Config
Log for #openttd on 8th June 2010:
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00:05:00  *** Donut [~jmallon03@204.62.111.51] has joined #openttd
00:05:41  <Donut> what's going on in here
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00:06:47  <PeterT> @topic get -1
00:06:47  <DorpsGek> PeterT: Don't ask to ask, just ask
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02:03:56  <SmatZ> morning
02:04:21  <PeterT> morning SmatZ, you're up early ;-)
02:04:30  <PeterT> and I'm up late :p
02:04:33  <SmatZ> :-)
02:04:37  <SmatZ> very early...
02:04:46  <PeterT> lol yes
02:04:53  <PeterT> going to work or something?
02:04:53  <SmatZ> actually, I just came home
02:04:58  <SmatZ> :-p
02:05:01  <PeterT> aha
02:05:51  <SmatZ> what are you doing so late here, PeterT?
02:06:14  <PeterT> well, school is almost over, so I don't see any reason to go to bed early
02:06:21  <SmatZ> :)
02:06:23  <SmatZ> "almost"
02:06:26  <PeterT> hehe
02:06:31  <PeterT> 2 weeks or so
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02:07:32  <SmatZ> :)
02:07:56  <PeterT> just got home from a party or something?
02:08:08  <SmatZ> yes :)
02:08:33  <PeterT> hehe :)
02:08:56  <SmatZ> I woke up at 6am, and now it's 4am and I don't feel sleepy
02:08:58  <SmatZ> strange
02:09:43  <PeterT> too much beer :-P
02:09:57  <SmatZ> hehe :)
02:18:34  <PeterT> oh wow - I'm not good at this :(
02:18:38  <PeterT> I'm already yawning
02:22:43  <SmatZ> :-)
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06:54:24  <andythenorth> morning
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07:05:19  <Terkhen> good morning
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07:20:10  <Ammler> morge
07:32:15  <Goulp> kiss
07:33:55  <planetmaker> good morning
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09:04:06  <TrueBrain> all say: welcome back, to the CZ mirror
09:04:31  *** Mitch_1_2 [~Mitch@d122-105-236-232.sbr19.nsw.optusnet.com.au] has joined #openttd
09:05:31  <Mitch_1_2> Hi. How do I clear up wrecked trains?
09:09:39  <SpComb> wait
09:10:24  <borgfish> funny question :)
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09:12:04  <peter1138> hi
09:14:28  <planetmaker> welcome back, to the CZ mirror! <-- like that, TrueBrain ? ;-)
09:14:34  <TrueBrain> yes
09:17:50  <peter1138> CZ mirror: welcome back
09:17:50  <peter1138> ?
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09:32:17  <planetmaker> anyone around in Brussels on Thursday night? :-)
09:32:56  <Mazur> I'd guess all the residents, apart from a few on vacation.
09:33:00  <planetmaker> (I see where that question goes wrong...) ;-)
09:33:31  <Rubidium> no, but is wednesday evening in Luxembourg close enough?
09:33:37  <planetmaker> :-D
09:34:07  <planetmaker> I fear I'll be working quite late near Brussels on Wednesday evening
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09:34:31  <theholyduck> planetmaker, if you pay for the plane, sure
09:36:10  <Rubidium> planetmaker: I can possibly offer you Brussels in the afternoon of Friday the 18th
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10:28:33  <planetmaker> Rubidium, at that time I rather prefer to be already back in BS ;-)
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10:32:00  <Eddi|zuHause> why do you want to spend time in "BullShit"? :p
10:32:18  <planetmaker> meh :-P
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10:33:17  <planetmaker> hmpf ctrl+w on wrong window
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10:50:42  <fjb> Moin
10:51:02  <planetmaker> moin
10:52:25  <fjb> The DVD writer I got from eBay has a visible and smellable nicotine problem. :-(
10:52:37  <planetmaker> meh
10:55:24  <fjb> It is covered in brown stains, it stinks, it sticks, it has brown nuggets in the tray.
10:56:05  <Rubidium> fjb: so that were the "free extra's" in the advertisement
10:57:03  <fjb> They were not advertised, sadly. There was an not advertised DVD in it.
10:58:09  <fjb> Hm, a picture CD from cewe. Am I curious?
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11:18:15  <Rubidium> what's cewe for location?
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11:22:43  <fjb> cewe color, a film development service.
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11:24:18  <fjb> Oh, the CD also has a nicotine problem. :-(
11:26:20  <fjb> It is not readable any more.
11:27:25  <Eddi|zuHause> i think you've been screwed...
11:27:49  <Eddi|zuHause> get a new one next time... they only cost like 20€...
11:29:19  <fjb> It is one of the rare drives with Philips chip which can test the quality of a DVD. You can't buy them new any more.
11:30:26  <fjb> Nicotine kills people and technical instruments.
11:40:50  <dihedral> tada
11:47:56  <Eddi|zuHause> hm... is there a parameter in firs to override compatibility checks?
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11:55:49  <andythenorth> Eddi|zuHause: no, but one could be added.  But then there would be bug reports :P
11:55:50  <planetmaker> I don't think so, Eddi|zuHause
11:56:00  <andythenorth> there is the ability to remove them from source yourself :)
11:56:10  <Eddi|zuHause> yeah...
11:56:23  <planetmaker> well, an over-ride parameter would be somewhat easy, but still...
11:56:27  <Eddi|zuHause> the problem is, i have modded the industry changes out of alpine.grf
11:56:28  <planetmaker> can be hell
11:56:41  <planetmaker> then give it a different grfID and you're done
11:56:48  <Eddi|zuHause> but when i change the grf-id, dbset won't load, and if i don't change the id, firs won't load
11:56:56  <planetmaker> :-)
11:57:06  <planetmaker> then you need to mod FIRS. Provide a patch
11:57:18  <planetmaker> happily added, I think
11:57:57  <andythenorth> Eddi|zuHause: line 51 in checks.pnfo
11:58:01  <andythenorth> ish
11:58:09  <Eddi|zuHause> i'll check
11:58:26  <andythenorth> planetmaker: is a parameter a good or bad thing for this problem?
11:58:44  <andythenorth> I can forsee support problems
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12:01:08  <Eddi|zuHause> germanrv has a parameter to override the check, for use in combination with "allow multiple vehicle sets"
12:01:09  <linuxbot> hi
12:02:29  * andythenorth imagines a conversation
12:02:41  <andythenorth> user: "Hi, FIRS doesn't work"
12:02:55  <andythenorth> andy: "what do you mean by doesn't work?"
12:02:58  <andythenorth> etc etc
12:03:06  <dihedral> we know those conversations ;-)
12:03:14  <dihedral> it exists with everything!
12:03:16  <andythenorth> until "user: I enabled the over-ride parameter"
12:03:27  <andythenorth> andy: "oh well, can't help"
12:03:36  <Ammler> andythenorth: support is never a excuse for not doing something, you could simply decline support
12:03:54  <andythenorth> meh
12:03:57  <Ammler> :-P
12:04:13  <andythenorth> anyone who wants to over-ride it can compile themself
12:04:41  <dihedral> and then you'll get a load of 'can you provide a precompiled for me?' in the forum
12:04:41  <andythenorth> Eddi|zuHause: are you going to distribute alpine grf?
12:04:47  <dihedral> or a 'is there a patch for' ...
12:04:52  <Eddi|zuHause> andythenorth: no
12:04:54  <dihedral> 'why can i not play on that server'?
12:05:11  <andythenorth> dihedral: yeah, but I can ignore those, because they are feature requests not bug reports.
12:05:16  <dihedral> + if you decline support for something from the very beginning, why even bother with adding such a feature?
12:05:29  <Eddi|zuHause> andythenorth: i can live with you saying "there won't be a parameter"
12:05:29  <andythenorth> that's my feeling
12:05:35  <andythenorth> no parameter :)
12:05:35  <Ammler> yep
12:05:49  <dihedral> unless you make the paramter hold a word, such as "iknowthisisnotsupportet"
12:05:51  <Ammler> i just meant, don't use "support" as excuse
12:06:04  <Rubidium> Eddi|zuHause: you should've said "there won't be no parameter"
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12:08:04  <Eddi|zuHause> hm... there's an oddity in the newgrf window
12:08:41  <Eddi|zuHause> if you use the filter, and add one of the grfs, and click the add button again, it adds another grf not in the filtered list..
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12:10:17  <dihedral> off by one?
12:10:55  <dihedral> or starting the 'index' all over again in the filtered list?
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12:17:47  <Eddi|zuHause> err... andythenorth, this doesn't look right: www.informatik.uni-halle.de/~krause/Kassel%20Transport,%201.%20Jan%201922.png
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12:29:20  <b_jonas> can I continue a game saved in openttd 1.0.1 in 1.0.2-RC1? how much stuff is lost or broken?
12:31:22  <glx> yes
12:33:16  <Ammler> usually, things got fixed not broken due update ;-)
12:33:26  <Yexo> b_jonas: you can even continue savegames made with original ttd if you wanted
12:34:06  <Eddi|zuHause> (make sure town layout is set to "original" or "better roads", not "grid" in that case ;))
12:35:44  <b_jonas> thanks
12:36:54  <b_jonas> I'll try to upgrade to 1.0.2-RC1 then
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12:50:11  <b_jonas> it built clean and loaded my game.
12:50:22  <b_jonas> now does this support changing the interface fonts, or is that not compiled in yet?
12:50:33  <b_jonas> do I need some configure option for that?
12:50:39  <b_jonas> s/compiled/merged/
12:51:23  <Yexo> that has been included for quite some time now, but only since 1.0.0 does the interface also scale when needed
12:51:32  <Yexo> the only way to change it is to modify the config file
12:51:44  <glx> 1.0.2-RC1 is just a bugfix for 1.0.1
12:51:48  <glx> no new feature
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12:54:33  <b_jonas> ah, the config file
12:54:34  <b_jonas> thanks
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13:15:02  <planetmaker> <Eddi|zuHause> err... andythenorth, this doesn't look right: www.informatik.uni-halle.de/~krause/Kassel%20Transport,%201.%20Jan%201922.png <-- alpine climate?
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13:15:57  <Eddi|zuHause> planetmaker: i don't think that's the cause, it should happen in normal subarctic climate, too
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14:18:01  <planetmaker> yes
14:18:08  <planetmaker> but not that often ;-)
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15:00:51  <b_jonas> the release candidate works so far
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15:13:04  <b_jonas> is it bad to have both plane and passenger trains between the same two stations?
15:14:07  <planetmaker> why should it?
15:14:25  <planetmaker> trains can provide higher through-put as the airport capacities are limited
15:15:30  <b_jonas> well, I'm still building the train network
15:15:53  <b_jonas> this map is a bit strange, because the three largest cities are in one cluster in the middle of the map
15:16:05  <b_jonas> and the other large towns can't extend well
15:16:15  <b_jonas> so the middle cities are a bit crowded
15:16:26  <planetmaker> especially then planes are only good to give you starting money in order to build a nice train network ;-)
15:16:27  <b_jonas> I'm transporting everything there
15:16:45  <b_jonas> oh great, I thought there was a secret to planes I didn't discover
15:17:01  <b_jonas> but I'm not too good in passenger trains either
15:17:19  <b_jonas> I always get rich from goods instead
15:17:20  <planetmaker> it all depends on a good network :-)
15:17:38  <b_jonas> right, I'm trying to build one now
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15:21:56  <Eddi|zuHause> i rarely do cargo at all...
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15:55:14  <b_jonas> I've been building this junctions for game years, now I'll have to debug it for a few more game years
15:56:31  <b_jonas> meanwhile I'm getting "urgently needs replacing" messages
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15:58:07  <frosch123> enable autorenew?
16:02:48  <b_jonas> no, I don't like that
16:02:55  <b_jonas> especially now now that Asiastar has come out
16:02:58  <b_jonas> I want to decide the trains
16:03:06  <b_jonas> also, I want to play the game, not let the game play it itself
16:03:22  <glx> use autoreplace then ;)
16:09:26  <planetmaker> <3 autoreplace
16:15:18  <frosch123> isn't there a difference between using autorenew and watching ais?
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16:47:42  <b_jonas> I'd like a warning signal for debugging train networks, which would behave like an ordinary rail track without signal except that if a train passes it, I get a news message.
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16:50:49  <Eddi|zuHause> you could hack the "first train arrives at <X>" message to pop up every time a vehicle enters a waypoint
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17:07:44  <b_jonas> Eddi|zuHause: not bad
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17:29:21  <Eddi|zuHause> hm... i think i need someone with deeper grf-implementation knowledge here... situation is this: grf A defines vehicles, and grf B defines a cargo translation table and a refitmask for the vehicles in A. situation in openttd now is, that the cargo translation table of grf B gets ignored and the refitmask is treated for raw cargo slots.
17:30:40  <Eddi|zuHause> question is: is this an oversight, a misinterpretation of the specs on openttd's part, or a misinterpretation of the specs by the grf coder?
17:36:01  <glx> maybe with action 0 feature 8
17:36:52  <glx> property 11
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17:37:37  <Eddi|zuHause> as far as i know, that is already used.
17:38:03  <Eddi|zuHause> otherwise the changing of the refitmask has no effect at all (when multiple vehicle grfs is allowed)
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17:40:56  <frosch123> i guess only the cargotranslation table from the grf supplying the action3 is used
17:44:17  <Eddi|zuHause> so a solution would be, to have action 0 feature 8 property 11 to also override the cargo translation table of grf A?
17:44:27  <Eddi|zuHause> (if defined)
17:44:35  <frosch123> i don't think that makes any sense
17:44:56  <frosch123> cargo translation table is not only used for properties, but also for lots of varact2 variables
17:45:29  <Eddi|zuHause> so?
17:45:34  <CIA-2> OpenTTD: translators * r19946 /trunk/src/lang/ (french.txt indonesian.txt):
17:45:34  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:34  <CIA-2> OpenTTD: french - 19 changes by ElNounch
17:45:34  <CIA-2> OpenTTD: indonesian - 61 changes by prof
17:46:17  <Eddi|zuHause> other solution would be to store for each property(?!) which GRF defines it?
17:48:44  <Hirundo> ^^ at least for 1A/28/29 in _gted, to determine the correct refit mask
17:49:34  <frosch123> how does ttdp do it?
17:50:02  <Eddi|zuHause> i have no clue...
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17:56:19  <frosch123> ttdp does it the same
17:56:46  <frosch123> action3 defines the grf a vehicle belongs to, and that one defines the cargotranslationtable consistently for the whole vehicle
17:56:54  <frosch123> both variables as refit property
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17:58:52  <Eddi|zuHause> so... any chance to properly solve it?
17:59:22  <frosch123> the issue is independent from the override-engines-from-grf property
18:00:59  <frosch123> i would say, just use the same cargo translation table in both grfs
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18:01:41  <Eddi|zuHause> yes, but what if grf A cannot be changed?
18:03:03  <frosch123> use cargo classes, and zero refit mask :p
18:03:22  <planetmaker> well, but it still only gets you that far ;-)
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18:03:38  <peter1138> Eddi|zuHause, cargo translation table should be defined by the grf that is going to use it
18:03:44  <planetmaker> sometimes you really want to take out a specific cargo (or add it)
18:04:07  <planetmaker> is there a point for an industry set to have one?
18:04:22  <frosch123> no
18:04:30  <planetmaker> good :-)
18:04:42  <planetmaker> Then my perception wasn't that wrong
18:04:48  <frosch123> oh, maybe there is
18:04:55  <planetmaker> town cargos?
18:05:04  <frosch123> when your industry grf does not define all cargos itself
18:05:17  <frosch123> but also uses cargos from other grfs
18:05:22  <planetmaker> hm... what then?
18:05:36  <frosch123> then using a cargotranstable could be useful
18:07:47  <planetmaker> I think firs defines everything, though. But if not... how would a CTT help you then?
18:09:02  <frosch123> assume set A defines cargoslots 5-9. set A can coexist with either set B or set C, which each define cargoslots 10-15, though with different cargos. B and C are not compatible
18:09:34  <frosch123> if A uses a cargotranslation table it can distinguish the cargos without reliing on the original cargobit or slot
18:09:43  <frosch123> s/or bit//
18:11:34  <frosch123> anyway. if the grf only works with certain industry grfs, then it also knows the original cargobits they define, and then you do not need a cargotranslation table
18:11:57  <Ammler> how do I load a save with "old" banans grfs on a dedicated server?
18:12:09  <frosch123> cargotranstables are only needed when the origin of the cargo definition is unknown resp. can vary.
18:12:51  <frosch123> Ammler: how do you load it on a non-dedicated server?
18:13:13  <Ammler> with the gui -> load ->update grfs -> load again
18:13:27  <frosch123> that is singleplayer, isn't it?
18:14:58  <Ammler> yes, how to do that in mp dedi?
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18:15:43  <frosch123> i guess you cannot :p however, you could add a console command if i manage to continue http://devs.openttd.org/~frosch/saveloadgui.png
18:16:28  <frosch123> (i.e. read newgrf and general information from a save without loading it)
18:16:32  <Ammler> wow, thtat looks awesome :-)
18:16:50  <frosch123> it does? i thought grey is damn ugly :p
18:17:05  <Ammler> oh well, I mean the feature :-P
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18:23:09  <b_jonas> if I later post a screenshot or savegame of a rail network I built, could you look at it and criticize it?
18:23:32  <b_jonas> if so, should it be a savegame or screenshot or both, and if screenshot, what zoom and display options do you prefer?
18:24:28  <frosch123> if it is maglev only, better zoom far out so noone has to see the rails
18:24:41  <frosch123> :p
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18:31:26  <planetmaker> [20:15]	<frosch123>	i guess you cannot :p however, you could add a console command if i manage to continue http://devs.openttd.org/~frosch/saveloadgui.png <-- :-O Nice!
18:33:57  <planetmaker> b_jonas: always provide both, if you want feedback
18:35:27  <b_jonas> okay
18:35:37  <planetmaker> I can only speak for myself: only sometimes I'm in a mood to give feedback on 'look what I built here' - and only a few of those times I feel like opening actually the savegame
18:35:41  <b_jonas> it's electric
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18:35:53  <Eddi|zuHause> b_jonas: maybe you could check out the screenshots forum
18:36:18  <b_jonas> Eddi|zuHause: okay, I'll look at it
18:36:18  <planetmaker> or the #openttdcoop public server savegame archive ;-)
18:36:36  <planetmaker> it's not everyone's style, though
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18:37:42  <planetmaker> make the screenshots in any case of what you like to get feedback of most
18:38:00  <planetmaker> looking at an image is about 1000 times easier than loading a savegame in terms of lazyness
18:38:08  <b_jonas> right
18:38:50  <b_jonas> Eddi|zuHause: where's that forum? is it under http://www.tt-forums.net/ ?
18:38:56  <Eddi|zuHause> yes
18:39:01  <planetmaker> yes
18:39:07  <SmatZ> no
18:39:13  <SmatZ> :p
18:39:38  <b_jonas> ah, I see, it's not under the openttd section
18:39:40  * planetmaker wonders whether SmatZ' piece of pie should say "nooo!" ;-)
18:39:41  <b_jonas> thanks
18:39:54  <b_jonas> for reference, it's http://www.tt-forums.net/viewforum.php?f=59
18:39:56  <SmatZ> :D
18:40:07  <SmatZ> a pie? :)
18:40:22  <planetmaker> there has to be a pie, I think, not?
18:40:39  <SmatZ> great :)
18:40:43  <planetmaker> Yexo get's devzone bug #1000 :-P
18:40:51  <planetmaker> s/'//
18:40:53  <SmatZ> :)
18:41:24  <planetmaker> and an r20k for all :-)
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18:45:16  <Ammler> what if r20k isn't done then?
18:46:30  <Eddi|zuHause> we still do not have a r10k either ;)
18:46:53  <frosch123> Ammler: we stay until it is done :p
18:47:12  <Ammler> :-D
18:47:24  <SmatZ> :)
18:47:38  <planetmaker> :-)
18:47:39  <Ammler> now, I get why TrueBrain asked for Wifi
18:47:50  <frosch123> but, well, at current rate, we need to do 30 revisions on that saturday
18:47:51  <planetmaker> :-D
18:48:08  <planetmaker> better bring your laptops then
18:48:17  <frosch123> i do not have one :p
18:48:28  <planetmaker> you have 6Mbit upload and 0.7mbit download ;-)
18:48:39  <Rubidium> frosch123: 30 revisions of (trivial) commits is easy
18:48:42  <Eddi|zuHause> well, it's 10 days, and 54 revisions, so we need about 5 revisions per day
18:49:24  <planetmaker> one is always translator. So 4 "real" ones
18:49:45  <Eddi|zuHause> we could have 10 scripted commits, and make a countdown like on silvester ;)
18:49:51  <SmatZ> :-)
18:49:53  <Rubidium> planetmaker: we don't need 6Mbit upstream, and shared with 30 people and it's still enough
18:49:55  <planetmaker> :-P
18:49:57  <frosch123> we could break regression a few times
18:50:13  <Rubidium> frosch123: or just add a few doxygen comments :)
18:50:30  <planetmaker> Rubidium: I didn't actually test it yet whether the speed actually is true ;-)
18:50:36  <frosch123> yeah, fs#3870 is good for two documentation commits
18:51:01  <Rubidium> and 2 or 3 commits for a release
18:52:27  <Rubidium> so that's 15 commits, leaves only 39 in ~10 days
18:52:29  <planetmaker> transfer speed seems about right though according to http://www.performance.fh-trier.de/
18:52:50  <Rubidium> planetmaker: upload is really 10 times as high as download?
18:53:02  <planetmaker> uhm... vice versa ;-)
18:54:32  <Rubidium> oh, that's plenty then :)
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18:56:26  <Zuu> Hehe, made it possible for road vehicles to overtake (very hacky so far) on bridges, but so far they only drive through the lead vehicle instead of doing a lane change. :-p
18:58:11  <Eddi|zuHause> "drive through overtaking" :p
18:58:33  <planetmaker> sounds crash-prone
19:00:26  <Eddi|zuHause> so... there's a possible feature request: "giant" screenshot of the minimap
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19:07:27  <Zuu> planetmaker: As in OpenTTD crashin or the vehicles?
19:07:35  <Zuu> crashing*
19:12:52  <planetmaker> vehicles of course :-)
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19:33:08  <Wolf01> hello
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19:41:12  <CIA-2> OpenTTD: frosch * r19947 /trunk/src/table/engines.h: -Doc: Comment engine property tables with engine names. (Krille)
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19:50:22  <Eddi|zuHause> err... what is the criterium to switch between "refittable to: x,y,z" and "refittable to all except: x,y,z"?
19:50:40  <frosch123> majority
19:51:12  <Eddi|zuHause> should probably be a little less than 50-50... because having a list with >10 exceptions is kinda useless...
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20:02:45  <Eddi|zuHause> suggestion: do not list more than 7 exceptions [7 is a magical number for "parallelisation" in the brain]
20:06:04  <Rubidium> countersuggestion: do not have more than 14 cargos
20:06:30  <Eddi|zuHause> also, it might be useful to put the "except" in black, to visually distinguish it from the cargos
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20:14:39  <b_jonas> this town has six ai airports, but it won't let me build one myself because of noise concerns
20:15:11  <CIA-2> OpenTTD: frosch * r19948 /trunk/src/strings.cpp: -Doc: Comments about display units missed height unit. (Krille)
20:16:39  <planetmaker> b_jonas: noise also is a function of distance to the town centre.
20:16:45  <planetmaker> and of course existing airports count
20:16:52  <planetmaker> so it might be bad luck for you.
20:16:56  <planetmaker> also the airport size counts
20:17:10  <CIA-2> OpenTTD: frosch * r19949 /trunk/src/ (bridge.h engine_type.h table/bridge_land.h table/engines.h): -Doc: Mention tricky units (like speed) more often and more consistently.
20:17:24  <b_jonas> planetmaker: yep
20:17:32  <b_jonas> it's the distance that matters here
20:17:43  <b_jonas> I want to build one near the center
20:17:53  <b_jonas> the ai airports are farther
20:17:56  <planetmaker> that nearly never works
20:18:10  <planetmaker> where (except in Berlin) do you have airports near the city centre?
20:19:10  *** Grelouk [~Grelouk@93.21.19.237] has quit [Ping timeout: 480 seconds]
20:19:35  <b_jonas> not that near
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20:31:21  <Eddi|zuHause> andythenorth: which of the "supplies" is reasonable to transport in a tanker wagon?
20:32:02  <frosch123> supplies for mines in tanker wagons should explode regulary
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20:41:09  <andythenorth> Eddi|zuHause: FMSP definitely, ENSP maybe, MNSP probably not
20:41:18  <andythenorth> SVSP undecided
20:44:09  <Wolf01> 'night
20:44:30  <PeterT> night Wolf01
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20:50:29  <frosch123> night
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21:15:38  <Eddi|zuHause> andythenorth: do you have an overview for vehicle set designers, which cargo typically goes in what kind of wagons?
21:15:47  <andythenorth> not really
21:16:07  <andythenorth> Eddi|zuHause: there's this: http://tt-foundry.com/sets/FIRS/schema/cargos
21:16:40  <andythenorth> but vehicle choices are the preserve of set designer at this time :)
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21:19:01  <Eddi|zuHause> yes, but there should be some kind of guide...
21:20:34  <andythenorth> feel free to make suggestions :P
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