Log for #openttd on 30th September 2009:
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00:00:15  <Rubidium> still no counter reaction on mb for blaming us to spend too much time on NoAI after 0.7.3-RC2 which had more NewGRF related fixes...
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00:01:30  * Rubidium still wonders what gets released first: a new TTDP, a new DBXL or Duke Nukem (I fear it's going to be the last one)
00:02:02  <fjb> The German forum is almost never interesting.
00:02:51  <fjb> I bet on Duke Nukem.
00:03:12  <Rubidium> nah, the noob bashing sometimes is, although most of the time the people who react on noobs don't know the correct answer either
00:03:53  <fjb> There is work on a new German rail set. But mb claimed some of their sprites are looking like his.
00:04:10  <Rubidium> ofcourse they are looking like his...
00:04:31  <fjb> Most people knowing the correct answer get bashed on the German forum.
00:04:50  <Eddi|zuHause> their counter-claim was exactly that. there are only so many realistic-looking pixel combinations :p
00:05:36  <Rubidium> look... that TTD scaled 8 bits per pixel side view of a ICE-TD looks like my side view of a ICE-TD
00:06:11  <Eddi|zuHause> well, it was about steam engines, which could allow for rather significant alterations
00:06:12  <Rubidium> like... drawing an ICE-TD that doesn't look like an ICE-TD seems kinda stupid to me
00:06:21  <fjb> But the is mb. I guess he will fight any other German rail set.
00:07:07  <Eddi|zuHause> well, the easiest way to torped that would be to start an east german rail set, which he claimed to not want to start ;)
00:07:41  <fjb> But he has an east German locomotive in his set.
00:08:07  <Eddi|zuHause> two
00:08:33  <fjb> I tried draving a locomotive some months ago. But I could nor make it look right. So I gave up.
00:08:41  <fjb> Eddi|zuHause: Two?
00:08:53  <fjb> Ah, yes, you are right.
00:08:57  <Eddi|zuHause> the DB BR 232 (ex DR BR 132) and the DB BR 155 (ex DR BR 250)
00:09:09  <fjb> And the 112.
00:09:37  <Eddi|zuHause> yes, but that was not really a DR engine, it came out after the reunification, afaik
00:09:59  <Eddi|zuHause> based on an east german development
00:10:00  <fjb> It was earlier, but only one prototype.
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00:10:27  <Eddi|zuHause> also, he is replacing the 112 by the 143
00:11:11  <fjb> The 143 was the series which was developed from the 112 prototype.
00:11:39  <Eddi|zuHause> the 143 is the engine most commonly in use around here
00:12:27  <Eddi|zuHause> but there are plenty of east german engines that he does not have ;)
00:12:54  <fjb> He opted for the the prototypes an overpowered engines in the released set. but he missed some of the most important eniges.
00:13:34  * Rubidium wonders whether my imagination that trains run faster in east Germany than in west Germany is actually true
00:14:12  <Eddi|zuHause> that depends on what facts you imagination is built upon
00:14:42  <fjb> Usually thy ran slower.
00:14:43  <Eddi|zuHause> there is no 350km/h high speed line in east germany
00:15:16  <Rubidium> same train from Berlin to Amsterdam (only travelled from Berlin Spandau till Hengelo though)
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00:15:57  <fjb> When was that?
00:16:19  <Eddi|zuHause> which way does that go? Magdeburg, Braunschweig, Hannover?
00:16:31  <Rubidium> a few weeks before the WM (WC?) in Germany
00:16:43  <fjb> Maybe the eastern German part of the line was new.
00:16:47  <PeterT> I have successfully patched the 'watch' cmd and Bilbo's multiplayer patchpack *celebrates*
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00:18:07  <Rubidium> basically Stendal, Hannover, Osnabruck
00:18:46  <Rubidium>
00:19:39  <Rubidium> hmm... .exe in the URL
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00:20:03  <fjb> Then the eastern Germen part of the track is newer than the western German part. So the trains may go faster there.
00:20:09  <Eddi|zuHause> aha... that's further north than i thought
00:21:27  <Rubidium> must say that buying a ticket at the counter took ages
00:22:07  <Eddi|zuHause> you can buy a ticket on the automat, but that is less likely to get you the optimal price ;)
00:22:35  <Rubidium> Eddi|zuHause: yeah, but it doesn't tell me where the Netherlands starts
00:23:10  <Eddi|zuHause> they ran a few tests, and buying at a 3rd party travel office is likely to get you the cheapest price ;)
00:23:11  <Rubidium> e.g. useful information when you have a free rail travel in the NL pass
00:24:51  <Rubidium> so they told me I only needed a ticket till Bad Bentheim
00:26:01  <Rubidium> so far my train travelling in Germany
00:31:54  <Eddi|zuHause> i can't say that i ever travelled in that direction
00:38:18  <Rubidium> can't blame you; most of the travellers seem to be students that go Berlin <-> Amsterdam
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00:39:04  <Rubidium> esp. monday mornings the train is full of students going on a school trip to Germany
00:39:30  <Rubidium> yes, I took that train a lot, but only within the NL
00:40:07  <Rubidium> *need* sleep :(
00:41:09  <fjb> AOL
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00:45:33  <Rubidium> what?
00:47:04  <fjb> Short for "me too!".
00:48:17  <fjb> AOL users were known for spamming the usenet and mailing lists with messages only containing the words "me too".
00:53:29  <Eddi|zuHause> I Agree.
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01:10:44  <fjb> Oh, Marianne Faithfull got old.
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01:25:07  <Eddi|zuHause> who was that.
01:27:10  <Eddi|zuHause> kdm[2444]: X server for display :0 terminated unexpectedly
01:27:11  <fjb> A British singer, started her career in the 60s. She has a remarkable voice.
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01:50:28  <Pikka> how rare
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01:55:17  <fjb> Eddi's error message?
01:58:23  <Pikka> not necessarily
01:59:41  <fjb> What else is rare?
02:00:53  <Pikka> not much
02:00:57  <Pikka> that's why it's rare
02:02:49  <Eddi|zuHause> so rare things are rare
02:04:27  <Pikka> pretty much!
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02:07:18  <Eddi|zuHause> so, what does bring you out here at this time
02:09:51  <Pikka> who, me?  I'm frequently in here at this time...
02:37:20  * Rubidium is also frequently in here at this time, only not awake :(
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06:52:54  <Coldfusionstorm> :D
06:53:08  <Coldfusionstorm> i just have a quick question for you guys
06:53:40  <Coldfusionstorm> if i start a server from a dedcated box,via SSH, it also closes the game when i close the console.
06:53:48  <Coldfusionstorm> how do i make the server running without?
06:54:18  <Noldo> I'd use screen
06:54:43  <Coldfusionstorm> hmmm
06:55:01  <Coldfusionstorm> so when i close screen it dosnt close the server?
06:56:19  <Noldo>
06:56:28  <Coldfusionstorm> allready found that
06:56:46  <Coldfusionstorm> but thats only linux so far i can tell
06:56:56  <Coldfusionstorm> and the only linux box here is the dedicated one
06:57:26  <Noldo> it needs to run on the same computer as the openttd server
06:58:01  <Noldo> openttd runs kind of in side it and the you can detach from the screen and it and openttd will keep running
06:58:42  <Coldfusionstorm> hmm
06:58:49  <Coldfusionstorm> if i start the server with -D
06:58:58  <Coldfusionstorm> shouldnt i be able to fork it into background with -F
07:03:01  <Coldfusionstorm> i lOVE package systems
07:03:06  <Coldfusionstorm> that is, when thier have your package
07:06:06  <Coldfusionstorm> wow
07:06:08  <Coldfusionstorm> that was Easy!
07:06:13  <Coldfusionstorm> thanks Noldo!
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07:15:25  <Coldfusionstorm> now, all i need is to load that save game!
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07:21:00  <Coldfusionstorm> why is it that my server wont correctly load my save game?
07:23:10  <Coldfusionstorm> g
07:23:51  <Coldfusionstorm> its saved in windows, move to linux via samba, then moved from one dir to the open ttd save dir
07:24:10  <Coldfusionstorm> and ive tried but rename and no renameing
07:24:31  <Coldfusionstorm> *both rename, and not renameing
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07:32:26  <Coldfusionstorm> oh well, it seems that the grf file has changed....
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08:54:01  <Coldfusionstorm> oh, Thanks for the help agien!
08:54:02  <Coldfusionstorm>  :D
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09:06:24  <Coldfusionstorm> hmm
09:06:36  <Coldfusionstorm> can i just use a grf from windows and unpack it to linux?
09:21:23  <dihedral> ...
09:21:28  <dihedral> for crying out loud....
09:21:32  <dihedral> why do you not just TRY IT!
09:21:36  <Coldfusionstorm> i DI!
09:21:38  <Coldfusionstorm> *DID!
09:21:41  <Coldfusionstorm> and it didnt work!
09:21:47  <dihedral> then you did something wrong!
09:21:49  <dihedral> and btw
09:21:54  <dihedral> READ THE FUCKING README FILE!
09:21:56  * TrueBrain sprankles some random happiness around :)
09:22:26  <Doorslammer> Someone reading the Readme file?
09:22:27  <Doorslammer> How absurd :P
09:22:29  * Coldfusionstorm grabs some of TrueBrain's sparklesn and kick dihedral, in the face :D
09:22:35  <TrueBrain> Coldfusionstorm: don't get rude
09:22:38  <Coldfusionstorm> yes indeed :D
09:22:40  <Coldfusionstorm> rude?
09:22:45  <Coldfusionstorm> yelling at me isnt rude?
09:22:50  <dihedral> Coldfusionstorm, you dont want to go there
09:23:01  <TrueBrain> you yelled too, no need to go kicking people in the face :) Lets keep things happy ;)
09:23:17  <Coldfusionstorm> hrm.
09:23:21  <dihedral> gnah
09:23:27  <dihedral> my word
09:23:29  <TrueBrain> Coldfusionstorm: that said: grfs work on any system; they don't depend on the OS :) Only on your DOS/Windows base-grf :)
09:23:49  <dihedral> and they only work if you put them in the right place
09:23:58  <dihedral> and where is that? it's mentioned in your README file!
09:24:01  <Coldfusionstorm> in content_download/data
09:24:08  <TrueBrain> or ~/.openttd/data, for linux
09:24:17  <Coldfusionstorm> yes.
09:24:17  <dihedral> lovely!
09:24:19  <dihedral> too great
09:24:27  * TrueBrain hugs dihedral and makes him happy again
09:24:34  <dihedral> TrueBrain, even that depends on your config file!
09:25:00  <TrueBrain> $dihedral->config->SetState(STATE_HAPPY) :p :p :) :)
09:25:00  <dihedral> i.e. starting openttd with -c openttd.cfg will NOT make it look for your data in ~/.openttd/data
09:25:13  <Coldfusionstorm> -D ?
09:25:14  <TrueBrain> no? Stupid :)
09:25:45  <dihedral> i am Abstract :-P
09:26:37  <TrueBrain> damn, I need to cmopile a new OpenTTD to see if you are right dihedral :p
09:27:09  <dihedral> TrueBrain, i am
09:27:09  <TrueBrain> (libicu is newer than the binary :p)
09:27:20  <dihedral> and the funny thing is, that -c is not handled the way one would expect
09:27:39  <dihedral> say you are in ~
09:27:46  <dihedral> and openttd is in ~/games/openttd/
09:28:15  <dihedral> then running ~/games/openttd/openttd -c .openttd/openttd.cfg will NOT do what you expect it to do
09:28:36  <dihedral> it will try to load ~/games/openttd/.openttd/openttd.cfg
09:28:43  <dihedral> sucks if you ask me!
09:28:56  <TrueBrain> dihedral: clean SVN checkout; my base-grf is in ~/.openttd. I start: ./openttd -c test.cfg. It starts.
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09:29:20  <TrueBrain> clearly, it does look in ~/.openttd/data in that case too (sorry)
09:29:30  <ElDios> Hello everyone
09:30:07  <ElDios> do you know of a free strategic guide for OpenTTD?
09:30:24  <dihedral> yes, will cost you though :-D
09:30:55  <ElDios> let's say what to build first, what goes next, ecc.. which is not a tutotial step-by-step
09:31:31  <dihedral> have a look through the forums, and look at
09:31:39  <dihedral> oh - and perhaps the wiki?
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09:32:03  <Doorslammer> Trial and error is more fun
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09:32:42  <dihedral> a join spammer?
09:33:23  <pyth> no, accidental window closure in unfamiliar irc client :)
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09:33:46  <TrueBrain> dihedral: I just double checked (code-wise), ~/.openttd is always searched
09:33:53  <TrueBrain> (well, PERSONAL_DIR is)
09:34:12  <dihedral> for all files?
09:34:28  <dihedral> it still looks for the config the way i told you
09:34:33  <dihedral> when you specify the -c flag
09:34:37  <TrueBrain> that might be; but we talked about grf files here
09:34:42  <ElDios> thanks a lot dihedral
09:35:02  <dihedral> it does not look relatively from your current pwd, but from the location of the bin
09:35:09  <dihedral> which is totally confusing
09:35:22  <TrueBrain> that is a whole other subject, and was unrelated to the question Coldfusionstorm was asking
09:35:30  <Coldfusionstorm> i was just thinking the same
09:36:15  <Coldfusionstorm> i have placed them in the data folder, under content_download.
09:36:28  <Coldfusionstorm> and even tried changeing the path in the newgrf setting in the config file
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09:36:35  <Coldfusionstorm> i also unpacked it
09:36:35  <TrueBrain> dihedral: the config code is weird indeed
09:36:37  <Coldfusionstorm> just in case
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09:37:28  <dihedral> Coldfusionstorm, then start openttd with -d 9 and look for your grf's in that output ^^
09:37:34  <dihedral> see what folders it searches
09:37:42  <dihedral> check file permission
09:37:53  <dihedral> check you are doing the right thing :-P
09:38:07  <TrueBrain> dihedral: the problem is some code at a given point changes the dir to where the executable is, and the '_personal_dir' (the dir with the configure in this case, to add to the confusion of names) is relative from there, instead of from the original working dir
09:39:03  <dihedral> store the current pwd in another var :-P
09:39:26  <TrueBrain> add '_searchpaths[SP_WORKING_DIR]' before the _personal_dir in case of a _config_file I say :p
09:40:53  <Coldfusionstorm> hmm, it says it looks for tar's anf finds noen
09:41:06  <Coldfusionstorm> since newgrf's is tars i would assume it was those
09:41:09  <TrueBrain> dihedral: <- that should make you happy :p
09:42:46  <Coldfusionstorm> it just says scanning for tars
09:43:02  <Coldfusionstorm> hrm.
09:43:08  <Coldfusionstorm> and after i just loads
09:43:25  <dihedral> now tell me, your grf
09:43:30  <dihedral> is that a *.tar or a *.grf
09:43:59  <TrueBrain> there dihedral:, that should make you happy, not? :)
09:44:08  <Coldfusionstorm> hmm, it is a tar.bz2,
09:44:12  <Coldfusionstorm> but i also unpacked it
09:44:17  <Coldfusionstorm> so its alose a folder
09:44:25  <TrueBrain> OpenTTD only supports .tar and unpacked :p
09:44:25  * dihedral HUGS TrueBrain
09:44:27  <Coldfusionstorm> name.0.4
09:44:31  <Coldfusionstorm> ah
09:44:43  <TrueBrain> and use BaNaNaS (content service)
09:44:45  <TrueBrain> avoids all problems :)
09:44:57  <dihedral> or extract, and put the *.grf in the normal data folder
09:45:04  <dihedral> NOT the downloadthingydatafolder
09:45:24  <Coldfusionstorm> heh,.
09:45:27  <Coldfusionstorm> Normal data folder
09:45:28  <Coldfusionstorm> i have
09:45:29  <Coldfusionstorm> like
09:45:35  <Coldfusionstorm> 1000 data folderes.... -.-'
09:45:42  <Coldfusionstorm> tbh, i have NO clue wich is the working dir
09:46:03  <TrueBrain> Coldfusionstorm: as I said earlier: ~/.openttd/data
09:46:05  * Rubidium wonders why those 'issues' with e.g. config files only come up after 2 major stable releases and such
09:46:05  <Coldfusionstorm> i also have a dir in /usr/games/
09:46:14  <TrueBrain> Rubidium: because nobody uses them? :P
09:46:19  <Coldfusionstorm> XD
09:46:24  <TrueBrain> or sane people only use ./openttd -c test.cfg ;) :p
09:46:44  <dihedral> Rubidium, i have mentioned that issue many times! many many times
09:46:48  <dihedral> as soon as i noticed it
09:47:23  <dihedral> Coldfusionstorm, now read your README file again
09:47:34  <dihedral> then you should know which folder it is!
09:48:01  <Coldfusionstorm> i did.
09:48:07  <Coldfusionstorm> it only confused me -.-
09:48:16  <dihedral> see the word at the end ... AGAIN
09:48:16  <Rubidium> uhm... dihedral I now that you tell me about the many many bug tracker entries over a long time that have been ignored
09:48:32  <dihedral> ?
09:48:38  <dihedral> i mentioned the config thing many times
09:48:46  <TrueBrain> s/now/know/
09:48:58  <dihedral> TrueBrain, dont do what you yourself hate
09:49:07  <Rubidium> oh... my english is very sucky
09:49:11  <TrueBrain> no, I had a hard time figuring out what Rubidium tried to say
09:49:16  <Coldfusionstorm> ARGH!
09:49:17  <Coldfusionstorm> FFS!
09:49:21  <Coldfusionstorm> now i get it
09:49:22  <Coldfusionstorm> i think
09:49:25  <TrueBrain> Coldfusionstorm: see, the yelling again :)
09:49:40  <Rubidium> dihedral: what are the bug tracker entries that tell about your config file problem?
09:49:42  <dihedral> Coldfusionstorm, you are shouting out loud: 'ignore me, ignore me' :-P
09:50:01  <TrueBrain> #3247 ;) :p :P
09:50:05  <Rubidium> except the one TB just made
09:50:10  <TrueBrain> hihi :)
09:50:14  <dihedral> i recall conversations where i was told that it was not a bug, and that people dont care
09:50:16  <Rubidium> and many many implies at least 3
09:50:17  * Coldfusionstorm is fine with that for now, hel tell back when he tried the other thing.
09:50:22  <dihedral> you think i then feel like making a bug report?
09:50:33  <Coldfusionstorm> ofc not
09:50:42  <TrueBrain> ofc?
09:50:47  <TrueBrain> kfc I know :)
09:51:16  <Rubidium> TrueBrain: next time don't link to your 'this is the last patch I made' URL in bug reports; they tend to change
09:51:25  <TrueBrain> Rubidium: hahaha :)
09:52:23  <TrueBrain> I forget that .. a lot :p
09:52:57  <Rubidium> still the patch doesn't solve the problem :(
09:53:04  <TrueBrain> here it does
09:53:20  <Rubidium> at least not when you say bin/opentd -c /tmp/openttd.cfg
09:53:27  <TrueBrain> haha, no :p
09:53:30  <dihedral> hehe
09:53:39  <TrueBrain> so, a check for [0] == '/' needs to be added ;)
09:53:42  <Rubidium> or when you say bin/opentd -c C:\tmp\openttd.cfg
09:53:52  <TrueBrain> and we just disable it for Windows :p
09:54:35  <TrueBrain> so a real solution would be to change the working dir to the SP_WORKING_DIR, change the dir to the _config_file, do a getcwd, and change the dir back
09:55:05  <dihedral> \o/
09:55:08  <dihedral> yay!!!
09:55:11  <dihedral> :-P
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10:04:09  <Coldfusionstorm> so in linux WHERE do i place the newGRf's /root/.openTTD/data?
10:04:21  <Coldfusionstorm> and i dont CARE about running it as root.
10:04:26  <Coldfusionstorm> be silent about that
10:04:28  <TrueBrain> if you start Linux as root user, you should reconsider using root :p
10:04:31  <TrueBrain> too late :)
10:04:34  <TrueBrain> last root = linux
10:04:35  <Coldfusionstorm> arh.
10:04:50  <Xaroth> heh
10:04:59  <Coldfusionstorm> but, still, where should i place them?
10:05:00  <TrueBrain> it is like telling any sane driver, while driving through a red light: don't mind me driving through a red light
10:05:18  <Coldfusionstorm> okay, im a cyber crimal now.
10:05:32  <Coldfusionstorm> but why wont the damn grf dont work?
10:05:36  <Coldfusionstorm> ive changed names
10:05:40  <Coldfusionstorm> ive changed dir's
10:05:50  <Coldfusionstorm> i dont know what else to do
10:06:55  <Rubidium> for what it is worth: linux is case sensitive with filenames
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10:07:13  <Rubidium> so if readme.txt says .openttd that means that .openTTD does not work
10:07:19  <Coldfusionstorm> well, im out of idias so il check it
10:07:30  *** Belugas [~belugas@] has quit [Ping timeout: 480 seconds]
10:07:58  <Coldfusionstorm> -.-'
10:08:08  <Coldfusionstorm> well, there is SOME of the problem anyways
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10:08:23  <TrueBrain> PEBKAC, I say
10:13:40  <Rubidium> <- I really hope that doesn't break stuff
10:13:59  <Coldfusionstorm> :O
10:14:02  <Coldfusionstorm> its.....
10:14:04  <Coldfusionstorm> stuff?
10:14:44  <TrueBrain> Rubidium: that is also 'a' solution, no idea if it is a good one ..
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10:25:12  <Coldfusionstorm> so where do newgrf's go in linux?
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10:26:44  <TrueBrain> Let me try to tell you one more time. After that, I unleach dihedral: in ~/.openttd/data
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10:27:02  <Coldfusionstorm> okay, thanks
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10:27:55  <dihedral> Coldfusionstorm, read that fucking file... it's called README!!!
10:28:04  <dihedral> if it gives a folder name..... cd <foldername>
10:28:07  <dihedral> just TRY IT
10:28:22  <Coldfusionstorm> dihedral, ive allready done that, serveral times!
10:28:48  <Coldfusionstorm> oh, and did i tell you that the Grf allready WAS in that folder!
10:28:55  <Coldfusionstorm> where it CANT find it!
10:29:12  <dihedral> oh - and did you mention that you have no clue of what you are doing?
10:29:14  <dihedral> where things go
10:29:19  <dihedral> and that the readme only confuses you?
10:29:25  <dihedral> and did you mention you are running it as root?
10:29:30  <Coldfusionstorm> so?
10:29:41  <dihedral> you have no fucking idea of what you are doing!
10:29:42  * Rubidium thinks he should just watch some television of so. This is going nowhere
10:29:47  <dihedral> oh - i must run a dedicated server
10:29:50  * TrueBrain agrees with Rubidium
10:29:57  <dihedral> ladida
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10:30:15  * Doorslammer whacks cold with the golf putter
10:30:18  * dihedral shoves /dev/urandom up Coldfusionstorm rear end
10:30:25  <Coldfusionstorm> great, you scared the only people off who atually was helpfull!
10:30:26  <Doorslammer> You really dont want to know where thats just been either
10:31:07  <dihedral> hey - and if you feel like getting flamed, post it on the forums!
10:31:33  * Doorslammer fetches lighter and some unleaded
10:31:41  <Doorslammer> Ready and waiting
10:31:59  <TrueBrain> Coldfusionstorm: maybe you have to consider you are asking the wrong questions. GRFs should go in ~/.openttd/data. No question about that. So if that doesn't work, you can keep on aksing that question, but the answer stays the same. Nothing will change that.
10:32:53  <Coldfusionstorm> TrueBrain, it dosnt add to the pressur that ive been work for 2 hours straigt, on something that "should" be simple, and the only thing i get is dihedral shit
10:32:56  <TrueBrain> by the fact you already showed us you were trying ~/.OpenTTD, tells us you have no sufficient knowledge about Linux, and you are not following what we/README tells you. So that leaves us nowhere to help you with.
10:33:30  <dihedral> Coldfusionstorm, where is openttd?
10:33:36  <dihedral> and with what command are you starting it?
10:33:37  <Doorslammer> People with no brains whatsoever should use Windows...
10:33:38  <Doorslammer> ...
10:33:40  <Doorslammer> Damn
10:33:49  <TrueBrain> his 'shit' is the result of 10 people like you coming here every week asking the things that are documented. So please, read the README, follow what is written there (and not your own interpertation of it). It really works, as we have N (where N is big) users using it every day :)
10:34:27  <Coldfusionstorm> i start openTTD from /usr/games/.openTTD -D
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10:34:36  <TrueBrain> it is like taping something with your VCR. You can randomly try pressing buttons, or you can just try doing exactly what the manual tells you :)
10:34:37  <dihedral> now that is your problem
10:34:53  <dihedral> there IS no .openTTD in /usr/games
10:34:58  <TrueBrain> his binary is called .openTTD? Cool :)
10:35:19  <TrueBrain> I should write K
10:35:29  * Yexo sits back and enjoys the show
10:35:39  <TrueBrain> I should write K's Choice, to alter their song 'Somethings wrong': # If your OpenTTD binary is called .openTTD, something is wrong
10:35:43  <Coldfusionstorm> Savegames,Ai and so forth is in /root/.openTTD
10:35:44  <dihedral> if it does exist, uninstall what you installed, and get something from the webstie
10:35:46  <TrueBrain> Yexo: did you bring popcorn? :)
10:35:46  <Doorslammer> Hot dogs!  Git yer hot dogs here!
10:36:00  <dihedral> wrong again Coldfusionstorm, the folder is NOT called /root/.openTTD
10:36:04  <Yexo> nah, some tosties for lunch :p
10:36:11  <Coldfusionstorm> *openttd
10:36:15  <dihedral> that is a difference
10:36:20  <TrueBrain> Yexo: OEH! Good idea :)
10:36:41  <dihedral> what is the first line of output when you run /usr/games/openttd -h
10:36:54  <TrueBrain> dihedral: his binary is .openTTD!! :p
10:37:10  * dihedral wants
10:37:29  <TrueBrain> nice
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10:38:42  * TrueBrain wants
10:38:55  <dihedral> hehe
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10:40:05  <dihedral> so Coldfusionstorm, what version of openttd is it
10:40:16  <dihedral> (run /usr/games/openttd -h and copy the first line of output)
10:40:32  <Coldfusionstorm> dihedral, /usr/games/openttd -h gives this:OpenTTD 0.7.2
10:40:39  <dihedral> very good, thank you
10:40:49  <TrueBrain> [12:34] <Coldfusionstorm> i start openTTD from /usr/games/.openTTD -D <- so this is complete bull?
10:41:06  <TrueBrain> if you are going to tell us what you do, make sure it is exactly that what you do, not something that looks like it
10:41:26  <dihedral> now, tell me, did you sudo to root, or did you login as root directly?
10:41:37  <Coldfusionstorm> login as root
10:41:43  <Coldfusionstorm> via putty/screen
10:41:47  <dihedral> thank you
10:42:01  <dihedral> cd to ~/.openttd
10:42:17  <dihedral> (you can simply enter 'cd ~/.openttd')
10:42:29  <Coldfusionstorm> you mean root or ~ ?
10:42:33  <dihedral> ~
10:42:37  <TrueBrain> he says ~, doesn't he?
10:42:46  <Coldfusionstorm> i just wanted to be sure.
10:42:47  <TrueBrain> ( dihedral, where did we switch roles? :p)
10:43:01  <dihedral> somewhere between the good and the bad cop :-P
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10:43:04  <Coldfusionstorm> there
10:43:09  <dihedral> yuck - i hate being sandwhiched
10:43:14  <dihedral> run ls
10:43:18  <Coldfusionstorm> i ran it
10:43:24  <Coldfusionstorm> cd ~/.openttd
10:43:24  <dihedral> you see openttd.cfg there?
10:43:29  <Coldfusionstorm> yes
10:43:35  <dihedral> run cd data
10:43:44  <Coldfusionstorm> done it
10:43:45  <dihedral> ls
10:43:51  <dihedral> see a there?
10:43:57  <Coldfusionstorm> nope
10:44:10  <dihedral> run touch
10:44:30  <dihedral> ls
10:44:36  <dihedral> you should now have a file
10:44:54  <dihedral> do you see a bunch of trg<something> files?
10:45:11  <TrueBrain> dihedral: he most likely has them in some shared dir or where ever that is
10:45:34  <dihedral> fuck
10:45:36  <dihedral> :-)
10:45:41  <Coldfusionstorm> (the server has been running as a sidenote). and and i do have a now.
10:45:47  <Coldfusionstorm> *and i do
10:45:55  <dihedral> ah :-)
10:46:01  <dihedral> now that does show a different light
10:46:08  <dihedral> the server was running before ^^
10:46:15  <Coldfusionstorm> yes, the server IS running
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10:46:27  <dihedral> cd /
10:46:29  <dihedral> updatedb
10:46:39  <Coldfusionstorm> but it wont accept the newgrf file it just cant find it
10:46:53  <Coldfusionstorm> there cd /
10:47:02  <dihedral> updatedb will take some time
10:47:07  <Coldfusionstorm> Ok.
10:47:08  <Yexo> Coldfusionstorm: how do you determine it won't find a newgrf?
10:47:29  <Coldfusionstorm> it dosnt require said newgrf when i try to join the server.
10:47:30  <dihedral> Yexo, beside the point.... it's calm right now ^^
10:47:37  <Coldfusionstorm> also console report its missing.
10:47:53  <Yexo> but did you add the newgrf to you config file?
10:47:59  <TrueBrain> so now I really wonder where you put the grf ...
10:47:59  <Coldfusionstorm> yes
10:48:14  <Yexo> and you added the complete path (not only filename) of the newgrf there?
10:48:29  <dihedral> Yexo, we dont even know what the complete path would be
10:48:32  <dihedral> as of which point
10:48:47  <dihedral> because you add a relative path from the data folder it's using
10:48:54  <dihedral> which is ... :-)
10:48:56  <Yexo> dihedral: maybe, I'm jus ttrying to get the problem straight
10:49:00  <Coldfusionstorm> not, ive copy'ed the config from windows, wich the path was allready there
10:49:08  <TrueBrain> LOL!
10:49:15  * dihedral claps his hands
10:49:18  <Yexo> well there is your problem
10:49:22  <dihedral> Yexo, you spoil sport
10:49:37  <dihedral> hehe
10:49:42  <Coldfusionstorm> soo?
10:49:44  <Yexo> ;)
10:49:50  * dihedral wonders if there is a file called /usr/games/openttd.cfg
10:49:50  <dihedral> :-D
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10:50:03  <Coldfusionstorm> 2 sec
10:50:07  <Coldfusionstorm> there is
10:50:09  <dihedral> :-D
10:50:10  <Coldfusionstorm> ive modifyed it
10:50:15  <dihedral> hihihihihihihihihihihihihihihihi
10:50:21  <Coldfusionstorm> but lemme find the "correct" file
10:50:23  <Yexo> Coldfusionstorm: if a grf is in ~/.openttd/data/somedir/test.grf then add somedir/test.grf to you config file
10:50:42  <dihedral> and not test.tar or
10:50:46  <TrueBrain> window.screenX = 1024 / 2; <- lovely ... the screen is at pos 0 ... you got to love javascript :(
10:51:04  <dihedral> :-D
10:51:30  <Coldfusionstorm> hmm, okay, so il need a full filepath then
10:51:31  <MyCatVerbs> TrueBrain: I do. :)
10:52:13  <dihedral> dum di dum
10:52:15  <Coldfusionstorm> and i will do that from /root/.openttd
10:52:19  <TrueBrain> window.screenX = 1000; alert(window.screenX) -> '0'
10:52:38  <dihedral> is there a /usr/games/data folder?
10:53:20  <Coldfusionstorm> yes
10:53:23  <Coldfusionstorm> its empty tho
10:53:37  <Coldfusionstorm> execpt for the one file ive put there
10:53:42  <Coldfusionstorm> wich is the grf file
10:53:56  <Coldfusionstorm> (since ive tried placeing it in serveral places)
10:54:06  * dihedral smiles from one ear to another
10:54:20  <Coldfusionstorm> there is also data files ;D
10:54:27  <Coldfusionstorm> not in the data folder
10:54:28  <Coldfusionstorm> tho
10:54:31  <Coldfusionstorm> in the subfolder
10:54:35  <Coldfusionstorm> or
10:54:47  <Coldfusionstorm> in /usr/games
10:55:02  <dihedral> read what i wrote
10:55:22  <dihedral> yikes....
10:55:28  <dihedral> yes, you are a good server admin
10:55:44  <TrueBrain> huh? If I set the X only, it works. if I set the Y, it makes the X 0 ....
10:55:47  <TrueBrain> really .. what is going on :s
10:55:48  <Coldfusionstorm> ahh, sarcasm, is the best.
10:56:23  <dihedral> yep :-)
10:56:26  <dihedral> lunch time
10:56:29  <dihedral> \o/
10:56:36  <TrueBrain> enjoy
10:56:48  <Coldfusionstorm> have a good lunch
10:56:53  <Coldfusionstorm> il try the full filepath
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11:07:08  <TrueBrain> really .. the last screen[XY] I set works, and the other is set to 0 .....
11:07:10  <TrueBrain> something is WRONG
11:07:47  <Coldfusionstorm> ah, crap, now dihedral, made my move my
11:08:21  <Coldfusionstorm> lol
11:08:32  <Coldfusionstorm> it warns me that is coruppted
11:08:35  <Coldfusionstorm> and loads...
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11:26:02  <kannerke> hello all
11:27:04  <kannerke> does someone know if there is a project going on that collects all financial data/statistics of the game?
11:27:18  <kannerke> e.g. save the yearly financial report to a file
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11:30:59  <Eddi|zuHause> i have good news! i found the piece that dropped to the ground yesterday
11:35:29  <TrueBrain> your brains?
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11:43:12  <Eddi|zuHause> no, i've given up on those years ago :p
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13:04:18  <Belugas> hello
13:04:52  <crakinshot> hi
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13:05:46  <Belugas> kannerke, as far as i know no one works on such a project, mainly because no one is interested in such a feature.
13:06:17  <Belugas> hello crakinshot
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13:10:26  <kannerke> I'd like to implement it myself, but I'm not familiar with the code yet
13:11:27  <Belugas> it should be relatively easy to do, i think.  all depending of the granularity of the data you seek to coolect
13:12:41  <kannerke> it may be very fine: cost + income / vehicle
13:13:18  <kannerke> with yearly statistics, bottlenecks can be detected based on these data
13:13:40  *** DJNekkid [] has joined #openttd
13:13:49  <kannerke> or you can also check if the improvements you made have some effect
13:13:55  <DJNekkid> hi guys ... anyone with gcc preprocessor knowledge here?
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13:14:29  <Rubidium> possibly
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13:14:50  <DJNekkid> i've done a #define STR_STUFF some-word...
13:14:52  <fonsinchen> I still have the smallmap zooming patches here and I'm wondering if you are still interested in them. The last time we were discussing this some things were quite controversial among the devs - especially the question if the smallmap zooming should use the same zoom levels as the main viewport. If there is some agreement now I can fix whatever is wrong. But I need to know.
13:15:15  <DJNekkid> when i then wants to call STR_STUFF it dont gets processed ... and that, have i discovered, is because it is withing ""'s
13:15:34  <DJNekkid> are there any way to solve it?
13:15:47  <DJNekkid> i've tried \"STR_STUFF" and \"STR_STUFF\"
13:16:40  <Rubidium> don't put it in quotes; if it's in quotes it's seen as a string instead of an identifier and preprocessing only touches identifiers
13:17:13  <Rubidium> although the real question is to what extent you want stuff to be split up in words
13:17:25  <Rubidium> splitting it too much might cause problems when translating it
13:17:42  <DJNekkid> not too much in this case, as its more a list type ...
13:17:45  <Rubidium> anyhow, #define STR_STUFF "word" would be better
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13:18:03  <Phazorx> hola
13:18:11  <Rubidium> then you can so "string" STR_STUFF "more string" instead of "stringSTR_STUFFmore string"
13:18:24  <Rubidium> or "string " STR_STUFF " more string" instead of "string STR_STUFF more string"
13:18:35  <DJNekkid> hold on ...
13:18:45  <Phazorx> can't find on wiki explanations between gui.autosave numbers in cfg file
13:19:08  <Phazorx> can anyone enlighten me what they are supposed to be (and perhaps it is a good idea to put it on wiki as well?)
13:19:10  <DJNekkid>
13:20:33  <Rubidium> Phazorx: that is a good question
13:20:44  <Rubidium> oh, never mind :)
13:20:47  <Rubidium> I'm stupid
13:21:00  * DJNekkid slaps Rubidium around a bit with a large trout
13:21:01  <DJNekkid> :p
13:21:17  <Rubidium> "off|monthly|quarterly|half year|yearly" <- that's the valid values for it, guess that should make clear how it's used
13:21:37  <Phazorx> Rubidium: wasnt it a number before?
13:21:41  <Phazorx> or i am totally lost
13:23:15  <Phazorx> thanks anyway...
13:23:26  <Rubidium> Phazorx: maybe it was a number before 0.2.0
13:23:29  <dihedral> Phazorx, \o/
13:23:31  <dihedral> nice to see you
13:23:39  <Phazorx> dihedral: heya :)
13:23:50  <Phazorx> i am appearing here once in a blue moon btw :)
13:24:03  <dihedral> no kidding!
13:24:11  <dihedral> seriously?
13:24:14  <dihedral> have not noticed
13:24:22  <Phazorx> well moon isnt blue every day
13:24:23  <dihedral> [/sarcasm]
13:24:30  <dihedral> ^ reminds you of something, TrueBrain ?
13:24:35  <Phazorx> how ya doing?
13:24:42  <dihedral> doing alright thank you :-)
13:24:46  <dihedral> having fun doing nothing
13:24:47  <dihedral> :-D
13:24:49  <dihedral> at work :-D
13:24:50  <Eddi|zuHause> Rubidium: isn't it more likely that it was a number before all the settings-rework-thingies? (e.g. new config file format, splitting in categories)
13:25:00  <Eddi|zuHause> that was before 0.6 afaik
13:25:03  <dihedral> how are yourself Phazorx
13:25:13  <Phazorx> Eddi|zuHause: i'd say that is cloer to truth than 0.2
13:25:25  <Phazorx> dihedral: well about samas you, scratch the work part :)
13:25:30  <Rubidium> Eddi|zuHause, from 0.2: settings.c:     {"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, autosave), "off|monthly|quarterly|half year|yearly" },
13:25:30  <Phazorx> which is abou to change soon
13:25:52  <Phazorx> SDT_UINT8 ?
13:26:01  <Rubidium> which makes it likely that it used strings back then in the config file
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13:26:34  <Eddi|zuHause> hm, but i do remember that the daily/weekly autosave patch shifted all the settings, so there must be some number involved
13:26:53  <Phazorx> Rubidium: i'm not impliing i didnt take strings... but i thought i saw numbers there as well before
13:28:17  <Rubidium> yes, those strings are internally converted to numbers
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13:28:24  <Rubidium> but those numbers aren't stored in the savegame
13:29:14  <Phazorx> obviously... makes little sense to store it in .sav
13:29:58  <Rubidium> hmm, meant to say config file (as it's saved as string there), but yes it's not stored in the savegame either
13:30:04  <Eddi|zuHause> anyway, it did confuse the default settings all the time, when i switched between builds with or without that patch
13:30:34  <Phazorx> btw... do ANY settings on client that loads game created on another client with different settings matter, aside of what is involved in gui/MP part?
13:31:26  <Phazorx> okay... i took you guys totally offtopic with that useless questions about autosave.. sorry about that... it been strings and is string and i am just going nuts... slowly so far, which is the good part
13:31:30  <Eddi|zuHause> Phazorx: each setting has a flag that says whether it should be stored in the savegame
13:31:55  <Phazorx> Eddi|zuHause: can you direct me to the current list then?
13:32:10  <Eddi|zuHause> src/table/settings.h?
13:32:13  <Phazorx> heh
13:32:18  <Phazorx> thanks :)
13:32:30  <Eddi|zuHause> possibly an educated guess ;)
13:32:37  <Phazorx> figured that :)
13:33:13  <CIA-4> OpenTTD: rubidium * r17667 /trunk/src/network/network.cpp: -Fix [FS#3245]: autopause tried to (un)pause the server every tick when the pause command only gets processed once every frame_freq ticks. So it would spam the console with duplicate attempts.
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13:37:10  <dihedral> nice one Rubidium
13:40:18  <Xaroth> :o
13:40:34  <Xaroth> that explains why the ottdc publicserver spams the channel like hell :P
13:42:09  <dihedral> ....
13:42:12  <dihedral> aye
13:42:23  <dihedral> well - it's their own fault for setting frame_freq = 4 :-P
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13:43:34  * Rubidium wonders when the bug reports that it reacts slowly on frame_freq = 74; it takes sometimes like 2 seconds before it (un)pauses the server
13:45:02  <dihedral> hehe
13:45:26  <dihedral> i dont know why people think it's clever to set a high frame_freq
13:45:29  * Rubidium still isn't happy about the fix for FS#3247; it will make directories and the like in the place where the config file is whereas it hasn't been doing that for long
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13:45:51  <dihedral> unless of course it's a server hosted somewhere say in jp and all the players are from the rest for the world :-P
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13:46:27  <Rubidium> it's only to add (some) fairness for people with higher pings
13:46:33  <Eddi|zuHause> in china, where all the packets first have to go through the filtering department :p
13:46:42  <dihedral> :-D
13:46:56  <dihedral> hehe - i bet they have people doing the live filtering :-D
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13:56:32  <Xaroth> dihedral: great way to fight unemployment rate :P
13:56:40  <Xaroth> can't find job? work as a filter!
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14:57:22  <thomas001> hi, i play ecs for the first time. what wagons do i need to transport wood products? i don't find any documentation about this.
14:58:06  <planetmaker> thomas001: what kind of newgrfs do you use? ECS vectors by any chance?
14:58:20  <planetmaker> Then you'll need also a trainset which supports it. The default trains don't support it.
14:58:32  <planetmaker> Most trainsets available on bananas support ECS though
14:58:56  <thomas001> planetmaker, woops,seems like i loaded the ecs newgrfs in the wrong order
14:59:02  <planetmaker> ah, nvm... I should be able to read ;-)
14:59:14  <planetmaker> thomas001: yeah, but you still need a trainset
14:59:34  <thomas001> the standard trains won't do?
14:59:39  <planetmaker> nope
14:59:46  <thomas001> any recommendations?
15:00:06  <planetmaker> not really. Any on bananas is fine. I personally like UKRS, 2cc and Japanese
15:00:18  <planetmaker> (one at a time, not all three at the same time)
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15:00:51  <thomas001> on bananas=? ;)
15:00:57  <planetmaker> online content
15:01:24  <Eddi|zuHause> thomas001: the least amount of changes from the original vehicles will be the "old wagons new cargos" set
15:01:34  <planetmaker> Basegraphics And Newgrfs And Noai And Scenarios = bananas
15:01:56  <Eddi|zuHause> wrong capitalisation ;)
15:02:04  <planetmaker> hm?
15:02:05  <Eddi|zuHause> it's BaNaNaS :)
15:02:08  <planetmaker> ah
15:02:10  <planetmaker> :-)
15:03:06  <Belugas> next version will be ANaNas
15:03:19  <thomas001> hmm there is no german trainset?
15:03:27  <Belugas> Advanced Newgrfs And Noai And Scenarios...
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15:05:31  <planetmaker> hehe :-)
15:05:37  <planetmaker> thomas001: yes, there is. DBSet XL
15:05:39  <planetmaker> it's a good one, but it's not on bananas
15:05:40  <planetmaker> You might want to get the #openttdcoop NewGRF pack
15:06:30  <thomas001> ah,thank you :)
15:14:45  <CIA-4> OpenTTD: yexo * r17668 /trunk/src/misc_gui.cpp: -Codechange: Query window uses nested widgets
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15:32:53  <thomas001> hmm i delivered coal to a sand works but the coal is not accepted...why? ;)
15:36:04  <Belugas> it's not needed?
15:36:18  <Belugas> there might be another component required?
15:40:13  <Eddi|zuHause> ECS industries are very difficult to handle in a "just start somewhere" approach... there are very delecate chains and cycles of production
15:40:25  <MyCatVerbs> ECS:
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15:40:28  <MyCatVerbs> I mean, ECS?
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15:43:09  <Belugas> yes, ECS
15:43:37  <MyCatVerbs> Oh, er I was hoping someone might explain the term please?
15:44:35  <Coco-Banana-Man> Extended Cargo Scheme, a whole set of new industries and cargos.
15:44:35  <Belugas> Extended Cargo Scheme
15:44:44  <Belugas> feed me feed me!
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15:46:09  <Coco-Banana-Man> <--- try this page for more information.
15:52:12  <MyCatVerbs> Ahh, I see. Thank you very much.
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15:59:07  * Coco-Banana-Man is wondering what a sand works might do with coal...
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16:15:53  <MyCatVerbs> Pulverise it and use it as a rough substitute? :D
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16:39:45  <Grelouk_> Mmh guys, can you replace  railway vehicles with monorail vehicles ?
16:40:08  <glx> no
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16:58:44  <Belugas> would be too simple, wouldn't it? ;)
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17:45:33  <CIA-4> OpenTTD: translators * r17669 /trunk/src/lang/ (5 files):
17:45:33  <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:33  <CIA-4> OpenTTD: simplified_chinese - 1 changes by Gavin
17:45:33  <CIA-4> OpenTTD: traditional_chinese - 7 changes by josesun
17:45:33  <CIA-4> OpenTTD: english_US - 4 changes by agenthh
17:45:34  <CIA-4> OpenTTD: hebrew - 9 changes by dnd_man
17:45:34  <CIA-4> OpenTTD: russian - 1 changes by Lone_Wolf
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18:36:32  <CIA-4> OpenTTD: frosch * r17670 /trunk/src/ (newgrf_spritegroup.cpp newgrf_spritegroup.h): -Cleanup (r12819): ResolverObject::procedure_call is not used anymore.
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18:54:45  <CIA-4> OpenTTD: frosch * r17671 /trunk/src/ (newgrf_engine.cpp newgrf_spritegroup.h): -Codechange: Move ResolverObject::info_view into u.vehicle as it is only needed for them.
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19:22:16  <DJNekkid> what is that command again ... something like reset_vehicles
19:22:54  <glx> reset_engines maybe
19:23:22  <DJNekkid> nope :p
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19:24:25  <Belugas> reboot_os?
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19:28:34  <PeterT> :)
19:28:40  <PeterT> try 'quit'
19:29:16  <PeterT> DJNekkid: resetengines
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20:26:12  <CIA-4> OpenTTD: frosch * r17672 /trunk/src/ (newgrf_spritegroup.cpp newgrf_spritegroup.h):
20:26:12  <CIA-4> OpenTTD: -Revert (r8081): 'last_value' and 'reseed' are shared between procedure and main chain.
20:26:12  <CIA-4> OpenTTD: -Fix (r8075): 'scope' and 'count' are not.
20:28:37  <Eddi|zuHause> @openttd commit 8081
20:28:37  <DorpsGek> Eddi|zuHause: Commit by peter1138 :: r8081 trunk/src/newgrf_spritegroup.cpp (2007-01-12 16:44:08 UTC)
20:28:38  <DorpsGek> Eddi|zuHause: -Fix (r8075): Use a copy of the resolver object instead of the using the existing one. This fixes problems with the object scope setting.
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20:29:22  <Eddi|zuHause> @openttd commit 8075
20:29:24  <DorpsGek> Eddi|zuHause: Commit by maedhros :: r8075 /trunk/src (3 files) (2007-01-12 11:20:34 UTC)
20:29:25  <DorpsGek> Eddi|zuHause: -Feature: Add support for variable 7E - subroutines. (peter1138)
20:31:04  <andythenorth> "Belugas: reboot_os?"  how about sudo rm -rf / ??
20:31:18  <andythenorth>
20:32:04  <Belugas> "sudo is not recognized as a command, program or command file"
20:32:25  <Belugas> or something like that
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20:36:21  <Sacro> dssadohshit
20:36:28  <Sacro> that command runs D:
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20:43:06  <Zuu> Hmm, has steel mills always accepted passengers?
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20:43:30  <Rubidium> yup, parts of it at least
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20:45:05  <Zuu> Can be quite usefull in case you have noise enabled and need a spot where a big airport accepts passengers.
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20:52:36  <fjb> The real fun with arports starts with cargodist.
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21:00:46  <CIA-4> OpenTTD: rubidium * r17673 /trunk/src/ (6 files): -Codechange: make InvalidateThisWindowData a function of the window class
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21:08:06  <CIA-4> OpenTTD: rubidium * r17674 /trunk/src/ (6 files in 3 dirs): -Codechange: replace SetDirty + OnInvalidateData with InvalidateData (which does the same). Also call InvalidateData in a few cases where that was actually meant.
21:11:42  <CIA-4> OpenTTD: rubidium * r17675 /trunk/src/newgrf_gui.cpp: -Codechange: move the 'state' changes out of the OnPaint of the newgrf window
21:12:03  <Belugas> go Rubidium go!
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21:20:23  <andythenorth> "Andy is actually playing the game"
21:20:52  * Sacro is losing the game :(
21:24:31  * Belugas is still working, with blasting music on his ears
21:29:43  <andythenorth> andythenorth was supposed to be working.  but my brain is goo.
21:29:56  <andythenorth> the game is quite soothing.  you guys did a nice job :)
21:30:05  <andythenorth> someone made some nice graphics too.  boats and stuff
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21:42:04  <Belugas> time's out, got to go zhome finally
21:42:05  <Belugas> night all
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21:49:37  <CIA-4> OpenTTD: rubidium * r17676 /trunk/src/newgrf_gui.cpp: -Codechange: make the NewGRF GUI nested
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22:14:29  <Nite_Owl> Hello all
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22:42:51  <CraKinShOt> evening
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22:57:59  <Yexo> DaleStan: can you add support for callbacks 14E / 14F to nforenum? (feature = houses for both)
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23:15:56  <thomas001> can anyone recommend an AI? ;)
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23:17:47  <Rubidium> that all depends on what you want from an AI
23:18:42  <Rubidium> admiralai and nocab are AIs that transport with lots of modes of transport
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23:19:29  <Rubidium> though I've got very limited knowledge of actual AIs
23:19:52  <Yexo> you can always browse the noai forum to see if there is any AI you like
23:19:56  <Yexo> or just try them out
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