Log for #openttd on 19th January 2010:
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01:01:20  <Eddi|zuHause> what's a patchbot doing here?
01:04:16  <Eddi|zuHause> # until the man of her dreams comes along picks her up and puts her over the shoulder
01:04:17  <Eddi|zuHause> # it seems so unlikely, in this day and age
01:04:54  <PeterT> Eddi|zuHause: What *isn't* a patchbot doing here?
01:05:19  <Eddi|zuHause> PeterT: writing my patches?
01:05:28  <PeterT> wha?
01:05:48  <Eddi|zuHause> what else would a patchbot do?
01:06:07  <PeterT> have a misleading nickname
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03:09:48  <DaleStan> !seen patchbot
03:11:12  <PeterT> DaleStan: Don't think that works in here
03:12:10  <DaleStan> That's what I was testing. There is a patchbot here, after all.
03:12:10  <DaleStan> In the other place, patchbot would respond.
03:12:43  <DaleStan> ... as I see you've discovered.
03:13:36  <PeterT> :-)
03:14:18  <PeterT> patchbot only responds to commands in #tycoon, but it will go anywhere you invite it
03:14:34  <PeterT> Night...
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07:24:39  <Terkhen> good morning
07:25:24  <Bluelight> Morning..
07:25:35  <ss23> Night :D
07:26:51  <Bluelight> I won in the game FreeOrion. lol
07:27:01  <Bluelight> The AI's didn't resist my takeover..
07:27:24  <Bluelight> Guess thats because the game is not finished yet or somethning..
07:42:24  <Terkhen> IIRC the AI wasn't really a challenge at the original MOO either
07:43:11  <Bluelight> Well I always lost in MoOII
07:43:18  <Bluelight> II=2
07:43:41  <Bluelight> Must have done something wrong, lol
07:44:51  <Bluelight> Command points.. food.. credits.. there is a lot of stuff to keep track of..
07:45:07  <Bluelight> I always do something wrong, he he..
07:45:10  <Terkhen> I only meant the original game, MOO2 was more challenging... until you customized your race mix-maxing your favourite strategy
07:45:31  <Bluelight> Ok
07:46:15  <sparr> Stars! was my favorite classic 4X, and it had an awesome play by email (or IRC) community
07:46:27  <Bluelight> But I think MoO2 is better then FreeOrion.. :p
07:46:53  <Bluelight> Stars!?
07:47:37  <Terkhen> I never heard of it
07:48:19  <Bluelight> Ohh... Looks complicated..
07:49:09  <Bluelight> But the menu and button graphics is ugly.. :p
07:55:37  <Terkhen> it looks quite complex, I like those games
07:55:52  <peter1138> i'm failing to google it :s
07:56:03  <Terkhen>!
07:56:07  <Terkhen> see you later
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07:57:45  <Bluelight>
07:59:15  <peter1138> and that link causes chrome to stop working. nice.
07:59:47  <Bluelight> lol
07:59:55  <Bluelight> Use Firefox, not crome..
08:00:09  <Bluelight> chrome is crap!
08:00:31  <Forked> also Bluelight .. it says "cancelled"
08:01:04  <Bluelight> What says?
08:01:58  * Bluelight is waiting for a reply from Forked with great exitement..
08:02:30  <Forked> read what it says in your own link
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08:03:56  <Bluelight> May be cancelled, but it'?s still playable I think..
08:04:13  <Bluelight> Anyone wanna play FreeOrion with me? :p
08:05:26  <sparr> Bluelight: ugly yes...  it's like 15 years old.
08:05:46  <sparr> and one of the best multiplayer turn based 4x games ive played
08:05:46  <Bluelight> He he..
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08:07:24  <peter1138> odd, freeorion source packages don't appear to be released
08:07:47  <Bluelight> Sure it does.. Check SorceForge..
08:08:11  <peter1138> add enough i am
08:08:24  <Bluelight>
08:08:43  <Forked> Bluelight: sure you didn't link to a followup game? =p
08:08:46  <Bluelight> I did not understand you..
08:08:56  <peter1138> er
08:08:58  <peter1138> *oddly enough i am
08:09:31  <Bluelight> Followup?
08:09:50  <Bluelight> I have some really big question marks in my forehead now..
08:10:06  <Forked> "Stars! Supernova" != "Stars!" :)
08:10:31  <Bluelight> Ok, I don't know..
08:11:14  <peter1138>
08:11:16  <peter1138> i see
08:11:21  <peter1138> that's pretty retarded
08:12:25  <Bluelight> Ahh.. Complicated..
08:13:29  <Bluelight> Wish I knew enough coding to change the game.. lol
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08:30:14  <planetmaker> it's a matter of dedication and will power...
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08:53:26  <roboboy> hello
08:53:50  <Bluelight> Hail roboboy..
08:54:42  <roboboy> im on holiday using mobile internet
08:55:59  <peter1138> it's a matter of "if you never try, you'll never know"
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11:02:18  <Bluelight> Anyone wanna play with me on my server?
11:03:51  <Bluelight> [No] Bluelight's OpenTTD Server
11:03:59  <Bluelight> 0.7.5
11:04:15  <Tennel> some specials?
11:04:30  <Bluelight> What do you mean?
11:04:41  <Bluelight> No air..
11:05:01  <Tennel> normal game or something with goals
11:05:16  <Bluelight> No just a game with no goal..
11:05:29  <Tennel> ok, maybe later
11:05:38  <Bluelight> Cool! :)
11:05:56  <Bluelight> You want goal?
11:06:16  <Tennel> no, it's ok
11:06:23  <Bluelight> :D
11:07:14  <Tennel> i don't like goal games^^
11:07:25  <Bluelight> Me neither..
11:07:48  <Bluelight> I just need the perfect game to waste time.. :)
11:08:16  <Tennel> do you speak another language to?
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11:15:29  <Bluelight> What do you mean?
11:15:41  <Bluelight> Norwegian and English..
11:16:09  <evilNirvana> lemme get 075.
11:16:15  <evilNirvana> then ill join you
11:17:32  <Bluelight> Cool.. I just started..
11:18:10  <evilNirvana> ffs =/
11:18:22  <Bluelight> ffs?
11:18:26  <evilNirvana> just because i have 100
11:18:33  <evilNirvana> it wont run 075 =/
11:19:04  <Rubidium> then you're doing something wrong (tm)
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11:20:31  <evilNirvana> Rubidium: using windows.
11:21:08  <Rubidium> even there you can use both versions at the same time
11:21:16  <Rubidium> you just can't use the installer for both
11:21:21  <evilNirvana> exactly
11:23:35  <Bluelight> Trouble?
11:23:42  <evilNirvana> nah
11:23:53  <evilNirvana> just loading my copy of the data files
11:24:02  <evilNirvana> had to find my usb floppy drive
11:24:40  <Eddi|zuHause> you can share the data files between 1.0.0 and 0.7.5 (except opensfx)
11:26:58  <evilNirvana> i mean the original files
11:27:07  <evilNirvana> i had to get
11:27:17  <Eddi|zuHause> you can create an empty
11:27:53  <Eddi|zuHause> (you obviously get no sound that way)
11:28:10  <evilNirvana> i want sound.
11:28:15  <Tennel> <- includes gfx sfx and music
11:28:18  <Bluelight> Unable to join?
11:28:31  <evilNirvana> Tennel: i have a hard copy :P
11:28:42  <evilNirvana> Bluelight: pinged out :()
11:28:44  <Tennel> evilNirvana: ok:)
11:29:24  <Bluelight> Weird.. What is your location.. Server is in Norway
11:29:29  <evilNirvana> Australia
11:29:33  <evilNirvana> :3
11:29:42  <evilNirvana> im in
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11:36:49  <Eddi|zuHause> Tennel: please do not post such links here!!
11:39:41  <Tennel> Eddi|zuHause: ok, afterwards i noticed
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12:15:40  <Eddi|zuHause> hm... i should play "we are borg" again in moo2... (cybernetic, telepathic, unification) ;)
12:33:08  <planetmaker> :-)
12:33:18  <planetmaker> the ant or bee strategy isn't bad either
12:33:42  <planetmaker> don't build big but come in numbers > 10^3
12:34:09  <planetmaker> make it creative ants and you're set ;-)
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12:37:32  <Eddi|zuHause> who needs creative if you can spy the hell out of everybody?
12:40:26  <Eddi|zuHause> we played moo2 multiplayer a few weeks ago, and as telepathic, i only needed 2 spys per person and i never had science problems again...
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12:40:52  <Eddi|zuHause> especially when someone else was creative :p
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12:57:23  <planetmaker> hehe. Indeed also a nice strategy.
13:00:39  <Eddi|zuHause> and with telepathic you don't need troops, saves a hell lot of micromanagement and some command points
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13:11:35  <planetmaker> indeed. Maybe I should install it again, too :-)
13:11:49  <planetmaker> Somewhere I still have it. Maybe even twice... dunno anymore ;-)
13:12:23  <planetmaker> but I guess it was MoO I, II and III. But III is shit
13:13:49  <Ammler> :-)
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13:17:27  <planetmaker> I know ;-) I started the download when I left home :-P
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13:37:56  <skidd13> Anyone interested in coding multi-climate canals?
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13:42:31  <Hirundo> You mean that canal shores change depending on climate?
13:44:47  <Ammler> skidd13: isn't that already possible with Action7?
13:45:05  <Hirundo> Or
13:46:03  <skidd13> Ammler: well I have the sprites (just miss the locks) but I don't want to code ;)
13:46:27  <Ammler> ah ok :-)
13:48:10  <Ammler> is it independend on the base set?
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13:49:08  <skidd13> based on OTTD's sprites
13:49:18  <skidd13> just climate aware
13:49:22  <planetmaker> what are "ottd" sprites? ;-)
13:49:34  <skidd13> the ottd canal sprites
13:49:47  <planetmaker> well... opengfx or default base set?
13:50:02  <planetmaker> s/default/proprietary/
13:50:18  <Ammler> does it have ground sprites anyway?
13:50:19  <Eddi|zuHause> were the canals part of ttd?
13:50:22  <KenjiE20> canals weren't in TTDLX
13:50:35  <planetmaker> I think they're in openttdd/w.grf
13:50:37  <skidd13> planetmaker: base set
13:50:48  <planetmaker> ... there are TWO base sets ;-)
13:50:58  <Ammler> skidd13: you were absent for too long :-P
13:51:08  <skidd13> Ammler: yeah
13:51:21  <planetmaker> they're useful, if they're opengfx style.
13:51:31  <planetmaker> as opengfx is the default base set by now ;-)
13:51:50  <planetmaker> though... if they're gpl, they could replace the current canals there.
13:51:54  <Eddi|zuHause> not here...
13:51:59  <planetmaker> (if they're not the same even. Dunno)
13:52:10  <skidd13> I dislike opengfx too blurry, but thats personal
13:52:21  <planetmaker> Eddi|zuHause, default doesn't mean everyone uses it ;-)
13:53:27  <Ammler> skidd13: rivers are one of the missing parts for the ttd base set.
13:53:42  <planetmaker> But I cannot code anything which would look ugly with opengfx :-P
13:53:53  <skidd13> Ammler: I know... but ATM to huge work-load
13:54:24  <planetmaker> if they're nice canals... I can include them in opengfx, though :-)
13:54:32  <planetmaker> got the sprites somewhere, skidd13 ?
13:54:35  <Ammler> can't we not just copy&paste the rivers code from opengfx to make that canal grf?
13:54:54  <planetmaker> Ammler, mostly. You'll need to adjust the sprite#
13:55:27  <planetmaker> climate specific canals would be cool :-)
13:55:34  <planetmaker> and a nice addition to the extra part
13:56:58  <peter1138> opengfx rivers are too straight
13:57:24  <Eddi|zuHause> and the corners are too rectangular
13:57:35  <skidd13> planetmaker: yeah... but to release them I'd like to ask George for his permission of modifying the sprites cause he drew them for openttdd/w.grf
13:57:45  <peter1138> they look like grassy-edged canals
13:58:49  <planetmaker> well. Openttdd/w is GPL.
13:58:57  <planetmaker> so no permission needed
13:59:34  <skidd13> I know but asking is the kind way ;)
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14:03:55  <Ammler> skidd13: not always, asking someone twice for the same can also be annoying... specially because he can't say "no".
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14:04:18  <planetmaker> that's actually what licenses are for ;-)
14:04:44  <Ammler> but you can inform him about :-)
14:04:46  <planetmaker> saying thank you / notifying is what I'd consider nice, if someone re-uses my GPL work. Asking for permission is... unnecessary
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14:05:58  <skidd13> Ammler: that's what I meant ;)
14:06:15  <planetmaker> but inform != ask :-P
14:06:30  <Ammler> well, you need to ask, if you like to change the license, but I hope, you won't
14:07:09  <skidd13> I prefer CC but well I don't want to break with the base license ;) so it'll be GPL
14:07:31  <planetmaker> you cannot even ;-) - unless you get his express permission.
14:07:58  <planetmaker> also... I don't code non GPL. :-P
14:08:22  <planetmaker> I profited so much from other people making their NFO available that I'd consider it lame to not make mine GPL so anyone can profit from it in the future
14:09:51  <planetmaker> and OpenTTD is no project where I apply algorithms of which implementation I can live from
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14:12:26  <Ammler> [15:07] <peter1138> [14:56:58] opengfx rivers are too straight <-- not less than ttd rivers ;-)
14:12:49  <skidd13> planetmaker: For code I prefer GPL for graphics I prefer CC
14:12:52  <SpComb> what's this rivers business tha tI keep hearing about
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14:13:49  <Ammler> SpComb: there aren't any non opengfx rivers for other climates
14:17:05  <Belugas> hello
14:17:54  <planetmaker> skidd13, but grfs are one entity...
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14:18:56  <SpComb> Ammler: never even seen a river in openttd
14:19:21  <peter1138> they have to be created in the scenario editor
14:19:37  <peter1138> Ammler, because there are no ttd rivers?
14:19:56  <skidd13> planetmaker: I still prefer CC there cause with it you are able to control the license of forks better
14:20:41  <planetmaker> eh?
14:20:47  <Ammler> skidd13: how will you control the fork better, it is like GPL without source
14:21:10  <planetmaker> license is license.
14:21:18  <planetmaker> either you allow something or you don't.
14:21:28  <Noldo> which CC btw?
14:21:39  <planetmaker> But CC is very community un-friendly in half of its variants.
14:21:57  <Ammler> peter1138: yes, just check a map made with opengfx with the ttd base set
14:22:00  <planetmaker> any NC clause makes it incompatible with OpenTTD. Which is bad.
14:22:02  <skidd13> Ammler: CC is IMO a bit more flexible
14:22:02  <skidd13> Noldo: that is the thing I meant you are able to choose which parts you add
14:22:13  <Ammler> there are some examples on the intro map competition
14:22:15  <planetmaker> skidd13, flexible?!
14:22:32  <peter1138> that ain't ttd rivers
14:22:32  <planetmaker> what flexibility do you need which you don't have with GPL?
14:22:50  <planetmaker> Except if you want to be a control freak and tell people what they may and may not do.
14:22:56  <planetmaker> E.g. control their "taste"
14:22:57  <Ammler> skidd13: read the opengfx license thread
14:23:26  <Noldo> skidd13: well CC is more like a family of licenses, comparing it to GPL doesn't quite work
14:23:29  <skidd13> planetmaker: that might be a relict of my education ;)
14:23:56  <skidd13> Noldo: true
14:24:02  <Ammler> which you can't with CC, you have less control then with gpl
14:24:49  <Ammler> (except NC clause)
14:26:52  <skidd13> Ammler: you maybe want to reuse it in a commercial product but that's sometimes problematic with GPL
14:27:08  <planetmaker> basically for newgrfs, a NC and a ND clause make the code unaccessible. That's bad. And as such GPL is better then the remaining CC licenses
14:27:17  <planetmaker> skidd13, is it?
14:27:35  <Ammler> not, if the commercial product is GPL too
14:27:46  <Rubidium> a major problem with (some of) the CC licenses is that they are not considered "free" by the major linux distributions
14:28:02  <planetmaker> think of it that way, skidd13: if you want to make it commercial AND closed source: then you should have the wit to contact the coders / artists
14:28:24  <planetmaker> If you're just a hobby coder for these projects: then it's difficult, especially to contact people long gone.
14:28:25  <Rubidium> also if you want your stuff to be freely useable by companies, license it under e.g. the zlib license
14:28:51  <planetmaker> Thus it helps the community MUCH more, if you chose GPL which is OpenTTD's default license and which requires to share and continue to share all code
14:28:56  <Rubidium> or, like sdl does, provide a commercial licensed version upon request, but that ofcourse only works for the stuff you have done
14:29:02  <skidd13> planetmaker: I stated earlier that I'll release the stuff GPL ... so the discussion is obsolete ;)
14:29:16  <planetmaker> and code in the newgrf context is images and nfo
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14:39:23  <heffer> in the OpenSFX thread i also stated why NC is unacceptable for Fedora for example
14:40:34  <Noldo> NC is just brain dead
14:41:24  <Bluelight> evilNirvan: Just re-connet.. If you are gone too long the company will die..
14:41:34  <heffer> well i can understand when authors don't want their products to be used in commercial environments
14:41:53  <heffer> but while the motivation is clear the implications are not
14:42:05  <Ammler> but that is the only CC license which would make sense to use
14:42:05  <Noldo> agreed
14:43:00  <heffer> i think the problem with OpenSFX is that many samples are taken from different source that don't allow it to be licensed differently
14:43:08  <heffer> opengfx is in fedora, opensfx not
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14:44:48  <Ammler> heffer: my spec tests :-)
14:45:10  <Ammler> doesn't fedora have a "restricted" repo?
14:45:21  <heffer> catcodec and openttd-nosound will be in fedora soon
14:45:35  <Ammler> for the mp3 and libdvdcss stuff and such
14:45:49  <heffer> i find it funny that i am required to build a sound package from source that provides NO sound :D
14:45:56  <heffer> well there is RPMFusion
14:46:08  <heffer> and that is where openttd-opensfx will probably go
14:46:26  <heffer> both openttd-opensfx and openttd-nosound will provide openttd-sound
14:46:36  <heffer> so either one will be pulled in when installing
14:46:56  <Ammler> <-- feel free to take some stuff if you want or comment
14:47:12  <heffer> sure. thank you
14:47:50  <heffer> what is openttd-is2?
14:48:02  <Ammler> that is a patched openttd
14:48:11  <heffer> oh okay. openttdcoop too?
14:48:30  <Ammler> openttdcoop is the nightly we use
14:49:00  <Ammler> something like weekly :-)
14:49:22  <heffer> okay. but i tend to play the stock version anyway
14:49:42  <Ammler> did you solve the renum boost issue?
14:49:57  <heffer> i don't want to embarrass my myself on a public server :D
14:50:20  <heffer> i don't quite remember. but i don't seem to have any issues with boost and renum on fedora anymore
14:50:59  <Ammler> do you support all fedora versions or just newest?
14:51:10  <heffer> as usual you can find the fedora stuff at<pkgname>
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14:52:01  <heffer> e.g.
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14:52:29  <heffer> we always support n-1
14:52:35  <heffer> so atm this is 11 and 12
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15:00:17  <Luukland> Guys you know that with latest nightly, horrible black areas arrise when kicked out a server?
15:00:30  <TrueBrain> don't get kicked!
15:00:31  <Luukland> kicked as in -> Restart of new server game
15:00:42  <Luukland> Just telling :)
15:02:00  <SpComb> eww, rpms
15:02:23  <TrueBrain> you like ebuild more?
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15:03:36  <SpComb> deb4life
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15:19:17  <evilNirvana> Bluelight: it doesnt like me :(
15:19:44  <Bluelight> Just try again.. Sometimes it don't work for some reason.
15:21:33  <TrueBrain> put a fire under it
15:26:31  <heffer> package formats are nonrelevant
15:26:51  <TrueBrain> tell that to people dropping the avi container
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15:30:21  <Luukland> Truebrain are you allright mate?
15:30:29  <Luukland> You sound a bit "suicidal"
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15:30:58  <planetmaker> hello TrueBrain :-) Long time no seen (here)
15:30:59  <TrueBrain> nah, I value my life
15:31:06  <TrueBrain> planetmaker: tell me about it ;)
15:31:25  <planetmaker> how's life?
15:31:29  <TrueBrain> I value it :)
15:31:35  <planetmaker> :-D
15:31:40  <TrueBrain> you?
15:31:47  <planetmaker> very much so :-)
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15:35:23  <TrueBrain> I like the :D smiley mibbit has
15:36:55  *** Fast2 [] has joined #openttd
15:37:18  <TrueBrain> zoef
15:37:21  <TrueBrain> (Fast joined)
15:41:51  <TrueBrain> @op
15:41:54  <TrueBrain> @whoami
15:41:54  <DorpsGek> TrueBrain: I don't recognize you.
15:41:56  <TrueBrain> ass
15:42:13  *** mode/#openttd [+o TrueBrain] by DorpsGek
15:42:13  <planetmaker> tsk tsk ;-)
15:42:16  <TrueBrain> good boy
15:42:18  * TrueBrain pets DorpsGek
15:42:23  <DorpsGek> prrrr
15:42:28  <planetmaker> lool
15:48:32  <Eddi|zuHause> it's a TrueBrain!
15:48:37  <Eddi|zuHause> we missed you!
15:49:08  <TrueBrain> Really?
15:49:11  <TrueBrain> ieuw
15:49:13  * TrueBrain hugs Eddi|zuHause
15:49:16  <TrueBrain> nice to see you too :)
15:49:58  <Eddi|zuHause> Rubidium told us horror stories about you...
15:50:03  <Eddi|zuHause> i was scared!
15:50:17  <TrueBrain> Haha! As you should :) Do tell, what did he tell?
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15:53:06  <Eddi|zuHause> [Mittwoch, 13. Januar 2010] [22:00:16] <dihedral>       i am not used to not seing him on irc for a longer period of time
15:53:08  <Eddi|zuHause> [Mittwoch, 13. Januar 2010] [22:00:57] <Rubidium>       maybe because I possibly killed his bouncer
15:53:12  <Eddi|zuHause> [Mittwoch, 13. Januar 2010] [22:01:29] <Rubidium>       but then... I killed way more at that moment
15:53:46  <TrueBrain> ghehehehehe :) Would have been fun, if Rubidium  was the cause of my HD dying ...
15:53:52  <TrueBrain> then I have something to blame
15:53:54  <TrueBrain> euh, sorry: someone
15:54:53  <Eddi|zuHause> the conversation was slightly longer than this ;)
15:55:12  <TrueBrain> ghehe :)
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15:55:18  <TrueBrain> I will check thegrebs, if I get bored :p
15:55:44  <planetmaker> unlikely to happen, eh? ;-)
15:56:06  <TrueBrain> nah ... I have been snowboarding the first week of 2010! Do you know how cool it is you can say that to people? "What did you do the first week of 2010?" - "Well, I was in Val Thorens putting on my board and going of a hill, through the slightly not prepared parts of the mountain"
15:56:25  <TrueBrain> planetmaker: very true :) Even more exact: I don't really care what is said :$
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16:00:51  <planetmaker> hehe :-)
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16:05:39  * Rubidium waves at TrueBrain
16:05:58  <Rubidium> does the mibbit thing mean the problem's still not resolved?
16:05:59  * TrueBrain waves back to Rubidium
16:06:11  <TrueBrain> nah, it means I am to fucking lazy to reinstall my machine
16:06:17  <TrueBrain> too
16:06:18  <TrueBrain> hmm
16:08:18  <TrueBrain> Rubidium: what if we update the mirror rotation to look at the IP, and assign based on that?
16:08:31  <TrueBrain> peter1138: did you update your mirror to a 100 mbit by now?
16:09:21  <Rubidium> TrueBrain: that'd require some uhm... 'management' to spread it a bit because the servers are all quote close to eachother
16:09:37  <TrueBrain> US and UK?
16:09:48  <Rubidium> IIRC uk, nl and cz
16:09:59  <TrueBrain> and us, that is why I start about it :)
16:10:24  <Rubidium> ah, forgot the us :)
16:10:35  <TrueBrain> did you btw adjust your stat-collector to avoid duplicated entries? (the ones that load the, and get redirected to
16:11:04  <TrueBrain> Rubidium: so I would suggest to look up the IP (geoIP or what ever), and if US, go to, otherwise pick one of the 3
16:11:25  <TrueBrain> also, should we keep track how many users we point to which mirror?
16:11:59  <peter1138> TrueBrain, yes, ages ago
16:12:01  <Rubidium> is completely ignored
16:12:10  <TrueBrain> peter1138: good :) Was just checking ;) Tnx :)
16:12:11  <TrueBrain> Rubidium: good
16:12:30  <Rubidium> so only "hits" are counted, which means we'll miss stuff if people search the mirrors manually
16:12:43  <TrueBrain> not really an issue
16:12:55  <TrueBrain> there are tons of mirrors out there anyway (.deb, .rpms, ..)
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16:13:48  <Rubidium> I wonder how much more expensive (calculation wise) geoip gets
16:14:02  <TrueBrain> there are static databases which give a good estimate
16:14:15  <TrueBrain> of course there is some penalty
16:14:19  <peter1138> write a script to pull out stats from the mirror's log files
16:14:23  <TrueBrain> but redirecting nl. users to us. is not the best thing ;)
16:14:38  <TrueBrain> peter1138: we don't have access to most log files from the mirrors (for good reason btw)
16:14:50  <Rubidium> true, but for some reason php seems to be very sluggish lately already :(
16:15:07  <peter1138> hmm, my mirror is being used currently
16:15:20  <TrueBrain> all mirrors are being used, yes
16:15:23  <peter1138> ok
16:15:28  <TrueBrain> we ran out of bandwidth on the nl. side ;)
16:15:28  <peter1138> it wasn't for a long time :)
16:15:33  <TrueBrain> didn't Rubidium  tell you? :p
16:15:41  <peter1138> no
16:16:06  <Rubidium> I did tell I turned on the mirrors, okay I didn't highlight you
16:16:06  <TrueBrain> we have 2TB .. our estimate was over that value :p Now it is back to 1TB .. the rest of the bandwidth is now on any of the mirrors ;)
16:16:15  *** Singaporekid [] has quit [Quit: Leaving]
16:16:48  <TrueBrain> but now we need to orchestrate this mirror stuff a bit more .. random picking is not what I like most :)
16:16:54  <TrueBrain> although I like the solution Rubidium  wrote :)
16:17:11  <peter1138> heh, 1TB over the last month
16:17:18  <peter1138> do you have mirror monitoring?
16:17:19  <heffer> you could try mod_geoip or Apache2::Geo::Mirror
16:17:29  <TrueBrain> Rubidium: so, what do you think: log per mirror how many users we redirect to there? And use some kind of geoIP to pick the right mirror?
16:17:30  <peter1138> i.e. if my server goes tits up would it stop trying automatically?
16:17:37  <TrueBrain> peter1138: currently: no
16:17:53  <peter1138> oh,  1/2 TB
16:18:26  <heffer> are more mirror desirable? i could offer some space in DE
16:18:31  <heffer> how much would be needed?
16:18:39  <Rubidium> On Sat Jan 02 2010: 13:38 <@Rubidium> I've implemented some crude 'also use the mirrors for downloads' thingy in the hope to stay below the projected 2.3 TB this month (>2 TB => paying lots of money)
16:19:09  <TrueBrain> heffer: at least 100GB diskspace, and at least 2TB of bandwidth. raw http access, and where possible also ftp access
16:19:50  <TrueBrain> peter1138: don't forget to set your mirror.html ;)
16:20:00  <heffer> that should be possible
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16:21:05  <TrueBrain> heffer: although we rather have countries far away :p nl, uk, cz .. de is very closeby :p
16:21:18  <heffer> yes that was why I was asking
16:21:20  <TrueBrain> anyway, if you are serious, drop me a mail (truebrain @ ...), with details, including peerings (or AS)
16:21:28  <heffer> it might not be attractive
16:21:44  <heffer> since it's only my personal dedicated server at Hetzner
16:21:49  <peter1138> 30GB diskspace used currently
16:22:02  <TrueBrain> I will write a nice 'mirror application' form soon :)
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16:22:11  <Rubidium> anyhow, my "use the mirrors" code is *very* crude and definitely needs improvements :)
16:22:26  <heffer> TrueBrain, what about MirrorManager?
16:22:27  <Sacro>
16:22:28  <TrueBrain> Rubidium: so you agree on my idea? :)
16:22:40  <TrueBrain> heffer: mirrormanager?
16:22:52  <heffer> that's what we use at Fedora
16:23:01  <Rubidium> geoip is definitely not a bad idea, only we need to look at whether php is really the best 'tool' for the job
16:23:15  <TrueBrain> Rubidium: lighttpd has a geoip plugin
16:23:21  <TrueBrain> dunno how robust it is
16:24:52  <heffer> MirrorManager does GeoIP afaik and it checkes if a mirror is up to date. otherwise it's excluded from the rotation
16:25:11  <TrueBrain> heffer: we use a much more simpler solution: when there is a new binary, we rsync the whole tree
16:25:17  <TrueBrain> (the reason nightlies take 10 minutes longer)
16:25:23  <peter1138> updates are pushed, so we know when they're up to date
16:25:26  <TrueBrain> this assures us mirrors are always directly accessable
16:25:36  <TrueBrain> we only have to account for mirror failure if we let this grow
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16:25:52  <TrueBrain> so every hour a 'wget' of a specific page should solve that
16:26:01  <heffer> okay
16:26:16  <TrueBrain> I try to avoid having mirrors install specific software
16:26:33  <TrueBrain> (also, no PHP, no Python, no nothing)
16:26:36  <TrueBrain> plain files
16:26:45  <TrueBrain> (we upload our own index.html to solve all kinds of problems ;))
16:27:17  <heffer> mirrormanager doesn't need any software on the mirrors afaik
16:27:29  <TrueBrain> the description is very vague
16:27:45  <TrueBrain> but okay, is too simple at this stage
16:27:49  <heffer> i know. it's mostly untested outside fedora infrastructure
16:27:53  <TrueBrain> we only want to mirror our files, not the webpage itself :)
16:28:31  <heffer> MirrorManager just manages mirrors, not the content :)
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16:28:41  <heffer> but maybe Apache2::Geo::Mirror is really what you are looking for
16:28:47  <heffer>
16:28:51  <heffer> it's pretty simple
16:28:52  <TrueBrain> we try to avoid Apache :)
16:29:13  <heffer> oh i see
16:29:25  <heffer> for my part i use cherokee
16:29:39  <TrueBrain> Cherokee is too 'new' .. has many issues when we last tried it
16:29:51  <TrueBrain> (stupid issues, like wrongly switching connections between SSL and non-SSL)
16:30:02  <TrueBrain> currently we use nginx as front-end, and lighttpd (and one apache) as backend
16:30:18  <TrueBrain> nginx because it uses no memory and CPU, lighttpd because it is better than apache (but leaks memory)
16:30:57  <Rubidium> lighttpd because it leaks memory like hell in one particular situation
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16:31:14  <Ammler> suse uses but that is apache module, afaik
16:31:14  <Rubidium> one that is sadly enough too common
16:31:31  <Ammler> but also quite "realtime"
16:31:33  <TrueBrain> but this setup is relative stable :)
16:31:50  <Rubidium> yup, except when someone DOSes :(
16:31:52  <TrueBrain> either way, Rubidium , I will make a draft with some ideas, and then maybe we can test a few things :)
16:31:55  <heffer> the AS of my server would be AS24940. dunno if it's good :)
16:32:15  <TrueBrain> heffer: if you are serious, email me, then I will review it. Oh, forgot one condition: 100+ mbit/s connection ;)
16:32:32  *** bartaway is now known as bartavelle
16:33:15  <TrueBrain> hmm ... I might even consider making IPv6 support mandatory ;)
16:33:18  <Rubidium> oh, that reminds me of that German provider... "unlimited bandwidth @ 100 mbits*" (*) if you pass 2 TB you'll only have 10 mbits
16:33:48  <Rubidium> and at 10 mbits... you'll not go that far over 2 TB
16:34:03  <heffer> i believe that's what I have :) so i assume it's not worth it
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16:34:11  <Bluelight> I miss you in the game evilNirvana?
16:34:24  <Bluelight> Just check out my new track..
16:34:25  <evilNirvana> \it died
16:34:29  <evilNirvana> sec
16:34:38  <TrueBrain> heffer: then no worries .. .de should be easy to get, as mirror. Cheap bandwidth ;)
16:34:47  <heffer> right :)
16:34:57  <peter1138> "With the distribution of two /8 blocks to APNIC, the Number Resource
16:34:57  <peter1138> Organization (NRO) today announced that less than ten percent of
16:34:58  <peter1138> available IPv4 addresses remain unallocated."
16:34:58  <peter1138> heh
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16:35:04  <Rubidium> but yes, IPv6 support would be nice (no IPv6 mirrors at the moment)
16:35:12  <peter1138> yeah sorry
16:35:19  <peter1138> my routers don't have ipv6 images yet :d
16:35:21  <TrueBrain> peter1138: something to fix for you ;)
16:35:30  <peter1138> i have ipv6...
16:35:35  <TrueBrain> Rubidium: something we should keep in mind when rerouting too
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16:35:43  <TrueBrain> we should keep the IPv6 requests at nl. for now :)
16:35:58  <TrueBrain> orudge: does us. support IPv6?
16:36:01  <peter1138> 2a02:cb0::/32 :D
16:36:32  <Rubidium> TrueBrain: I only have an IPv6 address of nl.
16:36:53  <Rubidium> and yes, if you come there via ipv6 you should be redirected to an ipv6 server right now
16:37:29  <TrueBrain> non-IPv6 I assume you mean? :)
16:37:36  <TrueBrain> owh, should
16:37:37  <TrueBrain> lol
16:37:40  <TrueBrain> I read: could
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16:39:50  <evilNirvana> Bluelight: sorry, i've been called into DJ D:
16:40:09  <Bluelight> DJ?
16:40:34  <Bluelight> No problem but I just wanted to show you my new trainstation..
16:42:05  <evilNirvana> lemme try
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16:56:02  <TrueBrain> peter1138: any ETA on IPv6 support, or no priority what so ever?
16:59:53  <peter1138> nope
17:00:06  <TrueBrain> k :)
17:00:15  <peter1138> it's nearly impossible to get cisco updates without paying $lots to cisco for support contacts
17:01:29  <TrueBrain> yeah ... this will be a nice project, to make a small something which routes people all over the world for the downloads :)
17:01:40  <TrueBrain> first: food
17:02:09  *** Maedhros [] has quit [Quit: leaving]
17:04:28  <peter1138> hmm, what's my lirportal login?
17:09:24  <peter1138> ah, found it :D
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17:19:52  <Sacro> what?
17:19:56  <Sacro> hackykid :o
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17:36:15  <evilNirvana> PBS failed me D:
17:36:27  <evilNirvana> crashed two of my trains
17:36:39  <TrueBrain> PBS is evil
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17:37:18  <Bluelight> PBS?
17:37:36  <TrueBrain> Pressed By Superman
17:37:45  <Bluelight> See you evilNirvana.. Fun playing.. :)
17:38:15  <Bluelight> Damn I have to many IRC channles open.. Can I ask what IRC clients you guys use?
17:38:21  <Bluelight> I use CHatZilla
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17:38:34  <KenjiE20> Weechat 0.3.0
17:38:37  <TrueBrain> I use telnet, why?
17:38:40  <KenjiE20> lol
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17:41:56  <peter1138> see
17:42:10  <peter1138> hackykid comes back and pbs starts causing train crashes
17:42:13  <peter1138> coincidence?
17:42:55  <TrueBrain> yes
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17:45:00  <Bluelight> Yeah that traincrash was crazy.. I saw it..
17:45:14  <Bluelight> Nothing wrong with the signals I think..
17:46:23  <Bluelight> telnet?
17:47:10  <Bluelight> mibbit ajax?
17:47:16  <evilNirvana> TrueBrain: telnet sucks. i use /dev/tcp
17:47:34  <TrueBrain> I always get the CRC32 wrong :(
17:47:34  <evilNirvana> mIRC :P
17:48:16  <Bluelight> mIRC v6.34 Khaled Mardam-Bey
17:49:26  <Bluelight> I remember years ago mIRC was completely packed with viruses..
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17:54:58  <heffer> o rly?
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17:59:29  <fjb> mIRC was prone to worms.
18:00:05  <TrueBrain> but /dev/tcp too!
18:00:05  <Bluelight> There was even ways to attack IRC clients with viruses from the menu in mIRC
18:00:59  <Rubidium> TrueBrain: not on Windows!
18:01:25  <TrueBrain> for Windows you only need the RFC :p
18:01:28  <TrueBrain> euh, RPC :p
18:01:31  *** luukland [] has joined #openttd
18:01:40  * fjb doesn't have /dev/tcp
18:01:56  <TrueBrain> neither do I, but that is besides any point here ;)
18:01:59  <luukland> Could someone please tell me why I can't disable road works in towns? just like bribing?
18:02:12  <TrueBrain> because it is part of the game
18:02:19  <fjb> Because they are cute to watch.
18:02:42  <luukland> Part of the game is exclusive rights also, but that one can be disabled
18:03:07  <luukland> I am getting numurous complaints about ppl not being able to finish their bus quests
18:03:21  *** phalax [~quassel@] has quit [Remote host closed the connection]
18:03:28  <TrueBrain> so I guess you have to make a patch for it then
18:04:03  <luukland> Yeap appearantly
18:04:42  <luukland> but than ppl might complain about not being able to do so on certain servers >_<
18:04:56  <TrueBrain> but then again, people always complain
18:05:10  <luukland> sure, but this time they complain on flyspray :)
18:05:16  <TrueBrain> you don't
18:05:34  <luukland> I am not going to
18:05:49  <luukland> Anyhow, thx for the info!
18:05:53  <TrueBrain> np
18:05:58  <planetmaker> then the patch has small chance to make it into trunk ;-)
18:06:12  <luukland> argh, not with the coding styles we use :P
18:06:37  <planetmaker> use a proper one then
18:06:41  <TrueBrain> apples and peaches ...
18:07:00  <Rubidium> millions of peaches! :)
18:10:59  <TrueBrain> I love beaches
18:12:13  <Rubidium> image sitting in a bus going through California's back roads with the bus driver telling what kind of farms next to the road, then when driving along peach trees "Busted - Peaches" is ran :)
18:14:49  *** heffer [] has quit [Quit: heffer]
18:16:02  <Rubidium> oh, just remember reading somewhere that newer virtualboxes 'support' Mac OS X
18:16:15  <TrueBrain> really?
18:16:31  *** AC6000 [] has joined #openttd
18:17:14  <AC6000> who here knows their way around a netgear router?
18:17:15  <TrueBrain> virtual EFI support .. that is part of the job
18:17:24  <Rubidium> TrueBrain:
18:17:28  <TrueBrain> around? Sure, put it in the middle of the table, and walk around it
18:17:36  <AC6000> har har
18:17:41  <Rubidium> not quite standard OS X though :(
18:18:15  <AC6000> in that case abit of rewording is needed :P
18:18:40  <AC6000> anyone know how to configure a netgear router for openttd? :P
18:18:46  <TrueBrain> @openttd ports
18:18:46  <DorpsGek> TrueBrain: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
18:18:52  <TrueBrain> Rubidium: looks promising
18:19:16  <Rubidium> although I wonder how much core2duo it needs, i.e. whether xeon is enough too
18:19:32  <TrueBrain> Rubidium: but I tried for a long time a version which had patched up EFI (it is possible via other methods) .. so EFI alone doesn't cut it
18:19:52  *** heffer [] has joined #openttd
18:21:21  <AC6000> and its forwarding, correct?
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18:21:29  <TrueBrain> yup
18:22:15  <TrueBrain> Rubidium: that page looks promising :)
18:23:02  <TrueBrain> I wonder if I stil have iDeneb somewhere ...
18:23:23  <Rubidium> yeah, although the question is whether a properly installed OS X still supports targetting 10.4u
18:23:33  <Rubidium> especially 10.6
18:23:35  <TrueBrain> I can target 10.4u with my 10.6, so ...
18:24:17  <TrueBrain> (I only need to keep in mind doing 10.4 and 10.5 in i386, not in x86_64)
18:24:45  <Rubidium> universal binaries don't do x64 by default
18:25:01  <Rubidium> although you can tell it to do so
18:25:38  <AC6000> ok, i think i got it...
18:26:04  * AC6000 then takes TrueBrains advise and walks around his router a few times
18:26:11  <TrueBrain> Rubidium: that is a bit bull ;)
18:26:13  <TrueBrain> AC6000: enjoy :)
18:26:21  <TrueBrain> Rubidium: universal binaries can be any combination :p
18:26:31  <Rubidium> I'm talking about OpenTTD here
18:26:37  <TrueBrain> I was for example talking about the universal I made for OpenDUNE :p
18:26:50  <TrueBrain> and the fact the compiler favours x86_64 about i386 :(
18:27:50  <Rubidium> still needs testing whether x86_64 is really faster than i386; PPC G5 was at least 10% faster than PPC which is 10% faster than PPC64 (for OpenTTD)
18:28:10  * AC6000 lawls at his rape trains :P
18:28:37  <TrueBrain> Rubidium: in general, one can doubt x86_64 is faster :) I believe latest try on linux, showed that i686 was faster than x86_64 :p
18:28:41  <TrueBrain> (but that was 3 years ago)
18:28:41  <Rubidium> and Apple's docs, at least last time I read them, seemed to imply that you shouldn't make 64 bits binaries unless really needed
18:32:40  <Rubidium> TrueBrain: if you know how a x86 processor works internally you'll quickly understand why 64 bits doesn't necessarily become faster (think of cache pressure)
18:32:48  <peter1138> want the extra registers of x86_64 but with the less memory bandwidth of 32bit
18:33:11  <Rubidium> yeah, basically
18:33:16  <TrueBrain> Rubidium: I have a fairly good idea why they are not faster perse, yes :)
18:34:00  <TrueBrain> I am already happy they didn't make ral and rah :p
18:35:10  <Rubidium> register renaming is fun! :)
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18:36:06  <AC6000> *ponders*
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18:37:25  <AC6000> ok, what should the IP be?
18:37:25  *** Dreamxtreme [] has quit [Ping timeout: 480 seconds]
18:37:33  <TrueBrain>
18:37:55  <AC6000> you sure? <.<
18:37:57  <TrueBrain> (is that mean?)
18:38:06  <TrueBrain> I am sure it is a valid IP on any machine
18:38:09  <glx> ::1 is nice too
18:38:11  <TrueBrain> unless you disable the IPv4 stack
18:38:45  <TrueBrain> AC6000: your question is kind of vague .. it is like asking: what should the housenumber be?
18:40:22  <AC6000> well, i did cmd.exe and looked up my IP, which did not work ( for openttd that is
18:40:25  <AC6000> )
18:40:29  <TrueBrain>
18:40:36  <TrueBrain> (no joke)
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18:40:59  <Rubidium> is soo much better!
18:41:49  <AC6000> Server IP address must be a LAN IP address.  :I
18:42:29  <TrueBrain> owh, for your router
18:42:29  <TrueBrain> yes
18:43:00  <TrueBrain> see .. we need more information if you want us to help you :) You are ... kind of .. giving small hints .. and we have to play: connect the dots :) Tell us what you are trying, and what is failing where ;)
18:43:19  <luukland> try opening the windows command line, and write ipconfig?
18:43:20  <Rubidium> just install a IPv6 broker and be done with it :)
18:43:28  <TrueBrain> Rubidium: lol :)
18:43:41  <AC6000> ok, the no brainer part is the game runs, but it's not showing up in the server list :S
18:43:47  <Rubidium> it's so much easier that having to punch holes in NAT :)
18:44:17  <AC6000> luukland:already did that
18:44:18  <TrueBrain> AC6000:, and type in port 3979
18:44:40  <peter1138> hurr... 2a02:cb0:3:3::3
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18:45:16  <peter1138> unroutable, but i set that up for some reason :s
18:45:22  <peter1138> don't remember when, hehe
18:45:28  <CIA-2> OpenTTD: translators * r18867 /trunk/src/lang/ (greek.txt spanish.txt):
18:45:28  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:45:28  <CIA-2> OpenTTD: croatian - 36 changes by
18:45:28  <CIA-2> OpenTTD: greek - 1 changes by fumantsu
18:45:28  <CIA-2> OpenTTD: spanish - 109 changes by Terkhen
18:45:47  <TrueBrain> thank you WT3! :)
18:45:52  <peter1138> 36 changes by!
18:45:56  <TrueBrain> croatian is hanging again :) How nice
18:46:23  <Rubidium> no, it's not hanging... it's not properly committing changes
18:46:39  <TrueBrain> it did commit the changes .. just didn't record them back .. case changes
18:46:42  <TrueBrain> or at least, so I assume
18:47:17  <TrueBrain> solution is always simple: language-reload trunk Croatian
18:47:19  <TrueBrain> trlalala
18:47:39  <Rubidium> that's not the solution... because the Croatian translator will just add it again
18:48:16  <AC6000> wait, do ports 3978 and 3979 need to be open?
18:48:18  <TrueBrain> as far as I know, WT3 only bugs when you change a case (and not the non-case): it gets committed, but when loading back the commit, it doesn't see the change
18:48:21  *** George [~George@] has quit [Read error: Connection reset by peer]
18:48:25  <TrueBrain> @openttd ports
18:48:25  <DorpsGek> TrueBrain: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
18:48:31  *** Terkhen [] has joined #openttd
18:48:35  <Terkhen> hello
18:48:41  <TrueBrain> heloo Terkhen
18:49:01  <AC6000> ok, i'm gunna try 3979...
18:49:08  <Rubidium> TrueBrain: but this is the second time it happens for the exact same number (36), as such it's *very* likely it doesn't commit
18:49:50  <AC6000> yay! it works
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18:52:35  <AC6000> games up if anyone wants to join
18:52:35  <TrueBrain> Rubidium: we will see; that is the only bug in WT3 I know about, which happened from time to time .. till now every commit was correct (this mostly due to the way it generates the commits)
18:53:01  <TrueBrain> for WT3 it is simply not possible to generate a commit which only contains parts of the changes (for a given language)
18:53:17  <TrueBrain> so the only sane thing to say, is that it only fails to switch off the change flag
18:53:21  <TrueBrain> but we will see :)
18:54:11  <Rubidium> check the website bug tracker for WT3 bugs :)
18:54:39  <TrueBrain> I only remember complaining the language was hanging (the commit, that is)
18:54:54  <TrueBrain> not the first language which does so, not the last I am sure :)
18:56:00  <Bluelight> How do leave a game without breaking connection.. I mean the server say leave sometimes when other leaves, but when I leave it say connection lost..
18:56:42  <TrueBrain> Rubidium: the bugs reports for WT3 is kind of small :p
18:57:16  <Rubidium> TrueBrain: so are the bug reports for OpenTTD is you don't count OSX and suspected memory errors
18:58:00  <TrueBrain> Rubidium: you tell me to check the website :) I find one bug report about Croatian, which is now fixed .. one I can't understand ("If I change this after pressing Save, it doesn't save" .. DAH!), and one long-going bug
18:58:03  <TrueBrain> so I wonder what I had to look at
18:58:44  <Bluelight> There is one guy playing on my server after all these hours..  Ohh well.
18:59:08  <Rubidium> FS#3320 is probably more something like: if I change the 'root' gender, the genders of the cases aren't updated; if I change the gender of a case all genders become 'all'
18:59:27  <TrueBrain> ah .. didn't read that in it :p
18:59:59  <TrueBrain> but if that are all problems with WT3, I believe I did a very good job :)
19:00:21  <Rubidium> then reply saying you don't understand the problem and let him explain it again, possibly with images or so
19:00:31  <TrueBrain> read what I just did?
19:00:55  <Rubidium> argh... php is *SLOW* again
19:01:09  <TrueBrain> we will check that out another day :)
19:02:16  <AC6000> O_o is 22,000,000 liters of oil a bit much for a ship, or is it just me?
19:02:30  <luukland> try deleting some newgrfs
19:03:07  <AC6000> oh, i forgot i have the Very Large Ships GRF on :P
19:04:54  *** woldemar [~world@] has quit [Ping timeout: 480 seconds]
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19:19:21  <Wolf01> hello :
19:19:23  <Wolf01> :D
19:20:19  <Terkhen> hi Wolf01
19:20:53  <AC6000> !seen Chrill
19:21:04  <AC6000> awwww, that don't work?
19:23:52  *** fjb [] has joined #openttd
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19:29:11  <luukland> @seen Chrill
19:29:11  <DorpsGek> luukland: Chrill was last seen in #openttd 2 days, 0 hours, 27 minutes, and 18 seconds ago: <Chrill> Average speed of 313km/h :P
19:30:02  *** Alberth [] has joined #openttd
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19:31:12  <AC6000> ahhhh, i'm used to using ! :P
19:33:01  <Sacro> AC6000: it's you!
19:33:15  <AC6000> yes it is :P
19:33:32  <Sacro> bah, stalking me from many angles
19:33:39  <Sacro> no wonder i'm perplexed!
19:33:44  <AC6000> maybe <_<
19:35:58  *** Bluelight [] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]]
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20:06:42  *** |Jeroen| [] has quit [Quit: oO]
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20:26:39  <frosch123> let's do something against the sadness
20:28:03  <Wolf01>
20:28:44  <Wolf01> (I'm browsing my old bookmarks looking for sites to save with httrack)
20:31:46  * Sacro notes the link
20:33:02  <AC6000> lol
20:33:02  <Wolf01> nothing for you, this time
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20:45:01  <Nite_Owl> Hello all
20:47:57  <Wolf01> hello Nite_Owl
20:48:36  <Nite_Owl> Hello Wolf01
20:48:53  *** Nick [] has joined #openttd
20:48:56  <Nick> hi
20:49:03  <Alberth> hai
20:49:09  <Nick> I need some help
20:49:15  <Nick> im really bad with trains
20:49:21  <Nick> would anyone do a game with me
20:49:35  <Nick> and use mostly trains so I can see different techniques
20:49:38  <Nick> ?
20:50:01  <Nick> anyone D;
20:50:38  <Nick> :(
20:51:11  <Alberth> why not join a few MP games as spectator, and watch?
20:51:19  <Alberth> there are plenty of servers
20:51:27  <Nick> I dont know why but i cant join them
20:51:48  *** heffer [] has quit [Quit: heffer]
20:52:28  <Nick> I can't click on join game
20:52:45  <Rubidium> find a server that's using the same version as you're using
20:52:53  <Alberth> another option is to download a few save games, and have a look at them
20:52:55  <Rubidium> i.e. one with a green square behind it's name
20:53:22  *** Progman [] has quit [Remote host closed the connection]
20:53:34  <Nick> how can I know if they use the same version?
20:54:00  <Alberth> it has a green square behind its name?
20:54:33  <Nick> they all have red dots after the server
20:54:40  <frosch123> and it doesn't say "version mismatch"
20:54:47  <Rubidium> what version of OpenTTD are you using?
20:55:12  <Nick> i think its OpenTTD 0.5.2-RC1
20:55:18  <frosch123> :p
20:55:29  <frosch123> then update
20:55:32  <Rubidium> oh, very likely there are no servers for that version :)
20:55:56  <Nick> to update to I have to download something manually or its automatic?
20:55:58  <frosch123> there are plenty of 0.7.5 and 1.0.0-beta2 servers
20:56:21  <Alberth> manually
20:56:24  <frosch123> go to and download stable 0.7.5 or testing 1.0.0-beta2
20:57:03  <Rubidium> I'd say go for the stable release. There'll be servers for that for longer
20:57:26  <Nick> Ok i googled and found it,thank you all gentlemans
21:01:05  *** PeterT [] has joined #openttd
21:01:57  <Nick> How do I put a password on my company?
21:02:22  *** Brianetta [] has quit [Quit: Tsch?ss]
21:02:23  <Rubidium> go to your company view window
21:02:36  <Rubidium> and search for the button saying "password"
21:02:59  <Alberth> Nick:
21:04:24  *** KritiK [] has joined #openttd
21:05:57  <Wolf01> 'night
21:06:02  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
21:08:45  *** Fast2 [] has quit [Ping timeout: 480 seconds]
21:10:17  *** Fuco [] has quit [Read error: Connection reset by peer]
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21:15:23  <Nick> Anyone wants to start a game?
21:16:07  <AC6000> i might start one up in a bit...
21:16:13  *** ecke [~ecke@] has quit [Ping timeout: 480 seconds]
21:16:42  <ss23> I would be scared playing with anyone in here
21:16:49  <ss23> I would just feel like I'm going to get owned >.>
21:17:06  <AC6000> in MW2, yes, you would :P
21:17:10  <Nick> well
21:17:15  <Nick> i started playing 1 week ago
21:17:16  <Nick> so
21:17:27  <ss23> I think I would get owned regardless of game :P
21:17:32  <Nick> lol!
21:17:36  <Nick> alright ill try to make a game
21:17:42  <ss23> Cept for... maybe CS:S, or multiplayer solitare ;)
21:17:45  <ss23> I own at those
21:17:51  <AC6000> lol
21:18:11  * AC6000 pulls out his ACR
21:18:25  <Nick> ok...
21:18:34  <Nick> what map is the first one in single player?
21:18:51  <Nick> greenistan?
21:19:08  <Nick> ok I made the game
21:19:14  <Nick> how do I give the informations?
21:19:38  <Belugas> you ... supply the data
21:20:51  <Nick> how do I do that?
21:21:23  <Belugas> i was joking...
21:21:43  <Belugas> what informations you want to give?
21:22:40  <Nick> the game info so people here can join my game
21:23:36  <frosch123> why don't you just join one of the hundreds of empty servers?
21:24:30  <Nick> oh
21:24:33  <Nick> smart
21:24:34  <PeterT> That would be too simple.
21:25:16  <Nick> seems there is none
21:25:22  *** Progman [] has joined #openttd
21:25:34  <Nick> can you create a game or something...I'm completely lost
21:26:13  <void^> click on "Find Server"
21:26:15  <PeterT> Nick: I see plenty of free servers:
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21:48:25  <Ammler> liblzo2 seems not available on suse
21:48:44  <PeterT> I couldn't get liblzo2 working with MSYS
21:48:50  <PeterT> using Rubidium's instructions
21:48:55  <PeterT> doesn't want to make
21:49:49  <Ammler> he, it is called liblzo2-2 on suse
21:50:03  <planetmaker> he :-P lzo2 is funny, hiding under various names
21:50:15  <planetmaker> I had to use lzo2 instead of liblzo2
21:50:28  <Ammler> on mac?
21:51:10  <planetmaker> yo
21:52:37  <Ammler> so you symlinked it or how did openttd detect it?
21:55:29  <TinoDidriksen> TrueBrain, did you ever get OS X to run in VBox? If not, it's now much easier, at least for Leopard: - Snow Leopard requires some patching.
21:55:45  <Ammler>  /lib/
21:58:11  <Belugas> that it IT!!
21:58:11  *** Sweet|Home [] has quit [Read error: Connection reset by peer]
21:58:14  *** rhaeder1 [] has quit [Quit: Leaving.]
21:58:16  <Belugas> good night!!!!!
21:58:25  <Nite_Owl> later Belugas
21:58:26  <Rubidium> night Belugas
21:58:47  <Belugas> bye guys :) enjoy the rest of the night!
21:58:48  <PeterT> night
21:58:55  <Rubidium> TinoDidriksen: you are late
21:59:31  <TinoDidriksen> Thought so, but figured better to be sure.
22:01:49  *** Goulpy [] has joined #openttd
22:03:52  <Ammler> what is this liblzo2 for?
22:04:03  <PeterT> compression?
22:04:08  <planetmaker> Ammler: it's the successor of minilzo ^
22:04:17  *** Lapsus [] has joined #openttd
22:04:17  <planetmaker> for savegames
22:04:27  <Lapsus> Hello! :3
22:04:35  <Ammler> so quite required
22:04:38  <PeterT> Hello Lapsus
22:04:44  <planetmaker> yes indeed, Ammler
22:05:16  <Ammler> hmm, why does detection fail :-/
22:05:21  <planetmaker> since 10th(?) january
22:05:38  <planetmaker> oh it does for you, too? ;-)
22:05:45  <Lapsus> Would this be the right place to ask stupid questions about server hosting, or is there another channel for that? :P
22:05:48  <planetmaker> I needed to apply some symlinks to expected paths.
22:06:04  <PeterT> Lapsus, you're at the right place
22:06:16  <planetmaker> for me it installed in /opt/local and the detection works only for /usr/local
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22:06:38  <Lapsus> Right on
22:06:43  *** Goulpy [] has joined #openttd
22:08:30  <Lapsus> So, I'm trying to host a dedicated server on XP sp3, but while it starts, it seems to be ignoring my .scr files. They're essentially direct copies of the .scr.examples, edited for the right port/server name/motd etc.
22:08:35  <Lapsus> What am I probably forgetting to do?
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22:09:15  <PeterT> are they in your global directory?
22:09:17  <Ammler> well, the lib is in /lib
22:09:32  <PeterT> eg C:\Documents and Settings\<username>\My Documents\OpenTTD\scripts
22:09:37  <PeterT> @Lapsus
22:09:51  <Ammler> I guess, the issue is the .2
22:09:59  <Lapsus> They're in with my ottd installation, but I'll try moving them there.
22:10:10  <planetmaker> what version do you have installed, Ammler ? IIRC 2.03 is current
22:10:34  <Eddi|zuHause> <Ammler> liblzo2 seems not available on suse <-- what? it was just called "lzo" (or "lzo-devel") here
22:10:54  <Ammler> ah, stupid me
22:12:19  <Lapsus> PeterT: It still appears to be ignoring the scripts. I'm going by the fact that it's still trying to use the default port on
22:12:44  <Eddi|zuHause> anyway, lzo is needed for TTD and ~pre-0.4 savegames afaik
22:12:52  <Ammler> thanks Eddi|zuHause, I could have searched for lzo self ;-)
22:13:20  <planetmaker> Lapsus: the port and IP are set in openttd.cfg - not in any scr
22:13:39  <Lapsus> planetmaker: well darn, lol
22:13:47  * Lapsus tries that
22:14:11  <Ammler> Lapsus: you can also define with parameters on startup
22:14:16  <Ammler> openttd --help
22:14:21  <luukland> Can someone gimme an estimate on release 1.0.0? Is it going to be months/weeks?
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22:14:39  <planetmaker> 2 months
22:14:40  <Ammler> both :-)
22:14:45  <luukland> 1 april again? :)
22:14:50  <planetmaker> +/- 2 months ;-)
22:15:03  <Ammler> around one month from 1st rc
22:15:15  <luukland> Genious answer again ammler
22:15:31  <Ammler> well, genious question :-P
22:15:42  <Eddi|zuHause> luukland: the answers are going to get worse over time :p
22:15:43  <planetmaker> ^ when it's done basically.
22:15:52  <luukland> Naah, its an annoying question that gets asked by everybody
22:15:59  <luukland> Yeah I see Eddi
22:16:12  <planetmaker> Especially as ther IS no answer as of now. Pretty sure
22:16:15  <Eddi|zuHause> you should have known that beforehand...
22:16:25  <planetmaker> At most a goal set in the mind of an precious stone
22:16:52  <luukland> I see, yet I need to know if the server patches need to be updated to trunk :)
22:17:05  <planetmaker> the answer is: yes
22:17:10  <planetmaker> what do you expect?
22:17:12  <Ammler> always :-P
22:17:19  <Eddi|zuHause> the answer is: 42
22:17:30  <luukland> 42, hmmm isn't that fuy young hai?
22:17:43  <planetmaker> ...
22:17:46  <luukland> or some other chinese dish?
22:17:50  <Lapsus> planetmaker: That seems to have worked, thanks :3
22:17:59  <Lapsus> Makes me wonder whyt the .scr files are there though
22:18:00  <planetmaker> you're welcome, Lapsus
22:18:04  <Lapsus> why*
22:18:08  <planetmaker> Lapsus: for announcements :-)
22:18:19  <planetmaker> Like what the player gets displayed or alike
22:18:29  <planetmaker> when joining
22:18:42  <planetmaker> but... the wiki knows that in more detail, I reccon.
22:19:08  <Lapsus> planetmaker: That still doesn't explain pre_dedicated.scr and on_dedicated.scr's example files caliming to set the IP, port, name and password.
22:19:08  <planetmaker> But we use anyway ap+ wrapped around openttd in order to run the server :-P
22:19:38  <planetmaker> Lapsus: well... I don't know :-) I never looked at those files longer than a few seconds.
22:19:43  <luukland> or just some heavy patches with MYSQL connection
22:19:57  <Lapsus> I plan to try ap+ eventually, but I don't need it yet.
22:19:58  <planetmaker> mysql?
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22:20:29  <luukland> Yeah, how the hell would you be able to make a flexible campaign system then?
22:20:37  <planetmaker> there's nowhere a DB attached to OpenTTD - except on the central content server maybe and the server list. Dunno though
22:21:48  <planetmaker> ah, well, yes, you have it :-) both nicks start with L :-P
22:21:51  <luukland> No, thats why some of us need to make it ourserlves :)
22:22:12  <Eddi|zuHause> Lapsus: setting the IP is only needed when you have multiple network devices, and setting the port is only needed when running more than one server
22:23:33  <Eddi|zuHause> hm... chuck is over way too quickly...
22:23:39  <Lapsus> Eddi|zuHause: Would my guess that it needs my internal IP be correct?
22:24:16  <Eddi|zuHause> Lapsus: if you have only one network card, leaving it at is enough
22:24:35  <luukland> Lapsus, only think you need to do is open the right ports
22:24:41  <luukland> forward *
22:24:44  <Eddi|zuHause> (means "listen on any address")
22:24:45  <Lapsus> Eddi|zuHause: I've got two virtual devices for vmware, so I'm setting the ip just to be safe.
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22:25:36  <Eddi|zuHause> Lapsus: if you want to bind it to one specific device, use the local IP of that device
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22:25:48  <Lapsus> What's the default port again? :x
22:25:55  <Eddi|zuHause> @ports
22:25:55  <DorpsGek> Eddi|zuHause: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
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22:26:10  <Lapsus> Ah, thanks
22:26:41  *** Zahl_ [~Zahl@2002:5ce2:d07e:1:197f:34da:6b9f:b4f8] has joined #openttd
22:26:51  <Eddi|zuHause> Lapsus: usually it's not needed to set ip and port at the server, only forwarding the ports at the router
22:27:54  <Lapsus> Well, not setting them wasn't working, but I'll try it again anyways now that I've forwarded the default port.
22:29:50  <Lapsus> Ah, it's working now, thanks guys :3
22:30:38  <luukland> np
22:30:46  <luukland> dont forget to send us a donation! :)
22:31:18  <Lapsus> Once I've paid my debts, I will :P
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22:41:37  <AC6000> anyone care to join? :P
22:42:11  <PeterT> AC6000:
22:42:12  <PeterT> yes
22:42:16  <luukland>
22:42:18  <PeterT> once I install 0.7.5
22:42:20  <luukland> :P Better server ^^
22:42:35  <PeterT> Luukland: shut up, you have like 10 clients :-P
22:42:45  <PeterT> and you advertise your servers EVERYwhere
22:42:50  <planetmaker> and a modified binary :-P
22:43:08  <luukland> not anymore ;)
22:43:14  <luukland> Its been cancelled :)
22:43:22  <planetmaker> your servers are not patched?
22:43:49  *** Elessar [~tanguy@2a01:e34:ee8f:150:201:c0ff:fe04:d58b] has joined #openttd
22:43:51  <planetmaker> I bet you have server-side patches
22:43:52  <Elessar> Hello.
22:44:10  <luukland> I have only 1 patch
22:44:13  <PeterT> AC6000: you still there?
22:44:19  <planetmaker> see. A modified binary ;-)
22:44:20  <PeterT> luukland: therefore they are patched
22:44:29  <PeterT> one patch == patched
22:44:33  <luukland> dang, I am half sleeping already
22:44:37  <luukland> must have misread
22:44:40  <Elessar> Do you know how to use 32bpp tarballs? Put them in ~/.openttd/data, enable a 32bpp blitter, and there is something else to do?
22:44:50  <Yexo> extract the opengfx tars
22:44:54  <Yexo> and make sure you use opengfx
22:45:11  <PeterT> Yexo: That's a requirement for 32bpp?
22:45:22  <Elessar> I use OpenGFX, sure.
22:45:23  <Yexo> no
22:45:32  <Elessar> As I did not even download the original GFX.
22:45:42  <Yexo> but the 32bpp files have to be in a directory with the same name as the grf file they're replacing the graphics of
22:45:42  <AC6000> yea,i'm here
22:45:59  <PeterT> ok
22:46:01  <Yexo> Elessar: and if you downloaded extra-zoom-level graphics you need a modified binary
22:46:03  <PeterT> I'm getting a GRF
22:46:12  <Elessar> Yexo: I did not.
22:46:18  <AC6000> kk, take your time :)
22:46:30  <PeterT> Elessar:
22:46:39  <Elessar> And, sorry, I started using the original GFX, and used the internal download manager to get OpenGFX.
22:46:42  <PeterT> I've updated that to the best of my ability
22:47:05  <Elessar> PeterT: I do not whan extra zoom level, unless it is needed.
22:47:12  * AC6000 spots a typo :P
22:47:34  <PeterT> * AC6000 fixes it, because it's a wiki.
22:48:16  <Elessar> Okay, wait, I got contradictory instructions.
22:48:23  <Elessar> Let me sum up.
22:48:38  <Elessar> I use OpenGFX and OpenSFX, from ~/.openttd/data.
22:48:46  <AC6000> wow, i like that pic in the wiki ._.
22:48:57  <Elessar> Is it possible to use 32bpp with such a setup?
22:49:06  <Yexo> yes Elessar
22:49:10  <Elessar> Good.
22:49:17  <Yexo> but it might be needed to extract the opengfx tar file
22:49:26  <Elessar> Okay.
22:49:39  <Elessar> Extracted or unextracted, it is the same, to the game?
22:50:02  <Yexo> normally yes, but from reading some reports in the graphic sections there are problems with 32bpp files if you don't extract them
22:50:23  <Elessar> Okay, no problem, let me extract it.
22:50:25  <PeterT> AC6000: I can't seem to join
22:50:37  <PeterT> I've got the long vehicles GRF, but it still doesn't allow me to join
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22:51:02  <AC6000> one sec
22:51:16  <Elessar> Okay, so, now, I use OpenGFX as a directory.
22:51:37  <Elessar> Now, I got a tarball for a 32bpp [module, pack?].
22:51:58  <Elessar> Should I extract it too?
22:52:16  <Yexo> it won't hurt if you do
22:52:39  * SpComb prods gathers
22:52:58  <Yexo> then you need to compare the directory names inside the 32bpp tar to the names of the grf files in the opengfx package
22:53:01  <Yexo> they need to be the same
22:53:49  <Elessar> They are not.
22:54:24  <Elessar> Here is the two directories from my 32bpp tarball: sprites/trg1r/ and sprites/openttdd/.
22:54:54  <Yexo> you need to rename sprites/trg1r/ to sprites/opengfx1r/ (or whatever the exact name of that grf file is)
22:54:57  <Elessar> Whereas the grf fles of OpenGFX are all starting in ogfx.
22:55:52  <Elessar> Well, there is a ogfx1_base.grf, but no ogfx1r*.
22:56:01  <Elessar> Ooops, sorry.
22:56:09  <Elessar> Well, there is a ogfx1_base.grf, but no ogfx1r*.
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22:57:04  <Yexo> 1R -> base, IR -> logos, CR -> arctic, HR -> tropical, TR -> toyland, openttdw -> extra
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22:58:25  <Elessar> So I should rename it to ogfx1_base, I suppose.
22:58:31  <Yexo> so sprites/ogfx1_base/ and sprites/ogfxe_extra/
22:59:24  <Elessar> Hmm, I stille have a directory I did not rename: openttdd.
22:59:44  <Yexo> sprites/openttdd/ should be renamed to sprites/ogfxe_extra/
23:00:06  <Elessar> Err, sorry, I had two directories, openttdd and openttdw.
23:00:19  <Elessar> It sounds like DOS and Windows.
23:00:22  <Yexo> then renamed the openttdw one and leave the openttdd one unaltered
23:00:23  <Yexo> yes
23:00:41  <Elessar> Indeed, they have the same content.
23:00:46  <Yexo> I think if you look in the openttdd and openttdw directories you'll find the same content, only maybe with different sprite numbers
23:00:51  <Elessar> :-)
23:01:12  <Elessar> Now, as I also enabled a 32 bpp blitter, is it all good?
23:01:21  <Yexo> it should be :)
23:01:25  <Elessar> Let me try.
23:02:07  <Elessar> Perfect.
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23:02:36  <Elessar> That pack was a main toolbar replacement. It also replaces the mouse pointer, with another one I find horrible. :-)
23:02:55  <Elessar> And is missing the pause icon. But appart from that, it is perfect.
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23:04:31  <Elessar> Okay, thank you.
23:04:34  <gathers> SpComb: ah, hi!
23:05:05  <Elessar> Just by curiosity, was all the necessary because OpenGFX changes some naming scheme compared to the original GRF?
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23:08:47  <Elessar> When I understand all the 32 bpp installation process - I think there is only a name conversion to do -, I would like to document it in the wiki, and propose a conversion script.
23:09:47  <Elessar> Because I wonder if there are not more people playing with NewGFX than with the original files, specially now that the game does not need them at all.
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23:22:27  <Ammler> Elessar: you should tell the 32bpp guys, they should make a newgrf ;-)
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23:35:25  <gathers> Is there a point in making a simple "warn before closing industry" patch like the one I recently posted at the forum, or is that supposed to be handled by NewGRFs?
23:35:51  <Terkhen> good night
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23:36:20  <SpComb> gathers: I haven't even glanced at that myself, but certainly at least ECS warns about it beforehand
23:37:13  <gathers> I mostly play without any newgrfs, so I don't realy know how they behave..
23:37:37  <SpComb> tsk, uncivilized man
23:37:49  <Eddi|zuHause> gathers: i don't think that should be handled by a patch
23:38:12  <Rubidium> :)
23:39:50  <gathers> the current behaviour is sometimes quite annoying though, if you get unlucky and something closes right when you send the first train
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23:40:20  <Rubidium> also happens in real life
23:40:23  <SpComb> Rubidium: would it be too big a change to have the title screen *center* the initial view position?
23:40:36  <gathers> SpComb, you prodded me before?
23:40:47  <SpComb> gathers: indeed, I was looking at the autosep patch
23:40:56  <PeterT> gathers: hardly ever happened to me :-)
23:40:58  <gathers> Rubidium, if I had the chance of applying my patch to real life, I would :P
23:41:13  <Rubidium> SpComb: probably not, but then... one has to understand viewport magic
23:41:16  <SpComb> gathers: mostly trying to find some docs as to how the algorithm actually works :P
23:41:46  <Rubidium> gathers: well, use that industry neutraliser thingy
23:42:23  <Lapsus> Hey, just wondering, but can anyone with 1.0.0-beta2 see my server? it's [GV]loltrains at
23:42:41  <Rubidium> can you see it at
23:42:47  <luukland> try
23:42:57  <luukland> if it gets listed it can be accessed
23:43:04  <SpComb> Rubidium: you'd have the advantage of the menu dialog being way more predictable as to the area it covers - pretty much the same pixels in each case
23:43:07  <gathers> SpComb: I'm mostly resurrecting an old patch, so I'm not sure if there are any ;)
23:43:10  <Lapsus> oh, thanks
23:43:26  <Rubidium> SpComb: but you'll also have to keep it centered when resizing
23:43:29  <SpComb> gathers: so it's a little bit of magic? :)
23:43:47  <SpComb> Rubidium: true, that would probably affect all viewports then
23:43:53  <Rubidium> which basically means: more work
23:44:01  <SpComb> but, imo, that would be the best behaviour anyways...
23:44:15  <SpComb> (and it's how my giant-screenshot-ui works :)
23:44:28  <gathers> Rubidium: any way that I could transform my warn-before-closure patch into something useful?
23:44:31  <SpComb> (well, not for resizing)
23:44:34  <Rubidium> and probably mean: viewport locations instead of top-left specifying the center of the screen, which is massive rewrite stuff
23:44:41  <luukland> time to get some rest
23:44:43  <luukland> n_n
23:44:45  *** luukland [] has quit [Quit: If you might be interested in playing the first OpenTTD Campaign, try]
23:45:59  <Rubidium> gathers: no idea; I'm (personally) totally not interested in such a 'feature'
23:46:20  <Lapsus> Okay, I've got the right port forwarded to the right system, I've opened the port on my firewall, and the server is actually running. Any thoughts on why it can't be seen from the serverlist?
23:46:42  <Eddi|zuHause> <SpComb> Rubidium: would it be too big a change to have the title screen *center* the initial view position? <-- i think it's a bad idea, as now you can be sure that areas north and west of the viewport will never be visible (and thus can be 'abused'
23:46:45  <Yexo> did you open both tcp and udp?
23:46:54  <PeterT> try 'server_port'
23:47:12  <gathers> SpComb: If you want I could send you a git patch so you get my tree, that might help somewhat. Though most of my commits deal with updating the timetable. The part that does the separation is still mostly as per the original patch.
23:47:14  <SmatZ> hmm....
23:47:24  <SmatZ> long story short, there was water in my monitor
23:47:40  <SmatZ> but it works flawlessly now again :)
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23:47:54  <Lapsus> Yexo: yes
23:47:56  <SpComb> gathers: I use git myself as well, but only internally so far
23:47:57  <Rubidium> SmatZ: Maurice Moss could've used such a monitor
23:47:58  <PeterT> how many fingers?
23:47:59  <Lapsus> PeterT: what?
23:48:16  <SmatZ> Rubidium: hehe :)
23:48:19  <PeterT> server_port in console
23:48:37  <PeterT> what is the output?
23:49:09  <Eddi|zuHause> SmatZ: hmm, i think i missed the "long" part of the story ;)
23:49:52  <SmatZ> Eddi|zuHause: it's so complicated I don't dare to explain it in English ;)
23:49:56  <SpComb> the Zephyris line of title games already feels like the standard one to me
23:50:14  <Eddi|zuHause> Rubidium: at first glance, i like the "Zuu" one the most
23:50:17  <SpComb> feels familiar
23:50:21  <Lapsus> PeterT: 3979
23:50:38  <Rubidium> Eddi|zuHause: voting is in 4 weeks :)
23:50:44  <PeterT> and you've forwarded to that port, Lapsus
23:50:46  <PeterT> ?
23:51:04  <Eddi|zuHause> Rubidium: i'll try to get mine to a useable state till then ;)
23:51:19  <PeterT> I prefered Mark's
23:51:26  <PeterT> elegent
23:51:31  <SpComb> although the "OPEN TTD" logo really needs some work on the larger res's :)
23:51:58  *** lewymati [] has quit []
23:52:11  <Eddi|zuHause> yeah, it does not look good on desert
23:52:48  <SmatZ> Eddi|zuHause: it has something to do with water frozen in tubes, water going where it should because of some obstruction and such
23:53:01  <Lapsus> PeterT: WAN 3979 is going to 3979 on TCP and UDP. Firewall allows all traffic to on port 3979
23:53:13  <Lapsus> er, 0.3 on the forst one
23:53:17  <Lapsus> first, even
23:53:21  <PeterT> SpComb: Shouldn't it be "OPENTTD"?
23:53:27  <PeterT> not "OPEN TTD"?
23:53:56  <Eddi|zuHause> PeterT: hysterical raisins?
23:54:56  <PeterT> Rubidium: It seems you are using verison 1.0.0?
23:55:00  <PeterT>
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23:56:03  <gathers> does anyone have the ITiM patch as a hq queue or in any format other than a big patch? if so I'd really appreciate a copy :)
23:56:49  <Eddi|zuHause> i think someone in the thread mentioned he had the queues of an older version
23:57:20  <SpComb> I need to come up with some better solution than generating these .patch's by hand
23:57:51  <Rubidium> gathers: what do you intend to do with it? The patches are over a year old and don't apply AT ALL on anything nearly recent-ish
23:58:02  <Nick> Hi everyone
23:58:17  <Yexo> hello Nick
23:58:26  <Nick> does anyone of you know a way to stop the trains slowing down when they go on a slope?
23:58:48  <Nick> I've heard of the ttd patch
23:58:50  <Yexo> try enabling realistic acceleration
23:58:52  <Nick> but im not sure
23:58:57  <Nick> alright
23:59:00  <Eddi|zuHause> gathers: parts of the logic have been included in trunk, and the GUI needs a major (if not complete) rewrite
23:59:00  <Yexo> are you actually playing openttd?
23:59:01  <gathers> Rubidium: I want to see how much he's changed the patch from magicbuzz that I'm starting from
23:59:03  <Rubidium> ttdpatch doesn't work with openttd
23:59:11  <Nick> yes
23:59:19  <Nick> what...
23:59:25  <Nick> ><
23:59:29  <Nick> damn
23:59:30  <Yexo> ok, ttdpatch is for the original transport tycoon deluxe
23:59:36  <Nick> awww
23:59:43  <Yexo> but most of it's improvements (and a lot more) are already in openttd
23:59:45  <Nick> So I have to buy it?
23:59:46  <Lapsus> So then, anyone have any ideas why I can't seem to host a visible server?
23:59:47  <Yexo> so you don't need it either
23:59:48  <Nick> ah ok
23:59:53  <Nick> thank you

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