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00:16:52 <Brianetta> Sacro: http://www.youtube.com/watch?v=DhHj7C4l3mk <- Brighton to Hove and back (: 00:21:18 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 00:24:48 <eekee> Major improvements happened in the 90s. Rail was neglected until then 00:24:58 <eekee> (in britain, of course) 00:30:48 *** Brianetta [~brian@client-82-9-28-188.manc.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 00:32:52 *** Eddi|zuHause [~johekr@p54B748C3.dip.t-dialin.net] has quit [] 00:33:12 *** Eddi|zuHause [~johekr@p54B770F5.dip.t-dialin.net] has joined #openttd 00:39:28 <ben_goodger> eekee: you refer to the mass closure of branch lines, and continued privatisation that has since caused worse conditions and more wasted money than ever before? 00:41:33 <eekee> ben_goodger: possibly, but the trains are a lot nicer and more people seem to use them (at least where they exist) 00:42:16 <ben_goodger> hmm 00:43:29 <ben_goodger> first great western [named "most late of all operators"] has just completed a series of overhauls to its mk3 stock that require the passenger to remove his legs before boarding, and ensure that the only thing they can see is a huge grey "F" that is embossed onto the seat in front 00:45:21 <ben_goodger> I could continue anecdoting rhetorically, but I must go to bed now 00:45:27 <ben_goodger> good morning/evening 00:46:06 <eekee> night :) 00:46:37 * eekee is, incidentally, glad to be in the south east, after that comment 01:09:04 *** Sacro_ [~Ben@adsl-83-100-173-236.karoo.KCOM.COM] has joined #openttd 01:11:26 *** reldred|work is now known as reldred|gone 01:15:58 *** Sacro [~Ben@87.102.122.117] has quit [Ping timeout: 480 seconds] 01:22:49 *** Sacro_ [~Ben@adsl-83-100-173-236.karoo.KCOM.COM] has quit [Quit: Leaving] 01:24:58 *** penfold [~p@cpc1-hem18-0-0-cust608.lutn.cable.ntl.com] has joined #openttd 02:17:54 *** Frostregen_ [~sucks@dslb-084-058-184-092.pools.arcor-ip.net] has joined #openttd 02:23:36 *** Frostregen [~sucks@dslb-084-058-151-024.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:24:04 *** Frostregen_ is now known as Frostregen 02:47:49 *** nckomodo [~nckomodo@scottb.carrollwater-wifi0.amplex.net] has quit [Read error: Operation timed out] 02:51:45 *** nckomodo [~nckomodo@scottb.carrollwater-wifi0.amplex.net] has joined #openttd 02:56:35 *** Pikka [PikkaBird@58.173.248.50] has joined #openttd 02:57:24 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:59:44 <Pikka> sup chaps 03:13:00 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has quit [Quit: Quit] 03:51:10 *** sono [~sono@78.46.42.175] has quit [Read error: No route to host] 03:52:05 *** sono [~sono@78.46.42.175] has joined #openttd 04:20:39 *** Singaporekid [~notme@cm72.epsilon121.maxonline.com.sg] has joined #openttd 05:03:13 *** Dr_Jekyll [Dr_Jekyll@p57B0D987.dip.t-dialin.net] has quit [Quit: http://www.lagerwiki.de - das Wiki rund um's Thema Lager und Logistik] 05:27:46 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 05:27:46 *** Mark [~M4rk@5351EE2E.cable.casema.nl] has quit [Read error: Connection reset by peer] 05:27:47 *** M4rk [~M4rk@5351EE2E.cable.casema.nl] has joined #openttd 05:27:52 *** M4rk is now known as Mark 05:27:54 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 05:48:34 *** Pikka [PikkaBird@58.173.248.50] has quit [] 05:50:41 *** lobster_MB [~michielbr@5350C1D1.cable.casema.nl] has joined #openttd 05:51:52 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 05:56:53 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 06:02:30 *** lobster_MB [~michielbr@5350C1D1.cable.casema.nl] has quit [Quit: This computer has gone to sleep] 06:11:42 *** lobster_MB [~michielbr@5350C1D1.cable.casema.nl] has joined #openttd 06:13:03 *** Sir-Bob [~chatzilla@c114-76-62-29.eburwd4.vic.optusnet.com.au] has joined #openttd 06:20:39 *** roboboy [3aad2910@67.207.141.120] has joined #openttd 06:26:27 *** Pikka [PikkaBird@58.173.248.50] has joined #openttd 06:27:21 <CIA-1> OpenTTD: matthijs * r14272 /trunk/ (Makefile.bundle.in Makefile.src.in): 06:27:21 <CIA-1> OpenTTD: -Fix [Makefile]: Always pass an explicit delimiter to the "cut" command, in 06:27:21 <CIA-1> OpenTTD: case there are platforms where tab is not the default. 06:28:41 *** mortal [~mortal@217.61.144.15] has joined #openttd 06:39:28 <peter1138> "22:41 Eddi|zuHause> and KUDr definitely appeared as someone who really knows what he was doing..." < Except he said he didn't know C++ ... 06:41:47 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 06:41:50 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 06:45:29 <Pikka> peetar 06:45:42 <Pikka> shall I make an 'official' request for the vars I want on the forums? 06:46:25 <peter1138> Yes please. I think I did it, but I've forgotten where :o 06:47:04 <Pikka> think you added the vars or made a request? 06:48:47 <peter1138> Think I added them to one of my checkouts, but I can't find it... 06:49:54 *** Celestar [~Jadzia_Da@129.187.69.65] has joined #openttd 06:49:55 *** mode/#openttd [+o Celestar] by ChanServ 06:55:20 <Pikka> there 06:55:21 <Pikka> http://www.tt-forums.net/viewtopic.php?f=33&t=39480 07:05:24 *** Yeggzzz is now known as Yeggs-work 07:06:37 <peter1138> Okay :) 07:06:48 *** Forked [~kjetil@savner.vdsl2.no] has quit [Ping timeout: 480 seconds] 07:07:11 <peter1138> The reason I can't find it is that I hadn't written it... 07:07:46 <Tefad> how convenient of you 07:09:24 *** Forked [~kjetil@savner.vdsl2.no] has joined #openttd 07:14:49 <Forked> meep 07:15:11 <peter1138> I know. 07:19:11 *** TinoM [~Tino@i59F5C225.versanet.de] has joined #openttd 07:19:57 <Celestar> morning all 07:21:40 *** Celestar [~Jadzia_Da@129.187.69.65] has quit [Quit: leaving] 07:21:44 *** Celestar [~Jadzia_Da@129.187.69.65] has joined #openttd 07:21:46 *** mode/#openttd [+o Celestar] by ChanServ 07:28:35 <peter1138> Hmm, I guess the new compile farm is capable of building releases? 07:31:48 <Rubidium> only for platforms that can be compiled on it, i.e. macosx, morphos and os/2 can't be made yet 07:32:11 <peter1138> Obviously :) 07:32:24 *** mortal [~mortal@217.61.144.15] has quit [Quit: Leaving] 07:33:54 <Celestar> heh 07:34:10 * Celestar wonders whether to do work or play or code :P 07:34:18 <peter1138> Bah, I could do with a small laptop that actually contains a powerful processor :o 07:34:49 <Celestar> peter1138: how small? 07:34:59 <Celestar> (weight) 07:35:02 <Celestar> (mass) :P 07:35:26 <Rubidium> you mean a EEE pc (or clone) with a Quad Core Xeon or so? 07:36:01 <Celestar> DC is perfectly fine for a laptop imho. (= 07:36:26 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-135.prem.tmns.net.au] has joined #openttd 07:37:32 <peter1138> Rubidium, yes, that sounds perfect. 07:37:56 <Pikka> battery life of 5 minutes... 07:38:38 * Rubidium personally doesn't like EEE pcs, they're too small for me to type properly on it. 07:39:01 <Celestar> peter1138: Lenovo T400, Sony Z series. 07:39:06 <peter1138> Well... it doesn't need a keyboard either... 07:39:18 * Pikka doesn't mind his eee. it runs OTTD quite well :P 07:39:19 <peter1138> Just processing power, screen, and a trackpad/ball 07:39:33 *** elmex [~elmex@e180068196.adsl.alicedsl.de] has joined #openttd 07:39:50 <peter1138> Maybe this is a bit specialized ;o 07:40:55 <Celestar> peter1138: trackpad but no keyboard? 07:44:34 <Celestar> do we have a script to remove unused strings from other languages? 07:44:55 <Rubidium> not yet 07:44:58 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 07:46:27 *** welshdragon [~vista@host81-157-252-208.range81-157.btcentralplus.com] has joined #openttd 07:46:48 *** welshdragon [~vista@host81-157-252-208.range81-157.btcentralplus.com] has quit [Read error: Connection reset by peer] 07:48:49 *** Eddi|zuHause [~johekr@p54B770F5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:51:27 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 08:06:06 *** Faceslapper [Doorslamme@PIPP-p-203-54-115-155.prem.tmns.net.au] has joined #openttd 08:09:02 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-135.prem.tmns.net.au] has quit [Ping timeout: 480 seconds] 08:11:05 <peter1138> Celestar, perl ;) 08:11:23 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 08:16:21 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 08:17:42 *** Faceslapper is now known as Doorslammer 08:20:02 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 08:25:24 *** penfold [~p@cpc1-hem18-0-0-cust608.lutn.cable.ntl.com] has quit [Ping timeout: 480 seconds] 08:26:57 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Ping timeout: 480 seconds] 08:28:07 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd 08:40:43 *** michi_cc [1c20bdbea1@dude.icosahedron.de] has quit [Read error: Connection reset by peer] 08:41:03 *** michi_cc [87fb29c23f@dude.icosahedron.de] has joined #openttd 08:41:06 *** mode/#openttd [+v michi_cc] by ChanServ 08:43:10 *** Brianetta [~brian@client-82-9-28-188.manc.adsl.virgin.net] has joined #openttd 08:43:44 *** fjb [~frank@p5485BFFB.dip.t-dialin.net] has joined #openttd 08:43:49 <fjb> Hello 08:53:06 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 08:56:25 <TrueBrain> Celestar: next time please leave a message for what you are poking me ;) Much easier :) 08:57:22 *** welshdragon [~vista@host81-157-252-208.range81-157.btcentralplus.com] has joined #openttd 08:59:25 <Celestar> TrueBrain: rebuilding cargodest of course (= 09:00:20 <TrueBrain> how should I know ;) But okay, Yexo told me :p 09:02:42 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:10:24 <Brianetta> Today's Dilbert is rofl funny 09:10:31 <Brianetta> well, lol 09:10:39 <Brianetta> I didn't actually leave the chair 09:12:20 <murray> lmao maybe? 09:14:14 <TrueBrain> Brianetta: it is not that funny, but still very nasty :p 09:17:54 * peter1138 wonders if anything more is planned for 0.6.3. 09:20:11 <Brianetta> TrueBrain: I have a nasty streak 09:20:18 <Brianetta> Just look at the difficulty on my server 09:20:27 <TrueBrain> :) 09:20:30 <Brianetta> peter1138: The difficulty is due to gradual loading 09:20:46 <Brianetta> The same save, loaded up with gradual loading off is much easier 09:20:56 <Brianetta> Vehicles spend more time moving 09:21:23 <TrueBrain> Brianetta: the one from yesterday on eht other hand, is very amuzing :) 09:23:02 <peter1138> Brianetta, the problem is that vehicles now load cargo packets that arrive after the vehicle arrived, so vehicles can spend ages waiting if it trickles in slowly. 09:23:32 <peter1138> This seems to affect vehicles even without gradual loading enabled. 09:24:44 <peter1138> So a full station will load quickly without gradual loading, but a station that is not full but still sees cargo regularly will cause the train to take a long time to load. 09:25:21 <Brianetta> Yes 09:25:33 <Brianetta> Gradual loading provides a longer window for the loading of extra packets 09:25:56 <Brianetta> It's definitely easier not to go bankrupt with gradual off 09:26:05 * Brianetta thinks these very hard settings rock 09:27:54 <SmatZ> peter1138: do you plan to change that behaviour? 09:30:52 <roboboy> brian what happens if one does not set a password on your standard server? 09:33:34 <Celestar> loading a cargo wagon IRL takes some time 09:33:51 <Rubidium> peter1138: what about some more bugs still open @ bugs.openttd.org? 09:34:04 *** lobster_MB [~michielbr@5350C1D1.cable.casema.nl] has quit [Quit: This computer has gone to sleep] 09:37:21 *** Volley [~worf@84-119-53-183.dynamic.xdsl-line.inode.at] has joined #openttd 09:46:31 <peter1138> SmatZ, it would be nice but I don't really know how it works now :o 09:46:46 <peter1138> Rubidium, good point. 09:46:47 <Brianetta> roboboy: Your company gets autocleaned in a month 09:47:00 <peter1138> 1 month... Ah :o 09:47:11 <peter1138> See, at 3 months I would've been alright yesterday. 09:47:17 <Brianetta> Yeah, it's like, set a password or never quit. 09:47:20 <peter1138> :) 09:47:22 <Pikka> that's why my companies always disappear :P 09:47:28 <peter1138> More like, set a password or never desync :o 09:47:30 <Pikka> it makes sense now! 09:47:43 <Brianetta> peter1138: An unintended benefit 09:47:44 <TrueBrain> peter1138: it takes you a month to rejoin? 09:47:59 <peter1138> TrueBrain, it does when I'd started preparing dinner. 09:48:07 <TrueBrain> peter1138: haha :) 09:48:46 <Brianetta> Getting errors on the console 09:48:52 <peter1138> Multistop errors? 09:48:58 <Brianetta> about vehicles arriving at the wrong stop 09:49:32 <peter1138> *nod* 09:49:38 <peter1138> FS#2268 sounds easy to fix. 09:50:49 <Brianetta> With gradual loading, my train spends half its time stationary at the platform 09:51:01 <Brianetta> It's not to do with new passengers arriving, there are thousands waiting 09:51:30 <peter1138> It should load / unload regularly. 09:51:42 <Brianetta> It does 09:51:45 <Brianetta> but slowly 09:51:58 <Brianetta> with the setting off, it spends about 2 days on the platform 09:53:24 <Brianetta> Currently it spends 10 an d a half days at platform 09:54:24 <Brianetta> Bah, my train's at its end-of-life, and I can't afford a new one yet 09:54:30 <Brianetta> That's slow progress 09:55:05 <Brianetta> I can *almost* afford a second train now 09:55:15 <Brianetta> That should double my income 09:55:38 <Brianetta> but will double my loan repayments 09:57:52 * Pikka points out that with NARS2, trains cost a lot less to run when they're sitting in the platform than when they're driving, so the effect is somewhat countered. :O 09:57:55 <Brianetta> Interesting that upgrading to a Super Sprinter would just about wipe out my profits 09:58:15 <Pikka> dragon desync'd 09:58:18 <Brianetta> Pikka: Are you planning to revisit UKRS one day, with improvements like that? 09:58:27 <Pikka> possibly! ;) 09:58:29 <Brianetta> Yeah, he was desyncong yesterday 09:58:53 * Brianetta wuvs Pikka's grfs 10:04:02 <Pikka> huzzah! 10:04:14 <Celestar> I hate work today 10:05:23 <Celestar> english question: comma before which, who, that (relative pronoun): yes or no? 10:05:26 *** Penny [~p@cpc1-hem18-0-0-cust608.lutn.cable.ntl.com] has joined #openttd 10:06:43 *** Brianett1 [~brian@client-82-3-70-101.manc.adsl.virgin.net] has joined #openttd 10:07:28 <Celestar> no english here to answer my question? 10:07:29 *** Brianetta is now known as Guest5888 10:07:29 *** Brianett1 is now known as Brianetta 10:07:29 <Celestar> :P 10:08:05 <peter1138> Celestar, if necessary. Not like German... 10:08:06 <Vikthor> Celestar: AFAIK at least at that it depends on the context 10:08:58 *** Guest5888 [~brian@client-82-9-28-188.manc.adsl.virgin.net] has quit [Ping timeout: 480 seconds] 10:09:20 <CIA-1> OpenTTD: rubidium * r14273 /trunk/findversion.sh: -Change: make findversion.sh aware of release tags and make it output the REV without the branch name so the CF can use that. 10:09:25 *** sulai [~sulai@p5B2B4322.dip.t-dialin.net] has joined #openttd 10:09:29 <sulai> hey 10:09:34 <sulai> I've just read http://www.tt-forums.net/viewtopic.php?f=29&t=39481 10:09:45 <sulai> and I would like to help with the german translation 10:09:50 <Celestar> peter1138: what would constitute wuch a nessecity? 10:09:54 <peter1138> "korrections", hah 10:10:00 <sulai> ^^ 10:10:02 <sulai> yes 10:10:11 <peter1138> Celestar, depends on the context, as Vikthor said ;) 10:10:35 <Celestar> as mixing processes bring the reactants into direct molecular contact, which is required for a chemical reaction to actually take place. 10:10:54 <peter1138> If a native speaker would pause while saying the phrase out loud, then use a comma. Or something like that. 10:11:05 <Celestar> I'd say no comma there 10:11:43 <peter1138> Without is fine there. 10:12:30 <Celestar> $BOSS wants comma. Methinks $BOSS should concentrate on the semantics, not the syntax 10:12:48 <sulai> peter1138 is editing src\lang\german.txt the only thing I have to do to help translating? What about strgen ? 10:13:07 <peter1138> Well the prefered way is with a webtranslator account. 10:14:18 <peter1138> Celestar, what's more important, "... direct molecular contact" or "chemical reaction ..."? 10:14:57 <sulai> peter1138 http://translator2.openttd.org/ ? 10:16:09 <Celestar> peter1138: direct molecular contact 10:16:27 <peter1138> Then with the comma is fine. 10:17:32 <peter1138> sulai, yeah. 10:17:42 <Celestar> can't believe I'm fighting over a comma 10:17:46 <peter1138> :) 10:20:10 <Celestar> I could spend the time coding :P 10:21:01 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has quit [Ping timeout: 480 seconds] 10:22:12 <sulai> does the translation of WT2 directly go into the trunk? 10:23:45 <Celestar> in regular intervals 10:24:09 * Brianetta reckons the comma is better there than not 10:24:21 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has joined #openttd 10:24:37 <Brianetta> Many commas in English are a matter of style. Most publishers have a style guide; many are contradictory. 10:25:21 *** mikl [~mikl@0x57372ee2.mrbnqu1.static.dsl.tele.dk] has joined #openttd 10:27:52 <Brianetta> Wow, there are web sites where you can send a live lobstergram 10:27:58 *** fjb_ [~frank@p5485C5E0.dip.t-dialin.net] has joined #openttd 10:32:29 *** fjb [~frank@p5485BFFB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 10:33:18 *** fjb_ is now known as fjb 10:33:22 *** lobster_MB [~michielbr@bib-theater33.hku.nl] has joined #openttd 10:33:29 <Celestar> a life WHAT? 10:33:42 <Celestar> or live? 10:33:48 <Brianetta> A lobster. To your door. Alive and clicking. 10:34:01 <Brianetta> Lobstergram. 10:34:11 <Celestar> great 10:34:24 * Brianetta ponders whom to surprise with a lobster 10:34:54 <Penny> How bizarre. 10:34:59 <Rubidium> Brianetta: Michiel? 10:35:00 <Brianetta> Stopping trains to make level crossings safer is a daft idea. 10:35:17 *** Kommer2 [kommer@vestingbar.student.utwente.nl] has joined #openttd 10:35:31 <Brianetta> It's not like the train cares a jot whether a road vehicle just exploded. 10:37:09 <Celestar> Brianetta: but railway crossings have a signal (= 10:37:31 <peter1138> And a speed limit, usually. 10:37:36 <Brianetta> Celestar: They do. When was the last time an HST stopped for you? 10:38:32 <Brianetta> ECML level crossing speed limits are 100mph 10:38:39 <Brianetta> That's really crawling 10:38:40 <Rubidium> if HST means Hopelessly Slow Train, then it wasn't very long agao (though it didn't wait for me) 10:38:52 <peter1138> Brianetta, I think you keep typing trains instead of road vehicles... 10:39:02 <Celestar> Brianetta: not for me, but I heard that happened. If the signal doesn't indicate the crossing to be clear, the driver will stop the train. 10:39:30 <Brianetta> peter1138: I do? 10:39:40 <Celestar> Brianetta: yeah. 160km/h in Germany. There were a few till 200km/h, but that idea was dropped in the 90s 10:39:57 <peter1138> "Trains don't stop for trains in the UK" 10:40:03 *** Sir-Bob [~chatzilla@c114-76-62-29.eburwd4.vic.optusnet.com.au] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208]] 10:40:06 <Brianetta> oh 10:40:14 <peter1138> "don't really care how many trains my snow ploughs^W^Wtrains hit" 10:40:21 <Brianetta> yeah 10:40:44 * Brianetta does some editing 10:40:55 <peter1138> :) 10:41:11 <Brianetta> Usually road vehicles don't even feature in my OpenTTD universe 10:41:19 <Brianetta> They're just things that occasionally explode 10:41:26 <Celestar> Brianetta: I consider it a stupid idea as well. Better would be: 1) to limit crossing to 160km/h, 2) to have the RV check that the tile behind the crossing is free. 10:41:43 <Brianetta> Celestar: Presignal the corssing for RVs (: 10:41:48 <peter1138> Enough space for the length of the RV. 10:42:13 <Brianetta> I think that moreplayers should stop their vehicles on my level crossings 10:42:23 *** Kommer [kommer@vestingbar.student.utwente.nl] has quit [Ping timeout: 480 seconds] 10:42:37 <Brianetta> Until there's a risk of derailment, I'm fine with that. 10:47:52 *** Kommer [kommer@vestingbar.student.utwente.nl] has joined #openttd 10:48:21 *** Kommer2 [kommer@vestingbar.student.utwente.nl] has quit [Quit: Lost terminal] 10:48:53 *** Sir_Bob [~chatzilla@c114-76-49-47.eburwd4.vic.optusnet.com.au] has joined #openttd 10:51:12 <Celestar> :o 10:51:20 <Celestar> there are radar-controlled railway crossings 10:51:21 <Celestar> didn't know that 10:52:23 *** lobster_MB [~michielbr@bib-theater33.hku.nl] has quit [Quit: This computer has gone to sleep] 10:52:24 * roboboy feels that patch could be abused by players sticking rvs on oponents crossings. 10:52:52 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has quit [Ping timeout: 480 seconds] 10:53:16 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has joined #openttd 10:59:18 <sulai> <Celestar> Brianetta: I consider it a stupid idea as well. Better would be: 1) to limit crossing to 160km/h, 2) to have the RV check that the tile behind the crossing is free. <-- even then road vehicles will crash if they are broken down, queued or stopped on the level crossing 10:59:52 <peter1138> Oh, I missed the Tour of Britain today. 11:00:08 *** reldred|gone is now known as reldred|work 11:00:14 *** lobster_MB [~michielbr@bib-theater33.hku.nl] has joined #openttd 11:00:44 <peter1138> sulai, why *shouldn't* they? 11:01:19 <Brianetta> Reminds me of that guy who wanted cargo to not lose money if left at a station 11:01:22 <peter1138> :) 11:01:24 <Celestar> peter1138: because normally the train would stop IRL if you have a broken down vehicle on the track. 11:01:50 <peter1138> If there's enough time. 11:02:00 <peter1138> Queue or stopped is just bloody stupid, however. 11:02:01 <Brianetta> The trainwould certainly *try* to stop 11:02:08 <Celestar> peter1138: normally crossings close minutes before the train arrives. 11:02:17 <Brianetta> They do with PBS 11:02:24 <Brianetta> I'm at least nice enough to use long signal blocks 11:02:36 <Celestar> so am I 11:02:39 <roboboy> http://www.tt-forums.net/viewtopic.php?f=33&t=27184&hilit=crossing is what id rather see 11:02:41 <Celestar> at least longer than the longest train 11:02:48 <roboboy> I try to 11:02:55 <Rubidium> Celestar: yeah, we had that here too. Though they also opened before the train arrived... 11:03:02 <peter1138> Basically we could improve vehicle behaviour, rather than changing train behaviour. 11:03:06 <Brianetta> I always do with PBS; without,t he only short blocks are at junctions 11:03:09 <peter1138> +road 11:03:15 <Celestar> http://www.tt-forums.net/viewtopic.php?f=33&t=27184&hilit=crossing <= this is good 11:03:20 <Celestar> does it work and is it desync safe? 11:04:00 <peter1138> Hmm, that's an old patch... 11:04:08 <Celestar> VERY old 11:04:15 <Celestar> but it shouldn't be too difficult, right? 11:04:23 <peter1138> Hopefully. 11:04:40 <Celestar> MEH 11:04:41 <peter1138> Well, it will need to handle articulated RVs too, now. 11:04:59 <Celestar> peter1138: porting the vehicle detail window cleanup to trunk means rewriting it :( 11:05:15 <peter1138> Celestar, that's why you should've done it against trunk first ;) 11:05:24 <roboboy> I know its old but it does the job 11:05:27 <Celestar> peter1138: yeah, but (= 11:05:54 <Celestar> peter1138: I kinda forgot (= 11:06:05 *** Progman [~progman@p57A1E064.dip.t-dialin.net] has joined #openttd 11:06:05 <Celestar> peter1138: I'll just keep the cleanup until cargodest is trunkified 11:06:06 <Celestar> (= 11:06:12 <Brianetta> Maglev versus Model T 11:06:16 <Brianetta> prace bets now 11:06:40 <Celestar> oh. 11:06:47 <Celestar> maglev level crossing should be forbidden :P 11:06:57 <CIA-1> OpenTTD: smatz * r14274 /trunk/src/timetable_gui.cpp: -Fix (r10237): nonexistant order could be selected in the timetable window (causing SIGFPE) 11:07:12 <Celestar> well, theoretically they are possible ... 11:07:13 <Rubidium> I reckon the bottom of the maglev train will be completely wracked by the steel Model T 11:07:32 <Celestar> Rubidium: don't underestimate the mass of those magnets (= 11:08:30 <Celestar> Maglevs are much lighter than normal trains, but they're still very heavy vehicles (weight per seat) 11:08:48 <Brianetta> Rubidium: Transrapid hugs the track; it's not going to bounce over. It'll be a fight to the death. 11:09:11 <Celestar> when last a Transrapid crashed, it didn't look healthy 11:09:20 <Rubidium> Celestar: yeah, but there's tricky control mechanisms and such, and even when it "hugs" the track, all kinds of debri will go under the train 11:10:33 <sulai> <peter1138> sulai, why *shouldn't* they? <-- because i think it's better game play. vehicles are weak enough in the game. so why let them crash ;) 11:11:00 <Celestar> RVs are not weak 11:11:12 <Celestar> RVs just have an unnatually long loading time. 11:11:25 <Celestar> a bus typically loads/unloads faster than a normal train. 11:11:37 <Celestar> we should reflect that in-game 11:11:42 <Celestar> hey. 11:11:48 <Celestar> er .. wrong window :P 11:11:52 <sulai> I like the patch of gigajum too... waiting in front of the level crossing if it can't get through 11:12:25 <Celestar> peter1138: http://www.fvfischer.de/guicleanup.diff <= that's the latest version btw if you care (= 11:15:06 *** Dred_furst [~Dred_furs@user-54470bf2.wfd82a.dsl.pol.co.uk] has joined #openttd 11:15:44 <peter1138> Do you want me to port it then? 11:16:01 *** Wezz6400 is now known as Guest5896 11:16:02 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd 11:17:11 <peter1138> sulai: I don't think removing crashs results in "better game play" 11:17:13 <peter1138> +e 11:17:30 <Celestar> peter1138: not really. just to have a look 11:18:23 *** archjb_ [arcane@gurumeditation.68k.no] has quit [Ping timeout: 480 seconds] 11:18:32 <peter1138> Do we need the sub-window declarations in the headers? 11:18:33 <sulai> peter1138 for road vehicle users, it does 11:18:41 <peter1138> I do use road vehicles. 11:18:50 <peter1138> I build bridges over track. 11:19:10 <sulai> you can do that too with the patch enabled 11:19:50 <sulai> if you don't want your trains stopped by vehicles, just build a bridge 11:19:51 <peter1138> With your patch, I can make trains useless. 11:20:18 <sulai> you can make trains useless even without my patch ;P 11:20:19 <peter1138> Plonk a crossing down and stop a bus on it... 11:20:44 <sulai> let your train go over the red signal and crash the stopped bus... 11:21:08 <peter1138> Well anyway. 11:21:28 <peter1138> Your patch is bloody silly, and won't appear in trunk, so have fun :) 11:21:53 *** Guest5896 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Ping timeout: 480 seconds] 11:22:02 <sulai> It's not my first priority to see the patch in the trunk 11:22:09 <sulai> It's more an experiment 11:22:13 <sulai> to see how it works 11:22:25 <Noldo> virtual model railroad crowd might like it 11:22:30 <sulai> I think it works quite good with PBS 11:22:46 *** Sir_Bob [~chatzilla@c114-76-49-47.eburwd4.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:23:00 *** Sir_Bob [~chatzilla@c114-76-49-47.eburwd4.vic.optusnet.com.au] has joined #openttd 11:23:26 <peter1138> Noldo, no, they tend to favour the R-word. 11:23:46 <sulai> peter1138: maybe you should give the patch a try and just try a game with it enabled? 11:25:21 *** archjb [arcane@gurumeditation.68k.no] has joined #openttd 11:25:35 <sulai> all transportation types should be balanced. And I think preventing road vehicles to crash all the times is a step in the right direction 11:25:56 <Noldo> you can do that with bridges 11:26:07 <Noldo> balacing is best done with costs 11:26:10 <eekee> bridges in cities suck 11:26:18 <Brianetta> The London Stock Exchange has suspended trading 11:26:35 <eekee> and having vehicles wait on level crossings looks incredibly stupid 11:26:48 <eekee> whoa really? 11:26:55 <Brianetta> http://news.bbc.co.uk/2/hi/business/7603981.stm 11:27:09 <peter1138> Oh, technical glitch :) 11:27:10 <sulai> Noldo: yes you can, even with the patch enabled... it needs more space to build a bridge but you can do more traffic load 11:27:11 <eekee> oh a technical glitch 11:27:30 <Brianetta> Hackers! 11:27:48 <eekee> hehe 11:28:00 <peter1138> Gigajum's solution is what I want to see done. 11:28:04 <Brianetta> Technical glitch is probably a euphemism for market crash 11:28:13 <sulai> peter1138 I agree 11:28:35 <eekee> I hope not, the british economy has got scarily bad in just a few weeks 11:28:49 <Brianetta> Scarily bad, heh 11:29:03 <sulai> Gigajum's solution and PBS should prevent 90% of all crashes 11:29:05 <Brianetta> The economy is as good as people's confidence in it 11:29:23 <sulai> 10% are broken vehicles on the level crossing... shit happens ^^ 11:29:59 <Brianetta> Less than that 11:30:05 <Celestar> hm. 11:30:11 <Brianetta> Mor vehicles lose fights with maglevs 11:30:15 <sulai> Brianetta: yes maybe even less 11:30:43 <Brianetta> They cross when it's safe, then a Satrun V rocket on magnets comes out of nowhere and passes right through them 11:31:44 <peter1138> See, vehicles should automatically reserve x-tiles ahead of them... but then that messes up pathfinder operation... 11:32:21 <sulai> Brianetta thats right... if you put PBS signals in a good distance, the level crossing gets barred early enough. But it needs the care of the track builder 11:32:33 <eekee> lol "saturn 5 on magnets", I like 11:32:43 <Brianetta> So does that patch that stops trains 11:32:56 <sulai> Brianetta yes 11:33:24 <Brianetta> Now,as a rail operator, I do care enough to do that 11:33:31 <Brianetta> because trains aren't stopped 11:34:01 <welshdragon> here's a question for you devs: can i have two openttd programs, one that runs nightlies,a nd the other that runs stables? 11:34:19 <sulai> hm I think Gigajum's solution is better than stopping trains 11:34:21 <peter1138> Yes. Just put them in different directories. 11:34:30 <welshdragon> peter1138, ok cool 11:35:11 <sulai> Gigajum's solution should make level crossings really safe (except those busses broken on level crossings) 11:35:31 <peter1138> Gigajum's solutions should work well except for adjacent crossings. 11:35:34 <peter1138> -s 11:35:40 <Noldo> what is this gigajum 11:35:44 <Noldo> 's solution? 11:36:13 <Brianetta> Adjacent crossings should work too 11:36:13 <peter1138> http://www.tt-forums.net/viewtopic.php?f=33&t=27184&hilit=crossing 11:36:21 <sulai> but Gigajum's solution does have disadvantages: a) adjacent crossings: RV are too slow and get caught by trains b) maglevs still kill RV 11:37:12 <sulai> Noldo http://www.tt-forums.net/viewtopic.php?f=33&t=27184 11:37:31 * peter1138 suspects, if the railtype stuff hits trunk, that someone will make a NewGRF that prevents monorail and maglev level crossings... 11:37:40 <Brianetta> sulai: Why do you believe adjacent crossings to remain a problem with that solution? 11:38:09 <Yexo> peter1138: how much work has to be done before the railtype stuff can hit trunk? 11:38:31 <eekee> monorails should be overhead anyway 11:38:45 <Brianetta> eekee: Not necessarily 11:38:49 <eekee> o ok 11:38:59 <peter1138> Level crossings need to be finished, and callbacks added. 11:39:16 <peter1138> Oh, and tunnel entrances need sorting out. 11:39:18 <sulai> Brianetta: if there are say 2 crossings next to each other... RV will wait until both are free and the RV can reach the other side. while RV is traveling through, another train might come over the 2nd level crossing and catch the bus 11:39:28 <Brianetta> http://monorails.org/webpix%202/Metraild.jpg 11:39:30 <Brianetta> Not elevated 11:39:45 <peter1138> It is, by about 1 foot ;) 11:39:50 <Brianetta> sulai: RV won't wait ntil both are free 11:39:51 <sulai> Brianetta a RV must get through all adjacent crossings which needs more time 11:40:03 <Brianetta> If one closes, it'll stop 11:40:33 <welshdragon> what people should do is have a pbs signal in front of a crossing (least 6 tiles) like in real lifw 11:40:34 <sulai> <Brianetta> If one closes, it'll stop <-- this means RV stops on the first level crossing 11:40:53 <sulai> ...if the second one closes 11:40:59 <roboboy> gnight 11:41:05 <Brianetta> no 11:41:09 <Brianetta> I mean, while it's crossing 11:41:20 <Brianetta> if one of the level crossings closes, it will stop for it 11:41:35 <sulai> Brianetta in front of all crossings? 11:41:40 <Brianetta> Any that close 11:41:46 <Brianetta> AFTER having passed the first 11:42:31 <sulai> Brianetta: yes but if a RV has to stop at the second level crossing of 2 adjacent crossings, then it has to stop on the first level crossing... and can be caught there 11:42:46 <welshdragon> the adjacent problem could be solved by pbs again, if the path is clear, then the train can pass, if there is an obstruction to the next pbs signal, then the train must stop 11:42:55 <Brianetta> no 11:43:03 <roboboy> rvs are safe inbetween two crossings 11:43:09 <Brianetta> there's a spot between all crossing which is safe to wait for shorter vehicles 11:43:12 <Noldo> roboboy: not longones 11:43:20 <sulai> welshdragon: this is what my patch does... but most people dont like trains to stop for vehicles 11:43:29 <roboboy> which I dont use 11:43:34 <roboboy> long vehicles 11:43:34 <welshdragon> it's realistic 11:43:38 <Brianetta> sulai: Trains shouldn't be able to stop on a dime like that 11:43:43 <sulai> welshdragon. http://www.tt-forums.net/viewtopic.php?f=33&t=39469 11:43:48 <roboboy> gnight 11:44:01 <Brianetta> Click stop on a heavy train; that's how they are supposed to stop 11:44:14 <Brianetta> Red signals give trains magic brakes, unfortunately 11:44:27 <Brianetta> as does the end of the track 11:44:43 <sulai> Brianetta whats the point? 11:45:52 <Celestar> Brianetta: I think that clicking on stop still takes too little distance :P 11:45:56 *** roboboy [3aad2910@67.207.141.120] has quit [Quit: http://www.mibbit.com ajax IRC Client] 11:46:04 <Brianetta> Celestar: I do too, tbh 11:46:08 <sulai> I think it's okay how trains stop at signals... its a game after all. 11:46:19 <welshdragon> ok, why not use the principlr of real life 11:46:19 <Brianetta> A game? You sound like Belugas 11:46:22 <Celestar> sulai: I don't agree (= 11:46:37 <eekee> stopping at stations is already too realistic for fun lol 11:46:50 <Celestar> eekee: why? 11:47:25 <sulai> hehe yes too much realism in a game is no good for fun 11:47:36 <eekee> watching a maglev shoot towards a station and crawl into it... 11:47:36 <Brianetta> sulai: In which case, let the RVs explode. 11:47:41 <sulai> thats why: trains should stop for road vehicles!! 11:47:45 <Celestar> so "fun" means that you have trains driving bumper-to-bumper? 11:48:07 <eekee> I didn't say that 11:48:26 <Brianetta> bumper to bumper is how you can tell the realism fans from the others 11:48:30 <sulai> Brianetta: thats one of the main reasons, RV explode right now in the game... the goal is to prevent such things 11:48:47 <Brianetta> sulai: But preventing it removes fun 11:48:53 <Celestar> I think the game would be much more fun if you need to put thought into how to optimize junctions/stations for speed 11:48:57 <welshdragon> IRL, train pathing uses green > double yellow > single yellow > red, in fact it uses more then that, but you get the idea 11:48:59 <sulai> because there are less crashes? 11:49:06 <Brianetta> yes 11:49:09 <eekee> oh for crying out loud, bumper to bumper is not a train thing, it wouldn't be a train GAME even if they were bumper to bumper 11:49:12 <Brianetta> it's not like my trains get hurt 11:49:49 <Brianetta> not a train thing. I keep forgetting the exploding boxes are a transport idea... 11:50:03 <Celestar> what are we fighting about in the first place anyway?! 11:50:23 <Penny> hur 11:50:40 <eekee> I'm not sure actually ^^' I did get a bit upset when you overgeneralised my idea when I was trying not to overgeneralise yours, Celestar 11:50:42 <sulai> Celestar: I fight for safer road vehicles ;) 11:51:01 <Celestar> so you want trains to move either at max speed or stop. I don't. I'd prefer having the accelerate and decelerate gradually. Possibly more gradually than they do now. 11:51:07 <Brianetta> Road vehicles can be prefectly safe. Just keep them off the tracks. 11:51:27 <Penny> Celestar: I agree with that. 11:51:38 <sulai> Brianetta what if a track builder builds tracks over your roads silently ;P 11:52:11 <Brianetta> On my server, road crossings give RVs an insanely high pathfinding penalty. If there's another way, they'll take it. 11:52:15 <eekee> Oh what I was going to say was I'd like trains to be more gradual at signals (less sudden) and less gradual at stations 11:52:33 <Celestar> hence we need a check that the RV only enters the crossing if it can clear on the oder end. 11:52:50 <Celestar> eekee: I'd think trains so slow down at signals like they do at stations. 11:53:03 <Celestar> eekee: and clearly, accelerate more slowly than they slow down of course. 11:53:12 <sulai> Brianetta actually this is done by my patch: it reserves the track tile for the RV and the train is free to find another way 11:53:15 <Brianetta> Trains should be able to overrun signals and ends of line, like in Locomotion 11:53:41 <Brianetta> sulai: The train's on rails. Level crossings are usually in cities, which are a spider-web of roads. 11:53:42 <eekee> Celestar: yeah, basically 11:54:04 <Brianetta> My track isn't going to be reserved by any road vehicle. 11:54:12 <sulai> <Celestar> hence we need a check that the RV only enters the crossing if it can clear on the oder end. <-- right, but it's not that easy for adjacent crossings or maglev crossings 11:54:17 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 11:55:04 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 11:55:08 <Brianetta> It would be funny if, instead of making a signal-style stop, it sent a stop command to an oncoming train. Then we'd see if it could slow down in time... 11:55:20 <eekee> haha yes 11:56:01 <eekee> oh main that would make major headaches for track planning. You'd also have to be able to assign speed limits to sections of track so trains had a chance of stopping 11:56:11 <sulai> Brianetta in the moment the train driver sees the bus plus some reaction time ;) 11:56:32 <eekee> then realism would call for blind corners... 11:56:36 <Brianetta> It's going to stop half a train-length *through* the bus 11:56:59 <SmatZ> hehe 11:57:03 <sulai> Brianetta depends how fast and heavy the train is and when the train driver starts to stop 11:57:06 <Brianetta> Blind corners is fine by me. I don't mind placing distant signals. 11:57:53 <sulai> Celestar: speed limit and RV waiting for free tiles at the end of (adjacent) level crossings should do... 11:58:13 <Celestar> sulai: that should be doable without too much hassle methinks 11:58:14 <Noldo> why speed limits? 11:58:19 <sulai> Celestar: but speed limit must be lower if there are more adjacent level crossings to give the RV time to get over there 11:58:27 <Celestar> Noldo: speed limits for trains on level crossing, of course 11:58:29 <Celestar> (= 11:59:02 <Brianetta> Perhaps a minimum speed for RVs, too 11:59:10 <Brianetta> No less than 50kmh, etc 11:59:35 <sulai> Brianetta there are RV that have max speed of 48kmh... 11:59:53 <Celestar> er.. 12:00:08 <eekee> the most useful busses in grvts have that top speed 12:00:15 <Celestar> during the time you have a RV of max speed of 48km/h, you have slow trains as well. Where's the point? 12:00:37 <Noldo> sulai: you can make an rv with max speed much lower 12:00:48 <Rubidium> Celestar: between the well and the Where 12:01:00 <Celestar> lol 12:01:12 <Celestar> we should consider reducing aircraft crashes. 12:01:22 <Celestar> on a large game with many planes, you have a crash a year 12:01:28 <Celestar> which sounds kind of stupid 12:02:02 <Rubidium> Celestar: it balances with the complexity of building rail/road/ship routes 12:02:12 <sulai> Brianetta: ever tried level crossings in locomotion ;) 12:03:16 *** MrMist [~neo@221.80-203-71.nextgentel.com] has joined #openttd 12:03:30 <MrMist> I've found a bug in the sourcecode 12:03:39 <MrMist> AND I'm able to fix it 12:03:45 <MrMist> How do I approach it? 12:03:50 <MrMist> I've actually fixed it 12:03:54 <Noldo> good for you, now go to bugs.openttd.org 12:04:47 <MrMist> Noldo: But it's not a BUG per se. It's a calculation "error" in how income is calculated for cargo 12:05:00 <Celestar> Rubidium: yes, but planes have no usable capacity until the Metro airport comes around 12:05:06 <Noldo> MrMist: is it a manhattan distance this? 12:05:17 *** Rexxars [~rexxars@62.113.133.253] has quit [Ping timeout: 480 seconds] 12:05:29 <MrMist> Noldo: And I've already fixed it.. 12:05:47 <MrMist> Noldo: I can show you a graph on how income value is currently being calculated 12:05:50 <MrMist> hold on... 12:05:59 <Celestar> MrMist: open a bug report and attach the fix to it (= 12:06:17 <SmatZ> :-P 12:06:22 <SmatZ> it's not a bug, it's a feature 12:06:44 <SmatZ> the further you take cargo, the more money you earn! a bug! :-) 12:07:04 <eekee> 63 12:07:06 <eekee> oops 12:07:10 <Noldo> 42 12:09:51 *** Rexxars [~rexxars@62.113.133.253] has joined #openttd 12:10:47 <MrMist> Noldo: https://bratne.mine.nu/div/ 12:11:41 <peter1138> That doesn't really explain the problem. 12:11:43 <MrMist> Noldo: sshot_bad is the original graph, ss_fixed is the fixed 12:12:56 <peter1138> They say a picture is worth a thousand words. Sometimes that's bollocks :) 12:13:00 <eekee> why is it https? 12:13:19 <MrMist> eekee: because I like encryption 12:13:23 <MrMist> It's self-signed 12:14:12 <MrMist> peter1138: It's the income graph as presented within openttd as well, however this one is based on the math in the source code 12:14:27 <eekee> a self-signed certificate is of rather limited value 12:14:35 <MrMist> peter1138: It shows how income decrease as you spend longer time 12:14:38 <Brianetta> eekee: Not to the person who made it 12:14:54 <eekee> haha true 12:15:23 <peter1138> MrMist, your screenshots don't say how it was fixed... 12:15:29 <MrMist> I know 12:15:30 <MrMist> hehe 12:15:31 <Noldo> MrMist: add the diff to bugs.openttd.org 12:15:35 <MrMist> I'll submit a bug report 12:15:35 <eekee> oh I see the pointy glitch in the graph of current cargo payment 12:15:47 <MrMist> eekee: yep 12:16:06 <MrMist> eekee: And it's kinda strange it's made that way. Thing is, the fixed one WILL affect gameplay 12:16:12 <eekee> mmm 12:16:43 <MrMist> But it seems strange that suddenly the income increase some again during those "glitches". 12:16:51 <MrMist> So... if you're REALLY lucky..... 12:16:51 <eekee> will make payment a bit easier to predict for certain cases. That's cool with me 12:18:37 <MrMist> So... I'll submit this as a "patch" then? 12:20:52 <MrMist> Anyone ? 12:20:57 <MrMist> this isn't really a bug, is it ? 12:20:59 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 12:21:50 <planetmaker> however you want to call it, bug, feature or glitch. 12:22:36 <SmatZ> it depends, but I would select Bug :) 12:22:51 <planetmaker> :) 12:23:40 <planetmaker> bugs bugger SmatZy PatchY ;) 12:23:54 * planetmaker goes back to work 12:24:08 <SmatZ> :-) 12:28:26 *** Sir_Bob [~chatzilla@c114-76-49-47.eburwd4.vic.optusnet.com.au] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208]] 12:29:46 <Rubidium> MrMist: the current payment code looks fine to me 12:29:59 <Rubidium> even when I plot a graph of it 12:33:52 <eekee> the spikes could be an artifact of the process used to test. mathematicians have to be on guard against those when they use computers 12:34:20 <SmatZ> I didn't see any spikes 12:36:04 *** Rexxars [~rexxars@62.113.133.253] has quit [Ping timeout: 480 seconds] 12:37:50 <sulai> I just wanted to register to WT2 but mail delivery failed to translator@openttd.org 12:41:07 <Rubidium> that's most likely an error somewhere at your end 12:41:57 <MrMist> Rubidium: I've got a masters in math 12:42:18 <sulai> Rubidium I'll try with another email account 12:42:40 <sulai> Rubidium but the emailadress is correct? 12:42:43 <SmatZ> MrMist: I think bacis school would be enough to find this kind of problem :) 12:42:44 <MrMist> Rubidium: What material type do you test it on? 12:42:55 <Rubidium> sulai: yes 12:43:00 <SmatZ> MrMist: have you opened the bug report yet? 12:43:12 <Rubidium> MrMist: they call it a spreadsheet 12:43:54 *** Rexxars [~rexxars@62.113.133.253] has joined #openttd 12:44:33 <MrMist> Rubidium: How many samples do You take? You'll have to sample every day 12:48:18 <MrMist> SmatZ: http://bugs.openttd.org/task/2278 12:50:02 <MrMist> Noldo: eekee: See the URL? 12:51:58 <Rubidium> MrMist: I did take a same for every "day" 12:52:31 <MrMist> for which material type? 12:52:36 <MrMist> and using which formulae? 12:52:47 <MrMist> cargo type.. 12:52:55 <Rubidium> the one in the code and "random" cargo type 12:53:03 <Rubidium> i.e. with custom days1 and days2 12:53:43 <MrMist> Heh... I'm quite sure I'm right on this. 12:54:11 <peter1138> "material type" ? 12:54:35 *** KillaloT [~killalot@0x5738ccad.rdnqu1.dynamic.dsl.tele.dk] has joined #openttd 12:54:40 <MrMist> I can prove mathematically that the calculations are NOT continous between them 12:57:01 <MrMist> It's just a matter of seing if f1(28) = f2(28) for any cargo type 12:57:03 <Rubidium> you code does nothing more than making the line steeper 12:57:15 <MrMist> Rubidium: hehe... yes, it does 12:57:24 <MrMist> Rubidium: Do you see the graphs? 12:57:41 <MrMist> I've posted the bug 12:57:51 <MrMist> I wouldn't go to all this trouble if it was right in the code 12:57:55 <MrMist> believe me 12:57:58 <Rubidium> yeah, I've seen the graphs 12:58:06 <Rubidium> but my own graph shows something completely different 12:58:14 <MrMist> Then you've done something wrong 12:58:37 <MrMist> You want proof ? 12:58:50 <MrMist> I COULD if you really want it 13:00:17 <MrMist> Also, IN the source code, it saus that the slope should be -2 13:00:21 <MrMist> my function is that 13:00:25 <MrMist> the original actually isn't 13:02:13 <SmatZ> http://devs.openttd.org/~smatz/days.diff wouldn't this be more readable? 13:02:31 <SmatZ> hmm ok add 2* to days_over2... 13:02:42 <SmatZ> no 13:03:41 <MrMist> SmatZ: Sorry... not really 13:03:44 <SmatZ> :-/ 13:03:59 <MrMist> days_over_days2 = transit_days - days2 in that case 13:07:53 <Belugas> hello 13:08:40 <MrMist> Hello Belugas 13:09:17 <SmatZ> MrMist: yeah... 13:10:48 <SmatZ> MrMist: no 13:11:00 <MrMist> SmatZ: what ? 13:11:40 <SmatZ> days2 is time from days1 13:12:45 *** Aylomen [~a@DSL01.83.171.180.223.ip-pool.NEFkom.net] has joined #openttd 13:14:01 <MrMist> Huh? Not according to the spec? 13:14:39 <SmatZ> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Cargos here are the specs :) 13:16:23 <peter1138> I don't see spikes... 13:17:55 <MrMist> SmatZ: Where are the days1 and days2 values defined ? 13:18:12 <peter1138> In table/cargo_const.h 13:18:22 <peter1138> Oh, that's literal. 13:21:10 <MrMist> SmatZ: I still can't find the definition that days2 = days from days1 13:21:34 <SmatZ> * if t<=T1 then timefactor=255 13:21:35 <SmatZ> * else if t<=(T1+T2) then timefactor=255-(t-T1) 13:21:37 <SmatZ> * else timefactor=255-(t-T1)-(t-T1-T2) 13:21:42 <SmatZ> from http://wiki.ttdpatch.net/tiki-index.php?page=Action0Cargos 13:22:08 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 13:22:29 <Rubidium> now define days_over_days1 = t - T1 and replace that in the above 13:22:51 <Rubidium> if dod <= 0 then timefactor=255 13:23:01 <Rubidium> if dod <= T2 then timefactor=255-dod 13:23:33 <Rubidium> else timefactor=255-dod-(dod-T2) = 255-2*dod+T2 13:24:07 <Rubidium> so our implementation is an exact implementation of the specifications (as just mathematically proven) 13:24:35 <peter1138> And there are no spikes ;) 13:24:37 <Rubidium> now imagine T1=4 and T2=6 13:25:14 <Rubidium> for t=10 this yields 249, for t=11 it is 247 and for t=12 it is 245 13:25:27 <Rubidium> when I use MrMist's algorithm the values are: 13:25:44 <Rubidium> for t=10 this yields 249, for t=11 it is 250 and for t=12 it is 247 13:26:11 <MrMist> i didn't know that days2 was relative to days1. I thought they were absolute 13:26:40 <Rubidium> so your model was incorrect 13:26:52 <MrMist> I based them on wron presumptions 13:26:55 <peter1138> So we don't need to change anything :D 13:26:55 <Rubidium> and thus any results gathered from said model 13:26:57 <MrMist> I'm recalculating here 13:27:59 *** sulai [~sulai@p5B2B4322.dip.t-dialin.net] has quit [Quit: Bye for now!] 13:32:26 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has quit [Ping timeout: 480 seconds] 13:34:25 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has joined #openttd 13:35:25 <MrMist> Ok, ok.. my bad. You're right. I didn't know days2 was relative to days1 13:36:52 <SmatZ> MrMist: thanks for your effort anyway :) 13:37:09 *** Celestar [~Jadzia_Da@129.187.69.65] has quit [Ping timeout: 480 seconds] 13:37:21 <peter1138> Yeah, now can we have our time back? ;) 13:37:28 <SmatZ> hehe 13:39:15 <MrMist> SmatZ: heh... sorry for that one. I really thought I had something here 13:39:16 <MrMist> hrmf 13:39:41 <SmatZ> no problem, people tend to be ecstatic when they think they have found a bug ;) 13:40:38 <SmatZ> "excited" is maybe better word 13:41:36 <MrMist> SmatZ: Thanks ;) At least I tried... I was just trying to get my head around income 13:41:38 *** davis- [~asd@p5B28BC69.dip0.t-ipconnect.de] has joined #openttd 13:42:07 <MrMist> If I only knew that days2 was relative, this wouldn't have happened at all 13:42:12 <MrMist> now to creating some new graphs :D 13:42:16 <SmatZ> :) 13:42:35 <MrMist> Any overview of top speeds for etc. trains? 13:43:09 <MrMist> I'd like to create a graph which outlines the profitability when extending a route, compared to the speed one could expect from a train etc 13:43:49 <MrMist> hmm... guess I could use percentages 13:44:01 <SmatZ> http://wiki.openttd.org/wiki/index.php/Train_Comparison but this is only the default GRF set 13:45:32 *** reldred|work is now known as reldred|gone 13:45:38 *** Penny [~p@cpc1-hem18-0-0-cust608.lutn.cable.ntl.com] has quit [Ping timeout: 480 seconds] 13:46:32 <Belugas> SmatZ, excited is not hard enough as an emotion ;) 13:46:49 <SmatZ> :-) 13:49:24 <Belugas> MrMist, the learning curve may be steep, but when you really start to understand the system, you'll find that it has been ironed out by a couple of years of maintenatnce 13:50:15 <Belugas> so, when you think yuio have found a bug, think twice about it and check the whole code around the said functionnality ;) 13:50:31 <MrMist> Belugas: I was trying to 13:51:10 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:51:12 *** mode/#openttd [+v glx] by ChanServ 13:52:13 <Belugas> i know :) and because of this, you're already a step ahead of most so-called patchers ;) 13:52:42 <eekee> finding problems in a bug report is a little like finding bugs in the first place. sometimes it takes another pair of eyes 13:53:37 <MrMist> eekee: thanks :) 13:53:47 <eekee> yw ^^; 13:54:11 <MrMist> I still can't get my head around the "days of transit" in the formula though... seems waaay to steep 13:55:26 <eekee> I think if it wasn't so steep it wouldn't make much difference to most games? 13:56:10 <eekee> although I guess some map/grf combinations may push the envelope 13:56:34 <MrMist> But it doesn't look like the one in the game !? 13:56:43 <eekee> ohhh 13:58:32 <MrMist> seems like the values in my graph ends up at t = 125 or something, where the graph in the game ends up at t = 200 13:59:17 <MrMist> Any ideas? 13:59:24 * eekee has to head out 13:59:49 <MrMist> eekee: Thanks for the help then :) 14:00:23 <eekee> no probs ^^' 14:00:57 *** penfold [~p@cpc1-hem18-0-0-cust608.lutn.cable.ntl.com] has joined #openttd 14:12:07 <MrMist> i gotta head out 14:12:12 <MrMist> thanks everyone :) 14:12:14 <MrMist> bye then 14:12:22 *** MrMist [~neo@221.80-203-71.nextgentel.com] has left #openttd [] 14:16:28 *** th1ngwath [~thingwath@88.83.164.57] has joined #openttd 14:17:33 *** Netsplit over, joins: Dred_furst, Frostregen, DaleStan 14:18:45 *** lobster_MB [~michielbr@bib-theater33.hku.nl] has quit [Quit: This computer has gone to sleep] 14:19:11 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has quit [Ping timeout: 480 seconds] 14:20:51 *** Eddi|zuHause [~johekr@p54B77ACF.dip.t-dialin.net] has joined #openttd 14:21:37 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has joined #openttd 14:22:44 *** thingwath [~thingwath@heimdall.palisada.net] has quit [Ping timeout: 480 seconds] 14:31:28 *** th1ngwath is now known as thingwath 14:39:22 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-155.prem.tmns.net.au] has quit [] 14:47:59 *** Pikka [PikkaBird@58.173.248.50] has quit [] 14:52:14 <Brianetta> Took me form 1991 to 2020 to pay off my initial loan 14:52:25 <Brianetta> 30 years isn't so bad 14:56:07 *** welshdragon [~vista@host81-157-252-208.range81-157.btcentralplus.com] has quit [Read error: Connection reset by peer] 14:57:39 <penfold> Do you think you've been playing the same game too long when your profit is over £1 trillion? :P 14:58:07 <Belugas> no, it could mean you're really performant or that you have cheated ;) 14:58:43 <Ammler> the company value or the income counts 14:58:45 *** Dr_Jekyll [Dr_Jekyll@p57B0FA93.dip.t-dialin.net] has joined #openttd 14:59:10 <Ammler> I could also just let a game run... 14:59:11 <penfold> I'm scared of an integer overflow :) 14:59:18 <planetmaker> or your inflation is way off scale when the year is too advanced 14:59:29 <davis-> :D 14:59:34 <davis-> like with the rv coop game :s 14:59:44 <penfold> well the year is like 2688 or somethin 14:59:54 <planetmaker> lol. With inflation? 15:00:07 <davis-> that would explain the trillion 15:00:08 <penfold> can't remember the inflation setting. 15:00:23 <planetmaker> well. With inflation 1 trillion in 2688 is not too difficult, I guess 15:01:39 <Ammler> "your profit is over £1 trillion?" <-- hmm, is that income? 15:01:51 *** rortom [~rortom@p57B7BA8B.dip.t-dialin.net] has joined #openttd 15:02:09 <penfold> bank balance, not company value 15:02:50 <penfold> oh well, provides lots of bribery money. 15:03:11 <SmatZ> inflation won't last longer than 130 (?) years 15:03:21 <SmatZ> in 0.6 and trunk, that is.. 15:03:37 <penfold> really 15:03:58 <SmatZ> and you don't have to be scared about overflow 15:04:02 <SmatZ> it should be overflow safe 15:04:14 <SmatZ> just you will stop at 2^63-1 15:04:19 <SmatZ> pounds... 15:04:41 <SmatZ> @calc 2 ^ 63 - 1 15:04:41 <DorpsGek> SmatZ: Error: Something in there wasn't a valid number. 15:04:46 <SmatZ> @calc 2 ** 63 - 1 15:04:46 <DorpsGek> SmatZ: 9223372036854775808 15:04:58 <SmatZ> @calc (2 ** 63) - 1 15:04:58 <DorpsGek> SmatZ: 9223372036854775808 15:05:14 <SmatZ> hmm, how can it end in 8 15:05:41 <SmatZ> 9223372036854775807 15:07:04 <penfold> SmatZ: was just kidding about the overflow :) 15:07:20 <SmatZ> :-) 15:07:59 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 15:09:41 *** kjetil [~kjetil@savner.vdsl2.no] has joined #openttd 15:13:16 *** welshdragon [~vista@host81-157-252-208.range81-157.btcentralplus.com] has joined #openttd 15:13:57 *** Zahl [~Zahl@e179221177.adsl.alicedsl.de] has joined #openttd 15:16:08 *** Forked [~kjetil@savner.vdsl2.no] has quit [Ping timeout: 480 seconds] 15:16:08 *** kjetil is now known as Forked 15:19:51 *** Muppis [~Muppis@90-227-134-101-no52.tbcn.telia.com] has joined #openttd 15:20:11 <Muppis> Hey :) 15:20:40 <TrueBrain> hello 15:21:41 <Muppis> Hm, i'm still kinda new to OTTD, and i've been reading the wikipost about signals, but i still cant get them to work O.o 15:21:49 <Muppis> You know of any like FAQ or smth? 15:23:40 *** Kalten [~gav@61.4.96.222] has joined #openttd 15:34:41 <Progman> which signals? 15:34:54 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has quit [Read error: Operation timed out] 15:34:58 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has joined #openttd 15:35:09 <Progman> the basic one? one-way signals? presignals? "advanced" signals (aka YAPP-signal)? 15:36:03 <Muppis> Ehm, haha 15:36:20 <Muppis> There is the one (Click and place) and it's the one ctrl+click 15:36:27 <Muppis> It's the ctrl click i dont get :p 15:36:54 <Progman> you mean the semaphores? 15:37:29 <Muppis> Yeah, there is like small signs on them 15:37:29 <Progman> http://de.wikipedia.org/wiki/Bild:Formsignale.jpg - this one? 15:37:41 <Muppis> y 15:37:46 <Muppis> That's the one 15:38:04 <Progman> there is no difference between this semaphores and "traffic like" signals 15:38:11 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 15:38:15 <Kloopy> (apart from how they look, of course) 15:38:17 <Progman> only the difference you see 15:38:19 <Progman> yes 15:38:36 <Muppis> Aha, but when you can get like small signs under them, like "Exit-way" etc 15:38:45 <Progman> so like if you playing eyecandy-like you maybe want old-school looking semaphores 15:38:56 <Progman> that can be on both types 15:39:12 <Muppis> "Entry Pre-signals" according to the wiki 15:39:18 <Muppis> exit and combo aswell 15:39:24 <Progman> check http://wiki.openttd.org/wiki/index.php/Signals#New_Signal_GUI_in_0.6.0 15:39:32 <Progman> and the image which is shown 15:39:54 <Muppis> ah 15:39:55 <Progman> build the signal first 15:40:03 <Progman> then ctrl-click on it 15:40:13 <FauxFaux> Turn on the signal gui! 15:40:27 <Progman> to circle throw normal->entry->exit->both->(advance->)normal 15:41:20 <Muppis> So, i place the entry signal where i want the train to enter (or well, a free spot in the station) and exit for them to exit right 15:41:46 <Progman> these presignal entry-exit stuff is for some further signal logic 15:42:01 <Progman> it doesn't mean its for an entry and exit of a station 15:42:47 <Muppis> aha :o 15:43:22 <Progman> presignal is like blocking the train further away from passing 15:43:39 <Progman> as seen here: http://wiki.openttd.org/wiki/images/1/15/Station_with_pre-signals.png 15:44:07 <Muppis> ah, so when the left train leaves, the lights will turn green for the train coming in to the station? 15:44:14 <Progman> so the train dont wait inside the junction and blocking it, and maybe facing the wrong line which isn't free 15:44:27 <Muppis> aah 15:44:29 <Progman> as the block after the white-exit-signal gets free, yes 15:45:07 <Muppis> Signals is tricky tbh :p 15:45:31 <Progman> you really didn't know whats possible with these signals ;) 15:45:31 *** LA [~hailong@82.131.17.255.cable.starman.ee] has joined #openttd 15:45:39 <Muppis> haha 15:46:00 <Muppis> Still having some problems directing my trains when they're running on the same track, but i'll get it i guess :p 15:46:05 <eekee> I got the hang of pre-signals nicely. Now I'm trying to get the hang of advanced; I haven't quite got the hang of all aspects of them 15:46:26 * LA is looking for some screw-up saves he could fix 15:46:47 <eekee> LA: screwed-up layout or bugged saves? 15:46:53 <LA> layout 15:46:56 <eekee> oh ok 15:47:09 <eekee> the last few saves of one of my favourites is bugged 15:47:14 <LA> cos I cba to start a new game :P 15:47:18 <eekee> hehe 15:47:59 <eekee> I'd like to see what someone else makes of one of my games. It works well, but every time I want to add a new bit of track it's a nightmare 15:48:00 <LA> dman it. 15:48:03 *** welshdragon is now known as welshdra-gone 15:48:11 <LA> eekee, upload it somewhere 15:48:15 <eekee> ok 15:48:23 <LA> I'll fix the most ugly junctions 15:49:26 <FauxFaux> LA: http://candle.uwcs.co.uk/16x16_junction_2.png =p 15:49:29 <FauxFaux> (not mine) 15:50:04 <LA> fauxfaux: quite *inefficient* 15:50:38 *** penfold [~p@cpc1-hem18-0-0-cust608.lutn.cable.ntl.com] has quit [Ping timeout: 480 seconds] 15:50:39 <FauxFaux> It's actually not, once you've added signals (and the thee other quaters) 15:50:59 <LA> no, its VERY inefficient 15:51:13 <LA> tunnels are too long way without signals 15:52:19 <LA> and sharp corners also 15:53:04 <FauxFaux> There're very few sharp corners, and the long tunnels are basically braking distance. 15:53:08 *** rortom [~rortom@p57B7BA8B.dip.t-dialin.net] has quit [Quit: Leaving] 15:53:44 <eekee> damn passwords 15:54:35 <eekee> LA: http://homepage.ntlworld.com/ethan.grammatikidis/Hindingworth%20Transport,%2025th%20Dec%202106.sav 15:55:00 <LA> fauyxfaux, gimme a second 16:00:16 *** Frostregen_ [~sucks@dslb-084-058-171-246.pools.arcor-ip.net] has joined #openttd 16:00:59 <LA> FauxFaux: Basically, this is what I think is an efficent station.. It should have the same kind of exit though too, but I couldn't be arsed to do it just ofr example 16:01:02 <LA> two in two out 16:01:04 <LA> http://i299.photobucket.com/albums/mm289/johannesmadis/NarnpoolTransport14juuli1950.png 16:02:24 <eekee> LA: I'd say there's a fair chance of trains blocking multiple platforms in that 16:02:36 <LA> nope 16:02:44 <LA> there isn't such a chance 16:02:45 <LA> and btw 16:03:01 <LA> I did it with 0.6.2, so no pbs possible 16:03:03 <LA> :/ 16:04:04 <eekee> I see 16:04:31 <eekee> my save is r14195 btw 16:05:26 <eekee> I can't work out if the 16x16 junction is any good or not :) 16:05:36 <LA> I just downloaded the nightly 16:05:42 <LA> I don't have all your grfs though :/ 16:05:51 *** penfold [~p@cpc1-hem18-0-0-cust608.lutn.cable.ntl.com] has joined #openttd 16:05:57 *** Frostregen [~sucks@dslb-084-058-184-092.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:06:18 <LA> any idea why you have breakdowns on? 16:06:19 <eekee> ohh 16:06:26 *** Frostregen_ is now known as Frostregen 16:06:47 <eekee> I always have them on. I'm always looking for an extra challenge of one sort or another 16:06:52 <fjb> Because it gets boring with breakdowns off. :-) 16:07:08 <eekee> exactly :D 16:08:33 <LA> wat central hub were you talking about= 16:08:35 <LA> ?* 16:09:10 *** Frostregen [~sucks@dslb-084-058-171-246.pools.arcor-ip.net] has quit [Quit: und weg] 16:09:19 *** mikl [~mikl@0x57372ee2.mrbnqu1.static.dsl.tele.dk] has quit [Quit: Leaving...] 16:09:20 *** Purno [~Purno@5350931D.cable.casema.nl] has joined #openttd 16:09:49 *** Purno [~Purno@5350931D.cable.casema.nl] has quit [] 16:10:32 <eekee> me? There's a very cluttered lot near Sedinghead Cross Mines and west of there, and the maglev bit by Fruway-on-sea Heights doesn't work that well 16:12:17 *** NukeBuster [~NukeBuste@80.101.115.82] has joined #openttd 16:12:28 *** Celestar [~Jadzia_Da@p5B0DA722.dip0.t-ipconnect.de] has joined #openttd 16:12:30 *** mode/#openttd [+o Celestar] by ChanServ 16:13:17 <Celestar> hey 16:13:43 <eekee> hiya 16:13:47 <LA> we.. it indeed clutters when a train breaks down there ;) 16:13:52 <LA> lo Celestar 16:13:54 <eekee> yes ^^; 16:16:37 *** Sionide [~sphinx@cornflakes.imen.org.uk] has quit [Quit: Terminated with extreme prejudice - dircproxy 1.0.5] 16:16:43 *** LA [~hailong@82.131.17.255.cable.starman.ee] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208]] 16:16:48 *** Kalten_ [~gav@61.4.96.222] has joined #openttd 16:19:28 <eekee> There's actually a few trains missing. I converted from default trains to ukrs and had to scrap all my old trains & make new ones 16:23:28 *** Kalten [~gav@61.4.96.222] has quit [Ping timeout: 480 seconds] 16:30:10 *** Progman [~progman@p57A1E064.dip.t-dialin.net] has quit [Remote host closed the connection] 16:30:16 *** ben_goodger [~ben@host86-153-45-29.range86-153.btcentralplus.com] has quit [Quit: Ex-Chat] 16:32:02 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has quit [Ping timeout: 480 seconds] 16:34:01 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has joined #openttd 16:39:29 *** |Jeroen| [~jeroen@78-21-230-95.access.telenet.be] has joined #openttd 16:39:36 *** Singaporekid [~notme@cm72.epsilon121.maxonline.com.sg] has quit [Quit: Leaving] 16:47:42 <Kalten_> Is there a way to get a train to only unload 50% cargo? 16:48:02 <Celestar> nope 16:48:10 <Celestar> not at the moment. why would you do this? 16:48:47 <Kalten_> I wanted to drop vehicles on a number of mines with only 1 train 16:48:58 <Celestar> then wait for cargodest (= 16:49:22 <Kalten_> Ah, so it might be possible in the future? 16:49:36 <Celestar> in the future, the cargo will tell you where it wants to go (= 16:50:01 <Kalten_> Nice 16:51:09 *** Kalten_ is now known as Kalten 16:54:14 *** fjb [~frank@p5485C5E0.dip.t-dialin.net] has quit [] 16:54:46 <Celestar> wth 16:59:13 <Celestar> hm ... does anyone have some large non-cargodest savegame around? 17:00:30 *** Sacro [~Ben@adsl-83-100-173-236.karoo.KCOM.COM] has joined #openttd 17:00:59 *** frosch123 [~frosch@frnk-590fc6d9.pool.einsundeins.de] has joined #openttd 17:01:15 <Ammler> Celestar: our archive 17:01:22 <Ammler> what are you looking for? 17:01:24 <Celestar> good point 17:02:44 <Celestar> wondering whether the game works without cargodest 17:02:52 <Celestar> it asserts while switching :P 17:04:25 <Celestar> ok 17:04:27 <Celestar> that works 17:04:30 <Celestar> switching fails 17:06:35 *** tokai [~tokai@p54B81E01.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 17:06:46 * Celestar scratches his head 17:09:44 <Celestar> Houston ... 17:14:27 <peter1138> Right, what am I fixing tonight? 17:14:42 <peter1138> Oh... my light apparently. The bulb just blew :o 17:15:43 <Celestar> peter1138: you help me? (= 17:15:56 <Celestar> peter1138: with finishing up cargodest 17:17:18 <Celestar> peter1138: not much left to do :P 17:18:47 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has quit [Ping timeout: 480 seconds] 17:19:01 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has joined #openttd 17:22:09 * Celestar thinks peter1138 ran away because of work :P 17:24:01 <Belugas> work 17:24:05 <CIA-1> OpenTTD: frosch * r14275 /trunk/src/lang/ (37 files in 2 dirs): -Change: Rename 'Configure patches' to 'Advanced settings'. 17:24:05 <Belugas> home work 17:24:16 <el_En> whaaaaat 17:24:34 <peter1138> That's fightin' talk. 17:26:07 <Celestar> peter1138: will you ? :P 17:26:26 <dih> Celestar, will he talk or fight? 17:26:40 <peter1138> Arrr 17:26:48 <dih> Grrr 17:26:57 <Celestar> comon I'm tired as hell and I don't manage to keep the screen in focus :P 17:27:00 <peter1138> I might do these level crossings. 17:27:00 <dih> i need a good groupware... :-S 17:27:05 <Celestar> dih: kolab 17:27:11 <el_En> i'm detecting a great disturbance in the force 17:27:19 <dih> Celestar, a better groupware 17:27:26 <dih> or somewhat different 17:27:42 <dih> opengroupware is good, but deving kinda stalled 17:27:42 <Belugas> i need a better lonelyware! 17:27:44 <Belugas> mmh.. 17:27:45 <Celestar> dih: what's wrong with kolab? 17:27:47 <dih> slowly picking up again 17:28:28 <dih> i want something web-based 17:28:43 <Celestar> afaik kolab can do that 17:29:12 <dih> something that does _not_ require to run it's own mail server 17:29:22 <Belugas> notepad? 17:29:24 <dih> and the webinterface fetches from another imap server 17:29:31 <dih> thanks Belugas you are a real help 17:29:38 <Belugas> ^_^ 17:29:42 <Belugas> a pleasure! 17:29:45 <dih> hihi 17:29:46 <Celestar> dih: squirrelmail? 17:29:53 <dih> calendar? 17:29:55 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Read error: Connection reset by peer] 17:30:00 <Celestar> dih: afaik it has one 17:30:03 <dih> ? 17:30:05 <Celestar> it's not very advanced. 17:30:12 <dih> squirrelmail only used to have the webmail stuff 17:30:23 <dih> yeah then it's no real use :-P 17:30:27 *** Zahl_ [~Zahl@e176251238.adsl.alicedsl.de] has joined #openttd 17:30:35 <dih> horde groupware is buggy 17:30:50 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 17:30:50 <dih> simple groupware is nasty 17:30:56 <Celestar> dih: http://www.squirrelmail.org/plugin_view.php?id=105 17:31:09 <dih> like i said - opengroupware was awsome 17:31:10 <peter1138> Why do we have 'Advanced Settings' when there is no 'Settings'? 17:31:16 <dih> just stalled :-( 17:31:19 <Celestar> peter1138: need advice. 17:31:32 <Celestar> peter1138: (and help coding) :P 17:32:05 <dih> Celestar, i prefere roundcube.net as a mail client :-D 17:32:18 <Celestar> I hate all that web-based stuff, do I can't help you 17:32:24 <Celestar> dih: stupid idea. Google calendar? 17:32:27 <el_En> peter1138: good question, but the most important thing is that it's not patch-something anymore. 17:32:43 <dih> Google has too much details as it is, not gonna feed it my cal also 17:32:52 <dih> anyway - i gotta run 17:32:52 <Celestar> point taken (= 17:32:56 <Celestar> have fun dih 17:32:57 <dih> i'll be back in a bit 17:33:00 <dih> thanks 17:33:07 <dih> band practice, and i have the snuffles 17:33:13 <dih> means i cannot really play the sax! 17:33:16 <dih> :-( 17:33:21 <dih> anyway 17:33:22 <dih> laters 17:34:47 *** Wolf01 [~wolf01@host202-229-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 17:35:23 <Wolf01> hello 17:36:15 <frosch123> Poll: a) "Add 'non-stop' orders by default" b) "Create 'non-stop' orders by default" c) "Make orders 'non-stop' by default" d) ... 17:36:25 <Celestar> heh? 17:36:28 <Celestar> what? 17:36:51 <frosch123> as replacement for "TTDP compatible nonstop handling" 17:37:03 <Celestar> frosch123: a) 17:37:13 <Celestar> New orders are nonstop by default? 17:37:18 <Celestar> how about that? 17:37:32 <Celestar> object - property 17:37:38 *** welshdra-gone is now known as welshdragon 17:37:39 <frosch123> d) "New orders are 'non-stop' by default" 17:37:39 <el_En> does it mean that? 17:37:41 <Celestar> easied to understand 17:37:46 <Celestar> easier* 17:37:54 *** Zahl [~Zahl@e179221177.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 17:37:54 *** Zahl_ is now known as Zahl 17:37:57 * Belugas d) es 17:37:57 <frosch123> el_En: in nightlies yes, in 0.6 no 17:38:51 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 17:39:43 <el_En> will changing that setting affect already existing schedules? 17:39:49 <SmatZ> no 17:40:02 <frosch123> in 0.6 yes 17:40:11 <el_En> ok, in that case the word 'new' makes sense. 17:40:21 <SmatZ> this change won't go to 0.6 17:40:36 <Celestar> New orders are nonstop by default 17:40:44 *** Zuu [Zuu@c-243c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 17:41:00 <SmatZ> b) 17:41:06 <frosch123> Celestar: 'non-stop' is used in the order gui 17:41:16 <frosch123> so for consistency... 17:41:49 <frosch123> SmatZ: really ? :) 17:41:49 <Celestar> frosch123: yeah .. sorry 17:42:19 <SmatZ> frosch123: yes :) 17:42:28 <el_En> Celestar's latest suggestion + '-' 17:42:48 <frosch123> you mean [19:39] <frosch123> d) "New orders are 'non-stop' by default" 17:42:55 <Celestar> yeah 17:43:08 <SmatZ> tt-forums.net has poll capability... 17:43:34 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 17:43:37 <Belugas> and that will end up in futile and sterile debates... 17:43:38 <Celestar> isn't this a bit too trival for a forum poll? 17:43:49 <frosch123> oh noes, then I would get hundreds of questions what the option does, and what it does in 0.6, and that ttdp is far better, ... 17:44:00 * Belugas hugs Celestar! We think alike!!! 17:44:07 <Celestar> What loo paper should Celestar buy when he goes shopping next time. 17:44:09 *** Volley [~worf@84-119-53-183.dynamic.xdsl-line.inode.at] has quit [Remote host closed the connection] 17:44:20 * Celestar hi5s Belugas (= 17:44:48 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 17:44:48 *** [alt]buster is now known as [com]buster 17:44:51 <el_En> frosch123: you are doing great work by finally fixing these strings. 17:44:59 * Celestar agrees 17:46:20 <frosch123> well, actually I am _producing_ great work by removing the old translations to force a retranslation :) 17:46:38 <Celestar> haha 17:47:22 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 17:47:38 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 17:49:10 *** FR^2 [~frquadrat@oscar.frquadrat.de] has joined #openttd 17:49:16 *** nicfer [~Administr@168.226.104.73] has joined #openttd 17:49:20 *** KritiK [~Maxim@93-80-100-160.broadband.corbina.ru] has joined #openttd 17:52:51 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208]] 18:01:56 <Celestar> g2g 18:02:01 *** Celestar [~Jadzia_Da@p5B0DA722.dip0.t-ipconnect.de] has quit [Quit: leaving] 18:07:26 <nicfer> one question, in what file are recorded the TTD intro sprites? 18:09:07 <yorick> one of the trgxx files, I think TRGIR.GRF 18:09:50 *** ecke [~ecke@213.195.202.130] has quit [Quit: ecke] 18:15:01 *** NukeBuster [~NukeBuste@80.101.115.82] has quit [Quit: http://www.interplay.com/] 18:15:09 <nicfer> trgir.grf also has got the ending cutscenes? 18:18:19 *** Yeggs-work is now known as Yeggstry 18:20:45 *** Celestar [~Jadzia_Da@p5B0DA722.dip0.t-ipconnect.de] has joined #openttd 18:20:46 *** mode/#openttd [+o Celestar] by ChanServ 18:20:59 <Celestar> back 18:29:24 <Celestar> wow 18:29:38 <el_En> no, openttd 18:30:56 <Celestar> right. wow sucks 18:31:12 *** Li-On [~li-On@p4FCE9418.dip0.t-ipconnect.de] has joined #openttd 18:32:38 <Forked> war 18:32:59 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 18:33:23 <Celestar> war? 18:33:37 <Forked> (..hammer online: age of reckoning) 18:33:43 <hylje> skubhammer 18:33:55 <el_En> Forked: English only! 18:34:46 *** grumbel [~grumbel@i577ADBDA.versanet.de] has joined #openttd 18:35:06 <Forked> sorry :) 18:39:19 * welshdragon whinges at Brianetta 18:39:33 *** Sacro [~Ben@adsl-83-100-173-236.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 18:39:41 <Brianetta> welshdragon: Do you have a modified client? 18:39:47 <Brianetta> Only you are desyncing that frequently 18:39:54 <Celestar> hm 18:40:09 <welshdragon> no, i have a standard release 18:41:01 <welshdragon> could just be i'm on wifi 18:41:02 <peter1138> I don't think there's much point chasing this one. 18:41:13 <peter1138> Could be in one of the already committed fixes. 18:41:28 <Celestar> yeah 18:41:47 *** ecke [~ecke@213.195.202.130] has joined #openttd 18:41:54 <welshdragon> does this relate to me? 18:41:58 <Celestar> peter1138: In the Train Details Window, what should we display in the "cargo" tab? 18:42:21 <peter1138> Same as we always did. 18:44:54 <TrueBrain> letters 18:44:55 <TrueBrain> ! :) 18:46:00 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 18:46:24 <peter1138> '!' is not a letter. 18:46:56 <TrueBrain> neither was the \n between those lines 18:46:58 *** Sacro [~ben@adsl-83-100-173-236.karoo.KCOM.COM] has joined #openttd 18:47:18 <TrueBrain> welcome Sacro 18:47:28 *** thingwath [~thingwath@88.83.164.57] has quit [Quit: Zkuste to bez dratu, mily Marconi!] 18:47:36 <Sacro> TrueBrain: nice to know 18:47:39 <Sacro> makes a change too 18:48:40 <TrueBrain> you make no sense to me 18:49:33 *** thingwath [~thingwath@88.83.164.57] has joined #openttd 18:50:53 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 18:50:55 *** Tim [~Tim@p5B37ECDA.dip.t-dialin.net] has joined #openttd 18:51:46 <welshdragon> Brianetta, oh Brianetta, i de sync'd ahgain 18:51:59 *** thingwath [~thingwath@88.83.164.57] has left #openttd [] 18:52:05 *** thingwath [~thingwath@88.83.164.57] has joined #openttd 18:52:06 <Prof_Frink> welshdragon: Stop failing. 18:52:14 <Sacro> welshdragon: stop losing the game 18:52:54 <welshdragon> Sacro, come on skype 18:53:55 <welshdragon> NOW! 18:55:16 <peter1138> ... 18:55:26 * peter1138 ponders getting his big monitor out. 18:55:34 <Prof_Frink> lizard? 18:55:41 * welshdragon just lost the game 18:55:47 <TrueBrain> Sacro: if you ever want welshdragon kicked, just let me know 18:56:05 <Prof_Frink> TrueBrain: From irc, or in reality? 18:56:17 <TrueBrain> Prof_Frink: does it matter? 18:57:21 *** welshdragon [~vista@host81-157-252-208.range81-157.btcentralplus.com] has left #openttd [can't catch me!] 18:57:31 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 18:59:37 *** welshdragon [~vista@host81-157-252-208.range81-157.btcentralplus.com] has joined #openttd 18:59:43 <welshdragon> is it safe yet? 19:00:13 *** Kalten [~gav@61.4.96.222] has quit [Quit: Kalten] 19:00:19 <Prof_Frink> Oh yes, it's perfectly safe. 19:00:27 <Prof_Frink> You, on the other hand, are not. 19:00:38 <welshdragon> oh? 19:01:33 <TrueBrain> I tend to agree 19:03:09 *** tokai [~tokai@p54B81E01.dip0.t-ipconnect.de] has joined #openttd 19:03:10 *** mode/#openttd [+v tokai] by ChanServ 19:04:29 <welshdragon> i live on the edge of danger. me 19:13:22 <Celestar> good night 19:13:24 <Celestar> :) 19:13:27 *** Celestar [~Jadzia_Da@p5B0DA722.dip0.t-ipconnect.de] has quit [Quit: leaving] 19:15:15 <Sacro> TrueBrain: he's moving house soon, will be less than 5 mins from here 19:15:18 <Sacro> I can kick him in person 19:15:42 <TrueBrain> so you don't need me, good :) 19:18:40 <nicfer> I think that presignals should be replaced with programable signals TTDP-style 19:20:49 <peter1138> Why replaced? 19:20:55 <CIA-1> OpenTTD: frosch * r14276 /trunk/src/ (40 files in 3 dirs): -Fix: Rename one of the advanced settings, as 'TTDPatch compatible nonstop handling' wasn't a correct description anymore. 19:22:47 <FauxFaux> Aaagh, I have to learn a new name for the crazy setting? 19:23:39 <frosch123> you can also stick to 0.6 19:23:52 <FauxFaux> Never! 19:24:26 <Aylomen> I never learned, how it is called... I see TTDPatch and now, that this setting is evil ;) 19:24:28 <TrueBrain> MMAke a billboard 19:26:49 <welshdragon> Sacro, you wouldn't kick me 19:26:56 <welshdragon> i have a weapon! 19:27:13 * Prof_Frink 's weapon is bigger. 19:27:13 <nicfer> replaced because 'programming' them provides the same options than presignals and more 19:27:39 <Sacro> welshdragon: meh, still, could get shin to yiff you 19:27:49 <welshdragon> ohnoes 19:28:02 <peter1138> :o 19:28:19 <peter1138> FURRIES. Just say NO. 19:28:28 <Prof_Frink> Squirrels with tits? 19:28:31 <Sacro> he does keep massaging my back 19:28:36 <Sacro> peter1138: i live with one 19:28:36 <peter1138> Orangina? 19:28:41 <Sacro> and another is due to move in 19:29:14 <peter1138> :o 19:29:24 * peter1138 plays with Phun 4.22 19:29:24 <Prof_Frink> Sacro: Is your SSID "yiffhouse"? 19:29:30 <Sacro> not quite 19:29:33 <Sacro> anywho 19:29:38 <Sacro> currytiem 19:29:39 <peter1138> I've got water-suspension :o 19:30:06 <DaleStan> nicfer: Repaced, no. Presignals is by far the most common usage case, and having that compiled in is far faster, both in required player time and in execution time, than having custom-programmed signals. 19:31:17 *** ecke [~ecke@213.195.202.130] has quit [Quit: ecke] 19:31:59 *** MrMist [~neo@221.80-203-71.nextgentel.com] has joined #openttd 19:32:08 <MrMist> Hey guys 19:32:11 <MrMist> quick eustion 19:32:37 <nicfer> removing them requires less sprites 19:33:06 <nicfer> maybe make presignals a default type of programmed signals? 19:34:09 <peter1138> There is no sprite limit, so that doesn't gain you anything. 19:35:00 <MrMist> Train speeds... how do I transform kmh/mph to tiles per day 19:35:35 <frosch123> though there is limit in the length of the ctrl-click signal-cycle to stay sane 19:37:00 <nicfer> if we remove presignal graphics, they can used for advanced signals AKA pbs 19:38:21 <SmatZ> MrMist: 128kph = 1/16 of tile / day (iirc, not really sure - you may simply measure it) 19:39:54 <SmatZ> errr 19:39:58 <SmatZ> / tick 19:40:21 <SmatZ> so ~4-5 tiles / day 19:41:43 <SmatZ> tested, it is ~4,5 tiles / day 19:41:50 <SmatZ> (74 / 16) 19:42:54 <MrMist> SmatZ: 19:42:55 <MrMist> hmmm 19:43:26 *** ecke [~ecke@213.195.202.130] has joined #openttd 19:44:01 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 19:44:11 *** Zr40 [~zr40@120-12-ftth.onsnetstudenten.nl] has joined #openttd 19:51:12 *** the_bat [~bjmm@94-40-44-2.tktelekom.pl] has joined #openttd 19:51:35 <MrMist> SmatZ: Thanks :) I'll be calculating some more here 19:51:45 <the_bat> guys where I may download GRFs ??? 19:51:48 <MrMist> SmatZ: https://bratne.mine.nu/div/ss_tracklength.png 19:52:45 *** MrMist [~neo@221.80-203-71.nextgentel.com] has left #openttd [] 19:53:01 <glx> the_bat: http://grfcrawler.tt-forums.net/ 19:54:33 <SmatZ> mr http://www.tt-forums.net/viewtopic.php?f=33&t=31984&hilit=graph+cargo ... 19:54:58 <el_En> do urls have genders now 19:55:14 <SmatZ> :-P 19:58:51 <Belugas> ho ho ho. hilarious comment by our in-house genius named el_En 19:59:03 <Belugas> i'm el Ho el 19:59:10 <SmatZ> :) 20:00:19 *** Yeggstry [~mind@cpc1-rdng14-0-0-cust946.winn.cable.ntl.com] has quit [Ping timeout: 480 seconds] 20:00:23 <the_bat> damn I need generic tram set 0.4 20:01:08 <the_bat> the page have wrong link to download the file it's the same as link to the forum about generic tram set 0.4 20:01:29 <the_bat> look at this page 20:01:29 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 20:01:34 <the_bat> http://grfcrawler.tt-forums.net/details.php?do=details&id=173 20:01:36 <glx> it's installed with openttd 0.6.2 20:01:39 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 20:01:57 <glx> all 0.6.x indeed 20:02:42 <Brianetta> That graph looks like the maximum of a negative square function and a linear function 20:03:16 <the_bat> I have 0.6.2 but I can't connect to some servers because I don't have this GRF 20:03:41 <the_bat> U sure it's included in 0.6.2??? 20:03:54 <Brianetta> the_bat: It isn't if you're checking out svn 20:03:58 <Brianetta> somebody forgot to include it 20:04:22 <SmatZ> I am not sure, I think it was forgotten in 0.6.2 - but maybe in the official tag or so 20:04:27 <the_bat> so what can I do to fix it??? 20:04:37 <Brianetta> It's not in the official tag 20:04:45 <Brianetta> It's in the official binary packages 20:04:57 <the_bat> but lot of servers us it 20:04:59 <Brianetta> (rumour has it) 20:05:11 <Brianetta> the_bat: Do you use svn? 20:05:21 <Brianetta> wait 20:05:23 <Brianetta> the_bat: Do you use svn??? 20:05:27 <the_bat> what is svn ? 20:05:29 <the_bat> :-) 20:05:36 <Brianetta> obviously you don't *(: 20:05:42 <Brianetta> Get hol dof 0.6.1 20:05:43 <Brianetta> It' sin there 20:05:52 <Brianetta> woah, space bar craziness 20:06:37 <the_bat> I mean I have bad version 20:06:41 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208]] 20:07:56 <the_bat> I get the package for my debian and it works without problems 20:11:05 <the_bat> damn where I may find correct link to download generic tram set v0.4? 20:11:35 <Belugas> first place i would look for is on Zephyris's signature 20:11:42 <Belugas> i think 20:11:44 <SmatZ> http://grfcrawler.tt-forums.net/details.php?do=details&id=173 what's bad about this link? 20:12:42 <Belugas> which points to this dwonload: http://www.tt-forums.net/download/file.php?id=85838 20:12:46 <Belugas> which does work 20:13:39 <the_bat> I can't find the link on the forum but .... ah THX SO MUCH 20:13:59 <SmatZ> the_bat: http://www.tt-forums.net/download/file.php?id=85838 20:14:05 <SmatZ> errr Belugas posted it... 20:14:23 <SmatZ> it is directly at the bottom of this ... http://www.tt-forums.net/viewtopic.php?p=595084#p595084 20:14:33 <SmatZ> so nobody would expect you could overlook that :-P 20:14:44 <the_bat> download link open the forum page 20:14:56 <SmatZ> yes 20:14:56 <the_bat> thanks for corrrect link 20:15:04 <the_bat> CU 20:15:12 *** the_bat [~bjmm@94-40-44-2.tktelekom.pl] has quit [Quit: Leaving] 20:23:29 *** rortom [~rortom@p57B7E5A1.dip.t-dialin.net] has joined #openttd 20:23:50 <peter1138> Bah, infinite strength hinges can be forced open :( 20:24:03 *** |Jeroen| [~jeroen@78-21-230-95.access.telenet.be] has quit [Remote host closed the connection] 20:24:15 * peter1138 ponders a better solution 20:24:25 <peter1138> A simple hook works but is a pain to attach :o 20:37:12 *** Bjarni [~Bjarni@0x50a46ad5.virnxx14.dynamic.dsl.tele.dk] has joined #openttd 20:37:12 *** mode/#openttd [+o Bjarni] by ChanServ 20:37:16 *** FR^2 [~frquadrat@oscar.frquadrat.de] has quit [Quit: Connection reset by caffein depletion...] 20:37:27 *** lobster [~michielbi@86.89.201.189] has quit [Quit: AS A VAGINA ONCE SAID: <yorick> SOMEONE BAN HIM] 20:38:51 *** Nite_Owl [~chatzilla@c-75-74-51-51.hsd1.fl.comcast.net] has joined #openttd 20:39:16 * Sacro does a ./configure & ; make 20:39:48 <Eddi|zuHause> <CIA-1> OpenTTD: frosch * r14275 /trunk/src/lang/ (37 files in 2 dirs): -Change: Rename 'Configure patches' to 'Advanced settings'. <- YAY ;) 20:41:52 <Prof_Frink> Eddi|zuHause: Now, to merge the other settings into it, and lose the "Advanced" 20:42:09 <el_En> Eddi|zuHause: it was about time for that. should have been done 4 years ago. 20:45:07 *** Nite_Owl [~chatzilla@c-75-74-51-51.hsd1.fl.comcast.net] has quit [Quit: ChatZilla 0.9.83 [Firefox 2.0.0.16/2008070205]] 20:46:02 *** Zahl [~Zahl@e176251238.adsl.alicedsl.de] has quit [Quit: (~_~]"] 20:46:53 *** frosch123 [~frosch@frnk-590fc6d9.pool.einsundeins.de] has quit [Remote host closed the connection] 20:52:54 *** Aylomen [~a@DSL01.83.171.180.223.ip-pool.NEFkom.net] has quit [Ping timeout: 480 seconds] 20:54:21 <welshdragon> Brianetta, your server fail 20:56:34 *** lobster [~michielbi@86.89.201.189] has joined #openttd 20:57:13 <Sacro> welshdragon: what happened? 21:04:27 <SmatZ> Eddi|zuHause: interesting, I prefer "Sie" over "du" (similiar forms in Czech)... I hear "du" from ads/servers/everything for teenagers and I find it disguisting :-P 21:04:53 <SmatZ> "are we friends or what you call me this way?" my opinion 21:05:15 <SmatZ> maybe in Germany, the situation is different 21:05:37 <Eddi|zuHause> well, games are very informal... 21:06:20 <Eddi|zuHause> but for broadcast media, "du" is very weird... it should be "ihr" (plural) 21:07:33 <Eddi|zuHause> it really depends on context... in some companies, "du" is used between colleagues who hardly know each other, in others, it's only "sie" 21:07:36 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has quit [Ping timeout: 480 seconds] 21:08:40 <Eddi|zuHause> where "Sie" would be fitting is the prototype offer window, as it represents a formal letter that is exchanged between companies 21:08:41 *** KillaloT [~killalot@0x5738ccad.rdnqu1.dynamic.dsl.tele.dk] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- State of the art IRC] 21:08:53 <TrueBrain> [22:39] * Sacro does a ./configure & ; make <- that most likely gives you an error .. why fork the ./configure and start the make without waiting for the ./configure to finish .. you are so weird .. 21:09:12 <TrueBrain> (:p) 21:09:14 <Eddi|zuHause> but not in the right click hints that are addressed to the player 21:09:15 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has joined #openttd 21:09:16 *** Li-On [~li-On@p4FCE9418.dip0.t-ipconnect.de] has quit [Quit: oO] 21:09:41 <el_En> and if you wanted to do that (although it doesn't make any sense), why not simply say "./configure & make" 21:09:47 <SmatZ> Eddi|zuHause: ok thanks :-) 21:09:51 <welshdragon> Sacro, i joined, then desync'd 21:09:53 <SmatZ> TrueBrain: :-) 21:10:00 <welshdragon> sorry, was playing uplink 21:10:27 <Ammler> > make 21:10:29 <Ammler> src: (Not a versioned resource) 21:10:42 <Ammler> with hg repos since yesterday. 21:11:21 *** Osai is now known as Osai^zZz 21:12:13 *** grumbel [~grumbel@i577ADBDA.versanet.de] has quit [Quit: Client exiting] 21:13:30 <TrueBrain> Ammler: 'with hg repos' .. how clear :p 21:14:13 <TrueBrain> it is not like we have like 15 hg repos.. :p 21:14:18 <Ammler> TrueBrain: well, I had no problems until yesterday 21:14:19 *** welshdragon is now known as welshdra-gone 21:14:39 <TrueBrain> I always love users with clear problem reports 21:14:40 <Ammler> cargodest 21:14:42 <TrueBrain> they make life so easy :) 21:14:59 <Ammler> shall I try hmm, how it that called trunk hg? 21:15:01 <Eddi|zuHause> i smell irony ;) 21:15:30 <Ammler> cargodest is well merged with trunk 21:16:09 <TrueBrain> Eddi|zuHause: yeah .. 21:16:23 <Ammler> it works with trunk... 21:16:36 <TrueBrain> so someone messed up a sync 21:16:49 <Ammler> seems so :-) 21:17:01 <Ammler> not here anymore 21:17:13 <TrueBrain> but .. compiles fine here 21:17:17 <TrueBrain> so you messed up ;) 21:17:27 <Ammler> also compled well on my server 21:17:52 <TrueBrain> rerun configure, might help :p Hehe :) 21:17:57 <Ammler> lol 21:18:08 <Ammler> you really think, I didn't try? 21:18:10 <TrueBrain> what am I going to watch next ... 21:18:20 <Ammler> runed also make mrproper 21:18:20 <TrueBrain> Ammler: check if you don't have any diff ('hg diff' / 'hg status') 21:18:49 <TrueBrain> found a movie, night all :) 21:19:02 <Ammler> no dif 21:19:03 <Ammler> f 21:19:19 <Ammler> good night TrueBrain, enjoy :P 21:21:28 <Eddi|zuHause> <TrueBrain> what am I going to watch next ... <- robot chicken :p 21:23:03 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 21:23:17 <TrueBrain> Eddi|zuHause: Stealth 21:23:18 <TrueBrain> I decided 21:23:19 <TrueBrain> but tnx ;) 21:23:32 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 21:23:44 <Eddi|zuHause> is that the movie with the AI airplane? 21:25:15 * SmatZ can't reproduce Ammler's issue in trunk\ 21:25:32 <Ammler> [23:16] <Ammler> it works with trunk... 21:25:36 <SmatZ> ahhh 21:25:43 <SmatZ> sorry too many text to read 21:25:47 <Ammler> :-) 21:27:15 <Ammler> well, I delete my hg repo and check out new 21:27:57 *** Sacro [~ben@adsl-83-100-173-236.karoo.KCOM.COM] has quit [Quit: Leaving] 21:28:14 *** Sacro [~ben@adsl-83-100-173-236.karoo.KCOM.COM] has joined #openttd 21:32:14 <Ammler> now it works 21:32:19 <Ammler> strange :-/ 21:32:34 *** Tim [~Tim@p5B37ECDA.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 21:35:08 <SmatZ> :-/ 21:35:33 <Ammler> but possible with those makefile changes the last time 21:36:07 <SmatZ> true... I had to reconfigure before compiling 21:36:21 <Ammler> how do you reconfigure? 21:36:52 <SmatZ> ./configure insert_your_params :) 21:37:02 <SmatZ> but ./configure --reconfigure is available too 21:37:20 <Prof_Frink> ./configure --deconfigure ? 21:37:28 <Ammler> I deleted config.cache 21:37:34 <Eddi|zuHause> aw i hate it... every time i see a gas mask, i think "are you my mommy?" :p 21:37:37 <Ammler> and ran ./configure 21:37:48 <Prof_Frink> Eddi|zuHause: Don't blink. 21:37:52 <Sacro> Eddi|zuHause: Are you my mummy? 21:38:07 * Prof_Frink unfurls the banner 21:38:22 <Prof_Frink> Sally Sparrow for Companion '10 21:40:55 <Eddi|zuHause> i heard some rumors that torchwood season 3 is only going to be 5 episodes... 21:41:10 <Prof_Frink> That's 5 too many. 21:41:27 <Prof_Frink> Unless Moffat's taking over that too 21:41:31 <el_En> off-topic; can someone give me two or more reasons why switching to HG would be a better idea than SVN? (currently using CVS, platforms Linux, Mac, Win.) 21:41:46 <Wolf01> 'night 21:41:50 *** Wolf01 [~wolf01@host202-229-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:42:46 <Prof_Frink> el_En: It's more efficient - 2 keypresses vs 3 21:43:30 <Brianetta> Moffat++ 21:43:34 <Brianetta> Seen Jekyll? 21:43:37 * Brianetta has the DVD to hand 21:46:42 <Eddi|zuHause> el_En: with hg, you can commit local changes 21:48:21 <el_En> merging is supposed to be less painful in HG than in SVN? 21:48:29 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Quit: [FATAL] Client error: Memory leak - More RAM needed. More! More! More!] 21:51:06 *** Sacro [~ben@adsl-83-100-173-236.karoo.KCOM.COM] has quit [Remote host closed the connection] 21:51:19 <Eddi|zuHause> that i can't judge, but at least your local changes are versioned then 21:51:44 <el_En> that's good 21:51:45 <Eddi|zuHause> hg won't magically resolve conflicts 21:53:37 <el_En> in at least CVS, it's not the conflicts that create the pain, but finding out revision numbers between which you want to merge for each file, and merging one file at a time. 21:54:20 <el_En> maybe that's a little better in SVN with its global revision numbering. 21:56:42 *** Progman [~progman@p57A1E064.dip.t-dialin.net] has joined #openttd 22:02:28 *** Zr40 [~zr40@120-12-ftth.onsnetstudenten.nl] has quit [Quit: Zr40] 22:09:48 * davis- gn 22:09:57 *** davis- [~asd@p5B28BC69.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 22:11:37 *** elmex [~elmex@e180068196.adsl.alicedsl.de] has quit [Remote host closed the connection] 22:18:08 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has quit [Quit: Quit] 22:20:42 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 22:33:13 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has quit [Read error: Connection reset by peer] 22:33:30 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 22:37:26 *** Zuu [Zuu@c-243c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 22:39:08 *** tokai [~tokai@p54B81E01.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:40:45 *** tokai [~tokai@p54B82D69.dip0.t-ipconnect.de] has joined #openttd 22:40:46 *** mode/#openttd [+v tokai] by ChanServ 22:44:56 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 22:45:22 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 22:52:10 *** rortom [~rortom@p57B7E5A1.dip.t-dialin.net] has quit [Quit: Leaving] 22:57:17 *** nicfer [~Administr@168.226.104.73] has left #openttd [] 23:00:18 *** TinoM [~Tino@i59F5C225.versanet.de] has quit [Quit: Verlassend] 23:06:58 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 23:06:59 *** ecke [~ecke@213.195.202.130] has quit [Read error: Connection reset by peer] 23:07:32 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has quit [Ping timeout: 480 seconds] 23:08:22 *** Jerimiah40 [~jerimiah4@h66-244-213-147.pmcnet.ca] has joined #openttd 23:15:14 *** `Fuco` [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 23:15:14 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has quit [Read error: Connection reset by peer] 23:19:44 *** Sacro [~Ben@adsl-83-100-173-236.karoo.KCOM.COM] has joined #openttd 23:28:25 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:31:33 *** Bjarni [~Bjarni@0x50a46ad5.virnxx14.dynamic.dsl.tele.dk] has quit [Quit: Leaving] 23:40:13 *** Sacro_ [~Ben@adsl-83-100-173-236.karoo.KCOM.COM] has joined #openttd 23:40:14 *** Sacro [~Ben@adsl-83-100-173-236.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 23:46:10 *** Dred_furst [~Dred_furs@user-54470bf2.wfd82a.dsl.pol.co.uk] has quit [Quit: Leaving] 23:47:50 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 23:50:08 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd