Log for #openttd on 7th September 2009:
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01:43:33  <PeterT> hmm quiet
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03:56:21  <DaleStan> <Yexo> airports can have a single sprite (preview in gui). To support this properly in nforenum I need a patch: <-- I think it might be more logical to do 0..4 vs. everything-else. Sound reasonable to you?
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07:39:20  <CIA-1> OpenTTD: smatz * r17439 /trunk/src/ (12 files in 2 dirs): -Fix (r17436): you weren't paid for cargo delivered to houses and headquarters anymore
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07:59:38  <CIA-1> OpenTTD: rubidium * r17440 /trunk/src/widgets/dropdown.cpp: -Fix [FS#3179] (r17375): long scrollbars would scroll when that was not intended. They would also not properly mark the window dirty.
08:04:52  <CIA-1> OpenTTD: rubidium * r17441 /trunk/src/waypoint_gui.cpp: -Fix (r16900): close the vehicle list of the vehicle type that visits the waypoint instead of for all vehicle types
08:05:47  <CIA-1> OpenTTD: rubidium * r17442 /trunk/src/depot.cpp: -Fix [FS#3180]: destruction of depots didn't remove any vehicle lists related to the depot, causing windows pointing to deleted depots and (thus) crashes
08:35:57  <CIA-1> OpenTTD: rubidium * r17443 /trunk/src/ (rail_cmd.cpp road_cmd.cpp): -Fix (r17442): clear the depot tile after removing the depot in all cases instead of only for ships; makes removing road/rail depots not crash :)
08:37:03  <CIA-1> OpenTTD: rubidium * r17444 /trunk/src/town_cmd.cpp: -Fix [FS#3173]: when building roads isn't allowed for town, then don't build the initial piece either
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08:52:13  <CIA-1> OpenTTD: smatz * r17445 /trunk/src/industry_gui.cpp: -Fix (r17318): force resort after changing sort type in the industry list window
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08:57:08  <Terkhen> good morning
08:59:57  <CIA-1> OpenTTD: rubidium * r17446 /trunk/src/ (53 files in 5 dirs): -Codechange: rename BUILD with BUY for strings that are about building (in the future buying) vehicles.
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09:00:56  <Eddi|zuHause> oooh... someone talking about future ;=
09:01:56  <planetmaker> <-- welcome to that FS task :-P
09:06:23  <Rubidium> well, that patch horribly fails to apply :)
09:06:55  <planetmaker> ;-)
09:07:03  <planetmaker> It's horribly old, I guess
09:07:11  <planetmaker> but it can be closed now, I'd bet
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09:07:53  <Rubidium> I bet it can't
09:08:03  <planetmaker> :-D
09:08:08  <CIA-1> OpenTTD: rubidium * r17447 /trunk/src/rail_cmd.cpp: -Codechange: rename a local variable so it doesn't collide with the name of a global function
09:08:58  <Eddi|zuHause> i thought coding style should prevent such things
09:09:21  <CIA-1> OpenTTD: rubidium * r17448 /trunk/src/lang/english.txt: -Change [FS#2997]: buy vehicles instead of building them; makes it consistent with selling. Based on a patch by planetmaker
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09:09:33  <planetmaker> He. I see the difference :-)
09:10:06  <Zuu> The OpenTTD coding style is not that very extreeme with prefixes etc. to distungish members from local valiables etc. as far as I remember.
09:10:09  <Eddi|zuHause> now update all translations as well ;)
09:11:17  <Eddi|zuHause> Zuu: yes, but functions=starts with capital letter, variable=starts with lower case letter i thought
09:11:50  <Zuu> hmm, though it was two variables, but yea now when I read it better I see it was function vs variable.
09:12:22  <Eddi|zuHause> and global variables must start with a _
09:12:31  <Rubidium> it doesn't collide yet, but it would with a future patch
09:12:49  <Eddi|zuHause> again with the future..
09:13:05  <Eddi|zuHause> Rubidium the oracle.
09:24:11  <Zuu> A future patch may also remove the posibilities of collisions by reducing the line count to zero. :-p
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10:00:25  <CIA-1> OpenTTD: rubidium * r17449 /trunk/src/economy.cpp: -Fix (r17436): MSVC compile warning about comparing signed and unsigned values
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10:07:05  <SmatZ> I wouldn't believe mouldy bread can be so colourful
10:08:08  <Noldo> oh you too have gotten into the fine art of mold growing
10:08:26  <Zuu> Thanksfully I have not brough my lunch yet.. :-)
10:09:04  <Noldo> and specimen is even nicely contained in a plastic bag, not your first project?
10:09:54  <SmatZ> :-)
10:09:58  <SmatZ> hehe
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10:23:15  <Zuu> I had some fruit contained in a bag for 6 weeks, it was even a bit soil at the bottom of the bag when I opened it. :-)
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10:28:03  <SmatZ> hehe
10:28:05  <Vikthor> Are you aware that production of biological weapons is internationally banned ? :p
10:28:10  <SmatZ> :_)
10:29:01  <Rubidium> yes, I'm aware that I'm internationally banned
10:29:05  <Zuu> To make it clear for whoever scanns this channel, it was not by any evil purpose. I was just lazy. :-p
10:29:11  <SmatZ> :-P
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10:34:52  <Eddi|zuHause> Vikthor: the amount of chemicals produced in germany can easily be used for warfare, even though they are "civilian" products
10:35:07  <Eddi|zuHause> e.g. pesticides and insecticides
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11:08:16  <Yexo> (same spec as industry tile / industry): Is it possible to display a halftile foundation for the circled sprite or do I have to include foundations in the grf for that?
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11:09:06  <Rubidium> half tile wouldn't do the trick
11:09:22  <Rubidium> the runway is 'shown' over way more than half the tile
11:10:04  <Rubidium> and half tile slopes would imply that you can build rail on the lower part
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11:10:26  <Yexo> Rubidium: not really, it's the circled tile, that one has only a tin part runway
11:10:45  <Yexo> the tile where the north corner is lowered
11:11:01  <CIA-1> OpenTTD: rubidium * r17450 /trunk/ (9 files in 4 dirs): -Codechange: refactor the windows crash logger so parts of it can be reused by other crash logger implementations
11:11:31  <Yexo> <@Rubidium> and half tile slopes would imply that you can build rail on the lower part <- that is a drawback, but still it looks better then a complete foundation
11:11:32  <Rubidium> hmm, the sprites 'bleed' into the next tile or so?
11:11:58  <Yexo> no, that tile has no ground sprite but only a building sprite with a z-offset of 8 pixels
11:12:53  <Yexo> and normal ground sprites are drawn below every tile, so you can have easily have snow/desert by leaving part of the sprite blank
11:14:53  <Rubidium> it'd probably be possible, but I reckon the NewGRF needs to give some information about that; it can't figure out on its own whether it's a half or full tile
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11:16:38  <Yexo> this is with full foundations (other rotation, same idea)
11:18:14  <SmatZ> half foundation would be nice, and even nicer if the second half could be used for rail ;) but that's sure too much
11:19:08  <Rubidium> too much? That's probably *way* too much
11:19:21  <SmatZ> hehe
11:19:34  * Rubidium points at signals and station indices
11:20:03  <SmatZ> yeah, I just wanted to have some uneducated idea :-p
11:20:57  <Yexo> there are still 8 bits free, so in theory it's possible :)
11:21:57  <SmatZ> no place to store owner :(
11:22:04  <SmatZ> so it would be need to be the same
11:22:29  <Yexo> that restriction is already in place for 2 diagonal rails on the same tile
11:23:25  <Rubidium> anyhow, railtype and signals ought to be in the same place or stuff gets unnecessarily slowed down
11:23:26  <SmatZ> even railtype has to be the same
11:23:43  <SmatZ> yeah, sure it wasn't practical idea
11:24:38  <SmatZ> 1 bit "track is here", 4 bits track type, 1 bit signal is/isn't, 1 bit signal variant... 3 bits signal type, 1 bit signal status, 1 bit track reservation...
11:24:40  <SmatZ> or so
11:24:50  <SmatZ> @calc 1 + 4 + 1 + 1 + 3 + 1 + 1
11:24:50  <DorpsGek> SmatZ: 12
11:24:55  <SmatZ> at least :)
11:25:35  <Yexo> so even in theory not possible
11:25:51  <SmatZ> actually, more likely 13
11:25:55  <SmatZ> yeah :(
11:27:43  <Eddi|zuHause> how far are we away from "airport bridges"?
11:27:50  <Noldo> wwhat?
11:27:56  <Eddi|zuHause> (like in Leipzig/Halle)
11:28:26  <Yexo> airport over road?
11:28:31  <Eddi|zuHause> yes
11:28:34  <Eddi|zuHause> or rail
11:28:48  <Yexo> that will only be possible with tunnels
11:29:22  <SmatZ> interesting idea
11:30:24  <KenjiE20> hah Heathrow would be the interesting one :P
11:30:28  <Yexo> in theory it's possible with tunnels (so real bridges), but that would mean modifing the bridge code because airport tiles could be end tiles
11:30:34  <Hexan>
11:31:09  <Yexo> KenjiE20: give me a tile layout and movement scheme and maybe I'll code it :)
11:31:24  <Yexo> that holds for other interesting airports too :)
11:31:27  <KenjiE20> heh
11:31:53  <KenjiE20> with a central hole for road traffic?
11:32:02  <Eddi|zuHause> yes, the bridge heads should be airport tiles
11:32:47  <Eddi|zuHause> Hexan: i've had that situation for real ;)
11:33:20  <Hexan> looks nice :)
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11:45:47  <Ammler> Yexo: do you care about compile warnings for airport branch?
11:46:12  <Yexo> Ammler: yes, but not about all those missing 0's in some header file (at least not currently)
11:46:44  <Ammler>  /home/marcel/bin/ottd/airports.hg/src/airport_movement.h:33: warning: missing initializer for member 'AirportMovingData::z' <-- those?
11:46:52  <Yexo> yes
11:47:21  <Yexo> (unless you want to provide a patch for that, then I'm interested :P)
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11:47:45  <Ammler>  /home/marcel/bin/ottd/airports.hg/src/newgrf_airport.cpp: In function 'uint32 AirportTileGetVariable(const ResolverObject*, byte, byte, bool*)':
11:50:06  <Yexo> Ammler: yes? what was the actual warning?
11:53:02  <Ammler> <-- there is more
11:53:52  <Ammler> (row 533)
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11:56:17  <Yexo> Ammler: I forgot to push some changesets, so that line number is way off
11:56:38  <Ammler> ok :-)
11:59:07  <dasy2k1> anyone want a multiplayer where you cant get millions immidiatly by using aircraft?
12:00:08  <dihedral> dasy2k1, most people here dont play that much
12:00:15  <Zuu> dasy2k1: That is easy, just set maximum number of aircrafts to zero.
12:00:29  <dihedral> and most people here would start their own server (and are capable of that) if they wanted something new
12:00:41  <dihedral> and if you want a server, just start one, but dont ask people here to join it!
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12:01:49  <dasy2k1> that was the firts and only plug its getting
12:03:26  <Ammler> dasy2k1: how would you do it?
12:03:38  <Zuu> dasy2k1: Or you create a GRF that makes airplanes dam expansive.
12:03:53  <Ammler> Yexo: is the grf from your userspace the most current one?
12:04:00  <Yexo> Ammler: no
12:04:04  <Yexo> I'll upload a newer one shortly
12:04:06  <Ammler> it is awesome, but has some glitchy movements
12:04:12  <Yexo> I know, fixed a few
12:04:20  <dasy2k1> i think cheap slow aircraft are better
12:04:31  <dasy2k1> with very high running costs and low capacity
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12:06:02  <Ammler> Yexo: rotating isn't supported yet?
12:06:10  <Ammler> (from the gui)
12:06:35  <Yexo> Ammler: it is, try the little buttons under the list
12:06:59  <Yexo> but it needs to be more visible, this is just a quick hack to enable it from the gui
12:07:23  <Ammler> they are greyed out here.
12:07:32  <Yexo> there are no rotations for the default airports
12:08:00  <Ammler>  /home/marcel/bin/ottd/airports.hg/src/newgrf_airport.h:65: static const AirportSpec* AirportSpec::Get(byte): Assertion `airport_type < (sizeof(AirportSpec::array) / sizeof(AirportSpec::array[0]))' failed.
12:08:17  <Yexo> :(
12:08:27  <Ammler> don't ask, how to reproduce :P
12:08:48  <Ammler> just tried to click those buttons :-)
12:08:55  <CIA-1> OpenTTD: smatz * r17451 /trunk/src/depot.cpp: -Fix (r17442): loading of TTO/TTD savegames failed
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12:10:13  <Yexo> but you can't click those buttons, they're greyed out
12:10:52  <Rubidium> he probably clicked somewhere near the buttons and not on them
12:11:12  <Eddi|zuHause> errr... in ... why is one "static const" and the other "extern const"?
12:11:51  <Yexo> if he didn't click on the button no OnClick should be fired to the window
12:11:58  <Yexo> at least not for that widget
12:12:26  <Rubidium> crash log! :)
12:12:41  <SmatZ> hehe
12:13:45  <CIA-1> OpenTTD: rubidium * r17452 /trunk/src/os/windows/crashlog_win.cpp: -Fix (r17450): emergency savegames weren't rejected by the crash logger anymore
12:14:57  <CIA-1> OpenTTD: rubidium * r17453 /trunk/ (6 files in 3 dirs): -Add: crash logger for all Unixy OSes; should work for all, but I don't have all exotic machines so it might break compilation on the more exotic configurations
12:15:35  <Ammler> Yexo: I can for the test airport, but that one seems not to have a statemachine or how you call that.
12:15:53  <Ammler> but miniairport doesn't allow me.
12:16:05  <Yexo> oh, then you have a real old version
12:16:16  * Yexo has 4 rotations now for the mini airport
12:16:24  <Ammler> downloaded from your userspace
12:16:36  <Yexo> I'm currently in a fight with nforenum
12:16:36  <Ammler>
12:16:42  <Yexo> after that I'll upload a new version
12:17:26  * planetmaker gives Yexo a few escape sequences in order to allow a safe retreat - just in case of doubt. And a few back slashes for a good forward defence.
12:18:47  <Yexo> bah, just looking at the wrong file
12:18:51  <Ammler> he, it is funny, sometimes, the plan go nicely to the middle of the runaway.
12:19:19  <Ammler> sometimes, they accelerate way too far left of it and correct right before takeoff
12:19:29  <Ammler> plane*
12:19:35  <Ammler> s
12:20:01  * planetmaker guesses that Ammler gets paid by the number of IRC lines ;-)
12:20:10  <planetmaker> statistics might even support that view :-P
12:20:26  * planetmaker goes into hiding again.
12:20:36  <Ammler> yeah, that is why I produce my spelling errors, I could write right right away :-P
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12:21:31  <Rubidium> no gram are miss steaks?
12:21:54  <planetmaker> lol :-P
12:22:05  <planetmaker> sounds like nice ones ;-)
12:23:37  <Yexo> Ammler: grf updated
12:25:39  <Ammler> hmm, a little glitch
12:25:49  <Ammler> nothing to do with airports :-)
12:26:17  <Ammler> if you click on a station, then you add a grf, the list is updated, but you aren't able to click them.
12:27:53  <Zuu> Yexo: Seams you have got cought at the forums now. You should have hidden in #openttd.noai where all secrent development seams to take place. ;-)
12:29:28  <Yexo> the reason I haven't posted at the forums yet is not to keep it secret, but to avoid stupid questions from users who have no idea what they are talking about
12:29:48  <Sacro> yet you post it here
12:29:52  <Sacro> here there's me :p
12:30:07  <planetmaker> Sacro, there's stupid and there's stupid ;-)
12:30:15  <planetmaker> and then there's ignorant.
12:30:29  <Sacro> and then there's me
12:30:33  <planetmaker> :-P
12:30:37  <Zuu> And then there is forumers
12:30:41  <Sacro> and Bjarni
12:30:44  <Sacro> hang on...
12:30:52  <Sacro> @seen Bjarni
12:30:52  <DorpsGek> Sacro: Bjarni was last seen in #openttd 6 weeks, 6 days, 12 hours, 41 minutes, and 40 seconds ago: <Bjarni> as long as it doesn't happen every 5th minute
12:30:54  <Sacro> :(
12:31:10  <planetmaker> long long time ago :-S
12:31:22  <Sacro> in a galaxy far far away
12:32:31  <dihedral> that sounds like Bjarni's home :-D
12:33:07  <Sacro> Perhaps
12:37:48  <Ammler> yexo, grf seems perfect now.
12:38:04  <Ammler> and not able to assert it again.
12:38:10  <Yexo> thanks Ammler :)
12:38:23  <Yexo> and I still haveno idea how that assert can be triggered
12:38:50  <Ammler> currently, foundations are very glitchy
12:39:22  <Ammler> and I need flat map for the whole airport, also if the "other half" isn't built.
12:39:23  <Yexo> I think maybe the ground tiles should be 1 pixels bigger
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12:39:55  <Yexo> <Ammler> and I need flat map for the whole airport, also if the "other half" isn't built. <- I haven't implemented the slope callback yet
12:40:18  <Yexo> on snow there are some very visible lines between the tiles
12:40:45  <Ammler> Yexo: oh, this is just nfo?
12:41:04  <planetmaker> no.
12:41:21  <planetmaker> I guess pika's sprites, OpenGFX sprites and modifications of those.
12:41:23  <Yexo> Ammler: partly, I have to implement support for that callback first in openttd
12:41:33  <Yexo> planetmaker: no, skidd13's sprites
12:41:38  <planetmaker> :-)
12:41:49  <planetmaker> ok
12:42:08  <Rubidium> (i.e. the ones richk also used)
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12:42:36  <DJGummikuh> hey
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12:42:53  <Ammler> hmm
12:42:56  <DJGummikuh> I just found the "content" command in my openttd 0.7.2 server
12:42:56  <planetmaker> they're not TTD sprites, but owned by skidd13? That's good :-)
12:43:14  <Ammler> I do hide (transparent) airport hangar with industries, not stations?
12:43:15  <DJGummikuh> now I downloaded "The World" height map with content select 266 ; content download
12:43:27  <DJGummikuh> now how the heck do I use that heightmap and where has it been downloaded to?
12:43:32  <Yexo> Ammler: yes, that's a bug
12:43:54  <Yexo> I reuse the industry code for drawing, haven't generalised it so it uses the correct bit
12:43:56  <Ammler> oh, again same assert
12:44:04  <Yexo> :(
12:44:10  <Ammler> I guess, it is with bigger planes.
12:44:15  <Ammler> possible?
12:44:34  <Yexo> as far as I know there is no difference between small and big planes
12:44:53  <Yexo> but of course that's possible, which plane did you use?
12:45:25  <Ammler> oh, and thanks for making the grfs top of the list ;-)
12:45:47  <Yexo> I'll change that before making a forum topic, but for now it eases testing
12:46:04  <Ammler> Yate Haugen
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12:46:51  <Rubidium> DJGummikuh: you might need to restart OpenTTD before it finds them
12:46:54  <Ammler> it has also the glitch on take off, still.
12:47:05  <DJGummikuh> Rubidium: no I don't even know where to look for it on the system
12:47:15  <Rubidium> read the readme
12:47:33  <DJGummikuh> I'm on the server with a second console and I can't find any file in any writable folder for that user
12:47:45  <Yexo> ~/.openttd/content_download/heightmap/
12:48:20  <DJGummikuh> ah wait a second
12:48:42  <DJGummikuh> ah lol... my fault :( had a typo in my search string..Wrold >.<
12:48:47  <Yexo> Ammler: what glitch?
12:49:27  <Yexo> ah, I see
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12:51:08  <DJGummikuh> haha wiki article about heightmaps has a chapter "Using heightmaps" which does unfortunately not tell me how to actually use it :(
12:51:46  <Ammler> Yexo: just silly, that the glitch is very randomly.
12:51:58  <Yexo> I'm not sure whether it's possible to use a heighmap on a dedicated server
12:52:16  <Yexo> you can always create a scenario out of it on your computer and use that on the server
12:53:18  <DJGummikuh> hm
12:54:25  <Ammler> he
12:54:43  <Ammler> plane have a nice waiting action
12:57:02  <Ammler> waiting code seems not roated right.
12:57:55  <Yexo> it is, it's just ugly (in all directions)
12:58:39  <Ammler> no, in the rotated airport
12:58:55  <Ammler> it does swap all the time, while waiting.
13:00:27  <dihedral> that in fact would make more sense :-)
13:01:55  <dihedral> scn rotation list would be a nice idea :-P
13:02:05  <Eddi|zuHause> the airports are unrealistic anyway. a holding pattern does not really circle around the airport
13:02:49  <Eddi|zuHause> but rather along the extension of the runway
13:02:52  <dihedral> holding patterns mostly circle over towns, in case the planes run out of fuel
13:02:55  <dihedral> :-P
13:04:49  <planetmaker> yeah "Lucky that they didn't have fuel anymore when they crashed. Or it would even have given a big explosion" :-P
13:05:04  <Eddi|zuHause> a plane is approaching the runway, is told to enter a waiting pattern. it then makes a 180? turn (typically right turn, 1 minute), flies straight for one minute, makes another 180? turn (1 minute) and flies straight towards the runway again (1 minute)
13:05:13  <Eddi|zuHause> holding pattern lasts 4 minutes
13:05:43  <planetmaker> you got reference for that, Eddi|zuHause ?
13:05:57  <Eddi|zuHause> i think celestar said that
13:06:07  <planetmaker> what does he know? ;-)
13:06:49  <Eddi|zuHause> anyway, during this holding pattern, the plane does not get anywhere near the airport
13:08:46  <planetmaker> define near in terms of a minimum speed of >100km/h
13:08:58  <Eddi|zuHause> (what would it do there anyway? it would only interfere with starting and landing airplanes)
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13:09:33  <planetmaker> well. There are well-defined routes in the control zones for each air port.
13:10:28  <planetmaker> Also after take-off you'll have to go to the announced exit point and only then call the tower that you're leaving their control zone
13:10:40  <Rubidium> in case of near miss at least some of the paint must've been scraped of at least one of the planes
13:11:05  <Noldo> planetmaker: depends on the clearance you get when taking off
13:11:36  <planetmaker> Noldo, but show me any airport of more than hobby-size where it's different.
13:11:41  <planetmaker> at least in middle Europe
13:12:43  <planetmaker> Otherwise there'd not be much point of a control zone anyway, if the orders are "go as you like" ;-)
13:13:06  <Noldo> it's not 'go as you like' but it can be 'straight to the route'
13:13:09  <planetmaker> Tower needs at least know whom it needs to take care of.
13:13:29  <planetmaker> Noldo, but routes always go via one of the exit points ;-)
13:13:53  <planetmaker> That's part of the planning the pilots need doing prior to flight. And when they query for permission to taxi
13:14:00  <planetmaker> to the runway.
13:14:45  <Eddi|zuHause> anyway, a friend of mine lives in Bad Lauchst?dt, which is around 40km away from the airport, and he frequently has planes circling around his house
13:15:10  <Noldo> there are queing points like that quite often
13:15:24  <Noldo> with defined patterns and all
13:15:31  <Eddi|zuHause> and that is pretty much exactly the extension of the runway
13:15:51  <Eddi|zuHause>;FReoDwMd5Ha4ACmFl6yQ_oqmRzGwev3sWWYjEw;&saddr=flughafen+leipzig+halle&daddr=51.3577191,12.0890603+to:bad+lauchst?dt&sll=51.394279,11.866608&sspn=0.094256,0.250969&g=bad+lauchst?dt&ie=UTF8&t=h&z=10&via=1
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13:33:57  <CIA-1> OpenTTD: smatz * r17454 /trunk/ ( Makefile.msvc -Codechange: some alignment in Makefile*.in
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13:35:48  <Rubidium> poor Makefile.msvc
13:39:09  <CIA-1> OpenTTD: yexo * r17455 /trunk/src/ (7 files in 2 dirs): -Codechange: use sprite names instead of magic numbers in table/clear_land.h and change some names
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13:42:47  <SmatZ> oh :(
13:46:53  <dihedral> oh? what oh?
13:47:33  <SmatZ> Makefile.msvc isn't Makefile*.in
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13:57:09  <SmatZ> what happened to the computer
13:57:24  <SmatZ> its LAN speed is ~100kB/s
13:57:32  <SmatZ> happened suddenly...
13:57:40  <z-MaTRiX> hey-ho
13:57:44  <SmatZ> hello z-MaTRiX
13:57:51  <Eddi|zuHause> broken cable?
13:57:53  <Rubidium> ze rootkit?
13:58:01  <Ammler> :-)
13:58:14  <z-MaTRiX> ;>
13:58:19  <planetmaker> ze trojan sending spam ;-)
13:58:46  <z-MaTRiX> donthave time playing
13:58:47  <planetmaker> I've one trojan here which I could give you, if you need a test target :-P
13:58:49  <SmatZ> Eddi|zuHause: possibly... but nobody could touch that :-/
13:59:07  <Eddi|zuHause> once upon a time when i had Windows ME, it was so infected that it caused collisions constantly
13:59:16  <SmatZ> hehe
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14:09:58  <CIA-1> OpenTTD: rubidium * r17456 /branches/0.7/src/ (6 files in 2 dirs):
14:09:58  <CIA-1> OpenTTD: [0.7] -Backport from trunk:
14:09:58  <CIA-1> OpenTTD: - Fix: When building roads is not allowed for town, then do not build the initial piece either [FS#3173] (r17444)
14:09:58  <CIA-1> OpenTTD: - Fix: Destruction of depots did not remove any vehicle lists related to the depot, causing windows pointing to deleted depots and (thus) crashes [FS#3180] (r17442)
14:10:00  <CIA-1> OpenTTD: - Fix: Economy recession would never end when economy is set to Steady while in recession (r17426)
14:10:00  <CIA-1> OpenTTD: - Fix: The index of orders loaded from old savegames was owerwritten with an unitialized value (r17419)
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14:13:43  <fjb> Is it possible to find out if a game is currentliy in the state of economy recession?
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14:18:03  <DJGummikuh> is it possible to create a screenshot from a dedicated server's console?
14:18:32  <glx> did you try "screenshot" in the console?
14:20:13  <Rubidium> probably won't with with the null blitter
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14:26:43  <DJGummikuh> glx: yes
14:26:56  <DJGummikuh> I did "screenshot big"
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14:32:25  <DJGummikuh> but it immediately comes back and produces no output (and no file)
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14:32:44  <Rubidium> 16:20 <@Rubidium> probably won't with with the null blitter
14:32:56  <DJGummikuh> oh overread that
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14:42:46  <dihedral> <DJGummikuh> is it possible to create a screenshot from a dedicated server's console? <- i read it as "a screenshot of the console" not "a screenshot of the map" :-P
14:43:06  <dihedral> under windows press "prt sc" :-P
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15:33:37  <planetmaker> @ports
15:33:37  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
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16:52:00  <Zuu> Holy, what a spark that just came when I was to turn on the monitor..
16:52:52  <Zuu> Not a small one either.
16:54:32  <Zuu> Didn't feel anything though.. and the monitor seams to work okay. At least I do see my IRC window. :-)
16:57:50  <frosch123> you should fix the soldering joints
16:58:46  <Zuu> Of my monitor?
16:59:40  <Zuu> I think my kitchen needs a discharger to discharge people when you leave it.
17:00:12  <Zuu> Or better have the electricity fixed.
17:00:50  <Zuu> (I don't have my computer in the kitchen, but just came from there)
17:01:27  <Hexan> max_no_competitors = 2 <-- what does that setting mean?
17:01:40  <Hexan> max 2 ai players?
17:02:21  <frosch123> no = "number"
17:03:10  <Hexan> and competitors is ai players right?
17:03:46  <frosch123> likely, else it would distinguish clients and companies
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17:11:01  <Benny> Does anyone on here have the 0.1 version of Pikka's "General av8ion"?
17:11:43  <Zuu> Do you need it for a savegame?
17:11:51  <frosch123> it's on bananas
17:12:12  <frosch123> (iirc)
17:12:14  <Zuu> frosch123: Including 0.1?
17:12:32  <frosch123> yes
17:12:36  <frosch123> (iirc) :p
17:12:50  <Zuu> If it is on bananas OpenTTD will be allowed to download it even if it is not the latest in case it is needed to load a savegame.
17:12:54  <Ammler> benny wouldn't ask then ;-)
17:13:06  <Zuu> Or in other words if you have the hash id for it.
17:13:21  <Benny> Bananas version id only the latest.
17:13:24  <frosch123> Benny: load the savegame, go to newgrf window, click online content, download it, reload the savegame
17:13:53  <Benny> No savegame involved here. Just trying to join Tyconeez server.
17:14:07  <frosch123> well, then click the online content in the server lobby
17:14:14  <Benny> Tried.
17:14:29  <Ammler> 0.1 _is_ on
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17:14:49  <Ammler> Benny: which server?
17:14:53  <Benny> Hmm.. May be a weird version that is loaded on the server then.
17:15:02  <Benny> Stable
17:15:04  <Zuu> Ammler: Its a 0.7.2
17:16:01  <frosch123> for me it is a valid 0.1, and i have it from bananas
17:17:32  <Zuu> According to it usses both general av8ion 0.1 and av8 1.5
17:18:06  <Zuu> For me the general av8ion does not show up in the content downloading from the mulptiplayer list.
17:18:26  <Zuu> Only the av8 and av8 extra set.
17:18:33  <Ammler> av8ion is just a addon, with old planes, afaik.
17:18:59  <frosch123> Zuu: maybe it is again some bug with dependencies and masking older version
17:19:22  <Ammler> "General av8ion v0.1" <-- is there
17:19:35  <frosch123> Ammler: maybe only if you already have it
17:19:54  <Ammler> wow
17:20:04  <Ammler> where is the suse packer?
17:20:14  <Ammler> 0.7.2 not available there?
17:20:27  <Ammler> ususally it needs around 2 hours.
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17:21:00  <Benny> Um.. wtf.. I can't download anything from Bananas it seems.. oO
17:21:41  <Ammler> I just updated our server with banans content
17:21:48  <Zuu> I could download some other stuff from bananas that I didn't have for that Tycoonz server
17:21:51  <Ammler>
17:21:52  <frosch123> Benny: for me it works, av8ion 0.1 shows up, even when i remove it
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17:23:06  <Benny> Lol.
17:23:15  <Zuu> Hmm, I seams to have general av8ion 0.1 installed already.
17:23:21  <Benny> I restarted OpenTTD and VOILA! It is all here!
17:23:24  <PeterT> hi benny, did you figure out how to get into openttdcoop?
17:23:29  <Benny> Ya
17:23:30  <CIA-1> OpenTTD: smatz * r17457 /trunk/config.lib: -Codechange: convert icc version to number so it can be compared more easily
17:23:44  <Zuu> It is some other grfs of that server that is not on bananas and not in #/openttdcoop grfpack.
17:23:44  <Benny> Why?
17:23:59  <PeterT> i was wondering why you didnt know !help
17:23:59  <Ammler> zuu, maybe the stations?
17:24:24  <Ammler> PeterT: you talk OT here ;-)
17:24:24  <Benny> Peter: I mixed up "/" and "!"
17:24:25  <Zuu> Yea, the CS stations set and a few other.
17:24:31  <Benny> I have got all of them except the "CZ towns" thingy.
17:25:21  <Ammler> universal fonts sounds like a static grf
17:25:30  <Ammler> dunno if that is needed for openttd, anyway.
17:26:33  <Ammler> it should be possible to skip static grfs <-- Feature Request :-)
17:27:48  <Benny> Found CZ towns now! :D
17:27:53  <Benny> Yaay
17:27:56  <Benny> *happy*
17:28:08  <Ammler> frosch123: the dependencies are just something like a autodownload
17:28:28  <Ammler> you still need to load them to the config, I assume.
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17:45:41  <CIA-1> OpenTTD: translators * r17458 /trunk/src/lang/ (8 files): (log message trimmed)
17:45:41  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:41  <CIA-1> OpenTTD: simplified_chinese - 1 changes by Gavin
17:45:41  <CIA-1> OpenTTD: french - 28 changes by glx
17:45:41  <CIA-1> OpenTTD: german - 16 changes by Roujin, dihedral
17:45:42  <CIA-1> OpenTTD: hebrew - 77 changes by dnd_man
17:45:42  <CIA-1> OpenTTD: italian - 3 changes by lorenzodv
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18:08:45  <PeterT> does it classify as a bug when I try to flatten the map via viewpoints, and openttd crashes? :)
18:10:11  <Ammler> nice plane landing:
18:10:25  <blathijs> PeterT: No, that's a feature specially to annoy you
18:10:35  <blathijs> :-p
18:10:41  <PeterT> I thought so!
18:10:47  <PeterT> here I come!
18:10:48  <blathijs> PeterT: You took your time finding it, though
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18:12:13  <SmatZ> PeterT: do you have clean OpenTTD?
18:12:22  <PeterT> r17425
18:12:25  <PeterT> yes
18:13:56  <SmatZ> I can't reproduce it
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18:21:05  <SmatZ> gcc : #define __GXX_EXPERIMENTAL_CXX0X__ 1
18:21:10  <SmatZ> icc : #define __GXX_EXPERIMENTAL_CPP0X__ 1
18:21:13  <SmatZ> ...
18:21:25  <SmatZ> looks like icc's gcc emulation breaks sometimes
18:22:45  <frosch123> Ammler: <- where are you from?
18:23:55  <Ammler> frosch123: almost Neuschweiz ;-)
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18:24:42  <frosch123> ah, so you would try to enter it :p
18:25:21  <Ammler> well, I would very much like to hit the balls of this Affi ;-)
18:26:26  <Ammler> the sad part about it, there are some humans involved.
18:27:22  <Ammler> what would such a man do with a powerful country like german?
18:27:48  <Ammler> y
18:28:16  <frosch123> well, i only know the context that is writting on the page itself
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18:28:40  <Ammler> Sorry, that doesn't belong here anyway. :'-(
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18:31:39  <PeterT> any patchers here?
18:31:49  <PeterT> what do you use to make the bin folder lighter?
18:32:14  <blathijs> White spray paint, usually
18:34:23  <CIA-1> OpenTTD: rubidium * r17459 /trunk/projects/ (4 files): -Change: remove unused defines from MSVC project files
18:35:04  <blathijs> PeterT: I meant to say, lighter in what way?
18:35:05  <PeterT> where can i get the source for r17456
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18:35:34  <blathijs> PeterT: From svn?
18:35:41  <PeterT> oh?
18:35:50  <CIA-1> OpenTTD: rubidium * r17460 /trunk/src/ (station_cmd.cpp unmovable_cmd.cpp): -Feature: allow building rail stations over existing rail without signals but will upgrade normal rail to electrified rail if necessary (based on patch by laurijh)
18:36:07  <PeterT> yes!!!
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18:36:13  <blathijs> PeterT: svn co -r 17456 <svnurl>/trunk
18:36:13  <PeterT> ^ great patch right there ^
18:36:25  <PeterT> co?
18:36:28  <PeterT> what is "co" for?
18:36:29  <blathijs> checkout
18:37:04  <PeterT> i dont like using msys for that
18:37:10  <PeterT> can i do the same with tortoise svn?
18:37:34  <Terkhen> PeterT: check my answers to your posts, I told you how to make binaries lighter some days ago
18:37:52  <PeterT> yes, you told me to take the .svn folder out, but thats only 34 kb
18:37:53  <blathijs> Yeah sure, but I can't tell you exactly how since I don't use GUI thingies for my SVN :-)
18:38:15  <blathijs> PeterT: You should take all .svn folders out, they're in avery subfolder as well
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18:38:32  <blathijs> alternatively, if you don't care about versioning, you could use the svn export command
18:38:39  <Rubidium> tralalalal... make bundle.... tralalalalal
18:38:57  <Rubidium> ofcourse for MSVC users that's too hard
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18:39:59  <PeterT> :)
18:42:24  <PeterT> thanks blathijs
18:42:32  <PeterT> i figured it out in tortoise
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18:45:54  <Nite_Owl> Hello all
18:46:00  <Terkhen> yes, make bundle and how to use it on windows was suggested in the same thread
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19:12:04  <PeterT> Rubidium: was that the first actual 'feature' added in the 0.7 series since 0.7.0?
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19:14:29  <Terkhen> PeterT: check the revision log
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19:15:00  <Xaroth> I think Rubidium has more to do than to check something for you that you can check yourself, PeterT...
19:15:14  <PeterT> i thought he would just know
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19:18:50  <frosch123> there is even a wiki page about such "user stuff"
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19:25:16  <PeterT> frosch123: where?
19:25:31  <frosch123> hmm, on the wiki?
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19:27:52  <Xaroth>
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19:28:35  <frosch123> or even
19:28:47  <Xaroth> frosch123 :)
19:28:56  <frosch123> though you could of course just enter it into the wiki search
19:29:40  <frosch123> in fact, you can just type the question directly into the searchfield with dozens of typos and it will still find it
19:30:00  <frosch123> not to say, it is quite hard not to find it
19:30:11  <frosch123> :p
19:30:23  <Xaroth> frosch123: as Ammler posted in another chan: :)
19:31:17  <frosch123> even more, the topmost hit for the question does not even contain "ottd", but only "openttd"
19:33:15  <Rubidium> why is there a tendency for getting dumber and dumber/more ignorant people in here? We ought to get a communication protocol that is too hard for dumb/ignorant people to join.
19:34:23  <Xaroth> Rubidium: one might think that using an 'old' protocol would deter those people, but alas.
19:34:23  <Prof_Frink> V nterr.
19:36:22  <Rubidium> Prof_Frink: what?
19:37:18  <Prof_Frink> Ehovqvhz: Frr! Vg jbexf!
19:39:28  <Rubidium> ah :) Check...
19:40:26  * Terkhen suggests creating a detailed tutorial about how to get here and stick it in the forums, that way nobody will read it
19:40:50  <Rubidium> Lrf, V unir gb nterr gung hfvat n plcure yvxr ebg urycf
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20:01:00  <PeterT> have i reported this correctly?
20:02:01  * SmatZ wonder how can you fail in your mother tongue this way
20:02:24  <SmatZ> you're x your, it's x its
20:02:52  <SmatZ> PeterT: you don't have crash.sav?
20:03:09  <SmatZ> it should be in the same directory as crash.log (afaik)
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20:04:31  <PeterT> coming right up
20:05:14  <PeterT> no
20:05:36  <SmatZ> crash.sav
20:05:38  <SmatZ> hmm bad :(
20:05:48  <SmatZ> not even empty crash.sav ?
20:06:17  <PeterT> no, not there
20:07:30  <dihedral> if i were a crash.sav..... where would i hide
20:07:56  <dihedral> people who end sentences with three dots are ...
20:07:58  <Rubidium> where openttd.cfg is ofcourse
20:07:59  <CIA-1> OpenTTD: rubidium * r17461 /trunk/src/misc/blob.hpp: -Document: that a certain compiler warning when compiled without asserts in gcc 4.4+ isn't our fault but GCC's. Includes a reference to the appropriate GCC bug report
20:10:05  <Zuu> Lord Aro is hillarious
20:10:32  <Zuu> "can someone direct me to the site where all the binaries are stored its something like"
20:10:59  <Zuu> OMG you just wrote the address..
20:11:08  <Terkhen> :D
20:11:12  <KenjiE20> I thought that too
20:11:25  <Terkhen> i was speechless when i read that post
20:11:31  <SmatZ> hehehe
20:11:35  <Zuu> Too bad I responded already..
20:11:59  <KenjiE20> I went and played some BF2 instead
20:12:10  <Terkhen> and I went back to coding :D
20:12:27  <Zuu> I went to tt-forums beacuse I didn't want to read my email.
20:12:42  <KenjiE20> incidently 1974MB for a patch is a serious PITA
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20:12:44  <Prof_Frink> dihedral: Ellipseptic?
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20:15:08  <CIA-1> OpenTTD: smatz * r17462 /trunk/config.lib: -Cleanup: remove unused variables
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20:30:57  <CIA-1> OpenTTD: frosch * r17463 /trunk/src/os/unix/crashlog_unix.cpp: -Change (r17453): Retrigger the abort signal after writing the crashlog, so the next one can catch it again (e.g. to write a core dump).
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21:01:35  <CIA-1> OpenTTD: smatz * r17464 /trunk/ (5 files in 3 dirs): -Codechange: use C++0x mode when compiling with gcc >= 4.3 or icc >= 11.0
21:02:22  <CIA-1> OpenTTD: smatz * r17465 /trunk/src/stdafx.h: -Codechange: use builtin static_assert() for assert_compile() if available
21:03:55  <CIA-1> OpenTTD: rubidium * r17466 /trunk/src/console_cmds.cpp: -Feature: reconnect console command (based on patch of bilbo)
21:03:58  <PeterT> yay1
21:04:10  <PeterT> thanks rubidium, you're on a roll today :)
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21:28:28  <CIA-1> OpenTTD: rubidium * r17467 /trunk/src/ (3 files in 2 dirs): -Change: show the client id in join messages at the server (patch by dihedral)
21:28:38  <PeterT> yay!
21:28:53  <PeterT> oh, only at the server?
21:29:21  <SmatZ> what would it be good for for clients?
21:29:37  <PeterT> rcon
21:29:40  <PeterT> moderators
21:29:57  <KenjiE20> buh?
21:29:58  <SmatZ> you can do rcon clients easily
21:30:49  <PeterT> i guess
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21:31:03  <PeterT> it sounds great especially for when a "Player" joins
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21:31:31  <SmatZ> actually
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21:31:36  <SmatZ> you don't even need to rcon
21:31:41  <SmatZ> just "clients" as client
21:33:27  <PeterT> can you make a feature that dis allows anybody named "Player" from joining
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21:40:09  <PeterT> why is the rcon GUI listed under WWOTTDGD3 development roadmap, but doesnt appear on tt-forums?
21:41:37  <Fast2> Hello
21:42:35  <PeterT> Hi
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21:45:38  <CIA-1> OpenTTD: smatz * r17468 /trunk/config.lib: -Fix (r17464): mingw compilation was broken
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21:48:03  <planetmaker> [23:40]	<PeterT>	why is the rcon GUI listed under WWOTTDGD3 development roadmap, but doesnt appear on tt-forums? <-- there's a difference between patch and hack
21:48:40  <PeterT> so, how do i get rcon gui?
21:48:50  <PeterT> im sure theres something im missing
21:49:01  <Rubidium> there's also: 'idea' and 'implementation'
21:49:17  <planetmaker> ^^^
21:49:58  <Rubidium> basically meaning that if it's just an idea there isn't much use for it on the forum
21:50:02  <planetmaker> and with that good night. I drank wayyy too much.
21:50:34  <Rubidium> night planetmaker
21:50:43  <SmatZ> good night, planetmaker ;)
21:50:43  <Xaroth> nn
21:51:03  <PeterT> Rubidium, I thought they had made the patch, but forgot to add a link.
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21:56:28  <Rubidium> hmm, timestamps... how useful is that in real-world consoles?
21:57:13  <Xaroth> depends, timestamps are quite useful for logs when you're tracking down things
22:00:02  <Eddi|zuHause> yeah, sometimes i wish my consoles were timestamped
22:01:08  <PeterT> i asked for timestamped consoles about 4 months ago
22:01:18  <PeterT> and yexo said it would be implemented very soon
22:01:30  <Xaroth> soon is relative.
22:01:48  <R0b0t1> I'm one of those ancient turtles. Soon is 25 years. :)
22:02:34  <Eddi|zuHause> you're a Vulkanette?
22:02:48  <Eddi|zuHause> one part galapagos turtle
22:03:10  <Yexo> <PeterT> and yexo said it would be implemented very soon <- somehow I doubt I said that
22:03:29  <PeterT> along the lines of "we can do that"
22:03:39  <Eddi|zuHause> at most he said something like "it should be easy to implement"
22:03:42  <PeterT> PeterT| Great! How long?
22:04:21  <Yexo> for me "can" != "will", and "it should be easy to implement" != "I am going to implement it"
22:04:40  <KenjiE20> perhaps looking up the definition of 'can' would be good :)
22:05:33  <SmatZ> can? it's made of some metal, with meal inside
22:05:35  <SmatZ> or so
22:05:42  <SmatZ> @dict can
22:05:45  <SmatZ> !dict can
22:05:49  <SmatZ> :(
22:05:57  <KenjiE20> heh
22:06:33  <SmatZ>
22:07:02  <SmatZ> "Child Abuse and Neglect" scary
22:08:44  <Terkhen> <--- that's ironic
22:09:06  <SmatZ> "Prior to its hostile takeover," :-p
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22:13:09  <PeterT> what the "!" between the equals sign?
22:13:18  <PeterT> why is that there?
22:13:28  <SmatZ> ! is not
22:13:32  <Terkhen> can != will means: "can is not the same as will"
22:13:35  <SmatZ> != is not equals
22:13:42  <SmatZ> hehe
22:13:52  <PeterT> oh
22:13:54  <PeterT> ok
22:14:35  <Terkhen> I can jump from a cliff, but I won't :P
22:16:14  <PeterT> Prove it
22:16:48  <Terkhen> I can prove it, but I won't
22:17:25  <PeterT> prove that you can prove it
22:18:42  <Terkhen> apply induction ;)
22:19:11  <Rubidium> Terkhen: maybe better push whoever you're talking to off the cliff, much better for your own health and still allows you to prove the point
22:20:00  <Terkhen> and it's way funnier than induction
22:20:23  <R0b0t1> If you pushed a clone of yourself off a cliff, would it be homicide, suicide, or just another obscene clone fall.
22:21:47  <SmatZ> certainly it would be obscene
22:22:29  <Eddi|zuHause> R0b0t1: how different should a clone and a twin be treated?
22:25:44  <R0b0t1> Twins are usually different.
22:25:50  <R0b0t1> Clone would be exactly the same
22:30:18  <Yexo> hmm, so pushing a clone of yourself off a cliff would be suicide, after all, since it's eactly the same, it'll also push you off the cliff
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22:33:09  <Terkhen> if you clone someone you hate and push the clone off a clif, it is homicide if the original is still alive?
22:33:48  <Eddi|zuHause> R0b0t1: i very much doubt that a clone will be the same
22:34:14  <KenjiE20> svn for clones!
22:34:20  <R0b0t1> Well, yeah.
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22:57:54  <Ammler> hmm, suse is up2date again, the usual builder was absent :-)
22:58:07  <Ammler> is*
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23:10:11  <Terkhen> good night
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23:43:33  <SmatZ> @calc 2 ** 24
23:43:33  <DorpsGek> SmatZ: 16777216
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