Log for #openttd on 12th December 2008:
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04:24:18  <Bud> hi
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04:25:39  <Guest873> hi
04:26:48  <Guest873> any1 there
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04:29:42  <Bud1980> hello
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06:42:08  <dihedral> hello
06:42:26  <dihedral> what tool do you guys use to do the incremental import from svn to hg?
06:42:39  <dihedral> TrueBrain ? ^
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07:35:28  <petern> TrueBrain's not a tool!
08:03:51  <dihedral> well - depends what way you look at it :-P
08:04:01  <benjamingoodger> indeed
08:08:13  <benjamingoodger> that was weird
08:08:41  <benjamingoodger> anyway
08:08:44  <benjamingoodger> off to work, byee
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09:31:11  <Celestar> \o
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09:36:53  <dihedral> o/
09:40:46  <DASPRiD> happy half x-mas! \o/
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10:05:25  <Celestar> ?
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10:07:07  <petern> 12 is half of 25, apparently
10:08:49  <DASPRiD> x-mas in germany is 24.
10:09:19  <DASPRiD> and anyway, half of the 12. is over in 50 minutes, so yes, half of 25 as well :P
10:10:01  <SmatZ> int c = 25 / 2 ; -> c = 12
10:10:17  <DASPRiD> SmatZ, hehe
10:12:13  <Eddi|zuHause> there is no "x-mas" in germany...
10:12:29  <Eddi|zuHause> there is only "Weihnachten"
10:12:55  <DASPRiD> >_>
10:13:08  <DASPRiD> christmas -> weihnachten
10:13:46  <Eddi|zuHause> yes, but there is no logical etymology about how you get from "christ" to "x"
10:13:55  <DASPRiD> we are all celebrating the same: the birth of santa claus :>
10:15:54  <SmatZ> "birth of santa claus" ?
10:16:28  <Eddi|zuHause> thanks, SmatZ... i couldn't figure out how to respond to that...
10:16:33  <DASPRiD> whats wrong about that? :x
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10:23:34  <DASPRiD> dihedral, ?
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10:37:26  <Darkvater> *yawn*
10:37:34  * Darkvater waves
10:37:36  <Darkvater> hi all
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10:39:48  <SmatZ> oh hello Darkvater!
10:40:23  <Darkvater> hi SmatZ; channel's kinda dead, no?
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10:40:53  <Darkvater> it was much different in the good ol' times :P
10:41:00  <SmatZ> I think everybody is in school or work :)
10:41:09  <SmatZ> there is still ~100 people here
10:41:23  <Alberth> doing weihnachten shopping :)
10:41:35  <SmatZ> true :)
10:41:42  <Darkvater> that was never a problem in the past. About 90% of us chatted either from work or from school
10:41:45  <Darkvater> :D
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10:42:07  <Eddi|zuHause> and i cannot figure out how to create a transparent database storage system for my object structure...
10:42:09  <SmatZ> :)
10:42:29  <Darkvater> so, how is it going? Or shall I come back in the evening
10:43:02  <SmatZ> I think in the evening there will be more people active, if it is not a problem for you :)
10:43:41  <Darkvater> well, it'll be probably sunday till I'm back again; got some plans for the weekend
10:44:16  <SmatZ> how are you Darkvater, anyway?
10:44:31  <Darkvater> well; there can be only one reason why I'm back :D
10:44:58  <Darkvater> I just turned in my master's thesis yesterday; grade expected in a week orso and I'm done :D
10:45:22  <Darkvater> then I thought I'd pick up my old hobby again which I've sworn not to touch until I graduate
10:45:40  <SmatZ> great :-)
10:45:44  <Darkvater> so here we are :)
10:45:51  <SmatZ> the old hobby is OTTD I guess ;-)
10:45:58  <SmatZ> very good :)
10:46:00  <Darkvater> hehe; most definitely
10:46:19  <Darkvater> don't know how much dev-time I'll have, but surely hang around here
10:46:26  <SmatZ> Celestar is coding for OTTD again, after long time :)
10:46:30  * Darkvater just loves this game and all you people
10:46:36  <Darkvater> even Bjarni :P
10:46:59  <Rubidium> Bjarni, who's that? ;)
10:47:11  <Darkvater> ah, he's left then? good :>
10:47:22  <Darkvater> hi Rubidium, see you're still pretty active
10:47:22  <Rubidium> well, I'm not quite sure of it (yet)
10:47:59  <Rubidium> congratulations with finishing your thesis
10:48:36  <Darkvater> lemme sucked. But I'm so happy it's finished
10:48:49  * Rubidium wonders how 21 months without OpenTTD developing is
10:48:52  <Darkvater> when I started about 1.5 years ago to finish, it seemed like it would never end
10:49:05  <Darkvater> hard, very hard
10:49:20  <Celestar> Darkvater: :D
10:49:23  * Celestar hugs Darkvater
10:49:24  <Darkvater> for about a year I followed all commits, lurked and read the channel logs
10:49:33  <Darkvater> then I stopped doing that as well
10:49:46  * Darkvater gives a big hug to Celestar
10:49:51  <Darkvater> and one as well to Rubidium
10:49:58  <Darkvater> petern; come here you! :)
10:50:41  <Rubidium> don't forget to hug TL aka TB; he'd like a hug too I reckon
10:50:52  <Celestar> it's good to have you back Darkvater
10:51:15  <Darkvater> but he's not here :(
10:51:43  <Darkvater> Celestar: thanks :). Haven't seen you in the longest time. still doing well?
10:51:48  <Celestar> yeah.
10:51:49  <Darkvater> how's your phd going?
10:52:25  <Celestar> good. I have all the research done. I have two publications going. I'll have vacation from next Wednesday to early January, then I start writing up.
10:52:31  <Celestar> After that, I need to find myself a job.
10:52:50  <Darkvater> so you're done by spring? nice
10:53:11  * Darkvater gives a hug to TrueBL, hope he gets it ;)
10:53:39  <Celestar> Darkvater: early summer rather I guess.
10:53:50  <Celestar> but finding a job these days .. *shrugs*
10:54:02  <Darkvater> he, I know :(
10:54:33  <Eddi|zuHause> why is merging conflicts in hg such a pain?
10:54:48  <Celestar> but in the next few weeks I might work on cargodest_v2 :D
10:55:31  <Eddi|zuHause> i have a conflicting line, but i have no simple way of finding out which changes affect this line
10:55:41  <Darkvater> I've heard the rumours ^^
10:55:53  <Celestar> what rumors? (=
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10:56:09  <Darkvater> about some cargodest thingie in ottd
10:56:40  <Darkvater> I've sinned....gone through the forum this week :P
10:57:03  <Celestar> Darkvater: well. there's a finished version 1 basically :P
10:57:19  * Celestar kicks Kleopatra
10:58:55  <Darkvater> Celestar: seen it :). I was never very positive towards cargodest, but I think your idea is going the right way
10:59:00  * Darkvater gives Celestar his blessing
10:59:00  <Darkvater> :P
10:59:09  * Celestar blushes
10:59:27  <Celestar> at least it doesn't desync all the time or requires a supercomputer to run on :P
10:59:37  <Celestar> but it has its .. oddities :P
11:00:54  <Celestar> so Darkvater what will you be working on? :D
11:01:17  * Celestar has some idea *g*
11:02:50  * Rubidium has some ideas too
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11:03:09  <Celestar> *cough* newgrf_ports *cough*
11:03:39  * Celestar raises a mug "To Darkvater"
11:03:48  * Rubidium rather sees the bugs fixed and noai+cargodest so we can do some 0.7 betas
11:04:32  <Celestar> so cargodest v1 in 0.7 and v2 in 0.8?
11:04:42  <Celestar> sounds good to me.
11:04:46  <Darkvater> Celestar: are you psychic? :)
11:05:00  <Celestar> Darkvater: of course, do you have a memory loss? (=
11:05:10  <Darkvater> apparently
11:05:18  <Darkvater> is Ridayah
11:05:19  <Darkvater> eh
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11:05:33  <Celestar> ?
11:05:35  <Darkvater> it sucks when people you talked to a lot are not here anymore
11:05:40  <Darkvater> you have to type their name :P
11:05:55  <Rubidium> @seen Ridayah
11:05:56  <DorpsGek> Rubidium: Ridayah was last seen in #openttd 8 weeks, 1 day, 23 hours, 1 minute, and 14 seconds ago: * Ridayah disappears back into the world of the anonymous lurker
11:06:04  <Darkvater> has rickch abandoned newgrf_ports?
11:06:26  <Rubidium> probably a case of real life and him disagreeing with me
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11:06:43  <Celestar> Darkvater: apparently :(
11:06:44  <Darkvater> ha, hasn't changed a bit I think
11:07:01  <Celestar> it needs a .. rewrite :P
11:07:21  <Celestar> Rubidium: I insist that I first at least attempt to fix multistop for DTRS for 0.7 beta, k?
11:07:28  <Darkvater> so indeed, I was thinking of checking newgrf_ports.. seemingly the job is available as well :D
11:07:52  * Celestar whistles
11:08:01  <Rubidium> Celestar: then do it ;)
11:08:03  <Celestar> Darkvater: we need these three airports in
11:08:09  <Darkvater> sorry Rubidium but I'll have to give up on bugs for the time being. I have been out way too long and probably code has changed a lot as well
11:08:26  <Celestar> Rubidium: yes. I have some very preliminary patches for it and they kind of work, but they're butt ugly
11:08:27  <Rubidium> and ask TB to build a cargodest binary so people can test your changes
11:08:45  <Darkvater> I feel for you though; getting bugs fixed and pushing a release through was always very stressfull...
11:08:50  <Eddi|zuHause> argh my head is exploding
11:08:52  <Celestar> Rubidium: yes. I'm trying to get some big test game running this weekend.
11:09:45  <Darkvater> don't want too much right now; with my new job starting in january I want to take it easy :)
11:10:00  <Celestar> Darkvater: where are you starting?
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11:10:18  <Darkvater> Celestar: I also thought about custom keyboard shortcuts, but that's not as impressive :P
11:10:30  <Celestar> Darkvater: not by a long shot :P
11:10:34  <Celestar> Darkvater: but it would come handy
11:11:27  <Darkvater> perhaps with newgrf_ports we can lure back SAC ^_^
11:11:44  <Rubidium> Darkvater: rather with custom bridge heads
11:12:50  <Darkvater> really? never thought those too important
11:13:09  <Celestar> SAC?
11:13:25  <Rubidium> Darkvater:
11:13:38  <Celestar> they did give me some headache
11:13:50  <Celestar> but the splitting up of MP_TUNNELBRIDGE helped a LOT
11:13:56  <Darkvater> hihi, ok quickly then
11:13:58  <Eddi|zuHause> they are great for roads
11:13:58  <Darkvater> I'm at work :P
11:14:10  <Darkvater> never gave up my part-time job :P
11:14:50  <Darkvater> hmm, bad SAC :P
11:14:52  <Eddi|zuHause> have a road on an embankment, and then have bridges over the river
11:17:29  <Eddi|zuHause> they are also important when you have lowered rail lines through the city
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11:18:14  <TrueBrain> [11:47] <Darkvater> ah, he's left then? good :> <- best comment in ages :)
11:18:26  <Darkvater> TrueBrain: ssssh
11:18:30  * Darkvater hugs TrueBrain
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11:18:41  <Eddi|zuHause> else you have real trouble with connecting tram stations with train stations, because there is always 1 tile space between the rails and the roads
11:19:13  <Celestar> heh
11:19:16  * TrueBrain hugs Darkvater
11:19:20  <Celestar> you mean that Bjarni is lost?
11:19:20  <TrueBrain> nice to see you again :)
11:19:23  <Darkvater> *eeeuw*
11:19:23  <Darkvater> ;p
11:19:26  <TrueBrain> Rubidium: using TB doesn't highlight me :(
11:20:09  <Rubidium> I didn't want to wake you
11:20:17  <TrueBrain> hahahahaha
11:20:24  <TrueBrain> I do not have my sound attached to my IRC, sorry ;)
11:20:46  * Rubidium would like it if there's sound attached to my IRC
11:21:10  <TrueBrain> a customer informed me yesterday that 3 (!) days ago a server was in a reboot-mood, and that ther eis now disk damage .. well .. better late then never I guess :(
11:21:18  <Rubidium> then some server somewhere in Germany would go bleep bleep ;)
11:21:27  <TrueBrain> hahahaha :) Sigh ...
11:21:29  * TrueBrain slaps Rubidium
11:21:38  <TrueBrain> in my case it would be Amsterdam I guess :p
11:22:00  <Dr_Jekyll> the newshiphs.grf is a car carrier that could carry only goods...someone could tell me what i have to change in nfo-file to make it carry car's too?
11:22:48  <Darkvater> :O shiny
11:22:54  <Darkvater> new website ^^
11:23:01  <TrueBrain> haha, for a while now :)
11:23:14  <TrueBrain> no more SF as main binary distributor, that is even better ;)
11:23:20  <Darkvater> ok I think I really need to catch up
11:23:36  * Darkvater hugs TrueBrain
11:23:42  <TrueBrain> I wish you good luck with catching up :)
11:23:46  <TrueBrain> 21 months is a long time my friend ;)
11:23:47  <Darkvater> SF was so horrible
11:23:54  <TrueBrain> it still is ;)
11:24:08  <Darkvater> what's up with you people and 21 months? :)
11:24:16  <Darkvater> didn't I leave in May :)
11:24:33  <Rubidium> last commit was on the 10th of March 2007
11:25:26  <Darkvater> he, it looks like you have some commemorative plate on a wall or something mourning my last commit P
11:25:47  <TrueBrain> we call it 'svn log', but sure, a plate will do just fine too :)
11:25:47  <Rubidium> it's a simple lookup
11:26:01  <Darkvater> can I have the plate :)
11:26:12  * TrueBrain gets some wood ..
11:27:00  <Darkvater> :)
11:27:01  <TrueBrain> but first some bread
11:27:05  <TrueBrain> and something to put onto it
11:27:15  <Rubidium> but... there's wood in some breads
11:27:20  <Darkvater> so; how's Rubidium and TrueBrain doing?
11:27:44  <TrueBrain> BORED!
11:27:49  <TrueBrain> but that shouldn't be any suprise :)
11:28:00  <TrueBrain> (some things never change :p)
11:28:34  <Darkvater> school? work? anyone got married in the meantime ;)
11:28:40  <Dr_Jekyll> at least a hint where i can find the solution for changing cargo types that could be carried?
11:28:56  <Rubidium> maybe Brianetta or was he married in your time already?
11:29:10  <Eddi|zuHause> Dr_Jekyll: you mean a refit mask?
11:29:14  <TrueBrain> Darkvater: lol, I started doing CS at Leiden :p
11:29:15  <Zuu> Dr_Jekyll: Graphics forum of OpenTTD on tt-forums could be one place to look at
11:29:32  <Zuu> ttdpatch wiki can probably provide some help too
11:29:37  <Darkvater> Dr_Jekyll: ?
11:30:00  <Eddi|zuHause> action 2 for vehicles probably
11:30:00  <Darkvater> TrueBrain: weren't you already? :)
11:30:19  <TrueBrain> I am doing it for 1 year now, so .. not really ;)
11:30:45  <Darkvater> oh..then dinges, Sterrenkunde previously?
11:30:50  <TrueBrain> yup :)
11:30:56  <TrueBrain> Astronomy ;)
11:31:00  <Darkvater> pcies
11:31:14  <Darkvater> I was about to say Astrology, couldn't find the other
11:31:20  <TrueBrain> hahahahahahaha
11:31:27  <TrueBrain> no, I don't do Astrology :)
11:31:38  <TrueBrain> I really doubt some object several lightyears away can have any effect on us :)
11:31:43  <Dr_Jekyll> ok thx...i'll try further
11:31:56  * Rubidium does a form of astrology ;)
11:32:12  <TrueBrain> I wonder if Rubidium has a candle in front of him
11:32:22  <Darkvater> TrueBrain: good luck with CS :)
11:32:27  <Rubidium> when I can't see stars it's more likely that it's going to rain soon
11:32:29  <TrueBrain> tnx ... boring boring boring shit
11:32:38  <TrueBrain> haha
11:32:38  <Darkvater> Rubidium was Delft...CS as well?
11:32:48  <TrueBrain> a bit more East :p
11:32:59  <Darkvater> TrueBrain: I know...but from 3rd year on it's much more fun
11:33:13  <TrueBrain> I just finished COCO .. even that was boring :p
11:33:20  <Rubidium> I've been in Delft, but I didn't quite fancy it, though the fakkelteit looked nice
11:33:31  <TrueBrain> TJIP was nice :p
11:33:33  <TrueBrain> well .. kind of ;)
11:33:34  <Darkvater> so you burned it down? :D
11:33:44  <Darkvater> I could see the fire from my work
11:33:45  <TrueBrain> auch
11:34:01  <Darkvater> (Rijswijk)
11:34:03  <Darkvater> TJIP?
11:34:04  * Rubidium could see the stupid reporters on tv
11:34:27  <Dr_Jekyll> Eddi|zuHause i want to make the car carrier of the newships.grf carrying car instaed of only goods or at least make it refittable
11:34:33  <TrueBrain> haha, here it comes again :p
11:34:40  <TrueBrain> (sorry Rubidium, you are predictable in certain cases :))
11:34:40  <Rubidium> "the firefighters couldn't find any trace amounts of CO2"
11:34:49  <Rubidium> still, the stupidity ;)
11:35:01  <TrueBrain> it is stupid, I agree with you there :)
11:35:03  <Rubidium> but then, I've always said that reporters are stupid
11:35:25  <TrueBrain> "if a meteor of that size would hit the earth, we most likely would all die"
11:35:37  <TrueBrain> well .. yeah ... if you blow yourself up, you most likely die too
11:35:44  *** DASPRiD is now known as DASPRiD|off
11:36:13  <Darkvater> hihi
11:36:15  *** DASPRiD|off is now known as DASPRiD
11:36:25  <TrueBrain> (I saw the comic scetch "dead terrorist" yesterday, it still is a very nice one :))
11:36:27  <Darkvater> ok, gonna gt some lunch, bbl :)
11:36:38  <TrueBrain> enjoy
11:36:43  <TrueBrain> and make sure you come back here
11:38:14  *** DASPRiD is now known as DASPRiD|off
11:38:32  <TrueBrain> DASPRiD|off: we truly don't care if you are 'off' or not
11:38:45  *** DASPRiD|off is now known as DASPRiD
11:38:49  <Eddi|zuHause> TrueBrain: you mean achmed? :p
11:38:57  <TrueBrain> Eddi|zuHause: exactly :)
11:39:06  <Eddi|zuHause> he is really genious ;)
11:39:20  <TrueBrain> I agree :)
11:40:16  <DASPRiD> TrueBrain, me neither, but my proxy and some people do
11:41:57  <Forked> meep meep
11:42:03  <TrueBrain> zoef
11:47:37  *** tokai [] has quit [Quit: icebears... take care of them!]
11:55:26  <Celestar> man.
11:55:38  <Celestar> the minute Darkvater is back, I don't manage to read the backlog fast enough
11:56:07  * SmatZ is back from lunch :)
11:56:17  <TrueBrain> poor Celestar
11:58:03  * Celestar sniffs
11:58:46  <Gekz> I just bit a hole in my gums
11:58:58  *** Progman [] has joined #openttd
12:05:45  <Eddi|zuHause> hm... i don't want to go outside...
12:05:49  <Eddi|zuHause> there is snow...
12:07:16  <Gekz> eat it
12:07:17  <Gekz> or
12:07:22  <Gekz> drink so much, that you piss all over it
12:07:25  <Gekz> and it all melts
12:07:34  <Vikthor> Eddi|zuHause: Don't be afraid snow does not bite ;)
12:09:41  <Eddi|zuHause> Gekz: do not eat yellow snow
12:09:52  <Gekz> ok.
12:12:51  <TrueBrain> always a good tip
12:20:57  *** DASPRiD is now known as DASPRiD|off
12:21:19  *** DASPRiD|off is now known as DASPRiD
12:21:30  * TrueBrain starts to run out of patients with certain people ..
12:22:24  <Gekz> patience*, sorry TrueBrain, they're completely different words. Patients are what's left in hospitals when you've finished with them xD!
12:22:30  *** DASPRiD is now known as DASPRiD|off
12:22:40  <TrueBrain> Gekz: I knew I wrote it wrong, I failed to find the effort to correct it :p
12:22:46  <TrueBrain> @kban DASPRiD|off 60 bleh
12:22:47  *** mode/#openttd [+b *!] by DorpsGek
12:22:47  *** DASPRiD|off was kicked from #openttd by DorpsGek [bleh]
12:23:14  <Gekz> lol
12:23:34  <TrueBrain> annoying bouncers
12:23:46  * SmatZ is running of out patients
12:23:47  *** mode/#openttd [-b *!] by DorpsGek
12:23:55  <SmatZ> *out of
12:23:58  <SmatZ> hmmm ...
12:24:12  <TrueBrain> lol
12:26:29  *** stillunknown [] has quit [Ping timeout: 480 seconds]
12:30:06  <SpComb> a revival€!
12:30:26  <Forked> so urr err.. hello!
12:30:44  <Forked> I was looking for something usefull to type.. but I never have any of that stuff to contribute with, so .. instead you got my ramblin about it
12:30:58  <TrueBrain> lol
12:30:59  <TrueBrain> nice
12:31:18  *** mikl [] has joined #openttd
12:35:37  <Dr_Jekyll> i couldn't find where i have to change what to make the car carrier carrying cars...
12:41:00  <Alberth> Dr_Jekyll: never tried it myself, but basically, you have to create a .GRF file for it (or adapt one). Usual approach is to write a NFO file (see, and have grfcodec convert it to the .GRF equivalent
12:41:27  <Dr_Jekyll> Alberth ... this is done
12:41:59  <Alberth> Dr_Jekyll: well, if it doesn't work, it is not done correctly obviously.
12:44:13  <Darkvater> I made it :)
12:44:29  <Celestar> made what?
12:44:44  <Alberth> Darkvater: welcome back :)
12:45:02  <Darkvater> back of course
12:45:04  <Darkvater> hi Alberth
12:45:07  <TrueBrain> which is a challange :p
12:45:13  <Darkvater> TrueBrain was afraid I might get lost
12:45:21  <TrueBrain> big building :p
12:45:37  <Gekz> Stop communicating in English
12:45:43  <Gekz> I hereby ban English
12:45:56  <Forked> den er grei, Gekz .. vi kan skrive norsk vi.. (ÊÞå)
12:45:59  <Gekz> if a trade standard language is required, please use French.
12:46:05  <Forked> le crap.
12:46:12  <Gekz> Bokmal or Nynorsk?
12:46:13  <Gekz> :P
12:46:26  <Forked> first one, please
12:46:30  <Gekz> haha.
12:46:35  <Gekz> You're a real norwegian
12:46:40  <Gekz> only pretenders use nynorsk
12:46:43  <Forked> Indeed I am
12:47:26  <Gekz> Le merde.
12:50:32  <Forked> I always figured french was easy to talk.. you just make up french sounding words and try to put in enough "le" and "la" here and there
12:51:36  <Gekz> Non
12:52:01  <Gekz> C'est ne facile pas.
12:52:08  <Celestar> er .. french.
12:52:29  <Celestar> The french have moved down two notches in my respect ratio because of the TGV :P
12:52:54  <Gekz> lol.
12:56:05  <FauxFaux> You lot are worse than the people at work, I haev a tiny set of changes, svn up from about two weeks ago, conflicts everywhere. ¬_¬
13:04:45  <Celestar> bah
13:04:52  <Celestar> my collegue's wife is terrorizing me
13:06:22  *** Terkhen [] has joined #openttd
13:06:25  <Terkhen> good afternoon
13:06:36  <Celestar> Buenas tardes.
13:07:11  <Celestar> no don't come up with the strange idea that I know Spanish
13:07:42  <Terkhen> hahahaha
13:08:15  <Terkhen> well, i don't know that much english either
13:08:26  <Forked> Celestar: isn't it's your collegues job to be terrorised by his wife?
13:08:46  <Celestar> Forked: yes.
13:08:53  <Celestar> Forked: but he isn't here at the moment.
13:09:01  <Celestar> and she called about four times in the past ten minutes.
13:09:15  <Celestar> which part of "He's in a meeting" is that difficult to understand
13:09:39  <Forked> you get blamed for lying to cover for him .. while he is out on a secret date with his secretary
13:09:44  <Forked> it's all your fault
13:10:06  <Celestar> you'd have to be pretty deperate to jump onto our secretary
13:10:23  <Celestar> desparate
13:10:25  <Celestar> whatever ...
13:10:26  <Celestar> :P
13:15:30  *** taytay [] has quit [Ping timeout: 480 seconds]
13:16:13  *** glx [] has joined #openttd
13:16:16  *** mode/#openttd [+v glx] by ChanServ
13:16:16  <Forked> some people are pretty desperate .. even married ones :\
13:16:42  <Celestar> hehe
13:18:39  <petern> hmm, she wants the big old box set that costs £89.99... should i get the new small box set that costs £39.99? :p
13:18:52  <petern> (16 dvd set)
13:19:01  <Darkvater> wrong window :O
13:19:04  * Darkvater hugs petern
13:19:07  <Forked> do you get a gigantic one that costs £129.99?
13:19:21  <petern> right window
13:19:22  <petern> but
13:19:24  <petern> Darkvater!
13:19:35  * petern hugs Darkvater
13:19:42  <petern> Forked, they're both rrp £120, heh
13:20:05  <petern> i think cheap set'll do, it'll only get watched once :p
13:20:49  <Darkvater> :D
13:22:04  * petern reads the scrollback to avoid asking all the questions already answered
13:22:38  <Darkvater> what happened to your name :)
13:22:46  <planetmaker> I guesses petern will be busy the next... few quarter of hours :)
13:23:55  <petern> nah, read it now
13:24:00  <petern> bjarni comment... funny :D
13:24:21  <petern> numbers fell off from irc... still there in the ottd world :D
13:25:03  <TrueBrain> but where did the 'n' came from?
13:25:10  <Darkvater> hehe, fell off
13:25:43  <petern> TrueBrain, n could be a generic place holder for any number
13:25:56  <petern> TrueBrain, *or* it could the first letter of my last name...
13:26:17  <petern> i think one day i reconnected to irc and didn't change my name, as this is my username
13:26:36  <petern> Darkvater, we have a big problem
13:26:42  <petern> there's a grf
13:26:44  <petern> egrvts
13:26:52  <petern> it adds horse-drawn vehicles :o
13:26:54  <Darkvater> I love you
13:27:02  <Darkvater> but continue, please
13:27:02  *** mucht_work [] has quit [Quit: Konversation terminated!]
13:27:14  <petern> mutual sir, mutal
13:27:16  <petern> +u
13:28:19  <Darkvater> what is the problem sir Peter?
13:28:36  <petern> horses!
13:28:46  <petern> "somebody" once said there'd never be horses!
13:28:48  <petern> :D
13:29:16  <Darkvater> is that me by any chance? :)
13:29:26  <Celestar> hehehe
13:29:35  <Darkvater> s/is/was/ig
13:29:53  <Celestar> the egrvts is not bad a set
13:30:04  <Celestar> the horse-drawn stuff is pointless however
13:31:08  <Darkvater> well if people want to play with them?
13:31:20  <Darkvater> but I see, we need to be stern again ^^
13:32:00  <petern> :)
13:32:02  <Celestar> :D
13:32:09  <TrueBrain> you want to kill yet an other forum user?
13:32:13  <TrueBrain> the first one already gave so much trouble
13:32:17  <Celestar> which one?
13:32:30  <TrueBrain> took me ages to convince the police you had nothing to do with it
13:32:53  *** taytay [] has joined #openttd
13:33:05  * Darkvater humbly thanks TrueBrain for his cover
13:33:24  <TrueBrain> :)
13:33:36  <Celestar> Darkvater humble .. that's a first!
13:33:49  <TrueBrain> he is a whole new person :p
13:33:57  <Darkvater> ey, I just got back :)
13:34:13  <Darkvater> I need to soften you people up a bit
13:34:21  <TrueBrain> yeah .. good point :)
13:34:27  * Celestar hands Darkvater a softenizer
13:34:56  <petern> fabric conditioner?
13:35:08  <Celestar> I like "softenizer"
13:35:09  <Celestar> :P
13:35:12  <Darkvater>
13:35:13  <petern> heh
13:35:16  <Darkvater> already have one :P
13:37:43  <TrueBrain> crazy person
13:44:04  *** taytay [] has quit [Ping timeout: 480 seconds]
13:45:46  <Celestar> "fabric conditioner" sounds way to much like a Fibre-Channel optimizer to me :P
13:47:35  <dihedral> Darkvater ?
13:47:39  <dihedral> how nice to see you :-)
13:48:02  <Celestar> when I came back, I didn't get that nice a welcome :P
13:48:04  <dihedral> that just made my day (so far) :-)
13:48:26  <dihedral> Celestar, were you gone for years?
13:48:39  <Celestar> no, but almost a year I guess :P
13:48:41  <dihedral> try having a _long_ nap
13:48:50  <dihedral> :-P
13:49:04  <Darkvater> hi dihedral :)
13:49:15  *** Terkhen [] has quit []
13:49:43  <Darkvater> at least the channel's a bit more lively now
13:49:52  <TrueBrain> Darkvater: only the regular people talk
13:49:55  <TrueBrain> the other 95 idle :p
13:50:15  <dihedral> lol
13:50:33  <dihedral> Darkvater, how is life? what are your plans?
13:50:47  <dihedral> will you stick around a wee bit more, or is this just a one off visit?
13:51:51  <Celestar> it's goodbye. He's going to the Moon :P
13:52:01  <Darkvater> the moon's boring
13:52:10  <Celestar> with you there? hardly.
13:52:17  <Darkvater> I've claimed me a nice chunk of Mars; expedition is going next year
13:52:29  *** taytay [] has joined #openttd
13:52:54  <Darkvater> dihedral: well, life's great now and yes, I'm planning to stay; at least for now
13:53:21  *** Terkhen [] has joined #openttd
13:53:34  <Darkvater> how much time I will have is still to be seen. Real job, life and how much time outside of that remains for computer-related hobbies is uncertain
13:54:46  <petern> you don't have to dev to stay here, heh
13:54:56  * petern checks his last commit :p
13:55:07  <Darkvater> no, no, like that, I'm planning on staying here
13:55:11  <Darkvater> always had a great time :D
13:55:51  <Darkvater> but to make everyone at ease, I'll not take control and commandeer people around :)
13:56:44  <TrueBrain> hmm .. I always liked it when you took control over me
13:56:45  <TrueBrain> oh wait ..
13:56:46  <TrueBrain> :p
13:58:07  <petern> remote control truebrain!
13:58:36  <Darkvater> I knew you did baby
14:03:16  *** Mortal [] has joined #openttd
14:03:39  *** taytay [] has quit [Ping timeout: 480 seconds]
14:04:56  * petern merges railtypes again
14:12:56  *** roboboy [] has quit [Quit: ajax IRC Client]
14:16:27  <TrueBrain> and silentness came over this channel once again :)
14:16:33  <TrueBrain> Darkvater: it really became more dull since a year or so :p
14:18:05  *** taytay [] has joined #openttd
14:22:18  *** Vikthor [] has quit [Ping timeout: 480 seconds]
14:24:10  *** M4rk [] has joined #openttd
14:24:12  <Darkvater> TrueBrain: I will not believe that :)
14:24:15  *** M4rk is now known as Mark
14:24:23  <TrueBrain> proof me wrong :)
14:24:34  <Darkvater> prove :)
14:24:49  <TrueBrain> fine
14:25:10  <Darkvater> hmm, or not?
14:25:34  <Darkvater> well I cannot since I wasn't here
14:25:50  <TrueBrain> you are allowed to do so in the future :)
14:26:18  <Darkvater> let's ask Sacro :)
14:28:48  <petern> well, since tron left
14:28:56  <petern> a lot of arguments gone :p
14:28:56  <TrueBrain> much less swearing :)
14:29:42  <Darkvater> meh, I liked Tron
14:29:50  <petern> so did i
14:30:00  <Darkvater> I know the feeling is not universal :)
14:30:14  <petern> i will not pretend there were no arguments, however :)
14:30:38  <TrueBrain> Darkvater: you most likely were the only person :p :p :p
14:30:38  <Celestar> I liked Tron too, but he was anal sometimes
14:31:15  <SmatZ> @seen Tron
14:31:15  <DorpsGek> SmatZ: Tron was last seen in #openttd 43 weeks, 5 days, 1 hour, 7 minutes, and 47 seconds ago: <Tron> gcc 2.95 is plain obsolete (even has several bugs in its C++ part). further at the very least the justifications given are extremely oversimplified.
14:31:32  <Darkvater> hehe, typical :)
14:31:35  <TrueBrain> even his last comment is typical
14:31:39  <TrueBrain> haha
14:32:04  <Celestar> lol
14:32:07  *** fjb [] has joined #openttd
14:32:17  <fjb> Hello
14:32:22  <TrueBrain> hi fjb :)
14:33:30  <petern> Darkvater, and he *was* considering coming back... but couldn't... because someone had removed his access :(
14:33:48  <TrueBrain> petern: which is bull :)
14:33:48  <Darkvater> Tron was?
14:33:54  <TrueBrain> all access was removed of ex-developers
14:33:57  <TrueBrain> even Darkvater has no access
14:34:00  <Darkvater> I thi
14:34:00  <TrueBrain> he just had to ask ..
14:34:09  <petern> mine wasn't, i was ex at that point
14:34:11  <Darkvater> exactly, I had an mail about account removal
14:34:24  <TrueBrain> petern: you were ex at some point?
14:34:27  <petern> yes
14:34:27  <TrueBrain> that info never reached me :)
14:34:30  <petern> for a long time
14:34:40  <petern> well, 4 months or so :o
14:34:49  <TrueBrain> sorry, completely missed that :)
14:34:55  <TrueBrain> but okay, I have been away for months too :)
14:34:59  <Celestar> What was my status?
14:35:01  <Celestar> MIA?
14:35:08  <TrueBrain> Celestar: yes :)
14:35:19  <TrueBrain> @seen rickh
14:35:19  <DorpsGek> TrueBrain: I have not seen rickh.
14:35:23  *** nekx [] has joined #openttd
14:35:24  <TrueBrain> how do you writ ehis name :p
14:35:30  <petern> @seen richk
14:35:30  <DorpsGek> petern: I have not seen richk.
14:35:34  <TrueBrain> anyway, petern, I am sorry we didn't remove your access :) I will do so next time ;)
14:35:38  <petern> good
14:36:15  <TrueBrain> it was not in our intention to make you feel left out :)
14:36:35  * SpComb yawns
14:39:11  <SpComb> so when are we going to rewrite OpenTTD?
14:39:20  <petern> feel free
14:39:34  <TrueBrain> I once wrote the ultimated patch for petern :)
14:39:38  <TrueBrain> patched all bugs of OpenTTD instantly
14:39:42  <TrueBrain> just .. it didn't do much either :)
14:39:51  <SpComb> was the patch roughly the size of the OpenTTD source code?
14:40:00  <TrueBrain> yup!
14:40:04  <SpComb> clever
14:40:12  <TrueBrain> I thought so too, yes :)
14:42:06  <fjb> You wrote a patch for petern? Does petern have that many bugs?
14:42:16  <TrueBrain> no, he is pretty bug free :)
14:42:50  <blathijs> Hmm, speaking of Tron, someone nicknamed "Tron" just walked into #llvm
14:42:52  <Forked> .. ;-)
14:42:54  <blathijs> Wonder if that is the same :-)
14:43:03  <SpComb> talking about GCC and compilers...
14:43:10  <blathijs> sounds like :-p
14:43:11  <TrueBrain> blathijs: german mask ;)
14:43:25  <SpComb> 16:43:07 -!-  channels : #firm #ufoai
14:43:38  <blathijs> TrueBrain: He has a host
14:43:43  <TrueBrain> ;)
14:44:00  <blathijs> There is also a vurlix there, but he hasn't responded to my "Are you the OpenTTD vurlix?" question :-)
14:44:12  <TrueBrain> haha
14:44:13  <TrueBrain> Vurlix
14:44:15  <TrueBrain> old name :)
14:44:16  <TrueBrain> 2003 ..
14:44:52  <SpComb> didn't ludde pop by here at some point, or am I mistaken?
14:45:12  <TrueBrain> he drops by now and then to promote his new project :)
14:45:22  <glx> the music one?
14:45:40  <TrueBrain> yes :)
14:46:08  <Celestar> i g2g
14:46:11  <TrueBrain> bye Celestar :)
14:46:30  <Celestar> cu tomorrow I guess
14:46:33  *** Celestar [~Jadzia_Da@] has quit [Quit: now]
14:46:45  <fjb> Forked: I thought about trademarking gravity.
14:48:15  <Forked> I thought about trademarking and copyrighting pregnancy..
14:50:13  <Darkvater> music&ludde?
14:50:26  *** tcohen_ [] has joined #openttd
14:50:34  <fjb> You can more or less easily prevent pregnancy, but you have to use gravity.
14:50:37  <TrueBrain> Darkvater: yeah, his latest project .. some kind of central music blabla
14:50:41  <TrueBrain> forgot the name :)
14:51:13  <Darkvater> some iTunes kinda store?
14:51:25  *** taytay [] has quit [Ping timeout: 480 seconds]
14:51:26  <TrueBrain> no, it was free
14:51:29  <TrueBrain> and you could select TONS of music
14:51:40  <TrueBrain> but dutch people couldn't signup yet :p
14:51:44  <Darkvater> ... lawsuits
14:52:06  <Zuu> advert based music central?
14:52:53  *** Yeggstry [] has quit [Read error: Connection reset by peer]
14:53:47  <TrueBrain> Spotify
14:53:49  <TrueBrain> that was the name
14:54:50  <Darkvater> :O
14:54:56  <Darkvater> Spotify has been developed since 2006 by a developer team at Spotify AB, Stockholm, Sweden. The company Spotify was founded by Daniel Ek (former CTO of and Martin Lorentzon (former CEO of TradeDoubler) in Stockholm, Sweden. It was recently exposed to be the source of much of the pornography that is currently polluting the intertubes
14:55:27  <TrueBrain>
14:55:29  <TrueBrain> try that :p
14:55:59  <Darkvater> I wonder if I have a wikipedia article as well :P
14:56:34  <lolman> D: No native Linux client
14:57:28  <SmatZ> "Not available in your country yet"
14:57:35  <TrueBrain> I have the same :p
14:58:27  <Zuu> I have "Free - if you have an invite"
14:58:36  <TrueBrain> well, ludde could have given you the invite :)
14:58:41  <glx> I didn't ask for invitaion :)
14:58:46  * lolman has an account but no native client :(
14:59:05  <lolman> And having to chroot to use it isn't too much fun at all :(
14:59:20  <SmatZ> lolman: there is 32bit linux client, but not 64bit?
14:59:35  <lolman> SmatZ, no, have to run the Windows one in WINE apparently
14:59:56  <SmatZ> :(
15:00:04  *** tcohen_ [] has quit [Ping timeout: 480 seconds]
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15:05:49  *** stillunknown [] has joined #openttd
15:23:33  <Darkvater> < going home, see you around soon :). If someone wants to desperately talk to me, /msg is open :P
15:28:11  <TrueBrain> so tempting
15:28:27  *** Zorn [] has joined #openttd
15:29:45  <Belugas> blink blink
15:29:53  <Belugas> do i read it correctly????
15:30:03  *** tcohen_ [] has joined #openttd
15:30:04  <Belugas> There is a Vater among us???
15:30:14  <Belugas> ho boy... looks like a ghost to me
15:30:18  * Belugas reads back
15:34:05  <petern> sir!
15:35:08  *** Zorni [] has quit [Ping timeout: 480 seconds]
15:55:15  <Belugas> Amiral !!
15:55:24  <Belugas> fuck... that was a long read :S
15:55:35  <Belugas> WELCOME BACK Darkvater!!!
15:56:23  <Belugas> hurg... there was that bottle of red wine quietly waiting for me on the kitchen... why not keep on partying ? heheh
15:56:29  <Belugas> watch out for the typos!
15:56:51  <petern> :D
16:00:44  <Mortal> belugas, that's what I tell myself every monday morning
16:01:07  <Belugas> party animal ;)
16:01:20  <Belugas> we had our christmas party yesterday @work
16:01:35  <Mortal> actually it's what I'm telling myself now as well, cause I have to write 10 pages on light and refraction this weekend
16:01:36  <Belugas> some of us are not even here today
16:01:51  <Mortal> hah, nice - what about those that are?
16:02:10  <Belugas> and most of those who are have that strange glare
16:02:11  <Belugas> as me
16:02:16  <Mortal> hehehe
16:02:17  <Belugas> vapor ware today
16:02:48  <Mortal> the danish culture with regards to christmas and partying is FUBAR...
16:03:06  <Mortal> the christmas (november, december and january, that is) is an occasion to host as many "christmas lunches" as possible
16:03:26  <Mortal> I held a christmas lunch last saturday night with some peeps in my class
16:04:28  <Mortal> so we ate chinese and played guitar hero (booze is obligatory)
16:05:13  <Belugas> :)
16:05:18  <Belugas> of course of course
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16:05:39  <Belugas> we have a problem with guitar hero, to be honest.
16:05:53  *** HerzogDeXtEr [~Flex@] has quit [Read error: Connection reset by peer]
16:06:09  <Belugas> among the programmers, half of the team are real guitar players, including your humble servant
16:06:32  <Belugas> so... we do not lower ourselves to such a trivial game ^_^
16:06:37  <Mortal> ah
16:06:39  <Belugas> GIMME MY AXE!!
16:07:00  <Mortal> well, I'm ... sort of a guitar player? regardless I played guitar hero for the first time that weekend and scored pretty high
16:08:35  <Mortal> trivial, sure, though it's still fun, even when you do the real thing... basically, musical aptitude helps a lot
16:08:53  <Mortal> on a real guitar, musical aptitude is not all there is to it, unfortunately
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16:11:02  <Belugas> attitude?  maybe not on our side.  Atmosphere, maybe.  there are two very good jazz addicts, i'm a bit touching all that is rock, there's a blues one
16:11:22  <Belugas> so when we start jamming (which we do from time to time), the results are very funny
16:11:33  <Belugas> last time, i brough my bottle neck
16:11:40  <Belugas> the FUN we had
16:11:59  <Belugas> i've installed the guit on a little bench and used it a pedal guit
16:12:07  <Belugas> LOVELY
16:12:20  <petern> mm?
16:12:20  <Belugas> mm... back to wotrk now
16:13:20  <Belugas>
16:13:22  <Belugas> like that
16:13:36  <Belugas> David Gilmour uses it a lot
16:14:14  <Belugas> Mogwai use the bottle neck on a normal guit, as i do
16:14:44  *** joepie91 [] has joined #openttd
16:14:48  <joepie91> hey
16:14:59  <SmatZ> hello
16:15:14  <joepie91> i have a little problem with openttd... is there anyone who could help me?
16:15:28  <Mortal> don't ask to ask joepie91, just ask
16:15:36  <joepie91> i'm running a dedicated openttd server... with the europe map by Mega.. and there are some trams that jammed up
16:15:38  <joepie91> they're all stuck
16:15:43  <joepie91> and i can't get them anywhere
16:15:46  <Belugas> petern ->
16:15:47  <Belugas> like that
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16:16:15  <joepie91> ?
16:16:22  <joepie91> 17:15	Belugas	petern ->
16:16:43  <Zuu> joepie91: You have unconnected tram track ends?
16:16:55  <Belugas> hello joepie91.  it was not related to you
16:16:57  <joepie91> not as far as i know.. but there was road construction
16:17:05  <joepie91> and after that it all jammed up
16:17:36  <joepie91> wait
16:17:59  <joepie91> ok, it's solved already :S i decided to remove a road piece in front of the trams
16:18:01  <joepie91> and rebuild it
16:18:03  <Zuu> Tram jams are quite hard to resolve as you can't kill them as with trains, and you cant make them turn around as buses.
16:18:04  <joepie91> along with the tram track
16:18:07  <joepie91> and now it works again
16:18:18  <Zuu> Nic
16:18:20  <Zuu> e
16:18:26  <joepie91> yeah, i figured that... i had this problem on some other guys server as well
16:18:27  <joepie91> anyways
16:18:32  <joepie91> its solved now :)
16:18:46  <joepie91> also
16:19:00  <joepie91> something else... is there a good video tutorial available somewhere on advanced presginaling?
16:19:04  <joepie91> presignaling*
16:19:16  <Zuu> try youtube, if you can find anything
16:19:24  <Zuu> but I don't know of any specific.
16:19:39  <Zuu> But there are OpenTTD stuff on Youtube
16:19:48  <joepie91> i couldnt find anything decent on youtube.. there is something that shows a layout, but it was just as useful as a single screenshot
16:20:03  <joepie91> it had no explanation whatsoever
16:20:19  <Zuu> Have you tried the openttd wiki?
16:20:25  <Zuu> Or openttdcoop wiki
16:21:08  <Zuu> Not video tutorials, but has junction building help
16:21:47  <joepie91> i found something with examples of advanced signaling.. but i couldn't understand it
16:22:17  <joepie91> is there anybody here who speaks dutch and could explain me the system in dutch?
16:22:25  <joepie91> that might help, since i'm not a native english speaker :P
16:23:17  <Belugas> nor am i :(
16:23:21  <Zuu> I only know Swedish, English and Swedish signlanguage.
16:23:33  <Zuu> And the last one does not work any good on IRC ;)
16:23:39  <Belugas> yes, there are some dutch here and there, but I think the most saavy ones are busy elsewere
16:23:42  <Belugas> as i shold be too
16:23:48  <Belugas> blaaaa...
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16:25:07  <Zuu> joepie91: Try enable sign gui (advanced settings / patch settings) and then right click on the signal buttons. Then you will get some instructions for each signal type.
16:25:09  <joepie91> lol ok
16:25:15  <joepie91> yeah i have gui on
16:25:25  <joepie91> but i still dont understand which signals relate to which signals :P
16:25:33  <joepie91> and how i should build something more advanced
16:25:51  <joepie91> hmm isnt DorpsGek dutch? his name is dutch :P
16:25:59  <Zuu> You can start by leaving out the third signal type to make things easier at the begining.
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16:26:31  <Zuu> So you have entry and exit signals.
16:26:42  <joepie91> ok
16:27:02  <joepie91> so the entry signal goes green when at least one of the exit signals after it is green?
16:27:08  <Zuu> Start with station entrys and use them there and experiment with other usages.
16:27:17  <Zuu> Yes that is correct.
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16:28:48  <joepie91> ok
16:29:02  <joepie91> and what is the effect of putting two exit signs after each other?
16:29:08  <joepie91> does it influence the entry sign?
16:30:15  <Zuu> if you have two exit signals (white sign below the light) there is no special thing hapening. The first one, closest to the entry signal will show green when the railway block after the signal is free.
16:31:11  <joepie91> ah, ok
16:31:18  <joepie91> i will try to make some constructions now :P
16:31:18  <joepie91> brb
16:31:41  <Zuu> What sometimes is used is to put the third pre-signal type "combo" infront of an exit signal. Then the combo signal shows the status green if at least on exit behind the combo signal shows green.
16:32:17  <Zuu> At the same moment the combo signal acts as an exit signal to the first entry signal.
16:33:22  <Zuu> if you have: entry -> combo -> exit, then the entry shows the status of the exit signal, if you just have one of each.
16:34:06  <Zuu> (and that there are no trains blocking the blocks between, because if there is a train in a block all signals leading to that block will be red.
16:34:09  <Zuu> )
16:34:11  <glx> <joepie91> hmm isnt DorpsGek dutch? his name is dutch :P <-- you can try to talk to it, but don't expect an answer :)
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16:46:58  <Belugas> hint hint hint --> "it"  <--
16:48:34  <petern> hurr
16:48:45  <petern> it's name!
16:49:52  <svippery> Its name or it's name?
16:50:03  <petern> it is name
16:50:10  <petern> bastard
16:50:12  <svippery> I knew it!
16:50:15  <petern> correcting me like that :p
16:51:04  *** svippery is now known as svip
16:51:11  <svip> English is a harsh mistress.
16:51:21  <mortal> its name
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16:52:07  <joepie91> yay!
16:52:13  <joepie91> i got a route working
16:52:15  <joepie91> with presignals
16:52:19  <svip> O:
16:52:19  <joepie91> and waypoints :)
16:52:21  <joepie91>
16:52:24  <svip> Amazing.
16:52:52  <svip> What language is that?
16:52:56  <joepie91> Dutch :)
16:53:04  <svip> It seems to be imitating English.
16:53:04  <svip> Ah, Dutch.
16:53:08  <svip> The language of the Future.
16:53:12  <joepie91> but its a bit weird of a translation :P
16:53:14  <joepie91> lol not really
16:53:20  <joepie91> dutch sucks anyways :)
16:53:28  <svip> It is my prediction that in 2037, the most widely spoken language is Dutch.
16:53:31  <joepie91> too complicated :P
16:53:36  <joepie91> lol
16:53:51  <svip> Maybe 2047.
16:53:57  <joepie91> u know where they speak Dutch? :P
16:54:13  <svip> You see, the Netherlands will come out as the winners of this crisis.
16:54:24  <svip> And they will rise as an empire and take over the world.
16:54:30  <svip> Before the Chinese gets their arses together.
16:54:47  <joepie91> lol
16:54:48  <svip> In the end, we will be talking a mixture of Chinese and Dutch in 2072.
16:55:01  <joepie91> at least somebody knows in what country dutch is spoken :P
16:55:09  <svip> I dunno its name in English, cause English won't be spoken by then.
16:55:13  <mortal> dutch is awesome
16:55:17  <joepie91> lol
16:55:26  <joepie91> are there any dutch people paying attention right now? :P
16:55:34  <mortal> I've always wanted to learn Dutch
16:55:41  <svip> Me too.
16:55:47  <mortal> I can read it mostly fine, since it's similar to German, Danish and English, which I know
16:55:58  <joepie91>
16:56:00  <svip> OH dear.
16:56:01  <joepie91> :)
16:56:06  <svip> O_O I did not notice mortal was a Dane.
16:56:16  <joepie91> is mortal a dane? :P
16:56:21  <svip> joepie91:  A little warning about Danes; they can be VERY intimidating.
16:56:56  <mortal> I never said so, only that I know German, Danish and English and my hostmask might be Danish
16:57:01  <joepie91> lol
16:57:08  <mortal> ...but yeah I'm Danish
16:57:15  <joepie91> haha
16:57:23  <joepie91> scandinavian languages rock :D
16:57:36  <joepie91> but i don't know any of them :(
16:57:38  <svip> Unfortunately, joepie91, I know more Estonian than Dutch.
16:57:38  <mortal> "Ik wens je veel plezier met de lessen."
16:57:41  <joepie91> i just know dutch and english :P
16:57:54  <mortal> I wish you viel pleasure with the reading
16:57:58  <svip> Of course you are Danish, mortal, no one except Danes and crazy people who want to learn Danish.
16:58:35  <joepie91> viel = a lot or much
16:58:38  <mortal> yeah I know
16:58:40  <joepie91> or in dutch: veel
16:58:41  <joepie91> :P
16:58:49  <mortal> who are those svip?
16:58:52  <mortal> the last group there
16:58:54  <joepie91> 17:58	svip	Of course you are Danish, mortal, no one except Danes and crazy people who want to learn Danish.
16:58:58  <svip> Well...
16:58:59  <joepie91> i want to learn danish :P
16:59:07  <svip> One of them is joepie91, mortal.
16:59:11  <mortal> ah
16:59:17  <svip> And obviously, he seems crazy.
16:59:21  <joepie91> lol
16:59:22  <svip> Which is no surprise, being Dutch and all.
16:59:24  <joepie91> well ok
16:59:26  <mortal> hej sven .. try to put ål flavÞrs in yÞr cup at Þnce
16:59:26  <joepie91> thats kinda true :P
16:59:28  <svip> I suspect all Dutchies wants to learn Danish.
16:59:39  <joepie91> whoa whoa
16:59:44  <joepie91> who's called sven here?
16:59:46  <joepie91> :P
16:59:55  <svip> Yeah, isn't it "svend"?
17:00:05  <joepie91> (argh, connection to my ttd server dropped again -_- i hate my internet)
17:00:06  <mortal> it's from toothpaste for dinner
17:00:08  <svip> You sound Swedish, mortal.
17:00:08  <joepie91> uhm
17:00:12  <joepie91> svend = ?
17:00:18  <joepie91> svenska = swedish
17:00:19  <svip> = name
17:00:22  <joepie91> as far as i know :P
17:00:24  <mortal> yeah Svend is a name in Danish
17:00:30  <joepie91> uhm
17:00:34  <joepie91> but who is called svend here then?
17:00:37  <mortal> no one
17:00:42  <svip> No one, I suspect.
17:00:42  <mortal> I was parodying... something
17:00:46  <joepie91> lol
17:00:47  <mortal> I'm not exactly sure
17:00:50  <joepie91> what exactly?
17:00:57  <joepie91> (btw my name is sven :P)
17:01:04  <svip> o_O
17:01:46  <joepie91> lol
17:02:03  <svip> I thought your name was joepie91.
17:02:17  <joepie91> that's my NICKname, dummy -_-
17:02:43  <svip> -o-
17:03:20  <mortal> anyway
17:03:45  <joepie91> anyways
17:03:52  <joepie91> anybody feels like challenging me in openttd?
17:04:01  <joepie91> i now have around 1,2 billion on my own game server
17:04:03  <joepie91> try to beat me :P
17:04:29  <joepie91> it's TTD #1 :P
17:04:55  <Zuu> joepie91: In 2.5 hours auto nightly server might get restarted if there is a new nightly.
17:05:53  <Zuu> see #openttd.nightly
17:06:28  <Prof_Frink> joepie91: What, annual profit?
17:06:58  <joepie91> nope
17:06:59  <joepie91> cash
17:07:04  <joepie91> annual profit is around..
17:07:06  <Prof_Frink> Boring.
17:07:06  <joepie91> lemme check
17:07:20  <joepie91> 16 million
17:07:34  <joepie91> euro
17:07:53  <joepie91> beat me :P
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17:08:24  <petern> minimum number of terraformed tiles!
17:08:32  <petern> that's my kind of contest, heh
17:08:42  <joepie91> ..
17:08:45  <svip> Terraformed?
17:08:51  <svip> You mean modified.
17:09:04  <svip> You did not provide an ecosystem for those tiles, did you?
17:10:12  <Belugas> smart ass
17:10:19  <svip> That's me!
17:10:43  <Belugas> so you are :S
17:10:50  <mortal> terra·form [vn] to make a planet more like Earth, so that people can live on it
17:11:19  <svip> I just don't like misuse of the word "terraform", Belugas.
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17:12:11  <petern> part of terraforming is modifying surface topography
17:12:39  <svip> Yes, petern, but the planet in OpenTTD has already been terraformed or is a natural inhabitable planet.
17:12:55  <petern> sigh
17:13:00  <svip> Well, that is my assumption.
17:13:18  <Forked> is OpenTTD taking place on another planet?
17:13:24  <petern> it could do
17:13:27  <petern> tto could!
17:13:27  <glx> mars
17:13:29  <mortal> s/planet/world/
17:13:58  <joepie91> wow
17:14:10  <mortal> let's not offend the flat earth society
17:14:11  <joepie91> are the conversations here always of such *high* level? :P
17:14:22  <Prof_Frink> Forked: TTO did.
17:14:48  <Prof_Frink> Well, TTWE technically
17:15:50  <petern> i suppose we ought to rename src/terraform_* ?
17:18:38  <Belugas> terraform in OpenTTD means landscaping
17:18:55  <Belugas> as usual, people forget about the fact OpenTTD HAS A REALITY OF ITS OWN!!!!
17:19:03  <petern> yeah, it's not real
17:19:12  <Belugas> yup yup yup
17:19:15  <petern> therefore it's being made ... like earth ;)_
17:19:29  <svip> :o
17:19:32  <Belugas> out of bits and members ;)
17:23:37  <fjb> And flat.
17:23:51  <Belugas> and sharp
17:24:03  <Belugas> ho... no... that's music, sorry...
17:24:32  <fjb> And checked.
17:24:47  <Belugas> yes, mate
17:24:59  <Belugas> check-mate... got it?
17:25:08  <fjb> :-)
17:25:30  <Belugas> fuck i'm drunk
17:25:37  <svip> lol
17:28:37  <petern> mmm, booze
17:28:44  <petern> a clever idea
17:29:14  * petern ponders wine, or beer
17:29:16  * thingwath wants beer! :-(
17:30:00  * Belugas is on wine
17:30:02  <Belugas> still
17:30:52  * fjb serves orange juice. We may have kids here.
17:31:13  * joepie91 kicks orange juice out of the room, even though he doesn't drink alcohol
17:31:13  *** Dr_Jekyll [] has quit [Ping timeout: 480 seconds]
17:31:23  * joepie91 accidentally hit Dr_Jekyll
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17:31:53  <fjb> Hide from Mr. Hyde.
17:31:59  <thingwath> luckily I have at least some kofola and I don't have to drink water, blah
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17:41:13  <Eddi|zuHause> <Belugas> and sharp <- a "sharp" does not appear in my kind of music...
17:41:21  <Eddi|zuHause> i'm more of a "flat" person :p
17:43:49  <Belugas> i'm a minor 7th, 6th and even 9th kinda chord player
17:44:06  <Belugas> that is when my guit is in standard tuning ^_^
17:44:22  <Belugas> otherwise, good luck naming th chords!
17:44:52  <Eddi|zuHause> 2 or 3 ♭ is my "natural habitat", 1 or 4 ♭ are ok, 0 or 5 ♭ i have to watch out for hitting the right note occasionally and when it comes to the ♯, i am usually totally lost
17:45:27  <Eddi|zuHause> 6♭ is fun ;)
17:48:43  <Eddi|zuHause> the strange thing is... there are mnemonics for the ♭-keys, but never can remember the mnemonics, only the names of the keys themselves
17:49:16  <Eddi|zuHause> (F B Es As Des Ges)
17:49:30  *** XeryusTC is now known as Xeryus|bnc
17:49:58  <Eddi|zuHause> it's the opposite with the ♯-keys, there i can only ever remember the mnemonic
17:50:33  <Eddi|zuHause> ("Geh Du Alter Esel Hole Fisch" ~> G D A E H Fis)
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17:54:05  * Belugas fills up his glass
17:54:20  <SmatZ> :-) what are you drinking, Belugas?
17:54:45  *** Xeryus|bnc is now known as XeryusTC
17:54:47  <Belugas> don't use mnemonics, Eddi|zuHause.  I just need to know the shape of the chords and move them up and down the neck.
17:54:53  <Belugas> wine, dear SmatZ, wine
17:55:18  <SmatZ> Belugas: alone? :(
17:56:14  *** vraa [] has quit [Ping timeout: 480 seconds]
17:59:32  * SmatZ is drinking with Belugas ^_^
17:59:44  * glx is drinking aspirin
17:59:53  <SmatZ> poor glx :(
18:00:00  <Belugas> not alone.  colleagues around too
18:00:08  <glx> just a cold
18:00:11  <Belugas> sorry for you, glx.
18:00:27  <Belugas> come here, the cold will kill your cold
18:00:28  <Belugas> hohohoh
18:01:03  <Eddi|zuHause> Belugas: that's what i was trying to say, for the keys that i encounter very often, i don't know the mnemonics, for the other keys, i can't remember them without the mnemonic
18:01:50  <Eddi|zuHause> and of course i don't think in chords... my job is to give the base notes, for the chords and the melody, there is the rest orchestra :p
18:02:51  <SmatZ> ahh, happy Belugas :)
18:04:36  <thingwath> what a pity there is not enough wine to make everyone on the world happy :-/
18:04:43  *** trainboy2004 [] has joined #openttd
18:05:24  <SmatZ> there is wine for everyone!
18:05:44  <thingwath> :-)
18:05:45  <SmatZ> thingwath: do you have a sed mood?
18:05:47  <SmatZ> *sad
18:05:49  <SmatZ> :-x
18:05:58  <Eddi|zuHause> the strange thing is, that is what i think every time i read "wine" :p
18:06:04  <SmatZ> me too :)
18:06:19  <thingwath> huh.
18:06:30  <Eddi|zuHause> especially since the real wine is not spellt "wine" in my native language
18:06:58  <Eddi|zuHause> SmatZ: s/sed/sad/ :p
18:07:08  <Eddi|zuHause> when you're in a sed mood ;)
18:07:16  <SmatZ> hehehe
18:08:02  <thingwath> I've been using emacs last few week, so no sed mood for me.
18:09:13  *** stillunknown [] has quit [Ping timeout: 480 seconds]
18:09:15  <Belugas> i understand what you mean, Eddi|zuHause, 'bout tghe chordsa nd all l
18:09:21  <Belugas> been there too
18:09:49  * Belugas enjoys the offixe, for once, SmatZ ;)
18:10:12  <Eddi|zuHause> your keyboard can't possibly enjoy you today :p
18:10:23  <SmatZ> :-)
18:12:51  <glx> not worse than other days ;)
18:12:58  <SmatZ> hehe
18:13:32  <SmatZ> I bought today beer, 8Kc (~0,3 E) per bottle (0,5l)
18:13:35  <SmatZ> and it's very fine :)
18:14:05  <SmatZ> too bad people become fat because of drinking beer :-x
18:15:03  <Belugas> hehehe
18:15:13  <Zuu> That is lots of mony for a bottle concidering that your beer taxes are much lower than here in Sweden :p
18:15:14  *** trainboy2004 [] has quit [Quit: Bye for now!]
18:15:24  <SmatZ> indeed, Zuu
18:15:35  <SmatZ> errr
18:15:42  <SmatZ> no :) I think it is very cheap
18:16:02  <SmatZ> I haven't seen cheaper beer in the west Europe actually :)
18:16:24  <thingwath> Some should return the bottles.
18:16:27  <Zuu> hmm, noo, well muliplied by 100 insted of 10 to get it in swedish kronor :p
18:16:46  <thingwath> someone, hm
18:17:48  <SmatZ> 8 Czech koruny = 3.30259214 Swedish kronor :)
18:17:58  <thingwath> there are ~50 of them, 3 crowns each, hurrah, I'm such a great investor.
18:18:09  <Zuu> Almost PI then.. :p
18:18:17  <SmatZ> of course I am returning bottles
18:18:31  <thingwath> me too, but not very often
18:18:36  <SmatZ> I used to return bottles for water... but they sell water in plastic bottles nowadays
18:18:56  <Zuu> which also can be returned, can't they?
18:19:08  <thingwath> not here
18:19:23  <SmatZ> no
18:20:01  *** frosch123 [] has joined #openttd
18:20:31  <SmatZ> hello frosch123!
18:21:00  <frosch123> afternoon/evening smatz :)
18:21:05  <Zuu> You'll have to change the bar code and bring them here :-p
18:23:06  <SmatZ> hehe
18:23:14  <Zuu> That's caring about the environment, sending them over half europe to return them :p
18:23:24  <SmatZ> :-D
18:23:48  <thingwath> I would like to use just tap water...
18:24:36  <yorick> who needs bottled water?
18:24:36  <Zuu> Like, Vattenfall, they had a campaign where you could sign on their website, and they would fabricate a small yellow man in plastic that they would send through europe as some campaign for the environment...
18:24:55  <thingwath> yorick: me :-/
18:24:57  <yorick> :D
18:25:20  <yorick> they invented taps for that
18:26:10  *** Yexo_ [] has joined #openttd
18:26:11  <thingwath> Yep, and mostly it works.
18:26:24  <Zuu> I wished they had empty bottles you could buy when you forget your bottle at home. And then just take som water from the washrooms at university.
18:26:37  <thingwath> But not here, tap water is so disguisting here :-(
18:27:08  <SmatZ> I drink tea most of the time
18:27:11  <SmatZ> and I drink a lot
18:27:29  <SmatZ> ~3 litres of tea and ~2 litres of water a day
18:27:30  <Zuu> Here, tap water is often as good as or better than bottle water, still people buy it on bottle.
18:27:34  <yorick> we have the cleanest tap water of whole europe here
18:27:41  <SmatZ> bottled water though...
18:27:59  <thingwath> yorick: 'we'? :-)
18:28:03  <yorick> the dutch
18:28:15  <yorick> the only place I drink bottled water is france
18:28:23  <thingwath> well, I guess it's pretty good almost everywhere, except Brno
18:28:29  <frosch123> [19:30] <yorick> we have the cleanest tap water of whole europe here <- do not drink distilled water
18:28:33  <SmatZ> hehe
18:29:48  <glx> <yorick> the only place I drink bottled water is france <-- why?
18:30:04  <thingwath> tap water here taste like rust, blah
18:30:10  <SmatZ> :-x
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18:31:11  <Belugas> because the springwaters are good in Frnace!
18:31:25  *** edeca [] has joined #openttd
18:31:51  <glx> in britain it's understandable to drink bottled water, but that's all
18:31:55  <Zuu> Belugas: You sound like me when I've mixed dvorak and querty to much :p
18:32:11  <thingwath> Frnace! Nice :-)
18:32:17  <Zuu> qwerty*
18:32:37  <SmatZ> Belugas is enjoying his evening :)
18:32:43  <SmatZ> and it's very good
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18:34:43  <yorick> because tap water in france tastes like rust
18:35:19  <SmatZ> I am sorry for you, yorick :-x
18:35:20  <Zuu> Isn't it more like afternoon in east Canada now.
18:35:39  <SmatZ> depends what you call 13:35 :)
18:35:46  <yorick> fortunatly I do not live in france :)
18:35:55  <SmatZ> but glx does :-P
18:35:57  <thingwath> you can boil it, if you don't mind cleaning the kettle every two days
18:36:03  <SmatZ> hehe
18:36:15  <SmatZ> Zuu:
18:36:25  <SmatZ> errr... Zuu: I would call it "afternoon" too ;)
18:36:45  <Zuu> hehe ok, for a minute I though you would write something serious. :)
18:36:53  <Zuu> s/minute/seconds/
18:36:54  *** Wolf01 [] has joined #openttd
18:36:58  * yorick is sorry for glx
18:37:05  <Wolf01> hello
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18:38:53  <Zuu> Bha, I've eaten all my "lussekatter" (translates to "St. Lucia Bun" according to wikipedia)
18:39:15  <SmatZ> hello Wolf01
18:39:20  <Zuu> Hello
18:39:41  <SmatZ> :) Zuu
18:40:19  *** sigmund [] has quit [Ping timeout: 480 seconds]
18:40:36  <Zuu>
18:41:16  <benjamingoodger> oh, those are delicious, we make them in cornwall as a local delicacy
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18:42:16  <edeca> It's much harder to make money with ECS, bah! :)
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18:42:53  <Belugas> yup, beginning of afternoon
18:43:32  <Zuu> and already drunk, how is thins going to end... ;-D
18:43:33  <edeca> benjamingoodger: Ah, Engrish person?
18:43:52  <benjamingoodger> depends who you ask
18:44:08  <benjamingoodger> but cornwall is generally accepted (by those who matter) as being part of england
18:44:12  <benjamingoodger> and I was born in england
18:44:19  <benjamingoodger> so yes, I suppose. how can I be of service?
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18:45:03  <Belugas> it will and at 5, wen the bus brings me home
18:45:06  <Belugas> mmm
18:45:10  <Belugas> WILL bring me home
18:45:32  <benjamingoodger> Belugas: BTW it is idiomatically permissible to use either
18:45:40  <edeca> benjamingoodger: Heh, was just interested!  As long as you renounce Cornwall's language/flag/independance you're just as english as me :)
18:46:28  <Belugas> it is? well...  not to offend you, but i'll wait fr mister Nelson's approbation :)
18:47:04  <Belugas> my preferred loyal subject of the rolay majesty
18:47:06  <Belugas> or somehting
18:47:42  <benjamingoodger> how much exactly have you had, belugas? :S
18:47:53  <benjamingoodger> edeca: born in Bucks, where are you?
18:48:04  <Zuu> So Nelson was/is an important person in Canadas history?
18:48:07  <edeca> benjamingoodger: Beds actually, so not far
18:48:47  <Belugas> Zuu, no, he is a very importat person in OpenTTD's hystory
18:48:53  <benjamingoodger> ah, my mother used to commute to bedford... we lived in rushden until I was five
18:48:54  <glx> Zuu: in french history too IIRC :)
18:49:04  <Zuu> Belugas: Okay :)
18:49:06  <benjamingoodger> then moved to cornwall, to have my accent mocked forever ¬.¬
18:49:27  <Belugas> benjamingoodger, not enough to be an idito, enough to be still logical, and too much to be sober
18:49:51  <benjamingoodger> hmmmm
18:51:38  <Belugas> tooobe too be, tootoootoo be toom toom beee
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18:55:01  <Zuu> I see, nelson was an important person in English/British history, which is why you find streets named after him in Britich Columbia, Canada.
18:55:23  <edeca> Yes, he was fairly important ;)
18:55:36  <edeca> And was pickled in spirits on his trip home, mmmm
18:56:21  <Belugas> well... right now, i think he is more on tf2
18:56:23  <edeca> Has anybody considered writing a 'proper' stock market for ottd?  It would be great to bankrupt the AI creatively ;)
18:56:41  <Belugas> beurk...
18:57:07  <glx> AI is weird enough to bankrupt itself
18:57:19  <Zuu> edeca: A stock market that works better than the one we have in real life?
18:57:35  <edeca> Zuu: Nah, just as bad as real life would be fine ;)
18:57:48  <Belugas> then, useless to code
18:57:55  <Belugas> fuck real life in ottd!!
18:58:03  <edeca> glx: I just invest in 75% of the AI when it is cheap and sell for profit
18:58:21  <edeca> Belugas: value = rand() + 42;
18:59:10  <Eddi|zuHause> <Zuu> Isn't it more like afternoon in east Canada now. <- that's what we call "Restalkohol", i.e. alcohol that carried over from last night's party
18:59:36  <edeca> Perhaps accidents could dent the price, allow 1% purchase not 25% or something
19:00:12  <Zuu> Eddi|zuHause: That word makes perfectly sense in Swedish too. Through not something I've heard anyone use.
19:01:05  <Zuu> edeca: after the aircrash of SpanAir half the value of that company was gone.
19:01:21  <edeca> Zuu: Yep, something like that would stop me from investing in 75% for profit!
19:01:36  <yorick> what's currently stopping from extending the amount of client slots?
19:01:39  <yorick> no client pool?
19:01:40  <Eddi|zuHause> Zuu: i think the word came up here in context of traffic police checks
19:02:19  <Eddi|zuHause> where a person was pulled out in the morning, and they still found significant amount of alcohol in his blood
19:02:26  <glx> yorick: it's more a limit in UPD packet size IIRC
19:02:39  <yorick> the clients are no longer sent in the UDP packet
19:02:54  <yorick> ;)
19:03:18  <Eddi|zuHause> the wwottdgd people had to do some significant hacks for their 50 clients patch
19:03:57  <yorick> they're not needed anymore
19:04:06  <yorick> only one constant needs to be changed
19:04:35  <Eddi|zuHause> there were things about colour changing and stuff
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19:07:10  <yorick> colour changing should have nothing to do with it
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19:15:16  * Belugas yawns
19:15:52  * benjamingoodger pokes belugas
19:16:09  * benjamingoodger has been up for 31 hours and isn't yet yawning
19:16:25  <Eddi|zuHause> in soviet russia, belugas pukes you! :p
19:16:49  <benjamingoodger> let's hope not
19:17:38  <Belugas> SNAP SNAP SNAP!!
19:18:41  <Eddi|zuHause> hm... is there a proper translation of "Schwedische Gardinen"? [as in "behind bars"/"in jail"]
19:19:36  <benjamingoodger> swedish curtains?
19:19:53  <benjamingoodger> we have a phrase "it's curtains for you!" but I don't think we have swedish curtains
19:20:13  <Eddi|zuHause> so it does not have the same connotation
19:20:26  <Prof_Frink> "swedish curtains" eh?
19:21:02  <benjamingoodger> I suppose not
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19:23:32  <Eddi|zuHause> i have no idea why the curtains are supposed to be swedish :p
19:24:05  <Eddi|zuHause> opposing to a "swedish drink", which has a clear origin in the 30 years war
19:27:33  *** XeryusTC is now known as Xeryus|bnc
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19:39:38  *** CommanderZ [~Miranda@] has joined #openttd
19:40:04  <CommanderZ> hi
19:40:10  <CommanderZ> what are these two files?
19:40:10  <CommanderZ> #include "unicode/ubidi.h"
19:40:11  <CommanderZ> #include "unicode/ushape.h"
19:40:46  <Belugas> those look suspiciously like header files to me
19:41:10  <CommanderZ> i meant...where can I get them?
19:42:14  <petern> they should come with whatever's trying to use them
19:42:39  <CommanderZ> ottd is trying to use them and they didn't come with it :)
19:43:36  <petern> then that's probably a bug
19:43:52  <petern> should be using <> if it's not part of the project, i thought
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19:45:22  <CommanderZ> oh, may it be that they come with windows platform sdk? it seems I deleted it for some reason unknown to me
19:45:47  * Rubidium points CommanderZ to the website
19:47:04  <Zuu> CommanderZ: the usefull zip got updated a while ago.
19:47:46  <CommanderZ> I see, I missed it somehow
19:48:11  <glx> CommanderZ: libicu
19:48:23  <glx> it's in
19:48:58  <Zuu> CommanderZ: So did I, though the ottd build system for VS had got broken :p
19:49:23  <glx> nightlies are built with VS
19:49:40  <glx> so we take care of not breaking VS
19:50:43  <Belugas> if /me was a courageous young man, he would eventually search google to know what those files are exactly
19:51:27  * Zuu waves to his clip line function that now clips away lines that has both x or both y coordinates outside of the clip rect. :)
19:52:39  <CommanderZ> I googled them, but i had no idea what would they do in OTTD (or why my ottd suddenly doesn't compile now)
19:53:25  <CommanderZ> aah, it works now. thanks guys :)
19:54:01  *** Zuu [] has quit [Quit: Leaving]
19:54:01  <Rubidium> you could've looked at the few lines around the includes to get a clue what they are use for
19:54:22  *** Xeryus|bnc is now known as XeryusTC
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20:31:05  <CIA-1> OpenTTD: rubidium * r14668 /trunk/src/gfx.cpp: -Change: use include <> instead of include "" when including ICU's headers.
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20:40:44  <joepie91> hey
20:41:31  <joepie91> anybody here?
20:41:34  <welshdragon> no
20:42:06  <joepie91> ah
20:42:08  <joepie91> :P
20:42:14  <joepie91> i got a little problem again
20:42:39  <welshdragon> which is...?
20:42:41  <joepie91> i have trains running from a factory to a city station
20:42:44  <joepie91> transporting goods
20:42:51  <joepie91> but there are no goods accepted
20:43:00  <joepie91> so the train is configured to leave the goods at the station
20:43:02  <joepie91> and there are trams
20:43:03  *** HerzogDeXtEr [~Flex@] has quit [Ping timeout: 480 seconds]
20:43:05  <joepie91> that pick up the goods there
20:43:06  <welshdragon> find a station that accepts goods
20:43:16  <joepie91> and transport it to the inner of the city
20:43:18  *** rubyruy [] has joined #openttd
20:43:19  <joepie91> that all works fine
20:43:26  <joepie91> but when the trams deliver something
20:43:29  <joepie91> it costs me money
20:43:33  <joepie91> instead of making profit
20:43:46  <joepie91> i've been googling for why, but i couldnt find the reason
20:44:19  <welshdragon> what commands to the trauins have at that station?
20:44:25  <welshdragon> *trains
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20:44:53  <joepie91> they pickup with the load command
20:45:06  <joepie91> and they deliver at the city with the... "... and return empty" command
20:45:13  <joepie91> (my game is dutch, i dont know the translation)
20:45:14  <Yexo> joepie91: see
20:46:03  <welshdragon> i was aboutto say exactly what yexo pointed oout
20:46:10  <joepie91> ah, i see
20:46:14  <joepie91> i'll read it now :P
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20:48:27  <joepie91> ah
20:48:29  <joepie91> i see
20:48:34  <joepie91> i understand it now :P
20:48:37  <joepie91> thanks
20:48:50  <joepie91> (and yexo, i see you posted the answer there :P)
20:49:55  <Yexo> it was one of the first threads that popped up on a forum search in the problems sections for "transfer"
20:50:21  <joepie91> oh
20:50:23  <joepie91> well
20:50:28  <joepie91> i used google and couldnt find it there :P
20:50:40  <joepie91> also... even if i opened the forums... the topic title isn't very descriptive :)
20:50:46  <welshdragon> never use google for things like that
20:50:49  <joepie91> maybe if the topic was changed that would be better :0
20:50:51  <joepie91> :)*\
20:50:56  <joepie91> hmm
20:51:00  <welshdragon> use the search feature on
20:51:03  <joepie91> google usually points to the openttd wiki anyways :)
20:51:10  <joepie91> ok, will do :)
20:51:18  <Yexo> joepie91: I don't blame you for not finding that thread, but the issue pops up regurarly and the problems is always people using tranfer orders when they don't understand how they work
20:52:21  * Belugas transfers the content of his glass in his mouth
20:52:47  <Belugas> problem is that contary to OTTD, there is a real impact now
20:53:13  <welshdragon> you are more drunk?
20:53:46  <benjamingoodger> I have a suspicion that there would be less dupes if phpmyadmin's search functionality wasn't so appalling
20:53:59  <frosch123> [21:54] * Belugas transfers the content of his glass in his mouth <- you were used to mugs, weren't you :)
20:55:16  <Belugas> for coffee, frosch123.  Just coffee :)
20:55:25  <Belugas> welshdragon, no, i'm getting better
20:55:44  <Belugas> lunch time made miracles ;)
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20:56:29  <joepie91> also... when i use the transfer system for a tram to pick up the goods from a train halfway, because the train cant get close enoguh, am i using it right?
20:57:13  <Yexo> yep, but even if you're using it right it can show a negative figure
20:57:41  <frosch123> it works better when the fastest vehicle is the last in the chain
20:57:55  <frosch123> also it does only work oneway transportation
21:05:41  <glx> which is ok for goods
21:06:02  *** genclay [] has joined #openttd
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21:16:11  * SpComb just finished reading his K&R
21:16:20  <SpComb> took me a while to get around to reading it
21:17:22  *** Dred_furst [] has joined #openttd
21:18:11  <SmatZ> :)
21:18:28  <SmatZ> gratz SpComb, do you remember most of it?
21:18:40  <SmatZ> I read the C99 standard, but I can't say I know it :-x
21:18:45  <SmatZ> *TC3
21:19:12  <SpComb> there were a couple new things, but most of the stuff I already knew
21:19:25  <SpComb> it did clarify some things re alignment or int promotion, though
21:20:10  *** genclay is now known as Yeggs|SLAN
21:20:13  <SmatZ> good :)
21:20:22  <SpComb> I'm a bit unsure how you're supposed to write a varargs function that takes uint16_t/uint32_t/uint64_t arguments, though :/
21:20:32  <SpComb> because uint16_t gets promoted to int
21:20:44  <SpComb> so it seems kind of scary
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21:43:56  <Belugas> can I get a promotion too?
21:44:13  *** Kloopy [] has joined #openttd
21:45:08  * SpComb promotes Belugas to an unsigned long float
21:45:54  <Belugas> float
21:45:56  <Belugas> i like that
21:49:03  <SmatZ> hahaah
21:49:16  <Zuu> @logs
21:49:57  <Zuu> hmm, whatever promotion - it sounds interesting :)
21:50:31  <SpComb> you can put it on your business card
21:50:40  * SpComb is currently a "Software Development"
21:51:47  <SmatZ> :)
21:52:59  * Eddi|zuHause is currently a "cand. Dipl. Inf"
21:53:13  <TrueBrain> Infidel?
21:53:21  * Belugas is currently a long float
21:53:31  <SpComb> unsigned!
21:53:38  <frosch123> Eddi|zuHause: I guess "cand. Inf." without the "Dipl." :)
21:53:44  * benjamingoodger is currently a Publishers
21:53:45  <Belugas> nope. since then, i'
21:53:47  <Belugas> ve
21:53:50  <Belugas> signed my check
21:53:59  <Belugas> therefor, im signed
21:54:04  <SpComb> hrmph
21:54:06  <Eddi|zuHause> frosch123: that wouldn't make much sense
21:54:14  <SmatZ> :-D @ Belugas
21:54:36  <Eddi|zuHause> TrueBrain: silence!
21:55:09  <TrueBrain> @op
21:55:10  *** mode/#openttd [+o TrueBrain] by DorpsGek
21:55:13  *** mode/#openttd [+q *!] by TrueBrain
21:55:16  <TrueBrain> like this? :p
21:55:18  <TrueBrain> @deop
21:55:21  *** mode/#openttd [-o TrueBrain] by DorpsGek
21:55:40  * Zuu tries to disobey the silence
21:57:06  *** mode/#openttd [-q *!] by DorpsGek
21:57:06  <TrueBrain> YEAH!
21:57:09  <TrueBrain> I can talk again :)
22:03:44  *** fjb [] has quit [Read error: Connection reset by peer]
22:07:05  *** stillunknown [] has joined #openttd
22:08:37  <Belugas> LIBERTY!!!
22:08:53  <glx> have a nice week end with snow Belugas :)
22:08:54  <Belugas> Let's ride home like a crazed rabbit!!
22:09:02  <TrueBrain> enjoy Belugas :)
22:09:02  <Belugas> thanks, you too, glx :)
22:09:08  <TrueBrain> eat some snow for me :)
22:09:15  <Belugas> and you too TrueBrain
22:09:18  <Belugas> ehmm..
22:09:24  <benjamingoodger> nokton Belugas
22:09:28  <Belugas> the enjoy, not the snow eating stuff ;S
22:09:35  <Belugas> ben, I salute ya
22:09:37  <Belugas> bye all
22:09:40  * Belugas is gone
22:09:59  <Eddi|zuHause> by the german constitution, dignity is the highest good of a human, not liberty
22:10:25  <Yexo> TrueBrain: you made me curious with your post in the heightmaps thread. How 'automatic' is your system?
22:10:47  <joepie91> is DorpsGek a bot?
22:10:52  <glx> as much as it can Yexo
22:11:02  <Eddi|zuHause> is joepie91 a turing test candidate?
22:11:22  <glx> joepie91: you tried to talk to it?
22:11:37  <benjamingoodger> joepie91: there are three apples on the table. I take two of them away. how many do I have?
22:12:25  <joepie91> two
22:12:29  <joepie91> since you took two away
22:12:30  <Yexo> glx: so how much input does it need, only coordinates of the map edges?
22:12:33  <joepie91> and there's one on the table
22:12:39  * benjamingoodger proclaims joepie91 is a non-bot
22:12:45  <joepie91> nice try tricking me :P
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23:00:10  <Ne_Mic> hi, I've just started to do some models for the Enhanced GFX but I can't find some good blueprints of train engines, anybody who have some hints for me where i could find some
23:02:37  <TrueBrain> Yexo: as automated as it gets
23:02:43  <TrueBrain> gimme some latitude and longitude coordinates
23:02:49  <TrueBrain> and gimme some width and height (in lat and lon)
23:03:00  <TrueBrain> and I can produce you a map (of in theory any size, but max resolution is 1200 px/dg)
23:03:11  <Yexo> nice :)
23:03:21  <TrueBrain> yup
23:03:27  <TrueBrain> just now I need to access VMap0 data
23:03:34  <TrueBrain> to get correct seas/lakes/rivers
23:03:40  <TrueBrain> but that is a pain in the ass
23:03:49  <TrueBrain> (as VMap0 data is not really .. consistant :()
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23:04:21  <Yexo> for a map of the netherlands you'll need that data (or a lot of manual work) :p
23:04:32  <TrueBrain> manual work is not in my dictonary :)
23:04:42  <TrueBrain> I refuse to do anything specific for any place
23:04:47  <TrueBrain> so far it works out fairly well :)
23:04:54  <TrueBrain> but in that map, check the really big images :p
23:05:00  <TrueBrain> be careful, FireFox doesn't load them :)
23:05:08  <TrueBrain> (map as in url without imageNNN.png)
23:05:22  <TrueBrain> the last image only is loadable in OpenTTD, the rest is not
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23:07:31  <Yexo> there are some really nice maps there :)
23:07:35  <TrueBrain> yup :)
23:07:37  <TrueBrain> SRTM data :)
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23:12:56  <Rubidium> Ne_Mic: you could look in the graphics sections of OpenTTD and TTDPatch on the forum or in the "Game: Guess the train" thread in the general transport discussion forum; they might contains links to websites with blueprints
23:16:09  <Yexo> bah, loading a heightmap causes an infinite loop with my 'remove water edges" patch :(
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23:22:43  <Ne_Mic> Rubidium: Thank you
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23:23:15  <TrueBrain> Yexo: so a big to fix :)
23:24:28  <Yexo> yep, but I first need to change st->airport_tile (and train_tile/dock_tile) to contain INVALID_TILE instead of 0 when there is no airport
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23:25:08  <Yexo> and the patch is already 51kb ;)
23:25:36  <Rubidium> don't forget the tunnels and bridges
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23:26:44  <Yexo> it's already impossible to build a tunnel going out the map
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23:27:13  <Yexo> only the signal-updating code asserst for rail bridges (and most likely tunnels ending at the edge)
23:27:20  <benjamingoodger> that would be interesting
23:28:04  <benjamingoodger> position two tunnels at the same y-coord on left-right/right-left edges on two maps, and run trains between them. servers burn slightly, but it would be fun to watch
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23:30:51  <lodrezoh> is it a known issue that suddenly railway stations appear corrupted (wrong orientation)?
23:31:00  <lodrezoh> at least in os x
23:31:22  <Rubidium> Yexo: isn't it much easier to add MP_VOID at the northern edges too?
23:31:24  <Yexo> lodrezoh: have you recently updated any grf file?
23:31:59  <lodrezoh> Yexo: well, just downloaded the whole thing and got some the GRFs from an old TTD
23:32:06  <Yexo> Rubidium: that prevents some problems, but a lot of functions assume they are called with tile several tiles from the map edge
23:32:11  <lodrezoh> it was working fine
23:32:19  <lodrezoh> but then suddenly i got that effect
23:32:28  <lodrezoh> when running it again
23:33:11  <Rubidium> Yexo: true, but now the patch looks littered with IsValidTiles
23:33:22  <lodrezoh> the strange thing is that the station appears orientated opposit that selected in the station building panel
23:33:47  <lodrezoh> but the graphics are the ones that would correspond to selected orientation
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23:34:02  <lodrezoh> the result is quite weird...
23:34:07  <Yexo> like ExporeSegment in signals.cpp, it adds TileOffsByDiagDir(exitdir) to tile and assumes that is still a valid tileindex. That assumption wil fail on all edges (not only on the north ones)
23:34:41  <Yexo> Rubidium: it'll become even worse, my local patch is twice as big
23:34:55  <Rubidium> Yexo: what edges are there besides the northern and southern edges?
23:35:14  <Yexo> huh?
23:35:32  <Yexo> all edges as in NE, NW, SE, SW :p
23:35:38  <SmatZ> Yexo: there can't be rails at edges
23:35:46  <Yexo> SmatZ: there can be with my patch :)
23:36:04  <SmatZ> ah :)
23:36:15  <Yexo> but that breaks a lot of assumptions in the current code
23:36:21  <Rubidium> Yexo: northern edges == NE | NW, southern edges == SE | SW; there are already MP_VOID edges at the southern edges
23:36:32  <Rubidium> I propose to add MP_VOID also to the northern edges
23:36:42  <Yexo> but in what cases does that help?
23:37:06  <Yexo> the IsValidTile checks are also needed for the southern edges (as IsValidTile(tile with MP_VOID) returns false)
23:37:09  <Rubidium> any case where it assumes tile - or + 1 (x or y) is valid
23:37:40  <Yexo> but MP_VOID tiles are invalid tiles, not valid
23:38:23  <Rubidium> they are unbuildable and such, but... there aren't invalid indices
23:38:36  <TrueBrain> a very good night to you all
23:38:41  <Yexo> night TrueBrain
23:38:59  <Rubidium> e.g. ExploreSegment won't need changes if you add MP_VOID at the northern edge
23:39:15  <Yexo> most of the places require IsValidTile(tile) (so no MP_VOID tiles), so require only tile < MapSize(), so MP_VOID tiles are ok
23:40:11  <Rubidium> if the requirement is tile < MapSize(), then it handles MP_VOID gracefully too
23:40:16  <Yexo> can ships enter tiles at the northern edge currently?
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23:40:34  <Rubidium> Yexo: yes
23:40:39  <SmatZ> Yexo: are you making an "unlimited" wrapping world?
23:41:01  <Rubidium> oh, hmm.. maybe not; depends on what you mean exactly
23:41:06  <Yexo> SmatZ: not a wrapping world, but I'm trying to allow terraforming the land at the edges
23:41:08  <SmatZ> Yexo: there can even be buoys.... and I think even oit rigs
23:41:18  <Rubidium> they can enter the tiles at the northern edge, they can't cross the edge
23:41:21  <Yexo> are you sure? the tiles with TileY(tile)==0
23:42:16  <Yexo> hmm, that makes adding a row of void tiles harder (converting older savegames at least)
23:42:52  <SmatZ> Yexo: yes... not oil rigs though :)
23:43:11  <SmatZ> but oil rigs can be an southern border (at least they could be in older versions)
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23:43:34  <Yexo> yes, but the souther border is not a problem anyway
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23:46:37  <Rubidium> then don't allow those freeform edges on old savegames?
23:47:42  <Rubidium> OpenTTD in Arabic make it ... uhm ... harder to navigate ;)
23:47:50  <Yexo> I'll first finish the patch without a row of MP_VOID tiles and then see how much can be deleted if that row is introduced
23:48:27  <Rubidium> luckily the translator hasn't reaches STR_PATCH*
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