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00:00:27 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 00:03:50 *** KenjiE20 [~KenjiE20@92.22.66.123] has quit [Quit: WeeChat 0.3.3] 00:29:17 *** pugi [~pugi@p4FCC5DDE.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 01:00:24 *** Mortomes|Work [~MortomesW@mail.qps.nl] has joined #openttd 01:26:39 *** Mortomes|Work [~MortomesW@mail.qps.nl] has quit [] 01:30:51 *** KritiK [~Maxim@89-178-57-117.broadband.corbina.ru] has quit [Quit: Leaving] 02:12:10 *** Fast2 [~Fast2@p57AFA324.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 02:23:59 *** jmc124 [~Josh@pool-108-3-66-105.pitbpa.east.verizon.net] has joined #openttd 02:24:46 <jmc124> can you not buy out a company when they are the only competitor left? 02:33:09 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 02:49:03 *** theholyduck [~holyduck@grm-lovas-128-39-61-228.studby.uia.no] has quit [Ping timeout: 480 seconds] 03:03:54 *** Brianetta 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joined #openttd 05:54:40 *** Mortomes [~mortomes@i15108.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] 05:54:45 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 05:55:26 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 05:56:36 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 05:56:54 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 06:02:12 *** Zuu [~Zuu@2.65.4.250] has joined #openttd 06:04:31 *** orudge [~orudge@owenrudge.net] has quit [Ping timeout: 480 seconds] 06:04:35 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has quit [Ping timeout: 480 seconds] 06:04:35 *** Andel [~andel@owenrudge.net] has quit [Ping timeout: 480 seconds] 06:06:15 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 06:17:51 *** orudge [~orudge@owenrudge.net] has joined #openttd 06:17:54 *** mode/#openttd [+o orudge] by ChanServ 06:20:10 <Terkhen> good morning 06:20:38 <Zuu> good morging Terkhen 06:21:34 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:23:50 *** Prof_Frink [~proffrink@5e0b8955.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:26:40 *** Andel [~andel@owenrudge.net] has joined #openttd 06:26:41 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has joined #openttd 06:27:41 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 06:27:45 *** IPG [~chatzilla@pool-152-66-222-50.bgk.bme.hu] has joined #openttd 06:28:12 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 06:38:38 *** SirSquid1ess is now known as SirSquidness 06:45:40 *** Zuu [~Zuu@2.65.4.250] has quit [Ping timeout: 480 seconds] 06:50:40 *** Mortomes|Work [~MortomesW@mail.qps.nl] has joined #openttd 06:56:57 <dihedral> good morning 06:59:14 <dihedral> http://www.tt-forums.net/viewtopic.php?f=26&t=50450&p=908220#p908220 :-D 06:59:20 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:00:50 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has joined #openttd 07:10:29 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 07:21:18 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 07:34:35 *** JVassie [~James@92.27.149.231] has joined #openttd 07:44:06 *** norbert79 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has joined #openttd 07:44:12 <norbert79> Morning 07:45:13 <planetmaker> good morning 07:45:19 <norbert79> Morning planetmaker 07:45:21 *** norbert79 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has left #openttd [] 07:45:30 <planetmaker> lol ? 07:46:30 <Alberth> moin 07:46:55 * Alberth leaves in about an hour or so :) 07:51:31 *** norbert79 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has joined #openttd 07:51:57 <norbert79> Eh, accidentally closed this chat off... And I am wodnering why I cannot find it :) 07:52:50 <planetmaker> haha :-) 07:54:41 <planetmaker> but that happend to me already, too :-) 07:55:10 *** pugi [~pugi@p4FCC5DDE.dip.t-dialin.net] has joined #openttd 07:57:12 <dihedral> hail the bouncer :-P 07:58:15 <norbert79> It's so cold out there this morning I wish I was still in bed :( 08:09:00 *** Progman [~progman@p57A19F34.dip.t-dialin.net] has joined #openttd 08:12:37 <planetmaker> norbert79: was that why you closed the IRC window? Too cold air coming from the outside? :-P 08:13:04 <norbert79> Nah, it's an air-conditioned room, but I still feel a bit cold... Maybe I am just tired 08:18:45 *** Mortomes|Work is now known as Mortomes|TGIF 08:18:56 <norbert79> Mortomes|TGIF: Can't agree more... 08:19:33 <Mortomes|TGIF> norbert79: 6.5 more hours 08:19:52 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 08:19:53 <norbert79> Mortomes|TGIF: Indeed, and we are free, freeeee 08:20:17 <ccfreak2k> Today is World Poetry Day. 08:21:13 <norbert79> So what I don't care! (and this ryhmes!) 08:21:32 <dihedral> I say thee aint good enough for Poetry :-P 08:22:16 <ccfreak2k> Then I shall start with some rhymes. 08:22:19 <norbert79> dihedral: I indeed no :) 08:22:19 <ccfreak2k> Surely you'll give it a try. 08:22:34 <ccfreak2k> So using my brain, choosing not to abstain 08:22:41 <dihedral> i though, sitting under a poets tree, eating lots of Cookie dough... hihi 08:22:41 <ccfreak2k> though I can't guarantee on the time! 08:23:25 <dihedral> the time is min, not yours for ... sures :-P 08:23:40 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection reset by peer] 08:23:53 <dihedral> *mine 08:26:54 *** Progman [~progman@p57A19F34.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:27:01 <norbert79> Well Gearbox is serious, they really want to release Duke Nukem Forever... Well, I am curious 08:27:56 <norbert79> Hope they boundle it with a map builder too, like with Duke 3D 08:28:07 <norbert79> :) 08:28:19 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 08:31:01 *** Progman [~progman@p57A1D3BF.dip.t-dialin.net] has joined #openttd 08:35:49 <Mortomes|TGIF> http://i.imgur.com/pG8bP.jpg 08:35:52 *** dfox [~dfox@ip-89-176-209-74.net.upcbroadband.cz] has joined #openttd 08:36:09 <Mortomes|TGIF> All this technical jargon is beyond me 08:37:09 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:39:00 <norbert79> But it's so well describes it :) 08:41:11 <dihedral> wtf was that link for? 08:41:34 <Rubidium> it's jpg, so why would you even consider opening it? 08:41:44 <planetmaker> haha :-) 08:41:52 <Alberth> in particular, why a jpg while he obviously likes GIFs ? 08:41:54 <Rubidium> either it's totally unrelated or it gives you eye cancer 08:42:18 <norbert79> I will go blind, but then at least I don't need to replace my GFX card every 6 months :D 08:43:33 <norbert79> Here, have a GIF: MagLev kiddo: http://ironcladfolly.files.wordpress.com/2010/05/babyheadcrawl.gif?w=265&h=203 08:51:49 <xiong> (http://wiki.openttd.org/Building_bridges) says "The bridges can even be placed so that the starting and ending points differ by height (no more than 1 level)." Is this only true in some circumstances? I fail to build a roadway bridge over some very broken ground, with a difference of one level. The error is, "Bridge heads not at the same level." 08:52:47 <norbert79> ok, one example: river... One side has it's level 1 level lower 08:53:08 <planetmaker> xiong: the slope on the end tile needs to be correct 08:53:12 <norbert79> you start your bridge on the one end, having it the same level, like the ground, buit the bridge ends in a lower side 08:53:12 <planetmaker> no steep slopes 08:53:21 <planetmaker> and not facing the wrong way either 08:54:41 <Alberth> aka, a picture of the situation speaks a thousand words 08:55:22 <norbert79> Alberth: Exactly... Pity, that I cannot start the game atm 08:55:59 <Alberth> except you are not having a problem :) 08:56:26 <norbert79> Like sitting in an open-space office? :) 08:56:53 <norbert79> while your managers sits in a box few meters behind you? :) 08:57:36 <xiong> Okay, I saw the image on that page and the accompanying text: "If the land above the bridge is sloped in some other direction, you will not be able to place a bridge." I assume this is my actual problem. I was misled by the error message. 08:57:38 <Alberth> ok, you have a different problem than not being able to build a bridge :) 08:57:52 <Alberth> norbert79: ^ 08:58:29 <norbert79> Alberth: It would look silly builidng a bridge in the office anyway ;-) Just kidding around, don't worry. I speak english :) 08:58:36 <norbert79> God I sure need my sleep :D 08:58:50 <Alberth> xiong: it is very hard to give an answer without a picture in these cases 08:59:02 *** fjb [~frank@p5DDFE016.dip.t-dialin.net] has joined #openttd 08:59:12 <xiong> I'm not sure what's meant by 'steep' slopes. All slopes have the same pitch. 08:59:30 <Alberth> norbert79: a bridge over the corridor, for "cables" :p 09:00:01 <xiong> That's okay, Alberth; I don't want to make a big deal out of it. I just didn't want to burn up millions of dollars on a prohibited task. 09:00:01 <norbert79> Alberth: Or a bridge for bridges :D 09:00:35 <peter1138> xiong, 'steep' means a tile with opposite corners at +-2 level difference. 09:00:42 <Alberth> a meta-bridge :) 09:01:04 <Alberth> xiong: http://vcs.openttd.org/svn/browser/trunk/docs/tileh.png tiles 27 and 29 at the right are steep slopes 09:01:27 <peter1138> ... and 23 and 30 09:01:47 <Alberth> :) 09:02:42 <xiong> Fine. 09:04:31 <xiong> Do I have to slope all terrain between the bridgeheads? Or only at the bridgeheads themselves? Since the point of the bridge is to obviate the need for a lot of leveling. 09:07:37 <Alberth> first try only the bridgeheads :) 09:09:26 <xiong> Did that; failed. Succeeded by sloping all intermediate land. It's not flat but none of it is 'steep'. 09:09:58 <xiong> Also, even with that sloping, failed to build the bridge downhill. Succeeded building from the low end to the high end. 09:10:26 <dihedral> can you provide a screenshot of the terrain? 09:10:36 <xiong> An insane waste of cash. By now, I could have built a flat, four-lane freeway across the gap. 09:11:11 <dihedral> no you could not have, because you still do not know where south is, we only defined north 09:11:42 <dihedral> however, congratulations on getting Zephyris to post back to your thread that they agree to your terms :-P 09:12:22 <xiong> BTW: I have been pioneering my entry into towns with buses and trucks. My theory is that it's possible to provide some sort of adequate service without a lot of expense or disruption; so later, when I want to demolish entire neighborhoods for a rail station or yard, it's not politically impossible. 09:13:16 <xiong> This brings up a number of fine points. (1) Do road vehicles ever crash? I have not seen it yet and I have a great deal of traffic on some roads. 09:14:04 <norbert79> xiong: With disasters turned on buses are normally hit by UFO's 09:14:19 <dihedral> RV's are pretty much safe of crashing into eachother, however, they can crash with trains and ufos for example 09:14:19 <norbert79> God this sounded creepy already, wirth the word of 'normally' 09:15:35 <dihedral> i am not quite sure about that 09:15:46 <dihedral> i have seen ufos hit more rail tracks than busses to be honest 09:16:08 <Alberth> ufos like tracks for breakfast 09:16:20 <xiong> (2) It's hard to get good coverage with a bus station so, typically, I throw a ro-ro downtown and the 'real' station on the outskirts, making them both parts of the same logical station. I'm starting to extend this approach to freight, with a disconnected bus stop near the remote industry and the 'real' truck stop, logically connected, nearer or on the main road. Is this cheating? 09:16:43 <Alberth> depends on your point of view 09:16:51 <dihedral> arg 09:16:55 <dihedral> i hate that question :-P 09:17:03 <dihedral> it's not :-P 09:17:19 <norbert79> I guess this question would like possibly go to a Game-Play FAQ 09:17:21 <xiong> Well, I'm hoping either that someone will be hostile toward it or that everyone will shrug. 09:18:17 <Alberth> as usually, you get a bit of both :) 09:18:17 <dihedral> xiong, as oppinions vary, you will not get everybody to agree to one statement - appart from 'humands need oxygen in order to live' 09:18:31 <dihedral> and ignoring everybody else who does not share your general oppinion is not really the way forward 09:18:53 <xiong> I assume that it is not possible to extend the station spread to 60 tiles, put down a dozen bus stops in a small area, and connect them to disconnected stops near each town. It might work but I wouldn't get paid for the distance between the towns, only between the actual stops visited. 09:19:12 <Alberth> xiong: in single player, it is fine, obviously. In multi-player, they usually have rules about cases like this 09:19:13 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has joined #openttd 09:19:37 <xiong> I don't want to get into any bad habits. 09:19:44 <dihedral> oh man 09:19:56 <planetmaker> rules are different on every server 09:20:03 <planetmaker> if the station spread allows it, it's fine 09:20:24 <dihedral> in most cases 09:20:26 <xiong> So, correct that I'm paid for distance between stops? 09:20:27 <planetmaker> always make sure you play the game such that YOU have fun. That's why it's a game 09:20:36 <dihedral> Luukland for example does not like using disconnected stations 09:20:55 <dihedral> but then, if you do not like the server, move on to another one 09:20:56 <planetmaker> you're paid for distance between station signs 09:21:04 <Alberth> xiong: http://wiki.openttd.org/Game_mechanics <-- all you might want to know how things work 09:21:10 <planetmaker> which can be quite a difference ;-) 09:21:21 <planetmaker> like one tile travel, 64 tiles payment :-P 09:21:25 <dihedral> 64 tiles + 64 tiles :-P 09:21:29 <planetmaker> nope 09:21:33 <xiong> Hm. Then one might actually run a bizarre road along the lines I described. 09:21:39 <dihedral> so you could get paid for 128 tiles you did not travle :-P 09:21:45 <planetmaker> IIRC the sign is in the middle, isn't it? 09:21:51 <dihedral> nope 09:22:00 <dihedral> the sign is where you place the first square 09:22:02 <planetmaker> then you're right :-) Even worse :-P 09:22:19 <dihedral> and the sign will only move when you delete the relevant square (iirc) 09:22:23 <Alberth> planetmaker: at best of the original station, the sign does not move when extending the station 09:22:38 <xiong> Well, I tell you, I'll be consistent about this from now on. The first stop to go in should be central, I suppose -- or for industry, perhaps on the other side from the cargo destination. 09:23:34 <planetmaker> Alberth: then I mixed it up with cases where tiles were removed, the station walked 09:24:04 <planetmaker> I now wonder when and how it updates when I remove tiles ;-) 09:24:17 <Alberth> xiong: you don't have to choose. You can try both ways, and like one or the other. Just be flexible enough to adjust when other people want it (or don't play with those people :p ). 09:24:31 <Alberth> planetmaker: me too, but not enough to try now :) 09:24:40 <planetmaker> same here :-P 09:24:47 *** bob12345 [~bob@02781daa.bb.sky.com] has joined #openttd 09:25:50 <bob12345> is there any other sit that i can get the uk bus set for locomotion 09:26:55 <norbert79> bob12345: Good morning to you too! 09:27:12 <bob12345> yes good morninig 09:27:49 <xiong> Is it always sufficient for a single tile to overlap between an entity and the station coverage area? I'm pretty sure it matters that all buildings in a town are covered and most seem single-tile. But what about multi-tile industry? I'm particularly minded of oil wells, which don't really seem single units so much as groups. 09:29:10 <Alberth> station coverage is tricky at best. The simplest solution seems to be to watch the station placement GUI that displays the cargoes before placement. 09:29:35 *** tdev [~tdev@72.Red-88-18-112.staticIP.rima-tde.net] has joined #openttd 09:29:59 <Alberth> the cargoes to a station use different rules that cargoes from a station. 09:30:14 <bob12345> is there a site that i can get uk bus set for loc 09:30:41 <planetmaker> bob12345: this is NOT a locomotion channel 09:31:34 <bob12345> i know that this is the only place i get some respnce 09:31:42 <planetmaker> ... 09:31:52 <planetmaker> there's a locomotion section in the forums, you know 09:32:14 <norbert79> bob12345: Yes, just wanted to mention, you can search also in the forums, thats actually my only resource as well :/ 09:32:31 <bob12345> ok 09:32:40 *** bob12345 [~bob@02781daa.bb.sky.com] has quit [Quit: Bye for now!] 09:33:42 <dihedral> odd 09:33:55 <planetmaker> odd even? 09:33:57 <dihedral> is this the only active channel at all that people must ask everything in here? 09:35:18 <norbert79> In Soviet Russia you find the dumb ones! 09:36:59 <Alberth> they also had an old actor as president? 09:37:49 <norbert79> If you consider playing it dumb sometimes, probably :)) 09:40:29 <planetmaker> hehe, Alberth :-) 09:40:57 <planetmaker> btw, I dug out the old thread concerning groups 09:41:12 <planetmaker> if you don't know it, that posting I linked is worth reading 09:41:16 <xiong> I have bribery ON in AS but I never see that action available in the Local Authority window. 09:41:29 <planetmaker> it's expensive 09:41:46 <planetmaker> you need a few 100.000 money units 09:41:54 <planetmaker> even without inflation 09:41:57 <xiong> "If you can't afford it, you don't have to ask" --? 09:42:04 <planetmaker> yes 09:42:21 <Alberth> planetmaker: thanks, will read it sunday, have to go now 09:42:30 <planetmaker> enjoy :-) 09:43:09 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 09:44:18 <xiong> Statues are expensive but legal. I don't see anything in Game Mechanics to explain their effect in detail. How effective are they? Trees are cheap. 09:45:01 <dihedral> look at station rating 09:48:07 * planetmaker wonders wether nowadays a behaviour vice versa could be considered realistic ;-) 09:53:51 *** tokai [~tokai@port-92-195-133-163.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:55:48 *** tokai [~tokai@port-92-195-224-174.dynamic.qsc.de] has joined #openttd 09:55:51 *** mode/#openttd [+v tokai] by ChanServ 10:05:31 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 10:06:16 <xiong> Okay. Service stimulates demand for service. 10:07:09 <xiong> This is not only true for town which grow when serviced. It is also true for industry, which demands more service although it does not grow in size. 10:08:09 <xiong> I'm starting to think that the solid base of road services is very good indeed. It's not highly profitable but I can expand and contract it easily. 10:09:01 <xiong> Last night, I spent quite a while building rail out to a steel mill. The moment I got the station built, the steel mill itself disappeared. 10:09:26 <SmatZ> bad luck 10:10:20 <xiong> It took me years to get the M needed to fund another steel mill in that loc. I don't know if that investment could ever be profitable without a map-wide network of ore mines feeding it. 10:12:05 *** George [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 10:12:15 <xiong> Well, I'm going to guess that the mill disappeared because it wasn't getting any service. Perhaps having an unserviced station accelerated the... decision to fold. A cheap bus service out there might have kept that mill in business until I could get the rail together. Is any of this plausible? 10:12:36 <xiong> s/bus/truck/ 10:13:21 <SmatZ> unserviced station is the same as no station 10:13:29 <SmatZ> a supply truck station would help 10:14:34 *** lolman [~lolman@188-220-249-105.zone11.bethere.co.uk] has quit [Ping timeout: 480 seconds] 10:16:41 <planetmaker> :-) But that's a relatively new OpenTTD behaviour ^ 10:18:08 *** Lachie [whitey@creep.bur.st] has joined #openttd 10:20:58 <CIA-2> OpenTTD: terkhen * r20921 /trunk/src/vehicle_gui.cpp: -Fix [FS#4160]: Refit costs were not shown for long cargo names. 10:24:34 <SmatZ> planetmaker: really? then I said something wrong :) 10:25:03 <SmatZ> when player is building a connection 10:25:14 <SmatZ> it doesn't matter if he builds the station first or not 10:25:21 <SmatZ> as long as it's not serviced :) 10:26:16 <planetmaker> SmatZ, I think so. Earlier one could gain points for the score table by just spamming the map with lots of 1-tile stations. It was fixed somewhen in the last 18 months or so 10:26:54 <planetmaker> It's an original TTD bug - so there OpenTTD deviates from TTD behaviour 10:27:11 <xiong> Well, so, my current theory is to build the roadway network first, to lock in the towns and industries. 10:27:22 <SmatZ> planetmaker: right, maybe I missed the discussion is about company performance rating :) 10:27:41 <SmatZ> eg. I don't see anyone talking about company performance rating 10:28:06 <SmatZ> oh... 10:28:08 <SmatZ> OK 10:28:09 <SmatZ> :-D 10:28:11 <planetmaker> hm... well... :-) 10:28:19 <SmatZ> it is not the same in all meanings 10:28:21 <SmatZ> like 10:28:23 <SmatZ> when there is a station 10:28:29 <SmatZ> you can't build anything else at those tiles 10:28:32 <SmatZ> :) 10:28:41 <planetmaker> now I'm lost :-) 10:28:50 <SmatZ> [12:14:49] <SmatZ> unserviced station is the same as no station 10:28:53 <xiong> Nearby that: I theorize that it is much harder to get a good rating from a small town. A small town may generate only a dozen pax a year but if I don't get most of them, they find me 'mediocre' or 'poor'. I have big cities with hundreds of unserviced pax waiting but since I'm able to get a greater percentage of them away quickly, I get a 'good' or 'very good' rating. 10:29:10 <xiong> Agree, disagree? 10:29:25 <SmatZ> ^^^ that was realted to the question if an unserviced station could keep the industry from disappearing 10:29:27 <planetmaker> yes. Ok. It matters on the map 10:29:48 <planetmaker> But it doesn't matter for the score. And it might not matter for the local authority (not sure though) 10:29:51 <xiong> SmatZ, Actually, I thought the unserviced station provoked the disappearance. 10:29:56 <planetmaker> ah, ok 10:36:06 <SmatZ> xiong: you should be able to get good rating in a small town easier 10:36:17 <SmatZ> by having two bus stops and two busses going between them 10:36:49 *** tdev [~tdev@72.Red-88-18-112.staticIP.rima-tde.net] has quit [Quit: Leaving] 10:37:25 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has joined #openttd 10:38:00 <xiong> SmatZ, Now, that I do feel is kinda cheating. Unless perhaps you consider that 'local' or 'municipal' service. 10:38:14 <SmatZ> xiong: good services stations (short time since last load/unload) increase town rating, others decrease 10:38:26 <SmatZ> only stations near to city centre count 10:38:33 <SmatZ> (but what is "near" is a question) 10:39:27 <xiong> Well, I always build my station in the center -- as close to that as I can get. If I want my buses and truck to load elsewhere, I connect an outlying stop. 10:39:27 <SmatZ> http://nopaste.info/6ffda27776.html the responsible code 10:40:05 <xiong> I don't have any towns with more than one station. Perhaps I should consider local service. 10:40:55 <xiong> I do have outlying industries with their own stations. But not two logical stations *in* one town. 10:41:09 <xiong> ... let's see what happens... 10:42:04 <norbert79> I guess OpenTTD has been moved to a scientific level during this discussion :) 10:42:21 <SmatZ> the distance to centre doesn't metter - either it is near enough so it counts, or it isn't so it doesn't count 10:42:26 <SmatZ> it's 1 or 0 :) 10:42:42 <SmatZ> similiar for the time since last vehicle visit 10:43:03 <SmatZ> either it's >20, or <=20 ... units :) 10:44:19 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 10:44:21 <planetmaker> :-) 10:44:29 <planetmaker> NewStationRatings :-) 10:44:39 *** avdg [~avdg@94-227-100-192.access.telenet.be] has joined #openttd 10:44:43 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 10:45:22 <SmatZ> :-) 10:45:24 *** andythenorth_ [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 10:45:29 <andythenorth_> morning 10:45:34 <SmatZ> hello andythenorth_ 10:45:36 <planetmaker> moin andythenorth_ 10:46:21 <Rubidium> 20*185 ticks, i.e. 20*2.5 days = 50 days 11:00:46 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 11:03:26 *** norbert791 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has joined #openttd 11:07:52 *** norbert79 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has quit [Ping timeout: 480 seconds] 11:12:54 <xiong> Oh dear. I think I just caught on to shared orders and it isn't what I've been doing. I now have over 80 vehicles. Time to get it straight. 11:14:09 <Eddi|zuHause4> <planetmaker> NewStationRatings :-) <-- i believe that has been part of the newgrf specs for ages, just was not implemented in openttd 11:14:46 *** Eddi|zuHause4 is now known as Eddi|zuHause 11:14:58 <CIA-2> OpenTTD: rubidium * r20922 /trunk/src/ (widget.cpp widget_type.h window.cpp): -Fix [FS#4071]: accidentally moving the mouse of the scrollbar arrows while pressing it clicks the button next to the arrow 11:16:18 <planetmaker> interesting, Eddi|zuHause ... I guess I didn't stumble over that in the specs so far... or most likely didn't notice it while reading :-P 11:17:47 <Rubidium> Eddi|zuHause: you mean http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Custom_station_rating_calculation_145_ ? 11:18:27 <Rubidium> as that's implemented according to newgrf_callbacks.h 11:19:09 <Eddi|zuHause> Rubidium: maybe that was implemented without me noticing ;) 11:19:15 <planetmaker> :-) 11:19:34 <planetmaker> Eddi|zuHause, what thing in the specs is what mb is pointing at wrt town growth? 11:19:39 <planetmaker> Do you know? 11:19:56 <Eddi|zuHause> planetmaker: a house construction callback, i presume 11:19:57 <Rubidium> @commit 17547 11:19:58 <DorpsGek> Rubidium: Commit by rubidium :: r17547 /trunk/src (newgrf_callbacks.h station_cmd.cpp) (2009-09-15 17:24:18 UTC) 11:19:59 <DorpsGek> Rubidium: -Feature: [NewGRF] Implement callback 145 (custom station rating) 11:20:16 <Rubidium> http://wiki.openttd.org/Frosch/Town_Control <- that? :) 11:20:21 <Eddi|zuHause> Rubidium: yeah, that was definitely _after_ the last time i checked ;) 11:20:35 <Rubidium> Eddi|zuHause: but it's over a year old 11:20:48 <Rubidium> http://wiki.ttdpatch.net/tiki-index.php?page=NewTownGrowthMechanism <- but that isn't NewGRF at all 11:20:54 <Eddi|zuHause> Rubidium: yeah, i don't check these things weekly :p 11:21:30 <Eddi|zuHause> Rubidium: HE said something about constructing houses when a serviced station is nearby 11:21:30 <peter1138> Nor yearly :D 11:21:48 *** KenjiE20 [~KenjiE20@92.22.66.123] has joined #openttd 11:22:09 <Rubidium> Eddi|zuHause: maybe it's some TTDF thing 11:23:57 <Rubidium> in any case, the thing I linked from the openttd wiki proposed by frosch should allow checking for a serviced station 11:24:17 <planetmaker> music of the future :-) 11:24:36 <Rubidium> of stations associated with the town regardless of distance 11:25:51 <planetmaker> though definitely something nice and want-to-have :-) 11:27:08 <xiong> It might be nice if all vehicles in a group could share orders, either by drag-and-drop or just by default. 11:30:58 <Eddi|zuHause> Rubidium: maybe he meant variable 64 (Cargo acceptance history of nearby stations) 11:30:58 <Eddi|zuHause> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Houses#Cargo_acceptance_history_of_nearby_stations_64_ 11:31:27 <planetmaker> ah. That'd make sense 11:32:31 *** tdev [~tdev@72.Red-88-18-112.staticIP.rima-tde.net] has joined #openttd 11:37:02 <xiong> Okay, that's a rude awakening. Although I was trucking oil away from the well, and it was rating me 'good', the well disappeared. These wells are hard to get to, and now I have an expensive, worthless investment in roads, vehicles, and stations. 11:37:17 <Eddi|zuHause> /* Cargo acceptance history of nearby stations */ 11:37:18 <Eddi|zuHause> /*case 0x64: not implemented yet */ 11:37:31 <xiong> At the very least, I'm going to have to go looking for more oil. 11:37:53 <Eddi|zuHause> xiong: wells disappear around 1980 11:38:29 <Eddi|zuHause> need to switch to oil rigs 11:38:41 <Noldo> really? 11:39:34 <V453000> yes 11:39:36 <Eddi|zuHause> yes, in temperate without industry NewGRFs 11:39:47 <Eddi|zuHause> in arctic they don't close 11:39:56 <V453000> well there arent oil rigs :p 11:45:34 *** norbert79 [~Norbi@deibp9eh1--blueice2n2.emea.ibm.com] has joined #openttd 11:46:15 *** norbert79 is now known as Guest2834 11:46:21 *** Guest2834 is now known as norbert79 11:46:34 * norbert79 returned, like a bad habbit 11:46:56 <Eddi|zuHause> is that like a wabbit? 11:47:08 <norbert79> :) Maybe 11:48:31 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has quit [Remote host closed the connection] 11:49:06 <xiong> V453000, Are there never oil rigs? 11:50:04 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 11:50:53 <xiong> I have seen none, so far. And I'm down to one set of oil wells. 11:52:01 *** norbert791 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has quit [Ping timeout: 480 seconds] 11:52:39 <xiong> And oil prospecting, no surprise, is absurdly expensive. Makes replacing a steel mill look like a small crack in the side of the petty cash drawer. 11:57:09 <Eddi|zuHause> xiong: oil rigs (in temperate) need a larger body of water to appear 11:57:12 *** glx [glx@2a01:e35:2f59:c7c0:fd31:78b5:6ea4:cbd3] has joined #openttd 11:57:15 *** mode/#openttd [+v glx] by ChanServ 11:57:31 <Eddi|zuHause> like 8 tiles in diameter, or so 11:57:46 <Eddi|zuHause> in arctic, there aren't any oil rigs 12:03:38 *** roboboy [~robotboy@202.124.75.73] has joined #openttd 12:04:07 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has joined #openttd 12:08:16 <dihedral> can we add a BP Desaster? and turn all water tiles black? :-P 12:09:19 <Eddi|zuHause> dihedral: make a plan for NewDisasters :) 12:09:39 <dihedral> ^^ 12:09:40 <dihedral> naw 12:09:47 <dihedral> i'll stick to network stuff ^^ 12:12:13 *** andythenorth_ [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth_] 12:13:13 *** roboboy [~robotboy@202.124.75.73] has quit [Read error: Connection reset by peer] 12:15:22 <xiong> (http://imagepaste.nullnetwork.net/viewimage.php?id=1371) 12:15:56 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 12:15:59 <norbert79> xiong: Rush hour :) 12:16:45 <Chris_Booth> @seen ammler 12:16:45 <DorpsGek> Chris_Booth: ammler was last seen in #openttd 6 days, 16 hours, 22 minutes, and 23 seconds ago: <Ammler> Alberth: ask me next month again ;-) 12:17:25 <planetmaker> now... a nice highlight for two people. Without anyone of them finding out why ;-) 12:17:37 <Chris_Booth> lol 12:17:51 <Chris_Booth> and I can hide 12:18:19 <Chris_Booth> planetmaker: only 1 person Ammler isn't in channel 12:18:35 <planetmaker> nor Alberth 12:18:50 *** roboboy [~robotboy@202.124.75.73] has joined #openttd 12:18:54 <Chris_Booth> ooh lol 12:19:11 *** lugo [~lugo@mgdb-4db8f0a9.pool.mediaWays.net] has joined #openttd 12:20:11 <xiong> norbert79, I feel as if I may have made a mistake. 12:20:30 <norbert79> xiong: Check the vehicles speed, might be, that some vehicles are faster, than others 12:20:45 <norbert79> you could also try a highway kinda layout 12:20:54 <norbert79> 2 ways in one direction, 2 ways back 12:21:21 <norbert79> xiong: http://norbert79.deviantart.com/gallery/#Transport-Tycoon 12:21:42 <norbert79> xiong: Check the last entry 12:23:44 <xiong> norbert79, Well, the buses are faster than the trucks. On open road, they pass, albeit not at a great rate. Oncoming traffic is an issue. Elsewhere, I have a long, double, one-way road -- essentially a freeway -- that works well. 12:24:01 <xiong> Perhaps I might better say 'expressway'. 12:27:13 *** roboboy [~robotboy@202.124.75.73] has quit [Ping timeout: 480 seconds] 12:31:42 <xiong> Yah. I like number 5. Is that pop 31K? 12:37:00 <norbert79> indeed 12:37:48 <norbert79> http://norbert79.deviantart.com/gallery/#/d2xmxui - This has 66K 12:38:10 <norbert79> this city grew so rapidly, that the coal mine was surrounded by buildings 12:38:25 <xiong> The 4-track cloverleaf, though. I dunno, man. That's either genius or fool, quite likely both. 12:38:56 <norbert79> I did that :D 12:39:22 <xiong> Yah. And tunnels instead of bridges why? 12:39:33 <norbert79> signals 12:39:46 <norbert79> and you can get through the starting point faster 12:39:57 <norbert79> where on a bridge you have to climb one level 12:40:05 <norbert79> besides, it's a bit more realistic that way too 12:40:17 <xiong> Hm. 12:41:01 <xiong> In number 3: How do you get your station platforms not to have roofs? They are quite useless and annoying, IMO. 12:41:32 <norbert79> Station add-on, and this way you can have a fast visual overview of the ammount of goods available 12:41:41 <norbert79> and also makes it muich more european like 12:42:02 <norbert79> besides, it's an industrtial station only 12:42:15 <norbert79> no need for roof, and such 12:42:43 <xiong> So, what NewGRF is that called? 12:42:56 <norbert79> Moment, have to look, I ma using a lot 12:43:00 <xiong> Also, what is the large, long building in the center? 12:43:03 *** Lakie` [~Lakie@91.84.251.149] has joined #openttd 12:43:22 *** theholyduck [~holyduck@grm-lovas-128-39-61-228.studby.uia.no] has joined #openttd 12:43:45 <norbert79> xiong: Granary 12:44:00 <xiong> Another NewGRF, I suppose. 12:44:02 <norbert79> NyÃrfa 3. and 4. are for Goods related transport 12:44:06 <norbert79> no, same GRF 12:44:20 <norbert79> the whole station is being built by using one GRF addon 12:45:04 <xiong> Ah. The granary is an integral part of the station. Good show. 12:45:27 <norbert79> xiong: industrial_stations_renewal kit 12:45:37 * xiong looks 12:46:42 <xiong> Okay, I will have to experiment with these things. Now, I want to make a sharp turn. 12:46:54 <norbert79> xiong: Can send you the whole savegame if you would like to have 12:47:02 <norbert79> but you might missing some add-ons 12:47:20 <xiong> Better not; I'm still leaving trucks stopped mid-road. I have much to learn. 12:47:36 <xiong> That was the cause of the jam: The lead truck was manually stopped. 12:48:07 <norbert79> xiong: Sharp turns are not always adviseable for trains at least, thats why the layout of my station... I always only prefer sharp turns at the end of the stations. When they move away, they have to have as straight tracks as possible 12:48:28 <xiong> I meant, a sharp turn in the convo. A new topic. 12:49:56 *** Lakie [~Lakie@91.84.251.149] has quit [Ping timeout: 480 seconds] 12:50:10 <xiong> I want to make a list of town names. Should this just be a straight list or do I have the duty/freedom to specify anything about the town names? That is, can I say 'this is a big city name', 'this city should be near the sea' --? 12:50:33 <norbert79> xiong: Why wqould you like to make a list of townnames? 12:50:43 <norbert79> Why don't you just list them using the right button? 12:51:26 <xiong> I seriously do not care for British town names. They all sound to my ears like 'North St. Twiddleesburgh-by-the-sea'. 12:51:49 <norbert79> xiong: Then select a different collection in the settings menu 12:51:53 <xiong> I have loaded Alaskan Town Names, which is slightly better. 12:52:07 <xiong> But I'd prefer to create my own set of town names. 12:53:09 <norbert79> I think you have a town-list name selection in your langugae too 12:53:22 <norbert79> at least it is available in the settings 12:56:38 <xiong> Um, actually, no, I don't see 'American Town Names' or 'USA Town Names'. Anyway, I want to write Pennsylvania Town Names. 12:57:00 <xiong> I don't want Denver and Houston in there. Just Pennsy. 12:57:35 <norbert79> I doubt, that you will find something similar, like that 12:57:45 <norbert79> but you can still create an own-addon and add those names 12:57:52 <xiong> I agree. That's why I expect to make it myself. 12:57:52 <norbert79> like with the Canadian Twon Names set 12:58:27 <xiong> No trouble editing the list of names. But I don't know what additional flags may be set, if any, for a given name. 12:58:27 <norbert79> Then you have to get familar yourself with GRF creation 12:59:03 <xiong> Actually, I'm hoping to fob the work off onto somebody who knows what he's doing. 12:59:32 <xiong> I just need to know what information to supply. 13:00:46 <norbert79> xiong: :) Things do not work like that within this community :) You cannot expect anyone to get things done for you, even if you ask for that kindly. You have to take the necessary step, and do it on your own 13:00:55 <norbert79> as this is a special request 13:01:09 <norbert79> and not aligning with already current GRF developments 13:01:11 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 13:01:15 <planetmaker> xiong, there's to my knowledge at least one or two Chinese town name sets 13:01:30 <norbert79> planetmaker: He/she is looiking for Pennsylvania state names only 13:01:35 <norbert79> town names 13:01:38 <planetmaker> oh :-) 13:02:06 <planetmaker> well, then. There's a number of townname newgrfs on the DevZone. 13:02:27 <planetmaker> It would just need to take one, replace the town names by those of your own choice. And then nearly be done with it 13:02:30 <planetmaker> Just mind the licenses 13:02:38 <norbert79> normally all are GPL 13:02:48 <planetmaker> On the DevZone: yes, all 13:02:56 <norbert79> yet keep in mind if you want to release it, you have to follow GPL rules 13:02:56 *** Lachie_ [whitey@creep.bur.st] has joined #openttd 13:03:09 <xiong> planetmaker, I've seen the Chinese sets. I'm not Chinese. 13:03:14 <planetmaker> wouldn't be hard, if you make it GPL, too and host it on the DevZone 13:03:21 <norbert79> xiong: Your name and ID sounds like one 13:03:25 <planetmaker> xiong, my bad. Your nick seems to suggest 13:03:59 *** Lachie [whitey@creep.bur.st] has quit [Read error: Connection reset by peer] 13:04:02 <Belugas> hello 13:04:04 <planetmaker> no offense meant 13:04:05 <xiong> I'm sorry but I'm not making myself clear. The *source* file for creation of a town name addon: Should it contain anything except a list of names? 13:04:06 <norbert79> Hello Belugas 13:04:07 <planetmaker> hi Belugas 13:04:21 <planetmaker> xiong, look at the existing sets 13:04:25 <Belugas> hi guys 13:04:26 <peter1138> It specifically shouldn't contain a list of names. 13:04:26 <norbert79> xiong: GRF creation is not that simple by just having one file, and thats it... 13:04:45 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 13:04:46 <xiong> Well, I don't find anything offensive about being presumed Chinese. 13:05:23 *** tdev [~tdev@72.Red-88-18-112.staticIP.rima-tde.net] has quit [Quit: Leaving] 13:05:41 <norbert79> xiong: Just for the curiosity of myself: Where were you born, and where do you live atm? Naming the country is enough 13:05:42 <xiong> I realize it's not that simple. Nothing is ever that simple. But I can write down, on a single sheet of paper, a list of names -- one name per line. That's a starting point. 13:05:48 *** fanioz [~fanioz@180.214.232.11] has quit [Ping timeout: 480 seconds] 13:06:09 <xiong> I'm a Pennsylvanian. 13:06:38 <norbert79> xiong: And how did you gather your name? relatives are from Asia I assume 13:07:06 *** X-2 [~X-2@5ED67292.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 13:07:31 <xiong> What I'm asking is: Does the game require or recognize any other information about a town name, other than the bare name itself? For comparison: Freeciv has names for various civilizations. It knows which names belong to coastal cities and will try to assign coastal names to coastal cities, in the game. 13:07:51 <xiong> Obviously, the coastalness of a city name must be stored alongside the name itself. Clear? 13:08:17 <norbert79> xiong: I think OpenTTD it's more simple: it uses a pre-defined list of names of a set, and thats it 13:08:40 <norbert79> you have to define what set that would be, so the names will be created accordingly 13:08:41 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Ping timeout: 480 seconds] 13:09:24 <norbert79> xiong: And btw Freeciv does not store this information for all nations, especially for those, who never had any coasts 13:09:28 <xiong> That's my question. So, there's nothing to distinguish one name from another; it's just a grab-bag. Therefore, I want to avoid names like 'McKeesport', since there's no guarantee it will actually be used anywhere near water. 13:09:56 <norbert79> planetmaker: Ok, can you help me out on this one? I never really cared about this part of the game 13:10:24 <dihedral> head - desk 13:10:41 <xiong> Nor is there any guarantee that, say, 'Philadelphia' will be assigned to a large city -- a city in openttd terms, which IIUC means it will grow faster than usual. 13:10:46 <norbert79> dihedral: Well, he might find it important, I just don't care on the selection really 13:10:51 <dihedral> why is it they all have to nag and bother one single person on topics 13:10:56 <dihedral> oh - i forgot - he's the authority :-P 13:11:08 <dihedral> norbert79, he = xiong ? 13:11:21 <norbert79> dihedral: Yes 13:11:33 <dihedral> he finds it crucially important to define something like GA and NGA before he can proceed with expressing what he is on about 13:11:39 <dihedral> and still, we have not seen anything 13:11:43 <xiong> I care about city names because I must type them frequently and because they are the main way of thinking about a place. My brain is full. I already have Pennsylvania place names stored in there. 13:11:50 <dihedral> just a bunch of jibber jabber 13:11:55 <norbert79> xiong: Ehm, no city in the game will be as large as the assigned name. Some big cities might start with 315 inhabitants at the start. If you want to have a good layout, following real circumstances you ahve to create the map then for yourself 13:12:21 <planetmaker> No location-dependence that I know of for towns 13:12:36 <dihedral> there is a minor location dependence for station names 13:12:41 <planetmaker> http://dev.openttdcoop.org/projects/nml/repository/changes/docs/reference.html <-- check out section on town names 13:14:12 <xiong> No thanks, norbert79; I just want a set of default names. 13:14:24 <xiong> This is not a big deal. 13:14:45 <norbert79> xiong: There are no "defaults" for Pennsylvania... You have only an american set built in, thats it 13:15:10 <xiong> Actually, no, really, I do not see such a thing. 13:15:21 <GhostlyDeath> The American list should include every single town in the US 13:15:35 <norbert79> xiong: Settings menu, right side 13:15:40 <GhostlyDeath> If it doesn't already 13:15:53 <xiong> I'm sorry if I'm using words in a confusing manner. I'm trying to be very clear about what I intend to make: A list of towns in Pennsylvania. 13:16:12 <norbert79> Not seperatly, but included probably in the american twon set names 13:16:23 <norbert79> for a seperate list you have to create a GRF on your own 13:16:32 <norbert79> or create a map manually, and renaming each town one by one 13:17:16 <GhostlyDeath> Using the default OpenTTD you are screwed unless you make your own list 13:17:32 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 13:18:44 <norbert79> xiong: I really envy the time you own and having no worries on other things :) 13:18:53 <xiong> norbert79, Yes, that's clear. I'm not sure why we're still talking about it. We can if you like but my questions are all at right angles to the discussion. 13:19:15 <planetmaker> which can be a problem at times :-D 13:19:22 <dihedral> more 180 degrees if you ask me 13:19:30 <xiong> My questions were answered long ago. 13:19:38 <norbert79> xiong: Dude, let me be honest: noone is really caring about the problem you are facing with... If you want to have Pennsylvanian names only, do it for yourself... 13:19:55 <xiong> norbert79, That's my plan. What's the problem? 13:19:55 <dihedral> make a grf, upload it to bananas 13:19:56 <norbert79> So lets switch topics finally 13:20:03 <dihedral> and watch the 'downloded' number 13:20:11 <norbert79> xiong: The problem is, that you still keep on going on talking about it 13:20:23 <dihedral> can we voice norbert79 :-D 13:20:26 * planetmaker hugs norbert79 13:20:33 <xiong> No; *you* keep talking about it. I don't know why. 13:20:46 <CIA-2> OpenTTD: rubidium * r20923 /trunk/src/network/ (7 files in 2 dirs): -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side 13:20:58 <dihedral> well, guys, then we can shut it now and move perhaps on to a more favourable topic? 13:21:14 <norbert79> xiong: Wow, do you ever feel you are not right on something? dihedral: My word exactly 13:21:14 <xiong> I've *been* done. 13:21:27 <xiong> norbert79, What do you want from me? 13:21:35 <dihedral> QUIT IT GUYS 13:21:38 <norbert79> ...planetmaker... May I daddy? 13:21:39 <dihedral> both of you! 13:22:05 <norbert79> dihedral: I am trying, I am trying... 13:22:10 <dihedral> if you want to fight join #/dev/null 13:22:27 <norbert79> No, thank you, I am picky one :)) 13:22:28 <dihedral> or take it to #moocows 13:22:37 <GhostlyDeath> I know a place where you can fight 13:22:41 <dihedral> :-P 13:22:44 <GhostlyDeath> But you'll be trapped there for all of eternity 13:22:49 <norbert79> GhostlyDeath: Well, I know a good pub nearby 13:22:52 <xiong> I don't want to fight. I have no intention of fighting. I thought this was a civil discussion. 13:22:56 <GhostlyDeath> and if I utter it's words.... I may be banned from this channel 13:23:17 <GhostlyDeath> Unless the moderators laugh at the follishness of the users who don't know IRC 13:24:54 *** Prof_Frink [~proffrink@5e0b8955.bb.sky.com] has joined #openttd 13:25:16 <dihedral> xiong, how about we drop discussions for a while ;-) 13:25:24 <norbert79> Is it me, or did the Scene lose his sense of taste for good music? I have downloaded music from 4 parties, and I could only find a few items which sounded a bit different, than those from 5 years ago 13:25:34 *** fanioz [~fanioz@180.214.232.15] has joined #openttd 13:26:03 <dihedral> norbert79, http://pub.dihedral.de/openttd/TTDThemeRemix01.mp3 13:26:21 <norbert79> dihedral: Thank you, ladies and gentlemen, a man with a good taste :)) 13:27:02 <dihedral> it's merely a remix 13:27:06 <dihedral> freshed up a little actually 13:27:36 <dihedral> wanted to extend the notes the sax holds a little, but never got around to that back then :-P 13:28:01 <norbert79> :) Well, might be also worth trying to have these notes played live 13:28:17 <dihedral> i could :-P 13:28:28 <dihedral> at least regarding the sax :-P 13:28:34 <norbert79> Good for you... I tried to learn piano, but I failed badly :) 13:28:43 <norbert79> never tried again since then 13:28:59 <dihedral> it's only after having sax lessons that i really picked things up 13:29:14 <xiong> dihedral, I haven't been rude to you, have I? Do you feel that's so? I feel I've angered you and it makes no sense to me at all. 13:29:48 <dihedral> i could explain with one word xiong 13:29:54 <dihedral> starts with N ends with ORTH 13:29:57 <dihedral> :-D 13:30:00 <norbert79> :) 13:30:06 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 13:30:49 <norbert79> xiong: Do you have friends in real life, or do you go out occasionally? I am just curious, since you are formal and such... We on the IRC behave like in real life, at least thats valid for me 13:30:51 <xiong> Now I'm utterly confused. I try hard to understand, to meet other fellows in the middle. I don't always succeed but I'm entirely sincere. 13:32:18 <xiong> I've been down this road before. Someone is offended, I try hard to find out why; the effort just annoys further. I'm going to go back to what I was doing. I think it's probably best if we don't pursue it further. 13:32:19 <norbert79> hmm... 1 more hour, and I am free... Guess I will have a beer later on 13:34:39 <planetmaker> <norbert79> ...planetmaker... May I daddy? <-- (nearly) whatever pleases you ;-) 13:34:41 <dihedral> xiong, i am not mad at you ;-) 13:34:50 <norbert79> planetmaker: Lol... 13:35:16 <dihedral> "daddy" in this channel still refers to Belugas (at least for me) :-D 13:35:27 <norbert79> Why? How old is he? :) 13:35:28 *** andythenorth_ [~andy@host217-43-130-207.range217-43.btcentralplus.com] has joined #openttd 13:35:36 <planetmaker> :-) Fits way better indeed 13:35:57 <dihedral> norbert79, age is not relevant in that case :-P 13:36:10 <norbert79> dihedral: Ah, right got it, because of the admin status :D 13:36:23 <dihedral> erm - no 13:36:29 <norbert79> Then? 13:36:32 <planetmaker> not at all :-) 13:36:33 <dihedral> ... 13:36:41 <planetmaker> Just for being him is sufficient in his case 13:36:47 <dihedral> :-D 13:37:11 <xiong> dihedral, I'm trying to let this pass quietly. Whenever you address me and I'm not in the chat window, it alerts me. If you want seriously to discuss this, I'm willing, privately. Otherwise, you are simply going to drive me from the channel in order to end the disruption. Is that what you want? 13:37:13 <norbert79> Well, I don't get it still, yet I am also a father, if we look at it from that perspective 13:37:45 <planetmaker> :-) 13:37:54 <Mortomes|TGIF> That doesn't sound like a bad idea, actually. 13:38:22 <planetmaker> norbert79, but he's around here for longer than you. So it makes him the channel daddy ;-) 13:38:32 <dihedral> xiong, the only one you could hurt is yourself ;-) 13:38:32 <norbert79> planetmaker: Aaaah, right, thanks :) 13:38:45 <dihedral> and i am not going to start a discussion 13:39:04 <Belugas> it does not matter how old i am :) my son does not care how old i am, just how often i'm with him heheh 13:39:13 <dihedral> :-) 13:39:15 <xiong> dihedral, Do you want to perpetuate this or just let it drop? 13:39:17 <planetmaker> please no "you don't like me" discussions. They're pointless and infinitely boring 13:39:18 <dihedral> hello Sir Belugas 13:39:23 <norbert79> Belugas: And he is right, isn't he? :) 13:39:37 <norbert79> Belugas: Hello there :) 13:39:58 <Belugas> hi hi :) 13:40:20 <planetmaker> Belugas, you now have the official title "daddy of the channel" ;-) 13:40:21 <dihedral> loves it when people cannot laugh about themselves 13:40:35 <dihedral> and no - i will also not start a private chat ;-) 13:40:38 <dihedral> i have no need to 13:40:54 <norbert79> dihedral: Give me a mirror, hurry! I wanna have a good laugh ;-) 13:40:58 <dihedral> daaaad? :-) 13:41:01 <Belugas> "who's your daddy" now souds a bit different to me :) 13:41:07 <norbert79> Belugas: Lol 13:41:19 * andythenorth_ is the daddy 13:41:30 <dihedral> andythenorth_, 'a' not 'the' :-P 13:41:31 <dihedral> hehe 13:41:41 *** davis [~b@p5B28BBBD.dip.t-dialin.net] has joined #openttd 13:41:44 <andythenorth_> it's a question of information 13:41:57 <andythenorth_> in my baby's model of the world, I am *the* daddy :P 13:42:04 <dihedral> yes 13:42:07 <dihedral> no doubt 13:44:24 <norbert79> To everyone whom concerns, and didn't know it before: Today's funny: http://garfieldminusgarfield.net/ 13:44:30 <Belugas> yeah now for Father's Day :D 13:45:05 <Priski> whas? It's father's day? when? 13:45:17 <norbert79> Lucky ones, who have father days 13:45:55 <Belugas> naaa... not now... just... yeah for its existence :) 13:46:04 <Priski> My father just got disapointted again when another over 1k eur bill came today :( 13:46:06 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 13:46:08 <davis> weeekend <3 13:46:18 <CIA-2> OpenTTD: rubidium * r20924 /trunk/src/network/ (8 files in 2 dirs): -Codechange: make the game connection packet handling look more like UDP/content packet handling 13:46:33 <norbert79> Priski: Of what?? 13:46:48 <Belugas> Priski, it might be a good thing. It means that the money MIGHT be there to cover a nice expense :) 13:46:48 <Priski> "Is that a bill, give it to me and I will pay it." "eh, maybe not..." 13:47:21 <norbert79> Priski: What was those 1000 ⬠for? 13:47:42 <Priski> well those are remnants of my past life when I got myself big trouble 13:47:52 <norbert79> Priski: Aaah... I see 13:48:07 <Priski> 2 times I had to move out of my apartment because I had no money to pay the bills 13:48:57 <norbert79> 1000 euros... My bils are normally the half of it 13:48:57 <davis> that sounds pretty damn awfull 13:49:01 <Priski> sucks to have mark on records that basically removes all changes get any loan or anything like that for years 13:49:14 <norbert79> Priski: :( 13:49:23 <davis> sumoi :I 13:49:35 <davis> suomi* 13:49:37 <Priski> I have about 3,5k eur still waiting to be payed 13:49:49 <Priski> but no worries 13:50:08 <Priski> everything gonna be all right eventually :) 13:50:19 <Belugas> my biggest bill was of 79K$ 13:50:30 <Belugas> will finish to pay august 2012 13:50:32 <norbert79> Belugas: Christ... 13:50:32 <Priski> I have now 0 income 13:50:32 <Belugas> buwhahahahaq 13:50:36 <davis> mine was like .. 700Euro? :D 13:50:39 <norbert79> Belugas: Pff :) 13:50:45 <Belugas> a house is not cheap :) 13:50:47 <Belugas> lol 13:50:52 <Belugas> ask peter1138 ;) 13:51:00 <Belugas> mh... that was mean... sorry peter1138 13:51:08 <davis> 79 isn't that much for a house is it 13:51:13 <norbert79> Belugas: I live in a flat, and yet I have to pay 400-500 ⬠each month covering loan, electrcitiy, etc... 13:51:15 <Priski> 100k loan for apartment is not unusual here 13:51:18 <Belugas> back then, it was normal 13:51:26 <peter1138> Herp 13:51:28 <norbert79> davis: Not at all... 13:51:44 <norbert79> davis: Well, depends where you live 13:51:50 <peter1138> Still have another 12 years to pay that off... 13:51:51 <davis> I quite frankly remember my parents paying about 500k Euro 13:51:59 <davis> for the house I live in 13:52:08 <Belugas> it goes fast, peter1138, really fast... 13:52:30 <Priski> thank god I live country that still gives me a fair change in life, I'm gonna be moving again next month 13:52:32 <peter1138> I pay off extra, as it saves more than savings would give me. 13:52:53 <norbert79> Now everything depends how much income you have each month :) 13:52:56 <Priski> and I'v been told that ALL my expenses will be payed by city and sosial services 13:52:56 * andythenorth_ has seen many things in this channel, but not a house price discussion :) 13:52:59 <davis> Priski where are you from? Finland? 13:52:59 <andythenorth_> how very british ! 13:53:04 <Priski> rent, everything... 13:53:09 <Priski> davis: jeah 13:53:13 <davis> i like Finland :I 13:53:25 <norbert79> Priski: And we just had a business visit from Finland :) 13:53:35 <Priski> first snow day here today 13:53:45 <norbert79> Priski: Awww, don't mention it, I don't wanna 13:53:50 <Priski> :D 13:53:58 <davis> summer please. 13:54:04 <norbert79> Priski: We had the worst snowing last year, it wasn't snowing like for the past 30 years 13:54:07 <Prof_Frink> Snow please. 13:54:14 <davis> shush 13:54:24 <norbert79> No, thank you, had to remove every day 10-15 cm of snow off my car 13:54:34 <Belugas> true that peter1138. I remember you started with 25 years, i think 13:55:11 <norbert79> And now, Backin up song! : http://www.youtube.com/watch?v=qIoG4PlEPtY&feature=email 13:55:13 <Priski> http://img203.imageshack.us/img203/1467/talo.jpg this is where I live now, it's pretty nice on clear winter days 13:55:15 <Prof_Frink> norbert79: A small price to pay to be able to go and do some proper climbing. 13:55:35 <norbert79> Prof_Frink: Well, my country is rather flat, so not much use of a snow here :) 13:55:40 <davis> sure is usefull to cool down your beer , Priski 13:55:47 <norbert79> Priski: Ok, this looks cool 13:56:12 <Priski> well put your beer outside on snow and forget them for couple of hours 13:56:12 * Prof_Frink grabs axes and heads off up to Priski's 13:56:27 <Priski> your beer is frosen pretty fast 13:56:29 <Priski> :) 13:56:38 <Belugas> winter? snow? I'm depressed 13:56:39 <Priski> frozen 13:56:53 <davis> haha 13:56:54 <norbert79> Priski: And I live here... :) http://en.wikipedia.org/wiki/Sz%C3%A9kesfeh%C3%A9rv%C3%A1r 13:57:00 <davis> Belugas , i'm on your side there 13:57:06 <davis> winter mostly makes me go ":/" 13:57:07 <davis> moodwise 13:57:12 <Priski> ah hungary :) 13:57:15 * Belugas nods 13:57:23 <Belugas> freaking climate 13:57:28 <norbert79> :D 13:57:36 <davis> http://upload.wikimedia.org/wikipedia/commons/6/6b/Hu-Székesfehérvár.ogg 13:57:36 <davis> :D 13:57:42 <Priski> looks pretty nice 13:57:43 <Priski> :) 13:57:47 <Belugas> I WANT SUN AND HEAT ALL YEAR LONG!!!!! 13:57:59 <andythenorth_> Belugas: india 13:58:03 <andythenorth_> except during monsoon 13:58:04 * dihedral is going to brazil in about a month :-P 13:58:11 <Priski> Belugas: sahara? 13:58:13 <dihedral> SUN :-) 13:58:15 <Belugas> hehehe 13:58:18 <Belugas> n sahara 13:58:22 <Belugas> not enough place to dive 13:58:23 <Priski> there it is pretty sunny 13:58:24 <norbert79> thank you... Well, about the climate: true. Summer hot and above 40°C on days (in shadow), and in winter, sometimes going down to -25°C 13:58:34 <Belugas> india sounds pleasant 13:58:44 <norbert79> Yeah, it's nice as people tell me 13:58:53 <Belugas> but let's stop dreaming and go back to work 13:58:56 *** theholyduck [~holyduck@grm-lovas-128-39-61-228.studby.uia.no] has quit [Remote host closed the connection] 13:58:56 <Priski> far east is nice 13:59:01 <Priski> hehe 13:59:03 * andythenorth_ invented FIRS in india 13:59:10 <Priski> =) 13:59:14 <davis> good that i don't gain any weight , because otherwise i'd turn major heavy within the winter months 13:59:21 <Prof_Frink> Winter makes me dream of this: http://www.alanblanchflower.co.uk/gallery2/d/6201-7/DSCN2611_mod.jpg 14:00:00 <davis> http://www.electricpig.co.uk/wp-content/uploads/2009/02/volkswagen-lenkbob-snow-fut.jpg 14:00:00 <norbert79> Prof_Frink: Well, those yellow shoes are nice, no wonder you dream about them ;-) 14:00:04 <andythenorth_> winter makes me dream of bombay and 37' heat 14:00:05 <davis> I wish i'd still fit on one of those 14:00:13 <norbert79> davis :) Nice one 14:00:30 *** Lakie` is now known as Lakie 14:01:05 <davis> yeah I used to own a "sled" like that 14:01:34 <norbert79> davis: Well, mine is rather more simple :) http://www.hazaikert.hu/admin/kep_t/66.jpg 14:01:41 <norbert79> davis: I won a similar to this 14:01:44 <norbert79> own 14:01:45 <davis> fun nevertheless :D 14:01:49 <norbert79> Indeed :) 14:02:04 <norbert79> When I was a kid, I had a 'bob' made out of plastic 14:02:14 <norbert79> a flat sled, not totally flat 14:02:23 <norbert79> my dad brought me to a place where we could have lot of fun 14:02:32 <norbert79> and I didn't know that the area next to it was a ski-slope 14:02:36 <norbert79> no signals, nothing 14:02:39 <norbert79> and I went there 14:02:42 <davis> hahaha 14:02:54 <norbert79> I was sliding down, was funny, because it started being very fast 14:03:06 <norbert79> could stop at the end though but boy I was scared for a bit :D 14:03:09 <davis> yeah i crashed the ski-slope with a "snow tube" once , got a 30 days ban 14:03:26 <norbert79> ouch 14:03:33 <davis> worth it 14:03:33 <Prof_Frink> I did some on-piste bumsliding last year 14:03:37 <norbert79> luckily rules were not that tight there back then 14:03:43 <davis> :D Prof_Frink 14:04:05 <davis> i remember going downhills sitting on nothing but a plastic shopping back 14:04:14 <davis> bag* 14:04:14 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has joined #openttd 14:04:15 <davis> not back 14:04:33 <norbert79> davis: Lol, tried it once, but I always failed to have the bag under me, so I always ended up losing it :) 14:04:37 <norbert79> I mean the bag :D 14:04:56 <davis> :D 14:04:58 <davis> and your mind 14:05:08 <norbert79> luckily, thats still at it's place :D 14:05:32 <davis> anyhow winter can be fun , still i prefer summer 14:05:38 <norbert79> same here 14:05:53 <davis> e.g for the reason that you can fall asleep drunk anywhere without freezing to death 14:06:27 <davis> i'm just 19 before people start calling me an old alcoholic :D 14:06:34 <norbert79> we already had one death in Hungary because the guy froze during night 14:06:47 <davis> sucks D: 14:07:04 <norbert79> davis: jesus, start worry if they call you J.R (series Dallas), or Jeltin :D 14:07:06 <norbert79> Jeltzin 14:07:14 <davis> lol. 14:07:53 * planetmaker wonders whether every SU or Russian president has a vodka named after him 14:08:38 <norbert79> Vodka GOrbachov exists... Never heard of Jeltizin Vodka 14:08:46 <davis> http://www.novinite.com/media/images/2009-02/100912.jpg 14:08:53 <norbert79> It ecists... 14:08:54 <davis> Vodka Putinka 14:08:55 <norbert79> exists 14:09:01 <Eddi|zuHause> i have never heard of a russian leader called "absolut" :p 14:09:06 <norbert79> Guess thats a yes :D 14:09:24 <norbert79> Eddi|zuHause: Neither is there any beer called Kohl :D 14:09:27 <Belugas> mmh.. excuse me if I ask but... while sending UPD packages, do i need to wait for the server to answer? like an acknowledgement or such? 14:09:41 <planetmaker> norbert79, but I've seen Jeltzin vodka in stores here :-) 14:09:51 <norbert79> Belugas: UDO transfer is kinda like echo of a submarine, no handshake is needed like with TCP 14:09:55 <norbert79> UDP 14:10:13 <norbert79> Belugas: If the receiver sees it, it answers 14:10:14 <Eddi|zuHause> "Just one Ping" 14:11:00 <norbert79> planetmaker: And it indeed exists... Weird, thats a yes then :) 14:11:11 <Belugas> ok. thanks 14:11:13 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe83de00-38.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 14:11:29 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe83de00-38.dhcp.inet.fi] has joined #openttd 14:15:06 *** avdg [~avdg@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 14:15:54 *** avdg [~avdg@94-227-100-192.access.telenet.be] has joined #openttd 14:16:07 *** Fast2 [~Fast2@p57AF80F9.dip0.t-ipconnect.de] has joined #openttd 14:17:47 <Eddi|zuHause> <norbert79> Eddi|zuHause: Neither is there any beer called Kohl :D <-- are you sure? i mean, there are literally thousands of beers. you can't possibly know them all 14:19:06 <norbert79> Eddi|zuHause: It's just not common naming beers after famous german chancellors 14:19:16 <norbert79> Eddi|zuHause: But I don't know to be honest :) 14:24:21 <Belugas> mmh... music time... need to think 14:25:12 <dihedral> ding - times up 14:25:30 <Eddi|zuHause> norbert79: honestly, people rather associate Kohl with Saumagen, not beer... 14:26:16 <SmatZ> Eddi|zuHause: your nick is green now, how comes? It used to be blue 14:26:39 <Eddi|zuHause> SmatZ: looks like i was "4" earlier today 14:26:50 <Eddi|zuHause> no idea, how that happened 14:27:38 <Eddi|zuHause> the problem is, in a two-computer-setup i have trouble synchronizing the reconnect scripts 14:28:08 <CIA-2> OpenTTD: rubidium * r20925 /trunk/src/network/ (7 files): -Codechange: make the client send commands have a slightly more sensible name 14:28:19 <Eddi|zuHause> so my 24h disconnect disrupts the irc connection 14:28:58 *** lobstah [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 14:30:14 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 14:30:19 *** IPG_ [~chatzilla@pool-152-66-222-50.bgk.bme.hu] has joined #openttd 14:30:31 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 14:35:31 *** IPG [~chatzilla@pool-152-66-222-50.bgk.bme.hu] has quit [Ping timeout: 480 seconds] 14:35:45 *** IPG_ is now known as IPG 14:41:54 *** theholyduck [~holyduck@93.179.23.178] has joined #openttd 14:43:13 <norbert79> later 14:43:15 *** norbert79 [~Norbi@deibp9eh1--blueice2n2.emea.ibm.com] has left #openttd [] 14:46:25 <Mortomes|TGIF> Home! Weekend! 14:49:13 <davis> indeed! 14:49:27 * andythenorth_ ponders how to test http://bugs.openttd.org/task/4096 14:50:43 <Rubidium> thoroughly 14:50:50 <andythenorth_> Rubidium: is it the 2nd byte of var 18 I need to check? 14:50:51 <planetmaker> andythenorth_, for testing purposes: double production for one case. And start a map with HIGH industry count and cheat yourself money 14:50:57 <planetmaker> and build some. And check. 14:51:03 <planetmaker> Primary industries are easiest then 14:51:21 <davis> http://verydemotivational.files.wordpress.com/2010/09/demotivational-posters-my-country-men-observe-me-scooting-along-at-a-brisk-mph.jpg 14:51:25 <andythenorth_> planetmaker: it's a tile check, so fooling with industry properties would be more complicated :P 14:51:30 <planetmaker> if it works - then you can attach the real purpose to this CB 14:51:48 <planetmaker> andythenorth_, then change the acceptance 14:51:59 <andythenorth_> I'm just going to allow/disallow building for each value in turn 14:52:05 <andythenorth_> and manually change and rebuild 14:52:58 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 14:53:20 *** George [~George@212.113.107.39] has joined #openttd 14:54:26 *** Mortomes|TGIF [~MortomesW@mail.qps.nl] has quit [Ping timeout: 480 seconds] 14:55:21 <andythenorth_> brr 14:55:32 <andythenorth_> checking for game building industry randomly is a PITA 14:55:50 <planetmaker> andythenorth_, fast forward. 14:56:02 <planetmaker> modify likelyhood of industries before you test 14:57:35 <andythenorth_> hmm 14:57:43 <andythenorth_> either the patch is flawed or my code is flawed 14:57:48 <andythenorth_> probably my code 14:59:15 <andythenorth_> I am playing 'guess which byte' for var 18 15:09:12 <andythenorth_> uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | itspec_index, gfx, &ind, ind_tile); 15:09:26 <andythenorth_> puts the creation type in second byte? 15:10:06 * Belugas nods 15:10:40 <Belugas> or at least, moves it 8 bits to the left 15:10:56 <andythenorth_> and so in nfo I use a shift of 08h to read that byte? 15:11:16 *** Biolunar [mahdi@blfd-4db0edc7.pool.mediaWays.net] has joined #openttd 15:12:26 <Belugas> heeeeuuu.... yes? 15:12:47 <Belugas> do i sound sure of myself? 15:13:33 <planetmaker> andythenorth_, you do the same thing as the OpenTTD code :-) 15:17:32 *** lasershock [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 15:23:23 *** Biolunar [mahdi@blfd-4db0edc7.pool.mediaWays.net] has quit [Read error: Connection reset by peer] 15:26:27 *** lasershock [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 15:27:02 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 15:29:31 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 15:29:33 *** X-2 [~X-2@5ED67292.cm-7-7b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 15:34:29 *** lobstah [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 15:35:54 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 15:36:20 * andythenorth_ wonders how many industries should get built in 10 years of gameplay 15:36:59 <Belugas> 42 15:37:15 <andythenorth_> well in that case rubidium's patch certainly works #4096 15:37:37 <KouDy> hello 15:38:23 <andythenorth_> hi 15:39:09 *** Biolunar [mahdi@blfd-4db0edc7.pool.mediaWays.net] has joined #openttd 15:40:42 <andythenorth_> frick 15:42:29 <andythenorth_> Rubidium: this should prevent building if player is prospecting 15:42:29 <andythenorth_> http://pastebin.com/1XjzThgr 15:42:31 <andythenorth_> it doesn't 15:42:37 <andythenorth_> so either I'm wrong, or the patch is 15:43:04 <andythenorth_> probably m 15:43:05 <andythenorth_> e 15:43:23 <Eddi|zuHause> comments are a little scarce 15:44:55 <planetmaker> andythenorth_, IF there are other information encoded as well with that variable, you'll need to apply some kind of mask. But I don't know the answer to that IF ;-) 15:45:31 <andythenorth_> I shouldn't need to mask if I'm bit shifting to get the second byte.... 15:45:55 <andythenorth_> hmm 15:45:57 <planetmaker> unless there's also information in the other bits which you're not interested in 15:46:09 <andythenorth_> I'm not sure 15:46:10 <planetmaker> always mask-out everything you don't need 15:46:12 *** davis [~b@p5B28BBBD.dip.t-dialin.net] has quit [] 15:46:23 <planetmaker> that's playing it safe :-) 15:46:26 <andythenorth_> this has no spec yet, and I can't read the source very well 15:47:06 <andythenorth_> I'll sort it out later 15:47:16 <andythenorth_> looks like rubi is bust with other stuff :) 15:47:20 <andythenorth_> busy /s 15:47:27 <Eddi|zuHause> what's the location of the code? 15:47:33 <andythenorth_> http://bugs.openttd.org/task/4096 15:47:45 <andythenorth_> last diff on that ticket 15:50:27 <Eddi|zuHause> can you use gdb/other debugger to set a breakpoint on this line: + CommandCost ret = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), random_var8f, random_initial_bits, cur_company.GetOriginalValue(), IACT_PROSPECTCREATION, &ind); 15:50:52 <andythenorth_> I can if I learn how to set breakpoints 15:51:30 <Eddi|zuHause> i have never done that myself, but i'm sure several people here can explain this 15:51:39 <Eddi|zuHause> and step forward to this line: + uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | itspec_index, gfx, &ind, ind_tile); 15:51:42 <planetmaker> andythenorth_, it seems to be a bit thingy describing the creation_type. Which is in the 2nd byte 15:51:45 <Eddi|zuHause> if the breakpoint hits 15:51:51 <planetmaker> so you check for 1,2,4 or 8. 15:51:55 <planetmaker> I might totally be wrong 15:52:58 <planetmaker> with 1=mapgen, 2=random, 4=user built, 8=user prospected 15:53:01 *** Mortomes [~mortomes@i15108.upc-i.chello.nl] has joined #openttd 15:53:07 <Eddi|zuHause> planetmaker: no, it's not a bitmask 15:53:10 * andythenorth_ learns about breakpoints 15:53:27 <Eddi|zuHause> planetmaker: it's a normal enum 15:53:29 <planetmaker> it's an enum which is bit-shifted... hm, yes 15:53:38 *** theholyduck [~holyduck@93.179.23.178] has quit [Ping timeout: 480 seconds] 15:53:39 <planetmaker> vice versa than I read it 15:53:51 <planetmaker> so still one of 0,1,2,3 15:57:57 <Eddi|zuHause> planetmaker: yes, and in his varaction2 he checks for "is it 3?" or "else" 15:58:44 <Eddi|zuHause> i'm just not sure what the results mean 15:58:52 <planetmaker> yes 15:58:54 <Eddi|zuHause> 0x401 or 0x400 15:59:06 <planetmaker> andythenorth_, you probably want to check for 2 or 3 :-) 15:59:32 <Eddi|zuHause> planetmaker: why would he? 15:59:41 <Eddi|zuHause> planetmaker: he said he wanted to test prospecting 15:59:55 <planetmaker> oh. missed that :-) 16:00:48 <Eddi|zuHause> my untrained eyes see nothing obviously wrong, though 16:01:43 <planetmaker> same here. But where do you take the 0x40[0|1] from? 16:05:07 *** Zuu [~Zuu@2.71.23.212] has joined #openttd 16:07:14 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Remote host closed the connection] 16:07:21 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 16:09:38 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 16:10:50 *** IPG [~chatzilla@pool-152-66-222-50.bgk.bme.hu] has quit [Remote host closed the connection] 16:11:04 <andythenorth_> planetmaker: http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Industry_location_permissibility_28_ 16:11:12 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 16:11:16 <andythenorth_> return values for cb28 16:11:41 <andythenorth_> maybe that's where I'm mistaken 16:13:09 <planetmaker> where do you return that value there? 16:13:33 <andythenorth_> returned to cb2f 16:13:46 <andythenorth_> depending on the value of var 18 byte 2 16:14:32 *** elmz_ [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 16:15:16 <planetmaker> well, yes... but it doesn't show in your code anywhere 16:15:21 <planetmaker> why do you add 0x80? 16:15:35 <planetmaker> and not just \w401 ? 16:15:41 <planetmaker> Probably it's my NFO failing there 16:15:42 <andythenorth_> let me check 16:15:45 *** xiong [~xiong@netblock-68-183-253-134.dslextreme.com] has quit [Ping timeout: 480 seconds] 16:16:25 <andythenorth_> the return value needs 0x80 added 16:16:28 <andythenorth_> not sure why 16:16:32 <andythenorth_> because it's 15 bit? 16:17:00 <Eddi|zuHause> 0x8000 must be added for it to be a callback result 16:17:24 <andythenorth_> that's why then :) 16:17:29 <Eddi|zuHause> that's a general NFO thing 16:17:33 <planetmaker> so... I'd return \w8401? 16:17:42 <planetmaker> \wx8401 16:18:00 <andythenorth_> yes I guess 16:18:50 <Eddi|zuHause> yes, that works in this case, but you get additional headaches when you want to return a decimal number and need to add 0x8000 16:20:30 *** lobstah [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 16:21:54 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 16:23:38 *** Fast2 [~Fast2@p57AF80F9.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:25:03 *** nicfer [~nicfer@190.50.53.149] has joined #openttd 16:29:11 <andythenorth_> is there a way to know which rev this will compile against? http://www.tt-forums.net/viewtopic.php?f=68&t=47057 16:31:18 <Belugas> which part? 16:31:25 <Belugas> frosh's? 16:32:01 <andythenorth_> yup 16:32:10 <andythenorth_> this diff http://www.tt-forums.net/download/file.php?id=124766 16:32:45 <SmatZ> --- src/newgrf_engine.h (revision 19225) 16:33:07 <SmatZ> the diff itself shows the revision :) 16:33:31 <andythenorth_> oops 16:33:43 * andythenorth_ mistook svn and hg revs :o 16:34:26 <Belugas> fast SmatZ 16:34:53 <SmatZ> :) 16:37:41 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Remote host closed the connection] 16:37:55 <KouDy> you folks might know (before i start spamming forums) i had idea of feature that would be cool if OTTD remembered all open windows when you are closing the game (or quitting to main menu) any idea if this was suggested? 16:38:02 <KouDy> or is this even possible 16:38:09 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has joined #openttd 16:39:53 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 16:40:07 <andythenorth_> compiling r19225 fails for me :| 16:40:13 <andythenorth_> can't test frosch rv window patch 16:40:38 <Belugas> KouDy, not a new idea, not an easy one either 16:41:25 * andythenorth_ is not having a good day of testing patches :P 16:42:08 <Zuu> my patch testing isn't either very productive today. Haven't been involved with OpenTTD much at all the last weeks ^^ 16:42:42 * andythenorth_ tests game instead - by playing it :P 16:43:11 * Belugas cannot test, cannot compile, cannot play. just tries to clean up 16:43:12 *** frosch123 [~frosch@frnk-590f6301.pool.mediaWays.net] has joined #openttd 16:43:25 <andythenorth_> quak 16:43:35 <andythenorth_> he must have heard my compiles failing :D 16:43:42 <KouDy> Belugas : i thought so, thanks 16:43:56 <frosch123> moin andy :) 16:43:59 * Zuu get paid to do traffic analysis 8 hours a day so not so much need for OpenTTD as before. :-) 16:44:05 <Zuu> And now I'm off for friday dinner :-p 16:45:20 <andythenorth_> frosch123: I tried to test this, but my compile fails: http://www.tt-forums.net/viewtopic.php?f=68&t=47057 16:45:25 <Belugas> no Problem, KouDy. I have to say, though, that it's a tempting idea. just that... it is not an easy one 16:46:49 <frosch123> andythenorth_: did you apply the ttdp diff? 16:47:05 <andythenorth_> I applied http://www.tt-forums.net/download/file.php?id=124766 16:47:42 <frosch123> static const uint ROADVEHINFO_DEFAULT_VEHICLE_WIDTH = 28; <- well, change that to 32 manually :) 16:48:21 *** elmz_ [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 16:50:46 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 16:55:02 *** mode/#openttd [+o frosch123] by DorpsGek 16:55:14 *** mode/#openttd [-o frosch123] by DorpsGek 16:56:51 *** Zuu [~Zuu@2.71.23.212] has quit [Ping timeout: 480 seconds] 16:57:41 *** theholyduck [~holyduck@93.179.23.178] has joined #openttd 16:58:44 <planetmaker> @whoami 16:58:44 <DorpsGek> planetmaker: I don't recognize you. 16:59:00 <__ln__> @whoareyou 16:59:12 <dihedral> @whoami 16:59:12 <DorpsGek> dihedral: dih 16:59:13 <dihedral> :-P 16:59:42 <DorpsGek> dihedral: sorry. dihedral 16:59:52 <andythenorth_> frosch123: what should changing the RV default size...do? 16:59:53 <dihedral> well done TrueBrain :-) 17:00:12 <frosch123> andythenorth_: it is the size in the depot 17:00:30 <TrueBrain> ? 17:00:43 <dihedral> ^^ 17:01:01 <dihedral> i know nobody else who would make use of the @say command ;-) 17:01:09 <andythenorth_> frosch123: changing it to size 32 makes it somewhat worse for HEQS articulated RVs 17:01:12 <TrueBrain> I rarely use it 17:01:19 <dihedral> you are the only one who can :-D 17:01:23 <frosch123> andythenorth_: but it should look the same as on the map 17:02:05 <frosch123> dihedral: why should anyone control the bot, if he can talk himself? 17:02:16 <andythenorth_> frosch123 it's possible that HEQS offsets are all wrong :) 17:04:47 <andythenorth_> HEQS offsets *are* all wrong :( 17:05:00 * TrueBrain gives planetmaker a big hug and congratulates him 17:05:17 * planetmaker returns the hug happily :-) 17:05:19 <TrueBrain> dihedral: all OpenTTD devs can, and a few more people 17:06:06 <dihedral> i thought say was limited to 'owner' ;-) 17:06:13 <DorpsGek> really ? 17:06:35 <DorpsGek> sorry then, will not allow it again 17:07:14 <glx> now the question is who said each sentence :) 17:07:16 <TrueBrain> LOL! DorpsGek really has a multi-personality disorder 17:08:03 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [Quit: If I were a rich man, Ya ha deedle deedle, bubba bubba deedle deedle dum. All day long I'd biddy biddy bum. If I were a wealthy man.] 17:08:41 <andythenorth_> frosch123: do I have to correct all of HEQS to test your patch? :P 17:09:45 *** theholyduck [~holyduck@93.179.23.178] has quit [Ping timeout: 480 seconds] 17:09:47 <frosch123> depends what you want to test :p 17:10:14 <frosch123> i already forgot, why the topic was raised again some days ago :) 17:11:09 *** heffer [~felix@hyperion.fetzig.org] has quit [Remote host closed the connection] 17:11:45 *** heffer [~felix@hyperion.fetzig.org] has joined #openttd 17:22:14 *** last_evolution [~last_evol@ip-86-49-60-58.net.upcbroadband.cz] has joined #openttd 17:24:14 *** perk11 [~perk11@81.17.157.195] has joined #openttd 17:26:56 <andythenorth_> frosch123: default offsets look ok with non-articulated RVs, not sure what the change was needed for? 17:27:36 <frosch123> let's open the logs 17:31:07 *** nicfer [~nicfer@190.50.53.149] has quit [Read error: Connection reset by peer] 17:31:33 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 17:38:10 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:39:10 *** planetmaker [~pm@vs185047.vserver.de] has left #openttd [] 17:39:24 *** planetmaker [~pm@vs185047.vserver.de] has joined #openttd 17:39:29 <planetmaker> hmpf. 17:40:00 <frosch123> that were only 13 minutes 17:40:12 <planetmaker> :-) I forgot that I was at university by car 17:40:19 <frosch123> lol 17:41:05 * andythenorth_ ponders 17:41:13 <andythenorth_> FIRS needs another destination for metal 17:42:34 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 17:43:54 <CIA-2> OpenTTD: translators * r20926 /trunk/src/lang/czech.txt: 17:43:54 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:43:54 <CIA-2> OpenTTD: czech - 2 changes by marek995 17:48:45 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [Quit: If I were a rich man, Ya ha deedle deedle, bubba bubba deedle deedle dum. All day long I'd biddy biddy bum. If I were a wealthy man.] 17:50:06 <andythenorth_> where does metal go? 17:52:27 <Belugas> rust 17:52:33 <Belugas> than dust 17:52:35 <andythenorth_> -> junk yard 17:52:46 <Belugas> ha... that too :) 17:52:57 <Belugas> than back to furnace 17:53:02 <Belugas> and into new car 17:53:07 <Belugas> or...else 17:53:16 <andythenorth_> hmm 17:53:18 <andythenorth_> cars 17:53:22 *** Dagda [~Dagda@AToulouse-256-1-137-85.w90-45.abo.wanadoo.fr] has joined #openttd 17:53:34 <andythenorth_> no cars in firs 17:53:36 <Dagda> Hello 17:53:57 <Terkhen> hi Dagda 17:53:57 <planetmaker> hello Dagda 17:54:35 <Belugas> add a d and it's my favorite tuning :) (dadgad) 17:54:36 <Belugas> joke 17:54:40 <Belugas> hellp Dagda 17:55:20 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 17:56:22 <Belugas> andythenorth_, could be anything made in metal 17:56:27 <Belugas> toys, for instance :) 17:59:00 <Dagda> I have a little problem/question : I have a lot of trains without "coop orders" (sry, my game is in french) but they have the same work to do (same base, same target), and now i would like change the target of all thoses trains ... I know it's possible to destroy the "coop orders" (it's possible to create them with a NEW train) but is there a way to give them a new "coop order" when they are not in "coop order" ? (if my sente 17:59:00 <Dagda> nse is not understandable, say me ;) 17:59:27 <Dagda> Belugas, ;) 18:01:15 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 18:01:47 <Dagda> (PS : I foud the way to give them the same order, but not in "coop order", just a copy of the "way", with a mouse clic on a specific train, but i dont ask that) 18:02:06 <Dagda> s/foud/found 18:03:34 <andythenorth_> Belugas: toys cargo :) 18:03:39 <michi_cc> Dagda: Ctrl-Click makes it a shared order. 18:04:17 <Dagda> michi_cc, ctrl-clic where ? O_o , i tryed a lot of things 18:04:28 <michi_cc> On another train 18:04:46 <michi_cc> Select Goto and then Ctrl-Click on a different train 18:06:21 <Dagda> In my game i clic on "target ( trains' way' window -> set), this action copy the way, right, but i cant see "end of coop order", i see "end of order" --> I must do that on all trains to copy the order 18:06:47 <Dagda> s/set/goto 18:07:06 <Dagda> s/target/goto 18:07:21 <Dagda> I said that in the PS .... 18:07:28 <michi_cc> Yes, Goto plus normal click copies the order, Ctrl-Click makes it shared 18:07:29 <Dagda> Or i miss something maybe ... 18:07:36 <Dagda> ok ! 18:08:03 <michi_cc> (At least in the nightly, but I can't remember anything that would change that for 1.0) 18:08:05 <Dagda> i'm going test that, thx ! :D 18:08:27 <Dagda> I'm with the 1.0.4 18:08:37 <Dagda> yes, 1.0 :) 18:09:09 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 18:10:03 *** trebuchet [~Trebuchet@69.51.104.87] has joined #openttd 18:10:29 <Dagda> michi_cc, You'r my angel !!! 18:10:36 <Dagda> xxx !!! 18:10:56 <Dagda> this is working like a charm :D 18:10:59 <michi_cc> http://wiki.openttd.org/Hidden_features has a lot more of that stuff 18:12:10 <Dagda> I save your link, change all orders in my gme and i will read this usefull page ! 18:13:02 <Dagda> Some people of the official OpentTTD project here ? 18:13:19 * Rubidium points to planetmaker :) 18:13:32 <frosch123> he has the authority here 18:13:34 <Dagda> If some workers, thank a lot for your work !!!! 18:13:45 <CIA-2> OpenTTD: planetmaker * r20927 /trunk/src/order_gui.cpp: -Add [FS#3905]: Transfer orders imply 'leave empty' by default 18:13:55 <planetmaker> :-) 18:13:58 <Dagda> I'm very enjoy with thig game 18:14:00 <frosch123> good timing :) 18:14:31 <planetmaker> We're happy that you do, Dagda :-) 18:14:51 * andythenorth_ has way too much money :P 18:14:55 <andythenorth_> (in game, not life) 18:15:22 <planetmaker> andythenorth_: ^ pony for you :-) 18:15:24 <Belugas> hooo... look all... planetmaker did a commit!! 18:15:30 <Belugas> how come that be???? 18:15:46 <andythenorth_> planetmaker: awesome 18:15:49 <Dagda> Good luck in this Openttd project, take care, and fun ! 18:16:01 <andythenorth_> I could send you tips in game money :P 18:16:05 * Dagda kiss everybody in the place 18:16:14 <Dagda> xxx !!! 18:16:16 <Belugas> fuuuuuur furrrrrrr 18:16:50 *** Dagda [~Dagda@AToulouse-256-1-137-85.w90-45.abo.wanadoo.fr] has quit [Quit: Quitte] 18:18:26 *** mode/#openttd [+o SmatZ] by DorpsGek 18:20:35 <planetmaker> @voice 18:20:38 *** mode/#openttd [+v planetmaker] by DorpsGek 18:20:39 <planetmaker> works :-) 18:21:00 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has joined #openttd 18:24:52 *** norbert79 [~Norbi@94-21-18-40.pool.digikabel.hu] has joined #openttd 18:24:56 <norbert79> Evening 18:25:00 *** Progman [~progman@p57A1D3BF.dip.t-dialin.net] has quit [Remote host closed the connection] 18:25:02 *** fjb is now known as Guest2873 18:25:03 *** fjb [~frank@p5DDFF82C.dip.t-dialin.net] has joined #openttd 18:27:06 *** Progman [~progman@p57A1D3BF.dip.t-dialin.net] has joined #openttd 18:29:18 * andythenorth_ hasn't won at testing patches :( 18:31:06 <CIA-2> OpenTTD: yexo * r20928 /trunk/ (readme.txt src/misc_gui.cpp): -Update: we have a new developer 18:32:05 *** Guest2873 [~frank@p5DDFE016.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:33:38 *** trebuchet [~Trebuchet@69.51.104.87] has quit [Quit: Quit] 18:33:44 *** X-2 [~X-2@5ED67292.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 18:35:30 <Eddi|zuHause> congrats@r20927 ;) 18:36:03 <planetmaker> thanks :-) 18:36:23 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:36:32 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 18:36:34 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 18:39:15 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Remote host closed the connection] 18:40:28 <dihedral> Yexo, you were too late :-P 18:40:34 <dihedral> it's not in todays nightly :-P 18:40:49 <planetmaker> It's not him. I was too late 18:40:58 <dihedral> pffft 18:41:01 <Yexo> I could hardly commit that before 20927, that'd spoil the surprise 18:41:02 <dihedral> that was YOUR chance 18:41:16 <dihedral> :-) 18:41:34 <CIA-2> OpenTTD: rubidium * r20929 /trunk/src/network/ (8 files in 2 dirs): -Codechange: make NetworkCloseClient a class method 18:44:51 <CIA-2> OpenTTD: rubidium * r20930 /trunk/src/network/network.cpp: -Codechange: simplify the socket handler allocation 18:45:31 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 18:48:13 <Belugas> ts ts ts ts... dihedral... you could at least congratulate... 18:48:20 <Belugas> SNAP SNAP SNAP 18:48:21 <planetmaker> he did :-) 18:48:24 <Belugas> ho? 18:48:33 <Belugas> unSNAP unSNAP unSNAP 18:48:42 <peter1138> Belugas! 18:48:50 <planetmaker> :-) 18:49:01 <Belugas> si senor :) 18:49:11 <Belugas> yo soy THE Belugas! 18:49:43 <planetmaker> I had an open chat with him... so there :-) 18:49:43 <Eddi|zuHause> shouldn't it be "nos somos", since Belugas is plural? ;) 18:50:07 <dihedral> lol 18:50:09 <Belugas> hehehe 18:50:22 <Belugas> We agree 18:50:59 <Eddi|zuHause> ohoh... HE actually publishes a GRF... 18:51:42 <Eddi|zuHause> hm... are there NML tutorials yet? 18:52:47 <planetmaker> Eddi|zuHause: there's a reference.html 18:52:57 <planetmaker> which explains things 18:53:08 <planetmaker> and there are a few reference projects, all open-source 18:53:11 <Yexo> and examples in the form of swedishrails and opengfx+trains thanks to planetmaker 18:53:16 <Terkhen> it's easy to learn by checking the projects at the devzone that are using it 18:53:20 <Eddi|zuHause> "russian officials warn of Yetis which fled from the fires" 18:55:29 * Terkhen remembers that he should continue learning it 18:56:48 <andythenorth_> my game is good but misses 3 things 18:56:55 <andythenorth_> :) 18:56:58 <andythenorth_> town growth control 18:57:02 <andythenorth_> a new rv set 18:57:06 <andythenorth_> and (maybe) road types 18:57:20 <andythenorth_> only one of those I can fix right now :) 18:57:41 <Terkhen> you could help us with ogfx-rv :P 18:58:13 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 18:58:43 <andythenorth_> I want to start BANDIT 18:58:48 <andythenorth_> but how many sets can I start? 18:58:54 <andythenorth_> something has to get to 0.1 18:58:58 <andythenorth_> 1.0 sorry :) 18:59:39 <planetmaker> :-) 19:00:44 <andythenorth_> would road types actually be fun? 19:02:07 <planetmaker> yes 19:02:32 <planetmaker> even if you don't make use of more road types it'd be a step forward in terms of newgrf compatibility 19:03:23 <Eddi|zuHause> "This line sets the grfid of the resulting grf. The value is the letters AB followed by a byte with value 2 and then another one with value 3. The semicolon marks the end of the statement." <-- this line fails to mention the convention about "AB" being your initials, "" being your personal grf id, and "" being the grf version 19:03:29 <planetmaker> and they'd allow for nice things as visual change over time 19:03:59 <Yexo> Eddi|zuHause: a lot of grfs don't follow that "convention" anyway 19:03:59 <planetmaker> Eddi|zuHause: that convention fails easily for group projects 19:04:01 <CIA-2> OpenTTD: terkhen * r20931 /trunk/src/dock_gui.cpp: -Document: Waterways toolbar click functions. 19:04:07 <Yexo> so it was deliberatly not included inthe documentation 19:04:18 <planetmaker> And the version thing in the ID is nearly obsolete 19:05:10 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:05:27 <frosch123> hopefully till sunday :) 19:06:38 <andythenorth_> road types is just more complexity in gameplay though? 19:06:49 <dihedral> so now planetmaker is a dev, everybody appart from planetmaker goes crazy on commits :-P 19:07:03 <andythenorth_> would road types be a griefing opportunity in MP? 19:07:14 <andythenorth_> i.e. rebuild roads to incompatible types? 19:07:55 <frosch123> andythenorth_: you can upgrade public bridges only to better ones 19:08:08 <Terkhen> IMO that heavily depends on how they would interact with town /not owned roads 19:08:14 <frosch123> though that does only work as long as "betterness" is transitive 19:08:47 *** pugi [~pugi@p4FCC5DDE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:09:07 <andythenorth_> if I build a road, and a competitor starts using it with trucks needing (e.g.) type B roads, could I downgrade to type A roads (incompatible with those trucks)? 19:09:09 *** pugi [~pugi@p4FCC2A8A.dip.t-dialin.net] has joined #openttd 19:09:59 <planetmaker> andythenorth_: that probably depends on the implementation and should probably not be possible 19:10:42 <andythenorth_> or in case of (e.g.) bulldozers, which might be restricted to (e.g.) trails... competitor can upgrade trail to highway, blocking my vehicles? 19:11:36 <planetmaker> a competitor can't change your roads. Same as he can't change your rails 19:11:45 <planetmaker> public roads... depends, I guess 19:11:50 <planetmaker> or maybe not at all 19:12:29 <Terkhen> but you can use roads of other companies, and use this to screw those that are using yours 19:12:40 <planetmaker> :-) 19:12:57 <planetmaker> sending zillions of traffic-jam generators? 19:13:06 <planetmaker> actually... two would suffice, if stopped 19:13:19 * Lakie ponders having a look at this nml thing 19:13:23 <CIA-2> OpenTTD: terkhen * r20932 /trunk/src/dock_gui.cpp: -Add [FS#4153]: Highlight all destination tiles when building a lock. (uni657) 19:14:17 <planetmaker> nice :-) 19:15:00 * avdg wonders how that feature will look like 19:16:12 <dihedral> \o/ 19:16:36 <avdg> cool, looks nice 19:19:49 <Terkhen> it was a complicated commit message, I probably did a poor job describing it :P 19:21:52 *** norbert79 [~Norbi@94-21-18-40.pool.digikabel.hu] has quit [Read error: Connection reset by peer] 19:29:00 *** Wolf01 [~wolf01@host253-232-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 19:29:31 * Wolf01 sits 19:30:44 <dihedral> lol :-D 19:31:51 <CIA-2> OpenTTD: rubidium * r20933 /trunk/src/network/ (7 files in 2 dirs): -Codechange: move some more client related methods and such to network_client.cpp 19:32:17 <andythenorth_> so would players be able to upgrade town owned roads? 19:32:32 <planetmaker> who knows? 19:32:54 <Wolf01> why not? 19:33:06 <andythenorth_> griefing op 19:33:48 <CIA-2> OpenTTD: rubidium * r20934 /trunk/src/network/ (4 files): -Codechange: move NetworkGetClientName to the server's socket 19:34:46 <dihedral> leave me some time to catch up will ya ? :-P 19:40:07 <Belugas> lol : "You are using too many constants in your code, it's disturbing to read" 19:40:21 <Belugas> yeh... just put magic numbers there... 19:40:28 <Belugas> it's MY code! 19:40:32 <Belugas> and it works! 19:41:07 *** Zuu [~Zuu@2.64.183.190] has joined #openttd 19:41:23 *** Chris_Booth_ [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 19:42:12 <dihedral> lol? 19:42:14 <frosch123> "const ONE = 1;" ? 19:42:25 <dihedral> :-D 19:42:42 <dihedral> seen that already, though with final static int TEN = 10; 19:43:07 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 19:43:22 *** Chris_Booth_ is now known as Chris_Booth 19:43:27 *** KritiK [~Maxim@95-26-49-38.broadband.corbina.ru] has joined #openttd 19:46:00 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 19:47:37 <Belugas> we have a lot of hardcoded values that i change, little by little, to const 19:47:41 <Belugas> the guys are just freaking out 19:47:57 <Belugas> but the program is more readable and more manageable too 19:48:12 <Belugas> but... that's not important... of course not :S 19:48:49 <dihedral> yes, i recall a time when we canged from ELEVEN clients to TWOHUNDERDANDFIFTYFIVE 19:49:53 <SpComb> HUNDERD 19:50:13 <dihedral> ops 19:50:19 <frosch123> SpComb: something like a dog 19:50:24 <SpComb> Belugas: hardcoded vs magic numbers! 19:50:59 *** lobstah [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 19:51:37 <Belugas> hardcoded or magic number, still the same 19:52:08 <Belugas> 'C01' vs kPAYTYPE_CASH 19:52:20 <Belugas> 0 vs kPRINT_POSINVOICE 19:52:33 <SpComb> static const int ... = ...; is still hardcoded :) 19:52:55 <SpComb> but this->foo * BAR isn't a magic number anymore! 19:54:50 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has joined #openttd 19:57:39 <CIA-2> OpenTTD: rubidium * r20935 /trunk/src/network/ (8 files in 2 dirs): -Codechange: only let the server side use a pool of connected sockets 19:58:46 <planetmaker> ^ now that sounds like a certain dihedral might like that :-) 19:59:05 <dihedral> that sounds like work :-P 19:59:15 <dihedral> i am still at 20930 19:59:38 <dihedral> Rubidium is doing that on purpose :-D 19:59:52 <dihedral> he did that with the move patch too :-P 20:07:27 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has joined #openttd 20:11:08 <Lakie> planetmaker: how'd you write an action2tilelayout using nml? 20:11:26 *** fonsinchen [~fonsinche@brln-4dba95e8.pool.mediaWays.net] has quit [Remote host closed the connection] 20:12:11 <planetmaker> uh. Good question. But the Airports will probably have some, let me dig 20:13:07 <planetmaker> http://dev.openttdcoop.org/projects/airportsplus/repository/entry/sprites/airport_small.pnml <-- that might contain what you look for 20:13:33 <Lakie> Cool, I'll have a look over it, thanks 20:13:58 <planetmaker> no problem. I haven't written industries / airports myself yet; what you see there is Yexo's doing 20:14:15 <Lakie> Ah 20:14:32 <planetmaker> I'm not 100% sure how far industry tile layouts are so far supported 20:14:32 <Lakie> Does it know the difference between the two forms? 20:14:42 <planetmaker> between which forms? 20:14:53 <Lakie> (Although its not really a huge important difference) 20:15:06 <Lakie> Oh, there are two forms of action2tilelayouts 20:15:09 <frosch123> you can save a byte or so :p 20:15:22 * andythenorth_ considers flying some metal across the map 20:15:30 <Lakie> Pretty much, there are some other differences 20:15:31 <Yexo> industry tile layouts are the same as airport tile layouts in nml, except for the rotation property 20:15:32 <planetmaker> I don't know, Lakie :-) 20:15:42 <Lakie> like one allows no ground sprite, the other allows no building sprite 20:15:48 <planetmaker> ^ there's the export on them 20:15:49 <Yexo> which is not supported for industry tile layouts and required for airport tile layouts 20:15:59 <Lakie> Thanks, Yexo 20:16:04 <Yexo> oh, not sure about that actually 20:16:19 <planetmaker> s/export/expert/ :-) 20:16:39 <planetmaker> typo which even make sense are the worst 20:16:54 <Lakie> hehe 20:17:28 <Yexo> Lakie: I only see one type here: http://wiki.ttdpatch.net/tiki-index.php?page=Action0Industries#Set_industry_layout_s_0A_ 20:18:06 <Yexo> the special case (copy layout from another industry) is not supported, and I don't the the free land check is currently supported, but the latter is easy to add 20:18:10 <Lakie> I was thinking more of these, http://wiki.ttdpatch.net/tiki-index.php?page=Action2HousesIndustryTiles 20:18:32 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has quit [Remote host closed the connection] 20:18:42 <Lakie> Mainly for writing a simple object 20:18:51 <Yexo> oh, that 20:18:57 <Yexo> IIRC Hirundo wrote that part 20:19:03 <Lakie> Heh, ok 20:19:10 <Yexo> personally I'm not sure on the syntax there 20:19:36 <Lakie> Ok, thanks anyway. :) 20:20:01 <planetmaker> ah :-) NewObjects? 20:20:13 <Eddi|zuHause> which is usually the anchor point for a rail wagon in |/â\ directions? 20:20:29 <Lakie> Yes, 20:20:44 <frosch123> [22:17] <Lakie> like one allows no ground sprite, the other allows no building sprite <- the second format is a superset of the first one. there is no point in using the first one 20:20:44 <Lakie> Already wrote quite a number in nfo 20:21:00 <planetmaker> :-) 20:21:01 <Lakie> True, 20:21:09 <planetmaker> Having an example in NML will be awesome 20:21:21 <planetmaker> We'd like to have it, too, as a regression check for NML 20:21:29 <Lakie> To be honest, it makes little difference to me. 20:21:38 <planetmaker> :-) 20:21:47 <Lakie> spam bin has an nfo one which I'm cloning 20:21:55 <planetmaker> It's no difference, if one knows NFO :-) 20:22:15 <Lakie> True 20:22:23 <planetmaker> But as I wrote, it's - at least for me - easier to understand my own code when I come back to it much later, like weeks or months 20:22:47 <planetmaker> and I like to use png graphics :-) 20:22:53 <Yexo> I think where nml will shine most is when newgrf airports are supported, mostly because of the very complex varaction2 chains 20:23:01 <Lakie> Thats a nicity 20:23:12 <Lakie> converting to and from pcx isn't so convient 20:23:22 <Yexo> computations in nfo in advanced varaction2 chains are not easy to read 20:23:45 <Yexo> the png support is nice, but that is something that grfcodec could in theory support too 20:23:49 <CIA-2> OpenTTD: rubidium * r20936 /trunk/src/network/ (4 files): -Codechange: make server side packet sending methods class methods 20:24:11 <Lakie> It could but Oskar was always against it, Yexo, iirc 20:24:22 <Lakie> Didn't see the gain woth increased filesize or something 20:27:42 <Yexo> planetmaker: do you have some graphics I could use to write an example nml file for houses? 20:28:38 <CIA-2> OpenTTD: rubidium * r20937 /trunk/src/network/ (4 files in 2 dirs): -Codechange: move some variables from client/server to server only 20:29:01 <planetmaker> Yexo: not directly. You could prey on the comic_houses or on OpenGFX 20:29:15 *** andythenorth_ [~andy@host217-43-130-207.range217-43.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:29:24 <planetmaker> comic_houses have nicer templatable graphics 20:29:42 <dihedral> now that you are a dev i could think of a project for you :-P 20:29:50 <dihedral> one you just mentioned :-D 20:35:13 <Belugas> now that he is a dev, he's above that kind of behaviour :P 20:35:22 <Belugas> buwhahahahahaha 20:36:00 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 20:36:26 <planetmaker> hehe :-) 20:36:46 <Eddi|zuHause> so... can i create an nml string without having a separate .lng file? [for quick testing purposes] 20:37:00 <Yexo> no 20:37:09 <planetmaker> you need one language file 20:37:12 <planetmaker> at least 20:37:23 <Lakie> yeah 20:37:24 *** De_Ghosty [~s@69-165-160-247.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 20:37:28 <planetmaker> well. Or you can use "blbuber" directly? 20:37:34 <Yexo> no 20:37:37 <Eddi|zuHause> apparently i can'T 20:37:45 <planetmaker> ok :-) 20:38:19 <Eddi|zuHause> nmlc: "input", line 1: A GRF-block requires the 'name', 'desc', 'grfid', and 'version' properties to be set. <-- the "version" part is not in the reference.html 20:38:45 * peter1138 plays with his orga 20:38:47 <peter1138> n 20:39:09 <Eddi|zuHause> eww... keep that private. 20:39:12 <dihedral> i don't even wanna know!! 20:40:02 * Belugas will listen to the sound of the manipulation of that organ 20:40:23 <dihedral> that is sick! 20:40:29 <Belugas> no... 20:40:32 <Belugas> mu 20:40:42 <Belugas> lol 20:40:44 <Belugas> musick 20:40:48 <Belugas> rofl 20:41:53 <Yexo> Eddi|zuHause: it is now 20:42:34 <planetmaker> gah. you're faster 20:42:49 <planetmaker> :-) 20:43:00 <Yexo> :p 20:44:21 <Zuu> Nice planetmaker :-) 20:45:21 <planetmaker> moin Zuu :-) 20:45:44 <Zuu> So now I've slept at a devs house :-p 20:47:13 <planetmaker> :-P 20:47:14 <frosch123> maybe all partipicants of that party need to become devs till r30000 :p 20:47:22 <planetmaker> :-D 20:47:28 <Zuu> :-) 20:47:55 <Zuu> Including our special guest from Denmark? 20:49:03 <planetmaker> look down ;-) 20:49:45 <Zuu> down? 20:50:10 <Zuu> I see a plate of eaten ice cream 20:51:37 <planetmaker> :-) 20:52:04 <planetmaker> just saying that he's in the channel :-) 20:52:25 <Zuu> Oh, :-) 20:52:57 <planetmaker> given your nick, I should have said rather 'look up' - but... that'd be true for any nick then ;-) 20:53:24 <planetmaker> (I have alphabetical sorting) 20:53:29 * Zuu too 20:53:29 <Lakie> Yexo: how'd one get round this (I don't mind add code), "Sprite blocks are not supported for this feature: 0x0F"? 20:53:46 <Lakie> adding code to the python source files* 20:54:49 <Yexo> nml/actions/action1.py:66 20:55:06 <Yexo> 0x0F is objects? 20:55:10 <Lakie> yup 20:55:13 <Zuu> Anyhow if he'd come up with contributions that will make him a candidate I wouldn't mind that. After all OpenTTD is based on contributions from people. :-) 20:56:32 <planetmaker> much so :-) 20:56:46 <Belugas> by the people for the people 20:56:49 <Belugas> hem... 20:56:51 <Belugas> whatever 20:57:17 <planetmaker> :-) 20:57:25 <Yexo> Lakie: fixed, just pull the last nml version 20:57:27 <planetmaker> sounds communistic ;-) 20:57:37 <Lakie> Cool, thanks 20:58:02 <Lakie> Oh, that reminds me 20:58:13 <Belugas> sounds like a crazy old fool who just needs to go home 20:58:19 <Belugas> which i'll do now 20:58:23 <Belugas> by all! 20:58:56 <planetmaker> good night & weekend, Belugas 20:58:58 <Lakie> Bye Belugas 20:59:12 <Lakie> Yexo, you may want to add these, http://pastebin.com/Ms2m8NBT ? 20:59:28 <Lakie> minus the typos in 0x60's 21:01:34 <Lakie> Although, I'll go clean them up a little 21:01:43 <Lakie> Should I provide a name for each 'chunk'? 21:01:45 <Zuu> Bye Belugas 21:02:03 <planetmaker> chunk as 0x40+ and 0x60+? 21:02:07 <Yexo> the 60x vars should be split and in a separate array 21:02:10 <Lakie> var40 for example is xyXXYY, thus 4 possible chunks 21:02:11 <planetmaker> Other features seem to have separate ones 21:02:12 <Lakie> Ah, ok 21:02:14 <Yexo> like for vehicles 21:02:39 <Yexo> if x is the lower byte of XX I'd say use two chunks, XX and YY (x and y are not needed) 21:03:05 <Yexo> hmm, industries seems to use one chunk for that 21:03:06 <planetmaker> Lakie: I'd not call them get_xxx 21:03:35 <Lakie> Well, I tend to use the highest bit, xy as one chunk 21:03:54 <Lakie> rather than xxyy 21:04:34 <Lakie> But I presume its to make accessing information easier 21:04:58 <Yexo> industries also uses one variables for xyXXYY 21:05:05 <Yexo> so it's ok 21:05:13 <Lakie> Okies 21:05:22 <Yexo> not sure what is best, I guess most of the time xy is sufficient (and as such easiest to use) 21:05:44 <Yexo> planetmaker: agreed, but what would be better names. xxx_nearby_tile like for industries? 21:06:55 <planetmaker> would that be more consistent? 21:07:07 <planetmaker> seems like... 21:08:35 *** Lonestar [~chatzilla@75.81.46.118] has joined #openttd 21:09:14 <Lakie> Well, with respect to the action0, I'd drop the _factor from build/remove_cost, but thats only 'cause I prefer less typing. :D 21:09:40 <Rubidium> then write GRF directly :) 21:09:46 <Lakie> Heh 21:09:56 <Lakie> More work writing a full grf than nfo. ;) 21:10:01 <Lakie> more bytes 21:10:09 <__ln__> Why is the fullscreen mode such a pain on Windows? 21:10:10 <Lakie> raw* 21:10:12 <Rubidium> although, if you're really brave... lzma2 compressed GRF 21:10:34 <Lakie> Heh 21:10:53 <planetmaker> Lakie: I meanwhile tend to prefer the longer, better descriptive name 21:10:54 <Lakie> Well, planetmaker and Yexo, I don't mind the names for them being changed 21:11:08 <planetmaker> And it actually is not cost, it's "just" a factor to some base cost... 21:11:18 <Lakie> True, 21:11:33 <planetmaker> such easier for new authors :-) 21:11:46 <planetmaker> and a reminder for the dinosaurs ;-) 21:13:11 <Lakie> Well, yes. As I said I'm generally not found of long names, like "thisfunctionaddxandythendoesfoo(const int & x, const int &y)", I prefer "addfoo(const int & x, const int &y)", mainly laziness I guess though 21:13:44 <Lakie> But it is simplier if you know what it does 21:14:23 <planetmaker> no doubt :-) 21:14:54 <Wolf01> 'nighty night 21:14:58 *** Wolf01 [~wolf01@host253-232-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:16:22 <Zuu> A function, and having arguments, local variables etc. - what a luxury! :-) 21:17:02 *** Fast2 [~Fast2@p57AF80F9.dip0.t-ipconnect.de] has joined #openttd 21:17:20 <Eddi|zuHause> Lakie: the advantage of short functionnames diminishes if you have a sensible autocompletition in your editor 21:17:33 <Lakie> That is true 21:18:03 *** Lonestar [~chatzilla@75.81.46.118] has left #openttd [] 21:18:11 <Lakie> Also, Yexo, I suspect you may need to enable objects in action2layouts? 21:19:00 <Yexo> quite likely, I haven't seriously looked at objects support before 21:19:15 <Lakie> Sorry, 21:19:28 <Lakie> I thought I should look at nml whilst writing my tutorial 21:20:17 <Lakie> And attempt to offer examples and hows tos in both languages 21:20:28 <planetmaker> maybe you can create a patch or patches for support? :-) 21:20:40 <Yexo> no, it's fine :) 21:20:55 <Yexo> gives an extra incentive to support objects properly 21:21:00 <planetmaker> :-) 21:22:01 <Yexo> but that's not for today (nor tomorrow) unless planetmaker wants to code it 21:22:11 <dihedral> hehe 21:22:34 <Yexo> Lakie: if you only provide some nfo examples I'd be more than happy to convert them to nml (and code support where needed) 21:22:48 <Yexo> for now, good night everyone 21:23:00 <Zuu> night Yexo 21:23:04 <Lakie> Okies, night Yexo 21:23:21 *** theholyduck [~holyduck@ip-247-139-106-77.eidsiva.net] has joined #openttd 21:24:36 <__ln__> glx: Could the fullscreen mode be implemented in a way that doesn't make the user regret he pressed Alt-Enter? 21:24:37 <planetmaker> sleep sounds like a very good thing, so I guess before tomorrow unfortunately not 21:25:20 <Zuu> Hmm, the hover tooltips are on by default now right? Line 322 in the readme in trunk say that they show up if you right click. 21:25:31 <planetmaker> but I'm all with yexo there: this gives incentive to look at it. And it's most easy found what's need when there's a grf... 21:25:40 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 21:26:40 <Zuu> If the signal GUI is enabled by default, I'd sugest to change the example on line 318, 319 to something else. 21:27:08 <Zuu> Eg, full pay off loans. 21:27:19 <Terkhen> Zuu: you are right, line 322 is now wrong 21:27:20 <Lakie> Can I decompile the grf into nml, planetmaker? 21:27:34 <planetmaker> unfortunately not, Lakie 21:27:38 <planetmaker> only vice versa 21:27:39 <Lakie> :( 21:27:49 <Lakie> Shame, could have been useful 21:27:51 <planetmaker> you can compile NML into nfo or grf 21:27:54 <Lakie> It'd write the nml for me 21:27:57 <Lakie> ;) 21:28:05 <planetmaker> yes, it'd be tremendously useful 21:28:24 <planetmaker> you know... *someone* ;-) 21:28:33 <Lakie> How would I use a string, as a string id? 21:28:45 <Lakie> (For action0) 21:29:56 <planetmaker> name: string(STR_MY_OBJECT_NAME) 21:30:06 <Terkhen> Zuu: can you please file a bug report listing the parts that are wrong? I'd rather not correct the readme when I'm already a bit sleepy :) 21:30:08 <planetmaker> and have STR_MY_OBJECT_NAME in the lang file 21:30:18 <dihedral> has no member named âindexâ <- grrr :-P 21:30:20 <Zuu> Terkhen: Sure 21:30:25 <Terkhen> thank you 21:30:31 <Lakie> Hmm. told me the property we too large. 21:30:39 <planetmaker> eh? 21:30:50 <planetmaker> that doesn't refer to the string, does it? 21:30:59 <planetmaker> but to some other... 21:31:49 <Lakie> Probably doing it wrong 21:32:12 *** Wizzleby [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has quit [Remote host closed the connection] 21:32:24 <planetmaker> Lakie: it usually checks whether the value you give fits the property in action0 21:32:44 <Lakie> Well, that makes sense 21:33:13 <planetmaker> got a paste of your NML code? 21:33:31 <Lakie> Could be the size area? 21:33:55 <Lakie> http://pastebin.com/JQtdWEe0 21:34:10 <Lakie> All these mistakes from learning... 21:34:27 <Lakie> (I renamed a few things to be more convient for me...) 21:34:45 <Lakie> name is comething quite different, like build_window_caption or something 21:36:15 <Lakie> Personally I'd prefer name or objectname 21:37:38 <Lakie> Ah, its the size field 21:37:47 <Zuu> Terkhen: There you are @ FS#4163 21:41:02 <planetmaker> yes, the size field 21:41:31 <__ln__> Eh, the Build Depot tool doesn't deactivate after building a depot anymore. Why? 21:42:20 <planetmaker> I should off to bed, too. So good night folks :-) 21:42:32 <Lakie> Night planetmaker. 21:42:35 <planetmaker> Lakie: if you run into problems and questions: please store them :-) 21:42:47 <Lakie> Sure, 21:44:08 *** IPG [~chatzilla@pool-152-66-222-50.bgk.bme.hu] has joined #openttd 21:54:46 <CIA-2> OpenTTD: rubidium * r20938 /trunk/ (9 files in 4 dirs): -Codechange: make the code for listening on a socket (more) reusable 21:57:46 *** last_evolution [~last_evol@ip-86-49-60-58.net.upcbroadband.cz] has quit [Quit: Leaving] 21:59:11 *** Zuu [~Zuu@2.64.183.190] has quit [Ping timeout: 480 seconds] 21:59:52 <__ln__> Terkhen: I found three errors/typos in spanish.txt... 22:00:12 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 22:00:17 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has left #openttd [] 22:00:18 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 22:07:37 <CIA-2> OpenTTD: rubidium * r20939 /trunk/src/ (cheat_gui.cpp network/core/tcp.cpp): -Fix: some MSVC warnings 22:08:43 <Terkhen> Zuu: thank you 22:09:03 <Terkhen> __ln__: please post them at the spanish translation thread 22:09:05 <Terkhen> good night 22:10:05 *** IPG [~chatzilla@pool-152-66-222-50.bgk.bme.hu] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 22:13:44 <__ln__> Terkhen: I don't have an account on the forum; but just in case: all the errors can be found by searching case-insensitively for ":si" in the .txt. 22:13:54 <__ln__> and good night 22:14:10 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:14:45 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe83de00-38.dhcp.inet.fi] has quit [] 22:17:39 *** nicfer [~nicfer@190.50.53.149] has joined #openttd 22:30:30 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 22:34:02 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:34:17 <TrueBrain> tralalal 22:35:05 <Rubidium> Lakie: how hard would it be for TTDP to add information about the reason why an industry callback (28, 2F) is called (somewhat like var18 in cb22) 22:35:38 <Lakie> I'm unsure? 22:35:38 <Rubidium> for 28 and 2F it would be the values from cb22 with another value for "prospected" 22:36:07 <Lakie> I presume you could move a value in, it depends on how Csboka coded it 22:37:09 <TrueBrain> Yexo: is there something wrong with your alphabet? 'p' before 'b'? 22:38:26 * Rubidium agrees with TrueBrain that the order is broken 22:38:47 <TrueBrain> I am really amused Yexo managed to make 2 mistakes in 1 patch consisted of adding 2 lines :D 22:39:00 <Lakie> Heh 22:40:39 <Lakie> The only time I see cb2F in the code is setindustrylayout 22:41:08 *** fanioz [~fanioz@180.214.232.15] has quit [Quit: Leaving, BRB] 22:41:22 <Rubidium> that sounds about right 22:42:38 <SmatZ> http://heatball.de/ hahaha :) nice way of walking around EU restrictions :) 22:42:40 <Lakie> I don't see any information in that functions header which could indicate how it got therre... 22:43:22 <SmatZ> selling (now forbidden) bulbs as "heatballs" :) 22:45:22 <Eddi|zuHause> SmatZ: well, when 95% of the engergy is released as heat, they're way better suited for heating anyway :p 22:45:51 *** avdg [~avdg@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 22:45:54 <SmatZ> Eddi|zuHause: yeah, that's the idea :) 22:45:59 *** avdg [~avdg@94-227-100-192.access.telenet.be] has joined #openttd 22:47:35 <Rubidium> Lakie: hmm, so it's very unlikely it can be implemented with a "few" minutes work. Too bad :( 22:47:44 <Lakie> Sorry. :( 22:47:58 <Lakie> From what I gather it hooks into ttd's code 22:48:11 <GhostlyDeath> heh 22:48:18 <GhostlyDeath> Ein HEATBALL ist keine Lampe 22:48:28 <GhostlyDeath> What is a Kine Lamp? 22:49:47 <Rubidium> I did somewhat expect it, as I had to pass some information through quite a number of methods 22:49:53 *** [twisti] [~twisti@dynamic-unidsl-85-197-16-221.westend.de] has joined #openttd 22:49:56 <[twisti]> hi 22:50:08 <Eddi|zuHause> GhostlyDeath: it means "not a lamp" 22:50:35 <[twisti]> im curious, what is the goal of TTD ? it seems like it only takes a few minutes to get positive cash flow, so is there any larger goal ? 22:50:38 <Lakie> Heh 22:50:50 <GhostlyDeath> [twisti]: To monopolize 22:51:00 <GhostlyDeath> Within country boundries 22:51:25 <GhostlyDeath> To survive until 2050 and become a multi trilionair 22:51:26 <Rubidium> [twisti]: depends on what you want; "1000 performance rating in 2050" is the default, but you can come up with countless others 22:52:07 <[twisti]> what is performance rating ? 22:52:08 <Rubidium> like connect everything, all station ratings above X, all industry ratings above X, make a realistic network 22:52:57 <Eddi|zuHause> [twisti]: things like "connect all industries", or "get all industries to maximum production" [2000-ish for primary industries, 20000-ish for secondary], "build a passenger network" or similar 22:53:00 <[twisti]> ah, that sounds a bit more challenging than "make money" 22:54:02 <[twisti]> ive got another question, i saw super complicated signs patterns in the wiki, what are those really used for ? isnt it generally the case that you have a train that just goes between, say, a coal mine and a power plant back and forth ? 22:55:23 * Rubidium is off to dreamland 22:55:50 <avdg> gn rubidium 22:56:56 <XeryusTC> hmm 22:57:02 <XeryusTC> bananas is very useful indeed 22:57:08 <XeryusTC> File: A pack should contain only one type. 22:58:16 <XeryusTC> which is what i get when i try to upload the zip from http://www.tt-forums.net/viewtopic.php?f=26&p=908360#p908360 22:58:26 <XeryusTC> (but with .htm renamed to .html) 23:00:55 <TrueBrain> don't mix grfs with ais :p 23:02:16 <Eddi|zuHause> [twisti]: you usually have two trains, so while one is moving, the other one loads at the station. and when the distances get longer or the production higher, you need even more 23:02:54 <Eddi|zuHause> [twisti]: and when you then have a factory that gets cargo from 10 steel mills and 20 farms, you need serious track layouts to get enough trains going 23:02:58 <[twisti]> but the general pattern a-b-a-b... holds, you generally dont use trains to go from a to b to c to d etc ? 23:03:27 <Eddi|zuHause> [twisti]: for cargo, probably not, for passengers it might differ 23:03:39 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 23:03:59 <[twisti]> and i didnt know factories could handle that much input, most games employ some sort of '1 bakery handles 2 mills, each mill handles 2 farms" sort of pattern 23:04:25 <[twisti]> oh yeah, i suppose so, passengers dont seem to care where you 'ship' them ;) 23:04:25 *** avdg [~avdg@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 23:04:35 <[twisti]> oddly enough neither does mail 23:04:40 <Eddi|zuHause> [twisti]: well, that might be changed in the future 23:04:50 <Eddi|zuHause> but ... it's complicated 23:05:25 <[twisti]> being a programmer myself i can imagine 23:05:35 *** avdg [~avdg@94-227-100-192.access.telenet.be] has joined #openttd 23:06:39 <Eddi|zuHause> [twisti]: search for "cargodist", if you want passengers and mail to have half a brain 23:06:49 <Eddi|zuHause> it's a development version 23:06:55 <[twisti]> i think id rather not for my first serious game 23:07:14 <[twisti]> and i dont have much time to play ttd, i just enjoy a game where i can build something up over weeks 23:07:24 <Eddi|zuHause> it might make it into the next version within half a year, or maybe not. 23:07:28 <[twisti]> so ill probably start with the biggest map and most opponents 23:07:47 <Eddi|zuHause> i tend to play without opponents 23:07:53 <[twisti]> thatd be boring 23:08:02 <Eddi|zuHause> by far not :p 23:08:15 <[twisti]> one of the main reasons i stopped playing minecraft for the time being :( 23:14:36 *** Fast2 [~Fast2@p57AF80F9.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:17:50 <[twisti]> hm, how do i set it to have other players when i start a new game ? 23:18:20 <Eddi|zuHause> in the difficulty settings 23:18:36 <Eddi|zuHause> the players don't start immediately 23:18:56 <Eddi|zuHause> they need time to figure out where to start 23:19:07 <Eddi|zuHause> oh, and you need to download AI personalities first 23:19:18 <Eddi|zuHause> they are not delivered with the game 23:19:22 <[twisti]> i dont seem to have difficulties 23:19:37 <[twisti]> oh nm 23:19:40 <[twisti]> i see it, my bad 23:20:34 <[twisti]> any recommendations as far as AI choices go ? pretty much total ttd noob here, but been playing computer games for 20 years 23:24:41 <[twisti]> i very much like how refined openTTD is 23:24:56 <[twisti]> i dont think ive ever seen a plugin/mod system so well polished 23:26:04 <[twisti]> hoooly crap, huge map is HUGE 23:30:21 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [] 23:30:52 <theholyduck> well, playing with ai is booring 23:30:57 <theholyduck> find some online games 23:31:07 <theholyduck> easier to get good(and bad) advice there 23:31:24 <[twisti]> i like to be able to schedule my play time without having to consider other people 23:33:30 <theholyduck> well, just join a random multiplayer game 23:33:37 <theholyduck> there is like, sevral hundred of them 23:34:01 <[twisti]> no, i mean 23:34:01 *** Joni- [~Joni-@80.220.0.41] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 23:34:06 <[twisti]> i like to do stuff like 23:34:15 <[twisti]> build a train connection 23:34:20 <[twisti]> then pause while i read the wiki 23:34:24 <[twisti]> or watch tv 23:34:34 <[twisti]> that would probably be annoying to other people 23:34:41 <[twisti]> and i like to get back to my game tomorrow 23:34:57 <theholyduck> heh :p 23:35:22 *** Oolan [~Oolan@78-86-156-142.zone2.bethere.co.uk] has joined #openttd 23:35:25 <Oolan> Hi 23:35:44 <Oolan> I'm getting a network unsynchronised error 23:36:00 <Oolan> for many different servers (I have yet to connect succesfully to one) 23:36:19 <Oolan> I'm running 1.04 on Ubuntu 'Lucid' 23:36:55 <avdg> oolan: stable? 23:37:42 <Oolan> yep 23:38:04 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 23:38:08 <Chris_Booth> Oolan: how stable is your network? 23:38:17 <Oolan> the debug message in console is: 23:38:18 <Oolan> dbg: [net] getaddrinfo for hostname "", port 0, address family either IPv4 or IPv6 and socket type udp failed: Address family for hostname not supported dbg: [net] Sync error detected! 23:38:21 <Oolan> Pretty stable 23:38:28 <avdg> Chris_Booth: I have also a lot of disconnects on stable 23:38:29 <Oolan> ADSL, relatively low latency, never had any other problems 23:38:38 <avdg> never figured what causes it 23:39:14 <Chris_Booth> hhhm strange the win64 version seems to work fine for me 23:39:24 <Chris_Booth> but they are different platforms 23:39:31 <Oolan> yep, completely different 23:39:39 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 23:39:42 <[twisti]> well thanks for all the help, im off to bed 23:39:52 <Chris_Booth> night 23:40:12 *** [twisti] [~twisti@dynamic-unidsl-85-197-16-221.westend.de] has quit [] 23:41:07 <avdg> oolan: the only good way to catch bugs is by reproducing them, and all attemps I tried failed so far 23:41:27 <avdg> but if you got something, feel free to submit a bugreport 23:41:32 <Oolan> I don't really know how to use a debugger 23:41:47 <Oolan> but thanks anyway 23:41:48 <avdg> I don't use them :p 23:41:50 <Chris_Booth> Oolan: you don't use a debuger 23:42:05 <Chris_Booth> you report it on fly spray 23:42:09 <Oolan> ok 23:42:23 <Chris_Booth> and someone may tell you the answer or try and fix it for you 23:42:31 <Oolan> will do that then 23:42:34 <Oolan> thanks for your help 23:42:40 <Chris_Booth> bugs.openttd.org 23:42:42 <avdg> I am only hoping that the trunk has a lot of fixes, so these would be available in 1.1.0 23:42:57 <avdg> not all fixes are backported to the stables 23:43:59 <avdg> you know, bugfix releases 1.0.1, 1.0.2, etc... 23:44:13 <Oolan> I'll try the nightly build also 23:44:34 <avdg> yeah, but thats hard when no1 is using them :p 23:45:44 *** Progman [~progman@p57A1D3BF.dip.t-dialin.net] has quit [Remote host closed the connection] 23:45:45 <Chris_Booth> there is 1 nightly server @ openttdcoop 23:46:02 *** Biolunar [mahdi@blfd-4db0edc7.pool.mediaWays.net] has quit [Quit: gn8] 23:46:04 <Chris_Booth> doesn dihedral run his autonightly? 23:46:11 <avdg> not anymore I bet 23:46:16 <Oolan> openttdcoop: http server? 23:46:19 <avdg> I can't find any nightly now 23:46:44 <avdg> oolan: join #openttdcoop :p 23:47:04 *** dfox [~dfox@ip-89-176-209-74.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 23:47:48 <Oolan> not quite sure how to in this applet client 23:47:59 <avdg> just click on it 23:48:05 <avdg> works on many clients 23:48:13 <Oolan> there 23:48:13 <Oolan> thanks 23:48:16 *** Oolan [~Oolan@78-86-156-142.zone2.bethere.co.uk] has left #openttd [] 23:48:31 <avdg> uh? :p 23:51:00 *** KenjiE20 [~KenjiE20@92.22.66.123] has quit [Quit: WeeChat 0.3.3] 23:51:07 <Chris_Booth> uh? what avdg? 23:51:21 <avdg> he left 23:51:56 <Chris_Booth> he join openttdcoop 23:52:22 <Chris_Booth> I wonder if I would be welcome back there ever 23:54:04 <avdg> donno 23:55:34 <Chris_Booth> I bet I won't be for at least 200 years 23:57:09 *** Joni- [~Joni-@80.220.0.41] has joined #openttd