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00:01:51 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Remote host closed the connection] 00:02:10 *** NukeBuster [~NukeBuste@80.101.115.82] has quit [Quit: http://www.interplay.com/] 00:04:16 <Belugas> i love openttd for ben so strange 00:04:25 <Belugas> nice going Wolf01 :) 00:04:52 <Wolf01> thank you :) 00:06:29 <el_en> # Du hast Sternenteile mit zurÃŒckgebracht! 00:06:40 <Nite_Owl> I foresee many road and rail set updates 00:07:10 <Nite_Owl> maybe station sets too 00:07:12 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 00:08:36 <Nite_Owl> Time to feed - later all 00:08:40 *** Nite_Owl [~Nite_Owl@c-98-211-146-65.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 00:08:54 <Tim-itry> Hm... eating cookies with liquors in them - liquid licors :) 00:15:49 *** einKarl [~einKarl@91-66-180-201-dynip.superkabel.de] has joined #openttd 00:16:50 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Quit: Mortal] 00:17:49 <Wolf01> new version posted on the forum fow who want to enjoy it: http://www.tt-forums.net/viewtopic.php?f=33&t=41433&p=757442#p757442 00:17:54 <Wolf01> *for 00:22:37 <Wolf01> time to play with ottd (clean trunk) :P 00:33:01 *** Eddi|zuHause [~johekr@p54B767DA.dip.t-dialin.net] has quit [] 00:33:21 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 00:37:22 <el_en> Is anyone running OS/2 on a recent VMware Player? 00:41:13 *** GoneWacko [~GoneWacko@dhcp-077-249-197-241.chello.nl] has quit [Read error: Connection reset by peer] 00:41:42 *** OwenS [~OwenS@host86-164-125-149.range86-164.btcentralplus.com] has quit [Remote host closed the connection] 00:41:47 *** GoneWacko [~GoneWacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 00:42:20 *** GT [~GT@loos-1e2c1.adsl.wanadoo.nl] has joined #openttd 00:53:24 <el_en> quite ttd-like terrain shape and colours: http://parovoz.com/newgallery/pg_view.php?ID=176775 00:55:03 <goodger> pleasant 00:55:29 <angelo> omg what grf is this? 00:56:00 <Wolf01> 'night boys 00:56:11 *** Wolf01 [~wolf01@host254-233-dynamic.14-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 01:01:39 *** einKarl [~einKarl@91-66-180-201-dynip.superkabel.de] has quit [Remote host closed the connection] 01:02:40 *** Zahl [~Zahl@f051107253.adsl.alicedsl.de] has quit [Quit: Rhabarberbarbarabarbarbarenbartbarbierbierbar] 01:05:48 *** GT [~GT@loos-1e2c1.adsl.wanadoo.nl] has left #openttd [Kopete 0.12.7 : http://kopete.kde.org] 01:06:44 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has quit [Remote host closed the connection] 01:07:54 *** worldemar [~world@213.178.41.216] has quit [Quit: An exit status of zero indicates success, and a nonzero value indicates failure.] 01:13:05 *** KritiK [~Maxim@78-106-147-178.broadband.corbina.ru] has quit [Quit: Leaving] 01:19:01 *** Tim-itry [~Tim@p5B37E57F.dip.t-dialin.net] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 01:31:20 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 01:40:15 *** el_en [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has quit [Ping timeout: 480 seconds] 01:40:21 *** De_Ghosty [~s@76-10-155-181.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 01:46:04 *** SHRIKEE [~shrikee@84-105-52-118.cable.quicknet.nl] has quit [Quit: SHRIKEE] 01:47:22 *** De_Ghosty [~s@69-196-140-64.dsl.teksavvy.com] has joined #openttd 01:52:55 *** frederyk [~frank@brln-4dba56c9.pool.einsundeins.de] has quit [Quit: Ex-Chat] 01:55:23 *** De_Ghosty [~s@69-196-140-64.dsl.teksavvy.com] has quit [Read error: Operation timed out] 01:56:34 *** De_Ghosty [~s@206-248-130-207.dsl.teksavvy.com] has joined #openttd 02:00:58 *** ecke [~ecke@213.195.202.130] has quit [Quit: ecke] 02:04:43 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:11:58 *** Zuu [~Zuu@c-71fae253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 02:53:48 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 02:57:56 *** Jezral [~projectjj@62.199.96.54] has joined #openttd 03:01:44 *** TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 03:05:47 <CIA-2> OpenTTD: belugas * r15117 /trunk/src/genworld_gui.cpp: -Codechange: enlarge a few text boxes in the Create Scenario window, allowing them to be more visible. 03:07:57 <Aali> heh 03:08:55 <Aali> my server hit an infinite loop (cargodest related), I made a save with a "stuck" client and just loaded it right back up on the server 03:09:14 <Aali> sometimes I just love the robustness of OTTD 03:10:00 <Aali> not many games let you save your game when the server fails 03:12:41 *** Jezral is now known as TinoDidriksen 03:16:38 *** GoneWacko [~GoneWacko@dhcp-077-249-197-241.chello.nl] has quit [Ping timeout: 480 seconds] 03:22:39 *** GoneWacko [~GoneWacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 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10:04:27 <Wolf01> morning! 10:04:55 <worldemar> morning! 10:05:02 <TrueBrain> morning Wolf01 10:09:34 *** TinoM| [~Tino@i59F5CE8B.versanet.de] has joined #openttd 10:13:15 *** TinoM [~Tino@i59F5CE8B.versanet.de] has quit [Ping timeout: 480 seconds] 10:21:15 <TrueBrain> pff, emerge -uavND world @installed -> 217 new packages 10:21:16 <TrueBrain> pfff 10:21:54 <Tefad> mmm gentoo 10:25:27 *** Zahl [~Zahl@g227082238.adsl.alicedsl.de] has joined #openttd 10:36:19 <worldemar> yeah, gentoo :) 10:38:32 *** angelo [~angelo@ppp-94-65-202-238.home.otenet.gr] has joined #openttd 10:42:29 <TrueBrain> 15 / 217 ... big packages :) 10:42:54 <petern> hi 10:44:26 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 10:44:37 *** SHRIKEE [~shrikee@84-105-52-118.cable.quicknet.nl] has joined #openttd 10:44:43 <yorick> does callback 19 support more than 255 strings? 10:44:57 <TrueBrain> morning petern 10:45:37 <petern> yorick, i think so. D0XX in ttdpatch wiki parlance usually means D000-D3FF 10:46:28 <yorick> "until the callback returns FF" <-- how about that? 10:46:38 <petern> indeed so 10:46:42 <yorick> does that mean D0FF? 10:46:51 <TrueBrain> return 0x100 before 0xFF 10:49:08 <petern> no 10:49:27 <petern> the callback returns a value from 0000 to 03FF 10:49:42 <petern> 00FF means stop 10:49:53 <petern> the D000 is added later 10:50:06 <yorick> aha :) 10:50:22 <yorick> so as long as I skip 00FF, I'll be fine? 10:50:26 <petern> yes 10:51:24 * petern ponders this cur_image thing 10:51:55 <petern> in theory it should be okay to only ever called v->GetImage() when it is drawn 10:52:50 <petern> -ed 11:01:27 <el_en> were western planes allowed to fly over the GDR? 11:05:11 <petern> hmm 11:05:29 <petern> that won't work, as it needs the image dimensions to know what area to redraw... pom te pom 11:08:33 <petern> although... 11:09:50 <petern> if it's marking it dirty it's drawing it anyway 11:13:18 <petern> lol 11:13:23 <petern> that messes up smoke :D 11:16:53 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 11:22:39 *** Tim-itry [~Tim@p5B37C767.dip.t-dialin.net] has joined #openttd 11:24:43 *** davis- [~iloveme@p5B28F458.dip.t-dialin.net] has joined #openttd 11:24:54 <Eddi|zuHause> el_en: yes, there was an international treaty about transit corridors from west germany to west berlin 11:25:23 <Eddi|zuHause> that included all means of transport, road, rail, water, air 11:26:46 *** Guest795 is now known as Ammler 11:34:50 <el_en> ok, but not other unrelated flights? (e.g. the shortest route helsinki-madrid/barcelona is through eastern germany) 11:36:53 <Eddi|zuHause> i don't know 11:37:11 <el_en> ok 11:37:41 <Eddi|zuHause> it's not like i often planned flight trips from helsinki to madrid back then :p 11:37:51 <Eddi|zuHause> or... ever... 11:38:53 *** DephNet[Paul] [~paul@host86-145-26-37.range86-145.btcentralplus.com] has quit [Quit: Leaving] 11:39:11 *** DephNet[Paul] [~paul@host86-145-26-37.range86-145.btcentralplus.com] has joined #openttd 11:43:13 *** Zuu [~Zuu@c-71fae253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 11:48:37 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 12:11:23 *** worldemar2 [~world@213.178.41.216] has joined #openttd 12:11:23 *** worldemar [~world@213.178.41.216] has quit [Read error: Connection reset by peer] 12:15:56 *** bleepy [bleepy@5ad9f86d.bb.sky.com] has quit [Read error: Connection reset by peer] 12:16:05 *** bleepy [bleepy@5ad9f86d.bb.sky.com] has joined #openttd 12:19:08 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Remote host closed the connection] 12:21:39 <edeca> Hm, with the newai, do I extract any AIs into the ai folder? 12:21:45 * edeca is looking for official instructions 12:22:44 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Read error: Connection reset by peer] 12:22:54 <Progman> you dont need to extract them 12:23:10 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 12:23:22 <edeca> Excellent, just put the tar straight into the ai folder? 12:23:25 *** yorick_ [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 12:23:36 <Progman> ai directory, yes 12:24:04 <edeca> Thanks :) 12:24:07 * edeca tries it 12:24:39 <edeca> Excellent, now I've got 1xWrightAI and 1xAdmiralAI 12:24:46 <Gekz> lol. 12:24:51 <Gekz> one for planes 12:24:53 <edeca> Time to find some different newgrfs to play with too and I'll start a new game :) 12:24:55 <Gekz> one for boats. 12:25:26 <edeca> Gekz: You recommend one? I spend 20 seconds on the forums finding one 12:25:46 <Gekz> nope 12:26:52 *** Violet_Blood [FCP@79.114.98.197] has joined #openttd 12:26:54 <Zuu> edeca: openttdcoop.org has a grfpack with many good grfs that you can download. 12:26:58 <Violet_Blood> oh hi 12:27:06 <Sionide> http://www.openttdcoop.org/wiki/GRF 12:27:14 <Zuu> But don't try them all at the same time. Only one trainset at each time etc. 12:27:48 <edeca> Zuu: I've got that :) 12:27:54 <Zuu> And set the grfs you want before you start the game. Adding them in-game can casue problems, so avoid that. 12:27:54 <edeca> Zuu: But I always play with the same grfs :\ 12:28:05 <edeca> Zuu: Yep, thanks :) 12:28:45 <Zuu> edeca: Have you tried the diferent trainsets in there? 12:29:07 <edeca> Zuu: I always play with pikkabirds one, so I need to try something different 12:30:01 <edeca> Maybe I'll try the north american one 12:30:02 <Zuu> I like the north american trainset, many cool wagons in there :) 12:30:09 <edeca> Heh! There, my decision is made 12:30:54 <Zuu> If you ever have trees enabled, stolen trees is a must, but I guess you have already found them. 12:31:03 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 12:33:14 <edeca> Nope? I never use them. 12:33:22 <edeca> And I rarely have trees enabled, they look nice but get in the way 12:33:40 <Zuu> Does anyone know what you pay per year for road stations? Couldn't find it in the wiki when I looked yesterday. 12:33:55 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 12:34:07 <Zuu> Yep, trees are mostly hidden for me too. 12:35:13 <Violet_Blood> why? 12:35:44 <Zuu> Violet_Blood: Why hidden trees or payment of stations? 12:35:55 <Violet_Blood> yea 12:36:12 <dihedral> Admins should be able to change a users nickname 12:36:21 <dihedral> the default 'Player' is rather annoying 12:36:40 <dihedral> or at least they should be able to define with a config setting if the server may 'accept' clients with that nick! 12:37:03 <dihedral> however, a console command to change it would be pretty helpful for other nick names also 12:37:20 <Gekz> /forcenick Player Dumbass 12:37:40 <dihedral> well, client id instead of the current nick, but yea 12:45:52 *** Violet_Blood [FCP@79.114.98.197] has quit [Read error: Connection reset by peer] 12:58:57 *** Dr_B_Ching [~Dr.B.Chin@cpc1-bexl2-0-0-cust368.bmly.cable.ntl.com] has joined #openttd 12:59:24 *** Dr_B_Ching [~Dr.B.Chin@cpc1-bexl2-0-0-cust368.bmly.cable.ntl.com] has left #openttd [] 13:00:07 *** yorick_ is now known as yorick 13:00:07 *** paul_ [~paul@li40-59.members.linode.com] has joined #openttd 13:00:29 *** paul_ [~paul@li40-59.members.linode.com] has quit [] 13:01:13 *** frosch123 [~frosch@frnk-590c3a36.pool.einsundeins.de] has joined #openttd 13:02:19 *** Dred_furst [~Dred_furs@resnet680.bournemouth.ac.uk] has joined #openttd 13:05:58 *** Araldo [~ciclone@88-149-244-134.dynamic.ngi.it] has joined #openttd 13:06:01 <Araldo> hello :D 13:06:26 *** worldemar2 is now known as worldemar 13:08:40 <Araldo> someone cans explain me, where i wrong?! 13:08:54 <Gekz> Where wrong you 13:09:39 <davis-> .. 13:09:41 <Araldo> hold on, ill give you a screenshot :D 13:10:24 *** Wolle [Dr_Jekyll@p57B0E402.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:11:02 *** Wolle [Dr_Jekyll@p57B0E782.dip.t-dialin.net] has joined #openttd 13:11:43 <Araldo> http://88.149.244.134:5050/Aberdtown%20Transport%2C%2018%20Set%2020152.png 13:12:07 <Araldo> why that train choose the that path if there's always a train?! 13:12:35 <Wolf01> because you missed to build a track piece 13:12:54 <Araldo> where?! 13:13:01 <Araldo> ahahah 13:13:01 <Araldo> yeah 13:13:02 <Araldo> xD 13:13:03 <Araldo> ahuauhauhuahuah 13:13:06 <Araldo> ok i see xD 13:13:09 <Araldo> damn me :D 13:13:21 <Araldo> but is a good mode to build a stations? 13:13:42 <Araldo> i use correctly the signals? 13:14:00 <Rubidium> yup 13:14:28 <Gekz> lol 13:14:32 <Gekz> nice missing of track piece 13:14:33 <Gekz> :D 13:14:38 <Gekz> I've done that 13:14:38 <Tim-itry> At the above part of the station, you don't need "special" signals for the exit 13:14:39 <Rubidium> and whether it's good depends on the amount of trains that wants to leave/enter the station 13:15:04 <Rubidium> if there's like 1 train entering and leaving a month it's perfectly fine 13:15:08 *** HerzogDeXtEr1 [~Flex@88.130.182.22] has joined #openttd 13:15:10 <Tim-itry> And you might want to try turning on realistic acceleration and get rid of those narrow curves 13:15:37 <Araldo> i always enable realistic acceleration 13:15:38 <Rubidium> when it's one each two days you need another design 13:15:46 <dihedral> the curves are a wee bit tight 13:15:55 <Araldo> i practice to building good station 13:15:55 <dihedral> streach them out a little and trains can move faster 13:16:20 <Rubidium> dihedral: why must it always be faster? 13:16:33 <Tim-itry> time is money :P 13:16:39 <dihedral> you get better rating at the station for trains entering faster 13:16:53 <dihedral> = more money 13:16:54 <Rubidium> Tim-itry: and women are evil... 13:17:03 *** Hirundo [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 13:17:10 <Tim-itry> :D 13:17:11 <dihedral> + you get higher throughput 13:17:16 <Rubidium> dihedral: rating doesn't depend on how fast the train goes when entering 13:17:21 <dihedral> well, not so high with a terminus 13:17:33 <dihedral> the wiki sais something like that 13:17:40 <dihedral> speed of train that entered last 13:17:49 <Gekz> Ratings are for people who care 13:17:52 <Gekz> pillage the cities! 13:17:56 <Gekz> deliver goods to NO-ONE 13:18:19 <Rubidium> it's "max speed of train that entered last" 13:18:41 <Rubidium> not "speed at which the last train that enter did enter the station" 13:19:11 <dihedral> hehe 13:19:12 <dihedral> ah 13:19:13 <dihedral> :-D 13:19:20 <Araldo> hmm 13:19:25 <dihedral> still - slowing down trains is not always desired 13:19:48 <dihedral> the time you need to get from A to B also plays a role, sharp curves = expensive 13:21:39 *** HerzogDeXtEr [~Flex@89.246.193.69] has quit [Ping timeout: 480 seconds] 13:22:45 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Ping timeout: 480 seconds] 13:22:45 *** Hirundo is now known as Swallow 13:23:17 <dihedral> Rubidium, what say you to giving admins the possibility of changing a players nickname? 13:23:38 <dihedral> or at least specifying if server's accept clients with the default nickname 13:24:01 <Araldo> is that a good way to build? http://88.149.244.134:5050/Aberdtown%20Transport%2C%2024%20Ago%202016.png 13:24:09 <Araldo> rails and signals :D 13:25:19 <Tim-itry> your exit signals (white ones) + entry-signals won't work the desired way, since you put signals between them 13:26:13 <Tim-itry> Just remove all the signals before the entrance, keep the one entry signal and place the three exit signals as close to the entry signal as possible 13:26:48 <Araldo> oh yeah after a entry signals must be ax exit signal, right? 13:26:55 <Araldo> aaaaaahhhhh okok 13:26:59 <Tim-itry> Else it is not too bad, trains have place to break down and accelerate 13:27:29 <Araldo> ook :D same for exit? 13:27:31 <Tim-itry> You could consider making the exit lanes 7 tiles long, so that a whole train will fit in, but that is not a must 13:27:41 <Araldo> ahh ok ok 13:27:44 <Tim-itry> nah, the exit can be signalled as close as possible 13:27:51 <Tim-itry> like you did 13:27:55 <Araldo> aaah ok OK :D 13:28:16 <Araldo> thank you :D another example :D hold ON (thank you for all support!) 13:28:49 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has joined #openttd 13:30:52 <Araldo> ok in this example i separate entry platforms (3 platforms on the left) form exit (3 right), but if wanna do that all platforms can enter and left (in a ro-ro), is possible? 13:31:15 <Araldo> i try to do that.. but i have some problems :D 13:31:59 <Tim-itry> It is possible... But for a really good solution, you might want to try out a nightly with Path Signals 13:32:06 <Tim-itry> Else trains will get stuck from time to time 13:32:19 <Tim-itry> With path signals, it works perfectly fine 13:32:31 <Araldo> hmm path signals?! 13:32:55 <Tim-itry> They are a "new" kind of signals, which behave more like real signals 13:33:15 <Tim-itry> http://wiki.openttd.org/wiki/index.php/Signals#Path_Signals 13:33:49 <Tim-itry> You can extend the "Basic two way station" there with more platforms 13:33:57 <Tim-itry> Than you have your double-sided-roro-station 13:34:01 <Tim-itry> *then 13:34:18 <Tim-itry> you might want to use one-way-path signals on regular track, though 13:34:28 <petern> pom te pom 13:34:36 <Araldo> oh yes i see that on wikipedia 13:34:44 <Araldo> but i can't understand how to enable it 13:34:57 <Tim-itry> You are probably playing with version 0.6.3? 13:35:00 <Araldo> yes 13:35:10 <Araldo> i update to 0.6.3 yesterday 13:35:26 <Tim-itry> Then you need to download a nightly build - it has the newest features included :) 13:35:39 <Araldo> -hmm ok :D 13:35:43 <Tim-itry> And they are usually very stable 13:35:56 <Tim-itry> You might want to backup your /save directory, just in case 13:35:59 <Araldo> after can you give me an exaple?? 13:36:03 <Tim-itry> But i never had any problems with them 13:36:12 <Tim-itry> sure 13:36:27 <petern> so 13:39:26 <Araldo> ok i download nightly :D 13:39:36 <dihedral> os 13:39:59 <Araldo> for win :D 13:40:22 * petern grumbles at newzbin 13:40:48 <Araldo> ok now i can see the new signals :D 13:40:53 <petern> (well not really, but) 13:41:18 *** dfox [~dfox@r5cv134.net.upc.cz] has quit [Ping timeout: 480 seconds] 13:41:29 *** dfox [~dfox@r5cv134.net.upc.cz] has joined #openttd 13:42:44 <Tim-itry> That would be the way to go for you: 13:42:44 <Tim-itry> http://img155.imageshack.us/img155/6880/rorostationwithpathsignrg2.png 13:43:53 <Tim-itry> Note: Some people prefer to put the first one-way-path signal farther away from the station, so if the lane jams up and trains have to wait, they won't block the station 13:44:13 *** tom0004 [~Tom@92.5.56.133] has joined #openttd 13:44:21 <Araldo> ooh nice :D 13:44:38 <Tim-itry> If that could be the case, do so, but if your line is unlikely to jam up, the setup from above has a higher throughput 13:45:49 <Araldo> in this way any platforms work in both direction?! :D 13:46:08 <Tim-itry> Yes 13:46:13 <Araldo> oh thank you :D 13:46:26 <Araldo> it's wonderful :D 13:46:30 <Tim-itry> And it will never happen that two trains go to the same platform and one gets stuck 13:46:41 <Araldo> yeah! was my problem ahahah :D 13:46:42 <Tim-itry> which would be the case using regular signals 13:47:08 *** tom0004 [~Tom@92.5.56.133] has quit [] 13:47:45 <Araldo> ok i practice :D 13:51:51 <Araldo> Tim-itry if i build a terminus multiline, is good using the signals like you, o use regular signals? 13:52:52 <Tim-itry> In my opinion, path signals are *almost* always better, especially for beginners, currently i only need the block signals for priorities 13:53:12 <Araldo> ok :D 13:53:23 <Tim-itry> And you can setup a terminus station just like in the picture, only remove the rails at one end of the station 13:55:44 <Araldo> yeah :D ill do :D few seconds ill give u a scr :D 13:56:23 <Araldo> look this Tim-itry: http://88.149.244.134:5050/Gonningville%20Transport%2C%206%20Gen%202015.png 13:56:54 <Tim-itry> The setup is okay, but you do not need that much space before the platforms 13:57:15 <Sacro> expansion! 13:57:20 *** worldemar [~world@213.178.41.216] has quit [Ping timeout: 480 seconds] 13:57:42 <Araldo> hmm i do a platforms long 7 units, and the access of 7 units.. 13:58:01 <Araldo> ok i reduce it to 3 units :P 13:58:52 <Tim-itry> Nah, the maximum length of the access needs to be only as much, that as soon as a train entering will start breaking, it does not block the junction anymore 13:58:58 *** worldemar [~world@81.28.185.150] has joined #openttd 13:59:15 <Tim-itry> If you build it that long, place a second row of (two way) path signals close before the junction 13:59:23 <Tim-itry> facing the same direction as the others 14:00:04 <Tim-itry> Then the trains leaving the station will only make a reservation over the junction as soon as they are close to it 14:00:54 <Tim-itry> Ah, and try turning on "Show reserved tracks" under advanced settings -> intefrace --> display options 14:01:02 <Araldo> hmm ok :D 14:01:06 <Tim-itry> That might help you to better understand how the signals work 14:01:30 <Araldo> i enable it :D 14:01:40 <Araldo> thank you :D 14:04:17 <Araldo> how i can see the reserved tracks? 14:04:19 <Araldo> i enable it :D 14:04:43 <Tim-itry> the reserved tracks are slightly darker than the not-reserved ones 14:04:54 <Tim-itry> http://wiki.openttd.org/wiki/index.php/Image:Yapp_basicjunction.png 14:04:57 <Tim-itry> like in this picture 14:05:00 <Araldo> ok but only when a train is 14:05:16 <Araldo> on :D 14:05:16 <Sacro> Tim-itry: it will also cause blockages 14:05:27 <Sacro> as trains will approach the 2 way signal and wait for a platform there 14:05:35 <Tim-itry> nope 14:05:40 <Tim-itry> ;) 14:05:46 <Araldo> it's ok? http://88.149.244.134:5050/Gonningville%20Transport%2C%2027%20Feb%202015.png 14:05:51 <Araldo> ehehehe i stress you :D 14:06:52 <Tim-itry> The last one-way-path-signal before the junction for trians going to the station can be as close to the junction as possible 14:07:21 <Tim-itry> the first one-way path signal leading away from the station can be put a bit farther away to prevent jams (safe waiting position) 14:07:56 <Araldo> aaaaaaaaahhhhhhh 14:08:03 <Araldo> okok :D 14:09:19 <Araldo> i put the outgoing the one-wat path signal before the corner 14:09:29 <Araldo> is too farther? 14:15:34 <Forked> Can't remove railway track from here... 14:15:37 <Forked> ...already built 14:15:40 <Forked> best error yet :) 14:15:59 <Tim-itry> Here is an example: 14:16:00 <Tim-itry> http://img296.imageshack.us/img296/324/terminusstationvr9.png 14:16:28 <Tim-itry> Hope that explains it better :) 14:18:36 <Araldo> thankkkkkk you ;D 14:18:41 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:18:44 *** mode/#openttd [+v glx] by ChanServ 14:19:27 <Tim-itry> No Problem :) 14:19:39 <Araldo> ehehehe you're great :D 14:20:02 *** const86 [~const@tower.mimas.ru] has quit [Quit: I'll be back] 14:20:55 <Tim-itry> Nah, you will know how to use path signals soon, just experiment a bit 14:24:49 *** KritiK [~Maxim@78-106-218-106.broadband.corbina.ru] has joined #openttd 14:26:41 *** const86 [~const@tower.mimas.ru] has joined #openttd 14:27:47 *** Yeggstry [~mind@cpc2-rdng14-0-0-cust631.winn.cable.ntl.com] has joined #openttd 14:29:33 *** worldemar2 [~world@213.178.38.220] has joined #openttd 14:30:12 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 14:30:12 *** PhoenixII [rdeboom@home.deboom.biz] has joined #openttd 14:31:03 *** worldemar2 [~world@213.178.38.220] has quit [] 14:32:44 <Araldo> Tim-itry thank yoi for all, thank you guys :D 14:32:47 <Araldo> now i have to go :D 14:32:52 <Tim-itry> Okay, goodbye 14:32:52 <Araldo> see you soon :D bye bye 14:32:59 *** Araldo [~ciclone@88-149-244-134.dynamic.ngi.it] has quit [] 14:34:19 *** worldemar [~world@81.28.185.150] has quit [Ping timeout: 480 seconds] 14:35:34 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 14:37:29 *** worldemar [~world@81.28.174.183] has joined #openttd 14:37:49 *** eQualizer|dada [~lauri@dyn-xdsl-83-150-113-85.nebulazone.fi] has joined #openttd 14:38:42 *** eQualizer|dada [~lauri@dyn-xdsl-83-150-113-85.nebulazone.fi] has quit [] 14:43:59 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 14:44:20 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 14:45:56 <CIA-2> OpenTTD: truebrain * r15118 /trunk/src/ai/ai_info.cpp: -Fix: fix a minor mem-leak 14:49:43 <CIA-2> OpenTTD: frosch * r15119 /trunk/src/industry_cmd.cpp: -Fix: several issues with result 0x4 (standard production change of primary industries) of callbacks 0x29 and 0x35. 14:53:36 <el_en> isn't it a little odd that Data was supposed to be unique for being an self-aware AI, but then comes EMH which develops feelings on its own, unlike Data. 14:53:45 <George> what properties means anything for not the first part of the articulated vehice? does the weight, capacity, and so on are defined by the first part of the articulated RV? 14:54:21 <mrfrenzy> el_en: what's strange about that? this was many years later when technology had advanced 14:54:33 <George> or capacity callback is called separetely for every part of arv? 14:54:35 <CIA-2> OpenTTD: truebrain * r15120 /trunk/src/ai/ (ai_info.cpp ai_scanner.cpp): -Fix: more mem-leak fixes 14:55:19 *** Fuco [~dota.keys@fuco.sks1.muni.cz] has joined #openttd 14:55:29 <el_en> mrfrenzy: well some years, but not decades later. 14:55:34 <petern> George: capacity is all the parts added together 14:55:41 <frosch123> George: in most cases each articulated parts acts on its own with all the callbacks 14:55:49 <petern> i'd assume weight would be too, but there is no rv weight in ottd 14:56:05 <frosch123> in purchase list maybe that is not done always 14:56:52 <mrfrenzy> the EMH had been developed by several scientist for many years, and had access to significantly larger processing power than data, and was designed to adapt to new situations and learn 14:57:03 <mrfrenzy> developing emotions is not too far-fetched imo 14:58:04 *** SpComb^ [terom@84.20.150.21] has quit [Remote host closed the connection] 14:58:05 <George> if the first part has zero capacity, and refitted to cargoes 1,2 and the second part has capacity x and allows cargoes 3,4, then what cargo should the ARV be refitable to? 14:58:29 <petern> in theory, 1,2,3 and 4 14:58:31 <el_en> well yeah 14:58:32 *** SpComb^ [terom@fixme.fi] has joined #openttd 14:58:36 <frosch123> all of them, just like trains :) 14:58:54 <frosch123> but autoreplace will disallow replacing mixed vehicles :p 14:59:39 <George> petern: to 0 units of cargo 1 and 2? and what would be with part 2? 15:00:46 <petern> well the refit capacity callback would let you change that 15:00:52 <George> I want to make a cabin a first part, and give it no capacity. if I specify it as 0 passengers, it would not work? 15:01:05 <petern> why not? 15:01:49 <George> as I understood you, it would lead to allow ARV be refitable to 0 passengers. 15:02:15 <George> And lorry should not transport passengers 15:02:52 <frosch123> George: you cannot mix passengers with other cargo in road vehicles. They can either go to truck stops, or to bus stops, but never both. 15:02:59 <frosch123> the first part decides that 15:03:29 <George> wiki says CARGO CLASS defines it, I can set it 04 for example 15:04:07 <frosch123> however, if the first part does not carry anything, it won't be refittable 15:04:22 <George> and what to do? 15:04:34 <petern> you need to start from the beginning 15:04:39 <petern> list what you want 15:04:48 <petern> rather that list what you think you need that you think doesn't work 15:05:07 <George> Ok, let me try 15:05:15 <George> 1) I make ARVs 15:05:40 <George> 2) They consist of 2 parts - a cabin and a body with cargo 15:06:13 <George> 3) because of that I want to attach one body to several cabins 15:06:51 <George> 4) I supposed (may be wrong) that one body is for one cargo class 15:07:47 <CIA-2> OpenTTD: truebrain * r15121 /trunk/src/ai/ (ai_config.cpp ai_scanner.cpp): -Fix: more mem-leak fixes (this should make SmatZ so happy ;) :p) 15:07:48 <frosch123> what shall the player do to choose cabin and body? 15:07:50 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 15:08:12 <George> 5) also I would like (but i do not know how) to attach several bodies to one cabin 15:08:43 <George> frosch123: select a combination from purchase list 15:09:08 <petern> for the body you can have just one cargo class if you want, but it might simpler to allow all but passengers, or something like that 15:09:31 <petern> that's just standard refitting though 15:09:31 <George> like "Volvo FH16 tanker with trailer" 15:10:15 <petern> to support different length chains you will have to have a separate 'front' vehicle for each length and model 15:11:02 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 15:11:21 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 15:11:24 *** GTA2 [~CLONARD@79.97.42.245] has joined #openttd 15:11:26 <GTA2> wow! 15:11:51 <frosch123> though you can make additional parts invisible, and reduce their length by callbacks 15:11:54 <George> petern: you mean separate ID, that can use the same graphics, that can be used from the 80h-FFFFh range. I suppose OTTD allows it, right? 15:12:04 <yorick> another new one with an unoriginal name impressed by the number of peopl on this channel? 15:12:24 <petern> frosch123... good idea :D 15:12:32 <frosch123> not mine :) 15:12:58 <George> frosch123: what for to make them invisible? 15:12:59 *** Brianetta [~brian@client-86-27-118-49.bmly.adsl.virgin.net] has joined #openttd 15:13:11 <frosch123> to make them appear to have less parts 15:13:26 <frosch123> see serbian tram set 15:13:43 <frosch123> one tram you can refit to have an additional trailer 15:13:59 <frosch123> but in fact that one is always present, just invisible :p 15:14:26 <George> frosch123: You saw all my efforts in LV5 topic :( 15:14:35 <CIA-2> OpenTTD: truebrain * r15122 /trunk/src/ai/ai_core.cpp: -Codechange: add a security assert, to make sure something never happens 15:14:48 <frosch123> most 15:14:48 <George> frosch123: What the case to save IDs above 80h? 15:15:11 <frosch123> huh? 15:15:24 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Remote host closed the connection] 15:15:42 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 15:16:00 <frosch123> George: I guess you can also use "livery overrides" for articulated parts 15:16:01 <George> to have variant with invisible trailer instead to provide a new variant with head engine ID above 80h 15:16:07 <frosch123> not sure though 15:16:20 *** GTA2 [~CLONARD@79.97.42.245] has quit [] 15:17:45 <George> I hope FS1941 would be merged into trunk, so a list length should not be a big problem 15:18:59 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 15:19:19 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 15:19:22 <frosch123> I still do not understand what you are heading for. Did you took a look at eGRVTS? It provides several trucks with different amount of trailers and no capacity in the cabin 15:23:55 <George> I tried eGRVTS in game, but did not have a look in code. From what I could see in game, I want achive the similar result, except that I would like to allow to attach the same trailer to several cabins, while in eGRVTS I could see only one cabin per trailer 15:24:12 <George> may be I've missed something 15:28:00 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 15:28:21 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 15:29:36 <el_en> the rumour has that BSG413. 15:32:35 <CIA-2> OpenTTD: truebrain * r15123 /trunk/src/ai/api/ (26 files): -Fix [NoAI]: 'const char *' implies that the return value should not be free'd, which is should .. so make them 'char *' 15:32:37 <George> frosch123: If part 1 has speed X and part 2 speed Y, what speed would ARV have? 15:32:57 <petern> min(x, y) 15:33:11 <frosch123> just like trains :) 15:34:08 <George> and power would be x+y? 15:35:59 <George> cost would be x+y, Rcost x+y, 15:37:17 <George> Cad=x (prop 19), and what would be with TE? 15:37:48 <George> weight x+y 15:37:59 <George> Correct? 15:38:48 <CIA-2> OpenTTD: truebrain * r15124 /trunk/src/ai/ai_instance.cpp: -Fix: last memory leak related to NoAI 15:41:11 <frosch123> no, articulated parts can only provide capacity, but not e.g. power 15:41:23 <frosch123> weight and TE is not supported anyway 15:42:12 <frosch123> articulated train vehicles do not have weight 15:43:13 <frosch123> so rv would not get a weight either, if it would be implemented 15:44:46 <petern> hmm? 15:44:48 <petern> they do 15:44:51 <petern> or do they 15:44:52 <petern> hmm 15:44:59 * petern tries to think why 15:50:46 *** tom0004 [~Tom@92.5.56.133] has joined #openttd 15:56:07 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has quit [Read error: Connection reset by peer] 15:59:13 <George> frosch123: Confused. Why do they affect speed, but not weigth or power? 16:00:07 <frosch123> they behave like trains 16:00:20 <frosch123> I was not involved in designing articulated vehicles 16:02:04 <petern> do they affect speed? 16:03:29 <frosch123> hehe, likely they do not :) 16:08:21 *** tom0004 [~Tom@92.5.56.133] has quit [Quit: http://www.chogie.eu] 16:08:23 <yorick> " 267 * 23 02 03 05 89 49 00 FF FF FF FF 01 06 00 CD 07 00 00 FF FF FF FF 05 00" <-- nforenum says offset 4 unexistant variable 49? 16:08:52 *** worldemar [~world@81.28.174.183] has quit [Remote host closed the connection] 16:10:03 <TrueBrain> petern: can it be that your grfid returns negative values? :p 16:11:02 <petern> TrueBrain: it's unsigned 16:11:35 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd 16:11:35 <frosch123> yorick: update your copy of nforenum 16:11:42 <frosch123> or ignore it 16:12:23 <yorick> I've got 3.4.6 16:12:35 <frosch123> there are separate data files 16:12:37 <petern> TrueBrain: the last check is wrong though 16:12:42 <TrueBrain> printf("%d\n", grfid); 16:12:53 <TrueBrain> hmm .. weird 16:12:53 <yorick> what to do with them? 16:12:57 <petern> if (*grfid == 0) ... cos grfid hadn't been initialized yet 16:13:01 <petern> TrueBrain: yes, %d is signed 16:13:04 <petern> %u is unsigned 16:13:10 <TrueBrain> BUG! :p 16:13:14 <yorick> oh, put them in a directory 16:13:40 <frosch123> decimal grfids? 16:13:47 <frosch123> who does that? 16:13:53 <petern> TrueBrain does :D 16:13:56 <TrueBrain> frosch123: just a temporary output :) 16:14:28 *** worldemar [~world@81.28.174.183] has joined #openttd 16:17:32 <Rubidium> petern: the solution to your AI "problem" http://rbijker.net/openttd/tmp5.png ;) 16:19:40 <Progman> content download? 16:20:20 <Progman> I thought there was some content right issues about downloading stuff via openttd? 16:21:03 <Rubidium> it's all in nuances... 16:21:23 <Rubidium> we've been saying that downloading it from the server you're connecting to won't work 16:21:31 <Rubidium> this downloads it from a central location 16:21:46 <Rubidium> and only authors are allowed to upload their stuff to there 16:22:04 <Rubidium> if they don't want to, you won't see it and there's not much you/we can do about that 16:24:38 <Prof_Frink> Rubidium: Shiny. 16:25:44 <CIA-2> OpenTTD: frosch * r15125 /trunk/src/train_cmd.cpp: -Fix [FS#2544]: Do not try to determine the next order destination, if there are no orders. 16:29:41 *** worldemar [~world@81.28.174.183] has quit [Remote host closed the connection] 16:30:16 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 16:30:40 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 16:31:12 *** worldemar [~world@81.28.174.183] has joined #openttd 16:33:52 <petern> my ai problem? 16:35:37 <Rubidium> yeah, that you had to download a proper one from the forum 16:37:00 <Wolf01> gah, stupid server... I tried to update apache/php/mysql and see if that fixed some problems I had and then I wasn't able to log on mysql anymore, not because of the password but because it couldn't connect to himself -.- 16:37:08 <petern> that wasn't my problem 16:37:15 <petern> i don't play against ais... 16:37:39 <Wolf01> luckily I had a backup and now all works like before 16:44:23 <petern> problem is 16:44:27 <petern> you're using lamp 16:45:19 <Rubidium> you mean you're better of using wimp? 16:47:28 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 16:47:34 <petern> llpp, perhaps 16:47:43 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 16:48:00 <petern> wisa 16:50:17 <Wolf01> ahahah, I'm an idiot... I was trying to remove a strange piece of road in the middle of a city when appeared an error popup "can't remove road from here"... tried and tried, seemed impossible to remove that road, only that unmeaningful error message... I was about to filing a bug report when I disabled the transparency and found that the road was a petrol station -.- 16:50:34 <petern> hehe 16:50:46 *** worldemar [~world@81.28.174.183] has quit [Read error: Connection reset by peer] 16:52:04 *** worldemar [~world@81.28.174.183] has joined #openttd 16:53:45 <CIA-2> OpenTTD: rubidium * r15126 /trunk/ (23 files in 8 dirs): 16:53:45 <CIA-2> OpenTTD: -Feature: downloading content from a central server (content.openttd.org) where 16:53:45 <CIA-2> OpenTTD: authors can upload they NewGRFS/AI etc. This should make joining servers that 16:53:45 <CIA-2> OpenTTD: use only NewGRFs that are distributed via this system easier as the players can 16:53:45 <CIA-2> OpenTTD: download the NewGRFs from in the game. It should also make it easier to see 16:53:47 <CIA-2> OpenTTD: whether there are updates for NewGRFs and make the necessary updates. 16:53:53 <Wolf01> ok, now I want to learn how to make grfs because I want to add new graphics for sloped stations, but first I need to know how use them in the code 16:54:06 <Wolf01> woooooo what a wonderful feature! 16:54:17 <TrueBrain> @op 16:54:19 *** mode/#openttd [+o TrueBrain] by DorpsGek 16:54:27 *** TrueBrain changed the topic of #openttd to: 0.6.3 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | Word of the day: Widelyerly 16:54:29 <TrueBrain> @deop 16:54:32 *** mode/#openttd [-o TrueBrain] by DorpsGek 16:55:02 <petern> bananas, eh? 16:55:09 <CIA-2> OpenTTD: rubidium * r15127 /extra/masterserver_updater/ (15 files in 3 dirs): [MSU] -Add: code for the content server. 16:55:32 <TrueBrain> BaNaNaS! 16:55:50 <Wolf01> TrueBrain you make cats quarrel 16:56:34 <Wolf01> each time you type, some cats out of my window start to quarrel :D 16:56:52 <TrueBrain> I have that gift, yes :) 16:57:16 <frosch123> nice logo, TrueBrain :) 16:57:37 <TrueBrain> Osai did that :) I think it is brilliant :) 16:57:42 <CIA-2> OpenTTD: truebrain * r15128 /trunk/bin/ai/ (library/graph/ library/pathfinder/ library/queue/ wrightai/): -Remove: remove WrightAI and AI Libraries from SVN, as they are now available via the content service 16:58:14 <TrueBrain> ( Osai is our logo-guy ;)) 16:58:26 <petern> uh 16:58:28 <petern> www.openttd.org 16:58:31 <petern> is not quite what you want 16:58:47 <snappy> so anyone got a thomas the tank engine set for ttte :)? 16:58:52 <TrueBrain> but it seems such a lovely page! 16:59:04 <TrueBrain> (why wouldn't you want that? :() 16:59:31 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Remote host closed the connection] 16:59:32 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 17:05:27 <petern> that reminds me 17:05:32 <petern> i was eating a banana... 17:06:56 <CIA-2> OpenTTD: truebrain * r15129 /trunk/bin/ai/regression/ (regression.nut regression.txt): -Fix [Regression]: no longer test the AI Libraries 17:07:35 *** RS-SM [~RSCN@pool-72-89-81-32.nycmny.fios.verizon.net] has joined #openttd 17:08:07 <petern> hah 17:08:14 <petern> no i've got... noai! 17:08:42 <TrueBrain> about time, I say 17:09:49 <Progman> isn't the content system online or do I have to wait for a dns update for content.openttd.org? 17:10:25 <petern> hmm 17:10:31 <Rubidium> Progman: it's online, there's just not much in there yet 17:10:44 <frosch123> Progman: works for me, just downloaded wrightai :p 17:10:59 <TrueBrain> Progman: the DNS was created several hours ago 17:11:10 <petern> www/banana.openttd.org switch between what should be there and what you last visisted 17:11:11 <Progman> okay, then I know I have to wait for the dns update ;) 17:11:13 <petern> -s 17:11:21 <petern> is there a cache that needs tweaking? 17:11:53 <TrueBrain> petern: no sense you make do not 17:12:14 <petern> if i go to www.openttd.org it is fine 17:12:18 <frosch123> TrueBrain: when you click on "frontpage" or "bananas" sometimes you get the wrong page 17:12:23 <petern> if i go to bananas.openttd.org is shows www.openttd.org 17:12:24 <petern> OR 17:12:32 <petern> if i got to bananas.openttd.org it shows fine 17:12:39 <petern> then if i go to www.openttd.org it shows bananas 17:12:47 <petern> depending on either cache value or a cookie, or something, i dunno 17:12:51 <petern> but it's wrong 17:13:01 <TrueBrain> very very weird .. as the server is serving the correct content 17:13:06 <TrueBrain> which browser? 17:13:13 <TrueBrain> any (cache)proxy? 17:13:54 <TrueBrain> the only thing I can see going wrong, is a KeepAlive HTTP connection, and lighttpd fucking up :) 17:13:55 <petern> chrome, firefox, IE 17:14:02 <petern> no proxy 17:14:19 <TrueBrain> very weird ... 17:14:34 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Read error: Connection reset by peer] 17:14:43 <frosch123> I guess it is something with the language detection 17:14:51 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 17:14:59 <TrueBrain> http://www.openttd.org/en/ .. http://bananas.openttd.org/en/ <- I can go back and forward between those sites as often as I want .. always show the correct site 17:15:02 <frosch123> If I switch between de/ or en/ it changes 17:16:49 <TrueBrain> disabled languages completely now 17:16:52 <TrueBrain> (always 'en') 17:17:11 <TrueBrain> sorry, can't reproduce ... 17:17:50 <TrueBrain> and it is too crowded on *.openttd.org to do any real tracing :) 17:19:20 <petern> http://fuzzle.org/~petern/ottd/bananas.jpg 17:19:22 <petern> ^ not making it up 17:19:23 <TrueBrain> anyway: dinner! 17:19:47 <TrueBrain> petern: I have absolutely no idea how that can happen,e vne more as I can't reproduce ... 17:19:54 <TrueBrain> I believe you my friend :) 17:20:13 <TrueBrain> all I can think is a local cache of some kind 17:20:22 <TrueBrain> but even that should be a none-issue .. 17:20:40 <petern> local cache in three browsers? 17:20:51 <TrueBrain> but give it, say, 10 minutes; then all cache information is purged on the server-side (you never know) 17:21:03 <petern> yes, after a few minutes it works 17:21:03 <TrueBrain> if it still happens, I will just redirect bananas.openttd.org to www.openttd.org/en/bananas/ 17:21:07 <TrueBrain> bbl :) 17:21:25 <petern> but then it doesn't go to the other site instead 17:24:44 *** grumbel [~grumbel@i577B959C.versanet.de] has quit [Quit: Ex-Chat] 17:26:35 <frosch123> [18:23] <TrueBrain> if it still happens, I will just redirect bananas.openttd.org to www.openttd.org/en/bananas/ <- that one seems to work :) 17:27:35 <el_en> @seen Darkvater 17:27:35 <DorpsGek> el_en: Darkvater was last seen in #openttd 3 days, 21 hours, 21 minutes, and 53 seconds ago: <Darkvater> good nighyt :) 17:35:04 <yorick> does redefining an action2 id by a varaction2 that refers to it make any sense? 17:35:49 <frosch123> it does not create a loop if you think so 17:36:26 <yorick> does it work as expected then? 17:36:49 <frosch123> yes, if you do not expect it to loop :p 17:37:10 <yorick> I expected it to return empty sprites 17:38:36 <petern> once an action 2 is refered to, you can't change that reference 17:39:01 <petern> if you redefine the 'same' action 2 you are just defining a new one for use later 17:39:33 <yorick> ok 17:39:52 <frosch123> oh, that was the question :) 17:40:22 <petern> i think 17:40:26 <yorick> nforenum complained about redefining an action2 without making any use of it 17:41:01 <petern> that would make sense 17:41:50 <yorick> but if I use it in that action2, I make use of it there, don't I 17:42:27 <TrueBrain> petern: should be fixed now 17:42:59 <petern> \o/ 17:43:17 <petern> the url is silly now ;( 17:43:38 <TrueBrain> as in? 17:43:50 <petern> it's not "bananas.openttd.org" :( 17:43:54 <petern> I WANT THE MOON ON A STICK 17:44:21 <TrueBrain> your client spoils that :p 17:44:22 <TrueBrain> haha :) 17:44:28 <TrueBrain> I will debug later if I can reproduce it ... 17:44:33 <TrueBrain> for now I am going out dancing :) 17:44:38 <TrueBrain> have a good evening all :) 17:44:56 <petern> my client? 17:45:06 <petern> firefox, chrome and IE are hardly... rare :p 17:46:48 <Prof_Frink> petern: http://www.chiark.greenend.org.uk/~sgtatham/moon-on-stick.jpeg 17:47:01 <petern> quite so 17:55:13 <SpComb> Rubidium: is there discussion about this bananas/content feature somewhere? 17:56:51 <SpComb> Rubidium: I can't even find any thread about it on the forums :o 17:56:57 <SpComb> was it developed in secret? 17:57:06 <petern> looks like it 17:57:27 <petern> whose noses are out of joint now? ;) 17:57:42 <Prof_Frink> Heh, lots of wrightais = lots of plane crashes 18:00:11 <petern> so technically all those GPL newgrfs could be put on there... 18:00:52 <Prof_Frink> It would be polite to get the respective authors to put them there... 18:00:59 <Prof_Frink> But do it anyways. 18:00:59 <petern> quite so 18:01:00 <petern> hahah 18:01:05 <petern> "Click a game from the list to select it" 18:01:20 <petern> p'raps not quite what you want it to say 18:01:53 *** George [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 18:01:55 <Rubidium> SpComb: there has been some discussion in the noai channel 18:02:18 <petern> SpComb said it couldn't be done! 18:03:36 *** eQualizer [~lauri@dyn12-192.dsl.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 18:04:05 *** Yeggstry [~mind@cpc2-rdng14-0-0-cust631.winn.cable.ntl.com] has quit [Ping timeout: 480 seconds] 18:04:53 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 18:05:15 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 18:06:21 <frosch123> petern: is action 4 still static safe with multiple-engine-newgrfs ? 18:07:36 <SpComb> petern: I said what couldn't be done? 18:08:35 <SpComb> I'm just kind of curious because I'd have thought that such a feature being developed would warrant some kind of discussion before being pushed into trunk 18:08:55 <frosch123> yeah, better to push it first :p 18:09:01 <Prof_Frink> Why would anyone get on a plane when one alls out of the sky pretty much every day? 18:09:18 <Prof_Frink> s/alls/at least/ 18:09:31 *** Tim-itry [~Tim@p5B37C767.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 18:09:33 <Prof_Frink> No, that's not what I was thinking. 18:09:42 <Prof_Frink> s/at least/falls/ 18:10:33 <mrfrenzy> Prof_Frink: you're talking about ingame now, or irl? ;) 18:10:47 <SpComb> so seeing that commit message from Rubidium came as a pretty large surprise 18:11:44 <Prof_Frink> mrfrenzy: ingame. irl some crashes are survivable. 18:12:00 <mrfrenzy> indeed, irl flying is much safer than driving 18:12:13 <mrfrenzy> if planes crash, so should also buses, and sometimes trains 18:12:37 <Aali> driving can be pretty dangerous in OTTD :P 18:12:58 <Aali> a few level crossings and a busy maglev line can do wonders 18:13:02 <Zuu> mrfrenzy: And so doas buses, if they get stuck by trains. 18:13:27 <frosch123> [19:14] <mrfrenzy> indeed, irl flying is much safer than driving <- I still wonder how they can keep the small ufos secret for so long 18:13:38 <mrfrenzy> for every bus being hit by a train, there should probably be about 10000 buses colliding with lorrys or other buses 18:14:20 <Zuu> mrfrenzy: do I just need to say B e l u g a s? :) 18:14:23 <yorick> how do I know my passwords are secure? 18:15:00 <mrfrenzy> how does Belugas come into this :P 18:15:08 <mrfrenzy> yorick: you don't, you can only hope they are 18:15:20 <mrfrenzy> when you're sufficiently worride they've been compromised, change them 18:15:22 <petern> frosch123: who knows :) 18:15:46 <Zuu> mrfrenzy: http://devs.openttd.org/~belugas/texts/realism_in_OpenTTD.txt 18:16:02 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 18:16:20 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 18:16:49 *** Wolle [Dr_Jekyll@p57B0E782.dip.t-dialin.net] has quit [Quit: http://www.lagerwiki.de - das Wiki rund um's Thema Lager und Logistik] 18:17:42 <mrfrenzy> well, he has a few points.... 18:17:58 <mrfrenzy> however a few of the things in the first paragraph can simply be explained with communism 18:18:11 <mrfrenzy> which does not fit very well into a capitalist game :P 18:24:39 <SpComb> petern: I'm still not quite sure what you meant with "it couldn't be done" 18:25:57 <petern> with ottd's networking code 18:28:16 <SpComb> I didn't quite mean it like that, I was mostly just complaining about the inflexibility of the network code , the content commit duplicates a lot of the network code 18:28:48 <petern> heh, i haven't looked at it 18:30:07 <Rubidium> SpComb: duplications? where? 18:30:31 <SpComb> http://vcs.openttd.org/svn/browser/trunk/src/network/network_content.cpp?rev=15126#L417 <-- like adding it's own select() "loop" for the content TCP connection 18:31:44 <Rubidium> SpComb: I've tried to not "duplicate" that, but that was *much* worse 18:31:51 <SpComb> and the socket+resolve+connect in NetworkContent_Connect, the server-side code also has its own accept/etc stuff 18:33:17 <SpComb> Rubidium: as I said, I disliked the inflexibility of the existing network code 18:33:24 <Prof_Frink> 4,546 killed in plane crashes in one month 18:34:10 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Remote host closed the connection] 18:34:23 <Rubidium> feel free to write patches to fix it... 18:34:30 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 18:34:45 <SpComb> so I ended up not continuing work on my content-download thing any further, but that was mostly because I didn't have the time to work on anything anymore 18:35:32 *** eQualizer [~lauri@dyn12-192.dsl.spy.dnainternet.fi] has joined #openttd 18:38:58 <petern> well you can ditch that now i guess ;) 18:39:00 <SpComb> Rubidium: I would be willing to spend time working on the OpenTTD network code, but it's a difficult bit of non-trivial work to do all at once in isolation from trunk 18:39:14 <SpComb> petern: yeah, all it amounted to was an ugly prototype 18:39:40 <SpComb> what I've been working on recently is the network code for a C++ project at university 18:40:55 *** lewymati [~lewymati@aejj56.neoplus.adsl.tpnet.pl] has joined #openttd 18:41:30 <Rubidium> SpComb: should be possible to do it in small steps and not one big bang 18:41:51 <petern> yeah! 18:42:21 <petern> is it going to be merged in trunk tonight? 18:42:54 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 18:44:06 <SpComb> Rubidium: that's a painful process and I have no clue how much support I'd get 18:44:14 <SpComb> s/that's/it's/ 18:46:01 <el_en> http://blog.heyinternet.com/post/40818295/what-the-hell-happened-to-professional-it 18:48:48 <SpComb> anyways, said university project ended before christmas, the code is publicly available under the GPL, and I've tried to continue development on it 18:49:05 <SpComb> and I'm pretty happy with how the network code for that turned out 18:58:44 <Sacro> Rubidium: content.openttd.org could not be found. Please check the name and try again. 18:59:31 <el_en> Sacro: did anyone happen to integrate Joplin's music to OTTD? 18:59:47 <petern> janice? 18:59:57 <petern> eer 19:00:00 <petern> janis 19:00:02 <petern> or scott 19:00:13 <el_en> Scott 19:00:45 <SpComb> ns1.cillix.net has content.openttd.org, but ns2 doesn't 19:01:00 <SpComb> it's still serving serial 2008101901 19:03:23 <Rubidium> slapped TB about that, not sure how long it takes till it gets fixed though 19:05:45 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 19:06:10 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 19:11:01 <CIA-2> OpenTTD: translators * r15130 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed) 19:11:01 <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2009-01-17 18:48:58 19:11:01 <CIA-2> OpenTTD: dutch - 3 changed by Excel20 (3) 19:11:01 <CIA-2> OpenTTD: hebrew - 62 fixed, 103 changed by tarkil (165) 19:11:01 <CIA-2> OpenTTD: indonesian - 15 changed by fanioz (15) 19:11:03 <CIA-2> OpenTTD: korean - 21 fixed, 23 changed by darkttd (44) 19:11:05 <CIA-2> OpenTTD: norwegian_bokmal - 16 fixed, 9 changed by khh (25) 19:11:07 <SpComb> there's a one-hour negative TTL on it as well, so you probably don't want to spread the link too much yet 19:11:26 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 19:18:12 <Aali> how do you enable desync debugging with MSVC? 19:20:15 *** sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd 19:21:43 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]] 19:22:03 *** sigmund [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds] 19:25:28 *** Zahl [~Zahl@g227082238.adsl.alicedsl.de] has quit [Quit: Rhabarberbarbarabarbarbarenbartbarbierbierbar] 19:30:03 <yorick> how should I download stuff form the content database without using openttd itself? 19:30:47 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has joined #openttd 19:31:28 <Rubidium> Aali: add a preprocessor macro RANDOM_DEBUG 19:31:45 <Rubidium> probably ends up with /DRANDOM_DEBUG in the compiler instantiation 19:31:54 <Rubidium> where you have to set it in GUI is unknown to me 19:34:23 <petern> right click openttd in the solution explorer 19:34:26 <petern> click on properties 19:34:29 <petern> go to c/c++ 19:34:32 <petern> go to preprocesor 19:34:36 <petern> in there 19:36:09 *** Terkhen [~Terkhen@54.69.220.87.dynamic.jazztel.es] has joined #openttd 19:36:26 <Terkhen> good evening 19:38:22 <el_en> buenas tardes 19:41:23 <Zuu> yorick: You can't yet. Its still WIP I think. 19:41:36 <yorick> you can only download it from ingame? 19:41:56 <Zuu> yorick: Yes 19:42:04 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 19:42:15 <Aali> Rubidium, petern: right, thanks 19:42:46 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 19:44:59 <petern> what're are the allowed svn prefixes? 19:45:40 <petern> er 19:45:42 <petern> -are :/ 19:46:05 <Rubidium> commit something without a prefix and it'll tell you 19:47:04 *** Roujin [~chatzilla@mnch-5d861aee.pool.einsundeins.de] has joined #openttd 19:47:12 <Roujin> okay, now I'm curious... 19:47:35 <Roujin> what is "tomatos"? 19:47:40 <yorick> it's red 19:48:02 <petern> similar to tomatoes 19:49:11 <Roujin> I'm pretty sure you're working on some big thing for OpenTTD that abbreviates as "tomato" 19:49:33 *** divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 19:49:43 <petern> who is? 19:49:50 <Aali> Roujin: if you find out what it is, let the devs know 19:50:08 <Roujin> the whole lot of you :P 19:50:16 <petern> not i 19:51:04 <Aali> Roujin: where did you come up with this little conspiracy theory of yours? 19:51:30 <Roujin> since BaNaNaS was just born right out of nowhere (at least for us lesser unknowing beings)... 19:51:34 <petern> hmm, 2 grfs on content now 19:51:57 <Roujin> and when NoAI was merged to trunk, it was done with this cryptic message: (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 19:52:15 <Ammler> :-) 19:52:32 <Aali> Roujin: if you had been in the right place at the right time, you would've known about it a (fairly) long time 19:52:35 <Roujin> that was clearly a hint to the coming BaNaNaS :) 19:52:48 <Aali> and also, do you REALLY think they put that much thought into it? :P 19:53:25 <Roujin> of course ;) do you think they let anything happen by chance? 19:53:59 <Zuu> Roujin: It was the best idea that came up. Of course best depends on what criteras you have :) 19:54:00 <petern> well they let me commit... 19:56:38 * petern does not visit the sekrit developer channels so did not know of this either 19:57:00 <Zuu> Actually I wouldn't call that a secret developer channel. 19:57:04 <Rubidium> .noai isn't that secret 19:57:07 <petern> not that one 20:03:39 *** yorick_ [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 20:03:49 *** yorick is now known as Guest906 20:03:49 *** yorick_ is now known as yorick 20:04:46 <yorick> the secret hangout for codecs and music lovers? 20:04:51 <yorick> coders* 20:06:01 *** Tefad [~tefad@c-75-75-1-141.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 20:06:01 *** ecke [~ecke@213.195.202.130] has quit [Quit: ecke] 20:08:26 *** wgrant [~wgrant@c122-108-27-22.eburwd9.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 20:09:56 *** Tefad [~tefad@c-75-75-1-141.hsd1.va.comcast.net] has joined #openttd 20:10:52 *** Guest906 [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 20:16:20 <glx> petern: bananas was discussed on .noai only 20:24:35 *** wgrant [~wgrant@c122-108-27-22.eburwd9.vic.optusnet.com.au] has joined #openttd 20:28:13 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 20:28:18 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 20:29:01 <Ammler> he, I hoped to hide the GRF, if I use custom as required openttd client. 20:29:13 *** Splex [~splex@121.165.245.9] has quit [Quit: Leaving] 20:29:20 *** Splex [~splex@121.165.245.9] has joined #openttd 20:32:09 <petern> pardon? 20:32:59 <Ammler> a newgrf, which needs a patch to be installed. 20:33:27 *** tom0004 [~Tom@92.5.56.133] has joined #openttd 20:34:01 <Ammler> it is nice :-) 20:34:49 <Roujin> the "lumber mill PS"? 20:35:26 <Ammler> Roujin: yes. 20:36:05 <Ammler> it does support random tree cutting and such. 20:36:24 <Ammler> PS=PhilSophus 20:37:07 <Ammler> well, I meant with nice the repo, not the grf, but nvm. ;-) 20:37:33 <Roujin> hmm... can I view the stuff I've agreed to somewhere again? 20:38:09 <Roujin> nvm, found it in my history 20:38:43 <Roujin> wouldn't hurt to have that available somewhere though even if one is already logged in.. 20:39:14 <Rubidium> TrueBrain: ^ feature request for bananas 20:40:12 *** EER [~EER@86.90.53.41] has joined #openttd 20:41:06 <Progman> is bananas tested already? 20:41:20 <Rubidium> as much as we could 20:41:59 <Roujin> which kind of packaging do you prefer? i think doesn't say so anywhere 20:42:01 <Progman> so stuff like "Name: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" and "Name: </table><b>HTML injection</b>" is checked? 20:42:38 <Roujin> e.g. tar, zip.. 20:42:39 <Rubidium> Progman: you've got to talk to TrueBrain about that 20:43:04 <Rubidium> Roujin: tar(.gz|.bz2) or .zip (iirc) 20:44:03 <Prof_Frink> So, now it's easier to get grfs, will you make it easier to configure them? 20:44:07 *** el_en [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has quit [Quit: hello] 20:44:23 <Ammler> Prof_Frink: grfpresets 20:44:28 * yorick would like a higher string cap 20:44:34 <yorick> for grfs 20:44:48 <yorick> I mean...less strings than vehicles 20:45:00 <glx> Rubidium: now we need to open a browser when clicking on the URL in openttd ;) 20:45:27 <Ammler> glx: that would rock :-) 20:45:45 <Progman> TrueBrain: Am I allowed to test bananas agains html/php exploits? 20:45:46 <Ammler> but not possible, I fear. 20:47:54 <Ammler> Progman: I would only, if he is around 20:48:03 <glx> it's highly platform dependent 20:48:27 <Ammler> as you can't delete a newgrf after adding anymore 20:48:40 <Ammler> (maybe the best feature at all) 20:48:57 <Alberth1> game crashes if playing with computer opponents without explicitly downloading an AI 20:49:27 <Ammler> glx: I guess, easy on windows, but hard on the others. 20:49:38 <glx> Ammler: yes something like that 20:49:50 <Ammler> like copy&paste 20:51:40 <glx> maybe a button "copy link" is doable 20:52:43 <Ammler> now, i will only do commits like that to the GRFPack anymore: [21:51] <CIA-2> Ammler * r543 /grfpack/trunk/5_industries_cargos/lumbermill/: Remove: use BaNaNaS 20:53:23 <SmatZ> :o) 20:53:57 <petern> heh 20:54:16 <petern> no doubt a lot of grf authors won't want to use it 20:54:49 <Ammler> well, I fear more thos authors which aren't around 20:55:42 <Ammler> an other author can't really have something against, it supports exactly, what they want, always the newest. 20:56:51 <petern> not really 20:57:07 <petern> it's bad enough with grfcrawler 20:57:11 <Ammler> http://www.openttdcoop.org/wiki/GRF_Table <-- planetmaker asked also about autodownload 20:58:15 <Ammler> http://www.openttdcoop.org/wiki/GRF_Table_(Trunk) <-- with explainations 20:58:48 <petern> #openttdcoop Wiki 20:59:05 <petern> you, er, don't need to escape # in html... 20:59:26 <Ammler> hehe 20:59:44 <Ammler> Osai: ^ 21:05:05 <Zuu> Progman: TrueBrain is out tonight so I think you have to hug him tomorrow, unless he come back later tonight. 21:06:22 *** RS-SM [~RSCN@pool-72-89-81-32.nycmny.fios.verizon.net] has quit [Quit: RS-SM] 21:06:52 <Wolf01> 'night 21:07:01 *** Wolf01 [~wolf01@host254-233-dynamic.14-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:09:15 *** Dred_furst [~Dred_furs@resnet680.bournemouth.ac.uk] has quit [Read error: Connection reset by peer] 21:14:38 <Aali> hmm 21:15:32 *** CIA-2 [~CIA@208.69.182.149] has quit [Remote host closed the connection] 21:15:33 <Aali> getting cargodest to work with current trunk is hard :/ 21:17:32 <Aali> the new vehicle destructor and the order class don't go well together with cargodest 21:18:39 *** Dred_furst [~Dred_furs@resnet680.bournemouth.ac.uk] has joined #openttd 21:21:08 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 21:21:27 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 21:23:23 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 21:24:16 <yorick> how does variable C4 like it when the construction year is beneath 1920? 21:25:50 <Roujin> it goes boom 21:26:52 *** Purno [~Purno@5350931D.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:27:28 <frosch123> yorick: usually they are clamped 21:35:27 <Ammler> someone able to explain how the "warranty stuff" is defined, if you release something with the copying text only. 21:35:49 <Ammler> (GPL) 21:36:46 *** George [~George@212.113.107.216] has joined #openttd 21:37:12 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 21:37:28 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 21:38:03 <Roujin> hmm, weird. my grf "hover_bus_1.0.grf" got repackaged into a directory called "Hover_Bus.1.0" - with a . instead of a _ in one location 21:38:19 <Ammler> he, I see, you do not use additional text in your sources either. 21:38:47 <Ammler> Roujin: version number in the grf? 21:38:54 <Ammler> !s/grf/filename/ 21:39:20 <Roujin> am I supposed not to do that? 21:39:29 <Ammler> buh 21:39:46 <Ammler> if it is not compatible like NARS and NARS2 21:40:07 <Ammler> but else, I see troubls loading bugfix versions 21:40:52 <Roujin> I see 21:40:54 <Ammler> and it is annoying for using presets 21:41:13 <frosch123> pack7.3/z_obsolete/grvts/grvts_7.1.grf pack7.3/8_vehicles/road_vehicles/grvts/grvts.grf <- hehe, obsolete or not (listed by fdupes) 21:41:31 <Ammler> :-) 21:44:55 *** RS-SM [~RSCN@pool-72-89-81-32.nycmny.fios.verizon.net] has joined #openttd 21:45:28 <Ammler> frosch123: http://paste.openttd.org/178979 21:45:42 <Ammler> should be the only one I hope... 21:48:31 * Ammler adds fdupes to our release todo list :-) 21:49:30 *** ecke [~ecke@213.195.202.130] has joined #openttd 21:52:23 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Read error: Connection reset by peer] 21:52:39 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 21:53:28 <Ammler> frosch123: how to exclude .svn ? 21:54:31 <frosch123> don't know, I exported the pack 21:55:13 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:58:07 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 21:58:14 *** Dred_furst [~Dred_furs@resnet680.bournemouth.ac.uk] has quit [Read error: Connection reset by peer] 22:06:45 <edeca> Damn, newai is almost better than me in the early years ;) 22:06:48 * edeca learns a thing or two 22:07:06 *** Dred_furst [~Dred_furs@resnet680.bournemouth.ac.uk] has joined #openttd 22:08:02 *** haraldkl [~elfe@HSI-KBW-078-042-219-160.hsi3.kabel-badenwuerttemberg.de] has joined #openttd 22:08:48 <haraldkl> Hi 22:08:52 <Zuu> Hello haraldkl 22:08:58 <haraldkl> I'm on Revision 15132 22:09:05 <edeca> I'm not! 22:09:22 *** ecke [~ecke@213.195.202.130] has quit [Quit: ecke] 22:09:22 * edeca is on h7436c57d 22:09:43 <petern> edeca: what is this 'newai' you keep talking of? 22:09:55 <haraldkl> and the program crashes after playing for a while (I think when starting the first AI) because it doesn't find a suitable AI 22:10:13 <Zuu> haraldkl: Do you have crash.dmg? 22:10:35 <frosch123> didn't alberth already said that today? 22:10:50 <Yexo> frosch123: yes, it was reported in some forum thread 22:10:53 <petern> lol 22:10:55 <Zuu> hmm, that was not the same one as i got though. 22:10:57 <petern> yeah it crashes 22:11:12 <frosch123> but he did not created a bugreport, evil alberth :) 22:11:28 <haraldkl> no I don't have a crash.dmg yet 22:11:40 <petern> don't worry about that 22:11:44 <petern> it's easily reproducable 22:12:10 <haraldkl> Well if you already now about it, thats fine ;) 22:12:33 <petern> you can create a report, but crash.dmg is not necessary 22:12:50 <petern> (probably) 22:13:31 <edeca> petern: Whatever it's called. noai :) 22:13:49 <edeca> petern: It's good. 22:15:22 <Yexo> edeca: NoAI is only a framework for AIs, there are several AIs available, so that still doesn't answer the question which one you're actually using 22:16:04 <edeca> Yexo: Very true. I'm using wrightai (which isn't doing so well) and admiralai (which is doing splendid) 22:17:49 <Roujin> AdmiralAI still buggers up sometimes though 22:18:09 <edeca> Roujin: In what way? Mine has managed planes and road vehicles so far and is profit making 22:18:24 <Yexo> edeca: no trains? 22:18:37 <edeca> Not yet. They aren't disabled or anything. 22:18:43 <Yexo> are you sure of that? 22:18:50 <Yexo> there are several ways to disable them 22:19:02 <Yexo> under configure patches you can disable every transport type for the AI only 22:19:04 <edeca> Hm. They aren't disabled in the patch GUI, that's the only way I'm aware of. 22:19:17 <Roujin> I've started a game with a lot of AIs and two of three instances of AdmiralAI got an error after some time 22:19:18 <Yexo> you can disable it by setting max trains to 0 22:19:40 <edeca> I'm using trains, so that's not done I don't think 22:19:47 <Yexo> Roujin: if you are able to reproduce that, can you please post the error (or a screenshot of the ai debug panel) to the admiralai forum thread? 22:20:01 <edeca> Yexo: Did you write admiralai? 22:20:09 <Ammler> Yexo: was there ever a competition between old (original) AI and i.e. AdmiralAi? 22:20:19 <Zuu> Running lot of AIs means that conflicts happens which shows buggs that normally don't happen. Found two such with CluelessPlus yesterday before I released v1. 22:20:32 <Yexo> no, because the first thing that was done in the noai branch was removing the old ai 22:20:38 <Roujin> Yexo: will do if I see it happen again 22:20:45 <Yexo> thanks Roujin 22:22:29 *** murr4y [murray@2001:470:1f0a:1be::42] has quit [Remote host closed the connection] 22:22:40 *** murr4y [murray@2001:470:1f0a:1be::42] has joined #openttd 22:23:06 <CIA-1> OpenTTD: peter1138 * r15133 /trunk/src/ai/ai_instance.cpp: -Fix: Crash if no NoAIs are present. 22:23:10 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has quit [Remote host closed the connection] 22:23:25 <EER> \o/ 22:23:27 *** Eddi|zuHause [~johekr@p54B76ECE.dip.t-dialin.net] has joined #openttd 22:23:51 <EER> now only to wait until tomorrow's nightly before retrying ;) 22:23:58 *** Roujin [~chatzilla@mnch-5d861aee.pool.einsundeins.de] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]] 22:24:03 <petern> or just grab an AI... 22:24:12 <EER> good one 22:24:15 <edeca> EER: You want a compile? 22:24:27 <EER> nah, I'm not currently playing 22:24:27 <glx> EER: just download an AI using internal downloader 22:24:28 <edeca> EER: I've got trunk here (with debug enabled) for windows 22:24:36 <edeca> Fair enough 22:24:46 <EER> I'm looking through the source code to see what the ini music settings do 22:24:47 <petern> so this content list... 22:24:49 <EER> for documenting purposes 22:24:52 <petern> couldn't it get quite... large? 22:25:07 <EER> err... ini -> cfg. 22:25:31 *** FR^2 [frr@oscar.frquadrat.de] has joined #openttd 22:26:46 <petern> also, i thought squirrel had some issues which meant we couldn't use it? 22:26:57 <glx> we found a way :) 22:27:21 <edeca> What's the content list? 22:27:33 <Eddi|zuHause> i remember a commit saying "disable fibres" 22:27:53 <Ammler> hehe, BaNaNaS helps to "spread" the NewGRFs :-) 22:27:58 <petern> it's a list of content 22:28:17 <EER> http://content.openttd.org 22:28:26 <EER> that, but in-game 22:28:53 <glx> it's bananas not content ;) 22:30:02 <EER> bananas.openttd.org you mean? 22:30:19 <edeca> Haha, a redirect to bananas. 22:30:48 <EER> heck, it works. I remember reading content.ottd.org 22:31:06 *** ecke [~ecke@213.195.202.130] has joined #openttd 22:31:28 <EER> ah yes, the commit log for r15126 22:31:32 <EER> oh well, whatever works :P 22:31:48 <Prof_Frink> I must say, these AIs rather show up how hung over CS was when he wrote the original AIs. 22:32:06 <petern> must you? 22:32:29 <Prof_Frink> Yes. 22:32:39 <petern> okay, you may do so. 22:32:45 <haraldkl> petern: thanks for the patch, the game doesn't die anymore (just complaining, it can't start the AI) :D 22:32:53 <Prof_Frink> These AIs rather show up how hung over CS was when he wrote the original AIs. 22:33:08 <edeca> Yeah man, a dude writing computer players in assembly language. 22:33:15 <edeca> That must have been so darn easy. 22:33:26 <SpComb> someone needs to put up a youtube video demonstrating the NoAIs' intelligence 22:34:56 <edeca> SpComb: Mine just short sold 3 US banks, ran for senator and started a hedge fund 22:35:16 <SpComb> TrueBrain's been busy writing the NoAI APIs 22:35:24 <frosch123> "I also pusted a bug report to Flyspray, FWIW." <- what shall this FS comment tell me? 22:36:19 <glx> it's an idiot :) 22:36:22 <Eddi|zuHause> "hey you suckers, be glad i bothered at all." 22:36:54 <glx> he mixes ECS and alpine and expect it works 22:37:34 <glx> of course default industries are not disabled as they are not default 22:37:42 <edeca> Ooh, "industry is in the town zone now and will be closed down". When did that come in? 22:38:09 <Eddi|zuHause> edeca: probably a newgrf custom message 22:38:48 <edeca> Eddi|zuHause: newgrfs can do that much? Pretty cool. 22:38:53 * edeca should read the newgrf specs 22:39:30 <Eddi|zuHause> yes, newgrfs can do custom industry closure checks, and deliver custom closure messages 22:39:51 <glx> and custom production changes messages too 22:43:50 <TrueBrain> DNS issues fixed 22:44:02 <edeca> Hm, how do road vehicles handle multiple drive through stops? If I build them next to eachother, will they balance between stops? 22:44:36 <Eddi|zuHause> baaah... i totally hate websites which play sounds... 22:44:38 <glx> they don't 22:44:45 <edeca> glx: Thanks. 22:44:56 <petern> it should do but doesn't 22:45:09 <petern> also, dns serial numbers only affect zone transfers, no? 22:45:27 <glx> edeca: http://bugs.openttd.org/task/1944 22:45:44 <edeca> petern: Pretty much, yes. 22:46:39 <petern> hmm, well, sleepy time 22:46:42 <edeca> petern: Though some (like djbdns) don't even require the serial number 22:46:48 <edeca> petern: Pfft, it's early! But night :) 22:46:55 <petern> admiral doesn't seem to build trains :( 22:47:18 <glx> it used to build trains 22:47:28 <Prof_Frink> admiral's building trains here 22:47:32 <Yexo> it still did so yesterday 22:47:42 <Prof_Frink> It's even networking! 22:47:44 <TrueBrain> petern: when I left my home, I understood the problem of the website; something in the memcache goes wrong (and I think I know what), but when you are logged in, you don't get cached pages .. guess what I was ;) 22:47:58 <edeca> It doesn't for me at the minute. 22:48:27 <edeca> And I'm glad, or it would be richer than me :) 22:48:52 <petern> TrueBrain, i thought so but didn't see a 'login' link on the site anywhere... 22:49:05 <petern> okay, it's building trains now 22:49:12 <petern> i didn't have any industries first time round 22:49:19 <TrueBrain> no, that part is going to be integrated any time soon :) 22:49:27 <Yexo> Prof_Frink: what is the maximum initial loan? 22:49:37 <edeca> 300k? 22:49:41 <Yexo> petern: ^^ aws ment for you ;) 22:49:50 <Prof_Frink> Wright seems to be most profitable, but needs to learn to use large airports 22:50:00 <petern> hee, it's build pbs 22:50:03 <petern> i set it to 500000 22:50:10 <Yexo> that should be enough 22:50:13 <petern> god it builds fast 22:50:16 <Prof_Frink> edeca: £500k 22:50:20 <Yexo> and you haven't disabled trains for AIs in the config settings? 22:50:29 <petern> no 22:50:51 <Yexo> using any newgrf trainset? 22:50:59 <petern> no 22:51:01 <glx> trains here too 22:51:05 <petern> 22:49 <@petern> okay, it's building trains now 22:51:27 <edeca> Yexo: I'm using newgrf trains, is that would would stop it? 22:51:35 <Yexo> petern: somehow I missed that line :) 22:51:43 <edeca> I love the way grf authors hide their mark under invisible buildings 22:51:44 <Yexo> edeca: it should not 22:52:14 <glx> edeca: not all authors do it 22:52:14 <petern> hmm, ai station layouts are odd :o 22:52:26 <petern> roof over 3/4 but not at one end :/ 22:52:52 <Yexo> petern: that's because it first builds a 6x2 stations and then deletes one end of the station 22:52:54 <glx> normal for a 2*4 station 22:53:31 <edeca> glx: Well I guessed not. It's a bit childish, but funny at first 22:53:42 <petern> 2*4 is built fully roofed 22:53:44 <petern> so yeah 22:53:56 <petern> 2*6 and then removed... for some reason ;) 22:54:00 <Ammler> is there already some documentation about BaNaNaS? 22:54:16 <petern> i guess without industries there wasn't enough to transport to warrant trains, or something 22:54:38 <Yexo> passenger transport by train is not yet implemented :p 22:54:58 <edeca> Yexo: I'm sure the passengers prefer planes :) 22:55:01 <edeca> Yexo: Did you write it? 22:55:12 <Yexo> edeca: admiralai? yes 22:55:20 <glx> convoy too IIRC 22:55:27 <Yexo> convoy is by geektoo 22:55:33 <edeca> Yexo: Good job, it's great :) 22:55:59 <glx> Yexo: but you wrote 2 AIs 22:56:18 <edeca> Hm what happened to company colours in the menu (perhaps it's a newgrf).. all of them have the same colour in the dropdowns for train/road/company 22:56:23 <Yexo> glx: yes, I wrote anpai too, but that was a test ai for plane suport, and is deprecated since plane support in admiralai 22:56:37 <Ammler> edeca: blue? 22:56:42 <Ammler> then it is OpenGFX 22:57:01 <Ammler> oh no, that is wanted 22:57:12 <Ammler> you could change the colors for different types 22:57:37 <edeca> Ammler: Yes, I am using some opengfx stuff. It'll be that, thanks 22:58:08 <Ammler> (is that still not fixed?) 23:04:28 <edeca> Also odd how the north american set has different graphics per wagon, that's cool 23:04:54 * edeca wonders why the engines can carry 1t of limestone by default 23:05:41 <Aali> dont play with ECS or turn off regearing 23:06:09 *** lewymati [~lewymati@aejj56.neoplus.adsl.tpnet.pl] has quit [] 23:06:14 <edeca> No idea what regearing is and I do play with ECS :\ 23:06:16 *** wgrant [~wgrant@c122-108-27-22.eburwd9.vic.optusnet.com.au] has quit [Read error: Operation timed out] 23:06:26 <dihedral> hello Ammler 23:06:49 <Ammler> Hey dihedral 23:06:52 <petern> use PBI with NARS2 :D 23:06:58 <Aali> edeca: if you disable ECS you will notice that you can "refit" engines to change their stats (gear ratios) 23:07:21 <Aali> but this can be disabled via newgrf parameters if you do want to play with ECS 23:07:53 *** dfox [~dfox@r5cv134.net.upc.cz] has quit [Ping timeout: 480 seconds] 23:08:03 *** dfox [~dfox@r5cv134.net.upc.cz] has joined #openttd 23:08:05 <edeca> petern: I'll remember that for the next new game :) 23:08:16 <edeca> I quite like ECS, never tried PBI 23:09:18 <edeca> petern: Now go to bed! :D 23:09:29 <edeca> Aali: That's a weird feature! 23:09:43 <Eddi|zuHause> i found ECS to be way over the top, i'm quite happy with PBI 23:10:07 <glx> ECS is overcomplicated 23:11:37 <edeca> It is, I've just not tried PBI. I couldn't get it to work last time for some reason. 23:12:15 <edeca> Bah, my game keeps crashing with newgrfs. I really should debug it :\ 23:12:39 <Ammler> PBI is like one vector of ECS 23:13:16 <Ammler> ECS is playable if you don't use all vectors at once. 23:13:31 <Aali> ^ what he said 23:13:31 <Ammler> or you could set parameter 15 23:13:47 <edeca> Parameter 15? I just turn the # of industries way down 23:13:53 <Ammler> no limits 23:14:07 <RS-SM> hey guys 23:14:12 <edeca> I've just started a game with PBI, it just adds brewery? 23:14:14 <RS-SM> odd question 23:14:17 <edeca> Hi RS-SM 23:14:26 <RS-SM> how do you send money to other players 23:14:28 <edeca> RS-SM: Odd questions are all I ever ask :) 23:14:39 <RS-SM> I want the AI to at least give me a challenge 23:14:51 <Yexo> RS-SM: you can only do so in multiplayer 23:14:52 <edeca> RS-SM: Are you playing with noai? :) 23:15:02 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 23:15:02 <Yexo> in sp you can cheat companies and then cheat some money 23:15:11 <RS-SM> Oh, derp 23:15:13 <Yexo> but as edeca says you really should try noai 23:15:14 <edeca> Yexo: CHeat how? 23:15:18 <RS-SM> noai? 23:15:22 <Yexo> ctrl+alt+c 23:15:28 <Yexo> RS-SM: make sure you have a recent nightly first 23:15:29 <edeca> RS-SM: A feature added in the latest openttd nightlies 23:15:32 <edeca> Yexo: Oh that ;) 23:15:33 <RS-SM> Also, high sped trains are the best 23:15:48 <RS-SM> I only use the nightly because the mods wouldn't work with the standard 23:15:56 <RS-SM> what does noai do? 23:16:05 <edeca> RS-SM: You can use new AI players, written by other people 23:16:08 <Yexo> noai is a framework for new AIs 23:16:09 <glx> it removes AI :) 23:16:13 <edeca> RS-SM: So it allows all sorts of scripted AIs 23:16:34 <edeca> Very soon we're going to have to allow noai to buy shares in the player ;) 23:16:44 <edeca> I'm at 300k value and admiralai is at 100k 23:17:09 <RS-SM> I'm at 20 million 23:17:13 <RS-SM> this game took what... 23:17:20 * RS-SM started in 1865 23:17:28 <edeca> RS-SM: Do you play with ECS or similar? 23:17:35 <edeca> Woah, I start in 1940 usually ;) 23:17:47 <RS-SM> I use the america set but what is ECS 23:17:52 <RS-SM> god I feel like a noob 23:18:06 <edeca> RS-SM: New industries, I think the choice at the moment is ECS or PBI 23:18:11 <RS-SM> oh yeah 23:18:17 <edeca> RS-SM: Google them, or check the coop wiki 23:18:22 *** curosurf [~xcvxcv@wonea.demon.co.uk] has joined #openttd 23:18:31 <RS-SM> PBI is oil based vectors, right? 23:18:48 <edeca> Crikey, I can actually answer questions instead of ask them for once ;) 23:19:09 <RS-SM> I was playing on the Africa Scenario 23:19:28 * edeca goes to bed 23:19:32 <RS-SM> it takes so long to cross the continent... even with 747s 23:19:42 <RS-SM> Night edcea 23:19:45 <RS-SM> thanks btw 23:21:17 <glx> try plane speed 4/4 :) 23:22:10 *** tom0004 [~Tom@92.5.56.133] has quit [Quit: http://www.chogie.eu] 23:23:07 <Ammler> glx: 1/1..1/4 :-P 23:24:07 <Prof_Frink> OK, these AIs like buses a little too much 23:25:09 <Yexo> Prof_Frink: which AIs? 23:25:46 <Prof_Frink> Convoy, Clueless and Admiral. 23:25:47 <RS-SM> thanks bro 23:25:58 <RS-SM> also busses = the best 23:26:02 * RS-SM trains are horrible to run 23:26:03 <Yexo> convoy and clueless are bus-only AIs, so no wonder they like busses :p 23:26:20 <RS-SM> I mean they all either get lost constantly 23:26:28 <RS-SM> or take so long to fill up I am making pennies 23:26:31 <RS-SM> but busses... 23:28:16 <Prof_Frink> http://alanblanchflower.co.uk/images/Nunwood Transport, 1963-05-18.png 23:28:38 <RS-SM> 404 bro 23:28:47 <Yexo> RS-SM: copy the complete link 23:28:48 <Prof_Frink> Try harder. 23:29:06 <Prof_Frink> Or just go to images/ and click the link 23:30:15 <RS-SM> also, is there any way to mod airports? 23:30:43 <Yexo> if you only want to change the graphics, yes 23:30:57 <Yexo> adding completely new airports is currently not possible 23:31:12 <RS-SM> hmm, I would like to add more runways 23:31:32 <Prof_Frink> RS-SM: Replace the airport with a bigger one. 23:31:34 <RS-SM> My middle of Africa base has 4 intercontential airports connected by shuttle trains 23:31:43 <Prof_Frink> Crivens 23:32:12 <RS-SM> I used the russian jets to shuttle goods from the mines to the north, then shuttle the goods via trucks to the cities 23:32:23 <RS-SM> it took me a while to set up 23:32:37 <Ammler> upload an older version of the same grf wasn't a good idea :-) 23:32:43 <RS-SM> ouch 23:33:00 <RS-SM> If any of you guys added grfs, thanks by the way 23:33:15 <RS-SM> realistic airplanes are cool 23:35:53 <Ammler> Clickable urls might be impossible but maybe a readme reader or something like that. 23:37:14 <Rubidium> Ammler: adding a pdf reader? 23:37:35 <Ammler> :-D 23:37:51 <Prof_Frink> Rubidium: No, what openttd needs is an email client. 23:38:36 <Rubidium> Prof_Frink: only an email client? 23:39:31 <frosch123> it should include an ide and a compiler so you can patch it at runtime 23:39:36 <Prof_Frink> Rubidium: http://catb.org/jargon/html/Z/Zawinskis-Law.html 23:41:41 <Zuu> Prof_Frink: NoAI started out road-only. That is why Clueless is all about buses. Also buses are easier than rail. 23:42:22 <Prof_Frink> Zuu: I know it's a bus-only AI, I was just impressed by the queue. 23:42:38 *** Brianetta [~brian@client-86-27-118-49.bmly.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 23:42:44 *** frosch123 [~frosch@frnk-590c3a36.pool.einsundeins.de] has quit [Remote host closed the connection] 23:42:47 <Zuu> hehe, yea the queue of buses, when you run many bus-AIs :) 23:43:50 *** Dred_furst [~Dred_furs@resnet680.bournemouth.ac.uk] has quit [Read error: Connection reset by peer] 23:44:02 *** TinoM| [~Tino@i59F5CE8B.versanet.de] has quit [Quit: Verlassend] 23:44:20 *** EER [~EER@86.90.53.41] has quit [] 23:44:22 <Prof_Frink> And one of them has 813 RVs. 23:44:47 *** Dred_furst [~Dred_furs@resnet680.bournemouth.ac.uk] has joined #openttd 23:45:49 <Zuu> Oh CluelessPlus has a nice feature of placing signs on the road when it decides to sell a bus :-p 23:46:04 <Prof_Frink> Yeah, I saw them 23:46:16 <dihedral> congrats Rubidium 23:46:17 <dihedral> :-) 23:46:21 <Zuu> That was a clear mistake from my side to not comment that out. hehe 23:46:26 <Aali> an IDE and compiler in ottd? just play OTTD 2, it has ALL the patches already 23:47:12 <Zuu> Aali: Cool, where can I get OTTD 2 :-P 23:47:14 <Prof_Frink> Aali: And takes half an hour to go through the options? 23:47:23 <dihedral> Aali, LOL 23:47:28 <Rubidium> Prof_Frink: nope 23:47:43 <Rubidium> it contains all patches, thus has an infinite number of options 23:47:45 <Aali> Zuu: dunno, ask That Guy on The Forum (tm) 23:47:57 <Rubidium> thus it takes an infinite time to go through them 23:48:09 <Rubidium> however... compiling likely takes infinitely long too 23:48:17 <Prof_Frink> Rubidium: Eeek, even KDE has a finite number of options 23:48:22 <dihedral> with _all_ patches, does he mean, all versions of all patches too? 23:48:32 <Aali> it has all past, present and future patches 23:48:47 <Aali> all versions 23:48:48 <Zuu> Hopefully they provide pre-built packages, so you don't have to wait infinite time to compile it yourself. Problem is just for them to compile it. :) 23:49:14 <Prof_Frink> Zuu: Unfortunately they take infinitely long to download 23:49:28 <Prof_Frink> Or you can order it on an infinite number of DVDs 23:49:36 <Zuu> Aali: all versions, with all possible bugs 23:49:49 <Prof_Frink> Postage is fairly steep on that option though 23:49:49 <Aali> of course 23:50:31 <Aali> but thats cool, it also includes all the bugfixes 23:53:41 *** dfox [~dfox@r5cv134.net.upc.cz] has quit [Ping timeout: 480 seconds] 23:53:52 *** dfox [~dfox@r5cv134.net.upc.cz] has joined #openttd 23:54:07 <orudge> How peculiar, OpenTTD doesn't seem to like to build with the November 2008 DirectX SDK (dxguid.lib apparently is different), but seems fine in the March 2008 SDK 23:54:12 <orudge> I do wish Microsoft wouldn't keep breaking things 23:54:46 <Rubidium> orudge: it misses directmusic stuff 23:54:52 <orudge> Ah 23:55:14 <Rubidium> as explained on the several wiki pages 'bout MSVC 23:55:21 <orudge> I did wonder if it might be