Config
Log for #openttd on 3rd May 2010:
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00:07:42  <CIA-6> OpenTTD: rubidium * r19753 /trunk/src/fontcache.cpp:
00:07:42  <CIA-6> OpenTTD: -Fix [FS#3740]: try a bit harder to find a suitable font that can be loaded,
00:07:42  <CIA-6> OpenTTD: i.e. while searching for a suitable font test whether you can open it and if not
00:07:42  <CIA-6> OpenTTD: search further instead of always returning the first suitable font even when it
00:07:42  <CIA-6> OpenTTD: can't be loaded
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00:09:40  <FauxFaux_> (And our co-op game went a little downhill http://faux.uwcs.co.uk/openttd-sowrong2.png)
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00:18:53  <OwenS> wtf with all the oil rigs?!
00:19:29  <PeterT> FauxFaux_: does the game lag like a bitch now?
00:20:49  <FauxFaux_> The oil rigs happened by themselves; prospecting wasn't even on.  And no, everyone's playing on modern (read: intel q series or above) hardware. :p
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02:25:11  <exe-> http://manicdigger.sourceforge.net/wiki/index.php/File:2010-05-03,_04_18_24.png  <- half coverleaf bridge rail junction in 3d minecraft world
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05:23:59  <dih> morning
05:26:19  <dih> exe- may i say that whatever that world is... it looks ugly? :-P
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05:57:07  <Terkhen> good morning
06:34:15  <dih> is there a way i can use ccache on a project that does not support --enable-ccache?
06:35:44  <Rubidium> CC="ccache $(CC)" CXX="ccache $(CXX)"
06:35:55  <dih> sweet Rubidium, thank you
06:35:57  <Rubidium> unless they hardcode stuff
06:36:07  <dih> oh
06:37:12  <dih> so i set that line before i run make or before i ./configure?
06:37:24  <dih> i'd guess before ./configure ^^
06:38:40  <dih> configure: error: C++ compiler cannot create executables
06:38:41  <dih> hehe
06:40:45  <dih> got it :-)
06:41:21  <dih> need to set CC="ccache gcc $(CC)" ^^
06:41:32  <dih> as $CC is empty before ./configure
06:41:52  <Rubidium> well, then leave the $(CC) out
06:41:58  <Rubidium> after all, it does absolutely nothing
06:42:06  <dih> true
06:42:15  <Rubidium> and if it's filled gcc gcc will definitely fail too
06:42:39  <dih> ^^
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07:06:30  <dihedral> that worked wonderfully Rubidium, thanks
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07:33:57  <andythenorth> morning
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07:46:08  <andythenorth> Terkhen how about realistic acceleration for ships?
07:46:29  <andythenorth> I thought it was pointless, but now I'm thinking it might be good
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07:48:37  <Terkhen> hmmm... why is the current ship movement not good enough?
07:52:51  <andythenorth> not for hovercraft :P
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07:53:48  <andythenorth> the primary issue is that most hovercraft will travel slower when loaded.  (partly because engine thrust is diverted to lift not propulsion)
07:54:36  <Terkhen> but you already implemented that using callbacks
07:54:46  <andythenorth> it's a hack :P
07:54:50  <andythenorth> I guess regular ships would also have a similar issue, depending on engine horsepower.
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07:56:35  <planetmaker> moin
07:56:56  <Goulp> plus
07:57:05  <planetmaker> andythenorth: you will know: are ships, properties 14 and 15 (ocean_speed_fraction and canal_speed_fraction) implemented in OpenTTD?
07:57:11  <andythenorth> nope
07:57:20  <planetmaker> thanks
07:58:18  <Terkhen> adding weight and engine power for a minor effect that can be simulated via callbacks sounds a bit overkill to me :P
07:58:43  <andythenorth> ah well yes
08:01:31  <dihedral> morning pm
08:01:43  <planetmaker> at least I'm now confident that my implementation of feature 02 in NML works, andythenorth :-)
08:01:45  <planetmaker> hi dihedral
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08:54:15  * planetmaker really likes the NML idea :-)
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08:55:04  <dihedral> pm: NML?
08:55:15  <planetmaker> nfo meta language :-)
08:55:28  <planetmaker> http://dev.openttdcoop.org/projects/nml
08:55:41  <planetmaker> or on a project where it's applied:
08:56:04  <planetmaker> http://dev.openttdcoop.org/projects/ogfxplus/repository/entry/sprites/ogfxplus.nml
08:56:09  <Noldo> wooot?
08:56:10  <planetmaker> So much easier to read :-)
08:57:40  <planetmaker> http://dev.openttdcoop.org/projects/ogfxplus/repository/entry/lang/default.txt <-- and translations are easy, too :-)
08:58:55  <planetmaker> It's not done yet, but it supports already quite a lot.
08:59:18  <planetmaker> And most important: it supports varaction2 and action6 which is considered the most complicated parts to abstract
08:59:49  <Noldo> do you have examples of those?
09:01:47  <Terkhen> something like that would be nice for FIRS translations too, less code duplication :)
09:02:44  <andythenorth> Ammler: did you give Terkhen commit rights yet :P
09:02:51  <planetmaker> Noldo, I don't quite have those, but I take Yexo's word on it
09:03:21  <planetmaker> I don't think so. Is he developer in one of the projects?
09:03:39  <planetmaker> Not that I'd mind at all :-)
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09:04:34  <planetmaker> I don't have his ssh key, so simple answer: Terkhen so far has no commit rights at the devzone
09:04:49  <planetmaker> it'd just be a matter of giving us the public part of such key, though
09:05:08  <Terkhen> andythenorth: besides the spanish translation and maybe other string related stuff I will not be doing much :P
09:05:35  <andythenorth> that's ok
09:05:46  <andythenorth> it just makes translation easier for you
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09:06:17  <Terkhen> I was thinking on something to easy up translations, but the way it's done in opengfx+ is better than my idea
09:06:43  <planetmaker> Terkhen, look possibly at the 2cctrainset how it's handled there.
09:06:54  <planetmaker> It's easier there than with FIRS, if I remember correctly
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09:08:16  <Terkhen> okay, I'll check that
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09:08:31  <planetmaker> hm... not much
09:08:36  <planetmaker> http://dev.openttdcoop.org/projects/2cctrainset/repository/entry/sprites/nfo/strings/7F_english.pnfo
09:09:46  <planetmaker> But actually it's not really code duplication. NFO needs an action4 for that
09:09:51  <Terkhen> I was thinking on having a common pnfo file with all the nfo code that would get included into the different language.pnfo files (each one with its own text defines)
09:10:02  <planetmaker> Though it can be saved actions, if more than one string is put into one action4.
09:10:23  <planetmaker> Terkhen, yeah, that's a nice thing to have, yes
09:10:25  <Terkhen> that way you'll code the action 4 only once, but it is really being defined for each language
09:10:46  <planetmaker> yeah :-)
09:11:11  <planetmaker> it can be done and I once had it (nearly), I think. But it broke somewhat...
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09:28:33  <Zuu> Nice work on that NML. :-)
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09:32:02  <planetmaker> Thank Yexo and Hirundo. I'm only a minor contributor
09:38:02  * andythenorth finds some things easier than others
09:43:16  <TrueBrain> that will be my new life slogon ...
09:51:16  <Terkhen> andythenorth: I have pushed the incorrect strings fix
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09:51:50  <Terkhen> http://dev.openttdcoop.org/projects/firs/repository/entry/sprites/nfo/lang/7F_any.pnfo#L94 <-- also, bauxite seems to be missing a TABBR
09:52:08  <Ammler> he, another half empty wisdom :-)
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10:10:56  <Timmehh> anyone know how i can disable news messages popping up? they pop up like crazy and its annoying me lol
10:11:57  <Rubidium> in the main toolbar, click (and keep pressed) the newspaper button. Then select the message settings
10:12:09  <Timmehh> aaah
10:12:10  <Timmehh> thanks
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10:24:32  <__ln__> the default settings for the news popups are crazy, but it's pointless to complain about that.
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10:43:34  * andythenorth decides all ships in FISH should run a little slower when loaded and a little faster when empty
10:43:56  * andythenorth can probably do it with maths or something :P
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10:45:58  <Ammler> with nml :-)
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10:47:12  <andythenorth> has someone written a migration tool to translate existing nfo->nml?
10:48:16  * andythenorth has a stupid question about nml and should probably read the source
10:48:20  <Terkhen> a lot of patience? :P
10:49:27  <andythenorth> nml is python?
10:51:08  <andythenorth> actually nvm the language, can I compute values in it at the compiler stage?  I guess it's what I have in mind is a bit like macros.
10:54:02  <Eddi|zuHause> so you're probably fine with pnfo
10:57:18  <andythenorth> hmm
10:57:45  <andythenorth> I'm not very good with comp sci conventions, I don't know the terms for what I intend
10:58:40  <andythenorth> for values that can be hard coded into nfo (nml), I might want to use code to compute those values depending on the props of the vehicle, (or other values)
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11:16:47  <planetmaker> * andythenorth decides all ships in FISH should run a little slower when loaded and a little faster when empty <-- that's hardly understandable by the average player :-)
11:17:35  <Eddi|zuHause> i don't see the problem...
11:17:36  <planetmaker> hm, not there
11:17:47  <Eddi|zuHause> TTDP does that with freight wagons
11:18:03  <planetmaker> "why does my ship go slower than its max speed?"
11:18:18  <Eddi|zuHause> "because it is full"
11:18:24  <planetmaker> wagons have a speed limit in their own
11:18:54  <Eddi|zuHause> yes, but in TTDP, this speed limit gets raised when the wagon is empty
11:19:21  <planetmaker> ok, also not understandable :-)
11:19:28  <Ammler> on ttdp, you can rise max speed with adding multiple engines
11:19:36  <Ammler> also quite logical :-P
11:19:41  <planetmaker> :-P
11:19:46  <Eddi|zuHause> that's a different feature :p
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13:12:43  <Belugas> hello
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13:15:17  <yorick> hello
13:15:38  <planetmaker> hello Belugas :-)
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13:16:26  <Belugas> hello sir :)
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13:26:41  <dihedral> a belugas ^^
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13:28:21  <Belugas> a working his ass off belugas, yeah ;)
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15:36:15  <snack2> Is it somehow possible to add cars into a group of trains?
15:36:26  <SmatZ> no
15:37:00  <snack2> :I
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17:11:27  <andythenorth> planetmaker: you think ships travelling slower when loaded is confusing to the player?
17:11:59  <planetmaker> andythenorth: well... yes kinda
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17:13:21  <andythenorth> trains do it
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17:16:19  <andythenorth> hmmm, what's a TABBR for anyway :P
17:17:11  <Terkhen> the two letter abbreviation (BX for example)
17:17:36  <glx> no that's a car ;)
17:18:14  <fjb> Users get confused by everything.
17:18:21  <planetmaker> andythenorth: sufficiently powered engines go the same speed loaded as unloaded
17:18:30  <planetmaker> If the train goes slower I do something wrong
17:18:38  <planetmaker> it accelerates slower - that's fine
17:18:48  <andythenorth> bah
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17:23:23  <andythenorth> Terkhen: BX fixed
17:23:25  <andythenorth> thanks
17:23:54  <andythenorth> planetmaker: I know you're right, but I can't let this speed thing go :)  I was all set to remove the hovercraft code this morning, but it's just wrong :P
17:24:30  <planetmaker> Honestly I think doing that is a "I do it just because I can" without adding to gameplay
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17:25:18  <andythenorth> that's why I think you're right.  There's no gameplay benefit.
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17:25:44  <andythenorth> except when there is
17:25:45  <andythenorth> :P
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17:26:02  <andythenorth> I already did this for the log rafts, and it makes sense there
17:26:22  <ALL|bHa> Hi there, i have a problem with building airplanes /q if you have a minute of your time, to help me.
17:26:32  <planetmaker> yes, but hardly for the other "normal" ships, I think
17:26:45  <planetmaker> ALL|bHa: we can only answer questions which are asked
17:27:38  <planetmaker> I agree, though, that it makes perfect sense for rafts
17:27:45  <ALL|bHa> OK, I'm not able to build airplanes. Why is that?
17:27:52  <planetmaker> too early?
17:28:00  <planetmaker> max_airplanes = 0?
17:28:15  <planetmaker> wrong newgrf?
17:28:17  <ALL|bHa> The other comps can build airplanes, but I cant :P
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17:29:10  <ALL|bHa> Any idea? :P
17:29:16  <planetmaker> you have already too many?
17:29:24  <ALL|bHa> I have 0 ^^
17:29:28  <ALL|bHa> Cant build them from start
17:29:50  <ALL|bHa> But the computer players can
17:30:34  *** ALL|bHa is now known as bHa
17:30:59  <planetmaker> you tried to build them on a proper airport, not a heli hangar?
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17:31:42  <bHa> The "build" or "buy" button is bluried away, and when i try to doubleclick on a plane, a errormsg comes up with" Can't build airplanes"
17:32:18  <planetmaker> then the amount of available planes was changed later maybe?
17:32:57  <bHa> hmm
17:33:02  <bHa> its set to 500 tho
17:33:11  <bHa> ill take a check
17:33:14  <bHa> thanks for the help
17:35:14  <planetmaker> np. You could upload also the savegame somewhere
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17:35:39  <bHa> Hmm
17:35:45  <bHa> Doesnt seem to work now either.
17:36:04  <bHa> When is the earliest date to buy airplanes?
17:36:13  <bHa> My games are always starting at 1951.
17:36:58  <planetmaker> that's about the earliest time planes become available
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17:37:04  <planetmaker> default planes that is
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17:37:16  <bHa> mm
17:37:20  * andythenorth sighs.  designing sets is harder than coding sets :|
17:37:29  <bHa> got 3 planes avail
17:38:45  <planetmaker> got enough money?
17:39:13  <welshdragon> andythenorth: i have to agree
17:39:25  <planetmaker> very much so, yes, andythenorth :-)
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17:40:30  <Ammler> I would guess, bHa didn't try to build in a Hangar
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17:43:11  <planetmaker> where do you see the available planes otherwise?
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17:45:28  <CIA-6> OpenTTD: translators * r19754 /trunk/src/lang/ (luxembourgish.txt russian.txt swedish.txt):
17:45:28  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
17:45:28  <CIA-6> OpenTTD: luxembourgish - 3 changes by Phreeze
17:45:28  <CIA-6> OpenTTD: russian - 24 changes by Lone_Wolf
17:45:28  <CIA-6> OpenTTD: swedish - 3 changes by Zuu
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17:48:16  <fjb> Hm, in the vehicles list. But there is no buy button.
17:48:27  <fjb> Quak frosch123
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17:49:21  <frosch123> moin fjb :)
17:50:24  <planetmaker> moin frosch123
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17:50:37  <planetmaker> aren't you living in the wrong part of Germany in order to use "moin"? ;-)
17:50:39  * planetmaker wonders
17:51:56  <frosch123> here is hamburger fishmarket - already for 3 weeks - and I hate fish!
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17:53:26  <planetmaker> :-D
17:53:32  <planetmaker> never go to Japan then
17:54:09  <planetmaker> I had fish there everyday. At least for breakfast
17:55:38  <frosch123> yeah, i also discovered that there is fish and vodka before every meal in moskow, though i thought it would be enough far away from the sea :s
17:55:53  <planetmaker> he
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18:40:29  <nighthawkcm> test
18:40:51  <fjb> passed
18:41:07  <nighthawkcm> good
18:41:13  <nighthawkcm> and hi fjb
18:41:26  *** Ccesar_BRX [~Ccesar_BR@187.59.83.76] has joined #openttd
18:41:53  <Ccesar_BRX> hi
18:42:03  <Terkhen> hi Ccesar_BRX
18:42:05  <planetmaker> hi
18:42:08  <nighthawkcm> moin
18:42:43  <Ccesar_BRX> does somebody knows how to create a server???
18:42:53  <planetmaker> nope. Not here
18:43:14  <Ccesar_BRX> where?
18:43:18  <planetmaker> we only talk gibberish here
18:43:37  <Ccesar_BRX> ah?
18:43:43  <planetmaker> "create a server" is a broad topic, you know
18:44:02  <Ccesar_BRX> ohh ok
18:44:10  <planetmaker> and there's not much we can help unless you have a concrete problem
18:44:18  <planetmaker> s/concrete/particular/
18:44:35  <planetmaker> we don't even know what you tried where and how and what you expected and what you got instead
18:44:35  <Ccesar_BRX> i have(i think)
18:44:47  <Ccesar_BRX> i create the server but my frind cant see
18:44:53  <planetmaker> @ports
18:44:53  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
18:45:08  <planetmaker> open firewall(s) and router ports
18:45:43  <Ccesar_BRX> ok i will try it
18:46:06  <planetmaker> how exactly to do that... depends upon your system configuration (for firewalls) and the router
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19:33:25  <avdg> hey
19:33:27  <avdg> !players
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19:33:46  <PeterT> hehehe
19:33:50  <nighthawkcm> rofl
19:39:38  <planetmaker> lalala :-)
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19:55:22  <CIA-6> OpenTTD: frosch * r19755 /trunk/src/roadveh_cmd.cpp: -Fix: Blocked roadvehicles should first check whether they are still blocked before accelerating again, instead of continuous starting/stopping.
20:08:17  <Zuu> This sounds like a nice present.
20:08:51  <Zuu> Eg, zero speed when vehicles stand still.
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20:34:21  <yorick> hmm what is the _newgrf_version number in 1.0.1?
20:35:57  <Ammler> get svn rev from finger tags.txt
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20:37:00  <planetmaker> haha :-)
20:37:06  <planetmaker> yorick: checkout the svn tag
20:37:14  <yorick> thanks :)
20:37:29  <yorick> hmm looks like I'm going to have to implement a finger client
20:37:37  <planetmaker> the other hg etc don't have the release
20:38:31  <Rubidium> why would you need the svn revision of a tag?
20:38:36  <Rubidium> just check out the latest rev
20:38:58  <yorick> Rubidium: because newer revisions require me to know the newgrf version to join :P
20:39:05  <planetmaker> bad wording. I meant he should checkout the tag
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20:39:25  <yorick> hmm I'm still on ignore am I not?
20:39:32  <planetmaker> and not mess with another version and call it afterwards 1.0.1 ;-)
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20:43:14  <yorick> hmm...isn't the revision supposed to be 0 for releases?
20:43:23  <yorick> "0-18 revision number; 0 for releases and when the revision is unknown"
20:44:25  <Ammler> yorick: the wiki should explain quite well
20:45:01  <yorick> hmm...where?
20:46:19  <Eddi|zuHause> yorick: for comparison purposes, that value is probably a don't care
20:46:45  <yorick> Eddi|zuHause: I need the exact value ;)
20:48:01  <Eddi|zuHause> yorick: can't you just check out the version and grep it?
20:48:11  <Eddi|zuHause> or diff the release?
20:48:33  <yorick> Eddi|zuHause: I already have the version ;)
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20:48:58  <Eddi|zuHause> yorick: the version and the newgrf version are both in rev.cpp
20:50:38  <Ammler> http://wiki.ttdpatch.net/tiki-index.php?page=Action7
20:51:41  <Eddi|zuHause> why does svn not accep -cHEAD?
20:52:08  <Rubidium> because there's not HEAD+1?
20:52:26  <yorick> Ammler: thanks :)
20:52:38  <Eddi|zuHause> Rubidium: but it's "-r PAR-1:PAR"
20:53:10  <Rubidium> oh, then because it can't resolve HEAD-1?
20:53:25  <Ammler> Eddi|zuHause: use hg :-)
20:53:44  <Ammler> hg diff -ctip works
20:53:45  <Eddi|zuHause> Rubidium: it just says "non-numeric parameter"
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21:06:00  <Belugas> ok, time to head to home sweet home
21:06:03  <Belugas> night all
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21:20:45  <PeterT> how does GPL apply autopilot, when there is no "binary"?
21:20:49  <PeterT> *apply to
21:23:24  <Zuu> GPL do not require there to be a binary.
21:24:26  <planetmaker> good night
21:24:33  <SmatZ> good night, planetmaker
21:24:37  <PeterT> good night planetmaker
21:24:45  <PeterT> Zuu: ok
21:28:55  <Terkhen> good night
21:29:05  <PeterT> night Terkhen
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21:34:16  <SmatZ> good night, Terkhen
21:34:43  <nighthawkcm> Anyone here familiar with the 32bpp graphics?
21:45:35  <nighthawkcm> :-/
21:45:47  <SmatZ> :-\
21:45:57  <SmatZ> I can help you with 32bpp blitter...
21:49:38  *** valhallasw [~valhallas@s55928dd9.adsl.wanadoo.nl] has joined #openttd
21:50:56  <nighthawkcm> My problem is that I cannot get the 32 bpp to work in a patched game client - I am using ChillCores patchpack
21:51:13  <nighthawkcm> and for some reason I can't activate the 32 bpp set
21:51:27  <nighthawkcm> if I use the Fullzoom client it works just fine ...
21:52:09  <nighthawkcm> And I don't find the difference - blitter is set - the tar files are present in the download content directory as well as in the game data directory
21:52:36  <glx> extra zoom uses different naming scheme
21:53:03  <glx> incompatible with clean openttd
21:53:19  <nighthawkcm> so I can'tr use the graphics pack thats provided there, rather have to download the single 32 bbp sets?
21:53:34  <SmatZ> OTTD has only one sprite for all zoom levels, they are resized internally
21:54:37  <nighthawkcm> that doesn't really help me ...
21:57:38  <nighthawkcm> The weird thing is that it actually shows the new GUI - but nothing else works
21:57:55  <SmatZ> it's possible it's correct
21:58:04  <SmatZ> the last 32bpp set I tried was very incomplete
21:59:19  <nighthawkcm> well, if I use this set on the fullzoom client I at least get landscape + industry + roads and rails in 32bpp - on my patched client I only get the gui
21:59:29  <nighthawkcm> which pack should I download?
21:59:45  <glx> using dos or windows grfs ?
22:00:00  <nighthawkcm> I am on windows
22:00:09  <nighthawkcm> using opengfx
22:00:21  <peter1138> that's because the patched client doesn't contain 'fullzoom' (when did 'extra zoom levels' get renamed 'fullzoom'?)
22:00:22  <nighthawkcm> but I could also use the windows gfx
22:00:49  <nighthawkcm> ok, and how do I run 32bpp without the fullzoom as I don't want that
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22:01:21  <SmatZ> ludde-k?
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22:01:43  *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd
22:01:56  <Nite_Owl> Hello all
22:02:07  <SmatZ> good evening, Nite_Owl
22:02:17  *** Eddi|zuHause2 [~johekr@p54B77386.dip.t-dialin.net] has joined #openttd
22:02:24  <peter1138> nighthawkcm, normal openttd with 32bpp is always not 'extra zoom levels'
22:02:44  <Nite_Owl> Hello SmatZ
22:02:50  <peter1138> nighthawkcm, however, the 'extra zoom levels' stuff is a complete fuck up, and as you have discovered, the graphics sets are not compatible
22:02:54  <nighthawkcm> I know that - but which files do I need as supposedly the files for the zoom patch don't work without it
22:03:27  <nighthawkcm> so where do I get 32bbp stuff that works without it and how do I place it in my game directory to make it work
22:03:33  <nighthawkcm> I am kind of lost by now ...
22:04:36  <peter1138> there pretty much *isn't* any 32bpp stuff that works with openttd 32bpp...
22:05:25  <nighthawkcm> yeah, and even that doesnb't work - weird stuff
22:05:35  <nighthawkcm> no proper documentation either to be found
22:05:50  <peter1138> if something doesn't exist, how do you document it?
22:06:19  *** Eddi|zuHause [~johekr@p54B76782.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
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22:06:41  <glx> some working tar used to exist IIRC
22:06:48  <glx> but very incomplete
22:07:00  <nighthawkcm> yeah - so I place those where all Bannanas Tars go too?
22:07:45  <SmatZ> in data/
22:08:08  <nighthawkcm> data in the gqame directory or under my documents?
22:08:28  * SmatZ puts everything under content_download
22:09:23  *** Fast2 [~Fast2@p57AF8169.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
22:09:30  <SmatZ> so it's found no matter where I execute OTTD from, or whether I have openttd.cfg in current directory
22:09:32  <SmatZ> or so :)
22:11:19  <nighthawkcm> Well, I now downloaded 3 tars - but it doesn't seem to find them in the content-download/data
22:11:22  *** Eddi|zuHause2 is now known as Eddi|zuHause
22:12:36  <nighthawkcm> I surrender on that for now ...
22:12:44  <nighthawkcm> night guys - I need some sleep
22:12:51  <SmatZ> night nighthawkcm
22:12:52  <nighthawkcm> another day another try I suppose
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22:15:51  <Zuu> hmm, lots of annoying users that can't seem to read on the forums lately..
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22:17:31  <PeterT> I haven't read the forums lately anyway
22:17:39  <SmatZ> 8-) Firefox eating 379% CPU
22:17:51  <Zuu> 379% that's a lot :-p
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22:18:05  <peter1138> i've had it suddenly decide to use 1GB ram recently
22:18:10  <peter1138> several times, like
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22:19:20  <Zuu> At least you get happy when there are newbies at servers who show faith and learn from your hints.
22:19:41  *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!]
22:19:48  <Nite_Owl> with the 1.0 release lots of new users on the forum
22:19:59  <SmatZ> maybe Firefox is no longer supposed to be "lightweight"
22:20:08  <SmatZ> (I think it used to be)
22:20:20  <Zuu> Somewhere around 0.8 or so that would be.
22:20:29  <Nite_Owl> they will either learn and stick around or fall by the wayside once they get bored
22:21:29  <peter1138> SmatZ, yeah, strange isn't it
22:22:16  <Eddi|zuHause> what's a 0.8?
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22:23:04  <Zuu> FF 0.8
22:23:32  <Zuu> The version when they introduced the search bar was the best one or maybe the one after that.
22:23:37  * SmatZ agrees with peter1138
22:24:18  <Eddi|zuHause> maybe you can get it lightweight when you disable flash and javascript ;)
22:24:18  * peter1138 ponders starting a lightweight openttd ;p
22:24:27  <SmatZ> hehe :)
22:24:43  <peter1138> some menus in firefox take several seconds to show first time
22:24:45  <peter1138> things with icons
22:25:43  <SmatZ> entering anything in the adress bar causes my HDD to seek a lot
22:26:03  <SmatZ> because it is searching in some database of visited URLs
22:26:03  <Eddi|zuHause> firefox is just my "konqueror doesn't render ebay and google maps correctly" browser
22:26:49  <peter1138> SmatZ, yup
22:27:40  <Nite_Owl> set it up to clear your history when it closes
22:28:16  <SmatZ> it would be enough to search my bookmarks as it used to
22:28:30  <SmatZ> I don't want to reset my history
22:29:01  <SmatZ> maybe there is a setting for that, but I gave up modifying the defaults
22:29:08  <Nite_Owl> I have FF set to clear everything whenever it closes and it is not a big deal
22:29:33  <SmatZ> because it means modifying it at several computers, and on some computers at school, profile is reset to default everytime I relogin...
22:29:41  <Nite_Owl> most of the sites I visit with any frequency are bookmarked
22:30:41  <Nite_Owl> Ahhh - well if it is not your home computer then you have no real control over it
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22:43:38  <Zuu> SmatZ: At university (windows) I use a shortcut that gives an argument to FF to use a profile file in my home directory. This way saved changes to the profile will be stored among my files.
22:44:23  <Zuu> This way it is also possible to use ad-block etc. at university which would else be impossible.
22:46:21  <SmatZ> Zuu: I am using http://portableapps.com/apps/internet/firefox_portable somewhere, it's useful too :)
22:46:49  <SmatZ> your idea is good
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22:48:11  <Zuu> I used to download their zip file and have it in my documents before it became commonly available at public computers.
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22:53:01  <Nite_Owl> I need to feed - later all
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23:22:30  <berndj> so my trains sometimes get stuck trying to go the wrong way down a one-way block signal (or is it seeing the signal beyond that, a one-way PBS?), saying "waiting for free path".  grrr
23:23:14  <Eddi|zuHause> berndj: trains turn around when they wait too long
23:24:52  <berndj> i set pf.wait_for_pbs_path to 255 (forever), i think in order to catch other cases of trying to go the wrong way
23:26:05  <SmatZ> berndj: it can happen when you are rebuilding your network, so trains can't find a way for a while
23:26:15  <SmatZ> so they end in that reversed position
23:26:51  <berndj> Eddi|zuHause, i think i saw someone say that wait-forever would cause trains never to consider going the wrong way - does that make sense?  in fact see michi_cc's comment: http://bugs.openttd.org/task/2274
23:27:18  <berndj> SmatZ, it happens while i'm rebuilding the network on the opposite side of the map! :)
23:27:43  <Eddi|zuHause> berndj: you must set all 3 wait times to 255, if you have mixed signals in your network
23:28:11  <berndj> all 3?  what are the other 2 then please?
23:28:27  <Eddi|zuHause> wait_oneway and wait_twoway or something
23:31:57  <berndj> wait_oneway_signal, thanks for the hint
23:36:30  <CIA-6> OpenTTD: smatz * r19756 /trunk/src/ (6 files): -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance
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