Times are UTC Toggle Colours
00:00:15 <PeterT> hi DanMacK 00:00:47 <andythenorth> hi DanMacK 00:01:52 <PeterT> bit late, andythenorth 00:02:21 <PeterT> andythenorth: are you waiting for the polling results too? 00:02:28 <andythenorth> uh huh 00:10:50 *** KritiK [~Maxim@95-24-54-168.broadband.corbina.ru] has quit [Quit: Leaving] 00:23:26 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 00:27:22 <andythenorth> bed time 00:27:24 <andythenorth> good night 00:27:25 *** andythenorth [~andytheno@salieri.openttdcoop.org] has left #openttd [] 00:34:01 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 00:49:14 <Eddi|zuHause> maybe one of you guys can explain this "swing" figure to me that they are constantly talking about? 00:49:21 *** llugo [~lugo@mgdb-4db8dfee.pool.mediaWays.net] has quit [Remote host closed the connection] 00:49:27 *** DanMacK [~here@bas8-london14-1242504667.dsl.bell.ca] has quit [] 00:59:13 *** JVassie 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[~elmz@222.80-202-29.nextgentel.com] has quit [Ping timeout: 480 seconds] 03:44:39 *** devilsadvocate [~devilsadv@202.3.77.203] has quit [Ping timeout: 480 seconds] 03:56:05 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 03:56:05 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 03:56:09 *** [com]buster is now known as Combuster 03:57:35 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 04:07:51 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 04:17:41 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 04:48:34 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 04:53:02 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 04:56:03 *** Eddi|zuHause [~johekr@p54B77C44.dip.t-dialin.net] has quit [] 04:56:23 *** Eddi|zuHause [~johekr@p54B77867.dip.t-dialin.net] has joined #openttd 05:00:23 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 05:07:01 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: sleep] 05:21:15 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 05:30:18 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 05:33:01 *** devilsadvocate [~devilsadv@202.3.77.203] has joined #openttd 06:07:22 *** ecke [~ecke@188.75.128.2] has joined #openttd 06:17:56 <Ammler> good morning :-) 06:23:14 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 06:26:44 <dihedral> good morning 06:26:47 <dihedral> morning Ammler 06:26:49 <dihedral> ^^ 06:30:25 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 06:32:37 <Ammler> Guten Morgen dih 06:33:00 *** elmz [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 06:37:47 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 06:37:53 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 06:50:07 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:54:32 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 06:56:52 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 07:04:05 *** Wizzleby [~wizzleby@pool-108-2-23-141.phlapa.east.verizon.net] has quit [Remote host closed the connection] 07:05:18 *** Wizzleby [~wizzleby@pool-108-2-23-141.phlapa.east.verizon.net] has joined #openttd 07:09:34 <dihedral> TrueBrain: what's with piwik 07:13:43 <dihedral> forget it! 07:13:49 <dihedral> never mentioned a thing ^^ 07:17:49 *** pugi [~pugi@p4FCC71ED.dip.t-dialin.net] has joined #openttd 07:19:37 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 07:24:44 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 07:30:31 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 07:31:48 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Remote host closed the connection] 07:37:57 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 07:45:09 *** devilsadvocate [~devilsadv@202.3.77.203] has quit [Ping timeout: 480 seconds] 07:47:43 *** devilsadvocate [~devilsadv@202.3.77.203] has joined #openttd 07:59:12 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:01:37 *** Eddi|zuHause [~johekr@p54B77867.dip.t-dialin.net] has quit [Remote host closed the connection] 08:01:54 *** Eddi|zuHause [~johekr@p54B77867.dip.t-dialin.net] has joined #openttd 08:05:11 *** Goulp [~Goulp@ip163.opsio.fr] has joined #openttd 08:06:27 *** Progman [~progman@p57A1CC50.dip.t-dialin.net] has joined #openttd 08:06:50 *** Neon [~Neon@dslb-088-069-216-042.pools.arcor-ip.net] has joined #openttd 08:07:18 *** elmz [~elmz@222.80-202-29.nextgentel.com] has quit [Read error: Connection reset by peer] 08:17:47 <planetmaker> moin moin 08:20:03 *** fonsinchen [~fonsinche@brln-4dbaa14b.pool.mediaWays.net] has joined #openttd 08:23:24 <dihedral> tada planetmaker 08:23:25 <dihedral> ^^ 08:24:35 <planetmaker> moin dihedral :-) 08:37:55 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 08:44:45 <Terkhen> good morning 08:51:09 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 08:57:01 <Eddi|zuHause> am i the only person in the world who finds it ironic that a "conservative" party is rooting for "change"? 08:58:16 <Terkhen> maybe they mean changing back 09:09:29 <Rubidium> Terkhen: nah, they just want to conserve their money, i.e. not spend it regulating stuff and letting the poorer people pay the bill once that backfires 09:09:56 *** theholyduck [~holyduck@ip-119-136-106-77.eidsiva.net] has joined #openttd 09:11:24 <Eddi|zuHause> wtf is a "Error 406 - Der Browser akzeptiert den MIME-Typ der Seite nicht."?!? 09:11:27 <Terkhen> every party does the latter part here :P 09:11:59 *** devilsadvocate [~devilsadv@202.3.77.203] has quit [Ping timeout: 480 seconds] 09:12:31 *** Eddi|zuHause [~johekr@p54B77867.dip.t-dialin.net] has quit [Remote host closed the connection] 09:12:49 *** Eddi|zuHause [~johekr@p54B77867.dip.t-dialin.net] has joined #openttd 09:13:38 <TrueBrain> time to update openttd.org certificates ... 09:17:10 *** fonsinchen [~fonsinche@brln-4dbaa14b.pool.mediaWays.net] has quit [Remote host closed the connection] 09:19:44 <TrueBrain> haha, stupid firefox refuses to fetch the new certificate .. lol 09:20:42 <TrueBrain> k; except your browser to nag about a new certificate :) 09:20:56 *** devilsadvocate [~devilsadv@202.3.77.203] has joined #openttd 09:21:46 <lennard> pssh, you guys failed to do that ahead of time? :P 09:22:47 <TrueBrain> failed to do what? 09:22:53 *** fjb [~frank@p5485BAAE.dip.t-dialin.net] has joined #openttd 09:23:58 <TrueBrain> the certificates were about to expire in 15 days, so it is plenty ahead of time 09:24:43 <peter1138> works here 09:24:51 <peter1138> not that i access anything via https 09:25:00 <TrueBrain> mail? :) 09:25:07 <lennard> ooooh 09:25:11 <peter1138> what mail? 09:25:50 <TrueBrain> your openttd.org email! :p 09:26:09 <peter1138> oh 09:26:11 <peter1138> i don't read that 09:27:23 <TrueBrain> well, that is about all we use the certificates for :p 09:28:02 <TrueBrain> owh, it has been the 5th not? I should validate all dns queries, see any of our system use too old shit :p 09:29:01 *** fonsinchen [~fonsinche@brln-4dbaa14b.pool.mediaWays.net] has joined #openttd 09:31:55 * peter1138 deletes all the mail in there 09:31:59 <peter1138> it's all junk anyway 09:35:33 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 09:36:48 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 09:38:34 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 09:38:53 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 09:39:51 <dihedral> lol peter1138 ^^ 09:40:55 <Ammler> can't be, openttd.org has a good spam filter :-) 09:41:57 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 09:46:34 <TrueBrain> not good enough, even more at this moment ... a spam network bypasses most methods of detection :( 09:50:30 *** amalloy1 [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has joined #openttd 09:51:05 *** berndj [~bernd@196.7.137.175] has quit [Ping timeout: 480 seconds] 09:51:15 *** lugo [~lugo@g226224248.adsl.alicedsl.de] has joined #openttd 09:52:16 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 10:00:55 *** berndj [~bernd@196.7.137.175] has joined #openttd 10:08:11 *** KenjiE20 [~KenjiE20@92.21.147.62] has joined #openttd 10:24:22 *** lugo [~lugo@g226224248.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 10:29:15 *** lugo [~lugo@g226224248.adsl.alicedsl.de] has joined #openttd 10:34:04 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 10:34:13 *** ptr_ [~peter@wpa-n5-52.kthopen.kth.se] has joined #openttd 10:37:43 *** dashing [50cadb87@ircip2.mibbit.com] has joined #openttd 10:40:50 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 10:41:41 *** Goulp [~Goulp@ip163.opsio.fr] has quit [Ping timeout: 480 seconds] 10:43:44 <dashing> does someone have any screenshots of massive stations ? 10:44:26 <dashing> building enormous stations that service a huge amount of trains is my "thing", but i seem to have reached a point where i cant get them any more effective 10:45:29 <yorick> dashing: presignal bypass layout? 10:45:35 <planetmaker> dashing, look through the #openttdcoop public server archive 10:45:48 <yorick> that's my favorite :) 10:45:50 <planetmaker> http://wiki.openttdcoop.org/PublicServer:Archive 10:45:57 <dashing> i have looked through about 40 games 10:46:04 <dashing> none have the size/effectiveness i need 10:46:34 <dashing> my goal is to get every primary resource of 1 type on 1k x 1k maps sent to 1 station 10:46:40 <planetmaker> I doubt that you get them really more effective than the most efficient ones found in those games ;-) 10:46:56 <planetmaker> dashing, yes, so? We've done it multiple times 10:47:23 <planetmaker> though I'd measure it on the train count, not the map size 10:47:53 <dashing> im at 500 640 km/h trains atm 10:47:55 <planetmaker> trains per time would be better, cargo delivered probably even better 10:48:51 <planetmaker> psg #91 has a single station with a similar amount, 550 dropping, 200 picking up stuff 10:49:01 <planetmaker> and it's quite small tbh 10:49:17 <planetmaker> (yes, it's pre-signal bypass ;-) ) 10:50:02 <dashing> yeah the psg's have stations that service more trains, but they arent of the "type" i am looking to build 10:50:04 <planetmaker> or psg176. We deliver there 100k units of wood monthly to the central station(s) 10:50:22 <dashing> perhaps the design type i went for simply cap out at an amount of trains no matter how big i make the station 10:50:34 <dashing> the game with 3500 trains ? 10:50:45 <planetmaker> well, you haven't shown any of your designs so far. 10:51:48 <dashing> i ave made a screenshot of it 10:51:52 <dashing> can i upload it here somehow ? 10:52:10 <planetmaker> img.openttdcoop.org 10:53:15 <dashing> http://img.openttdcoop.org/images/hammerslet.png 10:53:51 <planetmaker> my guess: you have two incoming and two outgoing tracks 10:54:01 <dashing> yup 10:54:03 <peter1138> heh 10:54:04 <planetmaker> then the maximum amount of station tracks you can service is about ~14 10:54:05 *** Goulp [~Goulp@ip163.opsio.fr] has joined #openttd 10:54:20 <planetmaker> you limit is not the stations but the incoming / outgoing track count 10:55:01 <dashing> i have a 2 track mainline that splits into 6 a bit further north 10:55:12 <planetmaker> (given the train length which you show in the screen) 10:55:15 <dashing> with balancers to alternate each mainline track into 3 tracks 10:55:25 <planetmaker> dashing, it doesn't matter 10:55:31 <planetmaker> the main lines are your limits 10:55:34 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 10:55:37 <planetmaker> They can only give you so many trains per unit time 10:55:51 <planetmaker> irrespective of how you balance it in front of the station 10:56:31 <planetmaker> Even if "14" is off by a few tracks, it doesn't matter ;-) 10:56:51 <planetmaker> a good rule of thumb is always 7 station tracks per fully loaded main line 10:56:52 <dashing> my current game have train length of 14, and i increased the straight stretches in front of the station to 7 tiles, and the exits to 7, but its not really workout out 10:57:11 <planetmaker> dashing, I'm not talking about entry / exit layouts 10:57:17 *** Cadde [Cadde@c83-249-114-48.bredband.comhem.se] has quit [Read error: Connection reset by peer] 10:57:19 *** Cadde [Cadde@c83-249-114-48.bredband.comhem.se] has joined #openttd 10:57:42 <planetmaker> And if you have a train length of 14 (tiles? wagons?) - the longer the less station track you need 10:58:05 <dashing> 12 wagons and dual engine 10:58:09 <planetmaker> (for me train length is in tiles :-P ) 10:58:16 <planetmaker> yeah, so train length 6 10:58:42 <planetmaker> *7 10:59:33 <dashing> so basically i need more mainlines 10:59:37 <planetmaker> yes 10:59:42 <planetmaker> I'd bet 11:00:01 <dashing> im trying to keep my stations in 1 long line as per my screenshot 11:00:08 <planetmaker> look at your main line: if both main lines have one train after the other - then not more can come in however you design the station 11:00:18 <dashing> i have seen some pg stations that are very dislocated, and im not a huge fan of those 11:00:23 <dashing> tho i can see how they are more effective 11:00:45 <planetmaker> your exits are slow and jammy for loaded stations 11:01:04 <dashing> both main lines see a lot of traffic, id say 3-4 tiles between each train 11:01:07 <planetmaker> apply the same scheme as to the entry and you'll gain through-put 11:01:18 <planetmaker> dashing, yes, that's as dense as you can get 11:01:32 <planetmaker> *as dense as the mainline can get 11:01:38 <planetmaker> no insult intended ;-) 11:02:10 <dashing> i tried mirroring the entry to the exit 11:02:22 <dashing> but had very little control of which mainline they exited to 11:02:28 <dashing> ideally id get every other train to each line 11:02:34 <dashing> but that didnt happen 11:02:39 <planetmaker> do you need control where they go? 11:03:02 <planetmaker> if well designed they'll balance themselves 11:03:11 <dashing> not close to the station no, they get sent off to sidelines quite a distance away 11:03:14 <planetmaker> good exits are more difficult though than good entries 11:06:02 <dashing> aha 11:06:46 <planetmaker> an exit is basically the task to distribute n -> m with n >> m 11:06:52 <planetmaker> while the entry is the reverse 11:09:19 <dashing> lol the theme park in #96 is great 11:10:45 <planetmaker> ah yes, that game also has BIG stations 11:11:09 <dashing> oh crud you said 91, i downloaded 95 11:11:13 <dashing> 96 11:12:18 <planetmaker> of course I advertize #91 only as I built that one :-P 11:12:51 <dashing> :) 11:12:55 <dashing> it crashes when i try to open it 11:13:31 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 11:16:29 <planetmaker> hm, probably you got a new industrial stations newgrf. 11:16:51 <planetmaker> That's incompatible with the older one used there. Biggest newgrf blunder which is out there, if you ask me 11:17:06 <SirSquidness> ja55 11:17:08 <dashing> i dont have any grfs on by default 11:17:08 <planetmaker> (as it is NOT marked incompatible) 11:17:20 <dashing> but i suppose if i have a newer version it tries to load that ? 11:17:22 <planetmaker> dashing, newgrf are part of a game 11:17:31 <planetmaker> dashing, or none, I don't know. 11:17:39 <planetmaker> depends upon what you have at all 11:18:10 <planetmaker> you'll need the one in the #openttdcoop newgrf pack 7.0 11:18:12 <SirSquidness> 5 11:18:19 <SirSquidness> £G.AJMJ 11:18:25 <SirSquidness> KAGAMA.GJ 11:18:27 <planetmaker> SirSquidness, ? 11:18:31 <SirSquidness> JBGAMA 11:18:38 <SirSquidness> TGADG.JAJ 11:18:43 <TrueBrain> @kick SirSquidness enough already 11:18:43 *** SirSquidness was kicked from #openttd by DorpsGek [enough already] 11:18:45 *** SirSquidness [~sirsquidn@au.dongues.com] has joined #openttd 11:19:09 <dihedral> it's back! 11:19:13 <SirSquidness> sb end 11:19:24 <SirSquidness> apologies 11:19:46 <SirSquidness> friend grabbed my phone while I got up for a bit 11:20:16 <planetmaker> good friends you have 11:20:27 <dashing> i have the ottdc pack but i might have installed it wrongly :p 11:20:34 <SirSquidness> dyeah -_- 11:20:37 <planetmaker> dashing, not necessarily. 11:20:41 <dashing> ive had it for about a month, would be embarrasing if i never actually used it :o 11:20:48 <planetmaker> The newer grfpack has also the newer ISR version 11:22:03 <SirSquidness> doesn't help he doesn't appear to know how to use irssi/ssh on s60 11:22:51 <dashing> sounds likely := 11:22:52 <dashing> :) 11:34:11 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 11:38:49 <Ammler> temporary download: http://openttdcoop.org:81/newgrfs/indstatrw_7.0.grf 11:39:26 <Ammler> he, we should really release grfpack 8.0 :-P 11:40:58 *** lugo [~lugo@g226224248.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 11:41:04 *** tokai [~tokai@port-92-195-58-236.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 11:41:43 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 11:43:19 *** tokai [~tokai@port-92-195-79-247.dynamic.qsc.de] has joined #openttd 11:43:22 *** mode/#openttd [+v tokai] by ChanServ 11:51:33 *** Devroush [~dennis@ip-83-134-160-81.dsl.scarlet.be] has joined #openttd 11:52:32 <dihedral> Ammler: still using the grfpack? 11:52:40 <dihedral> i thought you were only using grfs from bananas now 11:53:12 <Ammler> the isr guy refuses to upload pre 0.8 versions for example 11:53:35 <Ammler> so we might never be without the pack :-( 11:54:05 <Ammler> but grfpack 0.8 is a kind of light pack 11:54:21 <Ammler> no new and without bananas grfs 11:54:49 *** lugo [~lugo@mgdb-4db8df1f.pool.mediaWays.net] has joined #openttd 11:55:16 <Ammler> grfpack 8.0 * 11:58:50 <planetmaker> yeah... we *should* hm... 12:04:20 *** amalloy [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has joined #openttd 12:10:32 *** amalloy1 [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 12:30:27 *** HerzogDeXtEr [~Administr@88.130.178.206] has joined #openttd 12:34:18 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 12:34:22 *** goblin_ [~goblin@krlh-5f72426f.pool.mediaWays.net] has joined #openttd 12:34:51 <TrueBrain> I keep getting russian spam :( 12:35:11 <goblin_> hi 12:35:53 *** glx [glx@2a01:e35:2f59:c7c0:d03a:7a27:d79a:dde9] has joined #openttd 12:35:56 *** mode/#openttd [+v glx] by ChanServ 12:37:11 <goblin_> i compiled openttd and the opensfx/gfx/msx under linux (kubuntu 10.04), copied the files to my ~/.openttd directy but i keep earning the error: Error: Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt. when i start it 12:37:32 <goblin_> i copied all *.grf and the opengfx.obj file there 12:38:01 <goblin_> i ment opengfx.obg, sry 12:41:52 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:41:54 <theholyduck> goblin_, not that i know much but shouldnt it be ~/.openttd/data ? 12:42:16 <goblin_> i give it a try 12:42:48 <dashing> it is under /data on windows at least 12:43:04 <glx> and in /data it should be 12:43:33 <theholyduck> atleast i put my grfs and what not under ~/.openttd/data 12:44:31 <goblin_> it works, great thank you 12:44:51 <goblin_> it's quite a time ago since i last played so i didn't know anymore 12:49:44 *** JostVice [~jostvice@85.136.129.22.dyn.user.ono.com] has joined #openttd 12:54:59 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has joined #openttd 13:05:04 *** Devroush [~dennis@ip-83-134-160-81.dsl.scarlet.be] has quit [Read error: Connection reset by peer] 13:09:31 *** Devroush [~dennis@ip-83-134-159-197.dsl.scarlet.be] has joined #openttd 13:11:21 *** Fast2 [~Fast2@p57AF82D3.dip0.t-ipconnect.de] has joined #openttd 13:14:05 *** amalloy [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has left #openttd [] 13:14:08 *** devilsadvocate [~devilsadv@202.3.77.203] has quit [Ping timeout: 480 seconds] 13:21:36 *** Dreamxtreme [~Dreamxtre@client-86-23-56-121.brhm.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 13:29:51 *** Dreamxtreme [Archimedes@client-86-23-56-121.brhm.adsl.virginmedia.com] has joined #openttd 13:34:24 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 13:40:19 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has joined #openttd 13:41:09 *** tokai [~tokai@port-92-195-79-247.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:41:52 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:42:01 *** ptr_ [~peter@wpa-n5-52.kthopen.kth.se] has quit [Quit: Zzzzzz] 13:42:07 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 13:43:24 *** tokai [~tokai@port-92-195-52-57.dynamic.qsc.de] has joined #openttd 13:43:27 *** mode/#openttd [+v tokai] by ChanServ 13:45:48 <Belugas> hello 13:46:09 <Terkhen> hi Belugas 13:49:18 *** ptr_ [~peter@wpa-n5-52.kthopen.kth.se] has joined #openttd 13:49:46 <Belugas> hello sir Terkhen :) 14:00:18 *** devilsadvocate [~devilsadv@202.3.77.203] has joined #openttd 14:01:22 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 14:01:27 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 14:04:54 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:05:53 *** fonsinchen [~fonsinche@brln-4dbaa14b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 14:08:54 *** Goulp [~Goulp@ip163.opsio.fr] has quit [Quit: PACKET_SERVER_SHUTDOWN] 14:15:13 *** fonsinchen [~fonsinche@brln-4dbaa14b.pool.mediaWays.net] has joined #openttd 14:24:23 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 14:28:24 *** Cadde [Cadde@c83-249-114-48.bredband.comhem.se] has quit [Read error: Connection reset by peer] 14:28:36 *** Cadde [Cadde@c83-249-114-48.bredband.comhem.se] has joined #openttd 14:28:53 *** dashing [50cadb87@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:40:00 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 14:58:44 <Eddi|zuHause> majority votes and its obscurity... party A has 29% of the votes, party B has 23% of the votes, yet party A recieves 5 times more seats than party B 14:58:55 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 15:00:54 <Rubidium> yeah, that doesn't feel very democratic 15:02:40 <Belugas> same situation in here 15:03:04 <Belugas> but either way, how democratic is a system where you can speak out only once every... 4 years or so? 15:03:26 <Belugas> based on promesses most of the time you KNOW they will not fulfill... 15:03:29 <Belugas> ANARCHY! 15:04:09 <yorick> yeah switzerland is much better 15:04:37 <yorick> descisions the people make go directly into constitution 15:06:19 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 15:16:03 *** fonsinchen [~fonsinche@brln-4dbaa14b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:17:12 *** Coco-Banana-Man [~Stephan.D@p5B2DA745.dip.t-dialin.net] has joined #openttd 15:19:01 *** fonsinchen [~fonsinche@brln-4dbaa14b.pool.mediaWays.net] has joined #openttd 15:28:57 <Eddi|zuHause> direct democracy also has its flaws 15:29:51 <Rubidium> Eddi|zuHause: direct as in voting on "everything" (like California) 15:30:38 <Eddi|zuHause> like in germany in the 1920s, propositions have been put up for direct voting that would never have a chance to get through, but they were used to make a profile for small (extremist) parties 15:31:09 <Eddi|zuHause> most notably the NSDAP (Nazi party) 15:31:41 <Eddi|zuHause> which rose from like 2% to 40% within a few years 15:34:22 <OwenS> The main priblem with direct voting is that the turnout for each vote tends to be quite small 15:34:46 <Eddi|zuHause> it was fairly clear that the constitution of 1919 provided "too much" democracy, and measures have been put into the 1949 (west-german) constitution to prevent that, like the abolishing of direct votes on federal level, or the 5% clause to the parliament elections 15:36:04 <yorick> israel stole your democracy :) 15:36:07 <Rubidium> OwenS: I think the biggest problem is that it ruins proper governing; anything that increases your taxes will get shot whereas everything the reduces taxes gets through regardless of whether it makes the budget work 15:36:20 <Rubidium> again, see California that's totally bankrupt because of this 15:37:00 <OwenS> The last constituency (Excepting one which had to postpone due to candidate death) has turned its result in. Finally. 20 hours later, 15:37:41 <Rubidium> oh, you can't vote for a dead person in the UK? 15:38:14 <Eddi|zuHause> they have that improved over the US :p 15:39:36 <OwenS> Rubidium: no :p 15:39:47 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 15:39:48 <fjb> Parties are a big problem for democracy. 15:40:02 <Eddi|zuHause> ... or afghanistan, where even dead people vote :p 15:40:23 <OwenS> Interesting. The lib dems have two conditions for a coalition with any party: 1) There must be an unbreakable pledge to hold a referrendum on reforming the voting system, 2) Gordon Brown must cease to be PM 15:40:47 <OwenS> 1 Is unacceptable to the conservatives, 2 Is unacceptable to Labour 15:40:57 <OwenS> In other words... All hell has broke loose :p 15:42:00 <Eddi|zuHause> they should do it like they did in germany 5 years ago, form a "grand coalition" between the two largest parties :p 15:42:05 <Rubidium> OwenS: doesn't sound worse than say... Belgium 15:42:36 <Eddi|zuHause> Belgium, where the government breaks up like every two weeks? 15:42:41 <OwenS> Plus theres the wild cards of Northern Ireland, Scotland and Wales :p 15:43:55 <Rubidium> Eddi|zuHause: no, just about once a year 15:44:01 <Eddi|zuHause> they should split belgium and put one part to the netherlands and the other to france, making brussels a "E.U. district" like washington... 15:44:29 <Rubidium> after which then need 10 months to form a new coalition/government and 1.5 months to prepare for voting 15:44:29 <OwenS> I think Belgium may object to that :p 15:44:33 *** Devroush [~dennis@ip-83-134-159-197.dsl.scarlet.be] has quit [Ping timeout: 480 seconds] 15:45:54 <Prof_Frink> Eddi|zuHause: I prefer the term "Unholy Alliance" 15:47:45 <pugi> germany has more problems than uk... 15:47:55 <pugi> like spending billions of euros to greece <.< 15:48:08 <Eddi|zuHause> Prof_Frink: well, it was a fairly similar situation, neither the CDU/FDP coalition nor the SPD/Green coalition had a majority, and neither of them could imagine a coalition with the left party 15:48:43 <pugi> jamaica :D 15:48:46 <Rubidium> pugi: any idea how many banks and pension funds would go bust if Greece bankrupts? 15:48:50 <Eddi|zuHause> pugi: spending the money is not the actual problem. 15:50:00 <pugi> the problem is that we won't get it back... 15:50:04 <pugi> well, time will tell 15:50:07 <pugi> i have to go, sorry :) 15:50:25 <Eddi|zuHause> pugi: clearly you miss the big picture... 15:50:38 <Eddi|zuHause> pugi: germany's interest is its export economy 15:50:52 <Eddi|zuHause> that won't work, if the other countries are too poor to buy anything 15:51:07 <pugi> hm, might be... 15:51:11 <OwenS> pugi: Look at China's economy. Namely: Selling stuff to US for debt! :p 15:51:30 <pugi> heh, germany still has to pay everyone for ww2 :P 15:51:49 <goblin_> Eddi|zuHause: yeah, and thats the only interest of this f***ing land, nothing matters than working places and our export rates ... 15:51:56 <Eddi|zuHause> pugi: at least we are finally done with ww1 this year :p 15:52:02 <pugi> great :D 15:52:05 <pugi> whatever, have to go now :D 15:52:11 *** pugi [~pugi@p4FCC71ED.dip.t-dialin.net] has quit [Quit: ALL YOUR BASE ARE BELONG TO US!] 15:52:59 <Rubidium> goblin_: so what matters for you? 15:53:15 <goblin_> the people, for example 15:53:15 <OwenS> Eddi|zuHause: Wars are expensive in unobvious ways :p 15:54:15 <goblin_> our technology is much too high to have work for every single citizien ... 15:55:24 <Rubidium> goblin_: and yet the Polish/Slovak/etc come to Germany (well, at least the NL) to work 15:56:01 <Rubidium> so it's more that citizens don't want to do certain jobs 15:56:18 <goblin_> Rubidium: shure, but switch on the TV and listen to the Harz IV bashing ... 15:56:39 <Rubidium> although, having a paid for live by the government sounds nice 15:57:01 <goblin_> Rubidium: thats true, but i think thats not the majority 15:57:36 <goblin_> heehee, one can live of that, i don't earn much more at the moment and have quite a nice living 15:59:01 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 15:59:03 <Rubidium> hmm, that sounds like reducing unemployment "benefits"... too much large cooperation lobbying (like everywhere in the western world) 15:59:34 <goblin_> and the numbers of eastern europeans which work as harvesting assistants (polands in or area) are declining because the difference between the german and the polish wages are getting smaller 16:00:14 <goblin_> yeah, great lobbies with too much political powers are the root of all the evil of this system %-) 16:00:40 * SmatZ agrees 16:06:19 <Sacro> http://www.wired.com/listening_post/2008/04/a-scientific-at/ <3 16:06:38 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:08:23 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 16:09:01 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 16:10:23 <Eddi|zuHause> what's now the root of the evil? too little democracy? too much democracy? the parties? the lobbies? 16:10:47 <SmatZ> load average: 15.61, 13.00, 10.35 :-/ 16:11:19 <Eddi|zuHause> SmatZ: that's probably fine, if you have a >8 core system ;) 16:11:32 <SmatZ> hehe :-) 16:11:47 *** Cadde [Cadde@c83-249-114-48.bredband.comhem.se] has quit [Read error: Connection reset by peer] 16:12:18 *** Cadde [Cadde@c83-249-114-48.bredband.comhem.se] has joined #openttd 16:14:13 <glx> Eddi|zuHause: the banks ;) 16:15:11 <Eddi|zuHause> banks are worse than standing armies [one of the US founding fathers, i think jefferson] 16:16:06 <Eddi|zuHause> that phrase is the reason why the US did not have a central bank until the 20th century, and every few years each economic crisis hit them with the full momentum 16:16:08 <goblin_> Eddi|zuHause: capitalism ;-p 16:17:03 <peter1138> "the outgaying labour government" heh 16:17:33 <Eddi|zuHause> as far as i can see, nobody is "gaying" anywhere :p 16:17:50 * SmatZ gays Eddi|zuHause 16:19:40 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Read error: Connection reset by peer] 16:20:21 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has joined #openttd 16:31:30 *** Grelouk [~Grelouk@93.21.12.34] has joined #openttd 16:33:39 <Zuu> At CBC - The National they suggested that a houng goverment wolud be good as it would force the politicans to sit down and solve the problem at hand rather than playing politics. 16:34:49 <Zuu> Though, another thing they mentioned at that show was that the party that wins the election (the show was before the election) will have to do such dramatic stuff that they will be non-electable for a generation to come. :-p 16:35:51 <Eddi|zuHause> a phrase yesterday night was: "if the government has to do such unpopular things, why not share the blame?" :p 16:36:04 <Zuu> :-) 16:36:43 <Eddi|zuHause> IMHO, in germany last period, when they had the chance to do unpopular things, they didn't do enough of these... 16:36:49 *** rhaeder [~quix0r@dslb-094-221-154-137.pools.arcor-ip.net] has joined #openttd 16:37:03 <Eddi|zuHause> and the ones they did, hugely backfired on them 16:37:31 <Eddi|zuHause> which basically restricts to the "anti terrorist" category 16:37:56 <Eddi|zuHause> almost all of the laws they passed there, were cancelled by the constitutional court 16:42:18 <Wizzleby> wow, what kind of laws did they try to pass that they got struck down by the court? 16:45:42 *** Grelouk_ [~Grelouk@93.21.12.34] has joined #openttd 16:47:22 *** Devroush [~dennis@94-225-72-20.access.telenet.be] has joined #openttd 16:48:47 *** ptr_ [~peter@wpa-n5-52.kthopen.kth.se] has quit [Quit: Zzzzzz] 16:50:02 <Eddi|zuHause> lots of things... shooting down of captured airplanes, logging of internet and phone connections for 6 months, ... 16:51:24 *** Grelouk [~Grelouk@93.21.12.34] has quit [Ping timeout: 480 seconds] 16:54:41 *** Vornicus [~vorn@adsl-76-248-146-244.dsl.wlfrct.sbcglobal.net] has joined #openttd 16:54:41 <__ln__> all that would be easier if BRD had migrated with DDR and not the other way round 16:55:03 <Eddi|zuHause> i believe overall it was like 20 rulings of that kind, but i can't find a conclusive list... 17:10:00 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 17:22:00 <Wizzleby> Eddi|zuHause: ah, well. sounds like the sort of thing that indeed would be ruled illegal. At least such rulings actually happened there ;) 17:22:18 *** theholyduck [~holyduck@ip-119-136-106-77.eidsiva.net] has quit [Read error: Connection reset by peer] 17:22:54 <Eddi|zuHause> the logging of phone and internet connections is actually an EU directive 17:27:22 *** fonsinchen [~fonsinche@brln-4dbaa14b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:28:41 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:28:56 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 17:29:09 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 17:36:26 *** fjb [~frank@p5485BAAE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:44:17 *** fjb [~frank@p5485B2BD.dip.t-dialin.net] has joined #openttd 17:45:37 <CIA-6> OpenTTD: translators * r19764 /trunk/src/lang/ (4 files in 2 dirs): 17:45:37 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 17:45:37 <CIA-6> OpenTTD: traditional_chinese - 9 changes by josesun 17:45:37 <CIA-6> OpenTTD: croatian - 3 changes by VoyagerOne 17:45:37 <CIA-6> OpenTTD: irish - 7 changes by tem 17:45:39 <CIA-6> OpenTTD: russian - 2 changes by Lone_Wolf 17:45:42 *** devilsadvocate [~devilsadv@202.3.77.203] has quit [Ping timeout: 480 seconds] 18:00:36 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has quit [Quit: Leaving] 18:01:07 *** fonsinchen [~fonsinche@brln-4dbaa14b.pool.mediaWays.net] has joined #openttd 18:10:15 *** frosch123 [~frosch@frnk-590f6e19.pool.mediaWays.net] has joined #openttd 18:10:15 *** Cadde [Cadde@c83-249-114-48.bredband.comhem.se] has quit [Read error: Connection reset by peer] 18:10:23 *** Cadde [~cadde@c83-249-114-48.bredband.comhem.se] has joined #openttd 18:20:08 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 18:27:25 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 18:31:30 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 18:52:17 *** fjb [~frank@p5485B2BD.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:52:25 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Ping timeout: 480 seconds] 18:55:44 *** pugi [~pugi@p4FCC71ED.dip.t-dialin.net] has joined #openttd 19:07:23 *** fjb [~frank@p5485CDC0.dip.t-dialin.net] has joined #openttd 19:13:46 *** Goulp [~Muxy@main.goulp.net] has joined #openttd 19:14:27 *** Dreamxtreme [Archimedes@client-86-23-56-121.brhm.adsl.virginmedia.com] has quit [Quit: IRC is just multiplayer notepad] 19:14:34 *** Dreamxtreme [Dreamxtrem@client-86-23-56-121.brhm.adsl.virginmedia.com] has joined #openttd 19:17:02 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:21:03 *** Muxy [~Muxy@main.goulp.net] has quit [Ping timeout: 480 seconds] 19:24:51 *** tokai [~tokai@port-92-195-52-57.dynamic.qsc.de] has quit [Quit: c('~' )o] 19:26:10 *** DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has joined #openttd 19:31:58 *** tokai [~tokai@port-92-195-52-57.dynamic.qsc.de] has joined #openttd 19:32:01 *** mode/#openttd [+v tokai] by ChanServ 19:41:05 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 19:50:59 *** KritiK [~Maxim@95-24-19-180.broadband.corbina.ru] has joined #openttd 20:06:24 *** Goulp is now known as Muxy 20:06:24 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 20:07:45 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 20:07:51 <FauxFaux_> OPEN TTD 20:07:57 <FauxFaux_> Wait, not this channel. 20:08:58 <SmatZ> yes, this channel! 20:09:16 <FauxFaux_> No, not this channel! 20:09:29 *** FauxFaux_ is now known as FauxFaux 20:10:05 <SmatZ> ok, not this channel :-( 20:10:15 *** DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 20:10:26 <SmatZ> not the only true OPEN TTD channel :-( 20:11:08 <FauxFaux> Is there a ships-only coop game going on here? I think not. 20:11:17 <FauxFaux> Not true openttd enough for me. 20:11:45 <SmatZ> really? really? you are no true FauxFaux for me! 20:11:56 <Alberth> I have a sea as desktop background, does that count? 20:12:07 <SmatZ> :) 20:12:32 *** fonsinchen [~fonsinche@brln-4dbaa14b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 20:12:57 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has joined #openttd 20:15:43 *** woldemar [~maru@213.178.34.57] has quit [Read error: Connection reset by peer] 20:15:49 *** woldemar [~maru@213.178.34.57] has joined #openttd 20:19:17 <Zuu> A ships only coop game would be intresting. Mostly to see how long it would take before the server get unplayable. :-) 20:19:37 <SmatZ> :) 20:20:18 <CIA-6> OpenTTD: alberth * r19765 /trunk/src/viewport.cpp: -Codechange: Apply a bit of code style and a bit of comment shuffling to CalcHeightdiff. 20:20:28 <Alberth> last person to desync wins? 20:22:31 <Rubidium> unlikely that ships cause desyncs, because they are so trivial 20:26:13 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 20:26:27 *** fjb [~frank@p5485CDC0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:27:36 <CIA-6> OpenTTD: alberth * r19766 /trunk/src/smallmap_gui.cpp: -Codechange: Store tile height of smallmap contour legend in the LegendAndColour struct. 20:30:35 <SmatZ> am I the only one who sees absolutely different google search page? http://devs.openttd.org/~smatz/private/google.png 20:32:10 <Vornicus> Nope. 20:32:11 <Alberth> nope 20:32:15 <frosch123> no, the newpaper have been writing the last 5 days about new google 20:32:17 <SmatZ> thank you :) 20:32:21 <Prof_Frink> Newgle. 20:32:30 * SmatZ should read newspapers :-/ 20:32:55 <frosch123> why would that be a reason to read newspapers? 20:33:46 <SmatZ> I read Internet news at few servers, but I didn't notice any information about "new google" 20:34:10 * frosch123 also only ready internet news :) 20:34:10 <SmatZ> so it seems newspapers are more internet-oriented than online news servers 20:34:13 <SmatZ> hehe, ok :) 20:34:23 *** fjb [~frank@p5485EF61.dip.t-dialin.net] has joined #openttd 20:35:05 <berndj> what determines which of two in-range stations get the output from an industry? 20:35:13 <frosch123> http://www.spiegel.de/netzwelt/web/0,1518,693238,00.html <- two days ago 20:35:37 <frosch123> berndj: station rating. the best rating gets most, the third best gets nothing 20:35:41 <SmatZ> :) 20:35:55 <berndj> i have a 10-station serving both a power station and a steel mill, and i'd like to split it so all the steel goes to only one station 20:36:19 <berndj> oh, so if i just start neglecting the steel, the mill will start sending it to the other station? 20:36:46 <SmatZ> the second station will still negatively affect industry's "transported %" 20:37:00 <SmatZ> which reminds me of one patch we (with frosch123) had a talk about... 20:37:39 <berndj> what's the (default) max size of a station? i'm guessing around 12x12? 20:37:48 <SmatZ> yes 20:38:34 <berndj> it's annoying not being able to get at the valuables that are deep in a city, when my station is as central as i could make it (and still be big), yet too far out 20:38:39 <frosch123> yup, be we still did not found a way to make it foolproof. and iirc the forums did not found any either 20:39:13 <CIA-6> OpenTTD: alberth * r19767 /trunk/src/ (smallmap_gui.cpp viewport.cpp viewport_func.h): -Fix [FS#3808]: Height in smallmap was different from measured heights (ChillCore). 20:40:28 <Alberth> run a truck service 20:41:36 <SmatZ> the problem with valuables is similiar with pax 20:41:44 <SmatZ> *to the problem 20:42:15 <SmatZ> without cargod*st, cargo is loaded no matter what is its destination 20:42:45 <berndj> i seem to gravitate towards pax 20:43:34 <berndj> even though i'm an ultra-introvert and would prefer just to level all the towns to build mines and mills :) 20:43:44 <berndj> or is that and ultra-misanthrope 20:46:12 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 20:46:26 <Nite_Owl> Hello all 20:50:54 <Vornicus> So, some time ago I had heard that they were trying to make passengers (and, I think, mail) packeted. Is that still a goal? 20:51:20 <Vornicus> packeted? I don't think that's the word I want. Having specific destinations. 20:51:48 <Nite_Owl> there is a patch that the user must apply for that 20:53:37 <Nite_Owl> see the development section of the forums 20:53:47 <berndj> hmm, random observation: is openttd another one of those games that for some weird reason attract many germans? 20:54:05 <SmatZ> hello Nite_Owl 20:54:17 <KenjiE20> I'd say more Dutch 20:54:27 <Nite_Owl> Hello SmatZ - brb 20:54:44 <KenjiE20> but it's still weird, since it was a an English conceived game 20:54:50 <SmatZ> Vornicus: those "patches" are called cargodest and cargodist 20:54:52 <KenjiE20> well, TT was 20:55:21 <berndj> same thing with freeciv: lots of germans involved (or used to be) 20:55:23 <SmatZ> berndj: as KenjiE20 :) I would say Dutchies are the majority of players 20:55:40 <KenjiE20> SmatZ: you have the same datapool though :P 20:55:42 <SmatZ> *said 20:55:43 <Vornicus> SmatZ and Nite_Owl: aha, thank you. 20:55:47 <SmatZ> KenjiE20: hehe :) 21:11:48 <Eddi|zuHause> SmatZ: i'd say overproportional, but not majority 21:12:12 <Eddi|zuHause> proportion being players per total population 21:12:50 <Eddi|zuHause> berndj: open source in general has a lot of germans... take KDE for example 21:12:54 <frosch123> in that case prague also has a good chance 21:13:34 *** Cadde [~cadde@c83-249-114-48.bredband.comhem.se] has quit [Read error: Connection reset by peer] 21:13:44 <berndj> Eddi|zuHause: stimmt! :) 21:13:58 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:14:11 *** Cadde [~cadde@c83-249-114-48.bredband.comhem.se] has joined #openttd 21:14:34 <SmatZ> Eddi|zuHause: I wanted to say that too :) 21:14:49 <SmatZ> then I went to wiki to see what is the population of NL 21:14:55 <SmatZ> then the wiki-spree started... 21:15:05 <SmatZ> now I am reading http://en.wikipedia.org/wiki/Antiziganism :-p 21:15:12 <berndj> ok so whoever it was who pointed out pf.wait_{one,two}way_signal: thanks! my trains aren't like naughty little kids anymore 21:16:12 <SmatZ> :) 21:16:21 * Eddi|zuHause takes that credit (probably) 21:16:43 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has joined #openttd 21:17:32 <berndj> i have so many tabs open the favicons have disappeared :( wikipedia is the worst 21:17:33 <Eddi|zuHause> man... this game gets more and more difficult... 21:18:41 <Eddi|zuHause> i expanded too much now the bureaucracy costs kill me, my research stagnates and the outer regions are revolting... 21:19:08 <SmatZ> Eddi|zuHause: what game are you playing? 21:19:25 <Eddi|zuHause> civ4 with "rise of mankind" mod 21:19:51 <Rubidium> then it's "that" game, not "this" game 21:19:56 <SmatZ> hehe 21:20:05 <Nite_Owl> you did change it (pf.wait_{one,two}way_signal) in both the game console and the cfg file ?? 21:20:07 <Eddi|zuHause> from your perspective, maybe 21:20:27 <Alberth> from the perspective of the channel :) 21:21:25 <Eddi|zuHause> the problem is that i try to play it like vanilla civ4, but that doesn't have revolts... 21:21:35 <Nite_Owl> sorry - that last one was directed at berndj 21:21:54 * andythenorth thinks newgrf has a disproportionate number of brits 21:21:58 <Vornicus> arg. Same damn problem I always have. How the heck do I decide where to start my network? 21:22:27 <Nite_Owl> largest concentration of coal mines 21:22:27 <Eddi|zuHause> i typically start with two larger cities 21:22:37 <Alberth> Eddi|zuHause: I never got further than civ1, so your remark doesn't mean much to me :) 21:23:04 <Eddi|zuHause> Alberth: how dare you 21:23:21 <Rubidium> Vornicus: press the right mouse button somewhere in the center of the map, then "randomly" move your mouse for a minute and start there 21:23:28 *** kimiko [~kimiko@139.80-202-177.nextgentel.com] has joined #openttd 21:23:42 * Nite_Owl never liked Civ4 so stuck with Civ3 21:23:53 <Alberth> Vornicus: such that I can service several primary industries over the same tracks 21:24:34 * SmatZ played only CIV1] 21:24:38 <Nite_Owl> Civ3 Conquests to be specific 21:24:48 <Eddi|zuHause> i didn't have Civ3 21:24:51 <SmatZ> after I found the way how to edit savegames, it became pretty boring :-p 21:25:08 <Eddi|zuHause> at the time that came out, i didn't have a computer capable enough 21:25:26 <kimiko> hello ^^ is there any easy way to, if at all possible, to change the properties for a NewGRF vehicle? 21:25:32 <Eddi|zuHause> i love civ4, but somehow they made religions the wrong way... 21:25:43 <Alberth> kimiko: yes, write a newgrf 21:26:06 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:26:13 <Nite_Owl> kimiko: after you learn NFO coding 21:26:22 *** Grelouk_ [~Grelouk@93.21.12.34] has quit [Quit: Quitte] 21:26:31 <Rubidium> I'd say: maybe "shinkansen", but that probably won't make sense to anyone 21:26:58 <kimiko> Japanese bullet train? 21:27:09 <andythenorth> kimiko: it depends what newgrf it is 21:27:21 <kimiko> andythenorth: generic tram set 21:27:47 <andythenorth> in which case you could bother Zephyris about it. what do you need to change? 21:27:50 <andythenorth> and why? 21:27:51 <frosch123> [23:24] <SmatZ> after I found the way how to edit savegames, it became pretty boring :-p <- year, ai players never buld cavalry, so they could be turned into nuclear rockets which could travel 255 tiles 21:28:12 <kimiko> hmm.. oh. NewGRF is a compiled file >< 21:28:16 <kimiko> then that is a no go then 21:28:42 <Eddi|zuHause> kimiko: you can download grfcodec from the development page 21:28:57 <andythenorth> is it a bug fix you need or a change to suit your taste? 21:29:39 <kimiko> change to better suit my taste 21:29:59 <andythenorth> not likely that Zephyris will do it for you then :) 21:30:07 <kimiko> I know ;) 21:31:27 <andythenorth> so....industries that can 'expand'. Good idea or bad? (ignore the implementation details for now) 21:31:32 <Nite_Owl> try eGTRVS 21:31:37 <SmatZ> frosch123: I cheated myself only money :) 21:32:27 <Nite_Owl> I keep forgetting names 21:32:34 <Eddi|zuHause> andythenorth: bad. industries should reserve one area, and only be able to visually expand on this reserved area, showing if it is used a lot 21:32:43 <frosch123> oh, my sister always only build diplomats, and bought every city :p 21:33:21 <Eddi|zuHause> sadly, "buying" cities and units has been removed in civ4 :( 21:33:26 <andythenorth> Eddi|zuHause: could lead to a lot of empty space around industries.... 21:33:36 <andythenorth> i.e. tiles 'reserved' with nothing on them 21:33:46 <Eddi|zuHause> andythenorth: yes, but that is perfectly realistic ;) 21:33:54 <frosch123> Eddi|zuHause: err, what are you then doing with the money? 21:34:02 <frosch123> or did they remove that too? 21:34:03 <Nite_Owl> kimiko: try the extended Generic Trams & Road Vehicle Set (eGTRVS) 21:34:33 <Eddi|zuHause> frosch123: a) distant cities cost a hell lot of money, especially when they are on another continent 21:34:52 *** tokai [~tokai@port-92-195-52-57.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:34:55 <Eddi|zuHause> b) surplus money can be put into research 21:35:12 *** Hyronymus [~chatzilla@s5591a1ba.adsl.wanadoo.nl] has joined #openttd 21:35:15 <Eddi|zuHause> there is no "60%" limit like in civ1/2 21:35:25 <kimiko> Nite_Owl: thank you, looking it up 21:36:10 <andythenorth> Eddi|zuHause: so you like the idea or not (I'm on the fence, apart from I don't fancy the work) 21:36:12 <andythenorth> ? 21:36:58 <Eddi|zuHause> andythenorth: if it's similar to the player headquarter development, then it might be interesting 21:37:06 *** tokai [~tokai@port-92-195-139-187.dynamic.qsc.de] has joined #openttd 21:37:09 *** mode/#openttd [+v tokai] by ChanServ 21:37:22 <Nite_Owl> are the industries expanding due to increased production or due to the passage of time 21:37:36 <andythenorth> that is a good question 21:38:03 <andythenorth> I have limited opinions on this, as I will have to both draw and code whatever I decide :P 21:38:16 <frosch123> wouldn't they rather get smaller over time? 21:38:48 * andythenorth has been avoiding this question for a while. but players keep asking 21:39:16 <Nite_Owl> save yourself the time and effort and go with the way they are by default or make them slightly bigger by default 21:39:17 *** dashing [50cadb87@ircip2.mibbit.com] has joined #openttd 21:39:34 <dashing> can someone give me some tips to fix up this stations exit area ? 21:39:35 <dashing> http://img.openttdcoop.org/images/hammeryjy.png 21:39:37 <frosch123> Nite_Owl: firs industries are already huge :p 21:39:45 <andythenorth> yup 21:39:52 <andythenorth> not all of them :) 21:39:56 <Nite_Owl> then leave them be 21:40:07 <Vornicus> I figure that factories etc would get larger with the amount of stuff they produce -- but would get smaller with time, too, as miniaturization technology comes in. 21:40:10 <frosch123> dashing: reduce number of platform by factor 2 21:40:14 * Eddi|zuHause still misses a 15x20 open mine :) 21:40:25 <andythenorth> Eddi|zuHause: one day you may have such a thing 21:40:45 <frosch123> then put the signals on the other side of the junctions 21:41:00 <Vornicus> ...I would like to know why one would need /24 platforms/ 21:41:14 <SmatZ> Vornicus: have you ever seen openttdcoop games? 21:41:17 <frosch123> Vornicus: so half of them stay empty :) 21:41:26 <dashing> it is servicing 500 7 length trains :/ 21:41:31 * andythenorth just builds one or two platforms most places 21:41:56 <Vornicus> dashing: ...okay, how did you manage to need 500 trains? 21:42:13 <dashing> 500 is just that station :) 21:42:26 <Zuu> dashing: The amount of trains that has the station in the order list is totaly irrelevant. Its the number of trains per time unit that is of interest. 21:42:34 <dashing> i have about 1500 trains sigh 21:43:17 <Vornicus> ....that there are 17 trains /in the picture/ actually suggests that it's actually reasonably sized. 21:43:20 <Eddi|zuHause> AAH... it's an abomination... 21:43:22 <Vornicus> ...but what is that thing serving? 21:43:45 <dashing> a big city :) 21:43:53 <Eddi|zuHause> it can be cut down by at least 10 platforms... 21:43:53 <kimiko> I know this is a silly question, but the greater the distance you move cargo/passengers the greater the reward? 21:44:18 <Vornicus> kimiko: correct. However the longer it takes, the smaller the reward. 21:44:19 <frosch123> kimiko: reward or reward per time? 21:44:26 <Zuu> Reward is a function of distance and travel time. 21:44:36 <kimiko> yeah, I know there's a time limit on it 21:44:47 <Vornicus> So sending your Kirby Paul all the way across the map doesn't necessarily help! 21:44:48 <dashing> its not an entirely accurate image, all those trains are empty, its a test station 21:44:51 <Eddi|zuHause> if it takes longer, you don't deliver as much... 21:44:59 <kimiko> but, moving coal ten blocks vs. fifty blocks seems to greatly impact price 21:45:01 <dashing> im planning to upgrade one of my stations 21:45:15 * andythenorth thinks "no" to mucking about with industry expansion 21:45:26 <Nite_Owl> coal is not that time sensitive a cargo 21:45:39 <kimiko> and thank you Nite_Owl: found a tram that suited my needs purrrfectly 21:45:46 <andythenorth> and also "bed time" 21:45:48 <andythenorth> good night 21:45:55 <Zuu> andythenorth: You could make an industry than expand upward. 21:45:57 <Nite_Owl> later andythenorth 21:46:03 <Eddi|zuHause> coal should not be time sensitive at all... 21:46:17 *** andythenorth [~andytheno@salieri.openttdcoop.org] has left #openttd [] 21:46:19 <kimiko> greater speed, at the expense of an extra wagon and some 30 passengers 21:47:16 <Eddi|zuHause> trams aren't typically limited by their own capabilities... 21:47:41 <Eddi|zuHause> we need speed limits on city roads... 21:47:55 <kimiko> I love trams 21:48:05 <kimiko> but I try to put them and other road vehicles in their own lanes if at all possible 21:48:11 <Eddi|zuHause> that is out of question ;) 21:48:14 * Vornicus tries to design a small ro-ro station that has a pass-through. 21:48:26 <kimiko> like, if I know I've got a bunch of cargo vehicles on the north side of town, I put the trams at the southern parts 21:48:50 <kimiko> does the positioning of the stations affect general growth of the vicinity or the city as a whole? 21:49:03 <Eddi|zuHause> city as a whole 21:49:53 <kimiko> take it there's no way to affect how the city grow in a particular direction then 21:50:37 <Eddi|zuHause> only if you build roads in one region, and block roads in another... 21:50:42 *** Coco-Banana-Man [~Stephan.D@p5B2DA745.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 21:51:03 <Zuu> also there is the tunnel/bridge trick to make the city center closer than it really is. 21:51:11 <Nite_Owl> "Serbian Tram Set - OTTD Remix" is a personal favorite 21:52:02 <Nite_Owl> refits with added cars and nice high capacity trams 21:52:51 <Eddi|zuHause> we need the possibility to build stations over tunnel entrances, makes placing road tunnels under stations easier 21:54:42 <Nite_Owl> kimiko: turn on the 'towns build no roads' advanced option. Towns will not grow unless you put in the roads for them. More micromanagement for you but better looking towns that only grow the way you want. 21:55:40 <Eddi|zuHause> i never had problems with towns growing "ugly", since the "better roads" town layout... 21:56:08 <kimiko> Nite_Owl: I like the idea of that. I hate the retarded roads the towns and cities make 21:56:11 <SmatZ> "better roads" sometimes causes unused tiles in the middle of the city :-/ 21:56:33 <dashing> i enabled the 3x3 road grid for cities 21:56:42 <Nite_Owl> not 'ugly' per se just more directional and sometimes more functional 21:56:44 <dashing> they look kinda artificial but at least no more weird looking roads 21:57:00 <kimiko> Nite_Owl: do you have a screenshot of the Serbian tram set? pref with a screenshot of the stats on the passenger tram 21:57:11 <Eddi|zuHause> i don't like grids... 21:57:34 <Nite_Owl> there is a thread about it in the graphics section 21:57:35 <kimiko> dashing: how do you get that? Advanced setting? 21:58:06 <kimiko> ... 450+ passengers.. nice o.o 21:58:37 <Vornicus> Anyway, kimiko: one of the particularly unrealistic bits of OTTD is that the most profitable way of shoveling passengers is often to simply send all of them to a single town. 21:59:42 <kimiko> lol 21:59:47 <SmatZ> unrealism? in my OpenTTD? 22:00:01 <Nite_Owl> http://www.tt-forums.net/viewtopic.php?f=36&t=38383&p=707922#p707922 22:00:25 <Nite_Owl> no specifics but you can find those out easily enough 22:00:25 <kimiko> well, I tried playin against an AI once.. and it set up a road between two cities (far from each other) with the most silly looking road layout ever, and put 50-100 busses on it 22:00:38 <Zuu> Vornicus: You could always try cargodist instead if that's something you don't like. 22:00:39 <kimiko> I got so fed up with the AI I put a train in the way to block him off.. 22:00:50 <kimiko> then got even more evil and set the train to destroy his busses... 22:00:57 <kimiko> (I don't play against AI now) 22:01:02 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:01:03 <Zuu> Or get into the real transportation/traffic business :-p 22:03:06 <Vornicus> Zuu: right now I'm just glad to have a working build. I'm on OSX. 22:03:21 <Nite_Owl> load your vehicles grfs into a game that you never intend to play - open the available vehicle lists - open the cheat menu - use the time machine to move slowly forward in time to view what vehicles become available and when 22:03:42 <Vornicus> also that sort of situation isn't going to pop up on me today! I've built myself a scenario with only two cities in it. 22:04:05 <kimiko> Nite_Owl: I always start at 1.1.2055 >.> 22:04:42 <Nite_Owl> do you use the 'vehicles never expire' option 22:05:17 <Nite_Owl> if you do not then you miss out on some really nice older vehicles 22:05:25 <kimiko> hmm.. I did because I wanted helicopters.. but I think one of my NewGRF sets provide futuristic helicopters 22:05:52 <kimiko> and man.. oil rigs are the most annoying things ever 22:07:25 <Nite_Owl> everyone plays differently but some of the older vehicles are some of the best graphically IMHO 22:08:57 <berndj> how does one deal with the elec. rail -> monorail -> maglev transition? i find it frustrating to have to build two (or even three) networks if i don't want to do it big bang style 22:09:47 <kimiko> I only use Maglev.. my next game will not use any cargo ships if possible.. certainly no oil rigs 22:09:53 <kimiko> too annoying >.< 22:10:18 <Zuu> I usually never get to monorail. 22:10:25 <Nite_Owl> do not upgrade to monorail and maglev 22:10:39 <kimiko> I hate the mono train sound 22:11:08 <Eddi|zuHause> in the last 5 years, i only once got the transrapid... 22:11:15 <Zuu> Or I use road vehicles and don't have to deal with it in double sense. Both because road vehicles don't need to deal with it and because it's my AI that is playing, not me. :-p 22:11:35 <berndj> dashing, what's that big hole for in your screenshot? 22:11:51 <kimiko> how do you turn on 3x3 grid cities? 22:12:07 <Nite_Owl> the train set I use most often does not even include monorail and maglev 22:13:16 <Nite_Owl> advanced settings -> economy - I think 22:13:39 <kimiko> oh, thank you ^^ 22:13:50 <berndj> if i wanted to simulate my home country i'd ask for the ability to have cape gauge tracks (that aren't compatible with standard gauge trains) 22:14:39 <Nite_Owl> -> economy -> towns 22:14:43 *** Hyronymus [~chatzilla@s5591a1ba.adsl.wanadoo.nl] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 22:14:52 <kimiko> hmm.. Norwegian train sets.. that would be awesome.. but too mountainous for my taste 22:15:34 <Eddi|zuHause> hm... can iconv do "inplace" modifications of files, like sed? 22:20:12 <kimiko> just for the funsies/heck of it.. can you completely remove a city if you want to? I did it once, but the city remained with 0 population 22:20:15 <kimiko> (bummer!) 22:20:24 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has quit [Quit: Ik ga weg] 22:20:30 <kimiko> quoting Google on this one: do no evil 22:20:44 <Zuu> night 22:20:47 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 22:20:52 <kimiko> good night Zuu 22:21:17 <SmatZ> slow kimiko 22:22:10 <Nite_Owl> buy all of the land around a 0 population town to prevent it from growing again 22:22:37 <Nite_Owl> unless you have the 'build no roads' option on 22:23:46 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 22:24:02 <kimiko> do you prefer to put your airports within the city or outside (as in middle of nowhere - I saw the AI do that)? 22:25:13 <Nite_Owl> I very rarely use airports so I am no judge on that one 22:26:19 <Nite_Owl> middle of nowhere has a problem though in that they will not accept cargo 22:26:50 <kimiko> true 22:27:09 <kimiko> just is a pain to get the city to build around the airport 22:27:21 <kimiko> hoping that a 3x3 grid may help solve that 22:27:24 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 22:27:31 <kimiko> also going to try to use a completely flat map this time 22:27:52 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:28:05 <Nite_Owl> flat map is a good way to learn 22:28:20 <kimiko> cities hate me because I tend to do a lot of landscaping 22:29:00 <Nite_Owl> take a good hard look at the screenshot section of the forums if you really want to learn a few things 22:29:07 <kimiko> but, going to experiment with different station layouts to make super efficent rail systems 22:29:27 <kimiko> what's the screenshot key again? 22:29:35 *** dashing [50cadb87@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:30:11 <Nite_Owl> always build your station in a town first and then connect the rails to it 22:30:29 <Nite_Owl> Ctrl+s 22:31:05 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 22:35:54 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 22:37:27 <kimiko> I really like the style used at the north end of this station: www.is.gd/bZgdA 22:38:40 <kimiko> two to three tracks of loading/unloading, and optional waiting line just before the stations 22:42:32 *** Progman [~progman@p57A1CC50.dip.t-dialin.net] has quit [Remote host closed the connection] 22:44:21 <Nite_Owl> take a look at the screenshot threads - there are much better designs in there than that 22:45:51 <Nite_Owl> of course you may have to go back a few pages to find some of the best ones as they may have not posted any shots in a while 22:48:02 <Nite_Owl> need to feed - later all 22:48:05 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 22:50:28 <peter1138> ug, vlc switched to qt? :s 22:51:22 <kimiko> qt framework or quicktime? 22:51:39 <kimiko> I dislike VLC... great codec support, but horrible user interface 22:51:49 <kimiko> and I can't stand the god damn upgrade method 22:52:34 <kimiko> on the mac you have the sparkle framework that does all the upgrading for you.. but VLC just tells you there is an update and opens your web browser 22:54:20 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Remote host closed the connection] 22:58:40 *** lolman [~lolman@188-220-38-226.zone11.bethere.co.uk] has quit [Quit: ZNC - http://znc.sourceforge.net] 22:59:54 *** kimiko [~kimiko@139.80-202-177.nextgentel.com] has left #openttd [] 23:00:49 *** lolman [~lolman@188-220-38-226.zone11.bethere.co.uk] has joined #openttd 23:03:44 *** pugi [~pugi@p4FCC71ED.dip.t-dialin.net] has quit [Quit: ALL YOUR BASE ARE BELONG TO US!] 23:08:26 *** Devroush [~dennis@94-225-72-20.access.telenet.be] has quit [] 23:08:38 *** Neon [~Neon@dslb-088-069-216-042.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 23:10:59 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 23:11:03 *** frosch123 [~frosch@frnk-590f6e19.pool.mediaWays.net] has quit [Remote host closed the connection] 23:18:53 <berndj> how do you deal with aircraft crashes? i don't want them not to crash, but it would be nice if there were some "auto replace crashed planes" feature? 23:19:16 <berndj> i can't just leave my map alone while i make supper - when i get back all the planes will be gone! 23:21:29 <Vornicus> press pause. 23:21:30 <SmatZ> there is a "planes do not crash" setting 23:21:41 <Vornicus> But he doesn't want them not to crash. 23:23:41 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has quit [] 23:24:24 <Terkhen> if you don't want to take care of plane crashes, why do you want to have them enabled? 23:24:32 <SmatZ> :) 23:25:25 * Vornicus wishes there were a "wait till next train with shared orders shows up" button. 23:31:22 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 23:36:46 <Terkhen> I wish that my days had 36 hours :/ 23:36:48 <Terkhen> good night 23:38:05 <fjb> berndj: How log do you need to make supper? 23:38:56 <SmatZ> hehe 23:40:16 <Vornicus> (mostly because I'm trying to do the same thing with explicit timings and I can'tget it to work. 23:40:31 <berndj> fjb: depends. for potato dumplings, 2 hours+ (i'm not really good at food) 23:41:35 <fjb> There should be no more than one or two crashes in that 2 hours, usualy even less. 23:42:24 *** Frankr [~chatzilla@nas46-119.york.ac.uk] has joined #openttd 23:52:50 *** Fast2 [~Fast2@p57AF82D3.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:55:55 *** KenjiE20 [~KenjiE20@92.21.147.62] has quit [Quit: ãããã¿ãªãã]