Log for #openttd on 8th July 2010:
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07:21:57  <Rubidium> peter1138: it's actually a good reaction
07:29:15  <peter1138> yeah, that'll teach them
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08:17:34  <Wolf01> moin
08:33:04  <Morloth_> morning :)
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09:10:24  <Samu> hey
09:10:43  <planetmaker> ho
09:14:33  <Samu> I'm bored, what are you guys doing?
09:14:57  <planetmaker> wondering why you want all your stuff removed from openttd/tt-forums
09:15:26  <Samu> I don't know...
09:15:48  <Samu> I donn't know what to do with life
09:16:02  <Samu> shouldn't be here playing at all
09:16:23  <Samu> I was a bit frustrated with myself
09:16:45  <Samu> computers destroyed me
09:16:51  <Samu> very bad habit
09:17:08  <Samu> it was an attempt to stop, what I did, but I always return...
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09:24:47  <fjb> Moin
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09:27:23  <Mazur> Anyone here know why in r20080 the zoom keys '-' and '=' stopped working, and what I can do about it?
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09:28:41  <planetmaker> Mazur: possibly have a look at hotkeys.cfg
09:28:51  <planetmaker> found in the same place as openttd.cfg
09:28:59  <Mazur> THnx.
09:29:04  <planetmaker> mind that entries there reference the US keyboard layout
09:29:14  <planetmaker> and doesn't care about your local keyboard bindings
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09:32:42  * Rubidium ponders sending Samu to Shamu
09:33:05  <Mazur> !password
09:33:41  <Mazur> I peg your bardon.
09:34:06  <Rubidium> Mazur: what's your problem?
09:34:18  <Rubidium> the bot of this channel doesn't react as it usually does?
09:36:22  <peter1138> hmm, my tgp rip-off doesn't work :s
09:38:35  <Rubidium> what? You can't get Richard's code to work properly? :(
09:38:47  <Mazur> Rubidium, when I want to zoom in or out in r20080, the keys '-' and '=' don't do anything, they used to, before.
09:38:47  <peter1138> hehe
09:38:56  <peter1138> i've ported it to C
09:39:13  <Mazur> And zooming with mouse wheel is a hassle for me.
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09:40:27  <Rubidium> Mazur: don't know anything about the hotkey stuff, so I guess you better file a bug report (or at least amend FS#3930)
09:42:31  <peter1138> oh, i did it wrong :)
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09:52:07  <peter1138> heh, still not right, there's a diagonal line ;)
09:52:49  <peter1138> smells like an obiwan :D
09:53:33  <peter1138> indeed so
09:58:12  <peter1138> there we go... tgp in minecraft
10:02:46  <peter1138>
10:03:11  <peter1138> heh, needs variety ;)
10:05:41  <Noldo_> what on earth are you doing?
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10:16:23  <peter1138> what does it look like? :)
10:16:40  <planetmaker> it doesn't look like OpenTTD ;-)
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10:25:56  <fjb> A Lego game.
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10:57:00  <planetmaker> @ports
10:57:00  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
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10:58:36  <VVG> helllo
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11:03:25  <dan_w> hi all
11:03:35  <dan_w> does pbs not work on the current stable release?
11:04:12  <peter1138> it does work
11:05:21  <dan_w> i've tried with YAPF and NPF and neither seem to work properly
11:06:02  <Terkhen> hello
11:06:09  <Terkhen> I just finished my last exam :)
11:07:26  <VVG> scrienie will be helpful in finding a problem
11:08:32  <dan_w> which pathfinder should I use with pbs? YAPF or NPF?
11:08:53  <VVG> either should work
11:10:06  * Terkhen wonders what to code
11:10:53  <Rubidium> Terkhen: because you asked: a fix for FS#3786, FS#3920, FS#3923 and FS#3887 would be greatly appreciated
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11:11:50  <Ammler> wow, quick answer :-o
11:12:31  <Terkhen> I've been following your discussions about 3786... seems really cryptic
11:14:29  <Rubidium> Terkhen: the problem is that we don't really know what causes those issues, although they all seem to be caused by the same issue
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11:16:08  <Terkhen> 3920 seems similar to 3786, yes
11:16:49  <Rubidium> Terkhen: though there are some ideas what might have caused the effect, but we haven't found the way that the function is called
11:17:13  <Rubidium> or in other words: we suspect SlNullPointers is called, but haven't figured out how
11:20:27  <Terkhen> there's a savegame to reproduce them reliably?
11:20:32  <planetmaker> <-- Rubidium but... on the windows I worked, the paths are really translated. Even if accessed via the command line interface or via total commander (a 3rd party file system browser)
11:21:28  <planetmaker> (I hardly use explorer on windows... I just don't find my way around when using it)
11:22:06  <planetmaker> or you mean with 'explorer' something else than the windows file manager.
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11:23:32  <Terkhen> the scenario in 3786 seems to do the trick
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11:27:44  <Terkhen> I'll give it a look when I get home, but don't expect much: my knowledge of saveload code is not that good :P
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11:29:25  <Rubidium> Terkhen: the broken scenario is the effect; not the cause
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11:29:44  <Rubidium> which is kinda the problem, as we've got 4 examples of the effect but no clue what causes it
11:29:49  <Terkhen> oh
11:30:10  <Terkhen> I see... this thing is growing uglier the more I know about it
11:30:48  <Sacro> that's what she said
11:32:34  <fjb> He, Sacro, not she. Even if you don't know the difference.
11:32:44  <Sacro> hmm?
11:33:54  <JakeGrimshaw> i think Sacro was going for the immature comeback option ? :)
11:33:58  * fjb is pretty sure that Rubidium is a he, not a she.
11:34:02  <Sacro> JakeGrimshaw: exactly
11:34:24  <JakeGrimshaw> i laughed anyway
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11:35:55  <planetmaker> fjb:, §3.4
11:36:24  * peter1138 ponders switching to a 32bit OS
11:36:28  <Rubidium> planetmaker:
11:36:42  <peter1138> or just junking gnome
11:37:17  <Rubidium> peter1138: gnome's belong in the garden :)
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11:38:06  * fjb still thinks that Sacro doesn't know the difference.
11:38:21  <Sacro> :(
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11:39:42  <JakeGrimshaw> oh i hate ex gf's :@
11:40:00  <planetmaker> interesting, Rubidium
11:42:02  <Rubidium> woooooooooooooohoooooooooooo
11:42:14  <Rubidium> succes!
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11:45:30  <planetmaker> hm?
11:48:55  <Terkhen> I still have road building /removal code fresh in my mind, I'll check 3882 too
11:49:01  <Terkhen> might even be my fault :)
11:49:34  * __ln__ is pretty sure fjb didn't quite get Sacro's joke
11:50:37  * fjb is pretty bored that Sacro makes that joke a few times every day.
11:51:07  <CIA-9> OpenTTD: rubidium * r20087 /trunk/src/saveload/saveload.cpp:
11:51:07  <CIA-9> OpenTTD: -Fix [FS#3876, FS#3887, FS#3920, FS#3923]: if after loading a savegame
11:51:07  <CIA-9> OpenTTD: (including intro game) one tried to save a game (including autosave) and that
11:51:07  <CIA-9> OpenTTD: failed (very) early on because it couldn't open the file for writing all
11:51:07  <CIA-9> OpenTTD: pointers would be converted to NULLs which then causes corrupted game states
11:51:16  <Terkhen> :D
11:52:04  <Terkhen> that was really hidden
11:52:46  * planetmaker is with fjb on this ;-)
11:53:11  <Noldo_> Rubidium: how did you find it?
11:53:22  <Terkhen> time to go home :)
11:53:23  <Terkhen> see you later
11:53:29  <PierreW> i haven't been here for longer time. is infrastructure sharing already in the game? :)
11:53:48  <Wolf01> maybe loading a game saved maually on 31th dec
11:55:15  <planetmaker> PierreW: no
11:55:18  <Rubidium> Noldo_: by reviewing all paths through the code until I found one that isn't preceded by assigning SLA_SAVE to _sl.action
11:55:20  <PierreW> :(
11:55:24  <planetmaker> and not likely anytime soon
11:56:21  <PierreW> oh, thats sad. thanks for the info :)
11:57:02  <Rubidium> planetmaker: but there are many forms of infrastructure sharing in trunk
11:57:09  <Rubidium> roads
11:57:19  <Noldo_> water
11:57:19  <Rubidium> oil rigs (and associated industries)
11:57:43  <Rubidium> level crossings (so in a sense rail as well)
11:58:06  <Rubidium> so basically for each mode of transportation there is some sort of infrastructure sharing
11:58:22  <__ln__> if you ask me (but you won't, i know), infrastructure sharing would make especially much sense with airports.
11:59:13  <planetmaker> hehe. IS is a matter of definition, I guess
11:59:36  <JakeGrimshaw> don't get me started on my need for the IS patch :(
12:00:45  <planetmaker> JakeGrimshaw: anyone is free to continue on it...
12:02:48  <JakeGrimshaw> i know :(
12:02:56  <JakeGrimshaw> you should have seen the muddle i got into trying to update it
12:03:24  <planetmaker> there's a somewhat up2date version in the official repo
12:04:00  <peter1138> up2date?
12:04:29  <PierreW> sad that i can't code the language, in whatever openttd is built in
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12:05:31  <Rubidium> peter1138: telling someone to get up to get you 2 dates
12:05:50  <planetmaker> ^
12:06:16  <JakeGrimshaw> if im in the right place, that version is from the 22nd of june ish ?
12:06:36  <planetmaker> might be, yes
12:07:57  <JakeGrimshaw> yeah, my swiss scenario that i want to play it with is made with a newer version :@
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13:15:03  <Zuu> Nice to see Yexo's many commits lately regarding configurable hotkeys.
13:15:27  <planetmaker> yup
13:15:36  <Zuu> Is it based on st256 patch?
13:15:36  <planetmaker> hi Zuu :-)
13:15:42  <Zuu> Hi pm
13:15:48  <planetmaker> the commit log doesn't say so. I didn't check
13:16:31  <Zuu> It seems to be a bit different from what I can see.
13:19:39  <Zuu> Yexo has a templated system which I'm quite sure st256 did not have.
13:20:30  <planetmaker> :-)
13:21:27  <Zuu> And I'm quite sure my patch that I made 3-4 years ago did not have templates either so I can't demand any credits either... :-p
13:22:07  <planetmaker> :-P
13:22:21  <planetmaker> you should demand credits for the idea :-P
13:22:39  <Zuu> The part that he could have used from the patch by st256 or me is the part that translates the in-memory definitions to text strings that can be printed and read/written to file.
13:23:11  <Zuu> Not sure either as I picked it up as it was an idea that nobody had worked on yet.
13:23:36  <Zuu> But configurable hotkeys is not relally an original game feature. :-p
13:26:50  <Zuu> Actually this was one of the feauters I was thinking will not happen unless a dev taket it uppon as it there is so many code lines that gets touched.
13:29:17  <planetmaker> yeha
13:33:19  <Zuu> hmm, will we get hotkeys.cfg on bananas? :-)
13:35:58  <Zuu> A dvorak-optimized setup would be nice :-)
13:36:40  <planetmaker> Zuu: you can just edit yours like the cfg
13:36:58  <planetmaker> and cfgs are not on bananas either. Not sure they make sense to put there.
13:37:18  <planetmaker> at least not until you can manage different ones via GUI
13:37:31  <Zuu> It would make sense to have config presets there, but that would take a while.
13:37:38  <planetmaker> which would IMHO make more sense for settings than hotkeys
13:37:54  <planetmaker> Zuu: why would you ever switch hotkey assignments?
13:38:33  <planetmaker> Personally I'd find it highly disturbing to play constantly with different key bindings
13:38:55  <planetmaker> and... the hotkeys.cfg uses the US keyboard layout, irrespective of your localization settings
13:39:34  <Zuu> Not really. It do respects the a-z reordering of dvorak.
13:41:33  <Zuu> Special keys are a bit weird as eg. the toggle console key is always the physical key that usually is found to the right of "1" is used regardless of what software keyboard layout you have.
13:42:51  <Zuu> The '+'-key FS task is another example. On (operating system) software layouts where you need a meta key to trigger the '+' symbol, zooming in with the '+' key do not work in OpenTTD.
13:43:48  <planetmaker> eh?
13:44:05  <Zuu> Or if it was the minus-key.
13:45:11  <Zuu> Or if it was the other way around that the US keyboard layout require a meta/shift key which my layout do not require and therefore the key conbination is not registrated by OpenTTD.
13:48:31  <planetmaker> Zuu: did you try the same key as used on the US layout?
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13:48:46  <planetmaker> I just tried to assign the y-key to the autoroad tool
13:49:04  <planetmaker> As such I found out that I need to assign GLOBAL+Z in the cfg
13:49:15  <Zuu> I haven't tried the hotkey changes by Yexo yet.
13:49:17  <planetmaker> which is a completely different key when looking at my keyboard
13:49:42  <planetmaker> you might just try to revise your cfg to assign it the value of your + key
13:52:23  <Zuu> As he hasn't adressed the key handling of OpenTTD I doubt things like ctrl + ? will work on a keyboard where they are typed using Alt Gr + g.
13:52:53  <planetmaker> Assign it then as Meta+g
13:53:07  <Zuu> The OS send ctrl + ? plus the fact that the meta key is pressed to OpenTTD. That does not match meta + g.
13:53:27  <planetmaker> ctrl+meta+g?
13:53:37  <Zuu> not necessarily.
13:53:37  <planetmaker> I don't know really, I only briefly tested it
13:53:58  <planetmaker> And I do agree, it'd might need some further work
13:54:35  <planetmaker> but... as said. I didn't extensively test it. nor reproduce any of those quirks or bugs you mentioned in order to understand what they really talk about
13:54:36  <Zuu> The problem is that a solution that is fairly fail safe has to be rather complex and out of scope for OpenTTd.
13:56:42  <Zuu> With the configurable hot keys it might be possible to solve the quirks for individual users, but to get something that works out of the box for all users you need to work with symbols rather than key combinations.
13:57:38  <Zuu> Only modifiers that are used by *no* possible keyboard layout in the entire world can safely be used as modifier keys.
13:58:22  <Zuu> I don't know of any keyboardlayout / operating system that uses Ctrl as key modifier, but if there is one, then OpenTTD can't use it as mod-key. Meta is definitely not possible nor shift.
13:59:41  <Zuu> For symbols that commonly are found both with shift pressed and not pressed had hacks in the OpenTTD key handling to explicitly allow shift to have either state. This did not exist for the meta key at the same extent.
13:59:53  <planetmaker> he? meta is an accepted modifier in the hotkeys file
14:01:01  <Zuu> For user-defined hotkeys you could allow any modifier key as it is up to the user to pick only those that are safe on their keyboard, but if you want to have fool-proof defaults or in a fixed system, then the meta key is not safe.
14:02:44  <Zuu> For example, in Delphi JEDI there are meta hotkeys that blocks some brackets on my keyboard layout. Eg. It becomes impossible to type those brackets because they have assumed that meta is a safe hotkey modifier while it is not for default setups.
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15:57:01  <peter1138> arrr, threaded level generation ;D
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17:38:38  <Zuu> peter1138: Is that a newly added feature or a newly created forum thread? :-p
17:38:53  <peter1138> hmm?
17:39:00  <peter1138> oh, nothing to do with openttd
17:39:08  <peter1138> (which already uses threaded map generation)
17:41:29  <Zuu> oh, didn't know that the map gen already was threaded.
17:43:21  <frosch123> the mapgen itself is not threaded
17:43:35  <frosch123> there is just a mapgen and a gui thread, so you can abort generation
17:45:33  <CIA-9> OpenTTD: translators * r20088 /trunk/src/lang/ (irish.txt simplified_chinese.txt):
17:45:33  <CIA-9> OpenTTD: -Update from WebTranslator v3.0:
17:45:33  <CIA-9> OpenTTD: simplified_chinese - 29 changes by ww9980
17:45:33  <CIA-9> OpenTTD: irish - 18 changes by tem
17:50:38  <VVG> !password
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17:50:54  <VVG> oops
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17:51:54  <planetmaker> :-D
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18:38:50  <CIA-9> OpenTTD: frosch * r20089 /trunk/src/network/ (core/tcp_content.cpp core/tcp_content.h network_content.cpp): -Fix [FS#3932]: Access of already freed memory, esp. due to hidden destructor call from Swap().
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18:44:46  *** Fixed is now known as Fixer
18:46:05  <CIA-9> OpenTTD: rubidium * r20090 /trunk/src/saveload/saveload.cpp: -Fix: savegames would (very likely) end with 128 KiB worth of useless zeros
18:46:13  *** Fixer is now known as Fixed
18:47:40  <frosch123> more zeros than in r13671 :p
18:48:41  <Rubidium> guess so
18:49:26  <Rubidium> Fixed: your constant nick changes annoy me
18:52:41  <Eddi|zuHause> but that increases compressibility!
18:53:06  <Rubidium> yet savegames will be smaller
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19:00:11  <mib_74dq5x> hello!
19:00:23  <mib_74dq5x> anyone alive here? XD
19:00:29  *** andythenorth [] has joined #openttd
19:00:33  <VVG> sure
19:00:37  <andythenorth> evening
19:00:44  <VVG> hi
19:00:51  <mib_74dq5x> how are yall?
19:00:52  <Eddi|zuHause> mib_74dq5x: please change your nickname
19:01:17  <mib_74dq5x> sure
19:01:36  *** mib_74dq5x is now known as Mikashi
19:01:40  <Mikashi> done and doen
19:01:55  <Mikashi> i have a question about openttd
19:02:06  <Mikashi> specifically industries
19:02:21  <Mikashi> ive looked through the wiki, and couldnt find my answer
19:02:36  <Mikashi> im wondering why supplies randomly go down
19:02:58  <Eddi|zuHause> what kind of "randomly" do you mean?
19:03:09  <Mikashi> like it will be producing lets say
19:03:10  <Mikashi> oil
19:03:22  <Mikashi> and it will make 5k liters
19:03:28  <Mikashi> then all of a sudden it will drop to 2k
19:03:35  <Mikashi> then go up to 8
19:03:39  <Mikashi> then back down to 4
19:03:59  <Eddi|zuHause> you should get news messages "industry doubles/halves" production for those
19:04:34  <Mikashi> is there anyway to turn that off?
19:04:57  <Mikashi> i can understand if production % goes down
19:05:00  <Eddi|zuHause> yes, that depends on which newgrf you use
19:05:03  <Mikashi> and it doesnt make as much
19:05:18  <Mikashi> but i dont understand why it just drops what it has :/
19:06:34  <Mikashi> which newgrf would i have to use to be able to turn off double/halve production
19:06:50  <Eddi|zuHause> search for the "manual industries" grf
19:07:44  <Eddi|zuHause> that is, if you don't already use another grf like ECS Vectors or FIRS
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19:08:44  <Mikashi> i just found FIRS
19:09:08  <Mikashi> should that do it for me?
19:09:16  <devilsadvocate> Mikashi, you're talking about the production at the industry or the amount stored in the station?
19:09:18  <andythenorth> Mikashi: FIRS 0.2 has some special annoying behaviour of its own
19:09:22  <Eddi|zuHause> no, FIRS does not let you disable industry changes
19:09:46  <Mikashi> amount stored in the station
19:09:59  <andythenorth> FIRS 0.3 will allow players to control some industry changes
19:10:14  <Eddi|zuHause> Mikashi: oh, then i misunderstood you. amount at station disappears if your rating drops below 50%
19:10:26  <Mikashi> ahhh!
19:10:34  <Eddi|zuHause> Mikashi: to prevent this, have one train waiting while the other one delivers
19:10:57  <Mikashi> mm-hmm
19:10:59  <Mikashi> thank you!
19:11:29  <Mikashi> then since i downloaded FIRS
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19:11:39  <Mikashi> what are the pros/cons of that download?
19:12:04  <Eddi|zuHause> Mikashi: pros: more complicated industry chains. cons: more complicated industry chains
19:12:24  <andythenorth> Mikashi: pros: FIRS is brilliant.  Cons: FIRS is unfinished :P
19:12:29  <Mikashi> xD
19:12:35  <andythenorth> I'm biased, I coded a lot of it
19:12:44  <Mikashi> nice nice
19:13:02  <Eddi|zuHause> Mikashi: also con: not all vehicle sets allow transporting of all new cargos in FIRS
19:13:13  <devilsadvocate> andythenorth, btw, i started my cargodist game wit ECS instead after all :P.
19:13:27  <andythenorth> UKRS, 2CC Train set, NARS 2 are FIRS compatible
19:15:33  <Eddi|zuHause> dbset meanwhile has a firs extension...
19:23:45  <Mikashi> alright well thanks a lot everyone
19:23:54  <Mikashi> it helps to know what does what!
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19:31:47  <planetmaker> frosch123, re FS3929: the message a player sees in the purchase list is "invalide engine". But obviously a wagon is not an engine (at least by common understanding, irrespective of how it is treated internally in OpenTTD)
19:32:15  <glx> for OpenTTD it is ;)
19:32:18  <frosch123> you should not see it in the purchase list :p
19:32:23  <frosch123> only in vehicle details
19:32:59  <glx> you should not see it if you didn't mess with newgrf
19:33:40  <planetmaker> frosch123, did you look at my screenshot I supplied there?
19:34:06  <planetmaker> that's to my understanding the purchase list...
19:34:14  <Rubidium> planetmaker: they already accepted bugs due to the big red window
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19:34:33  <Kogut> .
19:34:51  <planetmaker> Rubidium, of course.
19:35:11  <frosch123> oh, something does not work as it should ...
19:35:30  <frosch123> what version is that from?
19:35:41  <Kogut> @Andythenorth Is it possible (to do it with small amount of work) to add snowless forest in arctic?
19:35:41  <planetmaker> Some more or less recent trunk
19:35:43  <planetmaker> 20k+x
19:36:13  <Rubidium> where x < 0?
19:36:35  <planetmaker> what I did was: re-define those default wagons with some different action0 (defining cargo classes)
19:36:41  <planetmaker> And then remove that newgrf
19:36:46  <planetmaker> and x > 0 :-)
19:37:30  <planetmaker> hm... git diffs don't have version information. Interesting
19:37:37  <glx> so you intentionnaly broke stuff
19:37:56  <planetmaker> glx, yes.
19:38:35  <planetmaker> Note: I _don't_ complain about the invalid wagons.
19:38:48  <planetmaker> I do _only_ complain about the wagons being called engines
19:39:10  <glx> but that's not a bug :)
19:39:23  <glx> wagons are engines without power
19:39:26  <planetmaker> well, IMHO it is. It should read "rail vehicle" or alike
19:39:33  <CIA-9> OpenTTD: rubidium * r20091 /branches/1.0/ (10 files in 3 dirs):
19:39:33  <CIA-9> OpenTTD: [1.0] -Backport from trunk:
19:39:33  <CIA-9> OpenTTD: - Fix: Clear force_proceed when entering depots and when loading, resetting of force_proceed on manual stopping did not work [FS#3878] (r19992)
19:39:33  <CIA-9> OpenTTD: - Fix: Do not show an error message when trying to start/stop a crashed plane [FS#3874] (r19953)
19:39:33  <CIA-9> OpenTTD: - Fix: Allow turning of roadvehicles while waiting in a queue (r19945)
19:39:35  <CIA-9> OpenTTD: - Fix: Disallow moving of vehicle news window [FS#3865] (r19943)
19:39:37  <CIA-9> OpenTTD: - Fix: Under some (unlucky) circumstances the wrong company would be "current company" when changing company colour or orders [FS#3903]
19:39:50  <planetmaker> The internals is not what a player should have to deal with
19:39:56  <planetmaker> that's for you ;-)
19:40:00  <frosch123> ah, you removed the grf while the purchase list was open?
19:40:00  <Rubidium> planetmaker: so you want N, where N >= 5, different strings for a corner case?
19:40:06  <planetmaker> Rubidium, no
19:40:14  <frosch123> looks like it is only empty when reopened
19:40:24  <planetmaker> frosch123, that *may* be, yes
19:40:36  <planetmaker> I don't recall, but it's likely
19:40:42  <frosch123> i don't think i need to fix that :p
19:41:14  <Ammler> Rubidium: will you backport the yexo title fix?
19:41:56  <planetmaker> well... will it be in all other cases an invalid engine, or can it there also be generally a vehicle?
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19:43:55  <frosch123> i would prefer not to use "vehicle"
19:44:03  <frosch123> maybe there is some other term, like "model"
19:44:03  <Rubidium> Ammler: does that matter?
19:44:14  <CIA-9> OpenTTD: rubidium * r20092 /branches/1.0/src/ (6 files in 2 dirs):
19:44:14  <CIA-9> OpenTTD: [1.0] -Backport from trunk:
19:44:14  <CIA-9> OpenTTD: - Fix: Do not close the sort dropdown in the (original) vehicle list when there are no vehicles. That code is meant for the "actions" dropdown [FS#3881] (r20014)
19:44:14  <CIA-9> OpenTTD: - Fix: When joining a company with a password you could only enter 20 characters of the password (r20012)
19:44:15  <CIA-9> OpenTTD: - Fix: Sign sorting was unstable [FS#3893] (r20009)
19:44:15  <CIA-9> OpenTTD: - Fix: Trains should also have running cost while slowing down for stop (r20006)
19:44:17  <CIA-9> OpenTTD: - Fix: [NewGRF] Stringcodes 82, 83 and 84 were not properly converted to openttd codes so they did not work (r20004)
19:44:24  <Ammler> we should then maybe consider a release of opengfx
19:45:16  <Rubidium> are there any useful additions/fixes to opengfx?
19:45:26  <Ammler> not really
19:45:28  <planetmaker> when then due to popular demand at the r20k meeting would be 1.0? :-)
19:45:54  <planetmaker> There are some presumably improved vehicle sprites. But I couldn't be arsed so far... tedious
19:45:57  <frosch123> ogfx is not yet at r20000, is it? :p
19:46:25  <Rubidium> so ... better not include it?
19:47:39  <frosch123> does it break older ogfx?
19:48:52  <frosch123> i mean, it did not break openttdd/w either, did it?
19:48:55  <CIA-9> OpenTTD: rubidium * r20093 /branches/1.0/ (5 files in 3 dirs):
19:48:55  <CIA-9> OpenTTD: [1.0] -Backport from trunk:
19:48:55  <CIA-9> OpenTTD: - Fix: Crash when spectator tried to open a vehicle list without selecting any company [FS#3892] (r20041)
19:48:55  <CIA-9> OpenTTD: - Fix: Instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game [FS#3907] (r20039)
19:48:55  <CIA-9> OpenTTD: - Fix: Tram tracks did not show at level crossing with the new railtypes [FS#3911] (r20036)
19:48:57  <CIA-9> OpenTTD: - Fix: Under some circumstances you could get into an infinite loop [FS#3909] (r20035)
19:48:57  <CIA-9> OpenTTD: - Fix: The 64 bits TortoiseSVN was not always properly detected (r20029)
19:49:10  <planetmaker> frosch123, you mean the new title sprites?
19:49:14  <planetmaker> No, that looks acceptable
19:49:57  <Ammler> I liked it, that failed savegame was a introgame
19:50:15  <Ammler> so you saw it quite fast that the loading failed
19:50:58  <Alberth> until loading of the intro game fails :p
19:51:54  <Ammler> why isn't it possible to simply "crash" openttd?
19:52:09  <glx> it is
19:52:19  <Alberth> at a server?
19:52:27  <Ammler> loading a new game is quite stupid
19:52:37  <glx> crashing a server is bad
19:52:41  <CIA-9> OpenTTD: rubidium * r20094 /branches/1.0/ (5 files in 3 dirs):
19:52:41  <CIA-9> OpenTTD: [1.0] -Backport from trunk:
19:52:41  <CIA-9> OpenTTD: - Fix: gitignore and hgignore had more missing/wrong entries (r20078, r20033, r20031)
19:52:41  <CIA-9> OpenTTD: - Fix: Remove the space between "open" and "ttd" in the title screen (r20077)
19:52:41  <CIA-9> OpenTTD: - Fix: Road vehicles could get crashed twice in a tick [FS#3896] (r20053, r20034)
19:52:43  <CIA-9> OpenTTD: - Fix: Coloured_news_year was stored in savegames while it should be a client setting [FS#3916] (r20051)
19:52:46  <Ammler> well, exit or whatever
19:53:37  <Alberth> right, and the admin does not run a script to restart the server automatically, so it crashes, and exits, and the script restarts, ....
19:54:06  <Ammler> yes, but why should such a situation happen, when you load a special game?
19:54:24  <Alberth> it shouldn't
19:54:52  <glx> missing newgrf is not exceptionnal
19:55:30  <Ammler> reload newgrfs would also be a cool feature ;-)
19:55:54  <Ammler> so you don't need to restart openttd
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19:59:27  <CIA-9> OpenTTD: rubidium * r20095 /branches/1.0/ (13 files in 7 dirs): (log message trimmed)
19:59:27  <CIA-9> OpenTTD: [1.0] -Backport from trunk:
19:59:27  <CIA-9> OpenTTD: - Feature: [NewGRF] Textstack support for CB 38 (r20086)
19:59:27  <CIA-9> OpenTTD: - Feature: [NewGRF] Add a railtype flag to disallow level crossings per railtype (r20049)
19:59:27  <CIA-9> OpenTTD: - Fix: Reading deleted memory when selecting a NewGRF in the content download
19:59:29  <CIA-9> OpenTTD: window of which the data has not been acquired from the content server. The
19:59:31  <CIA-9> OpenTTD: crash would occur after the content server's reply was processed and the
20:02:08  <Zuu> Hmm, was the autorail "hack" removed?
20:02:30  <frosch123> what hack?
20:02:38  <frosch123> the hotkey?
20:03:45  <Zuu> That pressing A regardless of the current state brings up the rail toolbar and selects the autorail tool.
20:04:00  <frosch123> yes, that has been removed, and replaced by a more general concept
20:04:36  <frosch123> you can now assign "a" also to autorad
20:09:45  <Zuu> Looks like A = global hotkey for autorail is not yet configurable if I take a look in rail_gui.cpp (search for 'A', including the single quotion marks)
20:12:03  <CIA-9> OpenTTD: rubidium * r20096 /branches/1.0/ (42 files in 3 dirs): [1.0] -Backport: language updates from trunk
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20:15:06  <frosch123> it is
20:15:12  <frosch123> go to ~/.openttd/hotkeys.cfg
20:15:22  <frosch123> "autorail = GLOBAL+A" or so
20:16:17  <frosch123> const uint16 _railtoolbar_autorail_keys[] = {'5', 'A' | WKC_GLOBAL_HOTKEY, 0};
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20:20:01  <Zuu> That last line I read as it is hardcoded as it does not look as the other hotkey definitions but I could be wrong.
20:20:34  <Eddi|zuHause> those are more likely the default values
20:20:35  <frosch123> it is just the default
20:21:49  <Zuu> Yep, I see that for the other hotkeys but as far as I can see the autorail still is implemented a bit differently from the other hotkeys, that is why I wondered if it was hardcoded or not.
20:22:13  <frosch123> only because there are multiple keys by default
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20:29:45  <Zuu> Hmmm, cool, so if a hotkey exist for a given window and that hotkey is assigned "GLOBAL+<somekey>", then pressing <somekey> will open that window and execute the bound action as part of the new hotkey system.
20:30:01  <frosch123> yup :)
20:30:13  <Zuu> That's smart :-)
20:30:25  <frosch123> that's yexo
20:30:36  <Zuu> And indeed more generic that the autorail feature :-)
20:35:58  <Zuu> So now OpenTTD just need an "xev" inside so that you can figure out what the corresponding key codes are that you want to use in the hotkeys.cfg in order to get stuff like zoom in/out to work properly on non-US non-querty layouts.
20:38:57  * Prof_Frink suspects Zuu uses a non-qwerty layout
20:39:01  <peter1138> heh
20:39:08  <Prof_Frink> Otherwise, that's one hell of a typo.
20:39:53  <frosch123> night
20:39:53  <Zuu> hehe
20:39:55  <planetmaker> is it?
20:39:57  <planetmaker> night frosch123
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20:40:07  <Zuu> This one I use -->
20:40:14  <planetmaker> ha, I managed to say 'good night' ;-)
20:41:46  <Zuu> Prof_Frink: Still if you mean typo as in hitting an adjacent key u and w is quite far apart on my layout. :-)
20:42:36  <Prof_Frink> Zuu: I mean deciding to press the key between y and i rather than q and e
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21:00:01  <Eddi|zuHause> there are half a dozen keys between y and i
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21:02:54  <Zuu> "a dozen"? On qwerty I count it to one key in between y and i. On dvorak I count it as zero keys in between.
21:03:18  <glx> he's on qwertz probably
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21:07:06  <TrueBrain>  * Last emerge --sync was 95d 5h 56m 36s ago.
21:11:51  <Rubidium> oh... a TrueBrain :)
21:12:05  <TrueBrain> where where?
21:12:07  <TrueBrain> NO!
21:12:08  <Rubidium> who can't use his computer for the next week so it can update everything
21:12:09  <TrueBrain> I REFUSE!
21:12:15  <TrueBrain> yes!
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22:47:51  <Wolf01> 'night
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22:57:39  <ltsampro1> hello
22:57:49  *** ltsampro1 is now known as gaghiel
22:58:03  <gaghiel> is it possible to refit only one out of 4 carriages in a game ?
22:58:40  <gaghiel> s/carriage/wagon/
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23:04:09  <planetmaker> yes and no
23:04:43  <gaghiel> could you please explain a bit with a link ?
23:04:45  <planetmaker> remove the wagons you don't want to refit from the consist. Refit the remainder. Repeat until you have refit everything piecewise
23:05:07  <gaghiel> i see.
23:05:20  <planetmaker> you may need to swap around the wagons quite a bit. tedious to say at least
23:06:00  <planetmaker> though... usually... not that much needed. But it depends upon playing style
23:08:53  <planetmaker> things are usually easiest managed in OpenTTD, if you go by the "one train, one cargo" rule
23:09:17  <planetmaker> it allows easier adoption to the supply and demand of stations
23:09:33  <gaghiel> yes but with small passenger trains you can combine metro passengers+valuables+mail
23:10:29  <planetmaker> well. Still it makes sense to separate them as supply of passengers, valuables and mail might not grow proportionally
23:10:51  <planetmaker> and then you could have like 6 passenger, 2 mail and 1 valuable train
23:11:04  <planetmaker> but ... that's not necessarily the nicest solution
23:11:21  <gaghiel> yes you don't need to have the same cars. depends on production values
23:12:41  <Terkhen> good night
23:13:19  <planetmaker> g'night Terkhen
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