Times are UTC Toggle Colours
00:00:57 <avdg> hmm intersting, that call does more then only rating update 00:03:10 <planetmaker> indeed 00:07:29 *** KenjiE20 [~KenjiE20@92.10.88.193] has quit [Quit: WeeChat 0.3.3] 00:10:24 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 00:10:25 <avdg> hmm.. what does byte_inc_sat 00:11:55 <avdg> oh, a small inline function 00:13:57 <avdg> well, gn 00:14:18 *** avdg [~Adium@94-227-100-192.access.telenet.be] has quit [Quit: Leaving.] 00:14:42 *** Chillosophy [~fu@82-170-139-109.ip.telfort.nl] has quit [] 00:18:33 *** Fast2 [~Fast2@p57AF8AC9.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:34:36 <Ammler> nobody runs nightly anymore :-o 00:40:29 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:56:45 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 01:10:10 *** trebuchet [~Trebuchet@69.51.104.87] has quit [Quit: Leaving] 01:16:26 *** tokai [~tokai@port-92-195-191-116.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 01:18:39 *** tokai [~tokai@port-92-195-78-239.dynamic.qsc.de] has joined #openttd 01:18:42 *** mode/#openttd [+v tokai] by ChanServ 01:27:30 *** Lachie_ is now known as Lachie 01:32:20 *** SteelSide_ [~SteelSide@217.76.87.68] has quit [Remote host closed the connection] 01:34:37 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [] 01:47:45 *** SteelSide [~SteelSide@217.76.87.68] has joined #openttd 01:49:02 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 01:50:53 *** fjb [~frank@p5485D882.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:15:18 *** SteelSide [~SteelSide@217.76.87.68] has quit [Ping timeout: 480 seconds] 02:19:56 <TruePika> Ammler: I know I don't ;) 02:34:59 *** glx [glx@2a01:e35:2f59:c7c0:ec3f:3721:ba52:c88e] has quit [Quit: bye] 03:21:02 *** llugo [~lugo@mgdb-4db8c5cd.pool.mediaWays.net] has joined #openttd 03:28:23 *** lugo [~lugo@mgdb-4db8dcbe.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:52:51 *** HerzogDeXtEr [~Flex@89.246.170.238] has joined #openttd 03:59:38 *** HerzogDeXtEr1 [~Flex@89.246.220.140] has quit [Ping timeout: 480 seconds] 04:21:18 *** APTX [~APTX@chello089077244008.chello.pl] has quit [Ping timeout: 480 seconds] 04:29:24 *** APTX [~APTX@chello089077244008.chello.pl] has joined #openttd 04:32:14 *** llugo [~lugo@mgdb-4db8c5cd.pool.mediaWays.net] has quit [Remote host closed the connection] 04:55:18 *** Eddi|zuHause [~johekr@p54B74775.dip.t-dialin.net] has quit [Remote host closed the connection] 04:59:09 *** Eddi|zuHause [~johekr@p54B749BD.dip.t-dialin.net] has joined #openttd 05:08:59 *** DDR [~DDR@66.183.122.113] has joined #openttd 05:30:09 *** TruePika [~chris@cpe-67-49-42-88.socal.res.rr.com] has quit [Quit: leaving] 05:37:29 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 05:41:46 *** DDR [~DDR@66.183.122.113] has quit [Ping timeout: 480 seconds] 05:42:33 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 05:54:22 <Terkhen> good morning 05:55:02 <ln-> ÿße 06:03:17 *** Clampy [~1.1.1@58.179.28.76] has quit [Read error: Connection reset by peer] 06:09:57 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 06:14:25 *** nicfer [~nicfer@190.50.40.150] has quit [Read error: Connection reset by peer] 06:38:25 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 07:13:58 *** APTX [~APTX@chello089077244008.chello.pl] has quit [Ping timeout: 480 seconds] 07:43:06 *** APTX [~APTX@chello089077244008.chello.pl] has joined #openttd 07:46:02 *** DDR [~DDR@66.183.113.224] has joined #openttd 07:55:51 *** Progman [~progman@p57A1D2C1.dip.t-dialin.net] has joined #openttd 07:58:51 *** Netsplit synthon.oftc.net <-> charon.oftc.net quits: +michi_cc, dihedral, tneo, planetmaker, Mks, PierreW, George, rasco_, TomyLobo, erani, (+13 more, use /NETSPLIT to show all of them) 08:01:00 *** Zuu [Zuu@c-54f4e655.510-8-64736c10.cust.bredbandsbolaget.se] has joined #openttd 08:01:17 *** Netsplit over, joins: George, SmatZ, SpComb, XeryusTC, KouDy, VVG, TheMask96, TomyLobo, Aali, jpm (+13 more) 08:02:23 <andythenorth> morning 08:07:11 <Terkhen> hi andythenorth 08:47:16 <TomyLobo> hi 08:47:32 <TomyLobo> http://img820.imageshack.us/img820/1925/priorityproblem.png why do my trains always take the red line instead of the purple line? 08:47:48 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 08:48:57 <TomyLobo> even with those 6 path signals i put on that track backwards 08:49:07 <TomyLobo> which should give it a penalty of 7500 08:49:20 <TomyLobo> or 9000, if you use a calculator 08:52:44 *** Goulpy [~Muxy@main.goulp.net] has joined #openttd 08:57:30 <Zuu> What is your penalty for rail/road crossings? 08:57:40 <TomyLobo> there is such a thing? 08:57:46 <TomyLobo> what's the variable? 08:58:30 <TomyLobo> pf.yapf.road_crossing_penalty = 300 08:58:40 <TomyLobo> that? 08:58:43 <Zuu> I don't know if theer is one, but would be suprised if there isn't one. 08:58:47 <Zuu> Probably that one. 08:58:55 <TomyLobo> why? it doesnt make sense anyway 08:59:08 <TomyLobo> it would make sense for road vehicles to avoid level crossings though 08:59:45 <Zuu> If it is your road vehicles, it would make sense that your trains prefere a path with low risk of killing your road vehicles. 09:00:02 <TomyLobo> that doesnt make sense 09:00:08 *** Muxy [~Muxy@main.goulp.net] has quit [Ping timeout: 480 seconds] 09:00:16 <TomyLobo> you shouldn't build such paths in the first place 09:00:42 <TomyLobo> if it's just a preference, you'll still lose all road vehicles in the long run 09:01:43 <TomyLobo> i use one-way arrows to make buses them avoid level crossings anyway :) 09:01:47 <TomyLobo> -them 09:01:56 <TomyLobo> i dont have any in this save though 09:04:24 <Zuu> The default penalties are however setup to be usefull in general. They might not exactly match your playing style. 09:04:46 <TomyLobo> oh, it was indeed the level crossings... 09:12:22 <Zuu> Not sure why your reverse PBS signals do not win over the 600 in penalty of the level crossings though. 09:12:44 <TomyLobo> where can i find a list of those settings with what they do? 09:12:51 <Zuu> Other than that you perhaps have only changed the penalties in your cfg file, but not within the game? 09:13:14 <Zuu> A list can be found in your openttd.cfg, and their name usually give a hint what they do. 09:13:26 <TomyLobo> pf.yapf.rail_crossing_penalty 09:13:31 <TomyLobo> pf.yapf.road_crossing_penalty 09:13:34 <TomyLobo> which is which? :) 09:13:47 <TomyLobo> crossing what? crossing another rail? crossing a river? :) 09:14:03 <TomyLobo> crossing a signal? 09:14:12 <Zuu> Those are probably just crossings road-road and rail-rail. 09:16:15 *** fjb [~frank@p5485D882.dip.t-dialin.net] has joined #openttd 09:16:55 <Zuu> The source code is of course the unltimate resource. 09:17:11 <TomyLobo> ^^ 09:19:07 <Zuu> you could lookup pf.yapf.rail_crossing_penalty and pf.yapf.road_crossing_penalty there and see what they do, or you could speculate based on their name. :-) 09:21:48 <TomyLobo> what are "boom gates"? 09:22:14 <Ammler> maybe "list_settings penalty" is helpful :-) 09:22:21 <TomyLobo> Ammler not really 09:22:37 <Ammler> :-o 09:22:38 <TomyLobo> it only lists the names, not descriptions 09:23:49 <Ammler> how do you get descriptions? 09:24:09 <TomyLobo> if you find out how, tell me :) 09:24:21 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:24:38 <Ammler> well, you told me, that my proposed command is crap :-P 09:24:46 *** DDR [~DDR@66.183.113.224] has quit [Ping timeout: 480 seconds] 09:25:28 <TomyLobo> well the names are ambiguous 09:25:34 <TomyLobo> in this case 09:26:38 <TomyLobo> http://www.tt-forums.net/viewtopic.php?p=466429#p466429 would you also interpret this as "road_crossing_penalty is for trains avoiding level crossings"? 09:27:00 * TomyLobo sets to 0 09:29:43 *** Kurimus [Kurimus@dsl-tlubrasgw1-fe86de00-246.dhcp.inet.fi] has joined #openttd 09:31:11 *** Fast2 [~Fast2@p57AF8E2B.dip0.t-ipconnect.de] has joined #openttd 09:36:44 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 09:42:46 *** frosch123 [~frosch@frnk-590fc730.pool.mediaWays.net] has joined #openttd 09:50:33 *** Zuu [Zuu@c-54f4e655.510-8-64736c10.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 09:51:28 *** frosch123 [~frosch@frnk-590fc730.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 09:51:53 <Hirundo> TomyLobo: A quick inspection of the code suggests rail_crossing_penalty applies to level crossings for trains, and road_crossing_penalty for RVs 09:54:30 <TomyLobo> thanks 10:05:51 <Ammler> http://www.tt-forums.net/viewtopic.php?f=26&t=49941 <-- why did you move such a stupid thread to development? :-) 10:07:58 *** frosch123 [~frosch@frnk-590fc730.pool.mediaWays.net] has joined #openttd 10:10:31 *** Goulpy is now known as Muxy 10:14:56 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 10:21:30 <TomyLobo> why would anyone still use 0.7.0? 10:23:51 <Terkhen> maybe he does not want to bother with learning how to use the new features 10:32:34 <Ammler> yes, much easier to ask "acient" questions in the forums 10:35:12 <fjb> But he is so in love, don't you see? 10:35:32 <Ammler> mÀh :-) 10:38:22 *** perk11 [~perk11@81.17.157.195] has joined #openttd 10:43:07 <Alberth> Ammler: it is better than 'suggestions' 10:43:10 *** perk11 [~perk11@81.17.157.195] has quit [] 10:43:40 <Ammler> Alberth: it is more a user question, imo 10:43:47 *** perk11 [~perk11@81.17.157.195] has joined #openttd 10:45:14 <Rubidium> there is no section named "user questions" in the newgrf subforum 10:46:47 <Alberth> nobody has questions about NewGRFs :p 10:46:58 <Ammler> jaja 10:47:04 <Rubidium> furthermore... "Graphics development" has a sub title (with some snipping) "... get help with ... graphics for ... OpenTTD ... here" 10:47:08 <Ammler> everyone makes newgrfs :-P 10:48:02 <Ammler> if someone posts something to sugestions, you should keep it there :-) 10:48:43 *** KenjiE20 [~KenjiE20@92.10.88.193] has joined #openttd 10:48:51 <Rubidium> they're not suggestions, there're questions 10:49:12 <Rubidium> at least the moved thing consists of questions 10:49:27 *** fjb is now known as Guest693 10:49:29 *** fjb [~frank@p5485D882.dip.t-dialin.net] has joined #openttd 10:50:08 *** Sacro [~ben@cpc2-mfld9-0-0-cust880.13-1.cable.virginmedia.com] has joined #openttd 10:52:23 *** Guest693 [~frank@p5485D882.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:14:22 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 11:18:03 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 11:19:16 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 11:23:41 *** perk111 [~perk11@81.17.157.195] has joined #openttd 11:25:31 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 11:28:24 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 11:29:38 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 11:36:36 *** Biolunar|off [Mahdi@blfd-4db19161.pool.mediaWays.net] has joined #openttd 11:36:43 *** Biolunar|off is now known as Biolunar 11:41:45 * SmatZ started using KDevelop, and it's quite fine 11:43:18 <ln-> ÿßu 11:44:58 * SmatZ fails to translate that :( 11:48:06 <ln-> ÿßi 11:51:57 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 11:52:53 *** dfox [~dfox@ip-89-176-209-74.net.upcbroadband.cz] has joined #openttd 11:53:17 <Ammler> SmatZ: KDE4? 11:54:05 *** snorre_ [~snorre@c692BBF51.dhcp.bluecom.no] has joined #openttd 11:54:20 <SmatZ> Ammler: yup 11:54:36 <SmatZ> KDevelop Version 4.0.1 (using KDevPlatform 1.0.1) 11:55:53 *** snorre [~snorre@c692BBF51.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds] 11:57:51 <Hirundo> ln-: Are you using an IRC client that writes utf-16? 11:58:49 <ln-> lol, i was 11:59:47 *** glx [glx@2a01:e35:2f59:c7c0:5562:d0fe:41f0:c980] has joined #openttd 11:59:51 *** mode/#openttd [+v glx] by ChanServ 11:59:51 *** perk111 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 12:00:10 <ln-> on this particular channel 12:01:16 <ln-> Hirundo: thanks for pointing that out :) 12:02:00 <Hirundo> It breaks quite badly because of the byte-order-mark and null bytes, if clients expect utf8 12:04:12 <ln-> i had set encoding to utf-16 on this channel a long time ago to prove that it will break... but then didn't use this host for irc until now. 12:04:36 <ln-> i think it will break because of nuls even if the clients expect utf-16. 12:04:44 <Yexo> < ln-> ÿßu 12:04:44 <Yexo> <- I got that several times, was already wondering what you were saying 12:06:23 <ln-> typing gibberish is well tolerated here nowadays then 12:06:26 *** avdg [~Adium@94-227-100-192.access.telenet.be] has joined #openttd 12:06:39 <Hirundo> If clients expect utf16 they can handle nulls 12:06:58 <ln-> Hirundo: but did anything after the nul get through the irc server? 12:10:13 *** erle- [~erle@e179046174.adsl.alicedsl.de] has joined #openttd 12:10:26 <erle-> do you know the 3d version of transport tycoon? 12:10:32 <erle-> http://www.youtube.com/watch?v=668-USF1uZ8 12:10:41 <SpComb> PS1? 12:10:48 <erle-> yes 12:10:55 <erle-> i think so 12:11:40 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 12:14:34 *** Chillosophy [~fu@82-170-139-109.ip.telfort.nl] has joined #openttd 12:15:39 <Hirundo> ln-: No, you get ÿß which is 0xFFFE (BOM), and then only a single letter, which is encoded as xx 00 (LE) and thus ends the string with a 0-byte 12:21:04 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:38:08 *** glx_ [glx@2a01:e35:2f59:c7c0:5562:d0fe:41f0:c980] has joined #openttd 12:38:11 *** mode/#openttd [+v glx_] by ChanServ 12:44:20 *** glx [glx@2a01:e35:2f59:c7c0:5562:d0fe:41f0:c980] has quit [Ping timeout: 480 seconds] 12:46:18 *** Progman [~progman@p57A1D2C1.dip.t-dialin.net] has quit [Remote host closed the connection] 12:47:23 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 12:52:40 *** lugo [~lugo@mgdb-4db8c5cd.pool.mediaWays.net] has joined #openttd 12:55:42 *** ABCRic [~This.is.A@122.77.103.87.rev.vodafone.pt] has joined #openttd 13:00:57 *** Chillosophy [~fu@82-170-139-109.ip.telfort.nl] has quit [] 13:01:39 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has quit [] 13:04:45 *** Zuu [~Zuu@c-81f0e655.510-8-64736c10.cust.bredbandsbolaget.se] has joined #openttd 13:15:29 *** fjb is now known as Guest700 13:15:30 *** fjb [~frank@p5485CB2E.dip.t-dialin.net] has joined #openttd 13:18:51 <CIA-2> OpenTTD: frosch * r20740 /trunk/src/water_map.h: -Codechange: Add HasTileWaterClass() to test for tiletypes with WaterClass. 13:19:22 <CIA-2> OpenTTD: frosch * r20741 /trunk/src/ (4 files): -Cleanup: Use IsTileOnWater() in more places. 13:19:45 *** madgerm [~madgerm@i59F5C279.versanet.de] has joined #openttd 13:19:47 <madgerm> hi 13:20:11 <frosch123> hi, we already have lots of you 13:20:46 <madgerm> i have any question ... can me say anyone the command to set the max company highyer when the game is running (sorry for my english) 13:21:34 <SmatZ> madgerm: set max_companies n, maybe? 13:21:47 <SmatZ> indeed, it should be the command 13:21:49 <madgerm> can i set more than 15 companys ? 13:21:52 <SmatZ> no 13:22:06 <madgerm> okay bad :-) 13:22:13 <SmatZ> :p 13:22:24 <SmatZ> it used to be 8 not a long time ago 13:22:38 *** Guest700 [~frank@p5485D882.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:23:00 <madgerm> can u say me anotherone ? ... where can i set in a running game that the server is set pause when anyone connect ? 13:23:19 <Yexo> you can find the name of the setting in the config file 13:23:31 <Yexo> after that just use "set <setting-name> <new-value>" 13:23:37 <Yexo> leave out <new-value> to get the current value 13:23:48 <madgerm> oh fine =) thx yexo 13:24:03 <Yexo> pause_on_join <- the one you're looking for now 13:26:38 <madgerm> thx =) BUT i have try ist "rcon PASSWORT set pause_on_join false" and it is the same 13:27:35 <dihedral> *cough* wiki.openttd.org *cough* 13:27:54 <Yexo> if you use rcon you have to put "" around everything after your password, ie: 13:28:04 <Yexo> rcon password "set pause_on_join false" 13:28:13 <dihedral> rcon password "kick <id>" 13:28:15 <dihedral> :-P 13:29:12 <CIA-2> OpenTTD: frosch * r20742 /trunk/src/object_cmd.cpp: -Fix: Evaluate DC_NO_WATER flag when clearing objects built on water. 13:29:28 <madgerm> YES it is ok =) thx yexo thx dihedral 13:31:56 <CIA-2> OpenTTD: frosch * r20743 /trunk/src/ (industry_cmd.cpp landscape.cpp object_base.h object_cmd.cpp): -Fix: Make testruns of clearing an object tile not influence repeated testruns resp. the exec run. 13:36:48 *** Fast2 [~Fast2@p57AF8E2B.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:38:28 * ABCRic now runs OpenTTD Updater.exe instead of UpdateOTTD.bat :D 13:38:58 <Zuu> Whatever makes you happy :-) 13:39:02 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 13:39:35 <ABCRic> I wanted the .exe to be able to update OpenGFX too, but I'm having problems with the 'make' command... 13:40:14 <Zuu> Is OpenTTD Updater.exe a program that you have written? 13:40:27 <ABCRic> about that, can anyone borrow me their makefile.local? :P 13:41:02 <ABCRic> Zuu: yup 13:41:16 <ABCRic> I like Visual Basic Studio :) 13:42:18 <Zuu> Note that there is already a project under that name: http://wiki.openttd.org/OpenTTD_Updaters#OpenTTD_Updater 13:42:36 <Zuu> (If you ever plan to publish it) 13:43:24 <ABCRic> Don't worry about that. If I'm ever gonna publish it, I'm gonna use a different name. 13:43:36 <ABCRic> OpenTTD Updater is too obvious :P 13:43:59 <Zuu> hehe 13:44:38 <ABCRic> The program is just an interface for a number of bat files I made that update the source code of and compile OpenTTD 13:45:50 <ABCRic> For example, pressing the Update OpenTTD button runs a bat file that contains | svn update C:\SVN\OpenTTD\trunk | 13:47:28 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 13:47:54 <ABCRic> So instead of having the latest nightly, I have a the latest trunk commit :D 13:50:48 <ccfreak2k> I recommend OpenTTD Renewerfier for a name. 13:51:04 <ABCRic> Oooh, sounds kewl 13:51:12 <ccfreak2k> Or perhaps OpenTTD Anti-Old 13:51:23 <Rubidium> "make yall" :) 13:55:01 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:08:18 <ccfreak2k> make wash-up 14:08:46 <ABCRic> hmm... actually managed to get a station rating to drop to 0 14:09:19 <ABCRic> Amazing how many *months* people wait at the station :P 14:11:28 *** heffer [~felix@2a01:4f8:100:6441:1::1] has quit [Ping timeout: 480 seconds] 14:11:38 <ccfreak2k> They paid for their tickets, so they damn well better get a train ride out of it! 14:11:56 <avdg> they didn't pay you yet ;-) 14:12:22 <ccfreak2k> Is that what you tell your irate would-be passengers? 14:12:46 <avdg> nope, people should listen to the company 14:13:41 <avdg> destinations: you enter the first train you want and you are dropped where that train is heading to 14:13:55 <ABCRic> :D 14:14:07 <SpComb> lies 14:14:14 <ABCRic> And if you don't like it, go play cargodist! 14:14:31 <SpComb> ya 14:14:55 <ABCRic> Then again, cargodist hasn't been updated for... 14:15:11 <avdg> uhhh? long time ago? 14:15:15 <SpComb> it hasn't? 14:15:56 <ABCRic> I dunno, let me find the forum thread :P 14:16:24 <SpComb> it was last updated three days ago 14:16:30 <SpComb> don't mock it 14:16:47 *** thvdburgt [~thvdburgt@banning.xs4all.nl] has joined #openttd 14:16:53 <ccfreak2k> Three days is a long time 14:16:55 <ccfreak2k> for a fruit fly. 14:17:14 <ABCRic> It has? Oh, sorry then 14:17:18 <SpComb> it's a very short time for continuous patch maintenance 14:18:40 *** Chillosophy [~fu@82-170-139-109.ip.telfort.nl] has joined #openttd 14:19:27 <ABCRic> in that case, OpenTTD AutoUpdater might be broken 14:20:17 <ABCRic> either that or http://bundles.openttdcoop.org/versions.txt 14:20:44 <SpComb> http://github.com/fonsinchen/openttd-cargodist 14:22:37 <ABCRic> umm, are you talking about source updates or release updates? 14:28:18 <SpComb> what's the difference? 14:28:25 <SpComb> what's a "release update" anyways? 14:29:07 <ABCRic> source update == commit 14:29:44 <ABCRic> release update == new version available to the public that does not need compiling 14:30:16 <SpComb> my are we demanding :) 14:30:30 <SpComb> fonso doesn't do win32 builds, presumeably intentionally 14:31:40 <ABCRic> he... doesn't? then who does? 14:32:44 <SpComb> random people from the community 14:33:09 <ABCRic> oh. 14:33:33 <ABCRic> meh, I prefer the "normal" cargo style anyway :P 14:34:17 <ABCRic> I think cargo dist is too realistic for OpenTTD 14:34:48 <avdg> I think cargo dist needs a better calender 14:37:19 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd 14:39:36 <ABCRic> In any case, managing trains is a lot more fun than I imagined 14:40:00 <ABCRic> As long as I use a big NewGRF train set, of course :) 14:40:23 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 14:41:37 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 14:43:24 <dihedral> <ccfreak2k> They paid for their tickets, so they damn well better get a train ride out of it! <- if they already paid for their tickets - why the hell don't i see any of it before i transport those buggers ;-P 14:43:53 <ccfreak2k> Such is the way of inter-business contracts. 14:47:31 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 14:49:46 *** Wasila [raphael234@81-178-69-164.dsl.pipex.com] has joined #openttd 14:49:49 <Wasila> Hey 14:50:02 <ABCRic> Hi 14:50:10 <Wasila> Does anyone know anything about compiling? 14:50:39 <Ammler> no 14:50:44 <ABCRic> http://wiki.openttd.org/FAQ_Compiling 14:51:10 <Wasila> There is currently no text in this page, you can search for this page title in other pages or edit this page. 14:51:16 <ABCRic> hrm, wrong link, sorry 14:51:44 <ABCRic> Note to self: do not try to write links from memory 14:51:51 <Wasila> :P 14:51:56 <ABCRic> http://wiki.openttd.org/Compiling 14:52:25 <Wasila> Oh, Ammler, I missed that <_< 14:52:59 <Wasila> Are there any compile instructions on the wiki for anything except MingW? 14:53:01 <Wasila> On Windows 14:53:13 <ABCRic> Microsoft Visual Studio 14:53:29 <ABCRic> http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions 14:53:34 <CIA-2> OpenTTD: yexo * r20744 /trunk/src/object_cmd.cpp: -Fix: overbuilding an object with water under it failed 14:54:11 <Wasila> I don't quite get this: Note that for the Express Editions addition compiling for 64-bit systems is unavailable. 14:54:19 <Wasila> Does that mean not available on 64 bit at alll? 14:54:25 <ABCRic> Do you have a 64-bit Windows? 14:54:28 <Wasila> Yeah 14:54:31 <CIA-2> OpenTTD: yexo * r20745 /trunk/src/object_cmd.cpp: -Fix: don't delete an object when trying to terraform a tile of it with canal under it. If we delete the object the terraforming will still fail due to the canal 14:54:43 <ABCRic> Oh. I think you're out of luck then. Not sure though. 14:55:03 <Wasila> I might have set it up wrongly, but MingW didn't work properly on my system 14:55:05 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:55:06 <Wasila> Windows 7 14:55:50 <Wasila> Compatibility mode no use, then? 14:56:01 <ABCRic> Ask glx_. The OTTD credits say he's the Windows expert 14:56:19 *** wollollo [~martin@86.175.29.209] has joined #openttd 14:56:44 <ABCRic> Not sure if he's here though 14:57:00 <Wasila> Queried. Doesn't look like it. 14:57:45 <Wasila> Are binaries compiled on x86 Windows compatible on x64? I could just compile on my old system if so 14:58:18 <Ammler> worth a try 14:58:27 <ABCRic> dunno, but you can try it. 14:58:37 <avdg> 32 binaries for windows should be compatible on win64 systems 14:59:00 <Wasila> But there's no way for me to compile x64 binaries? 14:59:35 <ABCRic> Unless you have the non-express edition, I think not 14:59:35 <avdg> try 14:59:47 <ABCRic> That *may* have changed in MSVC 2010 15:00:04 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Remote host closed the connection] 15:00:12 <Wasila> I'll go check 15:00:20 <Terkhen> IIRC you can't compile 64 bit binaries with the "free" version 15:00:33 <Wasila> And not on MingW? 15:01:07 <Terkhen> 32 bit binaries work perfectly, I wouldn't bother with the 64 bit version too much 15:01:34 <Terkhen> you can try mingw64, but as far as I know no one has tried to compile OpenTTD with it 15:01:48 <glx_> <Terkhen> IIRC you can't compile 64 bit binaries with the "free" version <-- you can but it's not easy with 2008 express 15:01:59 <Terkhen> and of course there's no tutorial for mingw64 15:02:02 <Wasila> The problem was that I couldn't compile at all with MingW on my x64 system. I may have just messed up the setup though 15:02:26 <glx_> I don't understand how mingw64 works 15:02:41 <Terkhen> I don't know much about mingw64 either, besides that it exists :P 15:02:54 <ccfreak2k> Apparently Visual C++ Express does not, in fact, allow for x64 compiling/ 15:02:54 *** glx_ is now known as glx 15:02:57 <Wasila> Is the setup that different from what is described in the wiki? 15:03:01 <Terkhen> I wanted to try it but never got to actually do it 15:03:11 <glx> ccfreak2k: using platform sdk tools yes 15:03:18 <Terkhen> Wasila: IIRC the wiki for mingw is outdated 15:03:26 <ccfreak2k> Oh, you use the SDK thingy. 15:03:27 <glx> not with provided tools 15:03:33 <ccfreak2k> So it's not -officially- supported per se. 15:03:57 <Terkhen> if you just want to compile OpenTTD, I'd go with MSVC anyways 15:04:03 <glx> http://jenshuebel.wordpress.com/2009/02/12/visual-c-2008-express-edition-and-64-bit-targets/ <-- see, it's not easy with 2008 15:04:06 <Wasila> Terkhen: I thought so, but it still appeared to work up until I got onto x64 15:04:15 <ccfreak2k> glx, it's not easy being green either. 15:04:39 <glx> with 2010 I just needed to use platform sdk 15:05:17 <glx> but only trunk supports 2010 15:05:20 <Wasila> Hmmm... I'll try it out 15:05:28 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 15:05:33 <Wasila> Should I be able to do compile x86 binaries on my system with it? 15:05:43 <glx> Wasila: anyway 32bit works on 64bit 15:06:33 <glx> you can compile x86 following the wiki yes 15:06:47 <glx> and it'll run on x64 15:06:53 <Wasila> Hmm... maybe I just messed up the setup 15:07:09 <Wasila> Will the wiki instructions for MSVC 08 help with 10? 15:07:51 <CIA-2> OpenTTD: yexo * r20746 /trunk/src/command.cpp: -Fix: set CMD_NO_WATER flag for CmdBuildBridge 15:07:54 <glx> not really, it's basically the same but there are differences 15:09:01 <glx> the main one being where to add include and library paths 15:09:40 <Wasila> Is it worth trying to figure out? 15:09:43 <glx> and of course there are no 2010 projects for stable versions 15:11:16 <glx> so the first thing to know is what version of openttd you want to build 15:12:53 <ABCRic> trunk FTW 15:12:56 <Wasila> Well, preferably as new as possible. I wanted to stick together a couple of patches and I'd be willing to go further back if necessary 15:14:49 <ABCRic> I like trunk because I can get the fixes without having to wait for the next stable :) 15:14:52 *** thvdburgt [~thvdburgt@banning.xs4all.nl] has quit [Remote host closed the connection] 15:15:36 <ABCRic> So every time I see "fixed" "in r20701" I just have to run my script and I got the fix in me game :D 15:18:36 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 15:19:09 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 15:19:11 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Remote host closed the connection] 15:19:22 <Alberth> r20701? almost all such fixes go back less than 10 revisions 15:19:42 <r0b0tb0y> gnight 15:19:49 <Alberth> good night r0b0tb0y 15:19:53 <Wasila> G'night! 15:20:11 <Wasila> So glx, would I be able to compile trunk in MSVC 2010? 15:20:27 <Terkhen> Wasila: yes 15:20:35 <Wasila> Great 15:20:42 <Wasila> I'll go muddle my way through now 15:20:51 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 15:20:51 <Wasila> Thanks 15:20:54 <Terkhen> you'll run in problems with the include and lib folders as already mentioned, though 15:21:05 <Terkhen> I'd go with the previous version if you want it to go as easy as possible 15:21:15 <Wasila> You mean MSVC 09? 15:21:40 <Terkhen> I don't remember the number; the one with a tutorial at the wiki 15:21:43 <dihedral> no, trunk r1 15:21:49 <Terkhen> IIRC 2008 15:22:36 <glx> 2010 is ok for trunk 15:22:39 <Wasila> Is this it: Visual C++ 2008 Express Edition 15:23:01 <glx> yes that's the previous version 15:23:45 <Wasila> Time to weigh down my computer with more barely used programs... 15:25:14 <Wasila> I always wondered... what do zlib and libpng actually do? 15:28:59 <ABCRic> savegame compression and png screenshots, I think 15:29:29 <ABCRic> I could be wrong 15:30:05 <avdg> savegame is indeed zlib, but could also be liblzo (was for old games) or non 15:31:30 <Wasila> So those are components used in a completed binary? 15:34:34 <lugo> Hirundo, must gradual unloading be activated in advanced settings? 15:36:23 * ABCRic set number of towns to custom and set it to 5000 (maximum allowed) and was disappointed to see his 64x64 map only has 5 towns in it D: 15:37:50 *** madgerm [~madgerm@i59F5C279.versanet.de] has quit [Quit: Nettalk6 - www.ntalk.de] 15:38:00 <ABCRic> TerraGenesis is way better than the original land generator 15:38:06 <Terkhen> @commit 15695 15:38:08 <DorpsGek> Terkhen: Commit by belugas :: r15695 /trunk/src (7 files in 3 dirs) (2009-03-12 23:54:20 UTC) 15:38:09 <DorpsGek> Terkhen: -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized. 15:38:10 <DorpsGek> Terkhen: Some warnings: 15:38:11 <DorpsGek> Terkhen: -the maximum number of towns to be accepted is set to 5000 15:38:12 <DorpsGek> Terkhen: -the minimum number of towns to be accepted is set to 1 15:38:13 <DorpsGek> Terkhen: (...) 15:39:48 *** dfox [~dfox@ip-89-176-209-74.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 15:39:59 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 15:39:59 *** avdg [~Adium@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 15:40:40 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Quit: leaving] 15:40:43 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 15:41:22 *** avdg [~Adium@94-227-100-192.access.telenet.be] has joined #openttd 15:42:29 * ABCRic wonders why are IRC servers so unstable 15:43:34 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:43:42 <Alberth> you mean people leaving and joining all the time? 15:43:59 <Alberth> that is stability of their connection 15:44:23 <ABCRic> I've been in one where, occasionally, 15-20 users would be disconnected, only to be reconnected immediately after 15:45:23 <ABCRic> no, I mean the actual IRC servers 15:45:34 <Terkhen> sometimes you'll see the same user getting disconnected 10 times in a row 15:47:44 <Wasila> Quick question; do I need the DirectX SDK if I want to use OpenMSX? 15:47:47 *** Netsplit reticulum.oftc.net <-> venus.oftc.net quits: dotwaffle, Muddy, Vadtec, OwenS, yorick, jonty-comp 15:47:47 <Wasila> ... 15:47:50 <Wasila> Or whatever it's called 15:47:56 <Wasila> http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions 15:48:10 <ABCRic> Yes. 15:48:21 <Wasila> Hmph 15:48:23 <Wasila> OK 15:48:24 <ABCRic> There is an alternative, however, as specified in that page. 15:49:00 *** Netsplit over, joins: yorick, OwenS, dotwaffle, jonty-comp, Vadtec, Muddy 15:49:08 <ABCRic> Alberth: this is what I was talking about. 15:49:50 <Alberth> oh, a net-split 15:50:27 <Alberth> it is not only the servers, but also part of the network that may go down 15:50:43 <Alberth> I have an extension that suppresses most of that stuff 15:51:30 <Wasila> The alternative being not having music, you mean? 15:51:46 <ABCRic> Wasila: if you're compiling trunk, download the zip package that's in that page and extract the include folder to %MSVC Directory%\VC\include 15:51:59 <ABCRic> That'll spare you from installing the whole SDK 15:52:11 <ABCRic> And you don't need to change any directories 15:52:26 <ABCRic> (well, any directories related to the SDK) 15:52:50 <Wasila> Do I still need to add those lines? 15:52:56 <Wasila> to VC++ Directories 15:53:55 <ABCRic> On the "Compiling" section of the page, you can skip the part where it says to add SDK paths 15:55:06 <Wasila> Where's that? 15:55:08 <Wasila> I don't see it 15:55:25 <ABCRic> http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions#Compiling 15:56:55 <Wasila> Is that the third instruction? 15:57:55 <ABCRic> Yes. You can ignore the following: 15:57:57 <ABCRic> # Right-click on openttd (project) -> Properties -> C/C++ -> -> General -> Additional Include Directories. Add the DirectX headers subdirectory (Usually, C:\Program Files\Microsoft DirectX SDK (August 2007)\Include) 15:57:58 <ABCRic> # For Win32: 15:58:00 <ABCRic> * Right-click on openttd (project) -> Properties -> Linker -> General -> Additional Library Directories. Add the DirectX SDK Lib subdirectory (Usually, C:\Program Files\Microsoft DirectX SDK (August 2007)\Lib\x86) 15:58:01 <ABCRic> # For Win64: 15:58:03 <ABCRic> * Right-click on openttd (project) -> Properties -> Linker -> General -> Additional Library Directories. Add the DirectX SDK Lib subdirectory (Usually, C:\Program Files\Microsoft DirectX SDK (August 2007)\Lib\x64) 15:58:25 <Wasila> Is that even if I add the library file? 15:58:40 <Wasila> dxguid.lib 15:58:57 <ABCRic> If you add the lib file, I don't know how it works. 15:59:27 <ABCRic> I'm just compiling trunk, and you don't need dxguid.lib for trunk. 15:59:39 <Wasila> But if I want to compile anything besides trunk I'll need it? 15:59:43 <ABCRic> Again, ask glx for that :) 16:00:25 <CIA-2> OpenTTD: yexo * r20747 /trunk/src/industry_cmd.cpp: -Fix: overbuilding an object with water under it succeeded even for industries that can't be build on water 16:00:48 <CIA-2> OpenTTD: yexo * r20748 /trunk/src/ (5 files): -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account 16:01:04 <Wasila> OK 16:01:11 <Wasila> I'll cross that bridge when I get to it 16:08:02 <Wasila> urgh 16:08:04 <Wasila> restart time 16:08:09 <Wasila> see you later 16:08:19 *** Wasila [raphael234@81-178-69-164.dsl.pipex.com] has quit [] 16:14:17 <ABCRic> Ah, I just love Internet Explorer 16:14:37 <ABCRic> *opens IE by accident* *closes it* "Internet Explorer has stopped responding" 16:27:29 *** dfox [~dfox@ip-89-176-209-74.net.upcbroadband.cz] has joined #openttd 16:31:49 <avdg> :p 16:32:16 * avdg thinks ie is not the only one with that problem 16:33:45 <CIA-2> OpenTTD: yexo * r20749 /trunk/src/ (water_cmd.cpp waypoint_cmd.cpp): -Fix: allow overbuilding objects with buoys and ship depots 16:34:02 <avdg> hmm... 16:34:09 <avdg> does that include bridges? :) 16:36:39 <Yexo> did the message say bridges? :p 16:36:50 <avdg> overbuilding :p 16:37:41 <Yexo> yes, as in "removing the object (only if it allows autoremoving), then building the new object" 16:38:01 <Alberth> do you want to build a bouy on a bridge? 16:38:09 <avdg> lol 16:38:17 <avdg> no, I prefer it under 16:38:26 <avdg> but could be fine, if thats a feature :p 16:38:59 <Alberth> "with" implies that bouys and ship depots are the things being build 16:39:54 <avdg> lets see :p 16:39:56 <Yexo> not sure if that's correct in english 16:41:17 *** Wasila [raphael234@81-178-69-164.dsl.pipex.com] has joined #openttd 16:41:24 <avdg> kinda replacing? 16:41:27 <Wasila> Hey 16:41:43 <avdg> but without removing stuff, right? 16:41:52 * avdg hides 16:42:07 <Wasila> Compiled bin goes into source folder/bin, amiright? 16:42:20 <avdg> yep 16:42:29 <Wasila> Hmm 16:42:39 <Wasila> Well, unsurprisingly, my attempt at compiling failed 16:42:40 <Wasila> <_< 16:42:42 <glx> not automatic 16:42:42 <avdg> at least, if you make the 'package' 16:43:15 <glx> exe is in objs\win32\Release or Debug 16:43:57 <Wasila> But the other files? 16:44:02 <Wasila> Bin? 16:44:12 <ABCRic> the other files are in the bin :P 16:44:19 <Wasila> xD 16:44:31 <Wasila> fatal error C1083: Cannot open include file: 'table/strings.h': No such file or directory 16:44:33 <Wasila> Help? 16:44:33 <glx> every thing else is in bin, just exe is not moved there in an automatic way 16:44:44 <glx> strgen not ran 16:44:54 <Wasila> Oh, I just compiled openttd 16:45:06 <glx> it should compile every dependancies 16:45:14 <glx> you opened the .sln ? 16:45:17 <Wasila> Yeah 16:45:22 <Wasila> But I turned them all off xD 16:45:24 <Wasila> except openttd 16:45:33 <Wasila> So all of them except generate should be compiled, right? 16:45:33 <ABCRic> ... 16:45:38 <SpComb> PBKEC 16:45:45 <SpComb> *A 16:45:46 <Wasila> PBKEC? 16:45:56 <SpComb> PBKAC 16:45:58 <Wasila> I thought the others were debug... 16:46:01 <Wasila> PBKAC? 16:46:08 <avdg> problem between chair and computer 16:46:08 <glx> they are all linked to each other except generate 16:46:12 <avdg> or keyboard :p 16:46:18 <avdg> depends on which on youuse 16:46:22 <avdg> *you use 16:46:29 <Wasila> Meaning user error? 16:46:39 <avdg> you are correct, yeah 16:46:49 <Wasila> An I-D-Ten-T error 16:47:08 *** erle- [~erle@e179046174.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 16:47:34 <avdg> lol 16:47:46 <avdg> builded a bouy and overbuilded a depot -> error 16:47:49 <Wasila> OK. Take two. Build! 16:48:46 <avdg> Assertion failed at line 65 of (path)/src/bridge_map.h: MayHaveBridgeAove(t) 16:48:55 <avdg> *Above 16:49:38 <Wasila> openttd.pdb this time, but no exe 16:50:08 <glx> already done ??? 16:50:13 <Wasila> *shrugs* 16:50:14 <Wasila> fatal error C1083: Cannot open source file: '..\src\rev.cpp': No such file or directory 16:50:23 <ABCRic> ... 16:50:38 <SpComb> just let it build all the deps 16:50:39 <glx> hmm this one is made by generate 16:50:41 <Wasila> What did I do this time? D: 16:50:45 <Wasila> So you DO need generate... 16:51:02 <SpComb> why else would they be there 16:51:09 <Wasila> I dunno, for debugging reasons 16:51:24 <Wasila> OK 16:51:26 <Wasila> That was quick 16:51:27 <glx> hmm no generate is not needed 16:51:33 <glx> determine version is 16:52:14 <avdg> windows and ./configure :) 16:52:31 <Wasila> ? 16:52:47 <avdg> or make :p 16:52:48 <avdg> donno 16:52:58 <Wasila> I'm using MSVC... 16:53:02 <glx> there are 5 projects 16:53:10 <Wasila> Yes 16:53:17 <glx> strgen, langs, openttd, version and generate 16:53:26 <Wasila> Yes 16:53:40 <glx> generate is used to generate project files (when a file is added/removed) 16:53:54 <glx> version creates rev.cpp 16:54:09 <VVG> hello 16:54:12 <glx> strgen creates strgen 16:54:14 <avdg> hey 16:54:18 <Wasila> hey 16:54:34 <glx> langs compiles lang files and create strings.h 16:54:55 <glx> openttd creates openttd and needs rev.cpp and strings.h 16:55:02 <Wasila> Curious 16:55:04 <Wasila> I had version 16:55:05 <Wasila> but 16:55:11 <Wasila> c1xx : fatal error C1083: Cannot open source file: '..\src\rev.cpp': No such file or directory 16:55:14 <Wasila> Again 16:56:23 *** erle- [~erle@g231114063.adsl.alicedsl.de] has joined #openttd 16:56:24 <avdg> aha :) 16:56:37 <avdg> looks like someone posted a patch for osx 16:56:40 * avdg is happy 16:56:55 <glx> try regenerate solution 16:57:12 <Wasila> Um 16:57:14 <Wasila> How do I do that? 16:57:24 <Wasila> Oh right 16:57:26 <Wasila> 'Rebuild Solution'? 16:57:29 <ABCRic> don't you mean rebuild? 16:57:30 <glx> yes 16:57:41 <Wasila> Got it 16:57:47 <glx> (I use french version ;) ) 16:58:10 <Wasila> Are you from France? 16:59:10 <Wasila> 5>c1xx : fatal error C1083: Cannot open source file: '..\src\rev.cpp': No such file or directory :( 16:59:32 <ABCRic> OpenTTD is quite a European project :D 16:59:50 <Wasila> It's great :) 17:00:04 <glx> check the compile log 17:00:13 <glx> to see why version failed 17:00:16 <Wasila> BuildLog? 17:00:36 <glx> just scroll up :) 17:00:55 <glx> it should be 4> 17:01:28 <Wasila> This is how 4> starts: 17:01:33 <Wasila> 4>------ Rebuild All started: Project: langs, Configuration: Debug Win32 ------ 17:01:33 <Wasila> 4>Deleting intermediate and output files for project 'langs', configuration 'Debug|Win32' 17:01:56 <glx> hmm it's 2> 17:02:06 <glx> 4> is langs 17:02:19 <Wasila> Hmmh 17:02:23 <Wasila> 2>------ Rebuild All started: Project: strgen, Configuration: Debug Win32 ------ 17:02:28 <Wasila> 2>string.cpp 17:02:32 <Wasila> 2>strgen.cpp 17:02:34 <glx> that's strgen 17:02:41 <Wasila> 2>alloc_func.cpp 17:02:55 <glx> strgen is 1> for me 17:03:01 <Wasila> Curious 17:03:04 <ABCRic> o_O 17:03:07 <glx> and 2> for you, so maybe version is 1> for you 17:03:08 <VVG> pastebin the log, that might be easier 17:03:09 <Wasila> Version is 3> 17:03:14 <Wasila> generate is 1> 17:03:19 <Wasila> I think 17:03:30 <Wasila> 3>------ Rebuild All started: Project: version, Configuration: Debug Win32 ------ 17:03:42 <glx> that's version yes 17:03:44 <Wasila> I think I got it 17:03:49 <Wasila> 3>CScript Error: Can't find script engine "VBScript" for script "d:\ottdsrc\projects\determineversion.vbs". 17:03:53 <ABCRic> Isn't the project order set in the solution file or something? 17:03:55 <Wasila> 3>Project : error PRJ0019: A tool returned an error code from "Determining version number" 17:04:13 <glx> oh indeed you have a problem 17:04:20 <glx> 2> Microsoft (R) Windows Script Host Version 5.8 17:04:20 <glx> 2> Copyright (C) Microsoft Corporation 1996-2001. Tous droits réservés. 17:04:20 <glx> 2> 17:04:30 <glx> that's what I get for version 17:04:45 <Wasila> 3>Microsoft (R) Windows Script Host Version 5.8 17:04:45 <Wasila> 3>Copyright (C) Microsoft Corporation. All rights reserved. 17:05:15 <ABCRic> It's missing the copyright years? 17:05:18 <ABCRic> :P 17:05:34 <Wasila> It's all a conspiracy! 17:05:35 <glx> ABCRic: not important point :) 17:05:36 <Yexo> Wasila: according to http://support.genopro.com/Topic7010-60-1.aspx you just have to type "regsvr32 VBScript" in a command prompt to fix it 17:05:57 <Wasila> Windows command prompt or Visual Studio command prompt? 17:06:04 <glx> windows 17:06:05 <Yexo> windows command prompt 17:06:29 <Wasila> Should I rebuild solution now? 17:06:33 <Wasila> It succeeded 17:06:37 <Yexo> yes 17:06:46 <Wasila> be right back 17:08:26 <Wasila> 5>c1xx : fatal error C1083: Cannot open source file: '..\src\rev.cpp': No such file or directory 17:08:29 * ABCRic has to install SP2 one of these days, but the message saying that "installation will take hours and the computer will need to reboot several times" scares him 17:08:42 <Wasila> xD What about SP3? 17:08:45 <glx> so version failed again 17:08:50 <Wasila> Yup 17:09:01 <ABCRic> AFAIK, no Vista SP3 yet :P 17:09:07 <Wasila> Oh, Vista 17:09:27 <ABCRic> Of course it's Vista. :D 17:09:33 <ABCRic> I can't stand XP anymore 17:09:44 <Wasila> brb 17:09:53 *** dfox [~dfox@ip-89-176-209-74.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 17:10:09 <ABCRic> It surprises me, but XP actually works worse than Vista. From my experience, at least. 17:12:31 <glx> vista is too slow 17:13:06 <ABCRic> Compared with 7. 17:13:22 <glx> and XP 17:14:08 <ABCRic> On the same computer, yes. 17:14:20 <ABCRic> And it's quite bloated, too. 17:14:42 <Terkhen> yeah, Vista forced me to move to 7 as soon as I could 17:14:45 <ABCRic> But I like it much more than XP. I've learned to, over the years. :P 17:17:20 <Wasila> back 17:17:22 <Wasila> for realz this time 17:17:49 <dihedral> for what? 17:17:51 <ABCRic> Meh. The main reason why I want to update to SP2 is because MSVC constantly annoys me to install the Windows Automation API or something so it runs faster 17:17:55 <Wasila> So is there no way to solve my problem? Is it possible I didn't install something properly? 17:18:24 <ABCRic> And the Windows blah blah only install on Vista SP2, not SP1 17:18:45 <ABCRic> *installs 17:18:59 <Wasila> 7 SP1 is coming soon, I think. Nothing special though 17:19:27 <glx> Wasila: windows script host is a windows thing 17:19:31 <ABCRic> I don't understand what's the big deal with service packs anyway. 17:20:00 <ABCRic> They themselves say they're just packs of updates, so why not install these updates like any others? 17:20:06 <Wasila> They make it easier to update the OS, and sometimes have features of their owny. 17:20:15 <glx> they add other things in SP 17:20:20 <Wasila> If you just get a new computer you don't wanna install a hundred updates. 17:20:22 <glx> not only security fixes 17:20:26 <Wasila> What do you mean, glx? 17:20:49 <Wasila> They don't always add new features 17:20:54 <glx> I mean the failure to run the .vbs is not related to your MSVC setup 17:21:06 <Wasila> Oh 17:21:11 <Wasila> Windows 7 thing? 17:21:20 <ABCRic> Wasila: then ship a Windows installation with ALL the updates published at the time of making 17:21:22 <glx> no it was there in XP too 17:21:49 <Wasila> I mean the error 17:21:49 <ABCRic> glx: Maybe installing MS Visual Basic will help? :P 17:21:54 <Wasila> Is that something to do with my OS? 17:22:09 <glx> no reason, vbs is not vb 17:22:33 <ABCRic> Then something. :P 17:22:45 <Eddi|zuHause> [04.09.2010 21:14] <Ammler> Eddi|zuHause: screenshot patcher! <-- err, what? 17:22:45 <Wasila> ABCRic, SPs make exactly that a lot easier. Also it allows MS to drop support for computers without whatever security updates which are in the OS 17:23:09 <ABCRic> Meh. 17:23:27 <Wasila> How about redownloading the source code? 17:24:40 <glx> won't help 17:25:01 <Wasila> Using MSYS/MingW? 17:25:02 <glx> try running projects\determineversion.vbs from explorer 17:26:03 <Wasila> Can't find script engine "VBScript" for script "...\determineversion.vbs". 17:26:29 <ABCRic> something is missing... 17:26:41 <ABCRic> Doesn't VBScript have some dependency? 17:26:42 <glx> regsvr32 /s %SystemRoot%\System32\vbscript.dll 17:27:07 <ABCRic> Like C++ has DLLs, and VB.NET has .NET Framework? 17:27:19 <planetmaker> c++ has no dlls 17:27:32 <Zuu> windows has sdlls 17:27:39 <glx> and .NET Framework has dlls ; 17:27:42 <planetmaker> ^ 17:27:44 <Zuu> dlls* 17:27:46 <Wasila> Still nothing 17:28:03 <ABCRic> C++ for Windows, then 17:28:08 * planetmaker waves a happy 'good evening' to the round 17:28:24 <SmatZ> hello planetmaker 17:28:25 * Zuu waves back 17:28:27 <Wasila> Hey 17:28:35 * ABCRic waves back, too 17:28:36 <Ammler> Eddi|zuHause: did you make the big? 17:28:42 <Ammler> n't? 17:28:46 <glx> http://blogs.technet.com/b/instan/archive/2010/07/20/can-t-find-script-engine-quot-vbscript-quot-for-script-after-installing-ms10-020.aspx <-- interesting 17:28:54 <Eddi|zuHause> Ammler: yes, but what's the occasion to mention it now? 17:29:31 <Ammler> I guess, I liked to order a sinilar feature ;-) 17:31:16 <Ammler> but it is quite useless on the dedi 17:32:09 <Wasila> Um 17:32:14 <planetmaker> hm... what should I check first, when zypper and Yast tell me that python-ply is installed, but I get a ImportError: No module named ply.lex 17:32:14 <planetmaker> ? 17:32:19 <Wasila> glx, does that mean I should deactive my AV? 17:32:52 <avdg> planetmaker: did you checked fs4110 already? 17:33:03 <Eddi|zuHause> planetmaker: you reinstall windows :p 17:33:21 <planetmaker> hm... I think both won't solve my issue ;-) 17:33:21 <Wasila> Reinstalling Windows is always the best solution 17:33:25 * avdg is talking about something else 17:33:38 <glx> Wasila: dunno, but your problem looks exactly like the one explained there 17:33:49 <Wasila> Hmm... I better disconncet from the internet if I'm gonna try this 17:33:51 <Wasila> see you in a bit 17:34:17 <planetmaker> and no, I didn't checkout that patch. Will do that later; thanks for pointing it out, though, avdg 17:34:29 <ABCRic> Reinstalling Windows is always the best solution as long as you remember to put the disc backwards 17:34:33 <Eddi|zuHause> planetmaker: and if that doesn't help, then defragment your hard drive 17:34:37 <ABCRic> That'll install the right way 17:35:00 <Ammler> planetmaker: maybe wrong version? 17:35:08 <planetmaker> Eddi|zuHause, please turn your telephone 90°, you called an imaginary number? Does that work, too? 17:35:58 <planetmaker> hm... I shall check that, Ammler 17:36:01 <ABCRic> planetmaker: probably 17:36:50 <SpComb> pimp my vector space 17:36:59 * ABCRic is planning to try to compile and play r1 one of these days 17:37:51 <planetmaker> Ammler, yes, That's it. Seems I have two pythons. And one doesn't have ply 17:38:01 <planetmaker> But the wrong one gets loaded by default... 17:38:12 <planetmaker> I shouldn't have tried to upgrade hg on this machine ;-) 17:38:18 <SpComb> ABCRic: r1 isn't the original r1 17:38:29 *** Wasila2 [~raphael23@81-178-69-164.dsl.pipex.com] has joined #openttd 17:38:35 *** Wasila2 [~raphael23@81-178-69-164.dsl.pipex.com] has quit [] 17:38:35 <ABCRic> SpComb: unfortunately 17:38:43 <ABCRic> :P 17:38:51 <Eddi|zuHause> changing python versions doesn't look like a too bright idea... 17:38:58 <planetmaker> obviously 17:39:09 *** Wasila2 [raphael234@81-178-69-164.dsl.pipex.com] has joined #openttd 17:39:15 <Wasila2> nothing 17:39:27 <Ammler> running 2 versions parallel should work 17:39:29 <planetmaker> I meant to install the new one as option, but it seems to have come out reverse 17:39:39 *** Wasila2 [raphael234@81-178-69-164.dsl.pipex.com] has quit [] 17:40:02 <Eddi|zuHause> planetmaker: it likely replaced the symlink in /usr/bin/python 17:40:41 *** Wasila2 [raphael234@81-178-69-164.dsl.pipex.com] has joined #openttd 17:40:50 <Wasila2> The question is - how come Wasila is still connected 17:41:03 <Wasila2> Could someone kick please? 17:41:08 <Wasila2> Kick 'Wasila' 17:41:20 <planetmaker> yeah 17:41:26 <planetmaker> Swapped symlinks, all is fine 17:41:53 *** Wasila [raphael234@81-178-69-164.dsl.pipex.com] has quit [Ping timeout: 480 seconds] 17:42:01 <planetmaker> thanks Eddi+Ammler 17:42:02 <Ammler> Wasila2: there is no network op here, just patience ^ 17:42:11 <Wasila2> OK 17:42:15 <Wasila2> I'll work it out later 17:42:23 <Wasila2> Can anyone else help me with: 17:42:23 <Wasila2> 5>c1xx : fatal error C1083: Cannot open source file: '..\src\rev.cpp': No such file or directory 17:42:30 <glx> the link says uninstall AV 17:42:40 <Wasila2> uninstall :( 17:42:47 <Wasila2> Turning real time protection is not good enough? 17:42:50 <Wasila2> *off 17:43:12 <glx> AV tend to replace some files by theirs 17:43:37 <Ammler> AV still needed on windows? 17:43:47 <Wasila2> <_< Why not? 17:43:53 <Wasila2> How about my Malwarebytes'? 17:43:59 <Wasila2> Will I have to uninstall that too? 17:44:02 <Wasila2> It's AV but it's just a scanner 17:44:14 <ABCRic> Ammler: Windows is so bad viruses don't make a difference? :D 17:44:14 <glx> it's not an AV :) 17:44:31 <Wasila2> oh 17:44:33 <glx> what's your AV ? 17:44:37 <Wasila2> MSE 17:44:53 <Wasila2> I'm pretty sure AVG broke ma WMP 17:45:00 <Ammler> ABCRic: I meant more because windows learned "to hide" admin too, afaik 17:45:03 <Wasila2> So I got Security Essentials instead 17:45:26 <glx> oh so MS broke MS ;) 17:45:40 <ABCRic> Sounds like the usual. 17:45:42 <Wasila2> xD 17:45:46 <Wasila2> Dunno yet 17:45:47 <Wasila2> We'll see 17:45:47 <Ammler> or do you still need admin to run a game on windows? 17:45:58 <Wasila2> <_< 17:45:59 <Wasila2> >_> 17:46:05 <ABCRic> *some* games... 17:46:15 <glx> and only to install them 17:46:15 <Wasila2> I am admin so I don't notice these things 17:46:30 <Wasila2> and I killed that thingy which was introduced in Vista 17:46:38 <Wasila2> The one which needs permission to be administrator 17:46:40 <CIA-2> OpenTTD: translators * r20750 /trunk/src/lang/ (icelandic.txt swedish.txt turkish.txt unfinished/thai.txt): 17:46:40 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:46:40 <CIA-2> OpenTTD: belarusian - 2 changes by 17:46:40 <CIA-2> OpenTTD: icelandic - 1 changes by grjonib 17:46:40 <CIA-2> OpenTTD: swedish - 3 changes by Zuu 17:46:41 <CIA-2> OpenTTD: thai - 34 changes by pa_o__ 17:46:41 <CIA-2> OpenTTD: turkish - 14 changes by niw3 17:46:51 <Wasila2> ... Is that a bot telling us all the updatse? 17:46:56 <ABCRic> yup 17:47:03 <ABCRic> He's very nice :) 17:47:10 * Wasila2 slaps CIA-2 around a bit with a large trout 17:47:30 <ABCRic> Don't slap the poor bot! 17:47:30 *** yorick [yorick@2001:470:1f07:915::2] has quit [Remote host closed the connection] 17:47:41 <ABCRic> He's only doing what he was programmed to do. :) 17:48:01 * SpComb stabs CIA-2 17:48:16 <Wasila2> Yeah, I turned UAC off becuz it broke ma unzipper 17:48:18 <ABCRic> Oh, come on. 17:48:29 * Wasila2 eats CIA-2's bloody remains 17:48:49 * ABCRic hides CIA-2 in the closet and locks the door so no-one hurts it 17:48:49 <Ammler> openttd code is reviewed by CIA 17:49:00 <Wasila2> Too late, ABCRic 17:49:03 <Wasila2> Eaten 17:49:09 <Wasila2> DIP 17:49:15 <Wasila2> May he D.I.P 17:49:20 <ABCRic> Wasila2, he's a bot. He leaves no bloody remains 17:49:26 <Wasila2> Wiry remains 17:49:27 <Wasila2> <_< 17:49:54 <Alberth> Some users do not want further development of OpenTTD :p 17:50:00 *** ecke [~ecke@188.75.128.2] has joined #openttd 17:50:01 * ABCRic pushes random buttons in CIA-2's remote to electro-shock Wasila2 17:50:11 * Wasila2 is electro-shocked 17:50:12 * Wasila2 dies 17:50:17 * Wasila2 takes CIA-2 along with him 17:50:25 <avdg> poor bot 17:50:38 * ABCRic opens up Wasila2 to remove CIA-2's remains 17:50:39 <Wasila2> He could've at least come out the other end if you'd waited... 17:50:49 * Wasila2 eats ABCRic 17:50:55 <Wasila2> Now try and fix him 17:51:02 <ABCRic> You're dead, how can you eat me? 17:51:10 <Wasila2> This is the internet. 17:51:11 <avdg> ghosts? 17:51:12 <ABCRic> And I've opened you up, too 17:51:13 <Wasila2> Everything is possible. 17:51:20 <Wasila2> Makes it all the easier to eat you!" 17:51:24 <ABCRic> Ah. 17:51:40 <Wasila2> kksrsiizgonnadisconnectanduninstallmyantivirus 17:51:50 * ABCRic teleports out of Wasila2 17:51:52 <Wasila2> See you :) 17:51:52 * SpComb rubs CIA-2's tummy 17:51:53 <CIA-2> *purr* 17:51:56 <Wasila2> ... 17:51:57 <Wasila2> wut 17:52:01 * Wasila2 rubs CIA-2's tummy 17:52:03 <CIA-2> *purr* 17:52:19 * ABCRic puts CIA-2 back together... wait, what 17:52:36 * Wasila2 eats #openttd 17:52:51 <ABCRic> Wasila2 sure is hungry... 17:53:28 <Wasila2> Always 17:53:43 <planetmaker> hm... shouldn't "reset" for the parameters mean that they're reset to their default values? 17:53:47 <Wasila2> OK 17:53:50 <Wasila2> I am gonna disconnect now 17:53:54 <Wasila2> bye 17:53:55 *** Wasila2 [raphael234@81-178-69-164.dsl.pipex.com] has quit [] 17:54:26 <planetmaker> parameters as in newgrf parameters? 17:54:33 * ABCRic cleans up after Wasila2 17:55:04 <ABCRic> boy, someone needs to eat more fiber 17:55:11 <planetmaker> nvm... it does 17:55:22 <planetmaker> wrong newgrf to test with :-P 17:59:41 *** fonsinchen [~fonsinche@brln-4dba91c4.pool.mediaWays.net] has joined #openttd 18:03:40 <planetmaker> oh... DNF jokes might become obsolete or even back-fire: http://www.heise.de/newsticker/meldung/Duke-Nukem-Forever-Totgesagte-leben-laenger-1072543.html 18:06:05 *** Wasila [raphael234@81-178-69-164.dsl.pipex.com] has joined #openttd 18:06:07 <Wasila> Hey 18:06:10 <Wasila> Nothing <_< 18:07:24 <Wasila> glx, would trying MingW make a difference? 18:08:09 <DJNekkid> is the running basecost thingy slightly not linear? 18:08:13 <ccfreak2k> planetmaker, there's an old saying: 18:08:18 <ccfreak2k> "Always bet on Duke." 18:13:02 <DJNekkid> bah, nvm 18:13:12 <DJNekkid> there had gone a month or two, and it had inflated slightly 18:18:52 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 18:20:01 *** fonsinchen [~fonsinche@brln-4dba91c4.pool.mediaWays.net] has quit [Remote host closed the connection] 18:26:14 *** Progman [~progman@p57A1D2C1.dip.t-dialin.net] has joined #openttd 18:26:32 *** DDR [~DDR@66.183.113.224] has joined #openttd 18:27:13 *** Kurimus [Kurimus@dsl-tlubrasgw1-fe86de00-246.dhcp.inet.fi] has quit [] 18:29:03 <Eddi|zuHause> DJNekkid: grfs may customise the running cost calculation, e.g. based on current speed 18:29:24 <Eddi|zuHause> i don't know which grfs actually implement that, though... 18:29:49 <SpComb> that sounds weird, is running cost calculated every tick? 18:30:00 *** Wasila [raphael234@81-178-69-164.dsl.pipex.com] has quit [] 18:30:26 <Hirundo> most probably every day 18:32:21 *** lewymati [~lewymati@89.230.159.206] has joined #openttd 18:33:51 <Eddi|zuHause> i think it's per tick, or per TrainController call, or something... 18:34:21 *** Hirundo is now known as Hirundo_the_sane 18:35:42 <planetmaker> it should be at least when a callback is called as they can change it. 18:36:20 *** Hirundo_the_sane is now known as Hirundo 18:37:31 <Eddi|zuHause> "3. Was passiert mit den Spielern/Savegames, wenn der selbst erstellte HomeServer offline geht?" <-- maybe there should be a feature that makes an autosave on "connection lost" errors? 18:39:38 <DJNekkid> Eddi|zuHause: mine does :P 18:39:46 <DJNekkid> i.e. the 2cc set does :D 18:39:56 <Hirundo> Eddi|zuHause: It's handled in OnNewDay() 18:40:31 <Eddi|zuHause> Hirundo: ah, ok. 18:41:11 <Eddi|zuHause> Hirundo: but i remember some commits about "handle running cost properly when a vehicle was stopped only for part of a day 18:43:46 <Alberth> @commit 20006 18:43:46 <DorpsGek> Alberth: Commit by frosch :: r20006 trunk/src/train_cmd.cpp (2010-06-21 17:36:46 UTC) 18:43:47 <DorpsGek> Alberth: -Fix: Trains should also have running cost while slowing down for stop. 18:44:45 <Alberth> the others that 'hg log -k running' gave, do not seem so good 18:45:03 <frosch123> eddi means a much older commit by smatz adding fractional running costs 18:45:37 <Hirundo> Yes, those are paid per day, probably for performance reasons 18:47:05 * avdg thinks because it needs more code for just a bit money :p 18:47:36 * Hirundo thinks both 18:48:57 <frosch123> however, pikkas engines are knowns to cost depending on current speed 18:49:01 <frosch123> i.e. quite low while loading 18:49:30 <frosch123> well, not speed, but running vs. waiting 18:50:24 <ABCRic> which is quite more realistic 18:50:45 <avdg> but still not enough :p 18:50:59 <ABCRic> no? 18:51:01 <avdg> it actually depends on the engine right? 18:52:41 <avdg> its like a car and ecodriving 18:57:58 <ABCRic> they should also have a smaller cost while descending :P 18:58:05 <Prof_Frink> Depends how heavy your right foot is. 18:58:36 <SmatZ> frosch123: yeah, maybe we would need 16-bit franction for money... 18:58:56 <SmatZ> I was thinking about changing current money for 64bit to 48bit+16bit fraction 18:59:09 <SmatZ> so we could get rid of fraction prices at some places 18:59:29 <SmatZ> and we could have non-integral multiple of dollar-currencies 18:59:34 <SmatZ> *GBP 19:00:14 <frosch123> oh noes, that will only result in fools complaining: it shows 5$ income, but the bank changes by 6$ 19:00:24 <SmatZ> :) 19:00:42 <SmatZ> true, I think there already was similiar bugreport 19:01:00 <SpComb> "Take 5,678.00⬠loan" 19:01:01 <SmatZ> that sum of running costs != running costs in the Finances window 19:01:02 <ABCRic> you're getting more money than you thought you were getting and you complainz? 19:01:37 <frosch123> yeah, SpComb also has a good point :p 19:02:19 <SmatZ> well, loans don't have to be rounded to 10000GBP 19:02:34 <SmatZ> it's not realistic (!) 19:03:05 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 19:05:56 <ABCRic> We should be able to pick how much we wanna borrow. 19:06:26 <frosch123> that is not the problem, you can round that to a nice value. 19:06:28 <Eddi|zuHause> well, the issue i had was short-distance transports with daylength-factor for payment rates 19:06:34 <frosch123> but the maximum limit should be the same for everyone 19:06:38 <Eddi|zuHause> often rounding down payment to 0 19:06:50 <Eddi|zuHause> which could be solved by fractional money 19:07:14 <ABCRic> Eddi: shhh! no payment is good! 19:07:45 <SmatZ> max_loan_fract (or how is that unrounded load called) can be used used instead of max_load 19:08:00 <Eddi|zuHause> also, money should be displayed as floating point, with e.g. 3 significant digits 19:08:33 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 19:08:45 <Eddi|zuHause> so you either get "0.123 Pounds" or "53,1 Million Pounds" displayed 19:11:08 * ABCRic wants to work on his C++ projects, but is too lazy to do it... 19:11:30 <glx> <Wasila> glx, would trying MingW make a difference? <-- mingw doesn't need to run .vbs so it should work, but you'll have to compile dependencies, like zlib, libpng, ... 19:11:49 <ABCRic> of course he's not lazy enough to not have setup an SVN Repository and trac environment for half said projects 19:12:03 <glx> oh he's not here 19:12:58 <planetmaker> ABCRic, you talk quite a lot of pointless stuff... 19:13:21 <ABCRic> Just trying to break the silence... 19:13:22 <planetmaker> ... which reminds me quite unfortunate of the only person who ever made it into my ignore list 19:13:41 <ABCRic> ouch. I'll stop. 19:13:50 <planetmaker> breaking the silence for the sake of it... 19:13:56 <planetmaker> ... not good usually :-) 19:14:36 <ABCRic> Well, guess I'll go and have some dinner then :P brb 19:16:21 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 19:30:00 <glevans2> does the openttd executable have builtin loggin capacity, or do I need to wrap it in a shell script? 19:30:12 <glevans2> s/capacity/capability 19:30:15 <glx> to log what ? 19:31:24 <glevans2> console, in game console, and for what reasons the server kicks a client....I want to be able to ban a particular player... 19:32:03 <glevans2> and looking at the logs will let me know what is going on in game 19:32:20 <glx> you need a wrapper 19:32:44 <glevans2> see if people are using the buyuing shares cheat, although I should just disable share trading I guess 19:32:51 <glevans2> ok thx glx 19:33:30 <glx> but you won't see buying shares or stuff like that 19:34:55 <glevans2> yes, but on the ingame console I can see when two players are trading money back and forth, and at 10 years into game, both have billions of dollars... 19:36:03 <glevans2> I want to be able to see what happened, and ban then from the server 19:39:10 <VVG> hm, do you need some special code in nfo for station grf to use track overlays? 19:42:04 <planetmaker> VVG, no 19:42:16 <planetmaker> they're drawn over the station's ground tile automatically 19:42:53 <planetmaker> (which has for example the effect that tracks in stations in snowy areas might show as snowy - even if they have a roof) 19:44:09 <planetmaker> stations have actually no handle on the tracks when rail types are used 19:44:25 <planetmaker> IIRC 19:44:50 <planetmaker> which means... I'd be glad to see some testing of the SwedishRails with various station grfs and how that performs. 19:46:24 <CIA-2> OpenTTD: frosch * r20751 /trunk/src/industry_gui.cpp: -Fix: IndustryCargoesWindow::HousesCanAccept() did not check climate-availability of houses. 19:46:29 <VVG> i'm doing something wrong then 19:46:41 <planetmaker> VVG, what is it that you do? 19:46:45 <Ammler> planetmaker: can't you disable overlay in stations? 19:47:11 <planetmaker> I don't think. But maybe. I don't know station mechanics well 19:47:29 <VVG> i decoded newstats, edited one tile of void stations, made it completely blue, the transparent part i think, encoded back - in game i don't see any tracks dranw, instead just a completely green station tile 19:47:35 <Ammler> hmm, or it needs "special" station overlay sprites 19:48:29 <Ammler> VVG: maguinista might have better example there 19:48:43 <VVG> err, where? 19:48:51 <Ammler> the 32bpp guy 19:49:00 <Ammler> but he does also some 8bpp grfs 19:49:19 <Ammler> has* 19:49:40 <VVG> example of what? 19:50:23 <VVG> from that simple test of mine i came to conclusion that some code in nfo is needed to indicate that track overlays should be used 19:50:30 <VVG> am i right here? 19:50:30 <Ammler> void stations 19:50:55 <VVG> hm 19:51:15 <Ammler> newstations might not really be a reference for modern nfo coding 19:51:41 <VVG> i'm not doing any coding 19:51:47 <VVG> i just recolored the sprite 19:52:10 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 19:52:23 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 19:52:29 <VVG> and the buffers in same newstatsw have support for track overlays 19:52:48 <planetmaker> VVG, for me it works to have SwedishRails in the base set's default stations. 19:53:40 <planetmaker> glevans2, http://devs.openttd.org/smatz/bb/bb2_r20690.diff <-- maybe that's interesting for you 19:53:48 <planetmaker> we use it on our servers 19:54:02 <glevans2> thx 19:54:14 <planetmaker> bb like big brother :-P 19:54:33 <VVG> thing is, the only void stations i found are in newstatsw and they don't support track overlays. The generic buffers grf doesn't support the either. Simple recoloring the sprite doesn't help. So, now i'm wondering, if it's some kind of nfo coding at work here. 19:55:22 <Ammler> hmm, I don't search the grf for you, but there is one :-P 19:56:38 <VVG> it's not on bananas, is it? 20:08:27 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:18:28 *** Fast2 [~Fast2@p57AF8E2B.dip0.t-ipconnect.de] has joined #openttd 20:21:00 *** DDR [~DDR@66.183.113.224] has quit [Remote host closed the connection] 20:21:25 *** dfox [~dfox@ip-89-176-209-74.net.upcbroadband.cz] has joined #openttd 20:24:54 *** tokai [~tokai@port-92-195-78-239.dynamic.qsc.de] has quit [Quit: c('~' )o] 20:27:25 *** tokai [~tokai@port-92-195-78-239.dynamic.qsc.de] has joined #openttd 20:27:28 *** mode/#openttd [+v tokai] by ChanServ 20:34:01 *** frosch123 [~frosch@frnk-590fc730.pool.mediaWays.net] has quit [Remote host closed the connection] 20:34:32 *** ABCRic_ [~This.is.A@124.107.103.87.rev.vodafone.pt] has joined #openttd 20:34:39 *** ABCRic is now known as Guest729 20:34:40 *** ABCRic_ is now known as ABCRic 20:37:54 <Terkhen> good night 20:38:54 <ABCRic> gn 20:39:53 *** Guest729 [~This.is.A@122.77.103.87.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 20:48:10 *** De_Ghosty [~s@69-196-163-194.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 20:51:14 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has quit [Quit: A key, command, or action that tells the system to return to a previous state or stop a process.] 20:55:48 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:07:37 *** JVassie [~James@92.27.149.231] has joined #openttd 21:26:11 *** lewymati [~lewymati@89.230.159.206] has quit [] 21:39:40 *** thvdburgt [~thvdburgt@z037133.its-s.tudelft.nl] has joined #openttd 21:51:21 <CIA-2> OpenTTD: rubidium * r20752 /trunk/ (Makefile.grf.in Makefile.in): -Change: move removal of bin/data/openttd.grf from distclean to maintainer-clean 21:53:31 *** Vitus [~chatzilla@138.194.wms.cz] has quit [Quit: Good bye] 21:58:05 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 21:58:05 *** Sacro [~ben@cpc2-mfld9-0-0-cust880.13-1.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 22:18:13 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 22:19:21 *** Progman [~progman@p57A1D2C1.dip.t-dialin.net] has quit [Remote host closed the connection] 22:19:42 <VVG> ghee 22:20:23 <VVG> is it possible to show the disk labels in load menu upper than parent directory label? 22:20:50 <VVG> i sometimes missclick the last save in the list and lick the A: accidentaly, which i don't have. 22:20:55 *** thvdburgt [~thvdburgt@z037133.its-s.tudelft.nl] has quit [Remote host closed the connection] 22:24:13 <ABCRic> Doesn't A: *not* show up if you don't have it? 22:26:18 <VVG> in ottd it does for me 22:27:04 <ABCRic> what OS are you on? 22:29:01 <VVG> xp 22:29:16 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:30:37 <ABCRic> Odd. 22:30:49 <avdg> I think I had it too here, but the last run was more then a year ago 22:30:55 <ABCRic> I'm on Vista and it doesn't show. 22:31:09 <avdg> can be I think something xp related 22:34:13 <glx> openttd just asks windows to get all drives 22:34:48 <glx> if it shows A: it's because windows tells it there is A: 22:35:13 <VVG> explorer doesn't list a here 22:35:39 <VVG> and there is no physical floppy drive inside the box 22:36:03 * avdg didn't had one too 22:39:36 <VVG> i don't really mind it showing up, it just it is showed in a kinda wrong place :) 22:39:55 <avdg> brains? 22:40:04 <avdg> :p 22:40:12 <VVG> if i click it accidentaly, it fails and the current directory switches to c and i have to manually return to openttd 22:40:42 <avdg> a homebutton is a musthave then :) 22:40:47 <ABCRic> I'm thinking maybe they should put a shortcut to the default diectory 22:41:02 <ABCRic> oh, too late :P 22:42:47 <avdg> well, there is a homebutton :p 22:43:17 <avdg> can you locate it? 22:44:11 <avdg> there is also 1 in the stable 22:47:04 <ABCRic> oh, correct you are! It's not very noticeable, but it's there! 22:47:42 * avdg knows he could rely on his not reliable brains 22:48:47 <VVG> it's hardly noticable, not just "not very". :) 22:48:59 <ABCRic> :P 22:49:14 <ABCRic> Well, I'm off. Good night everybody 22:49:16 <avdg> hmm.. lets give it an other color then :D 22:49:33 <ABCRic> :D 22:49:35 <avdg> gn 22:49:39 <VVG> the only thing that made now notice is is the assumption it is there somewhere after you said it is there 22:49:44 <VVG> notice it* 22:49:55 <ABCRic> gn 22:49:58 *** ABCRic [~This.is.A@124.107.103.87.rev.vodafone.pt] has quit [Quit: Sometimes I wonder why that frisbee is getting bigger, and suddenly, it hits me.] 22:51:03 *** Zuu [~Zuu@c-81f0e655.510-8-64736c10.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 23:00:26 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 23:15:22 *** Sacro [~ben@cpc2-mfld9-0-0-cust880.13-1.cable.virginmedia.com] has joined #openttd 23:25:07 *** Biolunar [Mahdi@blfd-4db19161.pool.mediaWays.net] has quit [Quit: gn8] 23:26:17 *** Sacro [~ben@cpc2-mfld9-0-0-cust880.13-1.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 23:29:17 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 23:32:41 *** Chillosophy [~fu@82-170-139-109.ip.telfort.nl] has quit [] 23:36:37 *** perk11 [~perk11@81.17.157.195] has joined #openttd 23:42:34 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:49:46 *** avdg [~Adium@94-227-100-192.access.telenet.be] has quit [Quit: Leaving.] 23:57:02 *** KenjiE20 [~KenjiE20@92.10.88.193] has quit [Quit: WeeChat 0.3.3] 23:57:49 *** Tennel [~Tennel@port-ip-213-211-224-128.reverse.mdcc-fun.de] has joined #openttd 23:58:24 *** Tennel [~Tennel@port-ip-213-211-224-128.reverse.mdcc-fun.de] has quit []