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00:04:30 *** KenjiE20 [~KenjiE20@92.23.6.194] has quit [Quit: WeeChat 0.3.2] 00:05:05 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 00:06:00 *** Goulpy [~Muxy@main.goulp.net] has quit [Ping timeout: 480 seconds] 00:06:30 *** welterde [welterde@hex.srv.welterde.de] has quit [Ping timeout: 480 seconds] 00:10:44 <kamnet> Does anybody know what the status of NewObjects for OTTD is? 00:11:57 *** welterde [welterde@hex.srv.welterde.de] has joined #openttd 00:13:11 <planetmaker> yes 00:14:29 <andythenorth> no 00:14:34 <andythenorth> is it a riddle? 00:14:45 *** andythenorth is now known as andythenorth_should_sleep 00:14:55 <andythenorth_should_sleep> kamnet: it's not done 00:15:03 <andythenorth_should_sleep> I asked Belugas about it the other day 00:15:13 *** andythenorth_should_sleep is now known as andythenorth 00:15:37 *** phalax [~phalax@c213-100-73-226.swipnet.se] has quit [Ping timeout: 480 seconds] 00:21:04 <kamnet> Trying to decide if I should go ahed and build a station tile set or just wait for new objects, which seems to be the more appropriate path for what I"m envisioning 00:22:51 *** Goulpy [~Muxy@main.goulp.net] has joined #openttd 00:25:32 <Mazur> Hop. 00:27:20 <planetmaker> kamnet: as I don't know anyone who's currently seriously coding it, I wouldn't hold my breath for a quick implementation of it 00:27:42 * Mazur has several ideas to be coded. 00:27:53 <planetmaker> of course I don't know all activity, and especially core devs activity may suddenly show with surprising things :-) 00:28:23 <Mazur> 1. Speed/running costs. 00:29:15 <Mazur> 2. Spaced out timetable. 00:29:15 <kamnet> I wish I had more of a mind for coding. NewObjects looks like a great expansion idea 00:29:46 *** phalax [~phalax@c213-100-73-226.swipnet.se] has joined #openttd 00:29:52 *** Muxy [~Muxy@main.goulp.net] has quit [Ping timeout: 480 seconds] 00:30:00 <Mazur> I hate it I wentr blank when OO coding came along, 00:31:04 <Mazur> 3. Fully debugged PF. 00:32:15 <Mazur> 4. Rail maintenance/upgrade engine+wagons. 00:32:41 <Mazur> Including from planned track to actual track. 00:33:08 <kamnet> Hey planetmaker, here's a thought - if I'm only going to be using sprites from OpenGFX, is there a way I can reference the OpenGFX sprites from a seperate NewGRF? 00:33:54 <planetmaker> not that I know. You would need to include them (again). 00:34:05 <planetmaker> But then... I *think* the alpine newgrf does just that 00:34:13 <planetmaker> so there might be a way, but I don't know how 00:34:43 <planetmaker> mind, though: it will fail then with the TTD base set. As such: better include the sprites again yourself 00:34:46 <kamnet> Figured there's no need in duplicating things if it's not necessary. 00:35:24 <kamnet> This is true - but I also don't want to mix OTTD style graphics w/ TTD graphics 00:35:25 <planetmaker> base sets also vary between versions... hm... ECS also does the same. So: there's a way 00:35:55 <kamnet> er, OpenGFX graphics w/ TTD grphics, even 00:35:59 <planetmaker> You need to consult the newgrf wiki how. Or look at the ECS forest which re-uses the trees 00:38:09 *** phalax [~phalax@c213-100-73-226.swipnet.se] has quit [Ping timeout: 480 seconds] 00:47:25 *** JVassie [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 00:53:13 <kamnet> OK I looked thru ECS forest, didn't see anything. Maybe I'll go make a post on the forums and see if anybody knows 00:56:00 *** phalax [~phalax@c213-100-73-226.swipnet.se] has joined #openttd 00:56:50 *** lugo [~lugo@mgdb-4db8dcfb.pool.mediaWays.net] has quit [Remote host closed the connection] 01:14:55 *** phalax [~phalax@c213-100-73-226.swipnet.se] has quit [Ping timeout: 480 seconds] 01:38:21 *** DX_Ipad [~Dreamxtre@92.0.126.109] has joined #openttd 01:38:22 *** Dreamxtreme [Dreamxtrem@92.0.126.109] has quit [Read error: Connection reset by peer] 02:09:46 *** DX_Ipad [~Dreamxtre@92.0.126.109] has quit [Ping timeout: 480 seconds] 02:21:16 *** fjb is now known as Guest1813 02:21:18 *** fjb [~frank@p5485FA34.dip.t-dialin.net] has joined #openttd 02:26:37 *** rhaeder1 [~quix0r@dslb-094-220-139-022.pools.arcor-ip.net] has joined #openttd 02:28:05 *** Guest1813 [~frank@p5485FC5D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:28:51 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 02:31:55 *** rhaeder [~quix0r@dslb-094-221-131-054.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:33:47 *** fjb [~frank@p5485FA34.dip.t-dialin.net] has quit [Remote host closed the connection] 02:49:13 *** glx [~glx@2a01:e35:2f59:c7c0:c84a:e12b:c3cd:d764] has quit [Quit: bye] 02:59:09 *** kamnet [4cb15f41@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 03:26:15 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 03:48:12 <ccfreak2k> Why is the jet airplane sound so loud in OpenSFX? 03:55:53 *** theholyduck [~holyduck@77.106.152.233] has quit [Read error: Connection reset by peer] 03:56:30 *** De_Ghosty [~s@69-196-167-28.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 04:35:15 *** phalax [~phalax@c213-100-73-226.swipnet.se] has joined #openttd 04:49:55 <SmatZ> morning 04:51:07 *** devilsadvocate [~devilsadv@202.3.77.202] has quit [Remote host closed the connection] 04:56:03 *** Eddi|zuHause [~johekr@p54B75B46.dip.t-dialin.net] has quit [] 04:56:27 *** Eddi|zuHause [~johekr@p54B76D5D.dip.t-dialin.net] has joined #openttd 06:02:12 *** phalax [~phalax@c213-100-73-226.swipnet.se] has quit [Ping timeout: 480 seconds] 06:02:41 *** phalax [~phalax@c213-100-73-226.swipnet.se] has joined #openttd 06:17:16 *** Goulpy is now known as Muxy 06:21:18 *** welshdragon [~dragon@ip05.rdlbnc.com] has quit [Quit: Hosted by rdlBNC!] 06:21:20 *** phalax [~phalax@c213-100-73-226.swipnet.se] has quit [Ping timeout: 480 seconds] 06:21:48 *** welshdragon [~dragon@ip05.rdlbnc.com] has joined #openttd 06:22:29 *** snc [~snc@ip10.rdlbnc.com] has quit [Quit: Bye] 06:29:47 *** snc [~snc@ip10.rdlbnc.com] has joined #openttd 06:36:53 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 06:42:52 *** phalax [~phalax@c213-100-73-226.swipnet.se] has joined #openttd 06:45:16 *** De_Ghosty [~s@69-196-189-237.dsl.teksavvy.com] has joined #openttd 07:26:54 <planetmaker> moin 07:31:50 <SmatZ> hello planetmaker 07:36:08 <planetmaker> :-) moin SmatZ 07:36:53 <planetmaker> hm... do by any chance know why the name string is limited (possibly by network package constraints) in size? 07:37:00 <planetmaker> or where I should look? 07:37:31 <SmatZ> most of those limits are artificial 07:38:00 <SmatZ> but lenght of company or client name can have something to do with packet size 07:38:08 <planetmaker> I don't like the useless debug-messages, if I create a branch ;-) 07:38:17 <planetmaker> I meant mostly the version string :-) 07:39:03 <SmatZ> I suppose it's encoded at more places 07:39:24 <SmatZ> like, master server 07:39:36 <SmatZ> I wonder what it does with a server with too long revision string 07:39:45 <planetmaker> like OpenTTD ha64be9e2M-mainmenu triggers a dbg: [misc] String too long for destination buffer 07:40:02 <SmatZ> you can place a breakpoint there and see the backtrace :) 07:40:06 <planetmaker> which I consider unfortunate :-) 07:40:37 <planetmaker> SmatZ: I seem to recall that there might even be differences between OS-versions, if things are too long 07:40:53 <planetmaker> We once had a cargodist(?) where there were issues due to the too long version 07:41:30 <planetmaker> but it might have been also or additionally something else there; don#t know quite anymore. Like git version detection being broken, too 07:41:38 <planetmaker> (which should be fixed now) 07:47:40 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:49:05 *** DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 08:00:08 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 08:05:48 *** Izual [~izual@93.25.38.115] has joined #openttd 08:06:21 *** Izual [~izual@93.25.38.115] has left #openttd [] 08:22:22 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 08:36:20 *** sunkan [~Tarquin@90-224-108-233-no110.tbcn.telia.com] has joined #openttd 08:40:13 *** Rolvaag [~izual@93.25.38.115] has joined #openttd 08:46:09 *** HerzogDeXtEr [~Administr@89.246.173.70] has joined #openttd 09:10:04 <CIA-9> OpenTTD: smatz * r20041 /trunk/src/vehicle_gui.cpp: -Fix [FS#3892](r19955): crash when spectator tried to open a vehicle list without selecting any company 09:14:09 *** fjb [~frank@p5485FA34.dip.t-dialin.net] has joined #openttd 09:15:33 <fjb> Moin 09:15:42 <Alberth> good morning 09:16:10 <fjb> Is it already morning? 09:16:22 <Alberth> it is here 09:17:26 <Alberth> so perhaps you are at the wrong spot? :) 09:17:31 <fjb> You are a bit west of me. So I have about 24 hours time till it is morning here. 09:20:11 * Alberth wishes fjb a good today 09:21:28 * fjb thanks Alberth. 09:22:18 <Ammler> almost time to wish "en Guete" :-) 09:23:06 <fjb> Almost... 09:24:31 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 09:25:18 <Alberth> you're too late for lunch already :) 09:26:28 <fjb> Who needs lunch? Where is planetmaker with the cake? 09:27:23 * Alberth checks the revision 09:27:45 <fjb> How many revisions to the next cake? 09:28:36 <Alberth> 439 seems like a good number 09:28:55 <fjb> Indeed. 09:31:10 <Ammler> yeah, why wait another 10k revs :-P 09:36:35 <planetmaker> good day to all of you, too :-) 09:36:47 <planetmaker> Oh well. I guess it's easy to have another cake before r30k :-) 09:37:17 *** Sacro [~ben@adsl-77-86-102-50.karoo.KCOM.COM] has joined #openttd 09:38:17 <Rolvaag> I've got another question for the transport pros you are :) 09:38:28 <Rolvaag> http://img820.imageshack.us/img820/7568/ottd2.png 09:38:53 <Rolvaag> ^ I've got a steel mill supplied by a steel mine, and it doesn't produce any goods 09:38:57 <Rolvaag> what am I doing wrong ? 09:39:08 <Alberth> wait until the next month 09:39:33 <Rolvaag> The train runs for something like two years, now 09:39:39 <fjb> Moin planetmaker 09:39:40 <planetmaker> Rolvaag: you didn't follow yesterday's advise to not use 'unload', but just a simple 'goto' 09:39:59 <Rolvaag> planetmaker : I used it on my new trains, this one is an old one :p 09:40:18 <planetmaker> ... 09:40:46 <Rolvaag> Forgot to de-unload them all, I guess - is this the problem ? 09:41:13 *** sunk [~Tarquin@90-224-108-233-no110.tbcn.telia.com] has joined #openttd 09:41:33 <Alberth> if your train takes longer than a month to get another load, the industry will not produce anything in that month 09:42:07 <Rolvaag> hah ! It might be the problem, it's true that the train is quite long to get its load 09:42:33 <Alberth> yeah 64ton is very little for such a mine 09:43:03 <Rolvaag> but as you can see the mine produces more than my train can carry, so why is the train long ? It doesn't wait for more iron ore, I suppose 09:43:47 <Alberth> make the train shorter would be my suggestion 09:43:57 <Alberth> note that you get only 75% of the 64 ton 09:44:17 <Rolvaag> alright, but the train is on "full load any cargo", not "all cargo", so I thought it wasn't a problem 09:45:09 <Alberth> iirc high frequency of visiting stations is good 09:45:30 <Alberth> also constantly having a train loding is good, so another platform and another train would be useful too 09:45:44 <Rolvaag> with only two vans it's now quite fast, thanks ! 09:45:52 <Rolvaag> (but only 1k income i_i) 09:45:54 *** sunkan [~Tarquin@90-224-108-233-no110.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 09:45:54 *** sunk is now known as sunkan 09:46:06 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 09:46:15 <Alberth> and if you want more steel production, add another line to another mine 09:46:35 <Alberth> distance between mine and mill is very short => not much money paid 09:48:34 <Rolvaag> Okay. So not only the amount of goods/ore delivered is important 09:49:11 <Alberth> http://wiki.openttd.org/Game_mechanics 09:49:54 <Rolvaag> thx 10:15:56 *** Fuco [~dota.keys@188.123.106.105] has quit [Read error: Connection reset by peer] 10:16:22 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 10:25:11 <Rolvaag> planetmaker : With planes, is it the same ? Just go to xy/go to xy, without loading/unloading ? 10:25:16 *** Dreamxtreme [~Dreamxtre@92.22.164.228] has joined #openttd 10:27:33 <Alberth> if you set up a good service, you'll get more passengers than you can transport 10:27:38 <planetmaker> ^ 10:28:49 <Rolvaag> but I have to tell them to take passengers ? 10:29:04 <Alberth> no, they will do that on their own 10:29:14 <Alberth> but why not simply try it? 10:29:23 <Alberth> much easier than asking :) 10:29:29 *** Progman [~progman@p57A1FD93.dip.t-dialin.net] has joined #openttd 10:29:31 <Rolvaag> but slower :p 10:29:58 <Alberth> are you sure? you asked the above yesterday as well. You could have known the answer already 10:30:12 <Alberth> besides much of the fun is finding out how to do things imho 10:30:39 <Rolvaag> yeah, like the buses, 3rd fail for me, I'm unable to find out how it works, even with wiki 10:30:48 <Rolvaag> and you know... Bringing life to channel, that stuff :p 10:31:56 <planetmaker> Rolvaag: just tell vehicles to go to A and to B. 10:31:59 <planetmaker> And it will work 10:32:14 <Rolvaag> for all types of vehicles ? 10:32:16 <planetmaker> there's - if you don't do anything else, not much going wrong 10:32:29 <planetmaker> Rolvaag: no, for all except trains, bus, trucks, planes and ships 10:32:34 <planetmaker> so only for pipelines 10:32:35 <Rolvaag> I was doing this in my first games, and after few hours I figured out my trains were always empty i_i 10:33:18 <Rolvaag> So for a bus, for example, I have to tell him to load "any" cargo ? 10:33:20 <planetmaker> The only thing you need to make sure is that the vehicle can actually load what you want to load. E.g. a bus at a coal mine will definitely always run empty 10:33:40 <planetmaker> [12:31] <planetmaker> Rolvaag: just tell vehicles to go to A and to B. 10:33:54 <Rolvaag> [12:32] <planetmaker> for all except trains, bus, trucks, planes and ships 10:34:19 <planetmaker> http://en.wikipedia.org/wiki/Sarkasm 10:34:53 <Rolvaag> beginners are really not good at finding them :p 10:34:59 <Rolvaag> Okay, I'll try what you said. Many thanks ! 10:39:04 <Alberth> Rolvaag: if you find out how buses work, could you update the wiki? 10:39:18 <Alberth> Rolvaag: ie what piece of information is missing there? 10:39:56 <Alberth> that also holds for the other pages of the wiki 10:40:34 <Alberth> newbies often find omissions 10:40:56 <Rolvaag> sure 10:41:04 <Alberth> we can all dream how it works, so we never find things that are not clear to new users 10:41:27 <Alberth> thanks :) 10:41:38 <Rolvaag> well btw some pictures are outdated, or at least not the pictures I see with my version (1.0.2) 10:41:47 <Rolvaag> icons showed on Tutorial pages, I mean. 10:42:15 <Alberth> that depends on which graphics base set you use. 10:42:32 <Alberth> but perhaps the opengfx ones should be added. 10:43:13 * Alberth doesn't know a nice way to explain that to a new user 10:43:46 <__ln__> planetmaker: btw, awaiting payment details for r20k 10:43:51 <Rolvaag> Just reporting, if you say they're not outdated, then it's alright :) 10:43:59 <planetmaker> __ln__: right :-) 10:44:14 <Ammler> !screen 10:44:24 <Ammler> :-$ 10:44:44 <Ammler> I am really sorry :'-( 10:44:44 <planetmaker> __ln__: what's your forum nick? 10:44:59 <__ln__> not registered to the forum 10:45:02 <planetmaker> oh 10:45:11 <__ln__> (i'm strange, yes) 10:45:29 <Ammler> the forum isn't English enouhg? 10:45:56 <Ammler> __ln__: how was Berlin, btw? 10:47:03 *** lusted_gay [~lusted@static227-176.mimer.net] has joined #openttd 10:47:20 <lusted_gay> is it possible to turn the camera in ttd? so many places i cant build railroad cause i cant see behind the buildings 10:47:25 <__ln__> big. i liked it. i'll go there again some time for a longer time. 10:48:20 <planetmaker> :-) 10:49:01 <Alberth> Rolvaag: I don't know whether they are outdated. Some of them might be (OpenTTD is constantly changing). It is hard to tell if you don't know both graphics sets 10:50:10 <Alberth> lusted_gay: nope, there is 'x' though 10:50:18 <lusted_gay> lets try x 10:50:27 <Alberth> lusted_gay: and to configure CTRL+x :) 10:50:36 <lusted_gay> oh hell yes, thats perfect 10:51:00 <lusted_gay> thanks! 10:51:52 <planetmaker> Rolvaag: concerning graphics / screenshots: OpenTTD supports many different kind of graphics. There's no absolute default or basic installation 10:52:00 <planetmaker> So screenshots may differ 10:52:40 <andythenorth> bonjour 10:54:53 *** KenjiE20 [~KenjiE20@92.23.6.194] has joined #openttd 11:02:27 <lusted_gay> is it always best to deliver the longest route possible? 11:03:35 <Ammler> mostly yes 11:04:01 <lusted_gay> Anywhere i can read about this? Exceptions, how to max the income etc 11:04:28 <Alberth> hmm, the transparency stuff is not nicely documented at the wiki 11:04:35 <Eddi|zuHause> lusted_gay: it depends on speed 11:05:16 <Eddi|zuHause> at 40km/h, you need years to get across a 2048 tile map, so you shouldn't do that. but at 300km/h it should be alright 11:05:23 <Alberth> http://wiki.openttd.org/Game_mechanics 11:10:46 *** GVV [~sdfkhksd@85.249.0.41] has joined #openttd 11:10:46 *** Dreamxtreme [~Dreamxtre@92.22.164.228] has quit [Read error: Connection reset by peer] 11:10:46 *** VVG [~sdfkhksd@85.249.0.41] has quit [Read error: Connection reset by peer] 11:11:38 *** Dreamxtreme [Dreamxtrem@92.22.164.228] has joined #openttd 11:21:44 *** Dreamxtreme [Dreamxtrem@92.22.164.228] has quit [Quit: IRC is just multiplayer notepad] 11:26:01 *** Dreamxtreme [Dreamxtrem@92.22.164.228] has joined #openttd 11:29:11 <planetmaker> hm... how can operating profit be > 0, income > 0 and the company value dropping? 11:30:14 <Eddi|zuHause> company value should exclude the money on the bank 11:30:35 <Eddi|zuHause> only the value of the vehicles and tracks 11:30:46 <planetmaker> it doesn't though AFAIK 11:30:56 <Eddi|zuHause> not sure if that actually is what it does ;) 11:31:07 <planetmaker> nor would it be sensible IMHO 11:31:20 <planetmaker> after all the cash is part of the value a company is worth 11:32:01 <Eddi|zuHause> the problem with that approach is: it'll always be 2$ while the company has loan... 11:33:31 <Alberth> people would be filling the whole map to get a higher company value, wouldn't they? 11:34:21 <Yexo> planetmaker: all vehicles have a value and the value of vehicles drops over time 11:34:27 <Yexo> vehicle value is part of company value 11:34:28 <Alberth> and keep max loan :) 11:34:40 <planetmaker> Yexo: sure. But AdmiralAI spends like 1.5million annually on "other" currently :-) 11:34:52 <Yexo> could be it's buying statues 11:34:54 <planetmaker> which is about 80% of the vehicle income 11:35:01 <planetmaker> yes. At least partially 11:35:21 <planetmaker> dunno where building extra station is accounted for 11:35:21 <Yexo> vehicles dropping in value will not show up on the the income sheet 11:35:36 <Yexo> building trees is also in "other" 11:36:06 <planetmaker> vehicles loosing value should not send the value plummeting. So it's re-structuring. Both RV and plane limits reached 11:36:18 <planetmaker> AIAI was quicker with that ;-) 11:36:19 <Eddi|zuHause> the problem with AdmiralAI is, that it doesn't clean up failed connection attempts 11:36:36 <Yexo> I know 11:36:52 <Eddi|zuHause> nor does it retry after a while, to check if conditions have changed 11:37:20 <planetmaker> still. It's 2nd or 3rd best in my competition 11:37:28 <planetmaker> Depending upon how you judge 11:38:52 <Yexo> it's getting old, it needs an update 11:40:10 <Alberth> patches are welcome :p 11:44:33 <planetmaker> :-) 11:45:05 <planetmaker> Yexo: the fact that it is STILL doing so well without an update for a long time is quite a quality criterion :-) 11:45:31 <Ammler> almost MB-Level :-P 11:46:28 <Yexo> I'm not claiming I have a very big hidden update for it 11:47:29 <Ammler> :-D 11:48:04 <planetmaker> the only thing I'm a bit surprised about is that it doesn't yet build trains as I've seen it trying that in other runs 11:48:51 <planetmaker> :-) Map is covered with AdmiralAI statues after two years. Company value rises again 11:49:25 <Rolvaag> [12:51] <planetmaker> Rolvaag: concerning graphics / screenshots: OpenTTD supports many different kind of graphics. There's no absolute default or basic installation 11:49:25 <Rolvaag> [12:52] <planetmaker> So screenshots may differ 11:49:44 <Rolvaag> Understood. I was thinking the game downloaded from official website would be the very actual one 11:50:05 <Alberth> game download does not include graphics 11:50:16 <planetmaker> Well. it is. But there are currently two different graphic base sets you can choose from 11:50:43 <planetmaker> Many screenshots in the wiki are (still) made with the TTD base graphics 11:51:25 <planetmaker> Even though usage is now approx 50:50 or even 66:33 depending upon how and when you count among the new, free one and the TTD one 11:52:19 <Rolvaag> Don't bother to explain it to me :p I was just reporting 11:52:46 <planetmaker> Hm, AdmiralAIs statue effort pays off. It's now catching up again with Rondje and SimpleAI 11:52:55 <planetmaker> I'm quite surprised how well SimpleAI does 11:53:45 *** glx [glx@2a01:e35:2f59:c7c0:6c6a:f7b0:6867:d15] has joined #openttd 11:53:48 *** mode/#openttd [+v glx] by ChanServ 11:53:57 <planetmaker> 6 trains and 370 vehicles for it and 4 million company value after 11 years 11:54:22 *** Dreamxtreme [Dreamxtrem@92.22.164.228] has quit [Read error: Connection reset by peer] 11:55:24 *** George [~George@212.113.107.39] has joined #openttd 11:55:55 *** Dreamxtreme [Dreamxtrem@92.22.164.228] has joined #openttd 11:56:04 *** George is now known as Guest1856 12:01:45 *** Guest1495 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 12:02:24 *** Fast2 [~Fast2@p57AF8006.dip0.t-ipconnect.de] has joined #openttd 12:08:17 *** sunkan [~Tarquin@90-224-108-233-no110.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 12:16:07 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 12:17:38 *** Eddi|zuHause2 [~johekr@p54B75B66.dip.t-dialin.net] has joined #openttd 12:18:25 <Belugas> hello 12:18:47 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [] 12:18:52 <Alberth> hello Belugas 12:19:51 *** Eddi|zuHause [~johekr@p54B76D5D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:20:16 <Belugas> mister Alberth :) may the day be pleasant for you 12:20:43 <Alberth> it is, patch appears to be working :) 12:21:01 <Alberth> the outside temperature is just not optimal :) 12:26:00 <Belugas> patch is working? nice. so you do not need to smoke? 12:27:44 <fjb> Moin Belugas 12:28:17 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [] 12:36:12 * andythenorth wonders about making something for the game 12:44:22 <Prof_Frink> andythenorth: You bastard. 12:47:15 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 12:56:19 <Belugas> hello fjb :) 12:56:35 <fjb> :-) 13:10:09 *** Sacro [~ben@adsl-77-86-102-50.karoo.KCOM.COM] has quit [Quit: Sacro] 13:15:27 *** lugo [~lugo@mgdb-4db8dcfb.pool.mediaWays.net] has joined #openttd 13:17:37 * Belugas mumbles at authorize.net incredibly complex scheme of customer profile management 13:18:14 <Alberth> M$ is very good at coming up with complex APIs 13:19:06 <Noldo_> are there any APIs that you would give praise to? 13:21:07 <Belugas> PCCharge's File/tcpip method is very good indeed, Noldo_ 13:21:35 <Belugas> Alberth, luckily, i'm shielded from M$'s api, thanks to Delohi :) 13:22:23 <Terkhen> M$ API is a nightmare, and I'm forced to use it for my project :( 13:22:23 *** Eddi|zuHause2 is now known as Eddi|zuHause 13:22:38 <Terkhen> luckily I already finished the part that required it 13:26:44 <Belugas> and it's bullet proof? 13:28:54 *** Muxy [~Muxy@main.goulp.net] has quit [Ping timeout: 480 seconds] 13:29:07 *** Goulp [~Goulp@main.goulp.net] has quit [Ping timeout: 480 seconds] 13:29:20 <Terkhen> it seems to work fine... but it'll probably crash while I'm presenting it 13:29:47 <Belugas> most of the times, that's when it happens indeed :D 13:33:06 *** rhaeder1 [~quix0r@dslb-094-220-139-022.pools.arcor-ip.net] has quit [Remote host closed the connection] 13:33:45 *** lusted_gay [~lusted@static227-176.mimer.net] has quit [Ping timeout: 480 seconds] 13:33:55 *** rhaeder [~quix0r@dslb-094-220-139-022.pools.arcor-ip.net] has joined #openttd 13:38:09 *** Goulp [~Goulp@main.goulp.net] has joined #openttd 13:44:59 <CIA-9> OpenTTD: alberth * r20042 /trunk/src/gfx.cpp: -Codechange: Add set methods to DrawStringParams. 13:52:12 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 13:53:17 <CIA-9> OpenTTD: alberth * r20043 /trunk/src/ (20 files in 2 dirs): -Codechange: Introduce vertical alignment for DrawStringMultiLine(). 13:54:16 <CIA-9> OpenTTD: alberth * r20044 /trunk/src/gfx.cpp: -Codechange: Using number of lines rather than number of added lines simplifies code. 13:55:09 <planetmaker> Yexo: would you mind to add http://dev.openttdcoop.org/projects/airportsplus as link to ClimateDependentAirports on Bananas? 13:55:31 <planetmaker> as the URL one can give there as reference? 13:55:58 <CIA-9> OpenTTD: alberth * r20045 /trunk/src/gfx.cpp: -Add: Allow SA_BOTTOM alignment in DrawStringMultiLine(). 13:56:02 <Yexo> it's under the openttdcoop account, right? 13:57:31 <planetmaker> Yexo: I don't know... I thought it might be yours. If it's the openttdcoop account I can do myself 13:57:59 <Yexo> it's not under my account 13:58:01 * planetmaker would like multi-account access for newgrfs on bananas :-) 13:58:16 <planetmaker> ok, then I'll do it. Thanks nevertheless 13:58:28 <planetmaker> I should have checked, didn't think of that account 13:59:39 <CIA-9> OpenTTD: alberth * r20046 /trunk/src/console_gui.cpp: -Feature [FS#3816]: Wrap console lines when they are too long. 14:00:23 <Alberth> Time for an ice cream :p 14:00:34 <planetmaker> :-) You deserve it 14:00:43 <planetmaker> Can you bring me one, too, though? 14:01:48 *** De_Ghosty [~s@69-196-189-237.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 14:04:35 * Alberth gives pm an ice cream too 14:04:44 <planetmaker> :-) yummi 14:06:24 <Eoin> FOOTBALL 14:07:03 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 14:09:01 <planetmaker> lucky Dutchies :-) 14:10:47 <Eoin> err 14:10:49 <Eoin> unlucky now :P 14:11:01 <planetmaker> or not so lucky. Indeed :-) 14:11:04 <Eddi|zuHause> you mean "lucky that it's getting quiet now" ;) 14:14:50 *** Fast2 [~Fast2@p57AF8006.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:26:54 <Alberth> good time to do some shopping :) 14:27:25 <planetmaker> :-) 14:31:22 <Rolvaag> too hot :/ 14:33:59 <Terkhen> we are currently at 34ºC... and the weather forecast says we'll reach 40ºC next week 14:34:15 <Belugas> there is no air clim in stores? 14:34:35 * Belugas is happy that the pool is ready and working, at home :) 14:35:23 *** HerzogDeXtEr [~Administr@89.246.173.70] has quit [Read error: Connection reset by peer] 14:36:03 <Rolvaag> arh, lucky guy 14:37:17 <planetmaker> 36°C tomorrow is the forcast for here... 14:39:21 * Terkhen hopes that the air conditioning does not break again this year 14:49:16 * andythenorth wishes FIRS was more fun :( 14:49:24 *** JVassie [~James@nelocat2.gotadsl.co.uk] has quit [Read error: Connection reset by peer] 14:49:25 <Rolvaag> Is there, somehow, a list of latest announcements in game ? (subsidies offers, new transports available, etc) 14:49:46 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 14:49:46 <andythenorth> I've played for 70 years, connected all the chains and there's nothing really left to do 14:49:57 <Eddi|zuHause> <Belugas> there is no air clim in stores? <-- too much imho, if you go shopping, you need a thick jacket 14:50:03 <andythenorth> shall we spend the next 12 months working on some kind of goals framework? 14:50:12 <Eddi|zuHause> or you totally catch a cold 14:55:19 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 14:56:11 *** frosch123 [~frosch@frnk-590fe978.pool.mediaWays.net] has joined #openttd 15:00:04 <Belugas> andythenorth, naa... fifa handles the goals. well.. with video-replay, it's be better, agreed... 15:00:27 <andythenorth> :P 15:01:19 <Alberth> Rolvaag: yes, the news history window 15:01:39 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 15:01:54 <Rolvaag> Was looking for the name, so thanks, I'll look for that 15:02:17 <GVV> andythenorth: did you try to max out production? 15:02:24 *** GVV is now known as VVG 15:02:25 <Alberth> Rolvaag: perhaps 'message hostory' 15:02:31 <Alberth> *history 15:02:34 <Rolvaag> yep, I found that now 15:02:35 <Rolvaag> thanks 15:02:38 <andythenorth> GVV can't be bothered :) 15:02:41 *** Eddi|zuHause2 [~johekr@p54B7642B.dip.t-dialin.net] has joined #openttd 15:02:48 *** Doorslammer [Doorslamme@119.11.12.100] has joined #openttd 15:03:28 <Rolvaag> Another question, I spotted some oil rig being built ; when it is being built you can click on it and see that 0 tons of Oil were produced, etc ; but when the oil rig is completed it only shows a heliport window, not a production window 15:03:56 <Yexo> that depends on the tile you click on 15:04:54 <VVG> andythenorth: one of the goals i had with original industries was to succeffuly max mines' production, which you need good service for. with FIRS' current implementation it's too easy :( 15:05:13 <andythenorth> even without FIRS it's trivial 15:05:16 *** Eddi|zuHause [~johekr@p54B75B66.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:05:24 <andythenorth> just run a truck feeder service 15:06:00 <andythenorth> that's one reason why I invented supplies as an alternative to ratings :) 15:06:14 <andythenorth> supplies are also easy, but it's...different 15:06:33 <VVG> i was trying it with trains, no truck cheats! :) 15:07:09 *** Eddi|zuHause2 is now known as Eddi|zuHause 15:07:56 <Eddi|zuHause> who stole my knoppix cd? 15:09:11 <VVG> linux gnomes? 15:09:40 <glx> PROFIT !!! 15:11:38 <planetmaker> nice... the game keeps being interesting :-) 15:13:16 *** Coco-Banana-Man [~Stephan.D@p5B2D9E4E.dip.t-dialin.net] has joined #openttd 15:15:59 * andythenorth wonders why sometimes HEQS trams lose their refit when loading a savegame (actually changes to Mail, not the default) 15:16:09 <andythenorth> r19994 15:17:24 *** Doorslammer [Doorslamme@119.11.12.100] has quit [] 15:21:11 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 15:22:06 <frosch123> show savegame, else it did not happen :p 15:23:01 <Eddi|zuHause> ah, i found it 15:24:22 *** Rolvaag is now known as Rolvaag|Away 15:24:28 <andythenorth> frosch123: interesting. I can't prove it happened :o 15:24:37 <andythenorth> loading older save games has same effect 15:24:55 <Eddi|zuHause> oh oh... 15:25:30 <andythenorth> maybe I refitted the vehicles myself by accident 15:27:41 <frosch123> maybe you changed industry grf, or similiar :) 15:28:23 <Belugas> ho ho... 2-1... excitment! 15:29:49 <andythenorth> frosch123: I did change from FIRS release to FIRS nightly 15:30:07 <andythenorth> "at my own risk" 15:30:26 <Eddi|zuHause> red! 15:32:05 <frosch123> and did you change cargoslots? 15:32:38 <andythenorth> no 15:32:40 <andythenorth> not at all 15:33:05 <frosch123> firs nightly has still the same cargo definitions as the release? 15:33:12 <andythenorth> yup 15:33:35 <andythenorth> I'm going to write this one off as 'must be my mistake' 15:33:35 <frosch123> no idea then 15:33:56 <andythenorth> I probably refitted the vehicles (wrongly) for some strange reason when I built them 15:38:27 *** De_Ghosty [~s@76-10-162-134.dsl.teksavvy.com] has joined #openttd 15:39:24 *** Goulp [~Goulp@main.goulp.net] has quit [Read error: No route to host] 15:40:29 *** Fast2 [~Fast2@p57AF8006.dip0.t-ipconnect.de] has joined #openttd 15:44:20 *** Muxy [~Muxy@main.goulp.net] has quit [Ping timeout: 480 seconds] 15:44:52 <andythenorth> is it possible two RVs could unload in a station *on the same drive side* ? 15:45:36 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 15:45:39 <andythenorth> single tile drive-through roadstop 15:45:40 *** George [~George@212.113.107.39] has joined #openttd 15:46:15 *** George is now known as Guest1867 15:46:54 <Eddi|zuHause> yes, they do that 15:47:03 <Eddi|zuHause> if they are short enough 15:48:32 <andythenorth> yes, one of them is 15:50:13 <Terkhen> yes, it's possible 15:50:26 * Mazur hears the sound of 200.000.000 groans of immense pain from the direction of South-America. 15:50:38 <Eoin> lol 15:50:40 <Ammler> evil Dutchies 15:50:49 <planetmaker> hehe 15:51:05 <Mazur> I thought the game lost asfter the first half. 15:51:20 <Mazur> Stopped watching., and that helped. 15:51:29 <Eoin> xD 15:51:42 *** Guest1856 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 15:52:03 *** Wolf01 [~wolf01@host3-234-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 15:52:08 <Mazur> Gonna be a touch noisy around here. 15:52:48 <Wolf01> hello 15:52:52 <Eddi|zuHause> two (?) south american teams left? 15:53:03 <Eddi|zuHause> uruguay and argentina, i believe 15:53:42 <glx> there's another 15:53:49 <Mazur> And Paraguay 15:53:58 <glx> 1 per quarter 15:54:21 <Mazur> 3 Euries and one Afro. 15:54:38 *** theholyduck [~holyduck@77.106.157.226] has joined #openttd 15:55:32 <Wolf01> OMG a holy duck! 15:57:46 <Mazur> Oops, some televisions in Brasil busted. 15:58:45 <Rubidium> planetmaker: the revision name limit is due to hysterical raisins and UDP packet size limitations 15:59:06 <planetmaker> what's the limit wrt UDP? 15:59:12 <Rubidium> planetmaker: hysterical because 5 years ago "they" thought 14 characters is more than enough 15:59:33 <Rubidium> the UDP packet size limitation is due to NewGRF IDs filling the packet quite thoroughly 16:00:01 <planetmaker> well... 10 characters would be enough for reasonable branch names 16:00:06 <Rubidium> and finally changing the name limit means a new version of the game query protocol 16:00:47 <planetmaker> but even something like NoAI would be too long if used with mercurial 16:02:23 <Rubidium> which means most of the current clients will see that server as not online. Not that nice... and in my opinion it isn't such a big problem; you could even just shorten the mercurial hash a bit more which gives you a few extra characters without breaking anything new 16:02:40 <planetmaker> it's definitely not something urgent, but a small thing which is useful at times when not using svn but git or mercurial as the hashes take already quite a bit of space 16:03:07 <planetmaker> well, sure one can. 16:04:01 <planetmaker> it's just that the default config produces revision names which might not even recognize eachother, if compiled by different platforms / compilers IIRC 16:05:12 <Rubidium> why would there be differences between compilers/platforms? 16:06:10 <planetmaker> I recall that we had once issues with some (too) long cargodist string which was a longer revision name with IIRC windows but shorter than compiled by the CF of yours. But I might recall that wrongly there 16:07:35 <planetmaker> well reason I asked here right now was that I got debug messages when running the game that the revision string was truncated 16:08:20 <Rubidium> IIRC that was because another branch was compiled or something... or maybe inconsitency in behaviour between the unix and windows scripts to acquire the version 16:08:31 <planetmaker> so the mainmenu showed something like "OpenTTD-habcdef123456M-mainmenu" but the reported revision was ""OpenTTD-habcdef123456M-mai" 16:09:19 <Rubidium> yeah, that should be just fine 16:09:40 <Mazur> Shortest Dutchman in the field scores with his head. 16:11:11 <Rubidium> as it only compares the first NETWORK_REVISION_LENGTH - 1 bytes 16:11:39 <planetmaker> :-) ok, no problem there, just erronous debug messages then 16:13:16 <planetmaker> well... erronous maybe not, but pointless 16:13:18 <Rubidium> no, the debug message is correct 16:13:39 <Rubidium> it might be that you're aware of it and don't care, but that's something else 16:13:46 <planetmaker> :-) 16:14:47 <planetmaker> in any case, I think it might be a good idea to make the string a bit longer next time the UDP packet is touched anyway. 16:17:49 <Rubidium> problem is that next time the protocol it touched to add something there space will be totally exhausted and thus no space for the longer strng 16:18:28 *** DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has joined #openttd 16:18:48 <planetmaker> hm, that's bad :S 16:19:21 <planetmaker> so it'd basically need splitting the packet? 16:19:49 <Rubidium> yeah... but... UDP is unreliable making it even harder to get the server list 16:23:03 <planetmaker> hmpf ... so even worse 16:25:26 <planetmaker> thanks for sharing that though :-) 16:26:43 *** seba [~seba@18-0.108.dedicado.com.uy] has joined #openttd 16:27:37 <seba> hello 16:28:11 <planetmaker> Hi seba 16:28:50 *** seba [~seba@18-0.108.dedicado.com.uy] has quit [] 16:30:33 <planetmaker> ah so 16:34:16 <CIA-9> OpenTTD: michi_cc * r20047 /trunk/src/town_cmd.cpp: -Fix (rUnknown): Towns were not able to build level crossings when using original or better town layout. 16:34:19 <CIA-9> OpenTTD: michi_cc * r20048 /trunk/src/ (6 files in 4 dirs): -Feature: Add a setting to forbid towns building level crossings. 16:34:23 <CIA-9> OpenTTD: michi_cc * r20049 /trunk/src/ (7 files in 3 dirs): -Feature: [NewGRF] Add a railtype flag to disallow level crossings per railtype. 16:34:30 <CIA-9> OpenTTD: michi_cc * r20050 /trunk/ (findversion.sh projects/determineversion.vbs): -Add: git revision detection for custom git-svn clones. 16:35:04 <planetmaker> wow :-) 16:35:17 <Wolf01> :O finally 16:35:37 <Wolf01> thank you michi_cc 16:36:57 <Rolvaag|Away> can a boat full of oil unload directly at the train station, where a train will load it and take it to the factory ? 16:37:02 *** Rolvaag|Away is now known as Rolvaag 16:37:31 <Wolf01> Rolvaag, yes, just build a dock connected to the station 16:37:41 <michi_cc> Wolf01: for which one? :) 16:37:42 <Wolf01> and use transfer orders 16:37:54 <Rolvaag> Ok, I'll try that 16:37:58 <Wolf01> r20048/9 16:38:43 * planetmaker ponders using that flag immediately in SE rails 16:38:57 *** ajmiles3 [~aj@137.205.17.96] has quit [Quit: Leaving] 16:39:13 <Wolf01> Rolvaag, you can build the dock distant from the station keeping the ctrl pressed, so you can chose to which station connect it to 16:39:14 <michi_cc> Well, initially it was only 47, the rest is a by-product. But I though some people might like them :) 16:39:50 <Alberth> andso they did :) 16:39:59 <Wolf01> user-customisable behavior is always welcome ;) 16:40:21 <michi_cc> Yeah, YAPO, yet-another-patch-option :) 16:40:51 <planetmaker> :-) 16:41:23 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 16:42:10 * Alberth ponders adding dummy toggle options with seemingly useful names like "realistic tree growth" 16:43:04 <Alberth> that is not Belugas-proof wording :) 16:44:02 <planetmaker> :-) 16:44:11 <planetmaker> don't wake him up :-P 16:44:24 <Terkhen> it would be fun to watch wiki entries about those dummy options 16:44:49 <Eddi|zuHause> <michi_cc> Wolf01: for which one? :) <-- all of them ;) 16:45:11 <Wolf01> yes, bugfixes are welcome too :D 16:46:21 <michi_cc> I'm still not sure when that bug actually got introduced, unless there's something quite strange going on, it looks like a r0 bug. But did really nobody ever miss it? 16:46:41 <Wolf01> too bad I seem to not-be able to bugfix, or at least doing it the right way... but only think about new features and how to implement them in the not-so-right way 16:46:41 <michi_cc> Quite puzzling :) 16:46:52 *** frosch123 [~frosch@frnk-590fe978.pool.mediaWays.net] has quit [Remote host closed the connection] 16:46:53 *** jpx_ [jpx_@a91-156-233-102.elisa-laajakaista.fi] has quit [] 16:47:38 <Eddi|zuHause> it can't be r0, because i definitely have seen towns building level crossings before the road layouts got introduced 16:47:58 <Eddi|zuHause> so it must be definitely after r4000 16:48:39 <Wolf01> and I've seen town built crossings after that too, it might be related to the more railtypes? 16:48:49 <michi_cc> the line in question had no actual changes (besides replacing numbers by constants) since r0, so... 16:49:12 <michi_cc> The bug only affects orignal and better road layout, not the grid layouts 16:49:29 <Eddi|zuHause> and around r7000-MiniIN i was annoyed because on the diagonal levelcrossings they sometimes only built one half, and the next road orthogonal, where it couldn't be connected 16:50:11 * planetmaker deletes difficulty settings 16:50:14 <Wolf01> ahahh I remember them 16:50:17 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 16:50:21 <Eddi|zuHause> much later i did once suspect that towns didn't build level crossings anymore 16:50:37 <Eddi|zuHause> that may have been around r14000 16:50:55 <michi_cc> well, diagonal level crossing don't care if you check X or Y, so that would be an accidental bugfix 16:51:20 <michi_cc> I compiled r8000 just for fun and that already has the bug, but I didn't actually compile anything earlier 16:51:25 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:51:45 <michi_cc> just dissected the code with git blame 16:51:48 <Eddi|zuHause> i really miss the diagonal level crossings :( 16:52:27 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 16:52:36 <planetmaker> he... I got accidentially two new economy types: TrainReversing and Disaster :-D 16:52:46 <planetmaker> doesn't sound totally unrealistic 16:53:40 <Eddi|zuHause> i vaguely remember there used to be other direction mixups in the town road code 16:53:48 <Eddi|zuHause> so maybe they cancelled each other out before 17:03:59 <Belugas> [12:43] <Alberth> that is not Belugas-proof wording :) <--- go ahead, you have my blessing. Hey... we even have "realistic" acceleration, and as we all know, it's far from being realistic ;) 17:04:54 <Eddi|zuHause> after we have eliminated the word "patch", we certainly can eliminate the words "realistic" and "new" next... 17:05:01 <Belugas> and even more if it's just a dummy option hehehe 17:05:03 <Wolf01> we could implement also realistic map rotation, just rotate the screen by 90 degrees... 17:05:22 <planetmaker> hehe :-) 17:05:30 <planetmaker> though it IMHO makes sense with acceleration 17:05:43 <Alberth> a popup "please turn your screen 90 degrees" :p 17:05:47 <planetmaker> one of the few places where it's actually correct 17:06:00 <planetmaker> :-P 17:06:13 <planetmaker> "you dialed an imaginary number?" 17:06:25 <Eddi|zuHause> more like: "physics model: {simple|complex}" 17:06:45 <planetmaker> that's not more descriptive 17:06:54 <Eddi|zuHause> "physics model: {simple (power, weight)|complex (power, weight, tractive effort)}" 17:07:04 <Alberth> except that nothing is 'complex', that just means 'I don't understand it' 17:07:14 <planetmaker> Alberth: that's not true :-) 17:07:27 <Belugas> {simple|complex|unrealistic|funny} 17:07:40 <planetmaker> 'complexity' can be a well-defined thing 17:07:44 <Alberth> so what is complex even though you understand it completely? 17:07:57 <Belugas> intricated? 17:08:02 <Belugas> huge? 17:08:06 <Eddi|zuHause> Alberth: it's about "more complex" and "less complex" 17:08:09 <Belugas> convoluted? 17:08:11 <planetmaker> a set of rules can be quite complex. But it can be understood 17:08:18 <Eddi|zuHause> so relative complexity, not absolute complexity 17:08:20 <planetmaker> but not grasped on 'first sight' or so 17:08:22 <andythenorth> complexity is a scale? 17:08:36 <Belugas> naaa. it's a word :P 17:08:45 <planetmaker> E.g. an n-body problem in physics is definitely a complex problem. But it is well understood 17:08:51 <planetmaker> for hundrets of years even 17:08:53 <Eddi|zuHause> P > NP > Exptime > Expspace > ... :p 17:08:58 <Mazur> "convoluted" is when it _should_ be done more simply. 17:09:17 <Belugas> which means it's comlpex for no reason :) 17:09:18 <planetmaker> it just has no analytical solution, if n>3 17:09:22 *** chikun [clum@92.2.186.159] has joined #openttd 17:09:37 <planetmaker> and only few, if n=3 17:10:12 <planetmaker> but still it's just a matter of computational power in order to achieve any given accuracy 17:10:23 <Eddi|zuHause> http://xkcd.com/613/ 17:10:51 <planetmaker> that xkcd is not quite, true ;-) 17:11:04 <Eddi|zuHause> (the alt text especially :)) 17:12:28 <planetmaker> :-) Indeed 17:15:34 <Noldo_> runge-kutta <3 17:15:47 *** HerzogDeXtEr [~Administr@89.246.173.70] has joined #openttd 17:18:49 <planetmaker> for example :-) 17:19:44 <CIA-9> OpenTTD: yexo * r20051 /trunk/src/table/settings.h: -Fix [FS#3916]: coloured_news_year was stored in savegames while it should be a client setting 17:20:54 * Wolf01 hope that change doesn't break old savegames 17:21:23 <Eddi|zuHause> why would it? 17:22:30 <planetmaker> jo :-) 17:22:43 <planetmaker> hm... I should pull and merge... 17:22:53 <Wolf01> if it doesn't move the values it should only leave some empty space... 17:23:13 <planetmaker> Wolf01: have you ever seen a patch which really broke old savegames? 17:23:33 <Wolf01> yes, but on miniIN only :P 17:23:34 <Eddi|zuHause> i have seen two 17:23:39 <Yexo> Wolf01: the value is still read from old savegames but ignored 17:23:43 <planetmaker> what makes you think that ignoring the saved date will be one of those 17:23:54 <Yexo> in the current savegame version 4 zero bytes are written to the savegame 17:23:56 <Eddi|zuHause> the removal of the bridge patch 17:24:03 <Yexo> after the next savegame bump nothing will be written 17:24:14 <Eddi|zuHause> and some other patch which broke about two non-nightly revisions 17:25:14 <Eddi|zuHause> Wolf01: + SDT_CONDNULL( 4, 0, 143), <--- that means "4 bytes of empty space" 17:25:54 <Yexo> in all savegames with a version from 0 to 143 (=current) 17:32:34 <andythenorth> right 17:32:39 <andythenorth> enough work work on my day off 17:32:47 <andythenorth> lets make something for the game :) 17:33:03 <Eddi|zuHause> hm... i just wanted to try transport giant, but it is _extremely_ slow in wine 17:36:01 <planetmaker> Eddi|zuHause: don't bother 17:36:08 <planetmaker> I've never seen a game more buggy 17:36:16 <Wolf01> uh oh, he tried to play "another" game 17:36:24 <Eddi|zuHause> yes, people keep telling me that, but i wanted to see with my own eyes ;) 17:36:35 <andythenorth> @seen FooBar 17:36:35 <DorpsGek> andythenorth: I have not seen FooBar. 17:36:39 <andythenorth> @seen foobar 17:36:39 <DorpsGek> andythenorth: I have not seen foobar. 17:36:45 <andythenorth> :P 17:36:53 <Belugas> @whois Foobar 17:37:50 <planetmaker> @seen foo* 17:37:50 <DorpsGek> planetmaker: I haven't seen anyone matching foo*. 17:38:18 <andythenorth> he ain't here then :P 17:38:24 <planetmaker> nope 17:39:55 *** jpx_ [jpx_@a91-156-233-6.elisa-laajakaista.fi] has joined #openttd 17:43:21 *** Eddi|zuHause2 [~johekr@p54B773D1.dip.t-dialin.net] has joined #openttd 17:44:41 *** Eddi|zuHause [~johekr@p54B7642B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:45:13 *** GT [~GT@rt-scb-9f41.adsl.wanadoo.nl] has joined #openttd 17:45:53 <CIA-9> OpenTTD: translators * r20052 /trunk/src/lang/ (irish.txt serbian.txt spanish.txt): 17:45:53 <CIA-9> OpenTTD: -Update from WebTranslator v3.0: 17:45:53 <CIA-9> OpenTTD: irish - 116 changes by tem 17:45:53 <CIA-9> OpenTTD: serbian - 2 changes by etran 17:45:53 <CIA-9> OpenTTD: spanish - 2 changes by Terkhen 17:46:07 *** Eddi|zuHause2 is now known as Eddi|zuHause 18:10:30 <Mazur> @seen you* 18:10:30 <DorpsGek> Mazur: I haven't seen anyone matching you*. 18:10:47 <Mazur> That's what i figured. :-( 18:12:58 <Alberth> you are unique 18:14:10 <Belugas> #you were just a face in the crowd 18:20:30 *** HerzogDeXtEr [~Administr@89.246.173.70] has quit [Read error: Connection reset by peer] 18:21:30 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 18:23:44 <Alberth> It's too early for Korn, let's try RadioHead instead :) 18:24:10 *** HerzogDeXtEr [~Administr@89.246.173.70] has joined #openttd 18:25:32 <peter1138> early or later? 18:26:09 <andythenorth> got to be early at this time of day 18:29:51 *** De_Ghosty [~s@76-10-162-134.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 18:31:14 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 18:43:11 * Belugas is *still* on Queensrych 18:44:05 <Belugas> nothing like a good does of distorsion/high pich voice to get on the nerves of the colleagues ;) 18:44:12 <Belugas> does->dose 18:46:36 * Alberth is glad the Internet is sound proof :p 18:49:56 <Belugas> gnegnegnegne ! 18:50:28 <Belugas> hem.. not quite... but that's another story :) 18:52:29 <Alberth> It can, if you want it to be :) 18:55:47 <Belugas> for a start, one has to have speakers on ! 18:58:05 <Alberth> check 19:04:16 <Belugas> oooch... 200 pages of specs... good time reading... 19:08:13 <andythenorth> Spec war! 19:09:41 *** Adambean` [AdamR@82.hosts.reece-eu.net] has joined #openttd 19:10:21 *** elho [elho@psycho.elho.net] has joined #openttd 19:10:38 <glx> Belugas: fixed or moving specs ? 19:11:24 <Belugas> ho pretty much fixed :) 19:11:38 <Belugas> last revision was april 2010 19:12:26 <Belugas> which is to say lots of people took a bite on it and i'm just on a pitfall-free road :) 19:12:30 <Belugas> for once! 19:12:58 <Belugas> Alberth, then, open search page with keyword sex or such :) 19:13:36 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 19:13:46 <Belugas> that, or search for "Bloody Time Zone" hehehe 19:13:48 <Alberth> right, and you think I let random scripts execute in my browser? ;) 19:14:49 <Belugas> well... as i only know our face and your name, it's quite not possible for me to know of your habits as much as browser is concerned ;) 19:14:54 *** Fuco [~dota.keys@188.123.106.105] has quit [Quit: Quit] 19:20:15 *** phalax [~phalax@c213-100-73-226.swipnet.se] has quit [Remote host closed the connection] 19:28:54 * fjb knows Alberth in real. :-) 19:32:03 *** Sacro [~Sacro@adsl-77-86-102-50.karoo.KCOM.COM] has joined #openttd 19:32:23 <Belugas> ho... you had to bring that up, don't you :P 19:32:52 <Belugas> you lucky <censored> 19:34:25 * Rubidium wonders why German is a censored word 19:34:49 <Alberth> perhaps in Canada :) 19:37:13 <fjb> :-) 19:43:01 *** Sacro1 [~Sacro@adsl-77-86-102-50.karoo.KCOM.COM] has joined #openttd 19:43:50 *** Sacro [~Sacro@adsl-77-86-102-50.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 19:45:05 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 19:52:05 <fjb> Sorry, Belugas, I could not resist. :-) 19:52:20 *** RayneSplit [~Rayne@pD9E37849.dip.t-dialin.net] has joined #openttd 19:52:28 <Belugas> no problem :) 19:52:47 <RayneSplit> how do i create oneway streets? 19:53:03 <RayneSplit> v:1.0.1-1 19:53:55 <fjb> Use the build one way road button in the roald toolbox. 19:54:41 <CIA-9> OpenTTD: rubidium * r20053 /trunk/src/roadveh_cmd.cpp: -Fix [FS#3919] (r20034): crashing road vehicles crashed OpenTTD with slower/longer trains 19:54:49 <Belugas> hooo... 1-1... i guess the match will be over when i'll be home... 19:54:51 <Belugas> bye all 19:56:13 <RayneSplit> fjb, there is a button? meh, i saw only the "enable oneway button" (but not clickable) 19:56:19 <RayneSplit> i have to check this ⊠19:56:39 <fjb> You have to select the build road button first. 19:57:26 <RayneSplit> d'oh 19:57:33 <RayneSplit> so stupid, thank a lot fjb 20:00:01 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:01:00 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 20:03:07 *** Sacro1 [~Sacro@adsl-77-86-102-50.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 20:03:29 *** Sacro [~Sacro@adsl-77-86-102-50.karoo.KCOM.COM] has joined #openttd 20:07:34 *** KritiK [~Maxim@93-80-113-83.broadband.corbina.ru] has joined #openttd 20:15:39 *** HerzogDeXtEr [~Administr@89.246.173.70] has quit [Read error: Connection reset by peer] 20:25:29 <Eddi|zuHause> looks like the match will not be over for another 30 minutes :p 20:25:58 *** Izual [~izual@93.25.38.115] has joined #openttd 20:26:10 *** Izual [~izual@93.25.38.115] has quit [] 20:29:46 <andythenorth> question marks of doom :P 20:30:05 <andythenorth> often kill my openttd 20:30:30 *** Rolvaag [~izual@93.25.38.115] has quit [Ping timeout: 480 seconds] 20:35:04 <fjb> Be nice to your game. 20:41:15 <welshdragon> hmm 20:48:18 <fjb> Really. 20:50:04 * andythenorth builds a lot of Hercules for carrying tractors 20:51:42 *** jpx_ [jpx_@a91-156-233-6.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:59:03 <Wolf01> 'night 20:59:09 *** Wolf01 [~wolf01@host3-234-dynamic.8-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:03:32 <welshdragon> Anyone know why when loading a game it loads the title game? 1.0.2 21:05:03 <Rubidium> because for some reason it can't open the savegame and falls back to the title game? Because you're actually opening the title game? 21:08:24 <welshdragon> Well that's annoying 21:08:34 <welshdragon> as the save is made with 1.0.2 21:08:46 <welshdragon> and was uploaded by FTP 21:09:01 <Rubidium> binary vs ascii? 21:09:03 * andythenorth wonders who uses 10m litre capacity tankers in very large ships grf 21:09:27 <Ammler> welshdragon: we have that usually when we load a game with missing newgrfs 21:09:34 <welshdragon> Rubidium: huh? 21:09:52 <Ammler> assuming, you speak about dedicated server 21:10:05 <welshdragon> yeah 21:10:05 <welshdragon> that's probably it 21:10:28 <Ammler> run content update - content select all - content upgrade - content download 21:12:34 *** De_Ghosty [~s@76-10-139-73.dsl.teksavvy.com] has joined #openttd 21:14:18 <Terkhen> good night 21:15:26 <Rubidium> welshdragon: most tools default (or did?) to uploading files as if they are ASCII, i.e. only sending the first 7 bits of each byte. That obviously messes up you data if the 8th bith is important 21:16:23 <Rubidium> (you can replace uploading by downloading if needed) 21:17:13 *** HerzogDeXtEr [~Flex@89.246.173.70] has joined #openttd 21:20:38 *** De_Ghosty [~s@76-10-139-73.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 21:21:02 *** De_Ghosty [~s@69-165-155-25.dsl.teksavvy.com] has joined #openttd 21:23:28 * andythenorth discovers he is running a route with 10 ships with 1m litres each :o 21:23:46 <andythenorth> 10m litre tanker doesn't look so silly now 21:25:28 <Rubidium> sorry... that's not enough to save the gulf :) 21:25:57 * andythenorth offers new industry for FIRS 21:26:03 <andythenorth> exploding oil well 21:26:16 <andythenorth> consumes engineering supplies.... 21:26:17 <Rubidium> although... 60k barrels is about 10m liters... so maybe it is 21:26:23 <andythenorth> outputs dead birds 21:27:09 * andythenorth should go to bed 21:28:48 <Ammler> abort: requirement '<?xml version="1.0" encoding="ANSI_X3.4-1968"?>' not supported! 21:29:08 <Ammler> if I clone 1.0.hg 21:32:12 *** HerzogDeXtEr [~Flex@89.246.173.70] has quit [Read error: Connection reset by peer] 21:35:02 *** HerzogDeXtEr [~Flex@89.246.173.70] has joined #openttd 21:43:04 <welshdragon> Ammler: do i have to untar the files once they are downloaded? 21:43:13 <Ammler> :-) 21:43:29 <Ammler> seriously? 21:43:44 <welshdragon> yah 21:43:52 <Ammler> well, you can 21:44:25 <welshdragon> ... but I'm guessing it's not necessary? 21:47:01 *** Grelouk [~Grelouk@93.21.15.107] has joined #openttd 21:56:45 <SmatZ> bye all, I am gone for a week 21:57:44 <welshdragon> have a nice holiday SmatZ 21:57:44 <welshdragon> o/ 21:58:28 <Yexo> bye SmatZ, have fun 21:58:58 *** DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 22:00:31 *** Progman [~progman@p57A1FD93.dip.t-dialin.net] has quit [Quit: Progman] 22:01:35 <fjb> Bye SmatZ 22:02:39 * fjb waves a handkerchief. 22:08:15 *** Adambean` [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:12:02 <fjb> Hey, nobody needs to leave because I'm waving. 22:16:19 *** RayneSplit [~Rayne@pD9E37849.dip.t-dialin.net] has quit [Quit: I compressed my important files with md5sum. how do I decompress them?] 22:17:11 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 22:28:26 <planetmaker> have fun, SmatZ 22:30:09 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [] 22:30:37 *** HerzogDeXtEr1 [~Flex@89.246.199.209] has joined #openttd 22:34:57 *** ashb [~ash@87.106.53.176] has quit [Ping timeout: 480 seconds] 22:37:47 *** HerzogDeXtEr [~Flex@89.246.173.70] has quit [Ping timeout: 480 seconds] 22:40:01 *** OwenS [~oshepherd@kamina.ldn1.uk.e43.eu] has quit [Quit: ZNC - http://znc.sourceforge.net] 22:44:24 *** Sacro [~Sacro@adsl-77-86-102-50.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 22:47:19 *** OwenS [~oshepherd@2002:6d4a:c7b0::1] has joined #openttd 22:47:24 <welshdragon> Ammler: still around? 22:49:34 <Ammler> yes, good night :-) 22:51:16 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:52:09 <welshdragon> ah 22:52:18 <welshdragon> Good Night 23:02:55 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 23:04:25 *** DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has joined #openttd 23:16:19 *** Grelouk [~Grelouk@93.21.15.107] has quit [Read error: Connection reset by peer] 23:18:19 *** Fast2 [~Fast2@p57AF8006.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:20:05 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [] 23:20:45 *** Vitus [~chatzilla@138.194.wms.cz] has left #openttd [] 23:22:44 <welshdragon> hm 23:24:54 *** Coco-Banana-Man [~Stephan.D@p5B2D9E4E.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 23:27:37 *** jpx_ [jpx_@a91-156-233-6.elisa-laajakaista.fi] has joined #openttd 23:56:17 *** GT [~GT@rt-scb-9f41.adsl.wanadoo.nl] has quit [Quit: Leaving.]