Log for #openttd on 9th September 2009:
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00:02:34  <Terkhen> good night
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00:03:47  <CIA-1> OpenTTD: yexo * r17483 /trunk/src/ (aircraft.h aircraft_cmd.cpp saveload/vehicle_sl.cpp): -Fix (r17405): when an aircraft starts flying in circles make it turn in the correct direction first before continuing
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00:21:59  <Eddi|zuHause> so, that actually freezed my system :p
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00:48:02  <Eddi|zuHause> i give up
00:48:10  <Eddi|zuHause> i can't get this to work
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07:25:42  <Terkhen> good morning
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07:39:51  <Eddi|zuHause> so... back to the old kernel
07:40:52  <Eddi|zuHause> someone remind me, when i attempt a dist-upgrade, to neither upgrade the kernel, nor the x-server
07:42:37  <Rubidium> just create a package: do-not-upgrade-x-server-or-kernel-it-will-break and depend on the version of the kernel and xorg you got now. Then install the package
08:04:40  <CIA-1> OpenTTD: rubidium * r17484 /trunk/src/ai/api/squirrel_export.awk: -Fix: squirrel export didn't like one of the casts
08:12:29  <Xaroth> poor Squirrel, getting beaten into submission by Rubidium like that
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08:22:32  <CIA-1> OpenTTD: rubidium * r17485 /trunk/src/ (economy.cpp lang/english.txt): -Change [FS2459]: make the performance ratings harder to exploit; only count profitable vehicles and recently serviced stations.
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08:37:16  <Eddi|zuHause> :o gamebalance! which blasphemy!
08:40:40  <dihedral> NICE :-)
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08:57:22  <Eddi|zuHause> something is wrong with konsole/kde4
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08:57:39  <Eddi|zuHause> it eats "shift+tab" before sending it to the running program
08:57:40  <Phazorx> hola
08:57:55  <Rubidium> aloh
08:58:02  <Eddi|zuHause> and i disabled it in shortcuts
08:58:19  <Phazorx> silly question here - can anyone tell me who owns rights for TTDX as far as intelectual property law is concerned
08:58:42  <Phazorx> or is there some tt-f thread with some point on that which is more or less up to date
08:58:57  <Eddi|zuHause> no
08:58:59  <Rubidium> short answer: no, long answer: someone can, but they can't be bothered to figure out who owns it
08:59:01  <Phazorx> hi Rubi, hi Eddi :)
08:59:20  <Phazorx> Rubidium: there was a thread discussing that
08:59:29  <Phazorx> i even recall Owen involved in it
08:59:33  <Phazorx> and some calls made to Chriss
08:59:38  <Eddi|zuHause> it hasn't been discussed in a while
08:59:50  <Phazorx> Eddi yeah i figured that much
08:59:51  <Eddi|zuHause> so that topic is likely still there...
09:00:11  <Eddi|zuHause> it also does not make sense to discuss further, as nothing has changed
09:00:23  <Phazorx> but just for kicks, i'd like to know who is responsible for selling unsupported ancient game on amazaon for 
09:00:52  <Eddi|zuHause> and how should we know?
09:01:11  <DJNekkid> are var2 variable 42 somehow available on a vehicle basis?
09:01:39  <Phazorx> Eddi|zuHause: i was under assumption there is some 3rd party company whotook over MP's case
09:02:12  <Rubidium> DJNekkid: done 80+ var maybe?
09:02:40  <DJNekkid> i used 81 ...
09:02:58  <DJNekkid> -1 * 0  02 00 A0 81 42 00 FF 01
09:03:03  <Rubidium> s/done/some/
09:03:18  <Eddi|zuHause> why is it, whenever i google newgrf stuff, you get all kind of results, just never any link to
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09:03:36  <Rubidium> Eddi|zuHause: robots.txt?
09:03:43  <planetmaker> Eddi|zuHause, not linked sufficiently?
09:03:49  <Eddi|zuHause> it completely sucks
09:03:54  <DJNekkid> probably because there are so few links to the wiki in the beginning with :)
09:03:57  <Rubidium> DJNekkid: please use the proper words for the numbers you're talking about
09:04:31  <Rubidium> e.g. I mean variable 80+x, your 81 is type
09:04:34  <DJNekkid> i thought i did?
09:05:49  <DJNekkid> hmm ... this is wierd
09:06:13  <Rubidium> also use varaction instead of var, cause var mentally evaluates (for at least me, but I reckon lots of others) variable and not varaction (even though the can decypher it)
09:06:14  <DJNekkid> it works _if_ its the first vehicle in a consist
09:06:49  <Yexo> for (u = v; u != NULL; u = u->Next()) { <- it indeed starts at the current vehicle, not at the first vehicle in the consist
09:07:06  <DJNekkid> sry about that ...
09:07:10  <DJNekkid> even tho ...
09:07:26  <DJNekkid> this is a 3 part articulated vehicle.
09:07:28  <Rubidium> If used with variational action 2 type 81 (vehicle) it returns only cargo from this vehicle on, with type 82 (engine) that of the whole consist.
09:08:11  <Rubidium> (source: the specs)
09:08:27  <Rubidium> also vehicle implies a part of a consist; a train consists of multiple vehicles
09:08:52  <Eddi|zuHause> so, should use type 82 (related object == the engine) instead?
09:09:21  <Rubidium> yes, after decyphering and interpreting his other comments that would be the answer
09:10:20  <DJNekkid> Rubidium: i know ... consist = "the whole train", while vehicle = "a wagon/engine"
09:11:04  <Rubidium> but then why use the wrong words for what you actually want?
09:11:51  <DJNekkid> i _do_ use the correct words, as far as i know ...
09:12:07  <DJNekkid> point was, the whole consist change gfx if only a part of it change cargo class
09:12:47  <DJNekkid> hence the "is that available on a vehicle basis"
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09:14:20  <DJNekkid> but only apparently the ones in front of the given vehicle...
09:14:32  <DJNekkid> hmm
09:15:04  <Yexo> DJNekkid: maybe var 47 is what you want?
09:15:32  <DJNekkid> sure looks that way... why didnt i see that?
09:16:35  <Rubidium> but then how can it work only correctly with the first vehicle, which is basically type 82 instead of type 81 for variable 42?
09:16:57  <DJNekkid> i have absolutely no idea...
09:17:02  <DJNekkid> but 47 worked as intended :)
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09:46:20  <CIA-1> OpenTTD: rubidium * r17486 /trunk/src/ai/ (5 files in 2 dirs): -Add [NoAI]: a vehicle list for all vehicle that are ordered to a specific depot
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10:23:07  <TrueBrain> whoho, the first user which complains he can't login to flyspray, and he can't find a link to get his password :p Maybe ... he should first merge his account :) It tells him that very clearly ;)
10:23:09  <TrueBrain> ghehe
10:23:13  <TrueBrain> users ... don't talk me about users
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10:30:16  <aapo> Hi, I can't toggle console with my keyboard, layout is fi-sv.
10:30:59  <TrueBrain> toggle it via the ?, then Console, or what is it called
10:31:16  <aapo> yes I know
10:31:19  <TrueBrain> and I am sure someone wants to know the scancode your keyboard triggers ;)
10:31:46  <aapo> I know the scancode
10:32:14  <Eddi|zuHause> the keyboard layout is somewhere in the language file
10:32:27  <TrueBrain> Eddi|zuHause: console key too?
10:32:37  <Eddi|zuHause> console key should be the first one in there
10:32:41  <TrueBrain> aapo: windows?
10:32:54  <Eddi|zuHause> could also be dead-key-related
10:33:21  <aapo> linux, key is 167. and layout is SVE/FI
10:33:48  <aapo>
10:34:28  <aapo> openttd is not only game using this button to toggle console, and I have had problems before too
10:35:55  <zachanima> Rubidium, a question?
10:36:08  <TrueBrain> zachanima, an answer?
10:36:34  <zachanima> very well
10:37:18  <TrueBrain> aapo: hmm .. it is a bit weird, you know :)
10:38:01  <aapo> TrueBrain, no I do not know. where it is defined?
10:38:28  <TrueBrain> scancode 49 is defined as backquote, which should work for any system :) Well .. my knowledge is short here
10:38:35  <zachanima> TrueBrain, let me get back to you in a bit
10:38:46  <TrueBrain>, create a report, explain your problem, your OS, your keyboard layout, your scancode :)
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10:41:36  <TrueBrain> aapo: if you did that, I am sure one of our excellent developers will reply to you in no-time :) Hehe :)
10:42:33  <Rubidium> why must there always be keyboards that break the fun for the rest of us?
10:42:54  <TrueBrain> Rubidium: I agree .. and I miss why it happens in this case :p
10:43:04  <TrueBrain> aapo: don't forget to mention your video-driver btw :) (SDL or Allegro)
10:44:11  <planetmaker> aapo, and the key left of "1" doesn't do the trick?
10:45:17  <TrueBrain> planetmaker:
10:45:52  <planetmaker> :-)
10:46:13  <planetmaker> so it should be ? or 1/2
10:46:32  <zachanima> TrueBrain, now, for that question
10:46:42  <zachanima> is STR_ERROR by any chance deprecated?
10:46:43  <planetmaker> zachanima, ask. not say you gonna ask.
10:46:50  <zachanima> uhm, sorry, STR_EMPTY
10:46:51  <zachanima> my bad
10:47:10  <Eddi|zuHause> why would that be deprecated?
10:47:12  <Yexo> zachanima: why would it be? It's still used in a lot of places
10:47:25  <TrueBrain> zachanima: my point was not to ask Rubidium, or me, but just to ask.
10:47:33  <zachanima> well, GetStringHeight does not play well with it
10:47:38  <planetmaker> but the answer was given :-)
10:48:00  <zachanima> or rather - GetStringHeight calls FormatStringLinebreaks with maxw = 0 if STR_EMPTY is used
10:48:24  <zachanima> and FormatStringLinebreaks has assert(maxw > 0)
10:48:29  <Eddi|zuHause> so, why not ask that immediately?
10:48:41  <planetmaker> well. Displaying an empty string is... pointless anyway, is it?
10:48:44  <zachanima> because it would be redundant if STR_EMPTY was deprecated anyway
10:48:54  <planetmaker> But yeah. Pointing that out immediately would make clear where we go.
10:49:09  <Yexo> zachanima: GetStringHeight has a maxw parameter for a reason, so use it
10:49:18  <zachanima> Yexo, I am
10:49:24  <zachanima>
10:49:48  <Eddi|zuHause> planetmaker: it may be used as string parameter and stuff
10:49:49  <zachanima> r17299 introduced a possibility for that assertion to be false, using STR_EMPTY
10:50:10  <zachanima> took me a while to figure that out
10:50:28  <planetmaker> make a bug report about that :-)
10:51:19  <zachanima> well, I wouldn't make a bug report if I didn't know whether it should be changed in GetStringHeight (with an assert or just max(maxw, 1)) ... hurr
10:51:54  <Yexo> why not? just could just make a bug report reporitng the problem and listing the solution you currently see, if any
10:52:02  <zachanima> suppose so, yeah
10:52:03  <planetmaker> :-)
10:52:06  <zachanima> and that I will do
10:52:24  <zachanima> there isn't really a savegame though. And it can't be reproduced unless you introduce STR_EMPTY somewhere it fails - like a tooltip
10:52:30  <planetmaker> a sound analysis always helps :-)
10:52:33  <zachanima> ^^
10:52:49  <planetmaker> that doesn't matter for these kind of cases. Just describe where and how it matters.
10:53:05  <Yexo> so it's only a problem if a tooltip has the string STR_EMPTY?
10:53:25  <planetmaker> so that any person who wasn't here can understand the problem, when it is a problem and - if you feel like - what can be done about it.
10:53:49  <zachanima> well, it's a problem if anything calling GetStringHeight has STR_EMPTY
10:53:56  <zachanima> *calls
10:54:11  <Rubidium> but isn't that pointless anyways?
10:54:26  <planetmaker> I guess half of my bug reports don't have savegames ;-)
10:54:31  <Yexo> zachanima: not exactly true, it's only a problem if the maxw parameter to GetStringHeight is also 0
10:55:06  <zachanima> ah, yes. I suppose any string followed by maxw = 0 would do the deal
10:55:36  <zachanima> maybe so, Rubidium, but I found out while merging cargodist to current trunk. While that might not be relevant, I think the problem being there in the future is
10:56:35  <Rubidium> the problem is trying to draw STR_EMPTY, not GetStringHeight bailing
10:56:53  * Yexo agrees
10:57:20  <Yexo> widgest should have STR_NULL for tooltip if there is no string, and that is never given to GetStringHeight
10:57:37  <aapo> Is there any roadmap of developing? I'm waiting for support of opensfx for official release (I can use svn version, but distributions like releases). Do this happens 0.8.0 or 0.7.something?
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10:58:02  <planetmaker> I heart rumors about 0.8.0 having that
10:58:04  <Yexo> in general all new features will be in the next major version
10:58:26  <Yexo> so opensfx will be useable in 0.8, but not in 0.7.3
10:58:47  <zachanima> Rubidium, so the solution should be to avoid STR_EMPTY, rather than tamper with anything?
10:59:00  <zachanima> seems a bit ... error-prone to me =/
10:59:29  <Yexo> no, just make sure the widget has at least a width of 1 pixel before drawing in it
10:59:59  <Rubidium> really? Drawing a text 0 pixels wide is good? It isn't, so it ought to error out, not silently ignore the error
11:00:12  <aapo> Yexo, ok. Any ideas when 0.8.0 is coming?
11:00:23  <Yexo> yes, when it's done
11:00:58  <Yexo> seeing the previous releases, most likely 1 year after 0.7.0, so +- 1 april 2010
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11:01:02  <Eddi|zuHause> bets are on april 1st
11:01:31  <zachanima> Rubidium, the problem in cargodist is an empty button where no tooltip would make sense. Why there is an empty button though, I can't say
11:01:40  <zachanima> I suppose this isn't a bug after all, then?
11:01:58  <Yexo> no
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11:02:10  <Yexo> as I said, if there is no tooltip you should use STR_NULL, not STR_EMPTY
11:02:39  <zachanima> that makes sense
11:03:48  <zachanima> well, that was helpful, thanks
11:04:23  <Eddi|zuHause> you should probably tell that to fonsinchen ;)
11:04:43  <zachanima> I will
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11:05:10  <fonsinchen> Uh, what?
11:05:28  <zachanima> Eddi, actually STR_NULL gives the exact same problem
11:05:55  <Eddi|zuHause> fonsinchen: something with updating cargodist
11:06:01  <Yexo> zachanima: can you copy a few relevant lines to
11:06:09  <Eddi|zuHause> zachanima: i'm not the person you should talk to
11:06:14  <zachanima> fonsinchen, problems with merging cargodist with trunk, courtesy of r17299
11:06:34  <zachanima> Eddi, figures
11:06:37  <zachanima> Yexo, yup, in a bit
11:06:46  <fonsinchen> what kind of problems?
11:07:15  <fonsinchen> I have an empty button somewhere?
11:07:54  <zachanima> fonsinchen, yes, in smallmap_gui
11:08:03  <zachanima> wait a min, I'll paste
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11:21:15  <zachanima> ah, there we go
11:21:17  <zachanima>
11:23:31  <zachanima> and fonsinchen; (ugly beware)
11:23:53  <zachanima> ... and again, with the line in question highlighted;
11:25:10  <fonsinchen> This STR_EMPTY could be changed into STR_NULL. It doesn't make a difference
11:25:22  <fonsinchen> Thanks for the report.
11:25:23  <zachanima> very true
11:25:26  <zachanima> and you're welcome
11:25:34  <zachanima> STR_NULL will still fail, though
11:26:31  <fonsinchen> I'll have to investigate, then. STR_NULL should work, as it works for the other widgets.
11:26:55  <zachanima> well, maybe I just did it wrong. But I changed STR_EMPTY to STR_NULL, compiled, and got the exact same error
11:27:52  <zachanima> supposedly because GetStringBoundingBox doesn't like being called with any sort of emptiness
11:28:15  <zachanima> or rather, that it will specify a width of 0 - which is quite reasonable, actually
11:30:47  <zachanima> yet with STR_NULL, there still is a tooltip. It's just empty
11:30:55  <zachanima> and not very high
11:31:31  <Yexo> with STR_NULL there shouldn't be a tooltip at all
11:31:44  <Yexo> see GuiShowTooltips, it checks for STR_NULL
11:31:44  <zachanima> let me try it with trunk as well
11:31:53  <Rubidium> might it be that you're only updating one of the two widget definitions?
11:32:10  <zachanima> Rubidium, quite a lot likely, yes. As a matter of fact, that is definitely it
11:32:20  * zachanima is still very new to the code base
11:33:30  <Rubidium> just to join when a big GUI transition is on the roll
11:33:40  <zachanima> finally?
11:34:46  <zachanima> or rather - I heard mention of some deliberately avoided objectification of the GUI
11:35:17  <MrN> is this a development-only channel?
11:35:21  <zachanima> well, what do you know. Changing STR_EMPTY to STR_NULL both places also avoids the maxw = 0
11:35:24  <Rubidium> MrN: no
11:35:32  <zachanima> so thanks for that
11:35:42  <Rubidium> MrN: you just joined when lots of dev related questions are asked
11:36:12  <MrN> i feel slightly overwhelmed by the complex possibilities of building train networks. the wiki has helped me a lot, but there are still so many unanswered questions :)
11:37:01  <zachanima> MrN, there's more here if you're interested;
11:38:51  <MrN> you know what would be cool? small "challenges" scenarios where you need to pull some tricks to complete the task, learning how to build train networks in the process :)
11:40:01  <planetmaker> MrN, there are...
11:40:15  <planetmaker> ... though somewhat a bit forgotten and put on hold.
11:40:16  <zachanima>
11:40:19  <planetmaker> ^^
11:40:28  <zachanima> planetmaker, is that scenario up for grabs anywhere?
11:40:32  <planetmaker> Maybe we should really put forward osqc02
11:40:40  <planetmaker> zachanima, the original?
11:40:43  <zachanima> yes?
11:40:54  <zachanima> planetmaker, I'd be for that
11:40:59  <planetmaker> I'd say yes. Let's look
11:41:04  <zachanima> that reminds me - I ought to join the public server some time
11:41:22  <zachanima> planetmaker, I tried looking around the site, but couldn't find anything but dead links
11:42:57  <planetmaker> yeah. It obviously didn't got moved properly when we changed webserver.
11:43:32  <zachanima> well, I ended up making my own scenario based heavily on it
11:43:40  <zachanima> for cargodist+is2
11:44:07  <planetmaker> well. Such scenario contest would from my side always work with a stable version.
11:44:18  <planetmaker> cargodist + is2 is for freaks and hardcore ;-)
11:44:26  <zachanima> I know =P
11:44:29  <planetmaker> as long as they're not trunk
11:44:32  <zachanima> stable as in proper release?
11:44:35  <planetmaker> yes
11:44:45  <zachanima> that makes sense, yes
11:44:51  <planetmaker> 0.7.2 - biggest user base.
11:45:01  <zachanima> I do not disagree
11:45:04  <planetmaker> Submissions are accepted with anything newer, though, too.
11:45:15  <zachanima> as long as it is in trunk
11:45:16  <planetmaker> I have some more or less recent trunk anyway.
11:45:20  <Rubidium> yes, I disagree too... a TTD savegame has the biggest user base!
11:45:26  <planetmaker> :-D
11:45:38  <planetmaker> Rubidium, but a boring lack of "features" ;-)
11:46:01  <TrueBrain> boring boring ... listening to the alarm of your neighbour for 3 straight hours, that is boring
11:46:27  <planetmaker> zachanima, I can only offer the final savegames right now
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11:46:39  <zachanima> aww
11:46:46  <zachanima> well, I'll be alright ^^
11:46:54  <planetmaker> you might try to restart game :-)
11:47:07  <planetmaker> it might give you the original scenario. Not sure, though
11:47:33  <TrueBrain> wow, OSX at 1680x1050 is ... small :) I was used to 1024x768 for a while :) Ghehe :) Yet ... I can't get my second monitor to work :'(
11:48:26  <zachanima> planetmaker, would that work?
11:48:43  <Yexo> no, restart game in a scenerio gives you a random new game
11:49:47  <zachanima> =(
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11:52:15  <planetmaker> <-- zachanima
11:52:26  <planetmaker> original found and moved to an accessible place
11:53:14  <planetmaker> TrueBrain, what "(vm) machine" are you using for your OS right now?
11:53:33  <TrueBrain> local machine
11:53:41  <TrueBrain> VMs don't want to work, for all kinds of weird reasons
11:53:47  <planetmaker> :-O
11:53:53  <planetmaker> So no VM, but a multi-boot?
11:54:00  <TrueBrain> on an external HD, yes :p
11:54:07  <TrueBrain> I can have in total 25 OSX versions on it, so :p
11:54:12  <planetmaker> :-) I now have 10.6 on internal and 10.4 on my external.
11:54:17  <zachanima> planetmaker, awsum thx
11:54:22  <planetmaker> yw, zachanima
11:54:24  <TrueBrain> Virtualbox with 10.6 complains about APIC version .. with 10.5 it can't find my disks back :(
11:54:34  <TrueBrain> planetmaker: I am trying to install 10.4, but it bitches about permission errors on install :s
11:54:54  <planetmaker> hm...
11:55:06  <planetmaker> anything I could possibly do to help you?
11:55:31  <TrueBrain> well, I want to try to login under OSX as root, instead of local user, maybe that fixes it ...
11:55:45  <TrueBrain> if that fails, I might get back to you :)
11:55:47  <planetmaker> hm.
11:56:16  <planetmaker> when I install OS-X, I never get asked for a root pw. But it all works via sudo and the pw I chose for the first user
11:56:30  <TrueBrain> yes, but then the 10.4 installer fucks up
11:56:36  <TrueBrain> and tries to open a file under local rights
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11:56:47  <glx> sudo doesn't work ?
11:56:49  <TrueBrain> but okay .. I don't have a retail Intel 10.4 install DVD ...
11:57:04  <TrueBrain> the INSTALLER fucks up after a while .. I wouldn't know how I can inject sudo there :p
11:57:06  <planetmaker> I have it on two CDs... funny as it may sound.
11:57:20  <TrueBrain> maybe a copy of those 2 CDs might be useful ;)
11:57:39  <TrueBrain> the only 10.4 install I have, says it is for PPC (while the Intel files are also there, but the installer just refuses)
11:57:45  <planetmaker> tehehe :-)
11:58:20  <TrueBrain> on my disk there is xcode in the install options
11:58:23  <TrueBrain> I guess that is not normal ;)
11:58:36  <glx> no it's ok
11:59:00  <planetmaker> That's ok, IIRC with 10.4
11:59:12  <TrueBrain> really? Weirdos ...
12:00:05  <planetmaker> what's weired about it?
12:00:10  <planetmaker> Normal users don't need it.
12:00:18  <planetmaker> It's a separate thing with 10.6, too
12:00:22  <TrueBrain> it is on by default :p
12:00:28  <TrueBrain> with 10.6 you need to download xcode from the web :p
12:00:35  <planetmaker> uhm... no?
12:00:51  <planetmaker> I would have noticed a download of considerable size, I think
12:01:14  <planetmaker> I don't have the fastest web at home.
12:01:35  <Eddi|zuHause> our politics are hopelessly screwed up :(
12:02:03  <planetmaker> what does politics have to do with my internet speed? ;-)
12:02:07  * planetmaker wonders
12:02:42  <Eddi|zuHause> "Konjunkturpaket 2"? "High-Speed-Internet auf dem Lande"?
12:03:38  <planetmaker> I'm living in a town with 230000 inhabitants. That doesn't qualify as "auf dem Lande".
12:04:09  <planetmaker> I simply cannot be arsed to pay more for something I don't need.
12:04:18  <Eddi|zuHause> it does, when you live in east germany ;)
12:04:26  <planetmaker> Been there, done that ;-)
12:04:46  <planetmaker> but in general: I do agree there.
12:05:00  <planetmaker> Jena is an exception.
12:05:38  <Eddi|zuHause> but i actually do live outside of town...
12:06:10  <Eddi|zuHause> and i was the first person in my closer friends that got DSL
12:06:13  <planetmaker> I still believe you should either live in Halle or Leipzig ;-)
12:06:47  <TrueBrain> planetmaker: nowhere in the 10.6 install I have to option to install XCode ... but okay :p
12:07:16  <TrueBrain> I have a user via mail which claims he has the right password for his account, yet it fails to login :) We can talk about such things for such a long time .. but in the end the system always wins: you have the wrong password in mind :p
12:07:34  <planetmaker> TrueBrain, not "in". But on the CD there are two things I can chose from: "install 10.6 and install xcode". IIRC from yesterday ;-)
12:07:41  <planetmaker> s/CD/DVD/
12:08:00  <TrueBrain> planetmaker: oh, that might be :p
12:08:10  <TrueBrain> I didn't look passed the OSInstall.mpkg :p
12:08:54  <planetmaker> e.g. after I installed 10.6 I inserted the DVD and the volume had three entries on the main level. OSX install, some readme and xcode install.
12:09:05  <TrueBrain> you might be right :)
12:09:51  <planetmaker> but 10.6 doesn't come anymore with the 10.3.9 SDK.
12:09:56  <TrueBrain> nope :)
12:09:59  <dihedral> anybody here absolutely fit with rgb led's?
12:10:01  <TrueBrain> that I noticed yesterday too :)
12:10:15  <planetmaker> but you can select the other two, 10.4u and 10.5
12:10:16  <dihedral> i have a 3w led, 350mA/colour
12:10:17  <TrueBrain> dihedral: euh ... WHAT?!
12:10:19  <TrueBrain> are you a bot? :)
12:10:31  <TrueBrain> led's .. led is what? :p :p :p :p
12:10:57  <planetmaker> dihedral, you should ask your question ;-)
12:10:57  <dihedral> min resistor: 27Ohm/3W for green and blue, 33Ohm/4W for red @ 12V
12:11:06  <TrueBrain> planetmaker: of course when I said that yesterday, Bjarni started to yell about the fact 10.4u contains 10.3.9 .. totally missing the point I guess :p
12:11:06  <planetmaker> eh?
12:11:07  <dihedral> now i want to fade colours :-D
12:11:19  <planetmaker> TrueBrain, sounds like :-)
12:11:20  <dihedral> and i have no idea what kind of resistors to get
12:11:29  * dihedral gives planetmaker an 'it'
12:11:51  <TrueBrain> "Never mind it seems my underscores where remove from my password. (normaly I use password safe from Firefox)" <- LOL!!! Yes, a magic person walked into a ssha encrypted password, and removed the _
12:11:54  <planetmaker> dihedral, you shouldn't look at the colour, but at the datasheet which gives you the forward voltage of the LED(s).
12:11:56  <dihedral> ( contains a hacked version of 10.6 already :-))
12:12:10  <dihedral> planetmaker, i whish i had a datasheet
12:12:12  <TrueBrain> dihedral: why hack 10.6?
12:12:16  <TrueBrain> I run retail on non-mac hardware
12:12:22  <dihedral> oh?
12:12:23  <dihedral> ok
12:12:27  <planetmaker> <-- and then hack the values there.
12:13:02  <dihedral>
12:13:56  <planetmaker> err.... that's a dark one. I have 100 times as bright. For just 1,50EUR a piece.
12:14:14  <planetmaker> but single colour :-)
12:14:15  <dihedral> and for an rgb led i enter 3 for "leds in your array"?
12:14:50  <planetmaker> dihedral, below on that site it tells you the recommended resistors...
12:15:08  <planetmaker> and how to attach power.
12:15:20  <planetmaker> so you need all three. They have common ground.
12:15:41  <planetmaker> may I say "those who can read are at an advantage"? ;-)
12:16:11  <dihedral> i have no idea what i am to get for other resistors to get a somewhat noticable darker green (e.g.)
12:16:15  <planetmaker> actually... they have common phase. not ground.
12:16:44  <planetmaker> dihedral, get a (or three) poti.
12:16:50  <planetmaker> and adjust them to your needs :-)
12:18:07  <glx> then mesure the values and replace with resistors :)
12:18:57  <planetmaker> or just leave them at that.
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12:31:29  <mib_3frsno> planetmaker: indeed, logging in under 'root' fixed the 10.4 install problem :) So I won't be needing it :)
12:31:31  <mib_3frsno> tnx anyway ;)
12:31:50  <mib_3frsno> I still have no idea if I can boot from it, but that is a different story ..
12:31:53  <mib_3frsno> lets try that now ..
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12:32:07  <planetmaker> mib_3frsno, no worries. Glad to hear it works for you ;-)
12:32:13  <planetmaker> hm.
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12:35:42  <TrueBrain> well, booting doesn't :(
12:35:48  <TrueBrain> starts to infinite reboot
12:36:03  <TrueBrain> well, something for another day :)
12:36:12  <Eddi|zuHause> i'm glad you're having fun ;)
12:36:23  <TrueBrain> aint I always? :)
12:36:34  <Eddi|zuHause> no. not when talking to users ;)
12:36:37  <TrueBrain> oh, and sorry about those weird names, I can't be bothered to change that in mibbit
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12:41:24  <TrueBrain> oh well, a person really can only do so much OSX on one day .. or look at 1024x768, I guess :)
12:41:44  <Eddi|zuHause> hm... my train just "pushed open" a switch, even though the switches are technically not eligible to do that
12:41:56  <Eddi|zuHause> they should produce a shortcut when attempting that...
12:42:04  <CIA-1> OpenTTD: rubidium * r17487 /trunk/src/ (company_cmd.cpp os/windows/crashlog_win.cpp): -Fix: silence some MSVC warnings
12:42:17  <TrueBrain> you got to love MSVC :p
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12:43:03  <Rubidium> yeah, it doesn't like 64 bits vars to be truncated to 32 without telling it explicitly
12:43:10  <TrueBrain> ghehe
12:43:12  <TrueBrain> no shit :p
12:43:29  <Rubidium> gcc just ignores them
12:43:37  <Rubidium> which can be bad
12:43:42  <TrueBrain> yup
12:43:45  <TinoDidriksen> You can enable those warnings for GCC.
12:45:31  <Rubidium> how?
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12:49:53  <TinoDidriksen> There's a bunch of options, but -Wall -Wextra should be base, then any of -Wcoercion -Wconversion -Wsign_compare ( ) ... not sure which are in mainline atm.
12:51:14  <Rubidium> at least -Wsign-compare
12:52:18  <TinoDidriksen> -Wconversion is in 4.3+
12:52:25  <TinoDidriksen> Dunno about earlier
12:52:32  <TinoDidriksen> But -Wextra should turn on sign compare.
12:52:53  <Rubidium> -Wcoercion isn't known by 4.5
12:54:07  <Rubidium> hmm, -Wconversion complains about going from byte to int too :(
12:54:22  <Rubidium> or from unsigned char to unsigned int
12:54:25  <TinoDidriksen> Yeah, -Wconversion is a bit...talky.
12:54:44  <Rubidium> which basically means it's useless
12:54:49  <TinoDidriksen> Yup
12:55:13  <TinoDidriksen> That's what the coercion patches were supposed to fix, but guess they haven't gotten in yet.
12:55:15  <Rubidium> and not the same as MSVC's thingy
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13:02:00  <dihedral> <planetmaker> dihedral, get a (or three) poti. <- dont have them here, nor in the shop, esp not for 3W
13:02:41  <planetmaker> rs-online, conrad, reichelt will have those.
13:03:10  <planetmaker> and they need not be 3W, but whatever is your power loss over them.
13:03:32  <planetmaker> you also might pre-fix them with a constant resistor. but then they might be hard to get by, if their range is only a few ohms.
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13:05:03  <fjb> Hello.
13:05:22  <TinoDidriksen> Rubidium, g++ here does not complain about unsigned char -> unsigned int with -Wconversion...
13:05:39  <Belugas> hello
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13:06:05  <dihedral> you scared him away Belugas
13:06:10  <Rubidium> warning: conversion to 'byte' from 'uint' may alter its value
13:06:21  <TinoDidriksen> What is your byte typedef ?
13:06:38  <Belugas> dihedral, not my fault if he's so nervous
13:06:46  <Hexan> when is change some settings in my openttd.cfg on a dedicated freebsd server and restart the server, then it changes some of the settings back to default - but its not all settings its doing that with. what too do?
13:06:48  <Rubidium> typedef unsigned char byte;
13:06:55  <Rubidium> typedef unsigned int uint;
13:07:46  <TinoDidriksen> Oi, that's to unsigned char, not from. That's a valid complaint...
13:08:22  <Rubidium> hmm... stupid warning then... reversing stuff
13:08:34  <TinoDidriksen> MSVC would also complain about that.
13:09:26  <Rubidium> nope, it doesn't
13:10:17  <TinoDidriksen> warning C4244: '=' : conversion from 'unsigned int' to 'unsigned char', possible loss of data
13:10:59  <TinoDidriksen> Warn level 4
13:11:00  <Rubidium> if it would warn, then it would have gazillions of warnings in OpenTTD. It doesn't
13:11:52  <Rubidium> warning level of OTTD is 3
13:11:58  <TinoDidriksen> Ah
13:12:10  <Rubidium> yet it warns about size_t -> int, which is the same class of uint -> byte
13:12:26  <TinoDidriksen> Nah, that's unsigned to signed, much worse.
13:13:10  <TinoDidriksen> -Wextra would also complain about that.
13:13:42  <Rubidium> well, in that case... why does it only whine if size_t is 64 bits?
13:14:51  <TinoDidriksen> ...good question. Probably because overflow rules for that are not well defined.
13:16:03  <Rubidium> no idea what -Wextra adds, but no (extra) warnings for me
13:17:29  <TinoDidriksen> For cruelty, how about -ansi -pedantic ?
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13:17:51  <Rubidium> that's going to explode my logs
13:18:45  <TinoDidriksen> But -Wextra does the sign-compare check at least, and some other silly error checking. Good to have on.
13:19:13  <Rubidium> sign compare is already on
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13:48:05  <TrueBrain> thank you for visiting ..
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14:01:52  <TrueBrain> pompiedom
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14:26:09  <pavel1269> hello
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14:55:13  <Rubidium> ^ is that one of the signs of American instability?
14:55:15  *** tosse [] has quit [Ping timeout: 480 seconds]
14:55:54  <TrueBrain> whereever you refer to: yes
14:56:06  <Xaroth> the underscore, i take it?
14:56:09  <Rubidium> Phoenix coming and leaving all the time
14:56:30  <Rubidium> which reminds me of Phoenix, AZ
14:56:41  <planetmaker> I think he's Dutch, though
14:57:53  <Xaroth> nah, german
14:58:47  <planetmaker> whois gives his residence in Rotterdam.
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14:59:09  <planetmaker> and a Dutch name.
14:59:19  <TrueBrain> Phoenix is not really Dutch ...
14:59:51  <MrN> Ralph de Boom... sounds like a phantasy name?
15:00:08  <TrueBrain> that is just a real name :)
15:00:19  <planetmaker> You think so?
15:00:27  <planetmaker> I think it's real
15:00:59  <planetmaker> The name sounds Dutch and the address is Dutch. But if TB says he isn't, I have reason to believe that he might know ;-)
15:01:02  <MrN> TrueBrain: real names can be weird :)
15:01:09  <MrN> like mine.
15:01:15  <Xaroth> planetmaker: as i said, he's german.
15:01:27  <TrueBrain> planetmaker: no, I siad Phoenix is not a Dutch name
15:01:30  <TrueBrain> 'de Boom' very much is
15:01:35  <planetmaker> TrueBrain, ok :-)
15:01:38  <MrN> Xaroth: so Ralph de Boom is not his real name?
15:01:53  <Xaroth> The cake is a lie!
15:02:03  <planetmaker> whatever nationality, he's a very nice and generous person.
15:02:19  <TrueBrain> yes, he gives me tons of pink lines
15:02:20  <TrueBrain> I love those
15:02:25  <planetmaker> :-P
15:02:32  <TrueBrain> @seen PhoenixII
15:02:32  <DorpsGek> TrueBrain: PhoenixII was last seen in #openttd 32 weeks, 5 days, 19 hours, 2 minutes, and 49 seconds ago: <PhoenixII> :p
15:02:32  <Rubidium> yeah, but so is the American Ambassador to the NATO is Dutch (by birth) too
15:02:34  <planetmaker> you're pink, Mr TrueBrain ;-)
15:02:37  <TrueBrain> yet he doesn't really talk
15:03:00  <planetmaker> at least in my xchat :-P
15:03:15  <TrueBrain> Rubidium too
15:03:32  <planetmaker> He's... dunno green-blue here.
15:03:50  <Rubidium> you're all gray and I'm white :)
15:03:59  <TrueBrain> but you are WEIRD!
15:04:21  <Rubidium> says "formerly known as Weirdo"
15:04:29  <TrueBrain> :)
15:05:16  <planetmaker> haha :-)
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15:11:58  <CIA-1> OpenTTD: rubidium * r17488 /trunk/src/ (5 files in 2 dirs): -Feature [FS#2339]: add the date to all logging in the (real, not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off'.
15:14:36  <planetmaker> yeah!
15:14:39  <planetmaker> nice one :-)
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16:28:41  <CIA-1> OpenTTD: rubidium * r17489 /trunk/src/lang/english.txt: -Fix [FS#3187] (r17471): the tooltip said the inverse of what actually happened
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16:42:34  <pavel1269> whats the problem, when one inline function call another inline function? or it is just compiler related ... ?
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16:50:31  <TinoDidriksen> pavel1269, why would that be a problem?
16:50:49  <pavel1269> i dont know, but when i remove the inline, it compile okay
16:51:14  <TinoDidriksen> Are the inlined functions in the same translation unit?
16:51:37  <TinoDidriksen> (same .cpp)
16:51:44  <TinoDidriksen> Or accessible from a single cpp
16:52:02  <pavel1269> sure, will copy error, wait
16:52:33  <pavel1269> [ILINK32 Error] Error: Unresolved external '__fastcall ClientList::GetStatus(System::AnsiStringT<0>)' referenced from ...\RELEASE\MAIN.OBJ
16:53:14  <pavel1269> not related to OTTD by the way ;-)
16:53:38  <TinoDidriksen> That means they're not in the same translation unit (.cpp).
16:54:14  <pavel1269> wheres the copypaste ...
16:54:22  <TinoDidriksen>
16:54:27  <Xaroth> ?
16:54:33  <pavel1269> thanks
16:54:42  <Xaroth> if all else fails
16:54:52  <TinoDidriksen> is the best...
16:56:49  <pavel1269>
16:58:10  <TinoDidriksen> Er, why is your inline after the type? Also, __fastcall is not necessary.
16:58:36  <TinoDidriksen> pavel1269, inline -> inline works fine.
16:59:18  <pavel1269> actualy, i have no idea whats __fastcall for, but its there everywhere by default, so i continue :-)
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16:59:53  <TinoDidriksen> __fastcall is a MSVC++ specific thing. Won't do anything portably, and it's sort of outdated for C++ because we have inline.
17:00:19  <pavel1269> that project need to be done in codegear :-X
17:00:39  <pavel1269> worst IDE I have ever come across
17:01:13  <pavel1269> its faster for me to write sources in MSVC and just compile under that thing ... :-D
17:01:18  <Roujin> cheers! Who's the one to talk to again wrt. the noai project pages ? Yexo? -- I cannot access any of the repositories, it gives an Internal error.
17:02:31  <TinoDidriksen> I'd recommend removing __fastcall ... it's really not portable, and doesn't do anything C++ that inline doesn't do anyway.
17:03:02  <TrueBrain> Roujin: that url works fine.
17:03:42  <Roujin> TrueBrain: for me too. ;) but not if I click on any project there and then on "repository"
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17:04:01  <TrueBrain> then why don't you give such a link?
17:04:13  <Roujin> wait a sec... seems to have solved itself
17:04:15  <TrueBrain> yeah, when I visit your page via I get at some level sometimes in a very weird case a 500 page
17:04:25  <TinoDidriksen> pavel1269, but inline -> inline is perfectly valid, so long as they're in the same unit...where are you calling ClientList::GetStatus from?
17:04:30  <TrueBrain> I mean ... come on ... this is http! You can give the EXACT page that is giving you trouble :(
17:05:16  <pavel1269> TinoDidriksen: another unit :-)
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17:05:57  <Roujin> okay. I'm sorry. I will try to remember next time.
17:06:13  <TrueBrain> thank yuo :)
17:06:41  *** TheMask96 [] has quit [Ping timeout: 480 seconds]
17:06:50  <TinoDidriksen> pavel1269, 'cause inline class functions should be declared and defined in the header alone. If you put them in the .cpp then other .cpp files cannot access those functions.
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17:06:57  <TinoDidriksen> ...was that double?
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17:07:12  <TinoDidriksen> Random disconnections messing up my jive...
17:07:26  <pavel1269> oh, i forgot :-X
17:07:40  <Roujin> maybe the server was down for a while shortly ago. Anyway now it works again. Just wanted to let you know though...
17:08:08  <TrueBrain> Roujin: shit happens :) Just your 'report' annoyed me, as 90% of the users nowedays don't say what the problem is, just describe it in some vague way ;)
17:08:53  <Roujin> but I have to disagree with one thing. I personally think the direct link to the problem is not as useful as "one step before" as well as a description what to click on then.
17:09:12  <TrueBrain> Roujin: even that would have done; now read back your original 'report' ;)
17:09:12  <Roujin> i'm not a web developer though so I may be wrong thinking that this is more useful.
17:09:14  <pavel1269> TinoDidriksen: thanks, now work as expected ;-)
17:09:36  <TrueBrain> 'I cannot access any of the repos' <- I know like 3 different links which link to something that might be considered access to a repos :p
17:12:24  <TrueBrain> bah, I really can't get vbox to tell APIC 0x14 :'(
17:12:49  <TinoDidriksen> Custom compile VBox ? Desperate measures...
17:13:07  <TrueBrain> even then .. it is in 3 places, and I don't know what changed from 0x11 -> 0x14
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17:16:48  <Eddi|zuHause> <TinoDidriksen> pavel1269, but inline -> inline is perfectly valid <<--- as long as it's not recursive
17:17:03  <TrueBrain> Eddi|zuHause: I hope a compiler is smart enough :p
17:18:03  <Eddi|zuHause> one would hope so, yes ;)
17:18:44  <TinoDidriksen> ... they're smart enough.
17:19:44  <TrueBrain> I wonder what gave the timeout :p
17:20:00  <TrueBrain> TinoDidriksen: of course they are, we were not anywhere near serious
17:20:45  <TinoDidriksen> I've been keeping company with the Freenode ##C++ people...knowing when people are serious or just being pedantic is a bit flaky atm.
17:20:55  *** Phoenix_the_II [] has quit [Read error: Connection reset by peer]
17:20:59  <TinoDidriksen> *not serious
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17:21:45  <TrueBrain> @kban Phoenix_the_II 10 Please rejoin if your connection has the idea of being more stable. Your lines of typing are far below your lines of leave/join by connection resets.
17:21:46  *** mode/#openttd [+b *!] by DorpsGek
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17:21:58  *** mode/#openttd [-b *!] by DorpsGek
17:22:01  <TrueBrain> TinoDidriksen: FreeNode people can't be good for you
17:22:05  <TrueBrain> you should never go there
17:22:08  <TrueBrain> it is a bad place
17:22:11  <TinoDidriksen> So "as long as it's not recursive" immediately made be think "where in the standard does it say that..."
17:22:16  <TinoDidriksen> *me
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17:22:27  <TinoDidriksen> I know, but I like helping noobs.
17:22:31  <TrueBrain> TinoDidriksen: it is Eddi|zuHause who is talking :p
17:22:36  <TinoDidriksen> True that...
17:24:53  <TrueBrain> my foot is sleeping
17:24:56  <TrueBrain> someone has an alarm
17:25:13  <Xaroth> my phone has a rooster alarm :o
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17:30:45  <TrueBrain> "is het spel ingekomen" <- for all dutchies, that just sound dirty, not? And sounds like a sub-optimal translation :s
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17:33:03  <blathijs> TrueBrain: Not really dirty, but it's not pretty
17:33:09  <Rubidium> TrueBrain: at least it's better than "is in het spel gekomen"
17:33:29  <TrueBrain> Rubidium: that was what I kind of read the first time :p
17:33:41  <blathijs> perv
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17:34:16  <blathijs> :-)
17:34:27  <blathijs> "Heeft het spel betreden" is still slightly weird  I guess
17:34:49  <blathijs> "doet nu ook mee" ? :-)
17:34:54  <Roujin> TrueBrain: are there trigonometric functions available in noAI? squirrel seems to have them ( but I seem not to be able to call them
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17:35:26  <TrueBrain> "speelt nu ook mee" :p
17:35:52  <TrueBrain> "neemt nu deel aan het spel" or something
17:36:08  <LadyHawk> "speelt nu ook mee" << i'd prolly go for that one
17:36:09  <Xaroth> [blathijs]: "Heeft het spel betreden" is still slightly weird I guess << slightly?!?
17:36:17  <Roujin> maybe they are not available at all though so I'm just asking if they are available. Please don't eat me. :)
17:36:19  <TrueBrain> Roujin:, NoAI section, talks enough about such stuff.
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17:36:52  <LadyHawk> or if you prefer the latter one, add 'ook' to it: "neemt nu ook deel aan het spel"
17:36:59  <TrueBrain> LadyHawk: yeah
17:37:17  <Rubidium> "... behaagt het om te participeren" ;)
17:37:22  <LadyHawk> lol
17:37:23  <TrueBrain> +1 Rubidium
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17:38:03  <Xaroth> TrueBrain: Steylloos?
17:38:33  <LadyHawk> when i lived in holland, personally i always said 'gejoint'
17:38:41  <LadyHawk> but that's not a real word i think..
17:38:47  <TrueBrain> "een jointje roken"
17:39:01  <LadyHawk> and there's that..
17:39:19  <[com]buster> borrowed words ftw
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17:40:00  <LadyHawk> i suppose "is het spel binnen gekomen" also sounds weird
17:40:28  <TrueBrain> "neemt nu deel" is the most used dutch verb for it I guess
17:40:35  <[com]buster> I would go for "speelt/doet nu mee"
17:41:15  <[com]buster> I would still prefer changing all entries in the language "real dutchies play in english" :)
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17:41:16  <TrueBrain> but what ever we pick, it sounds horrible. And the current translation which will hit the SVN in 5 minutes is not the most prettiest one I hav eseen in the last 15 minutes :p
17:41:31  <TrueBrain> [com]buster: I would vote for that :)
17:42:05  <LadyHawk> yeah
17:42:40  <LadyHawk> if dutch peeps play an english game they use the english words in their talks to a friend to refer to it.. it's all just fine in english
17:43:09  <LadyHawk> translations are the worst thing to do in coding a game i think =P
17:43:09  <[com]buster> I even know of dutch companies who refused to get a dutch translation for their game
17:43:36  <Roujin> alright.. the squirrel standard lib is not included in noAI. Wouldn't have hurt to tell me that bit directly though. :/ It's not like I'm too lazy to search, and I also know that forum, so I don't know what's the plus of redirecting me there, instead of just telling me that bit. You know (or maybe you don't) that I'm not one of these guys too stupid to look anything up themselves or learn,...
17:43:38  <Roujin> ...and demand everything spoon-fed to them. Anyway, it seems you're not in a helpful mood, so I'll not bother you anymore... :/
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17:44:11  <TrueBrain> hmm .. that was clearly the wrong command
17:44:18  <LadyHawk> what was his problem? :S
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17:44:51  <TrueBrain> I have no idea, and I don't care :)
17:45:13  <TrueBrain> clearly it is wrong for me to ask him to make a tiny bit more detailed requests :)
17:45:32  <TrueBrain> and clearly it is wrong from me to redirect him to a forum with all his answers when he asks a question that is asked there .. like .. 10 times :p
17:45:44  <CIA-4> OpenTTD: translators * r17490 /trunk/src/lang/ (9 files): (log message trimmed)
17:45:44  <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:44  <CIA-4> OpenTTD: dutch - 47 changes by habell
17:45:44  <CIA-4> OpenTTD: english_US - 1 changes by agenthh
17:45:44  <CIA-4> OpenTTD: french - 4 changes by glx
17:45:46  <CIA-4> OpenTTD: german - 4 changes by Roujin, planetmaker
17:45:46  <CIA-4> OpenTTD: indonesian - 6 changes by prof
17:45:48  <TrueBrain> but as he is clearly a regular reader of that forum, we should all just answer his question again, I guess :)
17:46:16  *** mode/#openttd [-b *!] by DorpsGek
17:46:51  <planetmaker> :-S
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17:56:21  <[com]buster> Any known problems with the RV pathfinder?
17:56:36  <TrueBrain> I only remember old problems :p
17:57:26  <[com]buster> Because I got a few RVs running in circles
17:57:38  <Eddi|zuHause> one way roads?
17:58:07  <[com]buster> yea
17:58:27  <[com]buster> But the destination is reachable
17:58:32  <TrueBrain> they used to run in circles, long long long long ago :p
17:58:45  <Rubidium> well, where's the savegame?
17:58:49  <Eddi|zuHause> road pathfinder setting?
17:58:51  <TrueBrain> [com]buster: I guess the best way is to make a savegame and make a bug report? :)
17:58:52  <Rubidium> preferably without any fancy newgrfs
17:58:56  <[com]buster> 17425 old enough?
17:59:16  <Eddi|zuHause> no recent changes to the pathfinder that i know of
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18:10:11  <[com]buster> Rubidium,
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18:12:54  <Muxy> Goulp Kiss men...
18:14:36  <Muxy> Rubidium: about i made some improvement by adding the ingame date...
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18:31:53  <LadyHawk> the only thing i've seen to make road vehicles drive around in circles forever is a depot somewhere
18:32:03  <LadyHawk> bus would be going <--- that way for its destination
18:32:12  <LadyHawk> needs a depot so goes ----> that way towards it
18:32:23  <LadyHawk> while making the turn it loses track of the depot and wants to go back <---- that way
18:32:28  <LadyHawk> repeat as it completes the circle
18:32:31  <Eddi|zuHause> that one has been fixed, afaik
18:32:42  <LadyHawk> might be, i dont remember when i saw that
18:32:46  <Eddi|zuHause> don't know how recently
18:34:18  <[com]buster> hmm, the heliport bug has returned (not fixed) too :/
18:35:12  <Eddi|zuHause> hm, the station grfs are not on bananas...
18:35:18  <Rubidium> the whole airport subsystem is being redone, so there's lots of stuff that gets broken there
18:35:20  <Eddi|zuHause> and i don't have the grf pack installed
18:35:42  <[com]buster> I added a grf-killed version
18:35:55  <[com]buster> (in case you hadn't found it yet)
18:36:49  <Eddi|zuHause> station grfs don't really matter ;)
18:37:15  <Eddi|zuHause> hm... something fails when downloading the "grf-pack-grf" from bananas
18:37:21  <Eddi|zuHause> says "unable to unpack file"
18:37:47  <[com]buster>
18:38:00  <[com]buster> hint hint :)
18:38:05  <Eddi|zuHause> ah, now
18:41:16  <Rubidium> oh...
18:42:15  <Rubidium> [com]buster: one of the truck stops of the "3 Fruits, 1 Maze" [sic] is unreachable
18:42:32  <Rubidium> the vehicles going in circles are the vehicles being ordered to that truck stop
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18:46:47  <TrueBrain> Miss Nightly! Miss I P Nightly!
18:47:49  <Eddi|zuHause> so, it's a bug of multistop
18:49:06  <Muxy> hi again
18:49:11  <TrueBrain> hello :)
18:49:15  <Muxy> about airports..
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18:50:03  <frosch123> what? muiltistop ordering vehicles to unreachable roadstops? i fixed that bug over a year ago
18:50:10  <Muxy> would it be possible to have airport who belong to nobody and built with a town request (like statue)
18:50:24  <TrueBrain> Muxy: code-wise, yes
18:50:49  <Muxy> and the airport size will change regarding the town population
18:50:53  <Eddi|zuHause> might give funky results with transfer
18:51:17  <Eddi|zuHause> Muxy: changing size is not really possible
18:52:02  <Muxy> meaning changing not the size but upgrade to next airport in the grf file
18:52:17  <TrueBrain> too much depends on the internals of an airport
18:52:20  <TrueBrain> so that would be tricky
18:52:37  <Eddi|zuHause> yes, and the only way to do that is to clear the airport of all vehicles, and remove it
18:52:52  <Muxy> then dont forget plane hangar to be built by a company in the airport
18:53:10  <Muxy> and allow a maximum of company hangar in the airport
18:53:25  <TrueBrain> haha, 16 hangars in 1 airport :p
18:53:27  <TrueBrain> ghehe
18:53:28  <Rubidium> frosch123: it's more tricky this time :(
18:54:04  <TrueBrain> a real bug .. I haven';t seen that in a while :p
18:54:05  <frosch123> :(
18:54:51  <Muxy> Eddi: removing an airport will not be possible from player side
18:55:21  <TrueBrain> Muxy: on a personal level, I think such feature would be overcomplicated without really giving anything in return game-play wise
18:55:43  <Muxy> well it will avoid having 16 airport by town
18:55:58  <TrueBrain> is2! :)
18:56:20  <Muxy> yes but IS2 is a special binary
18:56:38  <Muxy> who need a special client to connect to the special server
18:56:53  <TrueBrain> and your suggestion wouldn't be any different
18:57:09  <Muxy> only by the fact that the airport does not belong to a company
18:57:33  <Eddi|zuHause> a "city council builds airports" would be a special binary, too
18:57:39  <PeterT> Thank you developers for adding timestamps to console
18:57:48  <TrueBrain> PeterT: that will be 550 euro
18:58:04  <PeterT> I'll trade you my reading skills
18:58:20  <Muxy> Peter: it has been proposed in october 2008
18:58:28  <PeterT> So?
18:58:43  <PeterT> I asked about it a couple of months ago, so thanks for adding it
18:59:00  <TrueBrain> Muxy: there are very little changes you can make without going into the 'special' binary area
18:59:01  <Muxy> Peter:
18:59:23  <TrueBrain> Error: forbidden
18:59:32  <Muxy> TB: Of course, but this feature should go to trunk, of course...
18:59:45  <TrueBrain> and is2 shouldn't? :p
19:00:05  <Muxy> yes it should, but i dont know why it's not in
19:00:36  <TrueBrain> then I miss your comment earlier ;) But okay :)
19:00:36  <Muxy> Peter: sory it's
19:00:44  <TrueBrain> my personal opinion still hold for me :)
19:00:46  <Eddi|zuHause> Muxy: technically, you can currently hack the savegames to remove the owners of airports
19:00:58  <Eddi|zuHause> afaik someone has run a multiplayer server this way
19:01:02  <TrueBrain> Eddi|zuHause: I think some assert will happen ;)
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19:01:42  <Muxy> Eddi: yes i know, i used this hack on a multiplayer scenario in which there was airports in, and a company could not build more than one airport
19:02:49  <Eddi|zuHause> getting the city council to build an airport is actually a nice idea
19:03:00  <Eddi|zuHause> but the upgrading part is really difficult
19:03:17  <Eddi|zuHause> needs to include the "close airports" patch
19:03:37  <Muxy> eddi: yeap, then you can request for particular airport side, and later request an airport upgrade
19:03:55  <Muxy> hum, if the airport keeps the same name & id
19:04:44  <Muxy> or with the close airport, just to make some animation...
19:05:06  <Eddi|zuHause> i think, the city council should get some more powers
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19:05:43  <Eddi|zuHause> e.g. some permanently active city policies like speed limit
19:05:46  <Muxy> Eddi: to take control over the server and fire the admin
19:06:54  <Eddi|zuHause> an alternative to closing the airport could be teleporting all vehicles into a hangar
19:07:09  <Eddi|zuHause> but this requires the new airport to actually have a hangar
19:07:56  <Muxy> closing airport is nice idea, all planes must go off in a time limit, if not they are sold and money goes to the town
19:08:39  <Rubidium> ooh... a way to lose money! :)
19:08:44  <OwenS> lol
19:09:11  <OwenS> I'd say no time limit, but all aircraft in the 'port force started, and landings banned
19:09:12  <Muxy> moneay is already lost when buying the plane
19:09:52  <Muxy> Rubi: about real date&time log, i could be good to add also in game date
19:09:54  <Zuu> But the plan can be sold after you bought it.
19:10:00  * OwenS can't believe he's having to write his own hashtable
19:11:00  <Muxy> this is a good way, when displaying log file to see if game is running
19:13:22  <Muxy> about date&time log : instead of using a boolean to switch date/time log, could it be better to set the prefix log string content ?
19:13:42  <Muxy> and replace according content & format ?
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19:15:02  <Muxy> am i saying dummies ?
19:15:41  <TrueBrain> those candies? :)
19:19:48  * OwenS adds optimization helper macros (Namely, ones which say "This branch is likely"/"This branch is unlikely")
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19:45:21  <TrueBrain> *bounce bounce*
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19:47:31  <Eddi|zuHause> you are eating too much
19:47:58  <TrueBrain> yup
19:48:00  <Eddi|zuHause> ps: what happened to the ban?
19:48:31  <TrueBrain> it was a very temp one, but Phoenix_the_II just rejoined .. and is still playing bounce bounce
19:48:56  <TrueBrain> (assuming you were refering to that :))
19:49:10  <Eddi|zuHause> yes
19:51:09  <TrueBrain> so what can one do ...
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19:53:41  <Zuu> TrueBrain: You can make an oppositon of a thesis written in swedish for me :-)
19:54:10  <Noldo> what is it about?
19:54:26  <TrueBrain> Zuu: sure, no problem :)
19:54:27  <Zuu> Optimization in hospitals
19:54:34  <Noldo> nice!
19:54:36  <TrueBrain> but I didn't ask what _I_ can do .. I was asking what _one_ can do :p
19:55:05  <Zuu> TrueBrain: So if you are not "one", how many are you?
19:55:35  <TrueBrain> two, in general
19:55:36  <TrueBrain> sometimes 4
19:55:42  <TrueBrain> depends on the time of day, and the amount of medicine
19:55:52  <Noldo> 4 of the 5 voices...
19:56:04  <TrueBrain> why 5?
19:56:13  <Noldo> it sounds nice
19:56:20  <Zuu> 5 is not a power of 2 :-(
19:56:23  <Noldo> 4 of the 5 voices in my head tell me I
19:56:24  <Belugas> 'cause it's a primary
19:56:24  <TrueBrain> neither is 3
19:56:28  <Noldo> m not crazy
19:56:38  <Eddi|zuHause> one person can replace a light bulb, assuming he is not member of ?random_sociologic_minority
19:56:40  <TrueBrain> my voices agree Noldo
19:57:18  <Noldo> good for you!
19:57:30  <TrueBrain> is it?
19:58:49  <Noldo> coherency is nice
20:00:45  <Belugas> not!
20:00:47  <Belugas> it's boring
20:00:52  <TrueBrain> Ha, Borat in tha houze!
20:01:51  <Belugas> hoo... reminds me i've got that to watch tonigh :D
20:02:11  <TrueBrain> Why do 'new' websites always go from usable to completely useless
20:02:20  <TrueBrain> I am trying to start a game of Poker on ... I completely fail
20:02:23  <TrueBrain> and I mean: COMPLETELY
20:02:51  <Rubidium> oh... just don't play poker :)
20:04:51  *** Aankhen`` [~foo@] has quit []
20:05:21  *** PeterT [] has quit [Read error: Connection reset by peer]
20:06:45  <Belugas> fun, isn't, to pay for a game on the web?
20:06:50  * Belugas whistles...
20:06:56  <TrueBrain> I play with playmoney :p
20:08:10  *** stuffcor1se [~stuffcorp@] has joined #openttd
20:08:35  <TrueBrain> what a fucking retarded website it is now ... omg ... unplayable :(
20:08:37  <TrueBrain> sad sad sad ....
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20:09:26  <Noldo> oh no! the holding pattern patch so unrealistic!
20:09:56  <Belugas> he?  where? what? i love it! Let'
20:10:02  <Belugas> s commit it!@!!
20:10:06  <Noldo>
20:10:14  * Belugas was joking...
20:10:19  <Noldo> I know
20:10:22  <Belugas> like i care abot that right now...
20:11:17  * TrueBrain gives Belugas some tea
20:11:23  <Noldo> I'm not actually sure, but I'm guessing it changes the small airport pattern too to be similar as in the example png
20:11:26  <Belugas> moooooooooooar!
20:12:25  <Noldo> and that is not the pattern they use in EFLP and similary sized airfields
20:13:26  * Alberth votes for a 'write OpenTTD in the sky' pattern.
20:14:33  * TrueBrain votes for voting
20:15:40  <Noldo> will the voting method be 'big bear', 'small bear', 'worm'?
20:16:19  <TrueBrain> if you feel that is the best way, sure
20:16:44  <Noldo> it is somewhat interesting to observe for sure
20:16:48  *** R0b0t1 [] has joined #openttd
20:17:35  <Noldo> a bit taxing for the one who does the vote counting though
20:18:42  <TrueBrain> at least it creates jobs
20:21:19  <Belugas> what?  you don't have a script for that??
20:23:45  *** PeterT [] has joined #openttd
20:24:37  <Rubidium> vote counting?
20:24:57  <Rubidium> I just though that you go vote and then they make up some random numbers and present that as the result
20:24:57  <Noldo> it's based on people voting by asuming different postures
20:25:30  <Noldo> Rubidium: that's the electronic voting system
20:25:40  <De_Ghosty> doesn't train cost less when it's parked at platform?
20:26:14  <Zuu> De_Ghosty: Nope
20:26:26  <Belugas> NEVER!@!
20:26:29  <Zuu> That would be Simutrains then.
20:26:46  <De_Ghosty> jsut wondering
20:26:48  <De_Ghosty> can't remember
20:26:56  <De_Ghosty> haven't paly ottd foreva
20:28:00  *** HerzogDeXtEr [~Flex@] has joined #openttd
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20:34:29  <planetmaker> [22:25]	<De_Ghosty>	doesn't train cost less when it's parked at platform? <-- there are newgrf which handle it such that they cost less in depot or stopped.
20:35:04  <Xaroth> Trains that dont' move rust as well
20:35:33  *** andythenorth [] has quit [Quit: andythenorth]
20:35:36  <Eddi|zuHause> <Noldo> will the voting method be 'big bear', 'small bear', 'worm'? <-- i take the big beer, please.
20:38:09  <Eddi|zuHause> hm... that reminds me, i am going to the "one beer = 0.2l" region next month...
20:38:27  <SmatZ> oh :(
20:38:50  <SmatZ> isn't that like 90% of world?
20:39:27  <Eddi|zuHause> dunno, but for germany, that is exceptionally small...
20:40:10  <Eddi|zuHause> around here, a small beer is 0.3l and a big beer is 0.5l... in bavaria it's likely even larger
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20:40:27  <SmatZ> hehe
20:40:32  <SmatZ> same here
20:40:59  <SmatZ> though there is a pub near here with 1L "glasses"
20:41:09  <Eddi|zuHause> the funny thing is, they actually also have 0.2l bottles...
20:41:15  <SmatZ> oh
20:41:18  <Eddi|zuHause> they look cute :p
20:41:28  <SmatZ> hehe
20:41:51  <SmatZ> what country is that?
20:42:00  <frosch123> cologne
20:42:11  <frosch123> right? :p
20:42:22  <Eddi|zuHause> yeah, somewhere in that direction ;)
20:42:27  <Rubidium> is Cologne a country?
20:42:43  <Eddi|zuHause> ostwestphalen, actually.
20:42:55  <SmatZ> oh, it's still germany
20:42:55  <frosch123> Rubidium: you cannot blame the correct answer for the wrong question :p
20:43:19  <Eddi|zuHause> i said region, not country...
20:43:29  <Rubidium> hmm... Germ:any <- makes Germany look nasty
20:44:03  <SmatZ> hehe
20:44:04  <frosch123> simliar to neitherlands?
20:44:14  <SmatZ> :-D
20:45:17  <Eddi|zuHause> hm... reminds me of one function in WordPerfect. the hyphenation algorithm made sure that "Urinstinkt" is not divided as "Urin-stinkt" :p
20:45:40  <SmatZ> :-)
20:46:21  <frosch123> today it is called urea and woman oil their face with it
20:47:01  <Rubidium> oil face, wash clothes... what's the difference?
20:47:23  <Belugas> there's no pinples on clothes
20:48:10  <Eddi|zuHause> w??h... one of my magnetic signals refuses to switch to green :(
20:48:49  <TrueBrain> I read: one ofmy magic signals ...
20:48:50  <TrueBrain> :p
20:49:07  <Eddi|zuHause> everyone reads what he wants to read :p
20:49:13  <TrueBrain> yup
20:49:24  <TrueBrain> I also have the problem I first read everything as: JESSICA ALBA!
20:49:27  <TrueBrain> so annoying ...
20:49:35  <Xaroth> hubba hubba
20:49:47  <TrueBrain> correct response :p
20:50:08  <Zuu> Oh, now I need to listen to that song again..
20:50:08  <Eddi|zuHause> maybe one of your alter egos wants to tell you "i am jessica alba trapped in here."
20:50:19  <Rubidium> Eddi|zuHause: apparantly you don't give it enough incentive to go to green energy
20:50:28  <SmatZ> is it actress or singer?
20:50:38  <Eddi|zuHause> SmatZ: dark angel
20:50:41  <Belugas> lips, mainly
20:50:46  <SmatZ> :/
20:50:47  <Belugas> mmh... and... booobs
20:50:48  <TrueBrain> SmatZ: you don't know Jessica Alba? :o :o :o
20:50:58  <SmatZ> TrueBrain: guess not
20:51:05  <TrueBrain> please go sit in the corner :(
20:51:14  <SmatZ> :(
20:51:16  * frosch123 joins
20:51:25  <TrueBrain> never watched Dark Angel? :'(
20:51:31  <TrueBrain> one of the best series EVAH!!
20:51:35  <SmatZ> nope, movie?
20:51:35  <TrueBrain> Fantastic Four?
20:51:37  <SmatZ> aha
20:51:38  * Zuu googles in order to stay out of the dark corner
20:51:40  <SmatZ> nope, movie?
20:51:45  <TrueBrain> the one which almost gets naked?
20:51:46  <Xaroth> only a good series due to alba :P
20:51:51  <Eddi|zuHause> yes. one of the best. ending with an evil cliffhanger... :(
20:51:51  <TrueBrain> Xaroth: very true
20:51:58  <Xaroth> Jessica Alba doesn't do full nude tho
20:52:01  <Xaroth> which is a shame
20:52:04  <Belugas> and that superb movie about underwater swimming too...  she passes by in very tiny bikini
20:52:07  <TrueBrain> not really :p
20:52:12  <Xaroth> Belugas: Into the blue
20:52:16  <Belugas> menum menum menum
20:52:17  <Xaroth> I only watched that movie because of her
20:52:22  <Belugas> thanks
20:52:22  <TrueBrain> <- not boss safe :p
20:52:25  *** andythenorth [] has quit [Quit: andythenorth]
20:52:33  <Xaroth> that's not full nude
20:52:35  <Rubidium> oh... maybe I've seen her on TV
20:52:36  <Eddi|zuHause> there is not much else worth watching in that movie anyway :p
20:52:41  <Xaroth> that's hiding behind blankets
20:52:42  <Rubidium> in like... Flipper or so
20:52:42  <TrueBrain> Xaroth: really? :p Lol :)
20:52:43  <Belugas> Xaroth, let say that everything that happens underwater attracks me a lot
20:52:52  <Xaroth> Belugas: har har
20:52:59  <Belugas> that one too
20:53:12  <Belugas> Welll... 3 in fact...
20:53:22  <Rubidium> the rest of the stuff in the list I can't remember seeing
20:53:25  <frosch123> [22:54] <Belugas> Xaroth, let say that everything that happens underwater attracks me a lot <- your keyboard under water? i doubt that
20:53:32  <SmatZ> maybe I have seen her... looks like 90% of other actresses/singers
20:53:45  <TrueBrain> SmatZ: Sin City?
20:53:45  <Xaroth> Wasn't she in Sin City as well?
20:53:47  <Xaroth> yeh
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20:53:59  <TrueBrain> Good Luck Chuck?
20:53:59  <Xaroth> she be the hawt dancer in the end
20:54:02  <SmatZ> maybe
20:54:03  <TrueBrain> (sucky movie btw)
20:54:12  <Xaroth> SmatZ: you need to watch more movies.
20:54:15  *** Muddy [] has joined #openttd
20:54:26  <Eddi|zuHause> what was the one with seth green? killer hand or something?
20:54:37  <TrueBrain> well, she is 'almost' my age, so that might explain the attract :p
20:54:40  <Belugas> frosch123, i do have a tablet that goes underwater
20:54:46  <Belugas> with a pencil...
20:54:51  <Belugas> of course
20:55:06  *** TrueBrain [~truebrain@] has quit [Quit: Konversation terminated!]
20:55:09  <Xaroth> hm, I never realised her age :o
20:55:13  *** TrueBrain [~truebrain@] has joined #openttd
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20:55:17  <Xaroth> TrueBrain: wrong key :P
20:55:26  <Xaroth> she's only 4 years older than me
20:55:32  <TrueBrain> retarted oftc ... still directing me to USA servers :'(
20:55:52  <Eddi|zuHause> now it hit me... i read "restarted oftc" :p
20:56:12  <TrueBrain> oeh, I can hit Eddi|zuHause! For free! :) :) :) :) :)
20:56:15  * TrueBrain goes all happy and shit
20:56:56  *** z-MaTRiX [] has joined #openttd
20:57:16  <TrueBrain> geo IP failing big time :(
20:57:16  <z-MaTRiX> hey-ho
20:57:34  *** pavel1269 [] has quit [Remote host closed the connection]
20:58:32  <Belugas> ho hey ho hey ho ho ho ho yeah
20:59:51  <Belugas> ho ho... he he :D  it's  time time
20:59:53  <Belugas> to gogogogogogo!!!!
20:59:57  <Belugas> night all!~!!!
21:00:00  <Eddi|zuHause> bye
21:00:02  <TrueBrain> night Belugas
21:00:06  <TrueBrain> I found the OFTC LDAP server :p
21:00:16  <Xaroth> hack it :o
21:00:25  <Eddi|zuHause> integrate it into ;)
21:00:31  <TrueBrain> good plan Eddi|zuHause :)
21:01:58  <CIA-4> OpenTTD: rubidium * r17491 /trunk/src/ (roadveh_cmd.cpp yapf/yapf.h yapf/yapf_road.cpp): -Fix [FS#3188]: road vehicles could get lost when the prelimiary destination (for the pathfinder heuristics) is unreachable.
21:02:17  <TrueBrain> \o/
21:02:35  <Rubidium> [com]buster: you need to skip orders for the vehicles that are already 'lost' in your savegame
21:02:55  *** andythenorth [] has quit [Quit: andythenorth]
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21:38:46  <HackaLittleBit> evenin
21:39:13  <Yexo> good evening
21:40:15  <Terkhen> hi
21:40:39  *** Rubidium [] has quit [Remote host closed the connection]
21:40:47  <TrueBrain> hello :)
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21:41:48  <HackaLittleBit> did you all have a good holliday
21:42:30  <Markk> Which holiday?
21:42:54  <SmatZ> christmas were fine, thanks for asking
21:43:15  <z-MaTRiX> :)
21:43:17  <Markk> :)
21:43:23  <z-MaTRiX> hey there SmatZ
21:43:30  *** andythenorth [] has left #openttd []
21:43:32  <SmatZ> hello z-MaTRiX ;)
21:43:53  <SmatZ> what's up?
21:43:59  *** weltende [] has joined #openttd
21:44:12  <Rubidium> IPv6!
21:44:12  *** welterde [] has quit [Read error: Connection reset by peer]
21:44:22  <SmatZ> hehe
21:44:53  * z-MaTRiX watching Buffy slaying vampires
21:45:36  <Eddi|zuHause> fuck buffy...
21:45:43  <z-MaTRiX> ok
21:45:46  <z-MaTRiX> <;
21:46:01  *** frosch123 [] has quit [Remote host closed the connection]
21:46:13  <Markk> Btw, for all of you who like downtempo/dubstep/electronica; Lamb
21:46:18  <Eddi|zuHause> i'm tempted to say "i want to see that"
21:46:25  <Markk> They're awesome (If you like that kind of music)
21:46:40  <Eddi|zuHause> Markk: wtf are you talking about?
21:46:42  <Prof_Frink> I like roast lamb.
21:46:52  <Markk> Especially the song Small
21:46:54  * Rubidium joins Prof_Frink with that opinion
21:46:56  <Markk> Eddi|zuHause: Music
21:47:01  <Prof_Frink> Nah, big portions.
21:47:07  *** TheMask96 [] has joined #openttd
21:47:18  <Markk> I'm a vegetarian
21:47:25  <Prof_Frink> Wi' spuds an' veg an' mint sauce.
21:47:29  <Eddi|zuHause> yes, i like howard shore
21:47:30  *** TrueBrain_ [~truebrain@] has joined #openttd
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21:47:57  <Eddi|zuHause> Prof_Frink: the poor lamb :(
21:48:10  <Prof_Frink> s/poor/tasty/
21:48:20  <TrueBrain> poor Markk
21:48:27  <Eddi|zuHause> (derived from an obelix quote)
21:48:29  <Markk> Mostly because I don't like meat, or fish, or shellfish or chicken
21:48:33  <Markk> TrueBrain: nah
21:49:13  * SmatZ loves meat
21:49:15  <SmatZ> and fish
21:49:21  <SmatZ> and chicken
21:49:21  <Eddi|zuHause> D?nertier
21:49:24  <SmatZ> shellfish too
21:49:45  <Prof_Frink> Not so fond of fish. Unless it's battered with chips.
21:49:52  <SmatZ> hehe
21:50:24  <SmatZ> I love eating animals
21:50:40  <HackaLittleBit> don't forget the Burgers
21:50:45  <SmatZ> :)
21:50:52  <Markk> I'll survive, I think atleast. I'm 6 feet 1 and weighs 130lbs
21:51:18  <SmatZ> @convert 6 feet 1
21:51:18  <DorpsGek> SmatZ: Error: unit categories did not match
21:51:20  <SmatZ> :-/
21:51:27  <SmatZ> @convert 6 feet meter
21:51:27  <DorpsGek> SmatZ: 1.8288
21:51:32  <Markk> SmatZ: about 185cm
21:51:35  <SmatZ> youar quite high
21:51:38  <Markk> And 59kg
21:51:43  <Markk> No, tall I hope
21:51:45  <SmatZ> but really underwight
21:51:48  <Markk> Don't to drugs
21:51:48  <SmatZ> +e
21:51:48  <Markk> ;)
21:51:57  <SmatZ> tall, ok :-p
21:51:59  <SmatZ> hehe
21:52:07  <Markk> do*
21:52:11  <SmatZ> [23:51:35] <SmatZ> youar quite high <=== looks like I do :-p
21:52:21  <Markk> Yeah
21:52:21  <Markk> :D
21:52:42  <SmatZ> maybe because of the meat I are today ;)
21:52:45  <SmatZ> ate
21:52:47  <SmatZ> oh...
21:52:48  <SmatZ> :(
21:52:56  <Markk> :)
21:54:03  <Eddi|zuHause> yes. must be. :p
21:54:31  <Prof_Frink> SmatZ doesn't do drugs. He feeds them to the animals he's about to eat.
21:54:32  <SmatZ> it can't be those drugs
21:54:38  <SmatZ> hehe
21:54:44  <TrueBrain> I go to the toilet, and this channel takes a turn for the worst :p
21:54:46  <TrueBrain> ghehe
21:54:51  <Markk> TrueBrain: :D
21:54:59  <SmatZ> [22:56:15] * TrueBrain goes all happy and shit
21:55:03  <SmatZ> long shit, huh?
21:55:04  <Markk> TrueBrain: a tru geek tek with the comp in to the bathroom
21:55:30  <TrueBrain> SmatZ: yeah .. you have no idea
21:55:33  <SmatZ> :-D
21:55:37  <Prof_Frink> TrueBrain: Take a turn for the worse? This channel orbits rock bottom at the best of times
21:55:38  <SmatZ> indeed I don't
21:55:46  <HackaLittleBit> He goes to the toilet to make space for more food :)
21:55:55  <SmatZ> hehe
21:56:05  <TrueBrain> ME NEED FOOD!
21:56:11  <SmatZ> mmm don't tell me :-x
21:56:32  * Prof_Frink posts TrueBrain a bacon sandwich
21:56:43  <Eddi|zuHause> # Tuvien Corma tultien te
21:56:45  <Eddi|zuHause> # Huinesse nutien
21:56:46  <Eddi|zuHause> # Corma turien te Corma.
21:56:55  <TrueBrain> tnx Prof_Frink
21:56:56  <Markk> HackaLittleBit: which holiday where you talking about?
21:56:56  <Markk> :P
21:57:14  <Prof_Frink> Eddi|zuHause wants a Korma.
21:57:20  *** Dreamxtreme [] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.5.2/20090729225027]]
21:57:27  <Eddi|zuHause> <TrueBrain> ME NEED FOOD! <- you actually meant "Braaaaainnnns"
21:58:13  <HackaLittleBit> Markk: this summer
21:58:19  <Prof_Frink> Eddi|zuHause: It's your round.
21:58:43  <Eddi|zuHause> sorry, i'm broke. next time, maybe.
21:58:56  <Markk> HackaLittleBit: ah
21:59:03  <Markk> Is that a holiday?
21:59:23  <Markk> Bah, I want to play some ottd
21:59:37  <Prof_Frink> Some what?
21:59:40  <TrueBrain> so do so
21:59:43  <TrueBrain> not that hard ;)
22:00:07  <SmatZ> Prof_Frink: ottd
22:01:02  <HackaLittleBit> Markk: To be honest I hated my hollidays (went to Formenteira Spain to get ripped of)
22:01:56  <SmatZ> Formenteira? town?
22:02:11  <HackaLittleBit> island next to ibiza
22:02:14  <Prof_Frink> SmatZ: What's that then?
22:02:52  <SmatZ> HackaLittleBit: not bad :)
22:03:05  <Markk> HackaLittleBit: mkay, I just sat and played OpenTTD
22:03:11  <Markk> No, but, just chilled :)
22:03:23  <SmatZ> Prof_Frink: you don't know what ottd is? it's short for openttd, what is a computer game
22:03:31  <Markk> :D
22:03:32  <Terkhen> HackaLittleBit: you went to one of the most expensive places in Spain :P
22:03:36  <Prof_Frink> SmatZ: Hmm
22:03:36  <SmatZ> actually, you are in #openttd now, so you should know
22:03:44  <Markk> SmatZ: thought so too
22:03:55  <SmatZ> :(
22:04:02  <Prof_Frink> SmatZ: I just mashed random keys
22:04:14  <SmatZ> Prof_Frink: understood,
22:04:24  <Markk> Me and 2 friends even have a special irc-channel that's kinda namned after openttd (a short for openttd-chat)
22:04:33  <SmatZ> smashed your head on keyboard and posted results
22:04:37  *** Fuco [~dota.keys@] has quit [Read error: Connection reset by peer]
22:04:48  <SmatZ> :)
22:04:56  <Markk> It's came from when we got tired of the "chat"-function in openttd
22:05:07  *** Fuco [~dota.keys@] has joined #openttd
22:05:12  <KenjiE20> SmatZ | smashed your head on keyboard and posted results <-- sounds familiar :P
22:05:22  <SmatZ> :-P
22:05:43  <HackaLittleBit> Terkhen: I payed 88 euro's for 4 pizza's
22:06:04  <Terkhen> wow
22:06:08  <TinoDidriksen> Big pizzas?
22:06:14  <TrueBrain> has to be really really good pizzas
22:06:14  <Rubidium> I hope they did fly them in from Italy
22:06:28  <Terkhen> they were served in gold plates?
22:07:05  <HackaLittleBit> Those delicous ones with ketchup and cheese
22:07:15  <TinoDidriksen> Ketchup on a pizza?
22:07:18  <KenjiE20> maybe it's a protection charge :)
22:07:20  <Terkhen> ketchup? :S
22:07:26  <HackaLittleBit> Formenteira style
22:07:51  <Terkhen> here pizzas cost around 6, 7 EUR
22:08:16  <TrueBrain> 11 when I order in
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22:08:33  <Markk> Terkhen: same here
22:08:35  <Terkhen> and they don't have ketchup :P
22:08:52  <TrueBrain> night all
22:09:00  <HackaLittleBit> good night
22:09:02  <Markk> what, ketchup on a pizza?
22:09:04  *** Netsplit <->, quits: Mark, luckz
22:09:04  <Markk> HackaLittleBit: nite
22:09:05  <TinoDidriksen> Pizza + fries + 1.5L coke for 20 EUR here, delivered. A day's food.
22:09:18  <Markk> Fries with pizza?
22:09:24  <Markk> Sounds like the US
22:09:35  <TinoDidriksen> I like fries...and Denmark.
22:09:50  <Markk> Oh
22:09:56  <Markk> Still sounds wierd
22:09:56  <Markk> :P
22:10:06  <Markk> And I'm from SE
22:10:08  <Prof_Frink> Or... fried pizza.
22:10:09  <TinoDidriksen> I don't eat them together. More like fries, and save pizza for later.
22:10:26  <Markk> :P
22:10:35  <Markk> Prof_Frink: :)
22:10:40  <Markk> Omnomnomnom
22:10:53  <Markk> TinoDidriksen: mkay
22:10:59  <Prof_Frink> Markk: Are you sure you're not from Scotland?
22:11:04  <Markk> But pizza is better when it's "fresh"
22:11:08  <Markk> Prof_Frink: kinda
22:11:09  <TinoDidriksen> True
22:11:15  <Eddi|zuHause> save already processed food for later? does not sound well...
22:11:21  <Eddi|zuHause> we have a saying here
22:11:22  <Terkhen> there's an italian here that serves pizza with spaghetti bolognese over it
22:11:26  *** KingJ [] has quit [Ping timeout: 480 seconds]
22:11:30  <Eddi|zuHause> "nur ein warmer D?ner ist ein guter D?ner"
22:11:45  <Markk> Maybe from Soumi though
22:12:17  *** Netsplit over, joins: Mark
22:12:18  <Markk> Is döner a noun?
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22:12:34  <Markk> Oh, my twin brother is back
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22:15:21  <SmatZ> @calc (10 ** 13) / (86400 * 365)
22:15:21  <DorpsGek> SmatZ: 317097.919838
22:16:05  *** KingJ [] has joined #openttd
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22:17:52  <SmatZ> @seen KingJ
22:17:52  <DorpsGek> SmatZ: KingJ was last seen in #openttd 3 days, 6 hours, 32 minutes, and 14 seconds ago: <KingJ> I thought it was 3gbit, but due to overheads it comes out at 300mbyte?
22:18:01  <SmatZ> KingJ: you forgot to set your hostmask
22:18:58  <Terkhen> good night
22:19:01  *** Terkhen [] has quit [Quit: ...]
22:20:12  <KingJ> Yes, I did
22:20:22  <KingJ> Not sure if I can even do that on OFTC...
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22:21:01  <SmatZ> @base 34 10 2992465569805918683147567262009806982050
22:21:01  <DorpsGek> SmatZ: 1213920724228187185130360911237514821728388583303425344543450
22:21:09  <SmatZ> @base 10 34 2992465569805918683147567262009806982050
22:21:58  <Prof_Frink> SmatZ: Nobody writes jokes in base 34.
22:22:45  <Eddi|zuHause> shouldn't it be base 36 even?
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22:23:16  <SmatZ> I need just U
22:23:43  <Yexo> @base 34 10 U
22:23:43  <DorpsGek> Yexo: 30
22:23:47  <Yexo> like that?
22:23:51  <SmatZ> @base 10 36 46470
22:23:51  <DorpsGek> SmatZ: ZUU
22:23:56  <SmatZ> guess so :)
22:24:05  <Eddi|zuHause> (34^(n+1)-1)/(34-1)
22:24:10  <SmatZ> @base 10 36 1605660
22:24:10  <DorpsGek> SmatZ: YEXO
22:24:12  <Eddi|zuHause> should give n times U
22:24:31  <SmatZ> @calc (34^(6+1)-1)/(34-1)
22:24:31  <DorpsGek> SmatZ: Error: Something in there wasn't a valid number.
22:24:38  <SmatZ> @calc (34**(6+1)-1)/(34-1)
22:24:38  <DorpsGek> SmatZ: 1591616671
22:24:45  <SmatZ> @base 10 34 1591616671
22:24:45  <DorpsGek> SmatZ: 1111111
22:25:03  <Eddi|zuHause> hm, something's missing
22:25:05  <Eddi|zuHause> *34
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22:25:49  <Eddi|zuHause> err, *30
22:26:12  <SmatZ> @calc (34**(6+1)-1)/(34-1)  *30
22:26:12  <DorpsGek> SmatZ: 47748500130
22:26:18  <SmatZ> @base 10 34 47748500130
22:26:18  <DorpsGek> SmatZ: UUUUUUU
22:26:20  <SmatZ> :)
22:26:27  <Eddi|zuHause> and i think the +1 is too much
22:26:58  <SmatZ> indeed
22:26:59  <Eddi|zuHause> but that's the fine tuning, the initial idea works ;)
22:27:39  <Yexo> I'd like some input on
22:27:54  <Yexo> like what variables should be available for varaction 2 airports?
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22:51:36  <SmatZ> # 01-0F = runway length required
22:51:38  <SmatZ> # 10 = large aircraft/airship (if helicopter)
22:51:52  <SmatZ> sorry to have uneducated question :)
22:52:11  <SmatZ> but what is the meaning of "large aircraft" when there is "runway length required" as well?
22:52:36  <Xaroth> airship?
22:53:02  <Xaroth> and new airfields vs old airfields?
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22:53:32  <SmatZ> it could be easily emulated
22:53:52  <SmatZ> like, double the chance of crashing with each 1 tile shorter runway
22:54:04  <SmatZ> probably multiply by 10 instead of just doubling
22:54:17  <SmatZ> airship could use bits 0-3 as well
22:54:56  <SmatZ> unless 0-3==0 means "it's airship" ;)
22:55:20  <Xaroth> stacking-calculated chance of survival
22:56:20  <SmatZ> Yexo, could you drop a little comment? if not, it's ok :)
22:56:22  <Xaroth> with a +50% for each tile missing? 50% / 75% / 87.5% / 93.something%, 97.something %
22:56:34  <Yexo> SmatZ: sorry, wasn't paying attention
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22:57:09  <Yexo> <@SmatZ> but what is the meaning of "large aircraft" when there is "runway length required" as well? <- guess that is indeed obsolete
22:57:51  <SmatZ> ok, thank you :)
22:58:35  <Yexo> what about: "bits 0..3: runway length required, 0 to indicate it's a helicopter" ?
22:59:17  <SmatZ> yeah :)
22:59:23  <Yexo> then "bit 4: can land on sea", "bit 5: can not land on land", so for a seaplane only aircraft set bits 4 and 5
22:59:28  <SmatZ> unless you want something like "big helicopter"
22:59:41  <SmatZ> maybe 0-2 can be reserved for helicopters
22:59:51  <SmatZ> like, no plane can land on 2-tile runway
22:59:59  <Yexo> 2-tile runway is indeed to short anyway
23:00:05  <Xaroth> could be fun
23:00:19  <Xaroth> imagine using the stacking based chance to crash... and a two-tile runway :P
23:00:26  <Xaroth> russian roulette, only better
23:00:30  <SmatZ> there are planes that can land both on runway and vertically... used only in army though :)
23:00:37  <SmatZ> :)
23:01:14  <Xaroth> and two-tile runway may be a requirement for a huge heli?
23:01:52  <Yexo> hmm, true
23:02:08  <Yexo> but I really can't think of a sensible way to support that without expanding to a word
23:02:34  <Yexo> which wouldn't fit in vehicle var 42 (the uu part)
23:03:02  <TinoDidriksen> TrueBrain, 1.5.5 worked much better indeed...goes against my nature that earlier versions are more compatible, especially a measly 0.0.1 different.
23:03:12  <TinoDidriksen> 10.5.5 even
23:03:44  <SmatZ> Yexo: yeah, it would be too much to want...
23:03:47  <Xaroth> well length 0 for runway lenght is useless, so 1 + bit 0-3, 4 for can land on sea, 5 for can land on land,
23:04:03  <SmatZ> like, decide whether the plane should use runway or heliport...
23:04:13  <SmatZ> both for landing and takeoff
23:04:23  <Yexo> SmatZ: that's up to the airport newgrf
23:04:33  <Yexo> it can decide to make helicopters fly like planes if it wants
23:04:36  <SmatZ> ah, ok :)
23:04:39  <SmatZ> haha
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23:12:29  <Eddi|zuHause> hey, i want an aircraft carrier ;)
23:14:33  * SmatZ is imagining some big boeing with 300 pax landing on a carrier
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23:19:12  <Yexo> is there any restriction on the action 0 property numbers? Or do I just pick the first one free for this new property?
23:25:15  <Yexo> hmm, looks like part of the proposed variable is already available in prop 17 (miscellaneous flags)
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23:28:15  <HackaLittleBit> Need help please, How can I be shure that when I find aa viewport window
23:28:31  <HackaLittleBit> it is on my console
23:28:59  <Yexo> sorry, I have no idea what you are actually asking
23:29:04  <Yexo> how can a viewport window be on your console?
23:29:43  <HackaLittleBit> well I try to focus a viewport when making a tunnel
23:30:04  <HackaLittleBit> I use ctrl key for that
23:30:57  <Yexo> I still have no idea of what you actually want
23:31:10  <Yexo> are you hacking the code to open a viewport when you build a tunnel and press ctrl?
23:31:19  <HackaLittleBit> Rubidium tells me that by using the ctrl key it is possible to focus on somebody else his screen
23:31:39  <HackaLittleBit> yes
23:31:55  <Yexo> <HackaLittleBit> Rubidium tells me that by using the ctrl key it is possible to focus on somebody else his screen <- I really doubt that is exactly what he told you
23:32:09  <Yexo> you can't "focus on somebody else his screen"
23:32:52  <HackaLittleBit> well that is the puzzeling thing see FS2629
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23:34:14  <HackaLittleBit> just updated fs2629
23:35:09  <Yexo> ok, I understand now what you're trying to achieve
23:35:24  <Yexo> but I still have no idea of your current question
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23:36:02  <HackaLittleBit> Let me try again
23:36:11  <Yexo> sorry, just read Rubidiums comment
23:36:14  <Yexo> it makes sense now
23:36:37  <SmatZ> +	if (_ctrl_pressed && IsLocalCompany()) {
23:36:38  <SmatZ> still
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23:36:50  <SmatZ> when there are two players in one company, it will open viewport for you
23:36:54  <Yexo> I think your new patch fixes that, but it scrolls a random viewport to that location, not necesarily the last one opened
23:37:09  <Yexo> SmatZ: indeed, didn't think about that case
23:37:35  <Yexo> HackaLittleBit: you should be adding this code to the function that calls CMD_BUILD_TUNNEL
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23:38:13  <Yexo> or maybe add a callback for the command
23:38:33  <Yexo> not really sure if that works, are callbacks only executed on the calling client or on all clients?
23:38:37  <SmatZ> yeah, callback would be a solution, but why do you want to open a viewport AFTER building the tunnel?
23:39:06  <HackaLittleBit> No i is focusing on the end tile while you build
23:39:17  <SmatZ> only on one client
23:39:26  <HackaLittleBit> foor single user it works
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23:39:44  <SmatZ> maybe you could use some fixed number for that
23:39:46  <Yexo> HackaLittleBit: in that case, move the code to tunnelbridge_gui.cpp (or whatever file the gui code is in)
23:40:10  <SmatZ> like static const int TUNNEL_VIEWPORT_ID = 0xfffd
23:40:12  <SmatZ> or whatever :)
23:40:41  <HackaLittleBit> ok that wcould be a solution
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23:41:54  <HackaLittleBit> ok thanks
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23:46:05  <HackaLittleBit> good night
23:46:28  <SmatZ> good night, HackaLittleBit
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