Log for #openttd on 25th June 2009:
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00:06:19  <CIA-2> OpenTTD: smatz * r16653 /trunk/src/debug.h: -Fix (r16269): TOC() macro was broken
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00:10:31  <solorvox> hi all, is there a way to select the refit of the vehicle when using the mass replace function?  Or a way to refit all of one type to another?
00:11:22  <SmatZ> it will try to refit to cargo it had before replacing
00:11:23  <SmatZ> iirc
00:11:36  <SmatZ> try it :)
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00:11:45  <z-MaTRiX> reloaded
00:11:46  <SmatZ> save, try, load if it fails
00:11:54  <SmatZ> hello z-MaTRiX
00:12:02  <z-MaTRiX> hey-ho SmatZ
00:12:03  <solorvox> I did, it didn't refit to higher capacity
00:13:13  <solorvox> this bus (1930s) has two capacities, 40 or 57 (city transport I think)
00:13:27  <solorvox> using 0.7.1 btw
00:13:33  <Eddi|zuHause> solorvox: did you try in trunk/nightly? i think there was a commit regarding to cargo subtype
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00:14:42  <solorvox> using r16365 iirc
00:14:56  <solorvox> so like may 21st I think
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00:15:37  <solorvox> but what if the previous one didn't allow refits, is there a way to mass refit things?
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00:16:00  <Eddi|zuHause> no, you cannot specify the refit
00:16:33  <solorvox> hum, if I wasn't traveling at the moment, might look at making a patch.
00:16:42  <Eddi|zuHause> and you are either using 0.7.1 or r16365, these statements are conflicting
00:17:05  <solorvox> 0.7.1~svn20090521~r16365
00:17:10  <solorvox> is what the file says
00:17:16  <solorvox> it's a .deb
00:17:31  <Yexo> that's 0.7.1, and not a nightly
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00:17:53  <solorvox> well I took svn to mean a nightly checkout
00:18:07  <Yexo> in that case it's named wrong
00:18:20  <glx> blame the packager
00:18:39  <Yexo> there is no 16365 in the 0.7 branch, so most likely it's indeed a trunk version
00:18:41  <Eddi|zuHause> nightlies are leading to 0.8
00:18:59  <Yexo> but as Eddi|zuHause sais, they should be named 0.8.0-something
00:19:06  <Eddi|zuHause> so yell at the packager
00:19:11  <solorvox> so then I do have a nightly
00:19:25  <Yexo> but an old one
00:19:35  <Eddi|zuHause> a nightly that is a month old
00:19:37  <Yexo> we're at r16653 now
00:20:20  <solorvox> using an eeepc, so compiling the source isn't too practical
00:20:22  <Eddi|zuHause> if you don't update a nightly regularly, there is no need to run a nightly at all (except you need some killer feature)
00:20:50  <Eddi|zuHause> there are binaries for many platforms
00:21:17  <solorvox> I checked the sourceforge page but didn't see a amd64 deb for ubuntu.
00:21:28  <Yexo> the debian one will work fine
00:21:35  <solorvox> but either way, only looking for an easy way to refit...
00:22:02  <SmatZ> solorvox: 1) get sources 2) start compiling sources 3) go have a shower, shopping, eat, sleep ... 4) it's finished
00:22:35  <Yexo> only releases can be found on sourceforge, the rest is on
00:22:40  <solorvox> smatz, you forget the larger issue, the eeepc has limited ssd space, compiler, libs, header files, etc is huge
00:22:49  <solorvox> not just processor power
00:23:06  <SmatZ> solorvox: I just know people who do it that way, on an EEE :)
00:23:11  <solorvox> I'm not against source, I'm a part time/ex gentoo dev
00:23:19  <SmatZ> solorvox: frosch123 is the best person to ask about this...
00:23:20  <solorvox> just not good fit here.
00:23:46  <Yexo> solorvox: did you try these:
00:24:02  <solorvox> but I think it was already said, there isn't a way to mass-refit (yet)
00:24:05  <SmatZ> you can try waiting for him (~10:00 GMT), or open a feature request :)
00:24:39  <Eddi|zuHause> solorvox: you can set refit orders separate from the autoreplace
00:24:46  <SmatZ> good idea!
00:24:54  <SmatZ> hack :)
00:24:58  <solorvox> have to say though, I got this game when it came out in the 90s, loved it then... but openttd fixes sooooo many things that just make it more fun
00:25:13  <SmatZ> good to hear ;)
00:25:27  <solorvox> Eddi|zuHause, you mean one at a time though?
00:25:48  <Eddi|zuHause> yes, needs to be done for each (shared) order list individually
00:25:51  <solorvox> I was playing a map in the 1930s with only buses, have like 130 or so.
00:26:47  <Eddi|zuHause> "go to depot" orders can have a "refit to XYZ" flag
00:27:05  <Eddi|zuHause> not sure if that takes notice of cargo subtypes, though
00:27:06  <solorvox> would that work on the "un-grouped" list?
00:27:18  <Eddi|zuHause> no
00:27:43  <Eddi|zuHause> but might be a good place to start the patch ;)
00:29:43  <solorvox> oh, and by the way, was reading on the forums about an "ai building speed", where can I find that?
00:30:28  <Yexo> difficulty settings
00:30:35  <solorvox> on easy the ai has rails built in < 20 seconds on all new subsides
00:31:19  <Eddi|zuHause> you might want to talk to the AI author about toning it down a notch ;)
00:36:52  <solorvox> I'm still very impressed with all the work.  Nice to see that this great game not only is still alive, but has improved with so many additions
00:38:02  <Eddi|zuHause> yeah. this is one of the more succesful open-source-game-revivals
00:38:12  <Eddi|zuHause> there are many failed ones out there...
00:41:05  <solorvox> wiki is great too, actually seeing the math involved in ratings/etc helps a lot.
00:41:45  <solorvox> although might need a few tweaks, think it still says in places goods help city growth, but devs posted on forums that code said it didn't
00:43:43  <solorvox> btw, there isn't a undo key, is there?  my biggest grip is laying track/destroying the wrong thing and having to spend more money to fix the mistake. :)
00:44:11  <Eddi|zuHause> there is an undo function, it is called loading autosave
00:45:25  <solorvox> not what I meant...  auto save is what, once per month?  you could lose a bit that way
00:45:29  <Yexo> and there won't be one either, for more info search for "forum knob" in the forums :)
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00:45:48  <Audigex> ello
00:45:54  <Yexo> hello Audigex
00:46:02  <Audigex> hey :)
00:46:13  <Audigex> oh crap, just knocked my mouse dongle out
00:46:17  <Audigex> and now i've lost it
00:46:22  <Audigex> ah wait, got it :)
00:55:59  <Chicago_Rail_Authority> Is it possible to show the bounding boxes for sprites / sprite layouts in-game?
00:57:45  <Yexo> ctrl+b
00:58:07  <Chicago_Rail_Authority> Thanks
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01:26:24  <Chicago_Rail_Authority> Anyone have a free minute or two to help with a few bounding box questions?  I'm Trying to order and code 3 sprites for a given station tile that has a NW/SE orientation...  F3 03 00 00 00 00 00 00 00 00 FA 04 00 00 00 00 00 00 00 00 F4 04 00 00 00 00 00 00 00 00 61 04 00 00 80    where FA 04 is the "nearest piece"  F4 04 is the mock track and back wall, and 61 04 is  the "ground"
01:27:06  <Chicago_Rail_Authority> Trying to work through, but having a hard time with it
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01:53:04  <Audigex> how the bloody hell do you make a chevron shape in isometric?
01:53:15  <Audigex> on a train / view, on the front
01:53:18  <Audigex> i need a protractor...
01:56:04  <Eddi|zuHause> besides i have no idea what a chevron shape is, the transformation from 3D-coordinates to 2D-isometric-coordinates is very easy
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01:56:26  <reldred> Draw a face on view, non isometric, than work accross every two pixels accross and move it one pixel up. It'll be rough, you'll need to fill in edges here and there, but that's roughly how you translate any complex 2d shape to isometric.
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07:32:32  <z-MaTRiX> [024343] solorvox btw, there isn't a undo key, is there?  my biggest grip is laying track/destroying the wrong thing and having to spend more money to fix the mistake. :)
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07:33:55  <z-MaTRiX> interesting question, it could be possible by queueing commands, and let there be an apply button, undo button, and discard button
07:35:58  <petern> no
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08:08:18  <dihedral> can one not vote-ban people from certain forums? :-P
08:09:18  <Yexo> if we put you in charge of who to ban the forums would be empty :)
08:09:32  <planetmaker> I'd vote for banning all flame posts.
08:10:13  <z-MaTRiX> :)
08:10:22  <petern> if it's true, is it still a flame?
08:10:43  <planetmaker> petern, ever heart of "don't feed the trolls"? :)
08:12:13  <planetmaker> Let those kids have their fun...
08:12:22  <planetmaker> some problems solve themselves, if you don't pay attention :)
08:13:52  <planetmaker> just to be clear: I agree with what was written. Just not with the tone (or the necessity to write it at all)
08:14:59  <Yexo> planetmaker: are you talking about Alain's latest patchpatck topic?
08:15:15  <planetmaker> yes
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08:16:18  <Yexo> without the "Edit: ..." part dihedral's post is perfectly fine imo
08:16:40  <Yexo> the tone is not nice, but what do you expect after ignoring so much helpfull replies?
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08:17:36  <planetmaker> Yes, without the edit it's not nice, but appropriate. With the edit it's a pointless, abusive flame.
08:19:05  <Rubidium> oh just follow dihedral's solution and ignore him (i.e. dihedral) on both the forum and on irc. That's what he's asking for, right?
08:19:16  <planetmaker> Rubidium, yes :)
08:20:20  <planetmaker> Only thing I wonder over and over is why the call for ignoring someone has to be done with all the loudness one can muster.
08:21:35  <Rubidium> because he is losing people that pay attention to him, i.e. do not ignore him. This way he gets some attention back
08:21:51  <Rubidium> so you lot talking about it is exactly what 'the ignored' wants
08:22:14  <planetmaker> yes.
08:22:25  <planetmaker> that's my point.
08:22:47  <planetmaker> Mind that I didn't answer the forums for exactly that reason :) But ok, 'nough said :)
08:22:49  <planetmaker> :-x
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08:27:58  <Eddi|zuHause> <Rubidium> oh just follow dihedral's solution and ignore him (i.e. dihedral) on both the forum and on irc. That's what he's asking for, right? <- that would be fine, but the forum's ignore function is useless
08:28:48  <Eddi|zuHause> <planetmaker> Only thing I wonder over and over is why the call for ignoring someone has to be done with all the loudness one can muster. <- the loudest person is always the one shouting "silence"
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08:30:55  <planetmaker> Eddi|zuHause, yes :) My point.
08:32:05  <dihedral> edited the post, happy?
08:32:51  <dihedral> besides the fact of a pm
08:32:52  <dihedral> and you never seem to get the hint that i going to push this and work on it more then i did with KGAT i just fort that it be nice for a bit of help to get patchs in now just the ones i want but for every one or do you not get the hint at all as well
08:32:58  <dihedral> ^ from alain
08:33:07  <dihedral> it's your forum
08:33:54  <Rubidium> rain!
08:34:56  <petern> oh okay
08:34:58  <petern> urgh
08:35:03  <petern> need more sleep
08:36:38  <Eddi|zuHause> # Sieh, der Wind treibt Regen ?bers Land
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08:39:44  * petern ponders scrapping the new rail type sprite drawing stuff and just using the existing method
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08:40:58  <Yexo> what is the difference between the existing and new method?
08:42:04  <petern> the new method draws the ground sprite and then a rail sprite overlay
08:42:26  <petern> it's just one combined sprite in the existing method
08:42:31  <petern> (except for some junctions)
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08:43:06  <Yexo> to effectively you are drawing two sprites as ground sprites?
08:43:08  <Rubidium> i.e. the new method will have better results when someone changes the base tiles to look differently
08:44:00  <Rubidium> e.g. the czech rail stuff doesn't need to make a different version for opengfx
08:44:48  <Eddi|zuHause> or every bridge grf doesn't have to include every rail grf
08:46:03  <Rubidium> or every road grf needing to include every rail grf for crossing (or vice versa)
08:46:32  <Rubidium> although it'll break NewGRFs
08:46:58  <Rubidium> but fix all kinds of NewGRF issues/inconsistencies in a manner that's easier for the NewGRF authors
08:48:26  <petern> break?
08:49:19  <Eddi|zuHause> not more than engine-pool "breaks" newgrfs
08:49:40  <planetmaker> If I may have a wish: separate the track from the ground :) Especially wrt bridges it'd be very favourable :)
08:49:47  <planetmaker> so... new method :P
08:50:23  <Rubidium> petern: anything that isn't "as is done in current specs/TTDP" breaks NewGRFs according to some NewGRF authors
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08:51:43  <Rubidium> for example have 4 gradations of snowiness instead of just 1
08:52:53  <Rubidium> but in the long term NewGRFs would be less likely to break eachother at the expense of not being able to support TTDP, or TTDP has to support the new system too
08:53:23  <planetmaker> hehe... yet another advanced setting... enable new tracks [yes|no]
08:54:38  <Eddi|zuHause> you do realize that "we first develop a common format based on the existing used ones, then we develop our own extensions that are incompatible with the other implementations" is exactly how microsoft works?
08:54:55  <planetmaker> :P
08:55:08  <petern> why does it need another setting
08:55:18  <petern> as the patch stands, the old method still "works"
08:56:49  <Eddi|zuHause> well, it will just have the track sprite using the full available space
08:57:02  <Eddi|zuHause> overwriting the underlying base sprites
08:58:21  <planetmaker> isn't that ok?
08:59:36  <Eddi|zuHause> yes, which is why your proposed setting does not make any sense
09:01:13  <petern> ?
09:01:17  <petern> that's the problem
09:01:23  <petern> the patch has both methods in it
09:01:28  <petern> so there's some duplication
09:01:35  <petern> but the old method works along side the new method
09:01:49  <petern> proposed setting is pointless though, yeah
09:02:23  <planetmaker> ok. I wasn't aware that TTDP allows for both.
09:02:31  <petern> ...
09:02:45  <petern> ok
09:02:54  <petern> patch == the hg tree i'm working on :p
09:03:04  <Eddi|zuHause> "the patch" being "the railtypes patch"
09:03:05  <planetmaker> :P urgs. ;)
09:03:13  <planetmaker> :-X
09:03:26  <Eddi|zuHause> -3 XP for missing the point ;)
09:03:39  <planetmaker> uff. That's cheap :)
09:04:00  <planetmaker> penalty accepted
09:04:29  <Eddi|zuHause> what's a typical value? 30? 300?
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09:04:46  <petern> over 9000, i'd say
09:06:31  <planetmaker> that'd be cruel, petern ;)
09:08:25  <planetmaker> anyway... As long as the new method has backward compatibility (as I gathered and expect), a new method is fine IMO.
09:08:39  <planetmaker> Especially as ground sprites and tracks are something differently by design.
09:08:53  <planetmaker> well... by purpose. By design not yet :)
09:19:48  <Rubidium> too bad SI's exa isn't abbreviated to X
09:23:43  <petern> planetmaker, not yet?
09:24:07  <planetmaker> petern, well... for bridges at least not :)
09:26:26  <petern> it's not?
09:27:37  <petern> 06 *Bridge surfaces 6
09:27:37  <petern> heh
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09:29:56  <planetmaker> petern, I didn't mean your patch, but current trunk. Am I wrong there? Then I wonder why all those bridge sprites have to be a new one for each road / rail type supported...
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09:32:03  <petern> oh
09:32:12  <petern> who cares about trunk
09:32:18  <petern> all the cool kids merge my patch
09:32:30  <Noldo> :D
09:32:58  <petern> wonder if 4 weeks trunk commits will break it ;p
09:33:11  <Rubidium> yes it can
09:33:20  <petern> will, not can
09:33:28  <petern> i know it will :)
09:33:42  <Noldo> tweak tweak
09:34:08  <petern> only 3 files
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09:41:22  <petern> cool, i can remove my extra viewport function :D
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09:49:22  <petern> oh, that's why my mp3 stream was chugging... my server can't handle -j8 very well
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09:54:07  <petern> oh, maybe i can't remove it :s
09:54:23  <petern> or i can
09:54:26  <petern> misread
09:54:37  <Noldo> you can do ANYTHING!
09:57:25  <petern> emote: added 217 changesets with 766 changes to 298 files
09:57:25  <petern> remote: /usr/local/bin/ssh: line 7: echo: write error: Broken pipe
09:57:28  <petern> :d
09:57:38  <petern> hmm, maybe that's normal :s
09:57:44  <Noldo> maybe
09:58:22  <petern>
09:58:24  <petern> ^ should be right
09:58:32  <petern> haven't actually tested it, of course
09:59:10  <Noldo> well, of cource
09:59:20  <Noldo> are having a manic phase?
09:59:28  <petern> NO!!!!
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10:27:06  <Yrol> hello :o) does someone of you use the The North American Renewal Set (NARS2) from pikkawikki?  i havea question regarding the trainintroductiondates-.
10:27:52  <dihedral> Yrol, perhaps you might find a bunch of people in #openttdcoop who can help
10:27:58  <dihedral> they use newgrf's all the time
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10:28:12  <Yrol> thank you, dihedral :o)
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11:40:16  <planetmaker> I've the palette file for win sprites for gimp. But I seem to miss the place where I can import that palette file. Anyone familiar with that and knows how?
11:40:53  <planetmaker> the set colour map option doesn't seem to have an import option...
11:42:17  <planetmaker> nvm. Found it...
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11:45:29  <ZxBiohazardZx> heya all
11:45:38  <ZxBiohazardZx> can someone answer my quicky question?:)
11:46:05  <ZxBiohazardZx> how can i change the screenshot directory (aka if i do control+s, how can i change the dir the shot is saved...)
11:46:07  <petern> no
11:46:12  <petern> oh damn, i did answer it
11:46:37  <ZxBiohazardZx> ;)
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11:49:04  <Eddi|zuHause> screenshots are placed next to the cfg
11:49:05  <ZxBiohazardZx> so do you know how to change that screenshot dir?
11:49:20  <ZxBiohazardZx> so cfg-location determines the screenshots?
11:49:32  <petern> that's what he said
11:49:35  <ZxBiohazardZx> aka if i copy the CFG i change screenshot dir:)
11:49:37  <ZxBiohazardZx> yeah
11:49:38  <ZxBiohazardZx> but i want to know
11:49:42  <ZxBiohazardZx> can i change the dir in any way;)
11:49:59  <ZxBiohazardZx> so it gets placed in lets say myopenttdscreenshots rather then in openttd folder
11:50:18  <glx> no
11:51:17  <ZxBiohazardZx> lame:(
11:51:30  <ZxBiohazardZx> so way to code it into the cfg somehow?
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12:01:50  <dihedral> ZxBiohazardZx, readme.txt, tells you all about the config file
12:02:08  <ZxBiohazardZx> ill check that :)
12:02:09  <dihedral> + openttd.exe --help gives you an option to specify your own location of a config file
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12:02:28  <ZxBiohazardZx> i dont want config file to be moved, i want screenshots to be put in different location:P
12:02:33  <ZxBiohazardZx> but ill do the readme:)
12:02:38  <dihedral> and also note, save games, newgrf files, etc. are searched for / stored relative to the config file
12:02:54  <Eddi|zuHause> "i don't want to work, i want money flowing into my account"
12:03:10  <dihedral> uh - that sounds familiar now
12:04:17  <ZxBiohazardZx> how come the savegames are picked up from the .exe directory and the screenshots are put somewhere else then XD
12:04:37  <ZxBiohazardZx> lol eddi im willing to work, i just need someone to point me to the work:)
12:05:42  <glx> only if there's a save dir in exe dir
12:05:58  <glx> that's explained in readme
12:06:22  <ZxBiohazardZx> i cant find the readme, is it on wiki as well?
12:06:44  <ZxBiohazardZx> readme.txt is not in the "trunk" dir nor in my other dirs:P
12:06:45  <planetmaker> it's in the dir where your exe is.
12:07:01  <ZxBiohazardZx> i checked that dir first, no readme.txt XD
12:07:05  <ZxBiohazardZx> i can do magic:)
12:07:19  <planetmaker> ls ~/ottd/trunk/*.txt
12:07:19  <planetmaker> /home/ingo/ottd/trunk/changelog.txt  /home/ingo/ottd/trunk/known-bugs.txt  /home/ingo/ottd/trunk/readme.txt
12:07:26  <ZxBiohazardZx> the .exe is in trunk/bin
12:07:50  <planetmaker> well. then one dir above that maybe. But you will have it. There's no version without
12:07:51  <ZxBiohazardZx> i do find the changelog and known bugs
12:07:54  <ZxBiohazardZx> but no readme.txt:P
12:07:56  <ZxBiohazardZx> roflmao:)
12:08:03  <planetmaker> then you deleted it.
12:08:04  <ZxBiohazardZx> there is a config.txt?
12:08:22  <ZxBiohazardZx> ill check recycle bin XD
12:09:18  <ZxBiohazardZx> It's mostly undocumented.
12:09:24  <ZxBiohazardZx> i love the readmy help:)
12:09:44  <ZxBiohazardZx> almost all settings can be done ingame using advanced settings (read the others arent explained)
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12:10:50  <ZxBiohazardZx> is there a wiki for the CFG file?
12:10:57  <ZxBiohazardZx> cause i can do random guessing:P
12:10:58  <planetmaker> there's a wiki.
12:11:13  <planetmaker> you might try the most obvious URL
12:11:23  <ZxBiohazardZx> for example, screenshot_format if i wanted 800x600 would that be 800, 600 (as with resolution) or?
12:11:32  <ZxBiohazardZx> XD
12:11:36  <ZxBiohazardZx> i could find the wiki:)
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12:12:46  <Eddi|zuHause> since when does "format" have anything to do with "resolution"?
12:13:02  <Eddi|zuHause> if it was that, it would be screenshot_resolution
12:13:20  <ZxBiohazardZx> XD
12:13:28  <Eddi|zuHause> format is pcx, bmp, png
12:13:34  <ZxBiohazardZx> kk i see in wiki, its empty but ingame i set PNG
12:13:46  <ZxBiohazardZx> again im wondering why its not in the CFG....XD
12:14:09  <Eddi|zuHause> and there is the canonical documentation for settings
12:14:47  <ZxBiohazardZx> canonical?:P
12:14:47  <Eddi|zuHause> (that's a euphemism for "source code")
12:14:50  <ZxBiohazardZx> as in the wiki?
12:14:56  <ZxBiohazardZx> hehe the wiki does offer some help
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12:15:23  <ZxBiohazardZx> but i already see that my requested option (save screenshots in other dir) aint in the package XD
12:15:54  <ZxBiohazardZx> so educate me on building a feature  XD  (joking for real:) )
12:17:13  <ZxBiohazardZx> would it be hard to implent?
12:17:53  <ZxBiohazardZx> cause the "action" of taking a screenshot is already there and the "default" is the CFG folder
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12:23:24  <ZxBiohazardZx> anyone ever done screenshot modefications or documented stuff about that?
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12:25:13  <ZxBiohazardZx> In OpenTTD screenshots are automatically saved to files in the game's installation directory. (wiki)
12:25:23  <Rubidium> I reckon someone has made screenshot modifications, though that's purely on the fact that TTD doesn't know PNG
12:25:28  <ZxBiohazardZx> so how can i force the game to move that location?
12:25:46  <Belugas> with a stick if it does not comply
12:25:50  <ZxBiohazardZx> :P
12:25:51  <Belugas> GO ON, MOVE!!
12:25:54  <ZxBiohazardZx> i can manually move it every time:P
12:26:39  <ZxBiohazardZx> but im looking for a way to get the screenshot in a user-defined directory
12:26:47  <ZxBiohazardZx> and currently there is no method for it
12:26:52  <planetmaker> yes
12:26:58  <Belugas> hello, all, by the way...
12:27:02  <ZxBiohazardZx> its just automaticly placed in install foldel XD
12:27:03  <ZxBiohazardZx> heya
12:27:32  <ZxBiohazardZx> so without any knowledge of coding
12:27:52  <ZxBiohazardZx> i should just post in "suggestions" or "development" forum to request the feature?:P
12:28:26  <Rubidium> ZxBiohazardZx: the wiki is know to be incorrect in cases
12:28:54  <ZxBiohazardZx> Rubidium, you say it IS posible to define a location?
12:29:05  <ZxBiohazardZx> because the config file doesnt show the option
12:29:15  <Rubidium> for example: it gets placed next to openttd.cfg, although openttd.cfg used to be in the install folder
12:29:17  <ZxBiohazardZx> nor does the wiki say its posible, nor anyone here so far till you showed up:)
12:29:28  <ZxBiohazardZx> nah my cfg is in a shared folder:P
12:29:40  <ZxBiohazardZx> but if i dont want to move the cfg file, and DO want to move the screenshots:)
12:29:59  <ZxBiohazardZx> cause i heard they get placed with cfg file
12:30:05  <ZxBiohazardZx> but i want them to be splitted from that
12:30:08  <Rubidium> that's not going to happen, unless you do some magic with symbolic links
12:30:26  <ZxBiohazardZx> so i have my "game" folder for stuff and my "screenshots" folder for screenshots
12:30:49  <Rubidium> now I'm making the assumption that you are running on Windows, which means I've got no idea how to make symbolic links
12:31:08  <ZxBiohazardZx> rubidium why its it not going to happen?XD in the code you already have a screenshot and a "default" location, if i change "default" by "location" im done? (assuming thats the way its done)
12:31:30  <ZxBiohazardZx> and yeah im running windows and i dont know shit about coding:)
12:31:37  <ZxBiohazardZx> i just like to play XD
12:32:07  <Belugas> play and beg...
12:32:25  <Rubidium> ZxBiohazardZx: where did I say it is not going to happen?
12:32:33  <Belugas> and i like to play too... in fact, i love to play... with Petern
12:32:35  <Belugas> whouahahaha!!!
12:32:44  <Rubidium> ZxBiohazardZx: where in the code is the "screenshot location"?
12:32:58  <ZxBiohazardZx> 'that's not going to happen'  you said if for real rubidium
12:33:00  <ZxBiohazardZx> lol
12:33:02  <Rubidium> seems you know more than I know, so YOU are the person that should know
12:33:39  <ZxBiohazardZx> if i do control+s (screenshot) then the game takes a snapshot (action? thus has to be defined???) and then places that file in the cfg directory
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12:34:08  <ZxBiohazardZx> and the cfg directory is not in my trunk folder but on a shared folder
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12:34:32  <Rubidium> ZxBiohazardZx: I reacted on something else
12:34:52  <ZxBiohazardZx> so somehow you manage to link "action" control+s to "taking screenshot" and then link that to cfg folder
12:35:26  <Rubidium> in what way does that imply that the cfg folder is a different entity from the screenshot folder?
12:36:33  <ZxBiohazardZx> for me that is the case
12:37:02  <ZxBiohazardZx> i like my cfg file (configuration for the game) in the game dir, and the sceenshots in another dir....
12:37:18  <ZxBiohazardZx> but due to the code, i cant do that
12:37:28  <ZxBiohazardZx> i was hoping i could specefy a folder in the config file
12:37:32  <ZxBiohazardZx> but apparently not:P
12:38:17  <Rubidium> why does this remind me of that person that wanted to specify the location of the config file in the config file?
12:38:42  <planetmaker> hahaha :)
12:38:46  <Chicago_Rail_Authority> Sounds like pure genius to me
12:39:14  <Eddi|zuHause> that's very... recursive :p
12:39:56  <ZxBiohazardZx> that last one is just stupid
12:40:02  <ZxBiohazardZx> cause config file == config file
12:40:12  <ZxBiohazardZx> but screenshot =/ config file
12:40:17  <ZxBiohazardZx> and i DO think my case is different
12:40:19  <ZxBiohazardZx> but ill brb
12:40:21  <ZxBiohazardZx> :)
12:40:28  <ZxBiohazardZx> leave you all to do better work;)
12:40:57  <Rubidium> why do I mentally replace ill with sick?
12:41:07  <Rubidium> but sick brb <- doesn't make any sense to me
12:41:22  <dihedral> hehe :-D
12:42:03  <planetmaker> it does for me, if you disregard grammar :P
12:42:15  <Belugas> it can... : Contraction to "I'm ill, brb"  like... let me puke, i'll be back
12:42:48  <planetmaker> :)
12:43:20  <dihedral> any more details please?
12:44:03  <Belugas> well... i'm not the one ill
12:45:01  <Belugas> but if it was my case, let say...  predigested coffee, toast with peanut butter in a brownishly pale colour...
12:45:20  <Chicago_Rail_Authority> Trying to code a station tile with three sprites in addition to the default NW/SE track graphic, and having some difficulty understanding  Thus far, I have F3 03 00 00 00 00 00 00 00 00 61 04 00 00 00 00 00 00 00 00 F4 04 00 00 00 00 00 00 00 00 FA 04 00 00 80 , where F3 03 is the default track, 61 04 is the "floor," F4 04 is the "back wall" (train should pass in
12:45:20  <Belugas> all them happily floating at the surface of the toilet bowl
12:46:21  <Chicago_Rail_Authority> "D" (sprite number to draw) sounds like I should at least have F3 03 00 00 00 00 00 00 00 [00] 61 04 00 00 00 00 00 00 00 [01] F4 04 00 00 00 00 00 00 00 [02] FA 04 00 00 80
12:47:24  * Belugas runs away at the sight of this insanity
12:47:30  <Chicago_Rail_Authority> ...
12:47:35  <Chicago_Rail_Authority> heh
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12:56:28  <Belugas> i don't understand a thing of it, Chicago_Rail_Authority.  You might post it on, with some formattingf and command.  although... i do not know if anyone would easily and quickly retply to ya
12:56:53  <Chicago_Rail_Authority> no worries, Belugas
13:28:45  <planetmaker> concerning sprite positions: which corner of a sprite do xpos and ypos specify: lower left or upper left?
13:30:10  <petern> top corner
13:30:16  <planetmaker> thx.
13:31:42  <Belugas> and here we go again, resuming our certification :S
13:31:57  * planetmaker certifies "good guy".
13:32:10  <planetmaker> need another? ;)
13:32:25  * petern 8
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15:00:12  <Belugas> so... almost finished with this one...
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15:03:45  <petern> urgh, too hot
15:05:41  <petern> 2 chord
15:08:16  <Belugas> :)
15:08:47  <Belugas> not tried, but i'd guess Em, A
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15:21:58  <Bjarni> hello
15:22:04  <Bjarni> anybody here?
15:22:59  <Ammler> Bjarni: first time on IRC?
15:23:05  <Bjarni> no
15:23:09  <Ammler> :-D
15:23:24  <Bjarni> I just wondered if anybody were reading the channel right now
15:23:35  <petern> was
15:23:44  <frosch123> Ammler: he is sad, that there was no "!BJARNI ! BJARN?
15:23:44  <Bjarni> I have a weird issue
15:24:09  <Bjarni> firefox can't use java, so I installed that java runtime environment and installed it as a plugin like the documentation said
15:24:15  <Bjarni> yet firefox can't detect it
15:24:18  <Bjarni> and I have no idea why
15:24:28  <SirSquidness> Ammler: one must ask the question... if it was his first time on IRC, how did he gain the @?
15:24:28  <Bjarni> the documentation doesn't say anything about this issue
15:24:31  <SirSquidness> D=
15:24:31  <Bjarni> any ideas?
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15:25:44  <Bjarni> SirSquidness: that's a really good question. However I couldn't care less right now. I have something else which takes priority
15:25:59  <Bjarni> I need to get this setup to work today >_<
15:26:17  <SirSquidness> does it show up as a plugin in firefox?
15:26:21  <Bjarni> no
15:26:35  <Bjarni> firefox claims not to have any plugins at all
15:26:39  <petern> what OS?
15:26:44  <Bjarni> linux
15:27:04  <Ammler> I use FF with java there, too.
15:27:12  <Ammler> (not as plugin)
15:27:23  <Bjarni> how did you set it up?
15:27:27  <SirSquidness> it should pop up a thing saying "firefox need a plugin to display this content" or something?
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15:27:48  <Bjarni> SirSquidness: yeah and then it tells that it failed and sends me to a manual install page where I did as it said
15:28:06  <Ammler> hmm, oh plugin, not add-on :-)
15:28:35  <Booth> hello
15:28:53  <Ammler> Bjarni: there is a setting, where you need to activate Java
15:29:00  <Bjarni> I already did that
15:29:01  <Ammler> is that set?
15:29:02  <petern> did you install java from OS packages or from some 3rd party site?
15:29:29  <Bjarni> I took the one on
15:30:07  <petern> check for OS packages
15:30:24  <petern> it's probably either installed in the wrong place, or missing dependencies, or... who knows
15:34:34  <Bjarni> oh dear
15:34:43  <Bjarni> looks like the OS packages are all in Russian D:
15:35:41  <Ammler> what distro?
15:35:50  <Bjarni> ASPlinux 12
15:36:04  <Bjarni> it was the OS already installed in a free virtual machine I downloaded
15:36:09  <petern> "ASPLinux is Russian company developing ASPLinux"
15:36:16  <petern> so yeah
15:36:23  <Bjarni> I just realised that
15:36:30  <Bjarni> but the interface is in English
15:36:49  <Bjarni> hmm
15:37:28  <Bjarni> this simple solution turned out not to be so simple after all
15:38:21  <Bjarni> is there an easy access to OS packages in ubuntu?
15:38:46  <Bjarni> read: if I install ubuntu instead will I be able to easily install java?
15:39:07  <Ammler> well, on most distros is
15:39:27  * Bjarni downloads ubuntu and will try this again
15:39:38  <Ammler> something like "apt-get install java..."
15:40:21  <Ammler> but I guess, you won't need to install java after install anymore.
15:40:45  <petern> not with ubuntu
15:40:55  <petern> you'll get a 800GB default install with every crap you might want
15:40:58  <Ammler> oh, I thought, they install also non-oss
15:42:16  <CIA-2> OpenTTD: smatz * r16654 /trunk/src/ (8 files in 3 dirs): -Codechange: cache industries in station's coverage area instead of searching them everytime payment is made
15:42:16  <petern> "open" sound system? heh
15:42:23  <Bjarni> well, the download is 710 mb, so there is a chance that it will have all sorts of stuff that I will never need ;)
15:51:58  *** Progman [~progman@ds47.E-Technik.Uni-Dortmund.DE] has quit [Remote host closed the connection]
15:54:18  <CIA-2> OpenTTD: smatz * r16655 /trunk/src/ (newgrf_station.cpp station.cpp station_cmd.cpp train_cmd.cpp): -Codechange: use IsRailwayStationTile() more
16:00:12  <dihedral> use debian :-)
16:00:58  <Bjarni> why?
16:01:02  <Bjarni> is it easier?
16:02:27  <dihedral> oh - you want easy?
16:02:29  <Belugas> is it easter?
16:03:00  <dihedral> then go for something like osx, open suse, fedora, perhaps mint is something for you
16:03:53  <Bjarni> I need something with a web browser with full java support and it shouldn't be too complex to set up
16:04:28  <dihedral> <- hehehe
16:07:36  <CIA-2> OpenTTD: smatz * r16656 /trunk/src/station.cpp: -Fix (r16655): strange things happen
16:09:38  <Ammler> Bjarni: how did you chose ASPLinux?
16:10:09  <Bjarni> preinstalled virtual machine
16:10:19  <Bjarni> so I just downloaded the image
16:11:06  <Xaroth> VMs ftw.
16:12:15  <Bjarni> Xaroth: you have a problem with VMs?
16:12:24  <Xaroth> nope
16:12:27  <Xaroth> ftw == for teh win
16:12:33  <Bjarni> ...
16:12:37  <Xaroth> well, as long as ESX doesn't fuck up
16:12:47  <Xaroth> but that's the host os' fault, not the vms themselves
16:13:05  <Bjarni> just heard a car hitting the brakes outside really hard and it was followed by a bump
16:13:20  <Bjarni> sounds like somebody dented their car
16:13:27  <Xaroth> poor car
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16:13:52  <dihedral> aw crap
16:14:00  <Prof_Frink> Not necesarily their car.
16:14:02  <dihedral> means someone will not have time to do all the patching
16:14:41  <Prof_Frink> It could just as easily be their mum's car.
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16:15:31  <dihedral> hehe - sombodies mom has a dented booty :-D
16:18:14  <Prof_Frink>
16:18:24  <Sacro> frinky!
16:18:39  <Prof_Frink> Gameloser!
16:20:10  * Prof_Frink is going climbering
16:21:02  <Sacro> hull is flooding! again!
16:21:09  <Prof_Frink> Huzzah!
16:21:46  <Sacro> oh yes
16:21:53  <Sacro> 24" water main burst
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16:26:42  <Bjarni> <Sacro> hull is flooding! again! <-- again?
16:26:54  <Bjarni> are you flooded once a month or something?
16:27:03  <Sacro> no no
16:27:13  <Sacro> this is exactly 2 years since last time
16:27:44  <Bjarni> so how bad is it?
16:27:58  <Sacro> burst drain, water is shut off toa lot of the city
16:27:59  <dihedral> he's still got electricity ^^
16:28:06  <Sacro> yeah, leccy is fine
16:28:56  <Bjarni> hang on. I will upload some pics I have taken of flooding
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16:31:27  <Chicago_Rail_Authority> Any suggestions for drawing isometric circles (large ones)?
16:31:43  <Booth> use a compas
16:31:50  <Booth> and some paper
16:31:54  <Chicago_Rail_Authority> Yea...
16:32:00  <Chicago_Rail_Authority> Digitally, though
16:32:11  <Chicago_Rail_Authority> Any tricks within GIMP?
16:32:16  <dihedral> then scan it then print it again
16:32:28  <Booth> lol @ dih
16:34:03  <petern> draw a regular circle, then map it
16:35:21  <Booth> make a grid 360 square by 360 minimum
16:35:50  <Booth> then at each corner rotatte 1 degree
16:36:10  <Rubidium> _ <- that's a circle mapped to the isometric view
16:36:45  <Rubidium> without shading though
16:36:47  <Bjarni> <-- electricity safely :)
16:36:57  <Bjarni> (I didn't feel like touching the water)
16:37:09  <dihedral> hehe
16:37:11  <Bjarni> <-- nice driving
16:37:25  <Bjarni> unlike what people might think the water came first o_O
16:37:28  <dihedral> Bjarni: throw a fish in it, a wait until a thirsty dog comes along
16:37:48  <Rubidium> Bjarni: <- that's flooding
16:38:09  <Rubidium> don't forget the page in front of it and the pages after it
16:38:13  <Bjarni> in fact the police blocked the road, then the car showed up and drove though the barrier while the police was present and tried to stop the car
16:38:30  <Bjarni> it speeded away but didn't get really far
16:38:53  <Bjarni> <-- one more pic. This time of the water buildup
16:39:39  <Bjarni> Sacro: is Hull like that right now?
16:41:16  <petern> 17:36 <Chicago_Rail_Authority> not sure what you mean by "map it"
16:41:21  <petern> (no need to keep PMing me)
16:41:38  <petern> the circle is on a grid
16:41:42  <CIA-2> OpenTTD: translators * r16657 /trunk/src/lang/ (finnish.txt serbian.txt):
16:41:42  <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2009-06-25 16:41:10
16:41:42  <CIA-2> OpenTTD: finnish - 1 fixed by jpx_ (1)
16:41:42  <CIA-2> OpenTTD: serbian - 110 fixed by etran (110)
16:41:48  <dihedral> HAHA
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16:42:05  <dihedral> petern: dont you like receiving pm's ?
16:42:06  <petern> you just map that to a grid in isometric view
16:44:58  <planetmaker> hm... is it wrong for the isometric view in OpenTTD to assume y -> y/2 for anything in a horizontal plane?
16:46:55  <petern> ?
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16:53:59  <planetmaker> projecting from a plane on e.g. a piece of paper to isometric coordinates on e.g. the ground.
16:54:03  <planetmaker> but nvm
16:59:43  <petern> psst, openttd isn't isometric ;p
17:00:05  <Chicago_Rail_Authority> k
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17:15:39  <planetmaker> hehe :) Dimetric
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17:44:33  <Booth> (try tp make this in openttd)
17:46:09  <CIA-2> OpenTTD: translators * r16658 /trunk/src/lang/ (dutch.txt german.txt hungarian.txt ukrainian.txt):
17:46:09  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:46:09  <CIA-2> OpenTTD: dutch - 42 changes by Excel20
17:46:09  <CIA-2> OpenTTD: german - 26 changes by dihedral, mjreaper, planetmaker
17:46:09  <CIA-2> OpenTTD: hungarian - 39 changes by alyr
17:46:10  <CIA-2> OpenTTD: ukrainian - 47 changes by Madvin
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19:23:23  <CIA-2> OpenTTD: smatz * r16659 /trunk/src/ (14 files):
19:23:23  <CIA-2> OpenTTD: -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() and change its behaviour accordingly
19:23:23  <CIA-2> OpenTTD: -Codechange: remove dummy GetAcceptedCargo_*() handlers
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20:09:13  <CIA-2> OpenTTD: smatz * r16660 /trunk/src/ (12 files): -Codechange: get rid of more dummy tile_type_procs
20:21:31  <planetmaker> hm... don't wt3's commit messages show anymore who changed how many strings?
20:24:59  <petern> "any more", and it should be at the end of the sentence
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20:27:04  <petern> (and yes, they still do)
20:27:07  <cnk> lol stupid mobile tower in the way of playing fun!
20:27:37  <cnk> hm where was I
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20:28:01  <planetmaker> CIA-2>	[19:46:09] OpenTTD: german - 26 changes by dihedral, mjreaper, planetmaker <-- where, petern?
20:28:07  <petern> having a coffee nose keyboard moment?
20:28:08  <petern> oh
20:28:12  <petern> you mean individually
20:28:16  <planetmaker> yes
20:28:23  <petern> cos that does show what you asked
20:28:31  <planetmaker> no
20:28:31  <petern> 26 changes by those people
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20:28:51  <dihedral> yes but it used to say who did how many
20:29:03  <dihedral> hello :-)
20:29:04  <planetmaker> yes. But all those together is hardly an answer to "who changed what?"
20:29:08  <planetmaker> hey dih :)
20:29:11  <petern> who gives a fuck
20:29:17  <planetmaker> :(
20:29:22  <petern> well, you obviously
20:29:25  <dihedral> planetmaker would give a fuck :-D
20:29:26  <planetmaker> yes
20:29:33  <planetmaker> but to neither of you :P
20:29:38  <dihedral> hehe
20:29:47  <dihedral> only peter wanted one :-D
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20:30:55  <planetmaker> you know petern, it's not the way to motivate people when you have one do the work and credit 10 people with it.
20:31:03  <planetmaker> It doesn't work for your commits either that way
20:31:16  <planetmaker> it says petern. Not openttd_devs
20:31:32  <planetmaker> yes, I'm vain :P
20:31:52  <Rubidium> planetmaker: those 'based on work of X' patches don't include the number of lines we included from them
20:32:20  <petern> why not just get your cock out and wave it on channel?
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20:32:30  <petern> :D
20:32:43  <petern> willy waving over the number of lines contributed...
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20:34:03  <Rubidium> also with "dihedral (10), mjreaper (9), planetmaker (7)" it doesn't tell who contributed what or what the impact of the contribution was
20:34:22  <Rubidium> is removing a space worth more than translating a complete string?
20:34:40  <cnk> Does currency.cpp ever get updated?
20:34:54  <petern> no
20:35:04  <frosch123> we credit people for translations? I thought it was for blaming
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20:35:28  <frosch123> cnk: it was updated several times
20:35:36  <petern> what, "39 mistakes by alyr"?
20:35:40  <SmatZ> @openttd commit 15409
20:35:40  <DorpsGek> SmatZ: Commit by frosch :: r15409 /trunk/src (44 files in 3 dirs) (2009-02-08 12:02:28 UTC)
20:35:41  <DorpsGek> SmatZ: -Update: Currencies
20:35:42  <DorpsGek> SmatZ:   Remove intermediate currency "New Turkish lira".
20:35:43  <frosch123> but only to maintain existing currencies, not to add more
20:35:44  <cnk> frosch123: 1 GBP = 220 JPY seems long ago
20:35:44  <DorpsGek> SmatZ:   Add Euro introduction date for Slovakia.
20:35:45  <DorpsGek> SmatZ:   Remove Euro introduction date for Hungary.
20:36:09  <petern> which rate should apply?
20:36:18  <frosch123> cnk: you start the game in 1950 by default, don't you?
20:36:18  <petern> what was the rate in 1950, when you start a game?
20:36:22  <SmatZ> rate should change every in-game year
20:36:26  <cnk> frosch123: 2051
20:36:26  <SmatZ> maybe even month, or day ;)
20:36:28  <cnk> ;)
20:36:35  <petern> SmatZ, every tick, obviously
20:36:39  <SmatZ> indeed
20:36:40  <petern> gotta keep it realistic
20:36:45  <SmatZ> hehe
20:36:58  <dihedral> frosch123: then each translator would have his or her own commit
20:36:59  <petern> hmm, we'd need floating point rates too
20:37:13  <SmatZ> :-)
20:37:17  <cnk> it would need an archive of the past 60 years of stock rates
20:37:25  <petern> or does it need a double?
20:37:39  <petern> then we can keep accurate inflation rates
20:37:46  <petern> and interest rates
20:37:49  <petern> for each country?
20:38:29  <frosch123> how about "kg gold" as currency?
20:38:34  <SmatZ> :)
20:38:48  <planetmaker> should be valuables.
20:38:48  <SmatZ> or kg rubidium
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20:38:56  <planetmaker> that's what banks deal with ingame anyway :)
20:39:03  <dihedral> petern: realistic rates? :-P
20:39:03  <planetmaker> :D @ SmatZ
20:39:05  <SmatZ> :)
20:39:09  <petern> newrates
20:39:14  <SmatZ> :-p
20:39:20  <frosch123> newrealism :p
20:39:20  <Rubidium> SmatZ: but I'm allergic to water
20:39:32  <dihedral> hehe - make cargoes with the names of the devs :_D
20:39:34  <Rubidium> rather norealism
20:39:35  <cnk> floating rates would be good, so that you can actually implement  1/2  credits = ? 1
20:39:47  <petern> floating rates would actually be fine
20:39:54  <dihedral> Rubidium: realism in the world of openttd :-)
20:40:03  <cnk> right now, ? is bound to be the smallest unit
20:40:11  <petern> after all, it's only display...
20:40:24  <SmatZ> :-D
20:41:23  <dihedral> what could be fun for the scenario editor, if one could place houses manually :-D
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20:41:42  <dihedral> place a town tile (0 population) and you get to build each house separately :-P
20:42:35  <petern> nobody bothers building rivers, let alone placing individual houses
20:42:54  <planetmaker> errm... ? In scenario editor?
20:43:03  <frosch123> hmm, SimRiver
20:43:11  <SmatZ> there is a patch for automatic river placement, too
20:43:30  <planetmaker> he... quite old and not properly implemented :P
20:43:40  <SmatZ> :(
20:44:04  <cnk> is it just me or does a wooden maglev bridge sound realistic at all...
20:44:06  <Rubidium> I'd rather keep the rates as they are now so people don't get confused; in 0.7 I had a loan of ? 220? and now in 0.8 I only have ? 150?
20:44:07  <planetmaker> the river pathfinding isn't trivial...
20:44:32  <cnk> Rubidium: speaking of which, the interface does not even show ? :/
20:44:50  <frosch123> cnk: who knows what might happen in the future?
20:45:10  <cnk> frosch123: well I guess since they've built a wooden supercar already..
20:45:18  <Rubidium> cnk: true, but doing that is quite difficult; I've thought about trying to implement it but it fealt like too much effort for little gain
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20:46:00  <Rubidium> and it would imply I needed to look at the Indian numbering system and I couldn't quite get my head around that
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20:46:44  <cnk> Rubidium: if (v > 100000) { v /= 10000; strcat(x, "?"); }
20:46:48  <cnk> something in that direction
20:47:07  <dihedral> i remember that....
20:47:32  <Rubidium> and it would mean that generally when chosing a non-CJK language you would see a ? instead of the right character
20:49:00  <Rubidium> so it would be something 'per language' instead of per currency
20:49:28  <Rubidium> and even then the effort to make a generic system is quite high with little or no real gain
20:51:45  <dihedral> companies often enough just trade in $ :-)
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20:55:05  <cnk> 8,448 on a single journey across 1024 tiles :p
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21:06:22  <Belugas> bye bye
21:06:28  <Rubidium> night Belugas
21:07:07  <planetmaker> bye Belugas
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21:13:42  <welshdragon> fournier@ needs banning
21:17:07  <SmatZ> why?
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21:23:30  <dihedral> welshdrag@ needs banning :-P
21:23:37  <SmatZ> :-P
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21:23:42  <dihedral> huu huu
21:23:45  <dihedral> \o/
21:23:56  <SmatZ> :-D
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21:24:01  <Nite_Owl> Hello all
21:24:20  <Nite_Owl> Hello dihedral & SmatZ
21:24:27  <SmatZ> hello Nite_Owl :)
21:24:38  <Nite_Owl> Saw me coming before I even got here
21:24:39  <dihedral> hihi :-)
21:24:44  <dihedral> i love that
21:25:18  <andythenorth> grr users
21:25:31  <dihedral> users? or YOU-sers
21:26:00  <Eddi|zuHause> "users" or "brantwan and nekomaster"?
21:26:09  <dihedral> hihi
21:26:27  <andythenorth> Eddi|zuHause: ahem,  no further comment needed.  Shall we end here?
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21:27:21  <donny> Need Sex? Get Laid!
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21:27:21  <dihedral> we know how you feel andythenorth
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21:27:31  <dihedral> SmatZ: that is why :-D
21:27:53  <andythenorth> is donny a user?
21:27:56  <SmatZ> :-p
21:28:11  <dihedral> donny is probably a wannaby dolly
21:28:12  <SmatZ> I think that's why weasel is here ;)
21:28:18  <dihedral> :-D
21:28:30  <andythenorth> can donny write nfo?
21:28:37  <dihedral> donny can do nothing
21:28:39  <Nite_Owl> Yexo: My servicing settings and solutions are exactly the same as those Foobar posted so I did not waste the space posting them on the forum - unless you prefer me to do so
21:28:49  <SmatZ> nope, but it reads my mind :(
21:29:05  <Yexo> Nite_Owl: thanks for the notice :)
21:29:43  <dihedral> SmatZ: 'it' = donny? and 'reading your mind' = you wanna get laid?
21:29:56  <Nite_Owl> Happy to help when I can
21:29:56  <SmatZ> yes
21:30:08  <dihedral> perhaps if you ask planetmaker very kindly
21:30:09  <dihedral> :-D
21:30:14  <SmatZ> :-D
21:30:16  <SmatZ> nah :)
21:30:51  <dihedral> planetmaker: ^ SmatZ does not like you
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21:31:07  <SmatZ> my girlfriend wouldn't be happy
21:31:19  <andythenorth> have you asked her?  don't make assumptions...
21:31:25  <SmatZ> :-p
21:31:27  <dihedral> well - if you tell her to be very kind to planetmaker...... :-D
21:31:35  <SmatZ> :-D
21:32:33  <planetmaker> uh...
21:33:05  <dihedral> now dont go all picky on SmatZ :-P
21:33:37  <dihedral> new slogan for the forums: "wanna get a patch into trunk? fuck a dev!" :-D
21:34:11  <SmatZ> could be interesting, if there were any girls with patches :)
21:34:19  <planetmaker> I guess I pass that opportunity. And I'll better leave SmatZ his girl friend :)
21:34:33  <planetmaker> I'm sure she suits him better than me :)
21:34:35  <Nite_Owl> <dihedral> now dont go all picky on SmatZ :-P      I misread that
21:34:39  <dihedral> SmatZ: nope - only horny, under age guys!
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21:34:45  <SmatZ> ewww :-p
21:35:13  <dihedral> Nite_Owl: what on earth did you read?
21:35:49  <Nite_Owl> the key word is "picky" with a letter added
21:37:01  <Nite_Owl> my eyes are getting worse - time for new glasses
21:37:05  <andythenorth> Need Cargos?  Get FIRS!
21:37:18  <planetmaker> hahaha :)
21:37:21  <dihedral> LOL
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21:37:30  <dihedral> hello Ganneff
21:37:46  <planetmaker> andythenorth: ... rather: Need a new cargo icon? ...
21:37:50  <planetmaker> :P
21:37:59  <dihedral> i even got that spam in #openttd.nightly :-P
21:38:00  <dihedral> cute
21:38:12  <planetmaker> every channel got it
21:38:16  <andythenorth> time for curry
21:38:23  <dihedral> Ganneff: the network does not seem safe for kids :-D
21:38:29  <planetmaker> except one
21:38:30  <dihedral> planetmaker: nope :-)
21:38:39  <dihedral> got nothing in #codecubes
21:38:44  <planetmaker> (of the unprotected ones I'm in)
21:38:46  <dihedral> nor in the other one
21:39:20  <dihedral> ok, codecubes got nothing
21:39:24  <Booth> didnt get it
21:39:27  <andythenorth> anyone write any code today?
21:39:39  <dihedral> Booth: is that channel not +k or +s ?
21:39:40  <SmatZ> Booth: it did
21:39:47  <dihedral> andythenorth: yep
21:40:07  <planetmaker> yep
21:40:08  <andythenorth> my commits got reverted by developers *I* employ :(  for good reasons though
21:40:20  <planetmaker> haha :P
21:40:44  <andythenorth> I added two features.  Turned out both could kill the (web) app
21:41:03  <dihedral> bad
21:41:05  <planetmaker> meh :S
21:41:12  <andythenorth> one of them queried mysql 400 times per page load
21:41:22  <dihedral> now could you define 'employ'
21:41:24  <andythenorth> we don't buy servers that can handle that
21:41:41  <dihedral> how the f*** did you do that?
21:41:47  <dihedral> 400 queries per page?
21:41:49  <dihedral> YUCK
21:41:57  <planetmaker> a LOT
21:42:03  <dihedral> that is insane
21:42:05  <andythenorth> dihedral: yes, it was a bad
21:42:20  <dihedral> for i = 0; i < 400; i++ ?
21:42:36  <Booth> all i can for the spam is the internet is for porn
21:43:22  <KenjiE20> at least the spam bot made sense :P
21:43:28  <dihedral> :-D
21:43:29  <andythenorth> 400 was an edge case.  would have been more like 30-90 in typical use.  So not bad really, right?
21:43:41  *** [alt]buster [] has joined #openttd
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21:44:01  <dihedral> Booth: someone was curious there, eh?
21:44:05  <Booth> ssh kenji i have fat fingures
21:44:20  <Booth> [22:40]	<tassi>	Need Sex? Get Laid!
21:44:29  <Booth> says porn in the name
21:44:43  <dihedral> Booth: way to go! please repeat more spam!!
21:44:55  <Booth> realy?
21:45:00  <andythenorth> booth: 400 times would be ideal
21:45:06  <SmatZ> Booth: it's not the cleverest thing to do, you migth be g-lined for that :-p
21:45:06  <dihedral> lol
21:45:10  <SmatZ> hehe
21:45:19  <Booth> g-lined?
21:45:20  *** rortom [] has quit []
21:45:29  <SmatZ> banned :)
21:45:30  <dihedral> esp. if you have two network ops in the channel :-P
21:45:32  <weasel> Booth: don't make me kill you
21:45:47  <dihedral> hihi
21:45:51  <dihedral> he is alive :-D
21:45:51  <SmatZ> it's IRC network-wide ban
21:46:00  <andythenorth> dihedral: define 'employ'?  hmm, pay salary to, to do stuff.
21:46:02  <dihedral> i thought you just idled here weasel
21:46:39  <KenjiE20> Booth,
21:47:02  <dihedral> not to be confused with g-stringed :-D
21:47:07  <Booth> kenji you suck
21:47:18  *** goodger [] has joined #openttd
21:47:23  <KenjiE20> lol
21:47:39  <dihedral> Booth: you asked for it ;-)
21:49:25  <Booth> bookmarking that page
21:49:42  <Eddi|zuHause> lmgtfy doesn't seem to work in konqeror
21:49:51  <KenjiE20> :(
21:49:57  <Eddi|zuHause> generally, google doesn't seem to be very konqueror-friendly
21:50:08  <Eddi|zuHause> google maps doesn't work either
21:51:04  <Eddi|zuHause> euphemism of the day: "some undocumented privileged administrator accounts have been discovered in new network routers belonging to two telecoms service providers."
21:51:22  <Eddi|zuHause> (as in "we found secret backdoors")
21:51:47  <SmatZ> :-D
21:51:53  <planetmaker> :O
21:51:59  * Nite_Owl chants NSA, NSA
21:52:07  <planetmaker> thought police
21:52:33  <SmatZ> :)
21:53:01  <Eddi|zuHause> err... does anyone of you have problems connecting to icq?
21:53:08  <dihedral> planetmaker: welcome to germany :-P
21:53:14  *** maristo [] has quit [Remote host closed the connection]
21:53:27  <Booth> my problem is i have never tryed
21:53:31  <dihedral> Eddi|zuHause: nope, but i connect via ssl :-P
21:53:37  <dihedral> oh
21:53:39  <dihedral> icq
21:53:41  <dihedral> no
21:53:45  <dihedral> yuck - nonotouchy
21:53:55  <SmatZ> Eddi|zuHause: worksforme
21:54:06  <dihedral> SmatZ: from germany :-P
21:54:07  <Eddi|zuHause> hm... weird...
21:54:11  <KenjiE20> mine /was/ off, manual reconnect worked though
21:54:12  <SmatZ> though almost everyone is offline
21:54:45  <Eddi|zuHause> is there a way to get kopete to display connection errors?
21:54:56  * Nite_Owl wonders if his ICQ account from the mid 90's would still be usable
21:55:09  * SmatZ is using Pidgin (Gaim) in his KDE :-p
21:55:22  <KenjiE20> ^
21:55:23  *** goodger [] has quit [Ping timeout: 480 seconds]
21:55:28  <Eddi|zuHause> does not answer my question :p
21:55:29  <petern> Nite_Owl, mine is
21:55:39  <petern> Eddi|zuHause, it works for me (using pidgin)
21:55:46  <SmatZ> :-)
21:55:56  <petern> until the next time they add a protocol restriction
21:56:15  <planetmaker> good night everyone
21:56:19  <Nite_Owl> been at least 8 years since I used it
21:56:22  <dihedral> i should do the same
21:56:23  <Markk> I'm using kopete :)
21:56:24  <SmatZ> good night to you, planetmaker :)
21:56:27  <dihedral> night pm
21:56:33  <Markk> planetmaker: nite
21:56:34  <Nite_Owl> later planetmaker
21:56:49  <dihedral> night from here too ^^
21:57:05  *** andythenorth [~andy@] has quit [Quit: andythenorth]
21:57:37  <petern> part timers
21:57:58  *** PeterT [] has joined #openttd
21:58:07  <Eddi|zuHause> i changed the server to connect to, now it seems to work
21:58:17  <SmatZ> good :)
22:00:03  <petern> i don't actually have any contacts left on icq, heh
22:00:16  *** KritiK [] has quit [Quit: Leaving]
22:00:32  <SmatZ> :-(
22:00:40  <SmatZ> IRC is better
22:00:50  *** oskari89 [] has quit [Read error: Connection reset by peer]
22:05:52  <Nite_Owl> That is why I stopped using ICQ as well - no contacts left to contact
22:06:22  <Rubidium> isn't that AOL-ish?
22:06:26  <SmatZ> hehe
22:06:28  <petern> my poor, lonely, 6 digit icq number...
22:06:34  <SmatZ> impressive
22:07:01  * SmatZ has 8 digit one :-/ I am always staying back from new technologies
22:07:11  <Markk> Jackson is dead according to TMZ
22:07:15  <Eddi|zuHause> i have 9 digits
22:07:24  <Rubidium> I have 0 digits
22:07:29  <Eddi|zuHause> and before anyone misreads that, i have 10 fingers :p
22:07:34  <SmatZ> hehe
22:07:50  <Sacro> Markk: who has heard of TMZ though
22:07:58  * SmatZ agrees with Sacro
22:08:09  <Rubidium> who cares?
22:08:49  <Markk> Sacro: yeah :P
22:09:08  <ccfreak2k> Apparently Michael Jackson has suffered from cardiac arrest.
22:09:22  <petern> ccfreak2k has lag
22:09:50  *** andythenorth [~andy@] has joined #openttd
22:09:58  <Nite_Owl> you beat me petern - my ICQ number was 7 digits (I had to look it up)
22:10:01  <KenjiE20> lol, from one of the WAR Online channels;
22:10:02  <KenjiE20> <+Aleteh> I wonder if hes gonna drop epic loot
22:10:02  <KenjiE20> <+Aleteh> like
22:10:02  <KenjiE20> <+Aleteh> babies
22:10:07  <Booth> its quite funny looking at all the MJ talk on openttd
22:10:09  <SmatZ> :(
22:10:26  <Markk> :D
22:10:28  <Rubidium> megajoules?
22:10:37  <Rubidium> that's not a unit we use in OpenTTD
22:10:37  <Booth> michael jackson
22:11:34  <Eddi|zuHause> "all the MJ talk"?
22:11:37  <Eddi|zuHause> when?
22:11:39  <Eddi|zuHause> what?
22:11:40  <Eddi|zuHause> where?
22:11:44  <Rubidium> why?
22:11:48  <Rubidium> who?
22:11:49  <Booth> he is dead
22:11:56  <Sacro> Booth: *citation needed*
22:12:01  <Eddi|zuHause> and "all the talk" is ten lines?
22:12:27  <Booth> ok he is reported to be dead
22:12:47  <Eddi|zuHause> Booth: honestly, nobody cares...
22:12:54  <Booth> i do
22:12:55  <Rubidium> how I trust journalists and especially that kind of journalists
22:13:05  <Eddi|zuHause> if he did that 15 years ago, he could have got elvis-like fame
22:13:09  <Prof_Frink> Sacro: Citation needed isn't the problem, reliable citation needed is
22:13:15  <Nite_Owl> CNN does not report that he is dead
22:13:19  * KenjiE20 wonders how many edits are trying to be committed on wikipedia
22:13:38  <Xaroth>
22:13:41  <Xaroth> live stream
22:13:44  <Sacro> Prof_Frink: true, everything so far feeds to TMZ
22:13:49  <Xaroth> there's a celebrity site that's claiming he's dead
22:13:51  <Sacro> KenjiE20: i am friends with an admin
22:14:04  <Sacro> they have locked it to sysadmin edits only
22:14:06  <Xaroth> and that's the only source of him being dead
22:14:08  <Sacro> and no anon on the talk
22:14:10  <KenjiE20> lol
22:14:44  <Eddi|zuHause> is there no "" website?
22:14:51  <Rubidium> what's so special about that guy dieing?
22:15:03  <Eddi|zuHause> clearly, that would be the most reliable source
22:15:09  <KenjiE20> clearly
22:15:12  <Eddi|zuHause> Rubidium: i have no idea
22:15:49  <Eddi|zuHause> Rubidium: i am uncertain between "finally" and "his fame is long gone"
22:16:11  <Nite_Owl> He does have the best selling album of all time wither you like his music or not
22:16:19  <Sacro> which album?
22:16:21  <Sacro> Thriller?
22:16:25  <Nite_Owl> Thriller
22:16:52  <Eddi|zuHause> that was before the internet and online piracy :p
22:16:56  <Xaroth> He changed music as people knew it back in the day
22:17:09  <Eddi|zuHause> but nowadays...
22:17:17  <Xaroth> nowadays he's being laughed at for his ugly face
22:17:24  <Eddi|zuHause> they cancel music conventions blaming piracy
22:17:28  <Booth> not by me
22:17:31  *** andythenorth [~andy@] has quit [Quit: andythenorth]
22:17:36  <Eddi|zuHause> and they cancel every other convention blaming the economy crisis
22:18:19  <Rubidium> ah well, it's just an easy way to get out of the contract mess he was in
22:18:39  <Xaroth> Rubidium: death or coma?
22:19:57  <Eddi|zuHause> i still stand by my statement... people would have laughed at elvis the same way if he lived 15 years longer
22:19:59  <Sacro> Xaroth: fun game to play
22:20:33  <Xaroth> meh
22:20:37  <Xaroth> long live the intarwebs
22:20:47  <Xaroth> some geek rolls a dice, throws a natural 1 and posts that he's dead
22:20:50  <petern>
22:20:53  <petern> ^ more important news
22:20:54  <Xaroth> 5000 other idiots copy that item
22:20:55  *** potatoe [] has joined #openttd
22:21:06  <Xaroth> and instant-hoax gets born
22:21:12  <Rubidium> or is it just a cheap way to invade the privacy of his home by live streaming everything that happens there onto the TV?
22:22:07  * SmatZ agrees
22:22:14  <Eddi|zuHause> petern: i read about that, but i have no idea what "wallabies" are
22:22:23  <petern> ...
22:22:40  <petern> there's a picture, for a start...
22:22:41  <potatoe> hi. can anyone help me make sense of the parametres sendt with commands related to area transformations, area demolition, building rails from-to etc. Each command has a (starting) tile related to it, but the rest of the info I can not find
22:22:50  <SmatZ> kangaroos?
22:22:52  <Xaroth> LOL
22:22:58  <Xaroth> bbc mentions LA times to say he's dead
22:23:04  <Xaroth> 5 seconds later, LA times site overloaded
22:23:09  <Nite_Owl> small kangaroos
22:23:22  <SmatZ> :)
22:24:16  <Rubidium> potatoe: search for the appropriate command handler in the source code and read the comments
22:25:08  <Nite_Owl> online comment on the wallaby story - Trippy Skippy
22:25:30  *** [alt]buster [] has joined #openttd
22:25:47  <Eddi|zuHause> talking about OpenTTD code in here! blasphemy!
22:25:48  *** [com]buster [] has quit [Read error: Connection reset by peer]
22:25:48  *** [alt]buster is now known as [com]buster
22:26:14  <Rubidium> potatoe: also be advised that that part of the network API highly depends on the (exact) version you're running and contains absolutely no backward/forward compatability
22:26:29  *** fonsinchen [] has joined #openttd
22:26:34  <potatoe> ok. thx :)
22:26:54  <potatoe> zuhause: is there another channel for it?
22:27:14  <Yexo> no, this is the channel for it
22:27:24  <Yexo> it's just that there is _a lot_ of offtopic talk here :)
22:27:32  <Eddi|zuHause> that is not even my name...
22:27:59  <Rubidium> Eddi|zuHause: then translate your nick to English
22:27:59  <potatoe> right, sry :p
22:28:04  <Eddi|zuHause> it's actually strange, nobody has ever called me like that :p
22:28:36  <cnk> I think I found a metabug
22:28:37  <potatoe> there's a first for everything
22:28:49  *** potatoe is now known as Akoz
22:29:05  * Prof_Frink pokes Dave
22:29:22  <Akoz> is there a place I can secretly report exploitable bugs?
22:29:59  <Yexo> bugs go to bugs.openttd,org, I'm not sure, but maybe you can mark it as private
22:30:13  <Akoz> cool
22:31:00  <cnk> On a freeform-edge map, when lowering an edge tile to sea level, the sea flow in ;-)
22:31:10  <Yexo> cnk: that's by desisn
22:31:15  <cnk> hm too bad
22:31:21  <Yexo> otherwise there would be no way for water to flood in a map without water
22:32:54  <cnk> also funny to do - connecting to an oil rig via train :p
22:33:10  <Eddi|zuHause> Yexo: i thought you could plant flood-able water in the scenario editor
22:33:43  <Eddi|zuHause> cnk: not exactly a new idea ;)
22:33:47  <Yexo> Eddi|zuHause: well, yes, but generally you shouldn't load saved games in the scenario editor
22:34:30  <SmatZ> :)
22:35:07  <Eddi|zuHause> Yexo: why would you want to flood in a non-water map in a game?
22:35:29  <Yexo> you could have someone who deletes all water in the map
22:36:03  <Eddi|zuHause> hm, true, but that same person could as well raise all water by one level
22:36:14  <SmatZ> exactly :)
22:36:27  <Yexo> if that person raises all tiles, you can lower them again
22:36:29  <SmatZ> if you really don't want any water, don't lower it to sea-level
22:36:47  <Yexo> if the edge tiles didn't flood, there would be no way at all to restore the water
22:37:27  <Chruker> too bad canals and locks cant be used to flood higher areas :-)
22:37:46  <Yexo> that would be too easy to abuse
22:41:45  <Eddi|zuHause> speaking of flooding, would it be easier to place rivers on the perlin-landscape before it is rounded to ttd-heightlevels?
22:42:08  <Eddi|zuHause> you could more easily calculate the direction that is "downwards"
22:42:27  <Yexo> I think that's worth a try
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22:53:06  <Sacro> HE'S ALIVE
22:53:09  <Sacro> THERE HE IS ON TV
22:53:41  <Prof_Frink> Sacro: GORDON?
22:54:11  <Eddi|zuHause> "it's on tv, it must be true"
22:54:42  <Eddi|zuHause> speaking of TV, did anyone actually hear from Osama Bin Laden again?
22:55:02  <Rubidium> Eddi|zuHause: yeah, no CO2 in the air during fires
22:55:10  <Prof_Frink> Eddi|zuHause: He sent me a christmas card
22:57:33  <Sacro> Prof_Frink: NODROG?
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23:04:58  *** Progman [] has quit [Remote host closed the connection]
23:08:41  <cnk> Eddi|zuHause: or building a tunnel below a well/mine (absolutely unlogical - let's mine tranis!)
23:09:14  *** KenjiE20 is now known as Guest810
23:09:15  *** KenjiE20 [~KenjiE20@] has joined #openttd
23:09:19  <Eddi|zuHause> context?
23:11:21  <cnk> "not a new idea"
23:11:25  *** fonsinchen [] has quit [Remote host closed the connection]
23:12:29  <Eddi|zuHause> let's mine meat in the moon meat mine on the moon?
23:12:45  <Prof_Frink> We like the moon.
23:13:13  <Eddi|zuHause> cnk: i'm not entirely sure if you're trying to be funny or serious
23:13:38  <Eddi|zuHause> or what would be your intention in either case
23:14:41  *** Guest810 [~KenjiE20@] has quit [Ping timeout: 480 seconds]
23:15:55  *** tux_mark_5 [] has quit [Ping timeout: 480 seconds]
23:19:53  <cnk> having a straight rail line, because turns drop their speed
23:20:06  <cnk> serious matter!
23:20:30  *** Exl [] has quit [Quit: Bitches.]
23:20:41  <Yexo> then enable realistirc acceleration
23:21:37  <petern> hehe, realistic
23:22:43  <Chruker> does that setting also influence speed on slopes?
23:22:49  *** Booth [] has quit [Read error: Connection reset by peer]
23:23:08  <Yexo> yes
23:23:14  <Akoz> realistic means your train almost stops dead in its track for going upwards one tile
23:23:16  <Akoz> not recommended
23:23:23  <Yexo> it's the other way around
23:23:39  <Yexo> with realistic acceleration on trains can climb hills just fine
23:23:44  <Akoz> oh
23:23:49  <Akoz> whats the other one called?
23:24:05  <KingJ> unrealistic acceleration?
23:24:06  <Yexo> turning off the realistic acceleration setting
23:24:32  <Akoz> oh well then... you NEED realistic :p
23:24:35  <Yexo> no, Original
23:24:47  <cnk> well the original behavior also meant trains stopped immediately instead of slooooooowly reducing their speed when reaching a ststaion
23:24:58  *** KenjiE20|LT [] has joined #openttd
23:26:32  <Chruker> Are there any setting that makes weak engines unable to haul heavy wagons up a hill?
23:26:39  *** KenjiE20 [~KenjiE20@] has quit [Quit:  HydraIRC -> <- Po-ta-to, boil em, mash em, stick em in a stew.]
23:26:56  <Chruker> Or is there always a min speed regardless of settings
23:27:08  <Rubidium> there's always a minimum speed regardless of settings
23:27:17  <Rubidium> i.e. a train with 0 power will still (slowly) move forward
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23:28:00  <Chruker> is that a fixed min. speed for everything or is it specific to engines
23:28:00  <Yexo> not that the minimum speed is soo slow your train will most likely loose money due to running cost being higher then income
23:28:08  <Yexo> it's a fixed min. speed
23:28:52  <Yexo> good night all
23:29:02  <PeterT> good night
23:29:13  <Chruker> nn
23:30:00  <Nite_Owl> later Yexo
23:30:54  <Akoz> Michael Jackson is dead! :o
23:31:19  <Akoz> noone told me :<
23:31:29  <Sacro> Akoz: unconfirmed
23:32:05  <Nite_Owl> Associated Press & CNN have confirmed it
23:32:16  <Akoz> "Michael Jackson, the show-stopping singer whose best-selling albums -- including "Off the Wall," "Thriller" and "Bad" -- and electrifying stage presence made him one of the most popular artists of all time, died Thursday, CNN has confirmed."
23:32:24  <SmatZ> they might have the same, lying, source...
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23:33:26  <Akoz> doubt they would publish it if they werent quite certain :\
23:33:56  <Chruker> they just had a live interview with the corenor
23:35:17  <PeterT> oh hes dead?
23:35:29  <PeterT> I thought he just had a heart attack.
23:35:43  <Chruker> Those things can kill you
23:35:46  <Sacro> Akoz: why not?
23:35:52  <Sacro> TMZ is getting a lot of mentions for this
23:36:04  <Akoz> :f
23:36:06  <lolman> Akoz: the press loves a sensational story, regardless of it being true
23:36:18  <Akoz> :)
23:36:50  * SmatZ agrees with lolman
23:38:23  <Akoz> I know they do, but they usually dont declare ppl dead
23:38:44  <Akoz> if its someone crossing an ocean with a bamboo stick its fine
23:39:07  <Akoz> or accidentily sleeping while getting 54 tattoos O_o
23:39:21  <lolman> Akoz: they've claimed death tolls for things that have been inflated before now
23:40:00  <Akoz> are you saying you think he's alive?
23:40:06  <Sacro> Akoz: Schrodinger
23:40:33  <lolman> Akoz: no, the LA Coroner has confirmed he's dead now
23:41:39  *** Polygon [] has quit [Quit: Verlassend]
23:41:57  <Akoz> there's an awfull amount of fans that's got to get their tickets refunded now
23:42:45  *** ecke [~ecke@] has quit [Quit: ecke]
23:42:56  <Akoz> sorry for taking you off topic..
23:43:06  <Akoz> realstiic acceleration ftw
23:43:11  <Akoz> *realistic
23:43:40  <SmatZ> :)
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23:49:27  <Nite_Owl> Need to feed - later all
23:49:33  *** Nite_Owl [] has quit [Quit: Read You Soon]
23:50:12  <CIA-2> OpenTTD: smatz * r16661 /trunk/src/ (cargotype.cpp cargotype.h station.cpp station_base.h): -Codechange: move definition of few very short functions to header files
23:53:41  *** Lakie [~Lakie@] has quit [Quit: Tunder.]
23:57:47  <petern> 0.8.0's sole changelog entry: major performance tweaks from smatz's microoptimizations
23:58:24  <SmatZ> I hope so :)
23:58:56  *** Brianetta [] has quit [Quit: Tsch?ss]
23:59:09  <petern> are you benchmarking or just using common sense?
23:59:33  <SmatZ> benchmarking, but the difference is minimal
23:59:36  <petern> *nod*
23:59:41  <petern> all adds up though
23:59:49  <petern> plus you're not claiming it's better, hehe
23:59:56  <SmatZ> :)

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