Log for #openttd on 17th April 2009:
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00:57:48  <MapperOG_> can I move a vehicle from one depo to another?
01:00:33  <SmatZ> no
01:01:17  <glx_> well you can give it orders to do so :)
01:01:25  <SmatZ> it would be very easy to cheat this way ;)
01:01:32  <SmatZ> as in locomotion :-p
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01:36:47  <MapperOG_> what use do I have, if I buy someone elses stock?
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01:57:10  <SmatZ> MapperOG_: you can sell it later for more than you bought it
01:57:21  <SmatZ> it, if it's AI, you can buy 100% of the company
01:57:28  <SmatZ> and merge it with your company...
02:01:19  <subzero22> hello
02:02:17  <subzero22> I was wondering you know on some servers you can type !goal? I was wanting to know what I need or how I can do something like that but fur !rules instead. to show the server rules
02:06:42  *** MapperOG_ [] has quit [Quit: Lost terminal]
02:11:35  <glx_> subzero22: ask the admin of these servers, as they probably use a modified version
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02:39:58  <KenjiE20|LT> @wiki Autopilot
02:40:16  <KenjiE20|LT> oh coops gone
02:40:21  <KenjiE20|LT>
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02:41:09  <KenjiE20|LT> oh wait, I'm blind
02:41:25  <KenjiE20|LT> I'll see myself out :P
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07:14:06  <Darkvater> so, who's awake?
07:15:21  <petern> lol
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07:15:28  <petern> good ol' sirkoz
07:15:37  <Darkvater> hi petern, not lookin' for you  :)
07:15:39  <petern> they not 'sirkoz's vehicle names'
07:15:51  <Darkvater> did I read correctly that you wanted a username change on the forums?
07:15:51  <petern> they're 'better vehicle names'
07:15:57  <petern> idiot :D@
07:16:04  <petern> Darkvater, who knows!
07:16:09  <Darkvater> :O
07:16:25  <Darkvater> ping frosch Rubidium
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07:16:29  <petern> also
07:16:34  <petern> i'm not wanted :(
07:16:37  <petern> boo
07:16:46  * Darkvater hugs petern
07:23:56  * goodger hugs petern and Darkvater
07:24:05  <Darkvater> eeek!
07:24:11  * jonty-comp sneezes on petern
07:24:43  <goodger> petern: a link to the above idiot?
07:27:12  <Forked> heh it's sort of funny.. nekomaster starts a discussion about future trains and the discussion is mostly about what colours he used in his post :)
07:27:42  <goodger> how unpleasant
07:27:47  <petern> no specific link
07:41:40  <TrueBrain> morning all
07:42:21  <Forked> greetings, sir TB
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07:43:23  <goodger> hmm, how irritating. a Swede has just emailed my company threatening to refer a matter of a delayed order to the Swedish police force
07:45:52  <planetmaker> hehe :P
07:46:06  <planetmaker> darn. I meant "good morning" :)
07:46:18  <TrueBrain> YOU FAILED!
07:46:25  <petern> goodger, and they'll tell him to piss off :D
07:46:26  <planetmaker> nasty that xchat has a seperate history for each channel :)
07:46:37  <goodger> petern: I said something... vaguely similar to that...
07:47:07  * petern remembers the guy who was going to go the US Postal Office to start legal proceedings...
07:47:13  <petern> idiots :D
07:47:25  <goodger> uh, actually, the USPS has considerable legal clout
07:47:28  <dihedral> hello lads :-)
07:47:31  <goodger> but only within the US :P
07:47:38  * dihedral greets the TrueBrain
07:47:47  * TrueBrain smells something funny
07:47:49  <TrueBrain> oh, hi dihedral! :)
07:47:54  <goodger> "please note my bewilderment at the implication that the Swedish police force are relevant [to this matter] in any way. are you accusing me or one of my staff of performing a criminal act in Sweden?"
07:48:48  <goodger> hello dihedral, how's the coffee?
07:49:14  <dihedral> yummy :-)
07:49:35  <petern> oh yes, i need to take tea in to work
07:49:40  <petern> we've run out in the office :s
07:49:50  <goodger> the USPS has an entire department dedicated to combating postal fraud
07:49:53  <TrueBrain> petern: you should do your job better
07:50:12  <goodger> as a government department it has a lot of law-enforcement power
07:50:30  * petern decides to take half a pack
07:50:37  <petern> someone's bound to pinch them :/
07:50:57  <goodger> petern works with tossers :3
07:50:59  <petern> goodger, yeah, but it was nothing to do with post, heh
07:51:12  <TrueBrain> 7z can't read .bin files :(
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08:07:12  * dihedral will extend the wiki a bit :-)
08:08:08  <TrueBrain> 1 bit? :) hihi!
08:08:09  * TrueBrain hugs dihedral
08:08:28  <dihedral> lol
08:08:42  <goodger> and another annoying customer
08:08:43  <dihedral> i would be real good if i could increase the wiki size by 1 bit :-P
08:08:59  <goodger> "If I had a detailed experience of the interactions of transatlantic ports and the various continental European postal systems, including your local sorting office and individual postman, it might be possible to supply you with a less vague estimate"
08:09:10  <TrueBrain> k, I am really out of here; have a good weekend all!
08:09:17  <goodger> bye TrueBrain
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08:48:33  <dihedral> can someone of the wiki admins delete
08:48:36  <dihedral> ^^
08:48:39  <dihedral> has a type :-P
09:00:52  <dihedral> petern,
09:01:42  <dihedral> comic style /me likes ^^
09:01:55  <jonty-comp> WOO
09:02:00  <jonty-comp> I have wanted this for a long time
09:02:30  <dihedral> petern has also done some commic style stuff :-)
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09:03:15  <jonty-comp> I had a vague go at making a comic-style landscape once, but it looked rubbish
09:03:19  <jonty-comp> woo woo woo
09:03:22  <jonty-comp> this makes jonty-comp happy
09:04:13  <dihedral> hehe
09:04:40  <dihedral> Bennythen00b: "If there is a rock you can't lift, you better leave it."
09:04:44  <dihedral> lol!
09:04:58  <dihedral> no wonder :-P
09:05:16  <jonty-comp> heh
09:05:34  <petern> yes, well
09:05:35  <dihedral> some people could have done with that quote however
09:05:40  <dihedral> e.g. alain :-D
09:05:48  <petern> my comic style stuff looks shit ;p
09:05:54  <jonty-comp> alain could just do with a ban hammer
09:05:55  <jonty-comp> :p
09:05:59  <petern> bum hammer
09:06:01  <dihedral> petern, not all of it :-P
09:06:13  <jonty-comp> I wonder whether it's worth making this all 32bpp
09:06:14  <dihedral> jonty-comp, long time ago yes
09:06:21  <jonty-comp> I mean, comic stuff can't look that different in 8bpp
09:06:27  <dihedral> why 32bpp?
09:06:34  <jonty-comp> they're 32bpp graphics
09:06:41  <dihedral> ah
09:06:51  <dihedral> well - either way - looks awesome :-D
09:07:02  <dihedral> i loved the brick land stuff too... but that's kinda stalled
09:07:09  <jonty-comp> I guess the only part that could cause trouble is the dithering caused by the scaling from 96x96
09:07:18  <jonty-comp> brick land was awesome :D
09:07:50  <jonty-comp> the only thing I don't like in simutrans pak96 comic is the rails and roads
09:09:44  <petern> anyway, i started with 32bpp cos we could do with a complete 32bpp set :p
09:10:01  <petern> one that isn't full of shit like 800x magnification
09:10:31  <jonty-comp> yes
09:10:40  <jonty-comp> the current one, to be honest, looks quite rubbish in many places
09:10:49  <jonty-comp> all the graphics are different styles
09:13:18  <dihedral> yep
09:13:21  * dihedral nods
09:15:44  <planetmaker> :) I guess if a complete set of 32bpp graphics like the comic comes available I then really should start to look at that closer, too :) The comic style is just awesome.
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09:44:52  <dihedral> planetmaker, would make me play a bit too :-P
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10:06:22  <Joachim_A> has anyone compiled the last revision of the aircraft queue patch on gcc?
10:08:18  <Rubidium> if no one has it's certainly not an often used patch
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10:13:23  <Joachim_A> probably wasn't...
10:14:18  <Joachim_A>
10:14:29  <Joachim_A> does this look like it's msvc specific?
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10:14:48  <Joachim_A> getting errors on the template classes
10:16:57  * jonty-comp wonders where pngcodec is
10:17:08  <Rubidium> ?
10:17:10  <jonty-comp> ah
10:17:15  <Rubidium> or just in the subversion repository
10:17:22  <jonty-comp> then the links in the first post of the pngcodec topic are wrong!
10:17:25  <Rubidium> under /extra/pngcodec or so
10:17:37  <jonty-comp> they say, which doesn't exist
10:18:19  <Rubidium> Joachim_A: doesn't look MSVC specific at first glance
10:19:15  <Rubidium> it looks like a mess though
10:24:51  <Joachim_A> ok, thanks
10:26:21  <Joachim_A>
10:26:28  <Joachim_A> these are the errors
10:28:55  * jonty-comp goes to find out how to do sprite replacements with the png files but without a grf file
10:29:20  <jonty-comp> which this person seems to have done, but there isn't anything immediately obvious saying how
10:29:22  <Rubidium> jonty-comp: you can't
10:29:23  * jonty-comp wikiiiis
10:29:39  <Rubidium> you always have to override a (new)grf
10:29:53  <jonty-comp> that's what I mean
10:29:53  <Rubidium> even though those can be the base grfs
10:30:34  <jonty-comp> <-- like the tar there, that just has 'sprites/trg1r/<spritenumber>_z0.png'
10:30:46  <jonty-comp> I'm assuming it's just the same as that
10:30:52  <Rubidium> yup
10:30:53  <jonty-comp> the only way is to test it, I suppose :o
10:31:10  <Rubidium> it doesn't need to be in a tar though
10:31:11  <jonty-comp> is the z0 to do with zoom levels?
10:31:16  <jonty-comp> oh, good
10:31:44  <Rubidium> yes, z0 is the default zoom level
10:31:50  * jonty-comp gets his pngcodec out then
10:32:33  <Rubidium> Joachim_A: no idea why your gcc doesn't like it
10:34:17  <Joachim_A> ok, thanks for having a look
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10:41:05  <petern> yarr, sprites/trg1r/<number>.png
10:41:37  <jonty-comp> fnarr
10:42:19  * jonty-comp has lost his trg1r.bmp with all the sprite numbers in :(
10:42:26  * jonty-comp will have to decode the grf again, boo
10:56:07  <jonty-comp> woo, a graphic
10:56:09  * jonty-comp dances
10:57:50  <petern> :D
10:57:58  <petern> < my shit
10:58:12  * jonty-comp hgs petern
10:58:13  <Forked> ew..
10:59:53  <jonty-comp> oh good, I don't have to reload the whole game to update changes
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11:57:09  * Forked didn't do it
12:00:32  <weasel> that's what they all say.
12:01:27  <Forked> :-)
12:07:08  <dihedral> ^^
12:07:31  <dihedral> you dont visit very often weasel ^^
12:07:43  <dihedral> but nice to see that you do ^^
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12:09:13  * weasel just installed 0.7.0 :)
12:10:19  <dihedral> \o/
12:10:23  <dihedral> why a stable :-P
12:10:25  <dihedral> hehe
12:10:32  <dihedral> there's nightly builds also :-D
12:10:39  <weasel> pah
12:10:44  <dihedral> they rock :-P
12:10:45  <jonty-comp> with such exciting things as... ipv6
12:10:50  <jonty-comp> and that's about it so far
12:10:58  <dihedral> so far
12:11:13  <weasel> I noticed the wiki is on v6 :)
12:11:43  <dihedral> i extended the multiplayer documentation today ^^
12:11:55  <jonty-comp> well, TrueBrain decided to put the openttd server on v6 and all of a sudden everybody decided to jump on the bandwagon
12:12:15  <dihedral> ^^
12:12:19  <jonty-comp> now tt-forums is v6, OpenTTD itself is v6-aware, and lots more
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12:12:39  <jonty-comp> we're always at the cutting edge here
12:13:01  <Forked> next up.. built in irc client that connects to this channel?
12:13:28  <dihedral> Forked, ap
12:13:36  <dihedral> and i would not connect it to this channel
12:13:45  <dihedral> and we are working on a complete rewrite
12:13:55  <jonty-comp> you would need an #openttd.sanepeople
12:13:59  <dihedral> so then you have autopilot ap+ and avignon
12:14:02  <Forked> ap is more of a remote admin tool? I was thinking a pure client that the player use ;)
12:14:19  <dihedral> Forked, an ascii client :-D
12:14:21  <dihedral> hehe
12:14:39  <dihedral> well, ap also bridges chat between the game and irc
12:14:42  <Forked> might bring more players in here =p that might be either good and/or bad
12:14:58  <dihedral> i'd underline the /bad/ ;-)
12:15:03  <jonty-comp> we'll just end up sending them to #debian
12:15:03  <jonty-comp> :P
12:15:25  <dihedral> LOL
12:15:42  <dihedral> shhht... we have a weasel in here!
12:15:45  <dihedral> ^^
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12:15:48  <jonty-comp> better still, just make openttd connect to #debian in the first place
12:15:52  * jonty-comp runs away
12:15:59  <dihedral> go get him!!
12:16:04  <Xaroth> lol
12:16:17  <Forked> #openttd.playing
12:16:17  <Forked> :\
12:16:35  <dihedral> Forked, #openttd.nightly :-P
12:16:44  <Forked> first bug might be ap-like control with no password protection
12:16:45  <Xaroth> that would actually be fun tho, interconnect all openttd servers with an ircd
12:16:48  <Xaroth> the chaos xD
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12:17:18  <dihedral> Xaroth, i once had 3 servers connected to the same irc channel with ap+
12:17:29  <Xaroth> yeh, that be chaos :/
12:17:29  <dihedral> which allowed all 3 servers to chat with eachother :-D
12:17:35  <dihedral> not really
12:17:36  <jonty-comp> :O
12:17:44  <dihedral> just could not ignore them :-D
12:17:51  <Xaroth> hehe
12:18:04  <Xaroth> btw made some changes to the concept of AutoTTD.
12:18:08  * weasel decides he likes PBSs
12:18:12  <dihedral> and sending one command to ap+ made all 3 servers reply :-D
12:18:24  <Xaroth> will probably mean more diversity for serveradmins
12:18:38  <weasel> except when sometimes trains decide they are stuck waiting
12:18:42  <dihedral> well... you'd idealy change the command char
12:18:53  <dihedral> so one server replies to !commands the other to ~commands
12:19:04  <Xaroth> there's no fun in that
12:19:04  <dihedral> weasel, hehe
12:19:15  <dihedral> :-)
12:19:36  <weasel> there's a bug in there somewhere :)
12:19:58  <dihedral> there always it :-D
12:20:34  <dihedral> hehe - my smiley has a nose... my smiley is more...... realistic :-D
12:20:52  <jonty-comp> pfft
12:21:06  <jonty-comp> yours just has a very long face
12:21:15  <dihedral> pffft
12:21:23  <dihedral> ignorant folk!
12:21:33  <Xaroth> dihedral: your smilie has the same wierdass nose as michael jackson
12:22:10  <jonty-comp> petern petern:
12:22:15  <dihedral> yes, but my smiley does not engage in 'wierdass' stuff with little kids
12:22:37  <dihedral> jonty-comp, does not exist anymore
12:22:40  <jonty-comp> hmm
12:22:48  <jonty-comp> try now
12:22:57  <dihedral> yes
12:23:04  <dihedral> lovely :)
12:23:07  <jonty-comp> quite
12:23:12  <dihedral> too many carparks for my taste :-P
12:23:15  <jonty-comp> heh
12:23:28  <jonty-comp> I overwrote the fountain, the statue and the cinema with carparks
12:23:30  <dihedral> but, that comic thing would get me playing again
12:23:36  <dihedral> lol
12:23:41  <jonty-comp> there's always like a billion cinemas in a town
12:23:45  <dihedral> that blue building is ugly
12:23:52  <jonty-comp> that's an original one :P
12:23:58  <jonty-comp> I couldn't find it in trg1r :(
12:24:12  <dihedral> i have never seen that building before
12:24:17  <dihedral> in any version of ttd
12:24:22  <jonty-comp> perhaps I had a random grf on
12:24:25  <jonty-comp> I can't remember
12:24:32  <dihedral> and you are not playing with opengfx
12:24:45  <dihedral> and i doubt it's in ttrs
12:25:02  <dihedral> :-P
12:25:11  <dihedral> but i love the look of it :)
12:25:15  <jonty-comp> so it's an imaginary building
12:25:16  <dihedral> uh.... dropped me nose
12:25:25  <dihedral> might be :-D
12:29:01  <weasel> bad train.  /me starts using one-way PBSs.
12:30:05  <dihedral> ^^
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12:37:52  <dihedral> jonty-comp, you did not override theatres :-P
12:37:58  <dihedral> i can see 2 in that picture
12:38:01  <jonty-comp> no
12:38:04  <jonty-comp> I ran out of graphics :P
12:38:18  <dihedral> :-D
12:39:20  <jonty-comp> there is also a church and two road corners
12:39:38  <dihedral> aye
12:40:40  <Gekz> oh dude
12:40:41  <Gekz> those graphic
12:40:42  <Gekz> s
12:40:46  <Gekz> they are tres sexy
12:41:19  <Gekz> best graphics replacement I've seen so far
12:44:28  <dihedral> ^^
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12:59:55  <Xaroth> dihedral:
13:00:32  <EoD> hi
13:00:52  <dihedral> "I'm modifying the server info a bit, that it allows for server-specific download locations for specific grfs." ?
13:01:31  <Xaroth> look down
13:01:32  <Xaroth> attachment
13:01:33  <Xaroth> etc
13:01:33  <dihedral> i know what it means... but how do you query where the info is?
13:01:52  <Xaroth> meh, blame me for posting late
13:02:00  <Xaroth> server information in favourites list xml file
13:02:49  <dihedral> Ammler is not very good for reference :-P for one thing he does not give shit about the grf authors and what they say / want / appreciate
13:03:12  <Gekz> he also has subpar English skills
13:03:18  <dihedral> :-P
13:03:21  <Gekz> in a way that I can't even begin to work out what he's saying half the time
13:03:28  <Gekz> so i don't try
13:03:30  <Xaroth> i really don't care, i understood him yesterday :)
13:03:34  <Gekz> he takes the term "euroenglish" too far
13:03:37  <Gekz> lol
13:03:55  <dihedral> Gekz, eglish skills or not, it's beside the point
13:04:07  <Xaroth> and dih, this shouldn't break any say/want/appreciate thing
13:04:17  <Gekz> dihedral: don't make me lol at the irony in your statement
13:04:33  <Xaroth> 1) the user has to use the server's favourite info, as such the user wants to play on the server
13:04:34  <dihedral> if it went after Ammler, he'd be uploading all grfs he can find to bananas
13:04:40  <Xaroth> 2) the server admin has to make it available
13:04:47  <petern> nice work, jonty-comp
13:05:01  <Gekz> petern: it really is.
13:05:02  <Xaroth> 3) the app won't click that link, the user has to.
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13:05:14  <Xaroth> or has the choice to
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13:06:08  <dihedral> Xaroth, generally it would just suffice to link to a website, where the user can read up on details
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13:06:38  <dihedral> what the admin states on that website is not of interest
13:06:41  <Gekz> sounds like one click too many
13:07:35  <Gekz> why make proprietary addons for a FOSS game
13:07:46  <Xaroth> dihedral: and in that case the admin can make it point to a website :)
13:07:48  <Gekz> smells silly
13:08:06  <dihedral> Xaroth, you are just making it grf specific in the forum post
13:09:13  <Xaroth> the grf links supplied are per-server per-grf per-version
13:09:32  <dihedral> ouch!
13:09:58  <Xaroth> if server B uses the same grf as server A, but doesn't have the details the app will list it as missing
13:10:34  <petern> there is, of course, a good reason why the download system is centralised
13:10:42  <dihedral> ;-)
13:10:49  <dihedral> yep
13:10:50  <dihedral> that too
13:11:08  <Xaroth> petern: that stuff is only done for things that aren't in the centralised download system
13:11:17  <dihedral> they are not there for a reason!
13:11:33  <dihedral> if nobody cared, all grfs (as found on grfcrawler) would be there
13:11:56  <dihedral> you can, if you dont fine the grfs in bananas, try to find them in grfcrawler and link to that specific page
13:12:00  <dihedral> that'd make sense
13:13:25  <dihedral> i did have my share of discussions with Ammler, also grf related
13:13:50  <dihedral> seriously, i personally would not support grf related links specified by game admins
13:14:38  * Xaroth shrugs
13:14:41  <Xaroth> you don't have to :)
13:14:45  <dihedral> and in addition, Ammler has a lot of 'ideas' for projects, which might not always be that sensible
13:14:56  <Rubidium> you can't search for a specific newgrf (grfid+md5sum) on grfcrawler, only on grfid
13:15:08  <dihedral> and his 'ideas' for projects are very .... special (in his own very way)
13:15:16  <Gekz> Rubidium: which is what I didnt like about grfcrawler
13:15:19  <Gekz> it lacks functionality
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13:20:13  <dihedral> Xaroth, just note that some peoples ideas are not always the best for a project ;-) it's like eating fish - keep the good stuff, spit out the bones
13:20:43  * Rubidium rather has fish without bones
13:21:00  <dihedral> ^^
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13:26:03  <Gekz> jonty-comp: so are you making an opengfx alternative?
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13:29:48  <Xaroth> dihedral: I know.
13:30:01  <Xaroth> but I liked this idea, and I hope I can make it without getting hot potatoes.
13:30:09  <Xaroth> woop, content server workage :o
13:30:53  <jonty-comp> Gekz: check out the comic thread in openttd graphics
13:31:00  <jonty-comp> I didn't draw them, I just put them ingame
13:31:30  <Rubidium> getting potato while it's hot? Nah, it has been cooling down for a long time already
13:31:40  <Xaroth> yes, and i don't want to re-heat it.
13:31:53  <Xaroth> i like em mashed anyhow.
13:32:03  <Gekz> jonty-comp: link plz
13:32:14  <Gekz> I'm a bit too out of my head to internet on my own tonight :/
13:32:23  <Rubidium> not squeezed?
13:32:38  <Xaroth> squeezed?
13:32:43  <dihedral> Xaroth, where it may be nice to be able to link to urls, not all server admins can be trusted
13:32:49  <dihedral> for one thing
13:33:03  <Xaroth> ofcourse, that's why the user has to specifically import the favourite
13:33:24  <dihedral> and the details you get from where?
13:33:36  <Rubidium> tss... not knowing where potato and squeeze come from?
13:33:36  <Xaroth> what details?
13:33:39  <jonty-comp> Gekz:
13:33:44  <Xaroth> you can remote-include favourites :)
13:33:54  <Gekz> jonty-comp: had all 4 wisdoms removed
13:33:56  <Gekz> not 6 hours ago
13:33:58  <dihedral> Xaroth, the stuff you write in the favs xml file
13:34:08  <Xaroth> so server admin saves a favourite list on website X under url Y
13:34:14  <Rubidium> I guess jonty-comp has a tip to find the answer
13:34:18  <Xaroth> user adds Y to his favourite list as an include
13:34:26  <Xaroth> and the client will load that url on startup
13:34:27  <dihedral> so any server admin can include any favs file into your app?
13:34:29  <dihedral> nice!!
13:34:31  <Xaroth> nope
13:34:33  <Gekz> jonty-comp: so how many images are left to convert?
13:34:39  <Xaroth> there's a depth limit
13:34:53  <dihedral> e.g.?
13:35:03  <Xaroth> aka, a->b and a->c works
13:35:08  <Xaroth> but a->b->c won't
13:35:32  <Xaroth> a will be depth 0, b 1, and once it gets higher than X (5 for testing, probably 1 for live) it'll stop including
13:35:34  <dihedral> you just lost me right there
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13:35:43  <dihedral> what is a and b and c?
13:35:46  <Xaroth> fav files
13:35:57  <Xaroth> A being the client
13:36:00  <Xaroth> B and C being remote
13:36:01  <dihedral> and fav file a -> fav file b ?
13:36:09  <Xaroth> A links to B
13:36:21  <Xaroth> so A can link to B and C separately
13:36:22  <dihedral> i cannot read your mind you know
13:36:28  <Xaroth> but A won't follow links FROM B to C
13:36:59  <dihedral> i cannot say your abc stuff is making a bunch of sense
13:37:16  <Xaroth> then i'll keep it at security by obscurity.
13:37:45  <Xaroth> it won't follow nested links, keep it at that
13:37:59  <dihedral> however, as long as a server admin can get any user to include any url as their favs file, and withthat get clients to follow to any url through your app... that sucks
13:38:15  <dihedral> and i can simply specify a url that does a redirect if nessesary
13:38:16  <Xaroth> not exactly
13:38:52  <Xaroth> it's up to the user to trust the server admin for their files, and warnings will be put in place
13:39:07  <dihedral> that's a start ^^
13:39:17  <Xaroth> i'm not that stupid, y'know.
13:39:59  <dihedral> you can make it simpler, i.e. you can just let server admins register a url on a webservice site, which you can approve
13:40:10  <Xaroth> nah
13:40:14  <dihedral> and then every server has max on url users can follow
13:40:18  <dihedral> *one
13:40:37  <dihedral> then you also know the format of the xml file is right
13:40:49  <Xaroth> if the format of the xml isn't right the app won't load it, period.
13:40:52  <dihedral> and you can kick out items from the xml file if users report bad web site
13:41:41  <dihedral> and the server admins can put on their site what they want (links to grfs if they really have to)
13:42:04  <Xaroth> it's still the user's responsibility to manually include that favourite file
13:42:37  <Xaroth> and as such, read the warning what that means
13:43:47  <Xaroth> i can keep adding layers upon layers, but if the user's dumb enough to get fooled for that he'll be dumb enough to get fooled by anything
13:44:27  <Xaroth> but keep in mind that those links are limited on a per-server, per grf/md5 basis, it'll mean a LOT of trouble for an admin to abuse it
13:45:44  <Xaroth> it means he'll have to keep an ACTIVE server at all times for both favourite file and openttd server, and a grf file that's not in bananas or in the client's local system
13:45:55  <Xaroth> and still be interesting enough for users to join
13:46:11  <jonty-comp> Gekz: most of them :p
13:46:47  <Gekz> jonty-comp: ohshit
13:46:48  <Gekz> lol
13:46:55  <Gekz> jonty-comp: is it GPLd?
13:46:57  <Gekz> or BSD
13:47:07  <Gekz> or other free license #7
13:47:22  <dihedral> it is BSE'd
13:47:24  <dihedral> :-P
13:47:39  <jonty-comp> not sure
13:49:58  <Gekz> that's bad
13:50:06  <Gekz> you could be making a giant copyright fail
13:50:38  <jonty-comp> eh
13:50:46  <jonty-comp> the simutrans people don't seem to care
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13:50:59  <jonty-comp> and I haven't released the tar
13:51:08  <Noldo> care about what?
13:51:29  <Gekz> jonty-comp: licensing is licensing. Where did you get the image files from?
13:51:43  <jonty-comp> did you actually read the topic?
13:56:35  <Celestar> morning
13:58:39  <Xaroth> lo Celestar
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14:01:11  <EoD> re
14:01:19  <Celestar> fonsinchen: any ideas? :P
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14:01:43  <Gekz> jonty-comp: I know you got them from simutrans
14:01:49  <Gekz> jonty-comp: I mean, was it from a dev, or their svn, or where?
14:02:23  <jonty-comp> they posted it in the topic
14:02:33  <jonty-comp> and said "we are happy to provide the graphics, but we can't code it"
14:02:49  <Gekz> they can take this back
14:02:53  <Gekz> I'd ask for clear licensing terms
14:02:55  <Gekz> if I were you
14:02:58  <Gekz> for some closure
14:03:12  * jonty-comp has never particularly cared about licences
14:03:19  <Gekz> you should
14:03:23  <jonty-comp> it's only a bit of a mockup anyway
14:03:27  <jonty-comp> took about half an hour
14:03:30  <Gekz> it looks awesome though
14:03:30  <Gekz> lol
14:03:34  <Gekz> doesnt have to take forever
14:03:37  <Gekz> its a conversion
14:03:39  <jonty-comp> (they are in game, though)
14:03:48  <Celestar> Aali: if you find time to help me with the cargodest sync-to-trunk, poke me :p
14:03:53  <petern> but it's 32bpp! surely you must've spent hours making and rendering 3d models!
14:04:00  <jonty-comp> yes
14:04:01  <jonty-comp> :D
14:06:15  <Xaroth> ooo, time to go get icecream
14:06:22  <Xaroth> too warm in the office today
14:06:23  <Xaroth> bbiab
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14:16:47  <fonsinchen> Hi Celestar
14:16:57  <fonsinchen> I'm writing the station GUI atm
14:17:02  <fonsinchen> it's quite a task
14:17:38  <fonsinchen> and I modified the behaviour when links disappear. Cargo is now rerouted according to remaining flows.
14:17:59  <fonsinchen> But I haven't pushed that yet
14:18:05  <fonsinchen> It's not tested
14:19:29  <fonsinchen> The station GUI will have four columns, so that you can group by source, nexthop and destination and sort by the grouped field or count hierarchically.
14:19:52  <fonsinchen> (first column is for cargo type)
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14:45:29  <Yexo> hello
14:46:36  <EoD> hi
14:47:54  * dihedral just read Yello
14:48:52  <Yexo> yhat's yot hwat y yrote!
14:49:13  * EoD ?
14:49:57  <dihedral> aye :-P
14:54:52  <petern> the race?
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15:00:19  <petern> heh
15:00:22  <petern>
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15:03:36  <dihedral> what a load of.....
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15:08:02  <petern> ...
15:08:22  <dihedral> ^^
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15:09:35  <EoD> damnit... i shouldn't close firefox...
15:10:05  <petern> why?
15:10:12  <dihedral> jonty-comp, wrt your tt-forums avatar... i love it when wall-e sticks his... 'foot' into the other robot's face :-D
15:10:24  <dihedral> petern, chatzilla
15:10:59  * frosch123 pongs Darkvater
15:12:19  <petern> yeah, but why would anyone use chatzilla...
15:13:19  <dihedral> petern, <- actually quite nice :-)
15:13:59  <frosch123> is there a maglev running on top of the bottom right house?
15:14:10  <dihedral>
15:14:11  <dihedral> uhh
15:14:28  <dihedral> lol frosch123
15:14:45  <Gekz> it really looks cool
15:15:19  <dihedral> <- bunch of nice stuff :-P
15:18:07  <frosch123> "Objects have around 8 random bits per tile of the object" <- did lakie decide to also randomise the amount of random bits?
15:18:26  <Rubidium> yup
15:18:32  <Rubidium> I'd do that myself to too
15:18:54  <Gekz> thats awesome
15:21:21  <MapperOG> hey, looks nice
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16:10:57  <jonty-comp> dihedral: I do too :D
16:12:20  <jonty-comp> to be honest, I think the comic stuff looks better when it's been scaled down to TTD size rather than at full size in simutrans :o
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16:40:45  <frosch123> <- who requested the original-AI-style AI?
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16:42:27  <Rubidium> someone whom's name starts and ends with a capital and the second letter's an i?
16:43:10  <frosch123> likely :) could have thought of him myself...
16:54:09  <petern> DiH?
16:54:45  <frosch123> KingJ
16:54:51  <petern> who?
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16:55:04  <frosch123> ask him, he is in this channel :p
16:55:48  <frosch123> CIA-9 is also possible, as it is a capital 9
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16:58:28  <petern> TinoM
16:58:41  <petern> PierreW
16:59:06  <petern> so vague ;)
17:02:23  <Forked> frosch123: (old ai request)
17:03:59  <frosch123> he does not have a captial letter at the end..
17:08:44  <Xaroth>
17:10:04  * frosch123 misses "inc ax"
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17:34:49  * Rubidium wonders whether that question from Xaroth was in a pascal test
17:36:14  <frosch123> it was neither "variable := variable + 1;" nor "inc(variable);" nor "inc(variable, 1);"
17:36:40  <frosch123> hmm, "dec(variable, -1);", ... never tried
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17:46:38  <CIA-9> OpenTTD: translators * r16070 /trunk/src/lang/ (4 files in 2 dirs):
17:46:38  <CIA-9> OpenTTD: -Update: WebTranslator2 update to 2009-04-17 17:45:57
17:46:38  <CIA-9> OpenTTD: german - 5 changed by hellow (1), planetmaker (4)
17:46:38  <CIA-9> OpenTTD: greek - 29 changed by ptsakiris (29)
17:46:38  <CIA-9> OpenTTD: serbian - 110 fixed by etran (110)
17:46:39  <CIA-9> OpenTTD: simplified_chinese - 17 fixed, 447 changed by ww9980 (464)
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17:48:45  <CIA-9> OpenTTD: rubidium * r16071 /trunk/src/network/network_content_gui.cpp: -Fix [FS#2845]: content download progress bar 'resetting' due to mathematical overflow.
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19:12:03  <Patrick> hey, so a recession just happened
19:12:12  <Patrick> now will my production values ever go back up again?
19:12:32  <Yexo> just service your industries good enough and they'll most likely go up
19:12:41  <Yexo> I say most likely as production changes are random
19:12:42  <Patrick> because there are so many trains queueing for my primary, the rating's gone up and I remember from somewhere that if you're too good they won't rise
19:12:42  <frosch123> wait until recession is over
19:12:48  <Patrick> which is certainly what I've seen
19:12:54  <Patrick> got about 100 ore trains backed up, it's a pita
19:13:07  <Yexo> that's bogus, at least with the default industries there is no such thing as a "too good" rating
19:13:20  <Yexo> and I haven't heard of any newgrf that implements anything like that
19:13:27  <Patrick> the last time i was in the trunk source it was true
19:13:30  <Patrick> but that was years ago
19:13:44  <frosch123> patrick: just send them to a depot, when recession is over the production will change back to the old value
19:14:00  <Patrick> by the time I've done that, I'll have RSI and the recession wil be over
19:14:10  <Patrick> I built buffers, they're holding for now
19:14:24  <Patrick> it just reminded me of the production value thing
19:14:31  <frosch123> well, the production is halfed, so you need half amount of vehicles :)
19:14:46  <Patrick> I've certainly seen in the past that industries only spiralled to crazy 300+ production if I serviced them well but not excessively well
19:15:01  <Patrick> frosch123: wanna come here and tell 75 trains to go to a depot :P
19:15:20  <frosch123> use the advanced vehicle list and use grouping
19:16:25  <Patrick> split my trains in half?
19:16:30  <Patrick> they're all shared atm
19:16:41  <Patrick> I can't see a way to do it without 75 clicks
19:16:43  <frosch123>
19:16:45  <Patrick> oops, recession over
19:16:47  <Patrick> the banter helped
19:18:11  <Patrick> anyway, groups wouldn't avoid the fact that in order to split my 150 into 2 75's I'd need at least 75 repetitive clicks
19:18:54  <frosch123> wait for the next recession :p
19:19:04  <Patrick> I also took care of things by removing some signals and accidentally killing off 4 trains
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19:21:10  <Patrick> no, but srsly, I'm totally convinced that production changes are capped for value
19:23:11  <Patrick> bah, I am proven wrong by the wiki
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19:25:11  <Yexo> Patrick: the wiki is not always reliable
19:25:29  <Patrick> it's a fairly comprehensive deconstruction of the mechanics
19:25:40  <Patrick> maybe I'm remembering a really old version of the economy
19:47:33  <CIA-9> OpenTTD: alberth * r16072 /trunk/src/subsidy_gui.cpp: -Codechange: Adding widget number constants to subsidy list window.
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19:55:51  <CIA-9> OpenTTD: alberth * r16073 /trunk/src/subsidy_gui.cpp: -Codechange: Replacing some magic constants by computations relative to the SLW_PANEL widget.
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20:03:56  <CIA-9> OpenTTD: alberth * r16074 /trunk/src/subsidy_gui.cpp: -Codechange: Adding nested widgets to subsidy list window.
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20:08:23  <fjb> Hello
20:08:40  <frosch123> moin :)
20:08:41  <Yexo> hello fjb
20:15:51  <fjb> Quiet today...
20:16:53  <Alberth> quite quiet indeed
20:17:19  <Joachim_A> anyone have url to a reduce passenger amount patch?
20:17:57  <Yexo> google / forum search :p
20:18:13  <Joachim_A> yeah... trying
20:18:23  <frosch123> press ctrl-alt-c, select magic bulldozer, and reduce the number of houses, then disable building of roads
20:19:16  <fjb> And don't use TTRS...
20:38:23  <fjb> Is this cargo distribution thing worth trying out?
20:40:32  <frosch123> afaik it is cargo distribution, which does not include cargo destination
20:42:15  <fjb> And the cargo destination patch got eaten by the real world?
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20:42:25  <frosch123> it computes "planned" cargo flows between available stations, and then cargo loads/unloads/transfers to vehicle based on the fullfilled/planned flow
20:42:29  <Yexo> Celestar is trying to update it again
20:42:43  <frosch123> fjb: cargodest got some commits today
20:43:10  <frosch123> err, no 31 hours ago was yesterday :p
20:43:23  <frosch123> +,
20:44:19  <fjb> Oh, nice to hear that. Last thing I heard was that Celestar was cought by the real world and never got released.
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20:50:13  <fjb> Long reserve PBS? What is that? Many new things at the forum.
20:50:48  <frosch123> it seems to be similiar to michi_cc's advance signals
20:52:14  <frosch123> <- just in case you also missed that one :p
20:52:18  <fjb> Then I have to look closer. I liked what michi_cc showed here some time ago.
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20:52:51  <Rubidium> :O session ids
20:53:01  <Nite_Owl> Hello everyone
20:53:28  <frosch123> fjb: well, don't believe me. I did not read the topics, I only pass gossip
20:53:32  <fjb> Thank you. I didn't miss that. I only hat the impression the michi_cc's patch was not really ready yet.
20:53:54  <fjb> Hi Nite_Owl
20:54:00  <fjb> Session ids?
20:54:09  <Nite_Owl> Hello fjb
20:55:03  <frosch123> maybe rubidium can now discover which topics I read today :p
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20:56:27  <fjb> No air crashes? Hey, I'm missing real air crashes. Where is the fun? :-)
20:56:50  <Rubidium> frosch123: I always know ;)
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20:59:55  <frosch123> You know? I might believe you if you can look it up somwhere... but you know? :p
21:01:38  <Rubidium> every day you always read too many stupid topics
21:01:54  <Rubidium> so you read the stupid topics ;)
21:02:19  <frosch123> not all :p
21:03:36  * Rubidium wonders whether Celestar is familiar with FS#2844
21:04:35  <frosch123> tunnelwormholes are entered/left when the vehicle becomes invisible/visible. bridges are entered when actually leaving the bridgehead
21:04:55  <frosch123> I cannot remember when that annoyed me... :p
21:05:17  <frosch123> oh, I can. when changing the followvehicle stuff
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21:05:32  <Rubidium> then unify it!
21:05:49  <Rubidium> as long as you don't bjarnify it
21:06:39  <petern> hmm?
21:07:07  <frosch123> Rubidium: take the volunteer posting just before me
21:07:20  <fjb> Btw, what happened to Bjarny? Did he ban himself from irc?
21:07:33  <glx> somehow :)
21:07:58  <petern> "please change these track bits" hahaha
21:07:59  <[wito]> if you are about to unify tunnels and bridges handling of wormholes, can I make a suggestion?
21:08:30  <[wito]> If you are going to make any changes, now might be a good time for laying the foundations of stations in tunnels/on bridges/signals in tunnels/bridges
21:08:35  <frosch123> remove wormholes!
21:08:57  <[wito]> remove wormholes for bridges, then turn tunnels into bridges; problem solved!
21:08:58  <[wito]> also
21:09:10  <petern> underground bridges
21:09:12  <[wito]> bridges and tunnels at different elevations really need to be able to cross. :P
21:09:22  <petern> [wito], please
21:09:30  <[wito]> please what?
21:09:36  *** MapperOG [] has quit [Quit: Lost terminal]
21:09:39  <petern> if you don't actually have any technical solutions to offer, rehashing fairly obvious things does not really do much
21:09:53  <[wito]> well, not all that familiar with the code. :P
21:09:55  <frosch123> checkout the map branch :p
21:10:36  <[wito]> yeah, reading up on tunnels/bridges now
21:11:03  <petern> check it out then ignore it totally? heh
21:12:13  <[wito]> indeed
21:12:19  <[wito]> but I think I might have a sollution
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21:13:02  <CrazyTransport> How do you set up arguments. I don't understand the part in the wiki %A - %Z" substitute arguments for aliases
21:13:31  <[wito]> This might sound crazy; but bear with me
21:13:37  <CrazyTransport> ok
21:13:39  <[wito]> Tunnels (and bridges) are wormholes, right?
21:13:47  <[wito]> CrazyTransport: wasn't talking to you, sorry
21:14:04  <[wito]> so who says they have to end up on the same map as they originated from?
21:14:13  <CrazyTransport> ah ok. I think tunnels are. not sure about bridges
21:14:33  <[wito]> make bridges (and tunnels) into pairs of wormholes, each that goes to map <-> hyperspace
21:14:40  <[wito]> and then lay down real track in "hyperspace"
21:15:18  <[wito]> add a window for seeing the interior of a tunnel with some UI or other, and you've got it made in the shade, yah`?
21:15:55  <frosch123> yeah, there should be a button to make a 3D camera flight through one of your tunnels
21:16:45  <[wito]> frosch123: I was thinking something akin to the transparent buildings above your tunnel juxtapositioned on top of a muted, "undergroundy" representation of the real track in the tunnel. :P
21:17:09  <[wito]> And I did say it was a bit of a crazy idea, but at least it's AN idea
21:17:15  <frosch123> <- like that?
21:17:35  <[wito]> yeah
21:17:38  <[wito]> just like that. :P
21:17:49  <[wito]> well
21:17:51  <frosch123> what a crazy new idea you got there!
21:17:52  <[wito]> not just like that
21:17:54  <frosch123> :p
21:17:59  <[wito]> like that, but less buggy. .P
21:18:04  <[wito]> now THERE'S a crazy idea.: P
21:18:17  <Rubidium> another idea... make it possible for the player to drive trains with a 'first person' view
21:18:30  <[wito]> frosch123: I didn't say I was the first to think of it; I just said it was a crazy idea (and it is. :P)
21:18:32  <Rubidium> then extend this to other vehicles
21:18:40  <Rubidium> and add machine guns to them
21:18:59  <Rubidium> finally at the possibility to use a virtual PDA
21:19:08  <Rubidium> on which you can read mail
21:19:13  <petern> and play ttd
21:19:13  <Rubidium> ... or play OpenTTD
21:19:44  <dihedral> somehow the word "patchpack" has ever sinse.... you-know-who/when... gotten a negative tint
21:19:52  * dihedral just read 'bilbo's patch pack' thread
21:20:17  <Rubidium> oh bilbo's not MP-safe patch pack?
21:20:50  <dihedral> hehe
21:21:00  <dihedral> well... i actually just skimmed it
21:21:08  <dihedral> dont reel like reading those things anymore
21:21:12  <[wito]> actually
21:21:29  * Rubidium just skims for keywords to know it's not MP safe
21:21:44  <[wito]> building a network importer for to import OTTD.savs into train simulators would be kick-ass
21:21:48  <frosch123> c&p ?
21:21:59  <dihedral> Rubidium, words like what?
21:22:02  <Rubidium> well... duh..
21:22:08  *** KingJ is now known as kingj
21:22:10  <dihedral> Copy & paste?
21:22:11  <dihedral> :-P
21:22:42  <frosch123> oh, "multiplayer patchpack"
21:22:59  <dihedral> that's like the only real mp unsafe thing he has
21:23:06  <dihedral> everything else looks ok, does it not?
21:23:18  <dihedral> esp. Console 'companies' also in SP
21:23:19  <dihedral> :-D
21:23:41  <Rubidium> well, technically c&p can be MP safe... but not if morons are "maintaining" the patch
21:23:55  <dihedral> well... is that not always the case?
21:24:12  <dihedral> who's involved? yorick?
21:24:39  <Rubidium> who?
21:26:35  <Rubidium> not even 100 downloads of the last version; not much chance that I can easily find one connected to a server
21:31:29  <dihedral> i meant, who is maintaining the patch
21:31:35  <dihedral> or "maintaining" rather :-P
21:32:01  <frosch123> likely "various artists"
21:32:17  <Rubidium> should I quote myself?
21:32:35  <Rubidium> 'morons are "maintaining" the patch
21:32:38  <Rubidium> +'
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21:33:02  <fjb> Is nobody of the patch pack people using a vcs?
21:33:25  <dihedral> yes, the is guys are
21:33:28  <dihedral> *IS
21:34:02  <fjb> Ah, only noticed patch packs that obviously are using none.
21:34:23  <dihedral> but that aint a patch pack, it's a patch
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21:38:26  <fjb> That is why I didn't notice it as a patch pack.
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22:10:17  <MrCoder> Hi guys, is there a way to have more max_companies then 15?
22:10:22  *** MrCoder [] has quit [Read error: Connection reset by peer]
22:10:48  <Rubidium> someone doesn't want an answer
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22:17:39  <petern> being a coder he'll no doubt find out
22:23:39  *** MrCoder [] has joined #openttd
22:24:10  <MrCoder> Heya guys, is there a way to increase max_clients to more then 15?
22:24:42  <MrCoder> max_companies I mean
22:24:44  <MrCoder> sorry
22:25:33  <petern> not without making major changes
22:25:53  <MrCoder> Is there a patch for it?
22:26:41  <MrCoder> Thanks for the response btw
22:27:53  <petern> no
22:28:42  <MrCoder> Would changing the MAX_COMPANIES definision from 0x0F to 0xFF allow 256?
22:28:49  <MrCoder> And rebuilding the exe
22:28:49  <petern> no
22:28:57  <MrCoder> :(
22:29:10  <MrCoder> Guessed as much hehe
22:30:01  <MrCoder> Im not being stupid am I, I am hosting a 255 player server, but am limited to 15 companies, once 15 are created nobody else can play.
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22:31:20  <MrCoder> Thats right isnt it?
22:31:28  <MrCoder> Im not missing something am I?
22:31:48  <petern> 15 companies is the max, yes
22:32:13  <Maarten> You can't have more then 15 companies
22:32:20  <MrCoder> Would it be a huge job rasising that limit then?
22:32:26  <petern> 23:25 <@petern> not without making major changes
22:32:42  <MrCoder> Point taken :)
22:32:42  <Maarten> It was already a pretty big job raising it from 8 to 15 :P
22:33:36  <MrCoder> Whats the main complexety?
22:33:45  <Maarten> And you would have some issues distinguising the companies from one-another, as you start to run out of colors that are different enough :P
22:34:17  <Maarten> You can have 255 players though, they will just need to share the 15 companies :P
22:35:31  <MrCoder> Basicly I have a server that has lots of free resources and wanted to have a huge game going.
22:36:31  <MrCoder> Is there a way to work with the 15 company limit but still let 100's of player play on the server?
22:37:14  <[wito]> Create one map, run several concurrent games, compare notes every so often and make a competition out of it
22:37:46  <MrCoder> Sounds like fun!
22:38:32  <[wito]> Heck, with some cajoling, you might even be able to write an AI that copies the rail layouts of random players from other concurrent games
22:38:33  <MrCoder> Lots of 24 player servers with a score global score board kinda thing.
22:38:38  <Maarten> You can allow 255 players onto one server, just not all with their own company. Running multiple servers with the same map could also be a good idea.
22:38:40  <[wito]> yep
22:39:28  <MrCoder> wito, I really like the sound of that AI system
22:39:53  <[wito]> You'd probably have to write it yourself
22:39:59  <[wito]> and some hooks into the server for it to work. :P
22:40:40  <MrCoder> So one huge AI company that copies the content from all the other servers bar the one it is on?
22:41:50  <MrCoder> Then again thinking about that what would happen if one town developed faster on one server then another?
22:42:58  <[wito]> well, it wouldn't copy all of it
22:43:07  <[wito]> it couldn't possibly afford that
22:43:21  <MrCoder> I'll have a look through the code this weekend
22:43:33  <MrCoder> Thanks for the input guys
22:43:41  <[wito]> but it could compare success rates of various extensions of the network in various fashions, and try the better sollutions
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22:44:13  <petern> heh
22:46:16  <[wito]> heh what?
22:48:14  <CrazyTransport> How do you set up arguments. I don't understand the part in the wiki %A - %Z" substitute arguments for aliases
22:54:38  *** Chrill [] has joined #openttd
22:55:16  <[wito]> CrazyTransport: take dbg_echo for example
22:55:27  <[wito]> from the Console Aliases page
22:56:13  <[wito]> if you said alias dbg_echo "echo %A; echo " and then invoked dbg_echo Hello World it would echo first Hello, then World
22:56:36  <[wito]> well
22:56:51  <[wito]> assume that %B didn't get turned into boldtext, and that I quoted stuff properly. :P
23:00:35  <CrazyTransport> hmm
23:00:43  *** phidah [] has quit [Quit: phidah]
23:00:58  <CrazyTransport> It's cause I'm trying to make an alias for team chat in console
23:01:14  <CrazyTransport> so I can chat with my own team without having to put the company number
23:02:19  <CrazyTransport> while in the console that is
23:16:14  <CIA-9> OpenTTD: frosch * r16075 /trunk/src/train_cmd.cpp: -Fix (r15792)[FS#2844]: Mixed up TRACK_BIT_X/Y.
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23:21:51  <Patrick> mwahahaha
23:21:55  <Patrick> 300 trains for one station
23:22:00  <Patrick> 300 million a year
23:22:04  <Patrick> I'm bored.
23:23:35  *** fonsinchen [] has quit [Ping timeout: 480 seconds]
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23:32:35  <CrazyTransport> wow patrick how did you manage that
23:32:47  <CrazyTransport> my stations can barly manage 100 trains
23:32:49  <Patrick> with great tenacity
23:33:05  <Patrick> most of the trains are in transit, there's only 22 platforms
23:33:09  <[wito]> 32 tracks, load balanced, Ro-Ro?
23:33:22  <CrazyTransport> any way I can get your saved game so I can get ideas for better network building?
23:33:57  <[wito]> or a giant screenshot. ;)
23:34:08  <CrazyTransport> I always use load balancers and ro-ro's for my main lines/stations
23:35:04  <CrazyTransport> oh I have one question that's been bugging me.
23:35:44  <CrazyTransport> if you need to make a station bigger. How do you do it whithout interfearing the flow of traffic?
23:36:14  <[wito]> if you need to patch the lines, there isn't really a way, is there
23:36:15  <Patrick> carefully
23:36:21  <Patrick> I usually can't do it that well
23:36:39  <Patrick> like, if I wanted to extend 6 to 8 platforms
23:36:56  <Patrick> I'd shut down 2 of them, extend it, build the infrastructure for the 4 "new" ones
23:37:02  <Patrick> then flip them over and do it again
23:37:15  <CrazyTransport> hmm
23:37:15  <Patrick> I haven't found a decent solution for load balancing big stations yet
23:37:25  <Patrick> I go 111222 on the entrance and 121212 on the exit
23:37:28  <Patrick> but that doesn't really work
23:37:35  <De_Ghosty> you divert the traffic
23:37:41  <De_Ghosty> it will slow it a bit while u work
23:37:41  <Patrick> keeps my mainlines roughly level
23:37:47  <CrazyTransport> do you use waiting areas?
23:37:53  <Patrick> sometimes
23:38:02  <Patrick> I'll put a save up
23:39:37  <Patrick>
23:39:39  <Patrick> 0.7
23:39:54  <Patrick> I'll be around for about 20 minutes if you wanna ask about it
23:40:17  <Patrick> I think I have one or two grfs but they're cosmetic or not used
23:40:28  <[wito]> think you could torrent a Giant Screenshot as well? ;)
23:41:41  <Patrick> argh I killed it
23:41:53  <Patrick> the map is 256x2048 (I wanted to work on concepts)
23:41:55  <[wito]> killed what?
23:41:59  <Patrick> so the screenshot will be 90% black
23:42:01  <Patrick> killed ottd
23:42:08  <Patrick> it'll be diagonal
23:42:27  <Patrick> it's been pegged for about 30 seconds now
23:42:40  <De_Ghosty>
23:42:41  <De_Ghosty> :o
23:42:49  <De_Ghosty> always looking for more cooper
23:43:03  <[wito]> Patrick: sure it's dead?
23:43:09  <[wito]> GS takes a LOT of time
23:43:13  <Patrick> nope, it finally outputted it
23:43:20  <[wito]> ah, ok
23:43:31  <Patrick> yeah, I skimmed concepts from the coop wiki
23:43:41  <Patrick> in the end, though, this game is a cheat
23:43:45  <Patrick> there are no junctions
23:43:50  <Patrick> I just wanted to focus on stations
23:44:12  <CrazyTransport> patric it's not comming up
23:44:19  <Patrick> the save?
23:44:26  <Patrick> bugger
23:44:27  <Patrick> one sec
23:44:31  <CrazyTransport> ok
23:44:45  <Patrick> try now
23:44:50  <Patrick> stupid 0700 default mask
23:44:55  <CrazyTransport> lol
23:45:16  <Patrick> ok, the giant screenshot is a 32 meg PNG
23:45:24  <Patrick> I don't think anyone would get the benefit of it
23:45:52  <CrazyTransport> well I got the save downloaded
23:46:13  <Patrick> most of the map is boring, I can do the two ends on a zoom
23:46:16  <Patrick> wito, want it?
23:46:26  <[wito]> sure
23:46:38  <[wito]> wait, only 32 megs?
23:46:42  <[wito]> what dims?
23:46:46  <[wito]> oh
23:46:52  <[wito]> 256x2048
23:46:53  <[wito]> ah
23:46:54  <[wito]> send it all
23:48:21  <Patrick>
23:48:43  <Patrick> it's padded the screenshot square, nothing I can do will view it. It's most likely something like 20,000 by 20,000
23:48:47  <Patrick> still want the big one?
23:49:13  <[wito]> if you'd care to send it
23:49:19  <Patrick> k
23:49:36  <Patrick> aha, I have my awesome secret backup high-bandwidth shell lurking here somewhere
23:49:56  <CrazyTransport> hmm
23:50:57  <Patrick> I discovered that "remove signals" will work over trains
23:51:08  <Patrick> I accidentally did it down the main line and killed 40 at once
23:51:13  <CrazyTransport> how? I can never remove signals over trains
23:51:51  <Patrick> ctrl-autoremove
23:52:02  <CrazyTransport> hmm
23:52:07  <Patrick> [wito]: uploading...
23:52:13  <[wito]> yay
23:52:19  <[wito]> I was thinking DCC, but your way is fine too
23:52:31  <Patrick> web, I can stash it for laer
23:52:51  <Patrick> or so I can panic and delete a big useless file when I hit quota
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23:57:40  <Patrick> hard to believe that the original maps were only twice the size of my width
23:57:42  *** fjb [] has quit [Ping timeout: 480 seconds]
23:58:21  <[wito]> heh, indeed
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