Log for #openttd on 11th July 2009:
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00:00:20  <Belugas> Eddi|zuHause, i'm still in rock music.  not evolving, i guess
00:00:31  <Belugas> ho.. false.. i'm on tv watching too...
00:01:20  <dragonhorseboy> heh
00:06:47  <dragonhorseboy> I do wish some long-ended tv series actually bothered coming out on dvd season discs. some companies seem a bit stubborn about it so at the moment both I have to keep my various stack of recorded tapes and use the occassional torrents altogether
00:07:12  <dragonhorseboy> especially Rescue 911 as well
00:08:14  <dragonhorseboy> -_-
00:10:01  <dragonhorseboy> anyway guess I'm off
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01:23:03  <bp0> hello
01:23:36  <bp0> its been a year or so since i played openttd, but i remember there was an option for loading trains that would fill up one trainbefore loading another instead of loading both half way
01:23:44  <bp0> where is that option?
01:23:48  <bp0> what is it called
01:31:47  <FauxFaux> Thingie..
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01:32:33  <Sacro> FIFO loading
01:37:04  <bp0> is it in advanced settings?
01:37:06  <bp0> what section
01:44:19  <bp0> i don't see it
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02:59:26  <Trenskow> which gui is recomended for development under mac os x?
02:59:47  <Trenskow> i know previously xcode projects files were included, but it doesn't seem to be anymore
03:00:05  <Trenskow> emacs? :)
03:05:58  <Sacro> vim
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03:14:51  <Trenskow> is bjarni still with the openttd project ?
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04:42:52  <Trenskow> is there a way to alter the language files, without recompiling everything ?
04:43:13  <Trenskow> i mean, if i know which files they the changes are specefic to ?
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05:27:43  <Trenskow> allright, i've already givin' up
05:28:56  <Trenskow> a cpl of years back I made a network filter, but unfortunately when it was accepted into the trunk, the patch was outdated
05:29:18  <Trenskow> but now the codebase has changed dramaticly, so I won't even begin to start over
05:29:27  <Trenskow> I can see a lot have changed since 0.4.1 :)
05:30:20  <Trenskow> c++ for a starter
05:30:28  <planetmaker> Trenskow: I use xcode ...
05:30:29  <planetmaker> and there's nothing wrong with it, is it?
05:30:42  <Trenskow> planetmaker: wrong ?
05:30:56  <planetmaker> yes, there are no project files, though, but it didn't hurt me so far.
05:31:11  <Trenskow> planetmaker: cool
05:32:24  <Trenskow> i'm no good at c++ really, so i better not get started
06:04:10  <dihedral> if everybody would think that way, openttd would not be where it is today
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06:32:41  <planetmaker> Trenskow: indeed... if "don't know now" is an indicator to not even give a try, humanity would still live on trees.
06:33:10  <planetmaker> Half a year after I started to look at OpenTTD code I hacked together wwottdgd/2.
06:33:16  <planetmaker> Yes, it showed. But so what?
06:33:32  <planetmaker> As long as you enjoy it and don't expect your patches to hit trunk straigth away...
06:33:40  <Trenskow> planetmaker: ok...
06:34:15  <Trenskow> planetmaker: it's 8:30 am here, and I haven't been to bed, so that was kind of the motivation in not get started
06:34:27  <Trenskow> getting
06:34:28  <planetmaker> yes, it's 8:30am here, tooo :)
06:34:39  <Trenskow> planetmaker: been to bed ?
06:34:50  <planetmaker> sufficiently long, yes
06:35:12  <Trenskow> planetmaker: where do you live, since we're in the same timezone ?
06:35:27  <planetmaker> In the heart of Europe
06:35:44  <Trenskow> germany ?
06:35:51  <planetmaker> ^
06:36:12  <Trenskow> denmark ?
06:36:23  <planetmaker> your first guess was right
06:36:28  <Trenskow> ahh
06:36:46  <Trenskow> thought you ment ^ as in up...
06:36:54  <Trenskow> well
06:36:56  <Trenskow> denmark here
06:36:56  <planetmaker> :) yes. The line up :P
06:37:01  <planetmaker> :)
06:37:16  <planetmaker> Danmark has a history of OpenTTD mac developers :P
06:37:24  <Trenskow> i know
06:37:32  <planetmaker> :)
06:37:36  <Trenskow> i collaberated with bjarni last time i did work
06:37:50  <planetmaker> ah :)
06:37:56  <Trenskow> is he still here
06:38:04  <planetmaker> sometimes
06:38:21  <planetmaker> but unfortunately he doesn't work a lot on OpenTTD anymore
06:38:51  <Trenskow> then who does os x maintenance now a days ?
06:39:32  <planetmaker> _that_ is a sad topic... :S
06:39:50  <Trenskow> none ?
06:40:03  <planetmaker> yes.
06:40:21  <Trenskow> damn
06:40:32  <Trenskow> had trouble compiling the source just now
06:40:54  <Trenskow> i'm running snow leopard, and it ships with gcc4.2 as default
06:41:06  <Trenskow> and the quickdraw driver just went %"EUR%"#
06:41:08  <planetmaker> and especially :(
06:41:20  <planetmaker> you're running _snow_leopard?
06:41:35  <Trenskow> yea
06:41:38  <planetmaker> nice!
06:41:40  <Trenskow> now authorized though
06:41:49  <Trenskow> so i have no access to developer documentation
06:41:57  <planetmaker> now=not?
06:42:04  <Trenskow> yea
06:42:29  <planetmaker> maybe post your error on Maybe I have an idea
06:42:51  <Trenskow> planetmaker: no quickdraw did compile
06:43:04  <Trenskow> but it was just with a gazillion warnings about it being deprecated
06:43:13  <planetmaker> oh...
06:43:24  <planetmaker> I feared that will happen
06:43:27  <Trenskow> one could imagine the headers to be totally gone in the final release
06:43:32  <planetmaker> I'm interested nevertheless
06:43:40  <Trenskow> 2 sek
06:43:47  <planetmaker> Trenskow: what I read not completely - hopefully.
06:43:48  <Trenskow> need to recompile
06:44:08  <Trenskow> well i thought it was gone by snow leopard
06:44:15  <Trenskow> it have been deprecated since 10.4 ?
06:44:22  <planetmaker> hehe.
06:44:31  <planetmaker> That's what I run here, still
06:44:41  <Trenskow> ahh
06:44:50  <Trenskow> was in front of 10.4 the other day
06:44:58  <planetmaker> depends what. There's, of course API changes going on, but...
06:44:58  <Trenskow> i kind of miss the spotlight search dialog
06:45:10  <planetmaker> not in snow leopard anymore?
06:45:18  <Trenskow> not even leopard
06:45:25  <planetmaker> oh :(
06:45:28  <Trenskow> just a standard messy finder window
06:45:40  <Trenskow> in tiger it was nicely organized in music, documents, contacts etc.
06:46:14  <planetmaker> right. That it is.
06:46:42  <Trenskow> it's still organized in the menu though
06:46:53  <Trenskow> but not when you click "Show All"
06:47:25  <Trenskow> and sadly it's the same in snow leopard
06:48:29  <planetmaker> well. Unlikely that they then change it back...
06:48:51  <planetmaker> I guess in autumn I get myself a new HD for this macbook and give snow leopard a try :)
06:49:22  <Trenskow> planetmaker: you're on intel though :)
06:49:32  <planetmaker> sure :)
06:49:44  <planetmaker> you say you run it on non-intel?
06:49:51  <planetmaker> I thought it's not supported at all?
06:49:52  <Trenskow> no
06:50:16  <Trenskow> it's intel only
06:51:30  <Trenskow> it'll be some before those warnings are done
06:51:42  <Trenskow> just removed some dependencies i need to rebuild
06:51:52  <Trenskow> but thankfully macports makes it a bliss :)
06:52:28  <planetmaker> he.
06:52:36  <planetmaker> :)
06:52:48  <Trenskow> macports is not 100% compatible with snow leopard
06:53:09  <planetmaker> in what way?
06:53:10  <Trenskow> so once in a while when i can't do it to do anything, it gets a sudo rm -r /opt :)
06:53:22  <Trenskow> lot of packages errors on build
06:53:34  <Trenskow> mainly due to gcc4.2 i guess
06:53:37  <planetmaker> that's bad
06:54:02  <planetmaker> though I recently got here on 10.4 the error that the available gtk package is too new and thus cannot be build
06:54:17  <Trenskow> hehe
06:54:21  <planetmaker> so it will probably become better wrt building on snow leopard once it's officially out
06:54:56  <planetmaker> and thus the dream of building xchat died here...
06:54:56  <Trenskow> i read somewhere that they won't do official ports until snow leopards in final
06:55:16  <Trenskow> they say apple has a habbit of changing api's right up till the last minute
06:55:23  <Trenskow> so they don't wanna do any double work
06:55:26  <planetmaker> Trenskow: quite understandably
06:55:29  <Trenskow> planetmaker: he
06:55:53  <Trenskow> i've just tried this linkinus
06:55:59  <Trenskow> kind of nice irc client
06:56:09  <Trenskow> but it's 19.99, so i don't know when the trials is over
06:56:27  <Trenskow> .99
06:56:30  <TinoDidriksen> GCC 4.2 should not be the problem. GCC 4.4 is out, and GCC 4.5 is in alpha stages, so people have had plenty of time to test against more recent versions of GCC.
06:56:46  <planetmaker> gcc 4.5 works here
06:56:56  <Trenskow> openttd trunk choked on 4.2
06:57:02  <Trenskow> at least on snow leopard
06:57:04  <planetmaker> oh?
06:57:21  <Trenskow> yea... had to revert to 4.0 to get it compiling
06:57:51  <planetmaker> hard to imagine...
06:58:34  <planetmaker> is it just some cflags which need commenting out?
06:58:44  <planetmaker> that's what I need to do with 4.5
06:58:53  <Trenskow> probably
06:59:01  <planetmaker> it should tell you ;)
06:59:13  <Trenskow> can recall the error
06:59:21  <planetmaker> so, yes, I have a slightly modified config.lib for that.
06:59:22  <Trenskow> some 64-bit type
06:59:31  <Trenskow> can't recall even
06:59:40  <planetmaker> hm... that will be difficult to re-play here :)
06:59:51  <Trenskow> planetmaker: :)
07:01:18  <planetmaker> I have to leave soon. But if you paste me the make logs, I'm happy to look at it later.
07:01:41  <Trenskow> planetmaker:
07:01:42  <Trenskow>
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07:02:56  <planetmaker> he :)
07:03:22  <planetmaker> quarz getting more and more deprecated, I guess
07:04:16  <Trenskow> yea, looks strange
07:04:37  <Trenskow> maybe when snow leopard is out we can get some clarification
07:04:41  <planetmaker> well, but it's "only" warnings. So it's still alright
07:05:02  <Trenskow> planetmaker: yea it compiles and runs fine
07:05:08  <Trenskow> but it's not pretty
07:05:09  <planetmaker> :)
07:05:15  <planetmaker> yes, it isn't.
07:05:32  <planetmaker> Anyway. I have to leave now. So I guess, have a good nap :)
07:05:41  <Trenskow> planetmaker: thks
07:05:48  <Trenskow> planetmaker: take care
07:05:55  <planetmaker> see you around :)
07:06:05  <Trenskow> plausible
07:08:31  <dihedral> snow leopard will not 'clarify' anything for openttd :-P
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07:24:50  <planetmaker> ?
07:25:09  <dihedral> will only make it more complicated :-P
07:25:26  <planetmaker> as any new version does for everyone.
07:25:31  <planetmaker> in any case :)
07:25:45  <planetmaker> as long as you support multiple versions
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07:26:02  <dihedral> and i guess the api will change ^^
07:27:43  <planetmaker> of course.
07:27:53  <planetmaker> it's not like they don't say that the api changes
07:28:15  <planetmaker> it's hard to not change it actually with major releases, I guess.
07:28:28  <planetmaker> Or how else do you want to improve an OS, if you don't change anything?
07:30:34  <dihedral> no that is not what i mean ^^
07:30:50  <dihedral> what i mean is that the 10.5 sdk injects stuff into 10.3 ^^
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07:31:53  <planetmaker> ah, ok
07:33:11  <dihedral> native aqua would rock though :-P
07:35:54  <planetmaker> <-- hm... why is this attached file not there anymore?
07:36:09  <planetmaker> dihedral: oh yes!!
07:36:59  <dihedral> hehe - perhaps that IS the attached file :-P
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08:09:00  <Rubidium> planetmaker: uhm... because the URL is incorrect?
08:09:19  <Rubidium> planetmaker: try for example
08:11:14  <Rubidium> and for what it's worth, OpenTTD's compile farm using Apple's GCC 4.2 with SDK 3.1.2 10.4u for all non-64 bits and 10.5 for 64 bits, although no 64 bits is compiled
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08:23:00  <dihedral> oh that image - i remember that thing ^^
08:25:08  <Rubidium> but I guess that Trenskow is using some unofficial SDK and such, so 'we' mere mortals don't have access to it
08:26:13  <TinoDidriksen> Likely a torrent of the 10.6 dev release.
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09:31:13  <Hirundo> I'm having my doubts w.r.t. the recent OT_GOTO_WAYPOINT stuff for ships...
09:34:22  <Hirundo> I think it breaks some other code, e.g. RemoveOrderFromAllVehicles, vehiclelist.cpp, the AIWaypointList
09:36:01  <planetmaker> frosch123: concerning FS #119 / #3029: I don't understand your comment; in the attached screenshots non of the two tiles involved is on a slope...
09:36:19  <frosch123> the road junction is
09:37:11  <planetmaker> hm... I guess you're right :) Thanks
09:37:26  <planetmaker> Missed that
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13:07:27  <TrueBrain> lalala
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13:08:18  <Alberth> Just the person I wanted to speak to :D
13:08:28  <TrueBrain> yes HerzogDeXtEr, about time you got here
13:08:34  <Alberth> What happened to the 0.7.1 screenshot at the front-page?
13:08:55  <Alberth> TrueBrain: ^
13:08:59  <TrueBrain> owh, me? :)
13:09:01  <TrueBrain> what about it?
13:09:56  <Alberth> I cannot see it in 'real' size. Clicking on it leads to some old 0.6 stuff :(
13:10:06  <TrueBrain> awwwhhh
13:10:17  <TrueBrain> Rubidium: I found a person who wants to do the screenshots. Alberth!
13:10:25  <TrueBrain> do you give him the instructions? :)
13:10:52  <TrueBrain> (the fun thing is .. the shot is there for N months now, and only the last 2 weeks people notice it is a big fake ... suprising :))
13:11:24  <TrueBrain> a few thumb screenshots of 0.6 need to be AA'd :p
13:11:24  <Alberth> relabeling it as 0.7.1 is dangerous :)
13:11:48  <TrueBrain> Alberth: there is nothing in that shot that suggests something else :p
13:12:09  <TrueBrain> it is just an attention grabber
13:12:17  <Alberth> the label at the bottom of the pic at the front-page does
13:12:33  <TrueBrain> Alberth: no, nothing on that image suggests it is not from 0.7.1
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13:12:54  <TrueBrain> Alberth: either way, we need someone to collect and produce nice screenshots
13:13:01  <TrueBrain> Darkvater always did that; most images are fake btw
13:13:07  <Alberth> the web-page after it has no 0.7.1 section
13:13:20  <TrueBrain> so if you like, you can collect screenshots and put them online
13:14:20  <Alberth> ok, I'll have a look
13:14:43  <TrueBrain> the main part that is forgotten in 0.6 is AA the thumb images
13:14:52  <TrueBrain> you can see the one in the bottom left being very clear
13:14:56  <TrueBrain> and most of the others being very pixel-like
13:14:58  * Sacro misses DarkVater :(
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13:15:39  <Alberth> AA ?
13:15:43  <TrueBrain> antialized
13:15:48  <Alberth> ah
13:17:40  <TrueBrain> Alberth: via your normal SSH login, you should be able to alter the directory '/var/www/'
13:17:44  <TrueBrain> see the README! there for more info
13:17:46  <TrueBrain> Sacro: I miss him too
13:18:39  <TrueBrain> found this 'artifect':
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13:22:22  <TrueBrain> euh:
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13:22:50  <Chruker> I havent played with trams, but do the also get destroyed by trains and ufo's like the other road vehicles?
13:24:21  <frosch123> 0.3.4 fixed many problems with 64 bit systems :o
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13:25:51  <frosch123> Chruker: both yes
13:26:08  <TrueBrain> Alberth: if you ever have permission problems, let me know :)
13:26:13  <Chruker> thanks
13:26:58  <Alberth> any requirements on the shots?
13:27:37  <TrueBrain> Alberth: make the game look good, I say ;)
13:27:54  <TrueBrain> that a first look gives a nice impression of what hte game has to offer
13:28:23  <Alberth> I am probably not the right person to ask :p
13:28:25  <TrueBrain> remember the 5 minute cache screenshot section has, this might be annoying :)
13:28:36  <TrueBrain> Alberth: that is what all developers say ...
13:28:48  <TrueBrain> might be why 0.6 is the last 'version' in that section
13:31:04  <TrueBrain> Alberth: and if you need screenshots, our 'info' account has plenty of them .. if you like, Rubidium can give you the login details ;)
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13:31:46  <Alberth> I was thinking of asking that in the Screenshots forum
13:31:56  <TrueBrain> we get plenty of emails about those :p
13:32:03  <TrueBrain> Darkvater always said it took him an hour to make 1 screenshot pretty
13:32:16  <TrueBrain> but as I said before, he was known to ... 'mix' up a few screenshots to make them pretty ;)
13:32:31  <Alberth> that takes lots of time yeah
13:32:52  <TrueBrain> but I guess at this stage any update is welcome ;)
13:33:14  <TrueBrain> just see what you can do with it :)
13:34:13  <mizipzor> whats the dev channel for openttd?
13:34:16  <Alberth> "ls: cannot open directory /home/info/mail: Permission denied"  not much at this time :)
13:34:24  <TrueBrain> mizipzor: welcome to it, I say
13:34:26  <Alberth> mizipzor: you are on it
13:34:35  <TrueBrain> Alberth: as I said: Rubidium can give you the login
13:34:40  <TrueBrain> I never said you could access it directly ;)
13:34:40  <Alberth> yes
13:34:41  <mizipzor> oh i thought this was more of a general channel :p
13:34:59  <Alberth> everything on and off topic gets discussed here
13:36:35  <Rubidium> new screenshots? woah :)
13:37:29  <Alberth> widget offsets get a bit tiresome :)
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13:43:16  <mizipzor> im looking to do some coding on openttd, but having limited experince with the codebase (just got one bugfix in the trunk so far) im trying to find a sort of isolated problem that doesnt require much refactoring/redesigning... anyone got any tips?
13:46:35  <Yexo> it really depends on what part of the code you want to learn more about
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13:47:34  <Yexo> do you want to learn more about the gui code, about newgrf code, etc.?
13:48:09  <Rubidium> fs#1495, fs#1944?
13:52:24  <Yexo> <- fixing one of these should be relatively easy
13:53:12  <mizipzor> yea, the last one i fixed was an endless  loop in the newgrf
13:55:11  <mizipzor> Rubidium: 1494 seems simple enough and 1495 seems very interesting since it seems to have to do with some pathing, which I would like to get more into
13:55:36  <mizipzor> Yexo: why isnt that txt file on flyspray? are those special-treatment bugs? :p
13:56:05  <Yexo> no, I still need to put them on fs
13:56:20  <Yexo> I found those while doing other work, and noted them down there
13:56:33  <Yexo> I should do some more work investigating the exact problems of them
13:57:14  <Yexo> <mizipzor> Rubidium: 1494 seems simple enough <- assuming you mean 1944, let me warn you it's not easy
13:58:30  <mizipzor> Yexo: yes, i just realised i got the numbers wrong :p although easy may not be the right word... i have confidence in my coding skills but im not that familiar with the openttd code... the ideal problem would be something of a challenge but that still eased me into the codebase
13:59:08  <Yexo> in that case just go for it
13:59:43  <mizipzor> or maybe i can help you investigate those bugs you linked to in a txt and post them on flyspray (assuming i find the cause)?
14:00:06  <Yexo> feel free, I'm busy with other things currently
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14:07:09  <Ammler> is down since longer, or just temporary?
14:07:39  <dihedral> not 'since longer' but 'for longer' :-P
14:08:10  <Ammler> won't you continue that website?
14:08:35  <dihedral> for one thing it was dead for a long time, for another thing - who cares?
14:09:01  <dihedral> might start it again if a feel like it - or have another idea :-P
14:09:22  <Ammler> it was the home of wwottdgd ;-)
14:09:34  <petern> dihedral, not 'for longer' but 'for long' :-P
14:09:41  <dihedral> wwottdgd website was on your server Ammler
14:09:59  <Ammler> yeah, also a part is there, indeed :-D
14:10:00  <dihedral> petern, it will be down "for longer"
14:10:15  <petern> wrong
14:10:20  <petern> "is it down for longer"
14:10:36  <petern> longer... than what?
14:10:39  <petern> "is it down for long"
14:10:41  <petern> yes
14:10:53  <dihedral> Ammler, then you should have copied the theme correctly ^^
14:11:17  *** HerzogDeXtEr [~Flex@] has quit [Ping timeout: 480 seconds]
14:11:24  <Ammler> ah, np, that is.
14:11:30  <dihedral> tell me what it is you need, i'll send the files to you
14:11:45  <Ammler> just some links like blog and server stats went to your domain.
14:12:03  <dihedral> not my responsibility ^^
14:12:38  <Ammler> yeah, I was just wondering, if we should remove those links, so it might be better to remove them.
14:12:56  <mizipzor> Yexo: i read about action 3 ( but where is the "number of sprite layouts" defined? can i just modify some of the graphics file used in the game to trigger this bug or must i build a custom one?
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14:15:31  <Yexo> I think it was n-id, but I'm not sure anymore
14:15:38  <Yexo> hence the need for more investigation
14:17:01  <Yexo> the crash is around station_cmd.cpp:2216
14:18:31  <Yexo> hmm, no, it was rail_cmd.cpp:1957
14:18:41  <Yexo> I think the code should be changed to look like station_cmd.cpp:2216
14:19:04  <Yexo> but even then it'll crash when statspec->tiles == 0
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14:20:59  <Yexo> and I think creating a small newgrf is easier then modifying an existing one
14:21:43  <Ammler> if you need graphics, use opengfx :-)
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14:25:36  <frosch123> mizipzor:
14:26:06  <mizipzor> frosch123: thats the sprite layout :) thx
14:27:04  <frosch123> if using undefined layouts results in an acceptable non-crashing behaviour, just reduce the number of spritelayouts to the next equal-or-smaller even number
14:28:51  <mizipzor> if it reduces to even numbers, are uneven numbers meant to be supported? seems that it was that the ticket was about... or is it that it crashes when trying to reduce it?
14:29:32  <frosch123> stationlayouts always appear in pairs for the two possible orientations
14:30:07  <frosch123> if one layout is only available for one orientation, just remove it completely, or even disable the whole grf :p
14:31:38  <Yexo> <frosch123> stationlayouts always appear in pairs for the two possible orientations <- but there is no check for that. mizipzor <- that's the problem
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14:32:08  <yorick> I have coded 2 planes
14:32:24  <yorick> both with prop 0B set to 42
14:32:31  <yorick> one costs 5 times as much as the other one :(
14:32:52  <yorick> how come?
14:32:59  <mizipzor> Yexo: i see
14:35:46  <frosch123> yorick: my cristal ball presents you with a great future
14:35:59  <Alberth> yorick: more pixels must be moved at the screen
14:36:42  <yorick> it might be callback 36?
14:37:17  <frosch123> you should know which callbacks you are using :)
14:37:43  <yorick> could it be that it disregards the failed callback value and uses it as a different cost factor?
14:38:20  <frosch123> callback failed means to use the property
14:38:34  <yorick> and callback failed would be FF FF?
14:39:36  <petern> no
14:39:44  <yorick> aha, so that's why :)
14:39:46  <petern> you don't "return" callback failed
14:40:41  <petern> FF FF gives you a return value of 255
14:41:00  <yorick> wouldn't that be FF 80?
14:41:23  <Yexo> For compatibility with earlier patch versions, FF in the high byte is taken to mean the same thing as 80, so 04 FF also has a callback result of 4. Note that if your grf file needs to be compatible with versions before 2.0.1 alpha 40, you must set the high byte to FF, and so can use only 8 bit results. <- from the ttdpatch wiki page
14:42:00  <yorick> ok :)
14:42:02  * yorick hides
14:46:23  <Eddi|zuHause> so it's a 15-epsilon bit callback?
14:47:48  <frosch123> there is a way to return the full 15 bits :)
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14:48:21  <mizipzor> frosch123: in what file is the actions we talked about earlier specified?
14:48:32  <frosch123> newgrf.cpp
14:48:57  <frosch123> StationChangeInfo
14:49:49  <matowy> hi, i am trying to singup on and i have Unhandled Exception message
14:50:04  <dihedral> is it possible to make a grf which would only be usable in a network game on a modified server?
14:50:08  <frosch123> TrueBrain: ^^
14:50:39  <frosch123> dihedral: like: without modified client?
14:50:50  <mizipzor> frosch123: yea but i meant that bug Yexo was talking about, arent those values read from a file? this is the system that lets user create their own buildings/stations/trains and stuff, right?
14:51:22  <frosch123> mizipzor: we are talking about stationlayouts?
14:51:30  <TrueBrain> matowy: your account is created nevertheless
14:51:39  <Yexo> mizipzor: newgrf.cpp is the OpenTTD code that supports reading from newgrf files
14:53:24  <CIA-1> OpenTTD: truebrain * r16792 /extra/website/templates/signupDone.html: [Website] -Fix: missing load caused error on signup-done page (bug by matowy)
14:53:32  <frosch123> :o
14:54:10  <mizipzor> Yexo: yes and its when you put an uneven number that had to do with station orientation in one of those files that the game crashed?
14:54:23  <Yexo> yes
14:54:31  <mizipzor> i take such files are not in the trunk but must be downloaded elsewhere
14:54:44  <Yexo> I think you'll have to craete one yourself
14:54:59  <frosch123> or just code it without testing :p
14:55:42  <mizipzor> frosch123: valid point but bad practice ;)
14:57:00  <frosch123> well, then take an existing stationgrf and delete one layout
14:57:16  <frosch123> but that may take you longer than fixing the actual bug :)
14:57:39  <mizipzor> i was referring to coding without testing, not creating one myself :)
14:58:16  <mizipzor> currently looking through some of the documentation on the wiki... first step is to figure out how to make them
14:58:49  <frosch123> take a small station grf of your choice, and look at it via grf2html :)
14:59:32  <Yexo> I think I still have a very simple newgrf that caused the crash
15:00:17  <mizipzor> bad link on the link at the bottom to tt-forums
15:01:10  <Yexo> mizipzor: then fix it, it's a wiki :)
15:02:13  <yorick> AMS_TTDP_FLIGHT_FINAL isn't ever used? :(
15:02:31  <mizipzor> yes, but is a simple remove considered a fix? or should i decide on something better to link to?
15:02:55  <frosch123> just link to the internal article about opengfx :p
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15:03:23  <Yexo> mizipzor: the newgrf contains a bug, so it's not openttd's fault
15:03:33  <Yexo> the only thing that should be done is making sure openttd does not crash
15:04:04  <Yexo> <- small newgrf that reproduces the crash, s/grf/nfo/ for the source
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15:04:20  <mizipzor> Yexo: i agree... good that you said that, so i know im not that far off :p
15:07:13  <Yexo> frosch123: looks like it
15:07:22  <Yexo> sorry, that was ment for yorick :p
15:07:58  <frosch123> weird keyboard you have :)
15:07:58  <yorick> meh
15:08:10  <dihedral> frosch123, y[tab] = frosch123
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15:13:39  <mizipzor> Yexo: i was able to build an airport with that grf file... but on the other hand it seems to have an even number (4) of layouts
15:16:36  <Yexo> mizipzor: you should try to build a train station tile (not the default one)
15:16:57  <Yexo> opening the second station class (blank name) in the build rail station window will cause a crash
15:19:43  <mizipzor> Yexo: there it is! the little crasher
15:19:57  <mizipzor> but this error should be handled during loading, not drawing of the sprite, correct?
15:20:27  <Yexo> both is possible, but during loading is easier
15:21:01  <mizipzor> and if its rejected during load, the drawing wont be a problem
15:21:26  <Yexo> but I'm not sure on all possibilities, it might be that there are valid reasons for having an odd number > 8
15:21:39  <frosch123> "during loading" is even better :)
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15:32:49  <Alberth> TrueBrain: no new pics :(  maybe a ownership problem?
15:33:24  <TrueBrain> no _caption.nfo
15:33:28  <TrueBrain> sorry, the readme suggests it is optional
15:33:30  <TrueBrain> it is not :)
15:33:36  <Alberth> ok :)
15:34:05  <TrueBrain> fixed the readme ;)
15:34:15  <Alberth> I added a AA remark too
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15:34:31  <TrueBrain> good :)
15:36:24  <Eddi|zuHause> something is awfully wrong... each time i reboot, it sets my clock -1h
15:36:57  <TrueBrain> Eddi|zuHause: I need to run ntp-client at boot, because after boot my time is random
15:37:11  <Eddi|zuHause> not random... exactly -1h
15:37:25  <TrueBrain> I meant to say: don't complain, just run ntp-client at boot :p
15:37:45  <Yexo> TrueBrain / Alberth: there is a spelling error the latest screenshot section: "On of our first..." s/On/One/
15:37:47  <Eddi|zuHause> i do use ntp, but it takes some time
15:37:48  <frosch123> incremental? or just always one hour before the time you indent?
15:38:12  <Eddi|zuHause> frosch123: not incremental, as far as i can tell
15:38:20  <TrueBrain> Eddi|zuHause: not ntpd, ntp-client
15:38:33  <frosch123> so you fix the time and it is not stored in the hw clock?
15:38:36  <Eddi|zuHause> but i once set up to use local time as system time
15:38:42  <TrueBrain> Yexo: fixed, takes a while before it is visible
15:39:12  <Eddi|zuHause> how do i check the hw clock?
15:39:20  <Eddi|zuHause> except in the bios?
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15:39:50  <frosch123> hwclock
15:39:50  <Eddi|zuHause> it says something like "storing hw clock" on shutdown
15:40:02  <frosch123> only available to root for me
15:40:28  <Eddi|zuHause> # hwclock
15:40:30  <Eddi|zuHause> Sat Jul 11 16:39:55 2009  -0.210236 seconds
15:40:37  <Eddi|zuHause> yeah, that appears to be 1h off
15:44:35  <Eddi|zuHause> i ran "hwclock --systohc" now... now wait (average) two weeks for my next reboot ;)
15:47:16  <petern> Sat 11 Jul 2009 16:46:45 BST  -0.665271 seconds
15:47:21  <petern> different format, eh?
15:51:12  <Eddi|zuHause> i don't know where it takes the format from
15:51:23  <Eddi|zuHause> root is not set to german, afaik
15:51:33  <TrueBrain> Alberth: thumbs(besides one) looks odd)
15:51:55  <Eddi|zuHause> LC_TIME="POSIX"
15:52:20  <TrueBrain> the rest I say: nice job ;)
15:52:22  <Alberth> it was done with 'Cubic' interpolation in gimp.
15:52:30  <TrueBrain>
15:52:33  <TrueBrain> middle bottom looks perfect
15:52:35  <TrueBrain> the others ... not so much
15:52:41  <TrueBrain> middle top looks ugly
15:53:23  <Alberth> They use a different scale, maybe that is the problem.
15:53:29  <yorick> the water looks nice on the first one
15:53:42  <Eddi|zuHause> > date
15:53:43  <Eddi|zuHause> Sa 11. Jul 17:53:04 CEST 2009
15:56:09  <Alberth> not bad for a first attempt
16:01:01  <TrueBrain> :)
16:03:29  <Eddi|zuHause> i think i need to supply a screenshot once again...
16:03:48  <Eddi|zuHause> to make up for the uglyness of the other people's networks...
16:05:16  <Eddi|zuHause> the question is... which one...
16:18:08  <Alberth> we should have a competition :p
16:19:14  <Eddi|zuHause>,%2023rd%20Mar%201942.png <- that one close enough to a 0.7 screenshot? showing path signals and go-via orders
16:26:10  <Alberth> All the station-signs make it a bit ugly imho, maybe by making theie background transparent? (need to make dinner first, will be back in an 1-1.5 hour or so)
16:27:32  <Eddi|zuHause> transparent background makes them basically unreadable
16:29:07  <Eddi|zuHause>,%2023rd%20Mar%201942-2.png <- compare
16:32:48  <Eddi|zuHause> and without station signs you don't see what the go-via orders are about, as everything looks like a big station
17:00:50  <Yexo> Eddi|zuHause: some more vehicles would be nice
17:01:21  <Eddi|zuHause> let's see what i can do about that...
17:08:46  *** |Jeroen| [] has quit [Quit: oO]
17:21:53  <Eddi|zuHause>,%206th%20Apr%201942.png <- like this?
17:30:22  <Alberth> what if you switch to a company colour that gives more contrast?
17:35:46  *** Splex [] has quit [Ping timeout: 480 seconds]
17:36:20  <Eddi|zuHause>,%206th%20Apr%201942-2.png <- that's the best i could get
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17:39:18  <Eddi|zuHause> but... non-blue just doesn't have the right feeling...
17:40:21  <Eddi|zuHause> and why is "light blue" darker than "blue"?
17:40:38  <Eddi|zuHause> i remember that much brighter in TTO
17:45:57  <CIA-1> OpenTTD: translators * r16793 /trunk/src/lang/ (portuguese.txt russian.txt spanish.txt):
17:45:57  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:57  <CIA-1> OpenTTD: portuguese - 102 changes by SupSuper
17:45:57  <CIA-1> OpenTTD: russian - 3 changes by Lone_Wolf
17:45:57  <CIA-1> OpenTTD: spanish - 11 changes by Terkhen
17:48:05  <Ammler> Orange is best color :-)
17:50:47  <Eddi|zuHause> no, it's not ;)
17:51:06  *** Exl [~myself@] has quit [Read error: Connection reset by peer]
17:51:38  <Rubidium> the best colour is the best colour
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18:06:39  <Alberth> TrueBrain: better so?
18:07:08  <TrueBrain> PRETTY!!!
18:07:11  <TrueBrain> can you do the 0.6 too? :)
18:07:41  <TrueBrain> <- too bad that mouse cursor is there :(
18:08:02  <Alberth> sure, now I know what the trick is :)
18:08:26  <TrueBrain> looks very nice :)
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18:17:15  <Alberth> for all those new screen shots :)
18:25:05  <Eddi|zuHause> and i just sent mine per e-mail...
18:25:25  <TrueBrain> poor Eddi|zuHause
18:25:28  <TrueBrain> you now want a cookie?
18:25:33  <TrueBrain>
18:25:35  <TrueBrain> go fetch one
18:25:44  <Rubidium> those taste bad!
18:25:49  <Eddi|zuHause> ;)
18:26:20  <Eddi|zuHause> reminds me of this matrix parody...
18:26:36  <Eddi|zuHause> The Oracle: I hope you have cookies enabled.
18:27:45  <Rubidium> if TB would've been the Oracle he would've known you don't like the cookies he gives you and wouldn't have asked it
18:28:03  <Eddi|zuHause> Mr Paperclip: It looks like you're trying to bend a spoon with your mind. Can i help you with that?
18:28:23  <Rubidium> NOOOO I AM NOOOT
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18:28:40  <Rubidium> *strangle* *slap* *strangle*
18:28:54  <Eddi|zuHause> something like that ;)
18:29:47  <Eddi|zuHause> <- that's the one i believe
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18:40:14  <Ammler> Alberth: what does make those screens special for version 0.7?
18:40:50  <Eddi|zuHause> i don't like zoomed-out screenshots
18:41:45  <Alberth> They are made with that version? (if you are a new user, and you find screen shots of 3 versions before, does that impress you?)
18:42:00  <Alberth> TrueBrain: sleep 300
18:42:15  <Ammler> there are much nicer screen in the tt-forums thread.
18:42:31  <Ammler> s->
18:42:32  <TrueBrain> do I need to go idle for 5 minutes? :(
18:43:03  <Eddi|zuHause> Alberth: well, it's better to show screenshots that actually show new features
18:43:18  <Eddi|zuHause> things that were not possible to do before
18:43:25  <Alberth> agreed
18:43:34  <TrueBrain> Eddi|zuHause: no, up-to-date screenshots are more important :) Showing new features or not .. new users wouldn't know it anyway :p
18:43:39  <Eddi|zuHause> none of the old screenshots were made with versions that they say they were made with :p
18:44:06  <Rubidium> Eddi|zuHause: talking about ?
18:44:19  <Alberth> TrueBrain: you can wake up again, and admire the new thumb-nails
18:44:22  <Eddi|zuHause> for example ;)
18:44:43  <TrueBrain> btw, jus tnoticed I put the cache on 1 hour :p
18:45:01  <TrueBrain> 0.6 thumbs look much better
18:45:03  <TrueBrain> nice work Alberth
18:45:12  <Eddi|zuHause> Rubidium: i rather doubt that one used station-walking to place the station bits where they are ;)
18:45:40  <Alberth> it really makes a difference
18:45:48  <Rubidium> Eddi|zuHause: huh?
18:46:05  <Eddi|zuHause> Rubidium: in the city, there are station bits
18:46:22  <Rubidium> oh, didn't even see those
18:46:37  <Rubidium> but that likely was station walking
18:46:57  <Eddi|zuHause> well, yes, it could be
18:47:32  <Rubidium> the screenshot showed the old PBS
18:47:40  <Eddi|zuHause> yeah, i remember the story
18:47:45  <Rubidium> but DV has some fun replacing the signals
18:48:04  <Rubidium> and now I'm bored again
18:48:13  * TrueBrain feeds Rubidium a bit of work
18:48:15  <Rubidium> any sci-fi-ish stuff I should watch?
18:48:25  <TrueBrain> Fast and Furious
18:48:45  <Eddi|zuHause> torchwood?
18:49:10  <TrueBrain> Lesbian Vampire Slayer?
18:49:13  <Rubidium> seen & seen
18:49:14  <TrueBrain> but that is just Fiction
18:49:34  <Rubidium> that doesn't quite sound sci-fi-ish
18:49:42  <TrueBrain> just fiction :p
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18:49:47  <TrueBrain> terrible movie, for that matter
18:50:10  <Eddi|zuHause> what movie?
18:51:25  <Eddi|zuHause> a propos... i didn't get the latest buffy comic yet...
18:52:19  <Rubidium> and Torchwood is so last day
18:54:18  <Eddi|zuHause> wait... you didn't hear about the secret "day six" episode? :p
18:54:58  <Rubidium> no, Eve hasn't mentioned that to me
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19:01:31  <Ammler> Rubidium: Buck Rogers
19:05:08  <Rubidium> hmm, how to get a 1939 movie?
19:05:17  <TrueBrain> via internet
19:05:29  <Rubidium> it isn't on waybackmachine
19:05:41  <TrueBrain> First Love! :p
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19:05:45  <TrueBrain> The Wizard of Oz?
19:05:50  <TrueBrain> Frontier Marshal?
19:05:57  <TrueBrain> oh, I know: The Little Princess
19:05:57  <Ammler> just don't use your TCP/IP ;-)
19:06:13  <TrueBrain> (to name just a few movies from 1939
19:06:37  <TrueBrain> Gullivers Travels 1939 720p BluRay x264 CiNEFiLE <- LOL!
19:06:40  <TrueBrain> (animation movie)
19:09:36  <Rubidium> right...
19:09:47  <Eddi|zuHause>
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19:10:20  *** Choco-Banana-Man is now known as Coco-Banana-Man
19:10:35  <Rubidium> so I better just sleep 27.5 hours and watch a new Top Gear
19:10:42  <TrueBrain> good luck with that
19:11:00  <Rubidium> hmm, no that's boring too
19:11:13  <Rubidium> can't even watch to some people riding a bike in France :(
19:11:21  <TrueBrain> now that is boring!
19:11:51  <Eddi|zuHause> they still ride bikes in france?
19:12:06  <Eddi|zuHause> i thought they banned all people for doping...
19:13:16  <Rubidium> Eddi|zuHause: no, they only banned German TV or was it the other way around?
19:13:51  <Eddi|zuHause> i think it was the other way round
19:14:13  <Eddi|zuHause> at least they stopped broadcasting half way through the last time
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19:19:11  <petern>
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20:17:01  <TrueBrain> # What's my age again
20:18:18  <petern> 12
20:19:39  <TrueBrain> stupid songbird is fucking slow with the size of my audio library
20:19:40  <TrueBrain> worthless
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20:22:16  <dihedral>
20:22:18  <dihedral> :-D
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20:29:30  <TrueBrain> Tefad / KenjiE20: continueing a discusion of a few days ago: why ripping to FLAC or what ever is a no-brainer, I wonder what to do with the volume difference between songs ... normalizing seems a good idea, but it is a tricky process :s
20:30:01  <KenjiE20> indeed it is
20:30:18  <KenjiE20> usually I leave it as is and use the player to normalise
20:30:27  *** Noldo [] has joined #openttd
20:30:28  <KenjiE20> most of them have that ability these days
20:30:31  <TrueBrain> my iPod can't do that ;)
20:31:05  *** Nite_Owl [] has joined #openttd
20:31:14  <TrueBrain> but I wonder if you want to expose a whole music collection to such process, or indeed do it on output
20:31:31  <TrueBrain> by the looks I need to convert to another format for my iPod anyway, as FLAC is battery expensive :p
20:31:33  <Nite_Owl> Hello all
20:31:57  * KenjiE20 uses Foobar, so let's ReplayGain do it then
20:32:56  <Tefad> TrueBrain: use.. yeah
20:33:22  <Tefad> if you have replaygain on your flacs
20:33:36  <Tefad> you can transcode to other formats with normalization applied
20:33:48  <Tefad> there's a checkbox in fb2k for that
20:34:14  <TrueBrain> which leads to the question: how to get the replaygain value in the flac in the first place ;)
20:34:41  <Tefad> select all, then you go to replaygain and tag by album based on tag
20:34:52  <TrueBrain> select all .. what tool are you talking about? :p
20:34:56  <Tefad> fb2k
20:35:00  <TrueBrain> ah, not using that :p
20:35:05  <Tefad> you on a mac?
20:35:08  <TrueBrain> linux
20:35:15  <Tefad> i use fb2k and i'm on linux : x
20:35:17  <KenjiE20> wine
20:35:18  <Tefad> wine ftw.
20:35:23  <TrueBrain> not the point :)
20:35:32  <KenjiE20> and replaygain can be applied to an entire album at once iirc
20:35:36  <TrueBrain> I want to .. well .. automate this shit :p
20:36:00  * KenjiE20 is also pretty sure some form of RelpayGain exists for linux somewhere
20:36:12  <Tefad> does flac have it built in?
20:36:21  <Tefad> yes.
20:36:24  <Tefad> look at --replay-gain
20:36:47  <TrueBrain> haven't touched flac yet ;) Just reading (and asking ;))
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20:37:38  <Nite_Owl> Would it not be simpler to just play the CD
20:37:51  <TrueBrain> Nite_Owl: do you enjoy changing CDs every 3 minutes?
20:38:00  <KenjiE20> or breaking them
20:38:12  <Tefad> or carrying around all of them with you
20:38:17  <KenjiE20> I must've killed a dozen CDs by dragging them everywhere
20:38:18  <Nite_Owl> I have a 5 disk CD changer
20:38:27  <Rubidium> Nite_Owl: please explain how to fit a CD in an iPod shuffle/nano
20:38:27  <Tefad> 5 isn't nearly enough
20:38:39  <TrueBrain> I have 13000 listed songs ... dunno :p
20:38:46  <Nite_Owl> I surrender
20:38:48  <KenjiE20> granted most of those were due to the crappy goodmans cd player
20:39:16  <KenjiE20> it had internal reinforcing ribs on the lid
20:39:34  <KenjiE20> so evey big jolt made the disc jump against them
20:39:38  <KenjiE20> >_>
20:39:43  <Nite_Owl> but I either listen to music at home or in my car and very rarely anywhere else
20:39:58  <TrueBrain> okay, so flac should do the replay gain, and it should all turn out okay as long as I use rg aware players :p
20:40:07  <TrueBrain> tnx :)
20:40:26  <TrueBrain> now I just need a tool to name the files correctly, and I am set :)
20:44:38  <Tefad> flac can do it
20:45:01  <Tefad> eh hmm
20:45:40  <Tefad> meh.
20:45:46  <TrueBrain> Tefad: are you okay? :p
20:46:11  <Tefad> MEH.
20:46:57  <dihedral>
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20:52:36  <TrueBrain> flac has a poor compression :p
20:57:32  <TrueBrain> lol, nice 'bug' in flac (at least I think): cdparanoia 1 - | flac - -o test.flac --best --replay-gain <- tells me I try to output to stdout, and that replay-gain is therefor not possible
20:57:33  <TrueBrain> go figure ...
21:04:04  *** PeterT [] has quit [Quit: Leaving]
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21:04:44  <TrueBrain> Tefad: btw, I meant to get the right names for the CD tracks .. cdda.track01.flac is a silly name ;)
21:15:51  <Eddi|zuHause> dihedral: "i must have taken a wrong turn in albuqurque"
21:16:51  *** PeterT [] has joined #openttd
21:17:00  <Eddi|zuHause> s/in/at/
21:18:20  <Eddi|zuHause> hm... 27 results with "at", and 22 results with "in", that's pretty close...
21:19:03  <Tefad> yes
21:19:10  <Tefad> you can do it with cdda craps
21:19:17  <Tefad> ID databases
21:19:21  <Tefad> you know..
21:19:29  <TrueBrain> yup
21:19:32  <TrueBrain> need to figure that out :)
21:19:35  <Tefad> i helped write an automated system for this
21:19:36  <TrueBrain> (and feed it to flac :p)
21:19:50  <Tefad> go look up cdevour
21:20:39  <TrueBrain> 2006
21:20:41  <TrueBrain> lol
21:20:46  <Tefad> i think it's configured for vorbis
21:20:51  <Tefad> but it can be easily extended for flac
21:20:56  <Tefad> hack away!
21:21:10  <TrueBrain> will do, tnx for the pointer
21:21:20  <TrueBrain> why does debian want to install exim when I install mysql-server :(
21:22:18  <Rubidium> stupid maintainer for mysql
21:22:46  <TrueBrain> found a hacky way around it .. lalala
21:27:12  <dihedral>
21:27:25  <TrueBrain> dihedral: that you are bored, okay .. but don't let us enjoy ;)
21:37:08  *** PeterT [] has quit [Ping timeout: 480 seconds]
21:44:35  <dihedral>
21:44:41  <dihedral> sorry TB, cannot resist :-D
21:44:45  <TrueBrain> try harder
21:45:03  <dihedral> it's funny!
21:45:48  <Rubidium> if only I could remotely 'execute' commands in TrueBrain's IRC client
21:45:59  <TrueBrain> Rubidium: you can do it local too
21:46:34  <Rubidium> what I want to execute in you IRC client I've already executed in mine
21:46:42  <TrueBrain> ah :)
21:46:44  <TrueBrain> I got it ;)
21:46:59  <dihedral> pffft
21:47:13  <TrueBrain> I can't get Amarok to work with ampache :(
21:47:40  <dihedral> <TrueBrain> try harder
21:47:42  <dihedral> :-P
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21:57:38  <TrueBrain> stupid ampache doens't work ... it fails to play any file :'(
22:00:39  <TrueBrain> so bye Amarok .. you can't handle my music collection, so I don't like you
22:01:31  <Worldbeing> Evening folks
22:02:29  <TrueBrain> hello Worldbeing; what can we do for you on this beautiful evening?
22:02:34  <Worldbeing> I'm hoping someone can help me out. I'm looking for a certain scenario I can remember playing. Can't remember if it was in TTD or an earlier version of OTTD, or whether I downloaded it myself.
22:03:16  <Worldbeing> All I can remember is that I think the name started with a P and it had several instances of the producing industries (forsts etc) grouped together in certain areas
22:04:08  *** dihedral [] has quit [Quit: knock knock - gone]
22:04:19  <Worldbeing> I think it probably came with the game, but I can't seem to handle installing TTD from CD on this system, and I can't be bothered to persevere just to check while I have a perfectly good version of OTTD running
22:04:50  <Yexo> you can load TTD scenario's in OpenTTD, no need to install TTD for that
22:05:05  <Worldbeing> So basically, unless anyone has an excellent memory and an encyclopaedic knowledge of all the TTD/OTTD scenarios ever made...
22:05:48  <Worldbeing> I know, but I can't find it on the CD, and was wondering if I needed to unpack something on the CD to access any .scns in installing
22:06:08  <Yexo> I think it are .sv1 files, not .scn files
22:06:22  <Yexo> but not sure on that
22:08:39  <Worldbeing> Possibly...either way, I can't find any on the CD I have
22:09:29  <Rubidium> ss0?
22:10:38  <Worldbeing> Yus, several of those...
22:11:32  <Worldbeing> About 40, in fact
22:12:12  <Yexo> then you have some testing to do to see if it's an of those 40 scenarios :)
22:12:49  <Eddi|zuHause> hm... i can't stop thinking about building a model railway through my room
22:13:32  *** FR^2 [] has quit [Quit: Der Worte sind genug gewechselt, lasst mich auch endlich Taten sehn!]
22:19:41  <Worldbeing> ...
22:19:50  <Worldbeing> Some of these scenarios are crazy
22:20:21  <Eddi|zuHause> i never really played any of the scenarios
22:21:25  *** Rexxie [~rexxars@] has quit [Quit: edgepro: Why are you staring at my shoes? They're perfectly normal.]
22:22:19  <Worldbeing> For some of them, playing them would be all but impossible
22:22:52  <Worldbeing> Or at least, pointless
22:23:51  *** KritiK [] has quit [Quit: Leaving]
22:23:53  <Worldbeing> The map that looks like a teddybear, for example
22:28:32  *** Nite_Owl [] has quit [Quit: Read You Soon]
22:32:14  <Eddi|zuHause> the only kind of scenario i would consider would be a real world based, like europe or germany or something
22:33:09  <Eddi|zuHause> building a realistic map of the german railways before 1914, that could be cool
22:33:55  *** Progman [] has quit [Remote host closed the connection]
22:35:03  <Worldbeing> The advantage to real world scenarios is that industries tend to be vaguely realistically placed, rather than just thrown all over the place
22:35:09  <Worldbeing> Which annoys me in random maps
22:40:54  <Worldbeing> Nope, can't find it. Dammit
22:42:08  <Eddi|zuHause> there used to be a scenario pack that was distributed with older releases
22:42:27  <Eddi|zuHause> but i really did not know anything about these
22:44:07  <Worldbeing> Hmmm, sounds like a possible candidate
22:44:20  <Worldbeing> I remember it being one of about five or six scenarios
22:44:32  <Worldbeing> Trouble is, it must be a couple of years ago at least
22:44:40  <Worldbeing> Hence the uncertainty as to where it's from
22:52:22  <Eddi|zuHause> b?h... the squirrel stuff takes ages to compile
22:52:55  <TrueBrain> -j2 is such a lovely command
22:53:20  <Eddi|zuHause> only when you have a dual core ;)
22:53:26  <TrueBrain> even without
22:53:27  <Yexo> even without
22:53:32  * TrueBrain hugs Yexo :)
22:53:51  <TrueBrain> Eddi|zuHause: it has to do with making sure the IO already loaded the next file and stuff
22:53:59  <Eddi|zuHause> but really, half of the compile time is spent with ai stuff...
22:54:10  <TrueBrain> I am pretty sure it is not 50% ;)
22:54:17  <Yexo> and since I started using msvc I won't complain anymore about the speed of gcc
22:55:20  <Yexo> <- according to that, it's +- 25%
22:55:55  <TrueBrain> I was looking for that url ... :p
22:56:33  <Eddi|zuHause> what's that?
22:56:44  <Yexo> a benchmark of compile time
22:56:54  *** Ridayah [] has quit [Ping timeout: 480 seconds]
22:57:01  <Yexo> SmatZ runs that every 10 revesions
22:57:08  <Yexo> *revisions
22:57:21  <Eddi|zuHause> oh... compile time by revisions...
22:57:39  <Eddi|zuHause> really... why does nobody ever put a description at the scales
22:57:54  <Rubidium> because that wastes precious screen space
22:57:56  <Eddi|zuHause> it's the most elementary thing you learn about making a diagram
22:58:00  <TrueBrain> SmatZ: can you add description at the axis? :)
22:58:23  <TrueBrain> I agree with Eddi|zuHause here, I was trying to figure out myself what was on the axis of different graphs :p
23:01:06  *** Ridayah [] has joined #openttd
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23:02:25  <dragonhorseboy> hey
23:02:50  <dragonhorseboy> just had to wonder but how many of you play with steam locomotives (especially in multiplayer too) after the 1940's?
23:03:46  <Rubidium> multiplayer? what's that?
23:05:02  * dragonhorseboy wonders if rubidium somehow has not both heard of ttdx and not even seen that ottd had a very clear "multiplayer" button at the main screen
23:05:06  <dragonhorseboy> :p
23:06:04  <Yexo> just had to wonder but how many of you play <- /me stops reading
23:10:13  <KingJ> I hate Steam. Prefer e-rail
23:10:22  <TrueBrain> Steam is such a nice gaming platform
23:10:33  <Tefad> hurfdurf
23:11:09  <dragonhorseboy> kingj... email isn't even a locomotive ;) (and for you too truebrain)
23:11:20  <dragonhorseboy> heh
23:11:28  <KingJ> I didn't say email
23:11:57  <dragonhorseboy> hm.. *looks at windows trying to bellyup with font dots again*
23:12:02  <dragonhorseboy> sorry..its been doing that often
23:13:11  <dragonhorseboy> kingj either way, fair enough. did you like any in particular or just picking whatever worked for you?
23:13:55  <KingJ> I've always prefered rail vehicles. Steam is too slow for my liking, mono/maglev too fast. I only use maglev on a few special routes
23:13:59  <Eddi|zuHause> did 0.6.2 have a bug where the catchment area wraps around the map edges?
23:14:36  <Tefad> i always liked toroidal maps
23:15:05  *** tokai [] has quit [Ping timeout: 480 seconds]
23:15:46  <dragonhorseboy> kingj...hmm well some grfs actually bring highspeed steam locomotives (and no..not just only 140km/h .. quite faster ;) ) .. but fair enough. and yeah I almost never ever use actual maglevs on any of my own games at all (although I did perhaps use that one in dbsetxl once in a while)
23:15:48  <Yexo> Eddi|zuHause: yes, but onl visually
23:16:55  <Eddi|zuHause> <- here is a guy who has magically appearing oil at his refinery station, and he has an oil rig at the exact opposite of the map
23:17:06  <Eddi|zuHause> i told him to update to 0.7.1
23:17:21  <Yexo> that's no known bug in 0.6.3, at least not known to me
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23:24:22  <Eddi|zuHause> i am pretty sure if that ever was a bug it is already fixed, at least i can not reproduce it in my current build
23:24:35  <Eddi|zuHause> r16793
23:25:21  <dragonhorseboy> do any of you use or have used the japan station grf?
23:25:32  <TrueBrain> is this the daily enquete, or?
23:25:36  <TrueBrain> survey
23:25:38  <TrueBrain> maybe better word :p
23:25:48  <Tefad> yous a frenchy?
23:26:18  <dragonhorseboy> truebrain well you know how the first platform in list is an automated one... I'm wondering if there's any action/callback to specify different tiles per different platform lengths or.. just how does it really even work nfo-wise?
23:26:34  <dragonhorseboy> I kinda want to duplicate that but not sure which nfo part to look up in the wiki
23:26:37  <TrueBrain> what do I know? :(
23:26:57  <TrueBrain> I hate it when people think I know anything about newgrfs :(
23:27:08  <Eddi|zuHause> varaction 2 for stations is a pretty safe bet :p
23:27:29  <dragonhorseboy> thanks eddi..looking now :)
23:32:42  <dragonhorseboy> hm great...where did I put the manual now :S
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23:33:45  <TrueBrain> welcome back Eddi|zuHause :)
23:34:16  <dragonhorseboy> ah found it thanks eddi.. varaction2stations variable 40 and 41 specifies tiles
23:34:17  <Eddi|zuHause> have i ever told how useless it is to greet people who had a 24h disconnect?
23:34:19  <dragonhorseboy> cheers
23:34:24  <TrueBrain> Eddi|zuHause: please do tell :)
23:34:26  <dragonhorseboy> lol
23:34:34  <dragonhorseboy> I wouldn't want to do that myself eddi :)
23:34:35  <TrueBrain> I myself have a 24h disconnect too btw, but I rarely notice
23:34:39  <TrueBrain> mostly it is back before IRC times out :)
23:35:24  <Eddi|zuHause> that works only if i have a bouncer of some sort
23:35:30  <TrueBrain> nope, raw connection here
23:35:43  <TrueBrain> but I get the same IP, and the reconnect is only for the authorization
23:35:48  <TrueBrain> so it is not completely fair I guess ;)
23:36:22  <Rubidium> Eddi|zuHause: can you in Germany call the emergency services via VOIP?
23:36:32  <Eddi|zuHause> how should i know?
23:36:47  <Eddi|zuHause> i hate phones...
23:37:10  <Eddi|zuHause> i am pretty sure i can't call them by IRC :p
23:37:28  <Rubidium> well, it's possible in the US... and I doubt that a provider deliberatly killing connections when calling the emergency services might be 'a bad thing'
23:37:55  <Rubidium> hmm... my mind went faster than my fingers
23:38:26  <Eddi|zuHause> the majority of all customers will never notice the 24h limit
23:38:41  <Rubidium> Eddi|zuHause: until someone dies because of it ;)
23:39:10  <Eddi|zuHause> well, you can try suing the providers ;)
23:39:16  <Rubidium> but then, being kicked once every 24 hours isn't that bad compared with Ziggo in Amersfoort Vathorst
23:39:16  <Eddi|zuHause> sueing?
23:39:21  <Eddi|zuHause> whatever...
23:39:53  <Rubidium> where you may be lucky when the phone works
23:40:27  <TrueBrain> IOError: [Errno 2] No such file or directory: '~/cdrip-tmp/track1.tag'
23:40:31  <TrueBrain> python doesn't like ~? :(
23:40:52  <Rubidium> maybe it doesn't resolve it
23:40:59  <TrueBrain> stupid!
23:41:32  <dragonhorseboy> kingj you still around?
23:41:39  <KingJ> For you, no
23:41:43  <KingJ> eheheh
23:41:47  <dragonhorseboy> very funny :p
23:42:01  <Eddi|zuHause> TrueBrain: i'm pretty sure the ~ expansion is a shell-only thing :p
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23:42:17  <TrueBrain> os.path.expanduser("~")
23:42:20  <TrueBrain> works too :p
23:42:50  <Eddi|zuHause> hm... i'll forget this until i need it...
23:43:54  <dragonhorseboy> kingj but anyway so if you started a game and saw that some nice electric locomotives were affordable you would probably had gone 100% electrification from the start right? :-)
23:44:05  <KingJ> I do
23:44:21  <dragonhorseboy> thought so
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23:45:57  <Eddi|zuHause> i never go all-electric
23:46:08  <KingJ> Well, I play with the UK railset
23:46:26  <KingJ> But only use 3 engines
23:47:25  <KingJ> AL10's for all freight
23:47:40  <KingJ> Pendolino for stopping passengers
23:47:47  <KingJ> Eurostar for express passengers
23:48:00  <dragonhorseboy> eddi..on one of jonty-comp's earlier map (not the last one before server went down for good recently) .. I managed to start with mix of steam and electric then when both were getting old enough, it was late diesel for only a short while but then as soon as the first one came out I literally went 100% hydrogen power and even ripped down a lot of wires except for a few emu trains :)
23:48:17  <dragonhorseboy> if the map had started later I'm sure I would had gone almost all-hydrogen :P
23:48:44  <dragonhorseboy> think it was NARS anyhow
23:48:54  *** Coco-Banana-Man [] has quit [Quit: Raubgut ist vom Umtausch ausgeschlossen!]
23:51:33  <dragonhorseboy> with dbsetxl well...since the cost are reasonable high etc I've often found myself running a bit of wide mix of anything as long as they aren't showing old age (even the ones with only 15 year expecation are often sold off in less than 16 years too)
23:51:51  <dragonhorseboy> because i can't just buy everything as soon as a new one comes out or I'll go bankrupt quickly
23:55:03  <KingJ> Ah, I also play with breakdowns off
23:55:19  <KingJ> Playing with it on would be... chaotic
23:55:43  <Eddi|zuHause> breakdowns are silly
23:56:52  *** Zahl [] has quit [Quit: *schiel*]
23:57:06  <dragonhorseboy> I always have it enabled on reduced .. its just not relastic to have a 30+ years old engine still running nonstop ;)
23:57:11  <dragonhorseboy> heh
23:57:49  <dragonhorseboy> some grfs have a wide variety of locomotives for that reason

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