Log for #openttd on 4th February 2009:
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00:00:10  <User1> and thought this OpenTTD would be a complete one with all needed files inclusive
00:00:58  <SpComb> no, most people play with the graphics from the origional TTD, and OpenTTD obviously can't distribute those
00:01:11  <NukeBuster> how do i keep the goto button sticky?
00:01:27  <kd5pbo> Aren't there other graphics out there?
00:01:45  <Eddi|zuHause> NukeBuster: press the "G" key
00:01:48  <User1> yes, it can't, you're right
00:01:50  <NukeBuster> thanks
00:02:06  <Eddi|zuHause> (note that this does not make it sticky, but easier to handle)
00:02:27  <Eddi|zuHause> there might be a setting meanwhile, though. didn't play in a while
00:03:11  <User1> so could someone tell me if all required files, not the original ones, patched ones, made by users for other users, are available in the forum?
00:03:36  <SpComb> there's OpenGFX, which is apparently fairly complete now
00:04:30  <SpComb> never looked at it personally though, I bought the Tycoon Collection pack sometime a long time ago
00:05:18  <User1> well, I think I've got to do the same
00:06:30  <SpComb>
00:07:51  <User1> thanks
00:08:20  <User1> but I think I'm going to search one from Germany....cheaper delivery than from the isle :P
00:09:21  <SpComb> a lot of the people "selling" Transport Tycoon are really just giving you an illegal download, though, so be careful
00:09:41  <Sacro> all the ones on ebay are illegal
00:09:50  <Sacro> they  come with a "XP compatability"
00:10:13  <User1> oh, thanks! good to know
00:10:56  <petern> My copy from ebay was legit
00:11:25  <SpComb> nah, some of the ones on look completely legit
00:11:30  <petern> But no point buying a dodgy copy when you can get those very easily anyway
00:12:31  <User1> dodgy? sorry, don't know that word
00:13:32  <kd5pbo> illegitimate
00:13:39  <kd5pbo> Also, not trustable.
00:14:31  <SpComb> <-- but e.g. that?
00:15:38  <User1> thanks for the translation
00:19:53  <SpComb> <-- but e.g. that's a fraud
00:21:17  <User1> i've got found a download-area, which offers a lot of TTD-files, even playable versions:
00:21:19  <User1>
00:21:44  <Eddi|zuHause> that is... err... not very legal...
00:22:11  <User1> ??not?
00:22:12  <User1> oh
00:22:21  <petern> not legal
00:22:23  <User1> so better not
00:22:35  <petern> being not legal doesn't stop most people
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00:23:01  <el_en> OpenTTD itself is not quite legal, so... if that matters, avoid using it.
00:24:01  <User1> I did not think, that such a quite normal looking webpage would offer a illegal version
00:24:10  <User1> or illegal offer
00:24:38  <Sacro> heh
00:24:56  <SmatZ> you don't pay for it, so it's suspicious..
00:25:16  <SmatZ> but still much better than when you pay for it and you get an illegal copy :-P
00:25:23  <Eddi|zuHause> you don't pay for Linux either, so it is also suspicious ;)
00:25:47  <el_en> Eddi|zuHause: should be.
00:25:50  <Sacro> blooming germans and their capitalism
00:26:25  <Eddi|zuHause> capitalism is dead.
00:26:37  <SmatZ> :-)
00:26:41  <User1> I thought, TT is freeware nowadays, so it could be a legal offer
00:27:03  <Sacro> nope
00:27:08  <Sacro> TT isn't freeware at all
00:27:13  <User1> yes, i realised ;)
00:27:18  <Sacro> not until the copyright owners say so
00:27:23  <User1> or is it realized? don't know
00:27:25  <Eddi|zuHause> life of the author plus 70 years
00:27:28  <SmatZ> :-p
00:27:41  <Eddi|zuHause> and as far as we can tell, the author is still alive
00:28:00  <SmatZ> or has been alive in the last 70 years
00:28:06  <Sacro> User1: realised
00:28:35  <User1> thanks Sacro, learned something again ;)
00:28:41  <el_en> the "support the developers" part is maybe exaggeration after all these years.
00:29:40  <SmatZ> :)
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00:30:39  <Eddi|zuHause> "it's unlikely it will ever be updated unless the time and costs can be justified by potential sales" <- with the existance of TTDPatch and OpenTTD, these expectations are probably very very low.
00:31:19  <SmatZ> :)
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00:33:39  <User1> well, I think these were my questions
00:34:24  <User1> I'm going to look out for some legal versions, may be ebay could help me
00:34:54  <User1> gn8 everyone
00:34:59  <User1> and thanks for answering
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00:48:03  <FauxFaux> RE earlier,, 1.9mb .torrent. :p
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01:08:06  <CIA-1> OpenTTD: smatz * r15332 /trunk/src/heightmap.cpp: -Fix (r15190): terrain generated from heightmaps always was at sea level at both southern borders
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01:10:24  <el_en> testing € À ö Å¡ прОвет
01:10:37  <glx> works
01:10:52  <goodger> ^this
01:10:59  <Sacro> µ
01:11:03  <Sacro> πÞœ
01:11:19  <Sacro> 
01:11:56  <glx> ばか
01:11:57  <el_en> but on the other hand, SpComb's log doesn't.
01:12:46  <el_en> there's just some crap instead of correct characters, no matter what the manually selected encoding is in the browser.
01:13:22  <Sacro> yeah
01:13:28  <Sacro> SpComb is a crap programmer :p
01:13:41  <glx> if the client uses wrong encoding it can't work :
01:13:45  <glx> :)
01:13:48  <Rubidium> playing with fancy letters again?
01:14:13  <Rubidium> well, characters
01:14:18  <Sacro>
01:15:51  <el_en> the bull in hull...
01:15:57  <Rubidium> ㏘ <- could use that to not highlight a certain person ;)
01:16:05  <el_en> ...stays mainly on the plain?
01:20:59  <el_en> SpComb: ur !logs thing doesn't obey the "UTF-8 please" charset.
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01:45:07  <SpComb> Sacro: pfft, I wrote that millions of years ago
01:45:43  <Sacro> lol
01:47:34  <SpComb> it seems to do htmlentities on the raw utf8 as latin1
01:54:05  <SpComb> hmm... this contains some interesting code
01:56:34  * SpComb partially fixes it to the limits of what he can be bothered to with PHP
01:57:12  <el_en> while you are at it, there's an unnecessary apostrophe in "Click the timestamp/nick to view the line in it's context"
02:00:15  <SpComb> darn
02:00:27  * SpComb toys around with idea of re-implementing in Python
02:01:05  <el_en> thanks, now it looks better apostrophewise.
02:01:23  <SpComb> still need to figure out wsgi and what's a sensible HTML template library
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06:30:16  <MexiNerd> The feral Negro beast is 19 times more likely to have an STD than somebody from any other race.  Learn even more facts about the animalistic niiiigggger from Chimpout!   Chimpout welcomes members of all races, except for Negroids.  We accept with open arms Asians, Semites, Jews, non-negroid Hispanics, Whites, Indians, Native Americans, and etc.  We value diversity and hate nnniiiigggers.    http://w
06:31:02  *** mode/#openttd [+b *!*MexiNerd@*] by petern
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09:17:50  <planetmaker> g'day
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09:38:06  * planetmaker hugs Rubidium :)  [02:15]	<Rubidium>	㏘ <- could use that to not highlight a certain person ;)
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09:47:24  <dihedral> hello
09:47:30  <dihedral> hello computer!
09:48:20  <welshdragon> good morning dihedral
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09:48:33  <dihedral> Sacro,  <- i can do one too :-P
09:48:39  <dihedral> hello welshdragon
09:49:28  * dihedral pokes Yexo
09:50:15  <welshdragon> bloody hell
09:50:19  <dihedral> ?
09:50:36  <welshdragon> my mac has 6:13 hours of battery life remaining
09:50:56  <welshdragon> that's more than what i'll need it for today
09:51:04  <planetmaker> :)
09:51:26  <planetmaker> welshdragon: compile a few times openttd and your remaining battery lifetime will decrease significantly :)
09:51:37  <welshdragon> nah
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09:54:07  <dihedral> yes, happens to me a lot
09:54:17  <dihedral> i think i have enough power for the train ride
09:54:26  <planetmaker> he, yes :) I know that, too
09:54:39  <dihedral> then you start coding and compiling
09:54:42  <planetmaker> from exactly those occasions...
09:54:52  <planetmaker> Another test bound to be on Friday :)
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09:54:56  <dihedral> and before you know it, you are stuck in a dark room and you miss the illumination of your screen
09:54:57  <dihedral> :-D
09:55:08  <welshdragon> and keyboard
09:55:15  * dihedral has a ppc
09:55:16  * welshdragon has the top end macbook
09:55:43  <dihedral> what i dont like about the new things is their size
09:56:02  <petern> estimated battery life is always a crock of shit...
09:56:04  <planetmaker> oh, the "normal" macbooks aren't too big IMO
09:56:17  <planetmaker> petern: it's quite alright for mine. Unless I change CPU usage :)
09:57:18  <planetmaker> the "10 minutes remaining" warning is usually quite correct.
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09:58:12  <welshdragon> yes, macs are pretty good at telling you how much battery you have left
09:58:27  <planetmaker> yup
09:58:49  <welshdragon> windows machines have variable computer usage
09:59:15  <thingwath> quite alright... for me it works like "you still have ~30 minutes" and few seconds later "hurry, your system is going to die in a few moments" :)
09:59:40  <dihedral> petern, i have had no issues with the estimates in my mac so far ;-)
09:59:55  <petern> is it new?
09:59:59  <dihedral> nope
10:00:03  <planetmaker> thingwath: that's only true, if it's ~30 minutes when using editors only and I then invoke a "make -j4" on the source...
10:00:06  <dihedral> PowerBook
10:00:07  <welshdragon> mine is
10:00:16  <dihedral> and the battery aint young either
10:00:18  <planetmaker> mine is 2 year old macbook. Still ok
10:00:48  <thingwath> maybe for macbook, but my PC works like that :)
10:00:52  <petern> what they need is a hydrogen fuel cell instead
10:00:56  <dihedral> estimates on other laptops... yes, ok, but that is something different
10:00:57  <planetmaker> thingwath: hehehe :)
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10:01:05  <planetmaker> petern: that'd be awesome :)
10:01:15  <thingwath> or maybe it is gnome-power-manager fault...
10:02:17  <planetmaker> I have no comparison to other laptops as the macbook is my first one... so...
10:03:01  <petern> ime battery laptops have massive capacity until you actually come to use it
10:03:08  <thingwath> but the best thing about gnome-power-manager is its warning dialog
10:03:29  <planetmaker> petern: sure, that's true. But is there an algorithm to estimate how much you're going to use it? :)
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10:04:01  <planetmaker> of course it might be an idea to give two estimates: remaining time with given power consumption and remaining time with max. power consumption
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10:05:23  <planetmaker> Another idea would be to introduce some kind of heuristics and monitor user habits - and give an estimate on previous behaviour.
10:05:35  <planetmaker> But surely then people would cry out that the sytem is spying onto them.
10:05:49  <thingwath> spying?
10:06:12  <thingwath> gnome-power-manager has some statistics about previous battery usage and shows even some charts
10:06:24  <planetmaker> well. A system which kind of records your behaviour in order to analyse it... :) Only thing you need is then a routine reporting it back :P
10:06:55  <planetmaker> thingwath: from current session? Or over several sessions?
10:08:03  <thingwath> I don't understand the charts :-)
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10:11:22  <planetmaker> then they're worthless.
10:11:34  <thingwath> Yes.
10:12:19  <welshdragon> hmm
10:13:37  <thingwath>
10:13:40  <thingwath> it looks like this
10:13:55  <thingwath> (stav baterie = battery state, uplynulÜ čas = elapsed time)
10:17:31  <petern> what is that supposed to mean?
10:18:17  <thingwath> discharge time profile
10:18:44  <petern> yes i know what the title is
10:18:49  <thingwath> I really have no idea... :)
10:19:09  <thingwath> If I knew, I would not ask. :)
10:19:26  <petern> to me it looks like it's saying the battery lasts 1m20 seconds even if it is 20% or 90% charged...
10:19:32  <petern> so clearly i don't know what i'm looking at
10:19:55  <thingwath> well, in english it's not elapsed time, but "average time elapsed"
10:21:52  <petern> means nothing to me :o
10:22:35  <thingwath> it might be just some random data, it's really meaningles :) I don't know why is it there.
10:22:47  <petern> urgh
10:22:54  <petern> 15" widescreen monitor
10:23:03  <petern> tiny :o
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10:45:00  <petern> bah, hungry
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11:20:15  <OsteHovel^EEE> Someone one here has any knowledge about compiling OpenTTD SVN with Mingw32 on Linux?
11:20:30  * OsteHovel^EEE has a problem with Squirrel failing...
11:20:55  <Aali> whats the error?
11:20:56  <OsteHovel^EEE> *failing copilling but compiling for Linux with GCC works...
11:21:04  <OsteHovel^EEE> i will get the error message
11:21:59  <OsteHovel^EEE> [SRC] Compiling 3rdparty/squirrel/squirrel/sqapi.cpp
11:21:59  <OsteHovel^EEE> /home/ostehovel/openttd/trunk/src/3rdparty/squirrel/squirrel/sqapi.cpp: In function ‘SQInteger sq_aux_invalidtype(SQVM*, SQObjectType)’:
11:21:59  <OsteHovel^EEE> /home/ostehovel/openttd/trunk/src/3rdparty/squirrel/squirrel/sqapi.cpp:43: error: ‘swprintf’ was not declared in this scope
11:22:31  <dihedral> hihi
11:23:02  * OsteHovel^EEE is downloading the SVN again...
11:23:10  <dihedral> that's not the problem
11:23:35  <Aali> ^ what he said
11:23:43  <Aali> you're missing wide-character support somewhere
11:23:55  <Rubidium> looks like the mingw api's missing some stuff
11:24:08  <OsteHovel^EEE> ok
11:24:13  <OsteHovel^EEE> i will try to install the APi again...
11:24:16  <Rubidium> it compiles with mingw on Windows though
11:24:34  <Rubidium> reinstalling the API won't work, maybe installing a never version
11:24:35  <OsteHovel^EEE> i had i feeling that i fucked up the APi files...
11:24:57  <dihedral> so it's a layer 8 issue
11:25:04  <Rubidium> oh, you've been playing with those files... then all bets are off ;)
11:25:43  <OsteHovel^EEE> i havent playing with them my pc died during installastion of it... but i tought i it was finished....
11:25:59  * OsteHovel^EEE has deleted all the mingw files and downloading and installing again...
11:26:45  <OsteHovel^EEE> if you compile OpenTTD with MSVC or use Mingw32 are the MSVC .exe file faster than the .EXE Mingw makes?
11:27:20  <petern> could be, msvc does link-time optimisation
11:27:33  <petern> don't know if anyone has benchmarked it though
11:28:00  <OsteHovel^EEE> dont MinGW do optimizing when linking?
11:28:05  <Rubidium> yup, lto can have beneficial effects on performance
11:28:18  <Rubidium> though they're working on lto for gcc
11:28:29  <Rubidium> but that barfs at the moment on OpenTTD's code
11:29:17  * OsteHovel^EEE dosent like microsoft's compiler becouse its not open source....
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11:33:28  <OsteHovel^EEE> This is my log:
11:33:30  <OsteHovel^EEE> Error again
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11:34:56  <Rubidium> try with ./configure --disable-unicode
11:34:59  <OsteHovel^EEE> ok
11:35:45  <OsteHovel^EEE> Thanks Rubidium
11:35:50  <OsteHovel^EEE> now it has compiled that file...
11:36:01  <OsteHovel^EEE> Nooo
11:36:02  <OsteHovel^EEE> error
11:36:18  <OsteHovel^EEE> i will post the error soon
11:36:33  <planetmaker> OsteHovel^EEE: besides that error, you might consider to install zlib, too. It makes the game much more enjoyable :)
11:36:34  <Rubidium> then there's really something wrong with the MinGW API
11:36:37  <OsteHovel^EEE> i know
11:36:54  <OsteHovel^EEE> i have zlib for windows i just have disabled until i get the comiling working
11:37:10  <OsteHovel^EEE> i want it to work before trying to add features...
11:38:37  <Rubidium> r15325 works for sure with mingw on Windows
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11:39:24  <planetmaker> OsteHovel^EEE: maybe you have disabled too much?
11:39:29  <OsteHovel^EEE> maybe...
11:40:40  <Rubidium> that shouldn't result in swprintf not being defined
11:43:42  <OsteHovel^EEE>
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11:44:34  <OsteHovel^EEE> i think it something wrong with my libraries..
11:44:49  <planetmaker> <--- hehe. two lonly pairs... :)
11:45:09  <OsteHovel^EEE> planetmaker, that was cool
11:45:26  <dihedral> planetmaker, hihi
11:45:58  <planetmaker> not my idea, OsteHovel^EEE :) But interesting. I think it's around like 48 hours or so... And meanwhile it's not too far from the truth concerning who talks to whom most of the time ;)
11:46:15  <dihedral> :-P
11:46:41  <dihedral> petern and DorpsGek seem pretty close friends :-D
11:46:52  <planetmaker> :D You say, it, dihedral :P
11:47:26  <welshdragon> that's wrong
11:47:32  <welshdragon> i talk to petern lots
11:47:49  <dihedral> welshdragon, talk to? or also highlight?
11:47:54  <welshdragon> aah
11:47:57  <dihedral> there you go
11:48:07  <dihedral> this map shows highlights
11:48:13  <welshdragon> interesting
11:48:25  <planetmaker> :) well, highlighting someone is considered more important than just talking, welshdragon - but just talking after someone said something works, too, afaik.
11:48:39  <welshdragon> is it an application?
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11:48:44  <planetmaker> I guess so.
11:48:54  <dihedral> no welshdragon some user re-draws the image after every line you say
11:49:04  <planetmaker> hehe @ dihedral :)
11:49:15  <dihedral> he's pretty darn fast too
11:49:17  <welshdragon> i was thinking of using it in the tycoon channel
11:49:18  <OsteHovel^EEE> lol i was going to rename a file and i typed rm insted of mv :P lol
11:49:29  <planetmaker> :P That sucks.
11:49:59  <dihedral> now that is one clever thing to do
11:50:14  <planetmaker> The placement algorithm of that programme could be improved, IMO, a bit, though
11:50:33  <dihedral> planetmaker, did you read the 'mega' ranting thread?
11:50:41  <planetmaker> I did read it, yes
11:50:56  <dihedral> ...
11:50:58  <planetmaker> I think there's no point to continue arguing there, dihedral
11:51:07  <planetmaker> Just let the thread die...
11:51:08  <dihedral> no
11:51:11  <dihedral> not really
11:51:33  <planetmaker> The chances of success that way are higher than giving it attention :)
11:51:33  <dihedral> though i doubt it will die
11:51:45  <planetmaker> well... let him brag then from time to time...
11:52:15  * OsteHovel^EEE loves DistCC :D
11:52:31  <planetmaker> hehe :P
11:52:32  <OsteHovel^EEE> Compiling on multiple Pc's at the same time....
11:52:41  <dihedral> Rubidium, dont you feel like starting a 'OpenTTD Multiplayer Servers' Forum?
11:52:55  <planetmaker> what's the point of that, dihedral ?
11:53:10  <dihedral> then at least there is a place for such stuff
11:53:24  <dihedral> like with the screenshots
11:53:25  <planetmaker> it's not like there has been much need for it.
11:53:37  <dihedral> but there might be
11:53:45  <dihedral> and that would accomodate it
11:53:52  <planetmaker> Of course we could start to out-source the coop public server archive to the forums :P
11:54:07  <OsteHovel^EEE> the Linking of the Openttd 0.6.3 failed using MinGW compiler and DistCC now trying widout DistCC and copilling only Local...
11:54:07  <planetmaker> and accompany it with threads announcing and discussing the next game to be played
11:54:10  <planetmaker> but then...
11:54:47  <dihedral> polls on net plans :-D
11:54:49  <dihedral> hihi
11:54:59  <planetmaker> dihedral: yeah, exactly for that reason.
11:55:22  <planetmaker> It's not a completely worthless idea. It would allow to start building straight away without the time needed to build plans and vote upon them.
11:55:35  <planetmaker> But I have my doubts that it'd be a successful endevour
11:56:48  <dihedral> it would not
11:57:04  <dihedral> it would be as successful as any other started and stalled thing
11:57:04  <planetmaker> <-- something like that would probably receive more attention in the forums, though
11:57:26  <planetmaker> well, yeah, most probable.
11:57:28  <dihedral> oh - that is a lovely idea
11:57:34  <dihedral> i'll make an scn for openttdcoop
11:57:40  <planetmaker> hm?
11:58:19  <planetmaker> I won't stop you... :) But why of a sudden?
11:58:27  <dihedral> why not?
11:58:37  <dihedral> aint gonna play it myself anyway :-D
11:58:48  <planetmaker> sure - I'm just surprised as you're internally classified as "non playing person" ;)
11:59:06  <dihedral> hehe
11:59:21  <dihedral> does not mean i could not make a nice map
11:59:47  <planetmaker> Please go right ahead :) - I'm actually looking forward. You know the wiki page :) - And I guess you still can even upload it to the PS.
12:00:11  <dihedral> probably can, but would not do it :-P
12:00:18  <OsteHovel^EEE> Error while linking the Openttd 0.6.3 source(no modifications) /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libmingwex.a(mingw_snprintf.o):(.text+0x1a90): multiple definition of `_snprintf'
12:00:35  <OsteHovel^EEE> and i do not have path's with space in it... (i hates that)
12:01:03  <planetmaker> you surely have some bogged-up library paths...
12:01:09  <planetmaker> and include paths probably, too
12:01:18  <dihedral> i see no spaces
12:01:35  <planetmaker> dihedral: that's what he said :)
12:03:32  <dihedral> ah
12:03:34  <dihedral> ok
12:03:39  * dihedral whisles
12:04:36  * OsteHovel^EEE is making a log file with both: ./configure and make :P
12:04:49  <Yexo> hello all :)
12:04:54  <OsteHovel^EEE> Hi Yexo
12:05:16  <dihedral> hello Yexo
12:05:39  <dihedral> planetmaker, he's connected again :-P
12:06:29  <Yexo> hmm?
12:06:36  <planetmaker> he :) Hi Yexo
12:06:45  <petern> fish heads, fish heads, roly poly fish heads, fish heads, fish heads, eat them up, yum
12:06:58  <Yexo> hello dihedral, planetmaker :)
12:07:26  <dihedral> lol @ petern
12:07:30  <dihedral> wtf was that all about?
12:07:45  * planetmaker thinks that petern might be hungry and enjoying his meal...
12:07:59  <planetmaker> at least I hope it for him :)
12:08:05  <dihedral> fish heads have the nicest fish meat of all the fish
12:08:26  <planetmaker> depending upon the fish's size, you might just eat the whole fish... yummi :)
12:08:47  <petern> dihedral:
12:08:53  <OsteHovel^EEE> the error log for the comile:
12:08:55  <petern> there's a 2 minute intro skit
12:09:00  <petern> then the song
12:09:50  <OsteHovel^EEE> i think its my mingw installation but i use the one that is in the ubuntu repositories and i did not do anything with the files this time...
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12:24:18  <OsteHovel^EEE> Can someone with experience with compiling of openttd check out this error log:
12:27:11  <Progman> what is you mingw32 version?
12:27:20  <OsteHovel^EEE> 2 sec
12:27:51  <OsteHovel^EEE> ostehovel@ostsoft3:~$ i586-mingw32msvc-gcc -v
12:27:51  <OsteHovel^EEE> Using built-in specs.
12:27:51  <OsteHovel^EEE> Target: i586-mingw32msvc
12:27:51  <OsteHovel^EEE> Configured with: /build/buildd/mingw32-4.2.1.dfsg/build_dir/src/gcc-4.2.1-2-dfsg/configure -v --prefix=/usr --target=i586-mingw32msvc --enable-languages=c,c++ --enable-threads --enable-sjlj-exceptions --disable-multilib --enable-version-specific-runtime-libs
12:27:52  <OsteHovel^EEE> Thread model: win32
12:27:56  <OsteHovel^EEE> gcc version 4.2.1-sjlj (mingw32-2)
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12:29:04  <OsteHovel^EEE> mingw32 version  4.2.1?
12:29:17  <Progman> don't know, I'm asking you ;)
12:30:07  <OsteHovel^EEE> this is the files i installed; mingw32_4.2.1.dfsg-1ubuntu1_i386.deb , mingw32-binutils_2.18.50-20080109-1_i386.deb , mingw32-runtime_3.13-1_all.deb
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12:34:10  <Progman> for mingw32 version < 3.14 openttd defines snprintf by itself
12:34:14  <OsteHovel^EEE> you cant build dedicated server without network support :p
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12:34:28  <OsteHovel^EEE> ok
12:35:08  <Progman> obviously ;)
12:35:20  <OsteHovel^EEE> progman: what shoud i do?
12:35:36  <OsteHovel^EEE> how to disable mingw32 snprintf?
12:36:01  <OsteHovel^EEE> i havent changed the source :P its just openttd 0.6.3 sources download'ed from openttdorg
12:36:03  <OsteHovel^EEE> *
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12:36:15  <Progman> it isn't trunk?
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12:37:05  <OsteHovel^EEE> that wasent
12:39:22  <Progman> but even 0.6.3 got the MinGW Runtime < 3.14 check for snprintf
12:40:00  <OsteHovel^EEE> hmm
12:40:05  <OsteHovel^EEE> i will post a new error log now
12:40:47  <OsteHovel^EEE> read here:
12:41:35  <OsteHovel^EEE> i know i used distcc to make that log file... but widout distcc i get the same error...
12:42:05  <Progman> i586-mingw32msvc/lib/libmingwex.a and string.o defines the same function
12:43:37  <OsteHovel^EEE> i understand whats the error but what is the best way to get rid of it?
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12:46:16  <planetmaker> OsteHovel^EEE: format c:\ :P
12:46:21  <OsteHovel^EEE> :p
12:46:22  <OsteHovel^EEE> lol
12:47:10  <OsteHovel^EEE> format: command not found! im using linux :P you need to use dd if=/dev/urandom of=/dev/sda :p
12:48:05  <planetmaker> oh right... eh... minigw and linux? why not use gcc then?
12:48:20  <OsteHovel^EEE> becouse im making a windows .exe :p
12:48:35  <planetmaker> aye. cross-compiling :)
12:48:46  <OsteHovel^EEE> i use GCC when im compiling my server :p
12:48:58  <OsteHovel^EEE> and for my laptop
12:49:05  <dihedral> you know ap+?
12:49:10  <dihedral> :-P
12:49:11  <OsteHovel^EEE> nope
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12:49:27  <Yexo> dihedral: and you complain about mega for advertising their servers :p
12:49:41  <planetmaker> lool @ Yexo and dihedral ;)
12:49:56  <dihedral> Yexo, for starters, i am not just shouting it into the world
12:50:11  <dihedral> to continue, i am talking to a specific person
12:50:42  <Yexo> dihedral: don't get me wrong, I wasn't complaining here :)
12:50:46  <dihedral> to move on, it's software for dedicated servers (which i did not start talking about)
12:51:07  <dihedral> Yexo, i know :-)
12:51:11  <Progman> OsteHovel^EEE: export VERBOSE=true and then make
12:51:33  <OsteHovel^EEE> ok
12:54:04  <glx> make VERBOSE:=1 works too
12:55:11  <OsteHovel^EEE> its compiling
12:55:12  <Progman> didn't know right now how to add the verbose flag, thanks
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12:57:32  <dihedral> <- LOL
12:57:39  <dihedral> planetmaker, ^ check that out :-P
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12:59:15  <dihedral> Yexo,
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12:59:36  <Yexo> Please read my most recent post, please don't respond to what he has to say just ignore him. He may go away after that. <- But to say that, he responded once more to you :)
13:01:13  <dihedral> this is amusing
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13:02:07  <OsteHovel^EEE> ok heres your log:
13:04:13  <glx> update your mingw runtime
13:04:30  <planetmaker> well... it is. But indeed you, dihedral are one of the most frequent posters in that thread...
13:04:31  <Progman> maybe you added a library to the LDFLAGS which shouldn't be there (for this mingw version)
13:04:42  <OsteHovel^EEE> hmm
13:05:12  <OsteHovel^EEE> ok i will try to update to a newer mingw version
13:09:05  <glx> but theoricallt the code checks mingw runtime version before implementing snprintf
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13:09:42  <OsteHovel^EEE> noo
13:09:48  <OsteHovel^EEE> i think i foud i bug
13:09:49  <OsteHovel^EEE> *found
13:09:49  <Yexo> glx: it does, and the runtime version OsteHovel^EEE has makes openttd implement snprintf, but for some reason mingw has it too
13:09:54  <Progman> but maybe the library is not for this mingw version
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13:10:14  <glx> Progman: what library?
13:10:30  <Progman> lib/libmingwex.a
13:10:37  <OsteHovel^EEE> no i dident found a bug
13:12:49  <glx> Progman: it's an internal lib
13:13:27  <Progman> so its loaded even without the LDFLAGS?
13:13:34  <glx> yes
13:13:49  <Progman> then his mingw installation is broken imho ;)
13:13:52  <OsteHovel^EEE> :P
13:19:33  <glx> OsteHovel^EEE: what is __MINGW32_VERSION in _mingw.h ?
13:20:06  <dihedral> what's wrong with
13:20:14  <Rubidium> the url's wrong?
13:20:21  <dihedral> op
13:20:22  <dihedral> ops
13:20:23  <dihedral> lol
13:20:26  <dihedral> thanks
13:20:37  <dihedral> (but i do get content :-D)
13:20:41  <OsteHovel^EEE> i just uninstalled mingw but i can find you the package name
13:20:57  <OsteHovel^EEE> this is the files i installed; mingw32_4.2.1.dfsg-1ubuntu1_i386.deb , mingw32-binutils_2.18.50-20080109-1_i386.deb , mingw32-runtime_3.13-1_all.deb
13:21:13  <glx> runtime 3.13 :/
13:21:17  <dihedral> sorry, still - the template seems to not be working
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13:21:43  <Rubidium> seems to be a missing dns entry
13:21:56  <glx> so snprintf is defined in runtime 3.13 too
13:22:17  <Rubidium> glx: it's debian, so it might be heavily changed
13:22:37  <glx> ha right, debian packagers are stupid ;)
13:23:09  <Swallow> I think I have found a small bug/issue: the DC_QUERY_COST flag is not set in DoCommandP when shift is pressed.
13:23:13  <OsteHovel^EEE> i downloaded a older verison :P lol im so stupid sometime...
13:23:16  <OsteHovel^EEE> *somtimes
13:23:18  <petern> downloaded
13:23:26  <petern> have you not heard of apt?
13:23:44  <petern> in etch i have available...
13:23:45  <petern> Filename: pool/main/m/mingw32/mingw32_3.4.5.20060117.1.dfsg-2_i386.deb
13:23:48  <OsteHovel^EEE> the packages i listed up was apt-get but now i downloaded some other manualy becouse i want newer...
13:23:49  <petern> Filename: pool/main/m/mingw32-runtime/mingw32-runtime_3.9-4_all.deb
13:23:50  <Rubidium> mingw32-runtime doesn't change much
13:23:56  <petern> Filename: pool/main/m/mingw32-binutils/mingw32-binutils_2.16.91-20060119.1-1_i386.deb
13:25:42  <Rubidium> looking at the source of 3.13
13:25:51  <Rubidium> it seems to define _snprintf
13:31:52  <glx> but it's in 3.14 changelog on
13:34:07  <Rubidium> hmm, 3.13 isn't on sf anymore
13:34:47  <glx> looking at 3.14 changelog it seems there was snprintf in previous version (but a "broken" one)
13:37:35  <OsteHovel^EEE> lol i downloaded binutils for windows :P
13:38:21  <glx> OsteHovel^EEE: you need source packages ;)
13:39:40  <OsteHovel^EEE> i know
13:39:50  <OsteHovel^EEE> i downloaded the source packages now:P
13:40:36  <glx> but I can't help you with cross compilation :)
13:41:26  <OsteHovel^EEE> :P
13:41:29  <OsteHovel^EEE> compiling it now...
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13:52:41  <CIA-1> OpenTTD: Yexo * r15333 /trunk/src/order_cmd.cpp: -Fix: AIs weren't restricted to a maximum length for ship orders.
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14:00:15  <petern> is IsHumanCompany() even needed now?
14:00:51  <Rubidium> yup... to determine whether to run the AI gameloop or not ;)
14:01:15  <Yexo> and to disable some disasters for AIs
14:01:17  <petern> heh
14:01:28  <petern> ah
14:01:34  <petern> so AIs still "cheat"
14:01:46  <Yexo> only disasters :)
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14:07:23  <kasakg> hello
14:07:33  <OsteHovel^EEE> hei kasakg
14:07:42  <SpComb> AIs don't know how to cope with random natural disasters? :o
14:07:52  <kasakg> h u doing Hovel?
14:08:00  <OsteHovel^EEE> good
14:08:10  <Yexo> SpComb: no :p
14:08:14  <kasakg> what's up?
14:08:28  <OsteHovel^EEE> Nothing
14:08:29  <OsteHovel^EEE> :p
14:09:45  <kasakg> original bus is better than the new ones ... very slow ...
14:10:04  <Belugas> hello
14:10:06  <Yexo> SpComb: but frosch is working on a patch to enable some disasters for AIs, iirc the zeppelin and small ufo
14:10:10  <Yexo> hello Belugas
14:10:32  <kasakg> hello belugas
14:10:40  <SpComb> Yexo: and non-random "accidents"?
14:11:07  <Yexo> SpComb: you mean breakdowns? There is no difference there between AIs and human players
14:11:19  <SpComb> no, like trains running over trucks
14:11:31  <Yexo> ah, no difference there either
14:11:41  <Yexo> the AI busses can crash the same as your busses
14:11:50  <SpComb> and the AI can handle it?
14:12:08  <Yexo> there are notified via an AIEvent, just like humans are notified via a news message
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14:12:15  <Yexo> it's up to the AI to handle it
14:15:47  <kasakg> is there any fix for the random street in the city .... there is huge spaces wasted for road .. adjucent tiles are just filled by road ....
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14:21:58  <SpComb> it's fun to dev when you've got a ten-minute compile-deploy-test cycle
14:24:04  <SpComb> so, is OpenTTD going to register as a GSoC mentor this year?
14:24:17  <SpComb> ah, not mentor, project
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14:24:39  <SpComb> oh whatever, you know what I meant
14:25:21  <petern> no
14:25:26  <petern> i shouldn't think so
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14:49:34  <glx> any cygwin user ?
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15:01:51  <CIA-1> OpenTTD: smatz * r15334 /trunk/src/ (6 files): -Codechange: reset setting to old value when the callback procedure returns false
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15:21:47  * OsteHovel^EEE has used cygwin before...
15:23:16  <OsteHovel^EEE> I am compilling GCC for Linux to cross-comile to windows
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16:09:28  <CIA-1> OpenTTD: rubidium * r15335 /trunk/src/ (5 files): -Change: use the patch change mechanism to change the road side too instead of a separate command.
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16:14:39  <dihedral> we started an ai.... now it looks like an ai is starting every few months
16:15:15  <Yexo> dihedral: check difficulty.max_no_ai
16:15:27  <dihedral> thanks
16:16:12  <dihedral> unknown patch setting.
16:16:50  *** Zahl_ [] has joined #openttd
16:17:46  <Yexo> it's difficulty.max_no_competitors
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16:21:18  <dihedral> that was on 2
16:21:22  <dihedral> thanks
16:21:46  <patchie> my train won't go to the service just skips
16:22:19  <dihedral> bad train
16:23:06  <SmatZ> patchie: it goes for service only if it needs servicing
16:23:34  <patchie> but it needs it:P
16:23:50  <SmatZ> report a bug :)
16:24:08  *** Zahl [] has quit [Ping timeout: 480 seconds]
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16:24:14  <patchie> :P
16:24:19  <Zahl> can i set the map size when i start a new game via console?
16:24:20  <patchie> its on 63%
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16:25:10  <SmatZ> Zahl: I think you can, it is somewhere in _settings.game_creation (I think)
16:25:33  <SmatZ> patchie: it respects your "service every XXX days" setting
16:25:54  <patchie> where do i set this setting?
16:26:02  <patchie> before i start the the main menu?
16:26:40  <SmatZ> patchie: Advanced settings - Vehicles - Servicing
16:27:18  <frosch123> that only affects new vehicles :p
16:28:22  <SmatZ> :(
16:28:26  <patchie> ahh..
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16:30:28  <Zahl> SmatZ: ok i can see the setting in the .cfg file, but how to set it in the console? its no normal variable it seems
16:30:46  <Zahl> _settings.game_creation.map_x=4 doesn't work
16:30:57  <SmatZ> Zahl: patch map_x 4
16:30:59  <SmatZ> maybe ...
16:31:02  <frosch123> precede it with 'patch'
16:31:04  <petern> 4?
16:31:06  <Zahl> tried that too
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16:31:20  <petern> you can't have a 16 tile wide map...
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16:31:25  <SmatZ> maybe it affects only current settings, and not the default settings
16:31:27  <Zahl> says its an unknown patch setting
16:31:30  <SmatZ> petern is right :)
16:31:53  <Zahl> well i dont get to the point where it would complain about that :-D
16:32:07  <SmatZ> Zahl: "patch map_x" works for me
16:32:11  <petern> patch map_x 4
16:32:12  <SmatZ> without _settings
16:32:15  <petern> Current value for 'map_x' is: '6' (min: 6, max: 11)
16:32:18  <Zahl> ah now it worked
16:32:21  <Zahl> thx :)
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16:45:22  <CIA-1> OpenTTD: rubidium * r15336 /trunk/src/ (14 files): -Fix: do not use _current_company in the GUI as there are no guarantees that _current_company is the same as _local_company.
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16:57:52  <CIA-1> OpenTTD: rubidium * r15337 /trunk/src/command.cpp: -Fix: don't allow a spectating server to build stuff.
16:58:20  <TinoDidriksen> Spoilsport...
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16:59:53  <CIA-1> OpenTTD: rubidium * r15338 /trunk/src/ (24 files in 2 dirs): -Fix [FS#2598]: close all construction related windows whenever changing company.
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17:29:08  <OsteHovel^EEE> ooo
17:29:24  <OsteHovel^EEE> i think i have compiled a Mingw GCC compiler that actualy compiles openttd
17:30:01  <OsteHovel^EEE> nooo
17:30:04  <OsteHovel^EEE> error again
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17:39:26  <Belugas> you have complied a gcc compiler and you have used that gcc-self-compiled compiler to compile OpenTTD?
17:39:34  <Belugas> that is... strange...
17:42:26  <Rubidium> Belugas: strange?
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17:43:06  <Belugas> it is not?
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17:45:48  <Rubidium> about half of the compilers for the CF are self compiled
17:46:26  <Rubidium> I'm compiling an experimental compiler at the moment
17:46:42  <Belugas> so it is not then :)
17:46:57  <Rubidium> though for Windows users it might be strange ;)
17:47:24  <Belugas> indeed it could be strange for a win user :)
17:47:26  <Belugas> like me :D
17:47:31  <Rubidium> only drawback is that gcc's svn is terrible slow
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17:55:58  <Belugas> well... msvc is terribly slow to compile, debug or release, on an Arpire One, too :D
17:58:10  <petern> pom te pom
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18:35:22  <michi_cc> planetmaker: I can't reproduce the reservation bug from which you've posted a screenshot last night
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18:39:31  <petern> hehheh
18:39:35  <petern> no magic trickery, haha
18:39:55  <CIA-1> OpenTTD: translators * r15339 /trunk/src/lang/ (7 files in 2 dirs):
18:39:55  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2009-02-04 18:39:16
18:39:55  <CIA-1> OpenTTD: arabic_egypt - 1 fixed by khaloofah (1)
18:39:55  <CIA-1> OpenTTD: german - 1 changed by planetmaker (1)
18:39:55  <CIA-1> OpenTTD: hebrew - 668 fixed, 19 changed by 19izhar73 (687)
18:39:57  <CIA-1> OpenTTD: korean - 10 changed by leejaeuk5 (10)
18:39:57  <CIA-1> OpenTTD: serbian - 6 fixed, 4 changed by salejemaster (10)
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18:44:01  <dihedral> this hebrew translator... he must be like unemployed....
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19:02:40  <OsteHovel^EEE> my compile of openttd for windows on linux using MinGW is now compiling correctly!
19:02:58  <OsteHovel^EEE> now im installing libpng for mingw and other lib's
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19:11:13  <Wolf01> :O
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19:11:25  <frosch123> Ö
19:11:48  <Wolf01> :D
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19:14:39  <SmatZ> c-:
19:14:57  <Eddi|zuHause> how do you compile a compiling?
19:15:16  <Eddi|zuHause> i know compiler compilers
19:15:21  <Eddi|zuHause> but not compiling compilers
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19:22:50  <Wolf01> I always wondered why in the italian keyboard there are § and ç which are useless as the "scroll lock" instead of È and ` which are really more useful :/
19:23:02  <petern> Dial.Revenge
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19:32:43  <Eddi|zuHause> i think the Germans invented the § key ;)
19:34:16  <tosse> when you're working with the signaling tool, is there any easy way to remove signals by pressing an extra key or something?
19:34:18  * frosch123 wonders who invented "\"?
19:34:42  <SmatZ> tosse: "R" ?
19:35:05  <tosse> SmatZ: ah! yes, that will do it  :)
19:35:18  <SmatZ> :)
19:35:58  <Eddi|zuHause> frosch123: obviously not the germans, or they would not have put it on such a remote place
19:45:23  <frosch123> "In particular the \ was introduced so that the ALGOL boolean operators "∧" (AND) and "√" (OR) could be composed in ASCII as "/\" and "\/" respectively." <- according to wikipedia it is a pure computer invention, except "set difference" maybe
19:47:29  <SmatZ> nice
19:47:38  <SmatZ> C:\DOS\ :-p
19:49:43  <Wolf01> I need to find a way to change the layout of my keyboard and stick some symbols directly on the keys, so I can see them instead of remembering the ascii codes
19:50:27  <Wolf01> the main problem would be to have at least 4 possible chars for each key
19:51:23  <Wolf01> I mean something like the xbox360 chat pad, where you change the layout using the yellow or the green buttons
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19:53:49  <frosch123> [20:50] <SmatZ> C:\DOS\ :-p <- in wiki is also explained, why does choosed '\' as separator :s
19:54:04  <TinoDidriksen> Wolf01, get the Optimus keyboard...
19:54:19  <Wolf01> that's the first option I discarded
19:54:46  <glx> frosch123: without reading I can guess :)
19:54:53  <Rubidium> frosch123: backward compatibility, right?
19:54:59  <frosch123> yes :)
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19:55:31  <frosch123> glx: but it does not make sense, unless dos 1 did not use space as command line separator
19:55:36  <TinoDidriksen> Windows allows / just fine these days.
19:56:41  <glx> TinoDidriksen: not for auto completion
19:57:22  <TinoDidriksen> Oh the UI doesn't in many places, but the APIs do. When coding, / is all you need.
19:57:51  <TinoDidriksen> Not sure why they haven't followed through...
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20:04:55  <SmatZ> "Road layout for new towns:" "Towns are allowed to build roads:" <-- are those strings fine? (native English speaker, please :)
20:05:00  <dihedral> because it's MS, and doing something consistently correct is just not what they do
20:05:41  <dihedral> SmatZ, i would not say there was anything wrong with that
20:06:15  <SmatZ> dihedral: thanks, it's just better to ask :)
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20:09:08  <dihedral> @seen Bjarni
20:09:08  <DorpsGek> dihedral: Bjarni was last seen in #openttd 3 weeks, 5 days, 0 hours, 40 minutes, and 3 seconds ago: <Bjarni> hi Wolf01
20:09:40  * dihedral cries
20:10:08  <SmatZ> he's gone
20:11:02  <Prof_Frink> He's dead, Dave.
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20:14:41  <planetmaker> good evening
20:15:09  * Rubidium slaps Bjarni...
20:15:27  * Rubidium is getting mails about certain features not working under OSX
20:16:07  <planetmaker> Rubidium: what's not working?
20:16:14  <Rubidium> Hebrew
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20:16:21  <planetmaker> weeeh...
20:16:27  <fjb> Hello
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20:16:37  <planetmaker> is there a way I could test that? You have a FS entry?
20:16:41  <Rubidium> or rather icu and font detection
20:17:09  <Rubidium> planetmaker: FS#download_a_nightly_and_select_hebrew_as_language
20:17:28  <planetmaker> Let me check that :)
20:17:39  <CIA-1> OpenTTD: smatz * r15340 /trunk/src/ (13 files in 3 dirs):
20:17:39  <CIA-1> OpenTTD: -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
20:17:39  <CIA-1> OpenTTD: -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
20:17:39  <CIA-1> OpenTTD: -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
20:19:45  * planetmaker compiles trunk
20:19:49  <planetmaker> nice feature, SmatZ :)
20:20:45  <planetmaker> the string needs removing in all languages, though :)   STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID' does not exist in master file
20:21:06  <SmatZ> planetmaker: working on it :)
20:21:10  <planetmaker> :)
20:21:29  <glx> font detection was never implemented on OSX IIRC :)
20:21:39  <planetmaker> he...
20:22:55  <Rubidium> yeah, font detection is going to be fun for OSX
20:23:03  <planetmaker> :S
20:23:14  <Rubidium> you need a different version for each of the 3 'supported' versions
20:23:28  <Rubidium> cause none of the APIs are supported by all 3
20:23:40  <glx> isn't there a mecanism similar to WIN32?
20:23:49  <Rubidium> actually... maybe only 2 version.. <= 10.4 and >= 10.5
20:24:15  <Rubidium> glx: something possibly similar, but only for 10.5
20:24:27  <CIA-1> OpenTTD: smatz * r15341 /trunk/src/lang/ (41 files): -Update (r15340): remove deleted and modified strings from other language files
20:24:39  <Rubidium> so it's all quite troublesome
20:24:49  <glx> OSX devs are silly :)
20:25:13  <Rubidium> especially because we were never able to get a 10.5 SDK working on the CF
20:25:25  <Rubidium> so there's not much support for 10.5 APIs
20:27:14  <planetmaker> glx: I guess that's the backside of not having backward compatibility everywhere... :S
20:27:54  <NukeBuster> I like BaNaNaS
20:28:00  <glx> but windows has the ability to enum all installed font since win9x
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20:34:57  <NukeBuster> So i let the ingame content manager download the openGFX... but how do I activate them?
20:35:31  <Rubidium> at the moment via the command line
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20:45:14  <Roujin> cheres
20:45:24  <Roujin> r<->e
20:45:34  <Rubidium> chrees?
20:45:43  <Rubidium> hmm...
20:45:44  <Roujin> yep
20:45:47  <Rubidium> actually chrers
20:46:05  <Roujin> I love chrees
20:46:48  <Roujin> they are tasty and give you a nice shade you can rest in
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20:50:26  <Roujin> SmatZ: "-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town" <-- what exactly does "manually" mean? Something like setting the advanced setting to what you want, then found a new town (in scedit), then set it to what you want next, found the next town, etc.? ;)
20:50:44  <SmatZ> Roujin: yes
20:50:46  <SmatZ> :-)
20:50:54  <Roujin> I guessed so ^^
20:50:56  <SmatZ> it would be nicer to have it in the GUI though ;)
20:51:10  <el_en>
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20:53:36  <Belugas> GUI setting on each town GUI?
20:53:50  <Belugas> sounds like an "easy" relatively speaking...
20:54:20  <Roujin> Only in scedit, though, or not?
20:54:20  <SmatZ> Belugas: I was thinking about buttons in the "Fund new town" window
20:54:39  <SmatZ> yeah... maybe (if ever) the "Found towns" patch is implemented...
20:54:45  <SmatZ> but it would use the same window
20:55:02  <Belugas> i was thinking rather on each town's gui, after town is build
20:55:15  <SmatZ> nono
20:55:25  <SmatZ> town layout can't change after funding it :)
20:55:30  <SmatZ> you can only show it...
20:56:02  <planetmaker> SmatZ: why shouldn't it be possible to tell the town to use a grid now instead of chaos?
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20:56:13  <Belugas> well "fund town pach"... Roujn and I worked on it, qwe were expcetnig users to come up with reasonable figures, but instead... some buthead master of anything but badaircut diverted the discussion on ... blaaaa
20:56:14  <planetmaker> of course existing stuff isn't touched, but...
20:56:20  <Rubidium> planetmaker: because that makes the chaos even bigger
20:56:30  <Belugas> ho... ok... i see, SmatZ
20:57:11  <Belugas> mmh... maybe... if... there is setting "no layout yet"
20:57:21  <SmatZ> for empty towns :)
20:57:27  <planetmaker> Rubidium: in what way? It only defines the future building behaviour... so...?
20:57:41  <SmatZ> but once you have roads, changing it will make it behave bad
20:57:47  <Belugas> indeed
20:58:14  <Belugas> thus empty towns, set the proposed layout and twon will grow out of it.
20:58:15  <Rubidium> planetmaker: the current road will stay and it will build road whereever it 'should' according to the grid system once a building gets torn down/rebuild
20:58:16  <Belugas> or something
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20:58:23  <SmatZ> planetmaker:,%205th%20Aug%201973.sav this is what happens
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20:58:35  <joepie91> hey all
20:58:36  <planetmaker> Rubidium: hm... ok. Messy :) I see
20:58:49  <Rubidium> ergo... you end up with a grid over chaos, which still makes it chaos
20:58:56  <planetmaker> SmatZ: thx. yeah :)
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20:59:43  <joepie91> in the cargodest, if i "close" an airplane goods route, how do i remove all references to it? i sold all airplanes, i can't remove the airport because it's not mine (Mega's Europe Map), and the goods keep stacking up at my train station that used to be adjacent to my airport
20:59:56  <joepie91> i can't tell it that my route is gone
21:00:55  <planetmaker> it's a patched server... Ask the patch author, joepie91
21:01:00  <SmatZ> hehe
21:01:36  <planetmaker> they're proud of their support forum actually :)
21:01:37  <Belugas> and i think there is even more than just cargodest in there :)
21:01:51  <planetmaker> Belugas: for sure there is. Or it would be his airport
21:02:00  <Rubidium> and if there's cargodest in there, then it's a quite old version...
21:02:11  * Belugas nods and is impressed by planetmaker's deduction :)
21:02:17  <planetmaker> :P
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21:02:39  <Roujin_> hm, normally it should remove itself automatically.. it may indeed be caused by the fact that it's got some other patches (namely infrastructure sharing)
21:02:40  <planetmaker> except oil rigs count as airports :)
21:02:55  *** Roujin [] has quit [Ping timeout: 480 seconds]
21:02:56  <Belugas> yup yup yup
21:03:06  <joepie91> wait
21:03:16  <joepie91> it's just Mega's Europe Map... you can play it without patches
21:03:21  <joepie91> the airport is owned by mother nature, so to say
21:03:25  <joepie91> it has no specific owner
21:03:28  <joepie91> so i can land on it
21:03:32  <joepie91> but not use the hangar, for instance
21:03:33  <planetmaker> which is patched.
21:03:45  <planetmaker> normal openttd doesn't offer that feature
21:03:46  <joepie91> i can even play that map on the latest regular stable release
21:03:53  <joepie91> my openttd was never patched
21:03:57  <joepie91> and i could still do that :S
21:04:00  <planetmaker> but obviously the server
21:04:04  <joepie91> it's my own server
21:04:14  <Rubidium> the savegame is technically corrupt
21:04:19  <joepie91> hm
21:04:20  <planetmaker> And how do you build unowned airports?
21:04:26  <joepie91> in scenario mode?
21:04:32  <joepie91> i have no idea, actually :P
21:04:34  <Rubidium> that it somewhat works is something completely different
21:04:36  <Roujin_> nope, not with vanilla openTTD
21:04:49  <Roujin_> you'd need a patched game to be able to build something like this ;)
21:05:08  <joepie91> well, the scenario is playable in an unpatched version
21:05:13  <joepie91> and you can still use the unowned airports
21:05:15  <joepie91> :S
21:05:20  <joepie91> isn't it a bug or something? :P
21:05:32  <SmatZ> no
21:05:32  <planetmaker> Rubidium: I'm lost in apple's APIs... You got a pointer for me where to look?
21:05:45  <Rubidium> NULL ?
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21:05:54  <planetmaker> :P
21:05:54  <SmatZ> 8-)
21:05:58  <joepie91> i also played it on my non-cargodest server... (the europe map) and with vanilla stable openttd... and it still worked, using the unowned airports
21:06:06  <joepie91> but does anybody have a way of unassigning it?
21:06:07  * planetmaker goes looking for old trouts
21:06:09  <joepie91> maybe from the server itself?
21:06:30  <Rubidium> c0ffee00h ;)
21:06:37  <Roujin_> well, you can use a console command
21:06:53  *** Yexo [] has quit [Quit: bye]
21:06:57  <Roujin_> see here:
21:07:32  * joepie91 carefully reads cargodest console documentation, then realizes he is holding his webbrowser upside down
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21:07:49  <Roujin_> heh ;)
21:08:12  <Rubidium> planetmaker: kCTFontLanguagesAttribute
21:08:29  * Rubidium is reading through some logs to find some possibly useful keywords for planetmaker
21:08:44  <Roujin_> try the "rr" one.. but I'd save first, who knows what will happen with cargo currently on the way...
21:08:50  * planetmaker goes searching for that.
21:09:23  <Belugas> you could try... "patch"  "hack"  "yorick"  "it's borken", Rubidium :)
21:09:27  <planetmaker> <-- this offers a routine to propose some replacement font...
21:09:43  <planetmaker> if I understood it correctly...
21:10:28  <Rubidium> planetmaker: kATSFontNameTableLanguage ATSFontApplyFunction
21:11:51  <Rubidium> isn't ATSUI deprecated?
21:12:10  <planetmaker> I have no idea so far :) ... I'll try to find out
21:12:21  <glx> it's carbon, so it's probably deprecated in 10.5 :)
21:12:28  <planetmaker> but then my 10.4 OS-X is deprecated ;)
21:13:06  <Roujin_> just to let you know, something like unowned airports (save oilrigs) is not supported in OpenTTD - if someone offers a map with that "feature", he has obviously created it with some patched OpenTTD binary. It may be possible to play such a map with vanilla OpenTTD, but i'd not be surprised if some bugs show up, since this is not supposed to be done...
21:14:12  <Roujin_> but, technically speaking, we do have some neutral stations in the game (namely oilrigs). Maybe there this bug also happens?
21:14:39  <Roujin_> i.e. routes that don't exist anymore not getting removed?
21:14:43  <joepie91> anyways, i just tried using the console, both the dc and rr commands do totally nothing
21:14:49  <joepie91> well the point is
21:14:56  <joepie91> when it was a train route
21:15:02  <joepie91> there was no problem removing it
21:15:04  <joepie91> but
21:15:12  <joepie91> maybe because the route is still there, just no active airplanes
21:15:15  <joepie91> it thinks it's still there?
21:15:22  <joepie91> even though no airplanes are flying at the moment
21:15:30  <Rubidium> cargodest is considered a patch too
21:15:34  <joepie91> otherwise when you would replace all planes, the entire route and cargo would drop
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21:15:51  <joepie91> yeah ok, but it works quite good
21:15:53  <joepie91> if not very good
21:15:56  <joepie91> just this little thingy
21:16:04  <planetmaker> there're others :)
21:16:25  <joepie91> it's the first bug/problem i encounter in 3 days of very active playing (7+ hours a day)
21:16:28  <joepie91> on a multiplayer server
21:16:52  <joepie91> (and i actually started to like the patch :P )
21:17:03  <Roujin_> anyways, i just tried using the console, both the dc and rr commands do totally nothing <-- what exactly did you type and what exactly was the response of OpenTTD?
21:17:37  <Roujin_> (there's no dc command btw..)
21:19:36  <joepie91> oh, i meant the dl command :P
21:19:38  <joepie91> well
21:19:43  <joepie91> it basically returned nothing
21:19:47  <joepie91> like... nothing.
21:19:54  <joepie91> not even a newline
21:20:06  <joepie91> i used rcon
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21:20:15  <TrueBrain> orudge: ping
21:21:40  *** Roest [] has joined #openttd
21:21:43  <glx> evening TrueBrain :)
21:22:25  * Rubidium seems to remember something with orudge and being to the USA (though he might've returned already)
21:22:47  <TrueBrain> Rubidium: well .. then won't work till he checks in ;)
21:22:48  * glx read something similar on the forums
21:26:24  <Roujin_> hmm
21:27:15  <Roujin_> the "Remove absurd road-elements during the road construction" setting seems to be missing an "On/Off" behind it (r15339)
21:27:47  <SmatZ> Roujin_: yeah :) there are more missing that...
21:27:57  <SmatZ> but a patch for it would be nice :)
21:27:58  *** TrueBrain [] has left #openttd [So long and tnx for all the fish]
21:28:34  <Roujin_> okay, will do...
21:28:38  <SmatZ> thanks :)
21:28:45  <SmatZ> I don't know how to handle other languages...
21:29:09  <SmatZ> like, if all have "On/Off" behind the patch
21:29:18  <SmatZ> but some may have it as first
21:29:30  <glx> SmatZ: {COLOR}{STRING} ?
21:29:36  <glx> like other settings
21:30:50  <SmatZ> glx: I mean, maybe other languages don't use semicolon, maybe some have "Off / On  .... some text " or "text ... Off / On ... text"
21:31:12  <Roujin_> uhm, I'd just not touch the other languages - if the english string is changed I guess the translators will get a sort of "string changed" notification on webtranslator and see that the english one got a {COLOR}{STRING} added, so they'll do the same
21:31:28  <SmatZ> Roujin_: it will warn during compilation...
21:31:31  <Rubidium> SmatZ: in that case remove the string ;)
21:31:38  <SmatZ> yeah, I would go for removing :)
21:31:48  <glx> IIRC we may get a 'broken' string
21:31:53  <SmatZ> maybe only those that don't use {YELLOW}{STRING1}
21:31:58  <SmatZ> but that's additional work
21:32:13  <planetmaker> STRING1 can only be used by english.txt
21:32:14  <glx> STRING1 is for english only
21:32:18  <planetmaker> other languages have STRING
21:32:26  <SmatZ> ok ok :)
21:32:27  <planetmaker> :P @ glx :)
21:32:54  <SmatZ> btw, I am working on that "town layout selector" in the fund town GUI
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21:35:31  <Roujin_> okay, seems to be four settings that have the On/Off missing.. buy shares from other companies, smooth economy, remove absurd road-pieces, and autorenew vehicles
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21:37:22  <Roujin> glx: does that mean it's not necessary to remove the strings from all other languages?
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21:37:36  <SmatZ> incidentaly, those 4 we found when we had a quick loot at it today :)
21:40:10  <Belugas> look at that... mister Sirkoz is now spamming his oil rig grf...
21:40:14  <Belugas>
21:40:40  <SmatZ> :-)
21:41:39  <planetmaker> hehe :)
21:42:41  <Rubidium> just ignore (and report) it
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21:46:50  <Roujin> okay, I see all the warnings caused by the change (and not removing the strings in all the other languages)
21:47:40  <SmatZ> yeah...
21:47:53  <SmatZ> taking a care about all languages is boring :-p
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21:56:09  <Roujin> uhm.. I have no idea how to remove that string from all other languages without doing it manually :P if someone has a script to do this, i'd appreciate if he did
21:56:23  <Roujin> here's the .diff for english.txt..
21:56:53  <Roujin> I have to go for today, have a test tomorrow ;)
21:56:57  <Roujin> night..
21:56:59  *** Roujin [] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]]
21:58:43  <Belugas> 2600...
21:58:45  <Belugas> so many...
21:58:56  * Belugas should rather go home
21:59:04  * Belugas waves night night
21:59:06  <Rubidium> night Belugas
21:59:26  <planetmaker> Rubidium: I'm still swimming in apple's API ocean. But as it seems, cocoa is available for all supported versions and not deprecated.
21:59:40  <planetmaker> Maybe it's an idea to use its font handling functionality...
21:59:44  <planetmaker> night Belugas
21:59:58  <planetmaker> ... instead of Carbon
22:00:12  <Rubidium> as long as it doesn't break (much) it's fine by me
22:01:22  <planetmaker> :)
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22:09:16  <Roest> is there a way to get the player company id when inside a global function?
22:09:43  <Rubidium> _local_company?
22:10:14  <Roest> thanks
22:10:38  <Rubidium> it isn't necessarily a valid company id
22:11:24  <Roest> hmm how can it be not valid?
22:11:37  <Rubidium> e.g. spectator in MP
22:12:01  *** Mortal [] has quit [Quit: from __future__ import antigravity]
22:13:31  <Roest> can a spectator go into a depot and get the vehicle purchase dialog?
22:15:15  <Eddi|zuHause> probably not
22:15:31  <Rubidium> it might see the list of available vehicles
22:15:35  <Rubidium> which is the same window
22:16:32  <Rubidium> hmm, seems also to be disabled for spectators
22:18:12  <Roest> so it's safe to assume only a player will see that list for his own company
22:21:58  <Eddi|zuHause> put an assert there ;)
22:23:27  <planetmaker> I guess before I get the keys' shapes imprinted on my forehead, I go to bed :)
22:23:32  <planetmaker> good night everyone :)
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22:28:34  * Wolf01 dissolves like a ghost
22:28:47  <Wolf01> 'night
22:28:48  <Rubidium> howling?
22:28:55  <Wolf01> yes
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22:34:57  <Eddi|zuHause> how does one bury a ghost?
22:35:10  <glx> kill -9 ?
22:35:26  <Roest> divide it by zero
22:36:37  <Prof_Frink> Eddi|zuHause: Who ya gonna call?
22:37:29  <Eddi|zuHause> Jennifer Love Hewitt
22:37:40  <Roest> wrong answer
22:37:58  <Rubidium> 42 <- right answer
22:38:22  <Rubidium> quite short for a phone number, but it's technically possible
22:40:18  <Eddi|zuHause> as long as it's an internal phone system, that is easily possible
22:40:38  <petern> howl's moving castle?
22:40:59  <Prof_Frink> Oooh, is he having a castlewarming party?
22:41:35  <Eddi|zuHause> do you have any idea how long it takes to get such a castle warm?
22:42:25  <Sacro> Eddi|zuHause: the germans warmed windsor castle quite effectivlu
22:42:33  <Sacro> s/u$/y/
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22:52:56  <CIA-1> OpenTTD: smatz * r15342 /trunk/src/ (5 files in 2 dirs): -Feature: allow changing town layout in the 'Found new town' window
22:57:18  <el_en>
22:57:44  <SpComb> oops
23:03:23  <Eddi|zuHause> they should call the firefighters, maybe they can help :p
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23:09:29  <Roest> what did virtual void OnHundredthTick()
23:09:29  <Roest> {
23:09:29  <Roest> 	/* redraw the window every now and then */
23:09:29  <Roest> 	this->SetDirty();
23:09:29  <Roest> }
23:09:34  <Roest> oops sorry
23:10:15  <Roest> what did change to? still have that bookmark from some tiem last year
23:10:18  <el_en> isn't "this->" kind of an perlism or something?
23:11:15  <TinoDidriksen> No
23:11:15  <Yexo> Roest:
23:11:32  <TinoDidriksen> -> is dereferencing a pointer in C
23:11:48  <Roest> thanks yexo
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23:12:34  <TinoDidriksen> Shortcut for writing (*this).SetDirty();
23:12:50  <el_en> .... not.
23:13:19  <TinoDidriksen> Yes...
23:13:51  <el_en> yes, but i know that, that wasn't my point.
23:14:09  <TinoDidriksen> Oh, you meant...I get it now
23:14:34  <TinoDidriksen> Then yes, explicit use of this-> where not needed is kinda a perl'ism.
23:15:23  <el_en> that's the point.
23:20:55  *** Roest [] has quit []
23:22:02  <TinoDidriksen> Might be cases with inheritance and virtual where this-> is needed to enforce which you're calling, but can't recall details.
23:22:25  <Rubidium> it's coding style
23:23:13  <TinoDidriksen> Does make code more readable to outsiders, that's for sure.
23:26:34  <CIA-1> OpenTTD: Yexo * r15343 /trunk/src/ai/api/ (ai_town.cpp ai_town.hpp ai_town.hpp.sq): -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road layout per town.
23:28:27  <Yexo> Rubidium: I don't understand your patch completely, first you remove table/strings.h as dependency for all sources files, but what does the second change do?
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23:40:17  <CIA-1> OpenTTD: rubidium * r15344 /trunk/ -Change [Makefile]: don't recompile everything when english.txt changes, but only whatever includes table/strings.h.
23:55:52  <Eddi|zuHause> which part does _not_ include that?
23:56:17  <Rubidium> the blitters
23:56:29  <Rubidium> parts of the network code
23:56:42  <Rubidium> sound/midi/video backends
23:56:53  <Rubidium> parts of the ai code
23:58:24  <Rubidium> only 120 of 329 .cpp files uses table/strings.h

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