Log for #openttd on 16th February 2010:
Times are UTC Toggle Colours
00:00:46  <planetmaker> :-O
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00:02:07  <planetmaker> Rubidium: any idea how the cache causes the desync?
00:02:31  <planetmaker> I understand _what_ the commit says, but I don't understand why it fails
00:03:36  <Rubidium> not really :(
00:05:35  <planetmaker> :-(
00:05:59  <planetmaker> let's hope that I didn't just have luck right now
00:06:12  <planetmaker> after all people still play on our unpatched server
00:07:28  <CIA-1> OpenTTD: rubidium * r19143 /trunk/ (5 files in 4 dirs): -Codechange: trunk's going for 1.1 now.
00:09:55  <CIA-1> OpenTTD: rubidium * r19144 /branches/1.0/src/train_cmd.cpp: [1.0] -Fix [FS#3569]: under certain circumstances one could crash a competitor's train
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00:17:11  <Eddi|zuHause> why fix that only for 1.0 and not for 1.1?
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00:19:42  <planetmaker> you want something to do also in the future ;-)
00:23:36  <SmatZ> Eddi|zuHause: 1.1 will have better solution
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00:55:33  <SpComb^> the FS# links are broken in trac
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02:02:57  <ezracooper> Is it possible to use road vehicles with ECS cargo? If so, what NewGRF do I need?
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07:43:45  <Terkhen> good morning
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08:08:33  <gr00vy> hi everybody
08:08:55  <gr00vy> is there any easy way to do a conversion of electrified rail to maglev
08:09:02  <gr00vy> including trains and depots?
08:12:37  <Noldo> no
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09:03:02  <kd5pbo> gr00vy: Use the upgrade tool.
09:09:06  <SirSquidness> kd5pbo: that will only upgrade the track/stations
09:09:12  <SirSquidness> that wont auto-upgrade vehicles
09:09:20  <SirSquidness> or depots with vehicles in them
09:09:30  <kd5pbo> Oh, vehicles.
09:09:31  <kd5pbo> Yeah.
09:09:49  <kd5pbo> Though, it will upgrade empty depots.
09:09:59  <kd5pbo> My trick is to collect as many trains as I can into one depot.
09:10:07  <SirSquidness> yes
09:10:19  <SirSquidness> and then manually clone them in to the depot next to the one they'rei n
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10:40:01  <TrueBrain> stupid winter olympics blabla swapswap ... no BigBang on TV :(
10:42:36  <Noldo> the show with sheldon, penny and the other guy?
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10:45:46  <TrueBrain> yes, which else?
10:47:40  <Eddi|zuHause> "The Theorists" ;)
10:49:20  <Eddi|zuHause> (in case you haven't heard, in Belarus they made a show with remarkable similarity to TBBT (similar names, similar intro, similar stories), but did not pay for a license)
10:50:32  <Noldo> they are showing a russian version of the Nanny named Fran here
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10:52:47  <Eddi|zuHause> well, it's fairly common that successful shows from other markets are altered for a localised adaption. but that usually involves buying the appropriate licenses
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10:53:53  <Eddi|zuHause> although it's more common in germany to just buy the show itself and translate it into german
10:55:39  <Eddi|zuHause> there are only a few adaptions that i know... for example "the office" was adapted as "Stromberg"... adaptions are usually from non-american tv markets
10:55:59  <Uresu> Didn't the Germans remake "The Office", call it "Das Job" (or somethign) and pretend it wasn't a clonoe of The Office?
10:56:23  <Uresu> And ended up admitting it when Gervais & Merchant came a-calling.
10:57:13  <Eddi|zuHause> Uresu: do you have a source for that story?
10:57:51  <Uresu> I remember then saying it on one of the recent Office documentaries on BBC called "A Night At the Office" (I think)
10:58:44  <Uresu>
10:58:49  <Uresu> There you go, 1st para
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11:03:18  <Eddi|zuHause> " I can't go into details but yes there was an agreement reached and we are very happy with it. I must say I was very surprised when I saw the new unauthorised version. It's not like the Germans to just march in and take something that isn't theirs." <-- haha :p
11:03:56  <Uresu> Hahaha
11:04:29  <Uresu> You know, no Englishman (seriously) thinks that.
11:06:54  <Eddi|zuHause> we germans do (occasionally) understand irony ;)
11:07:09  <Uresu> ;)
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11:13:50  <Eddi|zuHause> "Weitere autorisierte Adaptionen der britischen Serie entstanden in den USA (The Office), Frankreich (Le Bureau), Quebec (La Job), Russland, Chile und Israel."
11:14:34  <Uresu> They are *very* rich
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11:18:43  <__ln__>
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11:30:26  <fonsinchen> So Stallman is encouraging the use of DeCSS which is not clearly free software, tststs ...
11:32:57  <fonsinchen> he could change that for libdvdcss, though. And then there'd be no reason for him to not use it either. Stallman is sort of crazy.
11:33:51  <kd5pbo> nicoleisthebestgirlfriend
11:34:02  <Noldo> ok
11:34:03  <kd5pbo> Well, that's rather embarrassing.
11:34:09  <kd5pbo> Time to change my password.
11:34:28  <Noldo> you have the same all over don't you?
11:34:28  <__ln__> broke up?
11:34:31  <Noldo> :D
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11:35:13  <kd5pbo> Noldo: Nah.
11:35:22  <kd5pbo> __ln__: Nah, thought my screensaver would ask for it.
11:35:32  <kd5pbo> I should have switched on my monitor first.
11:35:39  <planetmaker> lol
11:35:49  <SmatZ> :D
11:36:10  <kd5pbo> There's some sort of bug in gscreensaver or whatever it is I have installed.
11:37:10  <kd5pbo> Every so often I wondered if a password like that would be broken less quickly than a bunch of random numbers and letters and symbols.
11:37:25  <Uresu> It would
11:37:48  <kd5pbo> Uresu: Why?
11:37:48  <Eddi|zuHause> alone for the length, that's a really unlikely-to-be-broken password...
11:37:54  <kd5pbo> That's why I use it.
11:38:00  <kd5pbo> Easy to remember and really long.
11:38:02  <kd5pbo> used*
11:38:29  <Uresu> Typically a dictionary attack would be tried first and all the words in your password are "dictionary" words (from a password cracking perspective anyway)
11:38:44  <Uresu> Wait: More quickly.
11:38:47  <Uresu> oops ;)
11:38:56  <kd5pbo> Uresu: Yeah, but it'd require the concatenation of five words.
11:39:07  <kd5pbo> Well, three plus is and the.
11:39:46  <kd5pbo> At what point do you give up on a dictionary attack and start with random characters?
11:39:48  <SmatZ> you can type it backwards :)
11:39:50  <Uresu> It's a good question, my gut says it would still be cracked quicker, but it would be an interesting project for a uni student.
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11:39:58  <kd5pbo> Yeah.
11:40:04  <kd5pbo> Too bad I'm done.
11:40:07  <kd5pbo> Nah.
11:40:08  <SmatZ> like, dneirflrigtsebehtsielocin
11:40:10  <kd5pbo> Thank God I'm done.
11:40:17  <SmatZ> you're welcome
11:40:17  <kd5pbo> SmatZ: Then I have to remember that.
11:40:24  <SmatZ> you get used to that :)
11:40:31  <SmatZ> hello Yexo
11:40:34  <kd5pbo> Or, I change passwords all together.
11:40:37  <Yexo> hello SmatZ
11:41:18  <roboboy> hello
11:41:30  <SmatZ> hello roboboy
11:41:34  <KenjiE20> SmatZ has a secret weapon for that :)
11:41:52  <KenjiE20> or was that spike?
11:42:04  <KenjiE20> whatever
11:42:06  <SmatZ> I don't remember having any weapons
11:42:17  <kd5pbo> KenjiE20: For what?
11:42:21  <KenjiE20> then what's that you just hid?
11:42:43  <KenjiE20> kd5pbo: try
11:42:43  <SmatZ> :)
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11:44:34  <kd5pbo> Lol.
11:44:39  <kd5pbo> I just remember them all.
11:45:09  <kd5pbo> Why does only one menu item have a tooltip?
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12:14:13  <roboboy> what time GMT are nightlies built?
12:14:40  <gr00vy> thx @ SirSquidness and kd5pbo|Zzz
12:15:25  <TrueBrain> roboboy: 20:00 CE(S)T
12:15:44  <TrueBrain> in 6 hours and 45 minutes
12:15:59  <Rubidium> roboboy: TZ="CET-1CEST,M3.5.0,M10.5.0/3" 20:00
12:16:47  <roboboy> so 7 am AEST
12:17:00  <TrueBrain> if you say so
12:17:16  <roboboy> thanx
12:17:57  <Eddi|zuHause> whatever it is, it's in 7 hours
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12:26:03  <Eddi|zuHause> how the hell did that guy get a "160MB image" when compiling openttd?
12:26:18  <Rubidium> where? who?
12:26:26  <Noldo> mac thread
12:26:28  <Eddi|zuHause>
12:27:34  <Rubidium> fat library, uncompressed, debug build
12:27:47  <Rubidium> s/fat library/universal binary/
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12:28:29  <Rubidium> one debug binary is 52 MiB for me, universal adds 3 giving 156 MiB
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12:29:24  <Timmaexx> Hello,
12:29:26  <Timmaexx> I have a suggestion! Would it be possible to add opntitle.dat to bananas?
12:29:28  <Timmaexx> So you can choose multiple backgrounds?
12:29:38  <Rubidium> then add 6 MB for languages and title game, et voila 162 MiB
12:29:52  <Rubidium> would be possible, rather do not do it
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12:30:42  <Rubidium> cause you quickly end with: which of the 30 to take?
12:31:21  <Rubidium> and: here's mine, with AIs and NewGRFs
12:31:23  <roboboy> OpenTTD should be able to load the original TTD title.dat but it can not
12:31:23  <Timmaexx> wELL I DONT HAVE TO DOWNLOAD THEM ALL...
12:31:33  <Rubidium> and: here's mine, it's 8 MiB
12:31:35  <Timmaexx> oops sorry capslock
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12:32:41  <Eddi|zuHause> roboboy: it might be necessary to convert the game first, as the file extension is relevant to the way the game is loaded
12:32:58  <Rubidium> roboboy: technically it probably can, but as Eddi said... the extension is relevant
12:33:50  <Rubidium> Timmaexx: it's not what YOU do, but what the unknowing does... like trying to load all 100+ NewGRFs into a single game
12:33:58  <Rubidium> or uploading cargodist savegames
12:34:05  <roboboy> I know that as TTD's title.dat is just a sv0 renamed to .dat
12:34:59  <Rubidium> roboboy: with .sv0 it assumes it a TTD savegame, with .dat/.sav it assumes it's an OpenTTD savegame
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12:35:44  <Rubidium> now given that someone 'borked' the savegame format long ago, it's not that easy to detect TTD vs old OTTD savegames
12:35:54  <roboboy> and Assumes is the key word
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12:37:44  <Rubidium> well, show me an ingenious way that assures that it won't misdetect and I'll look at it
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12:41:28  <Rubidium> and... in the beginning of OpenTTD savegames there was no "header", so missing the header doesn't mean it's a TTD savegame
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13:42:13  <roboboy> are there any major differences in compiling OpenTTD unders MSVC++2008 Professional than Express
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13:43:49  <Eddi|zuHause> there shouldn't be... but with microsoft, you never know...
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14:02:23  <glx> Pro supports 64bit out of the box
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14:03:32  <glx> (express supports 64bit too, but it requires user intervention to set it up)
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14:07:47  <Belugas> hello
14:08:59  <roboboy> Does the OpenTTD project have config details for 64bit builds?
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14:10:42  <glx> projects are ready for 32 and 64
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14:11:07  <roboboy> ok
14:11:32  <glx> express needs
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14:26:49  <nicfer> hello.
14:29:10  <nicfer> I have a multiple ottd setup under windows xp and want to know if there's a way to share the grf files between them, having each one an own cfg file
14:29:47  <Ammler> nicfer: RTFM
14:29:55  <glx> put grfs in mydocs/openttd/data, and a config in each ottd dir
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14:31:59  <Ammler> was there ever a FR to be able to have a generic cfg, which then can be overruled by a kind of local cfg?
14:33:15  <Eddi|zuHause> what's an "FR"?
14:33:23  <Ammler> feature request
14:35:48  <nicfer> (to glx) I can't do that because the cfg file in each installation makes the game for ignore mydoc
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14:35:52  <nicfer> mydocs*
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14:36:32  <glx> only for cfg
14:36:41  <glx> it still searches for grf there
14:40:18  <Eddi|zuHause> but it will download online content into the individual data dirs...
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14:48:16  <Rubidium> roboboy: where's the source for the binary you posted on the forum? It's definitely not a stock version if desyncs are disabled. Anyhow, WHY did you disable desyncs?
14:50:07  <roboboy> can I just post a link to the diff I used?
14:50:15  <Belugas> desyncs are boring, they stop the fun of the game.  it's an evil thing done by devs
14:51:38  <roboboy> is that sufficient for GPL?
14:52:20  <roboboy> providing a link to the diff?
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14:53:15  <Rubidium> technically probably not, but it's common practice and it's at least a million times better than no source and for seeing what you changed it's also better than providing the full source
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14:54:03  <Rubidium> nevertheless, it doesn't make much sense to disable desyncs
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15:00:18  <Rubidium> roboboy: #openttdcoop is running that?
15:00:34  <Rubidium> as server that is
15:02:23  <roboboy> yes
15:02:43  <Rubidium> have they hit a new all-time-low in doing stupid things?
15:02:58  <roboboy> the bundle/build will not be needed after the next nightly comes out
15:03:20  <Rubidium> yeah, but now half will desync and the other half won't
15:03:49  <roboboy> yep
15:04:04  <Rubidium> then at least call it r19068M or so
15:04:15  <Rubidium> makes the 'suckers' with the wrong binary fail to connect
15:04:41  <Rubidium> but no, we're going to use an incompatible version and give it the same version number...
15:04:47  <roboboy> so rename the bundle but not recompile the binary?
15:05:52  <Rubidium> according to they're running an unmodified version, if that's not the case it should say r19068M as version number... not claim it's unmodified. That's just incredibly stupid
15:08:26  <roboboy> theyve hacked which is definately stupid
15:08:34  <roboboy> gnight
15:08:59  <planetmaker> :S Someone provided a IMO BAD diff which supposed was meant to "work around" the desync. Why ever.
15:09:19  <planetmaker> I don't know what the binary has we currently run.
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15:20:30  <Ammler> the "Someone" was me
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15:20:49  <Ammler> we tried, if it works
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15:21:29  <Ammler> roboboy: might be better you remove the binary there.
15:22:01  <Ammler> Rubidium: we run a patched server for quite a long time already.
15:22:34  <Ammler> since dih run his autonightly
15:22:53  <Rubidium> Ammler: and in it you're modifying how the @#$%@#$%@#$ pathfinder works?
15:24:08  <Ammler> someone had the idea, that backport the fix might work, also for unpatched clients.
15:24:10  <Rubidium> if you change it so the server dumps a bit more information to the console... that's fine, but modifying the game engine's logic, that's bad... very bad
15:25:08  *** mode/#openttd [+b someone!*@*] by Rubidium
15:25:16  <Ammler> yeah, it seems also very lagging now
15:25:27  <Ammler> dunno, if that is caused by the backport :-)
15:25:33  <roboboy> I will remove the patch when I get up in the morning
15:25:38  <Markk> welshdragon: Is your name Mark MacDowelle?
15:26:18  <Rubidium> Ammler: might be... the pathfinder caching is disabled when going to a multi-tile waypoint
15:26:44  <Ammler> Rubidium: so it will also lag after we use again a regular nightly?
15:26:57  <Rubidium> yes
15:27:03  <welshdragon>   Markk nope
15:27:13  <Rubidium> unless you come up with a better fix
15:27:17  <Markk> welshdragon: Mkay. :)
15:27:29  <Markk> My first nick was MarkMc. :)
15:27:36  <Markk> (från Mark McDowelle)
15:27:47  <Ammler> what is the diff to a "via station"?
15:28:06  <Rubidium> stations are safe waiting points
15:28:34  <Ammler> we have already too many trains to change the orders, else we could try it :-)
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15:33:06  <Belugas> mmh
15:33:16  <Belugas> we have lost our dns server
15:33:18  <Belugas> bad
15:33:55  <Belugas> anyone can verify what is the exact definition of CVV2, regarding credit card number?  would be nice
15:35:04  <SirSquidness> Belugas
15:36:09  <Belugas> our dns service does not work, SirSquidness.  But thanks for the effort
15:36:21  <Belugas> IP addresses work, not "named" IP
15:37:30  <SirSquidness> oh, sorry
15:37:42  <SirSquidness> I thought you meant OpenTTDs DNS server was down or something
15:37:55  <SirSquidness> It's the extra number on most credit cards
15:38:00  <SirSquidness> that you enter as a 'security measure'
15:38:30  <SirSquidness> The Card Security Code (CSC), sometimes called Card Verification Value (CVV or CV2), Card Verification Value Code (CVVC), Card Verification Code (CVC), Verification Code (V-Code or V Code), or Card Code Verification (CCV)[1]  is a security feature for credit or debit card transactions, giving increased protection against credit card fraud.
15:38:47  <Ammler> SirSquidness: pm it :-)
15:38:48  <SirSquidness> If you need an alternate DNS server, and
15:39:05  <Eddi|zuHause> Belugas: use an external nameserver? like or
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15:50:01  <Belugas> thanks SirSquidness, that's perfect
15:50:38  <Belugas> Eddi|zuHause, i'll try something like that.  dunno if it would fit our "corporate" network...
15:52:06  <SirSquidness> surely if you're on a corporate network, your IT admins would have redundant DNS servers?
15:52:25  <SirSquidness> 'cos.. you know... not having a DNS server sort of prevents a lot of stuff happening, especially if you're on an Activedirectory network...
15:54:11  <Belugas> works, Eddi|zuHause.  milles fois merci!
15:56:56  <Eddi|zuHause> as long as you don't start to kiss me...
15:56:59  <Eddi|zuHause> :p
15:57:28  * dihedral has a powerbook he does not use anymore....
15:59:12  <Belugas> our IT admin???? buwhahahahah!!!!!
16:00:09  <dihedral> SirSquidness, you gotta be joking
16:00:35  <dihedral> some admins dont even have a secondary domain controller
16:01:02  <dihedral> well... windows admins :-P
16:01:47  <dihedral> but if you are surprised  by that, ask if their server has some sort of RAID configured :-P
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16:05:50  * jonty-comp doesn't have a secondary domain controller, or a redundant DNS, or RAID on his workplace's server
16:06:17  <jonty-comp> but then I don't even know why we have a domain in the first place, Small Business Server is completely useless
16:06:46  <dihedral> :-P
16:06:52  <jonty-comp> if it wasn't already there when I started working there, I'd have got a nice linux server for serving files, and e-mails
16:08:09  <SirSquidness> dihedral: sorry, I like to live in an imaginary world where everyone does things the smart way, not the cheap way
16:08:16  <SirSquidness> ;p
16:09:37  <dihedral> i am the only linux admin at work, and i get the cache to setup stuff my way :-)
16:10:48  <SirSquidness> how many windows admins do you have to argue with?
16:11:36  <dihedral> 2
16:13:27  <TrueBrain> cache or cash? :p
16:13:42  <Belugas> crache le cash!
16:13:50  <dihedral> cash :-P
16:13:53  <dihedral> snap
16:14:57  <SirSquidness> lol, that makes more sense
16:16:49  <dihedral> aye
16:16:51  <dihedral> still nice though
16:17:00  <SirSquidness> indeed
16:18:47  <dihedral> who wants a 75 eur voucher for google adwords?
16:19:05  <dihedral> (after the 28th it's only 50 eur)
16:19:11  <SirSquidness> donate it to openttd!
16:19:29  <dihedral> if they want it!!
16:19:34  <dihedral> TrueBrain, Rubidium?
16:19:45  <dihedral> feel like having a 75 eur google adwords voucher?
16:20:29  <TrueBrain> those are only valid after you pay Google 50 euro to activate it
16:20:58  <SirSquidness> typical -_-
16:22:19  <dihedral> nope, you need to pay 5 eur exc. vat
16:22:25  <dihedral> and it only works with new accounts
16:22:33  <dihedral> (new = younger than 14 days)
16:23:15  <TrueBrain> exactly
16:23:19  <TrueBrain> then you think you get things for free
16:23:22  <TrueBrain> tss, it is Google, of course not
16:24:09  <dihedral> perhaps someone wants it... i know i dont
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16:49:32  <TrueBrain> <- briliant!
16:52:22  <jonty-comp> < dihedral> who wants a 75 eur voucher for google adwords? <-- we have one of those at work!
16:53:54  <jonty-comp> TrueBrain: awesome :D
16:54:05  <jonty-comp> wish cooking was as easy as photoshop :P
16:54:10  <jonty-comp> or perhaps the other way around
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18:45:29  <CIA-1> OpenTTD: translators * r19145 /trunk/src/lang/ (french.txt galician.txt slovak.txt):
18:45:29  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:45:29  <CIA-1> OpenTTD: french - 2 changes by glx
18:45:29  <CIA-1> OpenTTD: galician - 25 changes by Drenghist
18:45:29  <CIA-1> OpenTTD: lithuanian - 2 changes by
18:45:31  <CIA-1> OpenTTD: slovak - 4 changes by keso53
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19:00:28  <peter1138> heh, people seem to expect nforenum to magically understand new stuff
19:00:59  <Rubidium> peter1138: well, I'd expect it to not crash horribly on 'wrong-to-nforenum' data :)
19:01:05  <peter1138> yes
19:01:17  <peter1138> probably just an assert ;)
19:03:48  <Terkhen> OpenTTD 2.0!
19:05:13  <TrueBrain> wow, I feel like Futurama .. skipped 1000 years :p
19:07:08  <Rubidium> TrueBrain: yeah, in 2020 maybe :)
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19:08:45  <Rubidium> s/tb/Terkhen/
19:09:11  <TrueBrain> would be cool, to just skip 1.0 :p
19:09:18  <TrueBrain> that would annoy a lot of people
19:10:56  <Terkhen> :D
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19:11:13  <Prof_Frink> OpenTTD 0.A.0!
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19:22:48  <Wolf01> hello :o
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19:25:35  <__ln__> wolf! wolf!
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20:30:12  <kd5pbo> How do I see net_fram_freq's value?
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20:30:18  <kd5pbo> I seem to get a lot of errors because of it.
20:31:14  <kd5pbo> frame*
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20:32:19  <Alberth> iirc there is a command to display vars in the console. does 'help' say anything useful?
20:33:27  <kd5pbo> list_vars, but that only gives me two vars
20:33:28  <peter1138> 23329 petern    20   0 2198m 1.5g 8616 D   81 77.0  12:11.42 firefox-bin
20:33:32  <peter1138> good ol' firefox
20:33:55  <Alberth> in only 12 mintues :)
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20:35:01  <kd5pbo> Alberth: Time to switch browsers.
20:36:22  <peter1138> 1.6g now
20:36:24  <Alberth> nah, it will hit the process upper limit all by itself
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20:38:00  <aber> ahh, thats the point they do not supply 64bit firefox binaries.
20:38:14  <peter1138> they?
20:39:13  <aber> mozilla foundation?
20:40:52  <kd5pbo> aber: Do you have a 64bit processor?
20:41:23  <aber> yes
20:41:38  <kd5pbo> Why not build a 64-bit version and see if it works better.
20:41:38  <kd5pbo> L
20:41:39  <kd5pbo> ?
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20:44:07  <frosch123> maybe they use lots of [(uint32)-1] to access the previous element in an array
20:44:39  <kd5pbo> frosch123: Can you even do that in C?
20:44:50  <kd5pbo> Wouldn't that just access the memory before the array?
20:45:13  <Alberth> not if you have a pointer pointing to the end
20:45:34  <kd5pbo> Ah.
20:45:40  <frosch123> int a[5]; int *b = a + 1; assert(b[-1] == a[0]);
20:46:14  <kd5pbo> Right.
20:46:17  <kd5pbo> What's assert?
20:46:20  <frosch123> now replace the -1 with an uint, an it will magically work on 32bit
20:46:57  <frosch123> #define assert(cond) {if (!(cond)) burp();}
20:48:14  <Eddi|zuHause> why did that make me burp?
20:48:40  <aber> maybe !cond ?
20:48:55  <kd5pbo> aber: Shouldn't matter.
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20:50:39  <aber> Eddi is compiled without -ea ?
20:51:00  <Rubidium> rather with -ea (enable asplodes)
21:00:45  <andythenorth> hi hi
21:02:08  <andythenorth> 2.0!
21:03:07  * andythenorth deletes a draft forum post
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21:03:22  <frosch123> what did you suggest? :)
21:03:41  <Rubidium> full TTDP 2.0 compatability! :)
21:04:28  <frosch123> "you have to post all your personal details to to acquire your personal key for ottd, and you have to send all your keystrokes, passwords and data to"
21:04:42  <frosch123> oh, wait that was web 2.0, right?
21:05:11  <frosch123> Rubidium: that is not very future proof, what to do in ottd 3.0 ?
21:07:10  <Rubidium> full TTDP 3.0 support ofcourse
21:07:20  <Rubidium> i.e. no 3.0 before TTDP 3.0!
21:07:35  <andythenorth> frosch123: my suggestion for 2.0: "ship working code"
21:07:42  <andythenorth> I know, I know, it's a big ask :)
21:07:52  <frosch123> what is ship working?
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21:08:07  <andythenorth> ahem, try reading that again?
21:08:13  <frosch123> oh, "ship" is also a verb, right?
21:08:16  <andythenorth> yup
21:08:36  <Eddi|zuHause> kd5pbo: it's either a command or a setting, not a variable
21:08:43  <andythenorth> every other version of OpenTTD appears to work, so I think 2.0 should continue that nice pattern
21:08:50  <andythenorth> working code is a top feature in my view
21:08:53  <Eddi|zuHause> (the net_frame_freq)
21:09:01  <SmatZ> [22:04:08] <pcmattman> I'd have banned yorick if I had his mask
21:09:05  <SmatZ> [22:06:07] *** pcmattman nastavuje reÅŸim: +b *!*yorick@*
21:09:07  <frosch123> my suggestion: "make andy support macos port"
21:09:12  * andythenorth may have dry humour
21:09:12  <SmatZ> everyone loves yorick :)
21:09:17  <andythenorth> and no to the mac os port
21:10:14  <andythenorth> so these forums....I just post a suggestion, and then you guys magically implement it right?  So I can have anything I like in 2.0?
21:10:49  <SmatZ> andythenorth: yes, that's exactly how it works
21:10:56  <andythenorth> oh good
21:11:04  <SmatZ> too bad it's too late to have everything implemented in 1.0
21:11:21  <Sionide> as long as you help with bug testing/triaging andythenorth
21:11:44  <andythenorth> in that case, I WANT UNDERGROUND RAILWAYS!
21:11:51  <andythenorth> never mind that you can't bloody see them :o
21:11:59  <SmatZ> andythenorth: whan an original idea!!!!!1111oneoneone
21:12:02  <SmatZ> t
21:12:07  <Sionide> hehe
21:12:07  * andythenorth lulz
21:12:13  <Rubidium> andythenorth: so how do you know they aren't there, but serviced by another company?
21:12:37  <andythenorth> dunno, why don't we just implement some code that just moves all the cargo around the map automatically?  No routes required.
21:12:41  <frosch123> hmm, underground railways... that would need backporting of quite some revisions from 2.0 branch to trunk
21:12:43  <andythenorth> kind of 'underground'
21:13:05  <Eddi|zuHause> teleportation railtype
21:13:12  * andythenorth decides to stop twatting around and go eat
21:13:33  <frosch123> andythenorth: actually heisenberg rail is already part of 1.0
21:13:54  <Sionide> what's all this talk of 1.0 ??
21:13:56  <andythenorth> can we measure a piece of cargo in one place and have it manifest somewhere else
21:13:57  <andythenorth> ?
21:15:06  <frosch123> well, when i was young there was always the discussion, how you could turn the game money into real money. since i transport tons of candy and toffee in toyland that changed somewhat
21:15:52  <Sionide> frosch123, branson did it.. I bet he played TTO as a teen.
21:15:58  * andythenorth awards himself today's beer
21:16:01  <SmatZ> enojy
21:16:05  <SmatZ> ...
21:16:55  <Rubidium> Sionide: I bet he didn't
21:17:03  <Sionide> ;p
21:17:11  <Rubidium> but then, my math may be broken
21:17:41  <Rubidium> assuming 1950+20 < 1994
21:17:52  <dihedral> <- hehehe "our new goal" :-D
21:18:22  <frosch123> anyway, did someone ask branson whether he would brefer 2000 bags of sweets per month?
21:18:53  * andythenorth goes off to model some bulldozers in 3D
21:18:59  * andythenorth gets bored and comes back
21:19:29  <Sionide> frosch123, someone's gotta haul the sweets around..
21:19:47  <frosch123> dihedral: someone registered to post that...
21:21:16  <aber> not 3D, but
21:24:33  <Alberth> now if only everything looked the same from every direction...
21:24:37  <dihedral> hehe - someone claims all sprites exist in 4 directions already ....
21:24:57  <Sionide> wow..
21:25:41  <frosch123> rotation in steps of 90 degree is quite easy if you choose the right axis
21:26:03  <dihedral> rotation in 360 degree steps is even easier :-P
21:26:26  * andythenorth turns his laptop upside down for rotation of 180
21:26:31  <Sionide> a lot of the later tycoon/theme games have 4 point rotation..
21:26:41  * andythenorth hmmm....the podcast skipped
21:26:42  <Rubidium> frosch123: the 't' axis?
21:26:48  <Sionide> is ttdpatch still going??
21:27:10  <frosch123> the axis of evil?
21:27:24  <Sionide> :S just wondered..
21:27:24  <Terkhen> why stop at that? go for free view camera
21:27:25  <Rubidium> frosch123: nah, time :)
21:28:12  <Alberth> Rubidium: only in positive direction :)
21:28:46  <dihedral> Terkhen, if you create the amount of sprites RCT had
21:28:57  <frosch123> Sionide:
21:28:57  <Sionide> ohh that'd be good, a rewind time button so you can watch a crash, rewind it and prevent it...??
21:29:06  <Alberth> RCT only had 4 directions
21:29:17  *** devilsadvocate [~devilsadv@] has quit [Read error: Connection reset by peer]
21:29:28  <Terkhen> but they are already done, right? :P
21:29:52  *** devilsadvocate [~devilsadv@] has joined #openttd
21:29:54  <frosch123> dihedral: every monkey gets a 3d impression from just two pictures
21:29:55  <Alberth> Sionide: we already have that feature, it's called autosave
21:30:21  <andythenorth> Terkhen: I *always* draw many more angles than the game can's fun :)
21:30:22  <Sionide> Alberth, not quite the same..
21:30:40  <Alberth> Terkhen: yep, they were generated with a renderer, I think
21:30:50  <frosch123> Sionide: you mean a "undo knob" ?
21:30:55  <Alberth> (before hand)
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21:30:59  <Sionide> kind of
21:31:01  <aber> rendering, we need to implement ray tracing...
21:31:22  *** Combuster [] has joined #openttd
21:31:23  <andythenorth> can we also implement a first person shooter  in the game?
21:31:39  <andythenorth> OpenTTDoom
21:31:44  *** fonsinchen [] has joined #openttd
21:31:44  <Alberth> aber: why, how does that transport cargo?
21:31:56  <Alberth> andythenorth: Doomed OpenTTD
21:32:01  <frosch123> andythenorth: magic bulldozer?
21:32:47  <Alberth> yeah, "Magic bulldozer runaway, causing havoc over the land" news
21:33:05  <Terkhen> I didn't know, I was just kidding :P
21:33:23  <TrueBrain> hmm .. more disasters ....
21:33:27  <Alberth> Terkhen: that's when you get the best insane ideas :p
21:33:27  <andythenorth>!_(film)
21:33:32  <Sionide> more work on new industries would be good.. new stuff to transport, post 1.0 release..
21:33:55  * andythenorth waves his hand
21:34:05  * Alberth points at andythenorth
21:34:28  * andythenorth points at Yexo's industry patch
21:34:45  * TrueBrain slaps andythenorth for pointing
21:34:54  <andythenorth> Alberth started it
21:35:02  * TrueBrain puts andythenorth in the corner for telling
21:35:19  <Yexo> and wrong telling even
21:35:19  * andythenorth eats dinner and drinks a beer
21:35:31  <TrueBrain> hmm .. beer ....
21:35:34  <Sionide> but that's an optional patch right?? not in trunk?
21:35:47  <Yexo> currently not
21:35:51  <TrueBrain> slapping andythenorth? That is always optinal :)
21:36:09  <andythenorth> the patch to slap me definitely doesn't compile on mac
21:36:22  <TrueBrain> I do need to fix that
21:37:15  *** Sacro [~ben@] has quit [Ping timeout: 480 seconds]
21:38:00  <dihedral> frosch123> Sionide: you mean a "undo knob" ? <- LOL
21:38:19  <dihedral> <andythenorth> OpenTTDoom <- OpenTTDNukem
21:38:31  <jonty-comp> openttd should have a bonus level like theme hospital
21:38:36  <jonty-comp> where you shotgun all the rats
21:38:41  <TrueBrain> OpenThemeHospital
21:38:45  <TrueBrain> wasnt someone working on that?
21:38:47  <FauxFaux> ...
21:38:48  <Sionide> they are..
21:38:49  <jonty-comp> well, that already exists
21:38:51  <FauxFaux> Want.
21:39:01  <Sionide> they have a playable beta out..
21:39:03  <kd5pbo> What's Therme hospital?
21:39:04  <FauxFaux> It still works in dosbox.
21:39:09  <IPG> re all!
21:39:14  <FauxFaux> We played it at a recent LAN.
21:39:24  <TrueBrain> of course it works in DOSBox
21:39:24  <Sionide> kd5pbo, take a guess..
21:39:26  <TrueBrain> why wouldn't it?
21:39:29  <Sionide>
21:39:32  <TrueBrain> TT work sin DOSBox too
21:39:40  <kd5pbo> Well, I know what a hospital is.
21:39:48  <kd5pbo> I'm still trying to figure out what a therme is.
21:39:58  <Rubidium> TrueBrain: OpenTTD even work(s|ed) in DOSbox
21:40:05  <Sionide> kd5pbo, okay so... extrapolate from that.. what other "Theme" games do we know? Theme Park etc.
21:40:06  <TrueBrain> ghehe
21:40:11  <kd5pbo> Theme.
21:40:13  <jonty-comp> kd5pbo: try removing the r
21:40:15  <kd5pbo> Not therme.
21:40:16  <kd5pbo> Right.
21:40:23  <jonty-comp> darn, beaten to it
21:40:28  <kd5pbo> So, a hospital where I can get treated on a roller coaster?
21:40:29  * jonty-comp spirals into depression
21:40:52  <TrueBrain> pretty active
21:40:53  * KenjiE20 makes jonty take off his elvis constume
21:40:55  <Sionide> kd5pbo, there are no roller coasters.. just different treatment rooms and doctors and nurses..
21:40:57  <KenjiE20> all better!
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21:41:33  <KenjiE20> -n
21:41:34  <Sionide> jonty-comp, if openttd had a bonus level such as you describe, what would it be?
21:41:41  <Sionide> jonty-comp, shoot the UFOs???
21:41:44  <TrueBrain> 300 revisions in 2 months ... not bad, for a game like OpenTH :p
21:41:52  <jonty-comp> something like that
21:42:15  <Sionide> TH is a cult classic
21:42:33  <Sionide> if you ever played the original, whether it be on PC or playstation... it's just a classic!!
21:42:46  <TrueBrain> like TTD
21:42:47  <TrueBrain> or Dune2
21:42:54  <KenjiE20> or SimTower
21:43:11  <TrueBrain> sim what?
21:43:14  <jonty-comp> :O
21:43:15  <Alberth> Simcity
21:43:17  <Sionide> !!!
21:43:21  <Rubidium> simtower... with santa claus! :)
21:43:25  <IPG> SimSig?
21:43:26  <Rubidium> don't forget SimFarm :)
21:43:29  <jonty-comp> I found out the other day I could play Jazz Jackrabbit in DOSBox on my PDA
21:43:29  <TrueBrain> SimAnt!
21:43:31  <Sionide> SimTower, yeah or one better.. SIM ANT!
21:43:33  <aber> they can research new illnesses, oO
21:43:36  <KenjiE20> heh simant
21:43:38  <jonty-comp> unfortunately it's not fast enough for anything else :(
21:43:40  <Terkhen> I loved SimEarth
21:43:42  <IPG> does anyone know SimSig?!?
21:43:43  <KenjiE20> I was considering opensimant
21:43:45  <IPG> :)
21:43:48  <Rubidium> IPG: I do
21:43:52  <KenjiE20> then I realised simant still owkrs fine
21:43:55  <jonty-comp> oh, it can play Sim(Ant|Earth) in the SNES emulator
21:43:56  <KenjiE20> works*
21:44:00  <KenjiE20> IPG: #simsig
21:44:07  <IPG> omg! thx
21:44:12  <Sionide> I think I'm going to have to investigate this DOSBox
21:44:34  <Sionide> anybody ever play Hocus Pocus???
21:44:35  <TrueBrain> I can convert old 16bit DOS application to C code! WHOHO! :)
21:44:38  <KenjiE20> yes
21:44:47  <jonty-comp> I have SimFarm somewhere in my cupboard
21:44:49  <KenjiE20> anyone remember Afterlife?
21:44:54  <KenjiE20> no? thought not
21:45:00  <KenjiE20> :P
21:45:01  <jonty-comp> TrueBrain: good, there's a long list to convert! :D
21:45:03  <Rubidium> KenjiE20: no, I'm not dead yet (I think)
21:45:11  <kd5pbo> KenjiE20: Actually, sounds familliar.
21:45:14  <kd5pbo> What was/is it?
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21:45:29  <KenjiE20> pretty much what it says in the title
21:45:34  <TrueBrain> jonty-comp: openDUNE is the first :p
21:45:41  <jonty-comp> I also remember having Flight Simulator 3 on a floppy disk
21:45:47  <KenjiE20> simhheaven/hell
21:45:48  <jonty-comp> and now I have FS2004 on five CDs :s
21:45:51  <glx> <TrueBrain> I can convert old 16bit DOS application to C code! WHOHO! :) <-- with MIDI sound ;)
21:46:11  <TrueBrain> MPU support, yes, tnx to glx :p
21:48:19  <glx> jonty-comp: high quality textures and sound ;)
21:48:25  <TrueBrain> jonty-comp: even OpenTTD no longer fits on a floppydisk
21:48:46  <Rubidium> TrueBrain: did TTD?
21:48:54  <KenjiE20> was about to say...
21:49:07  <TrueBrain> at least the executable :p
21:49:08  <KenjiE20> I remember TTO disks, but not TTDLX
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21:49:47  <Terkhen> NewGRF disasters... I created a few while trying to understand callbacks
21:50:12  <IPG> does anyone know what is the timeout at a server when your account goes to negative to let other people to take over your company?
21:50:19  <TrueBrain> easy to make a disaster out of NewGRFs :p
21:50:20  <IPG> at multiplayer
21:50:44  <Rubidium> IPG: ~1 year IIRC
21:51:18  <IPG> thx
21:51:51  <kd5pbo> IPG: It's something a server can change, though.
21:52:13  <planetmaker> IPG: IIRC you get three warnings at the 1st of the quarter and if you're still at a negative balance at the 4th you get bancrupted
21:52:30  <planetmaker> and good evening everyone :-)
21:52:50  <TrueBrain> howdie planetmaker
21:52:53  * KenjiE20 runs for the hills
21:52:59  <IPG> thanks for all :)
21:53:23  <Eddi|zuHause> TTO was on 2 floppy disks (installable)
21:53:53  <Eddi|zuHause> and OpenTTD perfectly fits on a 100MB Zip disk ;)
21:54:11  <TrueBrain> Eddi|zuHause: not with all the BaNaNaS content :p (275 MiB)
21:55:08  * Alberth uses just 10 letters to get OpenTTD :p
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21:55:43  * planetmaker updates to the server's version just by means of "./start ps" ;-)
21:56:01  <planetmaker> which is incidentially also 10 letters :-)
21:56:14  <TrueBrain> makes his system unusable by just 7 chars: rm -rf / :p
21:56:24  <planetmaker> hehe :-P
21:56:35  <TrueBrain> I don't see the point in this game
21:56:41  <planetmaker> TrueBrain: you forgot one prerequisite, though
21:57:19  <planetmaker> I would only screw my data - usually :-P
21:57:32  <TrueBrain> I was talking about my system .. hence the 'his system'
21:58:01  <planetmaker> well, yes. But you're surely not always loged in as root?
21:58:07  *** Neon [] has quit [Quit: Something strange must have happened...]
21:58:21  <TrueBrain> I didn't say under which conditions
21:58:27  <TrueBrain> same for you: you aren't always in the right dir, are you?
21:58:49  <jonty-comp> that and most sane distros don't let you carelessly rm -rf / anymore
21:58:50  <planetmaker> hence "...forgot prerequisite..." ;-)
21:58:56  <jonty-comp> damn these "are you sure?" messages!
21:58:59  <planetmaker> hehe. also true ;-)
21:59:01  <TrueBrain> but you said: _you_ forgot
21:59:04  <TrueBrain> but it is _we_ forgot
21:59:15  * planetmaker hugs TrueBrain
21:59:15  <TrueBrain> jonty-comp: mine does .. Gentoo for the win :)
21:59:20  * TrueBrain hugs planetmaker
21:59:21  <TrueBrain> :)
21:59:33  *** frosch123 [] has quit [Remote host closed the connection]
22:00:42  <peter1138> gentoo is not sane...
22:01:36  <CIA-1> OpenTTD: alberth * r19146 /trunk/src/industry_cmd.cpp: -Codechange: Use CommandCost in industry checking routines.
22:01:37  <TrueBrain> depends on the user
22:02:11  <Rubidium> the user running x86_64 wanting a stable OpenTTD?
22:02:36  *** Alberth [] has left #openttd []
22:03:28  <kd5pbo> Gentoo is perfectly sane.
22:03:35  *** Lippern [] has joined #openttd
22:04:01  <andythenorth> I had an idea, so you guys will code it right :P
22:04:02  <andythenorth>
22:04:06  <Lippern> hi. I have problems using OpenTTd multiplayer over internet. can anyone help me?
22:04:13  <andythenorth> idea above could be 'new in 2.0'
22:04:42  <Lippern> hi. I have problems using OpenTTd multiplayer over internet. can anyone help me Please?
22:06:06  <Rubidium> Lippern: can you be more elaborate about the problems?
22:07:28  <Lippern> ok, I want to start a server so I can play with my friends. but they cant find me on their lists, its over internet not LAN
22:07:36  <planetmaker> @ports
22:07:36  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
22:08:19  <planetmaker> ^ Lippern open those ports in all firewalls and routers
22:08:34  <planetmaker> well. mostly the server firewall and router
22:09:13  <Lippern> ok, ill try
22:10:02  *** Uresu [] has left #openttd [Konversation terminated!]
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22:11:20  <Eddi|zuHause> surely, the emergency number should be '112'
22:11:48  <andythenorth> :P
22:12:45  *** Chris_Booth [] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]]
22:14:38  <Lippern> ok, I went into my router adress and went on the firewall and DMZ on advanced, but they ask for a destination connection?
22:16:01  <aber> DMZ is probably not the right place. In my opinion this is a special port and your computer is not connected to this port.
22:17:11  <aber> You need to forward this ports, to your IP Adress.
22:17:22  <Lippern> ok, how do i do that?
22:17:59  <aber> depends on your Router.
22:18:15  <planetmaker> your Router's manual should help you
22:18:33  <Lippern> hehe, thanx
22:18:38  <Lippern> i think i found it
22:18:47  <Lippern> im a bad manual reader
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22:25:34  <Wolf01> 'night
22:25:37  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
22:26:28  <__ln__> 'night, Wolf01
22:29:05  <kd5pbo> What can cause a city's population to shrink?
22:30:27  <planetmaker> people moving to other towns :-D
22:30:37  <__ln__> a border opening to west
22:31:01  <planetmaker> city population fluctuates. It can go up or down, if houses get replaced
22:31:12  <Eddi|zuHause> birth rate falling below death rate
22:31:37  <__ln__> plague
22:31:44  <planetmaker> war
22:31:46  <TrueBrain> people getting murdered more than people can fuck new ones
22:31:52  <Eddi|zuHause> in case of openttd, the "birth rate" is controlled by the number of stations, while the "death rate" is dependent on the number of houses
22:31:57  <TrueBrain> 9 month delivery time is a bitch
22:32:12  <Eddi|zuHause> so each town stagnates somewhere
22:32:37  <planetmaker> Eddi|zuHause: I'm not sure there's a hard limit in OpenTTD.
22:32:43  <kd5pbo> Oh, good to know.
22:32:50  <planetmaker> Except the map size of 2048^2
22:32:55  <Eddi|zuHause> there's not a hard limit, but a dynamic limit...
22:33:00  <kd5pbo> More houses mean a higher death rate or a lower death rate?
22:33:04  <Eddi|zuHause> a dynamic balance
22:33:29  <planetmaker> Well... not really. If it can grow it will continue to grow.
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22:33:42  <kd5pbo> There's plenty of room.
22:33:47  <planetmaker> Just the percentage growth won't stay the same
22:33:55  <Eddi|zuHause> you can expand a city to 300.000 in the scenario editor
22:34:02  <planetmaker> only?
22:34:03  <kd5pbo> I left my city when I went to bed and half of my population left in the middle of the night.
22:34:10  <planetmaker> We've built 1.5M cities ingame
22:34:12  *** Pod [] has joined #openttd
22:34:13  <Eddi|zuHause> but once you start playing the game, and cannot manually adjust size, it will drop
22:34:21  <Eddi|zuHause> to something around 100.000
22:34:51  <planetmaker> so 100000 is not the max town size, by far
22:35:02  <Eddi|zuHause> it depends...
22:35:05  <kd5pbo> Eddi|zuHause: I was at 120k last night.
22:35:22  <Pod> What grfs do you guys play with?
22:35:46  <Eddi|zuHause> house sets might increase the number of inhabitants
22:35:59  <Eddi|zuHause> then of course towns can get bigger
22:36:00  <kd5pbo> Pod: eGVRTS.
22:36:22  <Pod> do you play with just that?
22:36:33  <Pod> I have that and have played with it, but in conjunction with UKRS
22:36:39  <kd5pbo> What's that?
22:36:50  <Pod> UK revival <set?>
22:37:03  <Pod> I just wanna know a good "combo" set, if that makes sense? :P
22:37:04  <Eddi|zuHause> planetmaker: the calculation is simple. each tick, a town has an x% chance to grow a house. each existing house has a y% chance to close in a given tick
22:37:19  <Pod> like, I don't want one thing changing the values/prices massively, but another grd not doing so
22:37:24  <Eddi|zuHause> so when x = n*y, the growth and shrinking rates are balanced
22:37:29  <Eddi|zuHause> where n is the number of houses
22:37:43  *** sparrL [] has quit [Ping timeout: 480 seconds]
22:39:21  <planetmaker> <-- still. There's 2 million inhabitants in one of three towns.
22:39:56  <planetmaker> are you sure that it's not "replace house" instead of "close house" actually, Eddi|zuHause ?
22:40:16  <Eddi|zuHause> no, those are separate things
22:40:58  <Eddi|zuHause> and TTRS might contain very high density houses, that the standard set does not
22:41:32  <planetmaker> might be that those games are with TTRS. Actually it's likely
22:42:10  <planetmaker> another game was like 4 x <~ 1 million. Can be fun actually ;-)
22:42:30  <planetmaker> Bad thing is that the ICE stations have no chance to get a good rating.
22:42:45  <planetmaker> The PAX turn-over is so high that there's too often too much waiting
22:43:10  <planetmaker> even if it's transported away in the next second by the next TGV or ICE
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22:51:03  <Eddi|zuHause> why would they need a good rating?
22:55:50  <planetmaker> well, they don't *need* it. But too many bad stations make the local authority quite unhappy
22:56:06  <planetmaker> Thus it inhibits further development of public transport within that city very much
22:56:20  <planetmaker> and that easily happens within large cities
22:57:08  *** thingwath [] has quit [Quit: Vem vás všechny čert.]
22:57:09  <planetmaker> Especially the s-bahn stations near the center are also very crowded and through-put is also high. Thus their rating is also bad, even despite good vehicle coverage
22:57:13  <planetmaker> but yeah.
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23:01:55  <kd5pbo> planetmaker: What's s-bahn?
23:02:16  <planetmaker> inner-city rail. metropolitan rail
23:02:19  <planetmaker> tube
23:02:25  <planetmaker> whatever fits ;-)
23:02:54  *** nicecupoftea [] has quit [Quit: nicecupoftea]
23:03:17  <planetmaker> in a certain way also trams would or could qualify
23:06:23  <kd5pbo> Ah.
23:06:45  <planetmaker> hm... I just got a 'connection lost' message from the server when I quit my client normally.
23:06:51  <planetmaker> Is that ok?
23:07:16  <Eddi|zuHause> planetmaker: i thought that was supposed to be fixed?
23:07:29  <planetmaker> well. r19145 is what I just used
23:07:42  <planetmaker> I *thought* so, too, though
23:08:26  *** Polygon [] has quit [Remote host closed the connection]
23:08:57  <planetmaker> leaving normally = ctrl+q: want to leave OpenTTD? -> Yes
23:11:17  *** Brianetta [] has joined #openttd
23:17:55  <Terkhen> good night
23:18:08  *** Terkhen [] has quit [Quit: ...]
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23:19:19  <roboboy> gmorning
23:20:27  <Eddi|zuHause> yes, it's after midnight, so technically it is morning
23:21:40  *** Dreamxtreme [] has joined #openttd
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23:26:51  <Fast2> Eddi|zuHause: His local time is half past ten in the morning ;)
23:26:57  <Eddi|zuHause> australians are weird, they really have everything upside down... gravity points upwards, days are at night, summers are in winter
23:30:14  <__ln__> freedom of speech is censorship
23:30:15  *** Sacro [~ben@adsl-77-86-5-155.karoo.KCOM.COM] has joined #openttd
23:31:43  <Eddi|zuHause> mammals carry their children on the outside
23:33:16  <Hirundo> War is peace, freedom is slavery, ignorance is strength
23:33:24  <__ln__> kangaroos are spotted much more frequently than in austria
23:34:04  <Fast2> :D
23:34:21  <Eddi|zuHause> i never spotted a kangaroo in either austria nor australia
23:35:25  <Eddi|zuHause> hm... nick colours are dangerous...
23:35:40  <Eddi|zuHause> i constantly mix up people...
23:36:56  *** DJGummik1h [~joey@ip3007.saw.RWTH-Aachen.DE] has joined #openttd
23:37:30  <Eddi|zuHause> it's bad enough if you mix uo Hirundo or Terkhen with Rubidium
23:37:32  <Eddi|zuHause> but mixing up planetmaker and TrueBrain may be lethal...
23:38:54  *** DJGummikuh [~joey@ip3007.saw.RWTH-Aachen.DE] has quit [Ping timeout: 480 seconds]
23:43:54  <planetmaker> hehe
23:44:08  *** DJGummik1h [~joey@ip3007.saw.RWTH-Aachen.DE] has quit [Remote host closed the connection]
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23:45:09  <planetmaker> good night for now, though
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