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00:00:32 *** Arie- [~Arie@82-169-69-154.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 00:03:38 *** Lars [~Lars@4607ds4-ynoe.0.fullrate.dk] has quit [Quit: Leaving...] 00:18:26 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe8bde00-63.dhcp.inet.fi] has quit [] 00:18:33 *** Devroush [~dennis@ip-83-134-178-205.dsl.scarlet.be] has quit [] 00:24:30 <Samu> remove absurd road-elements during the road construction 00:24:51 <Samu> is this for the town AI or for the player? 00:27:00 *** Lakie [~Lakie@91.84.251.149] has quit [Remote host closed the connection] 00:27:23 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 00:27:56 <SmatZ> for town 00:27:56 <SmatZ> when player pays for road reconstruction 00:29:08 *** dfox [~dfox@ip-89-176-209-66.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 00:33:47 <Samu> then it should be 00:33:50 <Samu> road reconstruction 00:35:11 <SmatZ> seems so 00:41:45 *** goblin [~goblin@krlh-5f736d40.pool.mediaWays.net] has quit [Quit: leaving] 00:50:58 <Samu> question 00:51:11 <Samu> percentage of leg profit to pay in feeder systems 00:51:16 <Samu> what's a leg? 00:51:40 <Belugas> part of the total trip 00:52:04 <Belugas> a to b - b to c - c to d 00:52:10 <Belugas> a to b is a leg 00:52:16 <Samu> ah, 00:52:41 <Samu> the more transfers I do, the less I gain in the last leg? 00:59:14 *** KenjiE20 [~KenjiE20@92.8.200.216] has quit [Quit: WeeChat 0.3.3] 01:00:02 <Belugas> dunno. it depends of a lot. but for sure, the more legs, the more time. thus less profitable 01:00:12 <Belugas> isn't it logic? 01:05:46 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 01:10:13 <Samu> {BLACK}View and/or set face number of the company president 01:10:27 <Samu> I need help on this, what if the president is female? 01:11:03 <glx> adapt the string :) 01:11:52 <Samu> {BLACK}Ver e/ou definir número de cara do/da presidente da empresa 01:11:55 <Samu> like that? 01:11:56 <Samu> ugly 01:12:10 <glx> no remove the president part :) 01:12:39 <Samu> company face? 01:12:44 <Samu> :) 01:12:49 <Samu> no, sounds bad 01:13:03 <glx> {BLACK}View and/or set face number 01:15:51 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 01:18:59 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 01:21:01 *** supermop [~daniel_er@cpe-184-57-41-122.columbus.res.rr.com] has joined #openttd 01:23:14 <supermop> hello 01:24:42 <SmatZ> hello supermop 01:24:58 *** KritiK [~Maxim@95-26-101-43.broadband.corbina.ru] has quit [Quit: Leaving] 01:25:19 <supermop> hows it going 01:26:17 <SmatZ> quite fine :) you? 01:26:24 <Samu> {BLACK}Remove all company-owned property from the map 01:26:36 <Samu> is that 1 company only, or all companies? 01:27:30 <Samu> http://translator.openttd.org/en/trunk/pt_PT/STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP 01:27:45 <SmatZ> all companies 01:28:20 <Samu> wow, never seen such thing happen 01:28:53 <supermop> i am at my parents house 01:29:06 <supermop> its pretty good 01:29:08 <SmatZ> :) 01:29:27 <SmatZ> Samu: it's available in scenario editor 01:31:20 <Samu> {WHITE}The last {NUM} second{P "" s} no data has arrived from the server 01:31:26 <Samu> help me translate this 01:31:36 <Samu> I need multiple plurals 01:31:42 <Samu> for the same number 01:31:54 <Samu> 2 before, 1 on the word 01:32:36 <Samu> No(s) último(s) segundo(s) nenhum dado foi recebido do servidor 01:33:07 <planetmaker> {WHITE}Die letzte{P 0 "" n} {NUM} Sekunde{P "" n} wurden keine Daten vom Server empfangen 01:34:22 <Samu> what does the 0 do? 01:34:57 <planetmaker> reference the 1st parameter. which is the number 01:35:14 <Samu> ok, thanks 01:35:26 <Samu> then 0 for the 2 before, nothing for the word 01:35:32 <Samu> let's see 01:37:28 <Samu> {WHITE}No{P 0 "" s} último{P 0 "" s} {NUM} segundo{P "" s} nenhum dado foi recebido do servidor 01:42:12 <Belugas> lovely parameters :) 01:42:59 <Belugas> mmh... nothing good happened tonight. i guess i'm too tired to compose... 01:44:02 *** Eddi|nichZuHause [~EddinichZ@212.122.41.20] has joined #openttd 01:44:23 <Eddi|nichZuHause> i hate laptop keyboards 01:44:30 <Eddi|nichZuHause> and touchpads... 01:49:39 *** pugi [~pugi@p4FCC35E2.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 01:53:47 <Samu> {LTBLUE}Maximum number of non-sticky windows: {ORANGE}disabled 01:53:50 <Samu> a little problem with the english 01:54:06 <Samu> disabled could mislead to no windows at all 01:55:51 <Samu> maybe unlimited instead of disabled? 01:56:26 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 01:56:51 <Eddi|nichZuHause> i don't remember that setting 01:57:14 <avdg> gn 01:58:40 <Samu> it's a setting that changes the number of windows I can have at once 01:58:52 <Samu> when I open more than that number, it closes some others 01:59:31 <Eddi|nichZuHause> why even expose that to the user? 01:59:59 <Samu> it can run out of memory or something, someone said 02:02:06 *** xiong [~xiong@netblock-72-25-106-230.dslextreme.com] has quit [Ping timeout: 480 seconds] 02:09:15 *** Vadtec [~Vadtec@i.am.vadtec.net] has quit [Ping timeout: 480 seconds] 02:14:59 <Samu> T.E: traftive effort? 02:15:01 <Samu> tractive 02:18:38 <Eddi|nichZuHause> yes 02:19:33 <Samu> then it's not E.T in portuguese, it's F.T 02:21:31 *** Vadtec [~Vadtec@2001:470:b868:8455::1337] has joined #openttd 02:30:58 *** fjb [~frank@p5DDFF881.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:33:07 *** fjb [~frank@p5DDFF881.dip.t-dialin.net] has joined #openttd 02:38:48 <Samu> how do I change phrase construction for depots? 02:39:13 <Samu> London Road Vehicle Depot 02:39:21 <Samu> Road Vehicle Depot of London 02:39:24 <Samu> like that 02:42:40 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 02:43:00 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [] 02:43:22 <glx> Samu: search for STR_FORMAT_DEPOT 02:44:17 <Samu> ah, weird, it doesn't work in-game 02:44:26 <Samu> {TOWN} Train Depot 02:44:30 <Samu> Depósito de Comboios de {TOWN} 02:44:38 <glx> 1.0.5 is not trunk 02:44:45 <glx> it works in trunk 02:44:54 <Samu> ok, :) 02:45:06 <Samu> last change was 7 months ago though 02:45:21 *** fjb is now known as Guest425 02:45:22 *** fjb [~frank@p5DDFF773.dip.t-dialin.net] has joined #openttd 02:45:35 <glx> yes after 1.0.0 release 02:49:41 <Samu> what about hangars? 02:49:57 <Samu> oops, nevermind 02:50:43 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 02:52:12 *** Guest425 [~frank@p5DDFF881.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:56:13 <Samu> hey 02:56:24 <Samu> on the scenario editor 02:56:36 <Samu> when I click industry generator 02:56:54 <Samu> I get a window saying, finance new industry 02:57:11 <Samu> but I'm editing a scenario, not playing 02:57:19 <Samu> can't find that string 02:58:08 <Samu> can't edit it, or it will change on both, I think 02:58:17 <Samu> editing and playing 02:58:26 <glx> STR_FUND_INDUSTRY_CAPTION 02:58:40 <Samu> ah, it's that one 02:58:44 <Samu> thx 02:59:09 <Samu> no, that's not what I mean 02:59:28 <Samu> fund new industry is for when playing 02:59:34 <glx> and scenario 02:59:40 <glx> it's the same window 02:59:50 <Samu> ah, it should be changed 02:59:59 <Samu> cause I'm not 'paying' 03:00:15 <Samu> there's no money 03:00:24 <glx> not important :) 03:04:06 <Samu> i think it is 03:04:08 <Samu> but ok 03:04:27 <Samu> gotta go 03:04:39 <Samu> there's many erroneous tooltips in scenario editor 03:04:53 <Samu> tomorrow i'll fix them 03:04:55 <Samu> bye 03:06:13 *** Samu [Samu@139.112.108.93.rev.vodafone.pt] has quit [] 03:18:46 *** glx [glx@2a01:e35:2f59:c7c0:d829:f25a:a281:b6c6] has quit [Quit: bye] 03:38:20 *** supermop [~daniel_er@cpe-184-57-41-122.columbus.res.rr.com] has quit [Quit: supermop] 04:12:29 *** lllugo [~lugo@mgdb-4db8c8c6.pool.mediaWays.net] has quit [Remote host closed the connection] 04:20:14 *** lasershock [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 04:24:26 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 04:35:14 *** supermop [~daniel_er@cpe-184-57-41-122.columbus.res.rr.com] has joined #openttd 04:39:50 <supermop> hello 04:45:18 *** lasershock [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 04:48:44 *** Eddi|nichZuHause [~EddinichZ@212.122.41.20] has quit [] 05:08:45 *** supermop [~daniel_er@cpe-184-57-41-122.columbus.res.rr.com] has quit [Quit: supermop] 05:35:02 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 05:54:32 *** Eddi|zuHause [~johekr@p54B77AAB.dip.t-dialin.net] has quit [Remote host closed the connection] 05:54:52 *** Eddi|zuHause [~johekr@p54B77359.dip.t-dialin.net] has joined #openttd 06:09:26 *** green-devil [~greendevi@0603ds4-abc.0.fullrate.dk] has joined #openttd 06:53:43 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 07:03:30 *** tokai [~tokai@port-92-195-38-141.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:05:21 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 07:06:26 *** tokai [~tokai@port-92-195-199-242.dynamic.qsc.de] has joined #openttd 07:06:29 *** mode/#openttd [+v tokai] by ChanServ 07:10:34 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:13:37 *** Prof_Frink [~proffrink@5e0b95c9.bb.sky.com] has quit [Ping timeout: 480 seconds] 07:29:51 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 07:35:50 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe8bde00-63.dhcp.inet.fi] has joined #openttd 07:41:22 *** norbert79 [~Norbi@deibp9eh1--blueice4n2.emea.ibm.com] has joined #openttd 07:41:54 *** norbert79 is now known as Guest443 07:42:23 *** Guest443 [~Norbi@deibp9eh1--blueice4n2.emea.ibm.com] has quit [] 07:52:25 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 07:52:41 *** dfox [~dfox@ip-89-176-209-66.net.upcbroadband.cz] has joined #openttd 08:00:55 *** X-2 [~X-2@5ED67292.cm-7-7b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 08:02:33 *** Arie- [~Arie@82-169-69-154.ip.telfort.nl] has joined #openttd 08:02:38 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 08:06:37 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:10:08 <Terkhen> good morning 08:11:36 *** pugi [~pugi@p4FCC35E2.dip.t-dialin.net] has joined #openttd 08:13:32 *** nicfer [~nicfer@190.50.51.73] has quit [Read error: Connection reset by peer] 08:14:56 *** nicfer [~nicfer@190.50.51.73] has joined #openttd 08:16:15 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 08:17:12 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:17:28 *** fonsinchen [~fonsinche@brln-4db807c6.pool.mediaWays.net] has joined #openttd 08:32:05 <avdg> good morning 08:39:11 *** Progman [~progman@p57A1CE23.dip.t-dialin.net] has joined #openttd 08:45:40 *** JVassie [~James@92.27.149.231] has joined #openttd 08:46:26 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 08:48:12 *** Biolunar [~mahdi@blfd-4db18aed.pool.mediaWays.net] has joined #openttd 08:52:49 *** nicfer [~nicfer@190.50.51.73] has quit [Read error: Connection reset by peer] 08:52:52 <planetmaker> hello 08:55:36 *** nicfer [~nicfer@190.50.51.73] has joined #openttd 08:58:05 <avdg> hey 08:58:20 *** fonsinchen [~fonsinche@brln-4db807c6.pool.mediaWays.net] has quit [Remote host closed the connection] 09:30:13 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 09:56:01 *** xiong [~xiong@netblock-72-25-106-24.dslextreme.com] has joined #openttd 10:06:47 <fjb> Moin 10:08:03 <Rubidium> moi 10:20:31 *** V453000 is now known as Guest451 10:23:53 *** Guest451 is now known as V453000 10:26:42 *** ^Spike^ is now known as ^ekipS^ 10:26:45 *** ^ekipS^ is now known as ^Spike^ 10:27:46 *** ^Spike^ is now known as mynewnick 10:27:52 *** mynewnick is now known as ^Spike^ 10:28:05 *** V453000 is now known as WTF 10:28:12 *** WTF is now known as FTW 10:28:23 *** FTW is now known as V453000 10:31:07 *** V453000 is now known as TARD 10:32:20 *** TARD is now known as V453000_IRC 10:32:34 *** V453000_IRC is now known as V453000 10:35:15 *** V453000 is now known as TARDRETARDRETARDRETARDRETARDRE 10:35:36 *** TARDRETARDRETARDRETARDRETARDRE is now known as V453000 10:36:47 <Arie-> :/ 10:41:44 *** andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 10:43:09 *** nicfer [~nicfer@190.50.51.73] has quit [Ping timeout: 480 seconds] 10:46:43 *** pugi [~pugi@p4FCC35E2.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 10:50:55 *** andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 11:03:50 *** ecke [~ecke@188.75.128.2] has joined #openttd 11:06:16 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 11:08:24 *** Thror [chatzilla@150.214.221.47] has joined #openttd 11:08:46 <Thror> hi 11:12:17 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 11:30:46 <George> Hi 11:32:05 <George> Does anybody know, is the layout already defined and can be checked or not while CB14B and 14C (Decide input and output cargo types) 11:33:27 *** Tennel [~Tennel@141.44.228.72] has joined #openttd 11:35:44 <Rubidium> George: the type is already known; it's actually half way through constructing the industry, i.e. all industry variables will work but the industry tiles haven't been placed yet 11:35:45 <xiong> Hi, guys. 11:37:43 <xiong> Some trouble with building dense bus feeder lines of ~50 vehicles per town. Seems that I can't avoid serious jams -- by "serious", I mean ones that don't clear eventually on their own. 11:39:53 <xiong> I've tried building more stops per station, one-way roads, and juggling locations of stops and depots. All efforts seem to fail on a single cause: Whatever I do, one specific route from A to B is always "best", according to pathfinder (YAPF). It's deterministic and doesn't take into account traffic on the road ahead. 11:41:56 <George> Rubidium: Does it mean that industry registers are already created be read/written? 11:41:58 <xiong> So, I might provide 3 equally good routes from A to B but all traffic going that way will choose only one of them. Unless I'm extremely fascist about things, some other C to D traffic will also find a preferred route, which will intersect the A-B preferred route at some point. 11:42:35 <Rubidium> yup 11:42:44 <Rubidium> or at least should be 11:42:59 <xiong> What can be done? I've searched heavily for discussions of road vehicle networks, routing, etc. Nobody seems to have solved this. 11:43:08 <Rubidium> in OpenTTD's implementation 11:43:34 *** Tennel [~Tennel@141.44.228.72] has quit [Quit: Verlassend] 11:47:20 <planetmaker> use stations as waypoints 11:47:28 <planetmaker> and go via orders 11:47:39 <planetmaker> and use only so many vehicles as the road network supports 11:48:41 <xiong> planetmaker, I've been thinking about ordering with waypoints. I imagine I can untangle things eventually if, essentially, I bypass the pathfinder and specify routing for each vehicle. 11:49:27 <xiong> "How many vehicles the network supports" is kinda vague. I have plenty of open road; the vehicles just don't want to use it. 11:50:34 *** KenjiE20 [~KenjiE20@92.8.200.216] has joined #openttd 11:50:39 <xiong> They all want the "best" road, which then, obviously, becomes the worst road. They just don't see that. I read a forum discussion about pathfinder inspection of traffic. Apparently, there isn't any. 11:51:35 <George> Rubidium: Do tileas location checks are done? 11:52:16 <George> I mean what CBs already happened before CB14B & CB14C 11:52:37 <xiong> The critical comment, seems to me, was that you might look ahead at a tile and see it was occupied by a vehicle; but you couldn't tell which way it was going. This seems to me to be a straw man. Traffic on a road should be a discouragement to getting on that road, regardless of direction. 11:55:03 <xiong> I don't see a Requested Feature on this, only that forum post. Is there a moratorium on pathfinder improvement? Should I write this up, perhaps with a use case savegame? Is this a dead issue? 11:56:38 <xiong> BTW, I've turned off road vehicle queuing; 'off' seems to help a lot. 12:05:52 *** robotx [~robotx@141-70-75-133.user.wh-stuttgart.de] has joined #openttd 12:06:09 *** robotx [~robotx@141-70-75-133.user.wh-stuttgart.de] has quit [] 12:18:32 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 12:19:16 <xiong> Does that mean your philosophy is to "chill"? 12:36:16 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 12:44:52 *** rhaeder [~quix0r@dslb-188-100-213-234.pools.arcor-ip.net] has joined #openttd 12:50:54 <Eddi|zuHause> i could say something, but that wouldn't really help his monologue :p 13:04:48 <George> Rubidium: what CBs do already happened before CB14B & CB14C? 13:05:02 *** Wolf01 [~wolf01@host204-232-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 13:05:56 <Wolf01> hello 13:07:42 *** __ln___ [~lauri@dyn-xdsl-83-150-113-243.nebulazone.fi] has quit [Read error: Connection reset by peer] 13:07:54 *** __ln__ [~lauri@dyn-xdsl-83-150-113-243.nebulazone.fi] has joined #openttd 13:07:56 <Yexo> xiong: I think (never tested it) that checking for traffic on the complete route will cause serious slowdowns 13:08:19 <Yexo> of course if you manage to write an implementation that is not a lot slower than yapf while improving the situation that would be very welcome 13:08:39 <xiong> Yexo, That's a consideration. Hundreds of vehicles, testing at each junction the state of the road ahead... 13:09:14 <xiong> Yexo, Did you get the penntowns files? 13:09:28 <Yexo> no, I didn't 13:09:36 <planetmaker> http://hg.openttd.org/openttd/trunk.hg/file/64774bc8f976/src/industry_cmd.cpp#l1548 <-- George 13:09:44 <Yexo> please mail them or send them via pm on tt-forums 13:10:54 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 13:11:47 <xiong> Yexo, Is @openttd.org no good? 13:12:19 <Yexo> yexo@openttd.org is the correct address 13:12:45 <planetmaker> I think Fred had the same problem with those kind of e-mails 13:13:09 <xiong> I'll try again. 13:13:43 <xiong> Sent. 13:14:39 *** lugo [~lugo@mgdb-4db8d0e4.pool.mediaWays.net] has joined #openttd 13:15:21 <xiong> Oh, I'm not quite correct that YAPF is fully deterministic. There is some sort of randomization or some dynamic weighting; I'm not sure what. But the tendency is strong for road vehicles to pick a "best" route, regardless of traffic ahead. 13:16:38 <xiong> Actually looking ahead all the way to dest would be not only time-intensive; it would be unrealistic. If random numbers were cheaper, I'd say just to introduce a certain amount. 13:17:21 <Terkhen> xiong: http://www.tt-forums.net/viewtopic.php?f=33&t=45040 13:21:40 <xiong> Terkhen, Interesting. Don't know why searches didn't turn that up for me. Perhaps it's just the high volume of forum posts in general. So, it looks good -- what happened? That last version looks to have been done in 2007. 13:21:53 <Terkhen> I don't know 13:22:04 <Terkhen> Roujin does not seem very active lately 13:22:40 <xiong> Perhaps I should Be Bold and stick it in Requested Features -- as 99% done. Just needs to be merged into trunk. 13:23:52 <Yexo> are you talking about the wiki page? 13:23:59 <Yexo> stick in there what you want, but it's mostly ignored 13:25:27 <xiong> I am talking about the wiki page. If it's mostly ignored, then what? 13:26:35 <Terkhen> the usual path is to code, mantain and update the patch, take into account comments and reviews and post it to the bug tracker 13:27:53 <xiong> I don't see much in the way of negative comments in that thread. 13:29:02 <Yexo> it looks like that topic attracted some spammers and was mostly ignored (except by terkhen) 13:30:00 <Terkhen> either I lost interest or I was not able to update the patch easily anymore 13:30:28 <Terkhen> yeah, my memory is as bad as that 13:33:13 <Terkhen> hmmm... I don't know if it is a good(TM) solution either; my knowledge of pathfinder is very sketchy 13:33:42 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 13:35:10 *** glx [glx@2a01:e35:2f59:c7c0:1cbf:9ae5:336d:75ec] has joined #openttd 13:35:11 *** mode/#openttd [+v glx] by ChanServ 13:35:11 <Yexo> xiong: at the tiem you sent a mail I also send a mail to myself from another account. My own mail arrive 10 minutes later but I still haven't received your email 13:35:12 <xiong> Well, Terkhen, it appears you did well enough. That's certainly off my orbit. 13:36:12 <xiong> Yexo, I don't have a bounce. 13:36:32 <Yexo> I'll let you know when (if) I receive it 13:36:39 <xiong> Is there some sort of spamtrap built into that mail server? 13:36:51 <xiong> Perhaps it doesn't like my origin. 13:36:58 <Yexo> could be 13:38:21 <planetmaker> it has actually quite a good one 13:39:02 <xiong> Yexo, Resent from an entirely different account and server. 13:39:17 <xiong> If you get one and not the other, please do let me know. 13:39:22 <Yexo> ok 13:40:45 <CIA-1> OpenTTD: smatz * r21318 /trunk/src/network/network_content.cpp: -Fix: parameters to ShowErrorMessage() were swapped when content download failed 13:43:37 <CIA-1> OpenTTD: smatz * r21319 /trunk/src/network/network_content.cpp: -Fix: crash when creating file download by the content download system failed 13:43:43 <SmatZ> what a sensible commit message :x 13:44:05 <planetmaker> :-) 13:44:46 <planetmaker> what type of wagon transports cement? 13:46:26 <Wolf01> tankers usually 13:47:12 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Operation timed out] 13:48:23 *** Thror [chatzilla@150.214.221.47] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.12/20101026210630]] 13:49:47 <Yexo> xiong: received mail from email at mochamail 13:51:10 <xiong> Yexo, Thanks. Clearly, there's an issue with the other origin. I'm not into sending out spam; so I don't know why. 13:51:46 <Yexo> I never receive the mail, so it must be either something on your end or something on openttd.org 14:01:52 <George> planetmaker: http://hg.openttd.org/openttd/trunk.hg/file/64774bc8f976/src/industry_cmd.cpp#l1548 <-- George --> Does it mean the industry tiles CBs happen later, so that the tile can report: "impossible to build" and the industry would not be built? 14:02:23 <planetmaker> I read it as "industry tile CB happens later", yes 14:02:48 <planetmaker> probably that'd be the result. But I'm very unfamiliar with those code pieces, too 14:03:29 <George> So CB14B&14C do not have any tile related information defined 14:04:22 <planetmaker> having only read through that function: yes 14:11:25 <Yexo> George: no, callback 2F has already been called before, but the tiles haven't actually been built yet 14:18:57 *** nicfer [~nicfer@190.50.51.73] has joined #openttd 14:25:36 <Belugas> hello 14:26:41 *** Dreamxtreme [~Dre@92.30.25.205] has quit [Read error: Connection reset by peer] 14:26:41 *** goblin [~goblin@krlh-5f726f93.pool.mediaWays.net] has joined #openttd 14:26:47 *** JVassie_ [~James@92.27.149.231] has joined #openttd 14:27:03 *** Dreamxtreme [~Dre@92.30.25.205] has joined #openttd 14:28:37 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 14:29:06 *** KingJ [~KingJ-OFT@95.154.197.17] has quit [Quit: ZNC - http://znc.sourceforge.net] 14:32:47 *** dfox [~dfox@ip-89-176-209-66.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 14:32:49 *** KingJ [~KingJ-OFT@95.154.197.17] has joined #openttd 14:33:39 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 14:37:03 <xiong> http://www.tt-forums.net/viewtopic.php?f=33&t=45040&p=915145#p915145 14:42:40 <lugo> tl;dr ;) 14:50:06 <glevans2> http://glevans2.pastebin.com/2ZGpjubi <-- did I miss something...? 14:52:04 <Terkhen> glevans2: what OS are you using? 14:52:14 <glevans2> debian 14:52:17 <Rubidium> I guess some Unix, but not Mac OS X 14:52:26 <Rubidium> without fontconfig-dev 14:53:36 <Rubidium> oh, and you miss r21230 14:53:40 <CIA-1> OpenTTD: rubidium * r21320 /trunk/src/fontcache.cpp: -Fix (r21298): somehow a semicolon got lost 14:53:44 <Rubidium> uhm r21320 14:55:22 <glevans2> ahh, so I need to added fontconfig-dev... is that a recent dependency addition? 14:56:37 *** KingJ [~KingJ-OFT@95.154.197.17] has quit [Quit: ZNC - http://znc.sourceforge.net] 14:57:29 <Rubidium> glevans2: if 4 years and 8 days is recent, then yet it's a recent new (optional) dependency 14:57:46 <Rubidium> otherwise, updating to svn HEAD should fix the compilation problem 14:58:25 *** rhaeder [~quix0r@dslb-188-100-213-234.pools.arcor-ip.net] has quit [Quit: Leaving.] 14:59:40 <glevans2> I only asked because it's not mentioned here --> http://wiki.openttd.org/Compiling_on_Linux#Getting_the_source 15:01:57 <Rubidium> then please update that page 15:02:11 <glevans2> ok 15:02:40 *** KingJ [~KingJ-OFT@95.154.197.17] has joined #openttd 15:18:52 <CIA-1> OpenTTD: glx * r21321 /trunk/src/strings.cpp: -Fix (r21298): use the correct font sizes when checking for missing glyphs 15:19:30 *** dfox [~dfox@ip-89-176-209-66.net.upcbroadband.cz] has joined #openttd 15:20:40 *** Thror [~chatzilla@129.Red-88-22-104.staticIP.rima-tde.net] has joined #openttd 15:20:43 <Thror> hi 15:22:28 <glx> hi 15:23:25 *** fonsinchen [~fonsinche@brln-4db807c6.pool.mediaWays.net] has joined #openttd 15:24:03 *** supermop [~daniel_er@cpe-184-57-41-122.columbus.res.rr.com] has joined #openttd 15:24:19 <supermop> hello 15:24:32 <planetmaker> hi 15:25:11 <supermop> hows it going? 15:25:12 <Rubidium> openjdk-6/6b18-1.8.3-1 <- I would start hating java just because of the version number of Debian's package 15:29:21 <FauxFaux> I hate C and C++ because the Sun C compiler is terrible, too. 15:30:51 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 15:33:31 <Wolf01> FauxFaux, there's no more Sun, only darkness 15:33:57 <fjb> So true. 15:36:04 * fjb hates nonstandard implementations of snprintf(). 15:37:27 <Rubidium> fjb: you mean those that don't zero terminate? 15:38:38 <Rubidium> fjb: or the libc4 version of snprintf? 15:38:45 <fjb> No, those that return the number of characters they actually printed instead of the number of characters they would have printed if there would have been no overrun. 15:39:18 <planetmaker> :-D 15:39:19 <fjb> That is libc4? 15:39:41 <Terkhen> :) 15:39:43 <Rubidium> fjb: no, libc4 just passed it on to sprintf (totally ignoring the limit) 15:40:05 <Rubidium> so Linux's snprintf is nonstandard? 15:42:05 <Rubidium> hmm, no... the documentation is just a bit sketchy on that 15:42:07 *** Fast2 [~Fast2@p57AF812B.dip0.t-ipconnect.de] has joined #openttd 15:45:02 <fjb> No, it is an older version of eCos. They fixed it in a new version. But I'm stuck at the older one. 15:45:26 <fjb> Don't know about Linux. 15:48:24 <fjb> Bad thing is you can not detect if it is truncating the output. 15:48:48 <Rubidium> just assume ret == size - 1 => truncation happened :) 15:50:52 <fjb> That is my work around. But what if the not truncated size was size -1? 15:51:43 <SmatZ> then you will get a false negative 15:51:54 <SmatZ> does that case matter much? 15:52:10 <SmatZ> you should be able to detect it by running a program 15:52:21 <SmatZ> in cofigure time if host==target... 15:52:33 <SmatZ> or just use your own replacement that works in all cases :) 15:52:46 <SmatZ> and #define snprintf 15:53:03 <SmatZ> and #define snprintf mysnprintf 15:54:08 <fjb> Speed matters and I have to convert everything to ascii. I an own snprintf is no option at the moment. That false negative case will not happen that often, but it may have an impact if it happens. 15:54:51 <fjb> And I'm still not convinced that using an ascii protocol is a good idea when speed matters. 15:56:43 <fjb> But the most annoying thing is that I spent some time to find why my code was not working. 15:58:37 <SmatZ> if happens the corner case, allocate 1 byte longer buffer and try to snprintf to it 15:58:44 <SmatZ> then compare returned values 15:58:46 <CIA-1> OpenTTD: rubidium * r21322 /trunk/src/network/core/tcp_game.cpp: -Fix [FS#4268] (r20924): packets were leaked 15:58:48 <SmatZ> or something like that :) 15:59:08 *** fonsinchen [~fonsinche@brln-4db807c6.pool.mediaWays.net] has quit [Remote host closed the connection] 15:59:10 <SmatZ> if you can't do that in compile-time 15:59:38 <fjb> No space for that buffer and no time to do the snprintf twice every time. 16:00:14 <fjb> The data is run time generated. 16:00:42 <Rubidium> what kind of data? Simple strings, or are more complex string formats being used? 16:01:13 <fjb> Depends, integers are the easy case, but also floats. 16:01:53 <fjb> Converting floats to ascii is really no fun. 16:02:01 *** KouDy [~KouDy@ip-89-176-97-46.net.upcbroadband.cz] has joined #openttd 16:02:18 *** Doorslammer [770b05b9@ircip2.mibbit.com] has joined #openttd 16:02:45 <Rubidium> and copying snprintf from the newer library and using that? Or isn't there enough space on the device at all? 16:03:23 <SmatZ> snprintf(buf, "%f", f); is always slower than conver_float_to_ascii(buf, f); 16:03:59 <SmatZ> *I forgot one parameter... 16:04:23 <fjb> Copying the newer version of the library may be an option. I have to investigate. 16:05:02 <fjb> Hm, have to look if eCos has convert_float_to_ascii(). 16:05:59 <fjb> No, it doesn't. 16:07:56 <SmatZ> you are a smart guy, you will find the best solution for sure :) 16:08:58 <V453000> beer! 16:09:03 <SmatZ> beer! 16:09:48 * Rubidium hides 16:11:09 <supermop> beer is good 16:11:37 <SmatZ> :) 16:11:54 <supermop> no beer here today though 16:12:00 <supermop> but there is pie instead 16:12:08 <SmatZ> I would prefer the beer 16:12:12 <V453000> no pie matches beer 16:12:15 <SmatZ> :P 16:12:16 <Rubidium> http://www.beesies.nl/images/beer.jpg <- I beg to differ; I hide from that beer 16:12:23 <SmatZ> :D 16:12:27 <V453000> omg :D 16:12:36 <supermop> beer + pie 16:12:45 <V453000> piebear? 16:12:46 <SmatZ> ugh :) 16:13:22 <supermop> oatmeal stout +apple pie + vanilla icecream 16:13:37 <SmatZ> +beer? 16:13:38 <V453000> you forgot the main thing 16:13:42 <Terkhen> :D 16:15:27 *** Arie- [~Arie@82-169-69-154.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 16:16:29 <planetmaker> seven beer are also a small meal. And then you didn't even drink anything! 16:17:08 <SmatZ> :) 16:18:30 <V453000> wise man has spoken 16:18:55 <SmatZ> :-) 16:18:59 <planetmaker> :-P 16:23:38 <b_jonas> I don't understand. the "http://www.openttd.org/en/" main page has a thumbnail labelled "Latest User Screenshot". but it links to a page of screenshot thumbnails and that image isn't among them. 16:25:36 <Rubidium> it isn't even the latest... 16:25:48 <Rubidium> ... or a 1.x screenshot 16:25:49 <planetmaker> It's just an image button :-) 16:28:18 <SmatZ> people can submit screenshot to that page? 16:28:44 <SmatZ> drop a mail to info@openttd... 16:28:45 <SmatZ> ok 16:28:47 <SmatZ> :) 16:30:27 *** green-devil [~greendevi@0603ds4-abc.0.fullrate.dk] has quit [Quit: Leaving] 16:32:32 <SmatZ> green-devil@seen 16:32:37 <SmatZ> @seen green-devil 16:32:37 <DorpsGek> SmatZ: I have not seen green-devil. 16:33:32 *** Vaca [~andrewvac@wifi-00-079.tul.cz] has joined #openttd 16:37:34 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:37:59 * Rubidium wonders by Liberci sounds familiar 16:38:26 <Vaca> hi everyone, i have just finish compiling ottd 1.0.5 for Mac OSX 10.6.X intel - because since version 0.7 no new version is downloadable. I also made an executable app for OSX. Does someone want it to to put it on the sites? 16:39:28 <Rubidium> putting your binary on our site (i.e. *.openttd.org) implies that Mac OS X is supported, which isn't the case 16:39:33 <planetmaker> There are various threads with those 16:39:50 <planetmaker> Compiling is also not the problem. Maintaining 16:41:15 <Vaca> ok, thanks and bye 16:41:37 *** Vaca [~andrewvac@wifi-00-079.tul.cz] has left #openttd [] 16:42:44 <planetmaker> that was... quick 16:43:34 <V453000> czech people cant waste time they could spend by drinking beer 16:43:46 <planetmaker> :-D 16:43:47 <V453000> >p 16:43:49 <V453000> :p 16:43:53 <SmatZ> :D 16:44:36 <Rubidium> oh, I know Liberci because of the crappy route to Germany from there 16:44:43 <V453000> :D 16:44:46 *** pugi [~pugi@p4FCC5B76.dip.t-dialin.net] has joined #openttd 16:44:48 <V453000> yes, thats pretty sucky 16:44:49 <SmatZ> :D 16:45:11 <V453000> thats where I live btw :P 16:46:50 <Rubidium> although I reckon the route became much better recently 16:47:59 <Rubidium> given they joined the EU and as such (I assume) the Poland -> Germany border control isn't quite there anymore 16:50:53 <George> How to add a GRF in the existing game/scenario? 16:52:29 <Ammler> George: there is a new developer setting in the cfg for it 16:53:12 <George> thank you 17:00:15 <planetmaker> you qualify to use the newgrf_developer_tools ;-) 17:00:51 <planetmaker> which also, btw, gives you an ingame sprite alignment tool as well as a variable and callback debug window 17:02:27 *** HerzogDeXtEr [~Flex@88.130.185.231] has joined #openttd 17:08:32 <George> CB28 var80 W Coordinates of the selected position 17:08:42 <George> What would be on large maps? 17:09:35 *** HerzogDeXtEr1 [~Flex@i59F6C73B.versanet.de] has quit [Ping timeout: 480 seconds] 17:10:21 <Rubidium> OpenTTD probably happily returns a dword 17:12:05 <George> so checking second byte would be also x coordinate instead of y? 17:12:45 <Rubidium> that'll depend on the map 17:13:09 <Rubidium> for a 64x64 map only the first 6 bits will be x 17:13:19 <Rubidium> for a 2048x2048 map the first 11 bits will be x 17:13:30 <George> so, 2 checks required in newgrf? map size and position size? 17:14:00 *** Melody_Tunes [He_boy@188.247.64.168] has joined #openttd 17:14:40 <Rubidium> I guess so 17:15:04 <George> :( 17:15:10 <Rubidium> I wonder where you'd use the position for anyways 17:15:20 <George> for farms 17:15:32 <Rubidium> in what way? 17:15:49 <George> To prevent them appear near the border 17:16:10 <Rubidium> what's the problem with them being near the border? 17:16:17 <SmatZ> case 0x80: return industry->location.tile; 17:16:30 <George> In TTD there was a bug feature, that fields were plant on the other side of the map 17:16:44 <Rubidium> oh, so it's only needed for TTDPatch 17:17:03 <Rubidium> then just jump over the check for OpenTTD :) 17:17:10 <George> In OTTD the field would not cross the border? 17:17:19 <glx> why would it ? 17:17:22 <Rubidium> no 17:17:34 <George> ok 17:18:09 <Rubidium> and if they (still) do, then that's a bug in OpenTTD 17:18:19 <George> what is the best way to check the distance to the map border? (In CB 28) 17:20:00 <George> Also for layout check. If I check the tile for FF (empty tile) would it be success if behind the boder or not? 17:20:05 <Rubidium> getbyte 1: 00..20 goto near border, E0..FF goto near border, default: check byte 2 17:21:09 <Rubidium> that's basically how varact2 works, right? Get some data and compare it to some range to jump to another (var)action2? 17:21:14 <George> and what would be in case 2048x2048? I would get not y coordinate there 17:21:34 <George> and for 64x64 it is also wrong to test e0-ff? 17:21:38 <Rubidium> but you don't need it in OpenTTD as the farms don't wrap around 17:22:55 <George> Currently I'm not thinking about the reason for effect, I'm thinkig for a code :) 17:23:18 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 17:23:26 <George> so, what about layout check FF 17:24:43 <George> industry layouts prop 0A 17:25:08 *** Arie- [~Arie@82-169-69-154.ip.telfort.nl] has joined #openttd 17:25:36 <Rubidium> that ignores borders IIRC 17:29:19 <supermop> pie is almost ready 17:29:40 * Rubidium ponders what kind of dinner to make 17:29:48 *** Samu [Samu@188.9.54.77.rev.vodafone.pt] has joined #openttd 17:30:27 <George> ignores means the tile outside the border is always free or always used? 17:31:19 <Rubidium> I think free as you can build oil rigs quite close to the border 17:31:44 <George> how to prevent it in a best way? 17:31:58 <George> (coding fishing grounds) 17:32:16 <George> I want it to be at least 10 tiles from border 17:32:24 <planetmaker> uh?! 17:32:27 <planetmaker> Why that? 17:32:50 <planetmaker> That makes it difficult to place them in a coastal setup 17:33:06 <George> ? 17:33:19 <George> planetmaker: what coastal? 17:33:27 <supermop> ok time to cut up turkey 17:33:50 <planetmaker> xxxxx|~~F~ 17:34:00 <planetmaker> ^ where each character is like 3 tiles 17:34:14 <planetmaker> and x is land, ~ is water and F is your industry 17:34:36 <planetmaker> well. I generally see no need to forbid fishing grounds near-map-border placement 17:34:36 * Rubidium wonders why Samu hasn't modified strings that actually need to use the gender of its substring 17:34:51 <George> coast can be on the border 17:34:54 <planetmaker> But I guess I'm missing out on something there 17:35:36 <planetmaker> you want it 10 tiles from land or from border? 17:36:13 <George> I did it 10 tiles from land already. Now I need 10 tiles from border 17:36:34 <George> 8B W Distance to the closest water tile if property 1A bit 2 is clear (built on land); distance to the closest empty dry land tile if property 1A bit 2 is clear (built on water) 17:36:35 <planetmaker> hm, still: why? 17:36:50 <George> Because it looks ugly 17:37:06 <planetmaker> alright... 17:37:17 <George> it would be OK if there is water all around ... 17:37:18 <planetmaker> they'd never show up on my favourite map style then, I guess 17:37:28 <George> there was a GRF in TTDP for that 17:37:45 <planetmaker> uhm... outside the map there's *nothing*. 17:37:49 <planetmaker> Neither land nor water 17:37:59 <George> But it looked as water 17:38:16 <planetmaker> then replace the black tile by a water tile. 17:38:26 <George> then an idustry near the border looked like in the open water 17:38:28 <planetmaker> Some early pre-base set OpenGFX newgrf implemented that 17:39:04 <George> Unfortunately it would look bad, because in OTTD the boder can be high land 17:39:29 <planetmaker> but then it'd fail due to the check of land nearby already. 17:39:44 <planetmaker> And I don't see where the border is land and the land check would say 'water'. 17:40:17 *** frosch123 [~frosch@frnk-590f45bf.pool.mediaWays.net] has joined #openttd 17:40:26 <Yexo> planetmaker: due to the possibility that the border is land you can't replace the black tile with water, as that would glitch 17:40:45 <George> Yexo: yes 17:40:53 <Yexo> as such, tiles around are black, not water, so it's impossible to create the illusion of the fishing grounds being at see while they're actually at the border of the map 17:41:02 <Yexo> s/see/sea/ 17:41:15 <George> Yexo: correct! 17:41:31 <planetmaker> that's what you mean :-) 17:41:37 <planetmaker> yes 17:41:48 <George> Yes, sorry for my bad english 17:41:53 <planetmaker> evil Yexo-feature breaking that :-P 17:41:58 <frosch123> @kban melody_tunes spam 17:41:59 *** mode/#openttd [+b *!He_boy@188.247.64.168] by DorpsGek 17:41:59 *** Melody_Tunes was kicked from #openttd by DorpsGek [spam] 17:42:03 <Yexo> I see no easier way other than checking the map size and using industry var 80 17:42:48 <George> Yexo: May be we can have one more var for CB 28 - distance to the boder? 17:44:19 <Yexo> that is possible, however I think it's not needed that often and it can already be computed in nfo 17:45:08 <George> it is required for in sea industries. That is not much, but I hope it is also not hard to implement? 17:45:23 <planetmaker> http://devs.openttd.org/~planetmaker/patches/watermap.png <-- consider also such maps, George :-) 17:46:01 <Yexo> planetmaker: I don't see a problem for such maps, although 10 tiles is maybe a bit much 17:46:08 <planetmaker> the point 17:46:17 <George> fishing grounds on the top looks located fine 17:46:18 <Yexo> but if the minimum distance from land is also 10 tiles there is not much change 17:46:27 <planetmaker> I didn't find any location which had 20x20 free water 17:46:57 <George> it is not 20x20. It is D=20 17:46:58 <planetmaker> that's 5 tiles from land 17:47:10 <planetmaker> 10 tiles = 20x20 free 17:47:26 <planetmaker> with industry in the middle 17:47:34 <planetmaker> by my understanding 17:48:02 <planetmaker> 5 tiles would work nicely here, though 17:48:49 <George> Doesn't it Euclidean distance? So it is D=20, not 20x20 17:49:26 <planetmaker> what is D=20? 17:49:32 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Remote host closed the connection] 17:49:46 <planetmaker> distance? 17:49:52 <planetmaker> or diameter? 17:49:57 <George> diameter 17:50:26 <planetmaker> My bet is on manhattan distance 17:51:19 <planetmaker> but actually, near the upper ship one has about 30x30 tiles free water :-) 17:51:44 <George> So you would get it :) 17:52:13 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 17:52:16 <planetmaker> possibly yes. Could I build it still everywhere I want in both scenario editor and ingame as player? 17:53:14 *** theholyduck [~holyduck@82.147.59.59] has quit [Quit: Forlater kanalen] 17:53:16 <George> In editor - yes. As player - no. It is raw material industry. Prospect only 17:53:23 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 17:53:42 <Samu> hi. what is the string code for ticker news? are they equal to what the newspaper show? 17:53:47 <George> Anyway, exact values are a question for a separate discussion 17:53:52 <planetmaker> it's a setting. I can chose to buy raw industries 17:54:10 <planetmaker> at 10x the cost 17:54:17 *** green-devil [~greendevi@0603ds4-abc.0.fullrate.dk] has joined #openttd 17:56:34 <George> you would have the same conditions as in game builder while prospecting 17:56:49 <George> Only SE disables restrictions 17:56:56 <George> most restritions 17:57:07 <George> Some staye even in SE 17:59:15 <Samu> where do I see ticker news in the web translator? 18:01:12 <frosch123> Samu: yes, they are the same 18:02:03 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:02:06 *** mode/#openttd [+o Alberth] by ChanServ 18:02:06 <Samu> ah 18:03:21 *** X-2 [~X-2@5ED67292.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 18:06:27 <Samu> {YELLOW}Arrival of first vehicle at player's station 18:06:46 <Samu> own company's station I think 18:08:02 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 18:09:38 <frosch123> afaik no 18:16:28 *** fonsinchen [~fonsinche@brln-4db807c6.pool.mediaWays.net] has joined #openttd 18:28:44 *** green-devil [~greendevi@0603ds4-abc.0.fullrate.dk] has quit [Quit: Leaving] 18:29:54 *** MrSieb [~01Mr@chello062178128065.5.13.vie.surfer.at] has quit [Read error: Connection reset by peer] 18:38:06 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:40:00 *** dfox [~dfox@ip-89-176-209-66.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 18:40:37 *** green-devil [~greendevi@0603ds4-abc.0.fullrate.dk] has joined #openttd 18:42:30 *** rhaeder [~quix0r@dslb-188-100-213-234.pools.arcor-ip.net] has joined #openttd 18:42:34 <Samu> ok 18:42:45 <Samu> trying to add genders now to news messages 18:43:01 <Samu> about 80 messages or so 18:43:54 <Samu> how does it work exactly? I have 5 genders 18:44:23 <CIA-1> OpenTTD: translators * r21323 /trunk/src/lang/ (9 files): (log message trimmed) 18:44:23 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 18:44:23 <CIA-1> OpenTTD: croatian - 19 changes by VoyagerOne 18:44:23 <CIA-1> OpenTTD: english_US - 212 changes by Rubidium 18:44:23 <CIA-1> OpenTTD: finnish - 19 changes by jpx_ 18:44:24 <CIA-1> OpenTTD: french - 16 changes by glx 18:44:24 <CIA-1> OpenTTD: german - 15 changes by planetmaker 18:45:02 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 18:47:20 <Samu> ok, I have set genders to industries 18:47:26 <CIA-1> OpenTTD: rubidium * r21324 /trunk/src/lang/croatian.txt: -Fix: load of failures of WT3 to properly validate some strings... 18:47:34 <Samu> now how to i make it work during news messages? 18:52:24 <Rubidium> you use it like {P ..} but... it needs 5 parameters (in the order from the gender setting) instead of 2 18:52:56 <Rubidium> e.g. "{G m f n mp fp} {STRING}" 18:53:40 <Samu> do da de dos das 18:54:00 <Samu> d{G o a e os as} {STRING} 18:54:02 <Samu> like that? 18:54:07 <Rubidium> yes 18:54:19 <Samu> ah,thanks 18:55:28 <Wolf01> lol, I read d{G o a t se} 18:55:52 *** frosch123 [~frosch@frnk-590f45bf.pool.mediaWays.net] has quit [Remote host closed the connection] 18:56:22 <SmatZ> :D 18:57:16 <Samu> what if I don't want to add any character? 18:57:21 <Rubidium> "" 18:57:37 <Samu> then it becomes 2 spaces 18:57:42 <Samu> how do i remove 1 space 18:57:59 <Rubidium> huh? what becomes 2 spaces? 18:58:12 <Rubidium> example please 18:58:33 <Samu> o a "" os as 18:58:41 <Samu> each one being a word 18:59:10 <Samu> something something gender-goes-here something 18:59:21 <Rubidium> then add the space to the other strings: foo{G " o" " a" "" " os" " as"} bar 18:59:57 <Samu> ok ty 19:01:34 *** green-devil [~greendevi@0603ds4-abc.0.fullrate.dk] has quit [Quit: Leaving] 19:04:50 <Samu> can I set gender to stations? 19:04:52 <Samu> station names? 19:05:16 <Rubidium> yes 19:05:25 <Rubidium> just not the custom station names 19:06:03 <Samu> ok, I better not then 19:06:06 *** rhaeder [~quix0r@dslb-188-100-213-234.pools.arcor-ip.net] has quit [Quit: Leaving.] 19:06:11 <Samu> or not yet 19:06:30 <Rubidium> why? 19:06:37 <Samu> 1 thing at a time 19:06:43 <Samu> or I get everything messed up 19:07:10 <Rubidium> better do it right when you can do it right; after all, you probably can't get the gender of NewGRFs right either (unless you start sending patches to those NewGRF developers) 19:08:52 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 19:08:57 <andythenorth> evaning 19:09:00 <andythenorth> and bah 19:09:05 <Samu> what does the All string do? 19:09:09 <Samu> All gender 19:09:28 <Rubidium> not set a gender? 19:09:46 <Samu> hmm 19:09:49 <Rubidium> which is basically defaulting to the first gender 19:09:59 <Samu> ah :( that's bad 19:10:14 <Samu> can you switch n to first then? 19:10:19 <Samu> not switch 19:10:20 <Samu> move 19:10:29 <Samu> n m f mp fp 19:10:44 <andythenorth> all I wanted was more beautiful smoke for ships 19:10:51 <andythenorth> what I got was an MB argument :( 19:10:54 <Rubidium> I really hope you haven't added much {G .. .. .. .. ..}s yet 19:11:03 <Samu> haven't added any yet 19:11:38 <andythenorth> Hirundo: I feel I should in some way apologise :P 19:11:53 <Samu> but i have set genders already to industries 19:12:01 <CIA-1> OpenTTD: rubidium * r21325 /trunk/src/lang/portuguese.txt: -Change: the order of Portuguese genders 19:12:12 <Rubidium> Samu: setting genders isn't a problem; those don't depend on the order of genders 19:12:24 <Samu> ok, let me check 19:12:28 <Rubidium> the {G .. .. .. .. ..} does depend on the order of the genders 19:14:00 <Zuu> Out of interest, is gender a plural-thing, or how does you relate it to the variable part of the string? 19:14:30 <Rubidium> Zuu: what do you mean with "variable part"? 19:15:00 <Zuu> Eg. the number or string that is inserted in the middle of a string for example. 19:15:13 <Zuu> Eg. a vehicle number, industry name etc. 19:15:47 <Zuu> eg {STRING} 19:15:52 <Rubidium> it's like plural, but plural is for numbers and gender is for (sub)strings 19:16:47 <Rubidium> but for genders you need to manually set the gender of the (sub)strings whereas for plurals a generic method is used to determine the plural based on the value of the number 19:18:07 <Samu> my problem was uknowing when a string is a town or a industry 19:18:15 <Samu> ty 19:18:43 <Samu> for now towns have no gender 19:18:44 <Zuu> so if a language have genders, there is some additional controls to define the gender of eg. a industry name. Makes me happy Swedish does not have genders :-) 19:18:53 <Rubidium> {INDUSTRY} means it's an industry. Likewise {TOWN} is a town (without a gender) 19:19:11 <Samu> what about subsidies? 19:19:13 <Rubidium> Zuu: yes 19:19:17 <Samu> string string string string 19:19:47 <Alberth> andythenorth: if there is one thing smoking, it's the discussion :p 19:20:28 <andythenorth> grrr 19:20:32 <Samu> subsidy awarded to string! string from string to string will pay 50% more for the next year 19:20:47 <andythenorth> mb is actually really quite rude 19:20:55 <SmatZ> andythenorth: at forums? 19:20:56 <Samu> those strings can be towns or 19:21:00 <Samu> industries 19:21:00 <Hirundo> Because He is always Right 19:21:15 <andythenorth> the "name" thing is incredibly rude, at least in native english 19:21:32 <andythenorth> if the man's going to argue, why doesn't he at least just argue 19:21:57 <Terkhen> arguing would imply that he's at the same level than the person he's arguing with 19:22:18 <Samu> help me 19:22:26 <andythenorth> can we code better smoke instead? Ideally breaking existing newgrf spec :P 19:22:30 <andythenorth> that would be fun 19:22:32 <Samu> when I am awarded a subsidy for transporting passengers from a town to another 19:22:39 <Samu> the string becomes town? 19:22:57 <Samu> what if I am awarded a subsidy transporting coal ? 19:23:08 <Samu> string becomes industry? 19:23:16 <Yexo> Samu: those strings can indeed be either industries or towns 19:23:22 <Samu> ah, ok 19:23:22 <Yexo> or even stations? not sure about that 19:23:23 <SmatZ> it will be replaced by name of industry or town 19:23:44 <Samu> name of industry is gender sensitive? 19:23:57 <SmatZ> I think you can't do anything with that 19:24:07 <Yexo> I think you'd need to use {G 0:1 ....} or something like that 19:24:18 <SmatZ> depends what you want to do :) 19:24:26 <SmatZ> but those are {RAW_STRING} 19:24:35 *** Doorslammer [770b05b9@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:24:39 <Yexo> in that case I don't think it'll work at all 19:24:42 <SmatZ> they are simply printed to buffer as {TOWN} or {INDUSTRY} 19:25:39 <Samu> what do I do now? 19:25:50 <SmatZ> just leave it imperfect :P 19:25:52 <Yexo> ignore genders for the subsidy strings 19:26:26 <Samu> ok 19:34:43 *** perk11 [~perk11@81.17.157.195] has joined #openttd 19:37:16 <Samu> hmm 19:37:25 <Samu> you have string in nearly all news messages 19:37:49 <Samu> new string under construction near town! 19:38:37 <Samu> new string being planted near town! 19:38:53 <Samu> string announces imminent closure 19:42:35 <Belugas> string annoucing snow is gonna fall 19:43:32 <Samu> so, what do I do? 19:44:51 <Samu> ignore these too? 19:48:54 <Yexo> those strings are the industry type names, those can have genders 19:49:26 <Samu> :) 19:49:43 <Samu> ok, let's hope I don't break something 19:52:11 <planetmaker> [20:44] <Belugas> string annoucing snow is gonna fall <-- I don't need the future tense for that 19:52:56 <andythenorth> play arctic in tribute :P 19:53:04 * andythenorth should add some more snow to FIRS 19:53:10 <andythenorth> no snow here, just fricking cold 19:53:39 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 19:53:54 *** pugi [~pugi@p4FCC5B76.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 19:53:57 * andythenorth is sick and bored 19:54:01 <andythenorth> and grumpy 19:54:31 <Belugas> friday should be the day of the big first fall of the dardned white stuff 19:55:11 * Belugas cuddles andythenorth nearby the fireplace, with hot chocolate and rum 19:55:22 <andythenorth> sounds a bit wrong 19:55:30 <Belugas> FEELS 19:55:32 <Belugas> not sound... 19:55:48 <andythenorth> Belugas: these are near you, shall I put one in HEQS? http://foremost.ca/index_nodwell.php 19:55:49 <Belugas> mmh... right... fireplace makes noise.. 19:56:08 <Samu> i have a question 19:56:18 <Samu> {BIGFONT}{BLACK}Nov{G o o a os as} {STRING} est{G á á á ão ão} a ser plantad{G o o a os as} em {TOWN}! 19:56:29 <Samu> new forest is being planted near town 19:56:32 <supermop> feels right to me 19:56:36 <Belugas> so i can crush my colleagues! YES SIR ANDY! 19:56:59 <Samu> how do I fix the G thing 19:57:16 <Belugas> i'll tune it to A 19:57:19 <Samu> they're all related to the first gender 19:57:26 <Samu> first string 19:57:27 <Belugas> oh... thing.. not string 19:57:47 <Yexo> {G 0:1 o o a os as} I think 19:58:03 <Yexo> it should only be needed for the first G 19:58:29 <Yexo> if it works for the first one but not for the second and third, it's only needed for the second and third :p 19:58:48 <Samu> nova floresta está a ser plantada em town 19:59:06 <Samu> novos cogumelos estão a ser plantados em town 19:59:17 <Samu> novo singal está a ser plantado em town 19:59:31 <glx> indeed the first G needs an extra arg 19:59:45 <glx> because it's before the {STRING} 20:00:02 <Yexo> I wasn't sure whether it referenced the string before or after 20:00:14 <Samu> town gender doesn't matter 20:00:33 <Samu> gender is all dependent on the {string} 20:00:42 * andythenorth might have to somewhat cheat the speed of a Nodwell 20:00:46 <andythenorth> 9mph is....slow 20:01:11 <supermop> well 20:01:19 <Yexo> {{BIGFONT}BLACK}Nov{G 0 o o a os as} {STRING} est{G á á á ão ão} a ser plantad{G o o a os as} em {TOWN}! <- that should work 20:01:41 <Samu> ty 20:02:15 <supermop> with roadtypes 9mph could be usefull 20:02:31 <Zuu> andythenorth: A bus for HEQs? http://foremost.ca/index_tbus.php 20:02:33 <supermop> some indeterminate time in the future 20:03:03 <andythenorth> Zuu: I was thinking the same 20:03:06 <andythenorth> I've been in that bus 20:03:07 <glx> Yexo: no ;) 20:03:13 *** pugi [~pugi@p4FCC5B76.dip.t-dialin.net] has joined #openttd 20:03:47 <Yexo> more mistakes besides the missing { before BLACK ? 20:04:05 <glx> {{BIGFONT}BLACK} ;) 20:04:27 <glx> it's not missing it's before {BIGFONT} 20:04:44 <Yexo> oh, I see 20:04:52 <glx> anyway I just checked french translation and no 0 there 20:05:58 <Zuu> btw biking with a dynamo (electricity generator powered lamp) in the snow makes biking in snow even more interesting. Since the snow gives lower grip for the dynamo I need to bike farily fast to get light which makes a challenge with snowy bike paths. :-) 20:06:16 <Yexo> why is french using {NBSP} before the ! in some strings but not in others? 20:06:27 * andythenorth biked in the snow last year 20:06:28 <andythenorth> and fell off 20:06:38 <Yexo> STR_NEWS_INDUSTRY_PLANTED vs STR_NEWS_COMPANY_LAUNCH_DESCRIPTION (both end with {TOWN}! ) 20:06:39 <Zuu> ouch 20:06:39 <SmatZ> :P 20:06:51 <glx> things to fix then :) 20:07:34 <Samu> hmm a problem again 20:08:22 <Zuu> I tried to kick my front wheel to move a part out of place so it doesn't cause snow comming up all the time, but accidently got my foot into the wheel so it stoped. Fortunately I wasn't biking very fast. :-) 20:08:36 <Samu> {BIGFONT}{BLACK}{G 0 "" O A Os As} {STRING} anunci{G a a a am am} fecho iminente! 20:08:41 <Samu> is this gonna work? 20:08:55 <Samu> there will be a space 20:09:04 <Samu> at the start if the industry has no gender defined 20:09:12 <glx> there will be nothing 20:09:19 <glx> "" means empty 20:09:41 <Samu> yes, it must be empty 20:09:49 <Samu> but not with a space after that 20:10:00 <Samu> it's the elimination of the first word 20:10:03 <glx> there will be a space before {STRING} 20:10:16 <Samu> how do I remove that 20:10:17 <Yexo> change it to {G 0 "" "O " "A " "Os " "As "}{STRING} 20:10:23 <Samu> ah 20:10:25 <Samu> I see 20:22:37 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 20:22:43 <glx> Yexo: I found 5 missing {NBSP} ;) 20:23:34 <Yexo> so it was pure conindicence I stumbled over one while looking at a single translation in that language file 20:27:15 *** KritiK [~Maxim@95-26-101-50.broadband.corbina.ru] has joined #openttd 20:43:46 <Zuu> Yexo: Now we got an "IdleMore" on bananas :-) 20:45:32 <Zuu> And if ever someone wants some new features send their patches to me so we don't get a IdleLess as well :-p 20:45:33 <Yexo> Zuu: did you write the shortname in caps like most shortnames? 20:45:59 <Zuu> Yexo: no, because Idle had it in lowercase and I really didn't think. 20:46:13 <Zuu> I can change it if it matters. 20:46:28 <Yexo> it doesn't matter, as long as they are unique 20:46:44 <Yexo> and idmo!=IDMO 20:46:54 <Zuu> ok 20:47:08 <Yexo> what was the shortname for Idle ? 20:47:13 <Yexo> just "idle" ? 20:47:17 <Zuu> "idle" IIRC 20:47:49 <Zuu> hmm, no 20:47:54 <Zuu> it was "Idle" 20:47:58 <Zuu> With an uppercase I 20:48:25 <Zuu> So now you got all kind of cases :-) 20:48:50 <Zuu> Sorry for the mess 20:49:00 <Yexo> np, doesn't matter really 20:49:17 <Yexo> I'm actually not sure how useful that list is, but it makes it easy to check if a shortname is already used 20:49:41 <Yexo> basically it's there to prevent the current mess with grfids where there are duplicates 20:49:55 <Yexo> but bananas does a good job of that too, so it's not so important anymore 20:50:22 * Alberth pondered adding urls of threads to it a long time ago 20:50:56 <Alberth> ie so it could serve as an index 20:51:06 <Zuu> Yep, I actually rellyed on that I don't recall any AI that would be shorten as idmo and the fact that bananas would reject duplicates so I was a bit lazy and didn't check the list. If I would have checked the list, I would probably have realized that I should have used upper case. :-) 20:51:57 <Zuu> Bananas works farily well as an index as well. 20:56:37 *** fonsinchen [~fonsinche@brln-4db807c6.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 21:02:42 *** DDR [~DDR@66.183.113.224] has joined #openttd 21:06:58 *** Yexo [~Yexo@153-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 21:08:17 *** Yexo [~Yexo@153-88-ftth.onsneteindhoven.nl] has joined #openttd 21:08:20 *** mode/#openttd [+o Yexo] by ChanServ 21:08:28 *** welshdragon [~dragon@millsie.net] has left #openttd [Leaving] 21:09:46 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:09:48 *** fonsinchen [~fonsinche@brln-4db807c6.pool.mediaWays.net] has joined #openttd 21:10:22 *** xiong [~xiong@netblock-72-25-106-24.dslextreme.com] has quit [Ping timeout: 480 seconds] 21:12:50 *** X-2 [~X-2@5ED67292.cm-7-7b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 21:14:05 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:19:56 *** Devedse [~Devedse@cable-213-34-233-182.zeelandnet.nl] has joined #openttd 21:21:08 * Devedse waves hello to everyone 21:21:24 * Zuu waves back 21:21:31 * Devedse smiles 21:21:32 <SmatZ> hello 21:21:41 *** supermop [~daniel_er@cpe-184-57-41-122.columbus.res.rr.com] has quit [Quit: supermop] 21:22:20 <Devedse> pff I need to run setup.exe from a non bootable disk 21:22:32 <planetmaker> hello 21:22:38 *** DDR [~DDR@66.183.113.224] has quit [Remote host closed the connection] 21:22:41 *** frosch123 [~frosch@frnk-590f45bf.pool.mediaWays.net] has joined #openttd 21:23:08 <frosch123> evening again :) 21:23:42 <planetmaker> g'evening again, too :-) 21:29:37 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 21:29:42 * andythenorth wonders how animation works 21:30:38 * andythenorth figures it out 21:30:47 <planetmaker> varaction2 seuqence: check animation frame and branch 21:30:49 * Devedse thinks that andy figured it out fast 21:30:56 <planetmaker> set animation speed via property 21:31:01 * andythenorth read own previous code 21:31:12 <andythenorth> I animated a wind turbine 21:31:16 <planetmaker> :-) 21:31:18 <andythenorth> I forgot about that 21:31:27 <andythenorth> hmm 21:31:29 <planetmaker> hm... Wind turbine... 21:31:34 <planetmaker> Nice New Object :-) 21:31:38 <andythenorth> wind farms - new industry or new object? 21:31:45 <planetmaker> Both :-) 21:31:58 <planetmaker> the question is, though, what the wind farm produces. Wind? 21:32:04 <planetmaker> packed in little boxes? 21:32:08 <andythenorth> planetmaker: there's one in the FIRS repo, do you want to lift it and ship a new object? 21:32:10 <SmatZ> :D 21:32:22 <andythenorth> planetmaker: electricity of course :| 21:32:43 <planetmaker> which you clubed down into stone age and it doesn't dare to come back agaon ;-) 21:32:46 <andythenorth> town control :P 21:32:54 <planetmaker> you killed its older brother, the power plants 21:33:07 <andythenorth> I will restore them if TownControl appears 21:33:16 <planetmaker> FIRS 2.0 ;-) 21:33:20 <andythenorth> indeed 21:33:31 <andythenorth> FITS 21:33:37 <andythenorth> FITS Industry Town Set 21:33:45 * Devedse is trying to push the addition of worm holes into openttd 21:33:46 <planetmaker> lol 21:33:57 <planetmaker> Devedse: they're there for ages... 21:34:11 <Devedse> $_$ where :D 21:34:18 <planetmaker> called tunnels and bridges 21:34:42 <Devedse> :>, is it possible to use them as real wormholes? 21:35:07 <planetmaker> Rather make ultra-fast trains 21:35:16 <planetmaker> on a wormhole track or so 21:35:30 <Devedse> hmm 21:35:39 <planetmaker> after all wormholes only speed up things to 10x usual warp or so ;-) 21:35:58 <Devedse> Can't you like set a tunnel start point at 1 - 1 for example and the endpoint at 255 - 255 21:36:00 <Devedse> ? 21:36:07 <SmatZ> I am not sure if real wormholes would work with pathfinders 21:36:35 <SmatZ> if they don't expect planar map 21:36:38 <planetmaker> obviously diagonal tunnels and bridges are not implemented, Devedse 21:37:03 <andythenorth> opengfx smoke for power plant is quite nice 21:37:11 <Devedse> planetmaker, so it would only work straight, so just as a verry long tunnel but when a train enters it its speed increases by 10 times or so? 21:37:12 <planetmaker> but honestly, the much easier path: create an engine with max newgrf-able speed in tunnels. Normal otherwise 21:37:19 <planetmaker> or along those lines 21:37:42 <planetmaker> yes 21:38:25 <Devedse> Can the pathfinder give priority's to fast speed tracks? 21:38:51 <planetmaker> http://hg.openttdcoop.org/nml/raw-file/tip/docs/vehicles.html#vehicles-vars <-- see e.g. there. you have means to check the track type, the presence of a tunnel, ... so that's what you can do 21:39:03 <planetmaker> you could alternatively just define a wormhole track type 21:39:18 <planetmaker> and increase speed on that track type to insane. Then you can have anything you want 21:39:29 <planetmaker> except you'll have to make engines aware of that type. 21:39:41 <planetmaker> you could even make them somewhat invisible then 21:39:52 <planetmaker> the path finder prefers fast tracks already 21:41:05 <Devedse> planetmaker, lol it's pretty fun to look at all that stuff in that link, seeing that the shadow of a plane isn't an actual shadow but just an object :D 21:41:28 <planetmaker> nah, not an object. It's another vehicle ;-) 21:41:35 <Devedse> even better ^ 21:41:49 <planetmaker> same as the electric sparks actually, or the smoke 21:41:51 <Samu> hi 21:41:51 <Devedse> (don't you love old school graphics) 21:42:04 <planetmaker> I guess... that's why I love this game 21:42:08 <Terkhen> using the shadow of an aircraft to carry mail is one of the most mindblowing parts of the code IMO :) 21:42:12 <Samu> I edited some in notepad 21:42:22 <Devedse> Terkhen lolwut O_O 21:42:28 <Samu> but I'm not really sure if it's going to be correct once I send to webtranslator 21:42:29 <Devedse> is that really implemented that way ? 21:42:31 <planetmaker> Devedse: that's the main purpose 21:42:32 <Terkhen> yeah 21:42:33 <planetmaker> ;-) 21:42:35 <Devedse> wtf xDDD 21:42:42 <Terkhen> a vehicle can only carry one kind of cargo, so... 21:42:48 <Devedse> lolololol 21:42:49 <Devedse> xDD 21:43:00 <Samu> trains can carry more 21:43:03 <planetmaker> call it hack. call it genious. It's a close call 21:43:06 <planetmaker> Samu: no 21:43:10 <Terkhen> it is a bit scary when you get to know the code so well that these kind of details start making perfect sense 21:43:13 <planetmaker> vehicle = one wagon or so 21:43:17 <planetmaker> not the whole train 21:43:23 <andythenorth> makes complete sense 21:43:25 <Samu> aircraft 21:43:28 <Samu> passenger and mail 21:43:42 <planetmaker> did you follow the conversation or just make random comments? 21:43:44 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 21:43:48 <Samu> I didn't 21:43:49 <Devedse> it's awesome 21:43:49 <Devedse> xD 21:43:54 <Terkhen> andythenorth: I know, but my first reaction was quite similar than Devedse's :P 21:44:40 <Samu> {BIGFONT}{BLACK}Produção de {STRING} {G 0 em no na nos nas} {INDUSTRY} aumenta {COMMA}%! 21:44:43 <Devedse> Next time I see an aircraft flying above me I'll search for it's shadow to see if they didn't forgot the mails :> 21:44:45 <Samu> is the G 0 correct there? 21:44:50 <Hirundo> andythenorth: In your interest, I shall not reply to your smoke topic until *someone* splits off all the offtopic stuff 21:44:55 <planetmaker> hehe 21:45:12 <andythenorth> thanks :D 21:45:17 <planetmaker> Hirundo: did you report the posting you want split off? 21:45:24 <andythenorth> I feel bad for starting it though Hirundo :o 21:45:39 <Hirundo> I can't blame you for MB invading your topic 21:45:40 * planetmaker strangely doesn't feel bad about that 21:45:44 <Samu> there are 3 things there 21:45:58 <Samu> {string} {industry} {comma} 21:46:01 <Hirundo> I reported the first post, with the message that I requested splitting 21:46:07 <Samu> the gender only applies for industry 21:46:10 <planetmaker> uhm, ok 21:46:16 <Samu> is it correct the way I did? 21:46:17 <andythenorth> maybe I should invade DB set with some random complaints about its FIRS incompatibility 21:46:19 <andythenorth> or such 21:46:37 <Devedse> Planetmaker, so why isn't there actually something used as an array to be able to put multiple goodies in 1 vehicle? 21:46:55 <Hirundo> you should not do any further FIRS releases, just drop random comments about it and occasionally show screenshots 21:46:57 <andythenorth> Devedse: not how it works :P 21:47:15 * Devedse is currently running windows 7 setup from the windows vista recovery disk, now i got 2 setup windows lol 21:47:16 <planetmaker> nah, andythenorth. Niveau is not a cream 21:47:27 <andythenorth> Hirundo: more importantly, compare all other works to the brilliance of my unreleased set 21:47:38 * andythenorth is done defending mb, he was rude 21:47:45 <planetmaker> Devedse: because it isn't. One vehicle, one cargo. Simple 21:47:54 <Devedse> okie :D 21:48:03 <planetmaker> it's a 16 year old game after all 21:48:17 <Samu> anyone help? 21:48:22 <frosch123> btw. was there a result in that topic? 21:48:23 <planetmaker> and the newgrf specs are like 6? 8? years old or so 21:48:37 <planetmaker> frosch123: the result is: Hirundo is of course all wrong. 21:48:45 <andythenorth> frosch123: there was a result that I am slightly cross :P 21:48:52 <planetmaker> There can only be one interpretation of the specs 21:48:53 <Devedse> planetmaker, did you actually use the code from the old ttd or is it a complete remake after the same idea? 21:49:05 <frosch123> i read that hirundo documented some different behaviour of ottd and ttdp 21:49:17 <planetmaker> it's a re-write 21:49:28 <Hirundo> Around 4 years ago, peter changed the code to call CB 10 more often but didn't document that in the specs 21:49:52 <frosch123> so, would dbset work acording to the specification for ttdp, or does ttdp not match the specs either? 21:49:54 <Devedse> planetmaker, so that doesn't actually make it 16 years old right? 21:50:14 <Hirundo> I have no clue whether TTDP lives up to the specs exactly 21:50:17 <planetmaker> OpenTTD: not. TTD: yes. And all the specifiaction yes. 21:50:36 <planetmaker> The basic assumptions and behaviour are copied 97.5% 21:50:36 <Hirundo> Recently, I changed OTTD to match the specs more closely, that caused breakage in the dbset 21:50:43 <Devedse> planetmaker, ah ic 21:50:55 <Hirundo> s/changed/submitted patches to change/ 21:51:23 <Devedse> I can remember me playing the old ttd :> 21:51:31 <andythenorth> if we call cb10 even more frequently, and put extra info in the cb result, will that break db set further :P 21:51:42 <planetmaker> not really 21:51:58 <frosch123> "it only applies for train wagons that would by default be powered (i.e. property 1B is set)" <- that sentence confuses me. does ottd not do that? 21:51:59 <Hirundo> basically the DBSet was sortof broken for 4 year, but it didn't trigger for the DBSet because of other issues 21:52:15 <frosch123> here you made it sound as if it was only about when the cb is called 21:52:18 <Hirundo> @commit 5061 21:52:19 <DorpsGek> Hirundo: Commit by peter1138 :: r5061 trunk/train_cmd.c (2006-05-31 18:00:08 UTC) 21:52:20 <DorpsGek> Hirundo: - NewGRF: always use visual effect callback if it is defined, not just for powered wagons. 21:52:30 <planetmaker> frosch123: it's a matter how you read it. Whether you read it "and nothing else matters" or "this is one precondition" 21:52:36 <Devedse> @commit 1 21:52:36 <DorpsGek> Devedse: Commit by truelight :: r1 / (202 files in 13 dirs) (2004-08-09 17:04:08 UTC) 21:52:37 <DorpsGek> Devedse: Import of revision 975 of old (crashed) SVN 21:52:45 <Devedse> :( 21:52:53 <Hirundo> ^^ OpenTTD doesn't do that since then 21:53:00 <Samu> G 0 what does the 0 means in this case? 21:53:20 <glx> arg 0, ie the {STRING} 21:53:23 <frosch123> so, peter broke it? 21:53:32 <Samu> ah 21:53:35 *** Biolunar [~mahdi@blfd-4db18aed.pool.mediaWays.net] has quit [Read error: Connection reset by peer] 21:53:40 <Samu> only string? 21:53:44 <Samu> {string} {industry} {comma} 21:53:51 <glx> 0 is the string 21:53:53 <Hirundo> he, like me, assumed that grf authors code sanely 21:53:57 <glx> 1 is the industry 21:54:01 <glx> 2 is the comma 21:54:06 <Samu> ah, ok, thank you 21:54:07 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has quit [] 21:54:10 <planetmaker> frosch123: in principle yes. But the specs IMOH can also be interpreted that OpenTTD fulfills them. 21:54:14 <Devedse> In what language are the newgrf files written actually? 21:54:14 <Samu> ok, then I got some stuff to fix 21:54:15 <planetmaker> It's a matter of semantics 21:54:16 <frosch123> Hirundo: i would rather expect that someone like pikka asked peter to change it 21:54:33 <Zuu> Devedse: nfo 21:54:39 <planetmaker> nml ;-) 21:54:55 <Samu> sometimes I see 0:1 21:54:55 <glx> hexadecimal :) 21:54:56 <Belugas> numbers 21:54:58 <Samu> 1:1 21:55:00 <Samu> what is that? 21:55:01 <andythenorth> insanity 21:55:04 <Hirundo> frosch123: That'd make sense 21:55:17 * Devedse is scared of hexadecimal assembly code >:O 21:55:22 <planetmaker> Samu: take your IRC backlog from yesterday. You were told back then. you asked the same thing 21:55:38 * andythenorth wants to encode nfo by drawing 21:55:39 * Zuu suggest that Devedse takes a look on nml 21:55:47 <Devedse> JMP EA0E839A EABFF291 <--- scary 21:55:49 <glx> Samu: second arg of the first arg 21:55:51 <andythenorth> a bitmap could encode hex nicely 21:56:02 <SmatZ> Devedse: looks like far jump 21:56:06 <frosch123> Hirundo: actually i read peters change as "also call it for engines" 21:56:07 <andythenorth> 'graphical nfo' 21:56:18 <Samu> confused 21:56:18 <Devedse> the only jumps I like are the ones in platformers 21:56:24 <frosch123> which actually surprises me, if ttdp does not allow changing the effect for engines :s 21:56:26 <planetmaker> http://bundles.openttdcoop.org/ogfx-trains/nightlies/LATEST/log/ogfx-trains.nml <-- does that look readable enough, Devedse 21:56:32 * andythenorth wonders if photoshop would parse nfo 21:57:08 <Devedse> planetmaker, that looks readable AND a lot of work :> 21:57:21 <Belugas> a car can be frigthening to a pygme, simply becasue he does not know what it is. Once you know whta it is, it';s not 21:57:23 <planetmaker> he. Yeah. Wrote that :-P 21:57:30 <Hirundo> peter's commit calls the CB for everything but articulated parts 21:57:34 <Belugas> thus, it's ignorance that one fears 21:58:33 <planetmaker> Devedse: but simple things are quite simple. 21:58:49 <planetmaker> What you see there is basically a re-implmentation of all default train vehicles 21:59:15 <planetmaker> with some extras 21:59:35 <planetmaker> so a single engine is much easier 22:00:05 * andythenorth wonders if there are any common image formats that are just encoded as a stream of bytes, 1 per pixel 22:00:16 <planetmaker> http://dev.openttdcoop.org/projects/nml/repository/entry/regression/006_vehicle.nml <-- this already defines a whole tram. 22:00:33 <planetmaker> You just need to throw in the graphics file which is mentioned in its source additionally 22:01:48 * andythenorth is amused by watching HEQS download numbers increase :) 22:02:04 <planetmaker> :-) 22:02:13 <andythenorth> bananas changelog field? 22:02:15 <Devedse> planetmaker, I don't know if I really wanna spent a lot of time on it :P, I got some other games to create to ^^. 22:02:22 <planetmaker> the nice thing about HEQS is: it always fits, andythenorth ;-) 22:03:31 * fjb loves the cargo trams from HEQS. 22:03:38 <andythenorth> hmm 22:03:44 <andythenorth> bananas src used to be in my repo 22:03:50 <andythenorth> I have mislaid it 22:04:43 <andythenorth> ah hah 22:05:10 * andythenorth wonders if anyone could be persuaded to commit a change to this: description = models.CharField(max_length = 512, blank = True, verbose_name = "Description") 22:05:25 <frosch123> Hirundo: according to ttdp source, 00..0F count as 40 for wagons 22:05:35 <frosch123> // for wagons, 00..0F counts as 40 (no effect) here 22:05:37 <andythenorth> max_length = 768 might be better 22:05:45 <Hirundo> frosch123: file/line? 22:06:00 <frosch123> multihd.asm 22:06:07 <frosch123> lin 1234 22:07:27 *** Fast2 [~Fast2@p57AF812B.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:09:48 <frosch123> is there any benefit in the new ottd behaviour? 22:10:23 <frosch123> if ttdp and ottd 1.0 agree on an behaviour, imo the specs should be fixed and we should not invent some new behaviour, unless there is a good reasoni 22:10:33 <andythenorth> fjb: one thing about trams is - no smoke. So uncontroversial :D 22:10:44 * fjb needs to learn more about gdb. :( 22:10:53 <andythenorth> hmm 22:10:55 * fjb does not smoke. 22:11:03 <andythenorth> trams *should* have sparks though :o 22:11:11 * andythenorth sense HEQS 0.9.6 soon 22:11:12 <planetmaker> frosch123: the pro of as now is that it's much cleaner. 22:11:28 <planetmaker> without quirks 22:12:01 <fjb> How do I halt a running target to debug it using gdb? 22:12:03 <Terkhen> andythenorth: HEQS breaks my partial refit patch :( 22:12:21 <andythenorth> or vice versa :P 22:12:23 <planetmaker> fjb: stop or quit 22:12:28 <Terkhen> :P 22:12:48 <andythenorth> Terkhen: simply add rv-wagons and the problem goes away 22:12:51 <Terkhen> but frosch is right, so it does not matter much 22:12:54 * andythenorth tries some code 22:13:14 <frosch123> hmm? 22:13:29 <Hirundo> frosch123: the reason for the current behaviour is that 0 .. 0F is explicitly defined as 'use effect from prop19' 22:13:56 <fjb> planetmaker: Thank you. 22:14:42 <frosch123> ttdp and ottd 1.0 use "prop19 is always no effect for unpowered wagons" , right? 22:14:58 <fjb> It did not stop. Do I have to prefix the stop command? 22:15:25 *** KouDy [~KouDy@ip-89-176-97-46.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:15:27 <frosch123> wasn't there also something like "powered wagons" take only effect if there is a livery override, or something like that? 22:15:56 <Hirundo> yes 22:16:17 <planetmaker> fjb: is it running right now? Then try first ctrl+c 22:16:26 <frosch123> so, the visual effect would also only take effect if there is a livery override 22:16:30 <planetmaker> then you'll get the gdb console again 22:16:48 <Devedse> Anyone tried the luukland servers before? 22:17:04 <fjb> planetmaker: Remote embedded device connected via jtag and openobdc... 22:17:39 <planetmaker> which implies...? 22:18:26 <planetmaker> fjb: http://pastebin.com/KUEKPbwV <-- that works for me 22:18:27 <Hirundo> so something like if(!v->IsEngine() && v->GetPoweredPartPower() == 0) then no effect? 22:18:29 <fjb> ctrl+c shows no effect. 22:19:18 <fjb> planetmaker: Thank you. I will try it. 22:19:46 <planetmaker> the stop and quit while there's no console won't help you though and have no effect... 22:20:06 <andythenorth> ha ha, trams with sparks :D 22:20:14 <fjb> andythenorth: Nice. 22:20:41 *** _Terkhen_ [~Terkhen@89.140.120.215.static.user.ono.com] has joined #openttd 22:22:09 <Samu> http://translator.openttd.org/en/trunk/pt_PT/STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE 22:22:14 <Samu> check that out! :p 22:23:51 <andythenorth> night 22:23:52 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:26:09 *** _Terkhen_ [~Terkhen@89.140.120.215.static.user.ono.com] has quit [Quit: ...] 22:28:36 <Hirundo> frosch123: should powered wagons (with livery override) use the engine class of the front engine? 22:29:42 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:37:05 <fjb> planetmaker: The command needed was: monitor halt 22:37:39 <planetmaker> interesting. thanks 22:38:35 *** Prof_Frink [~proffrink@5e0b95c9.bb.sky.com] has joined #openttd 22:38:48 <frosch123> Hirundo: sounds plausible, no idea though 22:39:41 <frosch123> i remember that the power computation uses the type of the frontengine to decide whether a powered wagon is powered on the current railtype 22:40:48 <frosch123> night though 22:41:05 <frosch123> i will likely be only shortly here tomorrow, and then sunday again :) 22:41:11 *** frosch123 [~frosch@frnk-590f45bf.pool.mediaWays.net] has quit [Remote host closed the connection] 22:47:49 <Devedse> planetmaker, did you really create the planet? 22:47:55 <planetmaker> yes 22:48:07 <Devedse> And I always thought it was god :'( 22:48:27 <planetmaker> I only say: 42 22:49:28 <Zuu> be kind to planetmaker or you never know what happens to earth ;-) 22:49:43 <planetmaker> :-P 22:49:58 <Samu> can you please verify my new entries to webtranslator? 22:50:03 <planetmaker> Especially as I come from a country whom is said of that people like highways here ;-) 22:50:14 <Samu> I won't be able to download a trunk that early 22:51:55 <Devedse> planetmaker, would that be germany :o? 22:52:20 <Zuu> But now we seem to get colder winders due to global warming. :-) 22:52:25 <Zuu> winters* 22:52:39 <planetmaker> I saw the first snow flakes of this winter here today 22:52:52 <Devedse> YEA BUT YEA THERZ EXPLNAZION FOR TAT ITS LIEK WARM THERE SO COLD THERE AND GLOBAL WARMIN IS NO BULLSHIT 22:53:03 <planetmaker> ...? 22:53:09 <Devedse> nvm :P 22:53:18 <Zuu> Did I claim that global warming is bullshit? 22:53:28 <Zuu> If I did, I'm sorry if you mistaken me. 22:53:36 <Devedse> Zuu, Iáž¿ just joking 22:54:18 <Devedse> But yea I saw hail here yesterday 22:54:24 <Devedse> Only in my town though 22:54:44 <Zuu> Btw, driving an etanol car in the winter is interesting. It really does start badly when the engine is cold. :-) 22:55:27 <Prof_Frink> I want snow :/ 22:56:14 <Devedse> lol after installing the ati drives on a computer the screen is totally messed up 22:56:16 <Devedse> :SS 22:56:22 <Zuu> When it gets warm it is just as usual. So after you have parked it and want to go again you have forgoten that you need to push extra hard on the gas pedal no not make it die. :-) 22:56:47 <Eddi|zuHause> <planetmaker> I saw the first snow flakes of this winter here today <-- strange, we had snow here already yesterday 22:57:16 <Devedse> Well I'm off 22:57:17 <Devedse> cya guys 22:57:27 *** Devedse [~Devedse@cable-213-34-233-182.zeelandnet.nl] has quit [Quit: Ik ga weg] 22:57:40 * Zuu goes to bed as well 22:57:46 <SmatZ> good night Zuu 22:57:57 * planetmaker , too 22:58:03 <planetmaker> Good night :-) 22:59:21 <Samu> hey 22:59:29 <Samu> is someone checking? 23:00:16 <planetmaker> Eddi|zuHause: maybe I missed them yesterday. It's not like I'm looking out of the window the whole day ;-) 23:01:05 <Samu> what happens if I ruined something in the translation? Can I revert to a previous version? 23:01:31 <SmatZ> good night planetmaker, too :) 23:05:43 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:07:12 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 23:09:25 <CIA-1> OpenTTD: rubidium * r21326 /trunk/src/newgrf_text.cpp: -Fix: off-by-one in case choice list construction causing case lists to fail completely 23:09:59 *** welshdragon [~dragon@millsie.net] has joined #openttd 23:10:13 *** Thror [~chatzilla@129.Red-88-22-104.staticIP.rima-tde.net] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.12/20101026210630]] 23:13:03 <CIA-1> OpenTTD: rubidium * r21327 /trunk/src/newgrf_text.cpp: -Fix: cases are always "off-by-one" w.r.t. to the case table as there is an implicit default case with index 0 23:13:05 *** perk11 [~perk11@81.17.157.195] has joined #openttd 23:13:28 <CIA-1> OpenTTD: rubidium * r21328 /trunk/src/strings.cpp: -Fix: pass the case id when resolving NewGRF strings as well 23:13:35 *** Progman [~progman@p57A1CE23.dip.t-dialin.net] has quit [Remote host closed the connection] 23:21:22 *** AveiMil [~AveiMil@232.81-166-168.customer.lyse.net] has joined #openttd 23:21:27 <AveiMil> meh 23:21:30 <AveiMil> item(FEAT_AIRCRAFT, SampsonU52, 0) { property { cost_factor: 7*param[50]/100; running_cost_factor: 3*param[55]/100/param[59]; speed: 31 nfo; vehicle_life: 16; model_life: 16; retire_early: 0; } } 23:21:38 <AveiMil> I startup a game in 1928 (intro date of Sampson) 23:21:55 <AveiMil> Fast forward to 1945, expecting the Sampson not to be available for purcahse anymore 23:21:59 <AveiMil> but it still is 23:22:07 <AveiMil> am I mistaken in how this works? 23:22:33 <avdg> http://vcs.openttd.org/svn/browser/trunk/readme.txt <- is the table of content missing section 2.2? 23:23:36 <Wolf01> AveiMil, persistent engines setting? 23:24:02 <AveiMil> i turned off veihcles never expire if that's what you mean 23:26:00 <Yexo> AveiMil: according to http://wiki.ttdpatch.net/tiki-index.php?page=Action0General 23:26:06 <Yexo> The number of years that this model can be bought in the game (if PersistentEngines is off). Usually this should be at least twice or three times as long as the vehicle life. When starting a new game, a random amount between 31 months and 17 years is added to this as well. 23:26:54 <AveiMil> seems it dissapeard in 1949 in this game 23:27:38 *** error [~error@188-195-65-36-dynip.superkabel.de] has joined #openttd 23:27:55 <Xaroth> 31 months and 17 years?!? 23:27:58 <Xaroth> that's a bit steep innit 23:28:13 <Xaroth> getting yer last electric train when you get maglev :P 23:28:43 <AveiMil> not quite I understand the purpose of retire_early 23:29:06 <Yexo> there are 3 phases for every vehicle model. phase 1 is between 7 and 38 months (randomly) 23:29:13 <AveiMil> " Number of years before model_life when no new vehicles can be bought. May be negative." 23:29:36 <AveiMil> That speaks to me that if model life is 16 and you set 14 retire early value, you can build the aircraft for 2 years after its introduction date 23:29:37 <AveiMil> meh 23:29:41 <Yexo> phase 2 is the amount of years set with the model_life property - 8 years + a random number of months between 0 and 15 23:30:35 <Yexo> phase 3 is between 10 and 20.5 years (randomly) 23:32:11 <AveiMil> so I don't have any direct control over this 23:33:11 <Yexo> if you use early retirement it'll be unavailable after: phase1+phase2 - retire_early (in years, so *12) 23:33:30 <AveiMil> vehicle_life: 16; model_life: 16; retire_early: 10; 23:33:37 <AveiMil> I do that and load up a game in 1928 23:33:49 <AveiMil> I can't even build an airplane then because Sampson ain't available 23:33:55 <AveiMil> airport* 23:34:13 <Yexo> you can change that 23:34:13 <Xaroth> FF a few years? 23:34:14 <AveiMil> how is that possible? 23:34:23 <Yexo> small airport should be available though 23:34:38 <AveiMil> oh right phase2 is model life minus 8 23:34:45 <AveiMil> what's iwth the minus8!?! 23:35:03 <Yexo> don't wonder about it, just accept it 23:35:08 <Yexo> it's the newgrf specs 23:35:14 <Yexo> there are lots of random surprises like that 23:35:29 <AveiMil> so about 1+16-8-retire_early 23:35:48 <AveiMil> and 9 minus 10 is minus 1 23:35:56 <AveiMil> thus youcannot build a sampson in 1928 23:36:00 <AveiMil> OKOK 23:36:31 <Yexo> or in other words: you can never buy it 23:36:44 <AveiMil> yup 23:36:46 <Yexo> and the small airport is only available when at least one aircraft is available (you can change that too) 23:36:58 <AveiMil> mm 23:37:02 <AveiMil> thanks 23:37:04 <AveiMil> gtg, gn 23:37:15 *** AveiMil [~AveiMil@232.81-166-168.customer.lyse.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 23:46:43 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 23:47:10 <Katje_> is there an easy way to see all shared routes? 23:50:46 <avdg> nope 23:51:10 <avdg> but you can see the vehicles in a shared orders group 23:52:10 <avdg> the only 'clean' way to organise stuff is using the groups in the vehicles window 23:53:01 <Katje_> thought as much 23:53:15 <Katje_> when you forget to start it that way, and you have 110 trains to deal with.... 23:53:53 <avdg> yes, thats a known problem 23:54:11 <avdg> and happens a lot in games I play 23:54:11 <Katje_> would be so handy if you could create a route, with zero trains on it 23:54:16 <Katje_> then ssign trains to each route 23:54:20 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe8bde00-63.dhcp.inet.fi] has quit [] 23:55:16 <avdg> there are plans to improve the organisation of routing, through I don't know how many stable patches are available 23:56:08 <Katje_> ok 23:56:22 <Katje_> hmm, I need a nice junction design for 2 tracks joining 4 tracks... 23:56:42 <Katje_> also, is there a nice way to automatically renew all my stock? the "this train is really old" messages are pissing me off.. 23:56:55 <Katje_> and with 2 billion in the bank, I would rather just auto renew it all 23:56:58 <avdg> there is 23:57:23 <avdg> check the advanced settings under section vehicles iirc 23:57:37 <Katje_> not something I can do within the game? 23:58:18 <avdg> yes, you can 23:58:22 <Katje_> oh 23:58:31 <avdg> just 'advanced settings' in the config menu 23:58:42 <Katje_> didn't know that 23:58:51 <avdg> its a bit searching, but once you got it, it simply works 23:59:00 <avdg> http://wiki.openttdcoop.org/File:JunctionaryBBH4.png <- what about this design :p 23:59:19 <Katje_> hmm, this train is 149 years old... 23:59:19 <avdg> http://wiki.openttdcoop.org/Junctionary_-_BBHs <- have fun 23:59:54 <avdg> on openttdcoop, we never replace vehicles (only refitting)