Log for #openttd on 14th January 2010:
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00:03:09  <Bluelight> For some reason, my server wont advertise to the server list successfully anymore.. Any ideas?
00:03:54  <Eddi|zuHause> yes.
00:04:32  <Eddi|zuHause> in 99% of the cases it's your router/firewall setup
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00:05:35  <Bluelight> Do I have to go through this again.. :p I have opened all ports and the server worked fine yesterday.. What is different from now and then.. And I have disabled all firewalls..
00:06:06  <Bluelight> It even worked earlier today, but now it wont..
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00:07:22  <Bluelight> Anyway, I'm going AFK now so just write me something till I get back.. :) And thanks a lot! :)
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00:20:48  <PeterT> fonsinchen here?
00:20:56  <PeterT> regarding,
00:21:03  <PeterT> I did "git clone <repo"
00:21:10  <PeterT> then "cd cargodist"
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00:21:33  <PeterT> and it was like this: /c/msys/1.0/home/cargodist (cargodist)
00:21:48  <PeterT> so it was on the cargodist branch before I even did the git checkout origin/cargodist
00:24:11  <PeterT> why does fullscreen mode always fail on my vista computer
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00:31:16  <Bluelight> Back..
00:31:54  <Bluelight> So! Nobody knows why my server wont show? :p
00:31:56  <SpComb> PeterT: that's what clone does
00:32:22  <PeterT> but it was never on a branch
00:32:41  <SpComb> what do you mean?
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00:37:54  <Bluelight> Wee! Now my server adverticed successfully.. Why is it not sometimes?  Grr..?
00:39:26  <SpComb> networks are fickle
00:40:05  <Bluelight> Nothing wrong with my network.. Everything else works..
00:41:16  <PeterT> that's what they all say
00:42:04  <Bluelight> That means you don't know.. Why can't you just admit it? He he..
00:42:28  <PeterT> Bluelight: I don't know.
00:42:34  <Bluelight> Bah...
00:42:36  <PeterT> your network is still messed up
00:42:49  *** Eddi|zuHause [] has quit [Ping timeout: 480 seconds]
00:43:28  <Bluelight> No, it's not..  :p
00:43:58  <Bluelight> Anyways.. AFK
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00:50:09  <fonsinchen> petert, you don't need to clone every time you update.
00:50:17  <PeterT> i don;t
00:50:18  <fonsinchen> Just do "git pull"
00:50:21  <PeterT> i kno
00:50:43  <fonsinchen> and create a local branch, so that you don't have to redo "git checkout origin/cargodist" all the time
00:51:02  <PeterT> i deleted the repo because i had patvhed it
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00:51:48  <fonsinchen> what is "patvhed"?
00:52:27  <PeterT> are you asking me?
00:54:03  <fonsinchen> I don't understand the word
00:54:41  <fonsinchen> If I knew what it means I could maybe tell you what is the right thing to do when you have done that to your repo.
00:56:36  <PeterT> *patched
00:57:23  <fonsinchen> you can do "git reset --hard" to get back to the last revision of the current branch
00:57:47  <PeterT> what about files created during patching?
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01:00:36  <fonsinchen> they aren't reset, but you can find them with "git status"
01:01:19  <fonsinchen> The best way to deal with a new patch is the following:
01:01:34  <fonsinchen> 1. create a new branch "git branch mypatch"
01:01:44  <fonsinchen> 2. "git checkout mypatch"
01:01:59  <fonsinchen> 3. apply the patch "patch -pX < mypatch.diff"
01:02:39  <fonsinchen> 4. find the missing files with "git status" and add them to the new branch with "git add <file>"
01:02:46  <fonsinchen> 5. "git commit -a"
01:02:56  <fonsinchen> then do whatever you like with the patch
01:03:20  <fonsinchen> if you want the unpatched version back do "git checkout <previous_branch>"
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01:04:09  <fonsinchen> for example, I always keep a branch called "master" which mirrors the current trunk.
01:04:14  <PeterT> wow, that's useful
01:05:24  <fonsinchen> and the good thing is: if you change your mind later, you can "git checkout mypatch" and get the patched version back
01:06:02  <fonsinchen> and you can do "git merge master" on the mypatch branch to merge changes in trunk (provided your trunk-mirroring branch is called "master")
01:06:38  <Eddi|zuHause> fonsinchen: so that would mean origin/master is trunk?
01:06:46  <fonsinchen> you can also have a look at the file called "gitmake" in my repository to find out about various other tricks
01:07:00  <PeterT> fonsinchen:
01:07:01  <fonsinchen> Eddi|zuHause: almost. I have added gitmake and .gitignore
01:07:17  <Eddi|zuHause> close enough ;)
01:07:35  <Eddi|zuHause> i should have a look at this gitmake
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01:12:30  <dragonhorseboy> hey
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01:14:47  <PeterT> fonsin
01:14:53  <PeterT> damn it!
01:14:57  <dragonhorseboy> :p
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02:20:47  <PeterT> lol:
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02:56:39  <PeterT> Generating code, my least favorite part
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03:55:25  <sparr> Are there any other servers running custom interesting competition mods like Ex's?
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05:16:41  <sparr> awfully quiet in here tonight
05:17:32  <sawtooth> i was practicing piano so it wasn't quiet here!
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07:29:33  <Terkhen> good morning
07:37:39  <__ln> gm, Trkn
07:40:07  <Kharza> Good mornong bangers
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08:55:43  <__ln> what's "don't ask to ask, just ask" in spanish?
08:56:05  <ss23> ...
08:56:11  <ss23> No idea >.<
08:56:42  <ss23> I would suggest online translators, but then you'll prob get "if asking to ask, dont asking"
09:02:13  <__ln> well duh, if i wanted an online translator's version, i would use an online translator.
09:03:03  <ss23> :P
09:04:20  <Terkhen> No preguntes si puedes preguntar, simplemente pregunta
09:07:08  <rane> si senor
09:07:45  <__ln> Terkhen: gracias, es un expresi?n muy importante :)
09:08:05  <Terkhen> you are welcome
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09:11:04  <__ln> rane: "si" = "if"
09:11:14  <rane> =D
09:11:24  <Wizzleby> ah what a difference an accent makes
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09:12:15  <sparr> with a cyclotron, how do you avoid the train in the loop taking the exit and then stopping because the merge signal changed one tick later?
09:15:01  <roboboy> grr
09:15:39  * ss23 pats roboboy
09:15:41  <ss23> Calm down boy
09:15:46  <ss23> The fireworks will go away soon :)
09:16:13  <Markmc> Why is there fireworks?
09:17:02  * roboboy has to wait for ages till anyone capabale of fixing his TTDP crash is arround on the forums
09:17:06  <ss23> Dunno, but when a robot growls, I'm there to pat them :)
09:17:47  <Markmc> ah :)
09:18:02  *** Markmc is now known as Markk
09:23:38  * roboboy eats dinner soon
09:24:11  <Markk> I'm thinking about some brunch
09:26:33  * roboboy goes back downstairs for dinner
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09:45:39  <Markk> Oooh, IPv6
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09:53:22  <Markk> Should the .deb-installer work under kubuntu?
09:55:09  <Rubidium> 9.04 possibly, 9.10 possibly not
09:55:19  <Rubidium> depending on the packages that you already (manually) installed
09:56:53  <Markk> Mkay
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09:57:59  <Markk> Because I've tried with the .deb-file, and it's not working: "Error: Dependency is not satisfiable: libicu38"
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09:58:34  <roboboy> hello
09:58:52  <Markk> Hi
09:59:14  <Rubidium> Markk: so either install libicu38 (from 9.04) or install the generic package
09:59:47  <Markk> I've tried to find libicu38
09:59:52  <Markk> Will search harder
10:00:14  <Markk> (Right now I'm running OTTD under wine, and it's using cpu as hell)
10:00:16  <Markk> :>
10:00:21  <Rubidium>
10:01:06  <Rubidium> oh, then it's possibly struck by the same bug you're going to be struck by when using the binary build for Linux
10:01:45  <Markk> Okey :P
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10:02:05  <peter1138> it does say it's for debian for a reason ;)
10:02:58  <Markk> Yeah, I know :D
10:03:13  <peter1138> reason being you should use debian not ubuntu ;p
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10:03:40  <terjesc> I had no problems using ubuntu, after installing the package libicu38
10:04:09  <SpComb> hmm, 0.7.1 in karmic
10:04:41  <terjesc>
10:04:51  <Markk> peter1138: yeah I know, but I was going to install Windows 7 at first, but my computer fucked up totally, and I needed a OS so I could burn a new CD, and I had kubuntu on a usb-stick, and since then I'm stuck
10:04:54  <Rubidium> terjesc: then either you have messed with the configuration of your system (i.e. not the default configuration) or you've got sound disabled or you haven't looked at CPU usage yet
10:05:53  <Markk> I always disable the sound from ottd
10:05:56  <terjesc> Rubidium: Under wine, yes, CPU at 100%, but with libicu38 and the lenny (I think) version it was just ok.
10:06:04  <terjesc> Sound and everything.
10:06:38  <Markk> Or else you'll wake in middle of the night and just hear "dingdingdingdingmuudondingdinging"
10:06:46  <terjesc> (=
10:07:57  <terjesc> afaik it should work fine if you install the libicu38 package first.
10:08:08  <Markk> Yes, seems like that
10:08:12  <Markk> (Installing it right now)
10:08:13  <terjesc> At least it did so a couple of weeks ago.
10:08:18  <terjesc> (=
10:08:43  <Markk> Yay, "Package "OpenTTD" was installed"
10:09:14  <terjesc> \o/
10:09:54  <Markk> Nah, it wants some sounds
10:10:06  <roboboy> hm Ive got trucks saying they are 100% loaded but they are not departing in 1.0.0 beta 2
10:10:28  <Rubidium> timetables?
10:10:46  <terjesc> Markk: What sounds? Do you have the graphics and sound files?
10:11:05  <terjesc> I can't remember if there was any sound problems.
10:11:11  <Markk> "Error: Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt"
10:11:46  <planetmaker> well. Follow the advice ;-)
10:11:48  <terjesc> I suggest you read that section. (=
10:12:35  <Markk> yes, working on it :)
10:13:47  <roboboy> that fixed it
10:14:05  <Markk> Where is that file then
10:14:16  <Markk> Oh
10:14:42  <terjesc> You can create a dummy sound file, and use the open graphics files.
10:14:43  <roboboy> why does OpenTTD started in Dedicated mode require Sound and Graphics files?
10:15:37  <Markk> terjesc: mkay, how do i do that? :)
10:15:51  <terjesc> Markk: It is on the net somewhere.
10:16:10  <Markk> Mkay, where sould I put the opensfx-files otherwise?
10:16:21  <Markk> There is a readme
10:16:24  <terjesc> read readme.txt
10:16:29  <Markk> Didn't se it at first :)
10:16:39  <terjesc> Allways look for a readme. (=
10:16:45  <Markk> :)
10:17:09  <Markk> wat, why did it open a .txt-files in Notepad (In Wine)?
10:17:22  <terjesc> lol
10:18:05  <terjesc> Ubuntu is becoming more and more windows.
10:18:13  <Markk> Yeah, seems that way
10:18:26  <terjesc> That's why I changed to Debian last weekend.
10:18:29  <terjesc> (=
10:18:30  <Markk> Another reason why I should run Debian
10:18:35  <Markk> I'm running debian on the shell
10:18:46  <Markk> (Which I'm IRC from)
10:19:01  <terjesc> what do you mean?
10:19:03  <Rubidium> roboboy: because the dedicated mode is nothing more than the normal OpenTTD without the video drivers that need linking to e.g. libsdl. The rest is totally the same.
10:19:42  <terjesc> Markk: If you are using the terminal in ubuntu, it is still ubuntu...
10:19:53  <Markk> terjesc: I use SSH do connect to a server that's running debian with irssi
10:19:57  <terjesc> Ah.
10:19:59  <Markk> yeah
10:19:59  <terjesc> (=
10:19:59  <Markk> :)
10:20:04  <Markk> More anon
10:20:05  <terjesc> Are you using screen too?
10:20:09  <Markk> yes
10:20:10  <Markk> ofc
10:20:16  <terjesc> (=
10:20:17  <Markk> My gf too
10:20:29  <terjesc> screen+irssi ftw
10:20:32  <Markk> yeah :D
10:20:38  <dihedral> znc :-P
10:21:12  <Markk> She got tired of mIRC and wanted irssi, the same with windows. She got tired of Vista, i installed XP, she got tired of that and is now running ubuntu and is learning python
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10:21:53  <dihedral> interesting girlfriend :-P
10:22:00  <Markk> yeah, kinda
10:22:09  <dihedral> "kinda"?
10:22:12  <Markk> Haha
10:23:04  <Markk> Where is the openttd installation directory?
10:23:34  <terjesc> locate openttd
10:23:55  <Markk> ah, thanks :)
10:24:08  <Markk> I used whereis, that explains a thing or two
10:24:16  <terjesc> (=
10:24:54  <Markk> Hmm, didn't find it anyway
10:25:19  <terjesc> updatedb, I think
10:25:36  <terjesc> but I'm not sure
10:26:31  <terjesc> yeah, you have to run updatedb for the file database to be updated.
10:26:49  <Markk> Still just the directories for save-files and content_data
10:27:07  <Markk> Ah, there it is
10:27:09  <terjesc> do you have apt-file?
10:27:28  <terjesc> It let you see what files are belonging to a deb package.
10:27:40  <Markk> No idea
10:27:44  <Markk> But I found it :)
10:27:47  <Markk> Thanks
10:27:50  <terjesc> np
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10:40:58  <Markk> What is the name of the original soundfile?
10:41:07  <dihedral> gnah .....
10:41:11  <dihedral> do you know google?
10:41:15  <dihedral> do you know
10:41:20  <Markk> Haha, sorry mate
10:41:21  <dihedral> do you know readme.txt
10:42:15  <rane> how_to_be_an_ass_on_irc.txt
10:42:29  <Markk> :D
10:44:14  * planetmaker would not attach that attribute to dihedral, though
10:44:37  <dihedral> seriously - one cannot simply ask to have everything mouth fed like a baby, esp. not things that have been answered a thousand times everywhere
10:44:38  <planetmaker> give a man a fish and he'll eat a day, teach a man to fish and he'll have food for his whole life
10:44:48  <dihedral> oh - and Markk:!
10:45:04  <Markk> dihedral: yeah, I know about that forum :)
10:45:08  <dihedral> planetmaker, some people i'd rather give just ONE fish :-D
10:45:09  <Markk> I'm a part of it
10:45:17  <Markk> But I'm a vegetarian
10:45:17  <Markk> :D
10:45:35  <planetmaker> vegetarians eat my foods' food.
10:45:39  <dihedral> then press the key combination: ctrl+f, type "search" and press return
10:45:44  <Markk> planetmaker: ;)
10:45:55  <Markk> It's working now tough
10:45:59  <Markk> Thanks guy
10:46:00  <Markk> guys*
10:46:04  <dihedral> planetmaker, i'd eat krokodile :-P
10:46:13  <Markk> (And guissetts)
10:46:15  <Rubidium> vegetarians are sissies. Either be a vegan or not at all :)
10:46:16  <dihedral> and what did you learn?
10:46:31  <dihedral> search all you can
10:46:34  <planetmaker> hm... I never ate crocodile. But cangaroo is nice ;-)
10:46:36  <dihedral> before asking a silly q
10:46:52  <Markk> Rubidium: yeah, about that, I'm a lactose intolerant and on that I cant' eat eggs
10:47:02  <Markk> So in theory I'm a vegan
10:47:40  <dihedral> i know vegies who eat fish
10:47:42  <Markk> But I love créme fraiche and cheese
10:48:29  <Rubidium> isn't cheese like ... made from milk? Or is it only the cow's milk you're intolerant for?
10:48:31  <Markk> dihedral: that is called demi-vegetarian
10:48:50  <Markk> Rubidium: yeah, that's why i'm a vegetarian, not a vegan
10:49:18  <Markk> And besides, I'm a vegetarian because I don't like meat, fish and chicken
10:49:18  <Markk> :P
10:49:39  <Markk> And soyproducts taske like fuck
10:49:42  <planetmaker> then eat turkey (if there's a difference between mean and chicken :-P )
10:49:47  <dihedral> perhaps they don't like you either :-P
10:49:52  <planetmaker> s/mean/meat/
10:49:53  <Markk> Haha
10:50:12  <dihedral> soy :-P
10:50:20  <dihedral> this is my stuffed soy chicken :-P
10:50:34  <planetmaker> :-D
10:50:49  <Markk> :D
10:50:50  <planetmaker> But don't discard soy. Sushi and sashimi without soy would be half the fun
10:51:03  <planetmaker> soy sauce that is
10:51:07  <Markk> That's another kind of soy you're thinking of
10:51:08  <Markk> Yes
10:51:08  <Markk> :p
10:51:18  <dihedral> how would you like your soy steak? medium? rare? :-P
10:51:19  <Markk> And wok, don't forget that
10:51:41  <dihedral> just teasing ya Markk
10:51:55  <Markk> Understood that :)
11:11:57  <SpComb> you're making me hungry
11:12:01  <SpComb> nevermind the fact that I already was
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11:34:25  <Zosma> Hey guys, first of all thanks for the enormous progress towards 1.0
11:35:45  <Zosma> A question however... could it be the 'autoreplace all trains in the depot' button doesn't do anything? Or am I just not using it properly.
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11:36:02  <Zosma> Autoreplace from the train list works though.
11:37:01  <roboboy> hello
11:40:28  <Rubidium> Zosma: seems to work as it should; the button in the depot triggers the 'needs autoreplace' check on all vehicles in the depot; it doesn't allow you to set autoreplace settings
11:41:55  <Zosma> Rubidium: ah ok then it probably works, from guessing and the wiki I'd expected it to show the autoreplace settings.
11:42:00  <Zosma> Thanks.
11:43:39  <Eddi|zuHause> i suggested that, but some people had concerns about it...
11:44:14  <Eddi|zuHause> something about "people would expect these rules to only apply to this depot"
11:49:12  <Zosma> Mmm I could also understand that some people would think that.
11:49:33  <Zosma> Maybe I'll update the wiki to explain it better? That would've 'solved' it for me.
11:50:33  <Eddi|zuHause> that sounds like a good idea ;)
11:50:40  <Zosma> Aye :-)
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12:52:21  <Eddi|zuHause> right... now i know where i heard the name "ostlandr" before... he's the guy whose posts you need to read backwards...
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13:18:44  <Belugas> hello
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13:53:56  <andythenorth> hi bul
13:53:59  <andythenorth> hmm
13:54:09  <andythenorth> that was a bad typing of belugas
13:54:31  <murr5y> hi xkt
13:54:36  <murr5y> ops sorry, bad typing of andythenorth
13:54:59  <Rubidium> oh... we should ban you both indefinitely
13:55:00  <andythenorth> well this gag could run and sfsdfs
13:56:29  <murr5y> no mBzr, we like it here <3
13:56:36  <murr5y> ops, Rubidium*
13:57:04  * robotboy give murr5y a robokick
13:57:09  <Rubidium> oh oops... just didn't write your name wrong
13:57:40  *** robotboy is now known as roboboy
13:57:53  <Rubidium> robotboy: make peace not war: :)
13:58:01  <andythenorth> Big truck:
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14:00:32  <Belugas> make love, not peace
14:01:05  <Belugas> right now, tough, i'm more in the mood of "make music, not code"
14:01:12  <peter1138> ES
14:01:14  <peter1138> YESYSESE
14:01:15  <peter1138> aexcpt
14:01:16  <peter1138> y8erhgaeriaoegha
14:01:17  <peter1138> erhgieahg o3witlhlh
14:01:20  <peter1138> work :(
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14:03:34  <Belugas> quite, dear, quite
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14:10:53  <Wheatbix> .
14:12:39  <Tegal85> Hello everyone
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15:52:40  <CIA-2> OpenTTD: belugas * r18798 /trunk/src/road_cmd.cpp: -Codechange: Simplify use of parameter p2 by using the data it is represeting. Based on work by Terkhen
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16:52:14  <Eddi|zuHause> who wants to bet that the next dbset is released on 10.10.10? ;)
16:52:36  <Markk> I have a question from a friend of mine: "Where is the SDL-code for doing graphics stuff in the codebase?"
16:53:06  <Eddi|zuHause> Markk: in src/video/sdl_v.* probably
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16:53:29  <Markk> Thanks :)
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17:04:31  <Johnmit> am I correct in thinking the patch always_build_infrastructure allows you to say build maglev tracks when you don't have any maglev engines, or build tram tracks when you have no tram engines?
17:05:10  <Eddi|zuHause> hm... i don't think so
17:05:16  <Johnmit> that's engines available - not that you don't own any. that would be an amusing vicious circle...
17:06:20  <Eddi|zuHause> i think it's more about disabling the airport button in the toolbar when no airplanes are available
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17:07:54  <Terkhen> hello
17:09:03  * Terkhen starts coding a smaller version of one of his patches :)
17:09:27  <Johnmit> indeed - it appears it only applies to airports
17:10:08  <Eddi|zuHause> Johnmit: well, it also applies to rail vehicles, if no rail vehicles are available at all (for any railtype)
17:10:19  <Johnmit> yes
17:10:28  <Johnmit> except it just un-greys the button on the main toolbar
17:10:33  <Eddi|zuHause> Johnmit: but not to the individual railtypes
17:10:36  <Johnmit> indeed
17:10:44  <Belugas> hehehe @ Terkhen ;)
17:11:00  <Johnmit> and you can always build waterways and roads
17:11:17  <Johnmit> that patch is such a let down...
17:13:23  * Johnmit shall go and change the wiki
17:14:20  <Eddi|zuHause> but please don't write the word "patch" into the wiki :p
17:14:47  <Johnmit> me thinks from "a certain building tool" to "the airport building tool" (yes, i know it also applies to the railway, but since it doesn't actually let you build any railways...)
17:15:59  <Eddi|zuHause> Johnmit: just mention that there's hardly any reason for changing this setting
17:16:06  <Markk> Where can I find changelog for 1.0.0?
17:16:20  <frosch123> next to the download
17:16:29  <Eddi|zuHause> Markk: on the website, click on "download testing" and there on "changelog"
17:16:46  <Johnmit> another quick question about the title save competition: if i load in a newgrf for trams (to allow me to build tram tracks), then remove the grf will that effect the save game in a bad way?
17:16:49  <Markk> Ah, there it is
17:17:13  <Markk> I looked on that page because I had in mind that it would be there, but I missed it. Thanks :)
17:17:25  <Eddi|zuHause> Johnmit: it should be fine as long as you don't build any vehicles
17:17:50  <Eddi|zuHause> Johnmit: but don't take my word for it...
17:18:00  <frosch123> Eddi|zuHause: Johnmit: confirmed
17:18:12  <Johnmit> cool
17:18:36  <Johnmit> is that confirming the tram thing or the always build infrastructure patch?
17:18:40  <frosch123> just industries, houses and townnames and such are no-go :)
17:18:57  <frosch123> you can use a tramset during the titlegame construction and remove it latr
17:19:02  <Johnmit> cool
17:19:14  <Johnmit> townnames?
17:19:17  <frosch123> isn't that even mentioned in the thread
17:19:21  <frosch123> no townname grfs
17:19:29  <Eddi|zuHause> i haven't actually read the thread...
17:19:30  <Johnmit> well i first asked the question
17:19:45  <Johnmit> but i assumed that always build infrastrucutre would let me build tram tracks
17:20:01  <Johnmit> so i thought i would clarify before putting in lots of effort...
17:20:34  <Johnmit> i can understand how industries and houses are a definite no-no as they effect how industries operate and houses
17:20:41  <Johnmit> but townnames?
17:21:09  <Johnmit> (i haven't actually got any grf loaded - i'm just curious :) )
17:21:25  <Eddi|zuHause> Johnmit: town name sets must be active on the title screen, because they must be added to the selection dropdown
17:22:00  <Eddi|zuHause> so they would conflict with the title game townnames
17:22:42  <Johnmit> i think i see
17:23:14  <Eddi|zuHause> plus it makes no sense, as town names are hidden in the title game anyway
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17:25:06  <Roelmb> anyone who knows all of these its really much how could anybody know them all XD
17:25:47  <Eddi|zuHause> Roelmb: why would anybody know "all" languages?
17:26:03  <Roelmb> don't know for fun or to be the uber nerd maybe XD
17:26:19  <Roelmb> didn't even know that there where that much
17:26:25  <Eddi|zuHause> Roelmb: same question can be asked about real languages
17:27:11  <Roelmb> Ok your right thats somewhat the same but their are many
17:28:05  <Eddi|zuHause> obviously you don't even know english... :p
17:28:32  <Roelmb> why not XD i'm doing my best but writing is not my best thing in english lessons
17:28:38  <thingwath> programming languages aren't real?
17:29:28  <Eddi|zuHause> thingwath: "real" ^= "has at least one living native speaker"
17:30:00  <Roelmb> Alright then if you see it like that
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17:33:07  <Johnmit> surely to know all programming languages you only need to know one?
17:34:30  <Johnmit> which is the language all computers use :)
17:34:46  <Roelmb> That machine code
17:35:04  <sparr> Eddi|zuHause: so latin isn't a real language?
17:35:15  <Roelmb> or assembly
17:35:33  <Roelmb> sparr: people do speak latin so actually it is real
17:35:45  <sparr> Roelmb: he said native speaker
17:35:51  <sparr> Roelmb: but, forget that...
17:35:57  <Eddi|zuHause> sparr: i did not specify when that person should have been living
17:35:58  <sparr> Roelmb: are these languages now imaginary?
17:37:04  <sparr> Eddi|zuHause: I am unfamiliar with your use of ^=
17:37:13  <sparr> XOR Assignment?
17:37:21  <Roelmb> you are right a language stops being one when it has been forgotten by everybody
17:37:45  <sparr> Roelmb: just because no one speaks it doesn't mean it has been forgotten.  there are recordings, and documentation how to interpret those recordings.
17:37:56  <sparr> and writings, in some cases
17:38:12  <sparr> although unwritten languages tend to go extinct more often
17:38:50  <Eddi|zuHause> sparr: the ^ should be on top of the =, but that is difficult to write in text.
17:38:50  <Roelmb> when nobody knows of a language it is not their so if historicals don't know about a language it for sure died
17:39:12  <sparr> Eddi|zuHause: then I am unfamiliar with that symbol
17:39:23  <Eddi|zuHause> sparr: and it's an equivalence, not an assignment
17:39:52  <sparr> Roelmb: if nobody knows of a language then the people having this conversation don't know of it, and thus it can't be the language we are discussing.
17:40:38  <Roelmb> oh just stop it languages can die but how we don't know XD thats it
17:41:38  <Roelmb> check this code thats weird XD
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17:43:26  <sparr> the Underhanded C Contest is more interesting, imho
17:43:27  <sparr>
17:43:36  <sparr> it's kinda the opposite
17:43:46  <sparr> you are supposed to write code that looks normal, but does something evil
17:45:03  <Roelmb> XD
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18:04:23  <Eddi|zuHause> you mean like ":(){ :|: };:"?
18:07:28  <Eddi|zuHause> i think i forgot a &
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18:13:49  <glx> yes else it's easy to kill it ;)
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18:45:26  <CIA-2> OpenTTD: translators * r18799 /trunk/src/lang/ (russian.txt ukrainian.txt):
18:45:26  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:45:26  <CIA-2> OpenTTD: croatian - 36 changes by
18:45:26  <CIA-2> OpenTTD: russian - 2 changes by Lone_Wolf
18:45:26  <CIA-2> OpenTTD: ukrainian - 3 changes by Madvin
18:49:23  <Eddi|zuHause> hm... someone should recalculate the xkcd fractal to determine whether the values given there are actually accurate
18:57:31  <Eddi|zuHause> what exactly is this error about croatian? the file apparently wasn't actually changed
19:00:05  <Rubidium> if I would know I would have already fixed it; has to do something with genders or cases or so
19:00:36  <Rubidium> TB is going to fix it, but only after he fixed his computer :(
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19:45:34  <Muxy> yop, what's make the virtual OnInvalidateData( ) be called. Who calls the window::InvalidateData() ?
19:46:23  *** thingwath [~thingwath@] has quit [Ping timeout: 480 seconds]
19:50:13  <Muxy> Found: InvalidateWindowData who loop FOR_ALL_WINDOWS_FROM_BACK(w)
19:52:56  <Alberth> Usually depends on the window afaik.
19:54:45  <Muxy> but my window::OnInvalidateData() is still not called...
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19:56:57  <Eddi|zuHause> you must set the data invalid somewhere
19:57:24  <Eddi|zuHause> usually at the place where you change it
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19:57:59  <Muxy> aha
19:58:30  <Muxy> meaning, if i'm adding a window class, i should add code when i want to invalidate it
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19:59:28  <andythenorth> is it interesting that when most of us have snow outside, we start thinking of adding snow covered roads to the game (and snowplows)
19:59:29  <andythenorth> ?
20:01:02  <sawtooth> gotta transport salt from that salt mine so the towns can keep the roads nice
20:01:15  <Muxy> snow has gone away
20:01:47  <sawtooth> we're set to be hovering around 0C for a week after quite a lot of cold weather to start the year
20:02:24  *** lewymati [] has quit [Ping timeout: 480 seconds]
20:03:11  <andythenorth> mmmm....salt mine for FIRS
20:03:23  <andythenorth> or not
20:03:47  <Alberth> it is only used for a few weeks every year
20:03:51  <planetmaker> well. Fertilizer is a kind of salt, too :-)
20:03:54  <planetmaker> or vice versa
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20:04:44  <planetmaker> salt would have the advantage of an unambigeous cargoID ;-)
20:04:58  <andythenorth> mmm....newgrf, varaction 2, check the date, produce only between dates x and y....
20:04:59  <andythenorth> or not
20:05:07  <planetmaker> yes.
20:05:08  * andythenorth goes to make inner
20:05:11  <andythenorth> ??
20:05:13  <andythenorth> dinner
20:05:14  <Eddi|zuHause> i've worked for a company that makes anti-snow grade and food-grade CaCl2 solution the whole year
20:05:24  <planetmaker> enjoy your food, andythenorth :-)
20:05:47  <Eddi|zuHause> made from CaCO3 and HCl
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20:06:34  <planetmaker> hm... this neob guy gets annoying
20:07:27  <Belugas> buwhahahahah
20:07:50  <planetmaker> moin Belugas :-)
20:08:02  * Lakie quite likes the openttd 1.0 beta.
20:08:35  <andythenorth> planetmaker: neob is my new favourite forum friend
20:08:45  <planetmaker> yours, too?
20:08:54  <andythenorth> I am normally pretty good at being nice to <strike>fools</strike> newbies
20:09:13  <andythenorth> neob is grade A annoying
20:09:33  <andythenorth> but it's ok, because he mostly sticks to the suggestations forum
20:09:43  <Eddi|zuHause> he can't even spell newb correctly :p
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20:10:43  <andythenorth> also, has anyone seen Foobar?  Because neob suggestions "how about some groundwork first?" before we work on FIRS.
20:10:55  <andythenorth> Apparently we shouldnt be "trying to max that top industry limit."
20:11:06  * andythenorth goes back to cooking salad
20:11:12  <Sacro> cooking?
20:11:18  <andythenorth> sharp eyes
20:11:21  <andythenorth> halloumi
20:11:48  <Sacro> oh nice
20:11:51  * andythenorth has a kitchen for the first time since august 08
20:11:53  <andythenorth> august 09
20:11:54  <andythenorth> oops
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20:30:11  <Eddi|zuHause> <-- any ideas how this works?
20:30:40  <Rubidium> I'd say to x
20:30:51  <Rubidium> but that's purely speculation
20:31:11  <Eddi|zuHause> yes, that's exactly what my conclusion is :p
20:31:39  <Xaroth> run it? :o
20:31:50  <glx> maybe it's preprocessor dependant, but I'd say x too
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20:37:48  <Terkhen> it reminds me of prolog
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21:09:22  <Terkhen> it seems that neob wants to gravedig every suggestion thread at the forums
21:10:10  <andythenorth> I want to reply bitterly, but...don't feed the trolll
21:10:14  <andythenorth> neob is a troll
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21:11:23  <Xaroth> for somebody who joined 16 days ago and has 168 posts already
21:11:26  <Xaroth> yes, very much a troll
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21:19:48  <Eddi|zuHause> that's only just over 10 posts per day, or about one post every 2 hours...
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21:20:43  <andythenorth> Eddi|zuHause: but the signal to noise ratio?
21:20:53  <Xaroth> given somebody is only awake 16 hours a day, one post every 100 minutes :P
21:21:16  <andythenorth> anyway, I should go draw something, or some other useful task.
21:21:48  <Eddi|zuHause> in the time i was online game addicted, i very much was awake every 2 hours :p
21:22:07  * Xaroth shrugs
21:22:12  <Xaroth> at least you have a life now :P
21:22:16  <Xaroth> .... i think :P
21:23:01  <Eddi|zuHause> given that i have not left the house since it snowed the last time...
21:23:41  <Markk> When did it snow last time?
21:24:18  <Eddi|zuHause> don't know, but i was outside last tuesday...
21:24:32  <Markk> What day of week is it now?
21:24:48  <Markk> Oh, thurday
21:24:58  <Markk> I thought it was monday, or sunday
21:25:10  <Eddi|zuHause> winter semester...
21:25:23  <Markk> Nah, just "between jobs"
21:25:24  <Markk> :D
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21:32:02  <zodttd> Rubidium: Hello from ZodTTD. May we speak about your formal complaint to Apple?
21:32:53  <Eoin> ooh, i have you on my iphone :O
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21:34:05  <zodttd> Rubidium: If possible, I'd like to resolve these issues so I can continue my port of OpenTTD via App Store. I purposely did not name the application "OpenTTD" as I figured you may want that open for your use.
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21:34:18  <zodttd> Hi Eoin, thanks :)
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21:41:23  <planetmaker> zodttd: <-- it pretty much sounds like "OpenTTD", don't you think?
21:42:54  <zodttd> What I mean is AppStore allows users to "reserve" titles of applications. I purposely did not name my app "OpenTTD" as I have no ill intentions.
21:43:03  <zodttd> Was just a side note to a bigger issue though.
21:44:46  <Rubidium> hmm, my mail wasn't clear about what was broken?
21:44:47  <zodttd> I had no clue there was issues with my ports to iPhone such as the Cydia release, until I received the email from Rubidium sent to Apple via Apple themselves. I've idled here for many months and have spoken with OPs here long ago during PalmOS days. I'm surprised I wasn't contacted directly first.
21:45:33  <zodttd> Rubidium: It was, and I will fix it immediately and resubmit. But I came here hoping there would be no issues personally.
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21:45:53  <Rubidium> zodttd: a note about version incompatability has been made on your blog about the versioning issue, just got a lot of whining of others that "we" were spoiling the fun with those minor things
21:46:07  <zodttd> My blog isn't what it once was sadly :(
21:46:22  <zodttd> I apologize for the rudeness of others. They tend to be young.
21:46:51  <zodttd> I actually just got back from a 5 day vacation with the family. I haven't seen my blog yet if it was recently posted.
21:47:25  <Rubidium> zodttd: it was the blog about the "2.0.0" version of OpenTTD you made long ago
21:48:00  <zodttd> Oh my! Yes, then I was unaware. I see where you're coming from now.
21:48:17  <zodttd> The reason I renamed the title bar
21:49:02  <zodttd> I left the multiplayer revision alone. But I hardcoded the title bar as Apple would reject the word beta there. I can remove the version completely in that area. It's hackish though
21:50:29  <Rubidium> but I got messages of people that they could join servers, whereas there are no servers with the version you (roughly) used
21:51:05  <zodttd> Weird! Ok fixing that as well. It could of been how the rev file got generated.
21:51:18  <Rubidium> and also if you left the network version completely alone there would be trace of that version in the binary, which I can't find
21:51:20  <zodttd> I will also clean up the packaging of the source. My apologies there. Was sorta ugly
21:51:30  <zodttd> It should be there. Thats odd too
21:51:49  <zodttd> I didnt remove it on purpose at very least.
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21:53:02  <CIA-2> OpenTTD: rubidium * r18800 /trunk/src/network/core/packet.cpp: -Fix: in some cases with invalid packets one can crash recent trunk and 1.0.0 betas; 0.7.5 and before can't be crashed though.
21:53:02  <CIA-2> OpenTTD: rubidium * r18801 /trunk/src/network/ (core/tcp.cpp core/tcp.h network.cpp): -Fix: in some cases error messages weren't properly sent to the client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different.
21:53:02  <Rubidium> also I couldn't figure out what revision you exactly used; seems that the language files are in a different revision that the rest
21:53:17  <planetmaker> zodttd: why don't you just provide "real" openttd binaries. without hacked versions and so on?
21:53:22  <planetmaker> saving all the trouble?
21:53:29  <planetmaker> with just the patch(es) such that it compiles?
21:53:32  <planetmaker> no other mods?
21:53:39  <Rubidium> planetmaker: because apple apparantly doesn't like beta
21:53:51  <Rubidium> although I wonder how they fancy a new version with the same version number
21:53:55  <planetmaker> Rubidium: yes, read that. But there's still 0.7.5
21:54:01  <planetmaker> and the 1.0 WILL come
21:54:16  <zodttd> I believe it's because I compiled from a tarball for MacOS X which had a r15[...] revision, but Apple denied the binary due to it, and I hacked in the revision generated too quickly.
21:54:16  <planetmaker> at least I have full faith there in you ;-)
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21:54:40  <planetmaker> zodttd: just compile with explicit version set - no source hacking required
21:54:50  <planetmaker> or did you never check ./configure --help ?
21:54:55  <zodttd> I did the port of OpenTTD to the iPhone as it's two things I enjoy very much. I have no ill intent whatsoever but I really would love to maintain this port if possible.
21:55:00  <Rubidium> well, just use a proper release tarball
21:55:08  <planetmaker> use the svn ;-)
21:55:26  <planetmaker> then you could also submit the needed patch(es) as... just that: patches
21:55:29  <zodttd> I did planetmaker, please don't belittle me. I know my way around.
21:55:46  <zodttd> Do you have intentions of doing an App Store release?
21:56:02  <planetmaker> zodttd: then ./configure --revision="MyVersion" is known to you?
21:56:03  <Rubidium> also why remove half of the compilation infrastructure from your source version?
21:56:09  <zodttd> And I will submit patches if that's something preferred.
21:56:18  <zodttd> Yes planetmaker
21:56:27  <Rubidium> planetmaker: that won't work because he removed configure and friends (or at least some friends of configure)
21:56:36  <planetmaker> ...
21:56:46  * planetmaker wonders why :-)
21:56:49  <zodttd> Rubidium: If I did, I was unaware.
21:56:51  <zodttd> Why?!
21:57:31  <planetmaker> zodttd: you supply a git repo, but it is based on a release tar ball? Not by actually pulling the official git repo?
21:57:34  <planetmaker> Sounds weired.
21:58:24  <zodttd> Might be, but in all honesty I'm not very familar with git still. For instance you see those .DS_Store files there since I forgot to handle my gitignore file
21:58:30  <Rubidium> planetmaker: the git repository doesn't get official releases
21:59:06  <planetmaker> Rubidium: well, so doesn't hg. But I can still get the revision numbers. Or do your git repos don't have those revisions? I'd be surprised
21:59:15  <planetmaker> as hg has them - just not tagged.
21:59:40  <zodttd> Interested in this as well, as I pulled mine from git
22:00:09  <Rubidium> planetmaker: for releases you should use the official tarballs, not the git version that looks closest
22:00:32  <planetmaker> Rubidium: aslo not a svn checkout?
22:00:37  <planetmaker> *also even
22:02:24  <Rubidium> only if you get the tag
22:03:22  <glx> planetmaker: even beta are not exact trunk copies
22:03:48  <planetmaker> Rubidium: yes, sure.
22:04:21  <zodttd> Rubidium: Assuming I comply with your requests, which I fully intend to do now, will that satisfy you? As I really enjoy OpenTTD, which is why I did this, I of course want to be in good standing.
22:05:20  <planetmaker> The sanest thing to me seems to wait for the true OpenTTD 1.0.0 - and supply that to the appstore. Pulled from the proper svn tag obviously :-)
22:06:10  <zodttd> I will be held at the stake of the people who did enjoy this port by pulling it. I don't want backlash for me or for OpenTTD's team over this.
22:07:19  <planetmaker> well. Then use the exact same versions as the offical repo w/o mods.
22:07:30  <zodttd> I also highly suggest the OpenTTD team reserve the app name "OpenTTD" as early as now if they intend on doing an official port. I'll also gladly change my description if needed to word it to your liking.
22:07:47  <planetmaker> otherwise, I guess, there'll always be headwind. As the official devs will get complaints that things don't work.
22:07:49  <Rubidium> there is currently no official effort into getting OpenTTD into Apple's appstore. Primarily because we've already dropped OS X support
22:08:03  <zodttd> Oww :(
22:08:04  <Rubidium> and the iPhone and such are AFAIK quite OS X-y
22:08:40  <planetmaker> hehe. You could become the OpenTTD macos port maintainer, zodttd ;-)
22:08:47  <zodttd> I would love that
22:08:56  <zodttd> And would be more proper about things too
22:09:02  <Rubidium> furthermore I'm not against someone adding an unofficial OpenTTD binary into the appstore, as long as it doesn't lie about versioning, misses licenses and the like
22:09:03  <planetmaker> I guess qualification is to fix the open bugs :-P
22:09:24  <zodttd> Rubidium: Got it. :)  ...I apologize.
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22:11:13  <zodttd> planetmaker: Most of the issues I use to have with porting OpenTTD to ARM devices are gone now. I remember the alignment issues being found and fixed. Not sure if it was due to my patching or the official PSP port. That was many years ago though. So much has changed for the better.
22:11:49  <planetmaker> that's good to hear
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22:14:03  <andythenorth> I need to draw a fuel depot.  If I use storage tank sprites from ISR, is that weird and confusing?  (what is industry & what is station?)
22:15:01  <planetmaker> andythenorth: not really
22:15:14  <planetmaker> Maybe you could give them a different colour, though
22:15:18  <andythenorth> yup
22:15:43  <planetmaker> having it exactly the same... might indeed be confusing on the rare occasion.
22:18:53  <peter1138> hmm
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22:27:59  <SmatZ> @seen yorick
22:27:59  <DorpsGek> SmatZ: I have not seen yorick.
22:28:26  <PeterT> SmatZ: You're looking for yorick?
22:28:32  <peter1138> definitely not
22:28:52  <PeterT> well, I could just be wondering when the last time yorick was here
22:28:52  <SmatZ> hehe
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22:31:38  <Rubidium> DaleStan: would you be so kind to include the patch at into grfcodec? It's needed for grfcodec to compile with gcc 4.4.
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22:40:01  <Eddi|zuHause> last time he wrote more than 5 lines was 3. november
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22:45:24  <PeterT> @seen fonsinchen
22:45:24  <DorpsGek> PeterT: fonsinchen was last seen in #openttd 21 hours, 38 minutes, and 23 seconds ago: <fonsinchen> Eddi|zuHause: almost. I have added gitmake and .gitignore
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22:57:06  <CIA-2> OpenTTD: frosch * r18802 /trunk/src/ (rail_cmd.cpp station_cmd.cpp station_func.h transparency.h): -Codechange: Deduplicate drawing-code for depots and stations/waypoints.
22:57:50  *** mib_x6e2gm [] has quit [Quit: ajax IRC Client]
22:59:58  <Eddi|zuHause> again with the non-de-triplication...
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23:01:19  *** Johnmit` [] has quit [Quit: Going, Going...... Go]
23:03:07  <peter1138> ah, that's gonna conflict
23:03:36  <Xaroth> uh oh
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23:05:21  <CIA-2> OpenTTD: rubidium * r18803 /trunk/src/ (road_cmd.cpp road_gui.cpp): -Feature [FS#3318]: make building (long) roads work like building rail; build upon the first obstruction instead of failing totally. Patch by Terkhen.
23:06:55  <CIA-2> OpenTTD: rubidium * r18804 /trunk/src/network/ (network_client.cpp network_server.cpp): -Codechange: guard against binaries claiming to be compatible with a future (stable) release of OpenTTD.
23:07:40  <SpComb> heh
23:11:26  <Eddi|zuHause> we need a new disaster
23:11:33  <Eddi|zuHause> giant cat falls asleep on the tracks
23:11:40  <Terkhen> :)
23:11:44  <Terkhen> great
23:12:04  <Chrill> Eddi|zuHause, Snorlax in the way?
23:12:10  <Rubidium> yeah, sorry Terkhen... your patch doesn't apply again... broken twice in one day
23:13:35  <Eddi|zuHause> i should probably make a photo, but i can't find the camera...
23:14:30  <Terkhen> no problem, I like the good kind of "breaks" :P
23:15:13  <Xaroth> Rubidium: isn't it then just possible to fake the newgrf version as well?
23:15:18  <Xaroth> re 18804
23:15:27  <Eddi|zuHause> i didn't like when rubidium last "broke" the timetable patch...
23:15:36  <DaleStan> Rubidium: It's in. Finally.
23:15:59  <Rubidium> Xaroth: ofcourse, but please... tell me what the NewGRF revision of 1.0 is going to be
23:16:06  <Rubidium> DaleStan: thanks
23:16:10  <Xaroth> Rubidium: touche :)
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23:16:25  <Nite_Owl> Hello all
23:16:44  *** dragonhorseboy [] has joined #openttd
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23:17:47  <dragonhorseboy> sorry for asking but would any of you know which japan steam locomotive class it was that got the nickname of something along 'two eyes' or something due to the way they had a headlight mounted to each elephant ear instead of a single one ahead of smokestack?
23:18:07  <dragonhorseboy> I do recall that it was due to often working snowy lines but that seem to be about it :/
23:19:03  <Xaroth> dragonhorseboy: ?
23:20:01  <dragonhorseboy> xaroth...that thing only list like the last few classes that worked the mainlines to the end so its useless.. ty anyhow
23:20:08  <Xaroth> ah
23:20:10  * Xaroth shrugs
23:20:46  <dragonhorseboy> it was kinda an interesting one to look at .. seeing two high headlights instead of one
23:20:50  <dragonhorseboy> thanks still ;)
23:23:26  <dragonhorseboy> xaroth btw I don't recall seeing this in other countries yet (as far as I know of steam myself) but there was one steam class that had a typical full height tender but the sides were narrower for most part. allowed the crew to see backward from the cab
23:23:46  <dragonhorseboy> kinda interesting .. narrow sides instead of just using a low profile tender
23:24:26  <Xaroth> if it works, it works :)
23:26:31  <dragonhorseboy> xaroth or how about this for germany:
23:26:40  <dragonhorseboy> a tank locomotive built for streamlined express service
23:27:01  <dragonhorseboy> normally you don't even expect streamlining on a tank locomotive
23:27:21  <Xaroth> heh
23:27:23  <dragonhorseboy> 175km/h too .. I guess it needed to get fuel at most stops it made
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23:27:47  <dragonhorseboy> anyway afk for a while ;)
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23:32:56  <Eddi|zuHause> dragonhorseboy: german railway also had a high speed tank engine (BR 61 i think)
23:33:18  <Eddi|zuHause> ah
23:33:24  <Eddi|zuHause> i should read more closely :p
23:33:58  <Eddi|zuHause> yes, it operated between Berlin and Dresden, refuelling on both stations
23:34:32  <Xaroth> Eddi|HalfAsleep? :P
23:35:04  *** Goulp [] has quit [Ping timeout: 480 seconds]
23:35:20  <Eddi|zuHause> no, i was skimming through lines, and he talked about japanese engines at first...
23:35:55  <Eddi|zuHause> and i was thinking "wait... japan has narrow gauge, why would they have a 175km/h engine?"
23:38:48  <Nite_Owl> Anyone use Winrar ?
23:39:16  <Eddi|zuHause> what kind of question is that?
23:39:27  <dragonhorseboy> back
23:39:46  <Nite_Owl> As opposed to Winzip or some other compression utility
23:39:58  <dragonhorseboy> I've liked many of the DB locomotives in all class types (steam, diesel, turbine, etc)
23:40:05  <Eddi|zuHause> still, what kind of question is this?
23:40:30  <dragonhorseboy> japan as well .. and maybe just a few particular north america classes
23:40:31  <Nite_Owl> What happens when the evaluation time runs out with Winrar
23:40:41  <PeterT> "please buy winrar"
23:40:43  <PeterT> press close
23:40:55  <dragonhorseboy> nite_owl well 7zip can handle what winzip/winrar/winace does and more
23:41:05  <Eddi|zuHause> it keeps bugging you
23:41:09  <Eddi|zuHause> but it still works
23:41:29  <sawtooth> then you just go get 7zip or something to unpack the rar's with
23:41:40  <Nite_Owl> Thank you - That is what I wanted to know
23:41:47  <sawtooth> aw, dragonhorseboy beat me to it :)
23:41:56  <dragonhorseboy> you do have to admit.. purple+cream kinda goes with the BR61 itself
23:42:11  <Nite_Owl> is 7zip free
23:42:15  <sawtooth> yes
23:42:27  <dragonhorseboy> nite_owl its open source after all? :p
23:42:53  <Nite_Owl> Hmmmm (lights up Google)
23:43:10  <dragonhorseboy> umm its just why be lazy? :p
23:43:19  <dragonhorseboy> heh
23:43:32  <sawtooth>
23:43:46  <Eddi|zuHause> there's at least a dozen variants how that could be spelled
23:44:01  <Nite_Owl> I did not know that but I am already there - thanks again
23:45:09  <dragonhorseboy> eddi..btw russia had one crazy locomotive that didn't even run much distance at all before it was set aside for good .. it was 14 coupled, splitted every single switch it tried to branch on
23:45:29  <dragonhorseboy> I think 10 coupled was as big as they should had gotten and if you needed more .. articulate it instead
23:45:46  <dragonhorseboy> although UP did have some 12 coupled for their flatland routes .. so hmm no comment on that one
23:46:42  <dragonhorseboy> articulated's on the other hand.. Erie (fallen flag usa railroad) tried triplex articulation and it failed to insufficent boiler pressure for six pistons
23:47:08  <dragonhorseboy> the third set was underneath the tender if you had to ask
23:49:44  <dragonhorseboy> here it is if you're wondering
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23:51:40  <Coco-Banana-Man> andythenorth?
23:52:22  <Coco-Banana-Man> <--- Could there also be a "random" setting then? :)
23:54:09  <dragonhorseboy> *waits for forum link to load*
23:54:34  <Coco-Banana-Man> (maybe except Metropolitan - and "Mountains" in arctic and "Tropical Island" in sub-tropic only...
23:54:36  <Coco-Banana-Man> )
23:55:31  <Coco-Banana-Man> hmm..
23:55:33  <dragonhorseboy> hmm
23:55:44  <dragonhorseboy> as long as it leaves an 'original' setting alone I wouldn't mind it
23:55:55  <dragonhorseboy> alak all industries are present at their typical spread (as it is now in the current grf)
23:56:08  <dragonhorseboy> what you think coco?
23:56:22  <Coco-Banana-Man> or could Mountains also depend on the terrain type?
23:57:27  <Coco-Banana-Man> I believe that's what he means by "Basic" setting
23:57:54  <dragonhorseboy> hmm ok
23:58:12  <dragonhorseboy> because I wouldn't want to load a map and see that there's several industries missing that were in the FIRS website list ;)
23:58:17  <Coco-Banana-Man> or Extreme...
23:58:20  <dragonhorseboy> but heh we'll see

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