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00:00:18 <ccfreak2k> If it's using the IE embedded API, you're probably stuck with Gecko. 00:00:49 <ccfreak2k> If it's using a call to open an external web browser, Wine should have a configuration for it somewhere. 00:01:27 <SmatZ> clever answer :) 00:01:29 <Eddi|zuHause> i have some installers that open a "readme", then it says something about "winebrowser" and opens firefox 00:02:40 *** Fast2 [~Fast2@p57AF88EB.dip0.t-ipconnect.de] has joined #openttd 00:02:50 <Eddi|zuHause> guys in #winehq say something about registry key 00:03:05 <SmatZ> orudge is the wine guy here :) 00:07:22 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 00:08:18 *** Fast2_ [~Fast2@p57AF8A1F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:17:14 <orudge> [18:51:46] <Eddi|zuHause> how do i tell wine to use konqueror as browser instead of firefox? <-- basically, it just opens whatever the default browser is on your system 00:17:20 <orudge> or it should 00:17:59 <Eddi|zuHause> orudge: apparently it has a predefined list of browsers in the registry key, and it will take the first one that works 00:17:59 <orudge> anyway, brb, shower 00:18:16 <orudge> hmm, maybe things have changed since I last looked at that 00:19:24 <orudge> anyway, brb 00:23:10 *** Fast2_ [~Fast2@p57AF9DCF.dip0.t-ipconnect.de] has joined #openttd 00:28:16 *** Fast2 [~Fast2@p57AF88EB.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:28:22 *** Fast2_ is now known as Fast2 00:29:14 *** Mikhailjrjrsmo [~chatzilla@195.16.79.219] has joined #openttd 00:30:53 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:34:44 *** KritiK [~Maxim@95-24-78-99.broadband.corbina.ru] has quit [Quit: Leaving] 00:35:38 * SmatZ slaps himself 00:36:03 <SmatZ> better now 00:36:31 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 01:10:12 *** Yexo [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has quit [Quit: bye] 01:10:34 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 01:11:24 *** Progman [~progman@p57A1F04B.dip.t-dialin.net] has quit [Remote host closed the connection] 01:11:39 *** OwenS [~oshepherd@cpc1-stkn13-2-0-cust478.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 01:12:18 *** Fast2 [~Fast2@p57AF9DCF.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:29:43 <SmatZ> --18125-- VALGRIND INTERNAL ERROR: Valgrind received a signal 11 (SIGSEGV) - exiting 01:29:47 <SmatZ> what is that... 01:30:05 <SmatZ> it's so easily killed by hand-written asm :-/ 02:10:02 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 02:12:04 *** Mikhailjrjrsmo [~chatzilla@195.16.79.219] has quit [Remote host closed the connection] 02:16:59 *** tokai [~tokai@port-92-195-98-149.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 02:19:12 *** tokai [~tokai@port-92-195-40-252.dynamic.qsc.de] has joined #openttd 02:19:15 *** mode/#openttd [+v tokai] by ChanServ 02:26:01 *** rhaeder1 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06:12:34 *** pugi [~pugi@p4FCC4493.dip.t-dialin.net] has joined #openttd 06:20:58 *** elmz [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 06:23:38 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 06:27:08 *** elmz_ [~elmz@222.80-202-29.nextgentel.com] has quit [Ping timeout: 480 seconds] 06:29:40 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: sleep.] 06:35:46 *** ^Spike^ [~spike@d199096.upc-d.chello.nl] has joined #openttd 06:40:13 *** elmz_ [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 06:41:39 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 06:47:07 *** elmz [~elmz@222.80-202-29.nextgentel.com] has quit [Ping timeout: 480 seconds] 06:52:20 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:52:53 * andythenorth has an evil idea 06:53:08 <Alberth> as long as it is fun 06:53:14 <andythenorth> no, it's bad 06:53:34 <andythenorth> town growth cargos could be faked by having FIRS town industries produce passengers at varying levels (general store etc.) 06:53:43 <andythenorth> it's a bad idea 06:54:38 <Alberth> evil seems like the right description to me :) 06:54:59 *** Weeknie [~Maarten_S@cp1042784-a.dbsch1.nb.home.nl] has joined #openttd 06:55:45 <Alberth> so how are houses really different from industry? 06:55:57 <andythenorth> no production callback 06:56:11 <Alberth> ie could we make a town consisting of industry that looks like houses? 06:56:11 <andythenorth> only 2x2 max dimensions 06:56:15 <andythenorth> yes 06:56:34 <andythenorth> it would do some conceptual damage to the industry mini-map though :P 06:56:39 <andythenorth> and to the industry list 06:56:50 <Alberth> houses are probably a bit cheaper in cpu time 06:57:40 <andythenorth> we could make the whole town as an industry.... 06:57:44 <andythenorth> just one... 06:58:04 <Alberth> if you let go of arganic growth ;) 06:58:54 <Alberth> with the square-ish road styles, that may make sense 06:59:16 <Alberth> one industry for one square 06:59:56 <andythenorth> city blocks? 07:00:02 *** elmz [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 07:00:39 <andythenorth> 7x7 industries: four 3x3 blocks with a + shaped gap for roads 07:01:45 <Alberth> for example 07:02:05 <andythenorth> why are we planning this escapade? 07:02:11 <andythenorth> thought experiment? 07:06:01 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has joined #openttd 07:06:42 <Alberth> just wondering about houses versus industries 07:06:48 *** elmz_ [~elmz@222.80-202-29.nextgentel.com] has quit [Ping timeout: 480 seconds] 07:07:00 <Alberth> and you having an evil idea, of course 07:07:21 <planetmaker> good morning 07:07:26 <Weeknie> Mornin' 07:07:30 <Alberth> good morning 07:13:23 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has joined #openttd 07:19:16 <andythenorth> morning planetmaker 07:19:29 <andythenorth> what do you think about implementing towns as industries? :P 07:19:56 *** elmz_ [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 07:20:28 <Weeknie> Just a quick question, what are cargo ID's precisely? 07:21:00 <planetmaker> :-P andythenorth great idea. Then we finally could found Wolfsburg ;-) 07:21:07 <planetmaker> or Salzgitter 07:21:17 <andythenorth> Weeknie: in what context? 07:21:24 <andythenorth> they can be at least two things 07:21:34 <Weeknie> andythenorth, in the context of NFO rules and defining a vehicle 07:21:45 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has joined #openttd 07:21:46 <Weeknie> http://wiki.ttdpatch.net/tiki-index.php?page=TheFirstVehicle that context 07:21:50 <andythenorth> probably the ID of the action 2 or varaction 2 07:21:56 <Weeknie> Unde "using actions 2 and 3" 07:22:12 <andythenorth> unless you are working with actual cargo slots / IDs 07:22:37 <andythenorth> the TTDP wiki refers to action 2 IDs as cargo IDs a lot, for historical reasons 07:23:32 <andythenorth> it's easier to think of them as action 2 IDs, unless you are actually doing something with 'coal' (or 'goods' or whatever) 07:24:09 <Weeknie> Yeah ok 07:24:21 <Weeknie> Quite confusing, but I'll keep that in mind 07:25:26 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 07:25:37 * andythenorth has an idea 07:25:58 <__ln__> oh no 07:26:01 <andythenorth> TTO secondary industry supplies some cargo even if unsupplied 07:26:11 <andythenorth> is that a nice feature? 07:26:53 <__ln__> what is a secondary industry? 07:27:03 *** elmz [~elmz@222.80-202-29.nextgentel.com] has quit [Ping timeout: 480 seconds] 07:27:04 <andythenorth> factory, steel mill, food processing plant 07:27:19 <Weeknie> Primary are things like farms, that produce without supplies 07:27:29 <Weeknie> Secondary take primary goods and turn them into secondary and so on 07:28:08 <Weeknie> I don't know if you also refer to things like power plant as final industries, but f you do, final industries take goods without producing 07:28:13 <__ln__> ah, secondary in that sense. 07:32:31 <Weeknie> __ln__, in what sense did you think then? 07:33:57 *** LA [~LA@82.131.16.156.cable.starman.ee] has joined #openttd 07:38:49 <Weeknie> What number should I give for version in my action 8? 07:38:51 <Weeknie> Just the highest or? 07:39:02 <Weeknie> (since they refer to TTDPatch versions, not openTTD) 07:39:21 <Weeknie> Does doesn't OTTD care about them, because of what I just mentioned 07:40:07 <andythenorth> Weeknie: have a look on the coop devzone for examples 07:40:20 <andythenorth> http://dev.openttdcoop.org/projects/ 07:40:30 <andythenorth> I don't know....I just copy and paste :P 07:40:59 <andythenorth> http://dev.openttdcoop.org/projects/fish/repository/entry/sprites/nfo/header.pnfo 07:41:28 <Weeknie> Oh great, page isn't loading (problem on my side though) 07:41:47 <Weeknie> So strange 07:41:49 <Weeknie> Whole internet is down 07:41:51 <Weeknie> But I can still chat 07:42:17 <andythenorth> dns failure perhaps 07:43:58 <Weeknie> Lol, well, first it wasn't a dns failure 07:44:00 <Weeknie> But now it is 07:44:12 <Weeknie> An instant dns failure though 07:44:16 <Weeknie> Not a timeout 07:44:18 <Weeknie> Strange 07:45:06 <Weeknie> But erm, andythenorth, could you perhaps tell me?:P 07:45:19 <Weeknie> Or will I just have to wait untill my dns is finally workingz again 07:45:31 <andythenorth> Looks like I'm using version 7 07:46:10 <Weeknie> Ok, thanks 07:48:25 <planetmaker> version7 is the latest newgrf version. You want that usually 07:48:52 <Weeknie> Oh damn this is irritating, not having internet... 07:49:19 <Weeknie> Any idea why my nforenum keeps saying that the file doesn't appear to be a NFO file, though it most certainly is? 07:49:32 <planetmaker> yes. missing header 07:49:33 <Weeknie> What does it expect to find? 07:49:37 <Weeknie> Hmm ok 07:50:03 <planetmaker> http://bundles.openttdcoop.org/firs/nightlies/firs.nfo 07:50:10 <Weeknie> Can't look:P 07:50:11 <planetmaker> don't touch the first four lines 07:52:36 <Weeknie> Yay 07:52:38 <Weeknie> Gonna go home 07:52:41 <Weeknie> Might have internet there 07:52:46 *** Weeknie [~Maarten_S@cp1042784-a.dbsch1.nb.home.nl] has quit [Quit: Leaving.] 07:54:29 * andythenorth wonders how many tiles for a petrol station? 07:54:34 <andythenorth> 1x1 or 1x2 07:57:46 <Alberth> 1x2 would give you nice entry and exit lanes 07:58:13 <andythenorth> I think so 07:58:23 <andythenorth> wonder if I can restrict layouts by date? 07:59:15 <Alberth> I was thinking that too some weeks ago, it would be great if we can have different styles of houses depending on when they are built 07:59:26 <andythenorth> you can :D 07:59:29 <andythenorth> trivial 07:59:41 <Alberth> it is just too many graphics, I guess :) 08:00:45 <andythenorth> default game does it to some extent 08:01:37 <planetmaker> It's just that industries cannot change their size according to date 08:01:50 <planetmaker> I guess with some animation hack you could change their looks by date 08:02:07 <Alberth> draw some green tiles in the first years :) 08:02:10 <planetmaker> houses can use the latter, too 08:02:15 <andythenorth> just use regular varaction 2 and check the date, it's easy 08:02:20 <planetmaker> Alberth: yes, just plain ground tiles 08:02:23 * andythenorth likes being able to say "it's easy" 08:02:36 <planetmaker> the only problem with that is: the player will see them as plain ground tile, too :-) 08:02:59 <planetmaker> so you have to start big already :-) 08:03:21 <andythenorth> yes 08:03:23 <planetmaker> it might be more interesting to grow :-P 08:03:37 <andythenorth> even if expansion was possible in code, it wouldn't work in gameplay 08:03:56 <andythenorth> it would too often be blocked by stations, routes, immovables, terrain, houses 08:04:12 <andythenorth> it's TMWFTLB even though I would like the feature in principle 08:04:49 <Alberth> grey street tiles would be better, which you can later turn into buildings 08:05:06 <andythenorth> 'vacant lot' 08:06:06 <Alberth> 'industry buys ground claims ground from company X' 08:06:15 <Alberth> s/buys ground// 08:07:14 <planetmaker> Well, the idea to use *any* ground tiles makes sense 08:07:24 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 08:07:39 <planetmaker> it doesn't make sense to use concrete ground tiles for the places an open pit has not yet expanded to 08:07:42 <Alberth> hmm, what about moving the industry? 08:08:04 <Alberth> or extending at a second site? 08:08:46 <planetmaker> moving is not necessarily nice, if you have it in your station coverage area :-) 08:08:52 *** snack2 [~nn@dsl-hkibrasgw1-ff1ec000-127.dhcp.inet.fi] has joined #openttd 08:09:14 <planetmaker> that'd again result in too much micromanagement 08:09:35 <planetmaker> and it's not like one can build fully a bigger map within the game speed anyway 08:12:18 <Alberth> what about the player needing to make room for expansion? ie the manufacturer asks the player to make room. if he complies, he gets a bigger factory. If not, he doesn't 08:13:37 <planetmaker> that'd be somewhat against the game concept: transport 08:14:23 <Alberth> hmm, yes 08:14:53 <andythenorth> I thought of overbuildable industry tiles....but that has problems too 08:15:03 <andythenorth> I think we get industries at the size we get them :) 08:15:29 * Alberth agrees, it gets quite complicated otherwise 08:16:12 <andythenorth> if FIRS has 'expanding' industries I'll do it with some empty tiles that get filled over time 08:16:21 <planetmaker> well, allowing an action2 to reserve more tiles? 08:16:26 <planetmaker> That *could* somehow work 08:16:36 <planetmaker> or callback 08:16:46 <planetmaker> to build another layout over the exiting one. 08:16:53 <planetmaker> Layout-change callback 08:17:08 <planetmaker> if there's no space: nothing happens 08:18:03 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 08:18:10 <andythenorth> 'try and add a small block of tiles nearby' might work 08:18:15 <andythenorth> like 1x2 or something 08:18:30 <andythenorth> but it's completely *not* how current layout code works :o 08:18:53 <planetmaker> that's why I proposed a "new layout" callback - or however that may work :-) 08:19:31 <andythenorth> would be easier to just close and reopen 08:19:37 * planetmaker adds that to the list of grf features :-) 08:19:40 <andythenorth> which is more plausible 08:19:44 <planetmaker> andythenorth: that generates news messages 08:19:50 <planetmaker> and I don't find it more plausible ;-) 08:19:58 *** elmz [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 08:20:12 <andythenorth> code wise? check if new layout fits. If yes, close industry, rebuild industry 08:20:13 <planetmaker> why do you find it more plausible? 08:20:25 <andythenorth> it's one of the few bits of ottd where I'm familiar with the source 08:20:27 <planetmaker> yes, implementation-wise I imagine it that way 08:20:35 <planetmaker> just that everything else is kept 08:20:49 <planetmaker> no re-random, no reset of stockpiles etc 08:21:00 <andythenorth> copy properties to new industry 08:21:01 <planetmaker> so "just" change layout 08:21:06 <planetmaker> that might work 08:21:27 <planetmaker> though we really don't found it newly, thus don't want to announce it as "new industry" 08:21:34 <andythenorth> suppress the message 08:21:58 <andythenorth> expansion is something I thought about a lot. I'm not sure what it really adds to gameplay though 08:22:01 <planetmaker> and that's where we then are at "new layout" :-) 08:22:24 <planetmaker> which shares a lot o code with "new industry" - but not everything 08:22:34 <Alberth> andythenorth: it is probably more than just suppressing the message 08:22:37 <andythenorth> 'close and rebuild' also solves the 'replace this industry with a different one' case 08:23:02 <planetmaker> andythenorth: it doesn't, if subsequent "can place there" checks fail 08:23:11 <planetmaker> e.g. due to mutual distance restrictions or so 08:23:19 <andythenorth> that would have to run before closure 08:24:03 *** Progman [~progman@p57A1CAAA.dip.t-dialin.net] has joined #openttd 08:24:15 <planetmaker> You got a point with the substitution by another industry 08:24:34 <Terkhen> good morning 08:25:37 * Alberth imagines: every ten year we replace every industry by a random different one 08:25:46 <yorick> ew 08:25:47 <Alberth> *years 08:26:00 <yorick> then you build a station, and your industry has changed 08:26:09 <yorick> (factory -> coal mine) 08:26:23 <Alberth> and your trains are all wrong 08:26:35 <yorick> unless you have conditional orders 08:26:52 <Terkhen> that's really evil :) 08:27:00 *** elmz_ [~elmz@222.80-202-29.nextgentel.com] has quit [Ping timeout: 480 seconds] 08:27:01 <planetmaker> lol, make for a nice challange :-P 08:27:12 <andythenorth> the real case was something like quarry -> landfill 08:27:35 <planetmaker> andythenorth: can't you do that already? 08:27:39 <andythenorth> nope 08:27:43 <andythenorth> not easily 08:27:47 <planetmaker> Everything except the name? 08:27:50 *** Weeknie [~Maarten_S@84.27.14.168] has joined #openttd 08:27:56 <andythenorth> depends on how many cargos you need to accept / produce 08:27:59 <planetmaker> or can accepted cargo not be changed 08:28:03 <planetmaker> ok 08:28:17 <yorick> planetmaker: I think it can...see ISR 08:28:18 <planetmaker> so there's the limit of 2 / 3 cargos 08:28:19 <andythenorth> acceptance can be enabled / disabled 08:28:22 <yorick> eh IR 08:28:30 <planetmaker> yorick: ISR = stations 08:28:33 <yorick> PIB 08:28:34 <yorick> that's it 08:28:37 <yorick> :-) 08:28:46 <planetmaker> PBI :-P 08:28:55 <andythenorth> think of the minimap. I want to find a landfill, but they are all named quarry 08:28:59 <yorick> argh 08:29:09 <planetmaker> have a coffee ;-) 08:29:11 <andythenorth> or they could be 'quarry / landfill'. but which are they actually :P 08:29:14 <andythenorth> umm 08:29:28 <andythenorth> expansion...what gameplay effect does it actually have? 08:29:30 <planetmaker> andythenorth: yes, but otherwise, assuming that amount of cargos is not a problem? 08:29:48 <andythenorth> planetmaker: it's fine, just....low quality :o 08:29:53 <planetmaker> :-) 08:30:20 <andythenorth> expansion has *no* gameplay effect? 08:30:24 <andythenorth> just eye candy? 08:30:30 <planetmaker> you could make it one: 08:30:36 <Terkhen> the tiles for expanding the industry would already be empty industrytiles or the industry would need to check if the required tiles are free? 08:30:38 <planetmaker> high production only with high land usage 08:30:48 <planetmaker> so it's in the hand of the newgrf author 08:31:08 <planetmaker> Terkhen: the idea is possibly to get the latter 08:31:15 <planetmaker> the first is already readily possible 08:31:34 <planetmaker> (we're just phatasizing here right now) 08:31:45 <planetmaker> arg *phantasizing 08:31:46 <andythenorth> I can see a use for quarries etc 08:32:04 <planetmaker> yes! :-) 08:32:13 <planetmaker> andythenorth: you asked for animations with industries 08:32:22 <planetmaker> ECS has quite a lot of moving vehicles in their industries 08:32:26 <planetmaker> you might want to look there 08:32:35 <Terkhen> hmmm... when I'm playing road/tram only, the industries are usually "jailed" into my network 08:32:37 <planetmaker> and actually it looks quite nice there 08:32:42 <andythenorth> I know how to do the animations, they are just bonkers 08:32:48 <planetmaker> ok :-) 08:32:52 <andythenorth> I have to define an awful lot of tile action 2s 08:33:06 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has joined #openttd 08:33:25 <andythenorth> is expansion mostly just eye candy? 08:33:57 <planetmaker> [10:30] <planetmaker> high production only with high land usage 08:33:58 <Terkhen> I like the "high production only with high land usage" idea, specially for farms 08:33:58 <planetmaker> [10:30] <planetmaker> so it's in the hand of the newgrf author 08:34:00 <planetmaker> :-P 08:34:41 <andythenorth> Terkhen: do you think routing would get hard / annoying with very large industries? 08:34:42 <Terkhen> couldn't you fake this by making these industries more probable to appear near industries of its type that have an high rating? 08:35:01 <andythenorth> no 08:35:04 <planetmaker> :-) that's a nice idea 08:35:06 <planetmaker> why not? 08:35:17 <andythenorth> can't check properties at other industries (very annoying) 08:35:30 <Terkhen> andythenorth: no, I just think I'd need to change the way I build my networks 08:35:32 <planetmaker> ah, another feature request :-P 08:35:43 <andythenorth> I've asked for that one n+1 times. 08:35:50 <andythenorth> it's generally thought to be a bad idea 08:36:12 <Rubidium> that just makes industries extremely unlikely to be constructed 08:36:20 <andythenorth> even though it's already possible to check the layout, and the var has 'bits reserved for future use' :P 08:36:50 <andythenorth> I'm going to implement clustering in FIRS anyway for farms etc 08:37:01 <andythenorth> I know how to handle it 08:37:02 <Rubidium> and checking other industries means callbacks get considerably more time consuming 08:37:43 <andythenorth> I can see how it could be abused and become insanely cpu intensive 08:38:07 <Rubidium> just look at the insane time required to build a full set of ECS industries 08:38:23 <andythenorth> that's not the abuse I was thinking of 08:39:06 <andythenorth> if standard graphics action 2 always used var 68....that could be bad 08:39:15 <andythenorth> especially if multiple var 68 calls were in the chain 08:39:44 <andythenorth> "every time I draw graphics look up 1 gazillion things at other industries" :P 08:45:23 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:46:05 * andythenorth wonders if the fields patch by frosch123 allows tiles to write to industry storage.... 08:46:45 <andythenorth> it can access many industry vars so probably 08:47:46 <andythenorth> Terkhen: if the fields patch from frosch123 was finished....I think farm production could depend on industry 'size' 08:49:44 <Terkhen> hmm... it is a good idea, but (standard) farm fields take up a lot of space in the map: it would be too hard to build without reducing the farm production 08:50:18 <andythenorth> it's a better route than filling the map with large blocks of tiles that can't be built over 08:50:27 <Terkhen> indeed 08:50:57 <Terkhen> I just think you should use smaller fields (2x2 maybe) 08:51:28 <planetmaker> you think? 08:51:31 <andythenorth> I am looking at a farm that has >300 tiles of fields. If each contributed 5t production *on top* of default production...you would have to build over a lot of them to cut production significantly 08:51:38 <planetmaker> they're small compared to the buildings 08:51:55 <planetmaker> the default field sizes IMHO match the game quite well 08:53:24 <andythenorth> I think the 'fields' patch would also be the best way to handle 'expansion' 08:53:39 <andythenorth> as long as it's ok to overbuild industry buildings :P 08:54:16 <andythenorth> http://devs.openttd.org/~frosch/texts/farmtiles.txt 08:55:38 <planetmaker> actually... yeah, why not :-) 08:55:45 <planetmaker> overbuilding buildings. Can be done 08:56:52 <andythenorth> http://devs.openttd.org/~frosch/diffs/customisablefarmtiles.diff 08:57:33 <andythenorth> work in progress 08:57:41 <andythenorth> causes the game to go....'boom' 08:57:51 <planetmaker> yeah, I know :-) 08:58:49 <andythenorth> http://tt-foundry.com/misc/fields_2.png 08:59:14 <planetmaker> loool :-) 09:03:15 <planetmaker> I need a pointer on how to ensure that the bounding box for a string gets adopted properly, if the string changes 09:03:42 <planetmaker> or alternatively: how I make the bounding box such that it matches the maximum string size (it accepts two numerical parameters) 09:06:05 <planetmaker> I can hack in a fixed string when calculating the bounding box. But that might be... sub-optimal... 09:06:15 <Alberth> call GetStringBoundingBox() with two sufficiently large (in pixels) numerical parameters 09:06:16 <planetmaker> is there any language which uses non-arabic numbers? 09:06:24 <__ln__> arabic 09:06:30 <yorick> chinese 09:06:36 <yorick> japanese 09:06:37 <yorick> korean 09:06:50 <planetmaker> yes, in principle. But ingame :-) 09:06:52 <yorick> greek too? 09:09:43 *** fonsinchen [~fonsinche@brln-4dbaaea8.pool.mediaWays.net] has joined #openttd 09:10:20 <planetmaker> hm... giving the max. numbers is too easy, I guess. And it even works :-) 09:12:50 <yorick> I think a literal nfo sprite thingy would be nice for nml 09:13:05 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 09:14:49 *** lasershock` [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:15:03 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 09:15:50 <yorick> as in nfo { 00 00 01 01 XX XX 12 FD } 09:16:14 <andythenorth> works for me 09:19:29 *** lasershock` [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 09:20:10 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:23:27 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 09:26:23 *** _fonsinchen [~fonsinche@brln-4dbaaea8.pool.mediaWays.net] has joined #openttd 09:26:46 *** fonsinchen [~fonsinche@brln-4dbaaea8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 09:26:46 *** _fonsinchen is now known as fonsinchen 09:27:56 *** KenjiE20 [~KenjiE20@92.10.83.181] has joined #openttd 09:47:23 *** Fast2 [~Fast2@p57AF81F7.dip0.t-ipconnect.de] has joined #openttd 09:47:46 *** lugo [~lugo@mgdb-4db8c57d.pool.mediaWays.net] has joined #openttd 09:52:38 *** Fast2_ [~Fast2@p57AFA123.dip0.t-ipconnect.de] has joined #openttd 09:53:38 *** LA [~LA@82.131.16.156.cable.starman.ee] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 09:57:09 *** Fast2__ [~Fast2@p57AF90EF.dip0.t-ipconnect.de] has joined #openttd 09:58:41 <planetmaker> http://wiki.openttd.org/GUI_re-arrangement <-- I added here a draft of how options / settings / preferences / ... could be re-distributed to the different windows 09:58:53 *** Fast2 [~Fast2@p57AF81F7.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:59:06 *** Fast2__ is now known as Fast2 09:59:44 <andythenorth> planetmaker: regarding general stores....you would prefer players to be able to build them adjacent? 09:59:51 <planetmaker> yes 09:59:56 <andythenorth> hmm 10:00:10 <andythenorth> it's possible. but it's more work than just setting prop 16 :P 10:00:17 <planetmaker> I know :-P 10:00:28 <andythenorth> if you do the work....I'll include it :P 10:00:40 *** elmz_ [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 10:00:43 <planetmaker> :-P 10:00:49 <andythenorth> there is already a stub for location-based restrictions 10:00:56 <planetmaker> not being able to get the map one wants leaves one frustrated 10:01:09 <planetmaker> restrictions for the game: fine 10:01:16 <planetmaker> restrictions for the player: not so fine 10:01:33 <planetmaker> if they build something they usually know exactly where they want it 10:02:06 <planetmaker> it should just be an additional action2 call, shouldn't it? 10:02:17 <planetmaker> when deciding placement? 10:02:19 <andythenorth> we need something in trunk first....let me see 10:02:31 <andythenorth> we need this 10:02:31 <andythenorth> http://bugs.openttd.org/task/3822 10:03:13 <planetmaker> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Industries#Industry_founder_information_A7_ <-- not yet in for OpenTTD? 10:03:14 <planetmaker> hm 10:03:38 <planetmaker> ok, forgot about that not being yet available 10:03:40 <andythenorth> it needs to be available during the location cb 10:03:44 <andythenorth> the patch works 10:03:52 <andythenorth> it just needs a dev to commit it :) 10:03:53 *** Fast2_ [~Fast2@p57AFA123.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:03:59 <planetmaker> :-) 10:04:40 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 10:07:00 <andythenorth> which is most generic: 10:07:22 <andythenorth> Filling Station / Gas Station / Petrol Station / Fuel Station 10:07:24 <andythenorth> ? 10:07:33 *** elmz [~elmz@222.80-202-29.nextgentel.com] has quit [Ping timeout: 480 seconds] 10:08:40 <andythenorth> Lego calls them Service Stations (and they sell internationally) 10:09:12 <andythenorth> or Garage 10:09:43 <|Jeroen|> Gas station 10:10:29 <andythenorth> |Jeroen|: which side of the atlantic are you on? 10:12:38 <|Jeroen|> im in belgium 10:13:10 <andythenorth> wikipedia thinks they are most commonly Filling Stations 10:14:12 <planetmaker> andythenorth: gas station = AE, petrol station = BE 10:14:15 <planetmaker> that's what I learnt 10:14:24 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 10:14:35 <andythenorth> and your preference? as I am about to add files to FIRS repo... 10:14:36 <planetmaker> so use either. As the game uses BE, I'd use petrol station 10:15:03 <andythenorth> hmm 10:15:11 <andythenorth> my game has 'color' not 'colour' 10:15:18 <planetmaker> where? 10:15:30 <planetmaker> that's a bug IMHO 10:15:33 * andythenorth changes language settings back to UK English 10:15:35 <planetmaker> there's a special AE translation 10:15:49 <andythenorth> FIRS can support US English if it's defined? 10:15:54 <planetmaker> sure 10:16:03 <planetmaker> but then the user has to have AE selected 10:16:28 <planetmaker> but the default should always be BE 10:16:38 <andythenorth> hmm 10:16:44 <planetmaker> that's the specs :-) 10:16:50 <andythenorth> we have Aluminium not Aluminum so I guess FIRS is BE 10:17:08 <planetmaker> it *should*. Even if it was aluminum ;-) 10:17:13 <planetmaker> aluminum is only AE 10:17:42 <planetmaker> what are translations for otherwise, if you don't obey what they shall translate into? 10:18:16 <andythenorth> funny thing is, I call them gas station as often as I call them petrol station :p 10:18:54 <andythenorth> it's always diesel I need anyway 10:19:02 <Alberth> you just haven't made up your mind on what they actually sell :) 10:21:12 <andythenorth> adding another small town building brings up the fun question of map colours again :o 10:21:25 <andythenorth> building / industry /s 10:22:18 *** JostVice [~jostvice@85.136.129.22.dyn.user.ono.com] has quit [Ping timeout: 480 seconds] 10:34:08 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 10:43:41 <andythenorth> house tiles can't accept more than 3 cargos? 10:46:40 *** Fast2_ [~Fast2@p57AF81F6.dip0.t-ipconnect.de] has joined #openttd 10:47:10 <planetmaker> nope 10:48:13 <planetmaker> they're even more restricted actually 10:48:14 <planetmaker> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Houses#Passenger_0D_Mail_0E_and_Good_Food_Fizzy_drinks_0F_acceptance 10:48:42 <planetmaker> though via callback flag you get basically what you get for industries 10:49:59 <planetmaker> hm... too long ago. Seems you can just re-define the accepted cargos via prop. 1E: http://wiki.ttdpatch.net/tiki-index.php?page=Action0Houses#Accepted_cargo_types_1E_ 10:50:30 <asilv> 3/cargoes per tile, so multitile houses can accept more than 3 10:51:36 <planetmaker> true 10:51:53 *** Fast2 [~Fast2@p57AF90EF.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:52:05 *** Fast2_ is now known as Fast2 10:52:13 <planetmaker> so a big mall can accept like 12 cargos :-) 10:57:51 *** OwenS [~oshepherd@cpc1-stkn13-2-0-cust478.11-2.cable.virginmedia.com] has joined #openttd 11:01:25 *** Weeknie [~Maarten_S@84.27.14.168] has quit [Ping timeout: 480 seconds] 11:02:51 <andythenorth> so a 2 tile filling station could accept Fuel Oil, Food, Goods, PAX, Mail... 11:03:05 <andythenorth> anything else? 11:03:14 <andythenorth> chemicals? ENSP? 11:03:31 <Rubidium> sweets 11:03:34 <Rubidium> flowers 11:04:17 <andythenorth> sweets are food 11:04:27 <andythenorth> flowers we could add :P 11:05:05 <Rubidium> money, but only when passengers from a "robbery vehicle" are accepted 11:09:48 <Eddi|zuHause> wtf is it with forums disabling search for guests? 11:10:29 <FauxFaux> It's an expensive operation! 11:10:42 <Rubidium> probably their way of ensuring a steady stream of personal information to sell 11:18:15 *** Weeknie [~Maarten_S@84.27.14.168] has joined #openttd 11:19:06 *** Weeknie [~Maarten_S@84.27.14.168] has quit [] 11:23:45 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 11:33:31 <planetmaker> I'm trying to print a literal string wich I hoped would work by SetDParam(0, "some string"); 11:33:44 <planetmaker> obviously that doesn't work this way as the 2nd param is an uint64 11:34:13 <Rubidium> DParamStr 11:34:23 * planetmaker goes looking :-) 11:34:31 <Rubidium> you need a {RAW_STRING} in english.txt for those strings though 11:36:19 <planetmaker> that can be done and is fine 11:36:49 <planetmaker> thanks :-) 11:37:28 <Ammler> joining clients are already counted as active_clients, is that intended? 11:38:51 <Rubidium> they are? 11:39:07 <Rubidium> only when their status is STATUS_ACTIVE 11:39:10 <Ammler> it does unpause the server when they join 11:39:41 <Ammler> so a slow client does unpause the server until it disconnects 11:39:53 <Ammler> or moved to specs 11:40:17 * andythenorth wonders if Gas Stations need to be road-aware? 11:40:57 <Rubidium> Ammler: I have clue what could even explain that behaviour 11:42:04 <andythenorth> hmm 11:42:43 <andythenorth> there's no way to place a road tile when placing an industry. So gas station entrances won't connect to road tiles unless the player connects them :o 11:44:50 <Ammler> andythenorth: shouldn't that be a house anyway? 11:46:04 <andythenorth> no 11:46:18 <andythenorth> well maybe. Go 'vote' in the FIRS thread if you wish :) 11:47:11 <Ammler> what is the difference? 11:47:56 <andythenorth> it comes down to: would you rather be able to bulldoze or construct? 11:49:12 <planetmaker> hm... alignment of strings is a bitch :S 11:51:15 <Ammler> magic_bulldozer, so industries is indeed better 11:52:30 <Ammler> does a industry also bulldoze houses to make space for construction? 11:54:06 <Ammler> but one "nice" behavior houses have, they can disappear, also if serviced... 11:54:50 <Ammler> at least TTRS/ECS 11:56:26 *** Devroush [~dennis@94-225-72-20.access.telenet.be] has joined #openttd 11:57:48 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has quit [Ping timeout: 480 seconds] 11:58:16 *** Wasila [~Wasila@81-178-69-164.dsl.pipex.com] has joined #openttd 11:58:54 <Wasila> The 32bpp automated bundle is now officially compatible with trunk! 12:00:24 <planetmaker> nice :-) 12:00:39 *** mikegrb [~michael@mikegrb.netop.oftc.net] has quit [Ping timeout: 600 seconds] 12:01:17 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 12:01:58 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:04:19 <asilv> so, from houseset point of view, are there other newcargoes in addition to tourists and fuel oil/petrol that should be accepted by houses? 12:07:14 <Eddi|zuHause> coal (for city houses built before 1960) 12:07:58 <planetmaker> goods and food don't count as 'new cargos', right? 12:08:24 <planetmaker> they *could* accept 'cement' 12:08:39 <planetmaker> or clay for years < 1700 :-P 12:09:15 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has quit [Remote host closed the connection] 12:10:10 <asilv> almost all houses accept food, and many accept goods, so I didn't mention then 12:10:40 <planetmaker> :-) 12:10:52 <planetmaker> valuables 12:10:56 <asilv> i was mostly thinking about special cargoes that would be accepted by just a couple special houses 12:11:05 <asilv> that is actually done already 12:11:11 <planetmaker> :-) 12:11:14 <asilv> valuables i mean 12:11:17 <planetmaker> yeah 12:11:33 <asilv> and diamonds and gold too 12:11:34 <planetmaker> do you also accept gold 12:11:38 <planetmaker> ... :-) 12:11:57 <planetmaker> glass? 12:12:08 <asilv> the bank also produses valuables 12:12:18 <planetmaker> I know. But that's an industry 12:12:34 <asilv> our bank isn't 12:12:45 <planetmaker> right :-) 12:13:01 <asilv> as it makes compability with industry sets easier 12:13:10 <planetmaker> will your bank come and go, or will it be a reliable destination? 12:13:52 <asilv> it stays forever if not destoroyed by player or ai 12:14:09 <asilv> (not sure about ai part) 12:15:11 *** lobster [~michielbi@86.89.201.189] has joined #openttd 12:17:02 <asilv> i'm a bit worried if bank as a house will confuse players who are used to having it as industry, and if industry set llike FIRS is used it actually won't accept or produce anything which may seem strange too 12:17:16 <Alberth> planetmaker: perhaps banks should close when a depression happens :p 12:18:10 *** Wasila [~Wasila@81-178-69-164.dsl.pipex.com] has quit [Quit: Leaving] 12:21:44 <CIA-2> OpenTTD: rubidium * r19885 /trunk/src/console_cmds.cpp: -Fix [FS#3761]: allow loading savegames from the console without specifying the ".sav" extension, i.e. make it consistent with saving savegames from the console 12:23:24 <planetmaker> hehe 12:23:48 *** TrueBrain [~patric@145.118.72.132] has quit [Read error: Operation timed out] 12:24:49 *** TrueBrain [~patric@145.118.72.132] has joined #openttd 12:27:01 <planetmaker> can I tell a string to be right-aligned? 12:27:29 <planetmaker> a string widget that is 12:28:12 <Alberth> I think not 12:28:31 <planetmaker> hm 12:28:34 <Alberth> but you can make an as small widget as possible, and push it to the right with a spacer widget 12:28:54 <Alberth> or you can make another widget type ;) 12:28:56 *** Fast2_ [~Fast2@p57AF8227.dip0.t-ipconnect.de] has joined #openttd 12:28:57 <planetmaker> well... the string length is not fixed 12:29:08 <planetmaker> so... widget type would seem like the solution 12:29:34 <planetmaker> but I hoped there'd be a thing like SetRightAligned(), or so :-) 12:29:50 <Alberth> perhaps unify both label widgets to a more general solution 12:29:53 <planetmaker> or rather for WWT_TEXT, RIGHT_ALIGN... 12:30:06 <Alberth> then find all right-aligned cases, and rewrite that code 12:30:16 <planetmaker> hm 12:30:26 <Alberth> yep, some additional option, like with the containers 12:30:39 <planetmaker> both label widgets = WWT_TEXT and WWT_LABEL ? 12:30:55 <Alberth> afaik they are the same, except for alignment 12:31:06 <Alberth> but you should check that of course 12:31:14 <planetmaker> I'll look at that :-) Thanks 12:31:44 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 12:31:53 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:32:06 <Alberth> don't say that too soon, it may be a lot of work ;) 12:32:39 <planetmaker> yes, may be. But I'll *look* at least ;-) http://img.openttdcoop.org/images/bildsctpt.png <-- pushing the size string to right align with the other widgets is the aim 12:32:51 <planetmaker> ignore the size string in the 2nd line 12:33:20 <planetmaker> I think it looks better if name and size are in the same line 12:33:57 *** Coco-Banana-Man [~Stephan.D@p5B2DB6EB.dip.t-dialin.net] has joined #openttd 12:34:56 *** Fast2 [~Fast2@p57AF81F6.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:35:08 *** Fast2_ is now known as Fast2 12:37:15 *** glx [glx@2a01:e35:2f59:c7c0:2505:ccea:2cf7:6259] has joined #openttd 12:37:18 *** mode/#openttd [+v glx] by ChanServ 12:37:20 <Alberth> just the size: string? I'd push all labels to their button 12:37:59 <planetmaker> you mean right-align the button labels? 12:38:24 <Alberth> most likely, those things are handled by DrawWidget code, and 'manually' drawing the string right-aligned 12:38:33 <planetmaker> I talked previously about the heightmap size string (orange, on the right over heightmap rotation) 12:39:37 <Alberth> why not left-align with the rotation button under it? 12:40:33 <planetmaker> I didn't want to do that as the heightmap title might be longer 12:40:38 <planetmaker> otherwise: no reason 12:41:47 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 12:41:51 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:46:02 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 12:47:03 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:47:25 *** mikegrb_ [~michael@mail.thegrebs.com] has joined #openttd 12:48:06 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 12:49:39 *** Kovensky [~kovensky@72.14.179.164] has joined #openttd 12:50:36 *** fonsinchen [~fonsinche@brln-4dbaaea8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 12:51:38 *** mikegrb_ is now known as mikegrb 12:53:02 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has joined #openttd 12:55:20 *** reven123 [reven123@239.81-167-85.customer.lyse.net] has joined #openttd 12:55:38 <reven123> question: how do i convert grf to tar? 12:55:59 <Rubidium> you don't need to 12:56:36 <reven123> but in openttd v1.0 my new grf menu cant find files unless they are tar formats 12:56:59 <Rubidium> then don't put it in the content download, but data directory 12:57:45 <reven123> its in the data dir 12:57:53 <reven123> ill try again 12:58:52 <reven123> nope 12:59:19 <Rubidium> then you're doing something wrong (tm) 12:59:26 <Rubidium> or in other words: it works for me 12:59:27 <reven123> it cant see grf files for some reason 12:59:30 <glx> missing action 8 ? 12:59:52 <reven123> no its not about the coding 13:00:17 <reven123> i load new grfs from the gui inside openttd 13:00:42 <reven123> but the gui cant see grf files for some reason. only tar files 13:01:08 <reven123> like its only searching for tar files withouth givig me options to change that 13:01:20 <Rubidium> it isn't 13:01:22 <reven123> what version are you running rub*? 13:01:25 <glx> it searches in all locations 13:01:35 <glx> in tar and not tar 13:01:37 <planetmaker> :-D reven123 the question should be vice versa 13:01:38 <Rubidium> anything from 0.7.0 to recent trunk 13:01:46 <reven123> i think i have a different version then you then 13:02:16 <reven123> or maybe im just a noob 13:02:26 <reven123> noob version 1.0 13:02:39 <reven123> how do i convert noob to tar? 13:02:49 <planetmaker> by running tar 13:02:55 <reven123> no seriously 13:02:56 <planetmaker> it's a archiving programme 13:03:00 <planetmaker> seriously 13:03:10 <reven123> did that 13:03:11 <SmatZ> nicknames matching mask "*123" should be reserved for frochs 13:03:19 <reven123> tar didnt want to archive grf files 13:03:20 <planetmaker> ^ :-D 13:03:25 <SmatZ> frosch, even 13:03:33 <planetmaker> reven123: tar packs *everything* 13:03:35 <planetmaker> not rar 13:03:38 <planetmaker> _t_ar 13:03:43 <Rubidium> 14:59 <@Rubidium> then you're doing something wrong (tm) 13:03:58 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 13:04:18 <reven123> whats a frosch 13:04:25 <planetmaker> If I did it wrong I could probably even tar the device file for my keyboard 13:04:32 <planetmaker> @seen frosch123 13:04:32 <DorpsGek> planetmaker: frosch123 was last seen in #openttd 15 hours, 13 minutes, and 20 seconds ago: <frosch123> night 13:05:06 <Rubidium> anyhow, to answer the first question... you make tars with a tool called tar 13:05:34 <Rubidium> which is installed by default in all but one major OS 13:05:51 <reven123> win 7 64 bit? 13:06:03 <planetmaker> windows is the one which doesn't know it by default 13:06:11 <reven123> f.. 13:06:15 <glx> but 7zip can solve that 13:06:22 <reven123> go on 13:06:52 <planetmaker> just use 7zip to get your tar. 13:06:58 <glx> 7zip is the only archive tool needed for windows (it handles every format) 13:07:23 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 13:07:43 <reven123> excellent 13:07:47 <reven123> downloading it now 13:08:01 <glx> there's even a 64bit version 13:09:21 <planetmaker> hm... the blitter should become a GUI option :-) 13:10:19 <Rubidium> changing the blitter in-game is far from trivial; it's like changing the video backend in-game 13:10:43 <planetmaker> I thought about the same place as base set selection 13:10:59 <planetmaker> but currently it's not user-friendly to use or not use 32bpp sprites 13:11:09 <Rubidium> planetmaker: that doesn't require reloading the video backend 13:11:27 <planetmaker> how do I switch that w/o changing blitter? 13:11:39 <Rubidium> you can't (at the moment) 13:12:19 <reven123> niiice 13:12:28 <reven123> 7zip did the job in 1 sec 13:12:35 <reven123> everything works perfectly 13:12:37 <reven123> so far 13:12:46 <planetmaker> ok. Then... switching 32bpp / 8bpp is what I really want / need :-) 13:12:50 <reven123> tx a lot glx 13:13:05 <planetmaker> as it's like switching grfs, but w/o trouble wrt the game state 13:13:22 <glx> but grf are not forced to be in a tar 13:13:38 <planetmaker> hm... and I could steal straw bales from 32bpp... 13:14:42 <Ammler> hehe :-) 13:14:48 <planetmaker> and I actually like the ore mine more :-) 13:15:04 <Ammler> you can't legally steal there I fear, they don't use any license 13:15:04 <planetmaker> and the availability of the trunk-compatible 32bpp pack actually made me try it ingame :-) 13:15:16 <planetmaker> yeah, that's true, I fear, too 13:15:40 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 13:15:58 <planetmaker> they should quickly change to gpl ;-) 13:16:12 <Rubidium> Ammler: there not being a license makes it easier to steal (in the legal sense of the word) 13:16:50 <Ammler> steal has another meaning in the ttd world :-P 13:17:15 <planetmaker> hehe 13:17:16 <Ammler> as some steal goods from others on a MP game 13:17:36 <Rubidium> that's not stealing, but competition 13:18:02 <planetmaker> tell that some players :-) 13:18:49 *** ajmiles3 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 13:22:38 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 13:23:11 *** reven123 [reven123@239.81-167-85.customer.lyse.net] has quit [] 13:23:19 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 13:25:38 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 13:27:23 *** kkb110 [~kkb110@host133-16.student.udel.edu] has joined #openttd 13:27:41 *** ajmiles3 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 13:33:39 *** fonsinchen [~fonsinche@brln-4dbaaea8.pool.mediaWays.net] has joined #openttd 13:36:15 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection] 13:45:12 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 13:49:47 *** KritiK [~Maxim@95-26-232-253.broadband.corbina.ru] has joined #openttd 13:50:27 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has joined #openttd 13:55:28 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 14:04:03 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 14:14:22 *** luddek [~ludde@h-92-160.A189.priv.bahnhof.se] has quit [Quit: luddek] 14:16:06 *** Weeknie [~Maarten_S@84.27.14.168] has joined #openttd 14:20:39 *** frosch123 [~frosch@frnk-590fc692.pool.mediaWays.net] has joined #openttd 14:25:55 <planetmaker> http://img.openttdcoop.org/images/bildsctpt.png <-- should adding the extra widget for the darker inset be one of the first patches or should that rather be a later one (so that the window re-work works without that newly re-coloured inset widget, or doesn't it matter at all? 14:26:32 *** rhaeder1 [~quix0r@dslb-094-220-142-004.pools.arcor-ip.net] has quit [Remote host closed the connection] 14:32:21 <Alberth> it should be near of be part of a patch that changes the window structure imho. When exactly it happens is not very important 14:33:01 *** rhaeder [~quix0r@dslb-094-220-142-004.pools.arcor-ip.net] has joined #openttd 14:34:46 <planetmaker> ok... Then I guess I'll have that the first of my patch queue. It avoids subsequent changes to widget types 14:46:07 *** Weeknie [~Maarten_S@84.27.14.168] has quit [Quit: Leaving.] 14:53:51 <CIA-2> OpenTTD: alberth * r19886 /trunk/src/ (window.cpp window_gui.h): -Add [FS#3705]: Perform window callback during mouse dragging for the purpose of highlighting the destination (sbr). 14:59:41 <CIA-2> OpenTTD: frosch * r19887 /trunk/bin/ai/regression/regression.txt: -Fix (r19881): Update regression. 15:01:17 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 15:02:38 <CIA-2> OpenTTD: alberth * r19888 /trunk/src/ (depot_gui.cpp train_gui.cpp vehicle_gui.h): -Add [FS#3705]: Add highlighting of drag destination in depot gui (sbr). 15:05:53 *** kkb110 [~kkb110@host133-16.student.udel.edu] has quit [Quit: Leaving.] 15:06:56 <CIA-2> OpenTTD: alberth * r19889 /trunk/src/order_gui.cpp: -Add [FS#3705]: Add drag destination highlighting to order gui (sbr). 15:07:51 *** LA [~LA@82.131.16.156.cable.starman.ee] has joined #openttd 15:16:41 *** theholyduck [~holyduck@ip-165-139-106-77.eidsiva.net] has quit [Ping timeout: 480 seconds] 15:17:18 <CIA-2> OpenTTD: frosch * r19890 /trunk/src/town_gui.cpp: -Codechange: Use real spritewidths for drawing town authority window. 15:26:11 <planetmaker> [17:25] <snc> Message: Assertion failed at line 80 of /home/openttd/svn-public/src/pbs.cpp: (GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & TrackToTrackBits(t)) != 0 15:26:33 <snc> we removed pbs signals of a two-way roro 15:26:46 <planetmaker> http://ps.openttdcoop.org/public/save/autosave/autosave144.sav <-- last autosave 15:27:44 <planetmaker> r19874 15:27:52 <SmatZ> planetmaker: do you have crash.sav too? 15:28:00 <planetmaker> possibly on the server 15:28:02 <SmatZ> oh 15:28:07 <SmatZ> it crashes on its own :) 15:28:17 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 15:28:47 <SmatZ> planetmaker: 143.sav is broken too... 15:30:24 <SmatZ> planetmaker: 142.sav is OK 15:30:33 <planetmaker> ok :-) 15:30:58 <SmatZ> planetmaker: will you open a bugreport? 15:31:18 <planetmaker> I can do so, yes 15:31:32 <planetmaker> but no crash.sav there or needed? 15:31:48 *** Barbaar [~barbaar@barbaar.student.utwente.nl] has joined #openttd 15:31:58 <SmatZ> planetmaker: it is reproducible from the save... maybe it would be nice to upload last fine save (142) too 15:32:15 <planetmaker> will do 15:32:19 *** mode/#openttd [+o orudge] by ChanServ 15:32:34 <Rubidium> by any change have logged the commands? 15:32:51 <Ammler> yes, they are 15:33:04 <planetmaker> yes, they are 15:33:07 <SmatZ> it seems to have something to do with crashed train 15:33:09 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 15:33:10 <Ammler> but not desyncish 15:33:18 <SmatZ> (gdb) frame 5 15:33:20 <SmatZ> #5 HandleCrashedTrain (v=<value optimized out>, mode=<value optimized out>) at /home/smatz/openttd/rev/src/train_cmd.cpp:3586 15:33:21 <planetmaker> I'll try to gather all info 15:33:56 * Mazur applauds. 15:34:00 <Rubidium> maybe, but... if actions are needed to get into the crashing state, the actions (i.e. command log) would be quite useful 15:34:54 *** tycoondemon [~thok@cc64025-c.hnglo1.ov.home.nl] has left #openttd [] 15:34:54 *** tycoondemon [~thok@cc64025-c.hnglo1.ov.home.nl] has joined #openttd 15:39:46 *** LA [~LA@82.131.16.156.cable.starman.ee] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 15:39:47 *** fonsinchen [~fonsinche@brln-4dbaaea8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:42:35 *** JostVice [~jostvice@85.136.129.22.dyn.user.ono.com] has joined #openttd 15:44:55 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 15:47:49 <planetmaker> Rubidium: SmatZ: all info I have are in FS3856 15:48:12 <planetmaker> Older savegames and logs are available, if needed 15:48:56 *** ajmiles3 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 15:49:11 <SmatZ> thanks :) 15:50:08 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 15:53:11 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 15:54:27 *** Fast2_ [~Fast2@p57AF9A36.dip0.t-ipconnect.de] has joined #openttd 15:54:43 *** Yexo [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has joined #openttd 15:54:54 <Yexo> good evening 15:55:00 <Alberth> evening 15:55:26 <planetmaker> hello Yexo 15:55:37 <Yexo> hello Alberth and planetmaker 15:56:23 <planetmaker> SmatZ: Rubidium I'm surprised about that the game uses nutracks-r8 15:56:42 <planetmaker> That's not intended actually... maybe the cause for the assertion is in that (early) version of the newgrf 15:59:59 *** Fast2 [~Fast2@p57AF8227.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:00:42 *** Fast2 [~Fast2@p57AF85CB.dip0.t-ipconnect.de] has joined #openttd 16:00:45 *** snack2 [~nn@dsl-hkibrasgw1-ff1ec000-127.dhcp.inet.fi] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 16:01:05 <andythenorth> if I had a bigger terminal window, I'd be able to see FIRS compile errors without scrolling :P 16:02:08 * andythenorth is confused about grep 16:02:26 <andythenorth> make install | grep warning will show the line "Warning on sprite 1192 (level 1)." 16:02:41 <andythenorth> but make install | grep error won't show "make: [firs.nfo] Error 3 (ignored)" 16:03:14 <Yexo> grep is case sensitive by default 16:03:31 <Yexo> ie "error" != "Error" 16:07:34 *** Fast2__ [~Fast2@p57AFA40C.dip0.t-ipconnect.de] has joined #openttd 16:07:44 *** Fast2_ [~Fast2@p57AF9A36.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:09:38 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has quit [Ping timeout: 480 seconds] 16:10:33 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has joined #openttd 16:11:42 <andythenorth> still doesn't find it 16:11:46 <andythenorth> :o 16:12:08 <andythenorth> hmm 16:12:41 <andythenorth> judging by aerial photos a gas station should be up to 2x2 tiles compared to house tiles 16:12:45 <andythenorth> seems a bit large though 16:13:08 *** ajmiles3 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 16:13:21 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 16:13:58 *** Fast2 [~Fast2@p57AF85CB.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:15:17 *** luddek [~ludde@h-92-160.A189.priv.bahnhof.se] has joined #openttd 16:16:58 <andythenorth> TTRS has fuel pump icons for petrol stations in transparent mode :o 16:17:02 <andythenorth> I like it :o 16:17:42 <frosch123> so, it anyone draw a broken coin yet? 16:17:50 <frosch123> s/it/did/ 16:18:54 <andythenorth> not me 16:19:27 <andythenorth> I still think only show an icon if the information is useful - i.e. "This vehicle makes a loss" 16:20:10 *** dlr365 [~dlr365@S0106e0cb4e33c7ad.cg.shawcable.net] has joined #openttd 16:21:27 <frosch123> showing a greyed icon is better than showing no icon. that makes it obvious that the icon is disabled, and the user is not wondering why it is missing 16:21:54 <andythenorth> waste of pixels in my view :D 16:22:08 <andythenorth> but you could be correct 16:22:22 <frosch123> "intentional greyed" vs. "somehow missing" :) 16:23:34 <frosch123> resp. noob vs. advanced user 16:24:43 <andythenorth> http://tt-foundry.com/misc/icon_example.png 16:25:06 <andythenorth> does that require a grey 'everything is ok' icon? 16:25:24 <frosch123> no, there is an obvious column 16:25:43 <andythenorth> I was thinking lack of columnation might be part of the problem :) 16:26:19 <andythenorth> I'm a bad tester - I don't use the icons at all. I look for negative profits using the actual numbers.... 16:26:30 <andythenorth> ...I rely on the red which is no help for r/g colour blind 16:27:20 <planetmaker> andythenorth: and you could even borrow them from TTRS :-) 16:27:29 <planetmaker> (the fuel pump icons) 16:27:34 <andythenorth> do you like them? 16:27:37 <planetmaker> yes 16:27:39 <planetmaker> a lot 16:28:15 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has joined #openttd 16:28:16 <andythenorth> if used for one industry, does that imply using them for all industries (and cargos) 16:28:16 *** Fast2 [~Fast2@p57AF8E7F.dip0.t-ipconnect.de] has joined #openttd 16:28:34 <planetmaker> hehe :-) 16:28:48 <planetmaker> it doesn't. Though it might make sense and would be nice 16:29:02 <andythenorth> it would be hard to achieve I think 16:29:06 <planetmaker> But given the amount... ^ 16:29:10 <andythenorth> it would also mean a lot more ground sprites :P 16:29:24 <planetmaker> I basically like it with TTRS a lot as it's the only easy way to find them 16:29:30 <andythenorth> it's a hack on something that the game ought to provide 16:29:42 <planetmaker> it does make sense therefore with industries which are likely to be in a town. 16:29:48 <planetmaker> Like bakery, bank etc 16:29:58 <planetmaker> The small ones which don't stand out 16:30:02 <andythenorth> the game should have an overlay of sprites showing acceptance / production per tile 16:31:55 <andythenorth> hmmm 16:32:06 <andythenorth> coin icon with an exclamation mark? instead of broken 16:32:23 <andythenorth> bank note - on fire (use the fire cycle!) 16:33:44 <andythenorth> just use a red disc, but with concentric rings using the fire cycle or the crossing cycle 16:34:03 <andythenorth> r/g colour blind should still be able to discern contrast changes. 16:34:10 <andythenorth> doesn't work in pause mode though :( 16:34:54 *** Fast2__ [~Fast2@p57AFA40C.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:46:53 * andythenorth ponders icons some more 16:50:06 *** Barbaar [~barbaar@barbaar.student.utwente.nl] has left #openttd [] 17:00:41 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 17:02:08 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 17:02:29 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 17:09:34 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 17:12:40 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 17:25:22 *** Yexo [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has quit [Read error: Connection reset by peer] 17:30:36 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 17:45:59 <CIA-2> OpenTTD: translators * r19891 /trunk/src/lang/ (10 files): (log message trimmed) 17:45:59 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:45:59 <CIA-2> OpenTTD: catalan - 6 changes by arnau 17:45:59 <CIA-2> OpenTTD: croatian - 2 changes by VoyagerOne 17:45:59 <CIA-2> OpenTTD: finnish - 1 changes by jpx_ 17:46:01 <CIA-2> OpenTTD: french - 1 changes by glx 17:46:01 <CIA-2> OpenTTD: italian - 7 changes by lorenzodv 17:56:32 *** fonsinchen [~fonsinche@brln-4dbaaea8.pool.mediaWays.net] has joined #openttd 18:14:11 <Rubidium> andythenorth: the difference between stdout and stderr (grep only "works" on stdout) 18:14:59 *** luddek [~ludde@h-92-160.A189.priv.bahnhof.se] has quit [Quit: luddek] 18:15:57 <andythenorth> ah ha thanks 18:16:13 *** Wasila [~Wasila@81-178-69-164.dsl.pipex.com] has joined #openttd 18:16:30 <Wasila> Herro 18:20:45 *** HerzogDeXtEr [~Administr@89.246.216.31] has joined #openttd 18:48:02 *** Devedse_ [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 18:51:38 *** JVassie [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 18:57:21 *** fonsinchen [~fonsinche@brln-4dbaaea8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:01:43 * Mazur is away: I'm busy 19:05:24 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 19:07:03 *** Doorslammer [Doorslamme@119.11.31.1] has joined #openttd 19:16:19 <planetmaker> meh... no good sign, if grfcodec issues an "Abort trap" upon de-coding a newgrf, eh? 19:16:50 <planetmaker> doh... nvm me 19:23:10 <Wasila> lolwut 19:23:48 *** pugi_ [~pugi@p4FCC7A31.dip.t-dialin.net] has joined #openttd 19:25:53 *** pugi [~pugi@p4FCC4493.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:25:53 *** pugi_ is now known as pugi 19:26:17 <planetmaker> @calc 4448 - 510 19:26:17 <DorpsGek> planetmaker: 3938 19:26:38 <planetmaker> holy handgrenade. 3938 sprites for the ECS wood vector forest alone...! 19:27:15 <Noldo> wwhat? 19:28:26 <planetmaker> @calc 9717 - 998 19:28:26 <DorpsGek> planetmaker: 8719 19:28:35 <planetmaker> lines of NFO code for a single industry... 19:29:06 <planetmaker> typo 19:29:12 <planetmaker> @calc 7917-998 19:29:12 <DorpsGek> planetmaker: 6919 19:29:18 <planetmaker> still A LOT 19:33:02 <andythenorth> does it do a lot of tile / slope detection? 19:33:56 <Guest1086> 3617 without comments 19:34:00 *** Guest1086 is now known as George 19:34:15 <George> <andythenorth> does it do a lot of tile / slope detection? Yes 19:34:36 *** George is now known as Guest1234 19:35:30 <Guest1234> Including variants and production code 19:35:30 <Muxy> @seen beerface 19:35:30 <DorpsGek> Muxy: beerface was last seen in #openttd 1 week, 0 days, 0 hours, 6 minutes, and 7 seconds ago: <beerface> planetmaker: what do you mean hacked servers? 19:36:06 *** Guest1234 is now known as George 19:36:32 <planetmaker> hello George 19:37:53 *** Wasila [~Wasila@81-178-69-164.dsl.pipex.com] has quit [Quit: Leaving] 19:39:50 <George> 3462 sprites of layout code 19:40:20 <George> For all 4 landscapes including snow covered version 19:40:26 <planetmaker> that's frigging amazing :-) 19:40:46 <planetmaker> with like 7 layouts or so, if I got it right 19:40:47 <planetmaker> each 19:41:21 <planetmaker> I just replied in forums: do you have the real sprites at hand? My grfcodec only works for the code 19:41:26 <planetmaker> It writes invalid image files 19:41:44 <George> BTW, there is a feature with trees in temperate, because it uses sub-arctic trees instead to keep TTDPATCH compatibility 19:42:35 <planetmaker> oh :-) 19:42:56 <planetmaker> So it basically re-uses the trees which are there and "just" arranges it into the industry? 19:43:04 <George> planetmaker: real sprites at hand? - what sprites? It uses trees from TRG1R (default trees) 19:43:16 <planetmaker> oh, ok. And the house? 19:43:33 <George> planetmaker: arranges it into the industry? Yes 19:43:57 <George> The house are the sprites. Do you need a psd file? 19:44:59 <planetmaker> would be nice :-) 19:46:20 <planetmaker> and the pile of cut trees would be nice, too :-) 19:46:49 <planetmaker> When I browsed the game I initially wondered whether only the house is the industry... :-) 19:47:32 <George> http://george.zernebok.net/temp/ForestersHouse.psd 19:48:47 <George> planetmaker: of cut trees - I suppose I do not have them in PSD, i think they were drawn inside the PCX 19:49:05 <planetmaker> well, that's fine for me, too :-) 19:49:13 <planetmaker> But they certainly add to the flair 19:49:28 <George> If you mean logs - they are also game defaults 19:50:10 <George> sprites 2071 and 2071 19:50:17 <George> 2070 19:53:25 *** Grelouk [~Grelouk@93.21.13.171] has joined #openttd 19:53:53 <planetmaker> hm... taken from the saw mill? 19:54:53 <planetmaker> hm, is it me or the psd file only the arctic version? 19:55:01 <planetmaker> or am I too stupid to see the other layers? 19:59:49 <planetmaker> what I also like a lot are those industries with the animated vehicles :-) 20:03:17 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 20:13:31 <George> planetmaker: hm... taken from the saw mill? Yes 20:14:00 <planetmaker> yeah, I see that now :-) 20:14:16 <planetmaker> Quite a neat idea to re-arange existing things this way :-) 20:15:15 <George> hm, is it me or the psd file only the arctic version? or am I too stupid to see the other layers? Snow is stored on the layers 20:17:03 <planetmaker> thanks, I'll figure it out then 20:18:48 <planetmaker> But a very nicely drawn and elaborately coded newgrf those vectors :-) Kudos! 20:20:42 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 20:24:08 *** frosch123 [~frosch@frnk-590fc692.pool.mediaWays.net] has quit [Remote host closed the connection] 20:27:40 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has quit [Quit: heffer] 20:30:49 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Quit: Lost terminal] 20:53:16 *** HerzogDeXtEr1 [~Administr@89.246.216.31] has joined #openttd 20:53:16 *** HerzogDeXtEr [~Administr@89.246.216.31] has quit [Read error: Connection reset by peer] 21:01:08 *** dlr365 [~dlr365@S0106e0cb4e33c7ad.cg.shawcable.net] has quit [Quit: Leaving] 21:04:42 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [] 21:07:19 *** fonsinchen [~fonsinche@brln-4dbaaea8.pool.mediaWays.net] has joined #openttd 21:08:13 *** PeterT_ [~PeterT@rdlbnc.com] has joined #openttd 21:08:33 *** PeterT_ [~PeterT@rdlbnc.com] has quit [Remote host closed the connection] 21:15:19 *** HerzogDeXtEr1 [~Administr@89.246.216.31] has quit [Read error: Connection reset by peer] 21:15:27 *** Wizzleby [locke@204-74-213-37.take2hosting.com] has quit [Quit: Leaving] 21:15:49 *** HerzogDeXtEr [~Administr@89.246.166.177] has joined #openttd 21:16:20 *** Progman [~progman@p57A1CAAA.dip.t-dialin.net] has quit [Quit: Progman] 21:16:29 *** Progman [~progman@p57A1CAAA.dip.t-dialin.net] has joined #openttd 21:26:24 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has quit [] 21:26:47 *** Wizzleby [locke@204-74-213-37.take2hosting.com] has joined #openttd 21:38:30 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:38:54 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 21:39:09 <Nite_Owl> Hello all 21:40:13 <SmatZ> hello Nite_Owl, greetings from the country which just won the world hockey championship :) 21:40:26 <Nite_Owl> Hello SmatZ 21:40:31 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 21:42:21 <PeterT> SmatZ: not canada?! 21:43:21 <SmatZ> PeterT: Canada wasn't even in final 21:43:33 <PeterT> Canada is supposed to be good at hockey 21:44:14 <SmatZ> well, yes 21:44:22 <SmatZ> so is Russia and Czech republic :-p 21:44:51 <PeterT> good job, Czech Republic 21:45:13 <SmatZ> thanks :) 21:58:01 <__ln__> has anyone else experienced an off-by-one error with Lost S06 episodes? 21:58:24 <PeterT> what's an off-by-one error? 21:59:29 <Nite_Owl> Maybe the smoke monster or the polar bear got a hold of the video files...... 21:59:38 <__ln__> PeterT: http://en.wikipedia.org/wiki/Off-by-one_error 22:00:15 <PeterT> __ln__: I'm looking at that, but I didn't see how that relates to TV shows 22:00:36 <PeterT> it says it's in programming or mathematical context 22:01:35 <__ln__> Just finished watching "Episode 16" which must be Episode 15 according to IMDb description. 22:01:58 <__ln__> Same for "Episode 15" vs. Episode 14. 22:03:14 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Ping timeout: 480 seconds] 22:03:42 *** fonsinchen [~fonsinche@brln-4dbaaea8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 22:03:46 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 22:04:59 *** Grelouk [~Grelouk@93.21.13.171] has quit [Quit: Quitte] 22:14:46 <CIA-2> OpenTTD: rubidium * r19892 /trunk/src/train_cmd.cpp: -Fix [FS#3856] (r19792): crash when trying to reserve 'in depot' track on clearing a crashed train 22:19:54 <__ln__> a-ha, IMDb's numbering is misguided 22:22:11 <Eddi|zuHause> __ln__: basically it depends if you count the first episode as 1 or 2 episodes [since it's double length] 22:22:36 <__ln__> yeah, that's the thing 22:22:44 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 22:22:52 <__ln__> however, ABC's official guide counts the first as two: http://abc.go.com/shows/lost/episode-guide 22:23:16 <Eddi|zuHause> yes, most of the time double length episodes are counted as two 22:23:23 *** Doorslammer [Doorslamme@119.11.31.1] has quit [] 22:23:34 <Eddi|zuHause> but there are exceptions 22:23:36 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 22:27:33 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 22:29:37 <__ln__> they have a lot to explain in the finale 22:31:36 <__ln__> and they've kind of promised an explanation 22:33:02 <Terkhen> good night 22:34:04 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 22:35:20 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 22:38:12 *** pugi [~pugi@p4FCC7A31.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 22:46:25 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 22:51:04 *** JostVice [~jostvice@85.136.129.22.dyn.user.ono.com] has left #openttd [] 22:59:26 *** Jolteon [~jolt@ip18.rdlbnc.com] has quit [Quit: Forced Reconnection [IP Address Re-Assign]] 23:00:27 *** Jolteon [~jolt@ip07.rdlbnc.com] has joined #openttd 23:00:59 *** rhaeder [~quix0r@dslb-094-220-142-004.pools.arcor-ip.net] has quit [Quit: Leaving.] 23:01:10 *** ^Spike^ [~spike@d199096.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 23:01:51 *** elmz [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 23:07:10 *** Devroush [~dennis@94-225-72-20.access.telenet.be] has quit [] 23:08:39 *** elmz_ [~elmz@222.80-202-29.nextgentel.com] has quit [Ping timeout: 480 seconds] 23:10:11 *** rhaeder [~quix0r@dslb-094-220-142-004.pools.arcor-ip.net] has joined #openttd 23:11:17 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has quit [] 23:14:41 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 23:18:12 *** ajmiles3 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 23:21:04 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 23:22:22 *** Jolteon [~jolt@ip07.rdlbnc.com] has quit [Quit: Forced Reconnection [IP Address Re-Assign]] 23:23:27 *** Jolteon [~jolt@64.120.25.175] has joined #openttd 23:24:53 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 23:25:33 *** Jolteon [~jolt@64.120.25.175] has quit [] 23:25:57 *** Jolteon [~jolt@64.120.14.203] has joined #openttd 23:26:41 *** Jolteon [~jolt@64.120.14.203] has quit [] 23:27:27 *** Jolteon [~jolt@ip21.rdlbnc.com] has joined #openttd 23:27:27 *** ajmiles3 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 23:29:39 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has quit [Quit: Leaving] 23:31:44 *** Progman [~progman@p57A1CAAA.dip.t-dialin.net] has quit [Remote host closed the connection] 23:40:29 *** rhaeder [~quix0r@dslb-094-220-142-004.pools.arcor-ip.net] has quit [Quit: Leaving.] 23:40:35 *** KenjiE20 [~KenjiE20@92.10.83.181] has quit [Quit: ãããã¿ãªãã] 23:45:58 *** Fast2 [~Fast2@p57AF8E7F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]