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00:03:58 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 00:13:03 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:13:51 *** Joni- [~Joni-@80.220.0.41] has joined #openttd 00:17:09 *** KenjiE20 [~KenjiE20@92.8.197.32] has quit [Quit: WeeChat 0.3.3] 00:20:14 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 00:24:45 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 00:28:45 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has quit [Ping timeout: 480 seconds] 00:30:24 <Wolf01> 'night 00:30:28 *** Wolf01 [~wolf01@host142-58-dynamic.8-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:40:14 *** KouDy [~KouDy@118.100.112.135] has joined #openttd 00:41:12 *** LadyHawk [LadyHawk@office01.ldhosting.com] has quit [Quit: file ran away] 00:41:46 *** Progman [~progman@p57A1A22B.dip.t-dialin.net] has quit [Remote host closed the connection] 00:45:45 *** KouDy1 [~KouDy@118.100.112.135] has quit [Ping timeout: 480 seconds] 01:11:12 *** Eddi|zuHause [~johekr@p54B7795C.dip.t-dialin.net] has quit [Remote host closed the connection] 01:11:44 *** Eddi|zuHause [~johekr@p54B7795C.dip.t-dialin.net] has joined #openttd 01:18:44 *** jpx_ [jpx_@a91-156-226-198.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 01:19:56 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 01:24:51 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 01:25:11 *** Fast2 [~Fast2@p57AF805A.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:34:24 *** pugi [~pugi@p4FCC4FF3.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 01:36:30 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 01:44:24 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 02:01:14 *** Mortomes|Work [~MortomesW@mail.qps.nl] has joined #openttd 02:15:22 *** lasershock` [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 02:40:17 *** KouDy [~KouDy@118.100.112.135] has quit [Read error: Connection reset by peer] 02:54:37 *** KouDy [~KouDy@118.100.113.180] has joined #openttd 02:56:45 *** perk11 [~perk11@81.17.157.195] has joined #openttd 02:56:49 *** perk11 [~perk11@81.17.157.195] has quit [] 02:58:08 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 03:12:38 *** KouDy [~KouDy@118.100.113.180] has quit [Read error: Connection reset by peer] 03:13:34 *** KouDy [~KouDy@60.51.82.138] has joined #openttd 03:15:40 *** KouDy1 [~KouDy@60.51.82.138] has joined #openttd 03:21:36 *** KouDy [~KouDy@60.51.82.138] has quit [Ping timeout: 480 seconds] 03:29:49 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 03:35:36 *** anythingffs [~Miranda@5ad5d38c.bb.sky.com] has joined #openttd 03:40:45 <anythingffs> guys, is it possible to have 2 trains loading from the same station on the same line? 03:41:06 *** glx [glx@2a01:e35:2f59:c7c0:bc0e:b02d:c7c7:256d] has quit [Quit: bye] 03:44:58 <anythingffs> the station looks like '1 x 2 station tiles' then '1 x 1 track tile' then '1 x 2 station tiles' so the station is split in two on the one line. I would like for train to move up to the top part but they just stop at the first part of the station 04:27:17 *** perk11 [~perk11@81.17.157.195] has joined #openttd 04:58:38 <PolymorphZ> hey-ho 04:58:39 <PolymorphZ> <; 05:07:40 *** Eddi|zuHause [~johekr@p54B7795C.dip.t-dialin.net] has quit [Remote host closed the connection] 05:08:05 *** Eddi|zuHause [~johekr@p54B7795C.dip.t-dialin.net] has joined #openttd 05:50:21 *** Pearnamer [~Grim@71.145.150.186] has joined #openttd 05:52:04 *** Pearnamer [~Grim@71.145.150.186] has quit [] 05:56:02 *** Eddi|zuHause [~johekr@p54B7795C.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:23 *** Eddi|zuHause [~johekr@p54B77C91.dip.t-dialin.net] has joined #openttd 06:52:16 <planetmaker> moin 06:53:15 <planetmaker> anythingffs: use 'improved loading'. Then several trains will load concurrently, if sufficient cargo is present in the station 06:53:59 <planetmaker> But... two platforms in a row.... that won't work easily 06:54:32 <planetmaker> they need each its own entry track for the pathfinder to find them and the first train to not stop in the first available platform. 06:54:47 <planetmaker> Or you do some order-magic. But that might be more hassle than it does good. 07:03:13 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 07:04:30 <andythenorth> mornink 07:04:41 <anythingffs> yeah it was more hassle than it was worth, its a shame the options for platform selection (near, middle, far) dont have an 'ignore first platform' option 07:05:22 *** anythingffs is now known as TT1314 07:07:14 <planetmaker> moin andythenorth 07:07:50 * andythenorth wonders if cc are broken for all, or just for me 07:07:57 <planetmaker> TT1314: you can always use something like "go via A; goto A" as orders. But I'm not sure it's a good approach 07:08:05 <planetmaker> cc? 07:08:13 <andythenorth> gray is brown 07:08:17 <andythenorth> white is flashing 07:08:36 <andythenorth> I'm compiling a more recent build to check it's not a random thing 07:08:38 <planetmaker> works for me... 07:08:54 <planetmaker> at least last time I played with ogfx+trains 07:14:33 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:14:36 *** George [~George@212.113.107.39] has quit [Read error: No route to host] 07:14:49 <andythenorth> hmm 07:15:11 <andythenorth> build of tip still has cc problems 07:15:53 *** George [~George@212.113.107.39] has joined #openttd 07:17:28 <andythenorth> ok this is interesting 07:17:39 <andythenorth> the cc colour problem affects FISH and NARS 2 07:17:45 <andythenorth> but not the default hovercraft 07:19:33 <andythenorth> http://tt-foundry.com/misc/cc_problems.png 07:19:35 <andythenorth> planetmaker: ^ 07:20:28 <planetmaker> probably parts are then not in CC but in the blue from the water cycle. Which might be the same blue colour for a given index entry 07:21:07 <andythenorth> that sounds plausible 07:21:16 <planetmaker> you mean the brown now? Or...? 07:21:31 <andythenorth> the brown instead of gray 07:21:49 <andythenorth> but also if I use white - I get the water cycle for some pixels 07:22:42 <planetmaker> hm.... I wonder whether that's related to some bug report I got for my trains... 07:23:02 <planetmaker> which I was tempted to close as "unreproducable" :-P 07:26:37 <planetmaker> andythenorth: do you have special settings activated for ships? 07:26:47 <planetmaker> so that general CC is over-ridden? 07:29:25 <planetmaker> http://devs.openttd.org/~planetmaker/patches/grey-fish.png <-- that's how it looks here... 07:29:53 *** KouDy [~KouDy@60.51.82.138] has joined #openttd 07:32:33 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 07:34:10 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 07:34:12 *** KouDy1 [~KouDy@60.51.82.138] has quit [Ping timeout: 480 seconds] 07:41:49 <andythenorth> maybe I have a patch applied 07:41:59 * andythenorth tests 07:42:41 <andythenorth> still there with no patches 07:42:43 <andythenorth> hmm 07:42:51 <andythenorth> mac specific issue 07:42:51 <andythenorth> ? 07:45:03 <planetmaker> well. I do test it on one, too 07:45:24 <planetmaker> And it's not like it didn't work before, does it? Did you check your ship-specific colour settings? 07:47:03 <andythenorth> same issue wq 07:47:11 <andythenorth> with ship specific 07:47:29 <andythenorth> afk 08:00:03 <planetmaker> andythenorth: maybe you could try with an official nightly... 08:18:02 <andythenorth> planetmaker: fine with 1.0.5 and FISH 0.6.2 08:18:46 <andythenorth> the NARS 2 gondola is also fine in 1.0.5 08:19:33 <planetmaker> hm, peculiar. Did you try with maybe yesterdays official nightly? 08:19:45 <andythenorth> is there an OS X build of it? 08:19:50 * andythenorth checks 08:19:55 <planetmaker> every day ;-) 08:22:04 <andythenorth> issue is present in official nightly 08:22:09 * andythenorth wonders if newgrf spec changed 08:22:38 * dihedral wonders why all of a sudden there is an osx nightlyl build again ;-) 08:23:06 <planetmaker> andythenorth: it would be very helpful, if you could tell me which version changed it... 08:23:21 <planetmaker> (yes, I know, it's not a nice thing to test) 08:23:46 <andythenorth> ok 08:24:00 <andythenorth> there are some FISH issues I'll need to figure out 08:24:09 <andythenorth> not a problem 08:24:25 <planetmaker> I mean of course OpenTTD version ;-) 08:24:48 <planetmaker> hm... the same issue with FISH 0.6.2? 08:25:22 <planetmaker> if it's an issue which is only aparent for FISH 0.7 and not 0.6 it might be a crucial hint, too 08:26:33 <andythenorth> it's also present for NARS 2 08:26:52 <andythenorth> the issue I have is to do with how OTTD changed handling of newgrfs with same ID 08:27:00 <andythenorth> but nvm I'll figure it out 08:27:45 <planetmaker> OpenTTD shows you only the newest grf - unless you enable newgrf_show_old_versions 08:28:09 <planetmaker> (yet another hidden console command :-P ) 08:34:36 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 08:38:05 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 08:41:02 <andythenorth> planetmaker: my checkout is hg. I've forgotten how to show corresponding svn rev? 08:41:24 <andythenorth> other than paging back through hg log... 08:42:15 <planetmaker> hg log -rxxx where xxx is the hg revision number. But I'm quite fine also if you give me the hg revision 08:43:35 <Terkhen> good morning 08:43:46 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 08:43:49 <planetmaker> moin Terkhen 08:43:56 <andythenorth> it's between svn 20268 and 20382 so that narrows it nicely :) 08:43:58 <andythenorth> and hi Terkhen 08:47:13 <andythenorth> compile faster dammit : 08:47:15 <andythenorth> :P 08:48:16 <planetmaker> hg bisect might help you automatise it a bit 08:48:39 * andythenorth googles 08:48:49 <planetmaker> hg help bisect ;-) 08:49:37 <andythenorth> next time 08:51:53 <planetmaker> andythenorth: try maybe r20305 vs the previous one 08:52:02 <andythenorth> ok 08:52:08 <andythenorth> I'm compiling 20334 right now 08:52:08 <planetmaker> or 2nd previous one 08:52:15 <planetmaker> ok :-) 08:52:15 <andythenorth> it's between 20300 and 20368 08:52:29 <andythenorth> a fun saturday 08:52:38 <andythenorth> maybe I should make a snowman while I wait for the compile :P 08:52:52 <planetmaker> your compile is probably faster than mine ;-) 08:53:02 <andythenorth> really? 08:53:07 <planetmaker> btw, do you have ccache installed? 08:53:14 <andythenorth> don't know 08:53:20 <andythenorth> don't we have the same mac? 08:53:37 <planetmaker> I guess you have a much more fancy one. Mine is a 3-year old simple macbook 08:53:53 <Terkhen> andythenorth: I would try revisions with [NewGRF] in that interval 08:54:10 <andythenorth> good suggestion 08:54:18 <andythenorth> currently I'm just bisecting manually 08:54:25 <andythenorth> planetmaker: how fast your cpu? 2.4? 08:54:32 <planetmaker> 2.0 08:54:49 <andythenorth> I had that one for a year or so 08:54:56 <andythenorth> it's not radically slower than mine 08:55:21 <andythenorth> clock speed doesn't seem to make that much difference to many tasks 08:55:56 <planetmaker> do you use "make -j4" ? 08:56:01 <andythenorth> no, I should 08:56:08 <planetmaker> speeds up things a bit. Using all CPU 08:57:11 <andythenorth> he; idle: 0% 08:57:24 <andythenorth> I'm trying 20305 09:01:45 * andythenorth suspects svn 20305 09:01:59 <planetmaker> 20305 is broken? 09:02:06 <andythenorth> not sure 09:02:18 <andythenorth> 20306 is 09:02:27 <andythenorth> I made a mistake counting :P 09:02:35 <planetmaker> counting? 09:02:47 <andythenorth> 20304 isn't broken 09:02:57 <planetmaker> hm, interesting 09:03:04 <planetmaker> what base set do you use? 09:03:13 <planetmaker> TTD dos? windows? 09:03:23 <andythenorth> windows I think 09:04:06 <andythenorth> yup the issue is svn 20305 09:04:15 * andythenorth tries a few things 09:04:56 <andythenorth> that's interesting 09:05:13 <andythenorth> with opengfx, newgrf color remapping appears to be broken 09:05:17 <planetmaker> andythenorth: I get that mistake only with the TTD base set 09:05:31 <andythenorth> what happens with opengfx? 09:05:41 <andythenorth> use NARS 2 - try building 40' gondolas 09:05:46 <andythenorth> some should be gray 09:05:51 <planetmaker> With OpenGFX I have a grey ship when set to grey. With TTD I have a brown ship when set to grey 09:05:51 <andythenorth> I get all cc 09:05:59 <andythenorth> (for gondolas) 09:06:31 <planetmaker> From my POV TTD base set is broken ;-) 09:06:56 <andythenorth> hmm 09:07:04 <planetmaker> so ... some conversion goes wrong somewhere. And it depends on ... what exactly? 09:07:04 <andythenorth> my opengfx is also broken, probably unrelated 09:07:15 <planetmaker> how's your opengfx broken? 09:07:37 <andythenorth> missing icons - many ? icons, font is bad 09:07:46 <planetmaker> update via bananas... 09:07:49 <andythenorth> done 09:07:52 * andythenorth tests 09:08:06 <peter1138> opengfx has incorrect palette maps? 09:08:33 <andythenorth> opengfx appears to break for me with 20305 09:08:34 <planetmaker> I doubt it. As in my case OpenGFX shows the correct colours for FISH and NARS2. But TTD doesn't. 09:08:37 <andythenorth> and breaks nars 2 09:08:54 <planetmaker> So the issue is somewhere else than OpenGFX. 09:09:06 <planetmaker> or at least _also_ somewhere else 09:09:25 <andythenorth> my console shows this: [2010-12-18 09:04:30] dbg: [sprite] Tried to load normal sprite #723 as a recolour sprite. Probable cause: NewGRF interference 09:09:29 <andythenorth> probably NARS 2? 09:09:59 <planetmaker> andythenorth: does OpenGFX show the proper ship colours? 09:10:27 <planetmaker> sounds odd. which newgrfs loaded? 09:10:34 <andythenorth> NARS 2 09:10:38 <andythenorth> I'm trying to reproduce it 09:10:47 <planetmaker> well. try with fish 09:10:50 <andythenorth> I can't load FISH without some faff due to version check 09:11:05 <andythenorth> I need to enable old_newgrf_versions 09:11:45 <peter1138> yeah, 723 definitely isn't a recolour map 09:14:52 <andythenorth> ok 09:15:06 <andythenorth> so the error with 723 occurs when I try to build NARS 2 gondolas 09:15:18 <andythenorth> but my opengfx is completely borked so I don't trust this error right now 09:15:55 <andythenorth> error doesn't happen with windows base set 09:16:08 <andythenorth> what's the correct way to install opengfx? 09:16:38 *** KouDy [~KouDy@60.51.82.138] has quit [Ping timeout: 480 seconds] 09:16:46 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 09:17:55 <planetmaker> download it from bananas 09:18:04 <planetmaker> and then just activate it from the game options 09:19:27 <andythenorth> just trashed all old versions of opengfx 09:19:32 <andythenorth> downloaded bananas latest 09:19:35 <andythenorth> broken in 20305 09:19:59 <andythenorth> it's not normally this broken is it? 09:20:12 <andythenorth> question marks for most gui icons? 09:20:28 <planetmaker> that's not normal, no 09:20:41 <andythenorth> I'll try with newer rev 09:20:58 <andythenorth> problem is with 20305 09:21:07 <andythenorth> 21349 is fine 09:21:20 <planetmaker> eh? 09:22:27 <planetmaker> ok. Let's not mix things. You are usually using the TTD base set. And that's where you found the colour error with OpenTTD, right? 09:22:47 <andythenorth> yes 09:23:03 <planetmaker> and it's fine with r20304 and broken with r20306? 09:23:54 <andythenorth> fine with 20304, broken with 20305 or newer 09:24:14 <andythenorth> which makes sense for 20305's commit message 09:24:41 <andythenorth> we can discuss the opengfx problem separately later (cc is totally broken there) 09:25:14 <planetmaker> well... not for me 09:25:39 <planetmaker> but we can discuss that now. I just wanted to be sure that it's different things :-) 09:25:57 <planetmaker> which NARS wagon do you say has problems? 09:26:04 <andythenorth> 40' gondola 09:26:37 <andythenorth> need to build quite a few 09:26:54 <andythenorth> some are randomly gray 09:27:32 <andythenorth> or should be :) 09:31:14 <planetmaker> http://devs.openttd.org/~planetmaker/patches/opengfx-gray.png and http://devs.openttd.org/~planetmaker/patches/ttd-gray.png is how it looks for me ;-) 09:31:31 *** pugi [~pugi@p4FCC4FF3.dip.t-dialin.net] has joined #openttd 09:31:39 <planetmaker> and it's reverse for you? 09:31:53 <andythenorth> mine looks same as yours for windows base set 09:31:59 <andythenorth> with 20305 09:32:09 <andythenorth> for opengfx....cc recoloring just fails completely 09:32:30 <planetmaker> pew. 09:32:40 <planetmaker> which OpenGFX version? 09:32:47 <planetmaker> did you restart openttd in between? 09:33:33 <andythenorth> yup 09:33:37 <andythenorth> but I'll try once again 09:33:55 <andythenorth> http://tt-foundry.com/misc/how_odd.png 09:34:34 <planetmaker> can you try a nightly download of opengfx? 09:35:24 <andythenorth> it only fails for ships it seems 09:35:28 <andythenorth> NARS 2 works for cc 09:35:37 <andythenorth> but default hovercraft and FISH fail 09:36:02 <andythenorth> hmm 09:36:07 <andythenorth> no just FISH in fact 09:37:03 <andythenorth> the 'no cc' problem isn't present in 21349, so it's been fixed whatever it was 09:37:19 <andythenorth> the gray / white issue with windows persists thought 09:37:24 <andythenorth> -t 09:38:01 <planetmaker> Uhm... which problem is which remains? The one in the two screenshots I posted? 09:38:17 <planetmaker> the r20304/r20305 issue is the only remaining one, yes? 09:38:19 <andythenorth> the issue with windows base set - gray = brown 09:39:03 <planetmaker> ok. I'll have to go shopping now, I'll make a bug report with the screens so that it won't be forgotten - and maybe someone knows straight away what is missing ;-) 09:39:07 <andythenorth> so it is reproducible - your problem looks identical to mine 09:39:12 <andythenorth> see you later ;) 09:39:34 <planetmaker> http://bugs.openttd.org/task/4312 09:42:06 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:42:10 *** mode/#openttd [+o Alberth] by ChanServ 09:42:19 <andythenorth> morninks Alberth 09:42:41 <Alberth> morning andy 09:51:47 <planetmaker> hi Alberth 09:52:10 <Alberth> morning planetmaker 09:52:11 <planetmaker> andythenorth: thanks for walking it through with me. It was quite helpful, I think :-) 09:52:26 <planetmaker> and now... have a good time till somewhen later today ;-) 09:54:24 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 09:54:54 *** Progman [~progman@p57A19BE4.dip.t-dialin.net] has joined #openttd 10:01:21 * andythenorth wonders about 'Anti-feature' for a commit which removes vehicles :P 10:03:22 <Alberth> Feature: Reduce complexity of the vehicle set 10:04:27 *** KouDy [~KouDy@118.101.155.24] has quit [Ping timeout: 480 seconds] 10:05:25 <Alberth> but Cleanup is better :) 10:22:07 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 10:45:59 <PolymorphZ> sálálá 10:52:13 *** snack2 [~nn@dsl-hkibrasgw1-ff17c000-104.dhcp.inet.fi] has joined #openttd 10:52:19 *** tokai [~tokai@port-92-195-206-40.dynamic.qsc.de] has joined #openttd 10:52:22 *** mode/#openttd [+v tokai] by ChanServ 10:53:08 *** Fast2 [~Fast2@p57AF965D.dip0.t-ipconnect.de] has joined #openttd 10:56:17 *** tokai|noir [~tokai@port-92-195-36-106.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 10:56:26 *** fjb is now known as Guest1618 10:56:27 *** fjb [~frank@p5DDFED5A.dip.t-dialin.net] has joined #openttd 10:57:38 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has joined #openttd 11:00:02 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has quit [Remote host closed the connection] 11:01:28 *** LordAro [56841a4e@ircip2.mibbit.com] has joined #openttd 11:03:43 *** Guest1618 [~frank@p5DDFE79B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:03:43 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has joined #openttd 11:04:26 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has quit [Remote host closed the connection] 11:11:06 * andythenorth has caused himself problems 11:11:25 <andythenorth> given a choice of 300t 15mph ship and 360t 19mph ship, which would you choose? 11:12:42 <Sacro> former 11:12:48 <Sacro> best tonnage / speed 11:12:55 <andythenorth> interesting 11:13:02 <Eddi|zuHause> silly :p 11:13:33 <Sacro> 20 vs 19.something 11:15:21 *** Dante123 [503d5321@ircip3.mibbit.com] has joined #openttd 11:15:57 <Dante123> good day all 11:18:12 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 11:18:44 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 11:19:41 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 11:20:47 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 11:21:22 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 11:21:41 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 11:21:54 *** Vadtec [~Vadtec@i.am.vadtec.net] has quit [Quit: Vadtec was here....] 11:23:06 *** tokai [~tokai@port-92-195-206-40.dynamic.qsc.de] has quit [Quit: c('~' )o] 11:24:32 <Dante123> :) 11:24:54 *** Vadtec [~Vadtec@i.am.vadtec.net] has joined #openttd 11:26:24 <peter1138> sacro's odd :D 11:26:30 <LordAro> andythenorth: i'd pick the faster one - can't stand slow ships :D 11:26:34 <peter1138> but yes, definitely the latter 11:31:43 <andythenorth> we need water types :P 11:33:27 <Eddi|zuHause> yes, we do. 11:36:37 <andythenorth> why? 11:37:23 <Alberth> always at the same water is so boring :p 11:37:51 <Alberth> don't you want a red sea? 11:40:37 <Eddi|zuHause> Alberth: more like some ships being better suited at flowing streams, at high sea, at shore, at lakes. 11:42:07 <Rawh> <3 new laptop 11:42:16 <Rawh> even able to play eve online on it :D 11:42:30 <Rawh> and ofc got openttd also on it :D 11:44:17 <Alberth> Eddi|zuHause: yeah, I expected as much :) Not wanting big container ship through a canal, etc 11:45:13 <Eddi|zuHause> i'm assuming halftile/fulltile/doubletile [width] ships are not feasible. 11:45:58 <Alberth> unless you want to solve the "ships have a non-zero size" problem first imho 11:46:34 <Eddi|zuHause> halftile would work like road vehicles, just the driving side will always be right. 11:46:48 <Alberth> hmm, typing versus thinking are somewhat out of sync today 11:47:28 *** lugo [lugo@195.3.138.104] has quit [Ping timeout: 480 seconds] 11:48:11 <Alberth> I am not sure that makes any sense at a sea 11:48:47 <Alberth> also, many ships are wider than 1/2 a tile iirc 11:49:06 *** frosch123 [~frosch@frnk-590f73c0.pool.mediaWays.net] has joined #openttd 11:49:25 <Eddi|zuHause> halftile ships would be well suited for rivers and canals 11:49:37 <Eddi|zuHause> because they won't block it 11:50:26 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 11:50:31 <Eddi|zuHause> fulltile ships would be ocean ships which may enter rivers, but may have a chance at blocking it. 11:50:44 <Eddi|zuHause> and doubletile ships can almost never enter rivers, unless they are really wide 11:51:17 <Eddi|zuHause> but they have very high capacity instead, so are well suited for long distance ocean travel 11:52:04 <Alberth> but we'd need to allow them to have more different cargoes, instead of just 1 11:52:37 <Sacro> peter1138: eh? 11:52:41 <Sacro> am not 11:52:42 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 11:53:11 <Eddi|zuHause> Alberth: that's an issue for having a "container" vehicle type and vehicles loading other vehicles 11:53:29 <Eddi|zuHause> [aka shunting] 11:54:37 <Alberth> shunting seems more complex, if I may believe wikipedia 11:56:18 <Eddi|zuHause> well, i like to distinguish between "logical shunting" and "physical shunting" in this case 11:57:42 <Eddi|zuHause> "logical shunting" would consist of an internal data structure for one vehicle being "inside" another vehicle [or a station], and a system for orders to decide whether vehicles should be put inside or outside of a vehicle. 11:57:48 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 11:58:02 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 11:58:33 <Eddi|zuHause> "physical shunting" would be a system to attach and detach wagons from a lead vehicle and moving around within a confined space [station] 11:59:11 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 11:59:17 *** TT1314 [~Miranda@5ad5d38c.bb.sky.com] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 11:59:21 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 11:59:53 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 12:03:22 * andythenorth would settle for some balancing between inland ships and sea-going ships 12:06:32 *** KouDy1 [~KouDy@118.101.155.24] has joined #openttd 12:06:57 <Eddi|zuHause> there's a speed property, but it's not implemented in OpenTTD 12:08:15 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 12:10:20 *** KenjiE20 [~KenjiE20@92.8.197.32] has joined #openttd 12:10:29 *** jpx_ [~jpx_@a91-156-226-198.elisa-laajakaista.fi] has joined #openttd 12:12:28 *** KouDy [~KouDy@118.101.155.24] has quit [Ping timeout: 480 seconds] 12:27:33 <LordAro> Alberth: what is the "ships have a non-zero size" problem? 12:27:52 <Alberth> ever tried to use ships? 12:28:26 <LordAro> yes... 12:28:30 <Alberth> they all dock at the same time at the same place, and happily sail through each other 12:28:41 <LordAro> that problem... 12:28:50 <Alberth> it looks bad 12:29:00 <LordAro> i believe there was a patch for it, long, long ago... 12:29:06 <Eddi|zuHause> it sounds cool when 20 ships start at the same time, and you see only one :p 12:29:30 <Alberth> Eddi|zuHause: unfortunately, they cannot leave the dock together :p 12:29:42 <Alberth> LordAro: there was a patch but not working 12:30:07 <Eddi|zuHause> Alberth: not sure about that, but at least it works in a shipyard 12:30:31 <Alberth> Eddi|zuHause: it does? ouch 12:30:52 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has left #openttd [] 12:30:59 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 12:31:02 *** mode/#openttd [+o planetmaker] by ChanServ 12:31:21 <Alberth> LordAro: and to me it was not clear whether you could have ships that got stuck. 12:31:35 <LordAro> found the patch link: http://www.tt-forums.net/viewtopic.php?t=42758 (if anyone cares ;) ) 12:31:38 <Alberth> which is VERY bad, as you cannot do anything 12:32:48 <Eddi|zuHause> well, you could introduce a button to manually turn a ship 90° 12:32:57 <Alberth> yeah, I posted a bug there where one ship drove the other ship in the wrong direction, I don't remember whether that was fixed 12:35:54 <Alberth> ah, it was not fixed, just made less likely 12:40:31 <Eddi|zuHause> add the train-reverse button to the ship window, and make it change the trackbit the ship is on, so you can modify the exitdir to untwiddle ship lockups 12:41:39 <Alberth> something like that 12:43:18 <Alberth> and then there is the newgrf ship handling FSM that may get introduced 12:44:28 <Eddi|zuHause> yes, the FSM should have options for each node what happens when the turn button is pressed 12:45:04 <Alberth> nothing presumable, just like you don't have 'turn' with airports 12:45:19 <Alberth> s/ble/bly/ 12:45:59 * Alberth ponders whether ship FSM is easier than airport FSM 12:47:01 <Eddi|zuHause> i think turn around is a nice-to-have even in FSM 12:47:17 <Eddi|zuHause> like the [implicit] road traffic FSM has turn-around 12:48:16 <Eddi|zuHause> which is currently insufficient, because it doesn't allow turning around if the road traffic is stuck. 12:48:39 <Eddi|zuHause> only if it is moving, and the road vehicle gets to the turn-around-point on the tile 12:48:58 <Eddi|zuHause> [don't know if that was changed, haven't checked in a while 12:49:11 <Alberth> it would take the form of changing the order of the vehicle 12:49:33 <Alberth> current airports don't really care for those changes, it seems 12:50:58 <Alberth> so what are the use cases for ship FSM. docks obviously, but further? 12:51:42 <Eddi|zuHause> IF you go through the road of blocking ships, an autocalculated FSM between buoys might be necessary 12:52:27 <Eddi|zuHause> i.e. like a ship pathfinder cache 12:53:05 <Eddi|zuHause> the ship routes are calculated upon placing the buoys, or recalculated on landscaping/flooding. 12:53:26 <Eddi|zuHause> and pathfinding will only consider the buoys as hops, everything inbetween is fixed by the FSM 12:54:11 <Alberth> you need in some way to arrive at a dock :) 12:54:21 <Alberth> and/or a ship yard 12:54:43 <Eddi|zuHause> yes, those have implicit buoys at every entry point ;) 12:55:26 <Alberth> hmm, it would make route calculations a lot simpler 13:00:36 <andythenorth> ship madness :) 13:04:32 <CIA-2> OpenTTD: frosch * r21535 /trunk/ (5 files in 2 dirs): -Fix (r11432)[FS#4312]: 2CC recolour sprites were the same for DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both. 13:07:45 <andythenorth> frosch123: :) 13:08:48 <frosch123> only broken for 3 years :) 13:09:13 <frosch123> hmm, otoh, maybe even longer, i do not know about the origin of r11432 13:10:14 <planetmaker> seems to have gotten thorough tests ;-) 13:11:27 <andythenorth> well it fixes the issue I found earlier :) 13:15:19 *** Biolunar [~mahdi@blfd-4d086345.pool.mediaWays.net] has joined #openttd 13:17:25 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 13:26:25 <Dante123> people ? 13:26:34 <Markk> Only robots in here. 13:26:41 <Dante123> how you call such a thing: http://miburl.com/oMfWkh 13:26:48 <Dante123> i think silo is not the right word 13:26:58 <Dante123> :/ 13:27:06 <Dante123> for my grf 13:27:09 <Markk> It's a silo 13:27:37 *** glx [glx@2a01:e35:2f59:c7c0:1ab:ac81:bc04:c14e] has joined #openttd 13:27:40 *** mode/#openttd [+v glx] by ChanServ 13:28:36 <Dante123> doesnt it have a special name for that kind ? :/ 13:28:57 <andythenorth> Dante123: what are you keeping in it? 13:29:08 <andythenorth> looks like a tank to me 13:29:23 <Dante123> uuh they are at the rotterdam harbors 13:29:31 <Dante123> Rotterdam/Amsterdam 13:29:49 <Dante123> if im correct its pretrochemical (let me find a translater for that word) 13:30:05 <andythenorth> storage tank 13:30:11 <Dante123> petrochemical 13:30:31 <Markk> http://commons.wikimedia.org/wiki/File:Silo1_ystad.jpg?uselang=sv 13:30:33 <Markk> Silo 13:30:59 <Markk> Then that is not for fuel. 13:31:09 <Dante123> heheh i put in the grf description Huge storage silo/tank 13:31:21 <Dante123> ;) 13:31:25 <andythenorth> http://en.wikipedia.org/wiki/Tank_farm 13:31:34 <andythenorth> http://en.wikipedia.org/wiki/Oil_depot 13:32:04 <Dante123> made them into some sprites :P 13:32:50 <Dante123> have made it into a 1x1 tile sprite now 13:32:59 <Dante123> but wonder if i should make it into a 2x2 sprite too 13:35:19 *** LadyHawk [LadyHawk@office01.ldhosting.com] has joined #openttd 13:37:34 <LadyHawk> just looking at the wiki with all those junctions 13:37:42 <LadyHawk> and i must say the screenshots are outdated with the path signals 13:38:02 <LadyHawk> i'm looking at a roundabout here that uses PBS signals, but the signals showing in the screenshots are entrance signals 13:38:05 <TrueBrain> you should fix that :D 13:38:16 <LadyHawk> http://wiki.openttd.org/Roundabout 13:38:25 <LadyHawk> Roundabout with PBS and bridges << search for that text 13:38:29 <LadyHawk> lol 13:40:12 <LadyHawk> also i dont think double sided loco's are the easiest to show which direction trains are going on a screenshot 13:41:11 <LadyHawk> and mergers displayed there aren't the most effective either imo.. the 'large traffic capacity' ones aren't quite capable of handling large amounts of traffic >< 13:42:28 <LadyHawk> mergers could also be improved on the site if it explained a bit about a train's 'preferred' track and how to change the preferred track of a train based on the amount of traffic on each line 13:42:46 <TrueBrain> You sure know how to give yourself a lot of work :D 13:42:53 <LadyHawk> ha 13:43:03 <LadyHawk> problem being, i dont have time for such things XD 13:43:20 <TrueBrain> but you do have time to write it down here? Sounds odd :) 13:43:49 <LadyHawk> giving a few ideas is a lot shorter in the ways of typing than a story explaining the details 13:44:15 <LadyHawk> besides, i'm not an expert in the pathfinder, people that coded it are ;) 13:44:15 *** perk111 [~perk11@81.17.157.195] has joined #openttd 13:44:19 <TrueBrain> Well, the wiki is always looking for contributors (hence: wiki :p). So you really should make time for it :) 13:45:18 <Alberth> most people that coded path finding are not around any more 13:45:41 <TrueBrain> most peopple who code really dislike writing wikis :D 13:46:08 <TrueBrain> the people who coded things, never knew the implications of such thing, or how it should be used in 'optimal' cases :D 13:46:09 <Alberth> it is more that they don't have a clue how to play the game :) 13:46:21 <TrueBrain> also very true :) 13:46:44 <Terkhen> :) 13:46:45 *** Fast2 [~Fast2@p57AF965D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:48:21 <Alberth> like having trains going 90km/h and going 128km/h together at the same tracks :p 13:48:26 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 13:50:58 <TrueBrain> what is wrong with that?! 13:51:01 <TrueBrain> :D 13:51:59 <Alberth> I am not sure, busy testing :p 13:52:25 <Eddi|zuHause> <Dante123> heheh i put in the grf description Huge storage silo/tank <-- tank is for liquids, silo is for "flowing" non-liquids [fine grained, but otherwise solid] 13:53:53 *** pugi [~pugi@p4FCC4FF3.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 13:55:25 *** KritiK [~Maxim@95-25-153-147.broadband.corbina.ru] has joined #openttd 13:55:29 *** Scuddles [~notme@cm132.epsilon84.maxonline.com.sg] has joined #openttd 13:57:39 <Dante123> Eddi|zuHause mm than i make it tanks 13:59:20 *** KouDy1 [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 14:00:14 <Eddi|zuHause> most common are grain silos. but other materials like lime, fertilizer or (granular) plastic may also be stored in silos 14:00:42 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 14:01:50 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 14:02:41 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 14:03:37 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 14:04:11 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 14:05:04 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 14:05:12 <andythenorth> this livestock ship is *huge* :o 14:05:12 <andythenorth> http://www.flickr.com/photos/andresv/280509045/ 14:06:19 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 14:06:44 <frosch123> transporting livestock from syria to uruquay :o 14:06:57 <frosch123> ... why ... 14:07:12 <Eddi|zuHause> i'm imagining rather the other way ;) 14:07:39 <frosch123> hmm, maybe for kosher slaugthering? 14:08:30 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 14:08:47 <Eddi|zuHause> rather halal, but that is really the same thing ;) 14:09:55 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 14:10:03 * andythenorth wonders whether to include livestock carrier in FISH 14:10:10 <andythenorth> or if it's a graphical refit on other vesseles 14:10:12 <andythenorth> -e 14:11:07 <frosch123> of what ship? bulk :p container? 14:13:23 <LadyHawk> is there a link with a list that can show me what penalties the pathfinder gives to what situations? 14:13:36 <Dante123> heheh kosher and halal slaughter is just slightly different xD 14:14:00 <LadyHawk> same kind of list that the station ratings has(/had?)? 14:14:38 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Remote host closed the connection] 14:14:56 *** Progman [~progman@p57A19BE4.dip.t-dialin.net] has quit [Remote host closed the connection] 14:15:06 <frosch123> there is only list_settings 14:15:47 <frosch123> afaik :) 14:16:54 <Eddi|zuHause> LadyHawk: list_settings pf.yapf 14:17:08 <Eddi|zuHause> (or pf.npf) 14:17:19 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 14:19:21 <andythenorth> frosch123: there's no distinction in FISH at the moment. They're just 'ships'. 14:19:29 <andythenorth> No tankers, bulkers, container carriers etc 14:20:17 <andythenorth> for the size of ship featured...there's not much distinction irl. It's basically a hull + engine, and they can be rebuilt to various duties 14:20:56 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 14:21:08 * Eddi|zuHause waits for the time andythenorth requests ship-wagons :p 14:22:40 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 14:24:41 <andythenorth> discussed :P 14:24:45 <andythenorth> rejected :P 14:25:06 <andythenorth> would be quite a minor win compared to rv-wagons 14:28:28 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 14:29:11 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 14:34:17 *** Skiddles [~notme@cm132.epsilon84.maxonline.com.sg] has joined #openttd 14:39:28 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 14:39:57 *** Scuddles [~notme@cm132.epsilon84.maxonline.com.sg] has quit [Ping timeout: 480 seconds] 14:40:57 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 14:41:41 *** tokai [~tokai@port-92-195-42-164.dynamic.qsc.de] has joined #openttd 14:41:44 *** mode/#openttd [+v tokai] by ChanServ 14:43:29 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 14:45:16 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 14:56:20 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 14:56:48 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 14:57:22 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 15:03:15 *** Fast2 [~Fast2@p57AF965D.dip0.t-ipconnect.de] has joined #openttd 15:03:46 *** ctibor [~quassel@77.48.228.43] has quit [Ping timeout: 480 seconds] 15:06:10 <andythenorth> quiet day? 15:07:57 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 15:11:48 *** ctibor [~quassel@77.48.228.43] has joined #openttd 15:16:06 <Alberth> quite 15:16:27 <roboboy> gnight 15:16:36 <Alberth> good night roboboy 15:18:57 <Eddi|zuHause> WHAT? I CAN'T HEAR YOU? IT'S SO LOUD IN HERE! I SAID IT'S *SOOO* *LOOOOOOUUD* IN HERE!! 15:28:10 <Dante123> :"| 15:30:05 <Dante123> you scared my with that scream eddi 15:32:27 <LordAro> hmmm, i think KouDy has internet problems... 15:35:59 *** PhoenixII [ralph@home.deboom.biz] has joined #openttd 15:36:16 *** Phoenix_the_II [ralph@home.deboom.biz] has quit [Read error: Connection reset by peer] 15:43:14 *** Wolf01 [~wolf01@host142-58-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 15:43:27 <Wolf01> hello 15:44:00 <Dante123> yellow 15:44:04 *** lugo [lugo@195.3.138.104] has joined #openttd 15:44:07 *** Luukland [~Luukland@s5590300f.adsl.wanadoo.nl] has joined #openttd 15:44:21 <LordAro> evenin' 15:54:15 *** Fenris [~fenris@p5DC6B0E9.dip.t-dialin.net] has joined #openttd 16:01:08 <Dante123> yeaaa DWE-StationTile- Industries V 0.3 is out now!! http://www.tt-forums.net/viewtopic.php?f=26&t=50808 16:03:17 <andythenorth> Dante123: add some screenshots :) 16:05:46 <Dante123> yea i know, im lacking them at this point :P 16:05:58 <Dante123> but feel free to help me support some ;) 16:10:40 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:12:51 *** nicfer [~nicfer@190.50.58.173] has joined #openttd 16:13:33 *** trance [7aa9966f@ircip3.mibbit.com] has joined #openttd 16:14:56 <trance> \translator 16:15:06 <trance> hey guys.. 16:15:51 <trance> saw that translation to tamil is still pending.. 16:16:01 <trance> wanna help put with that.. 16:16:08 <trance> whom should i be talking to .. 16:16:27 <Eddi|zuHause> translator@openttd.org 16:16:40 <trance> kk.. sent a mail.. 16:17:15 <trance> so thats it.. once its approved i can start addin in the translations to the wiki.. 16:17:26 <frosch123> did you already register at translator.openttd.org ? 16:17:34 <trance> yea.. 16:17:41 <planetmaker> it's a special translator interface, but yes, once approved you can start translating 16:17:44 <frosch123> wiki? 16:17:52 <trance> :p 16:17:55 <frosch123> you do not need to become a translator to edit the wiki :) 16:17:58 <trance> it did look like a wiki.. 16:18:01 <Eddi|zuHause> it's not a wiki ;) 16:18:04 <trance> web based editing and all.. 16:18:10 <trance> my bad :) 16:18:34 <planetmaker> web-based: yes. wiki: it's not ;-) - though of course we have a wiki 16:18:40 <planetmaker> editing the wiki requires no permissions 16:18:54 <Dante123> always wondered about wikis 16:19:06 <Dante123> howcome spambots dont use it as there is no real permission needed 16:19:20 <frosch123> they do 16:19:25 <Dante123> ahaaa 16:21:05 <planetmaker> indeed they do 16:22:34 <Dante123> bah, i hate those people that make spambots 16:22:40 <Dante123> and the spammers themselves 16:22:53 <planetmaker> the latters are the bad ones really 16:23:03 <Dante123> i have a medium sized forum myself, 16:23:12 <Dante123> and i remember some years back when i started it 16:23:30 <Dante123> within 1 month i was only removing daily spam 16:23:46 <Dante123> it was like 40 to 50 spamposts a day :| 16:24:00 <planetmaker> it proved very effective to password protect my tiny wiki - and add the password for everyone to read on the main page ;-) 16:24:13 <Dante123> hehe 16:24:15 <planetmaker> so humans had no problem, but bots failed to do anything ;-) 16:24:35 <Dante123> for my forum i added some fields in registration that are marked ad req custom fields 16:24:51 <Dante123> 99% of spambot scripts seem to fail on such a custom field :P 16:25:31 <Dante123> and my forum is too small for real spam humans (only have aprox 180 registerd users) 16:25:38 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 16:25:59 <Dante123> but its really sad this kind of people exist :/ 16:26:17 <planetmaker> there are worse. 16:26:22 <Wolf01> I disabled the registrations 16:27:24 <Dante123> i always wondered, those spammers post links 16:27:32 <Dante123> but who on earth clicks on them anyway 16:28:43 *** Fast2 [~Fast2@p57AF965D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:29:32 <Wolf01> I do :D 16:29:46 <Dante123> om lol 16:29:48 <Dante123> why ? xD 16:30:07 <Dante123> you want to get trojans and malware so bad ? :P 16:31:36 *** anothersupermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 16:31:45 *** anothersupermop is now known as supermop 16:32:51 <Dante123> what kind of station tiles/ industrial tiles are people still missing btw ? 16:33:27 <Ammler> newstation like passenger stations 16:33:41 <Dante123> in what way ? 16:33:55 <Dante123> there are al lot of station sets for passengers already out there 16:34:16 <Dante123> but you mean more that show people when there are more waiting ? 16:34:18 <Ammler> not really, if you count bananas only 16:34:31 <Dante123> ahaa k 16:34:51 <Dante123> ill put it on my list. working now in industrial related ones 16:34:59 <Dante123> but already have ideas for passengers too :) 16:35:21 <Dante123> there are already sets that have parking spots that show more cars dep. on the nr of waitng pass 16:35:32 <Dante123> i will add bike stalls too i think :P 16:35:52 <Dante123> but have any thinks you miss for industrial related station tiles ? 16:35:55 <Ammler> also buffers do lack on bananas, afaik 16:36:13 <Dante123> ahaa ok 16:36:27 <Dante123> buffers, mm i can do something with that in my set i guess 16:36:47 <Ammler> maybe without ground 16:36:50 <Dante123> ok wrote down to include some new buffers 16:36:55 <Ammler> so they are compatible with ogfx 16:37:01 <Dante123> k 16:37:04 <Dante123> good one 16:37:08 <Dante123> mm 16:37:09 <planetmaker> I really should _play_ a game which features your stations... From what I see in your thread it looks quite nice :-) 16:37:22 <planetmaker> It's already in my default station newgrf list, though ;-) 16:37:36 <Dante123> i think it is not possible btw to make buffers compatible with ofx 16:37:54 <Ammler> how come? 16:38:00 <Dante123> because you take the rail tile sprite and draw on top the buffer 16:38:14 <planetmaker> then do that 16:38:16 <planetmaker> :-) 16:38:26 <Ammler> yep, which should then be the ogfx rail sprite 16:38:37 <Dante123> so half the tile should hide the rail 16:38:43 <planetmaker> 60% use OpenGFX anyway :-P 16:38:57 <planetmaker> and that's only those who report bugs 16:39:03 <Ammler> but existing buffer stations have "hardcoded" the (illegal) original ttd groundtiles 16:39:30 <planetmaker> and bug reporters probably use TTD base set more often than the average user 16:40:22 <Ammler> people which know original ttd might use those 16:40:31 <planetmaker> Dante123: the easy way out is: supply both. And let a newgrf parameter decide on the ground tile compatibility where needed 16:40:48 <Ammler> don't think, a general ttd newbie can't be bothered to search for those 16:40:48 <Dante123> mm i think of it 16:40:50 <Dante123> have to go now 16:40:55 <planetmaker> lol :-) 16:41:05 <Dante123> my girl is stranded halfway between home and the work 16:41:06 <planetmaker> enjoy 16:41:11 <planetmaker> he :S 16:41:13 <Dante123> becasue of the snow :/ 16:41:21 <Ammler> parameters for baseset conigs are bad imo 16:41:33 <Ammler> not mp compatible 16:41:41 <Dante123> back in a hour or so 16:41:51 <planetmaker> Fully ack. But sometimes the only way out, Ammler 16:41:52 *** Dante123 is now known as AFK|Dante123 16:42:29 <Ammler> AFK|Dante123: no away spam please 16:42:54 <planetmaker> in other words: no nick change on away ;-) 16:44:52 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has joined #openttd 16:45:01 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has quit [Remote host closed the connection] 17:03:00 *** KouDy [~KouDy@118.101.155.24] has quit [Quit: Leaving.] 17:03:51 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 17:05:37 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 17:13:17 <LordAro> hi all. am in the process of updating this (very outdated) wiki page: http://wiki.openttd.org/Developers and was wondering, how many of the 'inactive' developers (e.g. Tron) are actually retired? or is it that you count retired as them specifically saying that they are so? 17:14:07 <Ammler> active devs are on the openttd.org contact list 17:14:27 <__ln__> i think the generally agreed opinion is that we don't talk about Tron 17:14:42 <planetmaker> :-D 17:14:47 <LordAro> ? 17:15:29 * Terkhen does not know about him either 17:15:50 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has joined #openttd 17:16:55 <IchGuckLive> hi all im introuble with a station signaling 17:16:58 <IchGuckLive> http://www.pictureupload.de/originals/pictures/181210181528_notrainmoving.png 17:17:35 <IchGuckLive> all the signals are one way path signals non of the trains is moving the Depo is empty 17:17:42 *** pugi [~pugi@p4FCC4FF3.dip.t-dialin.net] has joined #openttd 17:18:03 <V453000> use 2way PBS signals to "fence" the platforms 17:18:06 <Eddi|zuHause> it generally means you have too many signals 17:18:45 <LordAro> if you *can't* talk about Tron, how about Celestar, Maedhros or MiHaMix? 17:18:51 <Eddi|zuHause> 2,2 KiB/s 17:19:04 <IchGuckLive> 2way PBS is this the signal besight the one way 17:19:06 <Eddi|zuHause> @seen celestar 17:19:06 <DorpsGek> Eddi|zuHause: celestar was last seen in #openttd 1 week, 1 day, 0 hours, 14 minutes, and 29 seconds ago: <Celestar> yeah :P 17:19:21 <Eddi|zuHause> i'd not call that "retired" per se ;) 17:19:55 <Eddi|zuHause> Celestar is the kind of guy who suddenly appears out of nowhere, codes a genious feature, and disappears again wherever he came from 17:20:25 <LordAro> ok then, the others? 17:21:16 <Eddi|zuHause> IchGuckLive: yes, the one next to the one-way is two-way 17:21:30 <Eddi|zuHause> IchGuckLive: put one of those at each end of each platform 17:21:39 <Eddi|zuHause> IchGuckLive: facing towards the platform 17:21:41 <IchGuckLive> facing 17:21:46 <planetmaker> I've never seen MiHaMix around, so probably 'inactive'. 17:21:49 <IchGuckLive> thanks 17:22:05 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Quit: oO] 17:22:22 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 17:22:28 <Eddi|zuHause> IchGuckLive: also, it looks like you have a stale reservation fdrom somewhere 17:22:32 <Terkhen> I have never seen Maedhros either 17:23:02 <TrueBrain> LordAro: you can only retire if you say you retire 17:23:04 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 17:23:05 <TrueBrain> you go inactive if you just leave 17:23:20 <LordAro> i thought as much, thanks! 17:23:45 <TrueBrain> MiHaMiX is btw official retired 17:24:06 <LordAro> readme.txt needs updating then ;) 17:24:18 <IchGuckLive> no now the trains are facing eatch other on the same track 17:24:18 <TrueBrain> he made very clear he wouldn't have the time to work on OpenTTD ("maybe later"), but never came back .. so I guess that is official enough :D 17:24:41 <TrueBrain> Darkvater is clearly retired .. 17:25:06 <LordAro> he's still around the forums though, perhaps you could just ask him? :p 17:25:15 <TrueBrain> Darkvater? Really? 17:25:19 <TrueBrain> matthijs == blathijs 17:26:29 <TrueBrain> no, DV places curtisy visits :) 17:26:30 <TrueBrain> like I do :p 17:26:34 <TrueBrain> doesn't make me less retired ;) 17:26:37 <TrueBrain> right .. dinner :) 17:27:00 <planetmaker> happy retirement dinner :-) 17:27:18 <LordAro> :D 17:29:18 <LordAro> i'm guessing TrueBrain is busy ( :D ) right now, but are there any other know-alls out there who know when skidd13 was around? it's not in readme.txt... 17:31:02 <Ammler> TrueBrain: does retire mean, having more time to work for openttd? 17:31:22 <planetmaker> http://wiki.openttd.org/Developers <-- LordAro 17:31:49 *** perk111 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 17:32:11 <LordAro> planetmaker: that's the page i'm working on ;) 17:32:36 <planetmaker> he. But skidd13 has his active time indicated there...? 17:32:58 <Ammler> LordAro: you could start by moving pm "upwards" ;-) 17:33:42 <LordAro> Ammler: ? 'l' comes after 'e' in my dictionary... 17:34:12 <LordAro> planetmaker: why isn't it in the readme then? especially since he's retired... 17:34:27 <IchGuckLive> this is so boring when you think you got the right signal and no trains moving 17:35:07 <Eddi|zuHause> IchGuckLive: like i said, you seem to have a stale reservation from somewhere, you can only remove that by forcing a train along that path 17:35:08 <IchGuckLive> is there a example for a 2lane master troute with 2 platforms in it 17:35:38 <IchGuckLive> how do i do that forcing 17:35:43 <Eddi|zuHause> IchGuckLive: technically, stale reservations are a bug, but i don't know how you got it 17:35:53 <Eddi|zuHause> IchGuckLive: click the "skip signal" button 17:35:57 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 17:36:01 <Eddi|zuHause> IchGuckLive: make a savegame before. 17:36:02 <IchGuckLive> does not work 17:36:11 <DanMacK> Hey all 17:36:15 <Terkhen> hi DanMacK 17:36:32 <andythenorth> did I mention what an epic pain in the ass it is doing copy-paste sprite sheets? 17:36:38 <planetmaker> hello DanMacK 17:36:52 <planetmaker> andythenorth: not today ;-) 17:37:02 <Ammler> LordAro: as I looked on that page, pm was just a contributor 17:37:20 * DanMacK is recolouring passenger coaches... 17:37:26 <planetmaker> :-) 17:37:28 <Ammler> you could add OSX and Base Data Sets to him 17:37:38 <IchGuckLive> maybe i shoudt direkt pathing trains trou a waypoint around the station 17:37:39 <LordAro> IchGuckLive: i've noticed that beofre, with path signals (for some reason) you have to press the button twice, quickly 17:37:41 <planetmaker> hm, indeed 17:37:54 <IchGuckLive> ok 17:37:56 <Terkhen> I don't even appear in the list :D 17:38:01 <planetmaker> :-D 17:38:18 <LordAro> you should by now ;) 17:38:27 <planetmaker> did someone say something ? ;-) 17:39:47 <Ammler> hmm, Skidd is retired? I would rather say inactive 17:40:35 <Terkhen> IIRC I started after one of the 1.0.0 betas 17:41:13 <Ammler> pre 1.0 17:41:40 <Ammler> pm also pre 1.1 17:41:47 <Terkhen> yes 17:42:13 <LordAro> really? because trunk is also known as 1.1 17:42:37 <planetmaker> exactly. That's why it's pre-1.1 now 17:42:38 *** trance [7aa9966f@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:43:22 <LordAro> done! :D 17:46:13 <LordAro> can anyone help with addressing some of the question marks? 17:48:21 <planetmaker> I'd try to go by the commit logs. E.g. go for hg log -u 'Darkvater' | tail and the same with |head and look which revisions are associated with it 17:49:35 <Ammler> bjarni looks like pre new svn 17:51:43 <Ammler> so TrueBrain might know 17:52:06 <IchGuckLive> whar are the blue trainnumbers indicating ? 17:52:25 <Ammler> Darkvater from start according to his wiki 17:52:41 <Ammler> IchGuckLive: depoted? 17:54:19 <Ammler> MiHaMiX also pre new svn 17:54:49 <LordAro> and that's pre 0.3, right? 17:55:04 <Ammler> 0.3.3 aroundish 17:55:20 <Ammler> check first tag of new svn 17:56:09 <Ammler> that is why they have the "?" 17:56:25 <Ammler> add a "around 0.3" :-) 17:56:46 <Ammler> or pre 17:57:12 <IchGuckLive> Ammler: Thanks 17:57:42 <Ammler> IchGuckLive: explore such things are usually part of the game ;-) 17:57:55 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 17:58:18 <LordAro> Ammler: what about Tron or Darkvater? 17:58:37 <Ammler> [18:52] <Ammler> Darkvater from start according to his wiki 17:58:50 <Ammler> short after ludde) 17:58:55 <LordAro> so 0.1? 17:58:59 <planetmaker> pre 17:59:16 <planetmaker> but what do I know? ;-) 17:59:19 <Ammler> at least pre first windows release 17:59:34 <Ammler> you might check that on sf.net 17:59:39 <LordAro> and Tron? 17:59:56 <Ammler> that is not _the_ Tron, right? 18:00:11 <Ammler> I mean the german guy who is killed by some cia? 18:00:20 <supermop> I never get used to swiss german 18:00:34 <supermop> it sounds so different to me 18:00:44 <Ammler> where do you have that? 18:01:04 <IchGuckLive> im now playing since 6days a real game my first one without cheeds im far 2mil income per year in under 6jears large trains and good signaling but 18:01:11 <LordAro> the developer known as Tron, real name Christoph Mallon ;) 18:01:21 <IchGuckLive> i got to overcome that trains are waiting infront of free stations 18:01:40 <Ammler> then that Tron might still be alive ;-) 18:01:45 <planetmaker> did you follow Eddi's advice meanwhile, IchGuckLive ? 18:01:58 <IchGuckLive> yes tracks are clear now 18:02:45 <Ammler> tron might also be pre new svn 18:03:40 <LordAro> and i guess since 'officially' he's inactive, just put a dash next to the Left column 18:03:41 <LordAro> ? 18:03:43 <IchGuckLive> so for understanding !! if slow trains and fast trains comming onto the same platform the fast train will reserve the platform even when he is far away 18:04:14 <IchGuckLive> so the slow train directly infront of the station moves not in# 18:06:00 <TrueBrain> Bjarni is pre-0.3 18:07:51 <LordAro> sure? and not just 'we don't know because of the crashed svn' ;) 18:08:03 <TrueBrain> before 0.3, there is little use to be more specific 18:08:11 <TrueBrain> I believe there was a 0.1.3, a 0.2, and then 0.3 etc 18:08:19 <TrueBrain> so .. pre-0.3 is as accurate as you can get 18:09:16 <Ammler> LordAro: TB recovered the svn, so he should know ;-) 18:09:17 <TrueBrain> same for Darkvater .. he wasn't there from the start (only orudge was I believe :p), so pre-0.3 :p 18:10:10 <TrueBrain> or maybe 0.3.0 is a better value 18:10:18 <TrueBrain> Darkvater was later than bjarni .. so .. 18:10:23 <IchGuckLive> by for today 18:10:51 <LordAro> Ammler and TrueBrain: ok, sorry, didn't mean to insult your awesomeness :D 18:10:59 <TrueBrain> Darkvater, me, Dominik, blathijs, Celestar, we all arrived 'about' the same time (give or take a few months), without releases 18:11:25 <TrueBrain> in the beginning, releases were less frequent ;) 18:12:15 <LordAro> 'pushed' another update, anything else? 18:12:30 <IchGuckLive> i finaly found the problem why the trains are not moving that way the Waypoint wars not elektrified 18:12:49 <Ammler> ah, I confused "take care" with "started" 18:14:15 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100423140709]] 18:22:52 *** `Fuco` [~dota.keys@188.123.106.105] has joined #openttd 18:25:12 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 18:25:54 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 18:29:35 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 18:46:28 <CIA-2> OpenTTD: translators * r21536 /trunk/src/lang/ (czech.txt indonesian.txt): 18:46:28 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 18:46:28 <CIA-2> OpenTTD: czech - 2 changes by SmatZ 18:46:28 <CIA-2> OpenTTD: indonesian - 15 changes by fanioz, prof 18:48:13 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Quit: oO] 18:50:41 * andythenorth bamboozled by photoshop temporarily 18:51:35 <planetmaker> hm... photoshop. Frigging photoshop doesn't install on a file system which distinguishes case. 18:54:30 <supermop> i have cs5 on a separate volume from mile files 18:54:37 <supermop> my files 18:54:47 <supermop> not sure why i typed mile 18:58:46 *** ABCRic [~ABCRic@80.7.54.77.rev.vodafone.pt] has joined #openttd 19:00:07 <planetmaker> hm... I still have a free partition. Maybe a good idea there :-) 19:02:25 <TrueBrain> LordAro: Darkvater, change 'pre 0.3' to 0.3, it is more accurate (had to look it up :p) 19:02:34 <TrueBrain> change MiHaMix to 0.3 too, 'around 0.3' looks stupid 19:02:57 <TrueBrain> Alberth: are you pre 0.7, or just '0.7'? :) 19:03:14 <TrueBrain> (join date of 'pre 0.7' looks weird .. as 0.3 was pre 0.7) 19:04:18 <andythenorth> 'just a few tweaks' always turns into 'redraw the entire fricking sprite' :P 19:04:27 <LordAro> done... waiting for Alberth... 19:04:28 <TrueBrain> haha @ andythenorth 19:05:05 <Alberth> one moment 19:05:06 <TrueBrain> rest looks 'sane' enough 19:05:21 <TrueBrain> and "List of contributors" is _very_ silly 19:05:24 <TrueBrain> not the mention outdated 19:05:26 <TrueBrain> and silly 19:06:00 <LordAro> including the 'around 0.3' for Tron? and should i get rid of List of contributors? 19:06:21 <TrueBrain> owh, didn't see the Tron one .. make it 0.3 too, is 'good enough' 19:06:25 <TrueBrain> as vague as around 0.3 :p 19:06:29 <TrueBrain> and no, don't remove it .. it just annoys me 19:06:36 <TrueBrain> I hate partily complete lists 19:07:02 <Eddi|zuHause> what exactly constitutes a "contributor"? 19:07:11 <TrueBrain> "Those ones are here who have more than 4 patches applied to SVN." 19:07:41 <Eddi|zuHause> i'm fairly sure i'm mentioned at least 4 times in the svn log ;) 19:08:01 <LordAro> of course, most non-developer patches are usually modified before commiting :) 19:08:21 <LordAro> Eddi: by all means add yourself ;) 19:08:39 <Alberth> (r11442) Thu Nov 15 22:20:33 2007 +0000 first patch, (r15802) Sun Mar 22 09:04:15 2009 +0000 first commit 19:08:43 *** Progman [~progman@p57A19BE4.dip.t-dialin.net] has joined #openttd 19:09:09 <TrueBrain> Alberth: LOL! 19:09:11 <TrueBrain> fair enough :D 19:09:27 <TrueBrain> Eddi|zuHause: you are on the list, so that can be right :p 19:10:00 <Eddi|zuHause> i haven't actually read the list ;) 19:10:00 <Alberth> LordAro: if patches are fundamentally modified, the non-developer is not credited 19:10:09 <TrueBrain> LordAro: and please retire Darkvater and MiHaMiX :p 19:10:37 <Eddi|zuHause> not sure if the listed number of patches is accurate 19:10:42 <LordAro> only if readme.txt is changed also >:) 19:10:54 <TrueBrain> let me slap some people for that :p 19:10:54 <LordAro> :p 19:12:21 <LordAro> TrueBrain: what should i put for Alberth? r14xxx is the last change for 0.6 and 18xxx is the first for 0.7... 19:12:33 <TrueBrain> leave pre 0.7 19:12:37 <LordAro> k 19:12:40 <TrueBrain> I don;'t like it, but I am clueless about a better term :) 19:12:46 <TrueBrain> 'pre' is so ... blegh you know :) 19:12:56 <Alberth> 0.7 is fine too 19:13:18 <LordAro> of course, could put the exact revision when they were added (to readme?) 19:13:20 <TrueBrain> like everyone was 'pre', as you don't know AT a release 19:13:30 <Eddi|zuHause> also i had patches applied to MiniIN, not sure if they really count, but that was in SVN ;) 19:13:32 <TrueBrain> but Alberth is kind of more special, as he underwent a funny history :D 19:13:40 <TrueBrain> Eddi|zuHause: HELL NO! 19:13:42 <Alberth> I am ? 19:13:46 <TrueBrain> don't ever talk about MiniIN :p 19:13:57 <TrueBrain> Alberth: you have a longer list of contributions before becoming a dev than most others :) 19:14:44 <Alberth> most contributions were not code :) 19:14:57 <TrueBrain> also, normally, we have people who either made patches for 0.6, or 0.7. The line is pretty clear 19:14:59 <TrueBrain> for you ... I dunno :p 19:15:53 <andythenorth> this was a lot of work :P 19:15:55 <andythenorth> http://tt-foundry.com/misc/river_boat_improved.png 19:16:01 <andythenorth> not sure everyone will think it's improved 19:16:03 <Alberth> I started with a bit docs + news changing, then hopped to a rewrite of the gui system :) 19:16:13 <TrueBrain> hopped, indeed :p 19:16:14 <andythenorth> but that boat is now more TTD style 19:16:19 <LordAro> lol... 19:16:29 <LordAro> andythenorth: me likes! :D 19:16:30 <Alberth> oh, and I did the advanced settings tree 19:16:36 <andythenorth> LordAro: good 19:16:40 <andythenorth> not a wasted day then :D 19:16:48 <andythenorth> kind of dark, but looks better overall 19:16:50 <TrueBrain> yeah, I still blame you for that Alberth :D :D :) 19:16:52 <TrueBrain> j/k :p 19:18:07 <Terkhen> oh, I remember that... one day the advanced settings GUI changed and I finally dared to look through it 19:18:39 <TrueBrain> what, there are options there? 19:18:51 <LordAro> from 'configure patches' to advanced settings? 19:18:59 <Alberth> TrueBrain: only settings :) 19:19:03 <TrueBrain> pfew 19:19:26 <Eddi|zuHause> LordAro: that was extremely difficult to get included :p 19:20:25 <LordAro> tbh, i think the relationship between difficulty settings and advanced settings needs a rework too ;) 19:20:35 * Terkhen agrees 19:20:45 * ABCRic also agrees 19:20:51 <Eddi|zuHause> yes, we have been discussing that for three years now. 19:20:58 <Eddi|zuHause> but nobody dares to touch it ;) 19:21:32 <LordAro> cue Alberth! ;) 19:21:37 <LordAro> ? 19:23:59 <Alberth> the highscore window needs to go somewhere, as well as the 'easy/.../hard/custom' settings. 19:24:21 <Terkhen> probably because it touches parts of the game that have been there since forever 19:24:37 <LordAro> the title of the 'names' column is 'Developers'. i think this is unnecessary as it's the title of the table as well, so... 'nicknames' or usernamesd 19:24:44 <LordAro> ? 19:25:06 <Alberth> yes 19:26:29 *** PhoenixII [ralph@home.deboom.biz] has quit [Read error: Connection reset by peer] 19:26:36 <Alberth> I have not been able to find a sane place for them, hence we still have difficulty settings :) 19:26:36 <Alberth> gameoptions has a number of large drop-downs that need a goof place 19:27:07 *** ecke [~ecke@188.75.128.2] has joined #openttd 19:28:00 <Eddi|zuHause> each setting [normal or advanced] needs to get a measurement of its relative difficulty, and the average [arithmetic or geometric] will determine the value of "easy/medium/hard" in the highscore 19:31:18 <Alberth> andythenorth: the new blue is a bit strong imho 19:31:44 <andythenorth> could be 19:31:52 <andythenorth> it looks very strong when the cc is red 19:32:00 <andythenorth> but it's in keeping with TTD default style 19:32:05 <andythenorth> maybe I shift it down 1 19:32:23 <Terkhen> wow, it looks nice :) 19:34:39 * DanMacK likes indeed 19:35:41 <Alberth> hmm, my first patch was r11125, but that was not credited to me :p 19:36:19 <Alberth> andythenorth: perhaps in the water it looks better 19:37:03 *** Skiddles [~notme@cm132.epsilon84.maxonline.com.sg] has quit [] 19:39:06 <planetmaker> [20:23] <Alberth> the highscore window needs to go somewhere, as well as the 'easy/.../hard/custom' settings. <-- the highscore window can stay where the difficulty is now 19:39:11 <planetmaker> Difficulty is pointless ;-) 19:40:27 <Alberth> the highscore window is screen-filling :) 19:41:13 <andythenorth> I am tempted to leave that boat without hatch covers 19:41:14 <planetmaker> I meant the button on the main menu :-) 19:41:19 <andythenorth> but then I have to draw cargo :( 19:41:53 <supermop> which boat? 19:42:08 <andythenorth> supermop: http://tt-foundry.com/misc/river_boat_improved.png 19:42:19 <andythenorth> drawing cargo sucks 19:42:24 <andythenorth> I hate it 19:42:53 <supermop> tarps! 19:42:53 <DanMacK> Depends on the cargo, but yeah 19:44:10 <Alberth> use the covered version for the loaded boat 19:44:17 *** retro [~retro@125.151.broadband3.iol.cz] has joined #openttd 19:45:10 <DanMacK> Riverboat looks great 19:47:22 *** retro [~retro@125.151.broadband3.iol.cz] has left #openttd [] 19:48:48 *** pugi [~pugi@p4FCC4FF3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:49:26 <AFK|Dante123> andy 19:49:35 *** AFK|Dante123 is now known as Dante123 19:49:48 <Dante123> you have the white little fence in front and back 19:49:49 *** pugi [~pugi@p4FCC48A0.dip.t-dialin.net] has joined #openttd 19:49:59 <Dante123> better make it all around i think ? 19:50:33 <Dante123> you dont want to be able to fall off in the middle :P 19:51:22 *** `Fuco` [~dota.keys@188.123.106.105] has quit [Read error: Connection reset by peer] 19:51:49 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 20:01:20 <andythenorth> who wants a go with updated FISH? 20:01:30 * DanMacK will :D 20:01:52 * Terkhen too 20:02:08 <andythenorth> Terkhen: have you got a checkout? 20:02:21 <Terkhen> yes, I'll update it 20:02:36 <andythenorth> it will change some ship capacities and hide two ships 20:02:46 <andythenorth> just in case you have a save game.... 20:02:49 <Prof_Frink> andythenorth: Depends if there's an updated CHIPS to go with it. 20:03:06 <andythenorth> that would be an RV set? 20:03:08 <andythenorth> police cars? 20:03:16 <Terkhen> :D 20:03:57 <DanMacK> No, motorcycles :P 20:04:16 <andythenorth> oh 20:05:30 <DanMacK> well, it's Highway patrol, so both would be appropriate :) 20:05:45 <LordAro> i'm still on http://wiki.openttd.org/Developers and i've just made the table sortable, but this means the entries with 'around' or 'pre' etc don't sort properly, any pointers on how to fix? 20:06:33 <trebuchet> andythenorth: is fish that user-friendly unix shell 20:06:58 *** perk11 [~perk11@81.17.157.195] has joined #openttd 20:07:43 <planetmaker> LordAro: then you should use consistently MacOSX 20:08:05 <LordAro> never! :D 20:08:15 <planetmaker> I know :-( :-P 20:08:16 <LordAro> don't get me started on macs... 20:08:32 <andythenorth> ok, we won't 20:08:36 *** Progman [~progman@p57A19BE4.dip.t-dialin.net] has quit [Remote host closed the connection] 20:08:38 <LordAro> or apple in general... ;) 20:09:06 <planetmaker> nope. It'd bore me to death, I'm afraid 20:09:38 <LordAro> anyway, what did you mean by the first comment? 20:10:21 <andythenorth> there is a mix of 'OS X' and 'MacOSX' 20:11:44 <Dante123> andythenorth did you see my comment on ur ships ? :P 20:12:03 <andythenorth> yes 20:12:11 <Dante123> ah ok ;) 20:12:14 *** retro [~retro@125.151.broadband3.iol.cz] has joined #openttd 20:12:46 <Dante123> but dont know how it will show, might screw it a bit to have a white line all along :/ 20:13:12 <Eddi|zuHause> an 'ur ship' is a ship from prehistoric times which all current ships are descenants from? 20:13:31 <Dante123> im off, c ya 20:13:43 *** Dante123 [503d5321@ircip3.mibbit.com] has quit [Quit: good by dear people] 20:14:09 *** retro [~retro@125.151.broadband3.iol.cz] has left #openttd [] 20:19:37 * andythenorth isn't sure about the hatch covers on this ship 20:19:38 <andythenorth> but meh 20:19:43 <andythenorth> enough drawing of one boat 20:38:01 <Terkhen> hmm... FISH does not work with 1.0.5 20:38:25 <DanMacK> That's not good... 20:38:47 <planetmaker> it makes use of new(er) features 20:40:09 <Terkhen> smoke, I guess 20:42:40 *** andythenorth_ [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 20:42:40 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 20:42:42 <planetmaker> yes 20:43:14 <planetmaker> comment from the code: // If the steam thing is not included, this would suffice: (...) r16374 (...) 20:43:46 <DanMacK> WB Andy 20:48:40 <andythenorth_> it does make use of smoke 20:49:05 <andythenorth_> if we don't use the min version check, the grf is disabled due to invalid property anyway 20:49:07 <andythenorth_> iirc 20:49:22 <andythenorth_> I could remove the smoke 20:49:27 <andythenorth_> it's of minimal use anyway at this stage 20:49:35 <andythenorth_> hmm 20:49:41 <andythenorth_> that means HEQS fails with stable too 20:49:55 <andythenorth_> the price of being bleeding edge is you bleed :P 20:50:43 <andythenorth_> when's 1.0.6 due? :D 20:52:51 <Eddi|zuHause> why would that help your cause? ;) 20:56:17 <planetmaker> features are never backported, andythenorth_ 20:57:58 <ABCRic> they're not?! 20:58:09 * andythenorth_ is not fully au-fait with the 1.x branch situation :o 20:58:27 <LordAro> andythenorth: the 1.1 opntitle competition closes in february...;) 20:58:57 <Eddi|zuHause> LordAro: what exactly has that to do with anything? 20:59:47 <Alberth> ABCRic: nope, only bugfixes 20:59:54 * DanMacK was not aware of the 1.1 Title Competition 21:00:34 <LordAro> andy asked when 1.0.6 was due, when he meant the next branch (i think) 21:00:36 <ABCRic> Alberth: shouldn't trunk have a lot more features than 1.x then? 21:00:49 <Alberth> DanMacK: perhaps you should read the stickies a bit more often :) 21:01:24 <Alberth> ABCRic: it does, but many features are quite subtle, ie you have to know where to look 21:01:31 <andythenorth_> planetmaker: you wrote some clever ottd version check code for HEQS smoke? 21:01:35 <planetmaker> In any case: there is such competition. Clean trunk, no newgrfs or AIs. No climate cheat. But otherwise: cheat money or company as you like 21:01:48 <DanMacK> Yeah, I rearely go into the "Geneeral" forum :P 21:01:55 <planetmaker> Entries are welcome :-) 21:02:07 * DanMacK will definitely get in on it. 21:02:30 <Terkhen> a toyland entry? :O 21:03:03 <DanMacK> lol, no, probably arctic :P 21:03:05 <planetmaker> :-) Rubidium last year excluded toyland. On grounds that it's unbearable with the TTD base set ;-) 21:03:37 <Terkhen> I doubt that a toyland entry would get enough votes anyways 21:03:43 <planetmaker> I fear it makes sense 21:03:46 <planetmaker> yeah :-( 21:03:55 *** Fenris [~fenris@p5DC6B0E9.dip.t-dialin.net] has quit [Quit: Nettalk6 - www.ntalk.de] 21:04:18 <planetmaker> andythenorth_: I don't think HEQS has version checks... I don't find any ;-) 21:04:28 <andythenorth_> it works with 1.0.5 21:04:33 <andythenorth_> despite using smoke property 21:04:53 <Terkhen> and if the toyland entry did win, the outrageous reaction of those who play with original graphics would be unbearable 21:04:53 <andythenorth_> you wrote something with includes for me 21:05:01 * DanMacK needs a refresher on how to convert the savegame to a .dat 21:05:14 <planetmaker> DanMacK: mv a opntitle.dat 21:05:15 <Terkhen> rename it to .dat 21:05:44 <LordAro> quite easy really ;) 21:06:16 <DanMacK> heh 21:06:39 <planetmaker> ah, you're right, andythenorth_ :-) 21:07:02 <andythenorth_> FISH should use that 21:07:06 <Terkhen> yup :) 21:07:07 <andythenorth_> ho hum 21:07:08 <planetmaker> But that's a template which needs to guard each and every use of that. But I guess FISH could make use of the very same one, too 21:07:10 <andythenorth_> another task 21:07:42 <planetmaker> andythenorth_: you can just copy template_smoke.tnfo from HEQS to fish. And start using it right away. No change in it needed 21:07:51 <planetmaker> Just use it the same way as in HEQS 21:08:17 <planetmaker> but use hg add on that template file ;-I) 21:13:23 <Terkhen> andythenorth_: the new river boat looks great ingame 21:13:35 <andythenorth_> have you loaded it yet? 21:14:35 <Terkhen> let's see 21:14:42 <LordAro> anyone know a searchable commit log? 21:15:26 <ABCRic> TortoiseSVN? 21:15:28 <Ammler> LordAro: mercurial checkout 21:15:31 <Alberth> hg log is searchable 21:16:00 <Alberth> how so you think I found those dates :p 21:16:09 <Alberth> s/so/do/ 21:16:14 <Terkhen> andythenorth_: I would make the cover appear sooner than with 100% load 21:16:14 <LordAro> the online version (http://hg.openttd.org) seems to only show 10 results :/ 21:16:32 <Terkhen> LordAro: hg log > file.log 21:17:03 <andythenorth_> Terkhen: that could be done 21:17:05 <Alberth> LordAro: make a clone first, you can only search local repos afaik 21:17:17 <Terkhen> it seems strange that it is "empty" while loading 21:17:22 <Terkhen> besides that it looks nice :) 21:17:30 <LordAro> Alberth: 2 problems: no linux/mingw installation on this computer, no permissons to download/run any unauthorised programes :'( 21:17:52 <Alberth> ok, trac is searchable too 21:18:37 <LordAro> http://vcs.openttd.org? ok, umm, where is the search box? :) 21:19:01 <Alberth> hmm, disabled no doubt :( 21:19:07 <Alberth> what do you need to know? 21:19:46 <LordAro> i'm doing the contributors 'commits' (nothing else :D) 21:20:10 <LordAro> *(nothing else to do :D) 21:20:55 <andythenorth_> Terkhen: done 21:21:02 <Terkhen> ok :) 21:21:10 <Ammler> LordAro: wanna code some ogfx sprites? 21:21:19 <Ammler> hmm, you might not be able 21:21:34 <Ammler> what software do you have installed there? :-) 21:22:17 <LordAro> nothing basically, most of what is installed is blocked as well :( 21:22:20 <Alberth> LordAro: gzipped log is 961874 bytes 21:22:58 <LordAro> how can i get that? 21:23:00 <planetmaker> LordAro: when you want to count number of contributions, a local checkout will help lots 21:23:11 <planetmaker> hg log -k "string" | wc -l 21:23:25 <planetmaker> or hg log -u name | wc -l 21:23:30 <Alberth> http://devs.openttd.org/~alberth/log_file.gz 21:23:46 <LordAro> thanks Alberth! :D :D :D :D 21:23:51 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 21:24:17 * LordAro thinks parents are extremely annoying :) 21:24:48 <Alberth> having to do everything yourself is annoying too :) 21:25:51 <frosch123> hmm, does ottd's commit log have a PEGI classificaton? 21:26:51 <Terkhen> it has strong language sometimes :P 21:27:15 <Wolf01> I read OTTD comic.. meh 21:27:39 <supermop> there should be an ottd webcomic 21:27:50 <Ammler> LordAro: you can rent a remote desktop if you want 21:27:59 <Ammler> 1â¬/h 21:28:03 <Terkhen> someone should draw it 21:28:22 <supermop> sounds like a challenge 21:28:44 <Wolf01> you'll end up with Thomas the tank 21:30:34 <trebuchet> THOMAS 21:30:45 <supermop> Kirby the tank? 21:32:02 <Wolf01> or Bob the builder if you use HEQS, or Teletubbies if you play toyland climate, I would like to see what comes when you use the Long Vehicles uncut version 21:32:03 <LordAro> Ammler: prob won't be able to run that either :( damn parental settings 21:33:35 <michi_cc> LordAro: http://pastebin.com/bxXyiW3a for trunk, does not include branches (and nothing of the old SVN of course) 21:34:17 <michi_cc> So it's a bit skewed as at least some branches were quite big 21:34:24 *** rellig [~rellig@vs1191017.vserver.de] has quit [Remote host closed the connection] 21:34:39 <Ammler> so you would need a java vnc over port 80 21:34:48 <frosch123> michi_cc: it does not include contributors :) 21:35:13 <Alberth> good night 21:35:18 <Terkhen> night Alberth 21:35:22 <michi_cc> Well, yes :) Only commiter, the other stat is a bit more complicated 21:35:59 <Wolf01> night Alberth 21:36:11 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:36:46 <frosch123> what commit was done by svnsync though ... 21:37:25 <michi_cc> @commit r15966 21:37:25 <DorpsGek> michi_cc: Invalid arguments for _commit. 21:37:28 <michi_cc> @commitr15966 21:37:31 <michi_cc> @commit 15966 21:37:35 <DorpsGek> michi_cc: Commit by svnsync :: r15966 /trunk/src/lang (50 files in 2 dirs) (2009-04-07 14:28:32 UTC) 21:37:36 <DorpsGek> michi_cc: -Fix: over time, several incosistancies were not fixed by WT2. Take care of that now. Also introduce #textdir for all languages. 21:37:54 * DanMacK wonders the effectiveness of doing an arctic screenshot when the current one is arctic 21:38:02 <andythenorth_> now I have to copy the improvements from the small river boat to the big one :| 21:38:06 <andythenorth_> I need an apprentic 21:38:07 <andythenorth_> e 21:38:16 <DanMacK> heh 21:38:22 <LordAro> michi_cc: thanks! 21:38:31 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 21:39:51 <frosch123> he, translator will soon catch up with miham :) 21:41:23 <planetmaker> DanMacK: the current one is not arctic... 21:41:44 <planetmaker> also mind: the title game will NOT apply to nightlies. It only applies to the 1.1 branch 21:42:02 <planetmaker> (the title game of the nightlies is a regression test for us) 21:42:05 <DanMacK> shows how much O apy attention to the title screen :P 21:42:17 <ABCRic> D'awww... 21:43:15 * DanMacK starts plotting his entry 21:46:20 <ABCRic> hmm... shouldn't changing the opntitle.dat at My Docs change the title screen? 21:47:25 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 21:50:55 <planetmaker> The title screen is where the binary is 21:52:20 <ABCRic> I thought stuff at my docs had priority over the stuff at the binary's location 21:54:23 <CIA-2> OpenTTD: planetmaker * r21537 /trunk/src/video/cocoa/ (wnd_quartz.mm wnd_quickdraw.mm): -Cleanup: Add a few sprinkles of coding style 21:55:03 <LordAro> dammit planetmaker! i've got to update my table now! :D 21:55:10 <planetmaker> ? 21:55:13 <PolymorphZ> hi 21:55:36 <planetmaker> hi PolymorphZ 21:55:58 <LordAro> that was your 25th commit --> http://wiki.openttd.org/Developers 21:56:13 <Terkhen> :O 21:56:25 <planetmaker> he :-) 21:56:34 <Terkhen> good luck counting the commits of RB 21:56:43 <planetmaker> I guess counting the commits of active developers in the wiki... is tedious 21:56:50 <Terkhen> hmm... I meant, keeping them updated 21:57:59 <planetmaker> and what about Alberth's dozens of "commits" which were not done by him but still by Rubi (as Alberth was only made dev half-way through the window-system thing) 21:58:14 <planetmaker> and there's many of those ;-) 21:58:51 <planetmaker> Measuring productivity by commit count doesn't really work ;-) 21:59:12 <LordAro> i'm in the process of adding a note saying when the page was last updated ;) 21:59:27 *** perk111 [~perk11@81.17.157.195] has joined #openttd 22:00:31 <planetmaker> wow. You managed to change it such that MacOSX is now present in three ways of writing than the initial one ;-) 22:01:38 <planetmaker> I like the tables being sort-able... at one day I'll have to figure out how to do that, too ;-) 22:01:38 *** Luukland [~Luukland@s5590300f.adsl.wanadoo.nl] has quit [] 22:02:10 <Terkhen> oh, it's a competition now? 22:02:27 <planetmaker> commit count? didn't you know? 22:02:29 <andythenorth_> productivity can be measured by commit count 22:02:31 <planetmaker> one commit per character 22:02:34 *** ABCRic_ [~ABCRic@105.40.54.77.rev.vodafone.pt] has joined #openttd 22:02:36 * Terkhen starts a thousand of one liner documentation patches 22:02:37 *** ABCRic is now known as Guest1669 22:02:37 *** ABCRic_ is now known as ABCRic 22:02:38 <andythenorth_> it measures the productivity of people at gaming a system 22:02:49 <planetmaker> loool :-) exactly that! 22:03:03 *** ABCRic [~ABCRic@105.40.54.77.rev.vodafone.pt] has quit [] 22:03:10 <LordAro> planetmaker: fixed, and googling "wikipedia sortable table" helps ;) 22:03:31 <LordAro> i've g2g now 22:03:37 * andythenorth_ wonders about perlin noise 22:03:39 <LordAro> you can admire my work ;) 22:03:53 <LordAro> bye! 22:04:45 *** LordAro [56841a4e@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:04:48 <Terkhen> I don't think that the commit count really belongs to that table 22:05:03 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 22:06:28 <frosch123> we could add the unit "millimeters" or so :p 22:07:20 *** Guest1669 [~ABCRic@80.7.54.77.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 22:07:44 <planetmaker> GigaAngstroms 22:07:59 <planetmaker> kind of my favourite unit. Quite handy at that, too 22:08:11 <frosch123> isn't that a bit much? 22:08:31 <planetmaker> depends on font size :-P 22:09:03 <planetmaker> my hand span is about 2.2 GigaAngstroms, though 22:09:30 <planetmaker> and 2.1 on the left hand ;-) 22:10:40 <frosch123> hmm, 2.3 and 2.4 for me 22:11:09 <frosch123> why is the left hand bigger 22:12:15 <frosch123> looks like my left thumb is 0.05 longer 22:12:55 <frosch123> the other fingers are longer on the right though 22:13:00 <frosch123> damn, pm, you scared me :p 22:13:18 <planetmaker> :-) 22:16:19 <Ammler> http://dev.openttdcoop.org/projects/openttd-trunk/repository/statistics <-- other statistic also with changes 22:18:02 <Wolf01> pm, you don't work enough looking at the graphs 22:19:12 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has joined #openttd 22:19:20 <Ammler> yeah, he abused his time with the base sets 22:19:31 <frosch123> what is "changes"? lines? 22:19:42 <Ammler> chunks, I would guess 22:19:52 <frosch123> hunks? 22:19:54 <planetmaker> yeah... I guess I should do a few times patch -p1 < file.diff && svn ci && patch -p1 -R < file.diff & svn ci and repeat that 22:19:58 <Ammler> or hunks :-) 22:20:03 *** Lurimax [~quassel@68.59.202.84.customer.cdi.no] has quit [Remote host closed the connection] 22:20:05 <planetmaker> hunks 22:20:06 <Terkhen> heh 22:20:43 <Ammler> Rubidium: coded almost as much as teh whole devzone unknown devs 22:21:03 <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/statistics <-- looks better in my favour, Wolf01 ;-) 22:21:29 <Wolf01> yeah ;) 22:21:42 <Ammler> where again rb almost leads :-P 22:22:09 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 22:22:25 <Terkhen> :D 22:22:25 * andythenorth_ wants to know his statistics 22:22:31 <andythenorth_> for newgrf :P 22:22:36 <andythenorth_> I know my OTTD credits 22:22:38 <andythenorth_> 1 22:22:54 <frosch123> http://dev.openttdcoop.org/projects/firs/repository/statistics <- easy 22:23:57 <andythenorth_> that's just FIRS :P 22:24:06 <Ammler> 1 hunk ~ 3min or more? 22:24:18 <andythenorth_> you mean I have to do *manual* addition to get my total :| 22:24:20 <andythenorth_> bah 22:24:51 * andythenorth_ returns to boat drawing 22:24:51 <Ammler> andythenorth_: create a project "all-andy" 22:25:05 <Ammler> and pull all your repos 22:25:16 <Ammler> push* 22:32:22 *** ecke [~ecke@188.75.128.2] has joined #openttd 22:36:53 <andythenorth_> only 2k commits :( 22:38:25 *** rellig [~rellig@vs1191017.vserver.de] has joined #openttd 22:39:22 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:46:11 * andythenorth_ wonders if big and small river boats should have more visual difference... 22:46:16 <andythenorth_> like 2CC use or something 22:48:29 *** andythenorth_ [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth_] 22:49:25 *** ABCRic [~ABCRic@134.138.54.77.rev.vodafone.pt] has joined #openttd 22:50:59 <CIA-2> OpenTTD: smatz * r21538 /trunk/src/table/strgen_tables.h: -Add: {INDUSTRY} can now have cases 22:52:10 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 22:57:09 *** KouDy [~KouDy@118.101.155.24] has quit [Read error: Connection reset by peer] 22:57:21 <supermop> i like that idea 22:57:50 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 22:59:26 * planetmaker returns to bed. Good night 22:59:34 <Ammler> http://dev.openttdcoop.org/projects/all-devzone/repository/statistics 23:01:46 <Ammler> hmm, returns? 23:02:04 <Terkhen> night planetmaker 23:02:24 <ABCRic> those are... stats for all openttdcoop projects? 23:02:37 <ABCRic> *openttdcoop repos? 23:03:23 <Ammler> not openttdcoop 23:03:38 <Ammler> all DevZone hosted from openttdcoop 23:03:52 <Ammler> except whole branches from openttd 23:04:26 <ABCRic> andythenorth has been busy 23:05:46 <Ammler> those: http://hg.openttdcoop.org/static/repos.txt 23:05:54 <frosch123> dalestan is registered at the devzone? 23:06:16 <Ammler> yes, but thats all :-) 23:07:20 <ABCRic> hrm... I think there's an empty entry on the commits per author graph 23:07:42 <Ammler> yes, those is a summary of all unknown authors 23:07:58 <Ammler> (not registered at devzone) 23:08:34 <Ammler> I should make a fake account for patchman :-) 23:13:22 <frosch123> http://paste.openttdcoop.org/show/7/ <- more e-penises 23:13:56 <frosch123> nicks in commit messages, patches, thanks or whatever 23:14:41 <frosch123> gigaangstroms is still not suitable there though 23:15:24 <frosch123> most impressive are the different spelling of ln, In, ln-, ln-- :p 23:16:21 <Ammler> well, __ln__ doesn't care about speliing anyway 23:16:44 <Ammler> was sign_de a dev? 23:17:01 <frosch123> i saw him listed somewhere 23:17:23 <Ammler> then philsophus is most non-dev 23:17:31 <frosch123> Ammler: sign_de is the author of the console 23:17:37 <frosch123> acoording to readme 23:18:17 <frosch123> you missed mart3p 23:18:41 <Ammler> truesatan, hehe 23:18:49 *** kkb110 [~kkb110@user-12lcboo.cable.mindspring.com] has joined #openttd 23:19:02 <frosch123> no idea whether ts has anything to do with tb or tl 23:19:37 <Ammler> you read that on the first commits a lot 23:20:21 *** HerzogDeXtEr1 [~Flex@i59F6C7DB.versanet.de] has joined #openttd 23:21:00 <Ammler> TrueLight has one of those, so rather not related ;-) 23:21:32 <frosch123> 23 for the various spellings of ln 23:21:50 <frosch123> so quite close to philsophus 23:22:22 <Ammler> you never said thanks to rick? 23:22:39 <Ammler> richk or however 23:23:03 <frosch123> seems so, only 3 hits for trunk messages 23:23:14 <Ammler> hmm, maybe you missed nicks with numbers? 23:23:57 <Wolf01> no, I'm there 23:24:00 <Ammler> he, so the "many" in the wiki is a bit misleading ;-) 23:24:03 <frosch123> there are richk and richk67 in the list 23:24:30 <frosch123> i tried to make regexpression and nicklist to catch no duplicates 23:24:46 *** Progman [~progman@p57A19BE4.dip.t-dialin.net] has joined #openttd 23:24:53 <frosch123> @commit 7178 23:25:00 <frosch123> nor to count that 3 times :) 23:25:00 <DorpsGek> frosch123: Commit by KUDr :: r7178 trunk/train_gui.c (2006-11-16 20:52:39 UTC) 23:25:01 <DorpsGek> frosch123: -Fix: forgotten pointer dereferences (Bjarni, Bjarni, Bjarni, ...) 23:25:11 <Ammler> hehe 23:26:09 <frosch123> oh, and i had to drop some nicks. someone seemed to use "yet" or so, which matched too often 23:26:39 <Wolf01> I would like to be able to use regexp as well, I only use some simple cases 23:27:14 <Wolf01> (usually wiki/html tags related) 23:27:18 *** HerzogDeXtEr [~Flex@i59F6D37E.versanet.de] has quit [Ping timeout: 480 seconds] 23:28:28 <Terkhen> good night 23:28:34 <Wolf01> night Terkhen 23:28:46 <ABCRic> night Terkhen 23:28:54 *** snack2 [~nn@dsl-hkibrasgw1-ff17c000-104.dhcp.inet.fi] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 23:41:12 <ABCRic> good night 23:41:17 *** ABCRic [~ABCRic@134.138.54.77.rev.vodafone.pt] has left #openttd [] 23:43:52 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 23:46:25 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 23:49:14 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 23:53:52 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd