Log for #openttd on 21st January 2009:
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00:00:40  <Zuu> When I updated my PAXLink to v4 I had to go to the settings window and change PAXLink to PAXLink or it would start v3 on that slot it seamed.
00:01:22  <Roujin> by the way, is it desired behavior that the second item in the list is selected on opening (because the first is "random AI"), or an obiwan or such?
00:01:25  <Zuu> (that is on my non-dev OpenTTD installation)
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00:03:00  <Yexo> Zuu: did you restart openttd after updating to v4?
00:03:12  <Zuu> I don't think so.
00:03:30  <Yexo> then that's your problem
00:03:43  <Zuu> I just ended the current game, went to check online content and downloaded v4.
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00:05:16  <glx> Yexo: but AI and newgrf are reloaded after update
00:05:30  <glx> s/reloaded/rescaned/
00:05:40  <Yexo> glx: sure, but in AIConfig one AIInfo is stored, and that version is loaded again
00:05:50  <Yexo> easy fix though
00:06:35  <wollollo> hm, I can't find a way to download a language file including pending strings from wt2
00:06:56  <wollollo> I guess "download modified" ought to do just that, but it doesn't
00:06:56  <Yexo> glx:
00:07:24  <Zuu> If it changes automatically to next version if you restart OpenTTD I think it would be good if AISettings change it directly when you upgrade. However if you would have a interface for selecting version then it would be a different question.
00:07:33  <dihedral> wollollo, you should get the flat langauge file (uncompiled)
00:07:57  <wollollo> from where? I tried everywhere I could think of
00:09:48  <CIA-2> OpenTTD: Yexo * r15182 /trunk/src/ai/ai_config.cpp: -Fix: After updating an AI select the latest version for the next game.
00:09:52  <Yexo> Zuu: there you go :)
00:09:54  <Roujin> Yexo: once you've sorted out the Convoy issue, may I suggest adding double click capability to the AI Configuration window? The "Available AI" window already has it, but if you want to set up several AIs, it would be nice to have double click a slot in the "AI configuration" window open the AI selection window.
00:10:02  <Zuu> Yexo: Nice work
00:10:36  <Yexo> Roujin: should it always open the "Select AI" window? Or should it open the "Configure AI" window when a non-random AI is in that slot?
00:10:44  <Yexo> or always the "Configure AI" window?
00:11:06  <Roujin> I'd say "select AI" as that's the more basic choice
00:11:44  <Roujin> Also, you can double click a slot, double click the AI you want, and then it is already selected and you can click "configure AI" to adjust the details..
00:12:06  <Yexo> Other opinions? Is always opening the "Select AI" window ok?
00:12:28  <glx> wollollo: indeed both download link seems to send the unmodified version
00:14:21  <CIA-2> OpenTTD: smatz * r15183 /trunk/src/saveload/afterload.cpp: -Fix: stand-alone rail tiles with invalid owner were not removed. Also, make the whole check a bit more intelligent.
00:15:09  <petern> happens all the time
00:18:42  <CIA-2> OpenTTD: glx * r15184 /trunk/src/ai/ai_config.cpp: -Cleanup: remove extra spaces
00:19:12  <glx> very important commit ;)
00:19:33  <CIA-2> OpenTTD: Yexo * r15185 /trunk/src/ai/ai_gui.cpp: -Fix (r15175): It was impossible to select AIs that had a different instance name then their name.
00:28:36  <el_en> unrelated question: why is it ok to say "an history"?
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00:30:13  <Roujin> is it?
00:30:43  <Roujin> if it is, it's probably because the first (spoken) letter after the "a/an" is a "i"
00:31:10  <Roujin> or something
00:31:53  <Roujin> i'd not say "an history" though... sounds weird
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00:33:33  <Roujin> hmm the content downloading list can get pretty mixed up
00:33:57  <roboboy> can I forcefuly load a grf in the middle of game with no vehicles built?
00:34:46  <Yexo> roboboy: just save your game and try it
00:35:58  <Roujin> if you open the content download window from the newgrf window (with some newgrfs active), it will show only the newgrfs you have active, then from the AI selection window, it will add to the list the AIs and their needed libraries, and finally from the title screen, it will append the rest
00:36:31  <roboboy> and can I reset the available vehicles
00:36:34  <CIA-2> OpenTTD: Yexo * r15186 /trunk/src/ai/ai_gui.cpp:
00:36:34  <CIA-2> OpenTTD: -Fix: Select the currently selected AI instead of the second on in the list.
00:36:34  <CIA-2> OpenTTD: -Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
00:37:17  <Roujin> like this, I now have 5 newgrfs, 5 AIs, 4 AI libraries, then OpenGFX, x newgrfs, finally 2 AI libraries
00:38:00  <Roujin> Nice one Yexo, thanks ;)
00:41:22  <Roujin> hmm, I wonder why the content list is not sortable by name/category...
00:42:27  <Roujin> it already has those nice clickable column buttons, but they are not functional :P
00:44:14  <glx> roboboy: resetengines after apply should work
00:44:37  <Yexo> doesn't it do that automatically?
00:44:42  <glx> no
00:48:02  <Roujin> hmm
00:49:56  <Roujin> if you lower the max # of competitors, the AI you've selected for [slot > max#] stays in that slot but becomes grey==unchangable. That seems a bit strange to me..
00:50:39  <Yexo> Roujin: if you use start_ai (without paramaters) in the console,that AI will still be started instead of a random AI.
00:51:46  <Roujin> then maybe it should stay changeable, even if it's greyed out..?
00:51:58  <Yexo> that would mean that all slots are changeable
00:52:22  <Roujin> except the human player slot..
00:52:25  <Roujin> but yes
00:53:06  <Roujin> oh wait, I've got an alternative
00:53:11  <Yexo> I don't see a reason to change it, if you want to start Ais during the game with start_ai you can as well use "start_ai ainame parameters"
00:53:30  <Zuu> When download is done (from content server) I think either the small download window should auto-close or there should be two buttons on it one "Download more" to close just that window and one "done"/"close" to also close the content download window.
00:53:52  <Roujin> the "Maximum no. competitors" is already displayed in the AI configuration window, why not add two arrows to make it adjustable right there?
00:54:39  <Yexo> Roujin: that was the plan, I simply forgot
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00:55:27  <Zuu> And on the topic of the 5 different settings windows, I noticed that difficulty uses the most common way to place the major button to the left. But the AI Settings dialog uses the Gnome-way to put it in lower right corner. The check online content uses also the gnome-way by placing the download button on the lower right corner. :-)
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00:56:02  <Zuu> (personally I like the gnome-way better, but don't care to much which method is used)
00:57:01  <Roujin_> Yexo: oh, great ;) then I take back what I said about "all slots changable" ^^
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01:02:30  <roboboy> do I type reset engines in the console
01:03:57  <Yexo> without the space, so: resetengines
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01:37:32  <CIA-2> OpenTTD: Yexo * r15187 /trunk/src/ai/api/ai_road.cpp: -Fix: assert when an AI called AIRoad::GetNeighbourRoadCount on a tile at the north edge (bug found by SmatZ).
01:56:54  <CIA-2> OpenTTD: Yexo * r15188 /trunk/src/ai/ai_gui.cpp: -Feature: You can now change the number of AIs from the AI config window.
02:08:15  <CIA-2> OpenTTD: smatz * r15189 /trunk/src/saveload/ (oldloader.cpp ttdloader.cpp): -Cleanup: remove unused includes
02:09:28  <SmatZ> ... blind ...
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02:32:08  <CIA-2> OpenTTD: Yexo * r15190 /trunk/src/ (31 files in 4 dirs): -Feature: Allow terraforming of the tiles at the edges of the map.
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02:32:37  <SmatZ> weeee
02:33:01  <Yexo> SmatZ: I forgot to mention you :(
02:33:19  <SmatZ> no problem :-)
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03:47:17  <CIA-2> OpenTTD: glx * r15191 /trunk/src/ai/ai_gui.cpp: -Fix (r15188): -1 is not a bool (MSVC warning)
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07:17:16  <Pikka> lies
07:17:22  <petern> yes
07:17:29  <Pikka> hello petern
07:17:34  <Pikka> how are you?
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07:27:36  <petern> alright
07:34:11  <Pikka> huzzah!
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07:56:23  <Celestar> morning
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07:58:49  <Forked> heya :)
07:59:01  <Timitry> heyho
07:59:08  <Celestar> my boss needs a clue :/
08:01:27  <Celestar> thinks that spending about 2.5k/employee/year for IT infrastructure is too much
08:04:08  <Tefad> might work if you have decent IT staff and inexpensive software solutions
08:04:09  <Eddi|zuHause> i would have estimated that an employee should get his monthly wage worth of equipment, so effectively the employer pays twice as much for the employee
08:04:29  <Eddi|zuHause> not limited to IT infrastructure
08:09:04  <Celestar> Eddi|zuHause: I quite agree.
08:11:53  <Timitry> Hm... While checking out the svn-repository" target="_blank">, it did download the files that have been changed and the new ai-files, but it gives me an error for the folder src/3rdparty/squirrel - Could not connect to host The connection could not be established because the host denied the connection.
08:12:11  <Timitry> I have to do it via http:// because i can't use svn:// at my workplace
08:12:54  <Timitry> If i delete any files from my local folder, it will download them again without problems, but not that folder...
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08:18:25  <Eddi|zuHause> squirrel is included via svn:externals
08:21:23  <Timitry> Do i need it for compiling, or could i just ignore the error?
08:22:09  <Timitry> Since mSys won't let me proceed without that folder...
08:23:39  <Eddi|zuHause> you can check it out manually
08:25:16  <petern> you do need it
08:26:21  <Timitry> How can i check it out manually? :)
08:43:18  <dihedral> mornin
08:44:23  <dihedral> Yexo_: r15190 <- do i trace a hint of freeform map edges?
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08:47:49  <Eddi|zuHause> no, your senses are tricking you
08:48:08  <Eddi|zuHause> use the force
08:49:37  <dihedral> you have a helmet i can wear? one that lets me see absolutely nothing if i put the visor down?
08:59:59  <Celestar> <= yeah. right.
09:00:30  <dihedral> Celestar: it is nice to see you back :)
09:00:46  * Celestar hugs dihedral  :P
09:01:31  <SmatZ> oh hello Celestar :-)
09:01:35  <Celestar> hey
09:01:49  <dihedral> Celestar: anyone can see that the image has been edited
09:01:49  <dihedral> look at the question ;-)
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09:02:07  <Celestar> (=
09:02:28  * SmatZ isn't anyone :-P
09:03:06  <dihedral> lol
09:03:06  <dihedral> you can see next to the question mark (to the right) that there is another faint one
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09:03:15  <dihedral> looks like the original question was wiped away, and pretty poorly too
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09:04:16  <SmatZ> well it can be "shadow" caused by analog process...
09:04:32  <SmatZ> but well, it is probably edited :)
09:04:33  <dihedral> nope
09:04:45  * SmatZ lowers brightness back :)
09:04:51  <dihedral> because you see the same gray shade at the left to
09:05:17  <SmatZ> ok :-)
09:06:09  <SmatZ> I want to believe that woman is that stupid :-P
09:07:19  <dihedral> LOL
09:09:06  <petern>
09:09:26  <petern> and she got £32,000
09:09:29  <SmatZ> nice :)
09:09:32  <petern> so she's not stupid
09:11:03  <dihedral> and that does not look like a 32k question imo
09:11:34  <petern> well, not £32,000 for that question...
09:12:02  <SmatZ> I am sorry if I hurt your feelings, petern
09:12:13  <petern> what?
09:12:17  <dihedral> lol
09:12:52  <SmatZ> ok then :) I wasn't sure the word "stupid" isn't too offensive after you replied
09:13:13  <dihedral> src/table/landscape_sprite.h:9: warning: '_landscape_spriteindexes_1' defined but not used
09:13:28  <dihedral> src/table/landscape_sprite.h:35: warning: '_landscape_spriteindexes_2' defined but not used
09:13:42  <dihedral> src/table/landscape_sprite.h:72: warning: '_landscape_spriteindexes_3' defined but not used
09:14:17  <SmatZ> it is used in gfxinit.cpp
09:14:28  <dihedral> i have no idea
09:14:46  <dihedral> i only noticed that those warnings just showed up
09:14:54  <Eddi|zuHause> not all files that include a header use all things defined in that header
09:15:00  <SmatZ> what compiler is that?
09:15:17  <SmatZ> gcc doesn't warn about unused static functions/variables (I think)
09:15:30  <dihedral> powerpc-apple-darwin8-gcc-4.0.0 (GCC) 4.0.0 (Apple Computer, Inc. build 5026)
09:15:38  <SmatZ> makes sense...
09:15:50  <dihedral> and i am proud of that
09:15:50  <SmatZ> :o)
09:15:51  <Rubidium> newgrf.cpp?
09:16:13  <dihedral> i like my mac!
09:16:24  <SmatZ> 4.0.0 isn't very recent... and probably not as tested as 3.4.6
09:16:52  <dihedral> yes, i should install xcode2.4
09:17:00  <dihedral> i think right now i have 2.2
09:17:41  <Rubidium> SmatZ: newgrf.cpp includes the file without needing it to be included
09:17:56  <SmatZ> Xcode 3.0, the latest major version, is bundled free with Mac OS X v10.5,
09:18:12  <dihedral> i have 10.4
09:18:21  <dihedral> i'll see if i can get 3.0 but i kinda doubt it
09:18:24  * Celestar wonders whether to use VMware, virtualbox or Xen
09:18:44  <dihedral> VMWare esx i
09:18:49  <SmatZ> Rubidium: great, it can be removed :) I had an idea about automatizing this process (removing includes and testing if it compiles, and replacing includes by included files and testing if it compiles), but I haven't done so yet :(
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09:19:28  <Celestar> dihedral: does it support OpenGL on the guest?
09:19:29  <SmatZ> but I wouldn't wonder if there were already software doing that...
09:19:53  <dihedral> i dont see why it would not
09:20:07  <dihedral> however, esx i does not allow you to access the virtual machine from the host itself
09:20:13  <dihedral> you would need esx for that
09:20:18  <dihedral> and that aint cheep
09:20:34  <Rubidium> SmatZ: had that idea too, never made it either ;)
09:20:58  <SmatZ> :o)
09:21:07  <CIA-2> OpenTTD: rubidium * r15192 /trunk/src/newgrf.cpp: -Cleanup: remove unused include
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09:22:09  <Rubidium> Celestar: depends on what you want to do with it
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09:22:29  <petern> virtualbox does
09:22:42  <petern> well, apparently it does
09:22:54  <Celestar> Rubidium: I have a 64-bit linux host and want to run a 32 or 64 bit XP on it, using some OpenGL applications on it
09:23:00  <CIA-2> OpenTTD: rubidium * r15193 /trunk/src/console_cmds.cpp: -Feature: content server/bananas access via the console
09:23:13  * dihedral hugs Rubidium
09:23:14  <SmatZ> :-)
09:23:15  <petern> dihedral!
09:23:31  <petern> #:1(Pink) Company Name: 'Bennythen00b Transport'  Year Founded: 1920  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
09:23:35  <petern> heh
09:23:36  <petern> i guess i can restart that :p
09:23:48  <dihedral> you are a star sir
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09:24:05  <planetmaker> good morning all
09:24:12  <dihedral> hehe
09:24:13  <SmatZ> hello planetmaker
09:24:45  <dihedral> hello planetmaker
09:24:45  <dihedral> petern: do you use ap+?
09:25:24  <planetmaker> :) woah... the feature spree continues :)
09:26:06  <dihedral> src/table/tree_land.h:8: warning: '_tree_sprites_1' defined but not used
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09:26:07  <dihedral> src/table/tree_land.h:23: warning: '_tree_layout_xy' defined but not used
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09:28:42  <dihedral>
09:30:09  <Celestar>
09:30:11  <Celestar> :P
09:35:44  <Forked> hah
09:35:58  <Rubidium> Celestar: what's wrong with that image/the text on that image?
09:36:06  <Forked> ..
09:36:18  <Celestar> Rubidium: nothing :P
09:36:23  <Rubidium> saying to behead something isn't violent (actually doing it might be ofcourse)
09:38:25  <SmatZ> :-P
09:38:47  <petern> dihedral: no
09:39:35  <Rubidium> oh... .mm files... you have to speak with the dev in charge of those
09:47:34  <petern> snigger
09:49:26  <dihedral> petern: it has some nice features ;-)
09:49:26  <dihedral> lets you manage your server from irc :-P
09:50:08  <petern> just what i always wanted
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09:53:59  <petern> so do AIs work in multiplayer now?
09:55:48  <planetmaker> they did back when there was a NoAI branch...
09:56:02  <planetmaker> I guess (and hope) it didn't change.
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10:03:32  <petern> hmm
10:03:38  <petern> companies
10:03:38  <petern> #:1(Pink) Company Name: 'AdmiralAI'  Year Founded: 1920  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
10:03:41  <petern> #:2(Green) Company Name: 'AdmiralAI #1'  Year Founded: 1920  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
10:03:52  <petern> so i guess a player can join them, like normal
10:05:54  <Gekz> that would be crazy
10:06:45  <dihedral> petern: yes they do
10:07:00  <dihedral> and no, ai companies cannot be joined
10:07:06  <dihedral> afaik
10:07:17  <petern> "unprotected"
10:07:25  <Noldo> try it!
10:07:48  <petern> Clients:0 / 255 (2 / 15 companies; 1 / 10 spectators)
10:07:49  <petern> :o
10:07:57  <petern> how can there be 1 spectator with 0 clients? :o
10:08:12  <petern> or does the server count as a spectator now?
10:08:24  <petern> clients
10:08:24  <petern> Client #1  name: ''  company: 255  IP:
10:08:30  <dihedral> yep
10:08:36  <petern> ah
10:08:40  <petern> did you report that bug?
10:08:58  <dihedral> and 'unprotected' only displays the state of the company being passworded
10:09:10  <dihedral> should perhaps take ci->is_ai into account
10:18:12  <petern> heh
10:18:26  <petern> "A protocol-error was made and the connection was closed"
10:18:30  <petern> that is not very clean...
10:19:28  <petern> hehe, poor AI
10:20:12  <petern> stock piling really upsets admiralai...
10:21:06  <petern> ai 1 blew all its money on building a road
10:21:40  <petern> ai blew loads of money too but managed to get some vehicles too
10:29:37  <Timitry> Hm, to get back to my SVN-Problem... I can't checkout the contents of the folder trunk/src/3rdparty/, and it appears to be empty... Where can i get those files manually?
10:29:40  <Timitry> Or how? ;)
10:34:35  <Timitry> Ah, now it has been added, it seems...
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10:35:08  <petern> added?
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10:36:01  <Timitry> dunno... but i succeeded in checking out the squirrel folder manually, and added it to the rest
10:36:19  <Timitry> Now it seems to work
10:36:31  <Timitry> Compiling now
10:41:55  <Timitry> No errors... However, two problems... First the option for freeform map edges is greyed out, so i can't choose no water at borders or whatsoever
10:43:18  <petern> you need to enable it in advanced settings
10:43:53  <Timitry> And, if go on "check online content", it gives me an error and the game crashes... Probably because the connection is blocked due to me being at my workplace...
10:44:05  <petern> "an error"
10:44:07  <Timitry> But i think it should just give an error and not crash the game then :)
10:44:10  <Timitry> yeah... ;)
10:46:06  <Timitry> I could make a detailed crashlog, if you tell me how to :)
10:46:32  <CIA-2> OpenTTD: peter1138 * r15194 /trunk/src/network/network.cpp: -Fix: Don't count dedicated server as a spectator
10:46:55  <Timitry> Just found it, which debug level?
10:46:58  <Timitry> 1?
10:47:35  <Rubidium> as stacktrace would be more useful
10:48:48  <Timitry> Whatever that is :)  Is there a kind of tutorial on how to debug? ;)
10:49:05  <Timitry> Or could you explain it to me, or tell me which program i need?
10:49:39  <Rubidium> depends on the compiler
10:49:52  <Timitry> As compiler i use MinGW+mSys
10:49:55  <Timitry> On WinXP
10:50:25  <Rubidium>
10:50:50  <Rubidium> bt in gdb gives you the stack trace
10:51:15  <Rubidium> preferably compile first with --enable-debug=3 (so we can make the most sense out of the stacktrace)
10:55:02  <Timitry> Hm, i'm sorry to say that i need a little more step-to-step tutorial... If you think your time is spend better doing other things and it's not so important, please just tell me...
10:55:05  <Timitry> Otherwise:
10:55:29  <Timitry> How do i compile with --enable-debug=3 ? Normally i do ./configure and then "make"
10:57:04  <Timitry> and he won't accept "make --debug-level=3
10:59:23  <Rubidium> ./configure --enable-debug=3
10:59:29  <Rubidium> make run-gdb
10:59:39  <Rubidium> <wait till OpenTTD starts>
10:59:46  <Rubidium> reproduce the crash
10:59:54  <Rubidium> go back to console where you typed make run-gdb
11:00:15  <Rubidium> type 'bt full' in there and then press the enter/return button on your keyboard
11:00:28  <Rubidium> then copy-paste the output of the bt full to
11:00:37  <Rubidium> and then post the link to said pastage here
11:01:33  <Timitry> Okay, i'm trying that :)
11:06:58  <Timitry>  ---> That's not the crash yet, it gave me that warning while compiling, and it did not know the command "make run-gdb" - although it started compiling. As so, it did not start openttd
11:07:31  <Rubidium> install gdb as it's missing
11:08:42  <Timitry> ah, okay :)
11:15:24  <Timitry> Hm, another stupid question... How do i integrate gdb into mSYS? I downloaded it, but then...
11:16:11  <Rubidium> no idea, but doesn't the msys/mingw installer integrate gdb whenever you select it to be installed?
11:16:16  <Rubidium> or is that cygwin?
11:19:17  *** fjb_ is now known as fjb
11:19:25  <Timitry> Hm, i think it does, and i did install of the libraries... But not completely sure if gdb is included, i'll look it up
11:22:30  <Timitry> no, it is optional...
11:37:31  <Timitry> I don't know how to include it into MinGW or mSYS :-/
11:37:40  <Timitry> Tried to find that on google...
11:45:57  <Timitry> yey, got it
11:48:21  <Timitry> Hm, but it seems like i killed my MinGW-Installation while trying, so configure does not even work anymore :-/
11:49:20  <Timitry> no, wait... ;)
11:51:30  <Timitry> So, after compiling with make run-gdb, after linking openttd.exe it shows me the terms of gdb (free software etc.) and then "this gdb was configured..." and then in the current line just "(gdb)"... I could type something now, but openttd does not start
11:52:06  <Rubidium> what does it say when you type run?
11:52:17  <Timitry> okay :)
11:53:01  <petern> now make it crash :D
11:53:01  <Timitry> So, reproducing the crash, openttd freezed but did not crash... Should i type "bt full" now or wait?
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11:53:32  <petern> it's waiting for your input in gdb
11:54:18  <Timitry> Good, it gave me a lot of output in the console, i'll copy and paste this to the pastebin then
11:55:26  <Timitry> so, finally,
11:55:50  <Timitry> I hope that is at least useful at all...
11:59:13  <Rubidium> Timitry: does solve it?
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12:01:33  <Timitry> i'll try...
12:02:06  <petern> iterator fun :o
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12:05:13  <Timitry> Well, now i get a bunch of compiling errors...
12:05:49  <Timitry>
12:06:21  <Rubidium> yeah... should compile before uploading I reckon ;)
12:06:35  <Timitry> :D
12:07:47  <Rubidium> the updated patch might compile
12:07:53  <Rubidium> (or rather should ;))
12:10:22  <Timitry> same file?
12:10:45  <Rubidium> yup
12:13:04  <Timitry> Yes, it works, now it gives me a "Could not connect to the content server" warning
12:13:12  <Timitry> and goes back to the main menu
12:13:45  <Timitry> :)
12:15:19  <dihedral> nice :-)
12:16:25  *** angelo_afk is now known as angelo
12:17:09  <Timitry> Good, if you do not need me any more, i'm gonna grab a döner now :)
12:17:17  * Timitry is huuuuungry
12:17:24  <petern> doner
12:17:29  <petern> kebab
12:17:30  <petern> mmm
12:18:15  <Timitry> see you later
12:19:45  <dihedral> yufka :-P
12:20:24  <petern> hmm, 1920x1200 LCDs are getting cheap now...
12:20:38  <petern> 24" £188 :o
12:22:23  <Combuster> hi devs
12:22:38  <Combuster> do you have any doc on adding a patch setting?
12:23:23  <CIA-2> OpenTTD: rubidium * r15195 /trunk/src/network/network_content.cpp: -Fix: don't crash when removing from something you're iterating over
12:23:27  <Rubidium> isn't there a wiki page called fairly much like that?
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12:24:58  <Combuster> ow
12:24:58  <Combuster> was looking at, of course I wouldn't find it there -_-
12:25:07  <dihedral> :-)
12:25:58  <Priski> well thats a good patch, I guess
12:26:24  <dihedral> i'd rather consider it 'useful'
12:26:34  <dihedral> good is something else imo
12:27:22  <Rubidium> Combuster: <- might be relatively outdated
12:28:16  <dihedral> Combuster: you're better off, looking at the code and following those examples
12:35:51  <slalom77> hello guys, few weeks ago i saw an unkwon version a function, that seemed to be made for copying and pasting parts of the rail-nets. is that possible with any version/.gfr ?
12:36:41  <slalom77> an unknown...
12:37:43  <dihedral> it's called copy & paste
12:37:48  <dihedral> you find it in the forums
12:38:01  <dihedral> it works against the revision the patch was created for
12:38:14  <dihedral> if you do some work on it, you can update it to the current latest revision
12:40:37  <slalom77> thanks...could u explain this a little ? --> "against the revision the patch was created for"
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12:41:11  <De_Ghosty> it mean
12:41:13  <De_Ghosty> gg no re
12:41:42  <slalom77> so you said, its not running on the current r15225 ?
12:41:53  <De_Ghosty> no
12:43:17  <dihedral> and r15225 is the revision
12:43:34  <dihedral> so if you see something like that in the patch name, or in the patch file itself, then you know what rev to use
12:43:47  <dihedral> when wanting to apply the patch to the source and compile the patched game
12:44:06  <dihedral> some people upload binaries with patches applied to them to the forums
12:44:24  <roboboy>  im playing r15177 and in my list of vehicles to be replaced in the autoreplace menu, I have the mps and hereford leopard bus listed for replace yet I do not own any
12:44:50  <roboboy> where the number of vehicles to be replaced usually is is a price
12:45:10  <slalom77> thanks, but compiling and coding is not my world :-(
12:45:56  <slalom77> configuring this game is the maximum im able to
12:46:07  <dihedral> that is why i told you about the binaries
12:46:42  <dihedral> you can find posts where people uploaded the patched & compiled game
12:47:09  <dihedral> just need to find the right thing for your os, if you use windows you have a fairly good chance of finding something useful
12:47:48  <slalom77> aha
12:48:28  <slalom77> i just got r15225 and made it to my playversion
12:48:50  <dihedral> well, then enjoy that ;-)
12:49:05  <slalom77> adding some grfs and i have all i need i think. if i can add copy and paste it would be superbingo
12:50:03  <slalom77> or do i miss something this way ?  i played TT1 ten years ago and just found out what happened with my old fav-game, which i supposed to be dead.
12:50:11  <dihedral> copy and paste is a patch, not a grf
12:50:21  <dihedral> you cannot just add it without compiling the game again
12:50:41  <slalom77> understand
12:50:55  <dihedral> + you cannot just add copy & paste to the current revision, as the patch is not being updated afaik
12:51:14  <slalom77> bummer
12:51:23  <dihedral> hence, you either use a binary someone uploaded, patch and compile the revision copy & paste exists for, or stick to what you have
12:51:28  <Rubidium> dihedral: how well have you tested your patch?
12:52:03  <dihedral> Rubidium: i have used 2 clients in a network game, tried renaming id 1, an invalid id, and a client id
12:52:09  <slalom77> and this c&p was able to copy a huge railjunction and paste it to any other part of the map or other map?
12:52:21  <Rubidium> dihedral: tried passing 0 or 1 argument?
12:52:23  <dihedral> Rubidium: is there something else you can think of that i should try?
12:52:27  <dihedral> ah
12:52:29  <dihedral> i'll do that
12:53:20  <dihedral> neat
12:53:24  <dihedral> i'll fix that
12:53:25  <dihedral> sorry for that Rubidium
12:54:20  <Rubidium> then the minor things like new_name which is totally unneeded
12:54:53  <Rubidium> strecpy(dest, source, lastof(source)) which is totally going to break 50% of the time and silently causing buffer overflows the other 50%
12:55:42  <dihedral> really?
12:55:53  <dihedral> i took that from network_server.cpp
12:56:01  <dihedral> when someone conncts
12:56:01  <Rubidium> where?
12:56:06  <Rubidium> which line
12:56:11  <slalom77> in a downloaded older version i found several little .exe files in the datafolder, called like StaueMacDonalds.exe or hqtower5_win.exe  - what will they do ?
12:56:38  <Forked> downloaded from where?
12:56:51  <roboboy> im playing r15177 and in my list of vehicles to be replaced in the autoreplace menu, I have the mps and hereford leopard bus listed for replace yet I do not own any
12:56:54  <Rubidium> change some base graphics and them make OpenTTD complain every time you start
12:57:12  <slalom77> german site...
12:57:27  <planetmaker> slalom77: then complain to them.
12:57:44  <planetmaker> openttd has only one exe in its main directory.
12:57:46  <dihedral> sorry, my mistake: strecpy(ci->client_name, name, lastof(ci->client_name));
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12:58:04  <roboboy> one will turn the statue into a macdonalds and the other will change the hq to do something
12:58:05  <slalom77> i just asked for what those exe are useful
12:58:20  <Forked> giving you a virus probably
12:58:34  <slalom77> zeus-stadium.exe makes a colosseum out of the soccerstadion ?
12:58:44  <slalom77> i didnt clickj them...ty
12:58:54  <roboboy> I have used the macdonalds one before
12:59:10  <roboboy> they will change your base grfs
12:59:13  <slalom77> and ronald mc donald came ?
12:59:21  <roboboy> no
12:59:36  <Rubidium> roboboy: make a bugreport with they savegame where it happens; simple reproduction fails
12:59:45  <roboboy> ok
13:01:15  <slalom77> and those exe have to be executed out of the datafolder or root ?
13:01:32  <roboboy> I would think data
13:01:53  <roboboy> backup your base grfs first before you run them
13:02:21  <slalom77> yes... i regularly copy the complete folder
13:03:43  <slalom77> you guys are having online competitions ? are tehre many active online players ?
13:06:18  <slalom77> i will not ask for help to play online ;-) - just inetrested
13:06:53  <glx> slalom77: it's better to use grdtogrf on these exe
13:07:23  <slalom77> or just use the tons of offered grfs ?
13:07:46  <roboboy> but be warned that will generate invalid grfs to a certain extent
13:07:58  <glx> not if you follow the docs
13:08:15  <glx> like provide a grfid
13:08:23  <roboboy> yeah
13:08:24  <slalom77> i already found out the game is fragile
13:09:00  <slalom77> once all my grfs were switched to DOS and when i changed it it changed back
13:09:10  <roboboy> hm flyspray seems to be being sloow
13:09:32  <slalom77> flyspray ? are you in australia ?
13:09:42  *** PhoenixII [] has joined #openttd
13:09:44  <roboboy> yes
13:10:03  <roboboy> what has flyspray got to do with Australia?
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13:10:18  <slalom77> luckily the last fly i saw died 3 month ago...we have snowy winter
13:10:20  <Rubidium> roboboy: looks like the connection's quite instable
13:10:25  <glx> indeed :)
13:10:28  <roboboy> ok
13:10:44  <glx> DorpsGek is on the same server as flyspray
13:11:01  <roboboy> shall I resubmit the task?
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13:11:21  <Timitry> dihedral: What does the patch do you uploaded? I can't access :-/
13:11:23  <dihedral> anybody having trouble accessing bugs.?
13:11:28  <Timitry> :D
13:11:30  <dihedral> ah
13:11:41  <dihedral> i can access none of the openttd servers!
13:11:45  <dihedral> ...
13:11:53  <Timitry> yes, me neither
13:12:00  <glx> dihedral: yeah DorpsGek timed out ;)
13:12:26  <dihedral> Timitry: it gives server admins the possibility of renaming connected clients
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13:12:36  <roboboy> hopes its not me as it was slow to load flyspray
13:12:47  <roboboy> initially
13:14:27  <dihedral> Rubidium:
13:14:42  <dihedral> is that better?
13:16:13  <dihedral> @seen Dorpsgek :-P
13:18:17  <roboboy> grr
13:18:24  <dihedral> happens
13:19:29  <roboboy> and I was just reporting a bug
13:19:46  <dihedral> i was just uploading the modified patch
13:19:55  <dihedral> just happens
13:19:59  <dihedral> smile and nod
13:20:03  <dihedral> :-)
13:20:04  <roboboy> could it be too many people using the new content service?
13:20:07  <roboboy> hehe
13:20:12  <dihedral> doubt it
13:20:14  <Rubidium> roboboy: unlikely
13:20:24  <Rubidium> it's single threaded and the server has 4 cores
13:20:34  <roboboy> ok
13:20:35  <Rubidium> so there should be at least 3 cores spare to handle pings/ssh connections
13:20:38  <dihedral> + its not http
13:20:41  <slalom77> how many active players play this game ?
13:20:44  <dihedral> so it would only crash it's own service
13:21:02  <slalom77> 100 ? 1000 ? 10000 ?
13:21:12  <dihedral> multiplayer is counted i think
13:21:26  <Rubidium> if multiplayer's the count then maybe 200
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13:21:57  <slalom77> and 100s of offline players probably
13:22:16  <roboboy> I wonder if I count as active
13:22:21  <roboboy> I play on and off
13:22:31  <Rubidium> counting the downloads it's many many more
13:22:55  <dihedral> hehe
13:23:13  <dihedral> or just a few players with many many computers :-D
13:23:17  <Rubidium> IIRC there're about 100 000 0.6.3 downloads
13:23:31  <dihedral> + all the nightlies
13:23:43  <slalom77> 10 years i never heard that TT 1 did continue..and i surf a lot
13:23:45  <Rubidium> nightlies is a few hundred a day
13:24:03  <dihedral> partially caused by openttdcoop and my server
13:24:13  <dihedral> :-)
13:24:19  <glx> sometimes I download nightlies many times :)
13:24:47  <dihedral> and then you shoud add all those who always compile their own binaries
13:24:53  <roboboy> I found openttd and TTDP a few yars ago and actually found ttdp easier to setup at the time
13:24:56  <dihedral> those who play INs
13:25:23  <dihedral> and those who download from other sites (e.g.
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13:26:10  <slalom77> in = integrated...that means full versions with grfs setup by anyone?
13:26:18  <glx> no
13:26:34  <Combuster> yay, my patch works :)
13:26:36  <slalom77> i downlaod CHrisIn
13:26:41  <slalom77> downlaoded
13:26:51  <glx> ChrisIN is old
13:27:00  <roboboy> integrated nightly = IN
13:27:16  <slalom77> and what the alternativ to IN ?
13:27:25  <Combuster> <- comments welcome
13:27:36  <roboboy> N
13:28:06  <dihedral> slalom77: stable, and nightly
13:28:11  <dihedral> or patch yourself
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13:28:29  <roboboy> hm I should try ppatching my self tomorrow
13:28:29  <glx> wb DorpsGek
13:28:42  * Combuster pets the bot
13:28:43  <roboboy> whats a patch someone can recomend I try?
13:28:57  <Combuster> cargodest? infrastructure sharing?
13:29:19  <roboboy> I shall try inf sharing
13:29:23  <Timitry> He could download a cargodest binary :)
13:29:27  <slalom77> The TT versions are the biggest chaos i ever saw with a game
13:29:32  <petern> givethedevsbeer-r15195.diff
13:29:49  <dihedral> welcome back DorpsGek
13:30:07  <Timitry> slalom77: Nah, not really, it just takes some time to understand how the system works :)
13:30:16  <roboboy> ive compiled cargodest myself
13:30:26  <petern>
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13:30:56  <dihedral> bugs. is still not up
13:30:59  <roboboy> flyspray seems to still not be working
13:31:09  <dihedral> :-P
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13:31:24  <roboboy> ok
13:31:33  <roboboy> yet is
13:32:38  <dihedral> none of the subdomains are working
13:32:50  <Rubidium> network's down again :(
13:33:15  <roboboy> yep
13:33:27  <dihedral> hihi
13:33:34  * dihedral waves good bye to DorpsGek
13:33:46  <roboboy> yep
13:34:51  <petern> hg. works
13:35:03  <petern> svn.
13:35:20  <petern> but not bugs.
13:35:27  <petern> all same ip address
13:35:47  <dihedral> content. and bananas. does not either
13:35:52  <dihedral> however does
13:36:43  <roboboy> wiki. doesnt seemm to work either
13:36:53  <petern>  up 9 min,
13:36:54  <petern> heh
13:36:56  <petern> that's not netowkr
13:36:59  <petern> *network
13:37:07  <dihedral> nope
13:37:15  <dihedral> unless you use service ip addresses
13:37:25  <dihedral> and the isp has a routing issue
13:37:26  <petern> dihedral, it's vserver'd
13:37:44  <petern> so maybe some vservers haven't come up properly
13:37:50  <dihedral> yes, but you vserved every subdomain?
13:37:59  <Rubidium> petern: it was power cycled
13:38:05  <dihedral> nice
13:38:25  <Rubidium> nothing reacted and the servers that are close to it still worked
13:38:42  <Rubidium> but it in the end it was a network issue somewhere
13:38:58  <petern> well
13:39:10  <petern> something needs fixing :p
13:39:30  <petern> unless we have multiple servers, which i don't think we do
13:39:38  <petern> although i wouldn't know
13:39:49  <dihedral> it would not be bad if :-P
13:39:54  <Rubidium> somehow the cgi stuff didn't come up
13:39:59  <Rubidium> no idea how to fix that though
13:40:09  * dihedral calles out to TB :-P
13:40:13  <Rubidium> but a unstable connection doesn't help
13:40:16  <petern> yeah
13:40:22  <dihedral> but he's not connected either
13:40:33  <petern> connection gone again, heh
13:40:52  <dihedral> outch
13:41:14  <petern> packet loss of some sort
13:42:03  <dihedral> duh
13:42:15  <petern> nice 'n vague ;)
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13:42:38  <roboboy> hm dad wants me to f=go to bed but I may stay up a lil longer
13:43:12  <dihedral> roboboy: cute!
13:43:32  <roboboy> didnt mean the f=
13:43:48  <petern> dihedral, children ;)
13:43:49  <dihedral> and it's up again, at least the normal webpage is :P
13:43:56  <dihedral> petern: i have none :-D
13:44:21  <petern> i wonder what i'd say if my dad phoned up and told me to go to bed...
13:44:50  <dihedral> i'd not say anything
13:44:51  <dihedral> i'd put down the phone
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13:48:14  <roboboy> im glad bugs. does not have a bug
13:49:26  <Rubidium> argh...
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13:49:54  <Rubidium> lighty 1.4 doesn't do the frontpage, lighty 1.5 doesn't do bugs/wiki
13:50:20  <Rubidium> and the network connection's still sucky
13:52:17  <Rubidium> everything should be up again ;)
13:53:12  <Rubidium> (except for the sucky network connection)
13:53:57  <roboboy>
13:54:08  <roboboy> my task submitted
13:54:28  <Yexo> there is no attached savegame
13:54:41  <roboboy> hm
13:55:20  <dihedral> Rubidium: <- how's that?
13:55:42  <dihedral> roboboy: screenshot + savegame?
13:55:53  *** mode/#openttd [+v Yexo] by DorpsGek
13:55:55  <dihedral> and then it's time for you to go to bed :-D
13:56:46  <roboboy> savegame aded
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13:57:05  <roboboy> I clicked replace vehicles from the rv menue
13:57:37  <roboboy> if screenie is still needed, I shall upload probably tomorrow
14:01:02  <Yexo> roboboy: I don't see the mps and hereford leopard bus listed here
14:02:11  <petern> damn, disconnecting train
14:03:58  <roboboy> so you clicked the rv button on the main toolbar and then went to the autoreplace option?
14:04:07  * roboboy brushes his teeth
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14:06:53  <dih> sorry SmatZ :-P
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14:09:09  <petern> hah
14:10:07  <dih> we also had server issues
14:10:30  <roboboy> I am adding a screenie and then going to sleep verry soon
14:11:03  <roboboy> but flyspeat is down again
14:11:04  <petern> oh
14:11:17  <Rubidium> no... the network's down
14:11:23  <roboboy> ok
14:11:42  <roboboy> so gnight
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14:12:04  <dih> \o/
14:12:04  *** Osai [] has joined #openttd
14:12:05  * dih waits for his nick to pop up
14:12:25  <roboboy> and my screenie will be up when I wakeup
14:12:44  *** SmatZ [] has joined #openttd
14:12:49  <dih> hehe
14:12:59  <dih> and SmatZ will be renamed to Guest1544?
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14:13:15  <petern> disconnecting train!
14:13:30  <dih> uh!!
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14:13:50  <dih> \o/
14:13:54  <dih> welcome back dihedral
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14:21:40  <energetic> website is down?
14:22:04  <petern> network problems
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14:25:56  <petern> hmm, awkward
14:27:22  <SpComb> a good chance to test the non-blocking DNS lookups and connects :)
14:28:45  <petern> :D
14:29:15  <petern> no info showns
14:29:29  <SpComb> all the servers will also be trying to advertise all the time
14:30:05  <petern> yeah
14:30:32  <Yexo> even worse then no content shown:
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14:31:13  <petern> yeah
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14:31:28  <petern> worse that people complain about bugs that have been fixed...
14:32:32  <SpComb>
14:32:37  <petern> oh damn
14:32:41  <SpComb> ah, ye olde
14:32:43  <Yexo> fixed in 15195?
14:32:56  <Rubidium> yup
14:33:16  <petern> the answer to his question is "yes"
14:33:17  <Rubidium> maybe the timeout for not being able to connect is a bit long though
14:33:41  <SpComb> is there a cancel button for the connect?
14:33:55  * petern ponders
14:34:05  <Rubidium> there's no window saying connecting
14:34:19  <Rubidium> only an error after like two minutes of waiting
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14:36:40  <petern> yeah
14:37:23  <Rubidium> OpenTTD
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14:38:10  * petern wonders how to handle overrides...
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14:45:59  <Rubidium>
14:46:26  <Rubidium> oh bugger... that's the issue we had last week :(
14:46:45  <petern> heh
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14:50:22  <el_en> someone has played TTD:
14:50:46  <petern> hmm?
14:52:37  <el_en> cutting the other engine from an AsiaStar allows things.
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14:57:05  <el_en> anyway, let me repeat a question from last night: [02:28] <el_en> unrelated question: why is it ok to say "an history"?
14:57:23  *** Mark__ is now known as Mark_
14:57:58  <el_en> because in Voyager, the EMH both says so, and it is subtitled that way.
15:03:11  <petern> it's not
15:03:44  <petern> americans have a habit of pretending to be french and dropping the h...
15:03:53  <petern> like in herb...
15:04:22  *** Progman [] has joined #openttd
15:04:23  <el_en> so it's not ok, but americans do it anyway?
15:04:50  <petern> "an historic" is a common case of getting it wrong
15:08:12  <el_en> so both the EMH firmware and the english subtitler's firmware need fixing.
15:09:40  <petern>
15:10:08  <petern> i wonder if 'lolcat' was ever popular enough to become correct...
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15:17:39  <el_en> in 'ertford, 'ereford and 'ampshire, 'urricanes 'ardly ever 'appen
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15:38:32  <Belugas_Gone> hhm... not gone... just not there :S
15:38:44  <Belugas_Gone> and not really myself either ^_^
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16:26:02  <ashaw> What sort of changes would be needed to have signals on intersections
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16:26:38  <Yexo> a map array rewrite
16:26:47  <el_en> i.e. not going to happen
16:27:01  <Rubidium> probably rewriting large portions of the pathfinders
16:27:07  <Rubidium> rewriting parts of pbs
16:27:14  <Rubidium> rewriting the signal update code
16:27:21  <Rubidium> rewriting the train movement code
16:27:39  <Rubidium> guess that's about it
16:27:52  <ashaw> why is this restriction so deeply emebded in the code
16:28:03  <el_en> because it was that way in the original game.
16:28:10  <SpComb> and there's a lot of the code
16:28:35  <SpComb> and is still down
16:28:41  <Rubidium> ashaw: why doesn't cmd.exe have a graphical interface for sending email?
16:28:43  * SpComb kills svn
16:28:54  <ashaw> buy it does
16:28:56  <Rubidium> simply because it wasn't designed for that
16:29:10  <el_en> for reasons that i don't understand, ludde wanted to replicate TTD's behavior very closely even on a very low level, not implement things better than originally.
16:29:17  <ashaw> you can get a gui mail client for
16:30:00  <SpComb> 193867 lines of .cpp and .h in trunk
16:30:22  <ashaw> yes it is a moderately large amount of code.
16:30:27  <Rubidium> ashaw: doesn't provide the mail client, it's something else it starts
16:30:40  <el_en> btw, does anyone know a script or something that counts and reports the number of lines per function?
16:31:19  <ashaw> yes, I do get the idea, though I think you coult write a .bat file that does it if you were so inclined
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16:32:04  <ashaw> what is happening with the map array rewrite
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16:32:12  <ashaw> by the way
16:32:26  <Yexo> as el_en said, not going to happen (at least not soon)
16:33:17  <Rubidium> ashaw: you should try transport empire; that doesn't have restrictions on where to place signals yet (IIRC)
16:33:35  <ashaw> transport empire?
16:33:54  <SpComb> Rubidium: hehe, probably because it doesn't even have signals yet :)
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16:34:26  <ashaw> yes I get that, I was justn the site
16:35:23  <ashaw> sorry that is just one of the annoying things I find about the game
16:35:57  <petern> simutrans
16:36:04  <petern> that has signals on tile edges
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16:37:29  <ashaw> cool so a no go.
16:37:40  <ashaw> I suppose it does not hurt to ask
16:37:59  <petern> why you need signals on 'intersections' anyway?
16:38:33  <SpComb> more compact junctions
16:38:38  <ashaw> trying to compact Signal multiplexor
16:38:39  <Rubidium> because they exist in real life too!
16:38:43  <ashaw>
16:38:46  <SpComb> although what with PBS (or whatever it is that you call it now)...
16:38:46  <petern> they do? :o
16:38:56  <petern> ah
16:39:02  <petern> you want it for horrible ugly crap like that
16:39:04  <petern> no chance :p
16:39:17  <Belugas> nope, not at all
16:39:31  <ashaw> horrably ugly yes, but terrably useful too
16:39:45  <SpComb> what does that do?
16:39:53  <ashaw> it is a multiplexor
16:40:15  <SpComb> which means what?
16:40:38  <Rubidium> that it joins two or more tracks onto a single one
16:40:51  <ashaw> it takes in a signal on two of the lines as presignal trains and a third line controlls the output
16:40:55  <Rubidium> or at least, that's what I assume when people say multiplex
16:41:07  <ashaw> you can use it for that
16:41:11  <petern> that being the meaning of multiplex, yes
16:41:32  <petern> is there a demultiplexor?
16:41:46  <petern> that somehow knows which train to route onto which line...
16:41:59  <ashaw> you could make one
16:42:06  <ashaw> similar concept
16:42:23  <ashaw> we are muching around with boolian logic from presignals
16:42:41  <petern> boolean
16:42:49  <petern> and mucking, i suppose
16:42:51  <ashaw> yes boolean
16:43:01  <ashaw> yes my typing is not too accurate
16:43:23  <ashaw> see
16:43:32  <ashaw> not by me again
16:44:08  <ashaw> and gates being trivial, combo signals
16:44:10  <petern> no, i don't bother looking at openttdcoop stuff
16:44:54  <ashaw> why?
16:45:03  <petern> hmm, maybe we should make signal updates not cross incompatible track :p
16:45:12  <petern> because it's not how i play the game
16:45:32  <ashaw> I play the game alone
16:45:47  <ashaw> but I find their article useful
16:45:55  <Yexo> speaking of imcompatible track, what is the status of your railtypes branch?
16:46:03  <petern> stale :p
16:46:11  <petern> working on merging bits in
16:46:16  <petern> when i feel inclined
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16:47:25  <ashaw> the signal updates bit would not really change the method in the maddness
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17:03:33  <petern> not really
17:03:47  <petern> so when do we get a back up system for openttd? :p
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17:36:12  <petern> hmm, this is not working too well :/
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17:39:05  <ashaw> still down
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17:39:41  <Yexo> it won't be solved by reporting that again and again
17:40:07  <ashaw> I reported that 5 hours ago
17:40:20  <ashaw> i did not mean to be repetitave
17:40:28  <Eddi|zuHause> see, and look where it has got you.
17:40:36  <Eddi|zuHause> let that be a lesson to you.
17:41:15  <ashaw> I will not report things at all, never another bug report
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17:42:05  <petern> damn it
17:42:16  <petern> my 'front' engine gets smashed into the next carriage :p
17:46:52  <petern> oh dear that doesn't work well
17:48:40  <petern> gah
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17:49:28  <SmatZ> mmmm @ ashaw
17:51:53  <rortom> hi all :)
17:52:06  <SmatZ> hello rortom
17:52:15  <SpComb> leaseweb noc doesn't have any relevant tickets open, did the server hardware fail?
17:53:04  <Eddi|zuHause> hm... should i have used smilies or something?
17:53:53  <petern> Eddi|zuHause:
17:54:28  <Eddi|zuHause> very... interesting...
17:55:11  <Eddi|zuHause> go tell Belugas that you have done a very "unrealistic" feature ;)
17:55:14  <SmatZ> V. I. Lenin died 84 years ago (I am watching archived news from communists era ;)
17:55:50  <jerker> sorry if this has been discussed before or dismissed, but one thing that i missed for the conditional orders for trains is to make them depend on something random. (or a global counter) This way, when sceduling the busses in my cities....
17:56:42  <Eddi|zuHause> german television had an interesting show where they showed news from like 30 years ago, and compared the east german vs. the west german tv broadcast
17:56:49  <jerker> ...i make some smart schedule with a lot shorter order list.
17:56:51  * SmatZ searches the web to find out if Lenin was a massmurderer or not...
17:57:17  <SmatZ> Eddi|zuHause: it was interesting for sure :-)
17:57:21  <Eddi|zuHause> Stalin was probably worse
17:57:27  <SmatZ> indeed :)
17:57:37  <planetmaker> *shudder*
17:58:02  <planetmaker> I visited his mausoleum 8 years ago. There they still had an unbroken history of praising him...
17:58:27  * jerker afk
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18:09:18  <worldemar> petern: will it be useful?
18:10:08  <petern> who knows
18:11:09  <worldemar> i always place two trains in front and back, expecially if it is 1950 year and trains are 300hp
18:11:33  <Belugas> jerker, forget about it, it's totally unrealistic
18:11:54  <worldemar> but there's a thing
18:12:08  <Zuu> worldemar: two trains? didn't you mean to type two engines? :)
18:12:30  <worldemar> sorry for crappy english
18:12:38  <worldemar> two engines in one train
18:13:25  <Eddi|zuHause> so... railtypes... do they support speed limits and axle weight?
18:13:30  <worldemar> engine is weighty, vagons are relatively light, if train is on slope, then speed may depend on engine position...
18:14:05  <petern> it doesn't
18:14:14  <petern> well
18:14:16  <petern> not overall
18:14:52  <Eddi|zuHause> it's imho one of the main features
18:15:15  <Eddi|zuHause> branch lines with cheaper rails do not allow heavy vehicles to operate
18:15:22  <petern> bah, disconnecting train :/
18:15:27  <petern> Eddi|zuHause, i wasn't answering you
18:15:50  <Eddi|zuHause> *schmoll*
18:15:57  * petern > home
18:16:32  <worldemar> simple view on that situation for me: if engine is on slope then it is harder to move it upwards, if engine is already on flat surface but there are vagons on slope, then it is less hard to move upwards
18:16:37  *** Brianetta [] has joined #openttd
18:18:25  <petern> try applying some physics
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18:23:41  <Zuu> LOL, I was reading this: (full text download) and in the begining of each chapter they have a road crossing, the problem is that to me the roads looked like zippers :-D
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18:30:26  <DJNekkid> i dont know if its concidered a bug or a feature, but if i make a presignal, and i use some kind of autocomplete (ctrl-drag-release, or drag'n'drop the 10 tiles or whatever i want) they turn to normal block signals ...
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18:31:32  <Zuu> Strange, what signal do you have selected in the signal gui?
18:31:59  <Zuu> Or you might want to take a look in the advanced settings related to signals.
18:32:07  <frosch123> the dragged signals not being presignals is a feature. the first signal being converted was discussed before. but noone bothered creating a fs trask
18:32:37  <DJNekkid> oki...
18:32:51  <DJNekkid> and that is not going to change i guess...
18:33:03  <DJNekkid> the dragged signals are not beeing presignals-part
18:33:06  <Zuu> Hmm, yes you are correct I was reading PBS, not presignal. That is normal then.
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18:33:49  <Eddi|zuHause> DJNekkid: the first signal is a bug, the other signals are a feature
18:33:53  <Eddi|zuHause> if that is what you asked
18:33:57  <DJNekkid> oki...
18:34:25  <DJNekkid> im asking because there are times where i want to drag or autocomplete combosignals
18:35:00  <Eddi|zuHause> then that is a feature request
18:35:25  <DJNekkid> hehe, i guess :)
18:35:47  <DJNekkid> and thats when i noticed that behaviour :)
18:36:02  <DJNekkid> typically when makeing a "prio" if that makes any sense to you:)
18:36:22  <Eddi|zuHause> "prios" never made sense to me...
18:36:46  <DJNekkid> what it is, or why they are built?
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18:37:25  <Eddi|zuHause> it just is against my style of playing
18:37:47  <rortom> petern, back into ottd? :)
18:38:31  <Zuu> rortom: Why pulling him back to reality? :)
18:39:11  <DJNekkid> eddi: mostly mine too, but depots are usually the place where i do use it
18:41:05  <Eddi|zuHause> i don't use depots either...
18:42:52  <DJNekkid> where do you get your trains from then? :)
18:42:57  <DJNekkid> depots even
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18:44:47  <Eddi|zuHause> DJNekkid: the sporadic bought train does not need special infrastructure to "join" a "trunk line"
18:45:15  <DJNekkid> hehe ...
18:45:25  <Brianetta> I like to have big depots
18:45:41  <DJNekkid> with 80 or so trains that are on a mainline occationally needs cervicing :)
18:45:42  <Brianetta> basically, they're eyecandy stations with a depot in them somewhere
18:46:04  <Eddi|zuHause> i'd like to have standing tracks, where i can park unused wagons
18:46:25  <Brianetta> I have one depot where I buy trains, and occasionally I have extra depots that refit or reconfigure trains without buying or selling
18:48:38  <Eddi|zuHause>,%2021.%20Okt%201925.png
18:49:24  <Eddi|zuHause> urgs... someone screwed with the mime types, i think...
18:50:31  <Brianetta> nah, that's fine
18:51:56  <Eddi|zuHause> the small coal trains are somewhat camouflage coloured...
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19:09:14  <svip> O: down?
19:09:27  <svip> Or is my Internet being a jerk again?
19:09:48  <Eddi|zuHause> did you mean: Q?
19:10:20  <Eddi|zuHause> yes, there have been occasional mentions of a reachability issue with the website
19:11:28  <svip> Damn.
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19:14:10  <DJNekkid> hmm, is knowing ones visa# a sign of too much internet shopping?
19:14:18  <Darkvater> Celestar: ping :)
19:14:24  <petern> rortom: yeah
19:14:28  <petern> mr dv!
19:14:34  <Darkvater> hi guys
19:14:45  <petern> Eddi|zuHause: the main feature of that screenshot is, of course, no "front" engine
19:14:45  <Darkvater> down btw?
19:14:52  <petern> of course, newgrf doesn't like it :p
19:15:17  <Prof_Frink> Darkvater: Someone should topicify it.
19:15:18  <petern> but we can work around that
19:15:32  <Darkvater> that was a question Prof_Frink :)
19:15:48  *** petern changed the topic of #openttd to: 0.6.3 | Website: * (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | Yes, the network to the server is broken
19:15:59  <Eddi|zuHause> well, as long as the "engine" is invisible, it does not really matter, if it is in front or not ;)
19:16:31  <petern> invisible>
19:16:40  <petern> what do you mean?
19:16:47  <Eddi|zuHause> non-front engines would be cool for shunting
19:16:56  <Eddi|zuHause> petern: the screenshot uses invisible engines
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19:17:11  <Eddi|zuHause> for the wagons
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19:17:42  <petern> ah, your screenshot :D
19:17:53  <petern> sorry, i was talking about mine
19:18:00  <Eddi|zuHause> oh, yes
19:18:01  <petern> i may have gone shopping in the meantime, but still :p
19:18:08  <Eddi|zuHause> i did notice that ;)
19:18:51  <petern> problem is not all 'shorter' wagons reverse properly, cos some newgrf authors have strange ideas about how the image should be made
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19:19:04  <Eddi|zuHause> i occasionally have problems with multiple non-linear conversations ;)
19:19:47  <petern> Eddi|zuHause, anyway, my patch turns removes the isfrontengine flag and just tests for v->previous being null, heh
19:19:54  <petern> so anything could be a train
19:20:05  <Eddi|zuHause> that would be cool
19:20:14  <petern> in theory it's not much further from there to allow detaching/attaching outside of depots
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19:20:30  <Eddi|zuHause> shunting would be genious ;)
19:21:35  * Eddi|zuHause imagines a scene in 3 years, when someone comes and suggests shunting, petern replies "heh, i have a patch for that." :p
19:22:20  <petern> lol
19:22:52  <petern> it is rather pointless
19:23:00  <petern> it's definitely a sandbox/toy feature
19:23:10  <petern> like people play with model railways... that's pretty pointless
19:23:45  <petern> of course, it crashes a lot...
19:25:34  <el_en> what's wrong with sandbox features
19:25:39  <petern> nothing
19:25:53  <petern> it has no *point* in the game, but that doesn't mean it isn't fun to play with
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19:30:15  <jerker> belugas; Back now... Replying on the more advanced orders on vehicles. Well. Yes. What I would like is one big order list for all the busses in the city. Let most of the busses go to the very crowded station and say every forth bus go to the not so crowded station.
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19:32:26  <jerker> It is doable now (A-B-A-B-A-B-A-C) but loop unrolling is a bit boring.
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19:33:56  <jerker> And if it actually is A-B-C-D-A-B-C-D-A-B-C-D-A-E-F-G-H well. Nice timetables are nice.
19:34:36  <jerker> Buses whent on similar schedules in my home town when I was small: A-B-C-D-E-F-{G|H}-I-J-K for example.
19:35:30  <Eddi|zuHause> there used to be a patch for such conditional orders in the forum
19:36:20  <jerker> Realism is good. I hope it may fit in some day.
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19:41:30  <Wolf01> 'lo
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19:42:36  <vaduk> a po ruski ktonit ponimaet?
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19:43:57  <el_en> tolko angliskii, pozhaluista.
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19:44:46  <vaduk> ^^
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19:50:58  <el_en> люЎы люблю аМглОскОй О УТЀ-8 зЎес.
19:52:17  <DaleStan> el_en: Try doing the _en bit? (ie: English only, please.)
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20:04:40  <Roujin> @logs
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20:04:42  <Roujin> !logs
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20:05:12  <Roujin> hm, what was the command again..
20:05:32  <Eddi|zuHause> that hasn't been working for ages
20:05:48  <frosch123> <- bookmarks still work
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20:17:18  <el_en> DaleStan: if it compensates anything, "<el_en> tolko angliskii, pozhaluista." means "english only, please".
20:18:24  <CIA-2> OpenTTD: rubidium * r15196 /trunk/src/network/network_content.cpp: -Fix (r15195): != != == :(
20:18:50  <Eddi|zuHause> best. commit. message. ever.
20:19:01  <Eddi|zuHause> well, second, maybe.
20:19:28  <DaleStan> Oh. I didn't see that part. Just the line of Cyrillic letters.
20:19:50  <el_en> even that line was encouraging the use of english. :)
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20:23:10  <CIA-2> OpenTTD: translators * r15197 /trunk/src/lang/ (19 files in 2 dirs): (log message trimmed)
20:23:10  <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2009-01-21 20:22:27
20:23:10  <CIA-2> OpenTTD: catalan - 21 fixed by arnaullv (21)
20:23:10  <CIA-2> OpenTTD: croatian - 25 fixed by knovak (25)
20:23:10  <CIA-2> OpenTTD: czech - 41 fixed by Hadez (41)
20:23:10  <CIA-2> OpenTTD: dutch - 20 fixed, 3 changed by habell (23)
20:23:10  <CIA-2> OpenTTD: finnish - 31 fixed by UltimateSephiroth (21), jpx_ (10)
20:30:14  <glx> el_en: your russian grammar is bad ;)
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20:31:54  <el_en> glx: i noticed the error... should probably have been lyubim.
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20:35:07  <el_en> Pero ahora estudio el español, no el ruso.
20:37:51  <glx> it's lyubyat IIRC
20:38:13  <glx> lyubim is for we
20:40:03  <rortom> uhm
20:40:10  <el_en> hmm, i think you're right.  it's been too long without reading or writing russian.
20:40:12  <rortom> we have also started a translation project :)
20:40:44  <rortom>
20:40:59  <glx> rortom: it's already translated in french ;)
20:41:06  <rortom> :)
20:41:57  <rortom> i have quite some problems to generate the font textures ...
20:42:08  <rortom> because of all the different code ranges
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20:44:06  <Belugas> jerker, you're not asking for random order.  that is conditional order jumping, or something alike.  Random would be like... go to station a, then go to station (random-> from a to z, let say.. F, then etc...
20:44:10  <Belugas> adn that is stupid
20:44:27  <petern> hey
20:44:30  <Belugas> it just enforce the laziness in you
20:45:02  <Belugas> and in reality (shit... i'm really saying that... ), a schedule is implemented and respected by the bus driver
20:46:07  <petern> :D
20:46:11  <Belugas> Mister Nelson!
20:46:54  <petern> indeed
20:47:00  <petern> this virtualbox audio lag is killing me
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20:50:20  <petern> i wonder if a usb audio device would actually work...
20:50:27  <Wolf01> yes, ok, we should implement this too... maybe
20:50:50  <Rubidium> Wolf01: that's called an articulated road vehicle ;)
20:51:06  <CIA-2> OpenTTD: frosch * r15198 /trunk/src/lang/ (6 files): -Fix (r15190): Advanced setting was missing the 'on'/'off' part.
20:52:46  <Wolf01> eh, articulated road vehicle is not the right description for that IMO
20:54:10  <petern> it's a vehicle
20:54:11  <petern> on a road
20:54:15  <petern> therefore
20:54:18  <petern> it's a road vehicle ;)
20:55:01  <el_en> first we would need rails on road.
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20:55:23  <petern> also known as tram tracks
20:55:49  <el_en> petern: i don't think they are compatible with the other rails?
20:56:10  <el_en> in OTTD, that is.  in reality often could be.
20:59:30  <petern> pah, who cares about reality
21:00:22  <rortom> ;)
21:00:40  <el_en> Belugas does.
21:01:09  <Belugas> i do only others do too much :P
21:01:27  <Belugas> otherwise, the hell with it!
21:01:37  <el_en> Exactly. But it's still caring about it. :)
21:01:41  <glx> rortom: still no 0.36 ?
21:02:02  <rortom> we are on the target nearly
21:02:18  <rortom> aimed for 1st of feb
21:02:26  <rortom> major bugs done
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21:02:32  <petern> fixed my right hand wing mirror? :p
21:02:37  <rortom> yes :)
21:02:50  <petern> \o/
21:02:56  <rortom> we fixed a lot in the last 4 weeks
21:03:27  <rortom> im currently on the linux version
21:03:32  <petern> yeah the not-going-in-a-straight-line problems seems better
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21:03:43  <rortom> :)
21:03:47  <petern> things still slide when they should be stopped though :(
21:04:03  <rortom> mass + velocity = momentum? ;)
21:04:49  <petern> well
21:04:55  <Rubidium> not quite I think
21:04:56  <glx> with parking brake?
21:05:02  <petern> no
21:05:32  <rortom> Rubidium kicks in to correct details as always
21:05:34  <petern> mass * velocity = momentum
21:05:39  <glx> I remember some trucks moving with parking brake engaged
21:05:40  <petern> so if i'm stopped...
21:05:48  <petern> i think that was a different issue :)
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21:06:09  <rortom> i hope you can test yourself in two weeks
21:06:10  <glx> yes it's due to nodes and beams "inertia" IIRC
21:06:11  <petern> the wheels turn in that case
21:06:26  <glx> they live by themselves
21:06:44  <Rubidium> <- looks more complex than simply p = m*v ;)
21:06:45  <rortom> sort of, yes ;)
21:07:07  <petern> hehe
21:07:10  <glx> any changelog ?
21:07:19  <rortom> oh, long changelog :)
21:07:27  <rortom> but not released yet
21:07:47  <el_en> glx: гЎе ты русскОй Озучал?
21:07:48  <rortom> i hope we can release linux+win at the same time
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21:08:18  <glx> el_en: let me open my dictionary to understand the verb ;)
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21:08:31  <el_en> glx: "to study"
21:08:51  <petern> hmm, the hilux doesn't work very well
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21:09:19  <Prof_Frink> petern: But is it indestructible?
21:09:28  <rortom> uhm yeah, slight problem with the construction of it
21:10:07  <glx> el_en: at school
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21:11:13  <petern> Prof_Frink: er, well, it's still running
21:11:22  <petern> the rear axle's popped out of place though :p
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21:12:56  <glx> I tried to change tires pressure of 6x6 dakar yesterday, it's not very progressive
21:14:18  <rortom> the wheels2 system is obsolete
21:14:27  <rortom> we have a total new traction system now
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21:14:44  <glx> I hope modders will do a better work with zips ;)
21:14:52  <rortom> using same idea as LFS uses
21:15:00  <rortom> yes, i hope so as well
21:15:12  <rortom> we changed the behavior now
21:15:12  <glx> I hate when I don't have the base files
21:15:39  <rortom> when a bad mod appears, the mod is not loaded, no more RoR crashes. That should force the modders to better quality i hope
21:15:40  <glx> and usually I notice it when it crashes :)
21:17:07  <rortom> i am really cared out our servers
21:17:34  <rortom> 0.36 will be ~60 MB plus ~120M content packs
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21:18:45  <Rubidium> that's like quite huge
21:19:05  <rortom> yes :(
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21:19:25  <rortom> but if people create awesome looking meshes with 20k+ polys ...
21:20:44  <rortom>
21:20:51  <Wolf01> I found myself keeping pressed the TAB key at work :O
21:21:13  <glx> wow impressive
21:21:20  <el_en> sounds like an easy job
21:21:37  <Rubidium> I know americans polish their trucks, but that's a bit too shiny
21:22:07  <Wolf01> only 20k? :O
21:22:17  <glx> this effect is not in 0.35 :)
21:22:32  <Prof_Frink> Rubidium: But do the poles american their trucks?
21:22:40  <glx> I wonder how is the FPS for that
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21:23:37  <Darkvater> Rubidium: how familiar are you with the nightlies/freetype?
21:23:57  <Darkvater> I think either something is wrong or those freetype libraries have anti-alias-hinting disabled
21:24:04  <Darkvater> windows fonts look like crap :S
21:24:18  <Rubidium> could be
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21:24:36  <Terkhen> good evening
21:24:48  <Rubidium> if it's disabled by default then I haven't enabled it
21:25:07  <rortom>
21:25:08  <Darkvater> Rubidium: you should (at least) enable the patent-free hinting engine
21:25:14  <petern> windows fonts never look as good with freetype...
21:25:31  <Darkvater> - change ftoption.h undef TT_CONFIG_OPTION_BYTECODE_INTERPRETER when applicable
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21:25:53  <Darkvater> I use this one, but the patent-free should be around there somewhere
21:26:41  <Darkvater> petern: I disagree :). I had the Tahoma TRGR1.grf change some time ago but since we have freetype I used the windows fonts and it looks just the same. Pretty that is :)
21:26:47  <petern> software patents at their best
21:26:50  <Eddi|zuHause> software is not patent-able in the majority of the world
21:27:11  <glx> except the US
21:27:26  <rortom> they are strange anyways ;)
21:27:28  <Eddi|zuHause> exactly
21:27:42  * Rubidium wonders if he still has msvc 2005 somewhere in a vm installed
21:27:50  <Eddi|zuHause> they are clearly a minority, even if they don't act that way
21:27:57  <Darkvater> Rubidium: want my libraries? ;)
21:28:02  <glx> Rubidium: I have 2005 express here
21:28:48  <Darkvater> 2.3.7 though; don't have a lib for 2.3.8
21:28:58  <glx> and ottd essentials sources
21:29:09  <glx> 2.3.7 too
21:29:21  <Rubidium> Darkvater: is the ftoption.h.replacement in correct?
21:29:36  <Rubidium> essentials uses 2.3.7
21:30:09  * glx gets 2.3.8 :)
21:30:48  <Darkvater> Rubidium: eh... lemme check the sources...
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21:31:27  <Wolf01> gah, how I hate wagons like "80 crates of goods (refittable)", which are refittable to goods only :|
21:31:55  <Darkvater> Rubidium: hmm that looks undeffed
21:32:06  <Darkvater> I wonder why it's wrong then
21:32:20  <Darkvater> great.. uni website is down
21:32:36  <Rubidium> anyhow, those are the exact sources and the manual on how to compile the libraries that we use for the nightlies
21:32:58  <Darkvater> the fonts are not good though
21:34:04  <Darkvater> whaaa I deinstalled word :s
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21:34:47  <glx> nice I need makepp for freetype now
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21:38:32  <Darkvater>
21:38:37  <petern> "Announcing the pay freeze for senior officials, Mr Obama said: 'Please don't kill me'"
21:39:18  <petern> left = good, right = arse
21:39:25  <Darkvater> exactly :)
21:40:26  <glx> btw jpg is not the best format for the comparison ;)
21:40:41  <Darkvater> oh shut up :O
21:40:43  <Darkvater> :)
21:40:54  <Darkvater> some ass is hogging all the bandwidth
21:40:55  <glx> but indeed left looks way better
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21:42:08  <Darkvater> for clarity: right is the nightly
21:45:54  <Darkvater> << file should be here but URL doesn't work for me
21:46:26  <Rubidium> is that different from the one officially released?
21:46:48  <Rubidium> hmm, it was never released?
21:46:53  <Darkvater> well obviously as I get anti-aliased fonts :P
21:47:22  <Darkvater> that's my version that I wanted to put up for release but by the time I got around to it someone already updated the libs
21:47:42  <Darkvater> heh; compile time surely has increased.. :)
21:48:18  <Rubidium> you wanted to update the libs when you were in "isolation"?
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21:48:31  * Darkvater hides in shame
21:48:42  <Darkvater> wanted to send it to somebody to update it
21:48:53  <Darkvater> I had a moment of weakness
21:49:05  * petern hugs Darkvater
21:49:28  <Rubidium> anyhow, I'm primarily interested in the difference in the ftoption.h file between the useful 2.0 and your version
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21:49:59  <Darkvater>
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21:50:11  <Nite_Owl>  Hello all
21:50:12  <Darkvater> I always did the libraries through this...I think :P
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21:52:16  <Darkvater> I'll try and see what is the exact difference over the weekend
21:52:29  <Rubidium> bah... no msvc in any of the windows vms I've got
21:52:40  <Rubidium> so I can't quite test/build the libraries myself
21:52:47  <Rubidium> lets hope glx can tell more ;)
21:52:52  <Rubidium> or you in the weekend
21:53:18  <Rubidium> might s/__cdecl/__stdcall/ be of any influence?
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21:53:28  <Darkvater> that's only linker stuff
21:53:56  <Darkvater> can't remember why I did that but somehow it was a bitch to link everything together
21:53:57  <glx> <-- I followed these steps
21:54:02  <Darkvater> or I'm noobies
21:54:26  <Rubidium> what glx posted is how I made the lib
21:55:28  <glx> I just remember libs built with 2008 don't work well with 2005
21:56:34  <rortom> they changed quite a lot in the new VS ... :\
21:56:39  <Darkvater> hmm, both ftoption.h's are the same
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21:56:59  <rortom> they still fail in compile times: 3x slower than gcc+make
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21:57:16  <Darkvater> wait
21:57:23  <Darkvater> what kind of a gay compare is this
21:57:24  <glx> rortom: link time is slow, compile time is quite fast
21:57:24  <Rubidium> rortom: it's just that gcc doesn't have lto yet
21:58:03  <rortom> glx, for me the compilation and linking is awful slow under VS
21:58:08  <petern> awfully
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21:58:15  <glx> rortom: compare the exe size
21:58:16  <Darkvater> stupid program; I have 2 files open and it compares them with itself...
21:58:19  <petern> and yes, it is, because it does link time optimisation
21:58:43  <Darkvater> ok
21:59:18  <Darkvater> yours (official) has them commented out
21:59:35  <rortom> need to go, cu
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22:00:08  <Darkvater> so bla, bla patent shit
22:00:17  <Rubidium> sounds like it's time to make a openttd useful 2.1
22:00:34  <Rubidium> with updated freetype + changed ftoption.h.replacement
22:00:43  <Belugas> shit gay...  yup, that's our real Darkvater :)  not a substitute :D
22:00:51  <Rubidium> and an updated icu4c
22:01:57  <Rubidium> and an updated libpng
22:02:09  <Rubidium> only zlib isn't updated (since mid 2005)
22:02:40  <Darkvater> << I have this now; glx should check if extern is needed
22:02:56  <Darkvater> I might've added it for VS2005/VS2008 compatibility
22:04:45  <Belugas> gone home... tada
22:04:50  <Rubidium> night Belugas
22:04:51  <Darkvater> bye Belugas :)
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22:16:01  <Roujin> between r15177 and r15197 a little bug creeped in (probably by freeform edges): lowermost tile doesn't show the white terraforming dot anymore
22:17:41  <Wolf01> 'night
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22:24:40  <Darkvater> gn all :)
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22:28:19  <glx> hmm 2005 really don't like 2008 freetype
22:35:30  <CIA-2> OpenTTD: Yexo * r15199 /trunk/src/viewport.cpp: -Fix (r15190): The south point of the south-most tile wasn't highlighted during terraforming.
22:35:57  <Roujin> nice job, yexo :)
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22:41:27  <Nite_Owl> Why was there no general announcement of Yexo being named a Developer or did I miss it? Congratulations Yexo.
22:42:16  <Yexo> thanks Nite_Owl
22:42:20  <roboboy> GMORNING
22:42:42  <Yexo> and as far as I'm aware, there hasn't been an announcement for other devs either
22:42:52  <Yexo> first commit == announcement :p
22:44:52  <roboboy> I uploaded a screenshot to
22:45:28  <glx> roboboy: modifying industry grf ingame is not a good idea
22:45:28  <Nite_Owl> for those of us that read the changelog on a regular basis that holds true. There has not been a change in the lineup for some time but the last time there was I seem to remember something being posted on the forums.
22:45:53  <glx> roboboy: oups forget me :)
22:46:09  <Yexo> roboboy: did you try reloading your savegame?
22:47:29  <roboboy> I did not modify asny industry grfs
22:48:01  <roboboy> I jjust loaded ukrs and av8 after the game loaded
22:48:16  <glx> roboboy: indeed, that's why I said oups :)
22:48:57  <roboboy> ah
22:48:58  <glx> but reloading the savegame should recount vehicle
22:49:00  <glx> s
22:49:09  <roboboy> reloading the game fixed it
22:52:55  <roboboy> but it has come back soon after
22:53:47  <glx> so something decreases the counter when it shouldn't
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22:58:28  <el_en> semi-offtopic question: are there commercial development tools for Linux that someone uses that have proven to be worth their price?  debuggers, IDEs, something like that.
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23:00:12  <Eddi|zuHause> is there anything for linux that has a price > 0?
23:00:37  <glx> there are commercial programs IIRC
23:00:38  <el_en> sure.
23:00:44  <glx> and some games
23:01:48  <el_en> and oracle dbms...
23:02:26  <Rubidium> Eddi|zuHause: tech support?
23:02:56  <el_en> i've been coding price > 0 software for linux for the past years.
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23:07:24  <CIA-2> OpenTTD: rubidium * r15200 /trunk/src/ (3 files in 2 dirs): -Feature: give server admins a tool to combat profanity in nick names (based on patch by dihedral)
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23:21:26  <Roujin> eep
23:21:59  <Roujin> Assertion failed at c:\openttd\compile\src\tile_map.h:136: IsValidTile(tile) :(
23:21:59  <dihedral> i will not reverse that
23:22:06  <dihedral> oh
23:22:45  <Roujin> unfortunately I have no idea what caused it because I just let the 6 AIs currently available battle each other
23:22:46  <glx> Roujin: FS#2565
23:24:14  <Roujin> I see.. someone else was faster noticing this
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23:35:31  <Roujin> wait a second.. I can trigger the assert
23:36:13  <dihedral> Roujin, run it in gdb and get a trace?
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23:36:20  <Rubidium> Roujin: it's easy
23:36:24  <Rubidium> and easily reproducable
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23:36:39  <Roujin> oh, ok then
23:36:40  <dihedral> oh - btw: congrats on getting services back up ;-)
23:37:25  <Roujin> I thought it wasn't because the poster of FS#2565 didn't describe any way to trigger it
23:37:33  <Rubidium> true
23:37:39  <Rubidium> but the dump gave a stacktrace
23:37:47  <Rubidium> which gave us an idea where to look
23:38:35  <Rubidium> Roujin: I'm assuming you've enabled freeform though
23:38:52  <Roujin> yes
23:39:25  <Roujin> freeform enabled + open map + switch it to "land owner" mode -> assert
23:39:44  <Rubidium> yup
23:50:14  <CIA-2> OpenTTD: Yexo * r15201 /trunk/src/smallmap_gui.cpp: -Fix [FS#2565] (r15190): The smallmap tried to get the owner of invalid tiles.
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