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00:06:30 <devilsadvocate> k. time to give up this game and start afresh 00:06:43 <devilsadvocate> turns out i've lost more routes than i first realized 00:09:38 *** Dreamxtreme [Dreamxtrem@92.9.151.47] has quit [Read error: Connection reset by peer] 00:09:38 *** DX_Ipad [Dreamxtrem@92.9.151.47] has joined #openttd 00:19:46 *** SirSquidness [~sirsquidn@au.dongues.com] has quit [Ping timeout: 480 seconds] 00:26:21 *** KritiK [~Maxim@95-24-228-50.broadband.corbina.ru] has quit [Quit: Leaving] 00:42:34 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has joined #openttd 00:46:44 <Eddi|zuHause> hm... anyone has a quick-and-dirty method to strip all characters from a file until it hits a "\n\n"? 00:47:12 <Eddi|zuHause> preferably using an easy scripting language 00:52:49 *** SirSquidness [~sirsquidn@au.dongues.com] has joined #openttd 00:52:54 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has quit [] 00:52:54 <Eddi|zuHause> f=open('30f36d3db0f3310677edb9e53f0356fca2f5d126','rb') 00:52:56 <Eddi|zuHause> while len(f.next())>1: pass 00:52:59 *** Wizzleby [~wizzleby@pool-74-109-43-90.phlapa.east.verizon.net] has quit [Remote host closed the connection] 00:53:02 <Eddi|zuHause> that seems to do it. 00:54:18 *** devilsadvocate [~devilsadv@202.3.77.202] has quit [Quit: Leaving] 01:06:27 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has quit [Server closed connection] 01:07:01 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has joined #openttd 01:08:31 *** Osai [~Osai@vs241204.vserver.de] has quit [Server closed connection] 01:09:18 *** Osai [~Osai@vs241204.vserver.de] has joined #openttd 01:16:04 *** HerzogDeXtEr [~Flex@89.246.180.123] has joined #openttd 01:21:43 *** kyo [~kyo@92.9.53.51] has quit [Remote host closed the connection] 01:22:00 *** HerzogDeXtEr1 [~Flex@88.130.182.21] has quit [Ping timeout: 480 seconds] 01:28:35 *** DX_Ipad [Dreamxtrem@92.9.151.47] has quit [Ping timeout: 480 seconds] 01:33:52 *** duckblaster [~duckblast@202-65-53-187.xdsl.net.oyster.net.ck] has joined #openttd 01:40:12 <Eddi|zuHause> hm... next question, how do i quickly join many images into one "mosaique" 01:42:22 *** rhaeder1 [~quix0r@188.109.254.6] has quit [Quit: Leaving.] 01:46:52 <VVG> I know with irfanview you can easily create a panorama image, both vertical or horizontal, out of a batch of images. 01:52:17 *** tdev [~tdev@p508EA263.dip.t-dialin.net] has quit [Quit: Leaving] 01:59:11 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 02:03:20 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 02:04:48 <Eddi|zuHause> next problem, i'm missing a few images 02:12:22 <VVG> that's easy - make them :p 02:14:08 *** glx [glx@2a01:e35:2f59:c7c0:80e3:c369:90d7:69d6] has quit [Quit: bye] 02:22:54 *** fjb is now known as Guest694 02:22:55 *** fjb [~frank@p5485FDAC.dip.t-dialin.net] has joined #openttd 02:23:50 *** Zahl [~Zahl@2a01:198:5c1:0:79e7:2630:fbab:fbb5] has quit [Ping timeout: 480 seconds] 02:30:01 *** Guest694 [~frank@p5485FE46.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:31:01 *** Frankr [~chatzilla@cpc3-pres13-2-0-cust333.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 02:46:08 *** SirSquidness [~sirsquidn@au.dongues.com] has quit [Ping timeout: 480 seconds] 02:58:17 *** SirSquidness [~sirsquidn@175.107.140.78] has joined #openttd 03:37:44 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 04:04:35 *** nanoha-sama [~ntakamach@cg4l3001.smb.curriegrad2004.ca] has quit [Ping timeout: 480 seconds] 04:25:09 *** Vadtec [~Vadtec@2001:470:b868:8455::1337] has quit [Quit: Vadtec was here...] 04:25:55 *** OwenS [~oshepherd@2002:6d4a:c7b0::1] has quit [Remote host closed the connection] 04:26:10 *** OwenS [~oshepherd@2002:6d4a:c7b0::1] has joined #openttd 04:27:20 *** Vadtec [~Vadtec@2001:470:b868:8455::1337] has joined #openttd 04:34:29 *** bryjen [~bryjen@cpe-75-81-201-131.we.res.rr.com] has quit [Quit: Leaving] 04:56:03 *** Eddi|zuHause [~johekr@p54B7530B.dip.t-dialin.net] has quit [] 04:56:22 *** Eddi|zuHause [~johekr@p54B744B7.dip.t-dialin.net] has joined #openttd 05:05:56 *** duckblaster [~duckblast@202-65-53-187.xdsl.net.oyster.net.ck] has quit [Ping timeout: 480 seconds] 06:06:47 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has joined #openttd 06:12:35 <andythenorth> morning 06:16:00 <Terkhen> good morning 06:17:25 <dihedral> sugarcrm is annoying :-( 06:29:41 *** nanoha-sama [~ntakamach@cg4l3001.smb.curriegrad2004.ca] has joined #openttd 06:30:13 *** nanoha-sama [~ntakamach@cg4l3001.smb.curriegrad2004.ca] has quit [Remote host closed the connection] 06:30:34 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:37:37 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 06:38:34 *** Sacro [~ben@adsl-77-86-107-188.karoo.KCOM.COM] has joined #openttd 06:43:11 <Pikka> good morning herr andythenorth 06:43:24 <Pikka> and other likeminded folk 06:43:47 <andythenorth> hi monsieur Pikka 06:45:01 <andythenorth> bonnet de douche 06:46:51 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 06:48:45 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:53:48 <Pikka> charming 06:53:53 <orudge> yes, yes you are 06:57:14 <Pikka> it's donald! 06:57:29 <orudge> lies 06:57:58 * Pikka has had an offer of lemon chicken and must depart forthwith 07:22:33 <Pikka> at least 07:46:30 *** duckblaster [~duckblast@202-65-53-187.xdsl.net.oyster.net.ck] has joined #openttd 07:47:49 *** Yexo [~Yexo@77-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 07:48:48 *** Yexo [~Yexo@77-88-ftth.onsneteindhoven.nl] has joined #openttd 07:52:05 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 08:03:08 *** devilsadvocate [~devilsadv@202.3.77.202] has joined #openttd 08:21:13 <fjb> Moin. 08:23:25 <Pikka> oui 08:24:26 *** Muxy [~Muxy@main.goulp.net] has quit [Quit: Quitte] 09:00:53 *** Phoenix_the_II [~ralph@f234099.upc-f.chello.nl] has quit [Remote host closed the connection] 09:17:54 <__ln__> http://kuvaton.com/browse/15255/comic_sans.jpg 09:19:15 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 09:19:36 <dihedral> lol 09:19:46 <dihedral> that looks like __ln__ himself was at work :-D 09:25:03 *** duckblaster [~duckblast@202-65-53-187.xdsl.net.oyster.net.ck] has quit [Ping timeout: 480 seconds] 09:36:41 *** lugo [~lugo@mgdb-4db8cdae.pool.mediaWays.net] has joined #openttd 09:38:36 *** Sacro [~ben@adsl-77-86-107-188.karoo.KCOM.COM] has quit [Quit: Sacro] 09:41:25 *** Wizzleby [~wizzleby@pool-74-109-43-90.phlapa.east.verizon.net] has joined #openttd 09:50:47 <dihedral> http://kuvaton.com/browse/15205/missy_cat.jpg 09:55:33 <Rubidium> boring... 09:55:45 <Rubidium> or should I say... old 10:00:20 <peter1138> i'd not seen it 10:04:23 <Forked> me neither 10:04:29 <Forked> but I have that stupid double rainbow song in my head :\ 10:05:08 *** Sacro [~ben@150.237.48.99] has joined #openttd 10:13:17 *** devilsadvocate [~devilsadv@202.3.77.202] has quit [Ping timeout: 480 seconds] 10:13:17 *** Wizzleby [~wizzleby@pool-74-109-43-90.phlapa.east.verizon.net] has quit [Read error: Connection reset by peer] 10:14:34 *** Wizzleby [~wizzleby@pool-74-109-43-90.phlapa.east.verizon.net] has joined #openttd 10:20:11 <TrueBrain> dihedral: if you want to give the url to that page, use the right one: http://www.27bslash6.com/missy.html 10:20:36 <TrueBrain> there are all his 'funny' conversations 10:21:08 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 10:23:39 *** Wizzleby [~wizzleby@pool-74-109-43-90.phlapa.east.verizon.net] has quit [Remote host closed the connection] 10:26:52 *** Adambean [CG1@82.hosts.reece-eu.net] has joined #openttd 10:33:58 <__ln__> indeed 'funny' only in quotes.. assuming that story is even true. 10:35:42 <TrueBrain> they are fiction 10:35:49 <TrueBrain> David Thorne writes fiction, in columns mostly 10:36:06 <TrueBrain> mostly it has some feedback to the real world, but that is about it 10:43:37 *** Dreamxtreme [Dreamxtrem@92.8.206.14] has joined #openttd 10:55:52 * Pikka muahahaha 10:55:55 <Pikka> it works! 11:05:55 <Pikka> except for that little bit there... 11:14:46 <Pikka> durrrrrrrrrr 11:14:49 * Pikka slaps self 11:15:16 <peter1138> DURRRRRRR 11:16:32 <Pikka> okay 11:16:37 <Pikka> that works, except it doesn't. 11:17:01 <Pikka> to flyspreys! 11:17:33 <Pikka> well 11:17:36 <Pikka> to the changelog first 11:18:39 <Pikka> hmm 11:20:00 <Pikka> this behaviour looks desyncful perhaps...? 11:20:57 <Pikka> callback 10 (Powered wagons and visual effect) is not updated when changing railtype... 11:21:41 <Pikka> my class 73s are working perfectly except for that :) 11:22:13 <Yexo> "and is only called when loading a game or when rearranging the train in a depot" from the spec 11:22:46 <Pikka> Yexo: well that's wrong at least, it is also called when they train reverses 11:22:48 <Yexo> if you use the new variable "current railtype" than it might indeed be a possible desync 11:22:51 <Pikka> -y 11:22:58 <Pikka> and I do, indeed :) 11:23:17 <Yexo> could you make a very small testcase for that? 11:23:29 <Pikka> yep 11:27:45 *** Coco-Banana-Man [~Stephan.D@p5B2DBAB6.dip.t-dialin.net] has joined #openttd 11:30:24 <CIA-9> OpenTTD: yexo * r20199 /trunk/src/newgrf_engine.cpp: -Fix [FS#3964]: NewGRFs that defined a vehicle without either loaded or loading groups could crash OpenTTD 11:34:47 <Pikka> Yexo: http://www.pruplethingz.com/junk/test.zip 11:35:43 <Pikka> should spark under wires and blow steam on regular rails 11:36:42 <Ammler> http://wiki.ttdpatch.net/img/wiki_up//coordinates3d.png <-- what does this "16" mean? 11:38:05 <Yexo> the size of the tile 11:40:13 <Ammler> but how do you get "16"? 11:41:41 <Ammler> I would mean, it is the half of the y of the tile 11:41:47 <Ammler> 15+1 11:42:21 <Yexo> I don't think it has a direct relation with the graphics 11:42:30 <Yexo> it's just the position openttd uses to index positions within a tile 11:44:39 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 11:45:46 *** Narcissus [~alex@millsie.net] has joined #openttd 11:46:03 <Eddi|zuHause> TTD has a 16x16 grid overlay over the tile, where positions (e.g. of vehicles) can be aligned 11:46:13 <Eddi|zuHause> that is the lowest step a vehicle can travel 11:46:52 <Eddi|zuHause> i believe tiles are 64 pixels wide and 32 pixels high, +-1 11:47:21 <Narcissus> can someone link me to guide about "running a dedi openttd server" 11:47:28 <Narcissus> can't find anything obvious on the wiki 11:47:46 <Eddi|zuHause> so a step along this grid is one pixel up/down and two pixels left/right 11:47:50 <Yexo> tried this http://wiki.openttd.org/Dedicated_server ? 11:47:56 <Alberth> Narcissus: the forums, most likely the general questions 11:48:07 <Narcissus> Yexo: thanks :) 11:48:09 <Alberth> Narcissus: and perhaps make a guide at the wiki too? 11:48:12 <Narcissus> Alberth: I will have a look, thanks 11:48:33 <Yexo> and as Alberth says, if you encounter any omissions / errors on the wiki please do correct them 11:49:03 <Eddi|zuHause> (but take this information with a grain of salt) 11:50:09 <Alberth> Narcissus: at least an obvious link is missing 11:50:40 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 11:53:05 <Ammler> my problem is how do I offset a sprite, which would need a full 16x16 bounding box but has a 14x11 box 11:53:41 <Eddi|zuHause> what do you mean? 11:54:13 <Ammler> basically this: http://www.tt-forums.net/viewtopic.php?p=891054#p891054 11:54:23 <Ammler> M( 0xf54, PAL_NONE, 0x5b5, PAL_NONE, 1, 3, 14, 11, 7, 0), 11:54:58 <Ammler> 384 sprites/pcx/buildings.pcx 675 2472 09 87 64 -31 -56 11:55:07 <Ammler> I need to change -31 -56 11:55:40 <Ammler> I just wonder, if there is some formula, or if I need to adjust every single house manually 11:55:47 <Ammler> which has no standard box 11:56:24 <Eddi|zuHause> change to what? 11:56:44 <Eddi|zuHause> i really don't understand what you are trying to do 11:57:22 <Ammler> just look the other examples in that thread, the houses are misaligned, but that is because of the bounding box 11:57:48 <Eddi|zuHause> the formulas to transform 3D into 2D coordinates are in RemapCoords 11:57:55 <Ammler> the houses which use 16x16 are fine 11:58:24 <Narcissus> one more question: where can I get AIs? 11:58:48 *** glx [glx@2a01:e35:2f59:c7c0:f47f:1162:cdd2:78f9] has joined #openttd 11:58:49 *** mode/#openttd [+v glx] by ChanServ 11:58:49 <Eddi|zuHause> from the "check online content" button on the title menu 11:58:51 <Ammler> Narcissus: tried readme? 11:59:28 <Ammler> Eddi|zuHause: any link? 12:01:54 <Eddi|zuHause> Ammler: "grep RemapCoords src/*.h" 12:02:10 <Eddi|zuHause> or something... 12:02:26 <Alberth> src/landscape.h :) 12:03:06 *** ewews [~sviluppop@93-63-166-54.ip28.fastwebnet.it] has joined #openttd 12:03:15 <Alberth> src/tile_type.h:static const uint TILE_SIZE = 16; ///< Tiles are 16x16 "units" in size 12:03:44 <Alberth> ie TILE_SIZE positions 12:04:55 <Alberth> but that is the logical position of a vehicle at a tile, and not directly related to graphics 12:07:13 *** ewews [~sviluppop@93-63-166-54.ip28.fastwebnet.it] has quit [Read error: Connection reset by peer] 12:08:34 <__ln__> http://kuvaton.com/browse/15221/gps_turn_left_failure.jpg 12:09:01 <Eddi|zuHause> basically, if you have a coordinate of like (11,5,8) you go 11*2 pixels left, 5*2 pixels right, 11 pixels down, 5 pixels down and 8 pixels up, so you have (11-5)*2=12, (11+5-8)=8. reverse the axis, so you get (-12,8) as screen coordinate 12:09:52 <Ammler> Eddi|zuHause: are you able to use my example above? 12:10:09 <Eddi|zuHause> Ammler: i understand no part of that example 12:10:45 <Ammler> the first is the bounding box, 2nd is the sprite 12:11:11 <Ammler> which needs a 16x16 box with pos 0,0 12:11:14 <Eddi|zuHause> Ammler: lots of numbers with no explanation 12:12:15 <Ammler> M(s1, p1, s2, p2, sx, sy, w, h, dz, p) sx, sy = position, w,h,dz = box 12:15:16 <Eddi|zuHause> so... do i understand you right now: you have a sprite, and put xrel=-31 yrel=-56, but that was calculated relatively to top corner of tile (0,0,0). now you must modify this relative to top corner of bounding box (1,3,0)? 12:17:09 <Eddi|zuHause> if so, then the remapping of (1,3,0) results in (-(1-3)*2,(1+3-0)) = (2,4) 12:17:38 <Eddi|zuHause> so you must adjust your xrel/yrel by this number, not entirely sure about direction 12:18:10 <Eddi|zuHause> er... (4,4) 12:19:20 *** DX_Ipad [Dreamxtrem@92.8.206.14] has joined #openttd 12:20:20 *** Biolunar [mahdi@blfd-4db1a926.pool.mediaWays.net] has joined #openttd 12:20:33 <Eddi|zuHause> is that anywhere close to your solution? 12:20:53 *** Dreamxtreme [Dreamxtrem@92.8.206.14] has quit [Read error: Connection reset by peer] 12:24:44 <Ammler> where do you calc with the box? 12:24:47 <Ammler> 14x11 12:25:22 <Eddi|zuHause> i don't think the size is relevant, only the position 12:25:35 <Eddi|zuHause> or i still don't understand your problem 12:26:11 *** erani [eran-@212.116.42.3] has quit [Ping timeout: 480 seconds] 12:26:31 <Ammler> you don't see the ugly missalignments of the houses in the screens? 12:28:53 <Ammler> hmm, -35 -60 might be the solution 12:29:02 <Eddi|zuHause> that's pretty close to what i calculated, move 4 up and 4 left 12:29:09 <Ammler> yep 12:29:10 *** Sacro [~ben@150.237.48.99] has quit [Ping timeout: 480 seconds] 12:30:04 <Belugas> hello 12:30:04 <Eddi|zuHause> but of course the real solution was to redo the bounding box... 12:30:16 <Eddi|zuHause> good morning, Belugas 12:30:22 <Ammler> halÃŒ Belugas 12:30:59 <Belugas> good afternoon to both of you :) 12:31:06 <Ammler> yes, someone already suggested that in the thread, but how should that be possible without screwing original sprites 12:31:38 <Ammler> or do you mean, we should replace those houses with newgrf? 12:31:59 <Ammler> is that possible at all? 12:32:13 <Eddi|zuHause> i have no idea 12:32:20 <Belugas> mmh? 12:32:26 <Eddi|zuHause> the other solution is draw a house that fits into the bounding box 12:32:41 <Ammler> Belugas: opengfx houses have other bounding boxes then ttd originals 12:32:44 <Belugas> wadyatalkabooot? 12:32:48 <Ammler> so our offsets are screwed 12:32:54 <Belugas> ho... bad bad bad 12:32:57 *** erani [eran-@garde.fi] has joined #openttd 12:33:01 <Ammler> yes yes yes :-) 12:33:06 <Eddi|zuHause> http://www.tt-forums.net/download/file.php?id=131984&sid=1e5fdfa5c432f38a6ef7cb4a310973ec 12:34:07 <Rubidium> ooh... session ids 12:34:19 <Ammler> Eddi|zuHause: basically I just need to multiplicate x*2 12:34:27 <Ammler> then it should work 12:34:31 *** enr1x [~kiike@182.231.21.95.dynamic.jazztel.es] has joined #openttd 12:34:48 <Eddi|zuHause> Ammler: err... what? 12:35:12 <Ammler> no 12:35:35 <Belugas> mmmh... i see 12:35:39 <Eddi|zuHause> (x-y)*2 for xrel, and (x+y) for yrel 12:35:42 <Alberth> Belugas: hello 12:35:45 <Eddi|zuHause> plus sign adjustment 12:35:51 <Belugas> hi hi Alberth :) 12:38:06 <Belugas> so... what you were thinking was to have a grf correcting the offset of that house (or maybe more) which is in opengfx 12:38:08 <Belugas> mmh... 12:38:15 <Belugas> don't think it's possible 12:38:17 *** DX_Ipad [Dreamxtrem@92.8.206.14] has quit [Read error: Connection reset by peer] 12:40:25 *** enr1x [~kiike@182.231.21.95.dynamic.jazztel.es] has quit [Quit: leaving] 12:40:28 *** Sacro [~ben@150.237.218.212] has joined #openttd 12:40:42 *** enr1x [~kiike@182.231.21.95.dynamic.jazztel.es] has joined #openttd 12:41:20 *** Dreamxtreme [~Dreamxtre@92.8.206.14] has joined #openttd 12:41:59 <Ammler> I am not sure, if it is easier, now we just need to adjust non-standard houses 12:42:40 <Belugas> why not a new release? 12:42:45 <Ammler> of? 12:44:15 <Ammler> can't change max. loan from a save 12:44:16 <Alberth> http://devs.openttd.org/~alberth/industry_chain3.png looks nice, doesn't it? 12:44:22 <Ammler> even not in sp 12:44:49 *** Jhs [~Jhs4@188.113.85.20] has quit [Read error: Connection reset by peer] 12:46:56 *** enr1x [~kiike@182.231.21.95.dynamic.jazztel.es] has quit [Read error: No route to host] 12:47:59 <Ammler> indeed nice Alberth :-) 12:49:05 <Belugas> of opengfx. not possible? 12:49:21 *** enr1x [~kiike@182.231.21.95.dynamic.jazztel.es] has joined #openttd 12:49:30 *** Eddi|zuHause [~johekr@p54B744B7.dip.t-dialin.net] has quit [] 12:49:35 *** Eddi|zuHause [~johekr@p54B744B7.dip.t-dialin.net] has joined #openttd 12:49:41 <Belugas> BLINKS BLINKS at Alberth's URL 12:50:44 * Yexo wonders how that will look like for the "... supplies' cargo industries in firs 12:50:45 <Eddi|zuHause> Alberth: interesting, but the "stubs" at the cargo names, are they necessary? 12:50:53 <Eddi|zuHause> i find them confusing 12:50:55 <Alberth> now if only clicking, rtl support, and the same kind of picture but around a cargo instead of an industry, would work :p 12:51:06 <Eddi|zuHause> looks like some industry is missing there... 12:51:59 <Alberth> Eddi|zuHause: I am drawing cargoes around the central industry only, not all the other industries 12:52:10 <Terkhen> yeah, it looks nice :) 12:52:12 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 12:52:28 <Alberth> Eddi|zuHause: but you should be able to click at it in the future, and get the view around that confusing cargo 12:52:44 *** Dreamxtreme [~Dreamxtre@92.8.206.14] has quit [Quit: Ex-Chat] 12:52:52 <Eddi|zuHause> Alberth: i mean where you write "Iron Ore" 12:53:01 <Yexo> Alberth: in any case it's impressive work! 12:53:16 <Eddi|zuHause> that should probably be fit into the red area, not next to it with a "stub" 12:53:21 <Alberth> it should be for the amount of lines :) 12:55:10 *** enr1x [~kiike@182.231.21.95.dynamic.jazztel.es] has quit [Read error: Connection reset by peer] 12:55:43 *** enr1x [~kiike@182.231.21.95.dynamic.jazztel.es] has joined #openttd 12:55:44 <Alberth> Eddi|zuHause: I am currently already happy that you can see what a cargo connection carries. There are plenty of more important missing things to fix first 12:57:27 <Ammler> Belugas: it will need a new release of opengfx anyway 12:57:28 <Alberth> Eddi|zuHause: there is at least a readability issue with your solution; bright yellow background with white text does not work nicely (grain colour). 12:58:03 <Eddi|zuHause> Alberth: maybe write the cargo name at the "input" and "output" of the industry (inside the rect) 12:58:19 <Eddi|zuHause> Alberth: so the "cargo line" only connects industries 12:59:16 <Alberth> at both input and output? that will make the industries much wider, I think 12:59:38 <Belugas> mmh... houses... that reminds me of something i started 12:59:45 <Belugas> and nce again not finished... 13:00:34 <Alberth> Belugas: 9801 revisions until the next party :p 13:03:14 <Belugas> :D 13:03:51 <Ammler> Eddi|zuHause: xrel=(1-3)*2=-4 -> -31+-4=-35 (OK) / yrel: (1+3)=4 -> -56+4=-52 (should be -60) 13:04:04 <Ammler> so can I just assume, it is - for yrel? 13:04:09 <Eddi|zuHause> Ammler: i said "plus sign adjustment" 13:04:18 <Terkhen> IMO showing that amount of info around a cargo would be nice but not strictly required 13:05:31 <Eddi|zuHause> Alberth: i mean something like this: http://users.informatik.uni-halle.de/~krause/industry_chain3_mockup.png 13:06:03 <Alberth> yes, but you don't have the space 13:07:00 <Eddi|zuHause> maybe you can make sure that you don't have an input and an output on the same line 13:07:58 <Eddi|zuHause> so you shift the problem to making the industries higher 13:08:09 <Alberth> you can in general have 1 text at one line, you you need 1 line extra for the industry name, and 2 lines extra for one of the sides. 13:08:18 <Alberth> ie make the industry types twice as high 13:09:15 <Eddi|zuHause> you can fit 3 lines in the current rect 13:09:23 <Alberth> yes 13:09:26 <Eddi|zuHause> that's industry name + 2 cargos 13:09:41 <Eddi|zuHause> for industries with more cargos, like the factory, you can make it higher 13:09:58 <Eddi|zuHause> adjusting height is way less problematic in a layout like this 13:10:42 <Alberth> except you have 3 accepting cargoes, 2 produced cargoes + the name of the industry, 6 lines 13:10:57 <Eddi|zuHause> yes 13:11:03 <Eddi|zuHause> i don't see that as a problem 13:11:24 <CIA-9> OpenTTD: yexo * r20200 /trunk/src/toolbar_gui.cpp: -Fix [FS#3930]: terraform and extra viewport hotkeys didn't work in the scenario editor (jawsper) 13:11:28 <Eddi|zuHause> except for making the height dynamic, which is a coding problem, not a design problem 13:11:34 <Alberth> and if you want to do it nicely, you need also some space to show the colour of the industry 13:12:14 <Eddi|zuHause> you can do that in a small rect next to the industry name? 13:12:36 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 13:12:46 <Alberth> the box is calculated to fit any of the strings, and the industry type name may be the longest 13:13:47 <Eddi|zuHause> you really want to bargain for every pixel here? :) 13:14:04 *** Chris_Booth [~chatzilla@client-86-25-5-181.oxfd.adsl.virginmedia.com] has joined #openttd 13:15:10 <Alberth> current line count is in the order of 860 lines, and there are lots of things not yet done. 13:15:28 <Alberth> to make progress, I'd rather finish those things first 13:15:43 <Alberth> however, if you feel like having a go, I can give you my current patch 13:16:11 <Eddi|zuHause> i'm not touching GUI code :p 13:16:56 <Alberth> it's not gui code, it's window drawing code :p 13:16:56 *** Muddy [muddy@playing.OpenTTD.no] has quit [Read error: Connection reset by peer] 13:17:31 *** Muddy [muddy@playing.OpenTTD.no] has joined #openttd 13:17:32 <Alberth> ie it does not do graphical user interaction :p 13:18:05 <Eddi|zuHause> drawing _IS_ a graphical user interaction :p 13:18:32 *** enr1x_ [~kiike@182.231.21.95.dynamic.jazztel.es] has joined #openttd 13:18:57 *** enr1x [~kiike@182.231.21.95.dynamic.jazztel.es] has quit [Read error: Connection reset by peer] 13:21:25 *** Dreamxtreme [Dreamxtrem@92.8.206.14] has joined #openttd 13:23:33 <Yexo> Eddi|zuHause: I'd say it's a graphical interace, not necesarily interaction 13:23:52 <Yexo> s/interace/interface/ 13:26:05 *** frosch123 [~frosch@frnk-590fd324.pool.mediaWays.net] has joined #openttd 13:27:01 <Eddi|zuHause> I is I... 13:29:15 *** Vadtec [~Vadtec@2001:470:b868:8455::1337] has quit [Read error: Connection reset by peer] 13:29:44 *** Vadtec [~Vadtec@2001:470:b868:8455::1337] has joined #openttd 13:30:11 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 13:33:25 *** Cornholio [~C@88.251.108.246] has joined #openttd 13:33:33 *** Celestar [~vici@89.204.137.103] has joined #openttd 13:33:36 <Celestar> morning 13:33:53 <Alberth> hello Celestar 13:34:32 *** blathijs_ [matthijs@drsnuggles.stderr.nl] has joined #openttd 13:35:50 *** blathijs [~matthijs@drsnuggles.stderr.nl] has quit [Read error: Connection reset by peer] 13:36:05 *** tokai [~tokai@port-92-195-214-148.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:38:18 *** tokai [~tokai@port-92-195-44-204.dynamic.qsc.de] has joined #openttd 13:38:21 *** mode/#openttd [+v tokai] by ChanServ 13:38:54 *** Progman [~progman@p57A1BB0E.dip.t-dialin.net] has joined #openttd 13:42:29 *** Eddi|zuHause [~johekr@p54B744B7.dip.t-dialin.net] has quit [] 13:42:45 *** Eddi|zuHause [~johekr@p54B744B7.dip.t-dialin.net] has joined #openttd 13:43:00 *** Dreamxtreme [Dreamxtrem@92.8.206.14] has quit [Quit: +++ OK ATH OK] 13:43:15 <VVG> hello 13:47:08 *** Pikka [~chatzilla@c122-108-245-233.kelvn3.qld.optusnet.com.au] has quit [Remote host closed the connection] 13:48:20 *** enr1x_ [~kiike@182.231.21.95.dynamic.jazztel.es] has quit [Read error: No route to host] 13:49:53 *** enr1x [~kiike@182.231.21.95.dynamic.jazztel.es] has joined #openttd 13:52:02 *** Dreamxtreme [Dreamxtrem@92.8.206.14] has joined #openttd 13:53:44 <robotboy> hello 13:56:04 *** Dreamxtreme [Dreamxtrem@92.8.206.14] has quit [] 14:00:57 *** Dreamxtreme [Dreamxtrem@92.8.206.14] has joined #openttd 14:01:14 *** APTX [~APTX@chello089076052083.chello.pl] has quit [Quit: No Ping reply in 180 seconds.] 14:01:18 <Ammler> this loading random game, if save fails is the worst you ever made... 14:01:25 *** APTX [~APTX@chello089076052083.chello.pl] has joined #openttd 14:01:32 <Ammler> who suggested such crap? 14:02:28 <Ammler> those people really should be forced to admin a server 14:03:36 <SpComb> bug? 14:04:04 <Ammler> yes it is, but some might call it feature :'-( 14:04:30 * robotboy waits while DOS moves all the DJGPP zips of his USB Key 14:04:45 <robotboy> I wouldn't want it on my DOS machine 14:06:51 <Ammler> also debug_level ai is 0 but those are still listed in the console 14:06:52 <Eddi|zuHause> i didn't understand it either... 14:07:08 <Eddi|zuHause> if loading fails, it should obviously quit with an error... 14:07:14 <Ammler> hmm, that might now be a real bug 14:07:57 <Ammler> well, loading the intro game was fine too, at least you saw immediately, that something is wrong 14:09:17 <Belugas> mmh... 14:09:28 <Belugas> lottsa changes in dare 14:09:42 * robotboy wonders if compiling for DOS using DJGPP is anything like compiiling for linux as DJGPP is a DOS port of GCC and some of the GNU utils 14:10:38 <Yexo> Ammler: I think the reasoning was: if openttd quits you can't load another (the good one) savegame via rcon 14:10:58 <Yexo> same with loading the intro game, you can't join the server becaue it'll desync (and what if the intro screen is the savegame that fails?) 14:11:00 <Ammler> Yexo: you ned to restart openttd anyway 14:11:13 <Yexo> why? 14:11:16 <Ammler> since openttd doesn't reload fresh banans grfs 14:11:38 <Yexo> is there no console command for that? 14:11:49 <Ammler> oh, is there? 14:12:00 <Yexo> dunno, there is "reload_ais" for AIs 14:12:37 <Ammler> why does it need a command? 14:12:53 <Ammler> shouldn't it be just reload after "content download" 14:13:00 <Yexo> yes, it should 14:13:01 <Eddi|zuHause> nasty insects season still not over... still can't open my window 14:13:39 <Ammler> well, if that would be possible, I see sense to not quit openttd :-) 14:13:52 <Rubidium> robotboy: it is 14:13:56 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has joined #openttd 14:14:00 <robotboy> thanx 14:18:39 <Ammler> hmm, is the ai debug_level fixed in trunk? 14:18:44 <Ammler> seems there it is ok 14:28:25 <CIA-9> OpenTTD: yexo * r20201 /trunk/src/ (order_gui.cpp toolbar_gui.cpp): -Feature [FS#3926]: add several new hotkeys to the global hotkey list and to the order windows. None of them has a default keybinding. 14:29:11 *** Wizzleby [~wizzleby@pool-74-109-43-90.phlapa.east.verizon.net] has joined #openttd 14:31:29 <Eddi|zuHause> hm... is there code to get the map-coordinates of the upper left and the lower right corner of the screen? 14:33:24 <Alberth> in small-map, I think 14:33:53 <Eddi|zuHause> and where is the _screen variable defined? 14:33:58 <Alberth> or in viewport 14:35:17 <Alberth> _screen is in gfx_func.h, line 64 14:35:33 <Alberth> but there you don't have coords any more, afaik 14:36:12 <Alberth> position calculation from a click in a viewport may be what you are looking for 14:36:31 <Eddi|zuHause> yeah... something like that 14:37:55 <Alberth> viewport_gui.cpp 14:38:26 <Alberth> line 111 and further look interesting 14:38:57 <robotboy> do I need any extra libraries on top of the normal extra libs (I have allegro) for compiling on dos 14:39:26 <Rubidium> you mean besides zlib and liblzo? 14:39:42 <Rubidium> maybe you want libpng as well 14:40:06 <glx> btw there's no guarantee it will run on real hardware :) 14:40:24 <Rubidium> glx: I seem to remember robotboy running my binary on real hardware once 14:40:33 <glx> he's lucky 14:40:40 <Rubidium> and it should still compile 14:41:00 <Rubidium> unless someone broke it very recently 14:41:32 <robotboy> I did run it on the hardware im preping with DJGPP 14:41:59 <Rubidium> yep... it still compiles 14:42:05 <robotboy> I wrote a wiki article on how to get it running if you have access to the binary 14:42:11 <robotboy> good 14:42:12 <Rubidium> (cross-compiles that is) 14:42:28 <Rubidium> I've got lzo, zlib, libpng and allegro linked 14:49:49 * robotboy waits while windows unzip everything unto his USB Key 14:50:26 <Narcissus> uhm 14:50:40 <Narcissus> how do I associate an IRC channel here to my server 14:51:26 <frosch123> maybe with autopilot 14:51:55 <frosch123> or autopilot+ or whatever is current :) 15:10:01 *** Dreamxtreme [Dreamxtrem@92.8.206.14] has quit [Ping timeout: 480 seconds] 15:12:10 <andythenorth> hi hi 15:14:00 <robotboy> im geusing all the libs should go into the include dir within the DJGPP dir 15:14:21 <robotboy> I'm not doing anymore work on compiling until the morning 15:14:24 <Rubidium> dunno... never actually compile on DOS, just cross-compiled stuff 15:14:53 <Eddi|zuHause> i would assume libs go into the libs dir, and headers into the include dir... 15:15:44 *** Dreamxtreme [Dreamxtrem@92.8.206.14] has joined #openttd 15:15:46 <Eddi|zuHause> but i never set up an environment like that manually 15:15:56 <robotboy> ok 15:18:14 *** dail [626c4721@ircip1.mibbit.com] has joined #openttd 15:26:00 *** Coco-Banana-Man [~Stephan.D@p5B2DBAB6.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 15:26:08 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 15:30:45 *** HerzogDeXtEr1 [~Flex@88.130.169.39] has joined #openttd 15:37:37 *** HerzogDeXtEr [~Flex@89.246.180.123] has quit [Ping timeout: 480 seconds] 15:43:09 *** Progman [~progman@p57A1BB0E.dip.t-dialin.net] has quit [Remote host closed the connection] 15:48:01 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 15:48:03 *** Progman [~progman@p57A1BB0E.dip.t-dialin.net] has joined #openttd 15:50:50 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has joined #openttd 15:50:57 *** Celestar [~vici@89.204.137.103] has quit [Ping timeout: 480 seconds] 15:51:22 <TomyLobo> hi 15:52:12 <TomyLobo> is there a newgrf or something that makes the pathfinding "shadows" more visible on maglev (and on monorail too)? 15:52:36 <Yexo> don't think so 15:53:03 <Rubidium> there probably isn't, but it's arguably not very hard to make such a NewGRF as it's just replacing some sprites 15:53:31 *** Sacro [~ben@150.237.218.212] has quit [Quit: Sacro] 15:53:39 <Yexo> it's some recoloring sprites I think, the same as are used for crashed vehicles 15:55:03 <robotboy> gnight 15:57:51 <Rubidium> what... you're bailing out already? :( 15:58:32 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:00:20 *** lobster [~michielbi@86.89.201.189] has joined #openttd 16:02:15 <robotboy> no 16:02:24 <robotboy> its 2:02 AM 16:04:25 <Markk> Nope, it's 6:04 PM. 16:04:25 <Markk> :) 16:04:27 *** Wizzleby [~wizzleby@pool-74-109-43-90.phlapa.east.verizon.net] has quit [Read error: Connection reset by peer] 16:05:33 <TomyLobo> eurocentrism! 16:05:51 <Rubidium> it's 1405 UTC 16:06:19 <TomyLobo> that'd put cet at utc+4 16:06:22 <TomyLobo> so i doubt that :) 16:06:32 *** pugi [~pugi@p4FCC4E34.dip.t-dialin.net] has joined #openttd 16:06:41 <Markk> :D 16:07:13 <Rubidium> oh... you are so close minded... relativity 16:07:21 <TomyLobo> 16:07 utc 16:08:31 <Rubidium> I'm so full of myself that I've got higher gravitational fields and thus time goes slower for me (i.e. time dilation) 16:10:14 <Rubidium> that's why GPS always messes up when I'm around 16:10:52 *** Chris_Booth [~chatzilla@client-86-25-5-181.oxfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 16:11:40 <Alberth> oh, you are not in a boat somewhere at the ocean? 16:13:00 <Rubidium> Alberth: no, I'm in what "De Bilt" could call the tropics (at least there's tropical weather around here) 16:15:12 <Rubidium> TomyLobo: it would put CET at UTC+3 (and CEST at UTC+4) 16:15:25 * Alberth ponders how temperature influences time itself, or failing that, ones time reading abilities 16:15:53 <Rubidium> Alberth: who said temperature influences time? 16:16:07 <Rubidium> I said gravitational fields influence time 16:16:38 <Alberth> they do, but hours difference? 16:16:53 <Eddi|zuHause> well, technically, temperature is an expression of rapid movement, and thus also subject to theory of relativity 16:16:54 <Alberth> we need pm to decide whether that is even possible 16:17:49 <Alberth> Eddi|zuHause: sounds like a good thesis for a Ph.D. 16:17:52 <Rubidium> Alberth: Europe and the US are moving away; you won't notice it, unless you take a measurement now and one in 20000 years 16:18:11 <Rubidium> same with time... 16:18:19 <Alberth> hmm, not fast enough to bother about it :) 16:18:59 <Eddi|zuHause> well, local time movement also depends on your height above earth center 16:19:07 <Alberth> of course, given that earth is round-ish, the US is also coming closer... 16:19:40 *** ecke [~ecke@188.75.128.2] has joined #openttd 16:20:19 <Eddi|zuHause> well, if they stop the oil spill with an atomic bomb, like the russians suggested, it might open up a new tectonic rift ;) 16:21:00 <Alberth> that may be the least of our problems in such a case :p 16:21:06 <Rubidium> but then it'll just start flowing somewhere else... like China 16:21:57 <Eddi|zuHause> Alberth: i would think it might be a fairly effective solution 16:21:58 <Belugas> the russians actually did nuked a well, back in the 70 16:22:04 <Belugas> a well or more 16:22:42 <Eddi|zuHause> the problems the americans have with that is that it's already public, and the public doesn't like anything that has "nuclear" in it... 16:23:30 <Rubidium> I'd say... make a dam between Florida and Cuba, and Cuba and Mexico... and slowly drain the water from the bottom 16:24:02 <Belugas> plus, the geology of the guld is not known enough. So a nuclear plug could eventually collapse the "roof" of the floor and make an incredible disaster 16:24:12 <Rubidium> problem solved... oil won't go into the water anymore (only rainwater getting into the oil) 16:24:36 <enr1x> hi guys 16:24:48 <enr1x> has onyone gotten openttd running on os x snow leopard_ 16:24:54 *** Jhs [~Jhs4@188.113.85.20] has joined #openttd 16:25:08 <Rubidium> people claim they have 16:25:35 <Eddi|zuHause> none of the devs have a mac to actually test it. 16:26:01 <enr1x> ah ok 16:26:03 <Eddi|zuHause> there's a wiki page on compiling on mac, even in spanish ;) 16:26:22 *** Chris_Booth [~chatzilla@client-86-25-5-181.oxfd.adsl.virginmedia.com] has joined #openttd 16:26:34 <enr1x> i'll try to compile then 16:26:52 <enr1x> with a 30Mbps line, it's a moment to download Xcode and try 16:32:30 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:32:34 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 16:33:08 *** Zahl [~Zahl@2a01:198:5c1:0:e826:ca17:4765:da0] has joined #openttd 16:41:54 *** jonty-comp [~jonty@2001:1af8:fe2e:110::1] has quit [Quit: R-R-R-R-Rebooooot!] 16:44:18 *** jonty-comp [~jonty@2a02:1680:0:1:2:1:1:6e01] has joined #openttd 16:46:47 *** HerzogDeXtEr [~Flex@88.130.172.185] has joined #openttd 16:48:30 <Alberth> downloading is not the core problem :p 16:52:04 *** Wizzleby [~wizzleby@pool-74-109-43-90.phlapa.east.verizon.net] has joined #openttd 16:53:32 *** Eoin__ is now known as Eoin 16:53:47 *** HerzogDeXtEr1 [~Flex@88.130.169.39] has quit [Ping timeout: 480 seconds] 16:54:53 <Eddi|zuHause> he should get used to a .3 Mbps line 16:55:51 * SpComb downloads a couple Ubuntu ISOs for amusement 16:56:31 <SpComb> they're upgrading some of the lines here to gbit, but this building is getting renovated in the near future 16:57:20 * Rubidium remembers having 100 Mbps 5 years ago... you'd always get annoyed by only getting a few hundred KiB/s 16:57:35 *** Progman [~progman@p57A1BB0E.dip.t-dialin.net] has quit [Remote host closed the connection] 16:58:17 <SpComb> you could probably still download linux distros fast enough back even 16:58:24 *** Adambean [CG1@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 16:58:31 * glx would like 100/50 16:58:45 <SpComb> they tend to be on university networks, like the residential 100mbps users :p 16:59:33 <Eddi|zuHause> our university only gets charged for downstream traffic, so upstream is practically free... 16:59:41 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 17:02:43 *** Wizzleby [~wizzleby@pool-74-109-43-90.phlapa.east.verizon.net] has quit [Remote host closed the connection] 17:07:44 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 17:08:54 <Eddi|zuHause> hm... you could judge patch-packs which set the version to "1.0.2" as violating the gpl, as it requires to mark the version as modified 17:10:14 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 17:10:39 <Alberth> making a patch against a stable is so useless 17:10:51 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Ping timeout: 480 seconds] 17:12:55 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 17:21:40 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:25:16 *** Chris_Booth [~chatzilla@client-86-25-5-181.oxfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:27:49 *** Zahl_ [~Zahl@2a01:198:5c1:0:e826:ca17:4765:da0] has joined #openttd 17:27:49 *** Zahl [~Zahl@2a01:198:5c1:0:e826:ca17:4765:da0] has quit [Read error: Connection reset by peer] 17:27:50 *** Zahl_ is now known as Zahl 17:33:01 *** resq [~resq@chello089072236242.chello.pl] has joined #openttd 17:36:16 *** pugi [~pugi@p4FCC4E34.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:36:56 *** pugi [~pugi@p4FCC416F.dip.t-dialin.net] has joined #openttd 17:37:14 *** Sacro [~ben@adsl-77-86-107-188.karoo.KCOM.COM] has joined #openttd 17:37:32 <resq> Hi guys, I have question. I'm playing openttd singleplayer and have year 2100, I've just turned on computer players to help me build europe (before I played alone) and downloaded SI AdmiralAI, but after 5-8 years they are dying. Why is that? 17:38:06 <resq> Before I used to play on version 0.74 (or something like that) and AdmiralAI was very good 17:38:15 <Yexo> probably because your map / settings (due to inflation / newgrfs) is too hard 17:38:45 <resq> I had a break like 4-5 months, and loaded the game I played before :/ 17:39:06 <Yexo> no idea then, there has been no new version of admiralai for over a year 17:41:05 *** ecke [~ecke@188.75.128.2] has joined #openttd 17:41:38 <resq> they are building like 50 cars, everything is going great, company costs 5 - 8mln EU, and suddenly everything changes and value starts decreasing to 2EU 17:42:00 *** tycoondemon|holiday [~thok@cc64025-c.hnglo1.ov.home.nl] has quit [Ping timeout: 480 seconds] 17:45:35 <CIA-9> OpenTTD: translators * r20202 /trunk/src/lang/ (irish.txt norwegian_nynorsk.txt unfinished/chuvash.txt): 17:45:35 <CIA-9> OpenTTD: -Update from WebTranslator v3.0: 17:45:35 <CIA-9> OpenTTD: chuvash - 93 changes by mefisteron 17:45:35 <CIA-9> OpenTTD: irish - 5 changes by tem 17:45:35 <CIA-9> OpenTTD: norwegian_nynorsk - 1 changes by 2rB 17:46:51 <dail> So is AdmiralAI the best AI to play against or is another AI better suited to play against 17:47:08 <Ammler> yes, yes 17:47:14 <Yexo> that depends on your personal preference 17:47:22 <Yexo> and what you want from an AI 17:47:43 <dail> yeah i guess thats true.... 17:50:23 <Eddi|zuHause> "Oil and Gas acts as Lubricant for Earth's Crust Movement. Now that we have taken out so much Oil and Gas. Earth's Layers have lost this lubricant and as a result we will observe much bigger more devastating Mega Earthquakes.." 17:51:20 <andythenorth> the next mega earthquake will be proof of that :P 17:51:27 <andythenorth> definitely causal 17:51:50 <Eddi|zuHause> we will apparently get another grand canyon that way :p 17:52:18 <frosch123> hmm, i still did not fix the quak-highlight for earthquake 17:52:34 <Eddi|zuHause> an earth-quak, great! :p 17:53:00 *** Jhs [~Jhs4@188.113.85.20] has quit [Read error: Connection reset by peer] 17:53:37 <andythenorth> bah 17:53:45 <andythenorth> scale issues murder my road-railer plan 17:53:56 <andythenorth> unless I redraw the fricking sprites :P 17:54:14 <resq> Are all NewGRFs available through ingame online downloader? Or you are downloading some through http? 17:54:32 <Eddi|zuHause> some older ones might not be available 17:54:41 * andythenorth thinks smoke for RVs would be nice 17:55:30 <resq> because Im seeing some interesting ones on screenshots and wondering. 17:56:14 <andythenorth> resq: http://grfcrawler.tt-forums.net/ 17:56:18 <resq> http://media.openttd.org/images/screens/1.0/20090913_luuk_de_vries.png is this oneway roads or just looks like that? 17:56:31 <resq> andythenorth, thx 17:56:42 <ccfreak2k> Those are one-way roads. 17:56:43 <andythenorth> resq: it's one way roads 17:56:44 *** Wizzleby [~wizzleby@pool-108-2-26-106.phlapa.east.verizon.net] has joined #openttd 17:56:50 <Eddi|zuHause> one way roads are not part of grfs... 17:56:56 <Eddi|zuHause> they are in the default game 17:57:03 * andythenorth ponders 17:57:09 <andythenorth> @seen pikka 17:57:09 <DorpsGek> andythenorth: pikka was last seen in #openttd 6 hours, 21 minutes, and 25 seconds ago: <Pikka> should spark under wires and blow steam on regular rails 17:57:17 <Eddi|zuHause> although the shape of the arrows may vary 17:57:48 <resq> hmm I cant find them, I wanted to build highways like on the screenshots 17:58:29 <Alberth> build a normal road, then add the direction arrows 17:59:02 * andythenorth is glum 17:59:15 <Eddi|zuHause> resq: http://wiki.openttd.org/Roadway_construction#Building_one-way_roads 17:59:54 *** tdev [~tdev@p508E9E41.dip.t-dialin.net] has joined #openttd 18:00:27 <resq> woo, I did not know that, thx 18:01:13 <Markk> How can I but a bot in a channel that outputs everything that's going on in a game? 18:01:20 <Markk> (Like the one in openttdcoop) 18:01:49 *** Belugas [~belugas@216.191.111.238] has quit [Quit: On snow, everyone can follow your traces] 18:03:13 *** Belugas [~belugas@216.191.111.238] has joined #openttd 18:03:16 *** mode/#openttd [+o Belugas] by ChanServ 18:04:33 <Ammler> we use ap+ 18:05:21 <Markk> Thanks. :D 18:05:52 * Alberth makes a screenshot for andythenorth: http://devs.openttd.org/~alberth/industry_chain4.png 18:06:03 <andythenorth> :o 18:06:10 <Alberth> it looks awesome andythenorth, unfortunately, the window is not ready yet 18:06:19 <Markk> What is that? :o 18:06:30 <Alberth> a .png file 18:06:36 <Markk> ;) 18:06:45 <andythenorth> Alberth: looks epic 18:06:49 * andythenorth is less glum 18:07:21 <Eoin> why would a petrol station need cement? 18:07:31 <Alberth> you are supposed to be able to click at the industries and cargoes, and thus browse the industry set 18:08:10 <Alberth> Eoin: goods 18:08:37 *** Jhs [~Jhs4@188.113.85.20] has joined #openttd 18:08:46 <Eddi|zuHause> tiny feature request: a "show on map" button that filters for all industries visible in this window 18:08:51 <Eoin> ...good point xD 18:09:34 <Eoin> what GRF is this for? 18:09:38 <Eoin> not payed attention to openttd for a while 18:10:00 <Alberth> the window works with any industry set 18:10:05 <Eoin> ah 18:10:07 <Alberth> the screen short is with FIRS 18:10:09 <Eddi|zuHause> and another detail: it might want to show also "Houses" or "Town", if a house set building accepts the cargo 18:10:10 <Eoin> the example if FIRS? 18:10:10 *** KritiK [~Maxim@89-178-202-213.broadband.corbina.ru] has joined #openttd 18:10:11 <Eoin> is* 18:10:12 <Eoin> ah :P 18:10:13 <Alberth> *shot 18:10:48 <Alberth> Eddi|zuHause: yeah, that is also one of the missing features. Not sure how to get that information 18:11:09 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 18:11:51 <Hirundo> What happens if accepted cargoes are decided using CB 2A-2C? 18:12:25 <Markk> Nice, I'm owner to a dedicated OpenTTD-server. 18:12:30 <Markk> (On a VPS in UK) 18:12:31 *** HerzogDeXtEr1 [~Flex@88.130.178.104] has joined #openttd 18:12:51 <Alberth> Hirundo: I display the accepted/produced cargo of the industry types. I see no sensible solution to do it for every industry. 18:13:40 * andythenorth thinks it's bad behaviour to vary accepted/produced between industries of the same type 18:13:44 <andythenorth> not cricket 18:14:03 <Hirundo> It's indeed bad, but *someone* wrote CBs for it 18:14:24 <andythenorth> customising per industry type is useful 18:14:32 <andythenorth> customising per instance is confusing to players 18:14:59 <andythenorth> it's an unfortunate side effect of a useful feature :P 18:15:02 * Alberth agrees that an industry type should be deciding for accpted cargo 18:15:26 <Alberth> and probably produced cargo as well 18:15:42 <andythenorth> hmm 18:16:02 <andythenorth> actually acceptance should be on a per-industry instance basis, that allows for stockpiling and things 18:16:13 <andythenorth> I was thinking of cb 14B and 14C 18:16:37 <Eddi|zuHause> hey, "Machine factory now also produces leather jackets"... very... "communistic" approach ;) 18:16:47 <Alberth> you are aware of the fact that I don't speak callback numberish? 18:17:05 <andythenorth> the TTDP wiki does 18:17:06 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Decide_input_and_output_cargo_types_14B_14C_ 18:17:33 <andythenorth> using those cbs to decide per instance might be entertaining for a coder, but would make for bad gameplay 18:18:03 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 18:18:11 <Alberth> yeah, I don't see use for that callback 18:18:33 <andythenorth> I can... 18:18:49 <Hirundo> you're right about 14B/C, I missed the fact that both industry tiles and industries have to agree on whether to accept machine parts or leather jackets 18:18:51 *** HerzogDeXtEr [~Flex@88.130.172.185] has quit [Ping timeout: 480 seconds] 18:19:07 *** Fast2 [~Fast2@p57AF889D.dip0.t-ipconnect.de] has joined #openttd 18:19:08 <andythenorth> Alberth one use would be changing cargos according to parameter (globally for all instances) 18:19:25 <andythenorth> another use would be randomising cargos depending on certain variables (co-ords, snowline, town etc) 18:19:31 <andythenorth> the first is useful 18:19:35 <andythenorth> the second is annoying 18:20:06 <Alberth> why not make more industry types? 18:20:20 <Hirundo> The first can be done with action 6/D/7/9 as well 18:21:16 <Hirundo> Isn't this CB used by ECS to stop acceptance on stockpile overflow? 18:21:30 <andythenorth> CB 14B 14C wouldn't be 18:21:42 <andythenorth> cb 2A and 3D would be yes 18:22:06 <andythenorth> and yes, more industry types / action 6 etc would also work 18:22:54 <Alberth> temporarily stopping acceptance to prevent stockpile overflow is not much of a problem imho 18:23:13 <andythenorth> it's a non-issue for your patch surely? 18:23:29 <andythenorth> that's local to the instance, not global to the industry chain concept 18:24:40 * andythenorth has to redraw an RV to match train scale 18:24:45 *** asnoehu [~thok@cc64025-c.hnglo1.ov.home.nl] has joined #openttd 18:25:51 <Alberth> yes, I look at industry types, not at industries 18:26:16 *** Zahl_ [~Zahl@2a01:198:5c1:0:e826:ca17:4765:da0] has joined #openttd 18:26:16 *** Zahl [~Zahl@2a01:198:5c1:0:e826:ca17:4765:da0] has quit [Remote host closed the connection] 18:26:16 *** Zahl_ is now known as Zahl 18:28:35 <frosch123> andythenorth: not supporting cb 14b/c in that window is only fair towards ais :) 18:29:14 <andythenorth> can AIs access the cargos if cb 14b/c is used? 18:29:26 <Yexo> yes, but only per industry instance 18:29:31 <Yexo> just like a human player 18:34:15 <Markk> How do I change vehicle_breakdowns ingame? 18:35:00 <Markk> (Via rcon= 18:35:02 <Markk> )* 18:36:07 <frosch123> first look up the full name of the setting using list_settings 18:36:15 <frosch123> likely something starting with difficulty 18:36:26 <frosch123> then use the setting command to set a value 18:36:36 <frosch123> iirc you need to quote the whole command for rcon 18:37:01 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 18:37:06 <Markk> It should be vehicle_bredowns 0 (Like the openttd.cfg). 18:37:14 <Markk> Or am I wrong? 18:37:38 <frosch123> maybe difficulty.vehicle_breakdowns 18:37:43 <Markk> Oh 18:37:49 <Markk> Now I'm with ya. :) 18:38:07 <Markk> Command not found. 18:38:46 <Rubidium> it doesn't know setting? 18:40:54 <Markk> "rcon [password] difficulty.vehicle_breadowns 0" 18:40:59 <Markk> "ERROR: command not found" 18:41:22 <Markk> break* 18:41:28 <Rubidium> you're obviously missing the command "setting" in there 18:42:12 <Eddi|zuHause> also, rcon needs quotes around the whole command (but that is only the next problem :P) 18:42:23 *** Zahl_ [~Zahl@frbg-d9be37f6.pool.mediaWays.net] has joined #openttd 18:42:34 <Rubidium> Eddi|zuHause: I fear he took that literally (see the quotes?) 18:43:23 <Markk> Haha 18:43:37 <Markk> Don't be so harsh to me mates. 18:43:54 <Markk> I'm not used to use the console in OpenTTD. 18:44:02 <Markk> (Played OpenTTD since 0.4.7 tough) 18:44:08 <andythenorth> meh 18:44:19 * andythenorth abandons the idea of road-railer 18:46:20 *** Sacro [~ben@adsl-77-86-107-188.karoo.KCOM.COM] has quit [Quit: Sacro] 18:46:32 *** murr4y [~murray@150.84-49-69.nextgentel.com] has quit [Ping timeout: 480 seconds] 18:46:44 *** Sacro [~Sacro@adsl-77-86-107-188.karoo.KCOM.COM] has joined #openttd 18:48:37 *** Zahl [~Zahl@2a01:198:5c1:0:e826:ca17:4765:da0] has quit [Ping timeout: 480 seconds] 18:48:37 *** Zahl_ is now known as Zahl 18:49:11 *** Wolf01 [~wolf01@host41-235-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd 18:49:45 <Wolf01> evening 18:49:46 <Markk> Still doesn't work tough. 18:50:12 <Markk> rcon [password] setting difficulty.cehicle_breakdowns 0 18:50:22 <Markk> Just says what the setting does. 18:50:33 <frosch123> insert quotes :) 18:50:38 <Rubidium> Markk: read what Eddi|zuHause said 8 minutes ago 18:51:02 <Markk> I tought that you were ironic. 18:51:03 <Markk> :D 18:51:03 * andythenorth ponders redrawing HEQS to train scale 18:51:27 <Markk> Thanks guys. :) 18:55:11 <Belugas> I just so love this HardCastle hammering riff... 18:59:41 <peter1138> ? 19:06:54 <Belugas> Bloody Time Zones - Hard Castle :) 19:08:07 *** Progman [~progman@p57A1BB0E.dip.t-dialin.net] has joined #openttd 19:11:56 *** dail [626c4721@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:26:34 *** FloSoft [bouncer@www.siedler25.org] has quit [Remote host closed the connection] 19:31:16 *** FloSoft [bouncer@www.siedler25.org] has joined #openttd 19:36:01 <resq> what for are the waypoints on railways? 19:36:13 <SpComb> routing 19:37:19 <orudge> route add default gw 192.168.0.1 eth0 19:37:34 <resq> technically I know, but I still dont know why they are needed in game, I never used itd and didnt had problems 19:38:12 <orudge> well 19:38:18 <orudge> it depends on the complexity of your networks 19:38:24 <orudge> trains are more likely to get lost on large, complex networks 19:38:36 <orudge> in those situations, waypoints can be handy 19:39:36 <Alberth> or if you want to force trains into some path 19:40:35 <resq> thx for explaining, I generally build basic connections from point A to B 19:40:41 <resq> one track one train 19:41:00 <resq> I get mad for those signals, there is too many of them 19:41:43 <peter1138> hmm, nouveau is a bit slow :( 19:42:35 <SpComb> orudge: ip route add default via 192.168.0.1 19:43:15 <orudge> if that's how you like to do things 19:43:16 <peter1138> shame, the highres text console is nice 19:43:20 <Alberth> resq: you must have a LOT of track then 19:43:36 <orudge> resq: heh, that's what I tended to do 10 years ago, when I was still relatively new to the game 19:43:43 <orudge> but one learns quickly that that's not really the most efficient manner :) 19:43:55 <SpComb> sometimes not so quickyl 19:44:06 <Eddi|zuHause> resq: you might have a station where the track splits afterwards, so you want to sort the train to the right platforms before entering the station 19:44:21 <Eddi|zuHause> resq: or you want to separate slow and fast trains into different tracks on a main line 19:45:15 <Eddi|zuHause> resq: or you want to ensure that not all platforms at a factory are occupied by goods trains, and no steel/grain/etc. trains can arrive anymore 19:46:42 <resq> Alberth yes, but I'm playing very large map, europe scenario :) 19:47:31 <Alberth> resq: if you use path signals only, it is not that complicated 19:48:27 <resq> the problem is, I cant get it, I'm doing something wrong, cause trains wait on red a littlebit, and then turn away just skipping station 19:50:39 <resq> I read a little wiki manual, but there is so many signals, entry exit pre etc etc, I just dont have time to sit think and decide, and after few years I will be changing to electric, then maglev 19:51:23 <SpComb> you don't need anything other than path signals normally 19:53:10 <Eddi|zuHause> trains turn around if they wait at a red light too long 19:53:25 <Eddi|zuHause> but you can disable that 19:53:33 <resq> in options? 19:53:42 <Eddi|zuHause> no, only from the console 19:53:55 <SpComb> == silly 19:54:24 <Eddi|zuHause> yeah, that setting really should be in the options 19:54:50 <Alberth> no, the game should be changed that it only turns if it makes sense to try that imho 19:54:50 *** Dreamxtreme_ [Archimedes@92.18.167.154] has joined #openttd 19:54:50 <resq> whats the command? 19:54:59 <Eddi|zuHause> maybe a simplified "trains turn around on red signals" switch 19:55:21 <Alberth> but I never needed such trickery, 19:55:28 *** Dreamxtreme_ [Archimedes@92.18.167.154] has quit [] 19:56:30 <Eddi|zuHause> resq: setting names are "wait_oneway_signal", "wait_twoway_signal" and "wait_for_pbs_path" or similar. set to 255 to disable 19:57:20 <Eddi|zuHause> try "list_settings pf.wait" and "set <name> <value>" 19:57:50 *** Dreamxtreme [Dreamxtrem@92.8.206.14] has quit [Ping timeout: 480 seconds] 19:58:14 <Alberth> resq: you can also have a try with a small demo game, and when you get stuck with the path signals, post it at the forum. there are plentry of people to give you advice on alternative ideas. 19:58:15 *** KritiK [~Maxim@89-178-202-213.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 19:58:27 *** KritiK [~Maxim@89-178-202-213.broadband.corbina.ru] has joined #openttd 19:58:54 <resq> Eddi|zuHause, thx 20:00:03 <Eddi|zuHause> Alberth: yes, it should do a pathfinding run from the other end, and only turn around if a valid path is returned 20:00:35 <resq> ok I will try it 20:01:29 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:01:36 <Eddi|zuHause> Alberth: in case of a PBS block, only if an actual path reservation succeeds 20:02:27 <Eddi|zuHause> hm... two spiders in one web... that can't be good... 20:03:27 *** Dreamxtreme [Dreamxtrem@92.18.167.154] has joined #openttd 20:11:09 <resq> and what is better in your opinion, one long train, or two smaller? 20:12:05 *** perk11 [~perk11@94.233.223.199] has joined #openttd 20:13:56 <andythenorth> one long one 20:13:59 <andythenorth> the longest you can get 20:14:04 <andythenorth> (looks cool) 20:14:11 <resq> :D 20:14:42 <Eddi|zuHause> resq: two trains, so you always have one waiting for cargo (improves rating) 20:16:26 *** jpx_ [jpx_@a91-156-228-224.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:16:38 *** Eoin [eoin@cpc1-dund8-0-0-cust17.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 20:16:56 *** Sacro [~Sacro@adsl-77-86-107-188.karoo.KCOM.COM] has quit [Remote host closed the connection] 20:17:10 *** kamnet [4cb15f41@ircip1.mibbit.com] has joined #openttd 20:21:29 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 20:22:30 *** jpx_ [jpx_@80-186-86-27.elisa-mobile.fi] has joined #openttd 20:23:01 *** Eoin [eoin@cpc1-dund8-0-0-cust17.sgyl.cable.virginmedia.com] has joined #openttd 20:29:07 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has quit [] 20:30:28 *** perk111 [~perk11@94.233.223.199] has joined #openttd 20:35:30 <andythenorth> ratings are overrated 20:35:39 *** Sacro [~Sacro@adsl-77-86-107-188.karoo.KCOM.COM] has joined #openttd 20:36:09 *** perk11 [~perk11@94.233.223.199] has quit [Ping timeout: 480 seconds] 20:36:40 <Eoin> hmmm 20:36:48 <Eoin> any good realism based servers around? 20:37:00 <andythenorth> maybe we should start one 20:37:08 <andythenorth> I can never get networked play to work though :P 20:37:22 <andythenorth> for reasons that are no-one's fault but mine 20:37:25 <Eoin> heh 20:37:41 <resq> wtf oneway roads cant have corners? only straight roads? 20:37:42 <Eoin> go ahead and start one if you want :P 20:37:45 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Read error: Connection reset by peer] 20:37:47 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has joined #openttd 20:37:47 <Eoin> they can 20:37:53 <Eoin> you just dont make them 1 way tile 20:37:56 <Eoin> :P 20:38:28 <andythenorth> resq: you don't need the whole road to be one way 20:38:43 <andythenorth> just a few tiles at junctions will make it one way 20:38:46 <Eoin> you can make just the first tile 20:38:48 <Eoin> and at junctions 20:38:50 <Eoin> ^^ 20:39:10 <Eoin> i dont think id dare go on openttdcoop 20:39:12 <resq> yeah i figured it out, but still, simple corner :D 20:39:13 <Eoin> there junctions give me piles 20:39:23 <resq> should be available 20:39:32 <Belugas> home, it';s where the mind lies 20:39:37 <Belugas> bye! 20:40:22 *** Celestar [~vici@188.110.60.76] has joined #openttd 20:40:22 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Read error: Connection reset by peer] 20:40:57 <kamnet> I don't think I'd do well on a multiplayer server 20:41:17 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has joined #openttd 20:41:21 <Yexo> why care about "doing well" as long as you have fun? 20:41:45 <Eoin> ^^ 20:41:45 <kamnet> While everybody else is laying track from here to Kingdom-come, I'd still be fussing over how I want my station to look :-D 20:41:58 <Eoin> only exception is Openttdcoop 20:42:11 <Eoin> as it really is a mindfuck :P 20:44:05 <kamnet> Yes, just seeing some of the screen shot confuses me 20:46:14 <Eoin> andythenorth: i was being serious btw :P 20:48:14 <kamnet> I'm currently trying to rack my brain about how to make a realistic moreheightlevels-compatible heightmap for my part of the country. 20:50:31 <PeterT> Eoin: I have a world map, usa map, south america, and hungary server 20:50:49 <Eoin> yes 20:50:56 <Eoin> but im going on openttdcoop for a bit :P 20:51:07 <PeterT> you call that realism based? 20:51:16 <Eoin> i never said it was 20:51:48 <PeterT> well, if you wanna try mine, go to #sn 20:54:41 *** jpx [jpx_@a91-156-228-224.elisa-laajakaista.fi] has joined #openttd 20:59:11 *** jpx_ [jpx_@80-186-86-27.elisa-mobile.fi] has quit [Ping timeout: 480 seconds] 21:08:35 *** Fast2 [~Fast2@p57AF889D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:09:55 *** Sacro1 [~Sacro@adsl-87-102-47-145.karoo.KCOM.COM] has joined #openttd 21:15:57 *** Sacro [~Sacro@adsl-77-86-107-188.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 21:26:05 *** Celestar [~vici@188.110.60.76] has quit [Ping timeout: 480 seconds] 21:29:38 <Wolf01> 'night 21:29:41 *** Wolf01 [~wolf01@host41-235-dynamic.4-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:31:47 <Terkhen> good night 21:33:10 *** HerzogDeXtEr [~Flex@89.246.185.141] has joined #openttd 21:37:09 *** enr1x [~kiike@182.231.21.95.dynamic.jazztel.es] has quit [Quit: leaving] 21:38:38 *** Chris_Booth [~chatzilla@client-86-25-5-181.oxfd.adsl.virginmedia.com] has joined #openttd 21:40:02 *** HerzogDeXtEr1 [~Flex@88.130.178.104] has quit [Ping timeout: 480 seconds] 21:40:22 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Ping timeout: 480 seconds] 21:42:32 *** frosch123 [~frosch@frnk-590fd324.pool.mediaWays.net] has quit [Remote host closed the connection] 21:48:30 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has quit [Quit: A key, command, or action that tells the system to return to a previous state or stop a process.] 21:51:14 *** resq [~resq@chello089072236242.chello.pl] has quit [Quit: Leaving] 21:55:31 *** perk111 [~perk11@94.233.223.199] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 22:02:55 *** enr1x [~Kiike@182.231.21.95.dynamic.jazztel.es] has joined #openttd 22:03:00 <enr1x> hello everyone 22:03:14 <enr1x> earlier this afternoon I asked about compiling ottd on a macbook pro with snow leopard 22:03:34 <andythenorth> what's the question? 22:03:39 <enr1x> i have been trying with a clean install of os x, with macports, and it doesn't compile 22:03:42 <enr1x> it fails when linking 22:03:46 <andythenorth> :( 22:04:07 <enr1x> let me post the output 22:04:10 <andythenorth> your best chance of help might be to ask planetmaker (if he's around) 22:04:17 <enr1x> http://pastie.org/1054439 22:04:26 <andythenorth> I compile on leopard, but "it just works" :o 22:04:52 <enr1x> looks like something didn't compile right, did it? 22:05:36 <Rubidium> wrong iconv 22:05:48 <Rubidium> IIRC the wiki page says something about it 22:06:24 <enr1x> Rubidium: you're right 22:09:02 <enr1x> i am reconfiguring and recompiling, let's see 22:10:45 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: .] 22:19:58 <enr1x> yay, it worked!! 22:20:04 <andythenorth> yay :) 22:20:07 * andythenorth bedtime 22:20:16 <enr1x> i'm leaving now (let's party) 22:20:20 <enr1x> see you guys, and thanks! 22:20:24 *** enr1x [~Kiike@182.231.21.95.dynamic.jazztel.es] has quit [Quit: enr1x] 22:21:21 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:21:46 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:25:14 *** Biolunar [mahdi@blfd-4db1a926.pool.mediaWays.net] has quit [Quit: gn8] 22:27:35 *** tdev [~tdev@p508E9E41.dip.t-dialin.net] has quit [Quit: Leaving] 22:29:53 *** Progman [~progman@p57A1BB0E.dip.t-dialin.net] has quit [Remote host closed the connection] 22:32:09 *** Sacro1 [~Sacro@adsl-87-102-47-145.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 22:35:28 *** pugi [~pugi@p4FCC416F.dip.t-dialin.net] has quit [Quit: ALL YOUR BASE ARE BELONG TO US!] 22:35:33 *** Dreamxtreme [Dreamxtrem@92.18.167.154] has quit [Read error: Connection reset by peer] 22:36:56 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 22:36:57 *** Dreamxtreme [Dreamxtrem@92.11.13.227] has joined #openttd 22:48:12 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:51:29 *** HerzogDeXtEr1 [~Flex@89.246.169.168] has joined #openttd 22:57:00 *** HerzogDeXtEr [~Flex@89.246.185.141] has quit [Ping timeout: 480 seconds] 22:57:59 *** kamnet [4cb15f41@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:01:53 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 23:03:59 *** Pikka [~chatzilla@c122-108-245-233.kelvn3.qld.optusnet.com.au] has joined #openttd 23:05:28 *** Muddy [muddy@playing.OpenTTD.no] has quit [Quit: changing servers] 23:05:47 *** Muddy [muddy@playing.OpenTTD.no] has joined #openttd 23:06:18 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 23:08:50 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 23:09:17 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 23:26:05 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [] 23:26:12 *** Chris_Booth [~chatzilla@client-86-25-5-181.oxfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 23:31:47 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ]