Log for #openttd on 13th December 2010:
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00:14:05  <fjb> Programmable fountain?
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00:46:47  <Ammler> Rubidium: quote from "Version of the Desktop Entry Specification that the desktop entry conforms with. Entries that confirm with this version of the specification should use 1.0."
00:46:54  <Ammler> notice the _1.0_
00:47:02  <Ammler> but 1.1 spec
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00:57:44  <gw280> hey guys
00:59:20  <Rubidium> hello
01:00:24  <gw280> are there any good resources on signals?
01:01:45  <Rubidium> ?
01:02:18  <gw280> well a more practical guide
01:05:24  <Rubidium> maybe?
01:05:34  <Rubidium> after that I've got no idea
01:07:43  <Ammler> someone announced a nice blog
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01:22:44  <Rubidium> Ammler: you really want me to forward that bug to the people making the spec, right?
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01:30:20  <Ammler> Rubidium: which spec?
01:30:35  <Rubidium> the desktop-entry one
01:30:42  <Ammler> that quote is from that spec
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01:31:00  <Rubidium> yes
01:31:30  <Rubidium> but... two specs with the SAME version number is more likely to be an error in the specs than something they knowingly did
01:31:30  <Ammler> so the spec is fine, but the the openttd desktop file is wrong
01:31:41  <Rubidium> I argue the spec is wrong
01:32:07  <Ammler> well, yes then forward it, I just wonder then, why rpmlint also complains about
01:32:32  <Rubidium> because it hasn't been updated to support 1.1 yet...
01:33:49  <Ammler> well, then show me the spec which has 1.1 as valid value :-P
01:34:27  <Ammler> but again, I use the link from your file
01:34:32  <Ammler> used*
01:35:03  <Rubidium> Ammler: so... okay... I take your bait
01:35:14  <Rubidium> explain to me, which spec do I have to take if I specify version 1.0
01:35:47  <Rubidium> should I interpret the entries as UTF-8 or as 8 bit characters (i.e. ASCII or some $random unspecified codepage)
01:36:16  <glx> "Note that the version field is not required to be present. "
01:36:17  <Ammler> then please give me a link, I can show obs people
01:37:06  <Ammler> obs says 1.0, spec says 1.0 and you insist of 1.1 :-)
01:37:39  <Ammler> doesn't debian have check tools?
01:37:41  <glx> Values of type string may contain all ASCII characters except for control characters.
01:37:41  <Rubidium> Ammler: dear friend... I find a file which states "version 1.0" in it's desktop file. How am I to interpret the values?
01:37:41  <glx> Values of type localestring are user displayable, and are encoded in UTF-8.
01:37:41  <glx>
01:38:25  <Rubidium> glx: which spec did you get that from? the 1.1 or the 1.0?
01:38:31  <glx> 1.1
01:38:40  <Ammler> Rubidium: you really think I have to know, I just read the spec of 1.1, whcih tells me to use 1.0
01:38:54  <Ammler> I have no clue, why :-)
01:39:27  <Ammler> and rpmlint is updated quite frequently, as for example I had to change the groups
01:39:29  <glx> from the link Ammler pasted
01:40:02  <Ammler> glx: removing it got rejected last time I tried to convince rubi :-)
01:40:04  <Rubidium> glx: so the, what I consider version 1.1, but the file itself considers 1.0
01:40:12  <Rubidium> -      Desktop entry files are encoded as lines of 8-bit characters separated
01:40:12  <Rubidium> -      by LF characters. Case is significant everywhere in the file.
01:40:12  <Rubidium> +      Desktop entry files are encoded in UTF-8. A file is interpreted as a
01:40:12  <Rubidium> +      series of lines that are separated by linefeed characters. Case is
01:40:12  <Rubidium> +      significant everywhere in the file.
01:40:24  <Rubidium> the - is what I consider 1.0, the + is what I consider 1.1
01:42:24  <Ammler> I could patch it like heffer, but I prefer first to talk to you :-)
01:43:14  <Ammler> debian build system has no issue with it?
01:43:31  <Rubidium> nope
01:43:49  <glx> so the only "visible" difference between 1.0 and 1.1 is encoding
01:44:09  <Rubidium> glx: yes, but don't you think that kinda warrants giving it a new version number?
01:44:17  <Rubidium> as it is somewhat incompatible
01:44:37  <Ammler> why does it need to be utf-8, btw.?
01:44:43  <Rubidium> and that everything reading 1.0 as if it were UTF8 is blatantly violating the specs?
01:45:23  <Rubidium> Comment[fr_FR]=Un jeu de simulation basé sur Transport Tycoon Deluxe
01:45:32  <Rubidium> because we have translated comments
01:45:35  <Rubidium> like that one
01:45:43  <Rubidium> which would violate the 1.0 1.0 specs
01:46:30  <Rubidium> basically the 1.0 1.0 specs say that my file is invalid, and *actually* those linters should fail on that
01:46:47  <Rubidium> as those characters are arguably not 8 bit characters
01:47:50  <glx> Comment is localestring so UTF-8 even in 1.0
01:48:47  <Ammler> Rubidium: but rpmlint doesn't complain about those strings, just about the Version
01:48:59  <Rubidium> glx: hmm... never got that far in the file
01:49:24  <Rubidium> after reading the 1.0 spec and finding "Comment lines are uninterpreted and may contain any character (except for LF). However, using UTF-8 for comment lines that contain characters not in ASCII is encouraged." I kinda assumed it didn't like UTF8
01:49:36  <Rubidium> which got encouraged by diffing the two specs and reading the above bit
01:49:43  <Ammler> and the desktop file seems to have valid utf-8 string in it
01:49:49  <glx> Comment lines are those staring with #
01:49:50  <Ammler> (from the rpm package)
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01:54:39  <Rubidium> right... so the 1.0 spec does imply UTF-8 even though it says "8 bit characters"
01:55:00  <Rubidium> which can be interpreted in many ways
01:57:34  <Rubidium> interestingly the 1.1 was written by a Fedora user...
01:58:45  <Ammler> with my patch patched and unrpmed:
02:00:11  <CIA-10> OpenTTD: rubidium * r21492 /trunk/media/
02:00:11  <CIA-10> OpenTTD: -Fix/Change/Revert [FS#4301]: apparantly version 1.1 of the desktop specs
02:00:11  <CIA-10> OpenTTD: requires you to declare that file as being version 1.0, even though the 1.1 spec
02:00:11  <CIA-10> OpenTTD: isn't a superset of the 1.0 spec. So revert back to stuff from the actual 1.0
02:00:11  <CIA-10> OpenTTD: spec.
02:01:46  <Ammler> :-)
02:01:57  <Ammler> it is indeed silly
02:19:36  <polymorphZ> hey
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06:04:23  <Terkhen> good morning
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06:31:58  <PulseNeon> Morning
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07:21:26  <norbert79> Morning
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09:29:04  <IchGuckLive> morning all!
09:29:50  <IchGuckLive> i reatched my personal final's 2 years early B)
09:30:00  <IchGuckLive>
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09:32:47  <peter1138> ...
09:34:02  <norbert79> Unpatient
09:34:04  <norbert79> :)
09:34:48  <norbert79> Besides, it's just a screenshot of getting 1 mil. income
09:34:59  <norbert79> he didn't even say on which difficulty level :)
09:37:56  <fonsinchen> I guess diagonal levelling and demolishing is really and finally broken now ...
09:37:58  <fonsinchen> :(
09:38:12  <peter1138> hmm?
09:38:36  <fonsinchen> Since someone implemented a tile iterator which does sort of the same, but in a completely different way.
09:38:48  <fonsinchen> and without diagonal iteration.
09:39:26  <fonsinchen> Whatever, it was kind of zombic already before that.
09:40:14  <planetmaker> Nah. You just need to modify / amend the iterator
09:40:27  <planetmaker> good morning also :-)
09:41:22  <planetmaker> or better implement another diagonal iterator
09:41:49  <fonsinchen> Basically I'd need to reimplement it. I don't think I will. I've got enough things to maintain already.
09:42:08  <peter1138> What's used now?
09:42:27  <peter1138> I notice that TileArea has spread somewhat since I introduced it.
09:42:37  <planetmaker> what do you need it for (other than exactly that, diagonal terraform)?
09:43:20  <planetmaker>
09:44:49  <fonsinchen> I have "shadow orders" now, btw:
09:45:13  <fonsinchen> They sort of work, but don't try conditional orders, yet.
09:45:28  <peter1138> heh
09:50:24  <peter1138> those are automatic orders that appear when a vehicle visits a station?
09:50:34  <fonsinchen> yes
09:50:55  <fonsinchen> to be used in cargodist to make educated guesses about the next station
09:50:59  <fonsinchen> for stopping orders
09:51:16  <peter1138> iirc cargodest wanted that too, heh
09:52:52  * fonsinchen waves
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09:53:34  <Terkhen> hmmm... I thought that codechange would make reimplementation of diagonal iterators simpler, not the other way around
09:53:47  <Terkhen> I'm late :)
09:54:51  <peter1138> i think he did it with a java-style iterator
09:55:03  <peter1138> i'm not sure what that means, tbh, but it was different from how we do it ;)
09:55:42  <Terkhen> yes, but IIRC in that patch there was a class for "normal" iterators too
09:57:32  <Terkhen> hmm... if I could understand the diagonal iteration code I would try to update it myself
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10:03:56  <norbert79> And if I had any clue, what you are talking all about... :)
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10:06:09  <Rubidium> Terkhen: yeah, the orthoganol iterator is way simpler
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10:07:15  <Terkhen> norbert79: diagonal level and clear
10:08:59  <Terkhen> the code of both orthogonal tileiterators is quite similar... I might be able to just "translate" the patch without understanding DiagonalIterator::operator++
10:34:04  <roboboy> hello
10:34:29  <Terkhen> hi roboboy
10:34:49  <avdg> hi
10:35:05  * roboboy is excited to be starting work for the first time next month
10:35:10  <Terkhen> :)
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10:56:37  <Mortomes|Work> roboboy: What kind of work?
10:56:51  <roboboy> IT
10:56:58  <Mortomes|Work> I hate that term
10:57:10  <Mortomes|Work> It could mean anything from the guy that fixes your printer to a software engineer :P
10:57:32  <roboboy> well since it's my first job have a geuse
10:57:47  <roboboy> guess
10:58:53  <Rubidium> you're bringing coffee to the receptionist of a company that does some IT?
10:59:12  <roboboy> fixing printers and basic stuff but ive been told doing stuff in access with possible progresion to oracle db
10:59:46  <roboboy> its with the state's road authority
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11:03:55  <blathijs_> Mortomes|Work: The problem with being more specific than "IT" is that for a lot of people, the leads to "I design and implement firmware for wireless access points" "Uh, what?" "I do IT" "Ah!"
11:04:04  <dih> access ...? urks
11:04:27  <dih> blathijs_, :-D
11:05:04  <dih> when i was doing Linux Admin, i would say "i make sure you can get your emails" :-P
11:05:35  <dih> at least people could understand one term in that sentance :-D
11:05:42  <blathijs_> hehe
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11:20:26  <Rubidium> dih: but that's not true. You try to make sure they don't get most the emails addressed to them
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11:22:16  <CIA-10> OpenTTD: rubidium * r21493 /trunk/src/ (4 files in 2 dirs): -Codechange: don't use the full 32 bits of the level land command to tell whether to raise, lower or keep the level of the first selected tile
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11:26:01  <CIA-10> OpenTTD: rubidium * r21494 /trunk/src/tilearea_type.h: -Codechange: split the tile iterator in two classes
11:26:14  <peter1138> pom te pom
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11:30:34  <CIA-10> OpenTTD: rubidium * r21495 /trunk/src/terraform_cmd.cpp: -Codechange: don't hide a local variable
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11:41:45  <Mortomes|Work> blathijs: "I'm the computer guy!"
11:45:39  <Eddi|zuHause> "I'm developing a management and accounting software for a non-water liquid storage facility"
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12:05:45  <George> Hi. Is there anybody here who could help me with action 14?
12:06:06  <George> I can't understand how to specify bit-switches
12:07:06  <George> First - what param type should I specify? Integer or boolean?
12:07:22  <George> there are values 0-31 pissible
12:07:42  <George> but in fact they are 5 independent boolead values
12:07:46  <George> what to do?
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12:11:01  <Eddi|zuHause> George: the difference between boolean (true/false) and integer (values 0 or 1) is the representation in the GUI. to put multiple switches into one parameter, you use these lines:
12:11:12  <Eddi|zuHause> "B" "MASK" \w3 \b0 \b0 \b1 // lowest Bit
12:11:23  <Eddi|zuHause> "B" "MASK" \w3 \b0 \b1 \b1 // next higher bit
12:11:26  <Eddi|zuHause> "B" "MASK" \w3 \b0 \b2 \b1 // next higher bit
12:11:37  <Eddi|zuHause> "B" "MASK" \w3 \b0 \b3 \b1 // next higher bit
12:11:42  <Eddi|zuHause> etc.
12:13:03  <Eddi|zuHause> George: i have an example here:
12:13:29  <Ammler> firs examples:
12:14:13  <George> why don't you have them here
12:15:27  <Ammler> also notice, you can have the whole action14 in one sprite
12:18:10  <planetmaker> George: this might be a nicer readable example
12:18:58  <planetmaker> ah, nvm. Eddi's is just as good
12:19:29  <Eddi|zuHause> planetmaker: yours doesn't really explain the bitstuffing ;)
12:19:58  <planetmaker> it doesn't, that's right. It uses a sorted list
12:21:39  <Ammler> George: it is a good idea to place the trailing nullbyte on a own line, so you have easier control how many are needed
12:23:08  <Ammler> eddi's example seems to have forgotten those...
12:24:01  <Eddi|zuHause> what? i have plenty of 00 in the end
12:24:38  <Eddi|zuHause> or do you mean i'm missing one?
12:25:27  <George> Do I got you right
12:25:49  <Eddi|zuHause> George: looks ok on first glance
12:26:22  <Eddi|zuHause> hm... no... should be "MASK" \w3
12:26:27  <Eddi|zuHause> not \w1
12:26:37  <Eddi|zuHause> the \w3 is the number of following bytes in the NFO
12:26:44  <Eddi|zuHause> which is always 3 for "MASK"
12:26:45  <George> ?
12:28:36  <Eddi|zuHause> "B" "MASK" <number of nfo bytes (3)> <byte 1 (parameter number)> <byte 2 (start bit number)> <byte 3 (number of bits)>
12:29:05  <George> changed. Nforenum reported
12:29:05  <George> //!!Warning (209): Offset 94: Found byte 1 of a 4-byte escape while reading byte 1 of a 1-byte field.
12:29:05  <George> //!!Warning (209): Offset 95: Found byte 2 of a 4-byte escape while reading byte 1 of a 1-byte field.
12:29:05  <George> //!!Warning (209): Offset 96: Found byte 3 of a 4-byte escape while reading byte 1 of a 1-byte field.
12:29:05  <George> //!!Warning (209): Offset 97: Found byte 4 of a 4-byte escape while reading byte 1 of a 1-byte field.
12:30:05  <Eddi|zuHause> not sure where that is
12:32:27  <Eddi|zuHause> after "DFLT" should always be \w4
12:32:40  <Eddi|zuHause> you have \w0
12:32:48  <Rubidium> and the line after that should get \w3
12:32:57  <Rubidium> after all, you add 3 bytes
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12:34:20  <Ammler> Eddi|zuHause: ah it is scrollable layer ;-)
12:34:27  <Ammler> stupid forum
12:37:42  <George> and can I add string with description between these parameters? some sort of separator?
12:38:49  <planetmaker> you can use the usual comments as anywhere in NFO
12:38:59  <planetmaker> or what kind of description do you mean?
12:39:11  <Eddi|zuHause> planetmaker: he means so openttd shows that in the gui
12:39:16  <Eddi|zuHause> like:
12:39:20  <Eddi|zuHause> "Group of settings A"
12:39:26  <Eddi|zuHause>  "Setting 1"
12:39:29  <Eddi|zuHause>  "Setting 2"
12:39:34  <Eddi|zuHause> "Group of settings B"
12:39:37  <Eddi|zuHause>  "Setting 3"
12:39:41  <Eddi|zuHause>  "Setting 4"
12:39:45  <planetmaker> well. That's not possible
12:40:21  <planetmaker> but you can choose appropriate parameter names like
12:40:39  <planetmaker> Production changes primary industry
12:40:46  <planetmaker> Production changes secondary industry
12:40:56  <planetmaker> Production stockpiles
12:41:02  <planetmaker> Then it's also visually grouped
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12:47:21  <George> Eddi|zuHause: correct
12:48:54  <Eddi|zuHause> i suppose theoretically one could add a setting type "separator text"
12:49:15  <Eddi|zuHause> which shows no buttons, and doesn't need storing in a parameter
12:49:38  <planetmaker> probably. But it leads to earlier scrolling
12:51:27  <roboboy> gnight
12:52:16  <planetmaker> g'night roboboy
12:52:55  <CIA-10> OpenTTD: rubidium * r21496 /trunk/src/tilearea_type.h: -Fix (r21494): ofcourse older GCCs (< 4.3) have something to complain about
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13:43:08  <LadyHawk> << not had any problems with the waypoint being inside the path signal block, it works a lot better than having it outside the block, because now there's no time in between the depot order and the train reserving a track for the path to become blocked
13:43:37  <LadyHawk> i just don't like their exit right now, too small, have to find a way for the trains to fully exit depot before merging back in to speed up the merge
13:46:15  <LadyHawk> and a path signal followed by another path signal also seems to work just fine, even though i do realise the tool tip help says safest way is a normal signal
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13:51:53  <Eddi|zuHause> why do you need signals on the exit track at all?
13:52:35  <Eddi|zuHause> the depots automatically have a builtin path signal, if the entrance before the depot has a path signal
13:53:00  <SmatZ> maybe to make the blocks smaller?
13:53:09  <SmatZ> by few half-tiles :)
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14:04:18  <LadyHawk> if the exit track has no signals, trains will have to wait longer inside the depots before they can reserve a track out of the block
14:04:21  <LadyHawk> slowing the entire thing down
14:04:53  <LadyHawk> and potentially getting 80+ trains stuck waiting in those depots lol
14:06:04  <LadyHawk> using the 'trains unreserve the track behind them' thing works to make trains enter something.. but it doesn't work on their exit
14:07:30  <LadyHawk> every second of time i can scrape off in blocks like those speeds up the entire route
14:08:05  <Eddi|zuHause> LadyHawk: so make the exit longer: depot - one train length of straight track - signal - merge
14:08:23  <Eddi|zuHause> it should be rare that two trains are inside the same depot
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14:09:32  <LadyHawk> aye
14:10:53  <LadyHawk> the 4 depots i had first wasn't fast enough for 2 feed tracks.. so i stuck 2 in the middle, when a train is exiting 1 of the depots, the other's available to enter..
14:11:05  <LadyHawk> i'm loving this ctrl+click to build stations and stuff apart from eachother btw :D
14:11:13  <LadyHawk> that's how i made that waypoint! XD
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14:57:19  <Belugas> hello
14:57:27  <norbert79> hello Belugas
15:01:20  <fjb> Moin Belugas
15:01:32  <planetmaker> moin Belugas, norbert79, fjb
15:01:33  <dih> hey ho Belugas
15:02:33  <fjb> Moin planetmaker, norbert79, dih and everybody else.
15:02:55  <dih> "i greet my family and everybody who knows me" :-P
15:08:18  <Belugas> hi hi all :)
15:10:12  <CIA-10> OpenTTD: rubidium * r21497 /trunk/src/ (4 files): -Codechange: prepare the viewport selection mechanism for selecting diagonally
15:10:48  <fjb> Moin Rubidium.
15:13:01  <CIA-10> OpenTTD: rubidium * r21498 /trunk/src/viewport.cpp: -Codechange: make the measurement tooltip handle diagonal selection properly
15:14:02  <CIA-10> OpenTTD: rubidium * r21499 /trunk/src/ (tilearea.cpp tilearea_type.h): -Add: diagonal tile iterator. Based on patch by fonsinchen
15:15:35  <CIA-10> OpenTTD: rubidium * r21500 /trunk/src/ (4 files in 2 dirs): -Feature [FS#730]: diagonal tile clearing and terraforming. Based on patch by fonsinchen
15:16:04  <peter1138> haha
15:16:23  <Rubidium> and another patch fails to apply...
15:16:31  <Rubidium> oh I've been on a patch breaking spree lately :)
15:16:48  <peter1138> just found it amusing that he was complainging this morning
15:17:09  <Rubidium> yeah :)
15:17:22  <planetmaker> hehe :-)
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15:18:21  <Rubidium> though I was already working on this adaptation yesterday evening
15:18:43  <peter1138> i assumed so :)
15:19:09  <Rubidium> maybe I should've unassigned him from FS#730 before closing that
15:19:18  <peter1138> hmm, how often is git updated?
15:19:55  <Rubidium> once per commit
15:20:22  <Rubidium> or do you mean the actual git binary?
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15:22:07  <chris_> hi there
15:22:08  *** Eddi|zuHause [] has quit [Ping timeout: 480 seconds]
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15:22:38  <chris_> i have a vserver and want to install an openttd server what is the easyiest way?
15:22:55  *** James is now known as Guest947
15:22:56  <chris_> i found a package in the apt repo
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15:23:10  <Rubidium> install that
15:23:31  <chris_> and it will work with the portable apps openttd version?
15:24:15  <chris_> so installing via apt-get and starting like described here: ?
15:24:32  <Rubidium> there is no special portable apps openttd version
15:24:32  <peter1138> no, i mean the git repo
15:24:42  <norbert79> portable apps openttd? :S ... Why having something like that? OpenTTD works like DOS old ways too... Having the config set in the root direcotry of the game makes it work from that same directory
15:24:48  <peter1138> it's on r21492 at the moment
15:25:13  <chris_>
15:25:16  <chris_> i mean this one
15:25:29  <Rubidium> peter1138:;a=commit;h=d3bd44a9bc3eae6d32fa8a5f83e91115d24b954c <- quite r21500
15:25:48  <chris_> norbert79 cause i downloaded the portable apps version and playin with that one and works best for me
15:25:53  <Rubidium> chris_: that's an unsupported version, so we can't say anything definitive about that
15:25:56  <norbert79> chris_: Hah, it's probably just the same binary
15:26:08  *** Eddi|zuHause [] has joined #openttd
15:26:08  <chris_> oh ok
15:26:10  <norbert79> chris_: No need for something like this...
15:26:16  <chris_> :D
15:26:38  <norbert79> chris_: Just have the config file in the same directory where your openttd.exe/elf/whatever binary is, and it works from there
15:26:39  <chris_> well i like portable apps it makes luife easier :D
15:26:56  <peter1138> [remote "origin"]
15:26:58  <peter1138> 	url =
15:27:02  <planetmaker> whereever you got that binary, maybe the search paths for the config file and extensions were changed or differently prioized. But the default binaries should work in any case
15:27:06  <peter1138> $ git pull
15:27:06  <peter1138> Already up-to-date.
15:27:17  <peter1138> $ git log | head
15:27:23  <peter1138>     (svn r21492) ...
15:27:30  <chris_> ok thanks so far guys
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15:27:49  <peter1138> switched to git:// and it's updated
15:27:55  <peter1138> http caching or something stupid?
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15:28:23  <Rubidium> probably
15:28:33  <Rubidium> but AFAIK our HTTP doesn't cache that
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15:29:58  <peter1138> hmm
15:30:08  <peter1138> well, i checked it out after those last commits
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15:30:13  <peter1138> oh well
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15:34:43  <CIA-10> OpenTTD: rubidium * r21501 /trunk/src/ (terraform_gui.cpp viewport.cpp): -Fix (rnotlongago): guess what was complaining this time?
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15:38:56  <Rubidium> @commit 20000
15:38:56  <DorpsGek> Rubidium: Commit by rubidium :: r20000 /tags/1.0.2 (9 files in 4 dirs) (2010-06-19 16:44:18 UTC)
15:38:57  <DorpsGek> Rubidium: -Release: 1.0.2
15:39:58  * fjb remembers that commit.
15:39:59  <Rubidium> so late summer/autumn 2013 for r30k?
15:40:25  <fjb> ou have to commit faster. :-)
15:40:28  <SmatZ> @commit 10000
15:40:30  <DorpsGek> SmatZ: Commit r10000 doesn't exists
15:40:33  <SmatZ> @commit 10001
15:40:34  <DorpsGek> SmatZ: Commit by belugas :: r10001 /trunk/src (3 files in 2 dirs) (2007-05-31 15:40:36 UTC)
15:40:35  <DorpsGek> SmatZ: -Codechange: Add support for removing dynamically allocated newgrf data
15:40:38  <SmatZ> @commit 1
15:40:38  <DorpsGek> SmatZ: Commit by truelight :: r1 / (202 files in 13 dirs) (2004-08-09 17:04:08 UTC)
15:40:39  <planetmaker> :-)
15:40:40  <DorpsGek> SmatZ: Import of revision 975 of old (crashed) SVN
15:41:01  *** PulseNeon [] has quit [Ping timeout: 480 seconds]
15:41:36  <Eddi|zuHause> so about 3 years...
15:42:12  <planetmaker> @commit 1.0.0-beta1
15:42:12  <DorpsGek> planetmaker: Invalid arguments for _commit.
15:42:15  <planetmaker> hm
15:42:19  <SmatZ> p
15:42:29  <glx> <@DorpsGek> SmatZ: Commit r10000 doesn't exists <-- lie :)
15:42:34  <SmatZ> :(
15:42:45  <Rubidium> planetmaker: r18623
15:42:48  <Eddi|zuHause> it's also misspelled :)
15:42:59  <SmatZ> hehe
15:43:06  <Rubidium> glx: actually, r10000 really doesn't exist in the current repository
15:43:57  <Rubidium> or rather, it's just a stub for a commit that isn't in the repository
15:44:29  <planetmaker> @calc (21500 - 18623) / 365
15:44:29  <DorpsGek> planetmaker: 7.88219178082
15:44:32  <glx> C:\Users\Loïc>svn log svn:// -r10000
15:44:32  <glx> -----------------------------------------------------
15:44:32  <glx> r10000 | (pas d'auteur) | (pas de date) | 1 ligne
15:45:12  <planetmaker> hm, that's a lot commits per day
15:45:14  <Rubidium> glx: but that's all the revision is
15:45:29  <planetmaker> @calc 8500 / 7.8
15:45:29  <DorpsGek> planetmaker: 1089.74358974
15:45:34  <planetmaker> @calc 8500 / 7.8 / 365
15:45:34  <DorpsGek> planetmaker: 2.98559887601
15:45:57  <planetmaker> so Christmas 2013 :-)
15:46:29  <Rubidium> planetmaker: you ought to compare to r18483
15:46:55  <Rubidium> @calc 8500 / ((21500 - 18483) / 365) / 365
15:46:55  <DorpsGek> Rubidium: 2.8173682466
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15:47:33  <Rubidium> @calc .817*365
15:47:33  <DorpsGek> Rubidium: 298.205
15:47:35  <planetmaker> I don't think the predictive power is better than 10% ;-)
15:47:54  <Rubidium> so early October :)
15:48:07  <planetmaker> :-)
15:48:43  <Eddi|zuHause> mister i-only-care-about-orders-of-magnitude ;)
15:49:02  <SmatZ> ~1500 revisions since r20000, ~6 months...
15:49:14  <SmatZ> -> ~3 years, again :)
15:49:17  <planetmaker> yeah :-)
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15:50:39  <planetmaker> ∂n/∂t ≈ 3/day
15:50:49  <planetmaker> ∂n/∂t ≈ 3000/year
15:51:34  <SmatZ> humm
15:51:42  <SmatZ> a year has 1000 days then
15:51:44  <planetmaker> ignore first line ;-)
15:51:47  <SmatZ> :)
15:51:57  <Rubidium> SmatZ: yes, that's fine. It's not more than an order difference
15:52:04  <planetmaker> :-D
15:52:05  <SmatZ> hehe :)
15:52:13  <planetmaker> quite ;-)
15:52:24  <SmatZ> true, 365 > sqrt(10) * 1000, so it could be rounded to 1000
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15:54:23  <SmatZ> hello the lego-landscape creator :)
15:54:29  <Wolf01> hello
15:54:41  <Wolf01> ADSL problems resolved (for now)
15:54:52  <Rubidium> after all, the difference between 3/day and 3000/year is only 30%
15:55:04  <Rubidium> s/30/33/
15:55:37  <planetmaker> @calc (21500 - 18483) / (pi*10**7)
15:55:37  <DorpsGek> planetmaker: 9.60340926616e-05
15:55:48  <Terkhen> hi Wolf01
16:00:49  <Belugas> lego!
16:01:08  <Terkhen> hmm... is that for OpenTTD or are you talking about minecraft again? :P
16:04:46  <Belugas> me? ain't on minecraft
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16:06:24  <Belugas> i'm just happy about the lego word :)  got tons of the blocks during weekend.  my nephews brought us 2 BIG plates of all the stuff they collected. my son was in heaven
16:06:28  <Belugas> so did i ;S
16:06:34  <Belugas> until my wife said...
16:06:55  <Belugas> "They are dirty, you have to clean them up before he'll play with them"
16:06:58  <Belugas> shit...
16:07:07  <Belugas> now that is a very long process...
16:08:11  <Rubidium> long process? Fill pillow case with lego, put in washing machine, let it run a cycle, transfer to dryer, let that run a cycle and done
16:08:35  <Rubidium> you could even cheat a bit by cancelling the cycles early
16:09:11  <Belugas> rather... let them soak with water and soap
16:09:16  <Belugas> take a brush
16:09:26  <Rubidium> pff...
16:09:30  <Belugas> and brush each [piece
16:09:34  <Belugas> they ARE dirty
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16:13:28  <Terkhen> :O
16:14:16  <Terkhen> that must be really tedious
16:15:01  <fjb> Installed new KDE. Time for reboot. See you all soon... hopefully.
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16:15:30  <planetmaker> he. I definitely would do the same thing Rubidium just advised
16:15:44  <planetmaker> a washing machine can work wonders there
16:17:08  <Belugas> mmh..
16:17:28  <Belugas> might give it a try, i've only done a handfull
16:17:34  <Belugas> hot water?
16:17:38  <Belugas> guess so..
16:18:15  <planetmaker> wash them at 60°C with the usual washing powder...
16:22:26  <Belugas> will try tonigh for sure :)
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16:23:39  <Ammler> pieces with stickers will go lost most probably
16:24:13  <SmatZ> hope the colours won't be lost :D
16:24:44  <SmatZ> 60°C seems to be needlessly high
16:25:17  <Rubidium> actually, it's too low if you want them really cleaned
16:25:48  <glx> @SmatZ> hope the colours won't be lost :D <-- color is in the mass
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16:26:14  <glx> but "painted" pieces will probably prefer hand washing
16:27:22  <Rubidium> e.g. it takes 30 minutes at 68°C or 15 seconds at 72°C to pasteurise milk
16:27:59  <peter1138> eh
16:28:01  <Rubidium> and that process only kills most of the "bad stuff"
16:28:46  <SmatZ> what's the point in living in desinfected world
16:29:08  <Rubidium> SmatZ: dieing sooner of infection :)
16:29:20  <glx> it's to be more sensible to infections when going outside ;)
16:29:21  <SmatZ> when you die first time you leave you house because you lack any antibodies
16:29:25  <SmatZ> hehe
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16:29:54  <Rubidium> glx: sensible or sensitive?
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16:30:14  <SmatZ> false friend :p
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16:30:43  <SmatZ> ^^ when Terkhen said that, I was confused :)
16:31:03  <glx> sensitive it seems :)
16:31:06  <Rubidium> but... if $wife insists it must be cleaned thoroughly, then I reckon that implies bacterial stuff as well
16:31:18  <Rubidium> as you won't die of a bit of dirt on your fingers
16:31:44  <Terkhen> a lego landscape generator sounds like something for a block based game such as minecraft :P
16:32:22  <glx> I don't think there's a lego skin for minecraft
16:32:25  <glx> would be nice
16:33:13  <Markk> Actually, I think there is.
16:33:40  <Markk> You mean as a "armor"
16:34:23  <Rubidium> Terkhen: I guess you missed
16:34:36  <Terkhen> :O
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16:34:49  <Terkhen> that's awesome
16:34:54  <Rubidium> yeah, you likely did
16:35:14  <peter1138> was that ever finished? (hah)
16:35:44  <Rubidium> are there any landscape replacing NewGRFs that are really finished?
16:36:00  <peter1138> :)
16:36:02  <glx> <-- there is one it seems
16:36:11  <Terkhen> I might have been lurking the forums already back then, but definitely not the NewGRF forums
16:36:29  <glx> I meant texture pack
16:36:30  <Rubidium> original developed ones, i.e. not ones that reuse the graphics from e.g. the original Transport Tycoon
16:36:49  <peter1138> looks crappy :(
16:37:15  <Terkhen> I wonder why it needed 32bpp
16:37:48  <Rubidium> because they started cranking out some 32bpp sprites instead of converting them to 8bpp
16:38:18  <Terkhen> it seems they did not want to deal with pcx
16:38:47  <Rubidium> that starts to get an old excuse
16:39:04  <Terkhen> :D
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17:00:56  <planetmaker> [17:35]	<Rubidium>	are there any landscape replacing NewGRFs that are really finished? <-- can you define "finished"? :-)
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17:01:06  <planetmaker> I do have one which replaces all ground tiles
17:01:12  <planetmaker> to have without grids
17:01:23  <planetmaker> And there's a similar one for the TTD base set sprites
17:01:32  *** Muddy [] has joined #openttd
17:02:01  <planetmaker> hm. ho. ALL sprites? Nah :-)
17:05:17  <Rubidium> planetmaker: a whole climate
17:05:39  <planetmaker> maybe canset has that. But speaking of released: No
17:06:00  <planetmaker> TTO maybe, but that's not self-drawn either
17:06:12  <planetmaker> (AFAIK)
17:06:43  <Rubidium> planetmaker: that's why I excluded TTO's
17:07:05  <planetmaker> ah, missed that
17:07:47  <planetmaker> Other than that: drawing in 32bpp is no excuse for not providing a 8bpp version. For all what I know everything Zephyris draws is originally in 32bpp. But he supplies it as quite good 8bpp sprites (too)
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17:10:52  <Ammler> toy2mars, but might be seen as TTO too
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17:11:49  <planetmaker> yes
17:15:09  <frosch123> doesn't japanese set have some stuff?
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17:18:56  <planetmaker> hm. All in all it redefines everything. Maybe except water.
17:19:22  <planetmaker> And I'm not sure there are planes, sufficient RV and ships
17:20:14  <planetmaker> but still. It's IMHO a very good excample how things are well designed to work individually and modular but make a great combined set.
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17:42:19  <supermop> hello all
17:42:45  <SmatZ> hello supermop
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17:44:56  <supermop> how are things going?
17:46:31  <SmatZ> could be better :)
17:47:02  <supermop> things usually can,
17:47:10  <supermop> but they also could be worse
17:47:18  <SmatZ> true :)
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17:55:03  <IchGuckLive> hey folks i made it to the finish 1mio  under 3years with a given random  no cheeds ! ->
17:55:48  <SmatZ> gratz, no planes :)
17:56:17  <IchGuckLive> no money
17:56:32  <V453000> now go make 1000 trains :)
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17:56:51  <IchGuckLive> 500 is maximum or
17:57:00  <V453000> 5000 is maximum
17:57:15  <IchGuckLive> i will go on and wait for  the second bank
17:57:44  <IchGuckLive> 5000 in a 256x256 game ?
17:57:54  <V453000> I doubt that would be possible
17:58:20  <V453000> on 512*512 it wouldl
17:59:30  <IchGuckLive> best for me so fare is if i start with a given random ,its the same game so you coudt try some different tactics
18:01:45  <IchGuckLive> there is also no way ships going to pay off  this has to be changed
18:02:06  <V453000> ships suck
18:02:15  <IchGuckLive> B) agree
18:03:18  <IchGuckLive> 20tiles water to cross ,a train goes 60same time and earns the same amount
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18:03:55  <V453000> it isnt about profits
18:04:09  <IchGuckLive> maybe for short iland transfer to the mainland its ok but not to deliver
18:04:18  <V453000> ships are mainly boring because they are too simple to build and have nothing challenging in them since they have endless capacity
18:04:22  <V453000> also they lag as hell
18:05:22  <IchGuckLive> crossings and junktions around the citi's are the most attractive
18:06:44  *** ABCRic [] has joined #openttd
18:06:54  <IchGuckLive> can i see anywhere witch build or release im running ?
18:07:18  <ABCRic> title bar?
18:07:24  <IchGuckLive> 1.05RC2
18:07:48  <IchGuckLive> im on ubuntu 10.04
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18:11:45  <thefiler> hi guys
18:11:52  <Markk> Hoi
18:12:10  <thefiler> why is it that in a big city one cant build banks? sorry if this is a stupid question
18:14:39  <ABCRic> thefiler: I have a test city with 4.4 million people and I can still build banks.
18:15:46  <IchGuckLive> 4.4Mio how goes that after 100years
18:16:28  <ABCRic> Made in scenario creator
18:17:09  <IchGuckLive> ah yes
18:17:48  <Rubidium> thefiler: try to build it over existing houses
18:20:30  <thefiler> tried to open space and build over buildings ill give the error message now
18:23:32  <Rubidium> what version?
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18:27:01  <CIA-10> OpenTTD: rubidium * r21502 /trunk/src/train_cmd.cpp:
18:27:01  <CIA-10> OpenTTD: -Change/Fix [FS#3991] (r150, r18402): before r18402 a train crash caused 2
18:27:01  <CIA-10> OpenTTD: "driver" deaths and a flooding 4 (added in r150). In r18402 the counting was
18:27:01  <CIA-10> OpenTTD: merged and the flooding code was taken for counting drivers. Given those numbers
18:27:01  <CIA-10> OpenTTD: were inconsistent (unlike for other vehicles) we better use the real original
18:27:03  <CIA-10> OpenTTD: amount of driver deaths instead of the erroneous amount.
18:28:04  <IchGuckLive> "driver" death cool
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18:31:48  <andythenorth> Terkhen: I could draw an icon for 'select all' on a train I think
18:31:53  <andythenorth> but I don't think it's needed
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18:31:58  <Terkhen> hmm...
18:32:03  <polymorphZ> hey
18:32:11  <andythenorth> should be same convention as depot view: ctrl-click
18:32:23  <Terkhen> it would be better to use something "generic", otherwise it might get in the way if that windows allows to deal with other vehicle types in the future
18:32:28  <andythenorth> thought I'd mention it :)
18:32:46  <Terkhen> the current version uses ctrl+click already, but many people think that an icon is also required
18:32:47  <andythenorth> I wouldn't bother personally...but if you find you're being talked into it, I can at least help make it suck less :P
18:32:55  <Terkhen> :)
18:33:01  <chris> hi there i set up a server on a ubuntu vmachine via apt-get but the version i installed is 1.0.4 how can i force to update the server to latest?
18:33:12  <Terkhen> in fact, that button is the only thing holding the patch right now
18:33:35  <andythenorth> Terkhen: I would be very afraid of any usability advice that starts 'think about newbies'
18:33:45  <andythenorth> my experience is it's normally very wrong
18:33:47  <Terkhen> chris: either you wait until your distribution updates the package or download it and install it yourself
18:33:50  <polymorphZ> hey-ho SmatZ
18:34:29  <chris> Terkhen is there an install tutorial or advices? im not the linux pro at all :D
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18:34:56  <Terkhen> andythenorth: I agree, it's the kind of thing everyone ignores when they get to know the keyboard shortcut
18:35:02  <Terkhen> but there's also the issue of not having a good place for the button
18:35:14  <andythenorth> if we thought of the newbies, everything would have big labels on it
18:35:28  <andythenorth> basically, thinking of the newbies is what produced microsoft paperclip
18:35:31  <Terkhen> chris:
18:35:45  *** mode/#openttd [+o Rubidium] by ChanServ
18:35:48  *** Rubidium changed the topic of #openttd to: 1.0.5 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | Latest is not a valid version | English only
18:36:08  <Terkhen> andythenorth: I want to think that was just sadism... I can't think of anyone who would find that useful after 5 minutes
18:36:38  <Terkhen> chris: that wiki does not seem very complete anyways
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18:36:43  <andythenorth> Terkhen:
18:36:47  <chris> thx so far :9
18:36:51  <andythenorth> ^^ thinking of the newbies
18:37:11  <andythenorth> :P
18:37:24  <IchGuckLive> chris: the game is in the distro of ubuntu
18:37:33  <Terkhen> chris: the readme might be more helpful
18:37:48  <chris> IchGuckLive i know but its the 1.0.4 version
18:37:49  <Terkhen> <--- it should be included here
18:38:11  <IchGuckLive> ok chris
18:38:16  <chris> :)
18:38:18  <Terkhen> oooh, there are .deb for ubuntu there :)
18:38:27  <chris> yea i saw it
18:38:41  <chris> im an apt-slave :D
18:38:48  <Terkhen> nice, then that should be enough
18:39:28  <chris> well yea goin to read some how-to-install-packages-in-linus-shell :D
18:39:54  <IchGuckLive> Terkhen: are these updated to new relases only or if stabel builds some times
18:40:37  <IchGuckLive> chris:  .deb just klick on them und apt will open
18:41:02  <chris> IchGuckLive klick in shell :)
18:41:02  <IchGuckLive> und=german and=eng !
18:41:12  <Terkhen> andythenorth: that's scary :)
18:41:13  <chris> ja verstehe eh beides
18:41:22  <IchGuckLive> chris: no in filebrowser
18:41:35  <chris> no filebrowser for ssh based server ;)
18:41:44  <andythenorth> Terkhen: always think of the power users :P
18:42:00  <Terkhen> IchGuckLive: they are probably generated for all stable releases, as nightlies only have generic linux binaries, but I don't know much about this
18:42:12  <andythenorth> Power users are the ones who *hate* all the horrible little bad points because they have to deal with them a zillion times.
18:42:21  <glx> chris: no X server then
18:42:43  <Terkhen> power users could already use partial refit by doing those boring train changes
18:42:44  <IchGuckLive> Terkhen: Thanks
18:43:06  <chris> glx exactly
18:43:43  <chris> well but thx so far ill go on learning linux :D
18:43:53  <glx> so .deb won't install (it requires SDL and that one requires X IIRC)
18:44:09  <Terkhen> heh
18:45:43  <IchGuckLive> im on ubuntu 10.04 desktop i386  works for me
18:45:55  <andythenorth> Terkhen: power users hate that crap :)
18:45:55  <CIA-10> OpenTTD: translators * r21503 /trunk/src/lang/ (12 files): (log message trimmed)
18:45:55  <CIA-10> OpenTTD: -Update from WebTranslator v3.0:
18:45:55  <CIA-10> OpenTTD: belarusian - 8 changes by KorneySan
18:45:55  <CIA-10> OpenTTD: bulgarian - 155 changes by Wold
18:45:55  <CIA-10> OpenTTD: croatian - 2 changes by VoyagerOne
18:45:57  <CIA-10> OpenTTD: dutch - 7 changes by habell
18:45:57  <CIA-10> OpenTTD: english_US - 4 changes by Rubidium
18:46:08  <Terkhen> :P
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18:46:56  <IchGuckLive> there are no changes to #German
18:47:48  <dih> i have never been in #German
18:48:40  <IchGuckLive> dih: thats a must  to Do for You
18:48:40  <SmatZ> :D
18:48:48  <SmatZ> there actually are people in #german
18:48:57  <SmatZ> they must be confused now
18:49:05  <SmatZ> few people joined and left :p
18:49:09  <dih> LOL
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18:49:29  <IchGuckLive> dih Homestade ?
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18:49:43  <dih> what??
18:49:49  <IchGuckLive> Homecountry
18:49:55  <dih> germany
18:50:09  <IchGuckLive> RLP hier
18:50:51  <dih> just came back from there yesterday
18:51:31  <Markk> Ja genau
18:51:47  <IchGuckLive> near Ramstein USAFB always C-5 overhead and lots of C-17
18:52:32  <chris> is that all:
18:52:34  <chris> ???
18:54:05  <IchGuckLive> yes it shoudt work now
18:54:14  <chris> thx#
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18:55:04  <chris> yeas thx thx its running :D
18:55:05  <IchGuckLive> Bye for me for today B)
18:55:09  <chris> bb
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19:38:10  <bremby> hi. I have created a scenario with some newgrfs applied, but I don't want them active anymore. how do I disable them in the scenario?
19:38:40  <Markk> Settings -> NewGRF Settings
19:40:13  <bremby> great, thanks :)
19:40:22  <bremby> I wasn't aware of that
19:40:36  <Markk> np :)
19:41:27  <Rubidium> caveat is that the removal of quite a few NewGRFs cause unwanted side effects, such as there not being any vehicles anymore
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20:47:28  <Wilberforce> Would anyone happen to have an idea on how big a download Microsoft Visual C++ 2008 Express is please?
20:48:05  <Wilberforce> I'm looking at compiling OTTD for myself for tinkering with, but I have a bandwidth allowance currently.
20:48:52  <Terkhen> I don't know the exact number, but about 500 or 600 MB
20:49:06  <Wilberforce> Ugh.
20:49:12  <Terkhen> in any case, big
20:49:12  <Wilberforce> Thanks though.
20:49:30  <Terkhen> if bandwidth is the problem it's better that you try mingw
20:50:10  <Wilberforce> Ahh, I'd not spotted that one on the wiki page for compiling.
20:50:44  <Terkhen> I don't know the exact size either, but it must definitely be lower
20:50:49  <Wilberforce> I assume that it's considerably less vast than the MS bits n bobs?
20:51:10  <Terkhen> about 100, 200 MB probably
20:51:14  <Terkhen> (at most)
20:51:38  <Wilberforce> A big improvement.
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20:53:35  <Wilberforce> Amazing how you take for granted having a big fat pipe for internet access at home. By $deity though, you miss it when it's gone.
20:56:50  <Wilberforce> Anyhow, thanks for the tip on mingw. I'll have a play with it after work tomorrow.
20:57:48  <Terkhen> good luck, ask me if you have any problem with the tutorial
20:58:46  <Wilberforce> Thanks. I hope not, as the instructions look quite comprehensive, but one never knows.
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21:10:25  * Rubidium apologises to fonsinchen for breaking even more of his patches
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21:33:44  * fonsinchen reads the SVN log
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21:35:33  <fonsinchen> oh, you have implemented diagonal terraforming :)
21:36:15  <andythenorth> yay at diagonal terraforming :)
21:36:43  <ABCRic> :D
21:37:09  <Terkhen> :)
21:37:20  <andythenorth> boo at slow internet
21:37:32  <SmatZ> boo @ andythenorth
21:37:34  <SmatZ> :P
21:37:51  <andythenorth> can stations use cargo labels?
21:38:00  <andythenorth> I have never coded stations
21:38:29  <andythenorth> I wondered if they have a cargo translation table?
21:38:47  <andythenorth> it's not for me - I'm trying to save dante123 a load of work he might not need to do
21:40:55  <supermop> i wish i knew
21:42:36  <andythenorth> I can't see anything on TTDP wiki saying they do
21:42:42  <andythenorth> but I often seem to be wiki blind
21:42:53  <andythenorth> it would seem to be an unfinished design if they don'y
21:42:55  <andythenorth> don't
21:43:00  <andythenorth> frosch123: any idea ^^^
21:43:15  <peter1138> cargos are translated during action3, if that's what you mean
21:43:26  <andythenorth> I'll look at doc for that
21:43:47  <andythenorth> I don't like the idea that station sets are tied to FIRS by hard coded cargo IDs
21:44:07  <andythenorth> "say it ain't so"
21:44:18  <peter1138> if someone's done that, they've done it wrong
21:44:26  <frosch123> andythenorth: the only think which does not care about cargo translation tables are cargo definitions themself and the default vehicle cargo property
21:44:33  <andythenorth> yay
21:44:35  <frosch123> s/think/things/
21:44:41  <andythenorth> so the action 3 takes care of it
21:44:44  <andythenorth> I'll tell him
21:52:42  <frosch123> night
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21:52:51  <CIA-10> OpenTTD: rubidium * r21504 /trunk/src/ (saveload/afterload.cpp train.h train_cmd.cpp vehicle_base.h): -Codechange: move the "lost" bit from the train's flags to vehicle flags
21:53:35  <CIA-10> OpenTTD: rubidium * r21505 /trunk/src/ (4 files in 2 dirs): -Change: generalise the lost_train_warning setting to lost_vehicle_warning
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21:54:06  <CIA-10> OpenTTD: rubidium * r21506 /trunk/src/ (lang/english.txt table/settings.h train_cmd.cpp): -Codechange: rename the train/vehicle lost warning strings to be more generic
21:54:45  <CIA-10> OpenTTD: rubidium * r21507 /trunk/src/lang/ (51 files in 2 dirs): -Update: the other translations
21:55:18  <CIA-10> OpenTTD: rubidium * r21508 /trunk/src/ (train_cmd.cpp vehicle.cpp vehicle_base.h): -Codechange: move the code to handle the pathfinder's "path found" status to a separate function
21:56:12  <CIA-10> OpenTTD: rubidium * r21509 /trunk/src/ (5 files in 3 dirs): -Codechange: rename the rail pathfinders "path_not_found" parameter to "path_found" and remove the ! where the variables are set / read
21:56:14  <dih> why does Rubidium have the most commits??
21:56:48  <CIA-10> OpenTTD: rubidium * r21510 /trunk/src/ (5 files in 3 dirs): -Feature [FS#1956]: vehicle lost message for road vehicles
21:56:54  <CIA-10> OpenTTD: rubidium * r21511 /trunk/src/ (7 files in 4 dirs): -Feature: vehicle lost message for ships
21:57:40  <Rubidium> dih: because he sadly enough doesn't have a job just yet?
21:58:41  <dih> well... :-P
21:58:53  <dih> that could be a good thing too for a short period of time :-P
21:59:01  <ABCRic> he doesn't?
21:59:14  <ABCRic> he deserves one!
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21:59:50  <andythenorth> no
21:59:53  <andythenorth> :D
22:00:10  <andythenorth> between minecrack and paid work, this game could lose all the exciting people :P
22:01:07  <dih> it's not good if he does not have a job for too long
22:01:18  <dih> but i doubt he'd not get one quickly
22:01:59  <dih> Rubidium, i hope you have OpenTTD on your CV ^^
22:03:36  <Rubidium> yeah
22:03:59  <Rubidium> it's basically most of my "working experience"
22:04:06  <dih> hehe
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22:29:13  <andythenorth> :o
22:29:19  * andythenorth just made post 2k on the forums
22:29:30  <andythenorth> shame FIRS isn't r2k :P
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22:35:43  <andythenorth> bed time
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22:42:26  <DanMacK> Hey all
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22:44:22  <Terkhen> hi DanMacK
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22:46:22  <Terkhen> good night
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22:47:18  * dih says good night too
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22:47:20  <dih> good night ^^
22:47:59  <Rubidium> night dih
22:48:10  <dih> :-)
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23:00:47  <Lakie> Rubidium: I noticed mb altered the callbacks page so that cb15C uses cb38's text.
23:01:15  <Lakie> Does it actually follow that action on copying registers, as I'd have to redesign my cache system if it dowa
23:01:17  <Lakie> does*
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23:27:01  <Yexo> Lakie: yes, after cb 15C registers 100.105 are copied to the newgrf text stack
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23:27:28  <Lakie> 'sigh'
23:27:38  <Lakie> Tad of an incovience.
23:28:02  <Yexo> openttd calls the callback every time that it needs to redraw the string
23:28:20  <Lakie> Aye, but if the length isn't the same, one needs to do a 'double' draw
23:29:03  <Yexo> true
23:29:28  <Yexo> but that can happen regardless of whether values from the registers are copied to the text stack
23:29:44  <Lakie> Thats true
23:29:59  <Lakie> Currently I just cache it from object selection, but I could easily move it
23:31:26  <Rubidium> is caching it really necessary?
23:31:37  <Rubidium> it's at most 1 callback every 27ms
23:31:46  <Lakie> Considering how rare redraws are, probably not
23:33:14  <Lakie> Well, it's one clalback and possible 4 action2 chain traversals, but its not a huge amount
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