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Log for #openttd on 18th December 2010:
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00:30:24  <Wolf01> 'night
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03:40:45  <anythingffs> guys, is it possible to have 2 trains loading from the same station on the same line?
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03:44:58  <anythingffs> the station looks like '1 x 2 station tiles' then '1 x 1 track tile' then '1 x 2 station tiles' so the station is split in two on the one line. I would like for train to move up to the top part but they just stop at the first part of the station
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04:58:38  <PolymorphZ> hey-ho
04:58:39  <PolymorphZ> <;
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06:52:16  <planetmaker> moin
06:53:15  <planetmaker> anythingffs: use 'improved loading'. Then several trains will load concurrently, if sufficient cargo is present in the station
06:53:59  <planetmaker> But... two platforms in a row.... that won't work easily
06:54:32  <planetmaker> they need each its own entry track for the pathfinder to find them and the first train to not stop in the first available platform.
06:54:47  <planetmaker> Or you do some order-magic. But that might be more hassle than it does good.
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07:04:30  <andythenorth> mornink
07:04:41  <anythingffs> yeah it was more hassle than it was worth, its a shame the options for platform selection (near, middle, far) dont have an 'ignore first platform' option
07:05:22  *** anythingffs is now known as TT1314
07:07:14  <planetmaker> moin andythenorth
07:07:50  * andythenorth wonders if cc are broken for all, or just for me
07:07:57  <planetmaker> TT1314: you can always use something like "go via A; goto A" as orders. But I'm not sure it's a good approach
07:08:05  <planetmaker> cc?
07:08:13  <andythenorth> gray is brown
07:08:17  <andythenorth> white is flashing
07:08:36  <andythenorth> I'm compiling a more recent build to check it's not a random thing
07:08:38  <planetmaker> works for me...
07:08:54  <planetmaker> at least last time I played with ogfx+trains
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07:14:49  <andythenorth> hmm
07:15:11  <andythenorth> build of tip still has cc problems
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07:17:28  <andythenorth> ok this is interesting
07:17:39  <andythenorth> the cc colour problem affects FISH and NARS 2
07:17:45  <andythenorth> but not the default hovercraft
07:19:33  <andythenorth> http://tt-foundry.com/misc/cc_problems.png
07:19:35  <andythenorth> planetmaker: ^
07:20:28  <planetmaker> probably parts are then not in CC but in the blue from the water cycle. Which might be the same blue colour for a given index entry
07:21:07  <andythenorth> that sounds plausible
07:21:16  <planetmaker> you mean the brown now? Or...?
07:21:31  <andythenorth> the brown instead of gray
07:21:49  <andythenorth> but also if I use white - I get the water cycle for some pixels
07:22:42  <planetmaker> hm.... I wonder whether that's related to some bug report I got for my trains...
07:23:02  <planetmaker> which I was tempted to close as "unreproducable" :-P
07:26:37  <planetmaker> andythenorth: do you have special settings activated for ships?
07:26:47  <planetmaker> so that general CC is over-ridden?
07:29:25  <planetmaker> http://devs.openttd.org/~planetmaker/patches/grey-fish.png <-- that's how it looks here...
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07:41:49  <andythenorth> maybe I have a patch applied
07:41:59  * andythenorth tests
07:42:41  <andythenorth> still there with no patches
07:42:43  <andythenorth> hmm
07:42:51  <andythenorth> mac specific issue
07:42:51  <andythenorth> ?
07:45:03  <planetmaker> well. I do test it on one, too
07:45:24  <planetmaker> And it's not like it didn't work before, does it? Did you check your ship-specific colour settings?
07:47:03  <andythenorth> same issue wq
07:47:11  <andythenorth> with ship specific
07:47:29  <andythenorth> afk
08:00:03  <planetmaker> andythenorth: maybe you could try with an official nightly...
08:18:02  <andythenorth> planetmaker: fine with 1.0.5 and FISH 0.6.2
08:18:46  <andythenorth> the NARS 2 gondola is also fine in 1.0.5
08:19:33  <planetmaker> hm, peculiar. Did you try with maybe yesterdays official nightly?
08:19:45  <andythenorth> is there an OS X build of it?
08:19:50  * andythenorth checks
08:19:55  <planetmaker> every day ;-)
08:22:04  <andythenorth> issue is present in official nightly
08:22:09  * andythenorth wonders if newgrf spec changed
08:22:38  * dihedral wonders why all of a sudden there is an osx nightlyl build again ;-)
08:23:06  <planetmaker> andythenorth: it would be very helpful, if you could tell me which version changed it...
08:23:21  <planetmaker> (yes, I know, it's not a nice thing to test)
08:23:46  <andythenorth> ok
08:24:00  <andythenorth> there are some FISH issues I'll need to figure out
08:24:09  <andythenorth> not a problem
08:24:25  <planetmaker> I mean of course OpenTTD version ;-)
08:24:48  <planetmaker> hm... the same issue with FISH 0.6.2?
08:25:22  <planetmaker> if it's an issue which is only aparent for FISH 0.7 and not 0.6 it might be a crucial hint, too
08:26:33  <andythenorth> it's also present for NARS 2
08:26:52  <andythenorth> the issue I have is to do with how OTTD changed handling of newgrfs with same ID
08:27:00  <andythenorth> but nvm I'll figure it out
08:27:45  <planetmaker> OpenTTD shows you only the newest grf - unless you enable newgrf_show_old_versions
08:28:09  <planetmaker> (yet another hidden console command :-P )
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08:41:02  <andythenorth> planetmaker: my checkout is hg.  I've forgotten how to show corresponding svn rev?
08:41:24  <andythenorth> other than paging back through hg log...
08:42:15  <planetmaker> hg log -rxxx where xxx is the hg revision number. But I'm quite fine also if you give me the hg revision
08:43:35  <Terkhen> good morning
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08:43:49  <planetmaker> moin Terkhen
08:43:56  <andythenorth> it's between svn 20268 and 20382 so that narrows it nicely :)
08:43:58  <andythenorth> and hi Terkhen
08:47:13  <andythenorth> compile faster dammit :
08:47:15  <andythenorth> :P
08:48:16  <planetmaker> hg bisect might help you automatise it a bit
08:48:39  * andythenorth googles
08:48:49  <planetmaker> hg help bisect ;-)
08:49:37  <andythenorth> next time
08:51:53  <planetmaker> andythenorth: try maybe r20305 vs the previous one
08:52:02  <andythenorth> ok
08:52:08  <andythenorth> I'm compiling 20334 right now
08:52:08  <planetmaker> or 2nd previous one
08:52:15  <planetmaker> ok :-)
08:52:15  <andythenorth> it's between 20300 and 20368
08:52:29  <andythenorth> a fun saturday
08:52:38  <andythenorth> maybe I should make a snowman while I wait for the compile :P
08:52:52  <planetmaker> your compile is probably faster than mine ;-)
08:53:02  <andythenorth> really?
08:53:07  <planetmaker> btw, do you have ccache installed?
08:53:14  <andythenorth> don't know
08:53:20  <andythenorth> don't we have the same mac?
08:53:37  <planetmaker> I guess you have a much more fancy one. Mine is a 3-year old simple macbook
08:53:53  <Terkhen> andythenorth: I would try revisions with [NewGRF] in that interval
08:54:10  <andythenorth> good suggestion
08:54:18  <andythenorth> currently I'm just bisecting manually
08:54:25  <andythenorth> planetmaker: how fast your cpu?  2.4?
08:54:32  <planetmaker> 2.0
08:54:49  <andythenorth> I had that one for a year or so
08:54:56  <andythenorth> it's not radically slower than mine
08:55:21  <andythenorth> clock speed doesn't seem to make that much difference to many tasks
08:55:56  <planetmaker> do you use "make -j4" ?
08:56:01  <andythenorth> no, I should
08:56:08  <planetmaker> speeds up things a bit. Using all CPU
08:57:11  <andythenorth> he; idle: 0%
08:57:24  <andythenorth> I'm trying 20305
09:01:45  * andythenorth suspects svn 20305
09:01:59  <planetmaker> 20305 is broken?
09:02:06  <andythenorth> not sure
09:02:18  <andythenorth> 20306 is
09:02:27  <andythenorth> I made a mistake counting :P
09:02:35  <planetmaker> counting?
09:02:47  <andythenorth> 20304 isn't broken
09:02:57  <planetmaker> hm, interesting
09:03:04  <planetmaker> what base set do you use?
09:03:13  <planetmaker> TTD dos? windows?
09:03:23  <andythenorth> windows I think
09:04:06  <andythenorth> yup the issue is svn 20305
09:04:15  * andythenorth tries a few things
09:04:56  <andythenorth> that's interesting
09:05:13  <andythenorth> with opengfx, newgrf color remapping appears to be broken
09:05:17  <planetmaker> andythenorth: I get that mistake only with the TTD base set
09:05:31  <andythenorth> what happens with opengfx?
09:05:41  <andythenorth> use NARS 2 - try building 40' gondolas
09:05:46  <andythenorth> some should be gray
09:05:51  <planetmaker> With OpenGFX I have a grey ship when set to grey. With TTD I have a brown ship when set to grey
09:05:51  <andythenorth> I get all cc
09:05:59  <andythenorth> (for gondolas)
09:06:31  <planetmaker> From my POV TTD base set is broken ;-)
09:06:56  <andythenorth> hmm
09:07:04  <planetmaker> so ... some conversion goes wrong somewhere. And it depends on ... what exactly?
09:07:04  <andythenorth> my opengfx is also broken, probably unrelated
09:07:15  <planetmaker> how's your opengfx broken?
09:07:37  <andythenorth> missing icons - many ? icons, font is bad
09:07:46  <planetmaker> update via bananas...
09:07:49  <andythenorth> done
09:07:52  * andythenorth tests
09:08:06  <peter1138> opengfx has incorrect palette maps?
09:08:33  <andythenorth> opengfx appears to break for me with 20305
09:08:34  <planetmaker> I doubt it. As in my case OpenGFX shows the correct colours for FISH and NARS2. But TTD doesn't.
09:08:37  <andythenorth> and breaks nars 2
09:08:54  <planetmaker> So the issue is somewhere else than OpenGFX.
09:09:06  <planetmaker> or at least _also_ somewhere else
09:09:25  <andythenorth> my console shows this: [2010-12-18 09:04:30] dbg: [sprite] Tried to load normal sprite #723 as a recolour sprite. Probable cause: NewGRF interference
09:09:29  <andythenorth> probably NARS 2?
09:09:59  <planetmaker> andythenorth: does OpenGFX show the proper ship colours?
09:10:27  <planetmaker> sounds odd. which newgrfs loaded?
09:10:34  <andythenorth> NARS 2
09:10:38  <andythenorth> I'm trying to reproduce it
09:10:47  <planetmaker> well. try with fish
09:10:50  <andythenorth> I can't load FISH without some faff due to version check
09:11:05  <andythenorth> I need to enable old_newgrf_versions
09:11:45  <peter1138> yeah, 723 definitely isn't a recolour map
09:14:52  <andythenorth> ok
09:15:06  <andythenorth> so the error with 723 occurs when I try to build NARS 2 gondolas
09:15:18  <andythenorth> but my opengfx is completely borked so I don't trust this error right now
09:15:55  <andythenorth> error doesn't happen with windows base set
09:16:08  <andythenorth> what's the correct way to install opengfx?
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09:17:55  <planetmaker> download it from bananas
09:18:04  <planetmaker> and then just activate it from the game options
09:19:27  <andythenorth> just trashed all old versions of opengfx
09:19:32  <andythenorth> downloaded bananas latest
09:19:35  <andythenorth> broken in 20305
09:19:59  <andythenorth> it's not normally this broken is it?
09:20:12  <andythenorth> question marks for most gui icons?
09:20:28  <planetmaker> that's not normal, no
09:20:41  <andythenorth> I'll try with newer rev
09:20:58  <andythenorth> problem is with 20305
09:21:07  <andythenorth> 21349 is fine
09:21:20  <planetmaker> eh?
09:22:27  <planetmaker> ok. Let's not mix things. You are usually using the TTD base set. And that's where you found the colour error with OpenTTD, right?
09:22:47  <andythenorth> yes
09:23:03  <planetmaker> and it's fine with r20304 and broken with r20306?
09:23:54  <andythenorth> fine with 20304, broken with 20305 or newer
09:24:14  <andythenorth> which makes sense for 20305's commit message
09:24:41  <andythenorth> we can discuss the opengfx problem separately later (cc is totally broken there)
09:25:14  <planetmaker> well... not for me
09:25:39  <planetmaker> but we can discuss that now. I just wanted to be sure that it's different things :-)
09:25:57  <planetmaker> which NARS wagon do you say has problems?
09:26:04  <andythenorth> 40' gondola
09:26:37  <andythenorth> need to build quite a few
09:26:54  <andythenorth> some are randomly gray
09:27:32  <andythenorth> or should be :)
09:31:14  <planetmaker> http://devs.openttd.org/~planetmaker/patches/opengfx-gray.png and http://devs.openttd.org/~planetmaker/patches/ttd-gray.png is how it looks for me ;-)
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09:31:39  <planetmaker> and it's reverse for you?
09:31:53  <andythenorth> mine looks same as yours for windows base set
09:31:59  <andythenorth> with 20305
09:32:09  <andythenorth> for opengfx....cc recoloring just fails completely
09:32:30  <planetmaker> pew.
09:32:40  <planetmaker> which OpenGFX version?
09:32:47  <planetmaker> did you restart openttd in between?
09:33:33  <andythenorth> yup
09:33:37  <andythenorth> but I'll try once again
09:33:55  <andythenorth> http://tt-foundry.com/misc/how_odd.png
09:34:34  <planetmaker> can you try a nightly download of opengfx?
09:35:24  <andythenorth> it only fails for ships it seems
09:35:28  <andythenorth> NARS 2 works for cc
09:35:37  <andythenorth> but default hovercraft and FISH fail
09:36:02  <andythenorth> hmm
09:36:07  <andythenorth> no just FISH in fact
09:37:03  <andythenorth> the 'no cc' problem isn't present in 21349, so it's been fixed whatever it was
09:37:19  <andythenorth> the gray / white issue with windows persists thought
09:37:24  <andythenorth> -t
09:38:01  <planetmaker> Uhm... which problem is which remains? The one in the two screenshots I posted?
09:38:17  <planetmaker> the r20304/r20305 issue is the only remaining one, yes?
09:38:19  <andythenorth> the issue with windows base set - gray = brown
09:39:03  <planetmaker> ok. I'll have to go shopping now, I'll make a bug report with the screens so that it won't be forgotten - and maybe someone knows straight away what is missing ;-)
09:39:07  <andythenorth> so it is reproducible - your problem looks identical to mine
09:39:12  <andythenorth> see you later ;)
09:39:34  <planetmaker> http://bugs.openttd.org/task/4312
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09:42:19  <andythenorth> morninks Alberth
09:42:41  <Alberth> morning andy
09:51:47  <planetmaker> hi Alberth
09:52:10  <Alberth> morning planetmaker
09:52:11  <planetmaker> andythenorth: thanks for walking it through with me. It was quite helpful, I think :-)
09:52:26  <planetmaker> and now... have a good time till somewhen later today ;-)
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10:01:21  * andythenorth wonders about 'Anti-feature' for a commit which removes vehicles :P
10:03:22  <Alberth> Feature: Reduce complexity of the vehicle set
10:04:27  *** KouDy [~KouDy@118.101.155.24] has quit [Ping timeout: 480 seconds]
10:05:25  <Alberth> but Cleanup is better :)
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10:45:59  <PolymorphZ> sálálá
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11:11:06  * andythenorth has caused himself problems
11:11:25  <andythenorth> given a choice of 300t 15mph ship and 360t 19mph ship, which would you choose?
11:12:42  <Sacro> former
11:12:48  <Sacro> best tonnage / speed
11:12:55  <andythenorth> interesting
11:13:02  <Eddi|zuHause> silly :p
11:13:33  <Sacro> 20 vs 19.something
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11:15:57  <Dante123> good day all
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11:24:32  <Dante123> :)
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11:26:24  <peter1138> sacro's odd :D
11:26:30  <LordAro> andythenorth: i'd pick the faster one - can't stand slow ships :D
11:26:34  <peter1138> but yes, definitely the latter
11:31:43  <andythenorth> we need water types :P
11:33:27  <Eddi|zuHause> yes, we do.
11:36:37  <andythenorth> why?
11:37:23  <Alberth> always at the same water is so boring :p
11:37:51  <Alberth> don't you want a red sea?
11:40:37  <Eddi|zuHause> Alberth: more like some ships being better suited at flowing streams, at high sea, at shore, at lakes.
11:42:07  <Rawh> <3 new laptop
11:42:16  <Rawh> even able to play eve online on it :D
11:42:30  <Rawh> and ofc got openttd also on it :D
11:44:17  <Alberth> Eddi|zuHause: yeah, I expected as much :)   Not wanting big container ship through a canal, etc
11:45:13  <Eddi|zuHause> i'm assuming halftile/fulltile/doubletile [width] ships are not feasible.
11:45:58  <Alberth> unless you want to solve the "ships have a non-zero size" problem first imho
11:46:34  <Eddi|zuHause> halftile would work like road vehicles, just the driving side will always be right.
11:46:48  <Alberth> hmm, typing versus thinking are somewhat out of sync today
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11:48:11  <Alberth> I am not sure that makes any sense at a sea
11:48:47  <Alberth> also, many ships are wider than 1/2 a tile iirc
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11:49:25  <Eddi|zuHause> halftile ships would be well suited for rivers and canals
11:49:37  <Eddi|zuHause> because they won't block it
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11:50:31  <Eddi|zuHause> fulltile ships would be ocean ships which may enter rivers, but may have a chance at blocking it.
11:50:44  <Eddi|zuHause> and doubletile ships can almost never enter rivers, unless they are really wide
11:51:17  <Eddi|zuHause> but they have very high capacity instead, so are well suited for long distance ocean travel
11:52:04  <Alberth> but we'd need to allow them to have more different cargoes, instead of just 1
11:52:37  <Sacro> peter1138: eh?
11:52:41  <Sacro> am not
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11:53:11  <Eddi|zuHause> Alberth: that's an issue for having a "container" vehicle type and vehicles loading other vehicles
11:53:29  <Eddi|zuHause> [aka shunting]
11:54:37  <Alberth> shunting seems more complex, if I may believe wikipedia
11:56:18  <Eddi|zuHause> well, i like to distinguish between "logical shunting" and "physical shunting" in this case
11:57:42  <Eddi|zuHause> "logical shunting" would consist of an internal data structure for one vehicle being "inside" another vehicle [or a station], and a system for orders to decide whether vehicles should be put inside or outside of a vehicle.
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11:58:33  <Eddi|zuHause> "physical shunting" would be a system to attach and detach wagons from a lead vehicle and moving around within a confined space [station]
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12:03:22  * andythenorth would settle for some balancing between inland ships and sea-going ships
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12:06:57  <Eddi|zuHause> there's a speed property, but it's not implemented in OpenTTD
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12:27:33  <LordAro> Alberth: what is the "ships have a non-zero size" problem?
12:27:52  <Alberth> ever tried to use ships?
12:28:26  <LordAro> yes...
12:28:30  <Alberth> they all dock at the same time at the same place, and happily sail through each other
12:28:41  <LordAro> that problem...
12:28:50  <Alberth> it looks bad
12:29:00  <LordAro> i believe there was a patch for it, long, long ago...
12:29:06  <Eddi|zuHause> it sounds cool when 20 ships start at the same time, and you see only one :p
12:29:30  <Alberth> Eddi|zuHause: unfortunately, they cannot leave the dock together :p
12:29:42  <Alberth> LordAro: there was a patch but not working
12:30:07  <Eddi|zuHause> Alberth: not sure about that, but at least it works in a shipyard
12:30:31  <Alberth> Eddi|zuHause: it does? ouch
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12:31:21  <Alberth> LordAro: and to me it was not clear whether you could have ships that got stuck.
12:31:35  <LordAro> found the patch link: http://www.tt-forums.net/viewtopic.php?t=42758 (if anyone cares ;) )
12:31:38  <Alberth> which is VERY bad, as you cannot do anything
12:32:48  <Eddi|zuHause> well, you could introduce a button to manually turn a ship 90°
12:32:57  <Alberth> yeah, I posted a bug there where one ship drove the other ship in the wrong direction, I don't remember whether that was fixed
12:35:54  <Alberth> ah, it was not fixed, just made less likely
12:40:31  <Eddi|zuHause> add the train-reverse button to the ship window, and make it change the trackbit the ship is on, so you can modify the exitdir to untwiddle ship lockups
12:41:39  <Alberth> something like that
12:43:18  <Alberth> and then there is the newgrf ship handling FSM that may get introduced
12:44:28  <Eddi|zuHause> yes, the FSM should have options for each node what happens when the turn button is pressed
12:45:04  <Alberth> nothing presumable, just like you don't have 'turn' with airports
12:45:19  <Alberth> s/ble/bly/
12:45:59  * Alberth ponders whether ship FSM is easier than airport FSM
12:47:01  <Eddi|zuHause> i think turn around is a nice-to-have even in FSM
12:47:17  <Eddi|zuHause> like the [implicit] road traffic FSM has turn-around
12:48:16  <Eddi|zuHause> which is currently insufficient, because it doesn't allow turning around if the road traffic is stuck.
12:48:39  <Eddi|zuHause> only if it is moving, and the road vehicle gets to the turn-around-point on the tile
12:48:58  <Eddi|zuHause> [don't know if that was changed, haven't checked in a while
12:49:11  <Alberth> it would take the form of changing the order of the vehicle
12:49:33  <Alberth> current airports don't really care for those changes, it seems
12:50:58  <Alberth> so what are the use cases for ship FSM.  docks obviously, but further?
12:51:42  <Eddi|zuHause> IF you go through the road of blocking ships, an autocalculated FSM between buoys might be necessary
12:52:27  <Eddi|zuHause> i.e. like a ship pathfinder cache
12:53:05  <Eddi|zuHause> the ship routes are calculated upon placing the buoys, or recalculated on landscaping/flooding.
12:53:26  <Eddi|zuHause> and pathfinding will only consider the buoys as hops, everything inbetween is fixed by the FSM
12:54:11  <Alberth> you need in some way to arrive at a dock :)
12:54:21  <Alberth> and/or a ship yard
12:54:43  <Eddi|zuHause> yes, those have implicit buoys at every entry point ;)
12:55:26  <Alberth> hmm, it would make route calculations a lot simpler
13:00:36  <andythenorth> ship madness :)
13:04:32  <CIA-2> OpenTTD: frosch * r21535 /trunk/ (5 files in 2 dirs): -Fix (r11432)[FS#4312]: 2CC recolour sprites were the same for DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both.
13:07:45  <andythenorth> frosch123: :)
13:08:48  <frosch123> only broken for 3 years :)
13:09:13  <frosch123> hmm, otoh, maybe even longer, i do not know about the origin of r11432
13:10:14  <planetmaker> seems to have gotten thorough tests ;-)
13:11:27  <andythenorth> well it fixes the issue I found earlier :)
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13:26:25  <Dante123> people ?
13:26:34  <Markk> Only robots in here.
13:26:41  <Dante123> how you call such a thing: http://miburl.com/oMfWkh
13:26:48  <Dante123> i think silo is not the right word
13:26:58  <Dante123> :/
13:27:06  <Dante123> for my grf
13:27:09  <Markk> It's a silo
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13:28:36  <Dante123> doesnt it have a special name for that kind ? :/
13:28:57  <andythenorth> Dante123: what are you keeping in it?
13:29:08  <andythenorth> looks like a tank to me
13:29:23  <Dante123> uuh they are at the rotterdam harbors
13:29:31  <Dante123> Rotterdam/Amsterdam
13:29:49  <Dante123> if im correct its pretrochemical (let me find a translater for that word)
13:30:05  <andythenorth> storage tank
13:30:11  <Dante123> petrochemical
13:30:31  <Markk> http://commons.wikimedia.org/wiki/File:Silo1_ystad.jpg?uselang=sv
13:30:33  <Markk> Silo
13:30:59  <Markk> Then that is not for fuel.
13:31:09  <Dante123> heheh i put in the grf description Huge storage silo/tank
13:31:21  <Dante123> ;)
13:31:25  <andythenorth> http://en.wikipedia.org/wiki/Tank_farm
13:31:34  <andythenorth> http://en.wikipedia.org/wiki/Oil_depot
13:32:04  <Dante123> made them into some sprites :P
13:32:50  <Dante123> have made it into a 1x1 tile sprite now
13:32:59  <Dante123> but wonder if i should make it into a 2x2 sprite too
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13:37:34  <LadyHawk> just looking at the wiki with all those junctions
13:37:42  <LadyHawk> and i must say the screenshots are outdated with the path signals
13:38:02  <LadyHawk> i'm looking at a roundabout here that uses PBS signals, but the signals showing in the screenshots are entrance signals
13:38:05  <TrueBrain> you should fix that :D
13:38:16  <LadyHawk> http://wiki.openttd.org/Roundabout
13:38:25  <LadyHawk> Roundabout with PBS and bridges << search for that text
13:38:29  <LadyHawk> lol
13:40:12  <LadyHawk> also i dont think double sided loco's are the easiest to show which direction trains are going on a screenshot
13:41:11  <LadyHawk> and mergers displayed there aren't the most effective either imo.. the 'large traffic capacity' ones aren't quite capable of handling large amounts of traffic ><
13:42:28  <LadyHawk> mergers could also be improved on the site if it explained a bit about a train's 'preferred' track and how to change the preferred track of a train based on the amount of traffic on each line
13:42:46  <TrueBrain> You sure know how to give yourself a lot of work :D
13:42:53  <LadyHawk> ha
13:43:03  <LadyHawk> problem being, i dont have time for such things XD
13:43:20  <TrueBrain> but you do have time to write it down here? Sounds odd :)
13:43:49  <LadyHawk> giving a few ideas is a lot shorter in the ways of typing than a story explaining the details
13:44:15  <LadyHawk> besides, i'm not an expert in the pathfinder, people that coded it are ;)
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13:44:19  <TrueBrain> Well, the wiki is always looking for contributors (hence: wiki :p). So you really should make time for it :)
13:45:18  <Alberth> most people that coded path finding are not around any more
13:45:41  <TrueBrain> most peopple who code really dislike writing wikis :D
13:46:08  <TrueBrain> the people who coded things, never knew the implications of such thing, or how it should be used in 'optimal' cases :D
13:46:09  <Alberth> it is more that they don't have a clue how to play the game :)
13:46:21  <TrueBrain> also very true :)
13:46:44  <Terkhen> :)
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13:48:21  <Alberth> like having trains going 90km/h and going 128km/h together at the same tracks :p
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13:50:58  <TrueBrain> what is wrong with that?!
13:51:01  <TrueBrain> :D
13:51:59  <Alberth> I am not sure, busy testing :p
13:52:25  <Eddi|zuHause> <Dante123> heheh i put in the grf description Huge storage silo/tank <-- tank is for liquids, silo is for "flowing" non-liquids [fine grained, but otherwise solid]
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13:57:39  <Dante123> Eddi|zuHause mm than i make it tanks
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14:00:14  <Eddi|zuHause> most common are grain silos. but other materials like lime, fertilizer or (granular) plastic may also be stored in silos
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14:05:12  <andythenorth> this livestock ship is *huge* :o
14:05:12  <andythenorth> http://www.flickr.com/photos/andresv/280509045/
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14:06:44  <frosch123> transporting livestock from syria to uruquay :o
14:06:57  <frosch123> ... why ...
14:07:12  <Eddi|zuHause> i'm imagining rather the other way ;)
14:07:39  <frosch123> hmm, maybe for kosher slaugthering?
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14:08:47  <Eddi|zuHause> rather halal, but that is really the same thing ;)
14:09:55  *** KouDy [~KouDy@118.101.155.24] has joined #openttd
14:10:03  * andythenorth wonders whether to include livestock carrier in FISH
14:10:10  <andythenorth> or if it's a graphical refit on other vesseles
14:10:12  <andythenorth> -e
14:11:07  <frosch123> of what ship? bulk :p container?
14:13:23  <LadyHawk> is there a link with a list that can show me what penalties the pathfinder gives to what situations?
14:13:36  <Dante123> heheh kosher and halal slaughter is just slightly different xD
14:14:00  <LadyHawk> same kind of list that the station ratings has(/had?)?
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14:15:06  <frosch123> there is only list_settings
14:15:47  <frosch123> afaik :)
14:16:54  <Eddi|zuHause> LadyHawk: list_settings pf.yapf
14:17:08  <Eddi|zuHause> (or pf.npf)
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14:19:21  <andythenorth> frosch123: there's no distinction in FISH at the moment.  They're just 'ships'.
14:19:29  <andythenorth> No tankers, bulkers, container carriers etc
14:20:17  <andythenorth> for the size of ship featured...there's not much distinction irl.  It's basically a hull + engine, and they can be rebuilt to various duties
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14:21:08  * Eddi|zuHause waits for the time andythenorth requests ship-wagons :p
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14:24:41  <andythenorth> discussed :P
14:24:45  <andythenorth> rejected :P
14:25:06  <andythenorth> would be quite a minor win compared to rv-wagons
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15:06:10  <andythenorth> quiet day?
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15:16:06  <Alberth> quite
15:16:27  <roboboy> gnight
15:16:36  <Alberth> good night roboboy
15:18:57  <Eddi|zuHause> WHAT? I CAN'T HEAR YOU? IT'S SO LOUD IN HERE! I SAID IT'S *SOOO* *LOOOOOOUUD* IN HERE!!
15:28:10  <Dante123> :"|
15:30:05  <Dante123> you scared my with that scream eddi
15:32:27  <LordAro> hmmm, i think KouDy has internet problems...
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15:43:27  <Wolf01> hello
15:44:00  <Dante123> yellow
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15:44:21  <LordAro> evenin'
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16:01:08  <Dante123> yeaaa DWE-StationTile- Industries  V 0.3 is out now!! http://www.tt-forums.net/viewtopic.php?f=26&t=50808
16:03:17  <andythenorth> Dante123: add some screenshots :)
16:05:46  <Dante123> yea i know, im lacking them at this point :P
16:05:58  <Dante123> but feel free to help me support some ;)
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16:14:56  <trance> \translator
16:15:06  <trance> hey guys..
16:15:51  <trance> saw that translation to tamil is still pending..
16:16:01  <trance> wanna help put with that..
16:16:08  <trance> whom should i be talking to ..
16:16:27  <Eddi|zuHause> translator@openttd.org
16:16:40  <trance> kk.. sent  a mail..
16:17:15  <trance> so thats it.. once its approved i can start addin in the translations to the wiki..
16:17:26  <frosch123> did you already register at translator.openttd.org ?
16:17:34  <trance> yea..
16:17:41  <planetmaker> it's a special translator interface, but yes, once approved you can start translating
16:17:44  <frosch123> wiki?
16:17:52  <trance> :p
16:17:55  <frosch123> you do not need to become a translator to edit the wiki :)
16:17:58  <trance> it did look like a wiki..
16:18:01  <Eddi|zuHause> it's not a wiki ;)
16:18:04  <trance> web based editing and all..
16:18:10  <trance> my bad :)
16:18:34  <planetmaker> web-based: yes. wiki: it's not ;-) - though of course we have a wiki
16:18:40  <planetmaker> editing the wiki requires no permissions
16:18:54  <Dante123> always wondered about wikis
16:19:06  <Dante123> howcome spambots dont use it as there is no real permission needed
16:19:20  <frosch123> they do
16:19:25  <Dante123> ahaaa
16:21:05  <planetmaker> indeed they do
16:22:34  <Dante123> bah, i hate those people that make spambots
16:22:40  <Dante123> and the spammers themselves
16:22:53  <planetmaker> the latters are the bad ones really
16:23:03  <Dante123> i have a medium sized forum myself,
16:23:12  <Dante123> and i remember some years back when i started it
16:23:30  <Dante123> within 1 month i was only removing daily spam
16:23:46  <Dante123> it was like 40 to 50 spamposts a day :|
16:24:00  <planetmaker> it proved very effective to password protect my tiny wiki - and add the password for everyone to read on the main page ;-)
16:24:13  <Dante123> hehe
16:24:15  <planetmaker> so humans had no problem, but bots failed to do anything ;-)
16:24:35  <Dante123> for my forum i added some fields in registration that are marked ad req custom fields
16:24:51  <Dante123> 99% of spambot scripts seem to fail on such a custom field :P
16:25:31  <Dante123> and my forum is too small for real spam humans (only have aprox 180 registerd users)
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16:25:59  <Dante123> but its really sad this kind of people exist :/
16:26:17  <planetmaker> there are worse.
16:26:22  <Wolf01> I disabled the registrations
16:27:24  <Dante123> i always wondered, those spammers post links
16:27:32  <Dante123> but who on earth clicks on them anyway
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16:29:32  <Wolf01> I do :D
16:29:46  <Dante123> om lol
16:29:48  <Dante123> why ? xD
16:30:07  <Dante123> you want to get trojans and malware so bad ? :P
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16:32:51  <Dante123> what kind of station tiles/ industrial tiles are people still missing btw ?
16:33:27  <Ammler> newstation like passenger stations
16:33:41  <Dante123> in what way ?
16:33:55  <Dante123> there are al lot of station sets for passengers already out there
16:34:16  <Dante123> but you mean more that show people when there are more waiting ?
16:34:18  <Ammler> not really, if you count bananas only
16:34:31  <Dante123> ahaa k
16:34:51  <Dante123> ill put it on my list. working now in industrial related ones
16:34:59  <Dante123> but already have ideas for passengers too :)
16:35:21  <Dante123> there are already sets that have parking spots that show more cars dep. on the nr of waitng pass
16:35:32  <Dante123> i will add bike stalls too i think :P
16:35:52  <Dante123> but have any thinks you miss for industrial related station tiles ?
16:35:55  <Ammler> also buffers do lack on bananas, afaik
16:36:13  <Dante123> ahaa ok
16:36:27  <Dante123> buffers, mm i can do something with that in my set i guess
16:36:47  <Ammler> maybe without ground
16:36:50  <Dante123> ok wrote down to include some new buffers
16:36:55  <Ammler> so they are compatible with ogfx
16:37:01  <Dante123> k
16:37:04  <Dante123> good one
16:37:08  <Dante123> mm
16:37:09  <planetmaker> I really should _play_ a game which features your stations... From what I see in your thread it looks quite nice :-)
16:37:22  <planetmaker> It's already in my default station newgrf list, though ;-)
16:37:36  <Dante123> i think it is not possible btw to make buffers compatible with ofx
16:37:54  <Ammler> how come?
16:38:00  <Dante123> because you take the rail tile sprite  and draw on top the buffer
16:38:14  <planetmaker> then do that
16:38:16  <planetmaker> :-)
16:38:26  <Ammler> yep, which should then be the ogfx rail sprite
16:38:37  <Dante123> so half the tile should hide the rail
16:38:43  <planetmaker> 60% use OpenGFX anyway :-P
16:38:57  <planetmaker> and that's only those who report bugs
16:39:03  <Ammler> but existing buffer stations have "hardcoded" the (illegal) original ttd groundtiles
16:39:30  <planetmaker> and bug reporters probably use TTD base set more often than the average user
16:40:22  <Ammler> people which know original ttd might use those
16:40:31  <planetmaker> Dante123: the easy way out is: supply both. And let a newgrf parameter decide on the ground tile compatibility where needed
16:40:48  <Ammler> don't think, a general ttd newbie can't be bothered to search for those
16:40:48  <Dante123> mm i think of it
16:40:50  <Dante123> have to go now
16:40:55  <planetmaker> lol :-)
16:41:05  <Dante123> my girl is stranded halfway between home and the work
16:41:06  <planetmaker> enjoy
16:41:11  <planetmaker> he :S
16:41:13  <Dante123> becasue of the snow :/
16:41:21  <Ammler> parameters for baseset conigs are bad imo
16:41:33  <Ammler> not mp compatible
16:41:41  <Dante123> back in a hour or so
16:41:51  <planetmaker> Fully ack. But sometimes the only way out, Ammler
16:41:52  *** Dante123 is now known as AFK|Dante123
16:42:29  <Ammler> AFK|Dante123: no away spam please
16:42:54  <planetmaker> in other words: no nick change on away ;-)
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17:13:17  <LordAro> hi all. am in the process of updating this (very outdated) wiki page: http://wiki.openttd.org/Developers and was wondering, how many of the 'inactive' developers (e.g. Tron) are actually retired? or is it that you count retired as them specifically saying that they are so?
17:14:07  <Ammler> active devs are on the openttd.org contact list
17:14:27  <__ln__> i think the generally agreed opinion is that we don't talk about Tron
17:14:42  <planetmaker> :-D
17:14:47  <LordAro> ?
17:15:29  * Terkhen does not know about him either
17:15:50  *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has joined #openttd
17:16:55  <IchGuckLive> hi all im introuble with a station signaling
17:16:58  <IchGuckLive> http://www.pictureupload.de/originals/pictures/181210181528_notrainmoving.png
17:17:35  <IchGuckLive> all the signals are one way path signals non of the trains is moving the Depo is empty
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17:18:03  <V453000> use 2way PBS signals to "fence" the platforms
17:18:06  <Eddi|zuHause> it generally means you have too many signals
17:18:45  <LordAro> if you *can't* talk about Tron, how about Celestar, Maedhros or MiHaMix?
17:18:51  <Eddi|zuHause> 2,2 KiB/s
17:19:04  <IchGuckLive> 2way PBS is this the signal besight the one way
17:19:06  <Eddi|zuHause> @seen celestar
17:19:06  <DorpsGek> Eddi|zuHause: celestar was last seen in #openttd 1 week, 1 day, 0 hours, 14 minutes, and 29 seconds ago: <Celestar> yeah :P
17:19:21  <Eddi|zuHause> i'd not call that "retired" per se ;)
17:19:55  <Eddi|zuHause> Celestar is the kind of guy who suddenly appears out of nowhere, codes a genious feature, and disappears again wherever he came from
17:20:25  <LordAro> ok then, the others?
17:21:16  <Eddi|zuHause> IchGuckLive: yes, the one next to the one-way is two-way
17:21:30  <Eddi|zuHause> IchGuckLive: put one of those at each end of each platform
17:21:39  <Eddi|zuHause> IchGuckLive: facing towards the platform
17:21:41  <IchGuckLive> facing
17:21:46  <planetmaker> I've never seen MiHaMix around, so probably 'inactive'.
17:21:49  <IchGuckLive> thanks
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17:22:28  <Eddi|zuHause> IchGuckLive: also, it looks like you have a stale reservation fdrom somewhere
17:22:32  <Terkhen> I have never seen Maedhros either
17:23:02  <TrueBrain> LordAro: you can only retire if you say you retire
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17:23:05  <TrueBrain> you go inactive if you just leave
17:23:20  <LordAro> i thought as much, thanks!
17:23:45  <TrueBrain> MiHaMiX is btw official retired
17:24:06  <LordAro> readme.txt needs updating then ;)
17:24:18  <IchGuckLive> no now the trains are facing eatch other on the same track
17:24:18  <TrueBrain> he made very clear he wouldn't have the time to work on OpenTTD ("maybe later"), but never came back  .. so I guess that is official enough :D
17:24:41  <TrueBrain> Darkvater is clearly retired ..
17:25:06  <LordAro> he's still around the forums though, perhaps you could just ask him? :p
17:25:15  <TrueBrain> Darkvater? Really?
17:25:19  <TrueBrain> matthijs == blathijs
17:26:29  <TrueBrain> no, DV places curtisy visits :)
17:26:30  <TrueBrain> like I do :p
17:26:34  <TrueBrain> doesn't make me less retired ;)
17:26:37  <TrueBrain> right .. dinner :)
17:27:00  <planetmaker> happy retirement dinner :-)
17:27:18  <LordAro> :D
17:29:18  <LordAro> i'm guessing TrueBrain is busy ( :D ) right now, but are there any other know-alls out there who know when skidd13 was around? it's not in readme.txt...
17:31:02  <Ammler> TrueBrain: does retire mean, having more time to work for openttd?
17:31:22  <planetmaker> http://wiki.openttd.org/Developers <-- LordAro
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17:32:11  <LordAro> planetmaker: that's the page i'm working on ;)
17:32:36  <planetmaker> he. But skidd13 has his active time indicated there...?
17:32:58  <Ammler> LordAro: you could start by moving pm "upwards" ;-)
17:33:42  <LordAro> Ammler: ? 'l' comes after 'e' in my dictionary...
17:34:12  <LordAro> planetmaker: why isn't it in the readme then? especially since he's retired...
17:34:27  <IchGuckLive> this is so boring when you think you got the right signal and no trains moving
17:35:07  <Eddi|zuHause> IchGuckLive: like i said, you seem to have a stale reservation from somewhere, you can only remove that by forcing a train along that path
17:35:08  <IchGuckLive> is there a example for a 2lane master troute with 2 platforms in it
17:35:38  <IchGuckLive> how do i do that forcing
17:35:43  <Eddi|zuHause> IchGuckLive: technically, stale reservations are a bug, but i don't know how you got it
17:35:53  <Eddi|zuHause> IchGuckLive: click the "skip signal" button
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17:36:01  <Eddi|zuHause> IchGuckLive: make a savegame before.
17:36:02  <IchGuckLive> does not work
17:36:11  <DanMacK> Hey all
17:36:15  <Terkhen> hi DanMacK
17:36:32  <andythenorth> did I mention what an epic pain in the ass it is doing copy-paste sprite sheets?
17:36:38  <planetmaker> hello DanMacK
17:36:52  <planetmaker> andythenorth: not today ;-)
17:37:02  <Ammler> LordAro: as I looked on that page, pm was just a contributor
17:37:20  * DanMacK is recolouring passenger coaches...
17:37:26  <planetmaker> :-)
17:37:28  <Ammler> you could add OSX and Base Data Sets to him
17:37:38  <IchGuckLive> maybe i shoudt direkt pathing trains trou a waypoint around the station
17:37:39  <LordAro> IchGuckLive: i've noticed that beofre, with path signals (for some reason) you have to press the button twice, quickly
17:37:41  <planetmaker> hm, indeed
17:37:54  <IchGuckLive> ok
17:37:56  <Terkhen> I don't even appear in the list :D
17:38:01  <planetmaker> :-D
17:38:18  <LordAro> you should by now ;)
17:38:27  <planetmaker> did someone say something ? ;-)
17:39:47  <Ammler> hmm, Skidd is retired? I would rather say inactive
17:40:35  <Terkhen> IIRC I started after one of the 1.0.0 betas
17:41:13  <Ammler> pre 1.0
17:41:40  <Ammler> pm also pre 1.1
17:41:47  <Terkhen> yes
17:42:13  <LordAro> really? because trunk is also known as 1.1
17:42:37  <planetmaker> exactly. That's why it's pre-1.1 now
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17:43:22  <LordAro> done! :D
17:46:13  <LordAro> can anyone help with addressing some of the question marks?
17:48:21  <planetmaker> I'd try to go by the commit logs. E.g. go for hg log -u 'Darkvater' | tail and the same with |head and look which revisions are associated with it
17:49:35  <Ammler> bjarni looks like pre new svn
17:51:43  <Ammler> so TrueBrain might know
17:52:06  <IchGuckLive> whar are the blue trainnumbers indicating ?
17:52:25  <Ammler> Darkvater from start according to his wiki
17:52:41  <Ammler> IchGuckLive: depoted?
17:54:19  <Ammler> MiHaMiX also pre new svn
17:54:49  <LordAro> and that's pre 0.3, right?
17:55:04  <Ammler> 0.3.3 aroundish
17:55:20  <Ammler> check first tag of new svn
17:56:09  <Ammler> that is why they have the "?"
17:56:25  <Ammler> add a "around 0.3" :-)
17:56:46  <Ammler> or pre
17:57:12  <IchGuckLive> Ammler: Thanks
17:57:42  <Ammler> IchGuckLive: explore such things are usually part of the game ;-)
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17:58:18  <LordAro> Ammler: what about Tron or Darkvater?
17:58:37  <Ammler> [18:52] <Ammler> Darkvater from start according to his wiki
17:58:50  <Ammler> short after ludde)
17:58:55  <LordAro> so 0.1?
17:58:59  <planetmaker> pre
17:59:16  <planetmaker> but what do I know? ;-)
17:59:19  <Ammler> at least pre first windows release
17:59:34  <Ammler> you might check that on sf.net
17:59:39  <LordAro> and Tron?
17:59:56  <Ammler> that is not _the_ Tron, right?
18:00:11  <Ammler> I mean the german guy who is killed by some cia?
18:00:20  <supermop> I never get used to swiss german
18:00:34  <supermop> it sounds so different to me
18:00:44  <Ammler> where do you have that?
18:01:04  <IchGuckLive> im now playing since 6days a real game my first one without cheeds im far 2mil income per year in under 6jears large trains and good signaling but
18:01:11  <LordAro> the developer known as Tron, real name Christoph Mallon ;)
18:01:21  <IchGuckLive> i got to overcome that trains are waiting infront of free stations
18:01:40  <Ammler> then that Tron might still be alive ;-)
18:01:45  <planetmaker> did you follow Eddi's advice meanwhile, IchGuckLive ?
18:01:58  <IchGuckLive> yes tracks are clear now
18:02:45  <Ammler> tron might also be pre new svn
18:03:40  <LordAro> and i guess since 'officially' he's inactive, just put a dash next to the Left column
18:03:41  <LordAro> ?
18:03:43  <IchGuckLive> so for understanding !! if slow trains and fast trains comming onto the same platform the fast train will reserve the platform even when he is far away
18:04:14  <IchGuckLive> so the slow train directly infront of the station moves not in#
18:06:00  <TrueBrain> Bjarni is pre-0.3
18:07:51  <LordAro> sure? and not just 'we don't know because of the crashed svn' ;)
18:08:03  <TrueBrain> before 0.3, there is little use to be more specific
18:08:11  <TrueBrain> I believe there was a 0.1.3, a 0.2, and then 0.3 etc
18:08:19  <TrueBrain> so .. pre-0.3 is as accurate as you can get
18:09:16  <Ammler> LordAro: TB recovered the svn, so he should know ;-)
18:09:17  <TrueBrain> same for Darkvater .. he wasn't there from the start (only orudge was I believe :p), so pre-0.3 :p
18:10:10  <TrueBrain> or maybe 0.3.0 is a better value
18:10:18  <TrueBrain> Darkvater was later than bjarni .. so ..
18:10:23  <IchGuckLive> by for today
18:10:51  <LordAro> Ammler and TrueBrain: ok, sorry, didn't mean to insult your awesomeness :D
18:10:59  <TrueBrain> Darkvater, me, Dominik, blathijs, Celestar, we all arrived 'about' the same time (give or take a few months), without releases
18:11:25  <TrueBrain> in the beginning, releases were less frequent ;)
18:12:15  <LordAro> 'pushed' another update, anything else?
18:12:30  <IchGuckLive> i finaly found the problem why the trains are not moving that way the Waypoint wars not elektrified
18:12:49  <Ammler> ah, I confused "take care" with "started"
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18:46:28  <CIA-2> OpenTTD: translators * r21536 /trunk/src/lang/ (czech.txt indonesian.txt):
18:46:28  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:46:28  <CIA-2> OpenTTD: czech - 2 changes by SmatZ
18:46:28  <CIA-2> OpenTTD: indonesian - 15 changes by fanioz, prof
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18:50:41  * andythenorth bamboozled by photoshop temporarily
18:51:35  <planetmaker> hm... photoshop. Frigging photoshop doesn't install on a file system which distinguishes case.
18:54:30  <supermop> i have cs5 on a separate volume from mile files
18:54:37  <supermop> my files
18:54:47  <supermop> not sure why i typed mile
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19:00:07  <planetmaker> hm... I still have a free partition. Maybe a good idea there :-)
19:02:25  <TrueBrain> LordAro: Darkvater, change 'pre 0.3' to 0.3, it is more accurate (had to look it up :p)
19:02:34  <TrueBrain> change MiHaMix to 0.3 too, 'around 0.3' looks stupid
19:02:57  <TrueBrain> Alberth: are you pre 0.7, or just '0.7'? :)
19:03:14  <TrueBrain> (join date of 'pre 0.7' looks weird .. as 0.3 was pre 0.7)
19:04:18  <andythenorth> 'just a few tweaks' always turns into 'redraw the entire fricking sprite' :P
19:04:27  <LordAro> done... waiting for Alberth...
19:04:28  <TrueBrain> haha @ andythenorth
19:05:05  <Alberth> one moment
19:05:06  <TrueBrain> rest looks 'sane' enough
19:05:21  <TrueBrain> and "List of contributors" is _very_ silly
19:05:24  <TrueBrain> not the mention outdated
19:05:26  <TrueBrain> and silly
19:06:00  <LordAro> including the 'around 0.3' for Tron? and should i get rid of List of contributors?
19:06:21  <TrueBrain> owh, didn't see the Tron one .. make it 0.3 too, is 'good enough'
19:06:25  <TrueBrain> as vague as around 0.3 :p
19:06:29  <TrueBrain> and no, don't remove it .. it just annoys me
19:06:36  <TrueBrain> I hate partily complete lists
19:07:02  <Eddi|zuHause> what exactly constitutes a "contributor"?
19:07:11  <TrueBrain> "Those ones are here who have more than 4 patches applied to SVN."
19:07:41  <Eddi|zuHause> i'm fairly sure i'm mentioned at least 4 times in the svn log ;)
19:08:01  <LordAro> of course, most non-developer patches are usually modified before commiting :)
19:08:21  <LordAro> Eddi: by all means add yourself ;)
19:08:39  <Alberth> (r11442) Thu Nov 15 22:20:33 2007 +0000   first patch, (r15802) Sun Mar 22 09:04:15 2009 +0000 first commit
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19:09:09  <TrueBrain> Alberth: LOL!
19:09:11  <TrueBrain> fair enough :D
19:09:27  <TrueBrain> Eddi|zuHause: you are on the list, so that can be right :p
19:10:00  <Eddi|zuHause> i haven't actually read the list ;)
19:10:00  <Alberth> LordAro: if patches are fundamentally modified, the non-developer is not credited
19:10:09  <TrueBrain> LordAro: and please retire Darkvater and MiHaMiX :p
19:10:37  <Eddi|zuHause> not sure if the listed number of patches is accurate
19:10:42  <LordAro> only if readme.txt is changed also >:)
19:10:54  <TrueBrain> let me slap some people for that :p
19:10:54  <LordAro> :p
19:12:21  <LordAro> TrueBrain: what should i put for Alberth? r14xxx is the last change for 0.6 and 18xxx is the first for 0.7...
19:12:33  <TrueBrain> leave pre 0.7
19:12:37  <LordAro> k
19:12:40  <TrueBrain> I don;'t like it, but I am clueless about a better term :)
19:12:46  <TrueBrain> 'pre' is so ... blegh you know :)
19:12:56  <Alberth> 0.7 is fine too
19:13:18  <LordAro> of course, could put the exact revision when they were added (to readme?)
19:13:20  <TrueBrain> like everyone was 'pre', as you don't know AT a release
19:13:30  <Eddi|zuHause> also i had patches applied to MiniIN, not sure if they really count, but that was in SVN ;)
19:13:32  <TrueBrain> but Alberth is kind of more special, as he underwent a funny history :D
19:13:40  <TrueBrain> Eddi|zuHause: HELL NO!
19:13:42  <Alberth> I am ?
19:13:46  <TrueBrain> don't ever talk about MiniIN :p
19:13:57  <TrueBrain> Alberth: you have a longer list of contributions before becoming a dev than most others :)
19:14:44  <Alberth> most contributions were not code :)
19:14:57  <TrueBrain> also, normally, we have people who either made patches for 0.6, or 0.7. The line is pretty clear
19:14:59  <TrueBrain> for you ... I dunno :p
19:15:53  <andythenorth> this was a lot of work :P
19:15:55  <andythenorth> http://tt-foundry.com/misc/river_boat_improved.png
19:16:01  <andythenorth> not sure everyone will think it's improved
19:16:03  <Alberth> I started with a bit docs + news changing, then hopped to a rewrite of the gui system :)
19:16:13  <TrueBrain> hopped, indeed :p
19:16:14  <andythenorth> but that boat is now more TTD style
19:16:19  <LordAro> lol...
19:16:29  <LordAro> andythenorth: me likes! :D
19:16:30  <Alberth> oh, and I did the advanced settings tree
19:16:36  <andythenorth> LordAro: good
19:16:40  <andythenorth> not a wasted day then :D
19:16:48  <andythenorth> kind of dark, but looks better overall
19:16:50  <TrueBrain> yeah, I still blame you for that Alberth :D :D :)
19:16:52  <TrueBrain> j/k :p
19:18:07  <Terkhen> oh, I remember that... one day the advanced settings GUI changed and I finally dared to look through it
19:18:39  <TrueBrain> what, there are options there?
19:18:51  <LordAro> from 'configure patches' to advanced settings?
19:18:59  <Alberth> TrueBrain: only settings :)
19:19:03  <TrueBrain> pfew
19:19:26  <Eddi|zuHause> LordAro: that was extremely difficult to get included :p
19:20:25  <LordAro> tbh, i think the relationship between difficulty settings and advanced settings needs a rework too ;)
19:20:35  * Terkhen agrees
19:20:45  * ABCRic also agrees
19:20:51  <Eddi|zuHause> yes, we have been discussing that for three years now.
19:20:58  <Eddi|zuHause> but nobody dares to touch it ;)
19:21:32  <LordAro> cue Alberth! ;)
19:21:37  <LordAro> ?
19:23:59  <Alberth> the highscore window needs to go somewhere, as well as the 'easy/.../hard/custom' settings.
19:24:21  <Terkhen> probably because it touches parts of the game that have been there since forever
19:24:37  <LordAro> the title of the 'names' column is 'Developers'. i think this is unnecessary as it's the title of the table as well, so... 'nicknames' or usernamesd
19:24:44  <LordAro> ?
19:25:06  <Alberth> yes
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19:26:36  <Alberth> I have not been able to find a sane place for them, hence we still have difficulty settings :)
19:26:36  <Alberth> gameoptions has a number of large drop-downs that need a goof place
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19:28:00  <Eddi|zuHause> each setting [normal or advanced] needs to get a measurement of its relative difficulty, and the average [arithmetic or geometric] will determine the value of "easy/medium/hard" in the highscore
19:31:18  <Alberth> andythenorth: the new blue is a bit strong imho
19:31:44  <andythenorth> could be
19:31:52  <andythenorth> it looks very strong when the cc is red
19:32:00  <andythenorth> but it's in keeping with TTD default style
19:32:05  <andythenorth> maybe I shift it down 1
19:32:23  <Terkhen> wow, it looks nice :)
19:34:39  * DanMacK likes indeed
19:35:41  <Alberth> hmm, my first patch was r11125, but that was not credited to me :p
19:36:19  <Alberth> andythenorth: perhaps in the water it looks better
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19:39:06  <planetmaker> [20:23]	<Alberth>	the highscore window needs to go somewhere, as well as the 'easy/.../hard/custom' settings. <-- the highscore window can stay where the difficulty is now
19:39:11  <planetmaker> Difficulty is pointless ;-)
19:40:27  <Alberth> the highscore window is screen-filling :)
19:41:13  <andythenorth> I am tempted to leave that boat without hatch covers
19:41:14  <planetmaker> I meant the button on the main menu :-)
19:41:19  <andythenorth> but then I have to draw cargo :(
19:41:53  <supermop> which boat?
19:42:08  <andythenorth> supermop: http://tt-foundry.com/misc/river_boat_improved.png
19:42:19  <andythenorth> drawing cargo sucks
19:42:24  <andythenorth> I hate it
19:42:53  <supermop> tarps!
19:42:53  <DanMacK> Depends on the cargo, but yeah
19:44:10  <Alberth> use the covered version for the loaded boat
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19:45:10  <DanMacK> Riverboat looks great
19:47:22  *** retro [~retro@125.151.broadband3.iol.cz] has left #openttd []
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19:49:26  <AFK|Dante123> andy
19:49:35  *** AFK|Dante123 is now known as Dante123
19:49:48  <Dante123> you have the white little fence in front and back
19:49:49  *** pugi [~pugi@p4FCC48A0.dip.t-dialin.net] has joined #openttd
19:49:59  <Dante123> better make it all around i think ?
19:50:33  <Dante123> you dont want to be able to fall off in the middle :P
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20:01:20  <andythenorth> who wants a go with updated FISH?
20:01:30  * DanMacK will :D
20:01:52  * Terkhen too
20:02:08  <andythenorth> Terkhen: have you got a checkout?
20:02:21  <Terkhen> yes, I'll update it
20:02:36  <andythenorth> it will change some ship capacities and hide two ships
20:02:46  <andythenorth> just in case you have a save game....
20:02:49  <Prof_Frink> andythenorth: Depends if there's an updated CHIPS to go with it.
20:03:06  <andythenorth> that would be an RV set?
20:03:08  <andythenorth> police cars?
20:03:16  <Terkhen> :D
20:03:57  <DanMacK> No, motorcycles :P
20:04:16  <andythenorth> oh
20:05:30  <DanMacK> well, it's Highway patrol, so both would be appropriate :)
20:05:45  <LordAro> i'm still on http://wiki.openttd.org/Developers and i've just made the table sortable, but this means the entries with 'around' or 'pre' etc don't sort properly, any pointers on how to fix?
20:06:33  <trebuchet> andythenorth: is fish that user-friendly unix shell
20:06:58  *** perk11 [~perk11@81.17.157.195] has joined #openttd
20:07:43  <planetmaker> LordAro: then you should use consistently MacOSX
20:08:05  <LordAro> never! :D
20:08:15  <planetmaker> I know :-( :-P
20:08:16  <LordAro> don't get me started on macs...
20:08:32  <andythenorth> ok, we won't
20:08:36  *** Progman [~progman@p57A19BE4.dip.t-dialin.net] has quit [Remote host closed the connection]
20:08:38  <LordAro> or apple in general... ;)
20:09:06  <planetmaker> nope. It'd bore me to death, I'm afraid
20:09:38  <LordAro> anyway, what did you mean by the first comment?
20:10:21  <andythenorth> there is a mix of 'OS X' and 'MacOSX'
20:11:44  <Dante123> andythenorth did you see my comment on ur ships ? :P
20:12:03  <andythenorth> yes
20:12:11  <Dante123> ah ok ;)
20:12:14  *** retro [~retro@125.151.broadband3.iol.cz] has joined #openttd
20:12:46  <Dante123> but dont know how it will show, might screw it a bit to have a white line all along :/
20:13:12  <Eddi|zuHause> an 'ur ship' is a ship from prehistoric times which all current ships are descenants from?
20:13:31  <Dante123> im off, c ya
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20:19:37  * andythenorth isn't sure about the hatch covers on this ship
20:19:38  <andythenorth> but meh
20:19:43  <andythenorth> enough drawing of one boat
20:38:01  <Terkhen> hmm... FISH does not work with 1.0.5
20:38:25  <DanMacK> That's not good...
20:38:47  <planetmaker> it makes use of new(er) features
20:40:09  <Terkhen> smoke, I guess
20:42:40  *** andythenorth_ [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd
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20:42:42  <planetmaker> yes
20:43:14  <planetmaker> comment from the code: // If the steam thing is not included, this would suffice: (...) r16374 (...)
20:43:46  <DanMacK> WB Andy
20:48:40  <andythenorth_> it does make use of smoke
20:49:05  <andythenorth_> if we don't use the min version check, the grf is disabled due to invalid property anyway
20:49:07  <andythenorth_> iirc
20:49:22  <andythenorth_> I could remove the smoke
20:49:27  <andythenorth_> it's of minimal use anyway at this stage
20:49:35  <andythenorth_> hmm
20:49:41  <andythenorth_> that means HEQS fails with stable too
20:49:55  <andythenorth_> the price of being bleeding edge is you bleed :P
20:50:43  <andythenorth_> when's 1.0.6 due? :D
20:52:51  <Eddi|zuHause> why would that help your cause? ;)
20:56:17  <planetmaker> features are never backported, andythenorth_
20:57:58  <ABCRic> they're not?!
20:58:09  * andythenorth_ is not fully au-fait with the 1.x branch situation :o
20:58:27  <LordAro> andythenorth: the 1.1 opntitle competition closes in february...;)
20:58:57  <Eddi|zuHause> LordAro: what exactly has that to do with anything?
20:59:47  <Alberth> ABCRic: nope, only bugfixes
20:59:54  * DanMacK was not aware of the 1.1 Title Competition
21:00:34  <LordAro> andy asked when 1.0.6 was due, when he meant the next branch (i think)
21:00:36  <ABCRic> Alberth: shouldn't trunk have a lot more features than 1.x then?
21:00:49  <Alberth> DanMacK: perhaps you should read the stickies a bit more often :)
21:01:24  <Alberth> ABCRic: it does, but many features are quite subtle, ie you have to know where to look
21:01:31  <andythenorth_> planetmaker: you wrote some clever ottd version check code for HEQS smoke?
21:01:35  <planetmaker> In any case: there is such competition. Clean trunk, no newgrfs or AIs. No climate cheat. But otherwise: cheat money or company as you like
21:01:48  <DanMacK> Yeah, I rearely go into the "Geneeral" forum :P
21:01:55  <planetmaker> Entries are welcome :-)
21:02:07  * DanMacK will definitely get in on it.
21:02:30  <Terkhen> a toyland entry? :O
21:03:03  <DanMacK> lol, no, probably arctic :P
21:03:05  <planetmaker> :-) Rubidium last year excluded toyland. On grounds that it's unbearable with the TTD base set ;-)
21:03:37  <Terkhen> I doubt that a toyland entry would get enough votes anyways
21:03:43  <planetmaker> I fear it makes sense
21:03:46  <planetmaker> yeah :-(
21:03:55  *** Fenris [~fenris@p5DC6B0E9.dip.t-dialin.net] has quit [Quit: Nettalk6 - www.ntalk.de]
21:04:18  <planetmaker> andythenorth_: I don't think HEQS has version checks... I don't find any ;-)
21:04:28  <andythenorth_> it works with 1.0.5
21:04:33  <andythenorth_> despite using smoke property
21:04:53  <Terkhen> and if the toyland entry did win, the outrageous reaction of those who play with original graphics would be unbearable
21:04:53  <andythenorth_> you wrote something with includes for me
21:05:01  * DanMacK needs a refresher on how to convert the savegame to a .dat
21:05:14  <planetmaker> DanMacK: mv a opntitle.dat
21:05:15  <Terkhen> rename it to .dat
21:05:44  <LordAro> quite easy really ;)
21:06:16  <DanMacK> heh
21:06:39  <planetmaker> ah, you're right, andythenorth_ :-)
21:07:02  <andythenorth_> FISH should use that
21:07:06  <Terkhen> yup :)
21:07:07  <andythenorth_> ho hum
21:07:08  <planetmaker> But that's a template which needs to guard each and every use of that. But I guess FISH could make use of the very same one, too
21:07:10  <andythenorth_> another task
21:07:42  <planetmaker> andythenorth_: you can just copy template_smoke.tnfo from HEQS to fish. And start using it right away. No change in it needed
21:07:51  <planetmaker> Just use it the same way as in HEQS
21:08:17  <planetmaker> but use hg add on that template file ;-I)
21:13:23  <Terkhen> andythenorth_: the new river boat looks great ingame
21:13:35  <andythenorth_> have you loaded it yet?
21:14:35  <Terkhen> let's see
21:14:42  <LordAro> anyone know a searchable commit log?
21:15:26  <ABCRic> TortoiseSVN?
21:15:28  <Ammler> LordAro: mercurial checkout
21:15:31  <Alberth> hg log is searchable
21:16:00  <Alberth> how so you think I found those dates :p
21:16:09  <Alberth> s/so/do/
21:16:14  <Terkhen> andythenorth_: I would make the cover appear sooner than with 100% load
21:16:14  <LordAro> the online version (http://hg.openttd.org) seems to only show 10 results :/
21:16:32  <Terkhen> LordAro: hg log > file.log
21:17:03  <andythenorth_> Terkhen: that could be done
21:17:05  <Alberth> LordAro: make a clone first, you can only search local repos afaik
21:17:17  <Terkhen> it seems strange that it is "empty" while loading
21:17:22  <Terkhen> besides that it looks nice :)
21:17:30  <LordAro> Alberth: 2 problems: no linux/mingw installation on this computer, no permissons to download/run any unauthorised programes :'(
21:17:52  <Alberth> ok, trac is searchable too
21:18:37  <LordAro> http://vcs.openttd.org? ok, umm, where is the search box? :)
21:19:01  <Alberth> hmm, disabled no doubt :(
21:19:07  <Alberth> what do you need to know?
21:19:46  <LordAro> i'm doing the contributors 'commits' (nothing else :D)
21:20:10  <LordAro> *(nothing else to do :D)
21:20:55  <andythenorth_> Terkhen: done
21:21:02  <Terkhen> ok :)
21:21:10  <Ammler> LordAro: wanna code some ogfx sprites?
21:21:19  <Ammler> hmm, you might not be able
21:21:34  <Ammler> what software do you have installed there? :-)
21:22:17  <LordAro> nothing basically, most of what is installed is blocked as well :(
21:22:20  <Alberth> LordAro: gzipped log is 961874 bytes
21:22:58  <LordAro> how can i get that?
21:23:00  <planetmaker> LordAro: when you want to count number of contributions, a local checkout will help lots
21:23:11  <planetmaker> hg log -k "string" | wc -l
21:23:25  <planetmaker> or hg log -u name | wc -l
21:23:30  <Alberth>  http://devs.openttd.org/~alberth/log_file.gz
21:23:46  <LordAro> thanks Alberth! :D :D :D :D
21:23:51  *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know]
21:24:17  * LordAro thinks parents are extremely annoying :)
21:24:48  <Alberth> having to do everything yourself is annoying too :)
21:25:51  <frosch123> hmm, does ottd's commit log have a PEGI classificaton?
21:26:51  <Terkhen> it has strong language sometimes :P
21:27:15  <Wolf01> I read OTTD comic.. meh
21:27:39  <supermop> there should be an ottd webcomic
21:27:50  <Ammler> LordAro: you can rent a remote desktop if you want
21:27:59  <Ammler> 1€/h
21:28:03  <Terkhen> someone should draw it
21:28:22  <supermop> sounds like a challenge
21:28:44  <Wolf01> you'll end up with Thomas the tank
21:30:34  <trebuchet> THOMAS
21:30:45  <supermop> Kirby the tank?
21:32:02  <Wolf01> or Bob the builder if you use HEQS, or Teletubbies if you play toyland climate, I would like to see what comes when you use the Long Vehicles uncut version
21:32:03  <LordAro> Ammler: prob won't be able to run that either :( damn parental settings
21:33:35  <michi_cc> LordAro: http://pastebin.com/bxXyiW3a for trunk, does not include branches (and nothing of the old SVN of course)
21:34:17  <michi_cc> So it's a bit skewed as at least some branches were quite big
21:34:24  *** rellig [~rellig@vs1191017.vserver.de] has quit [Remote host closed the connection]
21:34:39  <Ammler> so you would need a java vnc over port 80
21:34:48  <frosch123> michi_cc: it does not include contributors :)
21:35:13  <Alberth> good night
21:35:18  <Terkhen> night Alberth
21:35:22  <michi_cc> Well, yes :) Only commiter, the other stat is a bit more complicated
21:35:59  <Wolf01> night Alberth
21:36:11  *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd []
21:36:46  <frosch123> what commit was done by svnsync though ...
21:37:25  <michi_cc> @commit r15966
21:37:25  <DorpsGek> michi_cc: Invalid arguments for _commit.
21:37:28  <michi_cc> @commitr15966
21:37:31  <michi_cc> @commit 15966
21:37:35  <DorpsGek> michi_cc: Commit by svnsync :: r15966 /trunk/src/lang (50 files in 2 dirs) (2009-04-07 14:28:32 UTC)
21:37:36  <DorpsGek> michi_cc: -Fix: over time, several incosistancies were not fixed by WT2. Take care of that now. Also introduce #textdir for all languages.
21:37:54  * DanMacK wonders the effectiveness of doing an arctic screenshot when the current one is arctic
21:38:02  <andythenorth_> now I have to copy the improvements from the small river boat to the big one :|
21:38:06  <andythenorth_> I need an apprentic
21:38:07  <andythenorth_> e
21:38:16  <DanMacK> heh
21:38:22  <LordAro> michi_cc: thanks!
21:38:31  *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer]
21:39:51  <frosch123> he, translator will soon catch up with miham :)
21:41:23  <planetmaker> DanMacK: the current one is not arctic...
21:41:44  <planetmaker> also mind: the title game will NOT apply to nightlies. It only applies to the 1.1 branch
21:42:02  <planetmaker> (the title game of the nightlies is a regression test for us)
21:42:05  <DanMacK> shows how much O apy attention to the title screen :P
21:42:17  <ABCRic> D'awww...
21:43:15  * DanMacK starts plotting his entry
21:46:20  <ABCRic> hmm... shouldn't changing the opntitle.dat at My Docs change the title screen?
21:47:25  *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop]
21:50:55  <planetmaker> The title screen is where the binary is
21:52:20  <ABCRic> I thought stuff at my docs had priority over the stuff at the binary's location
21:54:23  <CIA-2> OpenTTD: planetmaker * r21537 /trunk/src/video/cocoa/ (wnd_quartz.mm wnd_quickdraw.mm): -Cleanup: Add a few sprinkles of coding style
21:55:03  <LordAro> dammit planetmaker! i've got to update my table now! :D
21:55:10  <planetmaker> ?
21:55:13  <PolymorphZ> hi
21:55:36  <planetmaker> hi PolymorphZ
21:55:58  <LordAro> that was your 25th commit --> http://wiki.openttd.org/Developers
21:56:13  <Terkhen> :O
21:56:25  <planetmaker> he :-)
21:56:34  <Terkhen> good luck counting the commits of RB
21:56:43  <planetmaker> I guess counting the commits of active developers in the wiki... is tedious
21:56:50  <Terkhen> hmm... I meant, keeping them updated
21:57:59  <planetmaker> and what about Alberth's dozens of "commits" which were not done by him but still by Rubi (as Alberth was only made dev half-way through the window-system thing)
21:58:14  <planetmaker> and there's many of those ;-)
21:58:51  <planetmaker> Measuring productivity by commit count doesn't really work ;-)
21:59:12  <LordAro> i'm in the process of adding a note saying when the page was last updated ;)
21:59:27  *** perk111 [~perk11@81.17.157.195] has joined #openttd
22:00:31  <planetmaker> wow. You managed to change it such that MacOSX is now present in three ways of writing than the initial one ;-)
22:01:38  <planetmaker> I like the tables being sort-able... at one day I'll have to figure out how to do that, too ;-)
22:01:38  *** Luukland [~Luukland@s5590300f.adsl.wanadoo.nl] has quit []
22:02:10  <Terkhen> oh, it's a competition now?
22:02:27  <planetmaker> commit count? didn't you know?
22:02:29  <andythenorth_> productivity can be measured by commit count
22:02:31  <planetmaker> one commit per character
22:02:34  *** ABCRic_ [~ABCRic@105.40.54.77.rev.vodafone.pt] has joined #openttd
22:02:36  * Terkhen starts a thousand of one liner documentation patches
22:02:37  *** ABCRic is now known as Guest1669
22:02:37  *** ABCRic_ is now known as ABCRic
22:02:38  <andythenorth_> it measures the productivity of people at gaming a system
22:02:49  <planetmaker> loool :-) exactly that!
22:03:03  *** ABCRic [~ABCRic@105.40.54.77.rev.vodafone.pt] has quit []
22:03:10  <LordAro> planetmaker: fixed, and googling "wikipedia sortable table" helps ;)
22:03:31  <LordAro> i've g2g now
22:03:37  * andythenorth_ wonders about perlin noise
22:03:39  <LordAro> you can admire my work ;)
22:03:53  <LordAro> bye!
22:04:45  *** LordAro [56841a4e@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
22:04:48  <Terkhen> I don't think that the commit count really belongs to that table
22:05:03  *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds]
22:06:28  <frosch123> we could add the unit "millimeters" or so :p
22:07:20  *** Guest1669 [~ABCRic@80.7.54.77.rev.vodafone.pt] has quit [Ping timeout: 480 seconds]
22:07:44  <planetmaker> GigaAngstroms
22:07:59  <planetmaker> kind of my favourite unit. Quite handy at that, too
22:08:11  <frosch123> isn't that a bit much?
22:08:31  <planetmaker> depends on font size :-P
22:09:03  <planetmaker> my hand span is about 2.2 GigaAngstroms, though
22:09:30  <planetmaker> and 2.1 on the left hand ;-)
22:10:40  <frosch123> hmm, 2.3 and 2.4 for me
22:11:09  <frosch123> why is the left hand bigger
22:12:15  <frosch123> looks like my left thumb is 0.05 longer
22:12:55  <frosch123> the other fingers are longer on the right though
22:13:00  <frosch123> damn, pm, you scared me :p
22:13:18  <planetmaker> :-)
22:16:19  <Ammler> http://dev.openttdcoop.org/projects/openttd-trunk/repository/statistics <-- other statistic also with changes
22:18:02  <Wolf01> pm, you don't work enough looking at the graphs
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22:19:20  <Ammler> yeah, he abused his time with the base sets
22:19:31  <frosch123> what is "changes"? lines?
22:19:42  <Ammler> chunks, I would guess
22:19:52  <frosch123> hunks?
22:19:54  <planetmaker> yeah... I guess I should do a few times patch -p1 < file.diff && svn ci && patch -p1 -R < file.diff & svn ci and repeat that
22:19:58  <Ammler> or hunks :-)
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22:20:05  <planetmaker> hunks
22:20:06  <Terkhen> heh
22:20:43  <Ammler> Rubidium: coded almost as much as teh whole devzone unknown devs
22:21:03  <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/statistics <-- looks better in my favour, Wolf01 ;-)
22:21:29  <Wolf01> yeah ;)
22:21:42  <Ammler> where again rb almost leads :-P
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22:22:25  <Terkhen> :D
22:22:25  * andythenorth_ wants to know his statistics
22:22:31  <andythenorth_> for newgrf :P
22:22:36  <andythenorth_> I know my OTTD credits
22:22:38  <andythenorth_> 1
22:22:54  <frosch123> http://dev.openttdcoop.org/projects/firs/repository/statistics <- easy
22:23:57  <andythenorth_> that's just FIRS :P
22:24:06  <Ammler> 1 hunk ~ 3min or more?
22:24:18  <andythenorth_> you mean I have to do *manual* addition to get my total :|
22:24:20  <andythenorth_> bah
22:24:51  * andythenorth_ returns to boat drawing
22:24:51  <Ammler> andythenorth_: create a project "all-andy"
22:25:05  <Ammler> and pull all your repos
22:25:16  <Ammler> push*
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22:36:53  <andythenorth_> only 2k commits :(
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22:46:11  * andythenorth_ wonders if big and small river boats should have more visual difference...
22:46:16  <andythenorth_> like 2CC use or something
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22:50:59  <CIA-2> OpenTTD: smatz * r21538 /trunk/src/table/strgen_tables.h: -Add: {INDUSTRY} can now have cases
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22:57:21  <supermop> i like that idea
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22:59:26  * planetmaker returns to bed. Good night
22:59:34  <Ammler> http://dev.openttdcoop.org/projects/all-devzone/repository/statistics
23:01:46  <Ammler> hmm, returns?
23:02:04  <Terkhen> night planetmaker
23:02:24  <ABCRic> those are... stats for all openttdcoop projects?
23:02:37  <ABCRic> *openttdcoop repos?
23:03:23  <Ammler> not openttdcoop
23:03:38  <Ammler> all DevZone hosted from openttdcoop
23:03:52  <Ammler> except whole branches from openttd
23:04:26  <ABCRic> andythenorth has been busy
23:05:46  <Ammler> those: http://hg.openttdcoop.org/static/repos.txt
23:05:54  <frosch123> dalestan is registered at the devzone?
23:06:16  <Ammler> yes, but thats all :-)
23:07:20  <ABCRic> hrm... I think there's an empty entry on the commits per author graph
23:07:42  <Ammler> yes, those is a summary of all unknown authors
23:07:58  <Ammler> (not registered at devzone)
23:08:34  <Ammler> I should make a fake account for patchman :-)
23:13:22  <frosch123> http://paste.openttdcoop.org/show/7/ <- more e-penises
23:13:56  <frosch123> nicks in commit messages, patches, thanks or whatever
23:14:41  <frosch123> gigaangstroms is still not suitable there though
23:15:24  <frosch123> most impressive are the different spelling of ln, In, ln-, ln-- :p
23:16:21  <Ammler> well, __ln__ doesn't care about speliing anyway
23:16:44  <Ammler> was sign_de a dev?
23:17:01  <frosch123> i saw him listed somewhere
23:17:23  <Ammler> then philsophus is most non-dev
23:17:31  <frosch123> Ammler: sign_de is the author of the console
23:17:37  <frosch123> acoording to readme
23:18:17  <frosch123> you missed mart3p
23:18:41  <Ammler> truesatan, hehe
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23:19:02  <frosch123> no idea whether ts has anything to do with tb or tl
23:19:37  <Ammler> you read that on the first commits a lot
23:20:21  *** HerzogDeXtEr1 [~Flex@i59F6C7DB.versanet.de] has joined #openttd
23:21:00  <Ammler> TrueLight has one of those, so rather not related ;-)
23:21:32  <frosch123> 23 for the various spellings of ln
23:21:50  <frosch123> so quite close to philsophus
23:22:22  <Ammler> you never said thanks to rick?
23:22:39  <Ammler> richk or however
23:23:03  <frosch123> seems so, only 3 hits for trunk messages
23:23:14  <Ammler> hmm, maybe you missed nicks with numbers?
23:23:57  <Wolf01> no, I'm there
23:24:00  <Ammler> he, so the "many" in the wiki is a bit misleading ;-)
23:24:03  <frosch123> there are richk and richk67 in the list
23:24:30  <frosch123> i tried to make regexpression and nicklist to catch no duplicates
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23:24:53  <frosch123> @commit 7178
23:25:00  <frosch123> nor to count that 3 times :)
23:25:00  <DorpsGek> frosch123: Commit by KUDr :: r7178 trunk/train_gui.c (2006-11-16 20:52:39 UTC)
23:25:01  <DorpsGek> frosch123: -Fix: forgotten pointer dereferences (Bjarni, Bjarni, Bjarni, ...)
23:25:11  <Ammler> hehe
23:26:09  <frosch123> oh, and i had to drop some nicks. someone seemed to use "yet" or so, which matched too often
23:26:39  <Wolf01> I would like to be able to use regexp as well, I only use some simple cases
23:27:14  <Wolf01> (usually wiki/html tags related)
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23:28:28  <Terkhen> good night
23:28:34  <Wolf01> night Terkhen
23:28:46  <ABCRic> night Terkhen
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23:41:12  <ABCRic> good night
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