Config
Log for #openttd on 18th May 2009:
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00:00:11  <PeterT> i cant, its not my file
00:00:17  <PeterT> i mean with rcon on a server
00:00:24  <PeterT> rcon password "........"
00:00:37  <PeterT> i used rcon password "load 3"
00:01:11  <PeterT> 3 is the number of the file, but it loaded a .sav file, even though when i entered "rcon password ls" it showed a bunch of .scn
00:01:30  <Eddi|zuHause> i can't help you, sorry.
00:01:47  <PeterT> Ok, thanks anyway.
00:01:54  <PeterT> Off to TT forums
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00:03:59  <Eddi|zuHause> http://nopaste.php-q.net/243709 <- now the table looks like this
00:09:48  <HackaLittleBit> night everybody :)
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00:21:07  <fjb> Eddi|zuHause: http://en.wikipedia.org/wiki/Network_Time_Protocol
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00:27:47  <z-MaTRiX> hmm
00:28:03  <z-MaTRiX> didn't even notice only 3station spread
00:28:22  <z-MaTRiX> 1square too far ;<
00:28:36  <z-MaTRiX> station too spread out
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00:33:47  <CIA-3> OpenTTD: smatz * r16348 /trunk/src/ (station_cmd.cpp terraform_gui.cpp): -Fix (r16280): buoys with invalid station ID could be left in the game
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01:02:09  <Eddi|zuHause> you can increase catchment area by adding certain airports without increasing the station spread (in some cases)
01:03:59  <SmatZ> cheater :-p
01:26:35  <CIA-3> OpenTTD: smatz * r16349 /trunk/src/ (13 files in 4 dirs): -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile()
01:27:10  <z-MaTRiX> hmm
01:27:18  <z-MaTRiX> running 49 trains on 1 line
01:27:48  <z-MaTRiX> its a traffic jam due to breakdowns
01:31:07  <z-MaTRiX> and im not starting to replace 234 engines 1-by one
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01:32:35  <z-MaTRiX> guess its game over now
01:35:27  <CIA-3> OpenTTD: smatz * r16350 /trunk/src/ (elrail.cpp rail_cmd.cpp): -Codechange: make some 'rail track is present' checks more 'secure'
01:57:06  <Eddi|zuHause> z-MaTRiX: try the "vehicles never expire" switch
01:57:16  <Eddi|zuHause> (and "resetengines" afterwards)
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02:47:50  <z-MaTRiX> Eddi|zuHause, was a multiplayer game
02:48:57  <z-MaTRiX> also it would be nice to replace engines sometimes using the auromatic replacer menu
02:49:29  <z-MaTRiX> unfortunatly cant replace engine with the same type
02:49:58  <z-MaTRiX> so to replace all engines, i have to autoreplace them to something else, then back
02:50:06  <Eddi|zuHause> that's a different setting, called "autorenew"
02:50:54  <z-MaTRiX> havent used that yet
02:56:05  <z-MaTRiX> turned on
02:57:13  <z-MaTRiX> is it normal for a train to be 0% reliable and 30 breakdowns since last service at age of 6/25 ?
02:58:54  <Eddi|zuHause> depends on the time of last service
02:59:47  <Sacro> whooooooooooo sims 3
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03:01:44  <z-MaTRiX> yey just left things here alone
03:03:23  <z-MaTRiX> somehow 49 trains on a line forgot to go to service
03:04:32  <z-MaTRiX> though servicing interval was set at 150 days
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03:11:36  <Eddi|zuHause> didn't they have only 98 expansions of sims 2 yet?
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06:51:27  <kkb110> does anybody know about Station class's time_since_load variable?
06:52:39  <kkb110> I'm not sure here that is day number or tick number or something else
06:55:11  <planetmaker> most probably it's in ticks
06:55:23  <planetmaker> but I'm not sure
06:55:48  <planetmaker> you can check in the game loop how often that variable is updated
07:00:21  <kkb110> ok~
07:01:27  <kkb110> it seems it is called every 185 tick
07:01:38  <kkb110> to be increased 1
07:04:29  <planetmaker> @calc 2.2*185
07:04:29  <DorpsGek> planetmaker: 407
07:04:45  <planetmaker> @calc 185 / 2.2
07:04:45  <DorpsGek> planetmaker: 84.0909090909
07:04:52  <planetmaker> hm...
07:05:24  <planetmaker> @calc 185 / 74
07:05:24  <DorpsGek> planetmaker: 2.5
07:05:48  <planetmaker> ah. if I remember correctly, it's then updated every 2.5 days
07:05:49  <kkb110> so.. every 2.5 days ok
07:05:54  <planetmaker> :)
07:05:58  <kkb110> ok thank you a lot
07:05:59  <kkb110> !
07:06:02  <planetmaker> np :)
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07:59:24  <petern> no
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08:20:07  <petern> heh
08:20:11  <petern> those cars are way too big
08:22:29  <planetmaker> cars?
08:26:10  <petern> in the motorway graphics thread
08:30:02  <planetmaker> ah. well, yes, a bit. But OTTD has a funny sense of scale anyway. So, I guess, it doesn't matter much
08:30:59  <planetmaker> Planes the size of two trucks or a railway engine. a one-family home has the same size...
08:31:33  <planetmaker> and towns are two or three train length apart...
08:31:36  <planetmaker> so what?
08:31:47  <ccfreak2k> And time is just so fast in openttd.
08:31:58  <petern> true
08:32:13  <ccfreak2k> It takes nearly three days for one of my trains to pull into the station.
08:43:47  <planetmaker> petern: any particular way to reproduce the desyncs with IS2?
08:43:57  <petern> none at all
08:44:42  <petern> with my limited play testing ability, IS2 seems solid, technically
08:44:50  <petern> the desyncs could've been anything
08:45:00  <petern> newgrfs are usually the blame ;)
08:45:37  * petern has not reviewed any of the IS2 code, so 'seem' is an important word there ;)
08:46:06  <planetmaker> :) ok
08:46:40  <planetmaker> IIRC there have been one or two commits since beta2 which fix some (possible) desyncs with yapf. So maybe it's about time to roll-out a beta3 :)
08:47:06  <petern> :D
08:47:24  <petern> pikka's TaI should work too, heh
08:47:34  <planetmaker> but seems like Hirundo wants to fix another thing before that...
08:47:54  <planetmaker> hm, how do you mean "should work, too"? Does IS need adapting to that?
08:48:18  <petern> no, there's an assert in trunk that was fixed
08:48:56  <planetmaker> ah, ok :)
08:49:16  <petern> i need some donations to my synthesizer fund
08:49:18  <planetmaker> http://dev.openttdcoop.org/issues/8 <-- looks like some smaller things - which then usually take way more time than anticipated :P
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08:53:39  <planetmaker> btw, this redmine we use there works quite nicely. If you need somewhen a flyspray replacement it might be really worth considering that.
08:54:33  <planetmaker> I'm not saying it needs replacing, I just remember some time ago that there were some hidden issues with it - but I might be wrong. Never touch a running system :)
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09:01:49  <petern> zomg
09:01:52  <petern> yamaha tx7
09:02:24  <petern> although the last one i saw went for a quid or something silly
09:02:33  * petern watches it anyway
09:02:52  <petern> erm
09:02:59  <petern> http://cgi.ebay.co.uk/Yamaha-EZ-AG-Midi-Guitar-and-QY70-Synth-Record-Module_W0QQitemZ230343523099QQcmdZViewItemQQptZUK_Musical_Instruments_Pro_Audio_Synthesisers_CV?hash=item230343523099&_trksid=p3286.c0.m14&_trkparms=72%3A1688|66%3A2|65%3A12|39%3A1|240%3A1318|301%3A0|293%3A1|294%3A50#ebayphotohosting
09:03:06  <petern> midi guitar just seems... wrong
09:05:55  <planetmaker> he
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10:05:32  <insulfrog> hi
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11:12:06  <Condac> hi, i get a client is slow notice when playing with my friend wich lives far away, what is a recomended value on the net_frame_freq?
11:12:31  <Condac> should i max it at 100 directly or increase to 1 or 2?
11:14:40  <petern> give him a faster pc
11:14:44  <petern> or play a smaller map
11:15:20  <Condac> i think he has a fast pc, but hi got disconnected about 10 times yesterday
11:15:26  <Condac> he*
11:15:41  <Condac> we played on a 512x512 map then
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11:19:17  <insulfrog> cyas
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11:40:14  <Ammler> condac we have it on 4, I guess higher isn't recommend
11:40:40  <Condac> 50 made strange delays in buildin
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12:01:26  <CIA-3> OpenTTD: smatz * r16351 /trunk/src/saveload/afterload.cpp: -Fix (r14773): signal handler could end in endless loop
12:03:39  <Condac> is it posible to add a GRF to a already started multiplayer game?
12:03:45  <Condac> running on a dedicated server
12:04:10  <SmatZ> no
12:04:26  <SmatZ> and even in singleplayer it's strongly discouraged
12:04:47  <Condac> can you save the game and add in singel and then load it again in multi?
12:04:50  <SmatZ> yes
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12:43:37  <planetmaker>       53 +	if (call != NULL) call(signum);
12:43:37  <planetmaker>  <-- SmatZ, probably stupid question, but shouldn't that be HandleSavegameLoadCrash(signum) ?
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12:44:30  <SmatZ> planetmaker: it's calling the original handler, if any
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12:54:33  <planetmaker> hm, ok... :)
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13:26:45  * theholyduck mumbles somehing about how there should be a massive newgrf torrent :P
13:27:25  <Eddi|zuHause> what good would that do?
13:27:50  <theholyduck> getting all the newgrfs for some servers is a msssive pain
13:27:57  <theholyduck> and sometime you cant really find good places to get them :P
13:28:13  <theholyduck> thus if you could dl almost every grf ever without thinking
13:28:18  <petern> banananananananananananas
13:28:22  <Eddi|zuHause> but that's something a torrent can't fix
13:28:25  <theholyduck> then the right ones would be enabled on the right servers
13:28:45  <Eddi|zuHause> because it's a problem of the authors not using the means available
13:29:00  <Eddi|zuHause> yet another new means of distributing won't help that
13:29:10  <theholyduck> Eddi|zuHause, well yeah
13:29:21  <theholyduck> a nice centralized database where everyone actually submitted their work
13:29:25  <theholyduck> would make my life oh so much easier
13:29:38  <theholyduck> bu that still should offer a , GET IT ALL! option
13:29:44  <theholyduck> for people who cant be bothered
13:30:03  <Chruker> Does the game check if a file is available through bananas before it gets it from the server?
13:30:11  <Eddi|zuHause> no, because people who "get it all" also "enable it all"
13:30:52  <Eddi|zuHause> which is a severe pain, because they open useless bug reports and get bad playing experience
13:31:01  <theholyduck> even bananas doesnt do it all the time :D
13:32:19  <theholyduck> but yeah, its a step in the right direction
13:45:56  <z-MaTRiX> hi:)
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14:29:46  <KingJ> Just trying to compile cargodist myself under Vc++ 08, followed the setup instructions as per the wiki, however I get some fatal errors - http://openttd.pastebin.com/m4a2b2917 . Any help appreciated
14:30:48  <FauxFaux> Go find the body of the named function and check it's in a .cpp file that's actually included in the build.
14:30:59  <FauxFaux> And that it exists at all.  </generic, non openttd-specific advice>
14:31:40  <Eddi|zuHause> try running projects/generate.vbs (or something)
14:31:40  <planetmaker> just a wild guess (I'm not on windows): have you installed openttd_useful?
14:32:03  <KingJ> openttd_useful is installed and added in includes/libraries
14:32:37  <Eddi|zuHause> the source files proably did not get added to the project files
14:32:54  <Eddi|zuHause> the above script recreates the project files from sources.list
14:33:01  <Eddi|zuHause> then reload the project in VS
14:33:27  <KingJ> Ok, i'll try that
14:33:50  <KingJ> Generated, lets try a compile again
14:38:54  <KingJ> Seems to have got further than last time, good I guess
14:39:30  <KingJ> Sucessfully built, excellent
14:39:34  <KingJ> Thanks for all your help
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14:51:58  <ccfreak2k> I kind of want to make tiles to complement the Mars heightmap.
14:52:28  <ccfreak2k> And cargo, like space maize and space livestock and space goods.
14:53:46  <z-MaTRiX> hey
14:56:59  <planetmaker> ccfreak2k, most missing for a Mars scenario are appropriate industries.
14:57:17  <planetmaker> a fizzy drink well is quite unlikely in that scenario... :P
14:57:33  <planetmaker> but it's just my 2ct
14:58:20  <planetmaker> e.g. you'd need to do a similar effort as the FIRS people, just different goods and less complex as you don't need to serve three climates
14:58:48  <planetmaker> for a starter you could just go and rename cargo and supply replacement graphics. It would do wonders to the Mars replacement set.
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15:08:58  <ccfreak2k> How much overhead do signs have?
15:11:44  <Eddi|zuHause> KingJ: you might want to remind the patch creator about running projects/generate after adding files to sources.list
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15:14:21  <fonsinchen> interesting ...
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15:19:25  <Eddi|zuHause> fonsinchen: it's a common oversight, even among devs ;)
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15:43:25  <ccfreak2k> planetmaker, oh come on, Total Recall suggested that Mars colonies would even have prostitution.
15:43:40  <ccfreak2k> Who's to say Mars wouldn't have fizzy drinks?
15:45:14  <planetmaker> uhm... but wells of fizzy drinks or coke?
15:46:50  <ccfreak2k> Wells of fizzy drinks? Probably not. Coke? Well, Pepsi maybe.
15:47:11  <ccfreak2k> Are people using candyland as the tileset for Mars or something?
15:49:50  <fonsinchen> Well, you know ... they found water on Mars - they might as well find coke.
15:50:00  <planetmaker> the Mars replacement set is a replacement for toyland
15:50:04  <planetmaker> it won't work in other climates
15:50:13  <ccfreak2k> Why doesn't desert work?
15:50:27  <planetmaker> because the grf is such that it only works in toyland :P
15:50:48  <planetmaker> ask George why he didn't want that
15:51:14  <[wito]> actually, considering how much carbon dioxide there is on Mars, fizzy drink wells, not that unlikely
15:51:53  <planetmaker> well... it's not like it's terribly much. maybe 100 times more than on earth
15:52:24  <[wito]> isn't the Mars north pole basically a huge slab of dry ice?
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15:52:56  <planetmaker> there definitely is some dry ice, yes. But...
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16:17:44  <ccfreak2k> Apparently Morloth makes openttd AIs but doesn't play the game himself.
16:17:56  <ccfreak2k> This seems akin to designing cars and never driving them.
16:18:13  <frosch123> of course, when should he develop the ai if he would?
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16:21:41  <CIA-3> OpenTTD: smatz * r16352 /trunk/src/ (35 files in 5 dirs): -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
16:22:02  <Aali> AI devs never play without AIs, devs dont play at all
16:22:07  <Aali> thats just how it works :P
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16:36:18  <planetmaker> @calc 0x20+0x200+0x800+0x80000+0x2000000+0x8000000
16:36:18  <DorpsGek> planetmaker: 168299040
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17:13:03  <ccfreak2k> @calc 0x20+0x200+0x800+0x80000+0x2000000+0x8000000 in hex
17:13:03  <DorpsGek> ccfreak2k: Error: 'hex' is not a defined function.
17:13:58  <Aali> 0xA080A20
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17:19:41  <ccfreak2k> That's what I get for being terminally curious.
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17:22:16  <Forked> curiosity killed the ca.. ccfreak2k?
17:27:24  <yorick> @base 10 16 168299040
17:27:24  <DorpsGek> yorick: A080A20
17:29:10  <ccfreak2k> @base 10 36 168299040
17:29:10  <DorpsGek> ccfreak2k: 2S78DC
17:30:54  <frosch123> @base 10 36 2258817836501
17:30:54  <DorpsGek> frosch123: STOPTHAT
17:40:16  <CIA-3> OpenTTD: smatz * r16353 /trunk/src/saveload/ (oldloader_sl.cpp vehicle_sl.cpp): -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID
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17:43:03  <glx> frosch123: lol
17:43:18  <SmatZ> hahahaha @ frosch123
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17:47:10  <Eddi|zuHause> modulo 37 is a good system for encoding text
17:47:10  *** duckzor_ [~duckzorz@38.80-202-138.nextgentel.com] has quit [Ping timeout: 480 seconds]
17:48:11  <Eddi|zuHause> 0 should not be used, so you have 36 values for encoding letters and numbers
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17:48:20  <Eddi|zuHause> only problem is that you can't encode spaces
17:49:03  <Eddi|zuHause> after encoding you can use regular Z/37Z operations for encryption and stuff
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17:58:28  <ccfreak2k> Good thing we already have base64.
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19:01:16  <petern> Belugas! Belugas! Belugas!
19:02:03  <dih> petern petern petern
19:02:17  <petern> no offence
19:02:20  <petern> but you're not belugas
19:02:24  <petern> what instrument do you play?
19:02:29  <dih> sax
19:02:39  <Prof_Frink> ipod.
19:03:15  <dih> hihi - i once jammed to your music :-P
19:03:28  <petern> ah, but not with?
19:03:35  <dih> lol
19:03:38  <dih> thanks
19:03:43  <dih> i'll take that as a compliment :-P
19:03:54  <dih> i cannot read notes
19:04:00  <dih> so i can only play by ear :-P
19:04:02  <petern> i mean along with :p
19:04:12  <dih> yes - along with
19:04:29  <petern> at the same time
19:04:31  <petern> live, as it were
19:04:43  <petern> besides, there is no music to read
19:05:57  <dih> no - but you can tell if people mostly play what they read or if they feel free to jam and play what comes to mind
19:06:20  <dih> sounds different :-P
19:07:25  <petern> we play what comes to mind
19:07:28  <petern> unless i'm being silly
19:07:35  <petern> playing written music does not work in jam
19:09:11  <Prof_Frink> What about marmalade?
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19:14:59  <dih> petern, of course it does not :-P
19:15:11  <dih> strictly playing written music only works in orchesters :-P
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19:18:14  <_ln> what would be good places to visit in the netherlands?
19:19:21  <planetmaker> a place between Germany and Belgium :)
19:19:46  *** mikl [~mikl@79.138.227.30.bredband.3.dk] has joined #openttd
19:19:50  <planetmaker> (from my current place seen)
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19:28:32  <Eddi|zuHause> <dih> no - but you can tell if people mostly play what they read or if they feel free to jam and play what comes to mind <- i am better when i can read the music that i am playing
19:29:20  <Eddi|zuHause> not limited to music, anyway... i am generally better when i have the object of concern directly in front of me
19:29:41  <Eddi|zuHause> i am a very visually focused person
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19:32:31  <CIA-3> OpenTTD: smatz * r16354 /trunk/src/ (5 files in 2 dirs): -Codechange: use 'new' pool accessors and methods for Engine too
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19:49:37  <henkie> hi, i am having trouble with sound. the sound seems to be played way too fast
19:50:07  <henkie> using the alsadriver, only one which works for me
19:52:14  <Eddi|zuHause> i'm afraid that is way too few information
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19:58:19  <henkie> sorry, i dont have much more :)    The samples are playing at twice the rate, and therefor the pitch is way up (using openttd 0.7)
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20:17:41  <CIA-3> OpenTTD: rubidium * r16355 /branches/0.7/ (15 files in 3 dirs):
20:17:41  <CIA-3> OpenTTD: [0.7] -Backport from trunk:
20:17:41  <CIA-3> OpenTTD: - Fix: Invalid read when OTTD savegame contains VEH_INVALID (r16353)
20:17:41  <CIA-3> OpenTTD: - Fix: Signal handler could end in endless loop (r16351)
20:17:41  <CIA-3> OpenTTD: - Fix: [NewGRF] When overriding 'original sounds', only allow overriding of the 'original sounds' and not any other that is already loaded (r16339)
20:17:43  <CIA-3> OpenTTD: - Fix: Desyncs when removing lots of stations/towns (r16329, r16328)
20:17:45  <CIA-3> OpenTTD: [0.7] -Cleanup: unify style of changelog
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20:34:20  <luckz> sooo
20:34:31  <luckz> I want to load a MP game as SP and buy another company. doesn't work for some reason!
20:34:42  <luckz> it's still greyed out.
20:35:05  <frosch123> isn't there some advanced setting to enable buying shares of other companies?
20:35:12  <luckz> that is on. I have 75%.
20:35:14  <luckz> I'm just not allowed more.
20:35:22  <luckz> so.. I dunno if it loaded that as MP for some reason.
20:35:34  <frosch123> no idea then :)
20:35:58  <luckz> I toggled allow buying, also does not help
20:36:15  <yorick> you can't  buy out other companies in SP
20:36:27  <luckz> you mean MP.
20:36:32  <yorick> no, SP
20:36:36  <yorick> MP*
20:36:37  <yorick> yes
20:36:45  <z-MaTRiX> eh these maglev breakdowns...
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20:36:53  <z-MaTRiX> hi
20:37:00  <luckz> yes but you should be able to buy companies if you load a MP game as SP..
20:37:09  <Nite_Owl> Hello all
20:37:14  <luckz> yet for some reason it worketh not.
20:37:15  <luckz> hello.
20:37:33  <Nite_Owl> Hello luckz
20:39:44  <Eddi|zuHause> anyone has a script that finds duplicate filenames that only differ in case? (i.e /x/y/ABC vs. /x/y/abc)
20:40:06  <z-MaTRiX> and what does it do with them?
20:40:30  <Eddi|zuHause> print them.
20:40:34  <z-MaTRiX> files contain same data?
20:40:44  <Eddi|zuHause> files are there.
20:41:09  <Eddi|zuHause> print the filenames, i mean
20:41:16  <z-MaTRiX> i see
20:41:18  <z-MaTRiX> bash script?
20:41:30  <Eddi|zuHause> whatever script
20:42:03  <z-MaTRiX> let's see
20:43:59  <Eddi|zuHause> something like "find | convert-to-lowercase | uniq -d"
20:44:25  <Eddi|zuHause> possibly insert a "sort"
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20:45:25  <petern> bah
20:45:32  <petern> why does this have to cost EUR249 :/
20:50:19  <luckz> so no way of loading a MP game as SP to buy a company? :O
20:50:43  <Eddi|zuHause> why would that not be possible?
20:50:47  <z-MaTRiX> Eddi|zuHause, pm or here?
20:51:07  <Eddi|zuHause> pastebin?
20:51:14  <Eddi|zuHause> whatever...
20:51:26  <z-MaTRiX> 5 lines ;>
20:51:37  <Eddi|zuHause> be a little creative...
20:51:43  <z-MaTRiX> [root@localhost finddupe]# cat finddupe
20:51:43  <z-MaTRiX> #!/bin/bash
20:51:43  <z-MaTRiX> find . -type f -exec echo "{}" > "./list$$.tmp" \;
20:51:43  <z-MaTRiX> LANG= sort --ignore-case "./list$$.tmp" >> "./list$$.txt"
20:51:43  <z-MaTRiX> uniq -D --ignore-case "./list$$.txt"
20:51:44  <z-MaTRiX> rm ./list$$.*
20:53:55  <Eddi|zuHause> what's the "LANG= " for?
20:55:13  <z-MaTRiX> noticed if i use some language-specific characters, might not work
20:55:17  <Sacro> should be LANG=c at least
20:55:19  <z-MaTRiX> but is not needed
20:56:04  <z-MaTRiX> like sed returning nothing if it reaches some characters it doesn't like
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20:59:40  <Sacro> http://www.sophos.com/klingon-anti-virus/
20:59:46  <z-MaTRiX> :)
21:00:10  <z-MaTRiX> http://matrix.ratesz.hu/tmp/fokhagyma_antivirus/
21:00:28  <Eddi|zuHause> what's "fokhagyma"?
21:00:32  <z-MaTRiX> maeby i'll translate to english ;/
21:00:43  <Sacro> This software has compatibility issues with the version of msxml4.dll used by cloaking devices on Romulan-modded D7-class battle cruisers. Installing this software on such vessels is punishable by ordeal of Ginst'a'Ed.
21:01:40  <z-MaTRiX> fokhagyma is garlic
21:01:51  <z-MaTRiX> its on the pictures
21:02:57  <Eddi|zuHause> not sure what garlic has to do with viruses...
21:03:18  <z-MaTRiX> :)
21:03:19  <z-MaTRiX> http://quanta-gaia.org/reviews/books/powerOfGarlic.html
21:03:21  <Prof_Frink> Gah, thought that was here
21:03:53  <z-MaTRiX> well it is a real antivirus
21:04:03  <Eddi|zuHause> Count_Frink having a highlight on garlic?
21:04:33  <Prof_Frink> Something like that.
21:05:57  <Eddi|zuHause> "err:storage:BlockChainStream_WriteAt not enough blocks in chain to write data" <- that doesn't sound very good... but i don't understand it, none of my drives are full...
21:06:10  <Sacro> ah frinky
21:06:20  <z-MaTRiX> hm
21:06:34  <Prof_Frink> Yes gameloser?
21:07:27  <glx> Eddi|zuHause: too many files?
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21:08:14  <HackaLittleBit> evenin
21:08:20  <Eddi|zuHause> might be something entirely different... like wine returning wrong path information and then the installer trying to write on the cd drive
21:08:51  <Eddi|zuHause> fixme:reg:GetNativeSystemInfo (0x33fb38) using GetSystemInfo()
21:08:53  <Eddi|zuHause> err:setupapi:do_file_copyW Unsupported style(s) 0x144
21:09:12  <Eddi|zuHause> those are the earliest suspicious lines
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21:15:11  <Eddi|zuHause> hm... after a lot of waiting it stops with "err:seh:setup_exception_record stack overflow 1028 bytes in thread 003b eip 7bc3c518 esp 011c0f2c stack 0x11c0000-0x11c1000-0x12c0000"
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21:25:16  * petern worries about ninjam's code
21:25:52  <Eddi|zuHause> what's a ninjam?
21:26:15  <Prof_Frink> Eddi|zuHause: What a ninja puts on his toast.
21:26:38  <Eddi|zuHause> "F?sse hoch, Flachwitz"
21:26:49  <petern> somestruct_t *p = 0;
21:27:00  <petern> (not a problem, 0 is null)
21:27:07  <petern> if (p && (int)p != -1)
21:27:10  <petern> ^^ bzzt
21:27:22  <Eddi|zuHause> wtf
21:27:55  <Eddi|zuHause> wtf^3
21:27:59  <Eddi|zuHause> (at least)
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21:29:11  <Xaroth> o_O
21:29:59  <Eddi|zuHause> never cast a pointer to an int, especially not if the sizes of the datatypes might be different
21:30:22  <Eddi|zuHause> and what does "-1" mean for a pointer anyway?
21:31:14  <SmatZ> haha @ ninjam's code
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21:32:08  <z-MaTRiX> -1 should be in hex?
21:32:29  <z-MaTRiX> so bitwise and operation
21:33:15  <Eddi|zuHause> z-MaTRiX: assuming 32-bit 2-complement machine, (int)-1 == 0xFFFFFFFF
21:34:34  <z-MaTRiX> yeah so what does this button do?  "p && (int)p" ?
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21:35:13  <Eddi|zuHause> i really don't know what this line is supposed to do, but it can't possibly do The Right Thing (tm) on a 64-bit machine
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21:35:28  <Eddi|zuHause> at best it should be (size_t)p
21:36:03  <Eddi|zuHause> z-MaTRiX: you got to check your operator priorities
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21:36:54  <petern> z-MaTRiX, ... "button" ?
21:37:34  <z-MaTRiX> :)
21:37:51  <z-MaTRiX> didn't want to say "thing"
21:38:47  <Eddi|zuHause> petern: that's the kind of line that fails "on full moon, when the wind comes from east"
21:39:09  <petern> but... "button" ?
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21:39:15  <petern> how does "button" fit there?
21:40:05  <Eddi|zuHause> the fitting german term is... err... "Term" ;)
21:40:06  <z-MaTRiX> only as if it was drawn on a button and pushed ;>
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22:16:47  <Nite_Owl> thunderstorms getting close - later all
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22:57:04  <Belugas> petern petern petern!!!
22:57:14  <petern> hello
22:57:17  <Belugas> Jelly!
22:57:19  <Belugas> hem...
22:57:21  <Belugas> JAM!
22:57:21  <petern> unfortunately
22:57:25  <petern> i'm being shouted at :(
22:57:32  <Belugas> ooops...
22:57:32  <petern> well, was
22:57:41  <Belugas> that, i do know a bit
22:57:53  <Belugas> like... we are not the boss around :S
22:58:00  <Belugas> mmh
22:58:07  <petern> let me fire it up for a couple of minutes
22:58:13  <Belugas> :D
22:58:17  * Belugas runs donw
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23:00:07  <Brianetta> I am 34 years old now!
23:00:13  <Xaroth> old bastard
23:03:02  <Eddi|zuHause> "Herzlichen Gl?hstrumpf", we say over here
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23:08:25  <Eddi|zuHause> how do i turn a directory that has code in it into a hg repository?
23:08:35  *** tokai [~tokai@p54B82F70.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
23:09:03  <Eddi|zuHause> as in "make the contents of this directory the initial checkin"
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23:16:47  <SmatZ> you have to creare hg repository and the use hg add
23:16:49  <SmatZ> iirc
23:17:14  <SmatZ> but I haven't used hg for ~year
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23:33:36  <Ammler> Eddi|zuHause: a simply hg init should do the job
23:34:11  <Eddi|zuHause> i did "hg init && hg add * && hg commit"
23:34:20  <Ammler> but?
23:34:28  <Eddi|zuHause> no but, seems to work ;)
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23:47:54  <Sacro> yeah, that's basically it
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