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Log for #openttd on 13th May 2009:
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00:24:33  <CIA-3> OpenTTD: smatz * r16288 /trunk/src/network/network_gui.cpp: -Fix (r16237): crash after clicking in the ClientList window
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08:51:16  * petern remembers he needs to sort out that rail type patch setting :s
08:51:22  <petern> default type
08:51:24  <petern> hm
08:51:46  <Noldo> petern: how many half-done patches you have?
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08:56:01  <petern> this one isn't anything yet, just something that i need to do
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09:27:23  <fonsinchen> Rubidium: does that post in the cargodist thread mean it was a bug in trunk? Or was it a bug in cargodist that only showed up on those specific versions?
09:29:15  <fonsinchen> @seen Rubidium
09:30:26  <planetmaker> hehe. No Rubidium, no DropsGek here :)
09:35:28  <Ammler> but real users are as fast as that bot :-)
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09:47:02  <fonsinchen> As I am almost as fast as a bot I have already found the FS task ...
09:47:32  <fonsinchen> Why did you ditch DorpsGek?
09:47:32  <Noldo> which one?
09:47:45  <fonsinchen> http://bugs.openttd.org/task/2874
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10:39:09  <CIA-3> OpenTTD: smatz * r16289 /trunk/src/lang/english.txt: -Fix (r16211): 'Display map' dropdown in scenario editor was broken
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10:57:44  <CIA-3> OpenTTD: rubidium * r16290 /trunk/src/terraform_gui.cpp: -Fix [FS#2888]: unable to (re)set the desert state for watery tiles
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10:58:53  <CIA-3> OpenTTD: rubidium * r16291 /trunk/src/vehicle.cpp: -Fix [FS#2893]: RVs were unable to find a depot when turning around (in some cases), causing 'nearest depot' orders to be occasionally lost.
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11:05:49  <petern> watery desert, eh?
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11:06:39  <Noldo> oasis maybe
11:12:03  <ccfreak2k> Hmm.
11:13:00  <ccfreak2k> petern, ever been stranded in the middle of the Pacific? :)
11:14:22  <ccfreak2k> Also, did YAPP make its way into 0.7.0
11:14:23  <ccfreak2k> ?
11:14:33  <Eddi|zuHause> yes
11:15:38  <ccfreak2k> Excellent.
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11:22:04  <z-MaTRiX> hey-ho
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11:37:11  <jpm> hi
11:38:23  <jpm> I have a problem with town names
11:38:55  <z-MaTRiX> hi
11:39:02  <z-MaTRiX> what problem?
11:39:16  <jpm> I need code to check does town's name contain mark '(' or ')'
11:39:47  <Eddi|zuHause> what exactly are you trying to do?
11:39:50  <jpm> I tried to construct std::string out of town's char* with no success
11:40:07  <petern> don't
11:40:17  <petern> you need to use GetString
11:40:36  <jpm> hmm...
11:40:39  <petern> the char* is only used if the town has been renamed, and shouldn't be used when using the town name
11:40:43  <Eddi|zuHause> most town names are not explicitly stored
11:41:24  <jpm> okey
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12:07:59  <CIA-3> OpenTTD: yexo * r16292 /trunk/src/company_cmd.cpp: -Fix (r16287): autorenew settings were set to 0 when creating a new company in multiplayer
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12:08:56  <Yexo> hello
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12:54:58  <CIA-3> OpenTTD: rubidium * r16293 /trunk/config.lib: -Fix: more uses of # in seds, which can cause trouble according to FS#2350.
12:57:30  <CIA-3> OpenTTD: rubidium * r16294 /trunk/config.lib: -Fix-ish [FS#2894]: check for a recent enough (supported) version of the XCode SDK, i.e. 2.5 or higher. Older XCode SDKs miss constants used by OpenTTD.
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13:09:53  <Belugas> hello
13:12:37  <Chicago_Rail_Authority> Good morning, B
13:16:43  <Belugas> Good morning to you to, CRA
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14:13:01  <batti5_> I have a suggestion for BaNaNas, it would be nice if it was possible to attach a picture to a grf entry, so ween you select a grf in game, it displays the picture at the grf description
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14:58:23  <Chruker> batti5, stop stealing my unsuggested suggestions :-)
14:59:27  <frosch123> Chruker: stop lying about suggestions being unsuggested :p
15:02:39  <Chruker> hehe
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15:03:13  <Chruker> However it would be nice to have the graphic showing what the newgrf adds.
15:10:50  <planetmaker> Chruker, task for you: create a wiki page which does exactly that :)
15:11:23  <planetmaker> once that exists, it might be way easier to get even started in that direction :P
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15:18:45  <Hirundo> Question/Poll: How should fee payment be determined? (primarily talking about rvs/ships/aircraft here)
15:18:55  <Hirundo> 1) as a function of time spent loading/unloading
15:19:08  <Hirundo> 2) as a function of transferred cargo (units)
15:19:15  <Hirundo> 3) ....
15:19:36  * Hirundo sighs
15:19:41  <Hirundo> Wrong channel :P
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15:22:15  <Belugas> 3) not required (?)
15:22:31  <_ln> 4) can i pay with a credit card?
15:23:29  <Eddi|zuHause> 5) i demand cash in small, non-enumerated bills. nobody needs to get hurt
15:23:35  <SmatZ> :-D
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15:34:09  <Eddi|zuHause> which line do i have to screw with if i want old savegames to default to stop in the middle?
15:36:08  <SmatZ> Eddi|zuHause: afterload.cpp, if (CheckSavegameVersion(117)) {
15:36:37  <SmatZ> +               if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);
15:36:40  <Eddi|zuHause> thanks... the saveload stuff moved since i last had a look at it
15:36:45  <SmatZ> hmm is this needed in order_sl.cpp...
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15:51:11  <fjb> Ammler: Is your early houses grf working with houses grfs?
15:51:38  <Ammler> no, isn't that mentioned?
15:52:23  <fjb> It was not clear.
15:52:58  <Ammler> hmm, I guess, you can't change properities of other house grfs, or using callbacks.
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15:53:26  <planetmaker> Ammler, why shouldn't that be possible?
15:53:51  <Ammler> every house grf is "chained", iirc
15:54:05  <planetmaker> I don't understand
15:54:26  <Ammler> you don't have access to a house id on an other grf
15:54:29  <frosch123> you cannot access house/industry stuff from other newgrfs
15:54:58  <planetmaker> oh, ok... ty for enlightenment
15:55:11  <planetmaker> I naively thought it would work as with vehicles.
15:55:28  <Ammler> the advantage of that is, you can use all house grfs at same time.
15:55:33  <Ammler> like stations and industries
15:55:55  <planetmaker> hm... yes.
15:56:10  <frosch123> it is like that by design, so that industry and house newgrfs cannot conflict. (note: cargos conflict like hell)
15:56:11  <planetmaker> if one knows the grf-ID. Could one then specifically alter sprites?
15:57:06  <frosch123> planetmaker: you could only alter properties, adding cb and stuff would need to duplicate everything
15:57:40  <frosch123> ammler is quite lucky here, that his stuff could be done by properties, else he would also have needed to duplicate the graphics/animation of original houses
15:57:48  <Ammler> and you can't disable the "old" one in the other grf, I assume.
15:58:07  <planetmaker> hm, ok :)
15:58:07  <frosch123> you can disable the whole grf :p
15:58:11  <planetmaker> haha
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15:59:03  <Ammler> imo, the other house grfs should use callbacks instead of changing population
15:59:52  <Ammler> so the cargo production of passenger is much lower but same population as now.
16:00:15  <Ammler> TTRS is GPL?
16:01:19  <planetmaker> I don't think so... Though "TTRS-v3 has been made for the Transport Tycoon fans you are free to use it at your disposal as long as you give the right credits, that includes modifications and enhangements to individual drawings and code slices."
16:01:47  <planetmaker> which boils down to GPL
16:02:14  <Sacro> errm, no it doesn't
16:02:31  <Sacro> perhaps it's close to CC-BY-SA
16:02:35  <Ammler> afaik, it is tt-forums project, which mostly are gpl, like usset, japset and such.
16:04:52  <planetmaker> or at least... yeah, Sacro, that :)
16:05:27  <planetmaker> Though the "SA" part can be disputed :)
16:05:30  <petern> it's not anything
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16:09:46  <Ammler> but the coder was George, so at least I try to ask him.
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16:51:31  <CIA-3> OpenTTD: rubidium * r16295 /trunk/src/core/bitmath_func.hpp: -Fix: ICC defined __GNUC__ but does not define __builtin_bswap32, so fall back to the default swap method for ICC.
16:53:03  <CIA-3> OpenTTD: rubidium * r16296 /trunk/src/ (6 files in 2 dirs): -Codechange: silence some ICC warnings
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17:07:01  <Chruker> Can openttd be compiled with the visual c++ expresso ?
17:07:40  <Eddi|zuHause> yes.
17:08:22  <Sacro> No
17:08:44  <Belugas> sure does
17:08:51  <Sacro> that's an IDE with a high amount of coffee to water
17:08:52  <Chruker> cool/ohnoes/wohoo
17:08:58  <Sacro> you need the compiler :p
17:08:58  <Belugas> but only in fridays and saturdays
17:09:38  <Eddi|zuHause> could depend on full moon, though
17:10:21  <z-MaTRiX> hey
17:10:40  * Chruker schedules a compile for the next full moon
17:10:44  <z-MaTRiX> is this chat only about openttd?
17:10:52  <z-MaTRiX> or you can chill here?
17:10:55  *** Singaporekid [~notme@cm98.psi140.maxonline.com.sg] has quit [Quit: Leaving]
17:11:25  <Eddi|zuHause> wait... this is about openttd?
17:11:40  <Eddi|zuHause> damn, i have been all wrong the last two years...
17:11:42  <z-MaTRiX> meaning #openttd
17:11:48  <z-MaTRiX> <;
17:12:41  <z-MaTRiX> just wondering if i should post funpics here
17:12:55  <z-MaTRiX> not really realted to openttd
17:14:45  <frosch123> too bad, TB is not here
17:15:03  <z-MaTRiX> he would tell the cool?
17:16:12  <frosch123> z-MaTRiX: #tycoon is for chilling :p
17:16:37  <Belugas> nope, he would not think it's cool.  YOu might end up kicked or even worse... BANNED!
17:16:44  <Belugas> and i do think the same
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17:24:58  <z-MaTRiX> tycoon is the chilling chan?
17:25:00  <z-MaTRiX> ;>
17:25:20  <Sacro> Yeah
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17:35:50  * Sacro hugs Progman
17:35:51  <Sacro> er
17:35:56  * Sacro hugs Prof_Frink
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17:39:12  <CIA-3> OpenTTD: rubidium * r16297 /trunk/src/ (8 files): -Codechange: silence more ICC warnings
17:41:16  * planetmaker thinks that Rubidium might have found a new toy :)
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17:46:53  <CIA-3> OpenTTD: rubidium * r16298 /trunk/config.lib: -Change: silence some pointless/unsolveable ICC warnings/remarks (multicharacter character literal potential unportable/autovectorised this loop)
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18:16:35  <TinoDidriksen> ICC warns about vectorisation? Oh no...warning, I've performed an optimization of your code...
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18:36:04  <FauxFaux> "You wrote non-idiomatic c, so there's actually something for me to do!  How dare you!"
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19:01:50  <Eddi|zuHause> he said it's a "remark", that's something different than a "warning"
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19:14:02  <CIA-3> OpenTTD: smatz * r16299 /trunk/src/vehicle.cpp: -Fix (r16242): don't use DoCommandP when the function can be called from another command
19:26:59  <CIA-3> OpenTTD: smatz * r16300 /trunk/src/ (aircraft_cmd.cpp vehicle_cmd.cpp): -Codechange: reduce usage of Vehicle::AllocateList
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19:57:14  <_ln> an exception to the rule; there was a movie premiere tonight. Angels & Demons.
20:01:23  <_ln> was a-ok.
20:01:46  <Belugas> yesterday, there was a dvd release : Underworld : Rise of the Lycans
20:02:00  <Belugas> so it might be ok too
20:03:09  <Belugas> bough it, of course...
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20:30:59  <CIA-3> OpenTTD: smatz * r16301 /trunk/src/train_cmd.cpp: -Cleanup: remove unused parameter
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21:08:13  <Belugas> byebye
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21:36:18  <Chruker> How come when I click on a sign on a tile with multiple signs, then the dialog box doesnt show the topmost sign.
21:38:35  <CIA-3> OpenTTD: smatz * r16302 /trunk/src/ (6 files): -Codechange: remove Vehicle::AllocateList
21:38:47  <SmatZ> magic
21:39:16  <SmatZ> it probably shows the bottommost sign
21:41:21  <frosch123> hmm, multiple signs per tile? should that get forbidden?
21:41:36  <SmatZ> hehe
21:42:36  <frosch123> did someone managed to exceed the sign pool?
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21:46:08  <CIA-3> OpenTTD: frosch * r16303 /trunk/src/ (5 files): -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
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21:52:10  <Ammler> frosch123: black boxes ;-)
21:52:58  <frosch123> "what?"
21:54:34  <Ammler> oh, nvm.
21:56:46  <frosch123> http://www.tt-forums.net/viewtopic.php?f=29&t=43553 <- does someone understand that? a complete flat toyland map with huge towns, though there is no transport i that towns at all, just 10000 years after gamestart
21:57:06  *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds]
21:57:55  <frosch123> oh, nvm. the map was created in SE, so someone clicked 1000 times on the grow town button
21:58:08  <SmatZ> :)
21:58:24  <SmatZ> how that changes the situation?
21:58:54  <frosch123> "ok got a game that been going for a few weeks now non stops on FF" <- maybe I should read the first post in the topic :p
22:00:31  <frosch123> so I guess it is just the roadlayout building more roads than houses
22:00:54  <SmatZ> which is weird :)
22:03:26  <Ammler> make: *** No rule to make target `boost/current_function.hpp', needed by `IDs.o'.  Stop. <-- I have boost installed
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22:03:51  <Ammler> (from nforenum)
22:04:09  <Eddi|zuHause> screwy makefile?
22:05:16  <Ammler> hmm, I removed Makefile.local
22:08:35  <fjb> How do is set wait_for_pbs_path=255 from inside the console? Neither "set wait_for_pbs_path=255" nor "set pf.wait_for_pbs_path=255" works.
22:09:04  <planetmaker> rcon
22:09:22  <SmatZ> set wait_for_pbs_path 255
22:09:49  <Ammler> no "="
22:10:06  <fjb> Ah.
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22:12:29  <Ammler> in my old nforenum source, there was boost included
22:12:58  <Ammler> now it isn't and I am not able to make it running :-(
22:13:53  <SmatZ> emerge boost ?
22:14:14  <SmatZ> you will need boost :)
22:14:35  <SmatZ> nforenum seems to work with both 1.35.0 and 1.37.0
22:15:01  <Eddi|zuHause> i have no idea what you are doing wrong, it worked here fine, after installing boost 1.35 (minimum required version)
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22:43:49  <glx> Ammler: make clean && rm *.d
22:44:14  <glx> && make
22:44:20  <Ammler> hmm, I try
22:44:31  <Ammler> I made that ln -s /usr/include/boost and it worked :-)
22:44:40  * glx had this error :)
22:45:08  <Zantor> greetz
22:45:30  <Ammler> glx: indeeed
22:45:43  <Ammler> now it works without the symlink
22:45:49  <Ammler> thank you
22:46:05  <Ammler> did you report to DaleStan?
22:46:45  <Ammler> shouldn't be that hard to include to make clean
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22:49:17  <Ammler> hmm, something changed in that version
22:50:07  <Zantor> ./join #openttdcoop
22:50:11  <Zantor> ops
22:50:13  <Zantor> doggone
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22:51:43  <CIA-3> OpenTTD: rubidium * r16304 /trunk/src/newgrf_gui.cpp: -Codechange: remove some magic numbers from the newgrf add window so it mirrors nicely.
22:51:45  <Ammler> "Does not appear to be an NFO file." <-- how does it decide that
22:52:39  <Ammler> Rubi, you should include the new newgrf gui instead of fiddeling with the old ugly one.
22:53:24  <SmatZ> @seen Rubidium
22:53:28  <Eddi|zuHause> Ammler: the header lines?
22:53:29  <SmatZ> bah
22:53:34  <SmatZ> neither Rubidium
22:53:38  <SmatZ> neither DorpsGek
22:53:40  <SmatZ> ....
22:53:46  <SmatZ> failchannel
22:53:52  <Ammler> SmatZ: they don't like you.
22:54:08  <SmatZ> :'-(
22:54:43  <Ammler> don't be sad, some still do.
22:54:48  <SmatZ> :)
22:54:52  * SmatZ hugs Ammler
22:54:56  <Ammler> :-)
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22:55:52  <Eddi|zuHause> <DaleStan>  Eddi|zuHause3: Currently, the first line must start with "// ", the second with "// (Info version ", and the third may be anything, but will always be ignored. Currently. One change I have floating around will make the third and following header lines of the format "// <key>:<data>"
22:59:37  <Ammler> Eddi|zuHause: might be, I try that
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23:10:07  <Ammler> Eddi|zuHause: thanks, replaced the header it worked now.
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