Config
Log for #openttd on 15th March 2009:
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00:03:39  <CIA-1> OpenTTD: rubidium * r15717 /trunk/src/table/ (11 files): -Cleanup: apply some documentation coding style upon the stuff in table/
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00:32:41  <CIA-1> OpenTTD: rubidium * r15718 /trunk/src/ (130 files in 14 dirs): -Cleanup: apply some comment coding style on the rest of the sources too
00:32:48  <CIA-1> OpenTTD: yexo * r15719 /trunk/ (readme.txt src/misc_gui.cpp): -Update: the credit section.
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00:33:21  * planetmaker hands Rubidium a new bucket of clean-up water
00:38:40  <Rubidium> why would I need that?
00:38:58  <Rubidium> my Roomba needs new batteries though
00:39:20  <planetmaker> Rubidium: with all the cleaning up you do it must be pretty dirty by now ;)
00:40:23  <SmatZ> hehe
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00:42:08  <planetmaker> and I think I'll need a cup of sleep now. So have a good night :)
00:42:15  * planetmaker waves
00:42:50  <SmatZ> good night, planetmaker :)
00:43:12  <Nite_Owl> later planetmaker
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01:46:05  <Felicitus> do we have someone here who knows about ATM?
01:47:03  <Sacro> what about them?
01:47:40  <Felicitus> the ATM protocol, not the machines
01:50:16  <Rubidium> I know about it ;)
01:50:56  <Felicitus> Rubidium: i only have nearly zero knowledge of ATM, but as far as I understood: it isnt possible to interconnect 2 ATM UNI switches, right? that would only work with NNI?
01:52:39  <Rubidium> that I've got no clue about; as I said, I know about ATM ;)
01:53:14  <Felicitus> ATM protocol?
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01:55:28  <Rubidium> yup
01:55:53  <Rubidium> one frame is if I recall correctly 574 bytes ;)
01:55:58  <Felicitus> yep
01:56:07  <Felicitus> thats what you find everywhere when you google about it
01:56:18  <Rubidium> true
01:56:38  <Felicitus> but it seems that there are two implementations: UNI for connecting end points to a switch and NNI for interconnecting switches, but i have no clue if that information is current
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01:58:27  <Felicitus> and i cant find any manual on the web for the newbridge vivid yellow ridge :(
01:58:59  <Felicitus> and wtf does "ILMI" mean
02:00:17  <Rubidium> my book with something about wireless ATM doesn't mention NNI nor ILMI
02:00:25  <Felicitus> yeah most sites dont
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02:01:04  <Rubidium> ILMI == Integrated Local Management Interface
02:01:13  <Felicitus> yes, i found that also, but what does it do
02:01:38  <Rubidium> it's ATM's SNMP
02:02:04  <Felicitus> hmm, does it exchange ATM addresses somehow?
02:02:21  <Rubidium> looks like it
02:02:42  <Rubidium> http://tools.ietf.org/html/rfc2602
02:03:37  <Felicitus> well both switches have a link, but i'm not sure if they are connected
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03:06:31  <Felicitus> Rubidium: i found out what the problem was
03:07:39  <spasm_> Hey, Im running OpenSuSE 11.1, And I want to use the 0.7.0 beta 2 release, except when I try to run it, I get "
03:07:41  <spasm_> ./openttd: error while loading shared libraries: libicui18n.so.38: cannot open shared object file: No such file or directory
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03:37:24  <glx> spasm_: how did you install it?
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03:39:18  <spasm_> I got the linux generic binaries
03:39:29  <spasm_> Im trying the source atm, but internet is slow here
03:39:56  <glx> so you extracted an archive
03:39:59  <spasm_> yes
03:40:10  <glx> you need to install libicu
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03:40:26  <spasm_> that'll be in the package manager, yes?
03:40:40  <glx> theorically yes
03:40:58  <spasm_> so, theoretically, if I install that, it should work?
03:41:03  <glx> yes
03:41:21  <spasm_> theoretically speaking, I found it
03:41:46  <glx> if 0.6.3 worked, then 0.7.0 will (libicu is the only added dependency)
03:41:52  <spasm_> oh, ok
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03:44:38  <spasm_> I still get the same error
03:45:25  <glx> hmm maybe you have a different version
03:45:41  <spasm_> openttd-0.7.0-beta2-linux-generic-i686
03:46:01  <glx> I mean a different libicu version :)
03:46:12  <spasm_> oh, my bad
03:46:26  <spasm_> which do I need
03:46:28  <spasm_> ?
03:47:37  <glx> looking at the lib name I think it's 3.8
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03:49:20  <spasm_1> sorry bout that
03:49:30  <spasm_1> internet dropped out :S
03:49:51  <glx> [04:47:39] <@glx> looking at the lib name I think it's 3.8
03:50:02  <glx> (just in case you didn't got this line)
03:50:13  <spasm_1> yeah, i missed that
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03:51:42  <spasm_1> i just got 4.0-7.1
03:51:47  <spasm_1> It should work
03:51:59  <spasm_1> or will i need the old one?
03:52:03  <glx> 4.0 is not 3.8
03:52:16  <spasm_1> I would have assumed it was backwards compatible
03:53:53  <glx> maybe a symbolic link could work
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03:54:47  <spasm_1> How do I do that?
03:55:55  <glx> in /usr/local/lib, ls libicu*
03:56:25  <glx> I think it will show libicui18n.so.40
03:57:02  <spasm_1> ls: cannot access libicu*: No such file or directory
03:57:16  <glx> and in /usr/lib ?
03:57:51  <spasm_1> yes, libicui18n.so.40
03:59:08  <glx> ln -s libicui18n.so.40 libicui18n.so.38
03:59:31  <glx> that will create a symbolic link and may solve your problem
03:59:40  <spasm_1> ok
04:00:21  <spasm_1> ./openttd: error while loading shared libraries: libicuuc.so.38:
04:00:22  <spasm_1> Im gonna need to do it for all of em, arnt I
04:00:37  <glx> indeed :)
04:01:03  <spasm_1> 1 by 1?
04:01:05  <spasm_1> damn
04:01:10  <spasm_1> alrighty
04:02:28  <glx> only i18n, uc and data
04:02:57  <spasm_1> It opened the window, then dies with this:
04:02:59  <spasm_1> ./openttd: symbol lookup error: ./openttd: undefined symbol: ubidi_openSized_3_8
04:03:12  <glx> stupid library :)
04:03:23  <glx> it hardcode version it seems
04:03:42  <spasm_1> so, i need the old version
04:03:43  <spasm_1> grrr
04:03:46  <glx> so the only way seems to compile openttd yourself
04:03:52  <spasm_1> ok
04:03:57  <spasm_1> thats what I was gonna try any ways
04:04:01  <spasm_1> thanks for your help
04:04:26  <glx> remove the links you created (as they don't work)
04:04:52  <spasm_1> yep
04:06:59  <glx> you'll need zlib-dev, libpng-dev, libicu-dev, sdl-dev, freetype-dev
04:07:19  <spasm_1> I might already have some of them...
04:09:23  <spasm_1> freetype2?
04:09:27  <glx> yes
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04:10:02  <spasm_1> ok
04:10:16  <glx> hmm and fontconfig too
04:10:55  <spasm_1> yep
04:11:14  <glx> if you have makedepend it's good too (speed up compilation)
04:11:42  <spasm_1> yeah, Ive got that
04:14:11  <glx> once you have the libs, it's the usual stuff :)
04:14:19  <glx> ./configure && make
04:15:31  <spasm_1> yep
04:15:38  <spasm_1> thanks again
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05:13:45  <Yoshi5186> hi
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08:09:21  <el_en> GOOD MORGEN
08:14:38  <Forked> :-)
08:19:28  <Alberth> good morning at this sunny sunday in the spring of the year 2009 AD
08:22:07  <Prof_Frink> It is rather nice out.
08:22:48  * Prof_Frink shall be heading out to play on Portland
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11:00:01  <Rubidium> sunny sunday? It's raining!
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11:00:16  <pavel1269> hi
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11:04:57  <petern> it's sunny here
11:05:10  <petern> have been recovering strawberry plants
11:06:42  <pavel1269> whats current status on 8bpp replacement project?
11:07:09  <pavel1269> i see, one big package ... and that i cant use just lets say terran and no other :-/
11:07:10  <petern> opengfx?
11:07:13  <pavel1269> y
11:07:13  <Rubidium> unfinished and dead in the water?
11:07:20  <pavel1269> thats pitty
11:07:26  <petern> is opengfx dead?
11:07:44  <pavel1269> terrain except water is nice, also some industries looked good
11:09:55  <Rubidium> petern: 22-1 last release, 4 sprites (1 vehicle) drawn since then
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11:10:41  <petern> crap
11:10:51  <petern> don't have enough memory rigssofrods with -j 8
11:11:06  <Rubidium> they're all working on FIRS or something else
11:11:28  <pavel1269> whats FIRS?
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11:14:19  <Rubidium> some industry replacement stuff
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11:16:36  <petern> as they are free to do :D
11:16:44  <petern> pikka :D
11:16:50  <Pikka> bonjour!
11:27:22  <Alberth> what's the policy about adding methods to assist debugging? Are such methods welcome in trunk?
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11:52:48  <Rubidium> Alberth: guess that's a case-by-case decision
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11:57:53  <Belugas> [07:06] <@petern> have been recovering strawberry plants  <--- booo...  good fo you. our plants are still under a few cm of white (used to be white) stuff
12:03:35  <petern> still snow? :o
12:03:51  <Rubidium> guess so as it's still freezing in Quebec
12:04:12  <petern> evil
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12:36:55  <petern> hmm
12:37:07  <petern> 'Select upgrades' appears to be selecting things which I do not have installed.
12:38:19  <Rubidium> different grfs with the same grfid?
12:39:51  <petern> hmm
12:39:52  <eQualizer> I think I found a bug. There's a submarine on my airport.
12:41:12  <Alberth> eQualizer: that happens without any NewGRF's loaded?
12:41:19  <eQualizer> Yes
12:41:24  <wision> probably just loading some passengers..
12:41:34  <Rubidium> and without any fancy patches applied?
12:41:41  <eQualizer> I think I first saw that submarine yesterday, but it was cruising around in water.
12:41:57  <eQualizer> And now it's landed. Under my airfield.
12:42:12  <petern> the disaster submarine :D
12:42:12  <Rubidium> are you sure it's a submarine?
12:42:35  <eQualizer> 0.7.0 beta2, nothing applied. Except AdmiralAI.
12:43:01  <eQualizer> Oh, now it disappeared. :(
12:43:46  <wision> sure.. fully loaded, it's heading to another stop
12:44:08  <Rubidium> eQualizer: what year are you in?
12:44:16  <eQualizer> Amt 1994
12:44:19  <eQualizer> atm*
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12:45:36  <Alberth> eQualizer: assuming it is a plane, you can open your plane list, and check each of them
12:46:40  <Rubidium> eQualizer: can you make a screenshot?
12:46:46  <eQualizer> It wasn't a plane. I found it when I destroid the airfield, and build bigger on top of it. The submarine didn't have any effect no destroying the airfield, or building a new one on top of it.
12:48:38  <Alberth> eQualizer: you can try loading the last savegame
12:48:45  <eQualizer> Got it
12:48:50  <eQualizer> ...on screenshot.
12:50:29  <eQualizer> http://xs137.xs.to/xs137/09110/openttd070beta2submarinebug809.png
12:51:17  <Rubidium> did you recently raise land there?
12:51:32  <eQualizer> No. But AI might have.
12:51:51  <eQualizer> But I couldn't say for sure by looking autosaves.
12:52:07  <Gekz> Chinese characters!
12:52:31  <Gekz> or Japanese.
12:52:34  <SmatZ> eQualizer: known for very long time
12:52:41  <SmatZ> most likely since TTD
12:52:44  <eQualizer> Gekz: Japanese
12:53:01  <petern> probably not raised, with all the trees...
12:53:07  <petern> unless it was there a long time, heh
12:53:31  <SmatZ> petern: it could have been there for ages, unnoticed :)
12:53:52  <Gekz> oh lol a submarine!
12:54:01  <Gekz> I see it
12:54:07  <Gekz> lol wtf
12:54:25  <Gekz> so there is a submarine in TTD
12:54:34  <Gekz> and it is now landed by some form of voodoo magic
12:55:00  <SmatZ> petern: ignore my last statement about "long living" submarines...
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14:00:14  <[wito]> eQualizer: what font are you using?
14:01:42  <eQualizer> osaka.dfont (I'm on Mac)
14:02:30  <[wito]> ooh, it's nice
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14:04:38  <eQualizer> Almost nice. I can't read smallest font. And some kanjis look a bit wrong on medium (I've found one where two different lines morphs into one).
14:06:04  <glx> did you change font size?
14:06:23  <eQualizer> How do I do that?
14:06:25  *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has quit [Read error: Connection reset by peer]
14:06:30  <glx> in openttd.cfg
14:06:46  <eQualizer> Oh!
14:06:54  <eQualizer> I totallhy missed those lines.
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14:12:04  <[wito]> did we ever get that font interface?
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14:29:00  <CIA-1> OpenTTD: rubidium * r15720 /trunk/src/win32.cpp: -Change: put a bit more information into the crash log
14:30:22  <petern> date of birth, blood type, credit card number?
14:32:42  <Rubidium> no, only credit card number and expiration date
14:33:52  <CIA-1> OpenTTD: rubidium * r15721 /trunk/src/ai/ai_info_dummy.cpp: -Change: give a more useful (for 'normal' users) error message when there's no AI and they want to play with an AI
14:35:30  <CIA-1> OpenTTD: rubidium * r15722 /trunk/readme.txt: -Change: add a bit more information to the readme.
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14:36:39  <planetmaker> Rubidium: "Ctrl makes much commands more powerful" <-- ...many commands...
14:36:43  <planetmaker> They're countable.
14:36:51  <Rubidium> they are countable!
14:36:59  <Rubidium> ;)
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14:37:04  <planetmaker> hehe :)
14:37:22  <insulfrog> hi
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14:51:44  <Rubidium> Alberth: do you have by any chance a diff with all hierarchical widget stuff in it? (so I don't have to download 15 or so diffs?)
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14:53:52  <Alberth> Rubidium: I have a patch queue. You want the queue or everything in a single diff?
14:54:27  <Rubidium> a single diff would be fine at this moment
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15:01:10  <Alberth> Rubidium: http://g.imagehost.org/download/0172/nested_widgets_src_r15719_patch  just the src sub-dir (ie exclusive the document sources)
15:01:51  <Alberth> Hmm, the .gz extension gets chopped off in the URL
15:02:16  <Alberth> s/exclusive/excluding/
15:02:48  <energetic> http://www.youtube.com/watch?v=ImfkfZZga48
15:03:02  <Alberth> it is quite messy due to the WindowDesc constructor change (03 patch)
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15:03:58  * petern reads the pdf
15:08:48  <Alberth> Rubidium: Interesting files: http://paste.openttd.org/180491
15:10:39  <Alberth> petern: the pdf is a nice introduction
15:10:42  <Rubidium> going to cherry pick a bit from the big diff I reckon ;)
15:10:53  <petern> can this be done incrementally
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15:11:00  <petern> like the migrated to window classes was?
15:11:17  <Alberth> that is the idea currently.
15:11:26  <Rubidium> petern: that's the idea
15:11:38  <petern> cool
15:11:48  <glx> where's the pdf?
15:11:52  <Alberth> This introduces NestedWidget trees by extending the WindowDesc
15:11:57  <Alberth> FS#1905
15:12:18  <CIA-1> OpenTTD: rubidium * r15723 /trunk/src/ (44 files in 3 dirs): -Codechange: use a constructor for WindowDescs as that makes expanding them much easier (Alberth)
15:13:07  <Alberth> or here: http://www.tt-forums.net/viewtopic.php?f=33&t=42222
15:13:45  <SmatZ> hmm @ not using initialiser list
15:14:03  <SmatZ> why inheriting from ZeroedMemoryAllocator?
15:14:26  <Alberth> everything nicely zeroed before init
15:14:38  <SmatZ> and then overwritten to valid values?
15:15:00  <Alberth> yes (quite often 0 :) )
15:15:23  <Alberth> oh, that's for nestedwidgets, not for WindowDesc. Sorry
15:15:47  <SmatZ> ah well, if it's future-proof :)
15:17:29  <jpm> hi
15:17:34  <Alberth> hi jpm
15:17:59  * glx likes the idea :)
15:18:37  <jpm> I got problem while checking out source code from svn://sv.openttd.org/trunk
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15:19:10  <Alberth> you mean "svn.openttd.org"
15:19:14  <jpm> I meant svn://svn.openttd.org/trunk
15:19:57  <jpm> Can't connect to host...
15:19:58  <Rubidium> jpm: works for me
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15:20:29  <Alberth> jpm: for me too
15:20:34  <jpm> hmm...
15:20:41  <wision> jpm: for me too
15:20:44  <[wito]> ditto
15:20:51  <SmatZ> works here
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15:21:22  <[wito]> Might just be you, jpm
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15:22:29  <CIA-1> OpenTTD: rubidium * r15724 /trunk/src/ (group_gui.cpp network/network_gui.cpp): -Codechange: some widget documentation/fixing of enumified constant names (Alberth)
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15:23:23  <Alberth> you're pulling that from #2732, don't you?
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15:23:41  <Rubidium> http://rbijker.net/openttd/nested.diff <- updated version of Alberth's diff
15:23:49  <Rubidium> 2732? Not really
15:24:04  <jpm> now its working on my linux box...
15:24:27  <Rubidium> I extracted it from 'the big diff'
15:24:56  <jpm> but it did take long wait before started transfering files..
15:25:35  <CIA-1> OpenTTD: smatz * r15725 /trunk/src/ (8 files): -Fix: centering on a vehicle didn't respect its z coordinate
15:25:45  <jpm> Maybe thats why tortoise client timed out...
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15:27:21  <Alberth> jpm: it is probably not waiting bu instead busy exchanging info about files to download. trunk is quite big the first time.
15:28:41  <Alberth> s/bu/but/
15:28:44  <jpm> But why Tortoise Client would close connection if its receiving some information
15:29:20  <Alberth> no idea, I always use svn directly from the command line. Much easier to understand what happens.
15:44:35  <jpm> tortoise client is useful when applying patches but it has weaknesses also...
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15:45:34  <jpm> I downloaded binaries to use svn from command-line and got ottd source now.. thanks for help
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16:04:52  <CIA-1> OpenTTD: smatz * r15726 /trunk/src/ (11 files in 4 dirs): -Codechange: unify coding style for const pointers
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16:17:47  <insulfrog> goota go
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16:31:29  <CIA-1> OpenTTD: smatz * r15727 /trunk/src/ (namegen.cpp saveload/oldloader_sl.cpp table/namegen.h):
16:31:29  <CIA-1> OpenTTD: -Codechange: apply coding style to namegen arrays
16:31:29  <CIA-1> OpenTTD: -Fix (r1307): missing comma in _name_original_english_4
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16:47:48  <petern> 1307 :o
16:49:24  * petern ponders the affect
16:50:43  <petern> massive
16:51:06  <petern> flentfingford is not flenfingford
16:51:12  <petern> bundworth is bunworth
16:51:25  <petern> overtfingford is overfingford
16:51:37  <petern> brendingstone is brendston
16:51:59  <petern> pinhill is now pinthill
16:52:11  <petern> invedwood is invewood
16:52:20  <petern> heh
16:52:36  <petern> pudingstone to pudstone
16:53:06  <petern> okay that's enough :p
16:57:46  <Noldo> wwhat?
16:59:39  <SmatZ> petern: impressive
17:03:54  <petern> SmatZ, do you fancy applying code style to namegen too? ;)
17:05:15  <SmatZ> petern: I can try :)
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17:10:59  <el_en> what²?
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17:26:54  <wision> is it possible to control the output in the console of dedicated server? i'd liketo get rid of that "dbg: [net] [udp] queried from .." spam
17:28:38  <SmatZ> wision: bin/openttd -D -d 0 ... or so
17:28:52  <SmatZ> just set debug level for net to 0
17:29:42  <Ammler> or 2>/dev/null
17:29:42  <petern> or 1
17:29:55  <petern> don't do that
17:30:08  <SmatZ> hehe
17:30:33  <wision> thanks SmatZ
17:30:55  <SmatZ> you are welcome, wision
17:32:08  <Ammler> petern: it is, but why?
17:32:19  <petern> "it is" ?
17:33:08  <Ammler> we use also debug level 0 but why is pipe to null bad?
17:33:23  <petern> because then you won't see other messages
17:33:30  <petern> like crashes
17:33:46  <petern> or "server shutdown cos ammler requested me to do it, dihedral"
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17:35:19  <Ammler> ok, obvious, thought something more hidden :-)
17:35:49  <petern> it should be a last resort thing
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17:36:47  <wision> setting debug_level is good enough for me :)
17:37:05  <petern> be nice if it didn't spout that crap by default :o
17:37:08  <taknil> Hello everyone Openttd-IRC newfag here
17:38:27  <planetmaker> hi
17:40:26  <taknil> I wanted to update my current stable 0.6.3 to the .7beta2 on my mac, but i can't recall how i installed it in the first place. Thought there was a wizzard with the stable but the beta is not, is it?
17:41:39  <planetmaker> Just get the zip from the website and unpack it into a directory of your choice
17:42:26  <planetmaker> This assumes that you have your base graphics (the one from TTD) in ~/Documents/OpenTTD/data
17:42:48  <taknil> okay, thx, let me check that...
17:42:54  <Alberth> best results are obtained when the directory is also accessible from the mac
17:43:09  <planetmaker> Alberth: that's the one on Mac
17:43:17  <planetmaker> the global one
17:43:31  <SmatZ> funny
17:43:41  <planetmaker> I never created it, so OpenTTD creates it somewhat automatically :)
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17:44:01  <SmatZ> OTTD hangs when "Many random towns" is used in SE with certain "Town name language" settings
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17:44:07  <SmatZ> and nobody reported it so far...
17:44:20  <SmatZ> ah well, it doesn't hang :-p
17:44:28  <SmatZ> just takes very long time :)
17:44:30  <planetmaker> People don't play with Ruhrpott - type maps :P
17:44:46  <SmatZ> :)
17:44:53  * planetmaker thinks that SmatZ is a bit unpatient? ;)
17:45:00  <SmatZ> hehe :)
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17:46:20  <SmatZ> ~40secs looks deadlocked for me ;)
17:46:54  <petern> impatient
17:47:13  <planetmaker> he... feature: add progress bar or rotating thingy indicating "I'm working hard, just don't be hard on my now"
17:47:16  <SmatZ> ok :-D
17:47:46  <SmatZ> planetmaker: but then how do you distinguish endless loop? :)
17:48:32  <planetmaker> :) Maybe determine how many loop iterations were needed, add a factor of 10 for safety and adopt progress bar accordingly
17:48:39  <planetmaker> more frequently, more small-scale
17:48:59  <planetmaker> But changing that is nasty, not very fruitful work, I think
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17:49:33  <SmatZ> second thread could be used for that, is with the Generating world progressbar, but it would be pain
17:50:01  <planetmaker> yeah, something like that :). Yes, not fruitful, but painful :P
17:50:33  <SmatZ> :)
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17:53:04  <Chrill> hallo
17:53:11  <SmatZ> hello Chrill
17:53:26  <Chrill> I am trying to get TBRS compatible with TTRS roads, is this doable? Failed to find parameters
17:53:32  <energetic> I have a calculation using only uint types, with division and multiplication. D I need to use a float type here, or can i fullfill the job with uints only? result should be a uint, too.
17:54:38  <Chrill> Or any bridge set for that matter, compatible with TTRS roads??
17:54:43  <planetmaker> energetic: add a constant factor (e.g. 2^8), do the calculation and then divide the result by 2^8 again, forgetting the final fractional digits
17:55:01  <SmatZ> energetic: it depends... for example on the range of numbers :) but if you can, do multiplications first, then divisions... but it really depends on the case (it can overflow and such)
17:55:05  <planetmaker> Chrill: ttrs can be configured to not use its own bridges or to use them.
17:55:31  <Chrill> I know, but in this case, it gives me the regular road markings on roads
17:55:53  <energetic> http://pastebin.com/m130f082b
17:55:55  <planetmaker> yep. You could use default bridges :P
17:55:57  <Chrill> I'm using parameters 1 0 1 0 for TTRS
17:56:06  <Chrill> I want to use the TBRS bridges with TTRS roads on it
17:56:10  <Chrill> Is this doable? :P
17:56:29  <planetmaker> afaik not without sprite editing
17:56:40  <SmatZ> energetic: " / 256" is much faster than "/ 257"
17:56:43  <Chrill> is there any bridge set which can?
17:56:47  <planetmaker> a bridge set must be made support a road type. The bridge road sprites must be included in the bridge set itself.
17:56:54  <Chrill> Yes, I know
17:57:08  <planetmaker> ok :) Sorry, I've no useful answer for you then :)
17:57:15  <Chrill> Thanks anyway :)
17:57:32  <planetmaker> yw
17:57:45  <energetic> Smatz: the code _was_ 256+1, i think /257 is a tiny bit faster from that perspective ;)
17:58:42  <SmatZ> energetic: II would go with something liket1 = (totalamount * highest_rating  * (best_rating1 + winner_bonus * 256)) / (sum_all_ratings + factor * 256);
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17:58:57  <SmatZ> if it does the same, I am a bit lost in all those parenthesis :)
17:59:33  <energetic> definitely needs optimization, true. But getting it to work is step one.
17:59:53  <SmatZ> energetic: your compiler will change 256+1 to 257...
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18:00:19  <SmatZ> and it will probably change /257 to *some_big_number, shift_right
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18:02:37  <energetic> thanks, this should be enough help
18:03:08  <SmatZ> but *256,/256 is changed to shifts, they are much faster :)
18:03:10  <SmatZ> you are welcome
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18:04:35  <petern> "much"
18:05:06  <energetic> okay
18:05:07  <SmatZ> significantly?
18:05:15  <petern> depends on the cpu
18:05:44  <energetic> I wonder why I need to use UINT on my own c++ code, and ottd using uint
18:05:50  <SmatZ> true :)
18:06:08  <yorick> it's C, not C++!
18:06:09  <petern> uint is non standard
18:06:41  <petern> "unsigned int" is the correct form
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18:07:01  <SmatZ> or just "unsigned" ;)
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18:52:48  <CIA-1> OpenTTD: translators * r15728 /trunk/src/lang/ (8 files): (log message trimmed)
18:52:48  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2009-03-15 18:52:21
18:52:48  <CIA-1> OpenTTD: czech - 7 fixed, 6 changed by SmatZ (13)
18:52:48  <CIA-1> OpenTTD: danish - 4 fixed by MiR (4)
18:52:48  <CIA-1> OpenTTD: german - 3 fixed by planetmaker (3)
18:52:49  <CIA-1> OpenTTD: hungarian - 2 fixed by alyr (2)
18:52:49  <CIA-1> OpenTTD: indonesian - 2 fixed by fanioz (2)
18:54:05  <petern> hmm
18:54:26  * petern seems to have better ship performance with npf than original
18:54:43  <petern> 110% with original (somehow)
18:54:49  * SmatZ experienced the same
18:55:14  <petern> and 40-70%
18:55:15  <petern> with npf
18:55:56  <energetic> why does t1 = (uint)((float)(totalamount / num_winners) * (float)(highest_rating/257)); gives t1=0?
18:56:16  <energetic> totalamount=10, num winners=1, highest rating say 170
18:56:16  <SmatZ> because (totalamount / num_winners) == 0
18:56:36  <SmatZ> hmm
18:56:38  <wision> (highest_rating/257) == 0 ?
18:56:47  <SmatZ> 170/257 == 0 then ;)
18:56:51  <wision> you need to cast highest_rating
18:56:52  <energetic> :P
18:57:04  <wision> or 257..
18:58:10  <planetmaker> energetic: if typeof(totalamount) = typeof(num_winners) = int, then the first division may already be zero
18:58:20  <planetmaker> you only cast to float after the division is done
18:58:34  <petern> my chugging game with ~100 ships is running happily on npf
18:59:34  <Rubidium> petern: 10% spent for sound and (auto)saving?
18:59:40  <energetic> sorry: they are all uint
18:59:55  <petern> is sound threaded now?
18:59:56  <planetmaker> energetic: my point
19:00:07  <planetmaker> you need to cast each - or at least the irst
19:00:10  <planetmaker> *first
19:00:15  <energetic> did that, works now
19:00:31  <planetmaker> hehe :)
19:00:49  <petern> so why is original recommended instead of npf?
19:00:58  <petern> and if npf is 'ideal' why can't yapf cope?
19:01:25  <Rubidium> petern: petern alsa makes a thread
19:02:46  <energetic> (for interested people: I am working on the NewCompetition patch --> http://ottd.timohummel.com/wiki/index.php/NewCompetition)
19:04:46  <petern> hmm, gone back up, but not slow
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19:08:45  <Ammler> energetic: patch?
19:09:33  <energetic> yes?
19:09:56  <energetic> youmean you want to see ode?
19:09:59  <energetic> *code*
19:10:23  <Ammler> well, not really, I liked to join your server to see how it works :-)
19:10:56  *** tokai [~tokai@p54B83B99.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
19:11:07  <energetic> later, first have to fix some weird behaviour in the code
19:11:14  <energetic> but i will update the page later on tonite
19:11:19  <energetic> and setup a server
19:11:29  <energetic> so anyone can test
19:11:54  <Ammler> http://ottd.timohummel.com/wiki/index.php/NewCompetitionTesting <-- here
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19:12:49  <Ammler> you should tell erik, openttd is a transport game, not industry game.
19:12:52  <SmatZ> replace openttd.exe with this version: [link to virus.exe]
19:14:00  <Ammler> energetic: if you "fear" traffic on your server, use tt-forums for...
19:15:04  <yorick> SmatZ: and then need require a new language file :p
19:15:10  <yorick> require*
19:15:24  * Rubidium roflol about #3
19:15:59  <SmatZ> hehehe
19:16:54  <petern> #3?
19:17:02  <petern> oh
19:17:11  <petern> lol
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19:37:31  <batti5> Hi, i have a HP nx7010 latop bios problem, whare can i find some help?, google-ed the problem but no results
19:37:40  <yorick> certainly not here
19:37:42  <yorick> try freenode
19:38:59  <SmatZ> [20:37:40] <yorick> certainly not here <=== hehe
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20:15:23  <petern> hmm, jaaa shows noise at ~ 44.1 kHZ
20:15:27  <petern> er, KHz
20:15:40  <petern> wonder if that's really there or just cos that's the original sample rate...
20:15:48  <planetmaker> kHz :P
20:20:12  <petern> K or k doesn't matter, but z does ;)
20:21:11  <petern> hmm
20:23:31  <planetmaker> SI is k afaik
20:23:51  <petern> *nod*
20:24:31  <planetmaker> but things only get funny, if people mix up m and M :D
20:24:39  <SmatZ> KiHz is IEC 80000-13:2008
20:24:39  <petern> :D
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20:25:26  <SmatZ> @calc 44100 / 1024
20:25:26  <DorpsGek> SmatZ: 43.06640625
20:25:31  <glx> planetmaker: b and B are quite common too
20:25:36  <SmatZ> 43,066 KiHz
20:25:39  <planetmaker> indeed.
20:25:48  <petern> what prefix is b/B ?
20:25:54  <planetmaker> byte vs bit
20:26:01  <petern> that's not a prefix
20:26:01  <planetmaker> rather the other way around
20:26:03  <glx> it's a unit
20:26:13  <el_en> petern: KelvinHertz
20:26:14  <planetmaker> yup
20:26:15  <petern> i dunno, computer geeks :o
20:26:30  <SmatZ> :o)
20:26:52  <glx> but using wrong prefix with wrong unit leads to funny results ;)
20:26:54  <planetmaker> el_en: true. But I never encountered that :P
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20:27:21  <planetmaker> My favourite unit of measure for distances is still Giga-Angstroem.
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20:27:54  <Rubidium> how many mm is that?
20:27:59  <planetmaker> 100
20:28:54  <planetmaker> quite handy, though it doesn't sound like on first glance :)
20:29:12  <SmatZ> that's so non-SI!
20:29:31  <planetmaker> yup
20:30:11  <SmatZ> how can a physic live in non-SI world?
20:30:18  <planetmaker> but better than something like eV / square yard and fortnight ;)
20:30:29  <planetmaker> but back then it served the purpose to have ... = 42 :P
20:30:59  <SmatZ> do you convert electricity on your bills to MeV? ;-)
20:31:01  <Rubidium> SmatZ: psychic! ;)
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20:31:08  <SmatZ> Rubidium: makes sense :)
20:31:22  <planetmaker> SmatZ: depends :) Sometimes SI units are just not... handy :)
20:31:40  <planetmaker> But inches, yards and miles are never required :P
20:31:44  <SmatZ> :o)
20:31:46  <planetmaker> nor pounds
20:31:47  <planetmaker> ;)
20:32:12  <planetmaker> Rubidium: that may be a matter of debate :P
20:32:12  <petern> my bank account quite likes pounds
20:32:19  <planetmaker> hehe ^^
20:32:52  <energetic> #3 indeed needs editing :P
20:35:33  <petern> bah
20:35:45  <petern> **** alsa_pcm: xrun of at least 1237026280046.592 msecs
20:35:49  <petern> i think that's lying some how
20:36:34  <petern> 39 year overrun? heh
20:40:13  <planetmaker> lol
20:40:31  <planetmaker> would be interesting when the first also version appeared
20:42:56  <frosch123> "yes - people do care about origveh.lng. Before I started this topic there were 99 downloads of origveh.grf from BaNaNaS." <- lol
20:44:23  <planetmaker> he's missing the download all button :P
20:45:04  <Ammler> is it possible to add static newgrfs over gui now?
20:45:09  <frosch123> it had already lots of downloads before it hit the nightly, not to mention the two downloads before the old language was actually removed :)
20:45:27  <frosch123> Ammler: sure, if you volunteer to explain the difference to every user
20:46:24  <petern> sirkoz is a funny chap
20:46:33  <Ammler> long time ago since I used static grfs
20:46:38  <Rubidium> s/funny/annoying/ ?
20:46:39  <Ammler> (as staic)
20:46:52  <petern> funny as in odd
20:47:58  <glx> well it's SirkoZ
20:52:22  <Ammler> does openttd needs to load the newgrf to determine it is static?
20:52:46  <petern> no
20:52:52  <petern> you tell it it's static
20:53:18  <petern> openttd tests if it is suitable
20:53:37  <Ammler> I pasted the whole cfg template of our pack and started openttd, the grfs which are there after exit are static
20:54:00  <petern> no
20:54:18  <petern> the non-static *safe* grfs are removed
20:54:38  <Ammler> so there are "unsafe" grfs :-/
20:54:49  <Ammler> like?
20:54:55  <petern> ...
20:55:13  <petern> most GRFs are unsuitable for use as a static GRF
20:56:08  <petern> but this system has been in place for a long time
20:56:12  <planetmaker> static trainset :P
20:56:32  <Ammler> welll, like opengfx
20:56:33  <planetmaker> you play with ukrs? I don't care, I override it with dbxl :)
20:56:53  <planetmaker> :D
20:59:01  <Ammler> member complained about  us adding static grfs to the server :-)
20:59:09  <petern> don't do that
20:59:54  <Ammler> well, the issue is, some need to be overriden by non-static grfs
21:00:11  <petern> ...
21:00:13  <petern> sounds to me
21:00:20  <petern> like you are still confusing yourself
21:00:37  <petern> a 'static grf' is one that is listed in static newgrf section of the config file
21:00:37  <Ammler> hmm
21:01:02  <Ammler> which will be loaded _after_ newgrfs, afaik.
21:01:14  <petern> yes
21:01:29  <petern> however, if you have not put anything in the static newgrf section, then you do not have any static grfs loaded
21:02:03  <Ammler> hmm, can't remember the example
21:02:10  * energetic cheers because his first itty bitty C(++) steps created a working patch
21:02:26  <planetmaker> I think the point of the complaint back then was that I added e.g a grf which replaces signal graphics.
21:02:51  <Ammler> maybe it was with dtuch catenary
21:03:02  <planetmaker> Has no other value than looks. But back then - that grf overrode the static grf settings of another person - which he didn't like a bit.
21:03:10  <planetmaker> that, too.
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21:03:34  <petern> le sigh
21:03:36  <petern> you just don't get it
21:03:43  <Ammler> planetmaker: the static will be loaded after
21:03:48  <planetmaker> yeah :)
21:03:53  <Ammler> so it would override your signals
21:03:54  <planetmaker> That's what I understood.
21:04:53  <planetmaker> and I think his problem was: he didn't have static those which he liked :P
21:05:34  <Ammler> yeah, someone should make newgrfs of the original grfs
21:05:47  <Ammler> lol
21:05:48  <planetmaker> oh, another task for "someone" :P
21:06:52  <Bjarni> I'm sorry, but "someone" is already busy coding signals in tunnels and bridges
21:07:02  <planetmaker> but would solve those issues. One then could easily say "If you don't like the looks, add <grfname> to your static list - or go with what was configured."
21:07:14  <planetmaker> Bjarni: he should speed up.
21:07:22  <planetmaker> he just got another task :)
21:07:23  <Bjarni> on top of all the other tasks for "someone". Expect that he will not get time for this task until 2037
21:07:29  <Ammler> oh :-( , I hoped he codes cbh
21:07:36  <planetmaker> But maybe he can just make a de-tour and prepare those grfs first?
21:07:44  <planetmaker> :D
21:08:46  <Ammler> well, it does indeed not make sense adding opengfx bar as newgrf ;-)
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21:09:18  <petern> opengfx being a base graphics set now, so it makes no difference
21:09:26  <planetmaker> It made back then :)
21:10:18  <Ammler> petern: don't like opengfx as a whole set.
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21:10:26  <Ammler> i.e. the toolbar
21:10:32  <petern> doesn't matter on a server :p
21:10:40  <planetmaker> the toolbar is less clear :)
21:10:52  <Rubidium> Ammler: how can you say that, it's not even a "whole" set
21:11:02  <Ammler> those are zoomed 32bpp graphics afaik.
21:11:03  <planetmaker> he, yeah :(
21:11:23  <planetmaker> "someone" should finish OpenGFX...
21:11:29  <Ammler> :P
21:11:41  *** frosch123 [~frosch@frnk-590c3e1e.pool.einsundeins.de] has quit [Remote host closed the connection]
21:11:53  <Ammler> "someone" finished opengfx
21:12:07  <planetmaker> in 2017?
21:12:23  <Ammler> but painted nude girls to some houses and engines, so foobar had to zensor them
21:12:35  <Ammler> c
21:12:52  <Ammler> might be George ;-)
21:13:13  <planetmaker> gah... those political correctness police ;)
21:13:15  <Ammler> I thought the censored version of 4LV was that style
21:13:36  <petern> was what style?
21:13:47  <Ammler> the buses with black boxes
21:13:53  <petern> ah, no
21:14:03  <petern> they're fully complete buses
21:14:16  <Ammler> yeah, I realized that...
21:14:30  <Ammler> but his preview told something else.
21:14:33  <petern> the link on the website is black boxes though, iirc
21:14:35  <petern> hehe :)
21:14:46  <Ammler> yeah.
21:16:25  <CIA-1> OpenTTD: rubidium * r15729 /trunk/src/town_cmd.cpp: -Fix: silence MSVC warning
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21:19:16  <energetic> in openttd code, does performance has prio over readability?
21:19:47  *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd
21:20:10  <Yexo> hello
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21:20:58  <planetmaker> hello yexo
21:21:07  <Yexo> hi planetmaker
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21:22:20  <CIA-1> OpenTTD: rubidium * r15730 /trunk/bin/ai/regression/regression.txt: -Fix (r15727): regression wasn't updated.
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21:26:03  <petern> technically smatz broke savegame compatibility :p
21:27:06  <Rubidium> or fixed it, depending on how you look at it
21:27:20  <petern> *nod*
21:27:21  <Rubidium> odd Tron didn't explode 'back then'
21:29:21  <CIA-1> OpenTTD: rubidium * r15731 /trunk/src/disaster_cmd.cpp: -Codechange: unify submarine creation
21:32:51  <planetmaker> long time no seen the sub.
21:33:10  <planetmaker> Are there any conditions as to when or where (water obviously, but..) it shows up?
21:34:29  <Ammler> disasters on, afaik
21:34:34  <CIA-1> OpenTTD: rubidium * r15732 /trunk/src/disaster_cmd.cpp: -Fix: enumified constant name style
21:35:05  <planetmaker> that might be true. Maybe I should play with disasters again :)
21:35:42  <Ammler> well, we could enable it on the ps.
21:36:00  <Ammler> you need ships too, I guess.
21:36:08  <planetmaker> :) My thought. Sneekily just enabile it via private chat with the PS :P
21:36:46  <planetmaker> like !rcon nuke tile #000A13 ;)
21:37:26  <planetmaker> now that would be the evil admins joy, those commands from hell :)
21:38:13  * petern ponders disasters and breakdowns on on his next game
21:38:17  <Ammler> a nice idea was, to send the plane to bomp ugly parts
21:38:28  <planetmaker> :)
21:38:44  <Ammler> instead of the ufo
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21:39:00  <planetmaker> well. I don't mind sending aliens to outsource that ugly job.
21:39:31  <planetmaker> having an ufo land there and self-destruct would be alright, too IMO :P
21:40:07  <Ammler> if you see a signal gap, just !rcon send_ufo 0x0000
21:40:21  <planetmaker> hehe :)
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21:40:33  <planetmaker> I could have nuked a dozen places in the last game then.
21:40:47  <planetmaker> worst were 20 tiles ML w/o signal
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21:41:09  <glx> [22:19:20] <energetic> in openttd code, does performance has prio over readability? <-- both
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21:49:42  <petern> nini
21:49:49  <CIA-1> OpenTTD: yexo * r15733 /trunk/src/disaster_cmd.cpp: -Fix: Enabling freeform edges could cause submarines to get stuck on land tiles.
21:50:06  <planetmaker> :D
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21:52:58  <Nite_Owl> Hello all
21:53:11  <planetmaker> hello Nachteule ;)
21:53:51  <Nite_Owl> Hello planetmaker - guessing that that id German for Nite_Owl
21:53:58  <Nite_Owl> *is
21:54:07  <planetmaker> :) At least it's my try in translation :)
21:54:44  <planetmaker> though most owls are active at night - it's nearly an oxymoron(?) :)
21:54:56  <planetmaker> or can you tell me more about owls?
21:56:10  <Nite_Owl> Most are active at night but the nickname refers to the fact that I worked a 3rd shift (12 AM to 8 AM) for over 20 years
21:56:32  <planetmaker> uhu... bad time to work, if you ask me...
21:57:15  <planetmaker> and you stuck with the habbit of those waking times, I guess?
21:58:04  <Nite_Owl> I liked it - yes, given a choice I will still default to late night living
21:58:49  <planetmaker> he :)
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22:06:56  * Vikthor wonders where the informations about Newgrf displayed on servers.openttd.org page do come from.
22:07:26  *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Ping timeout: 480 seconds]
22:07:30  <Rubidium> the servers
22:08:25  <Rubidium> which get it from... the NewGRFs
22:08:26  <Vikthor> And what are the causes for the NewGRF to be listed as Not yet known?
22:08:35  <planetmaker> http://www.tt-forums.net/viewtopic.php?p=773314#p773314 <-- hehe :)
22:08:42  <planetmaker> nice reply, petern :)
22:08:43  <Rubidium> UDP
22:10:12  <Vikthor> UDP? As in that somethings blocks traffic between server and master server?
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22:10:42  <ITSBTH> !password
22:10:42  *** ITSBTH was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
22:11:18  <Rubidium> Vikthor: yes
22:11:36  <Rubidium> and the updater apparantly not being very good in retrying ;)
22:11:56  <Rubidium> I think it tries like two times per 'session'
22:12:48  <Vikthor> So, I would have to restart the server, for the updater to retry?
22:13:00  <Rubidium> no, the updater needs to be restarted ;)
22:13:08  <Rubidium> which rarely happens
22:14:25  <CIA-1> OpenTTD: rubidium * r15734 /branches/0.7/: [0.7] -Branch: the long awaited branch so we can introduce new features in trunk before 0.7.0, but not let them destabalize the pending release :)
22:15:17  <Sacro> :o
22:15:30  <Vikthor> aha, and when does he learns that GRF ID xx is GRF yy, is this information stored and used subsequently or does it download all information about grf again?
22:15:35  * Sacro removes his hat and lowers his head
22:16:15  <CIA-1> OpenTTD: rubidium * r15735 /trunk/src/ (ottdres.rc.in rev.cpp.in): -Update: trunk ain't going to 0.7 anymore ;)
22:16:33  <Vikthor> ha, spring is coming, new branches are sprouting :)
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22:16:41  <planetmaker> nice :)
22:17:13  <SmatZ> DaleStan couldn't handle branching 0.7 :-(
22:17:23  <planetmaker> uh?
22:17:41  <planetmaker> how do you mean, SmatZ ?
22:18:03  <SmatZ> planetmaker: nothing, another failed try to be funny :-p
22:18:09  <Rubidium> SmatZ: :D :D
22:18:18  <SmatZ> :-)
22:18:23  <planetmaker> eh :)
22:18:28  * planetmaker hugs SmatZ :)
22:18:32  <SmatZ> :-)
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22:42:09  <CIA-1> OpenTTD: yexo * r15736 /trunk/ (12 files in 5 dirs): -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo.
22:43:01  <CIA-1> OpenTTD: rubidium * r15737 /branches/0.7/ (5 files in 3 dirs): [0.7] -Prepare: for 0.7.0-RC1.
22:46:02  <Rubidium> why can't I join 0.7.0-RC1 servers yet :(
22:47:02  <CIA-1> OpenTTD: rubidium * r15738 /tags/0.7.0-RC1/ (5 files in 3 dirs): -Release: 0.7.0-RC1
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23:05:43  <planetmaker> wuuh. we got an offical release candidate :)
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23:53:27  <MrFrans> Nice
23:58:00  <Ammler> :-o
23:58:31  <Ammler> that fast, so still no independent release... :-(

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