Log for #openttd on 5th July 2010:
Times are UTC Toggle Colours
00:01:16  *** KenjiE20 [~KenjiE20@] has quit [Quit: WeeChat 0.3.2]
00:01:22  *** Fixer [~Fixer@] has left #openttd []
00:02:42  <elho> some flaky ipv6 maybe, though i can ping6 from both boxes
00:08:18  *** Adambean` [] has joined #openttd
00:10:02  *** KritiK [] has quit [Quit: Leaving]
00:10:35  <elho> Rubidium: great, the comment in svn just does not say anything about units anymore :P
00:13:20  *** Kovensky [] has joined #openttd
00:13:35  *** Adambean [] has quit [Ping timeout: 480 seconds]
00:14:44  *** Fixer [~Fixer@] has joined #openttd
00:15:08  *** bryjen [~bryjen@] has joined #openttd
00:21:56  *** Fixer [~Fixer@] has left #openttd []
00:22:12  *** Biolunar [] has quit [Quit: bis dann]
00:36:47  *** Fuco [~dota.keys@] has quit [Ping timeout: 480 seconds]
00:46:58  *** ajmiles [] has quit [Quit: Leaving]
00:48:50  *** glx [glx@2a01:e35:2f59:c7c0:e5f9:ade7:8e99:4776] has quit [Quit: bye]
00:57:23  *** Sacro [~Sacro@] has quit [Read error: Connection reset by peer]
02:06:29  *** bryjen [~bryjen@] has quit [Quit: Leaving]
02:21:38  *** fjb is now known as Guest2074
02:21:39  *** fjb [] has joined #openttd
02:26:22  *** rhaeder1 [~quix0r@] has joined #openttd
02:27:26  *** murr6y [] has joined #openttd
02:28:26  *** Guest2074 [] has quit [Ping timeout: 480 seconds]
02:30:52  *** rhaeder [] has quit [Ping timeout: 480 seconds]
02:32:27  *** murr5y [] has quit [Ping timeout: 480 seconds]
02:34:39  *** Fast2 [] has quit [Ping timeout: 480 seconds]
04:09:12  *** Fast2 [] has joined #openttd
04:33:16  *** nicfer [~nicfer@] has quit [Read error: Connection reset by peer]
04:56:03  *** Eddi|zuHause [] has quit []
04:56:25  *** Eddi|zuHause [] has joined #openttd
05:04:50  *** DorpsGek` [] has joined #openttd
05:04:53  *** mode/#openttd [+o DorpsGek`] by ChanServ
05:05:26  *** ctibor|spi [~quassel@] has joined #openttd
05:05:51  *** Ammller [] has joined #openttd
05:06:14  *** _ccfreak2k [] has joined #openttd
05:07:22  *** blathijs_ [] has joined #openttd
05:07:28  *** __ln___ [] has joined #openttd
05:07:33  *** eQualizer|dada [] has joined #openttd
05:07:49  *** Netsplit <-> quits: elho, Wizzleby, __ln__, eQualizer, ctibor, @DorpsGek, ccfreak2k, blathijs, Ammler
05:07:49  *** Ammller is now known as Ammler
05:08:03  *** Netsplit over, joins: elho
05:08:42  *** DorpsGek` is now known as DorpsGek
05:22:43  *** waterfoul [] has joined #openttd
05:27:15  *** De_Ghosty [] has joined #openttd
05:28:39  *** Fast2 [] has quit [Ping timeout: 480 seconds]
05:30:39  <waterfoul> any suggestions on how to make this run smoother? I am out of ideas
05:35:16  *** De_Ghosty [] has quit [Ping timeout: 480 seconds]
05:35:37  *** Kurimus [] has joined #openttd
05:36:00  <waterfoul> I'm gonna completly retructure the station as I am switching to 2x2.....
05:36:11  *** De_Ghosty [] has joined #openttd
05:48:47  *** _ccfreak2k is now known as ccfreak2k
06:25:39  <planetmaker> good morning
06:28:46  <waterfoul> good evening
06:30:02  <waterfoul> buying a large section of a city in the process of a station redesign is a hassle
06:34:37  <planetmaker> don't do it ;-)
06:35:06  <planetmaker> build the large station well outside
06:35:17  <planetmaker> And run feeder-services by means of busses and trams
06:36:58  *** ^Spike^ [] has joined #openttd
06:39:21  <SpComb> iae, someone branched their patchpack off my patches
06:39:39  <SpComb> so that's trunk -> cargodist -> sprinkles -> ttr
06:39:57  <Noldo_> aaieeeee
06:40:40  <ccfreak2k> Transport Transport Revolution
06:43:35  <SpComb> or something, dunno which .diff he used
06:44:11  <planetmaker> no clue, but maybe able to learn
06:48:56  <SpComb> but competition is good, maybe it'll motivate me to do something :p
06:58:05  *** Progman [] has joined #openttd
07:04:20  <waterfoul> btw I am using the cargodist lastest stable and it works great
07:05:30  <waterfoul> what exactly is a Sbahn
07:41:42  <planetmaker> feeder-service
07:41:59  <planetmaker> metropolitan public rail transport
07:42:09  <planetmaker> to be exact by the German word's meaning
07:42:38  <planetmaker>
07:43:27  <planetmaker> I'm surprised to see that it's an official English word.
07:43:46  <planetmaker> But you could have know. It was the first google entry when typing sbahn in my browser's URL bar
07:43:59  * Rubidium wonders whether S-Bahn ever meant Straßenbahn?
07:44:05  <planetmaker> nope :-)
07:44:09  <planetmaker> Schnellbahn
07:44:17  <planetmaker> or Stadtschnellbahn
07:44:24  <waterfoul> thanks
07:44:39  <waterfoul> btw is there any way to set it up so that the player can delete a city at will?
07:45:02  <waterfoul> I wanted to try to make a super city and it would be nice if I had this capability
07:45:03  <planetmaker> yes. Use the cheat 'magic bulldozer'
07:45:04  <Rubidium> planetmaker: I more or less meant before 1930 :)
07:45:18  <waterfoul> ok
07:45:42  <planetmaker> Rubidium, I doubt
07:46:22  <waterfoul> also is there a way to catch a video of your entire game without going for a screen capture program?
07:47:17  <planetmaker> Rubidium, that is rather abbreviated with StraBa :-)
07:47:26  <waterfoul> I want this for record purposes and because I am using the cargodist branch so if I wanted to show it off this would be the only way
07:47:26  <planetmaker> Iff you want to abbreviate it :-)
07:48:05  * Rubidium wonders why they taught me S-Bahn is the tram and U-Bahn is the metro/underground...
07:48:07  <planetmaker> waterfoul, there is: setup a camera with tripod in front of the monitor
07:48:39  <Rubidium> but then, I disliked the way they taught German alltogether
07:48:42  <ccfreak2k> Or a video capture card.
07:48:44  <planetmaker> Rubidium, the differences often are not big. But S-Bahn and tram is to me something different
07:48:57  <planetmaker> tram is usually more locallized than s-bahn. Though not always
07:49:04  <planetmaker> it depends a bit.
07:49:18  <waterfoul> ok how about a way to get a picture of the whole map without stitching
07:49:54  <ccfreak2k> waterfoul, "big screenshot" or something in one of the menus.
07:50:02  *** Goulp [] has joined #openttd
07:50:03  <planetmaker> Rubidium, s-bahn lines usually go really to the outer reaches of the metropolitan area, too
07:50:04  *** Goulp [] has quit []
07:50:17  <planetmaker> Like S-Bahn goes from Berlin central to Potsdam.
07:50:23  <planetmaker> But you won't find a tram going that way
07:50:25  *** Grelouk [~Grelouk@] has joined #openttd
07:50:44  <planetmaker> s-bahn is more rail-like
07:53:58  <Rubidium> planetmaker: s-bahn isn't more rail like... it is a railway (well, at least legally in Germany according to wikipedia)
07:57:25  <planetmaker> yes
07:57:36  <planetmaker> so it's quite rail-like ;-)
07:58:03  <planetmaker> and that's why the Berlin S-Bahn is in so big trouble ;-)
08:00:30  <planetmaker> they need to oblige by the railway rules, they knew but ignored it. And then people found out. And well over half of their trains were grounded until a full overhaul of them has been done
08:00:59  <Mazur> Dutch trams are now lengthened to oter reaches, too, and hte trams more train-like,  while tram-like trains are being experimented with in other regions.
08:01:06  <Mazur> s/oter/outer/
08:03:43  <Ammler> s-bahn is quite much the same here like rail, just regional
08:04:14  <Ammler> those use the same tracks as ICE and such
08:04:17  <Mazur> But, waterfoul, that station could easily be more efficient if you just get rid of hte too short curves, and double the bridge and tunnels.
08:05:41  <Mazur> Ketwijk-Leiden-Gouda is going to be S-bahn.
08:06:06  <Mazur> Or rather, light-rail.
08:11:07  *** fonsinchen [] has joined #openttd
08:16:12  <waterfoul> lightrail = awsome they were in the process of expanding the light rail network in the denver area when I left
08:18:28  * Mazur thinks the name lightrail should be amended untill they use phosphorescent steel to make the rails.
08:19:44  <Mazur> Anyway, waterfoul, use TL curves and double bridge and tunnels, and things should pick up.
08:21:09  <Mazur> Those things alone should increase turnover by 1000%.
08:21:25  <Ammler> or read our wiki :-)
08:21:51  <Mazur> s/or/and afterwards/
08:23:03  <Ammler> or before :-P
08:23:46  <Mazur> bur read it, eitheer way.
08:23:49  <Mazur> -e
08:23:55  <Mazur> s/r/t/
08:25:54  <Mazur> You may be tested afterwards.
08:28:11  *** Wolf01 [] has joined #openttd
08:29:47  <Wolf01> 'morning
08:31:44  *** Grelouk_ [~Grelouk@] has joined #openttd
08:35:21  *** pugi [] has joined #openttd
08:38:07  *** Grelouk [~Grelouk@] has quit [Ping timeout: 480 seconds]
08:42:53  <Mazur> More ning, to you, too.
08:50:08  *** Ammler [] has quit [Quit: gone...]
08:50:08  *** andythenorth [] has quit [Quit: Bye -]
08:50:08  *** Hirundo [] has quit [Quit: Bye - http.//]
08:50:08  *** Terkhen [] has quit [Quit: ...]
08:56:23  *** Hirundo [] has joined #openttd
08:57:23  *** Terkhen [] has joined #openttd
08:57:59  *** Ammler [] has joined #openttd
08:59:26  *** lugo [] has joined #openttd
09:00:23  *** andythenorth [] has joined #openttd
09:39:43  *** murr6y is now known as murr4y
09:48:37  *** Sacro [~ben@] has joined #openttd
09:50:57  *** Adambean` is now known as Adambean
09:57:24  *** KenjiE20 [~KenjiE20@] has joined #openttd
09:58:52  *** elmz [] has joined #openttd
10:04:51  *** Nite [] has joined #openttd
10:05:01  <Nite> Hi
10:05:44  <Nite> what do i have 2 do when the "find server" buton in multiplayer doesent work
10:05:51  <Nite> ?
10:06:27  <__ln___> 2 = to
10:06:36  <__ln___> doesent = doesn't
10:07:05  <Rubidium> Nite: select "internet" instead of "lan" from the dropdown box?
10:07:51  <Wolf01> buton = button
10:07:53  <Sacro> why does it default to lan?
10:08:32  *** clum [clum@] has joined #openttd
10:08:46  *** TheMask96 [] has quit [Ping timeout: 480 seconds]
10:08:58  <Nite> sry 4typo
10:09:27  <Wolf01> sry = sorry, 4 = for :D ok, I'll stop now
10:10:12  <Nite> internet is selected, the buTTon goes down and up but nothing happens
10:10:14  <__ln___> curiously enough, digits are not used for spelling any of the prepositions/articles/etc in english.
10:10:28  <Nite> the only server i can join is the server i joined last time
10:10:42  <Nite> i can not join manually added servers 2
10:10:44  <Wolf01> [12:08:03] <Sacro> why does it default to lan? <- why did old games default to serial or ipx?
10:11:04  <welshdragon> Nite: click 'find servers'
10:11:22  <Sacro> Wolf01: that's hardly an answer
10:11:31  <Nite> iam talking about the "find servers" button actually
10:11:31  <Eddi|zuHause> <__ln___> curiously enough, digits are not used for spelling any of the prepositions/articles/etc in english. <-- you've never read bulgarian written with latin letters :p
10:11:32  <Wolf01> that was a question
10:12:28  <Ammler> i=I
10:13:01  *** Biolunar [] has joined #openttd
10:13:30  <Nite> stop the orthography facism ;p
10:14:00  <Nite> +s
10:15:19  <Nite> the default to lan is changed in one click - isnt that hard
10:15:24  *** TheMask96 [] has joined #openttd
10:15:54  <Nite> still my "find server" button is dead
10:16:42  <peter1138> hmm, why did i decide to write this code in C?
10:16:50  <peter1138> templates would've been nice :s
10:18:18  <Nite> whats the "hs.dat" file for?
10:18:24  <peter1138> highscores
10:18:33  <Nite> ah
10:18:45  <peter1138> i.e. unimportant :)
10:18:58  <Nite> true ;)
10:19:24  <Nite> afk brb
10:23:48  *** Zahl [] has joined #openttd
10:31:35  <Nite> tja then
10:32:05  <Nite> i guess i fixed the "find server button" problem before, but cant remember ...
10:33:14  <Nite> does ottd nest itself in the win registry?
10:34:17  <peter1138> no
10:34:34  <peter1138> that wouldn't be cross-platform
10:34:38  <Nite> good
10:38:50  <Nite> ok solved
10:38:59  <Nite> what is leaseweb?
10:43:09  <Nite> my fault btw - leaseweb needs to get access (and peerblock blocks it by default)
10:51:23  <peter1138> hosting company
10:53:59  *** theholyduck [~holyduck@] has quit [Read error: Connection reset by peer]
10:54:17  *** Adambean` [] has joined #openttd
10:54:56  *** theholyduck [~holyduck@] has joined #openttd
10:55:55  *** Coco-Banana-Man [] has joined #openttd
10:56:44  *** heffer [] has joined #openttd
10:59:52  *** Adambean [] has quit [Ping timeout: 480 seconds]
11:00:14  <Eddi|zuHause> it's so funny, >50% of the entire IPv4 space is in the blacklist of peerguardian ;)
11:01:05  <Rubidium> is blacklisted?
11:01:48  <Eddi|zuHause> dunno, it's just second hand information, i have not checked it myself
11:07:23  *** Adambean` is now known as Adambean
11:09:04  <peter1138> Eddi|zuHause, a good wodge of that is reserved/unallocated stuff, no doubt
11:11:19  <svip> Eddi|zuHause: 76% of all statistics are made up on the spot.
11:15:01  *** halfr [] has quit [Ping timeout: 480 seconds]
11:16:41  <Eddi|zuHause> "83% of the statistics you make up contain the number 83%" :p
11:16:47  *** Fuco [~dota.keys@] has joined #openttd
11:19:16  *** Fixer [~Fixer@] has joined #openttd
11:19:35  *** elmz_ [] has joined #openttd
11:20:28  *** Adambean [] has quit [Quit: Gone fishing]
11:21:06  *** Vitus [] has joined #openttd
11:24:54  *** halfr [] has joined #openttd
11:27:26  <waterfoul> SpComb whats you opinion of me pushing your cargodist mod to its limits?
11:27:27  *** elmz [] has quit [Ping timeout: 480 seconds]
11:28:53  <waterfoul> I'm up to 20k people using only trams and covering almost every building (the city expands in a circle and I expand in a square
11:28:55  <waterfoul> )
11:29:02  *** Singaporekid [] has joined #openttd
11:32:25  <waterfoul> gonna use the trams to feed trains
11:34:22  *** Biolunar [] has quit [Quit: bis dann]
11:36:02  * Eddi|zuHause should play a game with 1/32 passenger generation, but double catchment area
11:37:00  *** Singaporekid is now known as marcf
11:43:07  <waterfoul> aw comon transporting 100s of 1000s of people is fun!
11:43:43  *** Sacro is now known as Guest2119
11:43:43  *** Sacro [~ben@adsl-87-102-84-151.karoo.KCOM.COM] has joined #openttd
11:47:40  *** Guest2119 [~ben@] has quit [Ping timeout: 480 seconds]
11:51:01  <SpComb> waterfoul: 20k people?
11:52:58  *** heffer [] has quit [Quit: heffer]
11:59:17  <waterfoul> I just started
11:59:37  <waterfoul> I am planning on filling one of the 2048x2048
12:00:23  <Eddi|zuHause> waterfoul: whenever i tried cargod*st without passenger generation, it was hopeless to get them all transported
12:00:36  <Eddi|zuHause> +reduced
12:00:56  <waterfoul> currently here is what I have
12:01:35  <waterfoul> I'm using a 2x2 grid so that will cut the passenger load some
12:02:15  <Eddi|zuHause> see, your capacity is also horribly out...
12:02:36  <waterfoul> yea but i'm not at tram capacity yet
12:03:15  <waterfoul> and I am planning on top left to bottom right routes too, I currently only have bottom left to to right
12:03:52  <waterfoul> on the inner rings where I have more trams I actually have it under control
12:05:30  <Eddi|zuHause> and your "network" is way too symmetrical
12:05:57  <waterfoul> why is symmetry bad?
12:07:23  <waterfoul> the load appears to be pretty symetrical at this point
12:07:54  <waterfoul> the places that have the worst load are the edges where the trams turn around
12:08:39  <Eddi|zuHause> symmetry is a sign of uncreativity
12:08:47  <Eddi|zuHause> ... or autism ;)
12:09:13  <waterfoul> i'm not doing this to be creative... I am a computer science major..... I like simplisity
12:09:32  <waterfoul> and effeciency
12:09:46  <waterfoul> and reusability
12:09:51  <Rubidium> symmetry isn't by definition more efficient
12:10:13  <svip> << By the way, I cannot recommend this hobby.
12:10:17  <waterfoul> yea bt it is definetly simpler and more reusable
12:10:25  <devilsadvocate> Eddi|zuHause, passenger generation?
12:11:12  <waterfoul> devilsadvocate: you can reduce the nmber of passengers that the game produces per population/building
12:11:46  <devilsadvocate> oh. nice. how? :P
12:11:52  <Noldo_> svip: have you tried?
12:12:14  <waterfoul> its in the settings somewhere I haven't looked for it myself
12:12:21  <svip> Noldo_: Recommending it?
12:12:42  <Noldo_> reading
12:12:49  <svip> I have.
12:12:55  <Nite> not in the settings ingame i guess? or cargodist only?
12:13:05  <svip> Noldo_: It never gets pretty.
12:13:13  *** andythenorth [] has left #openttd []
12:13:23  <svip> In fact, now, whenever a thread is created considering some aspect of the Balkans, a moderator steps in with a warning in the second post.
12:13:36  <waterfoul> IDK that is something you would have to ask Eddi|zuHause
12:13:54  <waterfoul> road vehicles remind me of ants :D
12:15:11  <waterfoul> ♪The ants go marching one by one hurrah hurrah. The ants go marching one by one HURRAH HURRAH
12:15:16  <waterfoul> ♫
12:16:16  <Nite> is there a cargodist server to join? (bored of normal pax)
12:16:46  <waterfoul> its currently private, I haven't forwarded the ports
12:17:20  <waterfoul> also there is only one city and i've taken it over so unless you know how to add one.....
12:17:48  <waterfoul> if I need to turn something on then I will cause there is plenty of space
12:17:52  <devilsadvocate> <- this is what my network looks like now. i'm worried about how things will blow up once ICEs come into the picture
12:18:17  <waterfoul> what are ICEs anyway
12:18:30  <devilsadvocate> inter-city expresses
12:19:06  <devilsadvocate> as far as i'm concerned nearby chunks of towns are joined by high capacity but low speed links
12:19:28  <waterfoul> ah so like the lightrail in the denver bus system
12:19:32  <devilsadvocate> and each of those chunks is connected to each other with high-speed but relatively lower capacity links
12:20:09  <waterfoul> oh then the light rail doesn't qualify cause it is both faster and higher capacity then the buses
12:21:15  <Nite> you could forward ports and let ut spectate (at least)
12:21:17  <waterfoul> I was thinking of doing mine on a three stage approach, trams to trains, trains to backkbone
12:21:24  <Nite> t=s
12:21:27  <waterfoul> ok 1 sec
12:21:42  <waterfoul> if you know how to turn creation of cities on I will
12:22:20  <waterfoul> you would just pick a spot far away and start. It is a huge map and all
12:22:23  <Eddi|zuHause> in the advanced settings: "allow founding of towns" or so
12:22:47  <waterfoul> ok 1 sec
12:22:53  <devilsadvocate> waterfoul, yeah, thats about it. the backbone is the ICE. its just a fancy name :P
12:23:21  <waterfoul> lemme stop and restart the dedi so I can change settings (I'm not pro enough to do it from console)
12:23:24  <Nite> economy - towns - allow ....
12:24:08  <waterfoul> ok
12:24:13  <Nite> what (patched)game version you need to join your cargodist ?
12:24:13  <devilsadvocate> waterfoul, its not the capacity of a single vehicle that I talk about. Its the capacity of the link. The buses would be smaller and slower but they are much more frequent, so total throughput is higher
12:25:44  <Belugas> hello
12:26:50  <Eddi|zuHause> <waterfoul> devilsadvocate: you can reduce the nmber of passengers that the game produces per population/building <-- it's a separate patch, e.g. in the "cargodist with sprinkles" patch pack
12:27:08  <devilsadvocate> oh
12:27:32  <devilsadvocate> i'm playing with the cargodist git tree, no other patches
12:27:46  <waterfoul> same
12:28:18  <waterfoul> ok 1 more sec I gotta forward the ports, its a cisco so its a little more complicated
12:29:25  <Nite> np - got time - but tell version of game plz ...
12:31:08  <waterfoul> g0f7d66d2-cd
12:31:17  <waterfoul> I have windows and f12 binaries if you need them
12:31:38  <waterfoul> I also have the magic buldozer turned on so be careful
12:32:14  <Nite> yes would need the binaries (can't compile)
12:33:23  <waterfoul> ok 1 sec lemme pack them up and I will give you a link
12:33:29  <svip> Woo.
12:33:32  *** theholyduck [~holyduck@] has quit [Read error: Connection reset by peer]
12:33:34  <svip> Civ1, here I come.
12:33:57  *** theholyduck [~holyduck@] has joined #openttd
12:34:08  <Eddi|zuHause> i tried to play freeciv recently, but i can't bear the old rules anymore
12:34:25  <svip> Such as?
12:34:32  <Nite> take u time ...
12:35:06  <svip> Eddi|zuHause: Going to try Civ5?
12:35:12  <Eddi|zuHause> fighting, "zone of control", many more...
12:35:25  <Eddi|zuHause> svip: only if i get a new computer by then...
12:35:26  <waterfoul> windows right>
12:35:27  <waterfoul> ?
12:35:38  <svip> Eddi|zuHause: Well, luckily I have one.
12:35:45  <svip> Which is why I am going to try it.
12:35:46  *** Fixer [~Fixer@] has left #openttd []
12:36:05  <svip> Also because I want to see how these new changes hold up.
12:36:39  <waterfoul>
12:36:44  <waterfoul> for the binaries
12:37:25  <waterfoul> server name Mallard Lake (ask waterfoul on IRC for pw)
12:37:43  <waterfoul> password web1toe
12:38:11  <Nite> will do in few minutes ...
12:38:18  <Nite> afk
12:48:02  <elho> there is civ 5 these days? amazing.
12:48:16  <planetmaker> there's openttd 1.0 these day.
12:48:19  <planetmaker> Even more amazing
12:48:27  <elho> indeed
12:52:27  <elho> Rubidium: s-bahn's are not only legally trains, but also technically. over here there is lines where you have alternating s-bahn and regular regional trains (the latter being 5min quicker on a 1h ride).
12:54:17  *** JVassie [] has joined #openttd
12:56:31  <waterfoul> sounds like the difference between trains and lightrail here
12:56:48  <waterfoul> and I know lightrail is a misnomer
12:59:32  <waterfoul> first time using the streetcars and I'm already approacing 200 of them :)
13:00:28  <elho> funnily enough my first association when reading lightrail was narrow-gauge railway, and now the dictonary tells me that light railway does indeed has that meaning.
13:02:04  *** Fixer [~Fixer@] has joined #openttd
13:04:56  *** ajmiles [] has joined #openttd
13:06:50  *** Devroush [] has joined #openttd
13:16:13  *** waterfoul [] has quit [Quit: ajax IRC Client]
13:16:46  *** waterfoul [] has joined #openttd
13:24:15  * Belugas likes light rails, especially when they are in plastic and with little round bumps on them
13:26:49  <Wolf01> lego!
13:27:10  <Wolf01> I want to finish the brickland... but not today
13:28:26  <Ammler> the first real 32bpp set :-)
13:28:37  <Sacro> <3 brickland
13:31:53  *** Lakie [~Lakie@] has joined #openttd
13:33:25  <waterfoul> ok Nite its up
13:33:56  <Belugas> yeay for lego!
13:34:18  * Belugas wonders if it's true that 9v tracks are compatible with rc ones
13:34:37  <Belugas> apart the metal top, of course...
13:43:16  <Sacro> i fancy playing some openttd...
13:47:36  <planetmaker> it's free for the taking
13:47:46  <Sacro> that's what she said
13:49:40  <Nite> cargodist server crashed ej?
13:50:17  <elho> Belugas: is 9V a new thing. i did have 12V and remember there was 4.5V (the knob on the transformer could be flipped and would mechanically stop at 4.5V)
13:50:40  <Nite> i like the display in numbers in cargodist IF only the numbers where white (!)
13:51:32  <waterfoul> its back up I was changing the setting
13:51:33  <planetmaker> go, change that
14:01:38  *** Vitus [] has quit [Ping timeout: 480 seconds]
14:06:11  <fonsinchen> I can make those numbers white ...
14:09:54  <Belugas> cool... after some researches, it seems that indeed, tracks are compatible, no matter the type of power type.
14:10:24  <Belugas> 9V and 12V just have that metal connector on top.  the gauje is the same :)
14:12:14  *** blathijs_ is now known as blathijs
14:15:05  <elho> i had this train and 2 extra wagons for it. and the large steam engine :)
14:17:16  <elho> that one :)
14:20:27  <Belugas> hoo... nice looking one :)
14:21:17  <ccfreak2k> AND MY AXE!
14:22:20  <elho> having had just one single signal feels kind of archaic compared to what openttd offers ;P
14:46:20  <Belugas>   <-- that's our unit, with quite a few track sets
14:46:25  <Belugas> but... it's never enough...
14:46:30  <Belugas> WANT MOAR!
14:48:15  *** George [~George@] has joined #openttd
14:48:46  *** George is now known as Guest2135
14:54:26  <elho> didn't have that many tracks. a basic 8 within an oval, just stretched at one point to fit in the dualtrack road crossing
14:54:30  *** fjb [] has quit [Remote host closed the connection]
14:54:40  *** Guest1919 [~George@] has quit [Ping timeout: 480 seconds]
15:04:33  *** fjb [] has joined #openttd
15:22:36  *** fonsinchen [] has quit [Remote host closed the connection]
15:31:20  *** TomyLobo [] has joined #openttd
15:33:41  <TomyLobo> hi
15:34:07  <planetmaker> hi
15:34:08  <TomyLobo> normally trains shouldnt crash if i dont use the "ignore signal" button or add/remove signals/tracks, right?
15:34:25  <planetmaker> if you remove signals all bets are off
15:34:32  <planetmaker> or add tracks
15:34:34  <TomyLobo> yeah i know
15:34:41  <TomyLobo> but i didnt mess with it in any way
15:34:45  <TomyLobo> they still crashed
15:34:55  <planetmaker> so it's quite normal trains crash, if you remove the signal which stops them crashing
15:35:14  <TomyLobo> i boiled it down to this:
15:35:16  <planetmaker> or if I build the track which separates them, facing eachother
15:35:58  <TomyLobo> park a train ON a signal, so it doesnt yet reserve track, but still is behind that signal
15:36:50  <TomyLobo> then, a train from the other side passes a block signal and a (non-oneway) path signal behind it
15:36:57  <TomyLobo> i'll upload a screenshot, hold on
15:37:22  *** Adambean [] has joined #openttd
15:38:20  <TomyLobo>
15:38:56  <TomyLobo> i dont know if all of that is necessary, but it works that way
15:38:57  <Ammler> TomyLobo: eol enabled?
15:39:03  <TomyLobo> what's eol
15:39:31  <Ammler> pf.yapf.rail_firstred_twoway_eol
15:39:48  <Ammler> that is the reason, pbs doesn't find a path
15:39:57  *** pugi [] has quit [Ping timeout: 480 seconds]
15:40:07  <TomyLobo> uh it does find a path
15:40:18  <TomyLobo> both trains are stopped there
15:40:37  <Ammler> oh, so what is the bug?
15:40:39  <TomyLobo> if i start the right train, it will pass the first signal and halt at the middle signal
15:41:12  <planetmaker> TomyLobo, what OpenTTD version?
15:41:23  <TomyLobo> if i then start the left train (might not be that visible in the depot), it will crash into the right train
15:41:27  <TomyLobo> planetmaker 1.0.2
15:43:31  *** pugi [] has joined #openttd
15:43:39  <Ammler> TomyLobo: you changed the signal in the middle
15:43:50  <TomyLobo> no
15:44:02  <TomyLobo> the track was likethat from the beginning to the end
15:44:29  <TomyLobo> you can try it
15:44:59  <TomyLobo> just make sure the left train is just beyond the center of the signal tile
15:45:11  <TomyLobo> then stop it
15:45:16  <TomyLobo> then, send train #2
15:45:24  <TomyLobo> then unstop #1
15:45:40  <TomyLobo> then, fireworks
15:46:36  <PeterT> Enter is not punctuation.
15:47:54  <TomyLobo> i know that, mr smartass. however, a full stop is not a good separator for itemized lists either
15:49:00  <Ammler> TomyLobo: it isn't a bug
15:49:16  <Ammler> left train reserves the path to the 2way sig
15:49:49  <TomyLobo> yeah
15:49:53  <TomyLobo> but why not further?
15:50:08  <TomyLobo> it should reserve it until the next signal that would actually stop it
15:50:14  <devilsadvocate> TomyLobo, because the 2 way signal is the end of the block?
15:50:16  <TomyLobo> i.e. the block signal
15:50:25  <devilsadvocate> TomyLobo, it does
15:50:26  <TomyLobo> oh you meant the block signal
15:50:41  <Ammler> I guess, there is a option, so block signals needs also to reserve paths?
15:50:47  <TomyLobo> why is the 2way signal open then?
15:50:53  <peter1138> mean don't mix pbs & block signals
15:51:25  <devilsadvocate> TomyLobo, because the left train hasnt reserved the path yet?
15:51:28  <devilsadvocate> hrrm
15:51:38  <TomyLobo> devilsadvocate exactly
15:51:42  *** |Jeroen| [] has joined #openttd
15:51:51  <TomyLobo> it's a tiny time interval
15:52:02  <peter1138> TomyLobo, ;)
15:52:03  <TomyLobo> but i dont fancy losing more trains to timing issues :(
15:52:04  <TomyLobo> :)
15:52:06  <peter1138> and a savegame
15:52:39  <TomyLobo> ok
15:52:57  <TomyLobo> just wanted to make sure i dont get some "working as intended" answer ^^
15:54:14  *** Polygon [] has joined #openttd
15:59:51  <TomyLobo> ok saving wont work
16:05:30  <TomyLobo> how do i add more attachments?
16:05:40  <TomyLobo> oh, by commenting nm
16:06:25  <Rubidium> or by pressing "Attach another file"
16:07:24  <TomyLobo> Rubidium you mean before i submit the bug report? :)
16:07:25  <Ammler> TomyLobo: how would you "fix" it?
16:07:34  <TomyLobo> Ammler no idea :)
16:07:45  <Ammler> IMO, it works as intended
16:07:45  <TomyLobo> maybe by reserving paths earlier?
16:07:55  <TomyLobo> train crashes can't be intended
16:08:01  <Ammler> it did, but the reserved path got reseted by the right train
16:08:25  *** Sacro [~ben@adsl-87-102-84-151.karoo.KCOM.COM] has quit [Quit: Sacro]
16:08:30  <TomyLobo> lemme check with regular rails, cant really see the reserved paths on monorail
16:09:15  *** Sacro [~Sacro@adsl-87-102-84-151.karoo.KCOM.COM] has joined #openttd
16:09:34  *** Bluelight [] has joined #openttd
16:11:59  <TomyLobo> Ammler yeah, looks like the right train steals the reserved path of the left train
16:12:04  <TomyLobo> not exactly something that should happen
16:12:19  <Ammler> [17:50] <peter1138> mean don't mix pbs & block signals
16:12:41  <TomyLobo> but the pbs page says they can be used in parallel
16:12:42  <Rubidium> which is "your" fault by using a signal that doesn't obey path reservations
16:12:58  <Rubidium> then the pbs page is incorrect or you understood it incorrectly
16:13:14  <TomyLobo>
16:13:16  <TomyLobo> this one
16:13:26  <TomyLobo> item 3 in "Features"
16:13:43  <Ammler> yes, it can quite well be mixed
16:13:50  <Ammler> but not always :-)
16:13:51  *** ^Spike^ [] has quit [Ping timeout: 480 seconds]
16:13:57  *** devilsadvocate [~devilsadv@] has quit [Ping timeout: 480 seconds]
16:14:07  *** ecke [~ecke@] has joined #openttd
16:14:09  <Ammler> so for newbies it is best not to
16:14:51  <TomyLobo> but it really sounds fixable
16:15:06  <Ammler> how?
16:15:14  <TomyLobo> if path contains reserved pieces, dont go there
16:15:32  <Rubidium> but that breaks the meaning of the signal
16:15:40  <TomyLobo> which signal?
16:15:41  <Ammler> that isn't a path signal
16:15:46  <Rubidium> if you want the signal to behave that way you need the path signal
16:15:47  <Ammler> the 2way
16:16:13  <TomyLobo> the problem is, there are no path/exit signal combinations
16:16:14  <Rubidium> a block signal only looks for vehicles in the next signal block, not for other reserved paths
16:16:45  <Rubidium> TomyLobo: those aren't needed
16:16:47  <Ammler> what is the use of the situation on your screen?
16:17:10  <Ammler> make a more practical example
16:17:13  <TomyLobo> between the middle signal and the two-way exit signal, there is a station
16:18:13  <Ammler> Rubidium: isn't there a adv. setting so block signal do somehow also reserve paths?
16:18:28  <TomyLobo> that would be most helpful
16:18:43  <Rubidium> Ammler: they do, when they enter a block, but IIRC they ignore other reservations
16:19:04  <Rubidium> as it's the same "code" for reservation as is used when you pass a signal at danger
16:19:34  *** fonsinchen [] has joined #openttd
16:19:37  <Ammler> ah, it does reserve, but not look for reserved paths
16:19:53  <Rubidium> even then, in this case I wouldn't consider the bit south of the block signal as a "safe waiting point"
16:23:25  <TomyLobo> Rubidium yes, but somehow the right train does exactly that :)
16:23:37  <TomyLobo> btw south=bottom left or bottom?
16:23:44  <TomyLobo> in general
16:24:09  <Rubidium> the bottom
16:24:14  <TomyLobo> ok
16:25:03  <TomyLobo> are all the cfg options represented in the advanced settings interface?
16:25:07  <Rubidium> nope
16:26:47  <elho> that would be one heck of a tree :P
16:27:24  <TomyLobo> where can i look up what these options mean?
16:28:11  <elho> some in the wiki, the rest in the source ;)
16:28:18  <TomyLobo> ugh
16:28:46  <TomyLobo> and until i manage to get them from the source i'll already be halfway to patching the issue
16:31:49  <elho> if you were showing a real life example screenshot from your game where this occured, i'm sure you'd get many suggestions on how to place signals better that avoid it
16:33:21  <TomyLobo> it's horrible ^^
16:33:34  <TomyLobo>
16:33:49  <Sacro> many died
16:33:55  <elho> being horrible is a good reason to spend time on improving that instead :)
16:33:55  <TomyLobo> yeah
16:33:57  <TomyLobo> 108
16:34:02  <TomyLobo> which is a lot for a freight train
16:34:04  <TomyLobo> hobos...
16:34:21  <elho> heh
16:34:50  <TomyLobo> or maybe i just forgot to refit the trains hmmm
16:36:08  <elho> my first simple suggestion would be put that freaking depot away from the station with its own exit/entry. but i'm sure the people into those compact designs have other suggestions :)
16:36:22  <Rubidium> just use path signals on both sides and it'll work just fine with less signals; actually, it'll be a little bit better
16:36:57  <TomyLobo> Rubidium really? i was just following suggestions
16:37:07  <TomyLobo> and 0.7.0 was quite some time ago anyway
16:37:32  *** pugi [] has quit [Quit: ALL YOUR BASE ARE BELONG TO US!]
16:38:42  <TomyLobo> i mean written suggestions
16:40:26  <Rubidium> they suggested that layout? Or are you mixing suggestions?
16:40:41  <TomyLobo> no, they suggested using presignals
16:41:22  <elho> and if your trains are as long as the station, those moving in and out the depot will block everything else anyway, which just supports my "move it away" principle :)
16:41:48  <TomyLobo> well they'd ideally just block part of it :)
16:42:07  <elho> i'm sure they suggested pre-signals over normal ones when pbs did not exist yet :)
16:42:14  <TomyLobo> yeah
16:43:11  <elho> i do not fancy pbs that much myself, but using on station fan-in and -out is fine, but if you do so, do it on both ends as Rubidium said
16:43:20  <Rubidium> elho: pre-signals work better at congested "simple" RORO stations, but this isn't such a station. This has trains coming from both directions
16:43:39  <TomyLobo> this actually is a roro
16:43:43  <elho> like just one one-way pbs instead of the entry pre-signal and do away the exit signals
16:43:44  <TomyLobo> just with a depot at the exit :)
16:44:00  <Rubidium> TomyLobo: it isn't a "simple"!!! RORO station
16:44:15  *** heffer [] has joined #openttd
16:44:15  <TomyLobo> ah
16:44:19  <Rubidium> as when they go to the depot it becomes a terminus station
16:44:38  <VVG> seems kind of useless to let trains return to station from which they just went into depot
16:45:42  <TomyLobo> well unless trains are stupid
16:45:45  <TomyLobo> which they are
16:46:02  <TomyLobo> they often go through the station, right into the depot
16:46:52  <VVG> are playing with breakdowns on and auto maitnance?
16:47:22  <elho> Rubidium: how are pre-signals more efficient there? the pbs in place of an entry will go green as soon as the last wagon is past the first junction that leads to free path, an entry signal would only become green after the last wagon is past the exit signal one tile after the junction it takes. so i thought pbs could be slightly better there...
16:47:40  <TomyLobo> VVG why else would i need depots? :)
16:47:46  <elho> TomyLobo: have a depot before the station then, so they do not have to go through it to find one :)
16:48:07  <TomyLobo> elho that again brings up a timing issue
16:48:12  <elho> TomyLobo: for upgrading, refitting or building new trains ;)
16:48:13  <TomyLobo> a less grave one though
16:48:39  <Rubidium> elho: in congested stations a leaving train which has it's trailing wagon on the last station tile will cause an incoming train to stop because going to that platform is more efficient. In that case the train stops and all trains after it have to slow down seriously reducing throughput
16:48:56  <Rubidium> with presignals you can avoid this problem
16:49:17  <VVG> whoa, that why they sometimes stop! accidentaly one of my problems solved.
16:49:19  <VVG> thanks!
16:49:27  *** Narcissus [] has quit [Quit: leaving]
16:49:54  <TomyLobo> i guess i'll just remove the depot, which should solve the crash issue and keep the pre-signals :)
16:50:54  <VVG> use pbs instead of presignals at entrance station, that way it will be two way roro station, that should work
16:50:59  <elho> Rubidium: oh, i see. seems the only use case for pbs i had is gone, too. and i can happily go back to the pre-signal world that i am used to ;)
16:51:03  *** Grelouk_ [~Grelouk@] has quit [Read error: Connection reset by peer]
16:51:39  <VVG> i meant station entrance, ugh
16:52:20  <VVG> elho: you don't use bi-directional stations?
16:52:47  <elho> no
16:53:20  <Rubidium> although, for "loading" stations the problem can be mitigated by just letting a train wait on a piece of track just before the platform. So the problem primarily exists with drop stations that have an almost steady stream of trains from a single entrance
16:54:48  <TomyLobo> elho pbs is nice if you lack space
16:54:49  <elho> i just connect them to the mainline such that full train on loading and unloading station has the shorter way to go
16:55:19  *** Fixer [~Fixer@] has left #openttd []
16:56:06  <VVG> Rubidium: Why is it more efficient to wait a litle bit to let leaving train leave instead of going to a free platform?
16:56:12  <elho> there is bribe, bulldozer and level-tool to make space :P
16:56:58  <Rubidium> VVG: did I say that?
16:57:28  <elho> TomyLobo: you in turn have plenty space there that you do not use on that screenshot ;)
16:57:38  <TomyLobo> yup
16:57:46  <TomyLobo> hence the presignals on the entrance :)
16:58:02  <TomyLobo> path signals on the exit for the effort/efficiency ratio
16:58:10  *** ^Spike^ [] has joined #openttd
16:58:19  <TomyLobo> in other words i went "ah wth i'll just use pbs
16:58:21  <VVG> <Rubidium> elho: in congested stations a leaving train which has it's trailing wagon on the last station tile will cause an incoming train to stop because going to that platform is more efficient. In that case the train stops and all trains after it have to slow down seriously reducing throughput
16:58:24  <VVG> i meant that part
16:59:42  <VVG> TomyLobo: in your case pbs at exit is useless and, as your screenshot shows, dangerous
16:59:44  <Rubidium> hmm, so reducing throughput makes it more efficient
17:00:09  <TomyLobo> vvg not if i remove that depot and the lines to it
17:00:58  <VVG> even more useless, if you have only single line out
17:02:21  <elho> TomyLobo: i'd rotate than station 90deg to the left. empty trains go up northwest and enter from the back, full trains leave straight to sotheast and there would be a trainlength piece of dedicated waiting line for each platform before they join, so that a train is never blocked on leaving.
17:03:03  <elho> TomyLobo: exit only needs plain signals. the only reason to have pbs on exit is to terminate the pbs block if you had pbs on entrance
17:03:52  <TomyLobo> hmm you'Re right. the only case on which i built that disappeared just now as i thought it through a bit more
17:17:01  *** frosch123 [] has joined #openttd
17:18:37  *** George [~George@] has joined #openttd
17:19:16  *** George is now known as Guest2147
17:20:36  *** elmz [] has joined #openttd
17:24:19  *** a1270 [] has quit [Quit: a1270]
17:24:40  *** Polygon [] has quit [Ping timeout: 480 seconds]
17:24:57  *** Guest2135 [~George@] has quit [Ping timeout: 480 seconds]
17:27:20  *** elmz_ [] has quit [Ping timeout: 480 seconds]
17:28:44  *** a1270 [] has joined #openttd
17:37:14  *** Wizzleby [] has joined #openttd
17:37:18  <VVG> !ports
17:37:21  <VVG> @ports
17:37:21  <DorpsGek> VVG: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
17:41:02  *** fonsinchen [] has quit [Remote host closed the connection]
17:41:07  *** tdev [] has joined #openttd
17:42:08  *** devilsadvocate [~devilsadv@] has joined #openttd
17:42:50  *** TheMask96 [] has quit [Ping timeout: 480 seconds]
17:45:42  <CIA-9> OpenTTD: translators * r20081 /trunk/src/lang/ (5 files):
17:45:42  <CIA-9> OpenTTD: -Update from WebTranslator v3.0:
17:45:42  <CIA-9> OpenTTD: dutch - 2 changes by Nelis
17:45:42  <CIA-9> OpenTTD: english_US - 1 changes by Xanland
17:45:42  <CIA-9> OpenTTD: greek - 2 changes by fumantsu
17:45:43  <CIA-9> OpenTTD: hungarian - 2 changes by IPG
17:45:43  <CIA-9> OpenTTD: ukrainian - 73 changes by Fixer
17:45:49  *** Bluelight [] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]]
17:47:59  *** marcf is now known as notmarcf
17:49:11  *** TheMask96 [] has joined #openttd
17:50:04  <elho> TomyLobo: see that wood train on the left is waiting outside without blocking a platform:
17:50:42  <elho> and that 2 exit lines is probably the only spot i'll keep the pbs :P
18:00:49  *** rhaeder1 [~quix0r@] has quit [Quit: Leaving.]
18:01:36  *** rhaeder [~quix0r@] has joined #openttd
18:08:20  *** Kurimus [] has quit []
18:14:21  *** Fixer [~Fixer@] has joined #openttd
18:17:14  *** OwenS [~oshepherd@2002:6d4a:c7b0::1] has quit [Quit: ZNC -]
18:17:30  *** Fast2 [] has joined #openttd
18:18:17  *** OwenS [~oshepherd@2002:6d4a:c7b0::1] has joined #openttd
18:21:21  *** TB [~patric@] has joined #openttd
18:21:27  *** TrueBrain is now known as Guest2151
18:21:27  *** TB is now known as TrueBrain
18:21:58  <Nite> phew cargodist is quite addicting ... im off cya
18:22:20  *** Nite [] has quit [Quit: ajax IRC Client]
18:22:20  *** Guest2151 [~patric@] has quit [Read error: Connection reset by peer]
18:24:21  <SpComb> 'tis
18:24:41  *** theholyduck [~holyduck@] has quit [Read error: Connection reset by peer]
18:37:01  *** George [~George@] has joined #openttd
18:37:36  *** George is now known as Guest2153
18:38:10  *** tdev [] has quit [Ping timeout: 480 seconds]
18:43:30  *** Guest2147 [~George@] has quit [Ping timeout: 480 seconds]
18:44:15  *** andythenorth [] has joined #openttd
18:44:23  <andythenorth> evening
18:47:26  *** tdev [] has joined #openttd
18:53:21  *** ^Spike^ [] has quit [Remote host closed the connection]
18:53:38  *** theholyduck [~holyduck@] has joined #openttd
18:54:23  *** ^Spike^ [] has joined #openttd
18:55:40  *** Narcissus [] has joined #openttd
19:00:13  *** Brianetta [] has joined #openttd
19:04:40  *** notmarcf [] has quit [Quit: Leaving]
19:17:16  *** Kosmic [] has joined #openttd
19:17:27  <Kosmic> Hi everyon
19:17:29  <Kosmic> e
19:17:37  <TomyLobo> elho why are your signals on the left?
19:17:47  <TomyLobo> that is most confusing
19:18:13  <TomyLobo> oh now i see what you mean
19:18:15  <Kosmic> Would everyone mind to help me? I have a problem
19:18:33  <TomyLobo> why everyone? is "anyone" not enough?
19:18:51  <planetmaker> Kosmic: we doN#t even know what your problem is
19:18:52  <Kosmic> sorry..  :-D a wrote it wrong..  :-d
19:19:23  <Kosmic> ok, i wanna play public server..  where i can find, when server starts?
19:19:43  <Kosmic> when server is going to start..  :-)
19:20:23  <OwenS> Kosmic: If this is the #openttdcoop public server... Its up 24/7
19:20:43  <peter1138> openttd doesn't use a lobby system
19:21:32  <Kosmic> yes, it is, but i dont wanna play server which is full of railways of other players, i cant build anywhere..  :-D
19:21:46  *** clum [clum@] has quit [Quit: Client Exiting]
19:21:56  *** clum [clum@] has joined #openttd
19:24:36  <Kosmic> ok, one problem else. The extended grafic. I downloaded grafic pack one moment ago and server contains other grafic files, where iÂŽll find them?
19:25:16  <TomyLobo> newgrf is not just graphics
19:25:46  <Kosmic> sorry, i dont understand u..
19:26:01  <TomyLobo> you are talking about so-called "NewGRF"s
19:26:18  <elho> TomyLobo: not my signals are switched, i just drive on the right side ;)
19:26:24  <TomyLobo> these are unrelated to the opengfx package you downloaded
19:27:16  <TomyLobo> you can find many of them using "check online content"
19:27:50  <TomyLobo> elho you from the uk? :)
19:28:04  <Kosmic> i downloaded the openttdcoop grafic pack - a lot of useless files.. :-D but Hover bus and anything else isnt there..
19:28:11  <ccfreak2k> Derp.
19:28:25  <TomyLobo> Kosmic you might just have to activate them then
19:28:38  <planetmaker> Kosmic: you need that pack only if you play on our server. And mostly and increasingly only for old savegames
19:29:17  <planetmaker> but even then: use the online content
19:29:27  <Kosmic> a wanna play stable server.. that server which is already up..
19:29:34  <planetmaker> it has the latest updates and creations concerning newgrfs, AIs and other extensions
19:29:52  <elho> TomyLobo: no i'm not. but i IRL i only drive cars, no trains, therefor driving right is natural
19:29:55  <planetmaker> yeah. Get the newgrfs from the online content
19:30:10  <TomyLobo> elho i do the same
19:30:17  <TomyLobo> mostly for visibility though
19:30:30  <TomyLobo> if you swap lines, you have all the signals between the lines
19:30:59  <__ln___>
19:31:31  <Kosmic> there are no files that i need in online content..
19:31:31  <planetmaker> Kosmic: in the main menu you have a button to access the online content
19:31:35  <elho> TomyLobo: exactly!
19:31:46  <Kosmic> i know, but there are no my files
19:31:55  <planetmaker> but even when you go to the server's lobby, you have a button to download missing content
19:32:29  <planetmaker> and I'd be negatively surprised if someone managed to setup a map with newgrfs which arre NOT available from online content
19:32:53  <Kosmic> aa, thanks.. bingo
19:33:37  <planetmaker> hm, yes. you got the latest version of something and the map uses the 2nd latest or so, I guess
19:33:42  *** Brianetta is now known as Brianetta_moving
19:33:56  <TomyLobo> planetmaker i have this germanrvw.grf :)
19:34:14  <Kosmic> yes, how do you know it?
19:35:10  *** Brianetta [] has joined #openttd
19:35:11  <planetmaker> Kosmic: you mean the newgrf versions?
19:35:14  <planetmaker> It's my server :-P
19:35:51  <Kosmic> :-D ok, it s clear.. :-D
19:35:52  <elho> planetmaker: i've had old public savegames with missing stuff (not in the available packages) that also bananas did not help with.
19:35:54  <Kosmic> yes
19:36:12  <elho> did not research further as i did not care much.
19:36:15  <TomyLobo> good night and thanks for the help earlier
19:36:23  *** Brianetta_moving [] has quit [Quit: TschÌß]
19:36:36  <Kosmic> ou, server crashed in my PC..
19:36:36  <planetmaker> elho: can you tell exactly what is missing (also without compatible newgrf)?
19:37:05  <elho> and i'd rather welcome some function that strips out all gfx only newgfx's like those roads and stations that do not even remotely look like ones
19:37:15  <planetmaker> uhm... Kosmic do you have a default 1.0.2 client?
19:37:19  <planetmaker> Or self-compiled?
19:37:42  *** TomyLobo [] has quit [Quit: Standby mode...]
19:37:45  <Kosmic> yes, i have version 1.0.2
19:38:38  <planetmaker> Kosmic: and where did you get that from?
19:38:58  <elho> planetmaker: i guess i could find out, if i tried all the downloaded savegames i have untill such show up. if you're not just curious but interested to further look into it, i can do that later on :)
19:38:58  <planetmaker> [21:35]	<Stablean>	*** Player has left the game (wrong company in DoCommand)
19:39:41  <planetmaker> elho: no rush, but it'd be helpful in order to bring out a package which is needed in order to load without (too much) trouble all our old savegames
19:39:54  <Kosmic> from something like that:
19:40:08  <planetmaker> hm, ok
19:40:36  <Kosmic> i know it, in a few servers it usually happens
19:40:51  <planetmaker> hmm...
19:41:08  <frosch123> Kosmic: did you just use some dropdown from company colours or order window?
19:41:24  <elho> planetmaker: i just recall that a link to an older compat package or sth. did not work anymore, so maybe it is just that missing...
19:41:51  <planetmaker> elho: I know that there's trouble with ISR versions... but there's more
19:41:56  <Kosmic> i dont undrstnd it..
19:42:32  *** theholyduck [~holyduck@] has quit [Read error: Connection reset by peer]
19:42:35  <planetmaker> elho: if you care to stumle about something: please report here, if possible:
19:42:36  <frosch123> what were you doing, when you was disconected?
19:42:43  <planetmaker> frosch123: joining basically
19:42:44  <frosch123> did you change company colour, or did you alter orders?
19:43:03  <planetmaker> [21:35]	<Stablean>	*** Player has joined spectators
19:43:05  <planetmaker> [21:35]	<Stablean>	*** Player has left the game (wrong company in DoCommand)
19:43:06  <planetmaker> [21:35]	<Stablean>	*** Player has left the game (connection lost)
19:43:21  <frosch123> oh, spectators...
19:43:53  <Kosmic> i only see the main screen of the game, but than the game crashes and connection lost appear..
19:44:10  <Kosmic> a tried to connect as player, than as spectator..
19:45:33  *** theholyduck [~holyduck@] has joined #openttd
19:47:41  <Kosmic> again connection lost
19:47:51  <Kosmic> its a pity
19:48:00  <PeterT> Kosmic: why don't you change your name to "Kosmic" or something?
19:48:00  <VVG> what server are you trying to connect to?
19:48:07  <Ammler> elho: but grfpack needs a a LOT patient
19:48:09  <PeterT> VVG: 3999
19:48:23  <planetmaker> Kosmic: worked this time?
19:48:40  <planetmaker> this time no wrong company. That's a plus ;-)
19:48:41  <Kosmic> mmnt, iÂŽm trying it
19:49:42  *** KritiK [] has joined #openttd
19:49:48  <Kosmic> yes, it s working, but it is extremly slow..  :-D
19:49:55  <Kosmic> no work
19:50:14  <elho> Ammler: sorry?
19:50:20  <planetmaker> hm... 400 trains, 450 road vehicles and 50 ships
19:50:27  <planetmaker> might be the limit for your computer?
19:51:04  <Ammler> elho: never mind :-)
19:51:18  <Kosmic> my computer is quite good, a played a game with 950 trains..
19:51:35  <Ammler> that's almost the same
19:51:48  <Kosmic> so i dont know where the problem is
19:52:05  <Ammler> 50 ships can use a lot cpu too
19:52:08  <planetmaker> Kosmic: network games require more CPU power. The network overhead does need calculation, too
19:52:14  <planetmaker> and the ships... they might be killers
19:52:20  *** George [~George@] has joined #openttd
19:52:31  <elho> i have 7.3 installed and legacy7.2. are there other legacy packs that i am missing (i can't even find reference to the 7.2 one except that it is in the download directory :o)
19:52:52  <Ammler> how did you find legacy?
19:52:56  *** George is now known as Guest2160
19:53:02  <Ammler> hmm, we really should delete those package
19:53:14  <planetmaker> elho: should be fine. Actually for *loading* they should not even be required. Only for servers... but still :-)
19:53:40  <Kosmic> i try to watch the CPU meter
19:53:55  <Ammler> elho: <-- the only missing grf
19:54:02  <Kosmic> but i have CPU 2,6 GHz
19:54:16  <planetmaker> single core?
19:54:30  <planetmaker> the game uses ~70% of a 2GHz core
19:54:35  <planetmaker> on my laptop
19:55:23  <Kosmic> yes
19:55:26  <Kosmic> one core
19:55:32  <elho> planetmaker: well, yes it loads, but i also want to unpause without crash ;)  but even that works despite the moaning, so the missing ones must be some irreelevant eye-candy stuff :)
19:55:37  <Kosmic> its working max 80 %
19:56:00  <planetmaker> still. It *should* work. But if you have other stuff...
19:56:16  <elho> Ammler: thx. will try that once i found one of the savegames that has stuff missing
19:57:04  <elho> planetmaker: i do not have any newgfx except the default tramset coming with openttd.
19:57:23  <planetmaker> I guess I can only recommend to try our server another time then, Kosmic. When the game is not as far progressed and CPU intensive
19:57:47  <Kosmic> ok, thx..
19:57:49  <planetmaker> elho: you don#t have our openttdcoop newgrf pack?
19:58:07  <Kosmic> im already trying other servers..  clear server, no problem..
19:58:11  *** bryjen [~bryjen@] has joined #openttd
19:58:24  <planetmaker> elho: then - of course - loading will fail
19:58:35  <elho> planetmaker: i meant besides the pack i have no own newgfx except for the stock trams
19:58:44  <planetmaker> ah :-)
19:58:47  *** Guest2153 [~George@] has quit [Ping timeout: 480 seconds]
19:58:55  <planetmaker> you might still need some bananas grfs
19:59:28  *** KenjiE20 [~KenjiE20@] has quit [Quit: Reboot]
19:59:32  <elho> because you said "But if you have other stuff...", i wanted to confirm that i do not have any other stuff :)
19:59:48  <planetmaker> :-)
20:00:21  <elho> anyways, afk for a bit and afterwards i'll check them savegames
20:00:25  <planetmaker> bananas is freely and easily available. Requiring them is not bad
20:00:40  <planetmaker> actually... I'll prefer if we soonish can only use bananas grfs.
20:00:43  <Kosmic> im going to bad, so thanks all people for help, i wish you good night..
20:00:55  <planetmaker> good night, Kosmic
20:01:11  <Kosmic> u 2, planetmaker..
20:01:23  <elho> i tried bananas, it did not have the missing ones
20:01:35  *** Kosmic [] has quit [Quit: Page closed]
20:02:02  *** KenjiE20 [~KenjiE20@] has joined #openttd
20:07:30  *** tokai [] has quit [Ping timeout: 480 seconds]
20:08:43  *** bschindler|home [] has joined #openttd
20:09:26  <bschindler|home> Hi - I just enabled some grf's. Now I have the problem, that there are no forests anymore, but quite a number of industries require coal
20:09:37  *** Fixer [~Fixer@] has left #openttd []
20:09:44  *** tokai [] has joined #openttd
20:09:47  *** mode/#openttd [+v tokai] by ChanServ
20:10:05  <bschindler|home> There are paper mills and printing works, but no forests or anything of that kind
20:10:52  <frosch123> did you start the arctic climate?
20:10:55  <andythenorth> bschindler|home: what grfs?
20:11:19  <frosch123> arctic has forrests only above snow line, so if your map is too flat, or the snowline is too high...
20:11:57  <bschindler|home> hmm... where is the setting for that?
20:12:09  <frosch123> map creation
20:12:52  <bschindler|home> ah stupid... I was looking for a combo box
20:13:00  <bschindler|home> yes, it was a flat terrain + arctic
20:13:13  <bschindler|home> and now I have forests. Thanks
20:13:37  <frosch123> :)
20:23:04  *** Fixer [~Fixer@] has joined #openttd
20:24:18  <frosch123> night
20:24:24  *** frosch123 [] has quit [Remote host closed the connection]
20:26:34  *** theholyduck [~holyduck@] has quit [Remote host closed the connection]
20:30:42  *** |Jeroen| [] has quit [Quit: oO]
20:32:15  *** theholyduck [~holyduck@] has joined #openttd
20:32:16  *** Fixer [~Fixer@] has left #openttd []
20:40:32  <svip> Did anyone ever make that zoning thing?
20:40:41  *** Adambean [] has quit [Quit: Gone fishing]
20:40:44  <svip> I remember now I was working on a patch to create a zoning tool.
20:40:59  <svip> So you could see where local authorities were, the zones of industries and such.
20:46:50  <Wolf01> I remember that patch
20:48:23  *** fonsinchen [] has joined #openttd
20:48:42  *** Progman [] has quit [Quit: Progman]
20:50:20  <svip> Wolf01: Hm.
20:50:24  <svip> I wonder if this still have interest.
20:50:55  <Wolf01> since that patch did not show the right catchement area for stations... i think not :D
20:51:08  <svip> Wolf01: Such stuff can be fixed!
20:53:48  <svip> You are just being picky on a 3 year old patch.
20:54:10  <svip> Wolf01: Oh noes.
20:54:13  <svip> I bumped the thread.
20:54:26  *** Grelouk [~Grelouk@] has joined #openttd
20:54:45  <Wolf01> you will be cursed by an EMU...
20:54:53  <Wolf01> .eurostar
20:54:57  <Wolf01> mmh
20:55:00  <Wolf01> /¯¯¯¯|_|¯¯¯¯|_|¯¯¯¯|_|¯¯¯¯|_|¯¯¯¯\
20:55:07  <svip> ...
20:55:17  <svip> Why are the cars so far from one another?
20:55:28  <svip> Shouldn't it be /    ||    | instead?
20:55:32  <Wolf01> because of the font
20:55:39  <svip> It's monospace, dude.
20:55:43  <svip> IRC is monospace.
20:55:51  <Wolf01> not for everyone
20:55:56  <Wolf01> /¯¯¯¯||¯¯¯¯||¯¯¯¯||¯¯¯¯||¯¯¯¯\
20:55:58  <svip> Everyone?
20:56:00  <Wolf01> better now?
20:56:03  <svip> Yes.
20:56:11  <svip> Anyone who uses IRC should use monospace.
20:57:04  *** pugi [] has joined #openttd
20:58:19  <Rubidium> oh... drawing maglevs?
20:58:33  <svip> Use . for wheels.
20:59:17  <Wolf01> try it, if you can do that
20:59:55  <svip> [.  .]<---><---><---><--->
21:00:00  <svip> Look at me cargo train!
21:00:18  <Wolf01> the engine lacks the roof
21:00:24  <svip> Who needs roofs?
21:00:49  <Wolf01> and it has only 2 pairs of wheels, you need at least 4 pairs
21:01:07  <svip> Not this one.
21:01:15  <svip> It runs on magic.
21:01:26  <svip> And most importantly... love.
21:01:26  <Wolf01> so it does my EMU
21:01:29  <Rubidium> why do you need pairs? It's a side view so you'd only see one per axle
21:01:43  <Rubidium> and with 5 carriages you only need 6 axles
21:04:37  *** tokai [] has quit [Ping timeout: 480 seconds]
21:06:11  <Wolf01> .°=..[] I was looking for chars which could be suitable for a steam engine, but I think I must resort to utf8 extended chars
21:06:24  <svip> Oooo
21:06:50  *** tokai [] has joined #openttd
21:06:53  *** mode/#openttd [+v tokai] by ChanServ
21:07:13  <Wolf01> nah, you can't print both the boiler and the wheels with normal chars...
21:07:44  <CIA-9> OpenTTD: rubidium * r20082 /trunk/src/network/network_content.cpp:
21:07:44  <CIA-9> OpenTTD: -Fix [FS#3899]: reading deleted memory when selecting a NewGRF in the content
21:07:44  <CIA-9> OpenTTD: download window of which the data has not been acquired from the content server.
21:07:44  <CIA-9> OpenTTD: The crash would occur after the content server's reply was processed and the
21:07:44  <CIA-9> OpenTTD: ContentInfo object was replaced with another.
21:08:16  <Eddi|zuHause> err... what?
21:08:49  <Rubidium> Eddi|zuHause: exactly
21:09:21  <Wolf01> webdings might come in help...
21:09:50  *** fonsinchen [] has quit [Remote host closed the connection]
21:10:03  <Wolf01> 0x74 has a nice american engine
21:13:24  *** Bluelight [] has joined #openttd
21:15:48  *** __ln___ is now known as __ln__
21:20:02  <lennard> drats, /win 72
21:20:06  <lennard> drats!
21:20:57  <Rubidium> lennard: your irssi has way too many channels opened
21:21:14  <lennard> if only you knew
21:21:21  <lennard> I fear I'll hit 100 one of these weeks
21:23:30  <svip> Blah.
21:23:37  <svip> Code has changed a lot since last time.
21:24:00  <elho> planetmaker, Ammler: in public server game 96 opengfx new infrastructure v0.6 is displayed red, it does show a filename within legacy7.2, but also says "Fatal: Unexpected Sprite"
21:24:19  <Ammler> you don't need those 2
21:25:10  <Ammler> you could ask such questions in #openttdcoop to keep this channel free from spam
21:26:09  <Wolf01> I thought there was a fly on my monitor... it was me I was moving the mouse cursor randomly to find it... I must be tired
21:27:33  <elho> Ammler: i never said i need them and i only looked that up because planetmaker asked me to do.
21:27:52  <Ammler> asked you to do what?
21:28:13  <Ammler> I am sorry in this case :-)
21:29:39  *** Eoin [] has quit [Quit: kthxbai]
21:32:04  <elho> Ammler: to look up which gfx exactly was missing despite having the coop gfx pack installed, a fact i only mentioned as a sidenote :)
21:32:31  <Ammler> ah, beside the one i posted?
21:32:58  <elho> right. that one you posted i have not yet found missing in any savegames i tried
21:33:22  <Ammler> I guess, that is around 100
21:33:38  <elho> though if i unherstand the above correctly (i have no experience with newgfx besides the stock tcams), that one is not really missing
21:34:18  * Rubidium wishes elho good luck finding what NewGRFs are missing in the earliest #openttdcoop games
21:35:55  *** Dreamxtreme [Dreamxtrem@] has quit [Read error: Connection reset by peer]
21:36:10  <elho> isn't a red square in the newgfx settings enough indication of a problem?
21:36:18  <Ammler> Rubidium: I would bet quite much, every game is working and none except the ISR from pack 7.0 is missing
21:36:34  <Ammler> elho: no
21:36:51  <Ammler> orange grfs can crash openttd
21:37:05  <Ammler> specially ISR does
21:37:20  <elho> ok, but i meant that oneway only
21:37:24  *** Dreamxtreme [Dreamxtrem@] has joined #openttd
21:37:30  <Rubidium> elho: one upon a time... long long ago... OpenTTD didn't store what NewGRFs were used in a savegame. It totally relied on the "global" (openttd.cfg) NewGRF settings
21:37:35  <elho> as in if i see a red square, there definitely is a problem?
21:37:44  <Rubidium> which was quite fun in multiplayer games
21:38:11  <elho> uh, i see
21:38:21  *** Grelouk_ [~Grelouk@] has joined #openttd
21:38:25  <Ammler>
21:38:27  <Rubidium> and will be fun for you as from the savegame itself you won't know what NewGRFs were used... well maybe you can determine it based on the vehicle compositions, but I guess that's quite hard
21:38:40  <elho> well, the multiplayer solution would be simple. just use stock gfx :P
21:39:36  *** murr5y [] has joined #openttd
21:39:37  <elho> Rubidium: nah, the earliest i have is 44 or sth. and that works fine, so i guess i miss that fun ;)
21:40:02  <Ammler> yes, that is pre #15
21:40:38  *** HerzogDeXtEr [~Flex@] has joined #openttd
21:41:07  <Eddi|zuHause> i think stored newgrf settings were introduced around r6000-ish
21:41:23  <Eddi|zuHause> i think the later MiniIN stages already had it
21:41:47  <Eddi|zuHause> but i do remember times when they didn't
21:42:28  <svip> Oh dear.
21:42:34  <svip> What did PlayerID get changed to?
21:43:45  <Eddi|zuHause> Company or Client, depending on usage
21:43:57  <svip> And Owner apparently.
21:44:06  <Eddi|zuHause> owner is company
21:44:14  <svip> Okay.
21:44:19  <svip> What would be the appropriate type, then?
21:44:45  *** Grelouk [~Grelouk@] has quit [Ping timeout: 480 seconds]
21:45:19  *** murr4y [] has quit [Ping timeout: 480 seconds]
21:47:48  *** HerzogDeXtEr1 [~Flex@] has quit [Ping timeout: 480 seconds]
21:49:26  *** bubersson [] has joined #openttd
21:49:42  *** Dreamxtreme [Dreamxtrem@] has quit [Read error: Connection reset by peer]
21:49:44  *** Dreamxtreme [Dreamxtrem@] has joined #openttd
21:50:25  <Ammler> Eddi|zuHause: according to the coop grf wiki page it is around r8600
21:50:57  *** Dreamxtreme [Dreamxtrem@] has quit []
21:51:04  <Eddi|zuHause> Ammler: fairly unlikely, as that would be after 0.5
21:51:05  *** Dreamxtreme [Dreamxtrem@] has joined #openttd
21:51:13  <Ammler> @openttd commit 8979
21:51:14  <DorpsGek> Ammler: Commit by rubidium :: r8979 trunk/src/economy.cpp (2007-03-02 18:57:54 UTC)
21:51:15  <DorpsGek> Ammler: -Fix (r8978): unsigned vs signed comparisons.
21:51:23  <Ammler> hmm
21:51:54  <Ammler> 0.5 didn't have that feature did it?
21:53:22  <Eddi|zuHause> @openttd commit 7348
21:53:22  <DorpsGek> Eddi|zuHause: Commit by peter1138 :: r7348 /trunk (13 files) (2006-12-04 08:30:04 UTC)
21:53:23  <DorpsGek> Eddi|zuHause: -Feature: Initial support for saving NewGRF settings with savegames. Back up your savegames...
21:53:54  <Ammler> it needed another 1000 commits to make it final?
21:54:02  <Eddi|zuHause> Ammler: i'm fairly certain 0.5 did have the feature
21:54:03  <svip> Eddi|zuHause: What did _local_player become?
21:54:05  *** heffer [] has quit [Quit: heffer]
21:54:15  <Eddi|zuHause> svip: same rule as above
21:54:21  <svip> Hm.
21:54:37  <Eddi|zuHause> also likely company
21:54:41  <Ammler> Eddi|zuHause: I would bet, but the next meeting might take long :-P
21:57:36  <svip> Eddi|zuHause: The Town struct have lost its IsValid() function or is it a new struct I am looking for?
21:57:44  <elho> planetmaker: and psg 176 misses ns_spoor.1.0/dutchtrainsw.grf
21:57:59  <Ammler> elho: that is bananas
21:59:38  <Eddi|zuHause> svip: "PoolItem::IsValidID()" maybe?
21:59:43  *** glx [glx@2a01:e35:2f59:c7c0:51e8:150c:eadc:a9d0] has joined #openttd
21:59:46  *** mode/#openttd [+v glx] by ChanServ
21:59:50  <svip> Eddi|zuHause: Seems it is Town::IsValidID() now.
21:59:57  <svip> But what is its argument, then?
22:00:04  <svip> Apparently not a Town struct,.
22:00:09  <svip> Oh.
22:00:12  <svip> *facepalms*
22:00:26  <Eddi|zuHause> svip: Town is derived from PoolItem, likely
22:00:34  <svip> It is.
22:00:40  <svip> Is it then t->id or some such?
22:00:42  <Eddi|zuHause> also maybe this is relevant to your patch: "-Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()"
22:01:02  *** Eoin [] has joined #openttd
22:02:52  * Rubidium ponders the usefulness of checking the validity of the pool index of a valid pool item
22:03:41  <Eddi|zuHause> Rubidium: i don't know, i have not actually looked at the code
22:04:43  <Eddi|zuHause> i also don't know which patch svip is updating
22:04:46  <elho> Ammler: in bananas it shows a red square and on the right it says this content is unknown and can't be downloaded
22:05:35  <Ammler> dutchset was never part of our pack
22:05:36  *** bschindler|home [] has quit [Remote host closed the connection]
22:06:00  <Ammler> maybe it was a "illegal" upload
22:06:08  <Ammler> hmm
22:22:47  *** bryjen [~bryjen@] has quit [Quit: Leaving]
22:24:22  *** pugi [] has quit [Quit: ALL YOUR BASE ARE BELONG TO US!]
22:27:17  *** Bluelight [] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]]
22:33:30  <Wolf01> 'night
22:33:35  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
22:35:39  *** bryjen [] has joined #openttd
22:42:28  *** bubersson [] has left #openttd []
22:49:10  *** SamMacca [~sammacca9@] has joined #openttd
22:51:49  *** Grelouk [~Grelouk@] has joined #openttd
22:53:05  *** clum [clum@] has quit []
22:57:55  *** Grelouk_ [~Grelouk@] has quit [Ping timeout: 480 seconds]
22:59:40  *** ^Spike^ [] has quit [Ping timeout: 480 seconds]
23:03:45  *** Lakie [~Lakie@] has quit [Quit: Sleep.]
23:04:20  *** bryjen [] has quit [Quit: Leaving]
23:06:32  *** JakeGrimshaw [] has joined #openttd
23:06:39  <JakeGrimshaw> hey everyone
23:07:12  *** Dreamxtreme [Dreamxtrem@] has quit [Read error: Connection reset by peer]
23:07:30  <waterfoul> so is roughly 190,000 people over 6,000 tiles a decent sized city?
23:10:12  <JakeGrimshaw> don't all talk at once :P
23:11:33  <Eddi|zuHause> it's not allowed to talk on-topic here
23:12:22  <JakeGrimshaw> you whaa ?
23:12:42  *** Dreamxtreme [Dreamxtrem@] has joined #openttd
23:13:16  <Eddi|zuHause> waterfoul: try 1Mio people
23:13:41  *** rhaeder [~quix0r@] has quit [Ping timeout: 480 seconds]
23:14:13  <Eddi|zuHause> depending on settings and newgrf you might even get up to 3Mio
23:14:28  <JakeGrimshaw> mIRC confuses me :\
23:14:28  <waterfoul> i would but my city doesn't seem to want to grow maby once I upgrade the rails to maglev
23:14:31  *** rhaeder [~quix0r@] has joined #openttd
23:15:33  <Eddi|zuHause> waterfoul: tunnels or bridges should help
23:16:59  <waterfoul> they have actualy crossed the rails but they just aren't growing much anymore
23:17:43  <Eddi|zuHause> waterfoul: if you have only very few bridges over the rails, those are a bottleneck, and hinder town growth
23:18:20  <Eddi|zuHause> if you have long tunnels from the near the city centre to the outskirts, that may belp
23:19:37  *** elmz_ [] has joined #openttd
23:23:13  <waterfoul> thanks i'll tru more bridges
23:23:15  <waterfoul> *try
23:27:07  <waterfoul> does upgrading the bridges help?
23:27:08  *** JakeGrimshaw [] has left #openttd []
23:27:22  *** elmz [] has quit [Ping timeout: 480 seconds]
23:36:07  *** Coco-Banana-Man [] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!]
23:38:46  *** Grelouk [~Grelouk@] has quit [Read error: Connection reset by peer]
23:44:01  <waterfoul> by building those bridges I broke the 200k mark. thanks
23:44:57  *** Zahl [] has quit [Quit: *schiel*]
23:46:32  <Eddi|zuHause> no, upgrading the bridge is completely irrelevant
23:46:47  *** JakeGrimshaw [] has joined #openttd
23:48:33  *** lugo [] has quit [Remote host closed the connection]
23:53:58  *** ajmiles [] has quit [Quit: Leaving]

Powered by YARRSTE version: svn-trunk