Log for #openttd on 9th December 2009:
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00:08:25  <CIA-4> OpenTTD: smatz * r18437 /trunk/src/ai/ai_gui.cpp: -Fix (r16557): background of disabled button in AI GUI wasn't set back to grey after AI bankrupt
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00:41:30  <CIA-4> OpenTTD: rubidium * r18438 /trunk/src/core/math_func.hpp: -Codechange [FS#3337]: introduce a template for Clamp (fonsinchen) and reuse template functions in their non-template counterparts.
00:44:13  <Eddi|zuHause> i don't suppose that has a lot to do with cargodist :p
00:58:52  <fjb_>
00:58:57  <fjb_> Ups
00:59:01  *** fjb_ is now known as fjb
00:59:10  <Rubidium> grr...
00:59:21  <Rubidium> I'd like to vote to add a new forum rule please
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01:00:30  <Rubidium> I propose: 0.a. no utterly annoying people that spam all formers with borderline useful brabble and think they are great. Being such a person causes an instant ban.
01:00:36  <Rubidium> please... pretty please :)
01:06:50  <Eddi|zuHause> persons starting with p?
01:09:26  <Rubidium> some of them at least
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01:10:09  * fjb supports Rubidium's vote.
01:11:24  <Chrill> ah, the famous Mr. P
01:12:07  <Eddi|zuHause> hm... someone gravedigged the routemarkers topic...
01:13:32  <Eddi|zuHause> and too many topic titles contain the word "improved", it's awfully confusing ;)
01:13:53  <Chrill> Improved Gravedigging?
01:14:09  <Eddi|zuHause> [but it's good that we at least got away from "NewEverything"
01:15:41  <Chrill> NewGravedigging?
01:16:07  <Chrill> GIRS - Gravedigging Industry Replacement Set
01:16:10  <Chrill> it's the way, nowadays
01:16:16  <Chrill> or, even better
01:16:24  <Chrill> GIRS Industry Replacement Set
01:16:43  <Chrill> tis like saying Salsa sauce for a Spaniard
01:18:37  <Rubidium> if only Mr. P would dig his own grave...
01:18:54  <fjb> Gravedigging industry sounds interesting. Something for an Egyption scenario.
01:19:36  <Eddi|zuHause> the guild addon had a graveyard "industry" ;)
01:20:06  <Eddi|zuHause> it's sad that i can't get guild 2 running on my system...
01:20:14  <Chrill> simple thing
01:20:20  <Chrill> OpenGFX is finished, yes?
01:20:27  <Chrill> or more or less, anyway
01:20:34  <Chrill> <-- these things should be OpenGFX'd
01:21:56  <Eddi|zuHause> Chrill: i don't really see a reason why, but definitely not before a "full" release (bundle) with OpenGFX and OpenSFX is available
01:22:28  <Chrill> Okay
01:22:32  <Chrill> Tis just a suggestion
01:22:49  <Chrill> and there's a clear reason why, the same reason OpenGFX and OpenSFX have been developed
01:23:01  <Eddi|zuHause> well, i'm not the person to decide that anyway ;)
01:23:10  <Chrill> No, tis all down to me
01:24:06  * fjb hands Chrill an h.
01:24:07  <Eddi|zuHause> Chrill: no, it is different. screenshots typically fall into the "fair use" clause of various copyright jurisdiction
01:24:48  <Chrill> Ah
01:25:02  <Chrill> fjb, Chrillh?
01:25:22  * fjb oh noes.
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01:26:22  <Eddi|zuHause> fjb: "Tis" needs no 'h', only an apostrophe for the missing "I"
01:26:48  <Eddi|zuHause> and possibly a space
01:27:19  <fjb> Oh, it meant that.
01:27:25  <Rubidium> or "iTs" just a slip of the finger
01:27:30  <Chrill> no
01:27:33  <Chrill> tis all meant to be
01:27:49  <Chrill> because I am odd like that
01:28:02  * fjb is unable to properly parse that word.
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02:49:17  <CIA-4> OpenTTD: glx * r18439 /trunk/src/sdl.cpp: -Fix (r15233): forgot to load the symbol from SDL.dll
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02:54:11  <CIA-4> OpenTTD: glx * r18440 /trunk/src/crashlog.cpp: -Fix (r17774): don't try to get SDL version when SDL is not loaded
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03:39:34  <PeterT> Night
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08:22:19  <boekabart> wtf is with the forums server ?  "Advisering om indlaeg i emne - "Station inside tunnel?" "
08:22:35  <boekabart> why in some scandinavian language all of a sudden?
08:23:22  <CIA-4> OpenTTD: peter1138 * r18441 /trunk/src/vehicle_gui.cpp: -Fix: The vehicle list filler widget didn't fill.
08:23:57  <Yexo> boekabart: see
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08:28:43  <boekabart> hehe "Norwegian is just Danish with Swedish grammar"
08:29:43  <Forked> oy.
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09:03:31  <Terkhen> wow, 259 warnings with r18441 in MSVC
09:04:14  <Terkhen> more important, it gives an error too:
09:11:04  <peter1138> :)
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09:13:21  <TinoDidriksen> Seems that's only an error because warnings-are-errors is on.
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09:14:18  <Rubidium> oh... MSVC is being stupid again?
09:16:41  <CIA-4> OpenTTD: rubidium * r18442 /trunk/src/crashlog.cpp: -Fix (r18440): warning about SDL_Linked_Version never being NULL on non-Windows systems
09:19:54  *** bartaway is now known as bartavelle
09:19:56  <Rubidium> anyhow... casting an uint64 and an unsigned int to int and int is a better match than casting a uint64 and unsigned int to an uint64 and an uint64
09:20:15  <bartavelle> hello
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09:29:00  <CIA-4> OpenTTD: rubidium * r18443 /trunk/src/core/math_func.hpp:
09:29:00  <CIA-4> OpenTTD: -Fix (r18438): MSVC thinks, in it's infinite wisdom, that int min(int, int) is a
09:29:00  <CIA-4> OpenTTD: better match for min(uint64, uint) than uint64 min(uint64, uint64). As such we
09:29:00  <CIA-4> OpenTTD: need to cast the UINT16_MAX to prevent MSVC from displaying it's infinite wisdom
09:29:00  <CIA-4> OpenTTD: with loads of warnings.
09:31:15  <TinoDidriksen> Why isn't that just using std::min() ?
09:31:37  <peter1138> we like to reinvent the wheel
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09:56:13  <Terkhen> MSVC now keeps its mouth shout, thanks :)
09:56:27  <Terkhen> shut*
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10:05:02  <fonsinchen> That comment about MSVC's infinite wisdom is indeed funny, but it's only half as funny when it's misspelled (like it is in math_func.hpp)
10:05:07  * fonsinchen is nitpicking
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10:49:36  <planetmaker> hehe. Two mistakes in one comment :-P
10:49:50  <planetmaker> Btw, Kudos Rubidium and Zephyris for finishing OpenSFX! :-)
10:49:55  <planetmaker> Good job
10:51:00  <Noldo_> what? it's done?
10:51:04  <planetmaker> yes
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10:58:40  <Rubidium> see... too much coding gets you sloppy English... apparantly my consistency part of the brain doesn't want to shut down for writing short bursts of English
11:00:34  * Rubidium doesn't like 'corner cases'
11:00:54  <planetmaker> he :-)
11:00:57  <Rubidium> like writing cross platform applications for unices is easy, except for MacOSX...
11:01:28  <planetmaker> MacOSX is rather BSD than unix ;-)
11:02:03  <planetmaker> (which doesn't make your statement untrue, though)
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11:03:27  <planetmaker> though... BSD could be considered a unix derivative... well :-P
11:03:44  <Rubidium> Berkeley Software Distribution (BSD, sometimes called Berkeley Unix) is the UNIX operating system derivative developed
11:06:43  <fjb> UNIX is in big parts BSD (more than MacOS X is).
11:07:07  <planetmaker> main difference is X or not to X
11:07:30  <planetmaker> and MacOSX prefers not to use X
11:07:47  <planetmaker> while most other *nix use an X-server to display things
11:08:12  <Rubidium> yet they have a X in the name
11:08:20  <Rubidium> oh confusius, where art thou?
11:08:42  <planetmaker> which is rather a roman 10 than an X ;-)
11:09:01  <Eddi|zuHause> WHAT?
11:09:03  <Eddi|zuHause> :p
11:10:24  <fjb> MacOS X uses a Microkernel (Mach if I'm not mistaken) which makes it also very different from any kind of UNIX.
11:13:23  <Rubidium> but ... X (Roman Numeral Ten) != X (Latin Capital Letter X)
11:13:37  <Rubidium> and Apple uses the X on their website, not the X
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11:15:02  <fjb> At least MacOS X should not be confused with BSD.
11:16:30  <Rubidium> yep, we definitely do not have the intention yet to drop BSD support :)
11:16:32  <TrueBrain> "Mac OS X is based upon the Mach kernel.[9] Certain parts from FreeBSD's and NetBSD's implementation of Unix were incorporated in Nextstep, the core of Mac OS X."
11:17:13  <TrueBrain> so I am confused now ;)
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11:18:33  <Rubidium> so Nextstep, thus Mac OS X, is the (whatever logical operator would suffice here) of Hurd, FreeBSD and NetBSD
11:18:49  <TrueBrain> Nextstep != Mac OS X
11:18:53  <TrueBrain> more like Mac OS 6 or something
11:20:06  <Rubidium> well...
11:20:19  <Rubidium> so Nextstep, thus the core of Mac OS X, is the (whatever logical operator would suffice here) of Hurd, FreeBSD and NetBSD
11:20:28  * fjb is glad that BSD support doesn't get dropped. :-)
11:20:45  <Rubidium> because you just stated that Nextstep is the core of Mac OS X
11:21:15  <TrueBrain> yup
11:22:13  <TrueBrain> so now we are all happy again :p
11:23:24  <Eddi|zuHause> <Rubidium> yep, we definitely do not have the intention yet to drop BSD support :) <-- you ever heard the phrase "nobody has the intention to build a wall"?
11:23:43  <TrueBrain> but nobody did! :p
11:24:01  <Rubidium> true, they were all nobodies :)
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11:24:48  <Rubidium> however... the "yet" part is a quite important difference
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11:28:46  * peter1138 boots linux on his pocket pc
11:30:27  <peter1138> then... openttd, i guess
11:30:34  <peter1138> somehow :D
11:41:39  <CIA-4> OpenTTD: rubidium * r18444 /trunk/src/strgen/strgen.cpp: -Feature: allow G and P to 'select' substrings of STRINGn for getting their gender
11:42:23  <CIA-4> OpenTTD: rubidium * r18445 /trunk/src/lang/greek.txt: -Fix [FS#3335]: for STR_NEWS_INDUSTRY_CLOSURE_GENERAL the gender of the industry wasn't properly selected for Greek.
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11:50:38  <Eddi|zuHause> a strgen feature... haven't seen that in a long time...
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12:26:05  <Eddi|zuHause> hm... is that my imagination or did the left/right arrows in the advanced settings menu change appearance?
12:27:31  <peter1138> probably
12:27:35  <peter1138> they got standardised
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12:34:24  <Eddi|zuHause> ooh... looking at old savegames is weird...
12:35:32  <Eddi|zuHause> what i considered "long" trains back then ;)
12:38:03  <Noldo_> how long are they?
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12:41:19  <Rubidium> 8 parts :)
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12:44:51  <Eddi|zuHause> yeah, something like that ;)
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13:08:58  <peter1138> checking for shl_load... configure: error: Link tests are not allowed after GCC_NO_EXECUTABLES.
13:09:05  <peter1138> i'm glad cross compiling gcc is so easy ;p
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13:22:52  * peter1138 tries again
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13:50:12  <peter1138> and it fails again
13:51:43  <Rubidium> what version of GCC are you using?
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13:52:53  <peter1138> gcc-4.3.2
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13:53:09  <peter1138> hmm, it wants pthread.h now
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13:56:06  <Rubidium> hmm, then I have no clue
14:01:56  <peter1138> hmm, it's chicken & egg
14:02:07  <peter1138> i need a cross compiled glibc
14:02:11  <peter1138> to build the cross compiler...
14:02:50  <Noldo_> what is your ultimate goal?
14:02:57  <peter1138> to compile stuff
14:04:01  <Noldo_> on x86 for some embedded thingie?
14:05:11  <peter1138> arm
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14:07:22  <fjb> arm-elf or arm-eabi?
14:08:10  <blathijs> peter1138: Any particular distro you're looking at? I think gentoo has some tool (crossdev IIRC) that takes care of this kinds of stuff
14:08:27  <peter1138> i'm on debian
14:08:34  <peter1138> it is for openmoko
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14:08:42  <blathijs> peter1138: And the OpenWRT build system also has some useful auto-crosscompiler-compilation stuff that worked very well for me.
14:08:49  <peter1138> i just cheated though, and downloaded their prebuilt environment
14:10:49  <fjb> Don't know about openmoko. I'm using eCos in my project.
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14:18:38  <Belugas> hello
14:18:51  <peter1138> and the prebuilt environment doesn't work either
14:19:02  <peter1138> probably incorrect paths, it can't find cstdio et al
14:19:41  <fjb> Moin Belugas
14:21:22  <fjb> Hm, I have a glibc for arm-elf and arm-eabi (both for gcc-4.3.2).
14:22:26  <fjb> But the paths may also be different from what you need.
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14:25:24  <fjb> Did somebody complain about an inefficient small airport yesterday? I have an screen shot with 3 planes on a small airport at the same time.
14:38:24  <sparr> someone here linked to a blog the other day where a custom build of openttd was available that included some special features like copy and paste
14:40:59  <fjb> There are some of that. You can find them at the forum.
14:41:59  <Eddi|zuHause> sparr: search for "patch pack" in the forum
14:42:46  <fjb> What does copy and paste do when the landscape differs?
14:44:45  <planetmaker> nice. another thread with "I wanna become an OpenTTD dev"
14:45:24  <peter1138> "I know about OTTD and have some knowledge of C++ and advanced knowledge of coding in general"
14:45:27  <peter1138> vs
14:45:34  <peter1138> "help me set up what programs and setup I need"
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14:47:14  <planetmaker> no :-) and are virtually identical - just 24h between their posting time
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14:55:08  <fjb> They could also become part of the project by writing some useful tools that make developing grfs easier or enhance the remote control abilities. That would be easier for C++ beginners.
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14:56:13  <sparr> fjb: based on the screenshot, it landscapes
14:56:29  <sparr> the example included adding some slopes for tunnels
14:56:54  <sparr> I'm still trying to get the hang of signalling on non-trivial junctions
14:57:21  <fjb> Just don't make non-trivial junctions.
14:57:43  <fjb> And you will not learn from copying and pasting anyway.
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15:02:49  <sparr> no, but it would save me time when i'm not trying to learn more about a particular junction
15:02:51  <peter1138> hmm, my bathroom scales have metricised imperial
15:03:07  <peter1138> they show x st and x.x lb
15:03:32  <sparr> right now i'd love to just have parallel tracks to paste so i dont have to scroll, drag, scroll, drag, scroll drag...  x2
15:04:49  <fjb> You are playing on a flat map?
15:04:59  <sparr> flatter than default
15:05:14  <sparr> well, less hilly :)
15:05:21  <sparr> default flatness, *smoother* than default
15:05:21  <planetmaker> minimize the map and drag then.
15:05:40  <planetmaker> sounds pretty boring, though ;-)
15:05:49  <sparr> noticed you can change the smoothness without affecting difficulty level
15:06:42  <fjb> You can make an absolutely flat world without obstacles in the scenery editor.
15:06:57  <peter1138> zoom out, or use a secondary viewport
15:07:16  <sparr> discovered last night that delivery distance is based on the location of the stations, not industries...  that's amazingly useful to know, and not something i encountered in any of the newbie guides.  might edit the wiki about that
15:09:57  <sparr> before i do, is that accurate?
15:10:32  <fjb> Yes.
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15:15:23  <Yexo> to be precise, it's the distance between the station signs (the labels) that counts
15:15:46  <sparr> orly?
15:16:21  <sparr> so would building linked non-adjacent stations to maximize that distance while minimizing actual delivery distance be considered an exploit?
15:16:58  <Yexo> that depends on the server you play on, on most servers it's indeed considered cheating
15:17:59  <fjb> And why are you playing a transport game when you just "beam" everything?
15:21:34  <peter1138> 12
15:21:46  <Belugas> mmh... funny... i've exchanged a 2g SD card for a 1g.  And I'm happy with it...
15:22:37  <sparr> can someone explain how this works?  I would expect any train trying to enter the station to immediately reverse when it hits the back side of a one-way signal.
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15:24:38  <CIA-4> OpenTTD: glx * r18446 /trunk/src/os/windows/crashlog_win.cpp: -Fix (r17450): abort() doesn't trigger crashlog on windows
15:24:44  <fjb> Belugas: That would make me happy too. My phone can only handle up to 1 GB. :-)
15:25:38  <fjb> sparr: That are not one way signals.
15:26:31  <sparr> can you elaborate on that?  perhaps i have some misconception about simple signals
15:27:02  <glx> it's how YAPP works
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15:30:12  <fjb> Why shloud a train care for the backside of a signal? That strange behaviour was only required for the old signals.
15:30:49  <sparr> I have been using single block signals to create one-way track, and it seems to work.  Am I doing it wrong?
15:31:48  <fjb> That are the old signals.
15:32:23  <fjb> OpenTTD has two kinds of signals. the old type block signals and the new path signals.
15:32:33  <sparr> yes
15:32:59  <sparr> that image looks like block signals, but perhaps I am using a different signals grf
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15:33:40  <glx> the image uses yapp signal
15:34:13  <sparr> ahh, ok, that is the case
15:34:16  <sparr> sorry for the mixup
15:34:28  <fjb> The caption in big letters tells you: Image:Yapp basicstation.png
15:34:48  <glx> you can use signal GUI to see all different signals
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15:36:24  <fjb> Hm, this road vehicles have the lv-syndrom.
15:36:28  <sparr> fjb: i had no idea what "yapp" meant
15:36:53  <sparr> glx: yes, but I had a different signals GRF loaded, and my block signals look like original path signals.  very confusing.
15:37:18  <glx> signal GUI and tooltips will tell you all :)
15:37:37  <fjb> Further down the page tells you: The following pages link to this file: Yet Another PBS Patch
15:38:07  <sparr> glx: I am not sure what you mean
15:39:32  <glx> open signal window and right click on each signal
15:40:23  <sparr> that only helps for the grf i am using, which didn't match the screenshot
15:40:29  <sparr> which was the source of my confusion
15:40:57  <sparr> new question...  is there a way to get AI buses to stop stopping on my train tracks and getting hit by my trains, other than building a lot of tunnels/bridges?
15:42:22  <fjb> No. They stop there only when broken down or blocked by the traffic ahead.
15:42:38  <fjb> Using path signals lets the crossings close earlier.
15:42:39  <sparr> stupid drivers
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15:42:59  * sparr needs a do not stop on tracks sign
15:43:00  <bartavelle> i never had that happening, does it wreck your train ?
15:43:07  <sparr> no, but it destroys the bus
15:43:15  <sparr> and i expect it angers the local authority
15:43:17  <glx> not yours, so it's ok
15:43:18  <fjb> That's why you don't have ai bus drivers in reality yet.
15:43:21  <bartavelle> celebrate then
15:43:31  <sparr> the local authority bit is the problem :)
15:43:45  <glx> trees are your friends :)
15:44:09  <sparr> the other day i asked about necessary overlap between station coverage and industry...  to extend that question, how does station coverage interact with passengers and mail for a town?
15:44:35  <fjb> And well serviced stations also make the authorities friendly.
15:45:03  <sparr> found a tip on the wiki indicating that more coverage means more passengers and mail
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15:45:25  <planetmaker> hint: query the houses
15:45:44  <fjb> 8/8 acceptance of the cargo must be in the coverage of the station to make it accept that cargo.
15:47:05  <sparr> im more interested in provides
15:47:21  <Yexo> not sure if those train->bus crahses have any influance on the local authority, but it does have a big impact on the station ratings
15:47:55  <sparr> Yexo: yes, that, thanks
15:48:14  <sparr> planetmaker: that seems to only list acceptance (and thanks for pointing that out, i never used the query tool before)
15:49:35  <planetmaker> hm... if it doesn't tell the amount of pax & mail generated, then there's no easy way.
15:49:45  <planetmaker> it's a property which is set per house and differs from house to house
15:50:01  <fjb> Houses are usually generating passengers and mail. More houses generate more passengers. :-)
15:50:39  <sparr> ok
15:50:47  <sparr> i always assumed the town as a whole functioned as an industry
15:51:07  <planetmaker> nope. If I want I can also make houses which accept coal and produce waste
15:51:28  <planetmaker> each individually. And the petrol station, of course, accepts fuel oil
15:51:48  <planetmaker> (like it iirc does with ttrs)
15:52:56  <fjb> And swedish houses.
15:54:15  <sparr> good to know
15:54:40  <sparr> this, coupled with the station-distance fact from above, will double my early game income...
15:57:05  <sparr> learning a lot, thanks
15:57:19  <fjb> More active stations in a town make it grow faster.
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15:59:50  <sparr> that i gathered from the wiki
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16:38:02  <peter1138> bah
16:38:06  <peter1138> openmoko is shit slow anyway
16:40:05  <peter1138> and doesn't detect landscape/portrait switch
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16:58:25  <Eddi|zuHause> hm... can one create a makefile from a .vcproj?
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17:11:24  <CIA-4> OpenTTD: rubidium * r18447 /trunk/src/ (6 files): -Change: make some more windows (e.g. graphs, company view) stickyable
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17:15:32  <glx> Eddi|zuHause: there are tools for that but most just fails
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17:15:50  <Eddi|zuHause> different question: how do i set up a cross compiler?
17:16:04  <Rubidium> for?
17:16:08  <Eddi|zuHause> i.e. compiling a windows .dll under linux
17:16:19  <glx> install mingw :)
17:16:26  <Rubidium> apt-get cache search mingw ?
17:17:18  <Eddi|zuHause> no results
17:17:37  <Rubidium> maybe it's in non-free or so
17:17:41  <Rubidium> or contrib
17:20:06  <Eddi|zuHause> i don't find anything remotely matching...
17:20:34  <Rubidium>
17:21:59  <Rubidium> or you're not using the same Linux version as I'm using
17:23:04  <Eddi|zuHause> well, obviously ;)
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17:29:43  <Eddi|zuHause> i wasn't me!
17:30:30  <Coco-Banana-Man> who were you then? :P
17:31:02  <_ln> i wasn't Eddi|zuHause either!
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18:09:35  <sparr> is there a way to make the screenshot popup not appear or not appear in the screenshot?
18:09:57  *** worldemar [~woldemar@] has quit [Ping timeout: 480 seconds]
18:10:29  <Eddi|zuHause> sparr: why would the popup appear in the screenshot, except if you make another screenshot right afterwards?
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18:11:01  <sparr> an excellent question
18:11:20  <SmatZ> sparr: you can make screenshot from console as well
18:11:38  <SmatZ> "screenshot [nocon|big] [filename]"
18:11:52  <SmatZ> but popul will appear after making the screenshot
18:14:00  <sparr> ok, i guess i must have made two in a row last time
18:14:09  <Belugas> yup yup
18:18:21  <peter1138> hurr
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18:36:47  <Belugas>
18:36:48  <Belugas> yeah!
18:37:56  <Rubidium> 2007?
18:39:18  <Prof_Frink> I wants snows.
18:39:30  <sparr> is there a way to see the state of an electric signal facing away from the camera (northeast)?
18:39:31  <Belugas> it's jsut numbers ;)
18:40:59  <Belugas> sparr, i guess there are a few pixels avalaible
18:41:12  <Belugas> but don't count on my words too much
18:41:21  <Belugas> and no, we do not rotate the screen
18:45:44  <CIA-4> OpenTTD: translators * r18448 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed)
18:45:44  <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
18:45:44  <CIA-4> OpenTTD: finnish - 1 changes by jpx_
18:45:44  <CIA-4> OpenTTD: german - 7 changes by Roujin, planetmaker
18:45:46  <CIA-4> OpenTTD: hungarian - 1 changes by alyr
18:45:46  <CIA-4> OpenTTD: italian - 4 changes by lorenzodv
18:45:48  <CIA-4> OpenTTD: norwegian_bokmal - 33 changes by CyberKenny
18:47:55  <Rubidium> hmm... using 0:2 when the string only takes 1 param isn't going to work, planetmaker was that you?
18:48:27  <Rubidium> I know WT3 doesn't really validate them yet
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18:50:17  <CIA-4> OpenTTD: rubidium * r18449 /trunk/src/lang/german.txt: -Fix (r18448): invalid argidx offsets in German
18:52:01  <sparr> Belugas: available, as in for custom graphics to resolve the issue?
18:52:27  <Belugas> who said anything abuot custom graphics?
18:54:16  <sparr> so what did you mean?
18:54:20  <sparr> a few pixels available for what?
18:54:26  <Belugas> ...
18:55:29  <Belugas> never mind.
18:55:34  <Belugas> [13:39] <sparr> is there a way to see the state of an electric signal facing away from the camera (northeast)?   <--- no..not at all
18:55:44  <Belugas> just checked
18:59:34  <frosch123> hmm, ImageOutputStream resp. DataOutput definitely misses some method to write a certain amount of zeros :s
19:05:42  <Sacro>
19:05:45  <Sacro> nice camera
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19:13:00  <frosch123> it's a cell phone
19:13:32  <frosch123> though, noone said you could use it as such
19:13:36  <Sacro> it can accept cdrom, 3.5" and 5.25" floppies, cassette and VHS
19:13:43  <Sacro> that's got to count for something
19:14:07  <frosch123> of course, they directly feed the nuclear core
19:14:39  <Sacro> oh yes
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19:22:38  <Belugas> whohoo!!!  sparr, that's nice :D  a 5 year topic digging :D
19:22:45  <Belugas> i wonder what is the record...
19:27:14  <Eddi|zuHause>  <Belugas> [13:39] <sparr> is there a way to see the state of an electric signal facing away from the camera (northeast)?   <--- no..not at all <--- only when replacing the sprites
19:27:40  * welshdragon clicks the !
19:29:10  * Belugas always assume standard set, except when specififally mentionned otherwise, of course
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19:30:10  <Eddi|zuHause> it's not an assumption, it's a suggestion for a solution
19:31:22  <Belugas> ho... right... well.. problem is that the next question will be "Where do i find such a set"
19:31:29  <Belugas> and there, i could not answer ;)
19:32:04  <Belugas> apart the usual "search yourself" or "do it yourself"
19:32:43  <Eddi|zuHause> once upon a time i read something like "i have graphics that show the signal state from the back"
19:33:05  <Eddi|zuHause> but i have no idea where, or if that was compiled into a grf
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19:46:06  <sparr> Belugas: would you prefer i start another topic?  who cares how old it is?
19:48:10  <Belugas> sometimes it's better to leave the corpses as they are
19:48:47  <sparr> it's not a corpse
19:48:50  <sparr> problem persists
19:48:52  <sparr> unresolved
19:49:01  <sparr> rotation would be a neat feature, i think
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19:52:47  <Rhamphoryncus> Who still looks at signals though?  Path signals have no useful feedback
19:56:08  <Belugas> i guess that if rotation was such a wanted feature, we would have done it already.  5 years and stillnot there?  I wonder if it's out of lazyness or is it a question of faisabililty
19:56:47  <Sacro> probably lazyness
19:57:09  <Belugas> yup. could very well be
19:57:13  <Belugas> at least from me
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19:59:54  <_ln>
20:01:33  <Sacro> yes norwegians
20:01:35  <Sacro> WTF IS THAT
20:03:31  <sparr> sometimes stations fill up with cargo when there aren't enough trains.  sometimes an industry says <100% transported even when the stations are completely emptied every trip.  what's up with that?
20:03:39  <sparr> Rhamphoryncus: path signals aren't the only kind of signal
20:04:44  <Rhamphoryncus> sparr: only kind I use
20:04:56  <Rhamphoryncus> Although I admit, i have seen more complicated perversions
20:05:20  <Belugas> yeah... the boiling water on the tits is a nice one
20:07:15  <sparr> Rhamphoryncus: I was trying to figure out how to build a priority when i needed to see the signal in question
20:07:28  <sparr> i guess building it in that particular orientation was counterproductive :)
20:08:56  <_ln> Belugas: a canadian tradition?
20:10:42  <Belugas> lol
20:10:48  <Belugas> no, not really
20:10:53  <Belugas> not at all
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20:17:02  <fjb> Who stands on the wire?
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20:20:28  <frosch123> hmm, i'm on the wrong side of the split
20:20:59  <fjb> Why? I'm still here.
20:20:59  <Rubidium> need to talk to SmatZ or peter1138?
20:21:29  <frosch123> yeah, but also sparr
20:21:29  <Rubidium> who cares about him?
20:21:59  <frosch123> he keeps your filter busy
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20:26:37  <KenjiE20> live, damnit, live
20:34:41  <sparr> welcome back :)
20:38:34  <Belugas> argh!!
20:39:12  <fjb> I had the same thought.
20:43:56  <Belugas> lol
20:44:32  <Xaroth> [sparr]: sometimes stations fill up with cargo when there aren't enough trains. sometimes an industry says <100% transported even when the stations are completely emptied every trip. what's up with that? << that's because goods still in transit, is not 'transported'
20:46:56  <Rhamphoryncus> Which means you need instantaneous transport to have a 100% rating.  (However, I think it's only checked occasionally, which does give you some windows to get 100%)
20:48:04  <Xaroth> unless you introduce portal-esque devices.
20:54:30  <fjb> Beam me up, Scotty.
20:54:34  <Rhamphoryncus> That would qualify as instantaneous
20:54:51  <Rhamphoryncus> Unless there's still loading time.  Then you're boned
20:55:42  <Prof_Frink> Instantaneous transport was possible at one point with ttdpatch.
20:55:44  <Yexo> actually the % transported from an industry is the station rating at the first (maybe last) of the month
20:56:02  <Yexo> it's more difficult when there are multiple statiosn with ratings nearby, don't know exactly how it works in that case
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21:25:10  <fjb> I need a harbour on a bridge.
21:25:50  <frosch123> i need some sleep
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21:27:55  <fjb> A headless bridge would also do.
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22:25:25  <CIA-4> OpenTTD: rubidium * r18450 /trunk/src/vehicle_gui.cpp: -Fix [FS#3363]: initial size of the vehicle detail windows would occasionally be too small (although it could be resized)
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22:57:40  <Terkhen> good night
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