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00:01:00 *** ProfFrink [~proffrink@5e01af72.bb.sky.com] has joined #openttd 00:03:30 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has quit [Ping timeout: 480 seconds] 00:03:46 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 00:06:40 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 00:07:04 *** Prof_Frink [~proffrink@5e01fa4e.bb.sky.com] has quit [Ping timeout: 480 seconds] 00:07:04 *** ProfFrink is now known as Prof_Frink 00:07:32 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has quit [] 00:09:55 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 00:10:05 *** Eddi|zuHause [~johekr@p54B7534F.dip.t-dialin.net] has quit [] 00:10:26 *** Eddi|zuHause [~johekr@p54B749A2.dip.t-dialin.net] has joined #openttd 00:16:55 *** KritiK [~Maxim@89-178-185-59.broadband.corbina.ru] has quit [Quit: Leaving] 00:24:23 <PeterT> On ubuntu linux, where does "make install" install OpenTTD to? 00:24:36 <Zuu> Oo, now OpenTTD asserted when I clicked on the GoTo button of an AdmiralAI train. Had the debugger attached so I have the call stack. I'll just keep visual studio open overnight. 00:25:22 <FauxFaux> PeterT: The path, one would hope. :P 00:25:36 <PeterT> Wha? 00:25:58 <FauxFaux> As in, you should be able to run it just by typing "openttd" or "rehash; openttd". 00:26:04 <FauxFaux> (noquotes0 00:27:27 <Zuu> It was asertion on line 515 in window_gui.h if anyone reads this. The whole window instance seems to be invalid. 00:29:04 <PeterT> FauxFaux: hold on 00:29:51 <PeterT> FauxFaux: http://paste.openttd.org/225199 00:30:18 <Rubidium> hmm, you cheated between companies or so? 00:30:57 <Rubidium> anyhow, a stack trace and bug report on FS would be useful 00:31:09 <Zuu> Rubidium: I have certainly did that within that game. 00:31:15 <FauxFaux> PeterT: make install didn't do what I expect. I have no idea why. ¬_¬ Ask a linux user. 00:31:19 *** Wintersoldier [~davidclam@c-24-5-19-146.hsd1.ca.comcast.net] has quit [Quit: Wintersoldier] 00:31:20 <thingwath> PeterT: Look into Makefile, it's quite simple. 00:37:20 <PeterT> thanks for the help 00:37:42 <PeterT> thingwath: I would do that, but I'm using SSH :-P 00:38:01 <FauxFaux> vim! \o/ 00:38:08 <PeterT> yarr 00:38:15 *** fireun [~tako@207-118-70-159.dyn.centurytel.net] has joined #openttd 00:38:38 *** Wintersoldier [~davidclam@c-24-5-19-146.hsd1.ca.comcast.net] has joined #openttd 00:38:46 <PeterT> "vim makefile" makes a new file 00:38:52 <thingwath> _M_akefile 00:38:58 <thingwath> case sensitive :) 00:39:05 <PeterT> Thanks 00:39:48 <PeterT> INSTALL_DIR = / 00:39:54 <fireun> I've added newgrf "FIRS industry replacement" which is great, many more sub industries... but playing heightmaps, it hardly populates the new industries.. how do I fix? Or more to the point, is there another way to make a more diverse industry game that is balanced? 00:40:21 <fireun> the default hardly has any industries 00:40:24 <thingwath> PeterT: BIN_DIR? 00:40:35 <PeterT> BIN_DIR = /home/trunk/bin 00:40:47 <PeterT> But I would /like/ to install it, like a .deb 00:40:52 <fireun> also, at a certain point in the game, all the industries start to die off but no new ones start up... how do I fix that? 00:41:26 <thingwath> Isn't there an openttd package in debian/ubuntu repositories? 00:41:37 <PeterT> An updated one? 00:41:45 <Rubidium> thingwath: there is 00:41:53 <fireun> thingwath: depends on which version of debian 00:42:09 <PeterT> Rubidium/thingwath: 1.0.0-RC2, or still that old 0.7.3 version? 00:42:14 <PeterT> fireun: 9.10 00:42:23 <fireun> PeterT: thats ubuntu (: 00:42:25 <PeterT> fireun: I think there is a setting for new industries appearing 00:42:30 <PeterT> Right 00:42:41 <Rubidium> fireun: for any reasonable version of Debian, okay... it's not in the version that's going to be obsoleted like next week (i.e. oldstable) 00:42:52 <fireun> PeterT: debian sid has the 1.0-rc2 package, ubuntu should be close 00:43:21 <Rubidium> fireun: actually, Ubuntu lags a lot with OpenTTD packages 00:43:26 <fireun> I just downloaded the binary gzip 00:43:49 <fireun> Rubidium: thats a shame 00:44:16 <fireun> Rubidium: openttd is fairly polished at this point, except for my complaints as stated above (: 00:44:20 <Rubidium> fireun: FIRS adds more restrictions to where industries may be build. As such it is harder for OpenTTD to place them; after (IIRC) 1000 attempts it stops 00:44:34 <fireun> Rubidium: ahh, ok. 00:44:56 <thingwath> I guess that nothing in the build process had changed since the last stable version, so it should be very easy to make updated package. 00:45:02 <fireun> Rubidium: then maybe its "ex's citybuilder I have loaded then for that" 00:45:21 <Rubidium> so there's the problem... without industry NewGRF you get 'too much' industries, with NewGRF industries you get 'too few' industries 00:45:24 <thingwath> (But I don't know how deb packages are made, I use rpm...) 00:46:18 <fireun> Rubidium: I didnt quite understand that 00:46:35 <Rubidium> fireun: oh, that NewGRF might even disable automatic building of industries after game creation. However, FIRS then overrides the production (thus closure) control. So ex's "don't close" code gets overridden 00:46:46 <fireun> I'm open to using another "mod" to give me more industries that come and go, I'm a new player and need lots of diverse options. 00:47:11 <fireun> Rubidium: I'll try just playing with "EX's citybuilder" then 00:47:13 <Rubidium> fireun: first start by just not using ex's NewGRF 00:47:17 <fireun> hrmph 00:47:28 <fireun> but I like diamonds and water towers ): 00:47:33 <Rubidium> that might at least solve the problem you have with FIRS 00:47:54 <fireun> FIRS sounds harder 00:48:02 <fireun> which I dont need (: 00:48:17 <fireun> still working with economy, scale, and time costs 00:48:29 <Rubidium> fireun: using multiple NewGRFs that change the industries and are not coded to work together is going to create lots of problems 00:48:46 <fireun> I was moving diamonds with train near a city, then transfering to truck to get them into the center of the city.. thats the kind of gameplay I 00:48:51 <fireun> I'd like to work on. 00:48:55 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 00:49:08 <fireun> Rubidium: understood, I was experimenting (new user again) 00:49:26 <fireun> now that I know more of what I'm looking for, trying to narrow it down 00:49:48 <fireun> which seems like something similar to "EXs" 00:50:08 <fireun> but thats why I'm here now, with open ears 00:51:05 <Rubidium> thingwath: Ubuntu doesn't update OpenTTD's package; they just import it from Debian 00:51:53 <thingwath> Is it still possible to use Debian repositories in Ubuntu (as it was few years ago)? 00:52:08 <Zuu> Rubidium: bug posted as FS#3671. Poke me if you need something more than the call stack. I would love to upload something more usable but haven't yet found out how to export something more than a plain copy of the call stack. 00:52:10 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 00:52:31 <Rubidium> thingwath: yes, but only if packages are compatible 00:54:43 <Rubidium> thingwath: in short, OpenTTD from Debian's repository does not work in Ubuntu 00:55:04 <Rubidium> not to mention that Ubuntu's default sound configuration causes a lot of problems with SDL 00:56:14 <OwenS> Zuu: Does VS not support saving minidumps? 00:56:44 <Zuu> Probably in > Express and maybe even in express but I haven't found any such option in the menus. 00:57:10 <OwenS> Heh. Surprising there would be no way to save a core file 00:59:02 <Rubidium> Zuu, a free tip for you: don't post bug reports as feature requests. They will easily be missed 00:59:22 <Zuu> Did I do that? 00:59:44 <OwenS> Yes 00:59:55 <Zuu> Are you refering to the NoAI bug? 01:00:07 <OwenS> Zuu: FS3671, the one you just made 01:00:08 <Rubidium> FS#3671 01:00:23 <Zuu> Ok, that was not intended. Sory for that. 01:00:46 <Zuu> Even Sorry* 01:02:20 *** Hackykid_ [~quassel@86.85.232.104] has quit [Ping timeout: 480 seconds] 01:04:08 *** KenjiE20 [~KenjiE20@92.17.249.21] has quit [Quit: ãããã¿] 01:04:24 <Rubidium> Zuu: are you really sure about http://www.tt-forums.net/viewtopic.php?p=862579#p862579 ? If so that is a bug and could you please report that? 01:04:39 <PeterT> anyone familiar with Linux's terminal dpkg? http://paste.openttd.org/225200 01:05:24 <OwenS> PeterT: The first error is a showstopper. If it were the only error, the second could be resolved by installing libicu42 01:05:50 <PeterT> Why is it a show stopper? 01:05:55 <PeterT> can't it be resolved? 01:06:13 <Zuu> Rubidium: I though it was a feature that AI developers would know where the AI is located that hangs while users do not need to edit their pngs because they have a super secret directory structure on their computer. 01:06:29 <OwenS> PeterT: By upgrading FontConfig to 2.8. I'm not intimately familiar with FontConfig, but I'm going to assume it's a pretty important bit of plumbing you shouldn't mess with 01:06:48 <PeterT> So I'm royally screwed? 01:06:50 <`Fuco`> try apt-get -f install 01:06:58 <FauxFaux> /o\ 01:07:24 <OwenS> `Fuco`: You mean dpkg --force-dependencies (or whatever it is)? :P 01:07:53 <`Fuco`> i was installing ottd from deb package yesterday 01:08:02 <`Fuco`> and i had some dependency problems 01:08:05 <`Fuco`> so i did ^^ that 01:08:14 <`Fuco`> and it was all ok :P 01:08:16 <Zuu> Rubidium: I just tested, and the directory structure for plain dirs are also truncated in r19371. 01:08:28 <PeterT> `Fuco`: http://paste.openttd.org/225201 01:08:35 <PeterT> it just uninstalled it 01:09:15 <Rubidium> Zuu: okay 01:09:33 <Zuu> I'll post a correction on the forums to not comfuse more people. :-) 01:09:42 <thingwath> Hm, maybe you could try to install that libicu42, and then just force openttd install, and try if it will work with that older fontconfig. 01:10:01 <PeterT> Zuu: I'll delete my post 01:10:16 *** Wintersoldier [~davidclam@c-24-5-19-146.hsd1.ca.comcast.net] has quit [Quit: Wintersoldier] 01:10:34 <Rubidium> when will $MORON learn that Debian != Ubuntu and if it doesn't work it is better to not 'heroically' mess with the system to try to make it work? 01:11:17 <OwenS> And that, really, checkinstall (iirc?) works pretty well for these things 01:11:23 <FauxFaux> Rubidium: Right after switching to packagekit lololol. 01:11:25 <thingwath> This won't cause any harm. If it won't work, you just remove openttd package, as if nothing had happened. 01:13:07 <Rubidium> for those who suggest forcing to use a lower version of a library than the package requires: Debian's library versioning stuff is pretty smart; it requires the first version of a library that has all the stuff the binary expects. So if the ABI changes but the binary doesn't use the changed part of the ABI it will give you a lower version as requirement. 01:14:12 <Rubidium> so if it asks for fontconfig 2.8 it means that it wants that ABI; anything older does not have that ABI and even though the dynamic linker might link the ABIs incompatible and can thus cause random unexplainable memory corruption crashes 01:14:16 <Zuu> PeterT: Thanks, now I've edited my post. 01:14:24 <PeterT> Ok :-) 01:14:44 <OwenS> In other words: If it crashes, you get to keep the pieces! 01:15:10 <PeterT> Zuu: Hehe, nice :-) 01:15:29 <Zuu> Yea, you got to shine a bit :-) 01:15:43 <PeterT> lol 01:16:58 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 01:17:03 *** JVassie [~TheExile^@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 01:18:15 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Quit: Leaving.] 01:18:33 <thingwath> In that case, rebuild the package, well. Should be quite trivial, if the only real problem is ABI mismatch. (I'd suggest that first, if I knew how hard is it to rebuild DEB package.) 01:19:24 <PeterT> I just rebuilt the deb package and installed it, some errors though 01:19:43 <PeterT> thingwath: http://paste.openttd.org/225202 01:22:33 <thingwath> Is there some build log? 01:22:53 <PeterT> thingwath: Never mind 01:22:56 <PeterT> thingwath: It works now 01:23:04 <PeterT> in-fact, #petert has Avignon running 01:25:58 <Zuu> Night 01:26:08 <PeterT> Good night, Zuu 01:28:50 <thingwath> Hm, so moral of this story is to don't try to mix debian and ubuntu repositories. Good to know. 01:31:00 <Rubidium> yes 01:31:27 *** Wintersoldier [~davidclam@c-24-5-19-146.hsd1.ca.comcast.net] has joined #openttd 01:32:09 <Rubidium> at least don't try it if you have no clue about the deeper consequences of your actions 01:32:44 <thingwath> Generally I use the rule, that apt-get suggesting a removal of something means no go :) 01:33:11 <Rubidium> that's a good strategy 01:34:40 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 01:44:21 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 02:06:05 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 02:26:44 *** Wintersoldier [~davidclam@c-24-5-19-146.hsd1.ca.comcast.net] has quit [Quit: Wintersoldier] 02:31:23 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 02:36:50 *** Wintersoldier [~davidclam@c-24-5-19-146.hsd1.ca.comcast.net] has joined #openttd 02:47:08 *** Wintersoldier [~davidclam@c-24-5-19-146.hsd1.ca.comcast.net] has quit [Quit: Wintersoldier] 02:57:30 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 03:02:20 *** `Fuco` [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 03:15:16 *** rhaeder1 [~quix0r@188.109.254.193] has joined #openttd 03:15:36 *** fireun [~tako@207-118-70-159.dyn.centurytel.net] has quit [Quit: leaving] 03:17:11 *** LadyHawk [~here@office01.ldhosting.com] has quit [Quit: Damned if I do, damned if I don't] 03:18:35 *** Rexxars [~rexxars@188.126.205.150] has quit [Ping timeout: 480 seconds] 03:21:05 *** rhaeder [~quix0r@dslb-094-221-133-191.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 03:23:51 *** Rexxars [~rexxars@188.126.205.150] has joined #openttd 03:31:50 *** rhaeder1 [~quix0r@188.109.254.193] has quit [Ping timeout: 480 seconds] 03:51:18 *** rhaeder [~quix0r@188.109.244.37] has joined #openttd 04:07:50 *** gr00vy [cRave@188.107.252.25] has quit [Ping timeout: 480 seconds] 04:08:09 *** gr00vy [cRave@dslb-188-097-157-247.pools.arcor-ip.net] has joined #openttd 04:10:35 *** glx [glx@2a01:e35:2f59:c7c0:8173:4e59:8219:cfea] has quit [Quit: bye] 05:46:53 *** Doorslammer [~monarodoo@119.11.22.202] has joined #openttd 06:07:50 *** erani [eran-@garde.fi] has quit [Ping timeout: 480 seconds] 06:13:46 *** erani [eran-@garde.fi] has joined #openttd 06:20:28 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 06:36:00 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 06:46:56 *** Starn [~Starn@ppp-70-248-214-175.dsl.okcyok.swbell.net] has joined #openttd 06:54:29 *** LadyHawk [~here@office01.ldhosting.com] has joined #openttd 07:08:18 *** Terkhen [~Terkhen@124.69.220.87.dynamic.jazztel.es] has joined #openttd 07:08:27 <Terkhen> good morning 07:08:30 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 07:27:30 <Starn> morning 07:31:05 *** lobstah [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 07:31:42 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 07:43:19 *** Starn [~Starn@ppp-70-248-214-175.dsl.okcyok.swbell.net] has quit [] 07:55:38 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:58:06 *** Starn [~Starn@ppp-70-248-214-175.dsl.okcyok.swbell.net] has joined #openttd 08:00:38 *** Starn [~Starn@ppp-70-248-214-175.dsl.okcyok.swbell.net] has quit [] 08:13:46 *** Starn [~Starn@ppp-70-248-214-175.dsl.okcyok.swbell.net] has joined #openttd 08:16:27 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 08:26:42 <Starn> Hello Zuu 08:26:51 <Zuu> Hello 08:27:22 <Starn> how is that thing your working on coming along? 08:27:28 <Terkhen> hi Zuu 08:30:02 <roboboy> hello 08:30:19 <Starn> hello roboboy 08:34:02 <planetmaker> moin 08:38:11 *** JVassie [~TheExile^@nelocat2.gotadsl.co.uk] has joined #openttd 08:44:36 *** welshdragon [~markmac@147.143.254.214] has quit [Quit: welshdragon] 08:44:56 *** Hackykid [~quassel@86.85.232.104] has joined #openttd 08:56:23 *** Coco-Banana-Man [~Stephan.D@p5B2D9BD5.dip.t-dialin.net] has joined #openttd 09:09:52 *** Guest147 [~neil-sw@cpc1-wiga12-2-0-cust241.pres.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 09:11:37 *** MeCooL [mecool@94.129.167.57] has quit [Ping timeout: 480 seconds] 09:27:59 *** IPG [~chatzilla@daisu.martos.bme.hu] has joined #openttd 09:33:36 *** Wizzleby [~wizzleby@pool-74-109-52-229.phlapa.east.verizon.net] has quit [Remote host closed the connection] 09:34:10 *** Wizzleby [~wizzleby@pool-74-109-52-229.phlapa.east.verizon.net] has joined #openttd 09:35:13 <Starn> hi Wizzleby 09:36:26 <Wizzleby> hi Starn 09:36:54 <Starn> how are u this morin/ night 09:38:00 <Wizzleby> Not too shabby, you? 09:38:27 <Starn> waiting for my nails to dry typing with two fingers lol 09:40:16 <planetmaker> sounds kinky 09:41:13 <Starn> it could end in kinkyness. 09:41:32 <Starn> prepairing my self for spring break. 09:42:10 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 09:42:41 <Starn> i am a nerdy goth/scene lol 09:44:55 <Starn> after luandry is done i think i will take a nap so i wont pass out around 2-3 in the afternoon 09:49:13 *** ecke [~ecke@188.75.128.2] has joined #openttd 09:49:13 *** ecke [~ecke@188.75.128.2] has quit [] 09:51:07 *** lestat [~Mesias7.4@142.148.220.87.dynamic.jazztel.es] has joined #openttd 09:51:13 <lestat> hola 09:51:20 <lestat> habla alguien español? 09:52:01 <Starn> si little. esta inglish 09:52:14 * Wizzleby points at the topic, "No, aqui habla solamente ingles" 09:53:00 <Wizzleby> and yeah, I know I conjugated that sentence poorly. My spanish is very rusty 09:53:03 <lestat> hi all 09:53:09 <Wizzleby> hi :) 09:54:41 <Starn> my spanish is even worse :P 09:54:45 <lestat> Hi I have a prolem a server and out on the web but not allowed to enter the server says that I do not respond? 09:55:06 <planetmaker> server down? 09:55:13 <planetmaker> offline? 09:55:14 <Starn> i have a feeling he is using a translator? 09:55:26 <planetmaker> yes, so what :-) 09:55:45 <Starn> they do poor grammer that is worse than mine and mine is pretty bad o.o 09:55:46 <planetmaker> not everyone is a native speaker. Actually I doubt that the majority here is. 09:56:03 <Noldo> lestat: which server is it? 09:56:11 <planetmaker> so please stop bickering at poor language except when it's intentionally leet speak 09:56:15 <Starn> i hate to admit it but my native language is english yet i suck at spelling and grammer :P 09:56:18 <lestat> mirar hacer la prueva el servidor se llama RENFE 09:57:19 <Noldo> http://www.openttd.org/en/server/27572 this one? 09:57:45 <lestat> YES http://www.openttd.org/en/server/27572 09:59:28 <Noldo> the server is not answering, there is nothing you can do 10:00:27 <lestat> MAY BE IN SOME PORTS? 10:00:53 <Wizzleby> Starn: eh, it's hard to study something since kindergarten and not remember some of it ;) but stuff like conjugations and tenses slip away as you learn other languages but don't practice the ones you once knew" 10:01:06 <lestat> OPENTTD2 3978 3978 TCP 3978 3978 192.168.1.130 10:01:06 <lestat> OPENTTD 3978 3978 UDP 3978 3978 192.168.1.130 10:01:06 <lestat> OPENTTD 3979 3979 UDP 3979 3979 192.168.1.130 10:01:30 <__ln__> el pastebin, por favor. 10:01:39 <Noldo> hmm 10:01:42 <Noldo> !ports 10:01:49 <Noldo> :| 10:01:53 <Terkhen> @ports 10:01:53 <DorpsGek> Terkhen: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 10:05:00 *** KritiK [~Maxim@93-80-83-197.broadband.corbina.ru] has joined #openttd 10:06:07 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 10:11:32 <Starn> if it uses UDP for server <-> client.. and masterserver is to list the games right? so it also uses UDP? 10:11:44 *** MeCooL [mecool@94.128.79.173] has joined #openttd 10:14:39 *** lestat2 [~Mesias7.4@198.233.218.87.dynamic.jazztel.es] has joined #openttd 10:18:55 *** lestat [~Mesias7.4@142.148.220.87.dynamic.jazztel.es] has quit [Ping timeout: 480 seconds] 10:19:14 <lestat2> ya parece que funciona por fin 10:20:58 <lestat2> finally works 10:21:45 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 10:24:28 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 10:29:40 <dih> morning 10:31:14 <Starn> i think i fixed my internet issue just connect to every game directly . 10:31:23 <Starn> and morning dih 10:32:07 *** lestat2 [~Mesias7.4@198.233.218.87.dynamic.jazztel.es] has quit [Quit: MESIAS 7.4 by: Lois & JAP- http://www.lois.infierno.org] 10:32:43 *** mode/#openttd [+v Belugas] by ChanServ 11:01:21 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 11:07:25 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 11:07:33 *** lugo [~lugo@mgdb-4db8c197.pool.mediaWays.net] has joined #openttd 11:08:40 *** fonsinchen [~fonsinche@brln-4dbab8ff.pool.mediaWays.net] has joined #openttd 11:18:03 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 11:18:19 <OwenS> Bloody Royal Mail >_< 11:18:51 <OwenS> How can it take them this long to move a package 120 bloody miles? 11:19:11 <Starn> hey i since i've managed to direct connect to games how would i do so and get into my company i started before? 11:19:21 <Starn> um.. 11:19:35 <Starn> takes 3 days for us mail to travil 30 miles :P 11:19:44 <PeterT> connect ip:add:re:ss#<company nubmer>:port 11:19:49 <Starn> unless you pay for good shipping 11:19:58 <Starn> crap.. 11:20:43 <Starn> is there a freakin FAQ for this id rather be pointed to that... or manual... 11:21:07 *** Singaporekid [~notme@cm100.epsilon84.maxonline.com.sg] has joined #openttd 11:21:36 <OwenS> Starn: Royal Mail 1st Class is supposed to be there next working day if shipped early. OC packaged the order by 9:30 Thursday. Even if they'd picked it up too late for Friday delivery, it should have been here saturday 11:21:42 <PeterT> http://wiki.openttd.org/Main_Page 11:22:15 <Starn> ah so like our first class mail over night shipping.. 11:22:55 <__ln__> I've sometimes received Royal Mail packages to Finland in three days. 11:23:04 <Zuu> Our mail us usually overnight (within the country) 11:23:08 <Zuu> is* 11:23:36 <Starn> yea petert i been searching on this for the direct connection stuff.... even used search function... i can only find how to join my own company if i use the built in server finder [crashes my internet] 11:23:57 <PeterT> <PeterT> connect ip:add:re:ss#<company nubmer>:port 11:24:14 <Zuu> Starn: Do you know the IP of the server you want to join? 11:24:19 <Starn> yea make that simple like what is add and re and ss# 11:24:21 <PeterT> sorry, ip.add.re.ss#<company number>:port 11:24:27 <Zuu> PeterT: Shouldn't the port come before the company number? 11:24:34 <PeterT> Zuu: No 11:24:42 <Zuu> Ie 127.0.0.1:3979#1? 11:24:48 <PeterT> No 11:25:06 <Starn> see his example is easier to understand.. lol 11:25:10 <Zuu> That's how OTTDAU does it :-) 11:25:41 <PeterT> http://wiki.openttd.org/Console#Game_commands 11:25:49 <PeterT> Well, it worked like I showed it 11:26:02 <PeterT> I don't remember where I got that from though 11:26:10 <Zuu> Usualy the standard way is to put the port directly after the IP. 11:26:23 <PeterT> Zuu: I'm just telling you what worked for me 11:26:25 <Zuu> the company number is a OpenTTD-thing which I would assume to go after the ip+prot. 11:26:34 <PeterT> [06:26:16] <PeterT> Zuu: I'm just telling you what worked for me 11:26:48 *** llugo [~lugo@mgdb-4db8c6cd.pool.mediaWays.net] has joined #openttd 11:27:59 <Zuu> From openttd --help: "-p password = Password to join server" 11:28:18 <Zuu> Oh, wrong line 11:28:20 <Zuu> "-n [ip:port#company]= Start networkgame" 11:29:01 <PeterT> Zuu: try it with connect ip#company:port 11:29:04 <PeterT> just try it 11:29:25 <Zuu> Sure it might work. You might be right about that even if it is not the way it is documented. 11:29:43 <Starn> this worked. connect 188.40.105.117:3979#6 11:30:02 <roboboy> hello 11:30:09 <PeterT> Yeap, just tried it, works 11:30:12 <Starn> hello roboboy 11:30:16 <PeterT> Hi roboboy 11:30:26 <PeterT> "connect luukland.goulp.net#1:3979" 11:31:41 <Zuu> Your way looks wierd though, since ip+port is used at a much lower level in the connection than the company number. The defacto standard outside OpenTTD is to write ip:port. But again, it works for you so be happy. 11:32:12 <Starn> lol 11:34:09 *** lugo [~lugo@mgdb-4db8c197.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 11:37:20 <peter1138> both ways work 11:37:27 <peter1138> but the documenation states petert's way 11:38:10 <peter1138> +t 11:38:43 <OwenS> PeterT's way isn't a valid URI though (The :port#company way would be valid if you prefixed it with openttd: or such) 11:39:31 <peter1138> it isn't a URI 11:39:37 <peter1138> URIs have a protocol prefix 11:40:01 <OwenS> I mentioned prefixing it with "openttd:" to make a valid protocol :p 11:40:13 <peter1138> command line shows it as ip:port#company, heh 11:41:56 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 11:44:02 <Starn> i think i have a slight avantage over other online players .... 11:44:41 <Starn> my singel player games i will sit there playing for 4-8 hours when i play.... 11:46:55 *** fonsinchen [~fonsinche@brln-4dbab8ff.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 11:51:16 *** _newage_ [~victor@15.Red-79-159-152.staticIP.rima-tde.net] has joined #openttd 11:51:19 *** KenjiE20 [~KenjiE20@92.17.249.21] has joined #openttd 11:51:47 <CIA-6> OpenTTD: peter1138 * r19374 /trunk/src/ (console_cmds.cpp network/network.cpp): -Change: Update documentation for console command connect to use ip:port#company parameter format, in line with command line help. 11:52:11 *** _newage_ [~victor@15.Red-79-159-152.staticIP.rima-tde.net] has left #openttd [] 11:52:31 *** whitequark [~whitequar@whitequark.static.corbina.ru] has joined #openttd 11:52:37 <peter1138> there you go, it's now officially the right way around ;p 11:53:30 <whitequark> !download 11:53:57 <Eddi|zuHause> where is glx? 11:54:26 *** whitequark [~whitequar@whitequark.static.corbina.ru] has left #openttd [] 11:55:46 <peter1138> inconceivably, not here 11:58:08 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 12:02:02 *** lobstah [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 12:13:50 *** fonsinchen [~fonsinche@brln-4dbab8ff.pool.mediaWays.net] has joined #openttd 12:13:57 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has joined #openttd 12:17:39 *** Terkhen [~Terkhen@124.69.220.87.dynamic.jazztel.es] has quit [Quit: ...] 12:24:58 *** asilv [~asilvio@dsl-lprbrasgw1-fe9afa00-232.dhcp.inet.fi] has joined #openttd 12:26:11 <Eddi|zuHause> http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down 12:29:06 <Noldo> should have seen that one coming 12:29:39 <OwenS> Everyone saw that one coming :p 12:29:52 <Forked> meh, I'm going to miss out on settlers 7 because of that crappy drm. 12:30:10 <KenjiE20> didn't they already crack that anyway? 12:30:46 <Eddi|zuHause> yeah, that's the "funny" part 12:31:01 <Eddi|zuHause> the screwed ones are always the honest customers 12:31:12 <Noldo> inferior service for paying customers 12:31:19 <Rubidium> Eddi|zuHause: you mean http://pics.nase-bohren.de/pirate_dvd.jpg ? 12:31:27 <Eddi|zuHause> yes, that ;) 12:31:50 <Eddi|zuHause> there are plenty of examples... 12:32:34 <KenjiE20> heh, they missed out the WB 'you should have OUR software installed' bit 12:32:42 <Rubidium> OpenTTD's DRM seems to work quite well 12:33:06 <peter1138> yup, nobody even noticed it was there 12:33:07 <Eddi|zuHause> anybody remember how "easy" copy protection was back in the days of Siedler 1? "please enter the symbols on page 12 of the manual" 12:33:27 <Eddi|zuHause> i even still have that manual... 12:33:35 <KenjiE20> always liked the 'what cheese is this' copy protection system 12:33:36 <peter1138> back before anyone could photocopy 12:33:44 <Ammler> pdf broke that! 12:33:49 <OwenS> Eddi|zuHause: I don't remember a Siedler 1, but I remember MGS1 doing the same 12:35:06 <Ammler> #openDUNE does the same, at least did as I tried last time 12:35:51 <Eddi|zuHause> Rubidium: you haven't yet had a "worldwide" problem with people not being able to play multiplayer or download from bananas for a week :) 12:36:23 <Forked> according to the internet (including ubisoft on the internet) the silent hunter 5 crack is not complete .. and things ingame does not work as they should. Can't complete missions etc.. 12:36:41 * OwenS wonders how many people are gonna go "Omgzorz your using 1GB of RAM" when they fail to understand the meaning of the various columns in $favorite_task_manager and see one saying that much 12:36:44 <Rubidium> Eddi|zuHause: true, multiplayer and bananas don't work when you don't have an internet connection 12:37:34 <Eddi|zuHause> Forked: as far as i understood that, the game doesn't actually contain the missions, but they have to be downloaded from the central server upon completition 12:37:35 <Rubidium> OwenS: yes, memory mapping a 4GB data file is going to cause that with lots of people 12:38:06 <Eddi|zuHause> in that sense, the game is cracked, but not complete... 12:38:07 <OwenS> Rubidium: Not even that. Memory mapping noncomitted pages so I don't have to move GC heaps around, which is rather hairy business 12:42:07 <peter1138> # two slightly... distorted guitars 12:42:20 <Rubidium> peter1138: yeah, that's good music! 12:42:25 <KenjiE20> :) 12:43:01 <KenjiE20> wasn't that cleese as well? 12:43:20 <peter1138> ? 12:43:41 <peter1138> vivian stanshall 12:43:42 <KenjiE20> I recall something about it being John Cleese that did the voice 12:43:48 <KenjiE20> ah 12:44:00 <KenjiE20> wonder where the cleese myth came from 12:44:26 <peter1138> it's not 12:44:33 <peter1138> he did the 2003 version 12:44:57 <KenjiE20> right 12:52:12 *** ptr_ [~peter@wpa-n2-229.kthopen.kth.se] has joined #openttd 12:57:06 *** glx [glx@2a01:e35:2f59:c7c0:34a0:7610:1672:3da1] has joined #openttd 12:57:09 *** mode/#openttd [+v glx] by ChanServ 13:07:27 <Noldo> Eddi|zuHause: have you ever gathered your ideas about the shunting/decoupling/banking etc. things into a desing document of any kind? 13:08:53 <peter1138> i wonder where my patch went... 13:09:34 <Eddi|zuHause> Noldo: i don't think so... 13:10:30 <Eddi|zuHause> Noldo: anything that's not in the forum is likely only in my head 13:11:15 *** Fast2 [~Fast2@p57AF8AB1.dip0.t-ipconnect.de] has joined #openttd 13:13:31 *** Neon [~Neon@dslb-088-069-216-214.pools.arcor-ip.net] has joined #openttd 13:17:27 <__ln__> please submit your head to the forum as attachment 13:21:59 *** anna [~ddd@202.60.89.113] has joined #openttd 13:23:29 <Eddi|zuHause> hm, my head is empty currently, and i still did not come up with a riddle.. 13:23:43 <anna> http://imgnow.info/03-07-10-boobs.jpg/ do my boobs look small? 13:24:29 <__ln__> how nice, a true spambot 13:24:38 <Forked> heh 13:24:41 *** anna [~ddd@202.60.89.113] has quit [autokilled: spam. Mail support@oftc.net if you feel this is in error (2010-03-08 13:24:41)] 13:26:07 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 13:28:42 <fjb> Now they do. 13:33:18 <TrueBrain> now the question: who clicked the link? 13:35:18 *** fjb is now known as Guest20 13:35:19 *** fjb [~frank@p5485E33E.dip.t-dialin.net] has joined #openttd 13:35:53 * fjb didn't 13:36:01 <Pikka> I certainly didn't 13:36:23 <TrueBrain> so, Pikka and fjb, were they really small? 13:36:26 * Eddi|zuHause didn'T either 13:36:29 <TrueBrain> (as I don't believe you guys didn't click it :p) 13:36:59 * fjb really didn't. 13:37:10 <fjb> I don't care for virtual boobs. 13:37:47 <Ammler> they were very small... 13:37:52 <Pikka> TrueBrain: I wasn't here and so don't have a clue what anyone's talking about :) 13:38:07 <Singaporekid> All of you are incoming 13:38:07 <TrueBrain> too bad :p 13:38:08 <planetmaker> Pikka, a nice spam bot which complained about too small boobs :-P 13:38:15 <fjb> But banning the bot makes everything everythning small reganrding the bot. 13:38:48 <Eddi|zuHause> even your spelling :p 13:38:48 <Pikka> Snigapoerkdi: All of you are a spy 13:39:05 <Singaporekid> naturally 13:41:34 <Pikka> just lay your weapons down and walk naturally 13:42:05 *** Guest20 [~frank@p5485C513.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:43:20 <Noldo> Eddi|zuHause: :) 13:49:13 <Pikka> Singaporekid: I'm drunk, you don't have a medic 13:50:38 <Singaporekid> ya appear to have trodden on a bloody spy 13:51:26 *** Gorillagram [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 13:58:15 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 13:58:25 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:01:26 *** waldtroll [~quassel@ppp-93-104-161-65.dynamic.mnet-online.de] has joined #openttd 14:01:51 *** waldtroll [~quassel@ppp-93-104-161-65.dynamic.mnet-online.de] has quit [Remote host closed the connection] 14:02:57 *** waldtroll [~quassel@ppp-93-104-161-65.dynamic.mnet-online.de] has joined #openttd 14:05:00 *** Hackykid [~quassel@86.85.232.104] has quit [Ping timeout: 480 seconds] 14:14:06 *** kannerke [~pvandenb@83.101.79.200] has joined #openttd 14:16:22 * roboboy should sleep 14:16:29 *** Gorillagram is now known as Pikka 14:19:56 <Rubidium> roboboy: no, you should solve SirkoZ's complaint about your OpenTTD on DOS quide 14:20:59 <peter1138> heh 14:21:13 <peter1138> and are you sure that you need 8.3 filenames in the base set with lfn loaded? 14:23:35 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 14:30:00 *** waldtroll [~quassel@ppp-93-104-161-65.dynamic.mnet-online.de] has quit [Remote host closed the connection] 14:31:23 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has joined #openttd 14:35:04 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:36:33 <Pikka> goodnight wallyweb 14:36:34 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [] 14:39:42 *** stagger [~stagger@nat-gw.grenaas.net] has joined #openttd 14:40:59 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has left #openttd [] 14:42:51 <Belugas> hello 14:44:10 <planetmaker> holla Belugas :-) 14:45:10 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:45:55 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 14:52:05 *** Progman [~progman@p57A1F063.dip.t-dialin.net] has joined #openttd 14:55:53 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 14:58:29 <Belugas> mister planetmaker! hello you sir 15:17:20 *** HackaLittleBit [~Hans@87.196.40.109] has joined #openttd 15:17:29 <HackaLittleBit> hello 15:20:34 <HackaLittleBit> question: would m4 on tunnel bridge ramps not be a bery nice place to put length of wormhole? or is it reserved? 15:22:44 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 15:22:54 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 15:33:42 <Eddi|zuHause> that's kind of redundant information, or not? 15:35:16 <HackaLittleBit> It is free and now for example in collision detection you allways have to look for other side of tunnel bridge 15:35:35 <HackaLittleBit> it could speed up code 15:36:58 <HackaLittleBit> it would also be nice for signals on tunnels because it would give me the possibility to place signals 1 2 4 8 tiles apart 15:39:04 <HackaLittleBit> looking for other side of wormhole now is done by iteraring over the tile until you find valid exit 15:39:12 <planetmaker> sounds... strange. I'd expect to have them placed like on normal track 15:39:27 <HackaLittleBit> planet 15:39:31 <HackaLittleBit> sorry 15:39:41 <HackaLittleBit> would give huge overhead 15:39:50 *** Fast2 [~Fast2@p57AF8AB1.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 15:40:14 <HackaLittleBit> and why 15:41:04 <HackaLittleBit> would you wan't to place them individually 15:41:38 <planetmaker> because it's the way I do in certain situations 15:42:00 <planetmaker> and because it seems the proper way. If it gets added, add it such that it is a fully usable feature 15:42:28 <Eddi|zuHause> that's exactly why the patch will never be considered for trunk... 15:42:28 <planetmaker> e.g. by adding a list of pseudo-tiles or so. 15:42:43 <planetmaker> and a pointer to that list 15:42:50 <planetmaker> Eddi|zuHause, what kind of "that"? 15:43:23 <Eddi|zuHause> the way it is currently "hacked" 15:43:24 *** Wintersoldier [~davidclam@c-24-5-19-146.hsd1.ca.comcast.net] has joined #openttd 15:43:32 <planetmaker> ok ;-) 15:44:16 <HackaLittleBit> Others have failed allready on that road planetmaker 15:44:42 <HackaLittleBit> that is too complicated 15:45:14 <Ammler> that needs a 3dmap :-) 15:45:33 <HackaLittleBit> yeah :) 15:46:03 <HackaLittleBit> mission impossible 15:46:09 *** Wintersoldier [~davidclam@c-24-5-19-146.hsd1.ca.comcast.net] has quit [] 15:46:12 <planetmaker> HackaLittleBit, that some people have failed to do it properly doesn't mean there is no way 15:46:25 <planetmaker> Nor does it mean that a hackish way is the way to go 15:47:32 <HackaLittleBit> Then you did not look at the new patch, not ready yet and some hacks maybe, but not hackish 15:50:24 <HackaLittleBit> To do this patch properly some things have to be changed in trunk, like the moment train enters in wormhole and moment it leaves. 15:50:44 <HackaLittleBit> I am experimenting with this at this moment 15:52:01 <HackaLittleBit> Ok I admit that anything you change in the tile enter proc for wormholes will most probably give some overhead 15:53:05 *** welshdragon [~markmac@147.143.254.214] has quit [Read error: Connection reset by peer] 15:54:47 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 15:56:28 <HackaLittleBit> but not to much 15:57:05 <HackaLittleBit> And also slowly we can start thinking about custom bridgeheads 15:59:49 *** welshdragon [~markmac@147.143.254.214] has quit [Read error: Connection reset by peer] 16:00:19 <HackaLittleBit> The idear is as follows when tunnel bridge is made length is filled in m4, after that you just change GetOtherTunnelBrigeEnd proc 16:00:30 *** sparr [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Ping timeout: 480 seconds] 16:00:37 <DJNekkid> that would be AWSOME to create something that atleast looks like metros :) 16:01:17 <HackaLittleBit> I don't think you will in openttd 16:10:11 <HackaLittleBit> I also would like to use bit 6 and 7 of m1 to define signal distance 1 2 4 8 but im am not shure if that is possible 16:11:32 <HackaLittleBit> Bridge length will be limited according to signal distance (compromise) 16:15:25 *** ptr_ [~peter@wpa-n2-229.kthopen.kth.se] has quit [Quit: Zzzzzz] 16:16:41 <planetmaker> HackaLittleBit, bridge length <= signal distance?! --> bridge length = 2 tiles for my games. Quite useless 16:17:16 <planetmaker> then there's btw. no need for signals on them... 16:17:32 <HackaLittleBit> so don't put them 16:17:54 <planetmaker> if you limit bridges to the signal lenght you can already put a signal before and behind it... 16:18:01 <planetmaker> what would be the point? 16:18:28 <HackaLittleBit> no hold on I'll explain 16:18:46 <HackaLittleBit> I have 16 bits available im m2 16:19:07 <planetmaker> I'm not talking implementation 16:19:11 <planetmaker> I'm talking concepts 16:19:34 <HackaLittleBit> hold on for a sec planetmaker 16:19:53 <HackaLittleBit> that means I can have 17 signal blocks on a bridge 16:20:33 <planetmaker> err...? As said: make a pointer to a list of virtual tiles. Then you have all flexibility you ever need 16:20:55 <HackaLittleBit> 17 x 1 signal per tile is max length for that kind of bridge 17 16:21:16 <HackaLittleBit> 17 x 2 is 34 tiles long etc 16:21:26 <planetmaker> Ok, I understand that logic. I dislike the concept 16:21:57 <HackaLittleBit> Fair enough 16:22:02 <Rubidium> and then (in the GUI) you change signal distance from 2 to 1... 16:22:17 <planetmaker> :-D 16:22:53 <HackaLittleBit> If bridge length is below 17 yes 16:23:12 <planetmaker> HackaLittleBit, and on a MP server with me: distance2 and you distance10? 16:23:21 <OwenS> HALLELUJAH! 16:23:23 <OwenS> HD ARRIVED! 16:23:32 <planetmaker> and then a person with 1 joins? 16:23:56 <HackaLittleBit> The distance is stored in map array 16:24:13 <HackaLittleBit> so should not give a problem 16:24:27 <HackaLittleBit> for each bridge individually 16:25:37 *** kannerke [~pvandenb@83.101.79.200] has left #openttd [] 16:25:38 <planetmaker> How do I know about the distance for an individual bridge? 16:25:53 <HackaLittleBit> I need 2 bits for that 16:25:57 <planetmaker> How do I know about the distance for an individual bridge? 16:26:04 <planetmaker> visually. As player? 16:26:14 <planetmaker> And how do I change that? 16:26:17 <HackaLittleBit> You see it 16:26:41 <HackaLittleBit> Gui 16:29:20 <HackaLittleBit> max bridge length is 100 tiles 16:30:35 <HackaLittleBit> All bits requested in this discussion are available in map array 16:30:55 <HackaLittleBit> mut not much more :( 16:31:05 <HackaLittleBit> *but 16:31:41 <HackaLittleBit> I would like to know if bit 6,7 in m1 are realy used 16:31:58 <HackaLittleBit> for tunnels,bridges 16:32:00 <planetmaker> the docs in trunk/docs will tell you 16:32:15 <HackaLittleBit> hmmm 16:32:30 <HackaLittleBit> bit is accessed, but does not really have a meaning ( 16:38:22 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 16:38:48 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has joined #openttd 16:42:00 *** welshdragon [~markmac@147.143.254.214] has quit [Read error: Connection reset by peer] 16:42:47 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 16:43:48 <HackaLittleBit> well I have to go now to pick up my kids, Thanks planetmaker :) Later on I will return. 16:44:31 *** HackaLittleBit [~Hans@87.196.40.109] has quit [Quit: Arividerchi] 16:45:04 <Ammler> planetmaker: you would add a "minimap" to every bridge/tunnel? sounds like an alternative :-) 16:45:32 <planetmaker> Ammler, no, I wouldn't. I just would try to store internally a rail tile for each bridge tile 16:45:53 <planetmaker> then I could do whatever I desire with those tiles 16:46:12 <Ammler> also place a station on the tunnel 16:46:16 <Ammler> in* 16:46:24 <planetmaker> But I'd need to drop the 'wormhole' assumption. And it wouldn't be an easy thing to implement. Nor a small patch I fear 16:46:56 <planetmaker> And I wouldn't do it for tunnels right now. More GUI issues than for bridges. Though even there... 16:47:10 <planetmaker> ... I'd need a way to find out whether I click on a bridge tile or the tile below it. 16:47:57 <Ammler> and it might get complicater if you have multiple bridges and tunnels in the same place 16:48:37 <planetmaker> well. That's an additional complication. But that'd be an additonal extension of the idea 16:48:37 *** welshdragon [~markmac@147.143.254.214] has quit [Quit: welshdragon] 16:49:44 <Rubidium> problem with the current 'signals on bridge' is that it's going to be a hack and stacking hacks isn't such a good idea 16:52:32 <Rubidium> although the 'non hack' way would be way more complex, though also support stuff like stations, corners, junctions and the like 16:54:23 <fonsinchen> SL_MAX_VERSION is 255. Shouldn't that be raised sometime soon? 16:54:26 <Rubidium> what worries me 'most' with CBH are level (road+rail) crossings on the bridgehead and two bridges sharing the same bridgehead 16:55:11 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 16:55:15 <DanMacK> So all of the Toyland locos for OpenGFX have been done? Didn't see them posted 16:55:22 <fonsinchen> (at least I'm starting to have trouble fitting all my branches into the remaining 116 numbers) 16:56:13 <Rubidium> fonsinchen: maybe in 4-5 years :) 16:56:46 <Rubidium> we're just over half and was at version 1 about 6 years ago 16:57:22 <fonsinchen> actually nothing would break if I just raised that in my master branch ... or would it? 16:57:31 <Rubidium> no idea 17:00:06 *** welshdragon [~markmac@147.143.254.214] has quit [Read error: Connection reset by peer] 17:02:06 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 17:02:26 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 17:10:01 *** welshdragon [~markmac@147.143.254.214] has quit [Read error: Connection reset by peer] 17:10:45 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 17:11:00 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 17:12:48 *** lllugo [~lugo@mgdb-4db8c2d1.pool.mediaWays.net] has joined #openttd 17:13:53 *** asilv [~asilvio@dsl-lprbrasgw1-fe9afa00-232.dhcp.inet.fi] has quit [] 17:16:55 <Ammler> DanMacK: some toyland sprites are reused from other climas, but planetmaker closed that ticket, so they might be replaced already, not sure. 17:17:44 *** tuinn [~t@ip9135153a.adsl-surfen.hetnet.nl] has joined #openttd 17:17:59 *** asilv [~asilvio@dsl-lprbrasgw1-fe9afa00-232.dhcp.inet.fi] has joined #openttd 17:19:27 *** llugo [~lugo@mgdb-4db8c6cd.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:20:23 *** welshdragon is now known as Guest47 17:20:24 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 17:20:33 *** Guest47 [~markmac@147.143.254.214] has quit [Read error: Connection reset by peer] 17:22:20 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 17:27:39 *** asilv_ [~asilvio@dsl-lprbrasgw1-fe9afa00-232.dhcp.inet.fi] has joined #openttd 17:27:45 *** frosch123 [~frosch@frnk-590f62f3.pool.mediaWays.net] has joined #openttd 17:30:37 *** asilv is now known as Guest51 17:30:37 *** asilv_ is now known as asilv 17:34:02 *** Guest51 [~asilvio@dsl-lprbrasgw1-fe9afa00-232.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 17:39:08 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 17:42:18 *** Singaporekid [~notme@cm100.epsilon84.maxonline.com.sg] has quit [Quit: Leaving] 17:44:01 <Ammler> Client #776 name: 'Pirate87' status: 'loading map' frame-lag: 44707 <-- might it be possible to autokill such clients? 17:54:13 <DanMacK> Ammler, Zephyris said they're not actually "toyland", just replaced from temp and such 18:01:05 *** nicfer [ejabberd@galleta.ziritione.org] has joined #openttd 18:03:57 *** nicfer [ejabberd@galleta.ziritione.org] has left #openttd [] 18:05:08 <Starn> whats this about openDUNE? this has gained my attintion O.O 18:05:12 *** fonsinchen [~fonsinche@brln-4dbab8ff.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 18:11:49 *** SpBot [spbot@skrblz.fixme.fi] has joined #openttd 18:11:51 *** Elessar [~tanguy@vanvogt.ortolo.eu] has joined #openttd 18:12:20 *** DorpsGek` is now known as DorpsGek 18:13:29 <peter1138> ? 18:13:34 *** orudge [~orudge@owenrudge.net] has joined #openttd 18:13:41 <peter1138> i guess that's a no from me :p 18:15:36 <DJNekkid> :D 18:16:22 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 18:17:14 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has quit [] 18:21:29 *** guru3_ is now known as guru3 18:21:30 *** Fast2 [~Fast2@p57AF8AB1.dip0.t-ipconnect.de] has joined #openttd 18:24:13 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 18:25:54 <andythenorth> hi hi 18:29:23 *** rellig [~quassel@minad.de] has quit [Remote host closed the connection] 18:29:35 *** rellig [~quassel@minad.de] has joined #openttd 18:33:57 *** welshdragon [~markmac@147.143.254.214] has quit [Read error: Connection reset by peer] 18:35:00 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 18:36:25 <andythenorth> is it done yet? 18:37:31 *** hamitron [~H@hamitron.demon.co.uk] has joined #openttd 18:42:32 *** hamitron [~H@hamitron.demon.co.uk] has left #openttd [Leaving] 18:43:39 *** welshdragon [~markmac@147.143.254.214] has quit [Read error: Connection reset by peer] 18:44:20 <peter1138> yup 18:45:09 <andythenorth> great 18:45:19 <andythenorth> oh no, I think I found a bug 18:46:06 <CIA-6> OpenTTD: translators * r19375 /trunk/src/lang/ (12 files): (log message trimmed) 18:46:06 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:46:06 <CIA-6> OpenTTD: traditional_chinese - 5 changes by josesun 18:46:06 <CIA-6> OpenTTD: hebrew - 5 changes by dnd_man 18:46:06 <CIA-6> OpenTTD: indonesian - 5 changes by prof 18:46:08 <CIA-6> OpenTTD: korean - 5 changes by junho2813 18:46:08 <CIA-6> OpenTTD: lithuanian - 1 changes by BlinK_ 18:46:17 *** welshdragon [~markmac@147.143.254.214] has joined #openttd 18:51:01 *** welshdragon [~markmac@147.143.254.214] has quit [Read error: Connection reset by peer] 18:54:33 *** devilsadvocate [~devilsadv@202.3.77.159] has joined #openttd 18:54:40 *** sparr [~kvirc@adsl-190-189-31.asm.bellsouth.net] has joined #openttd 18:55:48 *** noeN [~Neon@dslb-088-069-216-214.pools.arcor-ip.net] has joined #openttd 18:56:32 <peter1138> no, that's a feature 18:56:35 *** Neon [~Neon@dslb-088-069-216-214.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 18:58:17 *** helb [~helb@84.244.90.53] has joined #openttd 19:00:32 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 19:01:48 <andythenorth> hmmm....underground railways don't seem to be working in 32bpp. When will that be fixed please? 19:01:52 <andythenorth> (on OS X) 19:02:53 <andythenorth> also, I dunno if you guys have noticed, but this game isn't very realistic. I'll make a list of all the things that are wrong 19:03:54 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has quit [Ping timeout: 480 seconds] 19:04:03 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Quit: Leaving.] 19:08:59 *** andythenorth [~andytheno@salieri.openttdcoop.org] has left #openttd [] 19:09:58 *** aber1 [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 19:10:41 *** MeCooL is now known as mecool 19:14:49 <frosch123> i think he broke down 19:17:09 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Ping timeout: 480 seconds] 19:20:02 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has joined #openttd 19:20:16 *** Hyronymus [~chatzilla@s5591a1ba.adsl.wanadoo.nl] has joined #openttd 19:26:45 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 19:27:18 *** glx [glx@2a01:e35:2f59:c7c0:34a0:7610:1672:3da1] has quit [Ping timeout: 480 seconds] 19:30:00 *** Terkhen [~Terkhen@171.68.220.87.dynamic.jazztel.es] has joined #openttd 19:30:05 <Terkhen> hello 19:31:33 <Rubidium> ola Spain :) 19:31:54 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 19:37:11 <OwenS> RAID array rebuild: 11% complete :-) 19:37:12 <__ln__> ello indeed 19:37:24 <OwenS> GRUB rebuild: Taking longer 19:37:34 <Terkhen> it's only monday and I'm already tired of my classes, what should I do? 19:37:36 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 19:38:15 <Terkhen> false friend: I meant lessons :P 19:38:35 <Rubidium> Terkhen: seppuku? 19:39:07 <Terkhen> I'm reserving that for exam time 19:41:44 <jordi> Rubidium: it's all about Catalunya ;) 19:46:07 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 19:47:30 *** IPG [~chatzilla@daisu.martos.bme.hu] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 19:48:48 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 19:53:09 *** glx [glx@2a01:e35:2f59:c7c0:34a0:7610:1672:3da1] has joined #openttd 19:53:12 *** mode/#openttd [+v glx] by ChanServ 19:53:19 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 19:54:37 <Zuu> Terkhen: What classes are you taking? 19:56:58 <__ln__> Zuu: lessons, he said 19:58:10 *** lestat [~Mesias7.4@198.233.218.87.dynamic.jazztel.es] has joined #openttd 19:58:13 <Terkhen> last year of computer science 19:58:19 <lestat> hola 19:58:20 <lestat> hi 19:59:18 <lestat> as I do for companies of players who are eliminated avandonado juice if you have income? 19:59:35 <lestat> si habla alguien español que me conteste por rpivado 20:00:12 <Belugas> meetings... i love you so much... 20:00:16 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has joined #openttd 20:00:28 <frosch123> better than user support 20:00:40 * Belugas nods 20:00:47 <Belugas> which i hate even more 20:01:20 *** Doorslammer [~monarodoo@119.11.22.202] has quit [] 20:01:25 <__ln__> sÃ, hay algunos aquà que entienden español 20:03:18 <lestat> de lujo 20:03:31 <lestat> como hago para que las empresas de los jugadores que han avandonado el jugo se eliminen aunque tengan ingresos?? 20:03:56 <lestat> perodn jugo = JUEGO 20:04:10 <lestat> perdon 20:04:21 <__ln__> *perdón 20:04:29 <lestat> jejejejejej 20:04:34 <lestat> bueno me ayudas? 20:05:33 <__ln__> no sé la respuesta, desgraciadamente 20:05:50 <lestat> jooo 20:06:20 <lestat> por que no te unes a mi serrvidor 20:06:25 <lestat> si te atreves claro 20:06:26 <lestat> jajajajaja 20:06:32 <__ln__> pero por ejemplo Eddi|zuHause normalmente sabe lo todo, y él entiende español 20:06:55 <__ln__> *lo -> el 20:07:22 <lestat> pero no esta 20:08:26 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 20:08:44 <lestat> por cierto cuando creeis que estara ya la version fianl la 1.0 ?? 20:08:51 <lestat> hi 20:08:55 *** ecke [~ecke@188.75.128.2] has joined #openttd 20:09:22 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 20:10:11 *** ecke [~ecke@188.75.128.2] has quit [] 20:10:51 *** ecke [~ecke@188.75.128.2] has joined #openttd 20:11:59 <lestat> Spanish-speaking players invite you to join the channel # openttd_ES 20:14:02 <Elessar> #openttd-es would be a more habitual name. 20:14:04 <DJNekkid> peter1138: (or anyone) is Action0 property16 not supported in 1.0.0 RC2 ? 20:14:14 <DJNekkid> that is, railtypes 20:14:16 * __ln__ joins to spy and learn new vocabulary 20:14:26 <Elessar> #openttd-es serÃa un nombre mas habitual, lestat. 20:15:29 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 20:15:37 <peter1138> DJNekkid, evidentally not 20:15:40 <Starn> this is the first spanish convo i've fully understood in a long time lol 20:15:40 <frosch123> fans of lord-of-the-rings invite you to join the channel #openttd-lotr 20:16:51 <DJNekkid> peter1138: because, i saw you had that in your ng-rail thingy, and i thought it were a cool feature, but "people" seem to complain about something isnt working, and it were after i added property16 it seemed to occour 20:16:51 <Elessar> What does âconvoâ mean? 20:17:15 <Terkhen> convolution? 20:17:18 <Starn> converstaion. 20:17:28 <Starn> its text chat for phones... 20:18:00 <OwenS> And things RETURN TO NORMAL! YAY FOR RAID! 20:18:14 <planetmaker> DJNekkid: it isn't 20:18:48 <planetmaker> And... the required version should be 19306(?) 20:18:51 <planetmaker> thus newer 20:19:16 <planetmaker> You might want to adopt the minimum required version. Then the error message should be understandable. 20:19:42 <DJNekkid> or ican just remove the property, and re'add it at a later stage 20:19:45 <DJNekkid> :) 20:19:59 <planetmaker> I wouldn't go for that hassle. 20:20:11 <planetmaker> they should use a nightly 20:20:20 <planetmaker> it's a dev version anyway 20:20:31 <planetmaker> and RC is no stable one either 20:20:31 <DJNekkid> but we should also support 1.0.0 rc2 ... 20:20:38 <planetmaker> no. We should support 1.0.0 20:20:42 <planetmaker> RCs are not required 20:21:06 <planetmaker> and there'll come newer RC anyway most probably. so... 20:21:22 <DJNekkid> and property16 will be supported there? :P 20:21:30 <planetmaker> I'd assume so. 20:22:05 <planetmaker> If not, then there's still time to guard property 16 by an appropriate action7 20:22:34 <DJNekkid> yup... 20:22:44 <Rubidium> property 16 is smallmap colour? 20:22:47 <planetmaker> yes 20:23:11 <Rubidium> that's on the list for backport 20:23:20 <planetmaker> :-) 20:23:23 <lestat> as I do for companies of players who have left the game be removed even if they have income? 20:23:38 <frosch123> is the smallmap zoom already in 1.0 ? 20:23:50 <Rubidium> frosch123: in no out yes 20:24:04 <Starn> is there a possible way to code openttd to not create folder in mydocuments and things? to make it more portable eg on USB drive. and if so can some one help me understand that string of code so i can work on mataining a portable version of openttd? 20:24:05 <planetmaker> uh... is there in in trunk? 20:24:06 *** Jolteon [~Jolt@rdlbnc.com] has joined #openttd 20:24:08 <Jolteon> Hello. 20:24:15 <lestat> hi 20:24:16 <lestat> hola 20:24:18 <Jolteon> Can a .cfg file be reloaded in the middle of a game, or would it need to be restarted? 20:24:37 <Starn> i don't know i assume restarted. 20:24:46 <Jolteon> bleh 20:24:53 <planetmaker> Jolteon: there's a console command IIRC 20:24:54 <frosch123> unless there is a console command 20:25:15 <Jolteon> I've had a quick look through http://wiki.openttd.org/Console and can't see anything related to it 20:25:19 <Jolteon> I might be overlooking it though 20:26:17 <Rubidium> Jolteon: with dedicated network servers you can configure it to reload when starting a new game, other than that no 20:26:36 <planetmaker> ah, that's what I remembered then 20:26:50 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 20:27:10 <Jolteon> Rubidium: Ah, fairy nuff. 20:27:25 <Rubidium> Starn: yes; read the readme for more information 20:27:42 <OwenS> Heh. Drive that failed is 3 months out of warranty. typical. 20:28:00 <Jolteon> OwenS: I've had a drive fail just 3 days after warranty went ;) 20:28:03 <Jolteon> That /was/ annoying. 20:28:06 <Starn> a certian command has caught my eye... [script <file>] says record a script to the file named <file> what does it mean exactly? like right now my mind is set on Macro scripts.... 20:28:15 <Jolteon> Was a 3 year warranty too, not one of the silly 1 year ones. 20:28:27 <OwenS> Jolteon: I should feel glad that A) It's lasted me 3 years and B) It was half of a RAID1 set 20:28:39 <Rubidium> Starn: 'record' a script? 20:28:55 <Jolteon> OwenS: ah. 20:29:04 <Starn> yea.. on the wiki... 20:29:11 <Jolteon> 0.7.x saves are compatible with 1.0.0, right? 20:29:24 <Rubidium> Starn: then the wiki is wrong 20:29:25 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 20:29:25 <OwenS> Jolteon: It's partner is reporting a number of old age flags, so I expect it's going soon as well :-( 20:29:28 <Rubidium> Jolteon: yes 20:29:29 <Starn> ctrl F and type script on console part of wiki and you can find it. 20:29:36 <Jolteon> aaand lastly. 20:29:45 <Jolteon> Is there anyway to make save on a dedicated server remember passwords, too? 20:29:57 <Jolteon> loading a save, doesn't reload the pass for that company. 20:30:05 <Rubidium> Jolteon: not at the moment 20:30:12 <Jolteon> Is it planned for a future update? 20:31:07 <planetmaker> Jolteon: that's a difficult thing actually :-) 20:31:15 <planetmaker> what about old savegames of yours? 20:31:19 <OwenS> (In particular, " 3 Spin_Up_Time 0x0007 112 112 024 Pre-fail Always - 310 (Average 310)" looks a little ominous) 20:31:26 <planetmaker> It'd also render useless server side savegames 20:31:45 <Jolteon> hm, true. 20:32:04 <Jolteon> but a few users on my server keep going on about no passwords after we reload a save (which isn't /that/ often, being fair) 20:32:36 <Starn> and Rubidium the readme about portable apps does not cover my questions. every time i run game from external harddrive it creates an openttd folder in mydocuments on any computer. i do not need it to do so i would not mind so much if it did so on the harddrive or usb drive. 20:32:54 <Rubidium> Starn: and openttd.cfg is in the directory with the binary? 20:33:01 <Starn> yep 20:33:14 <Starn> and it still creates the openttd folder. in my documents. 20:33:35 <Starn> should it not be doing this? 20:33:42 <Rubidium> odd; it should not create it when it has openttd.cfg in another directory 20:34:16 <Starn> hmm i'll look into this than.. probably my end.. i do know both computers i've even played it on was win 7 20:34:29 <Rubidium> but then... ofcourse it's Windows 20:34:39 <Starn> so true. 20:34:51 <Rubidium> Starn: what if you use a batch file/shortcut "openttd -c openttd.cfg"? 20:35:12 <Starn> hmm maybe. 20:35:29 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 20:36:37 <Starn> at least your talking more into things i know vs to many scripts and programing languages lol 20:38:05 *** APTX_ [~APTX@chello089076052083.chello.pl] has quit [Ping timeout: 480 seconds] 20:38:59 <Starn> well i got this batch to try out now.. now i just gotta visit my friend sometime. lol unless openTTD can run on windows 98. through an external HD for i am unable to use other computer that uses Vista or the one that uses XP atm.. though i shall download linux binarys for some of my friends use linux lol 20:39:35 <Rubidium> openttd can run on windows 98, you need to get the win9x binary though 20:40:00 <Starn> may not even create that folder using win9x binary than. 20:40:47 <Starn> debian openttd will work with ubuntu and the likes right? considering it is debian based? 20:41:45 <Rubidium> depending on the Ubuntu version you're using and the Debian package you download: yes or no 20:42:01 <Rubidium> currently mostly "no" though 20:42:46 <Starn> would generic work better? and i think they have ubuntu 8.01 though its been months since i used that computer. maybe i should worry about this when i can think for my self lol 20:44:03 <Rubidium> 8.10 might work with the Debian Lenny package (no guarantees though). The generic package will have a better chance of success (again no guarantees) 20:45:14 <Starn> lol yea.. i think i should probably worry about this when i have more time and my head is not foggy last time i tried messing with linux in my current condition i think i screwed it up and had to spend 3 days fixing it. 20:45:32 <Starn> since than i been scared to use linux in any toxicated form.. 20:45:54 <lennard> heh 20:46:10 <lennard> I could test random linux-related stuffs if anyone needs it 20:46:21 <lennard> but I guess you probably have more then enough people already doing that 20:46:29 <Starn> linux + drunk = destroyed or nearly destroyed OS.. 20:46:33 <lennard> hell no 20:46:37 <lennard> I do my best fixing when drunk 20:46:53 <Starn> i only do best when high.. which now days is rare.. 20:47:42 <Starn> you might gotta take note last time i drank and used linux i had maybe gallon and half of liqour with small bottle of everclear... 20:48:14 <Rubidium> 6 liter of alcoholic beverage? 20:48:28 <Starn> my prefered drinks is vodka everclear rum and [gonna spell wrong] bacardi 20:48:32 <lennard> ok, that may be a bit much :P 20:48:35 *** lestat [~Mesias7.4@198.233.218.87.dynamic.jazztel.es] has quit [Quit: MESIAS 7.4 by: Lois & JAP- http://www.lois.infierno.org] 20:48:45 <Starn> yes it was half gal of vodka and other half in rum 20:48:49 <Prof_Frink> I have seen someone, after having relatively little to drink, forget that sudo caches youe credentials for some time. 20:49:05 <Starn> lol 20:49:15 <Starn> don't allow them to drink like me. 20:49:22 <Starn> i have irish and german blood in me 20:49:26 <Starn> and scottish 20:49:36 <lennard> and russian? 20:49:45 <Starn> i think so.. 20:49:59 <Prof_Frink> And look confused when a password prompt didn't appear after typing "sudo rm -rf /" 20:50:02 <Starn> i am mixed pup 20:50:12 <Starn> LOL 20:50:23 <lennard> but rm is supposed to stop you from rming / nowadays 20:50:32 <lennard> I admit, havent had the guts to test it yet :P 20:50:38 <aber1> We should check that... 20:50:49 <Starn> get a virtual machine and test it. 20:50:58 <lennard> yeah, been planning to do that for ages 20:50:59 <Starn> safest way i can think of. 20:51:04 <TrueBrain> planetmaker no longer loves us?:( 20:51:08 <lennard> but right now I cant find my private key 20:51:14 <lennard> so I cant make virtual machines right now :P 20:51:19 <Rubidium> lennard: just use one of those Solaris machines somewhere on the campus 20:51:39 <lennard> I think they disconnected most of em by now 20:51:49 <Prof_Frink> Or... nbaum's vm farm 20:52:39 <Starn> i suggest finding a VM that uses little resources when it is not needed and can run linux like a champ while in windows 7 with only 1gb ram and some how does not use so much memory when not in linux lol also somthing that can handle 512mb video ram if you know something leme know. 20:52:58 <lennard> wow 20:53:02 * planetmaker hugs TrueBrain 20:53:06 <lennard> that is *not* a coherent sentence :P 20:53:08 <planetmaker> why would I not? 20:53:16 <TrueBrain> you left the most important channel of all! :) 20:53:27 <planetmaker> oh... :-( unintentionally. 20:53:31 <Starn> lol see why me operating linux would be bad? 20:53:52 <TrueBrain> planetmaker: you just don't love us anymore :( 20:54:05 <Starn> windows is almost intoxicated proof >.> [laughs really hard over that statemment] 20:54:12 * planetmaker pets TrueBrain. Don't cry my dear boy... 20:54:15 <lennard> can run linux while in windows 7? wha? :P 20:54:39 * planetmaker is somewhat reminded of the 1-year old with whom I just shared dinner :-P 20:55:00 <TrueBrain> ghehe :) 20:55:25 <planetmaker> when did I leave actually? Just then now? 20:55:37 <Starn> i got an idea!! whats the smallest most powerful linux you guys know of that could run on VM under win7 with no lag or anything with only 1gb ram? 20:57:26 <lennard> what would you want to do with it? :) 20:57:27 *** Progman [~progman@p57A1F063.dip.t-dialin.net] has quit [Remote host closed the connection] 20:57:32 <Starn> would need something that can support alot of kubuntu and ubuntu related tasks. maybe knoppix? i rather have debian based. but i thought of my poor little AI i been working on for about a year or two. and ways to test games out. while in VM. 20:57:42 <Starn> program and test games. 20:57:57 <lennard> besides, you should be running the windows inside a linux, not the other way round 20:58:17 <Prof_Frink> Nah. Run them both inside a BSD. 20:58:31 <Starn> well i don't feel like setting up a duel boot on a 320gb harddrive. that has nearly 200gb of music... 20:59:08 <Starn> plus i would probably have to wait till tomorrow before attempting duel boot setup or i might kill my computer. 21:00:27 <Starn> whom all has mac? 21:02:16 <Starn> i am looking into buying new computer. but i need windows for video games. and i am wondering how great the mac has support for windows i heard it was pretty good. from what i understand its a form of duel boot. 21:03:14 <aber1> How does Linux not serve windows? 21:03:23 <dih> ..? 21:03:32 <__ln__> os x and windows dueling during boot? 21:03:35 *** sparr [~kvirc@adsl-190-189-31.asm.bellsouth.net] has quit [Ping timeout: 480 seconds] 21:03:42 *** aber1 is now known as aber 21:04:23 <dih> Starn, emulation and virtualization is good, but i'd not play games on it, at least nothing that requires 3d graphics acceleration 21:04:57 <Starn> heh only time i would play 3d game in linux is if i was using wine. 21:05:18 <dih> some people have managed to get css to run under wine 21:05:30 <dih> but i recall it to not be that great 21:06:32 <Starn> i heard mac packs powerful punch to it vs pc and been hearing that it recently supports windows. and overall is a better gaming machine vs pc. but my issue is cost. and wether or not windows really works or not. 21:06:36 *** frosch123 [~frosch@frnk-590f62f3.pool.mediaWays.net] has quit [Remote host closed the connection] 21:06:53 <Starn> i played few windows based 3d games on wine. 21:06:59 <dih> games are available for mac os x 21:07:09 <dih> however they are usually out a few months later and cost a bunch more 21:07:10 <Starn> like americas army. and alot of fps now that i think about it. 21:07:18 <dih> nothing someone would buy with 'pocket money' 21:07:22 <OwenS> Starn: Macs tend to have bad graphics cards 21:07:23 <Starn> yea. 21:07:28 <Starn> eh 21:07:53 <Starn> do they have PCI Express slots? or is this strickly PC?? 21:08:03 <Rubidium> I reckon you can get an equally fast non-Mac for (way) less than a Mac 21:08:13 <dih> aye 21:08:27 <dih> just depends on the definition of "way" 21:08:28 <dih> :-P 21:08:38 <Rubidium> Starn: Mac's are not supposed to have replaceable (by user) parts 21:08:42 <OwenS> Rubidium: The only thing I'll say is that, in laptop space, a mac is about the same price as an equally specced laptop of the same quality (i.e. lifespan) 21:08:57 <Starn> 16gb ram 512 vid ram 2TB 4 cores 3.2ghz intel for about 2k? 21:09:11 <OwenS> Who needs 16GB of RAM? 21:09:19 <Rubidium> OwenS: Windows 7 users 21:09:23 <Starn> <---- this guy 21:09:25 <Rubidium> it 'eats' a lot of memory 21:09:32 <Starn> indeed 21:09:38 <dih> Starn, you'd not even get to use half of that ram 21:09:40 <Starn> oddly runs smooth as butters on 1gb 21:09:48 <SirSquidness> steam for mac was announced a few hours ago. along with source engine for mac 21:09:56 <Rubidium> OwenS: I need more memory too; my machine is already using 64 MB of swap 21:09:58 <Starn> sweet! 21:10:09 <OwenS> Meh. KDE4 runs smoothly on 256MB. I found this surprising. Particularly as KDE3 didn't on the same :p 21:10:18 <Starn> lol 21:10:36 <Starn> well 16gb of ram is kinda needed for most the tasks i do.. 21:10:40 <OwenS> Like? 21:11:00 <Rubidium> OwenS: IRC 21:11:03 <dih> Starn, may i ask a personal question? 21:11:04 <Starn> 3d graphics editing and massive amount of rendering and alot of multitasking 21:11:09 <dih> how old are you? 21:11:12 <Starn> 22 21:11:19 <OwenS> Currently I'm unswapped and with ~100MB of 2GB free. Plus 800MB of "cached swap". 21:11:23 <dih> and what do you do? 21:12:01 <aber> 1,90 GB free :D 21:12:10 <Starn> as a hobby i desing 3d models and program and run an internet radio and host 2 sites. 21:12:28 <dih> all on your laptop? :-P 21:12:31 <dih> hehe 21:12:39 <Starn> i don't own a laptop. 21:12:50 <OwenS> OK, all on your desktop? :p 21:13:00 <Starn> 86% memory used. 21:13:05 <thingwath> Somehow, my machine use 500MiB of swap. That's quite a lot. 21:13:15 <Starn> and yes most of it some are done on my other PC's like couple servers. 21:13:37 <Rubidium> thingwath: well, it depends on the situation 21:14:10 <OwenS> I've you've just finished compiling, say, Crystal Space's Python libraries, I'd say thats a very low number 21:14:19 *** asilv [~asilvio@dsl-lprbrasgw1-fe9afa00-232.dhcp.inet.fi] has quit [] 21:14:20 <dih> Starn, i guess your java based torrent client eats more ram than everything else :-P 21:14:21 <OwenS> Python bindings** 21:14:21 <Rubidium> e.g. the 64 MB of swap that's used for me is of parts of applications that I haven't used for days, e.g. the startup code of my email client 21:14:34 <OwenS> Rubidium: That code shouldn't be swapped ;-) 21:14:36 <Starn> i don't use java based torrent. 21:14:41 <Starn> i hate java. 21:14:48 <thingwath> Well, it could fit in the free memory (700MiB of 2GiB used). So it's most likely some leftovers, maybe. 21:14:56 <Starn> corrently program using most ram is firefox. 21:14:59 <OwenS> Code should be backed by the file it comes from, not swap 21:15:07 <OwenS> Starn: Go Opera or Chrome then :p 21:15:25 <Rubidium> OwenS: true, but the memory allocated there 21:15:27 <Starn> next in line is itunes. after than is explorer at 60mb 21:15:56 <dih> then - in all honesty - i do not get why you only have 14% of free mem 21:16:04 <dih> unless you interpret the 'caches' incorrectly 21:16:04 <Starn> about 69 processes and about 50 of them needed to keep system stable. 21:16:22 <Starn> nope. 21:16:48 <OwenS> Hmm, Opera is using 472mb ram... not bad for 42 tabs 21:17:12 <Starn> my CPU is avg of 20%. 21:17:22 <Starn> 877mb of ram is being used. 21:17:54 <OwenS> Having all your RAM used is not an indication that you need more 21:18:12 <aber> 877 / 16384 21:18:19 <OwenS> It's an indication that your OS is working properly ;-) 21:18:21 <Starn> slow load times and 3d modeling programs crashing due to low ram does. 21:18:29 *** sparr [~kvirc@adsl-190-189-31.asm.bellsouth.net] has joined #openttd 21:18:46 <Starn> i have 1gb dedicated and 3d modeling is super slow. 21:18:50 <OwenS> Crashing due to low RAM? Erm... I've never seen an app crash due to low RAM 21:19:05 <Starn> really? happened alot on XP. 21:19:23 <OwenS> It shouldn't. The OS should just intensively swap... 21:19:23 <Starn> they would always say ran out of virtual ram and crash. 21:19:38 <OwenS> Oh, ran out of swap. Then yes, ram overcomitted 21:19:39 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has quit [Read error: Connection reset by peer] 21:20:06 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has joined #openttd 21:20:09 <OwenS> But seriously, 1Gb to 16? You mad?! 21:20:13 <Starn> not sure how much ram my 3d software needs but it seems most people only get it to run remotely stable with 4gb or more. 21:20:20 <Starn> nah. 21:20:29 <OwenS> What 3D software? 21:20:29 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has quit [Read error: Connection reset by peer] 21:20:34 <Starn> not mad.. just fed up with medium to low end. 21:20:41 <Prof_Frink> OwenS: I've had irssi been killed by the beast of OOM. 21:20:51 <OwenS> Prof_Frink: SIGSEGV? 21:21:20 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has joined #openttd 21:21:35 <dih> i guess the first thing i'd do if i saw your computer would be turn a bunch of stuff off that nobody really needs 21:21:35 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has quit [Read error: Connection reset by peer] 21:21:43 <Starn> i use alot i like 3dmax and ugh what was that one starts with an m i think Unreal 3 uses it... recently i been using blender which is more low end. and free.. but the pay crap i have kills me and my photoshop when i click and drag has a 3-4 sec delay 21:22:00 <Starn> i've done that. 21:22:00 <Prof_Frink> Out of memory: kill process 18430 (irssi) score 55 or a child 21:22:01 <Prof_Frink> Killed process 18430 (irssi) 21:22:16 <dih> get a decent hd with NCQ, some fun ddr3 ram - dual channel, or trippel channel (depending on your cpu)... 21:22:16 <Starn> i managed to get it down to 60% memory 21:22:30 <Starn> DDR3 is not supported on my system 21:22:34 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has joined #openttd 21:23:08 <Starn> this pc is about 3-4 years old. hence why i am looking for a new one. 21:23:33 <Starn> the vid card is less than 1yr though so its still usable 21:23:38 <dih> yes, but a mac with it's 2.5" hd running at 5400 rpm will not really give you that much more 21:23:39 <OwenS> Prof_Frink: Wow... You disabled memory overcomittal? 21:24:51 <Prof_Frink> Pass. I disabled a lot of things. 21:24:56 <Starn> i do know this computer can not run the newest unreal editor well it can but every action has 2-5 second delay just like photoshop cs4 i think is the name.. 21:25:30 <OwenS> Prof_Frink: Don't. Lots of processes will allocate quite a bit of memory they don't use assuming it's on 21:25:31 <Starn> gonna run couple scripts i have see how much memory they free up 21:25:57 <aber> The i mac uses standard 3,5'' 7200rpm hard-drives. 21:26:03 <dih> i'd start off buy shutting down services you do not need 21:26:17 <dih> i.e. torrent does not need to run 24/7 21:26:31 <Starn> thats what the scripts do.. and i don't run torrents 24/7 21:26:32 <dih> every browser supports bookmarks, so close a bunch of tabs 21:26:45 <Starn> only two tabs 21:26:54 <dih> esp. those 20 tabs on youtube 21:26:54 <Prof_Frink> OwenS: Generally if I didn't know what it was I left it as default 21:27:10 * andythenorth has an idea for a new type of transport (generic concept): 'packetways' 21:27:26 <OwenS> Prof_Frink: /proc/sys/vm/overcommit_memory 21:27:35 <dih> and if you buy a decent workstation for the same cache you need for an apple laptop, you are way better off with all the rendering you want to do 21:27:36 <Starn> here to make things easier for you to understand dih i shall end every thing that is not needed to run windows 7 and mIRC and tell ya how much memory is used. 21:27:42 <OwenS> Prof_Frink: It should be zero ;-) 21:27:50 <andythenorth> so pipelines are often discussed, and sometimes things like overhead cableways 21:27:52 <thingwath> Hm. I expect my system to put things I don't use into swap :) 21:28:02 <dih> ah - a windows 7 guy :-P 21:28:08 <dih> lol 21:28:13 <Starn> it was free 21:28:13 <dih> and you have 1GB of ram? 21:28:16 * OwenS hugs KDE 21:28:16 <Prof_Frink> OwenS: It is. 21:28:26 <Starn> yes better than vista which came with this pc 21:28:28 * dih hugs gnome :-P 21:28:30 <OwenS> Prof_Frink: Wow. Then the OOM killer means the *kernel* ran out of RAM 21:28:31 * andythenorth another brilliant suggestion lost in computer talk :P 21:28:35 <Starn> it uses less memory than vista.. 21:28:48 <Starn> i prefer debian 21:28:48 <dih> lol @ OwenS 21:29:21 <dih> oh yes, debian is better than kda or gnome 21:29:23 <OwenS> dih: KDE3 I would have lamented it's hogginess.. KDE4 is actually pretty frugal 21:29:47 <dih> i looked at kde4 before it had a stable release 21:29:51 <dih> did they improve it that much? 21:30:06 *** stagger [~stagger@nat-gw.grenaas.net] has quit [Read error: Connection reset by peer] 21:30:09 <OwenS> dih: I must say I like it, but I've liked it since the 3.97 betas 21:30:18 <thingwath> It likes to hides quite a lot of memory usage in X pixmaps. 21:30:45 <Starn> running mIRC and only things needed for windows 7 it uses 60%. 21:31:04 <Terkhen> andythenorth: packets as in network packets? 21:31:04 <OwenS> thingwath: I'm comparing system memory usage 21:31:27 <dih> Starn, your 60% is about 500 and something MB of memory 21:31:30 <OwenS> (Also, pretty graphics are an acceptable use of RAM IMO :P ) 21:31:36 <dih> which is not that much 21:31:41 <Starn> i have couple tricks to bring it down to maybe 40% if i am lucky. 21:31:50 <Starn> 50% = 512mb 21:31:52 <thingwath> I know. Still. I'm running Amarok right now, and it has 50MiB in X pixmaps. That's a little silly. 21:32:09 <Starn> old or new amarok? 21:32:40 <thingwath> 2.2.2.90 (such a nice version number) 21:33:08 <andythenorth> Terkhen: so a pipeline (for example) just has a direction of flow....it could be argued to move n 'packets' per minute 21:33:18 <OwenS> thingwath: How do you measure pixmap usage? 21:33:21 <thingwath> xrestop 21:33:41 <andythenorth> Terkhen: same for conveyor belts 21:33:45 <andythenorth> and ropeways 21:33:48 <andythenorth> and ski-lifts 21:33:53 <Terkhen> what about "junctions"? 21:34:01 <andythenorth> there's merging, but no splitting 21:34:31 <andythenorth> perhaps 21:34:38 <Starn> dunno how i got winamp to only use 10mb ram but i am happy! 21:34:57 <Starn> thats almost as good as XMplay 21:35:08 <andythenorth> or perhaps there are splitting junctions which divert x% to one route and y% to the other 21:35:13 <OwenS> thingwath: I currently have it using the same. I'd complain more about KWin's 144MB. Interestingly, it all seems to be swapped out! 21:35:23 <thingwath> :) 21:35:37 <OwenS> I wonder what the effect would be of setting the system's Qt to use "raster" rather than "x11" as the paint engine 21:35:45 <andythenorth> also log flumes would be packetways 21:35:57 <andythenorth> http://en.wikipedia.org/wiki/Log_flume 21:36:12 <andythenorth> as would a bobsleigh run :) 21:36:33 <thingwath> Well, I have achieved the best user experience by not giving damn of these things (memory consumption, etc.) as long as everything runs reasonably well. It usually does :) 21:36:39 *** Hyronymus [~chatzilla@s5591a1ba.adsl.wanadoo.nl] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 21:36:42 <andythenorth> the point is, these things are still 'transport', but there's no vehicles. 21:37:01 <Starn> also i use alot of memory when using my audio software when i am recording songs unless i am making midi's that i use virtualy nothing 21:38:11 <__ln__> *midis 21:38:37 <OwenS> thingwath: TBH, a bigger affector of my system at the moment is my RAID array rebuild ;-) 21:39:35 <peter1138> you're using the wrong instruments, heh 21:39:36 <thingwath> Most likely. Excess I/O operations hurts :( 21:39:41 <dih> OwenS, battery backup unit? write cache? 21:39:49 <Terkhen> I think it could be "simulated" with road vehicles, with each vehicle representing an increment in capacity 21:40:21 *** Progman [~progman@p57A1F063.dip.t-dialin.net] has joined #openttd 21:40:31 * peter1138 has one piano instrument that uses nearly 1GB, and that's a small one 21:40:44 <OwenS> dih: The RAID array? 21:40:52 <dih> no - the raid controller :-P 21:41:12 <OwenS> dih: Linux MD Softraid 21:41:19 <OwenS> HDD failure 21:41:26 <dih> oh - ouch 21:41:33 <OwenS> No data lost :-) 21:41:48 <SpComb^> linux md <3 <3 21:42:14 <OwenS> MD is more reliable than, and often faster than, hardware RAID-1 21:42:21 <andythenorth> Terkhen: possibly. that has been talked about before I think. might depend on roadtypes... 21:42:21 <SpComb^> yes 21:42:25 <SpComb^> and far superior management 21:42:30 <SpComb^> and portability across machines 21:42:32 <OwenS> (Also, I've seen more reports of data loss through RAID controller failures than I care for!) 21:44:00 <peter1138> yeah, biggest problem with hw raid is vendor lockin 21:44:22 <OwenS> TBH, my favorite is RAID-Z, but Linux doesn't support that 21:44:58 <peter1138> often the controller will see a drive failure, and will refuse to let you even do any recovery 21:45:02 <OwenS> Hehe 21:45:13 <OwenS> RAID-Z = ZFS' built in RAID system, and it's awesome 21:45:32 <peter1138> "yes, in the disk is fucked, yes i know it's not reliable, yes, i know my backup scheme should've been better, but god damn it, let me see that data 21:45:35 <peter1138> " 21:45:48 *** lobstar [~michielbi@86.89.201.189] has quit [Read error: Operation timed out] 21:45:49 <peter1138> s/in the/i know the/ 21:46:03 <OwenS> My only complaint with MD RAID is that it doesn't create loud sirens when a HD dies 21:46:24 <peter1138> not much call for them in, say, a datacentre 21:46:37 <OwenS> No, but it could notify me some way better than mailing root 21:46:50 <OwenS> And the first I hear of it shouldn't be when an update fails to write to /boot 21:46:53 <peter1138> simple enough to monitor /proc/mdstat and send an email to somewhere else 21:47:16 <OwenS> Or run mpeg123 loudsiren.wav repeatedly :p 21:47:39 <SpComb^> OwenS: configure it to mail somewhere else, or read your root@ mails 21:47:43 <Starn> lol my alarm clock is my computer hooked up to 1000watt amp with 12" and 20" speakers nearly maxed out to play air raid siren at certian time.. first time that went off i was super happy i do not have bunk beds 21:48:24 <OwenS> SpComb^: I read root@ on my server... on localhost, I don't... 21:48:43 <SpComb^> OwenS: forward them or whatever 21:49:15 <SpComb^> and then fix those cron scripts that error out and have sent you a mail every five minutes for the past two years :) 21:49:17 *** APTX [~APTX@chello089076052083.chello.pl] has joined #openttd 21:49:20 <peter1138> root isn't supposed to recieve mails, heh 21:49:25 <peter1138> but never mind 21:49:29 <__ln__> *receive 21:49:34 <__ln__> english only 21:50:03 *** mode/#openttd [+o peter1138] by ChanServ 21:50:06 <Starn> i think he was using english? 21:50:06 <OwenS> SpComb^: Hehe. It was annoying when I woke up one morning with ~200 mails in my inbox from my server announcing a cron had completed successfully 21:50:12 <dih> \o/ 21:50:16 <dih> oh my oh my 21:51:00 <Prof_Frink> __ln__: It should say "English and Bad English only" 21:51:06 <SpComb^> this ancient FreeBSD machine running 'ere has the annoying behaviour to send an "All 21 scripts ran succesfully" main every 'effin day 21:51:13 <OwenS> And then I couldn't get shell access for another 6 hours. so I had to put up with my phone vibrating every 5 minutes for the rest of the day 21:51:15 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has quit [Read error: Connection reset by peer] 21:51:21 <SpComb^> and it isn't configureable to not do that without patching /usr/bin/ 21:51:36 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has joined #openttd 21:53:01 <Starn> indeed what Prof_Frink said.. i think i have the worst english in this channel. for someone whom natively speaks it. than again i am going on no sleep for maybe 40 hours and intoxicated. but normally i suck at spelling and grammar anyways. anyways i gtg. spend time with teh girl she getting mad lol 21:53:21 <__ln__> *then 21:53:58 <Starn> plus i spell things with southren accent :P 21:54:13 <SpComb^> *I 21:54:19 <Belugas> HI Haaaaa 21:54:24 *** Starn [~Starn@ppp-70-248-214-175.dsl.okcyok.swbell.net] has quit [] 21:54:58 <Belugas> mmh... no... that's more western... 21:55:56 <Prof_Frink> It's all Merkin. 21:56:20 <peter1138> pubic wigs? 21:56:27 <Prof_Frink> Quite. 22:02:49 <Belugas> gone hone 22:02:56 <Belugas> enjoy evening/nigh 22:19:53 <CIA-6> OpenTTD: rubidium * r19376 /branches/1.0/src/ (28 files in 6 dirs): (log message trimmed) 22:19:53 <CIA-6> OpenTTD: [1.0] -Backport from trunk: 22:19:53 <CIA-6> OpenTTD: - Feature: [NewGRF] Smallmap colours for railtypes (r19307) 22:19:53 <CIA-6> OpenTTD: - Change: Update documentation for console command connect to use ip:port#company parameter format, in line with command line help (r19374) 22:19:53 <CIA-6> OpenTTD: - Change: [NewGRF] Increase railtype cost range (r19306) 22:19:54 <CIA-6> OpenTTD: - Fix: [NoAI] List valuator could cause invalid iterators [FS#3665] (r19367) 22:19:56 <CIA-6> OpenTTD: - Fix: Close error messages about missing ownership when the company closes or is taken over [FS#3663] (r19358, r19357) 22:20:23 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has quit [Read error: Connection reset by peer] 22:20:44 <PeterT> peter1138: :-( http://hg.openttd.org/openttd/trunk.hg/rev/d47cd23532b8 22:21:22 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has joined #openttd 22:25:25 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 22:25:39 <Nite_Owl> Hello all 22:29:34 <peter1138> ... 22:29:54 <jonty-comp> rather 22:30:09 <jonty-comp> peter1138: how dare you make such a big change without asking the community first 22:30:18 <jonty-comp> this sort of thing should be put to vote! 22:31:33 <peter1138> yes 22:31:37 <peter1138> nasty documentation change! 22:33:50 <PeterT> I was right before, and now I have wrong! 22:37:50 <peter1138> pfft 22:39:57 *** _newage_ [~victor@15.Red-79-159-152.staticIP.rima-tde.net] has joined #openttd 22:40:10 <Zuu> PeterT: hehe 22:43:27 <SpComb^> why couldn't company #0 be spectator 22:43:47 <PeterT> Because OpenTTD is awesome like that 22:44:16 <Zuu> SpComb^: Why not #255? 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Der, der blÀht, als hinterster geht!] 23:58:12 *** sparr [~kvirc@adsl-190-189-31.asm.bellsouth.net] has quit [Ping timeout: 480 seconds] 23:58:16 <Terkhen> good night 23:58:30 *** Terkhen [~Terkhen@171.68.220.87.dynamic.jazztel.es] has quit [Quit: ...]