> no, it's a simulation what you could do if you actually wanted to check out this "real life"...
15:39:10  <Celestar> peter1138: I dunno how many lines of codes boost needs, but my route network framework is around 700 (400 of which are comments)
15:41:59  <peter1138> Mmm, it's good to avoid NIH syndrome if the code is good enough>
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15:44:58  <peter1138> Bah, updated my YAPP build and my savegame's lost :(
15:45:24  <Eddi|zuHause> that is exactly what i meant...
15:47:53  <peter1138> Hmm, actually it might just be missing GRFs :o
15:50:36  <peter1138> Yay, it was.
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15:55:51  <Celestar> peter1138: NIH syndrome?
15:56:16  <peter1138> Not-Invented-Here
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15:57:29  <Celestar> peter1138: that means? We shouldn't reinvent the wheel?
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15:57:44  <peter1138> Yeah.
15:58:21  <peter1138> Unless it's autoreplace :D
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15:59:49  <SmatZ> making OTTD dependant on boost only for one thing... I am not in favour of that idea
16:00:45  <SmatZ> I hope it would be only compile-time dependency
16:01:14  <peter1138> It is a template library, I believe?
16:01:52  <peter1138> Of course, I am not against rewriting things when it can be improved or cut down to our needs.
16:02:36  <peter1138> Usually the latter, as there are plenty more skilled programmers than me :)
16:03:06  <SmatZ> all I know is that installing boost takes ages on my system because it tries to optimise it somehow...
16:03:11  <SmatZ> hehe sure :-D
16:03:42  <SmatZ> *it->itself
16:07:17  <Celestar> SmatZ: it is a template library
16:07:28  <Celestar> SmatZ: only compile time, and its not a lot of files
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16:11:59  <frosch123> do you want a new version of yapp?
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16:13:21  <peter1138> Who?
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16:14:23  <CIA-5> OpenTTD: frosch * r13838 /trunk/ (12 files in 2 dirs): -Codechange: Make industry tiles aware of WaterClasses.
16:14:41  <frosch123> I am quite sure the major version number of yapp will increase in near future :p
16:15:18  <SmatZ> frosch123: did you find/fixed any new YAPP bug?
16:15:32  <frosch123> no, I bumped the savegame version :)
16:15:58  <SmatZ> aha :)
16:16:17  <peter1138> Boo!
16:17:09  <peter1138> Maybe michi_cc will just give up and never update it again! ;(
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16:25:42  <planetmaker> g'day
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16:37:15  <Eddi|zuHause> omg, he's gone down under...
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16:41:56  <plakkertjes> hello
16:42:01  <plakkertjes> anybody know why my monorail isnt available?
16:42:03  <plakkertjes> :P
16:42:10  <glx> any grf?
16:42:55  <plakkertjes> excuse me
16:42:56  <plakkertjes> :P
16:42:58  <plakkertjes> ye
16:43:29  <plakkertjes> ye i do have those
16:43:36  <plakkertjes> but why is it not working :(
16:44:32  <glx> if the grf provides electric trains, then it can't have monorail and maglev
16:47:23  <plakkertjes> uhm
16:47:25  <plakkertjes> so what'd i do? ()
16:47:28  <plakkertjes> :P
16:47:47  <plakkertjes> you know what
16:47:51  <plakkertjes> ill tell you what i did -.-
16:48:01  <glx> don't use newgrfs or don't use monorail
16:48:08  <plakkertjes> i copied the .cfg of the server of #openttdcoop
16:48:11  <plakkertjes> because
16:48:20  <plakkertjes> all i wanted is that trains dont slow down on slopes
16:48:22  <plakkertjes> :)
16:48:44  <glx> realistic acceleration on or off (can't remember)
16:49:10  <plakkertjes> ye, well dont work as far as I know
16:49:11  <plakkertjes> ill try, thank you
16:49:14  <plakkertjes> brb
16:49:17  <Vikthor> some of the newgrf sets have convetional trains powerfull enough not to slow down
16:49:36  <Vikthor> you have to search though
16:50:52  <DaleStan> <glx> if the grf provides electric trains, then it can't have monorail and maglev <-- Incorrect. Newgrf allows for all four track types, and, AFAICT, always has.
16:52:15  <glx> right but as most are designed for TTDPatch, 1 type as to go
16:52:21  <Lakie> TTDPacth and OpenTTD have historically merged one based off electrication however.
16:52:34  <Lakie> merged monorail and maglev
16:56:28  <CIA-5> OpenTTD: truebrain * r13839 /branches/noai/src/ (8 files in 3 dirs): (log message trimmed)
16:56:28  <CIA-5> OpenTTD: [NoAI] -Add: introducing, save/load possibility for AIs. When you define a
16:56:28  <CIA-5> OpenTTD: Save() function in your AI, the table you 'return' from that function is stored
16:56:28  <CIA-5> OpenTTD: in the savegame. When loading a savegame, the function Load() is called in your
16:56:28  <CIA-5> OpenTTD: AI, with as only parameter the table you stored. (Yexo)
16:56:29  <CIA-5> OpenTTD: WARNING: you can (and will) receive data of other AIs when someone opens a
16:56:31  <CIA-5> OpenTTD: savegame while he doesn't have the AI used to make the savegame. Your AI might
17:00:19  <Wolf01> your ai might... might what?
17:01:31  <Eddi|zuHause> right... i just wanted to open a spam-account at hotmail, and it wants me to "update my browser" :Ì
17:01:33  <Eddi|zuHause> :p
17:05:40  <Ammler> Wolf01: http://hg.openttd.org:8000/branches/noai.hg/rev/ff06fab6125c
17:06:29  <Wolf01> I know it :P
17:13:21  * peter1138 finishes weeding a metre square patch...
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17:14:36  <peter1138> 17:43 +glx> if the grf provides electric trains, then it can't have monorail  and maglev
17:14:46  <peter1138> ^ Also not true with the engine pool stuff...
17:15:51  <Wolf01> i'll be back!
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17:16:36  <Eddi|zuHause> i thought it was possible before, just nobody used it because of ttdp
17:16:52  <peter1138> Correct.
17:17:47  <glx> we support 4 types, but most grfs have only 3
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17:19:04  <SmatZ> there is space for 16 rail types in the map array :)
17:19:14  <SmatZ> at least for MP_RAIL
17:19:45  * peter1138 mumbles about his not-yet-available rail type patches also...
17:20:14  <frosch123> and varaction2 variable 'current rail type' is not supported at all
17:20:23  <peter1138> :)
17:20:57  <glx> frosch123: because it's not desync safe
17:21:27  <peter1138> It could be done.
17:21:31  <glx> of course
17:21:36  <frosch123> and it depends on ttdp settings
17:21:46  <peter1138> Only if in a purchase list.
17:21:53  <frosch123> i.e. it does not support 4 rail typs
17:23:24  <plakkertjes> does anybody know where i can get teh default .cfg for openttd?
17:23:38  <frosch123> delete your config file
17:23:39  <glx> openttd -c default.cfg
17:23:44  <plakkertjes> ok, i get frosch
17:23:48  <plakkertjes> =]
17:23:58  <plakkertjes> thanks though glx
17:24:27  <plakkertjes> so you guys make openttd?
17:24:32  <glx> my solution is good to get default values without deleting everythings
17:24:53  <plakkertjes> ye but glx, i dunno what to do with your line
17:24:55  <plakkertjes> command line?
17:24:59  <glx> yes
17:25:07  <plakkertjes> ah well i have already deleted it
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17:30:10  <plakkertjes> what do i ahve to adjust in patches to get 'no breakdowns'
17:30:11  <plakkertjes> ?
17:30:29  <plakkertjes> NVM
17:30:30  <plakkertjes> :)
17:31:14  <glx> it's not in patches
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17:36:28  <plakkertjes> ye i figured
17:36:29  <plakkertjes> =]
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17:46:50  <Roujin> long time no see :>
17:47:25  <Wolf01> hello Roujin
17:47:53  <Yorick> hello Roujin
17:54:02  <Roujin> not much happening here eh? :)
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17:56:03  <CIA-5> OpenTTD: frosch * r13840 /trunk/src/autoreplace_gui.cpp: -Fix: Some glitches in the autoreplace GUI.
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18:57:00  <CIA-5> OpenTTD: truebrain * r13841 /branches/noai/ (16 files in 5 dirs): (log message trimmed)
18:57:00  <CIA-5> OpenTTD: [NoAI] -Fix: assign a 'dummy' AI in case there is no AI available, in such way
18:57:00  <CIA-5> OpenTTD: this dummy AI is always available (hardcoded in C++); this reduces complexity in
18:57:00  <CIA-5> OpenTTD: those corner cases someone trashes his whole ai/ dir (which of course will
18:57:00  <CIA-5> OpenTTD: always be a select amount of users who try..)
18:57:01  <CIA-5> OpenTTD: [NoAI] -Fix: make sure an AI starts only when the AI blob is found, so the load-data has effect on the AI to load (instead of leaving it to pure luck and buffer-residu)
18:57:03  <CIA-5> OpenTTD: [NoAI] -Fix: for old savegames, make sure that ever AI controller company has an AI assigned to it (which contradicts above statement ;))
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18:58:12  <Noetloj> heyy, is there any way to get the random generation to allow a snowline on temperate? It only activates upon Arctic :(
19:03:47  <Eddi|zuHause> there once was a really really old patch that allowed this
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19:06:25  <glx> you can use a grf to have temperate on arctic
19:06:41  <glx> with variable snowline
19:08:04  <Noetloj> Hmm.
19:08:20  <Noetloj> is there a way for me to feature request it to be allowed onto Temperate, at all?
19:09:07  <Noetloj> Having snow capped hills on temperate would be kinda neat :)
19:09:59  <frosch123> play 'alpine' grf. It modifies arctic to look like temperate. however you can hardly combine it with other grfs.
19:10:23  <glx> it works with dbset
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19:34:37  <peter1138> Hmm, this 'new' method of placing one-way roads is much harder :o
19:34:57  <Eddi|zuHause> i have never used one way roads
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19:38:30  <peter1138> Well you used to place them on top of roads. Now you have to remove the road first.
19:39:00  <glx> no, use autoroad + oneway
19:39:03  <Eddi|zuHause> which great mind had that idea?
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19:41:23  <peter1138> glx, doesn't work properly
19:41:48  <peter1138> Hmm, maybe it's because I'm not the owner.
19:41:53  <peter1138> (The owner is N/A)
19:42:09  <glx> bankrupted company?
19:42:15  <peter1138> Yes.
19:42:48  <peter1138> Requiring autoroad seems odd too.
19:43:59  <peter1138> Yeah, if it's not owned by you, you get a message about road already being there, not 'can't make road one-way cos you're not the owner'
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19:54:33  <rortom> hi all
19:54:43  <rortom> whats the status of 32bit ottd?
19:55:06  <rortom> meaning 32bpp
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19:56:41  <Noetloj> 32bpp would ruin OpenTTD.
19:57:09  <peter1138> OpenTTD supports 32bpp graphics.
19:57:22  <hylje> openttd is therefore ruined
19:57:26  <peter1138> But there is no comprehensive set.
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19:58:55  <rortom> just saw this: http://wiki.openttd.org/index.php/32bpp_Extra_Zoom_Levels
19:59:52  <Noetloj> [20:57] <hylje> openttd is therefore ruined <--- gah.
20:00:22  <glx> that is not supported rortom
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20:04:53  <peter1138> Oh piss, I forgot to bid.
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20:07:02  <CIA-5> OpenTTD: truebrain * r13842 /branches/noai/src/ai/ai_info_dummy.cpp: [NoAI] -Fix r13841: don't forget to add files
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20:28:02  <CIA-5> OpenTTD: glx * r13843 /branches/noai/src/ai/ai_info_dummy.cpp: [NoAI] -Fix (r13842): 'unicode' compilation failed
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22:01:12  <CIA-5> OpenTTD: frosch * r13844 /trunk/src/ (engine_gui.cpp engine_type.h): -Fix (r13074, r13591): Power, running cost and capacity of multiheaded engines were (too often) doubled in newspaper resp. offer window.
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22:42:31  <Wolf01> 'night
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23:12:27  <AAK> is there a non-text-editing program that can edit vehicle stats in NFOs?
23:13:19  <Eddi|zuHause> grfmaker?
23:13:53  <AAK> though i'm not sure exactly how to use it, when i tried to import nfos, it gives me "out of range" errors
23:14:49  <AAK> actuaslly "Range check error"
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23:17:46  <AAK> can anyone help me with grfmaker?
23:18:28  <Ammler> maybe grfmaker just doesn't support the GRF
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23:19:50  <AAK> okay. but if the grf was supported, all i'd have to do is "paste nfo"?
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23:31:17  <ln> @seen Bjarni!
23:31:17  <DorpsGek> ln: Error: 'Bjarni!' is not a valid nick.
23:31:55  <ln> DorpsGek: don't start discriminating people like that
23:51:14  <ln> Oceanic Airlines
23:52:39  <Eddi|zuHause> flight 815?
23:53:58  <ln> actually i watched a completely different movie with friends tonight, which featured Oceanic Airlines.
23:54:06  <ln> http://www.imdb.com/title/tt0116253/
23:54:48  <Eddi|zuHause> there are no coincidences ;)
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23:56:46  <Eddi|zuHause> that plot sounds highly exaggerated...
23:57:45  <ln> hercule poirot was one of the terrorists
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23:59:40  <Eddi|zuHause> that name does not appear in the cast...

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