Log for #openttd on 18th December 2010:
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00:30:24  <Wolf01> 'night
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03:40:45  <anythingffs> guys, is it possible to have 2 trains loading from the same station on the same line?
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03:44:58  <anythingffs> the station looks like '1 x 2 station tiles' then '1 x 1 track tile' then '1 x 2 station tiles' so the station is split in two on the one line. I would like for train to move up to the top part but they just stop at the first part of the station
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04:58:38  <PolymorphZ> hey-ho
04:58:39  <PolymorphZ> <;
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06:52:16  <planetmaker> moin
06:53:15  <planetmaker> anythingffs: use 'improved loading'. Then several trains will load concurrently, if sufficient cargo is present in the station
06:53:59  <planetmaker> But... two platforms in a row.... that won't work easily
06:54:32  <planetmaker> they need each its own entry track for the pathfinder to find them and the first train to not stop in the first available platform.
06:54:47  <planetmaker> Or you do some order-magic. But that might be more hassle than it does good.
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07:04:30  <andythenorth> mornink
07:04:41  <anythingffs> yeah it was more hassle than it was worth, its a shame the options for platform selection (near, middle, far) dont have an 'ignore first platform' option
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07:07:14  <planetmaker> moin andythenorth
07:07:50  * andythenorth wonders if cc are broken for all, or just for me
07:07:57  <planetmaker> TT1314: you can always use something like "go via A; goto A" as orders. But I'm not sure it's a good approach
07:08:05  <planetmaker> cc?
07:08:13  <andythenorth> gray is brown
07:08:17  <andythenorth> white is flashing
07:08:36  <andythenorth> I'm compiling a more recent build to check it's not a random thing
07:08:38  <planetmaker> works for me...
07:08:54  <planetmaker> at least last time I played with ogfx+trains
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07:14:49  <andythenorth> hmm
07:15:11  <andythenorth> build of tip still has cc problems
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07:17:28  <andythenorth> ok this is interesting
07:17:39  <andythenorth> the cc colour problem affects FISH and NARS 2
07:17:45  <andythenorth> but not the default hovercraft
07:19:33  <andythenorth>
07:19:35  <andythenorth> planetmaker: ^
07:20:28  <planetmaker> probably parts are then not in CC but in the blue from the water cycle. Which might be the same blue colour for a given index entry
07:21:07  <andythenorth> that sounds plausible
07:21:16  <planetmaker> you mean the brown now? Or...?
07:21:31  <andythenorth> the brown instead of gray
07:21:49  <andythenorth> but also if I use white - I get the water cycle for some pixels
07:22:42  <planetmaker> hm.... I wonder whether that's related to some bug report I got for my trains...
07:23:02  <planetmaker> which I was tempted to close as "unreproducable" :-P
07:26:37  <planetmaker> andythenorth: do you have special settings activated for ships?
07:26:47  <planetmaker> so that general CC is over-ridden?
07:29:25  <planetmaker> <-- that's how it looks here...
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07:41:49  <andythenorth> maybe I have a patch applied
07:41:59  * andythenorth tests
07:42:41  <andythenorth> still there with no patches
07:42:43  <andythenorth> hmm
07:42:51  <andythenorth> mac specific issue
07:42:51  <andythenorth> ?
07:45:03  <planetmaker> well. I do test it on one, too
07:45:24  <planetmaker> And it's not like it didn't work before, does it? Did you check your ship-specific colour settings?
07:47:03  <andythenorth> same issue wq
07:47:11  <andythenorth> with ship specific
07:47:29  <andythenorth> afk
08:00:03  <planetmaker> andythenorth: maybe you could try with an official nightly...
08:18:02  <andythenorth> planetmaker: fine with 1.0.5 and FISH 0.6.2
08:18:46  <andythenorth> the NARS 2 gondola is also fine in 1.0.5
08:19:33  <planetmaker> hm, peculiar. Did you try with maybe yesterdays official nightly?
08:19:45  <andythenorth> is there an OS X build of it?
08:19:50  * andythenorth checks
08:19:55  <planetmaker> every day ;-)
08:22:04  <andythenorth> issue is present in official nightly
08:22:09  * andythenorth wonders if newgrf spec changed
08:22:38  * dihedral wonders why all of a sudden there is an osx nightlyl build again ;-)
08:23:06  <planetmaker> andythenorth: it would be very helpful, if you could tell me which version changed it...
08:23:21  <planetmaker> (yes, I know, it's not a nice thing to test)
08:23:46  <andythenorth> ok
08:24:00  <andythenorth> there are some FISH issues I'll need to figure out
08:24:09  <andythenorth> not a problem
08:24:25  <planetmaker> I mean of course OpenTTD version ;-)
08:24:48  <planetmaker> hm... the same issue with FISH 0.6.2?
08:25:22  <planetmaker> if it's an issue which is only aparent for FISH 0.7 and not 0.6 it might be a crucial hint, too
08:26:33  <andythenorth> it's also present for NARS 2
08:26:52  <andythenorth> the issue I have is to do with how OTTD changed handling of newgrfs with same ID
08:27:00  <andythenorth> but nvm I'll figure it out
08:27:45  <planetmaker> OpenTTD shows you only the newest grf - unless you enable newgrf_show_old_versions
08:28:09  <planetmaker> (yet another hidden console command :-P )
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08:41:02  <andythenorth> planetmaker: my checkout is hg.  I've forgotten how to show corresponding svn rev?
08:41:24  <andythenorth> other than paging back through hg log...
08:42:15  <planetmaker> hg log -rxxx where xxx is the hg revision number. But I'm quite fine also if you give me the hg revision
08:43:35  <Terkhen> good morning
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08:43:49  <planetmaker> moin Terkhen
08:43:56  <andythenorth> it's between svn 20268 and 20382 so that narrows it nicely :)
08:43:58  <andythenorth> and hi Terkhen
08:47:13  <andythenorth> compile faster dammit :
08:47:15  <andythenorth> :P
08:48:16  <planetmaker> hg bisect might help you automatise it a bit
08:48:39  * andythenorth googles
08:48:49  <planetmaker> hg help bisect ;-)
08:49:37  <andythenorth> next time
08:51:53  <planetmaker> andythenorth: try maybe r20305 vs the previous one
08:52:02  <andythenorth> ok
08:52:08  <andythenorth> I'm compiling 20334 right now
08:52:08  <planetmaker> or 2nd previous one
08:52:15  <planetmaker> ok :-)
08:52:15  <andythenorth> it's between 20300 and 20368
08:52:29  <andythenorth> a fun saturday
08:52:38  <andythenorth> maybe I should make a snowman while I wait for the compile :P
08:52:52  <planetmaker> your compile is probably faster than mine ;-)
08:53:02  <andythenorth> really?
08:53:07  <planetmaker> btw, do you have ccache installed?
08:53:14  <andythenorth> don't know
08:53:20  <andythenorth> don't we have the same mac?
08:53:37  <planetmaker> I guess you have a much more fancy one. Mine is a 3-year old simple macbook
08:53:53  <Terkhen> andythenorth: I would try revisions with [NewGRF] in that interval
08:54:10  <andythenorth> good suggestion
08:54:18  <andythenorth> currently I'm just bisecting manually
08:54:25  <andythenorth> planetmaker: how fast your cpu?  2.4?
08:54:32  <planetmaker> 2.0
08:54:49  <andythenorth> I had that one for a year or so
08:54:56  <andythenorth> it's not radically slower than mine
08:55:21  <andythenorth> clock speed doesn't seem to make that much difference to many tasks
08:55:56  <planetmaker> do you use "make -j4" ?
08:56:01  <andythenorth> no, I should
08:56:08  <planetmaker> speeds up things a bit. Using all CPU
08:57:11  <andythenorth> he; idle: 0%
08:57:24  <andythenorth> I'm trying 20305
09:01:45  * andythenorth suspects svn 20305
09:01:59  <planetmaker> 20305 is broken?
09:02:06  <andythenorth> not sure
09:02:18  <andythenorth> 20306 is
09:02:27  <andythenorth> I made a mistake counting :P
09:02:35  <planetmaker> counting?
09:02:47  <andythenorth> 20304 isn't broken
09:02:57  <planetmaker> hm, interesting
09:03:04  <planetmaker> what base set do you use?
09:03:13  <planetmaker> TTD dos? windows?
09:03:23  <andythenorth> windows I think
09:04:06  <andythenorth> yup the issue is svn 20305
09:04:15  * andythenorth tries a few things
09:04:56  <andythenorth> that's interesting
09:05:13  <andythenorth> with opengfx, newgrf color remapping appears to be broken
09:05:17  <planetmaker> andythenorth: I get that mistake only with the TTD base set
09:05:31  <andythenorth> what happens with opengfx?
09:05:41  <andythenorth> use NARS 2 - try building 40' gondolas
09:05:46  <andythenorth> some should be gray
09:05:51  <planetmaker> With OpenGFX I have a grey ship when set to grey. With TTD I have a brown ship when set to grey
09:05:51  <andythenorth> I get all cc
09:05:59  <andythenorth> (for gondolas)
09:06:31  <planetmaker> From my POV TTD base set is broken ;-)
09:06:56  <andythenorth> hmm
09:07:04  <planetmaker> so ... some conversion goes wrong somewhere. And it depends on ... what exactly?
09:07:04  <andythenorth> my opengfx is also broken, probably unrelated
09:07:15  <planetmaker> how's your opengfx broken?
09:07:37  <andythenorth> missing icons - many ? icons, font is bad
09:07:46  <planetmaker> update via bananas...
09:07:49  <andythenorth> done
09:07:52  * andythenorth tests
09:08:06  <peter1138> opengfx has incorrect palette maps?
09:08:33  <andythenorth> opengfx appears to break for me with 20305
09:08:34  <planetmaker> I doubt it. As in my case OpenGFX shows the correct colours for FISH and NARS2. But TTD doesn't.
09:08:37  <andythenorth> and breaks nars 2
09:08:54  <planetmaker> So the issue is somewhere else than OpenGFX.
09:09:06  <planetmaker> or at least _also_ somewhere else
09:09:25  <andythenorth> my console shows this: [2010-12-18 09:04:30] dbg: [sprite] Tried to load normal sprite #723 as a recolour sprite. Probable cause: NewGRF interference
09:09:29  <andythenorth> probably NARS 2?
09:09:59  <planetmaker> andythenorth: does OpenGFX show the proper ship colours?
09:10:27  <planetmaker> sounds odd. which newgrfs loaded?
09:10:34  <andythenorth> NARS 2
09:10:38  <andythenorth> I'm trying to reproduce it
09:10:47  <planetmaker> well. try with fish
09:10:50  <andythenorth> I can't load FISH without some faff due to version check
09:11:05  <andythenorth> I need to enable old_newgrf_versions
09:11:45  <peter1138> yeah, 723 definitely isn't a recolour map
09:14:52  <andythenorth> ok
09:15:06  <andythenorth> so the error with 723 occurs when I try to build NARS 2 gondolas
09:15:18  <andythenorth> but my opengfx is completely borked so I don't trust this error right now
09:15:55  <andythenorth> error doesn't happen with windows base set
09:16:08  <andythenorth> what's the correct way to install opengfx?
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09:17:55  <planetmaker> download it from bananas
09:18:04  <planetmaker> and then just activate it from the game options
09:19:27  <andythenorth> just trashed all old versions of opengfx
09:19:32  <andythenorth> downloaded bananas latest
09:19:35  <andythenorth> broken in 20305
09:19:59  <andythenorth> it's not normally this broken is it?
09:20:12  <andythenorth> question marks for most gui icons?
09:20:28  <planetmaker> that's not normal, no
09:20:41  <andythenorth> I'll try with newer rev
09:20:58  <andythenorth> problem is with 20305
09:21:07  <andythenorth> 21349 is fine
09:21:20  <planetmaker> eh?
09:22:27  <planetmaker> ok. Let's not mix things. You are usually using the TTD base set. And that's where you found the colour error with OpenTTD, right?
09:22:47  <andythenorth> yes
09:23:03  <planetmaker> and it's fine with r20304 and broken with r20306?
09:23:54  <andythenorth> fine with 20304, broken with 20305 or newer
09:24:14  <andythenorth> which makes sense for 20305's commit message
09:24:41  <andythenorth> we can discuss the opengfx problem separately later (cc is totally broken there)
09:25:14  <planetmaker> well... not for me
09:25:39  <planetmaker> but we can discuss that now. I just wanted to be sure that it's different things :-)
09:25:57  <planetmaker> which NARS wagon do you say has problems?
09:26:04  <andythenorth> 40' gondola
09:26:37  <andythenorth> need to build quite a few
09:26:54  <andythenorth> some are randomly gray
09:27:32  <andythenorth> or should be :)
09:31:14  <planetmaker> and is how it looks for me ;-)
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09:31:39  <planetmaker> and it's reverse for you?
09:31:53  <andythenorth> mine looks same as yours for windows base set
09:31:59  <andythenorth> with 20305
09:32:09  <andythenorth> for recoloring just fails completely
09:32:30  <planetmaker> pew.
09:32:40  <planetmaker> which OpenGFX version?
09:32:47  <planetmaker> did you restart openttd in between?
09:33:33  <andythenorth> yup
09:33:37  <andythenorth> but I'll try once again
09:33:55  <andythenorth>
09:34:34  <planetmaker> can you try a nightly download of opengfx?
09:35:24  <andythenorth> it only fails for ships it seems
09:35:28  <andythenorth> NARS 2 works for cc
09:35:37  <andythenorth> but default hovercraft and FISH fail
09:36:02  <andythenorth> hmm
09:36:07  <andythenorth> no just FISH in fact
09:37:03  <andythenorth> the 'no cc' problem isn't present in 21349, so it's been fixed whatever it was
09:37:19  <andythenorth> the gray / white issue with windows persists thought
09:37:24  <andythenorth> -t
09:38:01  <planetmaker> Uhm... which problem is which remains? The one in the two screenshots I posted?
09:38:17  <planetmaker> the r20304/r20305 issue is the only remaining one, yes?
09:38:19  <andythenorth> the issue with windows base set - gray = brown
09:39:03  <planetmaker> ok. I'll have to go shopping now, I'll make a bug report with the screens so that it won't be forgotten - and maybe someone knows straight away what is missing ;-)
09:39:07  <andythenorth> so it is reproducible - your problem looks identical to mine
09:39:12  <andythenorth> see you later ;)
09:39:34  <planetmaker>
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09:42:19  <andythenorth> morninks Alberth
09:42:41  <Alberth> morning andy
09:51:47  <planetmaker> hi Alberth
09:52:10  <Alberth> morning planetmaker
09:52:11  <planetmaker> andythenorth: thanks for walking it through with me. It was quite helpful, I think :-)
09:52:26  <planetmaker> and now... have a good time till somewhen later today ;-)
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10:01:21  * andythenorth wonders about 'Anti-feature' for a commit which removes vehicles :P
10:03:22  <Alberth> Feature: Reduce complexity of the vehicle set
10:04:27  *** KouDy [~KouDy@] has quit [Ping timeout: 480 seconds]
10:05:25  <Alberth> but Cleanup is better :)
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10:45:59  <PolymorphZ> sálálá
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11:11:06  * andythenorth has caused himself problems
11:11:25  <andythenorth> given a choice of 300t 15mph ship and 360t 19mph ship, which would you choose?
11:12:42  <Sacro> former
11:12:48  <Sacro> best tonnage / speed
11:12:55  <andythenorth> interesting
11:13:02  <Eddi|zuHause> silly :p
11:13:33  <Sacro> 20 vs 19.something
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11:15:57  <Dante123> good day all
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11:24:32  <Dante123> :)
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11:26:24  <peter1138> sacro's odd :D
11:26:30  <LordAro> andythenorth: i'd pick the faster one - can't stand slow ships :D
11:26:34  <peter1138> but yes, definitely the latter
11:31:43  <andythenorth> we need water types :P
11:33:27  <Eddi|zuHause> yes, we do.
11:36:37  <andythenorth> why?
11:37:23  <Alberth> always at the same water is so boring :p
11:37:51  <Alberth> don't you want a red sea?
11:40:37  <Eddi|zuHause> Alberth: more like some ships being better suited at flowing streams, at high sea, at shore, at lakes.
11:42:07  <Rawh> <3 new laptop
11:42:16  <Rawh> even able to play eve online on it :D
11:42:30  <Rawh> and ofc got openttd also on it :D
11:44:17  <Alberth> Eddi|zuHause: yeah, I expected as much :)   Not wanting big container ship through a canal, etc
11:45:13  <Eddi|zuHause> i'm assuming halftile/fulltile/doubletile [width] ships are not feasible.
11:45:58  <Alberth> unless you want to solve the "ships have a non-zero size" problem first imho
11:46:34  <Eddi|zuHause> halftile would work like road vehicles, just the driving side will always be right.
11:46:48  <Alberth> hmm, typing versus thinking are somewhat out of sync today
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11:48:11  <Alberth> I am not sure that makes any sense at a sea
11:48:47  <Alberth> also, many ships are wider than 1/2 a tile iirc
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11:49:25  <Eddi|zuHause> halftile ships would be well suited for rivers and canals
11:49:37  <Eddi|zuHause> because they won't block it
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11:50:31  <Eddi|zuHause> fulltile ships would be ocean ships which may enter rivers, but may have a chance at blocking it.
11:50:44  <Eddi|zuHause> and doubletile ships can almost never enter rivers, unless they are really wide
11:51:17  <Eddi|zuHause> but they have very high capacity instead, so are well suited for long distance ocean travel
11:52:04  <Alberth> but we'd need to allow them to have more different cargoes, instead of just 1
11:52:37  <Sacro> peter1138: eh?
11:52:41  <Sacro> am not
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11:53:11  <Eddi|zuHause> Alberth: that's an issue for having a "container" vehicle type and vehicles loading other vehicles
11:53:29  <Eddi|zuHause> [aka shunting]
11:54:37  <Alberth> shunting seems more complex, if I may believe wikipedia
11:56:18  <Eddi|zuHause> well, i like to distinguish between "logical shunting" and "physical shunting" in this case
11:57:42  <Eddi|zuHause> "logical shunting" would consist of an internal data structure for one vehicle being "inside" another vehicle [or a station], and a system for orders to decide whether vehicles should be put inside or outside of a vehicle.
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11:58:33  <Eddi|zuHause> "physical shunting" would be a system to attach and detach wagons from a lead vehicle and moving around within a confined space [station]
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12:03:22  * andythenorth would settle for some balancing between inland ships and sea-going ships
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12:06:57  <Eddi|zuHause> there's a speed property, but it's not implemented in OpenTTD
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12:27:33  <LordAro> Alberth: what is the "ships have a non-zero size" problem?
12:27:52  <Alberth> ever tried to use ships?
12:28:26  <LordAro> yes...
12:28:30  <Alberth> they all dock at the same time at the same place, and happily sail through each other
12:28:41  <LordAro> that problem...
12:28:50  <Alberth> it looks bad
12:29:00  <LordAro> i believe there was a patch for it, long, long ago...
12:29:06  <Eddi|zuHause> it sounds cool when 20 ships start at the same time, and you see only one :p
12:29:30  <Alberth> Eddi|zuHause: unfortunately, they cannot leave the dock together :p
12:29:42  <Alberth> LordAro: there was a patch but not working
12:30:07  <Eddi|zuHause> Alberth: not sure about that, but at least it works in a shipyard
12:30:31  <Alberth> Eddi|zuHause: it does? ouch
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12:31:21  <Alberth> LordAro: and to me it was not clear whether you could have ships that got stuck.
12:31:35  <LordAro> found the patch link: (if anyone cares ;) )
12:31:38  <Alberth> which is VERY bad, as you cannot do anything
12:32:48  <Eddi|zuHause> well, you could introduce a button to manually turn a ship 90°
12:32:57  <Alberth> yeah, I posted a bug there where one ship drove the other ship in the wrong direction, I don't remember whether that was fixed
12:35:54  <Alberth> ah, it was not fixed, just made less likely
12:40:31  <Eddi|zuHause> add the train-reverse button to the ship window, and make it change the trackbit the ship is on, so you can modify the exitdir to untwiddle ship lockups
12:41:39  <Alberth> something like that
12:43:18  <Alberth> and then there is the newgrf ship handling FSM that may get introduced
12:44:28  <Eddi|zuHause> yes, the FSM should have options for each node what happens when the turn button is pressed
12:45:04  <Alberth> nothing presumable, just like you don't have 'turn' with airports
12:45:19  <Alberth> s/ble/bly/
12:45:59  * Alberth ponders whether ship FSM is easier than airport FSM
12:47:01  <Eddi|zuHause> i think turn around is a nice-to-have even in FSM
12:47:17  <Eddi|zuHause> like the [implicit] road traffic FSM has turn-around
12:48:16  <Eddi|zuHause> which is currently insufficient, because it doesn't allow turning around if the road traffic is stuck.
12:48:39  <Eddi|zuHause> only if it is moving, and the road vehicle gets to the turn-around-point on the tile
12:48:58  <Eddi|zuHause> [don't know if that was changed, haven't checked in a while
12:49:11  <Alberth> it would take the form of changing the order of the vehicle
12:49:33  <Alberth> current airports don't really care for those changes, it seems
12:50:58  <Alberth> so what are the use cases for ship FSM.  docks obviously, but further?
12:51:42  <Eddi|zuHause> IF you go through the road of blocking ships, an autocalculated FSM between buoys might be necessary
12:52:27  <Eddi|zuHause> i.e. like a ship pathfinder cache
12:53:05  <Eddi|zuHause> the ship routes are calculated upon placing the buoys, or recalculated on landscaping/flooding.
12:53:26  <Eddi|zuHause> and pathfinding will only consider the buoys as hops, everything inbetween is fixed by the FSM
12:54:11  <Alberth> you need in some way to arrive at a dock :)
12:54:21  <Alberth> and/or a ship yard
12:54:43  <Eddi|zuHause> yes, those have implicit buoys at every entry point ;)
12:55:26  <Alberth> hmm, it would make route calculations a lot simpler
13:00:36  <andythenorth> ship madness :)
13:04:32  <CIA-2> OpenTTD: frosch * r21535 /trunk/ (5 files in 2 dirs): -Fix (r11432)[FS#4312]: 2CC recolour sprites were the same for DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both.
13:07:45  <andythenorth> frosch123: :)
13:08:48  <frosch123> only broken for 3 years :)
13:09:13  <frosch123> hmm, otoh, maybe even longer, i do not know about the origin of r11432
13:10:14  <planetmaker> seems to have gotten thorough tests ;-)
13:11:27  <andythenorth> well it fixes the issue I found earlier :)
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13:26:25  <Dante123> people ?
13:26:34  <Markk> Only robots in here.
13:26:41  <Dante123> how you call such a thing:
13:26:48  <Dante123> i think silo is not the right word
13:26:58  <Dante123> :/
13:27:06  <Dante123> for my grf
13:27:09  <Markk> It's a silo
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13:28:36  <Dante123> doesnt it have a special name for that kind ? :/
13:28:57  <andythenorth> Dante123: what are you keeping in it?
13:29:08  <andythenorth> looks like a tank to me
13:29:23  <Dante123> uuh they are at the rotterdam harbors
13:29:31  <Dante123> Rotterdam/Amsterdam
13:29:49  <Dante123> if im correct its pretrochemical (let me find a translater for that word)
13:30:05  <andythenorth> storage tank
13:30:11  <Dante123> petrochemical
13:30:31  <Markk>
13:30:33  <Markk> Silo
13:30:59  <Markk> Then that is not for fuel.
13:31:09  <Dante123> heheh i put in the grf description Huge storage silo/tank
13:31:21  <Dante123> ;)
13:31:25  <andythenorth>
13:31:34  <andythenorth>
13:32:04  <Dante123> made them into some sprites :P
13:32:50  <Dante123> have made it into a 1x1 tile sprite now
13:32:59  <Dante123> but wonder if i should make it into a 2x2 sprite too
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13:37:34  <LadyHawk> just looking at the wiki with all those junctions
13:37:42  <LadyHawk> and i must say the screenshots are outdated with the path signals
13:38:02  <LadyHawk> i'm looking at a roundabout here that uses PBS signals, but the signals showing in the screenshots are entrance signals
13:38:05  <TrueBrain> you should fix that :D
13:38:16  <LadyHawk>
13:38:25  <LadyHawk> Roundabout with PBS and bridges << search for that text
13:38:29  <LadyHawk> lol
13:40:12  <LadyHawk> also i dont think double sided loco's are the easiest to show which direction trains are going on a screenshot
13:41:11  <LadyHawk> and mergers displayed there aren't the most effective either imo.. the 'large traffic capacity' ones aren't quite capable of handling large amounts of traffic ><
13:42:28  <LadyHawk> mergers could also be improved on the site if it explained a bit about a train's 'preferred' track and how to change the preferred track of a train based on the amount of traffic on each line
13:42:46  <TrueBrain> You sure know how to give yourself a lot of work :D
13:42:53  <LadyHawk> ha
13:43:03  <LadyHawk> problem being, i dont have time for such things XD
13:43:20  <TrueBrain> but you do have time to write it down here? Sounds odd :)
13:43:49  <LadyHawk> giving a few ideas is a lot shorter in the ways of typing than a story explaining the details
13:44:15  <LadyHawk> besides, i'm not an expert in the pathfinder, people that coded it are ;)
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13:44:19  <TrueBrain> Well, the wiki is always looking for contributors (hence: wiki :p). So you really should make time for it :)
13:45:18  <Alberth> most people that coded path finding are not around any more
13:45:41  <TrueBrain> most peopple who code really dislike writing wikis :D
13:46:08  <TrueBrain> the people who coded things, never knew the implications of such thing, or how it should be used in 'optimal' cases :D
13:46:09  <Alberth> it is more that they don't have a clue how to play the game :)
13:46:21  <TrueBrain> also very true :)
13:46:44  <Terkhen> :)
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13:48:21  <Alberth> like having trains going 90km/h and going 128km/h together at the same tracks :p
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13:50:58  <TrueBrain> what is wrong with that?!
13:51:01  <TrueBrain> :D
13:51:59  <Alberth> I am not sure, busy testing :p
13:52:25  <Eddi|zuHause> <Dante123> heheh i put in the grf description Huge storage silo/tank <-- tank is for liquids, silo is for "flowing" non-liquids [fine grained, but otherwise solid]
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13:57:39  <Dante123> Eddi|zuHause mm than i make it tanks
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14:00:14  <Eddi|zuHause> most common are grain silos. but other materials like lime, fertilizer or (granular) plastic may also be stored in silos
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14:05:12  <andythenorth> this livestock ship is *huge* :o
14:05:12  <andythenorth>
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14:06:44  <frosch123> transporting livestock from syria to uruquay :o
14:06:57  <frosch123> ... why ...
14:07:12  <Eddi|zuHause> i'm imagining rather the other way ;)
14:07:39  <frosch123> hmm, maybe for kosher slaugthering?
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14:08:47  <Eddi|zuHause> rather halal, but that is really the same thing ;)
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14:10:03  * andythenorth wonders whether to include livestock carrier in FISH
14:10:10  <andythenorth> or if it's a graphical refit on other vesseles
14:10:12  <andythenorth> -e
14:11:07  <frosch123> of what ship? bulk :p container?
14:13:23  <LadyHawk> is there a link with a list that can show me what penalties the pathfinder gives to what situations?
14:13:36  <Dante123> heheh kosher and halal slaughter is just slightly different xD
14:14:00  <LadyHawk> same kind of list that the station ratings has(/had?)?
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14:15:06  <frosch123> there is only list_settings
14:15:47  <frosch123> afaik :)
14:16:54  <Eddi|zuHause> LadyHawk: list_settings pf.yapf
14:17:08  <Eddi|zuHause> (or pf.npf)
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14:19:21  <andythenorth> frosch123: there's no distinction in FISH at the moment.  They're just 'ships'.
14:19:29  <andythenorth> No tankers, bulkers, container carriers etc
14:20:17  <andythenorth> for the size of ship featured...there's not much distinction irl.  It's basically a hull + engine, and they can be rebuilt to various duties
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14:21:08  * Eddi|zuHause waits for the time andythenorth requests ship-wagons :p
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14:24:41  <andythenorth> discussed :P
14:24:45  <andythenorth> rejected :P
14:25:06  <andythenorth> would be quite a minor win compared to rv-wagons
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15:06:10  <andythenorth> quiet day?
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15:16:06  <Alberth> quite
15:16:27  <roboboy> gnight
15:16:36  <Alberth> good night roboboy
15:28:10  <Dante123> :"|
15:30:05  <Dante123> you scared my with that scream eddi
15:32:27  <LordAro> hmmm, i think KouDy has internet problems...
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15:43:27  <Wolf01> hello
15:44:00  <Dante123> yellow
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15:44:21  <LordAro> evenin'
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16:01:08  <Dante123> yeaaa DWE-StationTile- Industries  V 0.3 is out now!!
16:03:17  <andythenorth> Dante123: add some screenshots :)
16:05:46  <Dante123> yea i know, im lacking them at this point :P
16:05:58  <Dante123> but feel free to help me support some ;)
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16:14:56  <trance> \translator
16:15:06  <trance> hey guys..
16:15:51  <trance> saw that translation to tamil is still pending..
16:16:01  <trance> wanna help put with that..
16:16:08  <trance> whom should i be talking to ..
16:16:27  <Eddi|zuHause>
16:16:40  <trance> kk.. sent  a mail..
16:17:15  <trance> so thats it.. once its approved i can start addin in the translations to the wiki..
16:17:26  <frosch123> did you already register at ?
16:17:34  <trance> yea..
16:17:41  <planetmaker> it's a special translator interface, but yes, once approved you can start translating
16:17:44  <frosch123> wiki?
16:17:52  <trance> :p
16:17:55  <frosch123> you do not need to become a translator to edit the wiki :)
16:17:58  <trance> it did look like a wiki..
16:18:01  <Eddi|zuHause> it's not a wiki ;)
16:18:04  <trance> web based editing and all..
16:18:10  <trance> my bad :)
16:18:34  <planetmaker> web-based: yes. wiki: it's not ;-) - though of course we have a wiki
16:18:40  <planetmaker> editing the wiki requires no permissions
16:18:54  <Dante123> always wondered about wikis
16:19:06  <Dante123> howcome spambots dont use it as there is no real permission needed
16:19:20  <frosch123> they do
16:19:25  <Dante123> ahaaa
16:21:05  <planetmaker> indeed they do
16:22:34  <Dante123> bah, i hate those people that make spambots
16:22:40  <Dante123> and the spammers themselves
16:22:53  <planetmaker> the latters are the bad ones really
16:23:03  <Dante123> i have a medium sized forum myself,
16:23:12  <Dante123> and i remember some years back when i started it
16:23:30  <Dante123> within 1 month i was only removing daily spam
16:23:46  <Dante123> it was like 40 to 50 spamposts a day :|
16:24:00  <planetmaker> it proved very effective to password protect my tiny wiki - and add the password for everyone to read on the main page ;-)
16:24:13  <Dante123> hehe
16:24:15  <planetmaker> so humans had no problem, but bots failed to do anything ;-)
16:24:35  <Dante123> for my forum i added some fields in registration that are marked ad req custom fields
16:24:51  <Dante123> 99% of spambot scripts seem to fail on such a custom field :P
16:25:31  <Dante123> and my forum is too small for real spam humans (only have aprox 180 registerd users)
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16:25:59  <Dante123> but its really sad this kind of people exist :/
16:26:17  <planetmaker> there are worse.
16:26:22  <Wolf01> I disabled the registrations
16:27:24  <Dante123> i always wondered, those spammers post links
16:27:32  <Dante123> but who on earth clicks on them anyway
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16:29:32  <Wolf01> I do :D
16:29:46  <Dante123> om lol
16:29:48  <Dante123> why ? xD
16:30:07  <Dante123> you want to get trojans and malware so bad ? :P
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16:32:51  <Dante123> what kind of station tiles/ industrial tiles are people still missing btw ?
16:33:27  <Ammler> newstation like passenger stations
16:33:41  <Dante123> in what way ?
16:33:55  <Dante123> there are al lot of station sets for passengers already out there
16:34:16  <Dante123> but you mean more that show people when there are more waiting ?
16:34:18  <Ammler> not really, if you count bananas only
16:34:31  <Dante123> ahaa k
16:34:51  <Dante123> ill put it on my list. working now in industrial related ones
16:34:59  <Dante123> but already have ideas for passengers too :)
16:35:21  <Dante123> there are already sets that have parking spots that show more cars dep. on the nr of waitng pass
16:35:32  <Dante123> i will add bike stalls too i think :P
16:35:52  <Dante123> but have any thinks you miss for industrial related station tiles ?
16:35:55  <Ammler> also buffers do lack on bananas, afaik
16:36:13  <Dante123> ahaa ok
16:36:27  <Dante123> buffers, mm i can do something with that in my set i guess
16:36:47  <Ammler> maybe without ground
16:36:50  <Dante123> ok wrote down to include some new buffers
16:36:55  <Ammler> so they are compatible with ogfx
16:37:01  <Dante123> k
16:37:04  <Dante123> good one
16:37:08  <Dante123> mm
16:37:09  <planetmaker> I really should _play_ a game which features your stations... From what I see in your thread it looks quite nice :-)
16:37:22  <planetmaker> It's already in my default station newgrf list, though ;-)
16:37:36  <Dante123> i think it is not possible btw to make buffers compatible with ofx
16:37:54  <Ammler> how come?
16:38:00  <Dante123> because you take the rail tile sprite  and draw on top the buffer
16:38:14  <planetmaker> then do that
16:38:16  <planetmaker> :-)
16:38:26  <Ammler> yep, which should then be the ogfx rail sprite
16:38:37  <Dante123> so half the tile should hide the rail
16:38:43  <planetmaker> 60% use OpenGFX anyway :-P
16:38:57  <planetmaker> and that's only those who report bugs
16:39:03  <Ammler> but existing buffer stations have "hardcoded" the (illegal) original ttd groundtiles
16:39:30  <planetmaker> and bug reporters probably use TTD base set more often than the average user
16:40:22  <Ammler> people which know original ttd might use those
16:40:31  <planetmaker> Dante123: the easy way out is: supply both. And let a newgrf parameter decide on the ground tile compatibility where needed
16:40:48  <Ammler> don't think, a general ttd newbie can't be bothered to search for those
16:40:48  <Dante123> mm i think of it
16:40:50  <Dante123> have to go now
16:40:55  <planetmaker> lol :-)
16:41:05  <Dante123> my girl is stranded halfway between home and the work
16:41:06  <planetmaker> enjoy
16:41:11  <planetmaker> he :S
16:41:13  <Dante123> becasue of the snow :/
16:41:21  <Ammler> parameters for baseset conigs are bad imo
16:41:33  <Ammler> not mp compatible
16:41:41  <Dante123> back in a hour or so
16:41:51  <planetmaker> Fully ack. But sometimes the only way out, Ammler
16:41:52  *** Dante123 is now known as AFK|Dante123
16:42:29  <Ammler> AFK|Dante123: no away spam please
16:42:54  <planetmaker> in other words: no nick change on away ;-)
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17:13:17  <LordAro> hi all. am in the process of updating this (very outdated) wiki page: and was wondering, how many of the 'inactive' developers (e.g. Tron) are actually retired? or is it that you count retired as them specifically saying that they are so?
17:14:07  <Ammler> active devs are on the contact list
17:14:27  <__ln__> i think the generally agreed opinion is that we don't talk about Tron
17:14:42  <planetmaker> :-D
17:14:47  <LordAro> ?
17:15:29  * Terkhen does not know about him either
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17:16:55  <IchGuckLive> hi all im introuble with a station signaling
17:16:58  <IchGuckLive>
17:17:35  <IchGuckLive> all the signals are one way path signals non of the trains is moving the Depo is empty
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17:18:03  <V453000> use 2way PBS signals to "fence" the platforms
17:18:06  <Eddi|zuHause> it generally means you have too many signals
17:18:45  <LordAro> if you *can't* talk about Tron, how about Celestar, Maedhros or MiHaMix?
17:18:51  <Eddi|zuHause> 2,2 KiB/s
17:19:04  <IchGuckLive> 2way PBS is this the signal besight the one way
17:19:06  <Eddi|zuHause> @seen celestar
17:19:06  <DorpsGek> Eddi|zuHause: celestar was last seen in #openttd 1 week, 1 day, 0 hours, 14 minutes, and 29 seconds ago: <Celestar> yeah :P
17:19:21  <Eddi|zuHause> i'd not call that "retired" per se ;)
17:19:55  <Eddi|zuHause> Celestar is the kind of guy who suddenly appears out of nowhere, codes a genious feature, and disappears again wherever he came from
17:20:25  <LordAro> ok then, the others?
17:21:16  <Eddi|zuHause> IchGuckLive: yes, the one next to the one-way is two-way
17:21:30  <Eddi|zuHause> IchGuckLive: put one of those at each end of each platform
17:21:39  <Eddi|zuHause> IchGuckLive: facing towards the platform
17:21:41  <IchGuckLive> facing
17:21:46  <planetmaker> I've never seen MiHaMix around, so probably 'inactive'.
17:21:49  <IchGuckLive> thanks
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17:22:28  <Eddi|zuHause> IchGuckLive: also, it looks like you have a stale reservation fdrom somewhere
17:22:32  <Terkhen> I have never seen Maedhros either
17:23:02  <TrueBrain> LordAro: you can only retire if you say you retire
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17:23:05  <TrueBrain> you go inactive if you just leave
17:23:20  <LordAro> i thought as much, thanks!
17:23:45  <TrueBrain> MiHaMiX is btw official retired
17:24:06  <LordAro> readme.txt needs updating then ;)
17:24:18  <IchGuckLive> no now the trains are facing eatch other on the same track
17:24:18  <TrueBrain> he made very clear he wouldn't have the time to work on OpenTTD ("maybe later"), but never came back  .. so I guess that is official enough :D
17:24:41  <TrueBrain> Darkvater is clearly retired ..
17:25:06  <LordAro> he's still around the forums though, perhaps you could just ask him? :p
17:25:15  <TrueBrain> Darkvater? Really?
17:25:19  <TrueBrain> matthijs == blathijs
17:26:29  <TrueBrain> no, DV places curtisy visits :)
17:26:30  <TrueBrain> like I do :p
17:26:34  <TrueBrain> doesn't make me less retired ;)
17:26:37  <TrueBrain> right .. dinner :)
17:27:00  <planetmaker> happy retirement dinner :-)
17:27:18  <LordAro> :D
17:29:18  <LordAro> i'm guessing TrueBrain is busy ( :D ) right now, but are there any other know-alls out there who know when skidd13 was around? it's not in readme.txt...
17:31:02  <Ammler> TrueBrain: does retire mean, having more time to work for openttd?
17:31:22  <planetmaker> <-- LordAro
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17:32:11  <LordAro> planetmaker: that's the page i'm working on ;)
17:32:36  <planetmaker> he. But skidd13 has his active time indicated there...?
17:32:58  <Ammler> LordAro: you could start by moving pm "upwards" ;-)
17:33:42  <LordAro> Ammler: ? 'l' comes after 'e' in my dictionary...
17:34:12  <LordAro> planetmaker: why isn't it in the readme then? especially since he's retired...
17:34:27  <IchGuckLive> this is so boring when you think you got the right signal and no trains moving
17:35:07  <Eddi|zuHause> IchGuckLive: like i said, you seem to have a stale reservation from somewhere, you can only remove that by forcing a train along that path
17:35:08  <IchGuckLive> is there a example for a 2lane master troute with 2 platforms in it
17:35:38  <IchGuckLive> how do i do that forcing
17:35:43  <Eddi|zuHause> IchGuckLive: technically, stale reservations are a bug, but i don't know how you got it
17:35:53  <Eddi|zuHause> IchGuckLive: click the "skip signal" button
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17:36:01  <Eddi|zuHause> IchGuckLive: make a savegame before.
17:36:02  <IchGuckLive> does not work
17:36:11  <DanMacK> Hey all
17:36:15  <Terkhen> hi DanMacK
17:36:32  <andythenorth> did I mention what an epic pain in the ass it is doing copy-paste sprite sheets?
17:36:38  <planetmaker> hello DanMacK
17:36:52  <planetmaker> andythenorth: not today ;-)
17:37:02  <Ammler> LordAro: as I looked on that page, pm was just a contributor
17:37:20  * DanMacK is recolouring passenger coaches...
17:37:26  <planetmaker> :-)
17:37:28  <Ammler> you could add OSX and Base Data Sets to him
17:37:38  <IchGuckLive> maybe i shoudt direkt pathing trains trou a waypoint around the station
17:37:39  <LordAro> IchGuckLive: i've noticed that beofre, with path signals (for some reason) you have to press the button twice, quickly
17:37:41  <planetmaker> hm, indeed
17:37:54  <IchGuckLive> ok
17:37:56  <Terkhen> I don't even appear in the list :D
17:38:01  <planetmaker> :-D
17:38:18  <LordAro> you should by now ;)
17:38:27  <planetmaker> did someone say something ? ;-)
17:39:47  <Ammler> hmm, Skidd is retired? I would rather say inactive
17:40:35  <Terkhen> IIRC I started after one of the 1.0.0 betas
17:41:13  <Ammler> pre 1.0
17:41:40  <Ammler> pm also pre 1.1
17:41:47  <Terkhen> yes
17:42:13  <LordAro> really? because trunk is also known as 1.1
17:42:37  <planetmaker> exactly. That's why it's pre-1.1 now
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17:43:22  <LordAro> done! :D
17:46:13  <LordAro> can anyone help with addressing some of the question marks?
17:48:21  <planetmaker> I'd try to go by the commit logs. E.g. go for hg log -u 'Darkvater' | tail and the same with |head and look which revisions are associated with it
17:49:35  <Ammler> bjarni looks like pre new svn
17:51:43  <Ammler> so TrueBrain might know
17:52:06  <IchGuckLive> whar are the blue trainnumbers indicating ?
17:52:25  <Ammler> Darkvater from start according to his wiki
17:52:41  <Ammler> IchGuckLive: depoted?
17:54:19  <Ammler> MiHaMiX also pre new svn
17:54:49  <LordAro> and that's pre 0.3, right?
17:55:04  <Ammler> 0.3.3 aroundish
17:55:20  <Ammler> check first tag of new svn
17:56:09  <Ammler> that is why they have the "?"
17:56:25  <Ammler> add a "around 0.3" :-)
17:56:46  <Ammler> or pre
17:57:12  <IchGuckLive> Ammler: Thanks
17:57:42  <Ammler> IchGuckLive: explore such things are usually part of the game ;-)
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17:58:18  <LordAro> Ammler: what about Tron or Darkvater?
17:58:37  <Ammler> [18:52] <Ammler> Darkvater from start according to his wiki
17:58:50  <Ammler> short after ludde)
17:58:55  <LordAro> so 0.1?
17:58:59  <planetmaker> pre
17:59:16  <planetmaker> but what do I know? ;-)
17:59:19  <Ammler> at least pre first windows release
17:59:34  <Ammler> you might check that on
17:59:39  <LordAro> and Tron?
17:59:56  <Ammler> that is not _the_ Tron, right?
18:00:11  <Ammler> I mean the german guy who is killed by some cia?
18:00:20  <supermop> I never get used to swiss german
18:00:34  <supermop> it sounds so different to me
18:00:44  <Ammler> where do you have that?
18:01:04  <IchGuckLive> im now playing since 6days a real game my first one without cheeds im far 2mil income per year in under 6jears large trains and good signaling but
18:01:11  <LordAro> the developer known as Tron, real name Christoph Mallon ;)
18:01:21  <IchGuckLive> i got to overcome that trains are waiting infront of free stations
18:01:40  <Ammler> then that Tron might still be alive ;-)
18:01:45  <planetmaker> did you follow Eddi's advice meanwhile, IchGuckLive ?
18:01:58  <IchGuckLive> yes tracks are clear now
18:02:45  <Ammler> tron might also be pre new svn
18:03:40  <LordAro> and i guess since 'officially' he's inactive, just put a dash next to the Left column
18:03:41  <LordAro> ?
18:03:43  <IchGuckLive> so for understanding !! if slow trains and fast trains comming onto the same platform the fast train will reserve the platform even when he is far away
18:04:14  <IchGuckLive> so the slow train directly infront of the station moves not in#
18:06:00  <TrueBrain> Bjarni is pre-0.3
18:07:51  <LordAro> sure? and not just 'we don't know because of the crashed svn' ;)
18:08:03  <TrueBrain> before 0.3, there is little use to be more specific
18:08:11  <TrueBrain> I believe there was a 0.1.3, a 0.2, and then 0.3 etc
18:08:19  <TrueBrain> so .. pre-0.3 is as accurate as you can get
18:09:16  <Ammler> LordAro: TB recovered the svn, so he should know ;-)
18:09:17  <TrueBrain> same for Darkvater .. he wasn't there from the start (only orudge was I believe :p), so pre-0.3 :p
18:10:10  <TrueBrain> or maybe 0.3.0 is a better value
18:10:18  <TrueBrain> Darkvater was later than bjarni .. so ..
18:10:23  <IchGuckLive> by for today
18:10:51  <LordAro> Ammler and TrueBrain: ok, sorry, didn't mean to insult your awesomeness :D
18:10:59  <TrueBrain> Darkvater, me, Dominik, blathijs, Celestar, we all arrived 'about' the same time (give or take a few months), without releases
18:11:25  <TrueBrain> in the beginning, releases were less frequent ;)
18:12:15  <LordAro> 'pushed' another update, anything else?
18:12:30  <IchGuckLive> i finaly found the problem why the trains are not moving that way the Waypoint wars not elektrified
18:12:49  <Ammler> ah, I confused "take care" with "started"
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18:46:28  <CIA-2> OpenTTD: translators * r21536 /trunk/src/lang/ (czech.txt indonesian.txt):
18:46:28  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:46:28  <CIA-2> OpenTTD: czech - 2 changes by SmatZ
18:46:28  <CIA-2> OpenTTD: indonesian - 15 changes by fanioz, prof
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18:50:41  * andythenorth bamboozled by photoshop temporarily
18:51:35  <planetmaker> hm... photoshop. Frigging photoshop doesn't install on a file system which distinguishes case.
18:54:30  <supermop> i have cs5 on a separate volume from mile files
18:54:37  <supermop> my files
18:54:47  <supermop> not sure why i typed mile
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19:00:07  <planetmaker> hm... I still have a free partition. Maybe a good idea there :-)
19:02:25  <TrueBrain> LordAro: Darkvater, change 'pre 0.3' to 0.3, it is more accurate (had to look it up :p)
19:02:34  <TrueBrain> change MiHaMix to 0.3 too, 'around 0.3' looks stupid
19:02:57  <TrueBrain> Alberth: are you pre 0.7, or just '0.7'? :)
19:03:14  <TrueBrain> (join date of 'pre 0.7' looks weird .. as 0.3 was pre 0.7)
19:04:18  <andythenorth> 'just a few tweaks' always turns into 'redraw the entire fricking sprite' :P
19:04:27  <LordAro> done... waiting for Alberth...
19:04:28  <TrueBrain> haha @ andythenorth
19:05:05  <Alberth> one moment
19:05:06  <TrueBrain> rest looks 'sane' enough
19:05:21  <TrueBrain> and "List of contributors" is _very_ silly
19:05:24  <TrueBrain> not the mention outdated
19:05:26  <TrueBrain> and silly
19:06:00  <LordAro> including the 'around 0.3' for Tron? and should i get rid of List of contributors?
19:06:21  <TrueBrain> owh, didn't see the Tron one .. make it 0.3 too, is 'good enough'
19:06:25  <TrueBrain> as vague as around 0.3 :p
19:06:29  <TrueBrain> and no, don't remove it .. it just annoys me
19:06:36  <TrueBrain> I hate partily complete lists
19:07:02  <Eddi|zuHause> what exactly constitutes a "contributor"?
19:07:11  <TrueBrain> "Those ones are here who have more than 4 patches applied to SVN."
19:07:41  <Eddi|zuHause> i'm fairly sure i'm mentioned at least 4 times in the svn log ;)
19:08:01  <LordAro> of course, most non-developer patches are usually modified before commiting :)
19:08:21  <LordAro> Eddi: by all means add yourself ;)
19:08:39  <Alberth> (r11442) Thu Nov 15 22:20:33 2007 +0000   first patch, (r15802) Sun Mar 22 09:04:15 2009 +0000 first commit
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19:09:09  <TrueBrain> Alberth: LOL!
19:09:11  <TrueBrain> fair enough :D
19:09:27  <TrueBrain> Eddi|zuHause: you are on the list, so that can be right :p
19:10:00  <Eddi|zuHause> i haven't actually read the list ;)
19:10:00  <Alberth> LordAro: if patches are fundamentally modified, the non-developer is not credited
19:10:09  <TrueBrain> LordAro: and please retire Darkvater and MiHaMiX :p
19:10:37  <Eddi|zuHause> not sure if the listed number of patches is accurate
19:10:42  <LordAro> only if readme.txt is changed also >:)
19:10:54  <TrueBrain> let me slap some people for that :p
19:10:54  <LordAro> :p
19:12:21  <LordAro> TrueBrain: what should i put for Alberth? r14xxx is the last change for 0.6 and 18xxx is the first for 0.7...
19:12:33  <TrueBrain> leave pre 0.7
19:12:37  <LordAro> k
19:12:40  <TrueBrain> I don;'t like it, but I am clueless about a better term :)
19:12:46  <TrueBrain> 'pre' is so ... blegh you know :)
19:12:56  <Alberth> 0.7 is fine too
19:13:18  <LordAro> of course, could put the exact revision when they were added (to readme?)
19:13:20  <TrueBrain> like everyone was 'pre', as you don't know AT a release
19:13:30  <Eddi|zuHause> also i had patches applied to MiniIN, not sure if they really count, but that was in SVN ;)
19:13:32  <TrueBrain> but Alberth is kind of more special, as he underwent a funny history :D
19:13:40  <TrueBrain> Eddi|zuHause: HELL NO!
19:13:42  <Alberth> I am ?
19:13:46  <TrueBrain> don't ever talk about MiniIN :p
19:13:57  <TrueBrain> Alberth: you have a longer list of contributions before becoming a dev than most others :)
19:14:44  <Alberth> most contributions were not code :)
19:14:57  <TrueBrain> also, normally, we have people who either made patches for 0.6, or 0.7. The line is pretty clear
19:14:59  <TrueBrain> for you ... I dunno :p
19:15:53  <andythenorth> this was a lot of work :P
19:15:55  <andythenorth>
19:16:01  <andythenorth> not sure everyone will think it's improved
19:16:03  <Alberth> I started with a bit docs + news changing, then hopped to a rewrite of the gui system :)
19:16:13  <TrueBrain> hopped, indeed :p
19:16:14  <andythenorth> but that boat is now more TTD style
19:16:19  <LordAro> lol...
19:16:29  <LordAro> andythenorth: me likes! :D
19:16:30  <Alberth> oh, and I did the advanced settings tree
19:16:36  <andythenorth> LordAro: good
19:16:40  <andythenorth> not a wasted day then :D
19:16:48  <andythenorth> kind of dark, but looks better overall
19:16:50  <TrueBrain> yeah, I still blame you for that Alberth :D :D :)
19:16:52  <TrueBrain> j/k :p
19:18:07  <Terkhen> oh, I remember that... one day the advanced settings GUI changed and I finally dared to look through it
19:18:39  <TrueBrain> what, there are options there?
19:18:51  <LordAro> from 'configure patches' to advanced settings?
19:18:59  <Alberth> TrueBrain: only settings :)
19:19:03  <TrueBrain> pfew
19:19:26  <Eddi|zuHause> LordAro: that was extremely difficult to get included :p
19:20:25  <LordAro> tbh, i think the relationship between difficulty settings and advanced settings needs a rework too ;)
19:20:35  * Terkhen agrees
19:20:45  * ABCRic also agrees
19:20:51  <Eddi|zuHause> yes, we have been discussing that for three years now.
19:20:58  <Eddi|zuHause> but nobody dares to touch it ;)
19:21:32  <LordAro> cue Alberth! ;)
19:21:37  <LordAro> ?
19:23:59  <Alberth> the highscore window needs to go somewhere, as well as the 'easy/.../hard/custom' settings.
19:24:21  <Terkhen> probably because it touches parts of the game that have been there since forever
19:24:37  <LordAro> the title of the 'names' column is 'Developers'. i think this is unnecessary as it's the title of the table as well, so... 'nicknames' or usernamesd
19:24:44  <LordAro> ?
19:25:06  <Alberth> yes
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19:26:36  <Alberth> I have not been able to find a sane place for them, hence we still have difficulty settings :)
19:26:36  <Alberth> gameoptions has a number of large drop-downs that need a goof place
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19:28:00  <Eddi|zuHause> each setting [normal or advanced] needs to get a measurement of its relative difficulty, and the average [arithmetic or geometric] will determine the value of "easy/medium/hard" in the highscore
19:31:18  <Alberth> andythenorth: the new blue is a bit strong imho
19:31:44  <andythenorth> could be
19:31:52  <andythenorth> it looks very strong when the cc is red
19:32:00  <andythenorth> but it's in keeping with TTD default style
19:32:05  <andythenorth> maybe I shift it down 1
19:32:23  <Terkhen> wow, it looks nice :)
19:34:39  * DanMacK likes indeed
19:35:41  <Alberth> hmm, my first patch was r11125, but that was not credited to me :p
19:36:19  <Alberth> andythenorth: perhaps in the water it looks better
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19:39:06  <planetmaker> [20:23]	<Alberth>	the highscore window needs to go somewhere, as well as the 'easy/.../hard/custom' settings. <-- the highscore window can stay where the difficulty is now
19:39:11  <planetmaker> Difficulty is pointless ;-)
19:40:27  <Alberth> the highscore window is screen-filling :)
19:41:13  <andythenorth> I am tempted to leave that boat without hatch covers
19:41:14  <planetmaker> I meant the button on the main menu :-)
19:41:19  <andythenorth> but then I have to draw cargo :(
19:41:53  <supermop> which boat?
19:42:08  <andythenorth> supermop:
19:42:19  <andythenorth> drawing cargo sucks
19:42:24  <andythenorth> I hate it
19:42:53  <supermop> tarps!
19:42:53  <DanMacK> Depends on the cargo, but yeah
19:44:10  <Alberth> use the covered version for the loaded boat
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19:45:10  <DanMacK> Riverboat looks great
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19:49:26  <AFK|Dante123> andy
19:49:35  *** AFK|Dante123 is now known as Dante123
19:49:48  <Dante123> you have the white little fence in front and back
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19:49:59  <Dante123> better make it all around i think ?
19:50:33  <Dante123> you dont want to be able to fall off in the middle :P
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20:01:20  <andythenorth> who wants a go with updated FISH?
20:01:30  * DanMacK will :D
20:01:52  * Terkhen too
20:02:08  <andythenorth> Terkhen: have you got a checkout?
20:02:21  <Terkhen> yes, I'll update it
20:02:36  <andythenorth> it will change some ship capacities and hide two ships
20:02:46  <andythenorth> just in case you have a save game....
20:02:49  <Prof_Frink> andythenorth: Depends if there's an updated CHIPS to go with it.
20:03:06  <andythenorth> that would be an RV set?
20:03:08  <andythenorth> police cars?
20:03:16  <Terkhen> :D
20:03:57  <DanMacK> No, motorcycles :P
20:04:16  <andythenorth> oh
20:05:30  <DanMacK> well, it's Highway patrol, so both would be appropriate :)
20:05:45  <LordAro> i'm still on and i've just made the table sortable, but this means the entries with 'around' or 'pre' etc don't sort properly, any pointers on how to fix?
20:06:33  <trebuchet> andythenorth: is fish that user-friendly unix shell
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20:07:43  <planetmaker> LordAro: then you should use consistently MacOSX
20:08:05  <LordAro> never! :D
20:08:15  <planetmaker> I know :-( :-P
20:08:16  <LordAro> don't get me started on macs...
20:08:32  <andythenorth> ok, we won't
20:08:36  *** Progman [] has quit [Remote host closed the connection]
20:08:38  <LordAro> or apple in general... ;)
20:09:06  <planetmaker> nope. It'd bore me to death, I'm afraid
20:09:38  <LordAro> anyway, what did you mean by the first comment?
20:10:21  <andythenorth> there is a mix of 'OS X' and 'MacOSX'
20:11:44  <Dante123> andythenorth did you see my comment on ur ships ? :P
20:12:03  <andythenorth> yes
20:12:11  <Dante123> ah ok ;)
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20:12:46  <Dante123> but dont know how it will show, might screw it a bit to have a white line all along :/
20:13:12  <Eddi|zuHause> an 'ur ship' is a ship from prehistoric times which all current ships are descenants from?
20:13:31  <Dante123> im off, c ya
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20:19:37  * andythenorth isn't sure about the hatch covers on this ship
20:19:38  <andythenorth> but meh
20:19:43  <andythenorth> enough drawing of one boat
20:38:01  <Terkhen> hmm... FISH does not work with 1.0.5
20:38:25  <DanMacK> That's not good...
20:38:47  <planetmaker> it makes use of new(er) features
20:40:09  <Terkhen> smoke, I guess
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20:42:42  <planetmaker> yes
20:43:14  <planetmaker> comment from the code: // If the steam thing is not included, this would suffice: (...) r16374 (...)
20:43:46  <DanMacK> WB Andy
20:48:40  <andythenorth_> it does make use of smoke
20:49:05  <andythenorth_> if we don't use the min version check, the grf is disabled due to invalid property anyway
20:49:07  <andythenorth_> iirc
20:49:22  <andythenorth_> I could remove the smoke
20:49:27  <andythenorth_> it's of minimal use anyway at this stage
20:49:35  <andythenorth_> hmm
20:49:41  <andythenorth_> that means HEQS fails with stable too
20:49:55  <andythenorth_> the price of being bleeding edge is you bleed :P
20:50:43  <andythenorth_> when's 1.0.6 due? :D
20:52:51  <Eddi|zuHause> why would that help your cause? ;)
20:56:17  <planetmaker> features are never backported, andythenorth_
20:57:58  <ABCRic> they're not?!
20:58:09  * andythenorth_ is not fully au-fait with the 1.x branch situation :o
20:58:27  <LordAro> andythenorth: the 1.1 opntitle competition closes in february...;)
20:58:57  <Eddi|zuHause> LordAro: what exactly has that to do with anything?
20:59:47  <Alberth> ABCRic: nope, only bugfixes
20:59:54  * DanMacK was not aware of the 1.1 Title Competition
21:00:34  <LordAro> andy asked when 1.0.6 was due, when he meant the next branch (i think)
21:00:36  <ABCRic> Alberth: shouldn't trunk have a lot more features than 1.x then?
21:00:49  <Alberth> DanMacK: perhaps you should read the stickies a bit more often :)
21:01:24  <Alberth> ABCRic: it does, but many features are quite subtle, ie you have to know where to look
21:01:31  <andythenorth_> planetmaker: you wrote some clever ottd version check code for HEQS smoke?
21:01:35  <planetmaker> In any case: there is such competition. Clean trunk, no newgrfs or AIs. No climate cheat. But otherwise: cheat money or company as you like
21:01:48  <DanMacK> Yeah, I rearely go into the "Geneeral" forum :P
21:01:55  <planetmaker> Entries are welcome :-)
21:02:07  * DanMacK will definitely get in on it.
21:02:30  <Terkhen> a toyland entry? :O
21:03:03  <DanMacK> lol, no, probably arctic :P
21:03:05  <planetmaker> :-) Rubidium last year excluded toyland. On grounds that it's unbearable with the TTD base set ;-)
21:03:37  <Terkhen> I doubt that a toyland entry would get enough votes anyways
21:03:43  <planetmaker> I fear it makes sense
21:03:46  <planetmaker> yeah :-(
21:03:55  *** Fenris [] has quit [Quit: Nettalk6 -]
21:04:18  <planetmaker> andythenorth_: I don't think HEQS has version checks... I don't find any ;-)
21:04:28  <andythenorth_> it works with 1.0.5
21:04:33  <andythenorth_> despite using smoke property
21:04:53  <Terkhen> and if the toyland entry did win, the outrageous reaction of those who play with original graphics would be unbearable
21:04:53  <andythenorth_> you wrote something with includes for me
21:05:01  * DanMacK needs a refresher on how to convert the savegame to a .dat
21:05:14  <planetmaker> DanMacK: mv a opntitle.dat
21:05:15  <Terkhen> rename it to .dat
21:05:44  <LordAro> quite easy really ;)
21:06:16  <DanMacK> heh
21:06:39  <planetmaker> ah, you're right, andythenorth_ :-)
21:07:02  <andythenorth_> FISH should use that
21:07:06  <Terkhen> yup :)
21:07:07  <andythenorth_> ho hum
21:07:08  <planetmaker> But that's a template which needs to guard each and every use of that. But I guess FISH could make use of the very same one, too
21:07:10  <andythenorth_> another task
21:07:42  <planetmaker> andythenorth_: you can just copy template_smoke.tnfo from HEQS to fish. And start using it right away. No change in it needed
21:07:51  <planetmaker> Just use it the same way as in HEQS
21:08:17  <planetmaker> but use hg add on that template file ;-I)
21:13:23  <Terkhen> andythenorth_: the new river boat looks great ingame
21:13:35  <andythenorth_> have you loaded it yet?
21:14:35  <Terkhen> let's see
21:14:42  <LordAro> anyone know a searchable commit log?
21:15:26  <ABCRic> TortoiseSVN?
21:15:28  <Ammler> LordAro: mercurial checkout
21:15:31  <Alberth> hg log is searchable
21:16:00  <Alberth> how so you think I found those dates :p
21:16:09  <Alberth> s/so/do/
21:16:14  <Terkhen> andythenorth_: I would make the cover appear sooner than with 100% load
21:16:14  <LordAro> the online version ( seems to only show 10 results :/
21:16:32  <Terkhen> LordAro: hg log > file.log
21:17:03  <andythenorth_> Terkhen: that could be done
21:17:05  <Alberth> LordAro: make a clone first, you can only search local repos afaik
21:17:17  <Terkhen> it seems strange that it is "empty" while loading
21:17:22  <Terkhen> besides that it looks nice :)
21:17:30  <LordAro> Alberth: 2 problems: no linux/mingw installation on this computer, no permissons to download/run any unauthorised programes :'(
21:17:52  <Alberth> ok, trac is searchable too
21:18:37  <LordAro> ok, umm, where is the search box? :)
21:19:01  <Alberth> hmm, disabled no doubt :(
21:19:07  <Alberth> what do you need to know?
21:19:46  <LordAro> i'm doing the contributors 'commits' (nothing else :D)
21:20:10  <LordAro> *(nothing else to do :D)
21:20:55  <andythenorth_> Terkhen: done
21:21:02  <Terkhen> ok :)
21:21:10  <Ammler> LordAro: wanna code some ogfx sprites?
21:21:19  <Ammler> hmm, you might not be able
21:21:34  <Ammler> what software do you have installed there? :-)
21:22:17  <LordAro> nothing basically, most of what is installed is blocked as well :(
21:22:20  <Alberth> LordAro: gzipped log is 961874 bytes
21:22:58  <LordAro> how can i get that?
21:23:00  <planetmaker> LordAro: when you want to count number of contributions, a local checkout will help lots
21:23:11  <planetmaker> hg log -k "string" | wc -l
21:23:25  <planetmaker> or hg log -u name | wc -l
21:23:30  <Alberth>
21:23:46  <LordAro> thanks Alberth! :D :D :D :D
21:23:51  *** ecke [~ecke@] has quit [Quit: more listen, more understand, more know]
21:24:17  * LordAro thinks parents are extremely annoying :)
21:24:48  <Alberth> having to do everything yourself is annoying too :)
21:25:51  <frosch123> hmm, does ottd's commit log have a PEGI classificaton?
21:26:51  <Terkhen> it has strong language sometimes :P
21:27:15  <Wolf01> I read OTTD comic.. meh
21:27:39  <supermop> there should be an ottd webcomic
21:27:50  <Ammler> LordAro: you can rent a remote desktop if you want
21:27:59  <Ammler> 1€/h
21:28:03  <Terkhen> someone should draw it
21:28:22  <supermop> sounds like a challenge
21:28:44  <Wolf01> you'll end up with Thomas the tank
21:30:34  <trebuchet> THOMAS
21:30:45  <supermop> Kirby the tank?
21:32:02  <Wolf01> or Bob the builder if you use HEQS, or Teletubbies if you play toyland climate, I would like to see what comes when you use the Long Vehicles uncut version
21:32:03  <LordAro> Ammler: prob won't be able to run that either :( damn parental settings
21:33:35  <michi_cc> LordAro: for trunk, does not include branches (and nothing of the old SVN of course)
21:34:17  <michi_cc> So it's a bit skewed as at least some branches were quite big
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21:34:39  <Ammler> so you would need a java vnc over port 80
21:34:48  <frosch123> michi_cc: it does not include contributors :)
21:35:13  <Alberth> good night
21:35:18  <Terkhen> night Alberth
21:35:22  <michi_cc> Well, yes :) Only commiter, the other stat is a bit more complicated
21:35:59  <Wolf01> night Alberth
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21:36:46  <frosch123> what commit was done by svnsync though ...
21:37:25  <michi_cc> @commit r15966
21:37:25  <DorpsGek> michi_cc: Invalid arguments for _commit.
21:37:28  <michi_cc> @commitr15966
21:37:31  <michi_cc> @commit 15966
21:37:35  <DorpsGek> michi_cc: Commit by svnsync :: r15966 /trunk/src/lang (50 files in 2 dirs) (2009-04-07 14:28:32 UTC)
21:37:36  <DorpsGek> michi_cc: -Fix: over time, several incosistancies were not fixed by WT2. Take care of that now. Also introduce #textdir for all languages.
21:37:54  * DanMacK wonders the effectiveness of doing an arctic screenshot when the current one is arctic
21:38:02  <andythenorth_> now I have to copy the improvements from the small river boat to the big one :|
21:38:06  <andythenorth_> I need an apprentic
21:38:07  <andythenorth_> e
21:38:16  <DanMacK> heh
21:38:22  <LordAro> michi_cc: thanks!
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21:39:51  <frosch123> he, translator will soon catch up with miham :)
21:41:23  <planetmaker> DanMacK: the current one is not arctic...
21:41:44  <planetmaker> also mind: the title game will NOT apply to nightlies. It only applies to the 1.1 branch
21:42:02  <planetmaker> (the title game of the nightlies is a regression test for us)
21:42:05  <DanMacK> shows how much O apy attention to the title screen :P
21:42:17  <ABCRic> D'awww...
21:43:15  * DanMacK starts plotting his entry
21:46:20  <ABCRic> hmm... shouldn't changing the opntitle.dat at My Docs change the title screen?
21:47:25  *** supermop [] has quit [Quit: supermop]
21:50:55  <planetmaker> The title screen is where the binary is
21:52:20  <ABCRic> I thought stuff at my docs had priority over the stuff at the binary's location
21:54:23  <CIA-2> OpenTTD: planetmaker * r21537 /trunk/src/video/cocoa/ ( -Cleanup: Add a few sprinkles of coding style
21:55:03  <LordAro> dammit planetmaker! i've got to update my table now! :D
21:55:10  <planetmaker> ?
21:55:13  <PolymorphZ> hi
21:55:36  <planetmaker> hi PolymorphZ
21:55:58  <LordAro> that was your 25th commit -->
21:56:13  <Terkhen> :O
21:56:25  <planetmaker> he :-)
21:56:34  <Terkhen> good luck counting the commits of RB
21:56:43  <planetmaker> I guess counting the commits of active developers in the wiki... is tedious
21:56:50  <Terkhen> hmm... I meant, keeping them updated
21:57:59  <planetmaker> and what about Alberth's dozens of "commits" which were not done by him but still by Rubi (as Alberth was only made dev half-way through the window-system thing)
21:58:14  <planetmaker> and there's many of those ;-)
21:58:51  <planetmaker> Measuring productivity by commit count doesn't really work ;-)
21:59:12  <LordAro> i'm in the process of adding a note saying when the page was last updated ;)
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22:00:31  <planetmaker> wow. You managed to change it such that MacOSX is now present in three ways of writing than the initial one ;-)
22:01:38  <planetmaker> I like the tables being sort-able... at one day I'll have to figure out how to do that, too ;-)
22:01:38  *** Luukland [] has quit []
22:02:10  <Terkhen> oh, it's a competition now?
22:02:27  <planetmaker> commit count? didn't you know?
22:02:29  <andythenorth_> productivity can be measured by commit count
22:02:31  <planetmaker> one commit per character
22:02:34  *** ABCRic_ [] has joined #openttd
22:02:36  * Terkhen starts a thousand of one liner documentation patches
22:02:37  *** ABCRic is now known as Guest1669
22:02:37  *** ABCRic_ is now known as ABCRic
22:02:38  <andythenorth_> it measures the productivity of people at gaming a system
22:02:49  <planetmaker> loool :-) exactly that!
22:03:03  *** ABCRic [] has quit []
22:03:10  <LordAro> planetmaker: fixed, and googling "wikipedia sortable table" helps ;)
22:03:31  <LordAro> i've g2g now
22:03:37  * andythenorth_ wonders about perlin noise
22:03:39  <LordAro> you can admire my work ;)
22:03:53  <LordAro> bye!
22:04:45  *** LordAro [] has quit [Quit: ajax IRC Client]
22:04:48  <Terkhen> I don't think that the commit count really belongs to that table
22:05:03  *** perk11 [~perk11@] has quit [Ping timeout: 480 seconds]
22:06:28  <frosch123> we could add the unit "millimeters" or so :p
22:07:20  *** Guest1669 [] has quit [Ping timeout: 480 seconds]
22:07:44  <planetmaker> GigaAngstroms
22:07:59  <planetmaker> kind of my favourite unit. Quite handy at that, too
22:08:11  <frosch123> isn't that a bit much?
22:08:31  <planetmaker> depends on font size :-P
22:09:03  <planetmaker> my hand span is about 2.2 GigaAngstroms, though
22:09:30  <planetmaker> and 2.1 on the left hand ;-)
22:10:40  <frosch123> hmm, 2.3 and 2.4 for me
22:11:09  <frosch123> why is the left hand bigger
22:12:15  <frosch123> looks like my left thumb is 0.05 longer
22:12:55  <frosch123> the other fingers are longer on the right though
22:13:00  <frosch123> damn, pm, you scared me :p
22:13:18  <planetmaker> :-)
22:16:19  <Ammler> <-- other statistic also with changes
22:18:02  <Wolf01> pm, you don't work enough looking at the graphs
22:19:12  *** Lurimax [] has joined #openttd
22:19:20  <Ammler> yeah, he abused his time with the base sets
22:19:31  <frosch123> what is "changes"? lines?
22:19:42  <Ammler> chunks, I would guess
22:19:52  <frosch123> hunks?
22:19:54  <planetmaker> yeah... I guess I should do a few times patch -p1 < file.diff && svn ci && patch -p1 -R < file.diff & svn ci and repeat that
22:19:58  <Ammler> or hunks :-)
22:20:03  *** Lurimax [] has quit [Remote host closed the connection]
22:20:05  <planetmaker> hunks
22:20:06  <Terkhen> heh
22:20:43  <Ammler> Rubidium: coded almost as much as teh whole devzone unknown devs
22:21:03  <planetmaker> <-- looks better in my favour, Wolf01 ;-)
22:21:29  <Wolf01> yeah ;)
22:21:42  <Ammler> where again rb almost leads :-P
22:22:09  *** supermop [] has joined #openttd
22:22:25  <Terkhen> :D
22:22:25  * andythenorth_ wants to know his statistics
22:22:31  <andythenorth_> for newgrf :P
22:22:36  <andythenorth_> I know my OTTD credits
22:22:38  <andythenorth_> 1
22:22:54  <frosch123> <- easy
22:23:57  <andythenorth_> that's just FIRS :P
22:24:06  <Ammler> 1 hunk ~ 3min or more?
22:24:18  <andythenorth_> you mean I have to do *manual* addition to get my total :|
22:24:20  <andythenorth_> bah
22:24:51  * andythenorth_ returns to boat drawing
22:24:51  <Ammler> andythenorth_: create a project "all-andy"
22:25:05  <Ammler> and pull all your repos
22:25:16  <Ammler> push*
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22:36:53  <andythenorth_> only 2k commits :(
22:38:25  *** rellig [] has joined #openttd
22:39:22  *** Cybertinus [] has quit [Remote host closed the connection]
22:46:11  * andythenorth_ wonders if big and small river boats should have more visual difference...
22:46:16  <andythenorth_> like 2CC use or something
22:48:29  *** andythenorth_ [] has quit [Quit: andythenorth_]
22:49:25  *** ABCRic [] has joined #openttd
22:50:59  <CIA-2> OpenTTD: smatz * r21538 /trunk/src/table/strgen_tables.h: -Add: {INDUSTRY} can now have cases
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22:57:21  <supermop> i like that idea
22:57:50  *** KouDy [~KouDy@] has joined #openttd
22:59:26  * planetmaker returns to bed. Good night
22:59:34  <Ammler>
23:01:46  <Ammler> hmm, returns?
23:02:04  <Terkhen> night planetmaker
23:02:24  <ABCRic> those are... stats for all openttdcoop projects?
23:02:37  <ABCRic> *openttdcoop repos?
23:03:23  <Ammler> not openttdcoop
23:03:38  <Ammler> all DevZone hosted from openttdcoop
23:03:52  <Ammler> except whole branches from openttd
23:04:26  <ABCRic> andythenorth has been busy
23:05:46  <Ammler> those:
23:05:54  <frosch123> dalestan is registered at the devzone?
23:06:16  <Ammler> yes, but thats all :-)
23:07:20  <ABCRic> hrm... I think there's an empty entry on the commits per author graph
23:07:42  <Ammler> yes, those is a summary of all unknown authors
23:07:58  <Ammler> (not registered at devzone)
23:08:34  <Ammler> I should make a fake account for patchman :-)
23:13:22  <frosch123> <- more e-penises
23:13:56  <frosch123> nicks in commit messages, patches, thanks or whatever
23:14:41  <frosch123> gigaangstroms is still not suitable there though
23:15:24  <frosch123> most impressive are the different spelling of ln, In, ln-, ln-- :p
23:16:21  <Ammler> well, __ln__ doesn't care about speliing anyway
23:16:44  <Ammler> was sign_de a dev?
23:17:01  <frosch123> i saw him listed somewhere
23:17:23  <Ammler> then philsophus is most non-dev
23:17:31  <frosch123> Ammler: sign_de is the author of the console
23:17:37  <frosch123> acoording to readme
23:18:17  <frosch123> you missed mart3p
23:18:41  <Ammler> truesatan, hehe
23:18:49  *** kkb110 [] has joined #openttd
23:19:02  <frosch123> no idea whether ts has anything to do with tb or tl
23:19:37  <Ammler> you read that on the first commits a lot
23:20:21  *** HerzogDeXtEr1 [] has joined #openttd
23:21:00  <Ammler> TrueLight has one of those, so rather not related ;-)
23:21:32  <frosch123> 23 for the various spellings of ln
23:21:50  <frosch123> so quite close to philsophus
23:22:22  <Ammler> you never said thanks to rick?
23:22:39  <Ammler> richk or however
23:23:03  <frosch123> seems so, only 3 hits for trunk messages
23:23:14  <Ammler> hmm, maybe you missed nicks with numbers?
23:23:57  <Wolf01> no, I'm there
23:24:00  <Ammler> he, so the "many" in the wiki is a bit misleading ;-)
23:24:03  <frosch123> there are richk and richk67 in the list
23:24:30  <frosch123> i tried to make regexpression and nicklist to catch no duplicates
23:24:46  *** Progman [] has joined #openttd
23:24:53  <frosch123> @commit 7178
23:25:00  <frosch123> nor to count that 3 times :)
23:25:00  <DorpsGek> frosch123: Commit by KUDr :: r7178 trunk/train_gui.c (2006-11-16 20:52:39 UTC)
23:25:01  <DorpsGek> frosch123: -Fix: forgotten pointer dereferences (Bjarni, Bjarni, Bjarni, ...)
23:25:11  <Ammler> hehe
23:26:09  <frosch123> oh, and i had to drop some nicks. someone seemed to use "yet" or so, which matched too often
23:26:39  <Wolf01> I would like to be able to use regexp as well, I only use some simple cases
23:27:14  <Wolf01> (usually wiki/html tags related)
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23:28:28  <Terkhen> good night
23:28:34  <Wolf01> night Terkhen
23:28:46  <ABCRic> night Terkhen
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23:41:12  <ABCRic> good night
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