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00:01:33 *** lewymati [~lewymati@dynamic-78-8-134-105.ssp.dialog.net.pl] has joined #openttd 00:05:12 *** KenjiE20 [~KenjiE20@92.8.197.32] has quit [Quit: WeeChat 0.3.3] 00:05:18 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 00:07:35 *** KouDy [~KouDy@118.100.112.135] has joined #openttd 00:07:51 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 00:12:14 *** pugi [~pugi@p4FCC29C1.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 00:12:22 *** KouDy1 [~KouDy@118.100.112.135] has quit [Ping timeout: 480 seconds] 00:14:59 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 00:15:07 *** guru3 [~guru3@2002:51eb:a47b::1] has quit [Server closed connection] 00:15:16 *** guru3 [~guru3@2002:51eb:a47b::1] has joined #openttd 00:16:57 *** Biolunar [~mahdi@blfd-5d821e80.pool.mediaWays.net] has quit [Remote host closed the connection] 00:23:14 *** E_mE [~jeramy@183.Red-80-39-95.staticIP.rima-tde.net] has quit [Quit: E_mE] 00:33:44 *** Devroush [~dennis@ip-83-134-171-2.dsl.scarlet.be] has quit [] 01:02:12 *** Progman [~progman@p57A1AB2F.dip.t-dialin.net] has quit [Remote host closed the connection] 01:08:01 *** Svish_ [~Svish@host-85-30-144-34.sydskane.nu] has quit [Quit: Leaving] 01:17:57 *** PolymorphZ [~matrix@AB331337.catv.pool.z-labor.com] has quit [Server closed connection] 01:18:10 *** PolymorphZ [~matrix@AB331337.catv.pool.z-labor.com] has joined #openttd 01:33:59 *** KritiK [~Maxim@95-26-177-4.broadband.corbina.ru] has quit [Quit: Leaving] 01:38:45 <Wolf01> 'night 01:38:48 *** Wolf01 [~wolf01@host142-58-dynamic.8-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 01:47:26 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 01:57:51 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 02:26:29 *** hyrail [~hyrail@173-119-4-7.pools.spcsdns.net] has joined #openttd 02:28:07 *** hyrail [~hyrail@173-119-4-7.pools.spcsdns.net] has left #openttd [] 03:14:31 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 03:26:10 *** lewymati [~lewymati@dynamic-78-8-134-105.ssp.dialog.net.pl] has quit [] 03:28:48 *** Scuddles [~notme@cm132.epsilon84.maxonline.com.sg] has joined #openttd 04:23:29 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 04:38:42 *** DanMacK [~DanMacK@bas8-london14-1279292998.dsl.bell.ca] has joined #openttd 04:38:59 <DanMacK> Hello all 04:46:08 <SmatZ> hello 04:46:18 *** glx [glx@2a01:e35:2f59:c7c0:9128:3e84:dc71:df4] has quit [Quit: bye] 05:23:06 <Eddi|zuHause2> hm... furry-hot-water-bag-that-makes-miau-when-i-turn-over... 05:27:37 *** Eddi|zuHause2 is now known as Eddi|zuHause 05:43:06 *** jpx_ [jpx_@a91-156-226-198.elisa-laajakaista.fi] has joined #openttd 05:51:08 *** jpx_ [jpx_@a91-156-226-198.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 05:56:02 *** Eddi|zuHause [~johekr@p54B771FB.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:18 *** Eddi|zuHause [~johekr@p54B7795C.dip.t-dialin.net] has joined #openttd 05:57:49 *** DanMacK [~DanMacK@bas8-london14-1279292998.dsl.bell.ca] has quit [] 06:14:10 *** nicfer [~nicfer@190.50.6.51] has quit [Read error: Connection reset by peer] 06:22:29 *** CIA-10 [~CIA@208.69.182.149] has quit [Read error: Operation timed out] 06:25:37 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 06:42:52 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 06:51:32 <Terkhen> good morning 06:56:37 *** CIA-2 [~CIA@208.69.182.149] has joined #openttd 07:00:44 *** Mortomes|Work [~MortomesW@mail.qps.nl] has joined #openttd 07:02:10 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:17:08 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Quit: Quit] 07:27:10 *** Prof_Frink [~proffrink@5e06da26.bb.sky.com] has quit [Ping timeout: 480 seconds] 07:47:12 <Markavian`> 'morning Terkhen 08:27:10 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:27:13 *** mode/#openttd [+o Alberth] by ChanServ 08:29:03 <dihedral> morning 08:29:10 <Alberth> moin 08:29:42 <dihedral> can bananas not be placed into some other entities hands, let it be turned into a payed service and the other entity donates that money to openttd :-D 08:29:59 <dihedral> seeing as there are people who want to pay for openttd anyway :-D 08:31:25 <Alberth> a good place to post a reminder in Januari :p 08:31:36 <Terkhen> :D 08:34:01 *** fonsinchen [~fonsinche@brln-4dbaaed6.pool.mediaWays.net] has joined #openttd 08:34:08 *** KouDy1 [~KouDy@118.100.112.135] has joined #openttd 08:35:11 *** JVassie [~James@92.27.149.231] has joined #openttd 08:35:39 <dihedral> "once your donation has been verified, you are free to download the opensource program OpenTTD - if you wish to play the game without any donation, you have to compile it yourself" :-D 08:35:53 <dihedral> that way you could move the compile farm into the same entities hands :-P 08:37:03 <dihedral> you'd probably find yourself soon in the position of owning 3 ESX servers + an EMC² :-P 08:37:29 <dihedral> or only 1.0.5 being used :-P 08:37:44 *** fonsinchen [~fonsinche@brln-4dbaaed6.pool.mediaWays.net] has quit [Remote host closed the connection] 08:37:59 *** Scuddles [~notme@cm132.epsilon84.maxonline.com.sg] has quit [] 08:39:03 *** KouDy [~KouDy@118.100.112.135] has quit [Ping timeout: 480 seconds] 08:39:35 <planetmaker> moin 08:41:14 * Alberth pours a lot of christmas spirit over dihedral 08:41:39 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 08:42:28 <planetmaker> with cinamon and vanilla flavour? 08:43:13 *** pugi [~pugi@p4FCC29C1.dip.t-dialin.net] has joined #openttd 08:44:56 <Alberth> with money grabbing reduction flavour 08:46:00 <planetmaker> the important part is: OpenTTD's license would make that approach obsolete in no time 08:47:48 <dihedral> Alberth, you can get the compiled game for half a donation? :-P 08:48:06 <Alberth> I think that if you ask to optionally donate 1 euro or so for a download, many people would pay it 08:48:40 *** Wilberforce [~wilberfor@contact.for.hatstand.info] has joined #openttd 08:49:00 <Alberth> with bananas you have a bigger problem in the sense that the data there is owned by the authors of the newgrfs 08:49:46 <Alberth> dihedral: for half a donation, you only get the even bytes 08:49:55 <planetmaker> you just call it "service charge" and then all is fine again :-P 08:52:05 <Kurenin> is there speculation around making ottd a paid for thing then? 08:52:18 <Alberth> why did someone not finish the command-line parsing :/ 08:52:35 <dihedral> Kurenin, no, not openttd, but the services you access in order to get hold of openttd :-P 08:52:53 <Alberth> Kurenin: no, just a random discussion due to a thread at the forums 08:53:23 <planetmaker> Kurenin: definitely no 08:54:11 <Kurenin> honestly ottd would be the perfect thing to be distributed via peer to peer 08:54:13 <planetmaker> some user were just wondering how much others would pay for OpenTTD http://www.tt-forums.net/viewtopic.php?f=29&t=51407 08:54:48 <dihedral> openttd.org itself should not have more money than it needs to pay for the hosting etc. 08:55:09 <dihedral> i do not think it would be a good think if it owned a stack of cash 08:55:14 <Alberth> Kurenin: we are not stopping you from offering openttd at some torrent thing 08:55:16 <dihedral> cached cash :-P 08:55:45 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 08:55:54 <planetmaker> one could take just the official binaries and distribute them there 08:56:04 <planetmaker> If so, it'd be better than distributing self-built ones 08:56:19 <dihedral> Alberth, but we would decline support if the source of the OpenTTD binary was a torrent :-P 08:57:14 <Kurenin> why is that? 08:57:27 <planetmaker> we wouldn't know what version the torrent is 08:57:31 <Alberth> dihedral: we do keep an eye on not having too much money in stock 08:57:37 <planetmaker> We can only support what we release 08:57:52 <dihedral> Alberth, i know :-) 08:57:58 <dihedral> it would be silly if you did not 08:58:04 <dihedral> big brother is watching you :-P 08:58:31 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 08:58:56 <Alberth> oh that's what the big helicopter is for, that flies over my house every now and then :p 08:59:12 <planetmaker> :-D 08:59:13 <dihedral> i really dislike the agency :-D 08:59:54 <dihedral> they emphasized that i should keep a secure distance to openttd :-) 08:59:56 <dihedral> i am :-D 09:00:04 <dihedral> s/secure/safe/ 09:00:34 <Alberth> too late, you played it already, so you are already infected 09:00:46 <dihedral> i wrote patches since too 09:01:20 <Kurenin> tbh 09:01:34 <Kurenin> I bought tt a week after it was released 09:01:37 <dihedral> i would not mind trying to get an interview with CS :-P 09:01:41 <Kurenin> and have played it on and off since 09:01:49 <Kurenin> i really don't know what the attraction is 09:01:53 <Kurenin> honestly it makes no sense 09:01:55 <Kurenin> i just play it 09:02:28 <dihedral> are you talking of tt, ttd, <place any game you can think of here> 09:02:29 <Alberth> dihedral: do you think CS has anything interesting to say? 09:02:33 <dihedral> yes 09:02:37 <Kurenin> all of them dihedral 09:02:46 <Kurenin> I don't think he does tbh 09:02:59 <dihedral> you do not have to talk to him ;-) 09:03:09 <planetmaker> well. OpenTTD doesn't hire in that sense. But it accepts good patches which improve gameplay experience :-) 09:03:13 <dihedral> i would really be interested how he feels about these projects 09:03:24 <planetmaker> which in a continued form may lead to a "hire" ;-) 09:03:32 <Alberth> Kurenin: the goal of all games is just to play them, and have a good time. That's all. 09:03:40 <dihedral> 'gameplay experience' .... does that include administration :-D 09:03:51 <planetmaker> yes 09:03:57 <dihedral> good ^^ 09:04:10 <dihedral> then i feel happily addressed :-P 09:04:16 <planetmaker> running a MP server is definitely part of the game play :-) 09:04:27 <dihedral> kicking players is too :-D 09:04:30 <Kurenin> I sent Chris Sawyer a letter when I was 10 ;| 09:04:34 <Kurenin> he never replied 09:04:38 <dihedral> just depends on the definition of 'game' 09:04:39 <Alberth> :( 09:04:50 <planetmaker> hm? 09:04:57 <planetmaker> oh 09:04:57 <dihedral> Kurenin, the letter most likely reached CS 09:05:23 <dihedral> s/y r/y never r/ 09:05:44 <dihedral> i would assume the agency to have a bit of influence on that 09:05:55 <Kurenin> I do wonder what happened to him though 09:06:01 <dihedral> which is why i would not mind having a chat with CS 09:06:09 <Kurenin> I know he was involved in some legal battles related to the rollercoaster tycoon franchise 09:06:12 <Alberth> oh, he wrote RCT, RCT2, and Locomotion 09:06:17 <Kurenin> but that was almost a decade ago 09:06:36 <dihedral> he was involved in RCT3 too 09:06:41 <Kurenin> I don't know why but Locomotion, in my opinion, was inferior to TTD 09:06:58 <dihedral> and the legal battle was between atari and marjaqu (or however it is written) in the end 09:07:03 <dihedral> and ended a few years ago 09:07:07 <Alberth> in game play yes, in looks definitely no 09:08:58 <Alberth> Kurenin: and for an honest comparison, you should compere original TTD and Locomotion, rather than with OpenTTD. In that case, I am not so sure Locomotion is worse in game play (mostly because I never played Locomotion) 09:10:53 <planetmaker> hehe, indeed. Years refining the UI helped usability and gameplay quite a bit when playing OpenTTD compared to TTD; I never seem to be able to do what I want in a nice way when testing TTD 09:10:57 <Kurenin> while we're on the subject 09:11:05 <Kurenin> http://en.wikipedia.org/wiki/Railroad_tycoon 09:11:19 <Kurenin> this, vs the original ttd o: 09:11:26 <Kurenin> I could never get into railroad tycoon 09:12:47 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has joined #openttd 09:14:17 <dihedral> planetmaker, how many frames does that camera shot in a second again? 09:14:30 <planetmaker> mine? 5 09:14:48 <dihedral> nono - that big fat whapping thing at work 09:15:14 <planetmaker> Oh. 1 Megapixel at 1 kiloHertz. And proportionally scaled faster when reducing the image size 09:15:25 <planetmaker> up to about 60k fps 09:15:45 <planetmaker> our Japanese friends have a camera with a million fps ;-) 09:16:03 <Alberth> Kurenin: I never played RT, although I do have the CD somewhere. I did play RT2 though, which was nice (but just like OpenTTD, I never played for more than some hours) 09:16:32 <Alberth> planetmaker: good for studying falling of snow flakes :) 09:16:45 <planetmaker> Alberth: indeed. No joke :-) 09:16:50 <planetmaker> and collisions of them 09:18:29 <Kurenin> mm 09:18:47 <Kurenin> do any of you find it odd 09:18:57 <Kurenin> that very often you'll have a station larger than a city, in ottd 09:19:03 <planetmaker> I find that two is the only true odd prime 09:19:35 <planetmaker> Kurenin: that's only odd when you expect realism. 09:19:48 <planetmaker> But this is a game and scale is arbitrary on many accounts. So: no 09:19:49 <Kurenin> well 09:19:56 <Alberth> Kurenin: no, OpenTTD is not a scaled version of the real world, it just looks that way 09:20:01 <Kurenin> it just occured to me that my station, which by all accounts isn't THAT big 09:20:05 <Kurenin> (12x10) 09:20:11 <Kurenin> it's larger than the town it services 09:20:22 <Kurenin> and the network of track leading to it takes up more space than the town ¬_¬ 09:20:44 * Alberth ponders to add a restriction to OpenTTD to forbid large stations near small towns 09:21:12 <Kurenin> that'd be nonsensical unless you were to scale down station and track size/scale up town size 09:21:13 <planetmaker> meh 09:21:20 <Alberth> Kurenin: scale is totally messed up, such that it plays nice 09:21:27 <planetmaker> Alberth: I don't think 09:21:46 <planetmaker> You'd get in conflict with the large mining station which incidentially is near the village 09:22:15 <Alberth> http://www.tt-forums.net/viewtopic.php?f=29&t=51205&hilit=openttd+scale 09:22:35 <Alberth> planetmaker: that's called a 'challenge' :p 09:22:47 <planetmaker> something like "noise level" doesn't make IMHO much sense for other means of transport. He... 09:23:39 <Alberth> Kurenin: that link was for you 09:23:52 <Kurenin> I guessed 09:24:10 <Kurenin> I had a great town recently 09:24:17 <Kurenin> it had 4 other towns around it 09:24:17 <dihedral> planetmaker> Alberth: I don't think <- hehe - i assumed you had no brains :-D 09:24:48 <Kurenin> a large rail network, 4 airports, an intercity "underground" style rail network and I had made the terrain to look like manhattan, it was pretty brilliant o: 09:24:57 <planetmaker> It's positronic circuitry. Straight from asimov's roboter stories ;-) 09:25:21 <dihedral> there is no such thing as "underground" in openttd 09:25:29 <Kurenin> there is! 09:25:36 <Kurenin> well 09:25:37 <dihedral> there are tunnels, there are bridges and there is standard rail 09:25:38 <Alberth> Kurenin: nice, I never have the patience for such things 09:25:43 <Kurenin> there isn't, but there is ,_, 09:26:08 <dihedral> by the way - can trame ways be made 'town ownable'? 09:26:22 <planetmaker> Kurenin: you should try NuTrack's "underground" rail type (you can download that railtype newgrf from online content) 09:26:42 <Kurenin> :o 09:26:50 <Alberth> dihedral: then you wouldn't be able to use them? 09:27:24 <Alberth> ie you get IS-like problems 09:28:47 <Alberth> Hmm, makes me wonder, perhaps we could fine companies that block roads with 'traffic obstruction tickets' 09:29:08 <planetmaker> how do you define 'block road'? 09:29:25 <planetmaker> I can just stop two vehicles on the two directions 09:29:30 *** Progman [~progman@p57A1A22B.dip.t-dialin.net] has joined #openttd 09:29:44 <Alberth> a vehicle is stopped for extended time, not at a road stop 09:29:56 <Alberth> and you are not loading actively 09:30:03 <Kurenin> are you talking about nefarious tactics in online? 09:30:09 <Alberth> (ie no cargo is being transfered) 09:31:01 <dihedral> <Alberth> dihedral: then you wouldn't be able to use them? <- you can use roads can you not? 09:31:03 <Alberth> I was more thinking about nasty AIs that throw in a few hundred road vehicles that cause big traffic jams, but in MP games it may be nice too 09:31:08 <dihedral> no matter who they are from 09:31:54 <Alberth> dihedral: hmm good point. 09:32:05 <Kurenin> hmm, never played with AI 09:32:09 <Kurenin> well not since 1995 or so o: 09:32:10 <dihedral> seeing as trams are RV's i thought that could make sense 09:32:23 <Kurenin> and my tactic right now was to actually just destroy their road vehicles with a train 09:32:25 <dihedral> and would be a first step towards an IS system 09:32:35 <dihedral> at least in the sense that it would work for trams sharing tracks 09:32:52 <Alberth> I wonder what the main problem in IS is, then 09:33:00 <dihedral> possibly let the town build tram ways once it reaches a certain size 09:33:33 <dihedral> that one can change the tracks others are using and hinter them from getting anywhere - even to a depot 09:33:38 <Alberth> I would expect so, why else would you have town-owned tram tracks? 09:34:13 <Alberth> perhaps a subsidized 'provide transport in the town' would be nice 09:37:45 <dihedral> and possibly teach it to build tram tracks in a certain way 09:38:08 <dihedral> so that not every road piece in the center has been 'tramsmogified' :-P 09:38:43 <planetmaker> [10:32] <Alberth> I wonder what the main problem in IS is, then <-- it's like many ways to exploit another company. But actually only, a) if they share and b) if one player is not around 09:38:54 <planetmaker> It's pretty save if you don't share - nothing changes there 09:39:19 <dihedral> is there a free bit in the map array regarding rails / stations ? 09:39:59 <Alberth> haha :) 09:40:01 <dihedral> forbidding change to rails with that bit 09:40:24 <dihedral> but you would probably need more 09:40:26 <Alberth> ask santa claus (or look in the current bit allocations) 09:40:45 <dihedral> newMap? :-P 09:41:13 <Alberth> why are changes always called 'newX' ? 09:41:27 <dihedral> mapman :-P 09:41:35 <Hirundo> because TTDP has lots of newX? 09:41:41 <dihedral> oh really :-S 09:41:43 <dihedral> hmmm 09:42:20 <peter1138> finitemap 09:42:49 <dihedral> mapfinite 09:43:04 <Alberth> we could exchange bits in the map for bits in mapsizes :p 09:43:06 <dihedral> MAPple :-P 09:43:27 <dihedral> perhaps a new map array would not be a bad project for 1.2 09:43:44 <dihedral> just the design would be quite a crucial point of discussion 09:43:51 <Hirundo> 'new map array' would do what? 09:44:00 <dihedral> might require Rubidium to be unemployed a bit longer :-P 09:44:28 <dihedral> a new map array that did not impose such limitations? 09:44:51 <dihedral> i.e. a possibility to always extend meta data for certain objects 09:45:07 <Alberth> dihedral: You are day-dreaming, WAKE UP! 09:45:48 * dihedral need array map data object meta new make team Mr. T 09:46:17 <dihedral> Alberth, what is wrong with the general idea? 09:46:49 <Hirundo> Removing the concept of wormholes, thus introducing off-map tiles seems the most useful to me 09:47:17 <planetmaker> iirc michi_cc has a repo with such implementation (stacked tiles) 09:47:33 <Alberth> nah, having more than one layer of tiles would be nice 09:47:56 <planetmaker> bridges with signals? 09:48:14 <Alberth> should work 09:48:25 <planetmaker> it doesn't mean necessarily to be visually stacked. Just... for things like bridges 09:48:43 <dihedral> so if you make 2 layers you can make more 09:48:47 <planetmaker> oh... I read a 'not' in your statement, Alberth ;-) 09:49:06 <planetmaker> I read, nah = no 09:49:38 <Alberth> planetmaker: I was generalizing the suggestion by Hirundo 09:49:42 <dihedral> hehe - each hightlevel introduces a new layer :-P 09:49:52 <dihedral> the hillier a map, the bigger the save game :-D 09:49:57 <Alberth> not necessarily 09:50:26 <Alberth> you could also have a single surface layer, and additional tiles for every track 09:50:40 <planetmaker> yeah, realized now :-) 09:50:51 <Alberth> ie no tracks => no additional tiles 09:51:00 <planetmaker> that's afaik what michi did 09:51:06 * peter1138 pats his 120MB minecraft world 09:51:12 <dihedral> lol 09:51:19 * dihedral pats peter1138 09:51:27 <peter1138> (and that's compressed) 09:51:35 <dihedral> yikes 09:51:44 <dihedral> welcome multiplayer game :-P 09:52:03 <dihedral> "i should be connected in an hour or so" 09:52:56 <peter1138> hmm current world is 30MB 09:53:03 <dihedral> is downloading a map via http faster than downloading it with the ingame protocol? 09:53:07 <peter1138> although the total area is 2544x1440 09:53:33 <dihedral> peter1138, 2544x1440 what 09:53:43 <peter1138> blocks 09:53:47 <peter1138> tiles, i suppose 09:54:03 <peter1138> they don't all exist though 09:54:10 <dihedral> ah 09:54:25 <peter1138> x128 high (of course) 09:54:47 <dihedral> and more than 16 colours ^^ 09:54:56 <peter1138> 16 colours? 09:56:45 <peter1138> hmm, pretty reasonable compression, a chunk is ~80KB, compresses down to 2-3KB 09:57:04 <peter1138> mind you there are a lot of 00s and 01s 09:57:45 <dihedral> i meant the game in general has more than 16 colours 09:58:03 <peter1138> uh, yeah 09:58:16 <peter1138> i think that's probably a given since the early 90s 10:02:14 <dihedral> mut not always more than 256 ^^ 10:02:30 <dihedral> uh 16bit was also quite popular ^^ 10:04:30 <peter1138> ? 10:07:58 <dihedral> i remember a game that would check if you had a colour depth on your desktop of 16 bit, and it would not start otherwise 10:08:04 <dihedral> would only exit with an error message 10:08:36 <dihedral> and you could not force it to start even if you had 32bit (or at that time even 24 bit) set :-P 10:08:57 <Alberth> stupid game, cannot be worth playing 10:10:29 <dihedral> motoracer :-) 10:10:56 <dihedral> http://games.softpedia.com/screenshots/Moto-Racer_1.jpg 10:11:06 <dihedral> came with the matrox graphics card :-D 10:13:05 <peter1138> heh 10:13:21 <peter1138> that was fairly common 10:13:59 <peter1138> there were even some games that wouldn't run under X11 unless it was a certain bitdepth (usually 8bpp) 10:14:40 <peter1138> DGA was fairly awful, but damn, I could run openttd fast :D 10:18:37 *** KenjiE20 [~KenjiE20@92.8.197.32] has joined #openttd 10:19:46 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection reset by peer] 10:22:02 *** Guest1120 [~planetmak@devera.geophys.nat.tu-bs.de] has quit [Quit: back another time] 10:22:44 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 10:22:51 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection reset by peer] 10:23:10 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 10:23:47 *** rhaeder [~quix0r@dslb-094-221-143-164.pools.arcor-ip.net] has joined #openttd 10:24:09 <dihedral> http://www.tt-forums.net/viewtopic.php?f=31&t=51871 <- hehe 10:29:31 *** norbert79 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has joined #openttd 10:29:34 *** norbert79 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has left #openttd [] 10:36:55 <peter1138> damn, even 4GB memory runs out these days :s 10:39:41 <Eddi|zuHause> noticed that, too... 10:40:10 * blathijs is still stuck on 1.5G :-( 10:40:19 <Eddi|zuHause> even games that ran fine with 1GB ram + 2GB swap... cause oom with 4GB now 10:42:12 <peter1138> er, well... monodevelop is at 1GB, virtualbox at 640MB (ahh, that magic number...) 10:42:21 <peter1138> evolution 370MB... 10:42:27 <peter1138> email client. 370MB. wtf. 10:47:23 * blathijs has Firefox regularly at 700M or something 10:47:37 <blathijs> with a virtual size of 1500M :-S 10:52:59 <Eddi|zuHause> virtual size isn't really all that conclusive... 10:56:16 *** fjb is now known as Guest1450 10:56:17 *** fjb [~frank@p5DDFE79B.dip.t-dialin.net] has joined #openttd 10:58:03 <blathijs> Eddi|zuHause: I know, but given all the swapping that is happening and the amount of swap space used, I guess it's not far from the truth... 11:02:37 <peter1138> my kernel seems to have IO issues as well, which don't help 11:03:28 *** Guest1450 [~frank@p5DDFE7EE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:05:28 *** jpx_ [jpx_@a91-156-226-198.elisa-laajakaista.fi] has joined #openttd 11:05:39 <blathijs> peter1138: I'm having the same: When heavy IO is happening (say, swapping), my system tends to become quite unresponsive (even to mouse movements sometimes...) 11:08:45 <peter1138> yup 11:10:10 <Alberth> yep, code that handles mouse moving may also get swapped out :) 11:10:11 <peter1138> i created a 40GB file and the machine pretty much looked up 11:10:41 <peter1138> i did find a bug report about it, but can't find it now 11:11:15 <Alberth> I once killed a machine by running 5 compile processes at the same time 11:13:49 <peter1138> in the report someone surmised that it was sata taking up way more cpu than ide ever did 11:14:08 <peter1138> (but then it wouldn't be iowait, would it...) 11:18:25 * blathijs is still on IDE, so I can expect bigger problems when I upgrade to SATA? ;-p 11:21:23 <Eddi|zuHause> some io stuff was fixed in recent kernels, but i don't remember the specifics 11:23:15 <blathijs> I'm already on 2.6.36, so that's pretty recent as well 11:23:23 <blathijs> I should just get a new laptop, I guess 11:23:28 <peter1138> yeah, problem for debian which already chose to use 2.6.32 for its next release... :S 11:24:21 <blathijs> (I can sqeeze in 512MB extra RAM, but that downgrades from DDR400 to DDR266 IIRC..) 11:25:13 <Alberth> it is faster than swap, but that's about all :) 11:25:31 <peter1138> heh 11:25:36 <peter1138> i do have 6GB at home... 11:25:45 <peter1138> haven't managed to fill that yet 11:26:09 <peter1138> hmm, it's even running without any swap at all 11:26:33 * blathijs has a 4GB server as well that never got past 2.5G yet it seems 11:58:21 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 12:05:06 *** Biolunar [~mahdi@blfd-4db1a31d.pool.mediaWays.net] has joined #openttd 12:18:05 <Eddi|zuHause> how come a spam post has 3 views, but i'm the first one to report it? 12:18:49 <blathijs> Other people just ignore it or don't know they can report it somewhere? 12:40:57 <Ammler> Xaroth, dihedral: you can't do things like restart openttd with the admin libs, right? 12:41:43 <Ammler> (nneded to reload downloaded newgrfs on dedicated) 12:43:03 <Ammler> so also with the libs, there will still be a script needed to manage those tasks 12:43:41 <Yexo> Ammler: why not use the console command rescan_newgrf? 12:43:57 <Ammler> :-o 12:47:18 <Ammler> hmm, not backported, but nice to know about, thanks for the hint 12:47:55 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 12:48:03 <Ammler> then we will need to restart only on update anymore in future :-) 12:48:20 <planetmaker> which is good news :-) 12:51:05 *** Wolf01 [~wolf01@host142-58-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 12:51:25 <Wolf01> hello 12:51:31 <Alberth> hello 12:51:33 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:54:15 <planetmaker> wooooooo - hello wolf 12:54:26 <planetmaker> (sorry, I'm silly today) 12:55:03 <Ammler> is wolf a italian word for? 12:56:40 <Alberth> http://www.animalcorner.co.uk/wildlife/wolves/wolf_italian.html <-- it's an animal 12:56:52 <Ammler> Yexo: rescan does not answer a "successful" :-) 12:57:00 <Ammler> little FR ^ :-P 12:57:22 *** Kurenin [~Kurenin@193.151.121.42] has quit [Quit: Witty quit message.] 12:57:41 *** glx [glx@2a01:e35:2f59:c7c0:bc0e:b02d:c7c7:256d] has joined #openttd 12:57:44 *** mode/#openttd [+v glx] by ChanServ 12:57:54 <Yexo> Ammler: do any console commands do that? 12:58:15 <Yexo> normally they are succesful when no error message is shown 12:58:17 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:59:16 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 12:59:26 <planetmaker> posix ;-) 13:00:00 <Ammler> Yexo: SmatZ added some, yes :-) 13:00:11 <Ammler> like for the screenshot 13:01:47 <Yexo> does the screenshot show anything in the console? 13:01:51 <Yexo> I can't find the code for that 13:02:21 <SmatZ> Yexo: all "red box messages" can go into console with appropriate setting 13:02:31 <Yexo> ah, of course 13:03:25 <SmatZ> void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x, int y) 13:03:36 <SmatZ> the screenshot just happens to have higer WarningLevel 13:03:42 <SmatZ> (I think it works that way) 13:08:12 *** Progman [~progman@p57A1A22B.dip.t-dialin.net] has quit [Remote host closed the connection] 13:11:27 *** Fast2 [~Fast2@p57AF805A.dip0.t-ipconnect.de] has joined #openttd 13:26:28 *** Prof_Frink [~proffrink@5e06da26.bb.sky.com] has joined #openttd 13:39:28 *** LordAro [56841a4e@ircip2.mibbit.com] has joined #openttd 13:41:20 <Wolf01> snowing :| 13:43:42 <SmatZ> snowing! ^_^ 13:46:08 <Ammler> snowing \o/ 13:46:29 <Ammler> around 1m fresh snow here 13:47:21 <SmatZ> :-) 13:48:35 <Eddi|zuHause> about 2cm here 13:51:32 <__ln__> person at Grand Canyon national park's gate said they had 10 feet of snow last winter 14:07:12 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 14:07:53 <Wolf01> 2cm of snow here too 14:09:42 *** goblin [~goblin@krlh-5f72018a.pool.mediaWays.net] has joined #openttd 14:10:22 <Eddi|zuHause> i meant 2cm of NEW snow. there was obviously some leftover from the last time... 14:13:18 <Belugas> hello 14:14:19 <Wolf01> hello snowy man 14:16:46 <SmatZ> :) 14:17:51 <Belugas> snowy man indeed... 14:20:31 <Alberth> hello 14:25:58 * dihedral needs a new job 14:26:10 <SmatZ> dihedral: how comes? 14:26:14 <dihedral> and do not search the logs to see how often i mentioned that line :-P 14:26:44 <dihedral> SmatZ, i am not a fan of no-brainer jobs :-P 14:27:11 <dihedral> and the boss and i agreed that either he kicks me out or i quit - so he kicked me out - that way i get money from the government :-D 14:27:24 <SmatZ> :) 14:27:49 <dihedral> well - i am not unemployed until the 1st Jan 14:28:00 <dihedral> which can be enough time to find a job 14:28:10 <Eddi|zuHause> [Montag, 18. Oktober 2010] [16:14:15] <dihedral> i hate this job ... 14:28:17 <Eddi|zuHause> [Dienstag, 13. Juli 2010] [09:52:57] * dih is looking for a job 14:28:20 <SmatZ> :D 14:28:26 <planetmaker> :-D 14:28:34 <Eddi|zuHause> [Mittwoch, 3. Februar 2010] [22:54:19] <dih> Noldo, getting a job, visiting my sick dad, 14:28:50 <Eddi|zuHause> [Di Jun 30 2009] [23:27:21] <dihedral> oh my - i love my job :-) 14:28:54 <dihedral> yeah - but on the 13th July it was a different job 14:29:11 <dihedral> i.e. first half of the year i quit because the boss sucked 14:29:22 <Eddi|zuHause> i think we got the gist of it ;) 14:29:25 <dihedral> second half of the year the job and the resource management of the boss sucked 14:29:32 <dihedral> :-D 14:30:18 <dihedral> not going to have a boss shout at me repeatedly for not being at work at 10AM if my contract clearly states that i have flexi time 14:30:44 <dihedral> and i was one of 5 who quit (that month) 14:31:22 <dihedral> all developers (apart from one) quit within one month from eachother :-D 14:31:25 <dihedral> that must hurt :-P 14:31:29 <Eddi|zuHause> oh... i have another one 14:31:31 <Eddi|zuHause> [Do MÀr 13 2008] [19:12:04] <dih> i am thinking of applying for another job 14:31:32 <planetmaker> flexi time means not that you don't have to be at you office on a certain time latest... 14:32:14 <dihedral> planetmaker, only if communicated somewhere 14:32:16 <dihedral> which it was not 14:37:49 <Wolf01> I quit on 1th july this year too :P (I'm not a OTTD dev, but I was a dev at work) 14:40:38 * peter1138 needs a new job 14:41:35 <Eddi|zuHause> err... is the xkcd more shaded than it was this morning? 14:41:48 <planetmaker> yes 14:42:23 <Eddi|zuHause> good... means i'm not THAT crazy yet... 14:42:40 <planetmaker> I also think that the spheres got more colour 14:42:50 *** LordAro [56841a4e@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:42:54 <planetmaker> actually IMHO not to their better 14:43:20 <Eddi|zuHause> you just don't understand it ;) 14:43:30 *** LordAro [56841a4e@ircip3.mibbit.com] has joined #openttd 14:44:11 <planetmaker> if you say so... 14:45:06 <Eddi|zuHause> you know, a "heap" is a special tree where each branch fulfills the same relational test [i.e. each child is "smaller" than its parent] 14:45:16 <SmatZ> well 14:45:27 <SmatZ> the joke is in multiple meanings of words "tree" and "heap" 14:46:03 <SmatZ> I don't like such jokes :p 14:46:26 <Eddi|zuHause> [you then can apply further requirements, like being balanced] 14:48:14 <SmatZ> sometimes when reading xkcd, I say myself "that crazy guy is like me!" 14:48:18 *** norbert791 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has joined #openttd 14:48:19 <SmatZ> luckily not this time :D 14:48:20 *** norbert791 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has left #openttd [] 14:48:25 <SmatZ> I would be too crazy 14:48:30 <planetmaker> good. And how does that now relate to the fact that I liked the less-coloured versions of the spheres better and how does that show in your eyes a lack of understanding? 14:48:58 <Eddi|zuHause> only the alt text is kinda weird... reapplying the heap condition on removing the root element is not that time consuming. you only need to sort the direct children and declare the largest one the new root 14:49:26 <Eddi|zuHause> planetmaker: ah, then i misread your line 14:49:30 <SmatZ> oh there is alt text :) 14:49:36 <planetmaker> SmatZ, always! 14:49:58 <SmatZ> AAAAAAAAAAAA 14:50:09 <SmatZ> maybe I would like xkcd more if I knew that 14:50:13 <Eddi|zuHause> i know that feeling ;) 14:50:22 <planetmaker> :-D 14:50:31 <planetmaker> Some are definitely NOT funny without the alt text 14:50:55 <SmatZ> yeah :) 14:51:03 <SmatZ> I thought I am just not geeky enough :P 14:52:14 <planetmaker> well. Some stay boring also with the alt text. 14:52:36 <SmatZ> :D 14:53:37 *** goblin [~goblin@krlh-5f72018a.pool.mediaWays.net] has left #openttd [] 14:53:38 <Eddi|zuHause> ok, a few of them really are not good ;) 14:54:05 *** nicfer [~nicfer@190.50.6.51] has joined #openttd 14:56:42 <SmatZ> http://xkcd.com/814/ I really didn't get this one 14:57:19 <planetmaker> that's not too bad actually ;-) 14:57:51 <SmatZ> it's like... who holds the + part of the diode is apologising to the other person? 14:58:06 <planetmaker> well, current only passes through a diode one-way 14:58:29 <SmatZ> actually it's cathode it seems 14:58:40 <planetmaker> they simply only have one-way to work. 14:58:50 <SmatZ> from the girl to the boy 14:59:13 <planetmaker> physical polarity doesn't really matter in that social context ;-) 14:59:17 <planetmaker> so yes 14:59:52 <SmatZ> maybe it has something to do with multiple meanings of some words I don't know :p 15:00:19 <planetmaker> well. I understood it the way that he can wait ages for an apology 15:00:30 <planetmaker> whatever the past was like 15:00:55 <SmatZ> hmm okay 15:01:09 <SmatZ> level of funnyness: zero 15:01:10 <SmatZ> :p 15:01:13 <planetmaker> :-) 15:01:27 <planetmaker> not too much funnyness there, indeed. 15:07:56 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=919559#p919559 <-- anyone feeling like telling (a bit off-topic there), how many of those newgrfs are pointless? 15:08:32 <planetmaker> it's probably the 2nd worst selection / combination of newgrfs I've ever seen 15:09:25 <LordAro> 2nd worst? 15:10:56 <planetmaker> The first two are obsolete, "OpenGFX - *" must go; OpenGFX+ Trees is overwritten by New Trees. Not sure about any other interferences for vehicles. Might be or not 15:11:05 <planetmaker> Worst was a guy who activated ALL NewGRFs. 15:11:43 <Eddi|zuHause> i thought it was limited to something like 60 ;) 15:11:52 <LordAro> ah. Don't suppose you could find a link? ;) 15:12:31 <planetmaker> yes, 63 or 64 is the limit. I think it was a complaint that he couldn't activate all or some train sets interfered with eachother and base costs were messed up (was without engine pool) 15:13:30 <planetmaker> and no, I've no idea where it was 15:20:05 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has joined #openttd 15:20:57 <IchGuckLive> hi all is there atutorial how i can upgrade from normal Disel to elektrikel track and trains ? 15:21:29 <LordAro> try the wiki: http://wiki.openttd.org/4 15:21:42 <LordAro> deleete the 4 from the link 15:21:51 <LordAro> useless laptop keyboard... 15:22:45 <IchGuckLive> i did this side there is nothing about upgrading ! 15:23:04 <Eddi|zuHause> i can't stand modified keyboard layouts 15:23:14 <IchGuckLive> if i remove a station ,the town wiont let me bild another there 15:23:45 <Eddi|zuHause> IchGuckLive: there's a "convert" button on the right of the toolbar 15:24:28 <planetmaker> hm, the wiki page on the convert tool still handles the behaviour prior to 0.5.0 :-P 15:24:42 <Eddi|zuHause> update it ;) 15:24:52 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 15:25:09 <planetmaker> "With the introduction of electrified railways in r4152, the convert rail tool offers this fourth option allowing you to convert normal rails to electrified rails." <-- it's not wrong, though ;-) 15:25:24 <DanMacK> Hello all 15:25:29 <planetmaker> hi DanMacK 15:25:45 <SmatZ> if (!IsCompatibleRail(type, totype) && !EnsureNoVehicleOnGround(tile)) continue; 15:25:46 <SmatZ> to 15:25:48 <SmatZ> //if (!IsCompatibleRail(type, totype) && !EnsureNoVehicleOnGround(tile)) continue; 15:25:49 <SmatZ> ... 15:25:54 <DanMacK> Is the Build While Paused feature removed from the cheat menu in current trunk versions? 15:26:00 <planetmaker> yes 15:26:02 <SmatZ> and expect program crash if you convert track under running train :P 15:26:05 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 15:26:08 <planetmaker> Look in the adv. settings now, DanMacK 15:26:13 <DanMacK> Ahhhh 15:26:16 <DanMacK> Gotcha 15:26:30 <IchGuckLive> planetmaker: thanks 15:27:23 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100423140709]] 15:28:15 <Eddi|zuHause> planetmaker: i don't think the revision when it was introduced is really relevant... 15:28:28 <Eddi|zuHause> anything that's more than 3 releases ago should be purged from the wiki 15:28:54 <planetmaker> [16:24] <Eddi|zuHause> update it ;) <-- ;-) 15:29:08 <Eddi|zuHause> i never read the wiki. 15:31:39 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 15:35:01 <Eddi|zuHause> hm... there's total chaos out there... i really fear the time when we'll get a _REAL_ winter for once... 15:36:24 <DanMacK> Question, is .nml compatible w/TTDP or is it an Open only thing? 15:36:42 * DanMacK already had a real winter... 15:36:42 <planetmaker> it's as compatible to TTDP as grfcodec 15:36:46 <Eddi|zuHause> nml is just another way to write .grfs 15:36:47 <DanMacK> Cool 15:37:00 <Eddi|zuHause> the compatibility is the same 15:37:26 <planetmaker> depends entirely on how you write your newgrf :-) 15:45:00 <DanMacK> Thanks :) 15:45:36 <Yexo> it depends on what features yo uuse, nml supports plural forms / cases in strings, while ttdpatch does not. If you use this in your language files than resulting grf file will be openttd-only 15:46:02 <Yexo> there might be some other features that will break support with ttdpatch, although in general it should work 15:48:46 <DanMacK> Cool. I don't expect to be coding a grf anytime soon, but you never know... lol 15:49:17 <dihedral> lol? xplane has no 64bit version? 15:49:41 <planetmaker> DanMacK, well, there's a number of NML example newgrfs already out there. And afaik they all work for TTDP, too. 15:50:10 <planetmaker> though... I can't test myself. The vehicle ones. They might fail on account of vehicleIDs. 15:50:53 <DanMacK> True... 15:51:33 <planetmaker> not sure whether they do. It would need someone testing ;-) 15:51:53 <planetmaker> at least SwedishRails I know for sure works 15:52:04 <planetmaker> The trees should also work 15:52:12 <planetmaker> airports... not sure. 15:52:17 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 15:54:19 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 15:54:21 <LordAro> i have updated http://wiki.openttd.org/Convert_rail 15:54:25 <LordAro> what do you think? 15:55:32 <planetmaker> Only empty depots can be converted <-- is that true for non-electric to electric or when rail types are compatible? 15:56:19 <planetmaker> and ehm... sorry. The section on compiling has no place on that page. 15:56:59 * DanMacK can probably test in TTDP, but has used Open for so long... 15:57:09 <planetmaker> converting between rail and erail works nicely also under the trains. 15:57:31 <planetmaker> Maybe you should check out that feature thoroughly before you update the wiki on it with somewhat half-baked knowledge, LordAro 15:57:52 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 15:58:49 <LordAro> i am well aware of how to use it, thank you :p it was just a quick edit to get rid of the glaringly obvious changes you (and others) mentioned a few minutes ago 15:59:27 <planetmaker> you obviously missed that SmatZ was entirely joking about his compilation comment. 15:59:35 <planetmaker> even though it works 16:01:49 <LordAro> better now? 16:03:57 *** Mortomes|Work [~MortomesW@mail.qps.nl] has quit [Ping timeout: 480 seconds] 16:08:43 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 16:10:05 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:16:39 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 16:17:54 <LordAro> i'll take the lack of response as a yes ;) 16:22:45 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has joined #openttd 16:24:00 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 16:36:59 *** Fast2 [~Fast2@p57AF805A.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:40:13 <Belugas> cute... all the programmers are wearing red and green elfe (lutin) hats, with thiny bells on 16:40:22 <Belugas> apart one, who is dressed in santa 16:40:41 <Ammler> you? 16:42:17 <Belugas> naaa... 16:42:36 <Belugas> he has a much more proeminent abdomen :) 16:45:08 <Belugas> we're having our christmas party tonigh, so we're getting into the mood ;) 16:45:36 *** Fuco [~dota.keys@188.123.106.105] has quit [Read error: Connection reset by peer] 16:45:52 <Terkhen> :D 16:46:02 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 16:54:41 *** ar3k [~ident@87.239.75.101] has quit [Read error: Connection reset by peer] 16:54:56 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 16:56:18 *** Biolunar [~mahdi@blfd-4db1a31d.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 16:57:07 *** Rachel [~Rachel@178.110.49.223] has joined #openttd 16:57:56 <Rachel> Hey guys. Does anyone know wherei can learn about signals? Im reading the wiki now but its confusing as hell. 16:58:16 <planetmaker> learning by doing 16:58:24 <planetmaker> so any server will do 16:58:48 <Alberth> Rachel: http://www.tt-forums.net/viewtopic.php?p=919531#p919531 16:58:52 <LordAro> also, the extra links at the bottom of the wiki page 16:59:11 *** Rachel [~Rachel@178.110.49.223] has quit [Read error: Connection reset by peer] 16:59:25 <planetmaker> alright... 16:59:55 *** Rachel [~Rachel@178.110.49.223] has joined #openttd 17:00:24 <Rachel> sorry i was disscontected. Thanks for the link 17:01:01 *** Rachel [~Rachel@178.110.49.223] has quit [] 17:04:15 *** `Fuco` [~dota.keys@188.123.106.105] has joined #openttd 17:07:01 <Alberth> indeed, the wiki has no simple explanation of what to use signals at the Signals page 17:07:06 <Alberth> *how 17:07:40 <Alberth> and Building Signals is not much better 17:11:05 <planetmaker> maybe *someone* could fix that ;-) 17:11:18 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 17:12:46 <Terkhen> IIRC Fred was on it already 17:13:14 <planetmaker> nah, I think luisa, his girl friend 17:13:21 <Terkhen> :D 17:13:44 <planetmaker> he just chatted too much about it ;-) 17:15:53 <LordAro> Alberth: i dunno, the Signals page isn't too bad... 17:17:33 <planetmaker> the description of signal blocks on this kololoris page (or however it was spellt) is unrivaled though 17:18:00 <LordAro> true :) 17:18:18 <Alberth> so where is explained what a signal does, and how to use it to have several trains at the same tracks? 17:18:42 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 17:22:11 *** ecke [~ecke@188.75.128.2] has joined #openttd 17:24:16 <DanMacK> Hey Lakie 17:24:25 <Lakie> Hi DanMacK 17:41:54 *** perk11 [~perk11@81.17.157.195] has joined #openttd 17:45:22 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has quit [Quit: Leaving] 18:15:31 *** frosch123 [~frosch@frnk-590f64d4.pool.mediaWays.net] has joined #openttd 18:18:36 *** ABCRic [~ABCRic@57.31.108.93.rev.vodafone.pt] has joined #openttd 18:22:36 *** Fenris [~fenris@p5DC6A391.dip.t-dialin.net] has joined #openttd 18:23:34 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 18:23:52 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Remote host closed the connection] 18:25:25 *** Biolunar [~mahdi@blfd-4db1a31d.pool.mediaWays.net] has joined #openttd 18:30:10 *** `Fuco` [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 18:32:26 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has joined #openttd 18:33:46 <IchGuckLive> hi all ! I'm stock hou does it come that towns 1.500 people does not accept more then one Trainstation and i can not join another to the 1st 18:34:25 <Wolf01> it's called local authority 18:34:42 <IchGuckLive> Thanks i will google 18:35:23 <Wolf01> the wiki is enough 18:37:25 *** Fuco [~dota.keys@188.123.106.105] has quit [Read error: Connection reset by peer] 18:37:51 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 18:39:29 <Wolf01> http://shop.lego.com/HolidayShop/ OMG, look at the lego train, recursive Lego!!!! 18:40:06 <Wolf01> (Lego play with Lego) 18:40:46 <IchGuckLive> there is also a big lego animation and trick familie 18:41:09 <IchGuckLive> with the modern cameras you can do your own movie in 1by1frame 18:41:34 <IchGuckLive> or simple use blender3d to make a animaded film sene 18:42:20 <IchGuckLive> http://www.youtube.com/watch?v=2ESA7SnvW9E new version is 2.55 18:42:54 <Wolf01> gah, I was looking for the Technic F1 Ferrari, but seem they don't have it on the store :( 18:43:25 <Wolf01> dinner 18:43:37 <IchGuckLive> http://www.youtube.com/watch?v=gQWSfXpIEyY here it is to build 18:45:50 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has left #openttd [] 18:46:20 <CIA-2> OpenTTD: translators * r21534 /trunk/src/lang/ (13 files): (log message trimmed) 18:46:20 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 18:46:20 <CIA-2> OpenTTD: czech - 29 changes by SmatZ 18:46:20 <CIA-2> OpenTTD: danish - 2 changes by silentStatic 18:46:20 <CIA-2> OpenTTD: dutch - 75 changes by habell 18:46:20 <CIA-2> OpenTTD: english_US - 8 changes by Rubidium 18:46:20 <CIA-2> OpenTTD: finnish - 80 changes by USephiroth, jpx_ 19:00:23 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has joined #openttd 19:01:10 <IchGuckLive> is there any sign to now if i can or cant build a station in the city (local authority refuses) 19:02:05 <DanMacK> Check your rating with the town 19:02:48 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:03:34 <IchGuckLive> DanMacK: TERRIBLE B) 19:03:48 <IchGuckLive> so no luck 19:03:58 <DanMacK> Plant lots of trees 19:04:28 *** `Fuco` [~dota.keys@188.123.106.105] has joined #openttd 19:04:30 <DanMacK> That makes them happy 19:04:31 <IchGuckLive> i did i did also statue and advertisinf 19:04:43 <DanMacK> Statue adn advertising does nothing IIRC 19:04:51 <IchGuckLive> do ihave to wait some years ? 19:04:56 <DanMacK> trees are the best bet 19:05:00 <Prof_Frink> Bribery! 19:05:06 <DanMacK> that works too 19:05:21 <IchGuckLive> but costs most 19:05:46 <LordAro> this? http://wiki.openttd.org/Local_authority 19:05:57 <IchGuckLive> can i if i got permission cut some trees down then or is this also refused then 19:06:10 <IchGuckLive> Lord im on this 19:07:29 <IchGuckLive> what is this sign for in the tarrain menue 19:09:13 <DanMacK> you can cut trees down, but get your rating up first 19:09:32 <DanMacK> plant lots, build your station then go from there 19:09:52 <IchGuckLive> i buyed some tarrain as well to build somthing 19:10:12 <DanMacK> that clears trees though, and drops your rating 19:10:32 <IchGuckLive> oh shit 19:10:54 <DanMacK> heh 19:11:04 <IchGuckLive> i got 1track size 3 and i need to run 8trains into it 19:11:09 <DanMacK> Basically I jsut fill the area with trees 19:11:23 <DanMacK> hmmm 19:11:23 <IchGuckLive> ok i try 19:11:30 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 19:11:55 <IchGuckLive> is there a different in the trees to build 19:11:57 <DanMacK> Possibly build it as a run-through station? 19:12:11 *** LordAro [56841a4e@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:12:18 <DanMacK> button at the bottom of the trree list "Random Trees" 19:12:31 <IchGuckLive> run-thrue is STRG and connect to the other ? 19:14:01 <IchGuckLive> oh it vent up to Bad 19:16:28 <DanMacK> that's better... 19:16:52 <DanMacK> but yeah, if you have the space, just run the track around as a single line loop and reconnect 19:18:33 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 19:18:34 <IchGuckLive> no thats wars my first attend 19:18:40 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 19:19:27 <DanMacK> ->----######--->---\ 19:19:37 <DanMacK> --<---\ | 19:19:47 <DanMacK> \____<____/ 19:19:55 <DanMacK> Something liek that :P 19:20:06 <IchGuckLive> i now 19:20:42 <IchGuckLive> but im at the corner so water to 2sides and city to the other 19:27:55 <DanMacK> Have alot of cash? 19:28:33 *** frosch123 [~frosch@frnk-590f64d4.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:28:40 <DanMacK> Possibly build onto the water to create the loop? Only needs to be 2 tiles 19:29:42 <IchGuckLive> thanks it worked 19:29:49 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100423140709]] 19:30:49 <Ammler> DanMacK: if you use ascii art, you should use a font with fixed width ;-) 19:31:02 *** frosch123 [~frosch@frnk-590f64d4.pool.mediaWays.net] has joined #openttd 19:31:23 <Belugas> fuck 19:31:24 <Belugas> fuck 19:31:26 <Belugas> and fuck 19:31:30 <Belugas> I CAN'T DECIDE!!! 19:31:38 <Ammler> go home :-P 19:31:39 <Alberth> left 19:31:50 <Belugas> There are way too many chorus pedals! 19:32:15 <Belugas> each one has a distinct advantage 19:33:14 <supermop> for a guitar? 19:33:54 <Belugas> yeah 19:35:23 <Belugas> though i'd get a boss ce-5. but the ce-20 is cool too. the nova modulator is head over hills too 19:35:50 <Belugas> and then, you start digging and you find tons of cool ones 19:36:11 <Belugas> ce-5 does ot have as warm sounds as ce-20 19:36:47 <Belugas> modulator has 3 consecutive engines, so you can mix flanger, chorus, phaser and .. something else, can't rememebnre 19:36:53 <Belugas> i mean.. WOW! 19:37:06 <Belugas> but ouch the dollar pocket :( 19:39:07 <Prof_Frink> Is the phaser set on stun or kill? 19:39:39 <Belugas> on brain-fry :D 19:42:59 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 19:44:57 *** pugi [~pugi@p4FCC29C1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:47:06 *** `Fuco` [~dota.keys@188.123.106.105] has quit [Read error: Connection reset by peer] 19:47:31 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 19:48:27 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 19:49:32 *** pugi [~pugi@p4FCC4FF3.dip.t-dialin.net] has joined #openttd 19:50:25 <supermop> nice someone posted in my thread! 19:50:31 <supermop> about a bug... 19:50:39 <supermop> that i thought i had fixed 19:51:17 <supermop> oh well need to spend more time with mlss anyway to implement those fences 19:53:45 <andythenorth> evenings by the way 19:53:59 <supermop> hi andy 19:54:08 <supermop> is that a coming or going greeting? 19:54:26 <andythenorth> today it is a hello greeting 19:55:17 * andythenorth ponders projects 19:55:20 <supermop> well, hello then 19:55:30 <andythenorth> what to do what to do 19:55:41 <supermop> want to code a fence for me? 19:57:09 *** LordAro [56841a4e@ircip2.mibbit.com] has joined #openttd 19:58:51 <andythenorth> nope :) 19:59:35 <supermop> mostly kidding 20:01:32 *** Biolunar [~mahdi@blfd-4db1a31d.pool.mediaWays.net] has quit [Remote host closed the connection] 20:03:09 <DanMacK> too many projects, too little time... 20:05:18 <Alberth> that's normal :) 20:06:45 <Terkhen> it must be contagious :) 20:10:33 *** DDR [~DDR@66.183.113.224] has joined #openttd 20:11:18 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 20:12:25 *** Susi [5f75da17@ircip2.mibbit.com] has joined #openttd 20:13:45 <Susi> hi 20:13:57 <Alberth> hi 20:14:27 <Susi> is there a german channel? 20:14:54 <Alberth> not afaik, but I never looked for it either 20:15:42 <Susi> ok 20:15:53 <Susi> i want to install dbsetxml on ubuntu 20:16:17 <Susi> can you help me? i do not know how to 20:17:17 <Alberth> working on it :) one moment please 20:18:16 <Alberth> not on bananas, it seems (the online content system) 20:18:28 <Alberth> do you have the grf file already? 20:18:49 <Alberth> do you have other grf files downloaded? 20:19:17 <Susi> im not using bananas, just installed openttd from the reposotory 20:19:46 <Alberth> did you run it already? 20:21:32 <Susi> yep 20:21:39 <Susi> it works 20:21:52 <Alberth> it should come with a readme file, that explains where to put things: http://hg.openttd.org/openttd/branches/1.0.hg/file/0022f5438962/readme.txt 20:23:19 <Alberth> I don't know where the program dumps its config file by default. Do you have a ~/.openttd directory (note the ".") 20:23:29 <Susi> http://www.tt-forums.net/download/file.php?id=136910 20:23:36 <Susi> is this de the right download? 20:24:13 <Alberth> can you link the post instead? 20:25:51 <Yexo> Susi: that is the firs extension for the dbset, you'll need the normal grf too 20:26:11 <dihedral> is Susi real_ 20:26:16 <DanMacK> Susi, there is a German Lang TT Forum at http://www.tt-ms.de/forum 20:26:29 <dihedral> is Susi feminine ? 20:26:48 <Ammler> dihedral: would that change something on your help willing? 20:27:09 <dihedral> do we have a current count of feminine visitors to the community? 20:27:13 <andythenorth> 0 20:27:15 <andythenorth> ? 20:27:19 <dihedral> nah - just wondered if we were over 5 yet 20:27:28 <Alberth> http://ttdpatch.net/newgrf.html <-- DB Set XL (v0.82) is what you need, I think 20:28:12 <Susi> ah cool 20:28:27 <Susi> yep i am female, some girls also like trains :) 20:28:41 <DanMacK> I know of a couple, SAC being the most prominent, although some have come and gone int he emantime 20:29:08 <dihedral> if you rename yourself to _Karen, you could get some additional interest :-D 20:29:59 <Alberth> dihedral: stop harrassing fellow #openttd-ers please 20:30:00 <__ln__> i remember once asking here "does anyone know a female who plays ttd voluntarely" 20:30:26 <dihedral> Alberth, i am not harrassing :-P 20:30:34 <Ammler> some thing, fonsinchen is one, I am still not convinced :-) 20:30:39 <Alberth> Susi: create directory ~/.openttd/data , and put the *.grf files in there 20:30:39 <Ammler> think* 20:31:29 <Susi> hmpf i'ved unzipped dbsetxl.grf to /.openttd and restarted the game 20:31:47 <Susi> but there aren't any extensions listed 20:31:48 <Ammler> Susi: don't miss /data 20:31:54 <andythenorth> is dbsetxl not on bananas? 20:32:06 <andythenorth> and also does no-one miss the massive usability fail with bananas? 20:32:14 <Alberth> nothing starting with "db" :) 20:32:23 <Xaroth> andythenorth: which one? 20:32:30 <andythenorth> what is it called in game? 20:32:38 <Ammler> andythenorth: too much work, as dbsetxl 0.9 is out soon 20:32:41 <Xaroth> content? 20:32:44 <Susi> erm there issnt a data dir 20:32:50 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 20:32:50 <Ammler> create one 20:32:53 <Susi> ok 20:32:53 <andythenorth> Xaroth: but always it's referred to as bananas... 20:32:56 <DanMacK> It's been "Out soon" for a couple of years now :P 20:33:02 <andythenorth> thereby probably confusing most people 20:33:05 <Ammler> shht :-P 20:33:30 <andythenorth> breaks one of my favourite usability rules: things called a thing but not called that thing 20:33:46 <andythenorth> otherwise known as 'naming of parts' 20:33:58 <DanMacK> Although Michael will come out with an incredible set, so I know it'll be worth waiting for 20:34:15 * andythenorth considers posting a fs report 20:34:35 <andythenorth> doesn't 20:36:41 <Alberth> Susi: after moving the grfs into the data directory, start opentdd, and click the 'newgrf settings' button. you should get a window with the newgrfs listed there. Activate them, and then start a game. 20:37:01 <Susi> it works 20:37:11 <Susi> love you guys :) 20:37:21 <Alberth> http://wiki.openttd.org/Newgrf 20:37:40 <Alberth> have fun with your new grf :) 20:37:45 <Susi> thx 20:38:04 <Alberth> oh, the firs version also needs FIRS I guess 20:38:17 <Alberth> do you have that installed too? 20:38:41 <Susi> i have installed dbsetxl and dbset firs extension 20:39:36 <Alberth> I would think that the "dbset firs extension" exists for the purpose of playing with FIRS, the industry set. 20:39:47 <Alberth> You can download that from bananas. 20:40:28 <Susi> I thought dbset firs extension is the FIRS versions that works togehter with db set?! 20:41:15 <Alberth> thinking the other way around is fine too :) 20:41:33 <Alberth> but you probably want to load FIRS as well 20:44:09 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 20:44:28 <Xaroth> Alberth: what is this opentdd you speak of :o 20:45:01 <Alberth> openttd with a sparkle of opendune 20:46:09 <andythenorth> :( 20:46:18 * andythenorth has to do a lot of copy-paste sprite editing 20:46:22 <andythenorth> grr 20:52:35 *** Dreamxtreme [~Dre@92.30.196.196] has quit [Quit: Ex-Chat] 20:53:40 <Ammler> Susi: you need all 3 20:53:56 *** LordAro [56841a4e@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:54:56 *** nicfer [~nicfer@190.50.6.51] has quit [Read error: Connection reset by peer] 20:55:36 <Xaroth> zomg awsome :o 20:56:18 * DanMacK loves copy/paste sprite editing 20:56:34 <andythenorth> DanMacK: in that case I can send you psds for about 12 ships 20:56:50 <andythenorth> 12 rows of sprites in each 20:57:00 <Belugas> life carries on and on AND ON AND ON 20:57:01 <DanMacK> lol 20:59:39 *** Fenris [~fenris@p5DC6A391.dip.t-dialin.net] has quit [Quit: Nettalk6 - www.ntalk.de] 20:59:39 *** Wizzleby [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has quit [Remote host closed the connection] 20:59:50 *** Wizzleby [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has joined #openttd 21:02:28 *** LordAro [56841a4e@ircip3.mibbit.com] has joined #openttd 21:03:32 <Terkhen> good night 21:03:40 <Wolf01> nini Terkhen 21:04:28 <dihedral> nini? 21:04:36 <Wolf01> nighty night 21:04:45 <Wolf01> nn nini.. 21:12:18 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has quit [Ping timeout: 480 seconds] 21:25:29 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 21:28:39 * andythenorth considers scuttling the medium sized coaster in FISH 21:28:57 * DanMacK sets the charges 21:29:41 <andythenorth> have to think about savegame breakage :( 21:30:06 <andythenorth> hmm 21:30:14 <andythenorth> there are currently three coasters 21:30:22 <andythenorth> the biggest has some quite severe graphical issues 21:30:29 <andythenorth> too big for bounding box - sticks out of depots 21:30:34 <andythenorth> occasionally flickers 21:30:42 <Eddi|zuHause> andythenorth: if you remove vehicles, you could just make them available in NO_CLIMATE, then existing vehicles will be untouched? 21:30:43 <andythenorth> overlaps land when turning in canals / near coast 21:30:48 <andythenorth> Eddi|zuHause: good plan 21:31:04 <andythenorth> I could remove the big one, give the medium one the capacity of the large one 21:31:05 <Eddi|zuHause> you'll have "dead code" in the GRF then... 21:31:29 <andythenorth> I just redrew the big sprite :( 21:32:34 <Eddi|zuHause> sometimes it's just necessary to break savegame compatibility. 95% of the people who need it for a savegame can get the old grf from bananas 21:33:12 <DanMacK> Possibly shorten the big one slightly? 21:33:26 <Eddi|zuHause> andythenorth: there's a bugreport-ish in the german forum that FIRS makes two stations called "A-Town Factory" 21:33:44 <andythenorth> it does do that 21:33:57 <andythenorth> DanMacK: shortening is more work than redrawing the medium one :) 21:34:01 <andythenorth> maybe I keep the big one 21:34:03 <DanMacK> heh 21:34:11 <andythenorth> Eddi|zuHause: I have no idea how that could be fixed 21:34:26 <DanMacK> Keep it for now, I'm sure those of us that use it can accept the odd graphical glitch :P 21:36:51 <Eddi|zuHause> # I want to reconcile, the violence in your heart 21:36:57 <Eddi|zuHause> # I want to recognize, your beauty's not just a mask 21:36:59 <Eddi|zuHause> # I want to exorcise, the demons from your past 21:36:59 <Eddi|zuHause> # I want to satisfy, the undisclosed desires in your heart 21:42:34 * andythenorth ponders cc hatch covers for ships? 21:42:40 <andythenorth> ho hum 21:43:48 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 21:45:49 *** Eddi|zuHause [~johekr@p54B7795C.dip.t-dialin.net] has quit [Remote host closed the connection] 21:46:16 *** Eddi|zuHause [~johekr@p54B7795C.dip.t-dialin.net] has joined #openttd 21:48:57 *** Susi [5f75da17@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:53:48 *** Fast2 [~Fast2@p57AF805A.dip0.t-ipconnect.de] has joined #openttd 21:59:58 * DanMacK votes for oxide red 22:03:52 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 22:05:49 <andythenorth> if I 2CC them, you can do that... 22:05:59 <andythenorth> but you also get oxide chimneys 22:07:04 <DanMacK> Yes... 22:08:01 *** LordAro [56841a4e@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:08:52 * DanMacK debates 9/8 or 10/8 long coaches for one of his WIP sets... 22:12:38 <andythenorth> bed time 22:12:41 <andythenorth> good night 22:12:42 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has left #openttd [] 22:14:57 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 22:15:11 *** Progman [~progman@p57A1A22B.dip.t-dialin.net] has joined #openttd 22:18:00 *** Markavian` [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Quit: Leaving] 22:23:45 <Eddi|zuHause> DanMacK: i think 12/8 is the most you can go without falling into the most critical glitches 22:26:57 <DanMacK> Yeah... I think that 10/8 is a nice length :) 22:34:06 <Eddi|zuHause> nowadays i quickly get annoyed by the passenger wagons being so extremely short 22:34:36 <Eddi|zuHause> i desperately want 16/8 wagons, but i haven't found a "right" way to do it yet. 22:36:19 <Eddi|zuHause> you need to make them from several pieces for anything causing graphical glitches (tunnels, bridges, foundations), you need to make them from one piece in curves, and you need a 22.5° angle, otherwise they stick way out in curves. 22:36:45 <Eddi|zuHause> and it gets really problematic when you have curves on foundations... 22:37:17 <Eddi|zuHause> it's kinda worst case of FS119-ish 22:37:31 <frosch123> hmm, it would have been more fun, if susi used suse :p 22:38:58 <Lakie> susi? 22:39:32 <Alberth> a new openttd user that dropped in here 22:39:44 <Lakie> ah 22:39:54 <frosch123> a ubuntu user 22:40:19 <Lakie> Heh, quite a common distro that... 22:40:35 *** Dreamxtreme [~Dre@92.30.196.196] has joined #openttd 22:40:43 <Alberth> yep, aimed at newbie users 22:40:59 <Alberth> and quite successful :) 22:41:17 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:41:18 <Lakie> Heh 22:44:05 <DanMacK> Eddi, why would you want something that long? 22:44:58 <Eddi|zuHause> DanMacK: if you wanted to balance a vehicle's length to its width, it should be even longer 22:45:39 <DanMacK> true... 22:46:01 <DanMacK> If you look at the Czech set though, the longer cars look good 22:46:07 <DanMacK> and they look "right" 22:46:13 <Eddi|zuHause> DanMacK: but basically, i want 2 freight cars ~ 1 passenger car 22:47:00 <DanMacK> Yeah... that'd make sense 22:47:59 <Eddi|zuHause> the plan is: 9m = 6/8, 12m = 8/8, 18m = 12/8, 24m = 16/8 22:48:23 <Eddi|zuHause> those are (roughly) the length of the most wagons i could find 22:48:25 <dihedral> good night 22:48:37 <DanMacK> a 40' boxcar in NARS works out to 23px, so theoretically an 80' coach would be 47 22:49:03 <Eddi|zuHause> i have no clue how much 80 foot is :p 22:50:58 <frosch123> @calc 80 * 12 * 2.54 / 100 22:50:58 <DorpsGek> frosch123: 24.384 22:51:01 <DanMacK> 24m :P 22:52:22 <frosch123> hmm, is actually 1' = 12" ? or is it some arbitrary broken value? 22:52:25 <Eddi|zuHause> i think current passenger cars are like 26m, but that's enough of an approximation... 22:52:41 <Eddi|zuHause> frosch123: yes, 1' = 12" 22:59:52 <DanMacK> wow... alot of differences 23:00:26 <DanMacK> US GP40-2 is 8/8 while an SD70 is 10/8... 23:01:09 <DanMacK> Problem is, long veh's almost need to be done as articulated 23:01:58 <Eddi|zuHause> yes, additional 1/8 in front, and 1/8 in back 23:02:50 <DanMacK> or 3/8, 6/8, 3/8 23:03:30 <frosch123> night 23:03:33 *** frosch123 [~frosch@frnk-590f64d4.pool.mediaWays.net] has quit [Remote host closed the connection] 23:04:05 <Eddi|zuHause> DanMacK: problem is, if you make the first vehicle invisible, the mouse cursor will get invisible while dragging in depot. so there needs to be additional checks for that 23:05:40 <DanMacK> Yeah, that's how the NARS does the DD40X 23:06:29 <Eddi|zuHause> basically, in depot, the first vehicle part may not be invisible 23:09:36 * DanMacK will have to consult pikka about the coding for that particular loco 23:10:07 <DanMacK> I'm doing a semi-small set based on the Alaska Railroad, and I'd like to use scale length equipment :) 23:10:47 <DanMacK> Just for the hell of it 23:12:43 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 23:17:32 *** zodttd [~me@user-0c90n0l.cable.mindspring.com] has joined #openttd 23:21:34 *** HerzogDeXtEr [~Flex@i59F6D37E.versanet.de] has joined #openttd 23:21:34 *** HerzogDeXtEr1 [~Flex@i59F6B94C.versanet.de] has quit [Read error: Connection reset by peer] 23:37:22 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 23:40:17 * Lakie ponders if there is a method of changing a text's colour from the textstack without having to write your own texts... 23:42:02 *** ABCRic [~ABCRic@57.31.108.93.rev.vodafone.pt] has quit [Quit: Sometimes I wonder why that frisbee is getting bigger, and suddenly, it hits me.] 23:45:42 *** DDR [~DDR@66.183.113.224] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 23:46:27 *** DanMacK [~DanMacK@206.191.69.149] has quit [Read error: Connection reset by peer] 23:56:16 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection]