Config
Log for #openttd on 9th April 2010:
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00:07:50  <SekiSelu> BWJM - In order to have flat platforms, when building your stations, build one train line at a time
00:08:51  <SekiSelu> Rather than slapping down a 6x5, do 6 1x5s :)
00:09:50  <SekiSelu> You can actually get some pretty funky looking stations without needing GRFs if you're inventive with that
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00:18:12  <spoo> Hay
00:18:31  <spoo> on an openttd map, where is the map origin
00:18:39  <spoo> that is, the (0,0) tile?
00:18:56  <glx> use query tool
00:19:03  <Sacro> it's at (0,0)
00:19:21  <glx> (I don't have the origin in my head, but the query tool can tell you)
00:21:14  <Yexo> it's the topmost tile
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00:27:50  <spoo> glx, thanks!
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00:32:18  <spoo> and x seems to go sw<->ne
00:38:51  <Eddi|zuHause> use the right-hand-rule
00:39:25  <Eddi|zuHause> thumb is x-axis, index finger is y-axis, middle finger is z-axis
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00:55:07  <Mazur> Is there a way to speed up those news popups?  I can can hardly catch up with them just by bouncing on the space bar, so I feel, that by the time I get the message, the news is too late.
00:58:08  <Eddi|zuHause> you can turn off the "unimportant" messages
01:14:58  <Mazur> Like the closure announcements, which come after the fact.
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01:18:07  <CIA-6> OpenTTD: yexo * r19590 /trunk/src/newgrf.cpp: -Fix: [NewGRF] setting industry prop 0x24 to 0 caused empty station names
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01:40:26  <piro> Hello. I have a quick question. I have two dock/truck loading stations separated by a lake
01:41:23  <piro> And I noticed that if I have the ship just unload coal directly to the dock, I get about 8000 dollars. If I have it transfer the coal and have a truck deliver it to a power plant however, it seems to come out about the same
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01:43:24  <piro> My question is, is there some advantage to delivering it directly to the dock over having a truck transfer it to the power plant?
01:46:31  <Mazur> Depends on which is quicker, the faster it gets picked up,and the faster it gets delivered, the more it pays.
01:47:49  <Mazur> There, I'm fully electric, now.  Found out how to do it quickly and safely early on in the process.  :-)
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02:04:43  <piro> I just learned about coverage areas. Apparently the power plant was in the coverage area of the dock
02:05:53  <moot> so...I can't wrap my head around signals. I've read the wiki page and it's just all incomprehensible
02:09:48  <Mazur> Correct me if I'm wrong, but isn't one supposed to be able to upgrade a bridge by building a bridge where the bridge is?  So what cab be the reason I get "must remove the bridge first"?
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02:26:29  <spoo> Mazur, try clicking on one end?
02:27:05  <spoo> moot, signals divide the track into sections; 2 trains can not occupy the same segment...
02:30:05  <De_Ghosty> lol piro
02:30:28  <De_Ghosty> if the truck only carry it 3 tiles further your not gonna get much more
02:30:28  <De_Ghosty> hahha
02:30:45  <De_Ghosty> there is a distance and price graph in the game
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02:51:48  <Mazur> Thanks, Spoo.
02:52:42  <yuriks_> oh deadlocks, delicious deadlocks =P
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02:55:17  <Mazur> I've got a nice little gridlock at one city up North, where the station has only 4 platforms, and there was little space to begin with.
02:55:20  <Mazur> :-)
02:55:45  <Mazur> I think I'll leave that for tomorrow, I'm turning in.
02:55:53  <Mazur> ~\o/~
02:56:09  <piro> This game is so addicting
02:56:15  <piro> Multiplayer with the girlfriend :D
02:56:22  <Mazur> It is.
02:56:33  <Mazur> Doubly addictive.
02:56:39  <Mazur> :-D
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03:01:06  <yuriks_> Mazur: my trains decided to arrange themselves in a loop around a station meaning none could move and reach an exit from the loop
03:01:47  <yuriks_> had to build a track sticking out from there to let one out and the thing started moving again
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03:02:46  <yuriks_> anyone have tips to avoid "wait for full load" trains from clogging my stations?
03:03:56  <yuriks_> there should be a 'except if a train I share an order with is already at the station' option
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03:50:30  <piro> How do you tell how much a building will cost before you place it?
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04:24:34  <piro> And is there a way to update the route of all the buses associated with a particular depot?
04:27:10  <piro> Ok, my airplanes keep disappearing :(
04:27:10  <ccfreak2k> Holding Shift for any construction or terraforming job will tell you how much it will cost.
04:27:16  <piro> ccfreak2k: Ok, thanks
04:27:42  <piro> ccfreak2k: Do you have to click while holding shift?
04:28:03  <ccfreak2k> Yes.
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04:28:33  <piro> Cool
04:29:00  <piro> Seriously though, I've built two airplanes, and both are gone now
04:29:53  <piro> Do they blow up or something?
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05:05:11  <piro> Apparently they did. There must be a way to update a bunch of vehicle's routes at once...
05:10:35  <Jupix> http://wiki.openttd.org/Shared_orders#Shared_orders_2
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05:17:48  <Wizzleby> Anyone offhand know why the makefiles for openttd, grfcodec, and nforenum like to pass CFLAGS to CXX? Am I missing something there?
05:35:15  <Wizzleby> I seriously need to stop asking questions about the build system at odd hours XD
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06:51:20  <dih> TrueBrain: your Webtranslator
06:51:31  <dih> how much work would it require to let it support gettext?
06:51:42  <dih> in php code
06:56:34  <Rubidium> ~1111.11 GiB in 8 days :)
07:00:10  <dih> ^^
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09:41:47  <TrueBrain> sounds about right indeed
09:41:54  <dih> hello TrueBrain
09:42:28  <dih> can your translation baby work for php projects and gettext?
09:42:49  <TrueBrain> [08:56] <Rubidium> ~1111.11 GiB in 8 days :)
09:42:50  <TrueBrain> [11:41] <TrueBrain> sounds about right indeed
09:43:43  <TrueBrain> not good? :p
09:43:50  <TrueBrain> WT3.0 will never support gettext
09:43:56  <TrueBrain> WT3.1 is stalled in development, and supports gettext
09:44:46  <dih> define stalled?
09:44:48  <dih> ^^
09:44:58  <dih> a kind of stalled and oh - it will never continue?
09:45:29  <dih> or is there a small chance that stalled in this case actually means you would get around to doing some more work on it in the near future (e.g. next 3 months)
09:46:05  <TrueBrain> lack of interest was number one
09:46:08  <TrueBrain> lack of time was number two
09:46:18  <TrueBrain> lack of motivtion was number three
09:46:30  <TrueBrain> my 'define-the-odds' gives me a low value
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09:46:37  <dih> ^^
09:46:49  <dih> is it open source?
09:47:10  <TrueBrain> yup
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10:01:11  <dih> ah - that noaddedsugar thing?
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10:02:11  <peter1138> hmm, 138GB in the past week
10:03:10  <peter1138> still, only 3.11 mbit/s 95th %ile
10:06:16  <Progman> how good does the load balancer work?
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10:09:31  <Mazur> Sorry about the bouncing in and out, but I'm trying to get the start-up right.
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10:18:27  <Mazur> One more time.
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10:21:57  <Mazur> That's better.
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10:46:37  <dih> TrueBrain: what's the address of wt ?
10:46:51  <TrueBrain> well, since Rubidium closed the VPS, there is none :p
10:47:08  <TrueBrain> Progman: which LB?
10:49:00  <Progman> of the mirror system
10:49:09  <TrueBrain> yes, it does work; very well in fact
10:49:09  <Progman> mentioned ~3 weeks ago
10:49:18  <TrueBrain> even hold up under the slashdot load
10:53:14  <TrueBrain> Progman: it does exactly what we intended it to do. When you are close to a mirror it redirects you to there, till a point that mirror gets overloaded, then it tries to find another mirror
10:53:49  <dih> TrueBrain: any other way you could give me access to the source?
10:53:59  <TrueBrain> also means US people stay at the US mirror for most of the time :)
10:54:13  <TrueBrain> dih: not atm. Even more as I have no idea in what condition it is in. I simply wouldn't know
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10:56:46  <dih> ok
10:56:49  <dih> thanks ^^
10:57:04  <dih> ^ that was not meant negetavely
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12:03:13  <CIA-6> OpenTTD: yexo * r19591 /trunk/ (5 files in 2 dirs): -Add: [NoAI] AIRail::GetMaxSpeed(RailType) to get the speed limit of railtypes
12:04:19  <TrueBrain> dih: way too busy atm to take care of such things :p
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12:05:26  <dih> never mind TB ;-)
12:05:30  <dih> i know what that is like ^^
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12:54:23  <Belugas> hello
12:54:37  <Ammler> Sali Belugas
12:54:58  <peter1138> hmm, i could do with some debian magic...
12:56:00  <peter1138> xfs decided, during an upgrade, that it didn't want to talk
12:56:31  <Belugas> Ocus Pocus Octopus Debian Tobian !
12:56:36  <Belugas> SHAZAM
12:56:40  <peter1138> dpkg: parse error, in file `/var/lib/dpkg/available' near line 1: EOF after field name `'
12:56:44  <peter1138> yeah
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13:06:56  <Belugas> Norstar00
13:07:15  <Belugas> arggg!
13:08:08  <Belugas> lol... and it's not even correctly written !
13:09:50  <FauxFaux> peter1138: apt-get clean && apt-get update?
13:10:08  <peter1138> nah, buggered filesystem
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13:19:06  <peter1138> hmm, now i need to force-reinstall a load of packages
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13:38:49  <Phazorx> peter1138: xfs-check cant fix it?
13:38:56  <peter1138> sure
13:38:58  <Phazorx> or you cant boot at all?
13:39:02  <peter1138> it can't fix corrupt data though
13:39:13  <Phazorx> oh... data corruption
13:39:20  <peter1138> journalled filesystems... what's the fucking point, eh?
13:39:38  <Phazorx> well shouldnt that like never ever happen?
13:39:42  <peter1138> quite
13:40:19  <Phazorx> unless there is some HW malfunction and lost superblock along with journal tree
13:41:08  <peter1138> well, i assume it managed to get corrupted a while ago during some powercut, and but the problem ran unnoticed until just now
13:46:35  * peter1138 also mumbles about lack of vsync when using two monitors :p
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14:23:53  <Sacro> more OSS games should do this
14:23:56  <Sacro> http://www.youtube.com/watch?v=u1Y_Pw_TtFo
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14:33:52  <blathijs> Sacro: awesome :-)
14:34:40  <Sacro> indeed
14:35:33  <Rubidium> so, Sacro... when can you make a nice one for OpenTTD?
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14:37:49  <Sacro> hmmm
14:37:52  <Sacro> dunno
14:39:10  <TrueBrain> would be nice if you would do that Sacro ... would have been something good for 1.0.0 release ;)
14:40:00  <TrueBrain> the music is just perfect for the trailer and game :)
14:40:02  <Sacro> :(
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14:42:05  <TrueBrain> also looks like a really good-created game :)
14:42:50  <blathijs> Wouldn't that be well-created?
14:43:02  <TrueBrain> tomato tomato
14:44:29  * frosch123 wonders whether it contains a concrete-donkey
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14:56:16  <Mazur> Ladidadida.
14:57:01  <Phazorx> queen actually made another great title specially for openttd intro
14:57:22  <Phazorx> whoever can guess which song (and video specifically) i meant - gets 5 points
15:00:03  <Sacro> errm guys
15:00:03  <Ammler> what can I buy with those 5 points?
15:00:09  <Sacro> OpenTTD has made it onto TheDailyWTF
15:00:10  <Belugas> Under Pressure
15:00:16  <Belugas> steam -> pressure...
15:00:33  <Sacro> http://img.thedailywtf.com/images/201004/errord/openttdcrash.png
15:01:31  <Phazorx> Belugas: nope :)
15:01:53  <Phazorx> Ammler: you can get a point cookie once you get to 100
15:02:15  <SpComb> yay, featured
15:02:20  <Phazorx> what;s with "buy" anyway... i know swiss are all about banks... but not everything in the world revolves around money
15:02:23  <SpComb> I was about to say the same as Sacro
15:02:25  <Phazorx> take OPENttd for example
15:02:27  <Ammler> Sacro: never link to image directly :-P
15:02:35  <Sacro> haha
15:02:50  <Phazorx> Belugas: http://www.youtube.com/watch?v=6OVjt2JfiGw
15:03:16  <Belugas> at work????? buwhahahahahahah!!!!
15:03:20  <Sacro> '
15:03:20  <Sacro> The OpenTTD error comes from a truly awesome game - Transport Tycoon Deluxe. '
15:03:23  <Sacro> what!?
15:03:30  <Sacro> the OpenTTD error comes from OpenTTD
15:04:40  *** ptr [~peter@wpa-219.kthopen.kth.se] has quit [Quit: Zzzzzz]
15:04:40  <Phazorx> Belugas: i meant Queen - Breakthrough
15:04:59  <Phazorx> imho it's really fitting by many counts
15:05:06  <Belugas> mmh...
15:05:17  <Belugas> i would not say that, personnaly...
15:05:20  <Ammler> Sacro: the link to the article would be nice
15:05:24  <SpComb> http://thedailywtf.com/#PPic3
15:05:35  <Belugas> just pointing to the song only, note...
15:05:42  <SpComb> or rather, http://thedailywtf.com/Articles/Avoiding-Continuums-Bits.aspx#PPic3
15:06:01  <Phazorx> Belugas: considering 1.0.0 i'd say lyrics fits too :)
15:09:12  <Belugas> well... for a user pint of view, i'd say so.  but.. as a whole, it's more an evolution than a breakthrough...
15:09:22  <Belugas> it's a break through the 0.x scheme
15:09:35  <Belugas> but... apart from that... it's really an evolution
15:09:38  <Belugas> my point of view
15:09:47  <Belugas> not the one of the current dev team
15:09:53  <Belugas> pint?
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15:09:57  <Belugas> DRINK!
15:10:01  <Belugas> BEER!!!!!
15:10:05  <Belugas> not now :S
15:10:07  <Belugas> boooo :(
15:11:14  <peter1138> WATER!!!
15:11:16  <peter1138> oh
15:11:20  <peter1138> that's not as exciting
15:11:51  <Ammler> in desert
15:13:03  <Belugas> water... droping slowly from a nipple, shot in front of a black backdrop, ISO 100, with a 70-200mm L 2.8...
15:13:12  <Belugas> yeah, water can be exciting!
15:13:54  <peter1138> Belugas can make words pornographic :)
15:14:03  <Belugas> heheh
15:14:06  <Phazorx> Belugas: are you sure you are at work?
15:14:15  <Belugas> yup, in body at least...
15:14:19  <Belugas> i need evasion
15:14:21  <Belugas> big time
15:14:43  <Phazorx> sounds like you need to cut your friday short and swing by a bar
15:19:14  <Belugas> there are naked girls with water dripping from the nipples in bars?
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15:24:44  <aber> reminds me of "Manneken Pis"
15:26:53  <Belugas> who knows about the "Janneken Pis" ?
15:27:10  <Belugas> or somehting... not sure about the real spelling
15:28:16  <ddfreyne> dirty belgians
15:28:36  <Belugas> watch out... i'm one!
15:29:42  <ddfreyne> so am I ;)
15:29:58  <Belugas> ho?  well... cool!
15:45:37  <DJNekkid> George3: you got a PM on tt-forums (if you are ECS-George)
15:45:56  *** George3 is now known as George
15:46:05  <George> thank you
15:46:44  <DJNekkid> np
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15:52:28  <George> can you save in xls, excael can't open ods
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16:00:28  <George> DJNekkid:
16:02:00  <CIA-6> OpenTTD: rubidium * r19592 /trunk/src/ (date.cpp openttd.cpp): -Fix: don't do the desync debug savegames mid-StateGameLoop; they're increadibly useless (or hard to load correctly) in that case
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16:07:06  <DJNekkid> George: should be able... hehe
16:07:08  <DJNekkid> but sure...
16:08:28  <DJNekkid> wow
16:08:39  <DJNekkid> .ods is 700kb, .xls is 3mb! :D
16:09:22  <DJNekkid> there you go George... sent
16:13:37  <doclzor\afk> any changes to change resolution? everything is like far away from me even tho im max zoomed in
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16:15:30  <doclzor\afk> any ways *
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16:22:48  <welshdragon> doclzor\afk: yes, change it under 'settings'
16:23:18  <doclzor\afk> hmm didn find it.. i must be blind =)
16:24:27  <doclzor\afk> ah
16:24:29  <doclzor\afk> found =)
16:24:53  <Jupix> doclzor\afk: install extra-zoom :P
16:25:33  <doclzor\afk> :P
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16:31:53  <Phazorx> DJNekkid	.ods is 700kb, .xls is 3mb!... wow... DJNekkid discovers power of gzip?
16:32:48  <peter1138> .csv is 1.5KB?
16:34:26  <Phazorx> csv will be larger than both most likely
16:34:45  <Lakie> Depends on formatting?
16:34:46  <Phazorx> OO docs are just gziped
16:35:07  <Phazorx> Lakie: in case of csv formating is kinda standardized
16:35:15  <FauxFaux> Much like xlsx.
16:35:34  <Lakie> Spreedsheets usually contain formatting information, layout etc. CSV is usually just raw data.
16:36:00  <Phazorx> Lakie: formatted data is easily compressable due to patterns
16:36:35  <Lakie> Quite likely,
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16:43:37  <Ammler> Phazorx: sadly OO doesn't support unzipped docs
16:43:50  <Ammler> so you could add those to a vcs
16:44:33  <glx> smart vcs can handle them
16:44:58  <Ammler> glx: you mean with hooks compress/uncompress?
16:45:02  <glx> yes
16:46:10  <Ammler> dunno, if that is "smart"
16:46:33  <Ammler> smarter would be if oo could read it those right away, it needs decompressing anyway
16:48:05  <Ammler> save as "folder" :-)
16:48:06  <glx> or they can use oodiff
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16:51:09  <Ammler> also, iirc oo docs are zipped, not gzipped
16:51:30  <Eddi|zuHause> yeah, they are
16:51:50  <DJNekkid> practically not formatted, that doc
16:53:10  <DJNekkid> about 1350*40 cells
16:53:25  <DJNekkid> with about 35*1350 contain a formula
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17:09:06  <CIA-6> OpenTTD: rubidium * r19593 /trunk/src/ (3 files in 2 dirs): -Codechange: improve loading/executing the desync logs
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17:31:17  <DJNekkid> now this is most likely a stupid question, but why do i need gfx/sfx files to run a server?
17:31:50  <Ammler> e.g. for map generation
17:32:24  <Ammler> you can use nosound for sfx
17:32:41  <Rubidium> sfx isn't needed on a server
17:32:55  <Rubidium> gfx is needed because it contains a bit more than only graphics
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17:33:44  <Ammler> Rubidium: if you would use the new generator, it would go without?
17:34:04  <DJNekkid> Rubidium: okidoki... :D:D
17:34:23  <Rubidium> Ammler: there's still quite a lot depending on data from the graphics files
17:34:37  <Rubidium> e.g. constructing windows
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17:44:50  <lennard> aww, you guys made thedailywtf
17:45:25  <CIA-6> OpenTTD: translators * r19594 /trunk/src/lang/ (greek.txt portuguese.txt turkish.txt):
17:45:25  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
17:45:25  <CIA-6> OpenTTD: greek - 5 changes by fumantsu
17:45:25  <CIA-6> OpenTTD: portuguese - 2 changes by JayCity
17:45:25  <CIA-6> OpenTTD: turkish - 16 changes by niw3
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17:49:20  <Ammler> lennard: isn't it possible the "wtf" belongs to the poster?
17:50:09  <Ammler> it isn't reproduceable...
17:51:38  <Rubidium> I'm wondering what's so "wtf" about it
17:51:51  <Ammler> the list about missing grfs
17:52:26  <Rubidium> but the line above it says that if nothing misses he should file a bug report
17:52:59  <Rubidium> so the wtf is why the fuck didn't he file the bug report?
17:53:15  <Ammler> yeah, the wtf belongs to the poster :-)
17:53:16  <frosch123> what was the character limit for the messagebox again?
17:54:28  <Rubidium> much more than that :)
17:54:50  <Rubidium> although for the sake of making it look better we might use our custom (help) 'box' for those messages
17:55:39  <Ammler> hmm, what if his screen has that size
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18:06:37  <Eddi|zuHause> Rubidium: the text is way too cryptic for a useful error message
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18:10:27  <frosch123> "OTTD crashed. That is your fault. Install following files with appropiate versions:" <- better?
18:11:23  <Lakie> Heh
18:11:26  <Eddi|zuHause> at least that is way shorter :)
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18:18:38  <qFox> is there an overview to the keyboard bindings somewhere?
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18:19:32  <frosch123> wiki.openttd.org
18:19:57  <qFox> i'm there. searching for various related keywords did not turn up a result or too many bogus results
18:20:25  <frosch123> try "Hotkeys"
18:20:40  <qFox> oh wait
18:20:41  <qFox> right
18:20:47  <qFox> thanks
18:20:48  <frosch123> and "Hidden features"
18:21:26  <qFox> ahhhh delete. not the most obvious key on a laptop :p
18:22:41  <qFox> i dont suppose there's a mass sell option?
18:22:56  <frosch123> the third icon in the depot?
18:23:03  <Phazorx> there is sell everything in depot button
18:23:07  <Phazorx> but there is no shortcut
18:23:30  <frosch123> or do you mean "close this company NOW" ?
18:23:35  <qFox> yeah i'd like to sell about a 1000 cars spread over about 100 depots :p
18:24:06  <qFox> i mean, there's an option to send them to the depot. why not sell them
18:24:25  <qFox> seems trivial after that (but thats an easy assumption, i know :)
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18:28:39  <Ammler> depoted vehicles shouldn't cost money or cpu, so just leave those :-)
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18:30:04  <qFox> yeah but i want to remove everything i have :)
18:32:11  <Ammler> load the save in scenario editor
18:34:01  <Yexo> qFox: start all vehicles, then remove all except for one depot, then send them all to a depot
18:34:48  <qFox> hm. is it possible to filter what to delete?
18:34:57  <qFox> say, demolish only depots..
18:35:09  <qFox> i mean, i know its possible for road/rail
18:35:24  <Yexo> nope
18:35:25  <qFox> ahw. guess not
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18:35:33  <qFox> see, i've taken over a few ai's
18:35:41  <qFox> and the number of depots is dramatic
18:35:50  <qFox> and i can wipe the whole landscape
18:35:59  <qFox> but that will make it impossible for most vehicles to get anywhere :p
18:36:11  <qFox> so i'm kind of out of options
18:36:22  <qFox> i guess i'll leave the depots and cars
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18:41:15  <Ammler> try scenario editor?
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19:34:34  <qFox> niet als die kortgesloten is
19:34:40  <qFox> oops
19:35:15  <ddfreyne> that would indeed be bad news for your electric railways
19:36:00  <bryjen> hrm. setting NARS grf parameter 1 to 2 used to remove the regearing "cargo" from the locomotives.  now it appears to remove the locomotives the have that cargo.
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19:36:49  * bryjen wonders when that changed
19:43:24  <qFox> ddfreyne> as it turns out, not so good for computers either..
19:43:41  <ddfreyne> qFox: yeah :)
19:59:24  <qFox> so is there code in place that tries to make towns/cities not build below the sea level?
19:59:44  <qFox> because i'm observing suspicious behavior that looks like that :p
20:00:16  <OwenS> qFox, OpenTTD doesn't have a level below sea level
20:02:51  <qFox> sea level itself then
20:02:57  <qFox> i mean
20:03:25  <qFox> i used to clear water areas around towns, grow them into cities on the lowest level and ... break the dam
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20:03:38  <qFox> but the towns seemed to build higher up
20:03:46  <qFox> thwarting my plans
20:06:54  <Devroush> I never knew you could play openttd the evil way
20:06:58  <Devroush> guess you came up with something
20:09:46  <fjb> There are some evil things you can do like flooding or running over road vehicles with trains.
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20:15:01  <qFox> oh i actually assumed the latter was a common tactic
20:15:21  <qFox> its most amusing to hold back 20 cars for some AI with a train
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20:15:34  <qFox> build some monorail crossings
20:15:43  <qFox> and let trains circle around it at highspeed
20:15:49  <qFox> slewing one car after the other
20:15:55  <qFox> takes some time to set up, but ohhhh the joy :p
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20:17:10  <qFox> or building a line of traffic right in front of a competitors loading area, effectively blocking access while your guy is waiting to fully load some cargo that doesnt exist
20:18:07  <qFox> building some roads for shortcuts near a competitors route so they'll take your road instead, then cutting it off at certain points when some cars are on it
20:18:10  <qFox> dead fish
20:18:18  <qFox> and the ai usually never recovers
20:19:14  <qFox> ahwell. nuf ways to take it out on the enemy
20:22:12  <doclzor\afk> :P
20:24:16  <fjb> Be careful if your competitor is not an ai. He may strike back once you started the war.
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20:36:17  <fjb> Hm, some AIs should really learn how to upgrade vehicles. 125 years old buses are cute as long as they are not driving in ahead of you.
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20:52:17  <DJNekkid> does anyone here like rap? im trying to figure out what tune im thinking of, but i cant really find it
20:52:21  <nighthawk_c_m> A question, I told my train groups to replace the engines, some trains did it automatically while running their tours, some dont .. anyone have an idea why?
20:52:23  <DJNekkid> it might be snoop dogg...
20:52:48  <DJNekkid> it goes something like "i was na na na na on the dizzle, with the so me th in g on the zizzle"
20:52:54  <DJNekkid> hehe
20:53:09  <Alberth> those some trains have a depot order and other 'dont's have not?
20:53:32  <nighthawk_c_m> No train has a depot order
20:54:03  <Alberth> do you have servicing switched on?
20:54:07  <nighthawk_c_m> I had all running on tour and just chose the new engine, 90% went into a depot along their tour to refit, the rest just doesnt
20:54:13  <fjb> Or something prevents them from upgrading to the chosen machine. Are you using a train GRF?
20:54:15  <nighthawk_c_m> no, servicing is switched off
20:54:29  <nighthawk_c_m> DB XL
20:54:50  <Alberth> so they never need to visit a depot, or they cannot find one.
20:55:25  <fjb> When servicing is switched off they have no need to go to a depot and will not upgrade.
20:55:33  <nighthawk_c_m> well, actually only 1 train seems not to refit, and he is running on his regular tour past a depot
20:55:47  <nighthawk_c_m> well all the others did without explicit order
20:55:58  <nighthawk_c_m> so that seems to have changed to past releases
20:56:21  <Alberth> trains look for a depot only some of the time
20:56:38  <Eddi|zuHause> especially path reservations can make a train not find a depot
20:56:53  <Eddi|zuHause> because once reserved past a depot, it cannot make a detour anymore
20:57:33  <nighthawk_c_m> no path reservation, just regular signals
20:59:05  <fjb> Or the wrong type of replacement engine (passenger/cargo).
20:59:36  <nighthawk_c_m> out of 16 oil trains 13 replaced themselves, 3 I need to do manually
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21:10:44  <dih> ladida
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21:23:57  <Belugas> bye all
21:25:12  <frosch123> bye belugas
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21:44:58  <OwenS> Jeez... Theres an Eve Online player... Who spent k real world money on the game O_o
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21:50:53  <dih> OwenS: what he do? buy it?
21:51:38  <SpComb> I'm sure k would get you quite far in EVE
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21:54:07  <OwenS> dih, He bought "time cards". Which he then proceeded to sell (crashing the market) for in game money
21:54:15  <OwenS> With which he bought spacecraft
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22:05:26  <fjb> Mixing game money and real money is a bad idea.
22:07:39  <Coco-Banana-Man> only if you turn Inflation on :D
22:08:22  <frosch123> fjb: depends on the transfer direction :p
22:09:01  <fjb> Ok, a few people really have fun.
22:10:59  <Phazorx> microtransactions are always fail actually
22:11:18  <Phazorx> they usualy a sign of marketing department getting more power than creative/developers
22:11:27  <Phazorx> which happens in decline of a game
22:12:01  <Phazorx> sad, eve was one of successful examples of modern game dev
22:13:50  <Eddi|zuHause> ... every game declines
22:13:59  <Eddi|zuHause> ... even openttd will decline at some point
22:16:08  <Rubidium> Eddi|zuHause: first person killing "games" have been there for millenia
22:16:50  <Eddi|zuHause> Rubidium: that's a "genre", not a "game" :)
22:17:25  <Rubidium> Eddi|zuHause: so stab-a-person isn't a game? :(
22:17:49  <Eddi|zuHause> not one single game, but many different games
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22:26:16  <fjb> Hm, I got mogul status. Could have done more, but the game was fun.
22:29:33  <CIA-6> OpenTTD: yexo * r19595 /trunk/src/ai/api/ai_changelog.hpp: -Doc: mention the addition of AIRail::GetMaxSpeed in the AI changelog
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23:24:15  <Eddi|zuHause> hm... the deveolopment forum gets somewhat boring...
23:24:32  <Eddi|zuHause> there are basically three active patches on there
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23:24:46  <Eddi|zuHause> cargodist is somewhat "stuck"
23:24:54  <Eddi|zuHause> autoseparation does not do what i want
23:25:28  <Eddi|zuHause> and daylength is unlikely to ever go anywhere, especially when each new attempt just ignores every previous attempt and goes "i fix the balance issues as they come up"
23:26:48  <OwenS> Eddi|zuHause, ProgSigs is also active. As active as it can be while this slow ass company is not delivering my HDD...
23:30:30  * OwenS ponders why rTorrent doing a hash check on files on his media drives would cause his system to lag so badly (Considering nothing should be accessing said drives except rTorrent and the music player)
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23:33:34  <piro> So if I have an airport next to a city, and it says it accepts mail, do I have to have a truck transport mail from the airport to the city for it to count?
23:33:45  <OwenS> no
23:34:02  <OwenS> If a station accepts something, you can drop it there and its done
23:34:21  <piro> Ok cool
23:36:20  <piro> Let's say I have a city that's close to a body of water but not close enough to say that it accepts anything. Is there any way to transport stuff to the dock via bus/truck?
23:36:28  <piro> And actually have it mean something?
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