Log for #openttd on 25th June 2010:
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03:02:35  <VVG> morning
03:03:00  <PeterT> g'morning
03:07:03  <VVG> Aren't you from US?
03:07:22  <PeterT> yes
03:07:29  <PeterT> so?
03:10:26  <VVG> just wondering, what a greeting should look like when's it evening there and morning here or vice versa
03:12:07  <PeterT> you said morning, so I replied morning to you
03:12:19  <PeterT> if I said evening, it would be the other way around
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03:18:11  <VVG> but should you reply moring while having evening there?
03:18:31  <PeterT> OKAY, GOOD EVENING THEN
03:33:55  <VVG> :(
03:34:58  <VVG> There is that nice Canadaian train set. However, there is one thing i don't like about it and i want to change it. Its locos do not fit my network, so i want to change 2 locos
03:35:02  <VVG> eh
03:35:18  <VVG> 2 locos' max speed and power. How do i go about it?
03:35:47  <VVG> I decoded grf but can't seem to figure out what lines belong to which part of the set
03:36:17  <VVG> It all is just a whole bunch of nonsensical numbers to me. (
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04:33:36  <ccfreak2k> Eddi|zuHause, I find it easier to think of "start date" as "scheduled A date of the first stop.
04:33:50  <ccfreak2k> Even if that's the intention, it wasn't immediately obvious.
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05:14:09  <SmatZ> evening
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05:41:10  <VVG> So, i decoded nfo, through trial and error found some need parts, switched values. Now buy vehicle gui shows the new values i put in, but vehicle still runs with old orinigal speed. I'm lost, i have no idea what to look for now. :(
05:44:34  <Rubidium> in the action2 blocks, but that's way way above your head
05:45:58  <Rubidium> action2 blocks = more or less the programming part of the nfo which allows you to write "code" to determine speed and such depending on other variables such as time
05:48:30  <andythenorth> VVG: which newgrf is this?
05:54:24  <VVG> canadian train set 1.0
05:55:25  <VVG> that more or less programing part is that much harder to figure out compared to other stuff?
05:57:59  <andythenorth> VVG: depends on whether speed is set by action 0 (easy) or action 2 (not easy)
05:58:22  <andythenorth> also, any vehicles you already have built won't change speed even if you change the newgrf speed
05:58:31  <andythenorth> what happens if you build a new vehicle?
06:04:30  <VVG> apparently it's action2 at work here, changing action 9 stuff only changes gui numbers
06:04:46  <VVG> s/ action 9 /action 0
06:05:14  <VVG> newly built vehicle with gui number for speed 230 runs at 120
06:24:15  <andythenorth> VVG: there's probably some action 2 handling callback 36 in that case
06:24:16  <andythenorth>
06:24:48  <andythenorth> not sure why though, unless there are some special cases for speed for that vehicle
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08:00:36  <kamil> re
08:01:09  <kamil> how to in ap+ log all - console, chat in game, rcon, etc... it possible?
08:01:32  <dihedral> erm - i think with the mysqldb
08:01:36  <dihedral> but i never used it
08:02:17  <Ammler> we simply pipe the console to a file
08:02:28  <Ammler> ./autopilot.tcl | tee gamelog
08:03:42  <kamil> Ammler: ok, possible log to db?
08:04:14  <Ammler> don't think so, that was a feature of old Autopilot, but only chat, afaik
08:04:16  <dihedral> it is possible to log to a db, if you use the mysql connection in ap+
08:04:23  <dihedral> however, as i said i have never tried that myself
08:04:49  <Ammler> might be easy extendable...
08:04:50  <dihedral> you can pipe console output through tee and log to a file that way, yes
08:05:49  <kamil> yes, but whot i 'tee' ? program? can't find in my repository...
08:06:06  <dihedral> man tee
08:06:22  <Ammler> should be a kernel tool, iirc
08:06:22  <dihedral> tee is not covered by support for ap+ ;-)
08:06:52  <kamil> ok i see and my favorite var: --append :)
08:07:13  <dihedral> -a is only needed if you want to append to the logfile after multiple starts, e.g.
08:07:38  <dihedral> else, you could use a new logfile for each instance of ap+
08:07:48  <dihedral> might keep the filesize down a little ^^
08:07:53  <Ammler> hehe
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08:10:50  <kamil> hmmm i can't use, screen, ap and tee... any hints?
08:10:58  <planetmaker> kamil: piping all ap+ output to a log file is easy enough. And quite convenient for easy checks
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08:11:14  <planetmaker> kamil: my hint would be: learn to use it :-P
08:11:18  <dihedral> planetmaker: but then it's not in screen anymore is it?
08:11:24  <planetmaker> dihedral: of course
08:11:37  <planetmaker> dihedral: tee just allows double output
08:11:53  <dihedral> ./autopilot.tcl > /dev/null will give me no output at all
08:11:54  <planetmaker> autopilot.tcl load | tee -a > blub.log
08:12:00  <planetmaker> in screen
08:12:03  <planetmaker> that's what we do
08:12:04  <dihedral> you do not need >
08:12:10  <planetmaker> might be
08:12:19  <planetmaker> actually must be ;-)
08:12:23  <dihedral> tee automatically outputs to stdout if only one file is passed
08:12:34  <dihedral> else - as file will output to stdout
08:12:43  <dihedral> tee -a blub.log -
08:12:45  <dihedral> ^^
08:13:02  <dihedral> tee -a blub.log - < /dev/random :-P
08:13:38  <kamil> if i run: screen ./autopilot.tcl | tee -a ./ap.log <- then not log to file... but if i run: screen and in screen ./autopilot.tcl | tee -a ./ap.log <- then log...
08:14:37  <planetmaker> kamil: first run screen of course
08:14:48  <dihedral> screen "./autopilot.tcl | tee -a ./ap.log" ?
08:14:49  <planetmaker> then in the screen's console run ap+
08:15:05  <planetmaker> screen
08:15:13  <kamil> dihedral: i try... not work
08:15:16  <planetmaker> autopilot.tcl load | tee -a file.log
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08:15:20  <dihedral> did you read the man page?
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08:15:34  <planetmaker> kamil: "not work" is like "not tried" or "too bored"
08:15:59  <dihedral> kamil: then do the following
08:16:08  <kamil> planetmaker: i try before write question
08:16:12  <dihedral> echo "./autopilot.tcl | tee -a ap.log" >
08:16:16  <dihedral> chmod +x
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08:16:21  <planetmaker> kamil: but "not work" is no problem description whatsoever
08:16:21  <dihedral> screen
08:16:45  <dihedral> that at least was always my workaround if something did not work with the screen command as i wanted it to
08:17:03  <planetmaker> I mean... "It doesn't work to build a 50km high building. Can you help me please?"
08:17:16  <planetmaker> sounds not like that person can be helped ;-)
08:17:17  <dihedral> you could also try to escape the |
08:17:31  <planetmaker> but listen to dihedral :-) He's in a good mood right now
08:17:32  <kamil> dihedral: this is hint... planetmaker you not help... i please for hint :)
08:18:03  <planetmaker> kamil: I can't if I don't know what you mean with "doesn't work"
08:18:11  <planetmaker> My crystal ball is broken for 30 years already.
08:18:16  <planetmaker> And it doesn't work to fix it
08:18:46  <dihedral> kamil: you need to listen to planetmaker like eating fish! - you swallow the good stuff, and spit out everything else .... hmmm - i think this might sound a bit wierd :-D
08:18:59  <planetmaker> :-) fair enough, dihedral
08:19:16  <dihedral> well - is that not a rule that should apply to everyone on irc? :-P
08:19:49  <dihedral> i am reminded of that when looking at my /ignore list :-D
08:20:41  <dihedral> planetmaker: do you know how screen's -X option works?
08:21:23  <dihedral> i once considered using that to send stuff to a running screen session using cron, but never got that far as to understand how to use -X
08:22:01  <kamil> planetmaker: if you not help then please not answer... You needn't help... but if you can then please not this arrogance ;)
08:22:14  <dihedral> kamil: planetmaker aint that wrong
08:22:22  <dihedral> one cannot help if one does not understand the issue
08:22:30  <dihedral> "it does not work" does not describe an issue
08:23:06  <dihedral> and i'd refrain from calling long time channel members who have a history of being very helpful 'arrogant' ;-)
08:23:16  <dihedral> esp. if i were quite new to the irc channel
08:23:29  <dihedral> and esp if i were totaly unfamiliar with the OS i am wanting to use
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08:23:52  <dihedral> and seemingly the person, whom i just called arogant, knows way more than me regarding that OS - and not just regarding that OS
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08:25:06  <dihedral> if we tell you to read a man page, in order for you to find help, then we expect you to read that man page! not because we want to tease you, but because it will help you not just with this issue but with future issues you might face regarding that OS.
08:26:53  <dihedral> kamil: you must note right now: YOU are the one with a problem - i can assure you, it's none of your damn issue! if you want help - take what you get
08:27:00  <Rubidium> i.e. we're trying to get you to look at the appropriate documentation instead of spoon feeding everything, or in other words: "do not give them fish but teach them how to catch fish" (ofcourse this statement doesn't help you at all with your problem at hand)
08:27:54  <kamil> dihedral: yes, but i'm please for a hint not resolve for my all problems... 'hint' !!!
08:27:55  <planetmaker> "give a man a fish and you'll feed him for a day. Teach this man to fish and you'll feed him for his whole life" :-)
08:28:20  <__ln__> with the voice of leonard nimoy
08:28:28  <dihedral> new channel request: #openttd.upbringing #openttd.kindergarden
08:28:40  <dihedral> kamil: take what you get
08:29:06  <dihedral> we do all this for NOTHING, so be thankful that people are at least about to answer your question
08:29:10  <Rubidium> dihedral: english please... it's kindergarten! :)
08:29:28  <dihedral> hehe Rubidium is doing an __ln__ :-D
08:29:28  <planetmaker> Rubidium: nope. In English it's kindergarden
08:29:35  <dihedral> HA! :-P
08:29:40  <dihedral> right back at you
08:29:48  <Rubidium> planetmaker:
08:29:49  <planetmaker> in German it's Kindergarten
08:30:13  <Rubidium> hmm... an English dictionary that redirects you to kindergarten
08:30:14  <kamil> dihedral: yes - thx for a help, but i have few question:))))
08:30:18  <dihedral> well actually planetmaker, sais its garten in EN and DE
08:30:38  <Rubidium> planetmaker: <- a wikipedia that redirects to kindergarten
08:30:52  <planetmaker> you're right. Learnt something new :-)
08:30:54  <Rubidium> would be quite compelling that it's not kindergarden
08:31:02  <dihedral> kamil: another lecture for you: if you are the person wanting stuff from people, you are not the one to make a huge amount of requests!
08:31:20  <dihedral> 10:30 < planetmaker> you're right. Learnt something new :-) <- me too ^^
08:32:06  <Rubidium> even so that it's "apartheid" in German as well and not apartheit
08:32:41  <planetmaker> is it?
08:32:52  <planetmaker> I guess I've never written that word myself :-)
08:32:54  <Ammler> screen -X screen /home/ottdc/svn-play-is/autopilot/
08:33:15  <Rubidium> planetmaker: check the dictionary we used last week
08:35:11  <dihedral> Ammler: i assume the second 'screen' is the screen name?
08:35:39  <dihedral> oh - screen -X shell <shell command> :-)
08:35:51  <dihedral> oh - no
08:37:21  <Ammler> I have no idea anymore, I used that in my restart script as we had the memory leaks
08:37:32  <dihedral> ah :-) clever
08:37:49  <Ammler> but that is almost a year ago?
08:38:06  <dihedral> kamil: now that you have mentioned that you have some more questions - do feel free to ask :-P
08:38:40  <dihedral> planetmaker: do you code java by any chance?
08:38:57  <Ammler> I guess, the screen name was ""
08:39:31  <planetmaker> dihedral: not a single line
08:42:04  <dihedral> hmmpf - you bore ^^
08:42:06  <dihedral> :-D
08:43:52  <kamil> dihedral: well... i rename file: on_game_join.example.tcl to on_game_join.tcl in: ~/ap+/autopilot/scripts/callback , restart ap+ and is not work if i join a game... whats wrong?:)
08:44:18  <kamil> not work: i'm not get mess from a server
08:47:08  <dihedral> hmm - i have heard of that one before, somewhere
08:47:42  <planetmaker> no message in the (screen) console or in IRC?
08:48:16  <dihedral> planetmaker: in the game i'd presume ^^
08:48:20  <planetmaker> hm, yes
08:48:23  <kamil> planetmaker: no mess in console, irc, game
08:48:51  <planetmaker> maybe it's in the wrong dir? And did you restart ap+?
08:49:08  <planetmaker> (I don't know by heart ap+'s dir structure and its requirements)
08:49:08  <kamil> planetmaker: yes restart few time:)
08:49:39  <kamil> wrong dir? ~/ap+/autopilot/scripts/callback - autopilot.tcl in: ~/ap+/
08:50:02  <dihedral> restart is not required, dir is correct
08:50:53  <kamil> dihedral: maybe wrong commands in: on_game_join.tcl ? first line: say::private "Welcome [who]"
08:51:18  <dihedral> which actually is correct, and you'd find a huge error if commands were wrong
08:52:35  <dihedral> not even a "*** [who] joined the game" on irc?
08:53:19  <kamil> no
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08:53:58  <kamil> i can't see mess in irc, console and game if i join...
08:54:20  <dihedral> sure you are joining the right game? :-P
08:54:33  <kamil> dihedral: yes, i'm sure :)))))))
08:56:01  <kamil> if i join in game then i see console: '[2010-06-25 10:54:47] *** cyp dołączył do gry (Klient #15)' <- sorry for locale
08:56:24  <kamil> but not see welcome mess :)
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08:57:06  <dihedral> then that is your issue
08:57:13  <dihedral> ap+ is not localized ;-)
08:57:19  <dihedral> console language must be english
08:58:32  <dihedral> "maybe wrong command in the callback script" pff ;-)
08:59:23  <Rubidium> ah yes... blame me for that :)
08:59:37  <kamil> :)
08:59:44  <dihedral> yes, Rubidium! why on earth can OpenTTD handle so many languages, eh?
08:59:58  <Rubidium> because the NewGRF specs allow it!
09:00:09  <Rubidium> the 128th language will be a bitch
09:00:12  <planetmaker> pft
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09:00:22  <planetmaker> and you keep adding more to that specs!
09:00:27  <planetmaker> :-)
09:02:12  <dihedral> ts ts
09:02:21  <dihedral> seriously, where do you think this would lead?
09:03:00  <dihedral> hehe - why not split servers ingame lang and servers console lang? :-D
09:03:01  <Rubidium> OpenTTD being used in Afghan schools to teach how to build an infrastructure?
09:03:09  <dihedral> HAHA
09:03:11  <dihedral> lol
09:03:28  <planetmaker> lol :-)
09:03:48  <kamil> :)
09:04:02  <pugi> i am not sure if teaching how priorities work is good :P
09:04:13  <dihedral> at least they'd have some :-P
09:04:35  <kamil> maybe i try: Avignon? ap+ VS Avignon = who much better?
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09:05:25  <dihedral> you struggle setting up ap+ (which is actually quite simple) and want to switch to avignon?
09:05:29  <dihedral> tehehe
09:05:40  <Rubidium> pugi: I bet it beats teaching how to "enrich" people with foreign matter
09:06:01  <pugi> :)
09:08:04  <kamil> dihedral: avignon i run before ap+... but i'm intresting ap+... i want compare
09:12:28  <dihedral> you want to tell me you had avignon running?
09:12:28  <Ammler> if you run Avignon successfully, no need to downgrade to ap+ :-)
09:12:45  <dihedral> well - if you are happy with wrighting plugins, you can use avignon ^^
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09:22:22  <dihedral> kamil: just one note though - i will not write those plugins for you, nor will i teach you tcl
09:23:35  <kamil> dihedral: yes i'm know... but if program not functionally then i wish ask, before writing code ;)
09:24:31  <Eddi|zuHause> strange... i keep on reading "kmail"...
09:24:48  <dihedral> :-D
09:26:54  <planetmaker> haha :-)
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09:42:29  <dihedral> "ich-ka-Zucker"
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10:18:18  <Eddi|zuHause> hm... IKEA now builds server racks:
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10:23:49  <Rubidium> "the airflow is unprecedented!" <- :)
10:23:51  <VVG> I gave up trying to figure out what callback points to exactly and used trial and error pared with search and replace to find exact line. Now the locos are running at the speed i want them to.
10:23:55  <VVG> :)
10:24:41  <peter1138> Eddi|zuHause, they've sold other products that are the right width before now as well
10:26:47  <Eddi|zuHause> <-- more information in less sane languages :p
10:27:39  <Eddi|zuHause> "Ikeaspråk" :p
10:27:55  <peter1138> :D
10:36:11  <dihedral>
10:36:20  <dihedral> SFW
10:37:14  <peter1138> dihedral, but unix ladies are usually... well...
10:46:35  <Eddi|zuHause> oh... rain & thunderstorm
10:48:11  <Eddi|zuHause> really hard rain, really suddenly
10:51:08  <Eddi|zuHause> s/hard/frozen/ :p
10:51:31  <Rubidium> "they" are hailing you?
10:53:51  <planetmaker> hm... I'm looking for the traffic or driving side variable in the newgrf wiki...
10:54:02  <planetmaker> can someone point me to it and its meaning?
10:54:24  <planetmaker> <-- not there
10:54:55  <planetmaker> nor here
10:55:42  <planetmaker> nor here (or am I just missing it?)
10:56:16  <planetmaker> nml claims it's variable 86 - but I just don't find proof for it. And my newgrf doesn't respond to it
10:58:56  <planetmaker> it always assumes not 1 as returned value for variable 0x86
10:59:08  <planetmaker> s/assumes/returns/
11:00:28  <Rubidium> planetmaker: do you test bit 4?
11:01:19  <Rubidium> it's basically the same as data fraction on varact2, but instead of 09 it's 06
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11:02:30  <planetmaker> I don't test a specific bit so far.
11:03:36  <planetmaker> so it returns 0000 1000 or 0000 0000?
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11:05:20  <planetmaker> ah, now I found the docs:
11:14:49  <planetmaker> ha, that seems to do the trick. Thanks Rubidium
11:18:20  <planetmaker> hm... a change of the driving side on a running game is not communicated to the newgrfs
11:20:51  <Rubidium> you shouldn't change that in game anyways
11:20:58  <planetmaker> I know
11:21:19  <planetmaker> but I can ;-)
11:21:29  <planetmaker> without warning given
11:21:37  <andythenorth> how would that work :P
11:21:47  <andythenorth> I can only think 'kaboom'
11:21:48  <andythenorth> :)
11:21:50  <planetmaker> andythenorth: whole countries have done that
11:22:26  <Zuu_> But then it was forbidden to drive in 3 hours or so while they switched sides.
11:22:38  <planetmaker>
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11:46:55  <Eddi|zuHause> i thought Sweden was one of the countries that switched driving side
12:00:19  <Rubidium> <- even release candidates get awards for quality nowadays :)
12:01:23  <fjb> A release doesn't say anything about quality. :-)
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12:04:23  <ccfreak2k> Rubidium, this thing strikes me as automated.
12:04:28  <Rubidium> true, though awarding something to a release candidate sounds somewhat stupid
12:04:39  <ccfreak2k> I.e. someone plugs in a program and a version and it spits out the page.
12:04:42  <Rubidium> and yes, thus automatic-ish and not really an award
12:04:55  <Rubidium> anyhow... shopping time!
12:04:57  <ccfreak2k> "We are impressed by the OpenTTD quality..."
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12:05:07  <ccfreak2k> Maybe OpenTTD is redefining quality.
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12:52:47  <Belugas> hello
12:54:51  <kamil> hi
12:55:08  <VVG> <ccfreak2k> Maybe OpenTTD is redefining quality. -> that sounds like a slogan
12:57:11  <dihedral> <deep_voice_with_typical_movie_pronounciation> Quality has now been redefined! OpenTTD - out NOW!</deep_voice_with_typical_movie_pronounciation>
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13:06:14  <fjb> Moin Belugas
13:06:37  <Belugas> fjb!
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13:21:38  <andythenorth> dihedral: OpenTTD - out when it's done :P
13:21:45  <andythenorth> is it done yet?
13:21:51  * andythenorth afk
13:22:04  * andythenorth is going for a ride in the truck
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13:27:39  <andythenorth> this is the truck in question :P
13:27:39  <andythenorth>
13:28:09  <dihedral> that is not a truck
13:28:18  <dihedral> that is a slightly motorized shoppingcart
13:28:43  <glx> a tricycle :)
13:28:56  <andythenorth> 475kg load.  it's a truck
13:28:59  <andythenorth> or a truck-truck
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13:49:51  <dihedral> 475kg load and what, .5hp? lol
13:49:57  <ccfreak2k> Truckcycle.
13:51:00  <dihedral> <- hehe
13:52:19  <Sacro> even
13:52:34  <Sacro> you all should watch, best youtube videoi've sen in a while
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14:27:32  <andythenorth_afk> dihedral: more like 8.5hp :P
14:27:40  <andythenorth_afk> 412cc single cylinder diesel
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16:08:11  <PeterT> Zuu_: I liked your old avatar
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16:09:37  <lusted_gay> quick question: possible to remove a AI, already ingame?
16:09:44  <PeterT> yes
16:09:54  <PeterT> type 'help stop_ai' in console
16:10:11  <lusted_gay> oh, didnt evne know there was a console, awesome
16:10:13  <Rubidium> 1) set number AIs to 0 via difficulty settings, 2) with stop_ai stop/kill all AIs
16:10:45  <lusted_gay> Brilliant, thank you.
16:10:51  <lusted_gay> what happend to their stations etc? perished?
16:10:58  <lusted_gay> what will*
16:11:09  <Rubidium> they'll magically disappear
16:11:16  <lusted_gay> amazing.
16:11:19  <Rubidium> roads will stay, but will be owned by nobody
16:11:23  <lusted_gay> Thank you for your fast replies. Much appreciated
16:13:13  <Rubidium> you're welcome
16:15:51  <lusted_gay> Well, since im here anyways, are there any sensable way to build routes on aircrafts? for instance top-to-bottom, map wise?
16:16:06  <PeterT> longest distance possible
16:16:13  <PeterT> use the aircraft with the most capacity
16:16:18  <PeterT> Full load any cargo
16:16:30  <PeterT> and, err...station walk the whole city
16:16:38  <lusted_gay> station walk?
16:16:51  <lusted_gay> here i was with the philosophy that small\fast trips would be the best
16:18:51  <PeterT> lusted_gay: Ctrl + Click Station
16:18:54  <PeterT> to station walk
16:19:32  <lusted_gay> gives me the standard waiting, accepts etc
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16:19:44  <lusted_gay> "station walk" term was new to me, then agian most of this is.
16:19:58  <Belugas> PeterT, i had that "philosophy" myself for a while, when i started playin OpenTTD
16:20:20  <PeterT> Belugas: and now you dont?
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16:22:30  <Belugas> well... it's a bit different... i still like to make small trips, but it's more about making scenes for my son, where he can watch the trains coming in  and out ot the stations :)
16:23:13  <planetmaker> Belugas: but then it's convenient to start with one long-distance air route. It gives you all the money you need to get started ;-)
16:23:30  <PeterT> Belugas, :-D
16:24:31  <Belugas> totally true, planetmaker.  except that when playing to entertain my son, money is like my real last worry ;)
16:24:36  <Belugas> not enough?  ok, cheat!
16:24:58  <Rubidium> just use a debug build... then it's just one hotkey away
16:25:26  <planetmaker> Belugas: yeah, but once you got ~3 planes and two airports you don't even have to cheat.
16:25:29  <Belugas> is it?  nice...
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16:25:49  <Belugas> True planetmaker, very true
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16:29:11  <fjb> Hm, a Zeppelin cross the map actually loses money.
16:29:59  <andythenorth> Belugas: you should include some trucks for him.  it's unfair to only include trains :P
16:30:12  <Belugas> oh we do!
16:30:24  <Belugas> especially in toyland :)
16:30:39  * andythenorth shudders
16:30:49  * andythenorth contemplates something
16:31:18  * andythenorth wonders if Lego Group would sponsor an official remake of toyland to brickland
16:32:48  <fjb> Oh no...
16:44:00  <Alberth> Belugas: your son is also a fan of toyland? good!
16:45:10  <Belugas> yeah he is :)  I think it's more about the noises and the funny looking industries and stuff like that
16:45:15  <Belugas> he loves the bubbles ;)
16:46:58  * planetmaker loves the bubbles, too :-)
16:47:10  <planetmaker> and the sugar mine
16:48:30  * Rubidium likes presents :)
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16:53:51  <Eddi|zuHause> oh no. someone in the village has found a vuvuzela
16:54:30  <Eddi|zuHause> <fjb> Hm, a Zeppelin cross the map actually loses money. <-- on 1/4 plane speed?
16:55:03  <fjb> My neighbours have Vuvuzelas...
16:55:22  <fjb> Eddi|zuHause: No, on 1/1 speed.
16:55:34  <Rubidium> Eddi|zuHause: why do you think I fled the country last saturday?
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17:00:14  * fjb thought it was because the cake.
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17:12:45  <Wolf01> hi
17:13:47  <Wolf01> :(
17:15:01  <fjb> Moin Wolf01
17:15:05  <Wolf01> :D
17:17:28  <PeterT> hai Wolf01
17:17:35  <Wolf01> :D
17:17:43  <andythenorth> :P
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17:45:29  <CIA-9> OpenTTD: translators * r20018 /trunk/src/lang/irish.txt:
17:45:29  <CIA-9> OpenTTD: -Update from WebTranslator v3.0:
17:45:29  <CIA-9> OpenTTD: irish - 52 changes by tem
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18:30:19  <ajmiles2> ck
18:30:25  <ajmiles2> ignore that
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18:45:24  <Zuu_> PeterT: I had it for like 5 years and though it could be time for a change.
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18:56:41  <andythenorth> does anyone here actually play the game any more?
18:56:56  <PeterT> not really
18:56:59  <PeterT> I host servers
18:59:17  <frosch123> did you just notice, that the game is actually crap? :p
19:00:04  <Belugas> the game plays itself, we're just watching it gong :D
19:01:32  <Alberth> we only need to add a routine that loads a random save game :p
19:02:14  <Belugas> hehehe right :D
19:03:27  <frosch123> yeah, since the intro window is movable there is a better view on the game
19:04:37  <Alberth> I am still wondering why that did not work previously
19:04:59  <Alberth> I cannot remember removing that explicitly
19:05:20  <SpComb> andythenorth: not every day, but occasionally, I think
19:05:27  * andythenorth doesn't
19:05:31  <andythenorth> well mostly
19:05:33  <peter1138> you just lost the game?
19:05:45  <peter1138> PeterT, do you drum?
19:05:53  <PeterT> peter1138: no
19:06:14  <SpComb> peter1138: pyro
19:06:23  * andythenorth just lost the game
19:06:29  <andythenorth> the game is fricking stupid
19:07:22  <Wolf01> [20:56:47] <andythenorth> does anyone here actually play the game any more? -> me... @work in lunch time :D
19:07:59  <Alberth> playing a single game takes something like a month then?
19:08:00  <PeterT> andythenorth: you meant the game?
19:08:08  <PeterT> I thought you meant OpenTTD :p
19:08:18  <PeterT> or did you..
19:09:40  <Wolf01> About 2 years this one...
19:09:49  <andythenorth> PeterT: I did
19:10:01  <andythenorth> what other game is there?  apart from The game?
19:10:08  <PeterT> The Game, yes
19:10:20  <PeterT> since <peter1138> you just lost the game?
19:10:51  * andythenorth is "only in it for the whuffie"
19:12:32  * fjb ist playing.
19:14:00  * andythenorth is updating documentation
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19:14:03  <andythenorth> and making kebabs
19:14:15  <SpComb> kebap
19:15:46  <frosch123> Alberth: it looks like 0.7 start dragging a window when clicking widget no 1. in the intro gui the caption is widget no. 0 though as there is no closebox
19:16:01  <frosch123> though i have no idea, why you cannot drag it by clicking on the panel...
19:16:41  <Wolf01> implement alt+click to drag every guy from every position... like on linux :D
19:17:12  <Alberth> frosch123: ah, that could be the case yes, I remember seeing hard-coded numbers for certain widgets.
19:17:42  <Alberth> dragging still only works from the title bar
19:17:52  <Alberth> that has not changed :)
19:18:15  <frosch123> the difficulty window is quite hacky in 0.7 .)
19:18:48  <Alberth> then you didn't see the main toolbar window :)
19:19:05  <frosch123> it does not show a closebox, but as widget 0 has to be the closebox, the closebox is hidden, and the titlebar is extended
19:19:31  <Alberth> those were the days :p
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19:26:33  <frosch123> actually i was wrong, it was controlled by WDF_STD_BTN flag
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19:33:53  <Belugas> # SPREADING THE DISEASE!
19:39:37  <fjb> Hatschi.
19:40:06  <Alberth> gesundheit
19:40:30  <fjb> danke.
19:41:56  <Belugas> hehe
19:42:09  <Belugas> A Vos Souhaits!
19:44:06  <Rubidium> how formal :)
19:47:13  <fjb> Merci!
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20:03:10  * andythenorth thinks about playing the game
20:03:24  * andythenorth thinks about fixing industry closure first :P
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20:21:17  <Ammler> :'-(
20:21:55  <PeterT> sorry ammler
20:22:00  <PeterT> the swiss didn't make it :(
20:22:13  <Ammler> was a bad game anyway
20:22:24  <Ammler> wouldn't be worth to play longer
20:22:36  <PeterT> yeah, they both sucked equally
20:31:29  <Belugas> 0 0 after 75 minutes is a bit... bad
20:34:33  <frosch123> i see, you are a true fan of soccer :p
20:37:07  <Belugas> hem.. not a die hard fan, nor did i checked the match, honestly
20:37:44  <frosch123> well, but they play 90 minutes :)
20:37:46  <Belugas> i watch the Italy- Slovaky one, though.  Loved it, second half that is...
20:38:07  <Rubidium> I loved the second Dutch game
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20:38:36  <frosch123> correction - they play until the referee whistles
20:38:51  <andythenorth> hmm
20:39:10  <andythenorth> a ship service isn't going to cause a town to grow much is it (one dock covers the whole town)
20:45:12  <Terkhen> hello
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20:46:15  <fjb> andythenorth: Make 5 docks.
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20:46:22  <Rubidium> ohhai Terkhen, welcome "back"
20:46:23  <fjb> Moin Terkhen
20:47:02  <andythenorth> hi Terkhen
20:49:21  <Terkhen> I decided to stop my studying / killing stress routine for a bit :)
20:50:47  * Belugas kills stress right now... he quits the office for the weekend!
20:50:52  <Belugas> bye bye :D
20:51:28  <Rubidium> happy weekending Belugas
20:51:51  <Terkhen> see you Belugas
20:52:49  <frosch123> there is really nothing special about the change company colour command...
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20:53:06  <PeterT> frosch123: there is such a command?
20:53:16  <PeterT> have fun, Belugas
20:54:00  <fjb> Bye Belugas
21:03:17  <frosch123> night
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21:11:47  <Wolf01> 'night
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21:38:21  <Eddi|zuHause> <-- this is probably one of the most useless station entries i have ever seen...
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21:45:14  <fjb> But it is big.
21:48:02  <Sacro> not what she said
21:50:17  <Rubidium> Eddi|zuHause: looks like fine tt-ms quality
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21:52:46  <fjb> Why do you still read the German forum?
21:53:14  <Eddi|zuHause> maybe i'm masochistic...
21:54:21  <fjb> You definitely are.
21:55:08  <Xaroth_> definitely not optimal :P
21:55:50  <Xaroth_> also, not symetrical :P
21:58:05  <SpComb> they don't need to worry about cash capital
21:58:07  <SpComb> or terrain
21:58:16  <SpComb> or towns
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22:03:57  <centaur> hey i'm getting pink coloration when applying certain water-based newGRFs, toggling its palette seems to do the trick in single player mode (it seems it does not matter which initial configuration it's in), but unfortunately one is unable to toggle palette in multiplayer mode and is left with pink water regions, is there any way i can fix this please?
22:05:29  * andythenorth wonders when to bump the FIRS grfid
22:05:32  <Eddi|zuHause> you can change the default palette with the -i command line parameter
22:06:00  <andythenorth> I think a bump is better just before a release.  Breaks nightlies though :)
22:06:50  <Eddi|zuHause> you could have a special GRF-ID for nightlies, and for each release you choose a new ID, and then go back to the nightly one
22:07:38  <centaur> Eddi|zuHause, this is for two newGRFs only though, michael blunck's river and new water 0.7, so wouldn't doing a '-i 1' switch palette for all GRFs at start and mess up the rest? :/
22:07:57  <centaur> s/and/
22:08:09  <Eddi|zuHause> centaur: then just download the correct version of these grfs?
22:09:52  <centaur> well i'm using windows-based grf for all of them, being on intel, and it's working fine
22:09:57  <centaur> except for these two
22:10:04  <centaur> also there's no dos version of this i don't think
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22:10:59  <Eddi|zuHause> that would be very surprising for MB to not release a dos version
22:13:22  <centaur> yeah i'm pretty sure there must be one lying around, unfortunately his page disappeared off the web, and i've only managed to procure the riversw.grf version
22:16:22  *** Lakie [~Lakie@] has quit [Quit: Sleep.]
22:16:35  <Eddi|zuHause> the grfs are definitely around somewhere...
22:17:33  <centaur>
22:17:42  *** MeCooL [mecool@] has quit []
22:17:55  <centaur> it tells you the dos version as being rivers.grf but the download only provides one with riversw.grf :/
22:18:12  <Terkhen> good night
22:19:29  <andythenorth> grr
22:19:42  <andythenorth> mass industry closure strikes my nice new game :|
22:19:48  <andythenorth> I should really code that out :(
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22:23:02  <centaur> wahey i got it to work, by toggling it a few more times in the scenario editor
22:23:07  <centaur> thanks all the same, Eddi|zuHause
22:23:10  <centaur> much appreciated
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22:29:40  <andythenorth> secondary industry closure....I'll find that in industry_cmd.cpp right?
22:30:11  <Rubidium> where else would you expect them? In train_cmd.cpp?
22:30:30  <andythenorth> :)
22:30:48  <Rubidium> oh yes... I'm kinda bored
22:32:55  <andythenorth> changing 5 to 15 here looks like a worthwhile personal hack:
22:32:56  <andythenorth> 		if ( (byte)(_cur_year - i->last_prod_year) >= 55 && Chance16(1, smooth_economy ? 180 : 2)) {
22:33:01  <andythenorth> hmm
22:33:08  <andythenorth> too many 5s :P
22:33:35  <andythenorth> seems I hit a 5 before I copied :o
22:33:47  <andythenorth> perhaps it's time to sleep :P
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22:35:19  <andythenorth> Rubidium: bored enough to improve industry closure in trunk?
22:35:36  <andythenorth> it's kind of sucky to fix it in newgrf
22:36:06  <Rubidium> I dislike touching the economy... too much people complain about those changes
22:37:44  <andythenorth> too many people complain about secondary industry mass extinction after 5 years :)
22:38:02  <andythenorth> frosch did have something to improve it
22:38:03  * Rubidium blames Tron for that
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23:01:52  <lusted_gay> possible to replace railroad to eletric rails? or do i have to rebuild?
23:02:15  *** ^Spike^ [] has quit [Ping timeout: 480 seconds]
23:02:23  <fjb> There is a replacing tool.
23:02:34  <lusted_gay> aye?
23:03:08  <fjb> Select the electric rail toolbar. Chose the rightmost button.
23:03:11  <Eddi|zuHause> the rightmost button in the electric rail toolbar
23:03:14  <lusted_gay> oh
23:03:26  <lusted_gay> can i just mark half the map and it will take whatever "needed" ?
23:03:35  <fjb> Yes
23:04:10  <lusted_gay> thanks guys
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23:08:43  <Eddi|zuHause> ... something was odd... my external drive suddenly got detected as 128GiB instead of 1000GB
23:10:15  <glx> bios maybe, but as it's external probably not
23:11:08  <Eddi|zuHause> i unplugged it from usb, and reconnected it, now it shows fine
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23:33:19  <andythenorth> hmm
23:33:25  <andythenorth> docks on canals would be nice
23:33:33  <andythenorth> so would a pony
23:33:40  <FauxFaux> Pony. \o/
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