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00:00:01 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 00:04:54 <Eddi|zuHause> <Wolf01> I'm thinking about restart developing daylength, this time I would like to separate the concept of tick based operations and date <<-- one of the problematic parts of the last daylength patch (by SpComb) was that also some periodic updates in the tileloop (i.e. every 256 ticks) need to be scaled by daylength, but they don't depend on DAY_TICKS, so they are not easily identified 00:05:26 *** nicfer [~nicfer@190.50.62.161] has joined #openttd 00:05:27 <Wolf01> yeah, I know the problem 00:06:47 <Eddi|zuHause> for example ECS had huge problems with that, because suddenly there are more 256-ticks industry callbacks per month than it expects 00:08:00 <Eddi|zuHause> and the real problem is that every "daylength developer" starts from scratch every time, instead of building on the experience of the previous developer 00:08:15 <Eddi|zuHause> so 90% of the problems are repeated 00:08:48 <Eddi|zuHause> and nothing sustainable comes out of it. the developer eventually loses interest and the patch falls apart with 0% of it being trunk-worthy 00:09:47 <Wolf01> every implementation I saw was the same, and all stopped at the same point of mine, the same exact problem 00:10:22 <Eddi|zuHause> well, there was also pavel's patch, which followed a different approach. 00:10:33 <Eddi|zuHause> but it just meant it caused other problems... 00:11:00 <Wolf01> that's why I want to take another approach too 00:12:02 <Wolf01> but I can't figure how to make it work really, every little thing has a different behavior when I think about its contest 00:12:43 *** eQualizer [~lauri@dyn13-22.dsl.spy.dnainternet.fi] has joined #openttd 00:12:59 <Wolf01> I didn't write a line of code, I'm only thinking about what needs a change 00:13:44 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:14:26 <Wolf01> I'm forced to take the same path of my last implementation and improve it, but it is limited 00:14:38 <Wolf01> and I well know it 00:16:01 <Eddi|zuHause> imho, the approach should be getting as many of the day vs tick separation into trunk without actually changing any daylength 00:16:03 <Wolf01> at first I need to find a way to "fix" the discrepancy of the running costs declared on the grf (clearly year based and calculated with ticks) and ingame running costs with daylength multiplier 00:16:27 <Wolf01> that is the main approach I would take, indeed 00:17:31 <Eddi|zuHause> one of the things that daylength needs is fractional money 00:17:55 <Eddi|zuHause> so you can lower delivery rates, and keep yearly payments the same 00:18:37 <Wolf01> but then you need more time to earn enough money 00:18:51 <Eddi|zuHause> yes 00:19:43 <Wolf01> it's like to slower trains instead making the time flowing slower 00:21:06 <Wolf01> the *main* problem with daylenght is that the multiplier acts like the airplane speed factor 00:21:31 <Eddi|zuHause> not really. currently, the daylength actually increases your income, since the cargo is enroute for shorter time 00:21:52 <Wolf01> but increases running costs too 00:22:14 <Eddi|zuHause> no, running cost per real time stays the same 00:22:22 <Eddi|zuHause> income per real time increases 00:22:38 <Wolf01> not in my one, it was scaled with all other things 00:22:48 <Eddi|zuHause> cargo that is transported over the same distance at the same speed takes less days 00:23:01 <Eddi|zuHause> and thus pays more 00:23:08 <Wolf01> the problem I found is that there is some discrepancy about expenses and income 00:23:58 <Wolf01> I say: 1x 10 income and 8 expense -> 32x 500 income and 100 expense 00:24:21 <Eddi|zuHause> per game time, the income increases doubly. once because you arrive more often, and once because it takes less time 00:24:57 <Wolf01> yes, it should be that 00:25:38 <Eddi|zuHause> in one year at daylength 4, you earn more than in 4 years at daylength 1 00:25:59 <Wolf01> yes that was the problem 00:26:18 <Wolf01> I wasn't able to figure it out 00:28:08 <Wolf01> I would start by finding all *time related* functions and separate them fron *tick based* functions 00:28:53 <Wolf01> so "day", "month" or "year" must be the same at daylength 1x or 32x or 100x 00:30:48 <Wolf01> but I think this work will end up into one of the previous implementations 00:31:12 <Wolf01> it's too easy to fall in the same traps 00:37:22 <Eddi|zuHause> sometimes it's impossible to decide that, because different people have different opinion 00:37:42 <Eddi|zuHause> like here with the running cost. i say, it should be year based, but you say it should be tick based 00:45:15 <Wolf01> I think is better the whole economy stays in ticks and only the representation of the values should be changed, like running costs monthly (yearly/12*multiplier to lower the value a bit) etc, but then we'll end up with a consistent difference from the grf values 00:46:53 *** pugi [~pugi@p4FCC4279.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 00:49:02 <Wolf01> or we can directly change the economy rules and base them on the time instead of ticks, but I don't know how to handle some parts where it should be both ticks and time 00:57:57 *** KenjiE20 [~KenjiE20@92.8.197.32] has quit [Quit: WeeChat 0.3.3] 01:11:36 <Wolf01> 'night (I don't quit, I leave the PC to download some games from steam) 01:12:35 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 01:15:34 <SpComb> or you can decide that the economy is imbalanced alreadyh and the whole money thing doesn't really matter for you 01:15:48 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 01:21:05 <SpComb> the first thing that bugged me after altering DAY_TICKS was towns growing too fast 01:21:40 <SpComb> but maybe slowing them down that way was the wrong choice, dunno 01:27:51 *** Progman [~progman@p57A1B0E7.dip.t-dialin.net] has quit [Remote host closed the connection] 01:32:15 *** 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<planetmaker> good morning 07:02:31 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 07:02:39 <Priski> mourning 07:02:41 *** Mortomes|Work [~MortomesW@mail.qps.nl] has joined #openttd 07:04:17 <Priski> I am so glad that I don't have to go outside at all today 07:05:15 <Priski> One person got late at work today because gearbox was frosen in the morning 07:05:31 <Priski> only reverse worked 07:07:00 <Priski> some new cars just can't handle winter :/ 07:07:03 <Rubidium> thus, never park your car and put it in reverse :) 07:08:01 <Priski> stupid part was that it was plugged in heater all night and still gears would not work 07:10:01 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:10:47 <Priski> Rubidium: I always put neutral when I park a car, and use handbrake 07:11:07 <Priski> some people do the opposite, and some reason it pisses me off 07:11:10 <Rubidium> handbrakes freeze as well during winter 07:11:33 <Priski> thats true but never have yet encountered that 07:12:39 <Priski> but once I did start car when gear was on and got a nasty suprise when I lifted foot from clutch 07:14:34 <Priski> I have never in my life drove a car with automatic gearbox so I don't know how they handle winter 07:15:03 <Priski> I keep my prejudices on that issue :) 07:17:23 <CIA-2> OpenTTD: rubidium * r21605 /trunk/src/economy.cpp: -Fix [FS#4324]: crash due to cargo payments belonging to an non-existing company 07:27:59 *** Prof_Frink [~proffrink@5e049c79.bb.sky.com] has quit [Ping timeout: 480 seconds] 07:47:38 <Mortomes|Work> My carpool buddy was late today because his car lock was frozen and he couldn't get the key in 07:48:32 <Mortomes|Work> It's a good thing the highways here are mostly clear of snow/ice and it was relatively quiet on the road because of christmas holidays 07:51:54 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has joined #openttd 08:13:27 <Priski> in city it's sometimes annoying to park or even drive because there just is so much snow and so little places where to put it all 08:15:03 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 08:29:06 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:29:09 *** mode/#openttd [+o Alberth] by ChanServ 08:29:20 <Alberth> moin 08:41:33 *** pugi [~pugi@p4FCC4279.dip.t-dialin.net] has joined #openttd 08:41:47 *** perk11 [~perk11@81.17.157.195] has joined #openttd 08:43:50 *** perk11 [~perk11@81.17.157.195] has quit [] 08:46:12 <Terkhen> good morning 08:48:16 *** Biolunar [~mahdi@blfd-5d822fad.pool.mediaWays.net] has joined #openttd 08:48:44 *** JVassie_ [~James@92.27.149.231] has joined #openttd 09:01:05 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 09:05:50 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 09:06:56 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 09:16:22 *** jpx_ [jpx_@a91-156-226-198.elisa-laajakaista.fi] has joined #openttd 09:16:33 <Wolf01> moin 09:24:05 <Wolf01> it's raining for 2 days without stop :| 09:24:33 <Wolf01> another sink-x-mas 09:25:15 <Wolf01> seem I can go fishing in the meadows :o 09:26:44 * Alberth sends some snow to Wolf01 09:27:46 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 09:28:52 <Eddi|zuHause> i have a feeling snow doesn't travel well over the mountains ;) 09:34:50 <Alberth> and it is so nicely cold up there :( 09:37:49 <Eddi|zuHause> yes, but then there comes the Föhn :p 09:40:44 *** jpx_ [jpx_@a91-156-226-198.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 09:45:20 *** LordAro [~chatzilla@host86-132-26-78.range86-132.btcentralplus.com] has joined #openttd 09:45:33 <LordAro> morning everyone 09:47:27 <Zuu> morning Lord 09:52:11 *** LordAro_ [~chatzilla@host86-167-84-161.range86-167.btcentralplus.com] has joined #openttd 09:57:26 *** LordAro [~chatzilla@host86-132-26-78.range86-132.btcentralplus.com] has quit [Ping timeout: 480 seconds] 09:57:30 *** snorre [~snorre@c692BBF51.dhcp.bluecom.no] has quit [Remote host closed the connection] 09:57:38 *** LordAro_ is now known as LordAro 09:57:59 <LordAro> silly connection... ;) 09:58:02 <Ammler> the nice december snow is almost gone... 09:58:52 <avdg> same here 10:02:47 <Mortomes|Work> There's still snow here 10:02:57 <Mortomes|Work> And it's supposed to start freezing and possibly snowing again 10:03:21 *** Progman [~progman@p57A1B423.dip.t-dialin.net] has joined #openttd 10:16:49 <Zuu> I have about 70-80 cm snow on my balcony. 10:17:43 <Ammler> a week ago, we had that too 10:18:22 <Zuu> It melts quite quickly as soon as the temperature turns over zero. 10:18:32 <Eddi|zuHause> it's +1°C here, but the snow seems to last a while 10:18:44 <Zuu> Add rain and it melts even faster :-) 10:18:59 <Eddi|zuHause> it's very foggy 10:26:34 * LordAro has been browsing Rubidium's site :) 10:30:10 *** Biolunar [~mahdi@blfd-5d822fad.pool.mediaWays.net] has quit [Read error: Connection reset by peer] 10:30:27 *** Biolunar [~mahdi@blfd-5d822fad.pool.mediaWays.net] has joined #openttd 10:31:47 * LordAro has just found some top secret (ish) info regarding release of 1.1 :D 10:33:39 *** LordAro [~chatzilla@host86-167-84-161.range86-167.btcentralplus.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.13/20101203075014]] 10:34:08 *** LordAro [56a754a1@ircip2.mibbit.com] has joined #openttd 10:34:43 <LordAro> didn't like chatzilla much... 10:35:36 <Ammler> not that secret, if you found it 10:35:51 <LordAro> note the (ish) 10:38:17 <Rubidium> LordAro: if it were secret-ish, then you wouldn't be able to read it without knowing the exact URL 10:39:07 <LordAro> whatever :), but i know when 1.1-beta1 will be released now ;) 10:39:27 <Rubidium> really? 10:39:37 <Rubidium> there's a 48 hour timeframe for that to happen 10:40:22 <Rubidium> (or actually 49 hour timeframe) 10:47:38 *** greywall [~user@99-100-178-103.lightspeed.sntcca.sbcglobal.net] has joined #openttd 10:48:16 *** LordAro [56a754a1@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:48:31 <greywall> i got a ton load of ships transfering oil to a station where trains pick it up, i noticed that when there is no train directly wiaitng for the oil to load, the oil disappears 10,000 units per 1/2 a second whats up with that? 10:49:20 <Rubidium> there are some limitations on the amount of cargo that can be stored in a station 10:49:25 *** Biolunar [~mahdi@blfd-5d822fad.pool.mediaWays.net] has quit [Remote host closed the connection] 10:49:31 <Wolf01> workers stole your oil 10:49:42 <Rubidium> furthermore the lower station ratings are, the faster good "perish" 10:49:45 <greywall> ughmmm its only max reaching 700,000 oil 10:49:55 <greywall> because the rest just goes down the drain 10:49:59 <greywall> its seeping out so fast 10:49:59 <SmatZ> it happens with all cargos 10:50:01 <Rubidium> then it's the low station rating 10:50:03 <SmatZ> it just rots :P 10:50:09 <greywall> the rating for oil is 70% 10:50:21 <greywall> i know how cargo disappears 10:50:24 <greywall> and this isn't it 10:50:31 <greywall> this is 20,000 oils barrels per second 10:50:36 <greywall> that's crazy fast 10:50:40 <Wolf01> You might need at least one train waiting or you'll loose cargo 10:50:57 <greywall> even if the train is waiting i think it still disappears 10:51:01 <Rubidium> then let us stop guessing and provide an actual case 10:51:01 <greywall> very fast 10:51:13 <greywall> i just don't notice it as bad because the train is also loading 10:51:14 <Wolf01> consider that 20,000 oil barrels are like 20tonnes, so not that fast 10:52:02 <greywall> wait sorry 10:52:04 <greywall> its faster 10:52:09 <greywall> i think its 40K barrels 10:53:00 <greywall> 2-3 ships just finished unloading and b ythe time they were done, there was nothing left at the station even though there is no train picking it up because the train left some 20 seconds earlier before the ships started transfering cargo 10:54:15 <greywall> it requires 2 ships unloading simoltaneously in order to keep the rate of losing cargo at 0, meaning no cargo will add or be stolen 10:54:49 <greywall> and it also seems like the faster ships unload the faster cargo disappears 10:54:50 <Wolf01> raise the station's ratings 10:54:58 <greywall> i just saw 500K barrels disappear within 3 seconds 10:54:59 <greywall> i swear 10:55:11 <greywall> station's raitings is 56% 10:55:37 <greywall> it was 70-80+% and it was still doing it 10:55:40 <greywall> that badly! 10:55:52 <greywall> loosing so much cargo ^ 10:56:46 <Rubidium> oh for the... provide an actual case we can look at so we can tell you what is going on... 10:57:40 <Alberth> I think there is a sort of time-out limit, and since all your oil arrives at the same time (by ship), it also reaches the limit at the same time 10:57:41 <Wolf01> if tiles start to disappear around the station, you might found the black-hole case 10:57:50 <Wolf01> *might have 10:58:13 <Alberth> nice disaster :) 10:59:08 <Wolf01> I was thinking to area effect disasters, like oil flood, blizzard, rain flooding 10:59:16 <Wolf01> just to stop all activities in the affected area 11:00:38 <Wolf01> oil flood happens around docks and oil wells, will stop ships and drop your ratings 11:00:51 <greywall> well then the oil expiration date is about 1 day 11:01:02 <greywall> because after a ship is finished unloading 11:01:13 <Terkhen> what is the oil rating? 11:01:14 <greywall> it's gone within a second or two after 11:01:17 <greywall> HIGH 11:01:19 <greywall> ffs 11:01:26 <Rubidium> oh... you seem to not get what I'm after, are you? 11:01:27 <Terkhen> hwo high? 11:01:30 <greywall> 50%, 70, 80% 11:01:30 <Terkhen> how* 11:02:30 <Alberth> Wolf01: dev_null42 also seems to have disaster ideas, see FS#4286. I don't see the direction of it though. 11:03:12 <CIA-2> OpenTTD: smatz * r21606 /trunk/Makefile.src.in: -Fix (r14636): DOS binary was broken when not stripping 11:04:43 <greywall> is there an info on which server i'm on in the game? 11:04:52 <greywall> info window 11:10:25 <Wolf01> about daylength, I'll try to simulate the problems with a little framework in VB.Net, I'll try to replicate the current functionality and then separate the various functions 11:15:22 <greywall> this is weird 11:15:26 <greywall> on the receiving end 11:15:32 <greywall> i have an oil refinery 11:15:44 <greywall> when building the station it says accepts oil 11:15:57 <greywall> but when i look at the station it just stores it on site 11:16:00 <greywall> and doesn't pay out 11:16:07 <Wolf01> don't use unload 11:16:12 <greywall> i've tried all kinds of options on the unloading 11:16:46 <greywall> if i don't use unload, then it just arrives at the station checks, and heads back without unloading 11:16:56 <Wolf01> use only "go-to station" trains must unload automatically if the stations accepts that cargo 11:17:25 <Wolf01> maybe the refinery stockpile is full 11:18:11 <greywall> 0 goods processed 11:18:54 <Rubidium> really... how long is it going to take before you cough up the savegame so we can actually SEE what is going on instead of having to GUESS? 11:18:58 <greywall> you can go take a look 11:19:04 <greywall> !SimulationNationHungarymap 11:19:20 <greywall> !SimulationNationHungary Map 11:19:22 <greywall> multiplayer 11:20:22 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 11:20:33 <Rubidium> my connection is too crappy at the moment to join network games 11:27:05 <greywall> lol 11:42:55 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 11:48:58 *** nicfer [~nicfer@190.50.62.161] has quit [Read error: Connection reset by peer] 11:52:45 *** KenjiE20 [~KenjiE20@92.8.197.32] has joined #openttd 11:54:43 * Belugas downloads a 1 gig database. Rather small compared to the other installs... 11:55:15 <Belugas> freaking customers who are freaking over christmas sale :S 11:55:57 <Zuu> Why does C++ templates need to be so tricky to use in class hirarchies? 11:55:59 <Alberth> luckily it happens only once a year 11:56:17 <Alberth> C++ templates tricky? 11:56:52 <Zuu> I can't seem to specify that the template type is a child class of some other class. 11:57:12 <Zuu> So the compiler complains on my typecasts from this base class to the tempalte class. 11:58:07 <Zuu> Eg. template<class T : public Object> 11:58:30 <Zuu> and then cast an Object to/from T 11:58:56 <Alberth> afaik you don't need to specify that, as template expansion happens only when you instantiate with a concrete class 12:01:33 <Zuu> MSVC seem to differ. Though I have lots of other errors to fix so it could be that I'm wrong. 12:04:31 <Alberth> MS has not problems mutulating C++ to fit its engine 12:24:51 <Zuu> It actually looks that it will work after I moved all definitions to the .h-file. 12:26:48 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 12:29:10 <Eddi|zuHause> you mean the declarations 12:29:49 <Alberth> for templates, the definitions :) 12:30:09 <Belugas> only once a year indeed. Now, time for heading to the office 12:30:13 <Belugas> see ya "soon" 12:37:28 <Zuu> Eddi|zuHause: I mean what you usally find in your cpp files. 12:41:39 <planetmaker> enjoy Belugas 12:44:49 * Eddi|zuHause should learn to put questionmarks where they belong 12:46:50 <Alberth> not really, I had the same idea. 12:47:15 <planetmaker> punctuation is highly over-rated: http://www.tt-forums.net/viewtopic.php?p=920042#p920042 :-P 12:51:25 *** nicfer [~nicfer@190.50.62.161] has joined #openttd 12:51:49 <Alberth> haha, you have a different idea of how to make tunnel entrances with other slopes :) 13:01:00 *** frosch123 [~frosch@frnk-4d009d69.pool.mediaWays.net] has joined #openttd 13:01:02 <Rubidium> you can probably do it relatively easy, but... 13:01:36 <Rubidium> you have to figure out how to build tunnels when there is only one tile raised, i.e. which direction should it go to? 13:02:47 *** glx [glx@2a01:e35:2f59:c7c0:35dc:7dbe:7bf3:9a23] has joined #openttd 13:02:50 *** mode/#openttd [+v glx] by ChanServ 13:02:54 <Eddi|zuHause> autorail-like? 13:03:03 <Eddi|zuHause> i.e. depending on the position within the tile? 13:04:26 <Rubidium> then you'd definitely need to have some way of showing the direction of the tunnel to get a clue where to look for the other entrance 13:06:51 <planetmaker> Alberth: his suggestion was to allow them also on oblique tiles, right? I think that's far more difficult (and requires far more graphics work) 13:07:00 <Alberth> I was just thinking to add some more graphics, with an extended tunnel tube 13:07:03 <planetmaker> while my mock-up should be pretty straight forward 13:08:21 <Eddi|zuHause> Alberth: i think simple foundations are a better approach... saves trouble with things like "enhanced" tunnelheads 13:08:35 *** Fast2 [~Fast2@p57AF8352.dip0.t-ipconnect.de] has joined #openttd 13:08:49 <Alberth> yeah, it prevents breaking grfs :) 13:09:01 <planetmaker> both is actually a viable approach. 13:09:10 <planetmaker> and IMHO not mutually exclusive 13:09:55 *** retro [~retro@125.151.broadband3.iol.cz] has joined #openttd 13:09:56 *** retro [~retro@125.151.broadband3.iol.cz] has left #openttd [] 13:10:00 <Eddi|zuHause> i remember a mockup with arcades 13:10:22 <Eddi|zuHause> and i think it will cause a lot more problems than it solves 13:10:50 <planetmaker> yeah, now you mention it. I prefer the solid walls, though 13:11:09 <planetmaker> for that very reason 13:12:28 *** retro [~retro@125.151.broadband3.iol.cz] has joined #openttd 13:24:36 *** retro [~retro@125.151.broadband3.iol.cz] has quit [Ping timeout: 480 seconds] 13:34:31 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 13:37:46 <Katje> is there an easy way to list all the gfx sets I have installed ? 13:38:24 <Alberth> gfx sets? 13:38:42 <Alberth> hmm, options menu, drop down 'gfx' or so ? 13:39:07 <Alberth> note that gfx != newgrfs in my view 13:40:52 <Alberth> 'graphics base sets' is the correct box 13:54:34 <Belugas> zin the offissssssss 13:54:40 <Belugas> hello all 13:55:45 <Katje> erm, what is the term for the extra trains/planes etc... ? 13:56:17 <Alberth> vehicle sets, and they come in NewGRFs 13:56:32 <Alberth> those you can find in the NewGRF settings from the main menu 13:56:32 <Katje> ok 13:56:43 <planetmaker> they are far more than just graphics :-) 13:57:03 <Katje> of course 14:00:47 *** PoopDragon [53efcf41@ircip3.mibbit.com] has joined #openttd 14:01:07 <PoopDragon> 0hai. :-) 14:01:50 <Rubidium> moi moi 14:02:43 <PoopDragon> OTTD portable exists, so for those suffering NSISDL AV conflicts, OTTD dload page should offer a Portable version (which has all three base packages in) 14:04:35 <PoopDragon> I, myself, always have this Nullsoft Scriptable Install System problem. 14:06:23 <planetmaker> aha... 14:06:58 <PoopDragon> or, when compiling 1.06, you could possibly look at sc2.sf.net 14:07:13 *** retro [~retro@125.151.broadband3.iol.cz] has joined #openttd 14:07:26 <PoopDragon> there you can find a NSIS script with "source page" 14:07:43 <planetmaker> I suggest you make a patch for that end... 14:08:11 <planetmaker> and submit that to our bug tracker 14:08:45 <PoopDragon> I am not a coder. You could add this to "low priority" part of "to-do" list. 14:11:19 *** retro [~retro@125.151.broadband3.iol.cz] has left #openttd [] 14:14:11 <Ammler> PoopDragon: is that really portable? /me thinks, they should rename it to WindowsOnlyApp 14:15:28 <Ammler> or it PortableApp a kind of live cd? 14:15:29 <CIA-2> OpenTTD: alberth * r21607 /trunk/src/viewport.cpp: -Codechange: Be more robust against having extra bits in HighLightStyle vars. 14:15:50 <Ammler> is* 14:17:14 <PoopDragon> PortableApps.com is just a wrapper 14:17:45 <PoopDragon> that supplies wrong folder variables like %appdata% to make it portable 14:17:50 <Ammler> yes, looks quite "unportable" 14:18:19 <PoopDragon> but it's the Windows version's NSIS that causes the package dload problem 14:19:07 <Ammler> PoopDragon: then just use the zip version, that is btw. already portable without any wrapper 14:19:42 <Ammler> (copy the different openttd binaries from the different os) 14:19:45 <PoopDragon> zip version contains NO opengfx 14:19:58 <Ammler> add those to data 14:20:07 <PoopDragon> and Windows installer fails to dload opengfx 14:20:20 <Ammler> you mean the installer from openttd.org? 14:20:26 <PoopDragon> yea 14:21:23 <PoopDragon> so you need to either change the download plugin, or offer a link to portableapps.com version 14:21:57 <Ammler> well, you could report your installation troubles to bugs.openttd.org then 14:22:00 <planetmaker> [15:20] <PoopDragon> and Windows installer fails to dload opengfx <-- hu? Which? 14:22:57 <PoopDragon> http://binaries.openttd.org/releases/1.0.5/openttd-1.0.5-windows-win32.exe 14:24:46 <CIA-2> OpenTTD: alberth * r21608 /trunk/src/ (4 files): -Codechange: Move diagnonal rectangle dragging detection completely to tile highlighting. 14:25:07 <Rubidium> the downloading of opengfx by the installer works fine for me 14:25:30 <PoopDragon> it's solely AV clogging sockets 14:26:11 <Rubidium> then it's the AV that's causing problems; not something we can easily work around 14:26:34 <PoopDragon> so, when one selects to download "windows" version, 3 versions should be offered: installer, zip, and offline installer (the one from portableapps.com) 14:26:42 <Rubidium> and we have explicitly chosen not to put OpenGFX/OpenSFX/OpenMSX in the binary packages 14:27:02 <planetmaker> yeah. Easily also downloaded. 14:27:13 <Rubidium> as in 75% of the cases you'd be downloading 15+ extra MiB that are totally not needed 14:27:41 *** KouDy [~KouDy@118.101.155.24] has quit [Quit: Leaving.] 14:27:46 <Rubidium> if it were me we wouldn't even had an installer, but for some people it's too hard to extract a zip archive 14:28:27 <PoopDragon> HARD? rightdrag >>> "extract to zipname" 14:28:43 <PoopDragon> ouf 14:28:55 *** KouDy [~KouDy@118.101.155.24] has joined #openttd 14:29:24 <Rubidium> it's the kind of people that desperately need to migrate to Mac OS X with it's point-and-drool interface/installing 14:29:39 <Rubidium> s/h it's/h its/ 14:29:47 <PoopDragon> OSX is a drop-stop 14:30:43 <PoopDragon> I find it harder to <ret> <tab> <up> <ret> <ret> <wait> <ret> to install, than just right-drag. 14:31:11 <Rubidium> in any case, OpenSFX is some 11 MiB (compressed) that is unlikely to ever change 14:31:13 *** Devroush [~dennis@ip-83-134-177-109.dsl.scarlet.be] has joined #openttd 14:31:40 <Rubidium> the rest of the stuff is significantly smaller than that, so you'd be carrying 50+% dead weight each time 14:31:49 <Rubidium> which I'd consider a waste of bandwidth and diskspace 14:32:29 <Ammler> well, you could offer a special package "full" or so 14:33:02 <Rubidium> it also means that when e.g. OpenGFX is updated you'd have to wait for the next stable release to get the new version of OpenGFX installed "by default" 14:33:25 <Rubidium> Ammler: yeah, IMO not worth the effort 14:33:27 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 14:33:39 <Rubidium> as either you do it for none, or you do it for ALL 14:33:52 <Ammler> the only difference from the portableapps openttd to the openttd.org zip is the already installed base sets 14:34:42 <Alberth> and you will get a number of people that will not think, and pick full without need 14:35:11 <Alberth> although that will happen now too :( 14:35:15 <planetmaker> most would do that, I recon. 14:35:21 <Rubidium> current release is 208 MiB. Double that and add that 26 * 11 MiB to get almost 700 MiB for each release 14:35:49 <Ammler> well, you have many redundant packages, which are also not really needed 14:36:04 <Rubidium> I've trimmed those quite a bit already 14:36:16 *** Prof_Frink [~proffrink@5e049c79.bb.sky.com] has joined #openttd 14:36:45 *** jpx_ [~jpx_@a91-156-226-198.elisa-laajakaista.fi] has joined #openttd 14:37:39 <planetmaker> otoh other games have a _significantly_ higher download size... http://sourceforge.net/projects/freeorion/files/FreeOrion/FreeOrion%20Version%200.3.15/ 14:37:56 <planetmaker> but those binaries are quite un-optimized from what I could see. 14:38:05 <planetmaker> and bloated with dependencies 14:38:16 <CIA-2> OpenTTD: alberth * r21609 /trunk/src/ (airport_gui.cpp dock_gui.cpp rail_gui.cpp road_gui.cpp): -Fix (r21545,r21552,r21580,r21586): Restore diagonal clearing of areas. 14:38:31 <peter1138> yeah 14:38:45 <peter1138> lots of other projects include their dependencies in the source 14:38:52 <peter1138> (including binaries in there, in some cases) 14:39:03 <peter1138> imbeciles 14:39:24 <Ammler> yes, ad is such a ugly package 14:40:23 <Ammler> they have the binaries in the vcs 14:42:28 <Rubidium> the good old days of lzo being in OpenTTD's source repository 14:42:35 <Rubidium> or still having that md5 implementation 14:44:06 <PoopDragon> free orion? gah, I disliked Master of Orion. 14:44:11 *** clum [~clum@92.0.201.40] has joined #openttd 14:44:14 <PoopDragon> The only crap from Microprose 14:45:48 <planetmaker> MoO is very awesome game :-) 14:46:40 <planetmaker> If I could name three games of "best ever", it'd be the Civ series, MoO2 and *TT* 14:47:11 <planetmaker> maybe SimCity, but then it'd be already 4 ;-) 14:47:30 * frosch123 would put settlers before simcit 14:47:43 <planetmaker> hm, that was good, too. Maybe yes :-) 14:47:49 <Rubidium> stunts! :) 14:47:55 <frosch123> oh, indeed :) 14:48:01 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 14:48:33 <frosch123> 50 minutes to drive a filled map :) 14:48:58 <frosch123> (90 when driving a new map first time) 14:50:04 <Prof_Frink> Stunts! 14:50:35 <Prof_Frink> frosch123: Complete with pause at 10min when it warns you it can't save any more replay data 14:50:58 <frosch123> hmm, cannot remember that 14:53:23 <peter1138> ah, stunts... 14:55:16 <Ammler> FreeOrion doesn't have it's own wikipedia page, so might not have big fan base :-) 14:56:14 <planetmaker> Ammler: it does have its own wiki... but yes, it has a small fanbase. Mostly due to the fact that it's replay-factor still is very low 14:56:31 <planetmaker> they by far don't yet implement many functions of e.g. MoO2 14:56:47 <planetmaker> they follow a top-down design approach than bottom up. 14:57:17 <planetmaker> Thus it takes ages till something gets somewhere than allowing to add the different features in anything but their 'final' shape 14:57:26 <planetmaker> *rather than 14:57:45 <Eddi|zuHause> is freeorion even playable yet? 14:57:55 <Eddi|zuHause> it was _very_ alpha when i last checked 14:58:08 <planetmaker> You can play it. But... as said. Not too much fun 14:58:14 <Eddi|zuHause> we made an orion 2 lan last year :) 14:58:22 <planetmaker> he :-) 14:58:45 <planetmaker> I guess I have that CD still somewhere... 14:58:49 <Eddi|zuHause> somehow telepathic bugs are overpowered ;) 14:59:44 * PoopDragon hates Master of Orion. It's like attempting to breed Star Control and Civilization. Gah! 15:00:25 * frosch123 always plays telepathic 15:00:33 <Eddi|zuHause> you get high production early due to unification, you all planets without troopers due to telepathic, you can put those planets to full use immediately due to unification, and you get all techs easily due to improved spying through telepathy 15:00:38 <frosch123> just because it is *** annoying to build transporters :) 15:00:43 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 15:01:31 <Eddi|zuHause> you just get a problem when nobody is creative ;) 15:01:45 <frosch123> creative is crap 15:01:55 <frosch123> far too expensive imo 15:02:07 <Eddi|zuHause> well... you need somebody else to be creative for spying to be really effective ;) 15:02:23 <Eddi|zuHause> otherwise you have situations where all others don't research a certain technology 15:02:59 <Eddi|zuHause> frosch123: afair they increased the cost of creative after playtesting 15:03:05 <frosch123> imo there are only like 3 cases where you want more than one technology from one topic 15:03:06 * PoopDragon thinks in future, all games will have GPLed code but proprietary content, or will be pay-to-join-the-server 15:03:13 <planetmaker> well, yeah :-) Playing creative and high production work jointly quite well ;-) 15:04:02 <Eddi|zuHause> frosch123: battle pods and survival pods. factories and fighter bay. biospheres and hydroponic farm 15:04:02 <Prof_Frink> It seems I am somewhat out of practice with Stunts. 15:04:04 <frosch123> however, recently i discovered that nothing is as imbalanced than having gems or gold in you second colony :) 15:04:25 <frosch123> Eddi|zuHause: i only agree with the latter 15:04:45 <frosch123> i never researched survival pods or fighter bays 15:05:01 <Eddi|zuHause> are you kidding me? 15:05:17 <Eddi|zuHause> also, i mean fighter bases. 15:05:31 <frosch123> ok, sounds better :) 15:05:57 <Eddi|zuHause> how can you go into a battle without survival pods? 15:06:12 <Eddi|zuHause> a couple well-placed shots and your best leader is gone? 15:06:55 <Eddi|zuHause> frosch123: also, it gets worse when you're uncreative and don't actually have a choice 15:07:03 <frosch123> i do not consider them very worthy, but maybe that is different in multiplayer 15:07:23 <frosch123> no question, uncreative is very troublesome :) 15:07:59 <PoopDragon> there is a very gay MMO trying to be like Master of Orion. 15:08:05 <Eddi|zuHause> i usually do: -1/2 food, +1 production, unification, poor planet, telepathic, cybernetic and uncreative 15:08:06 <PoopDragon> it's named Galaxy Online. 15:08:07 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has joined #openttd 15:08:44 <PoopDragon> http://go.igg.com 15:09:23 <Eddi|zuHause> you need about 2 spys per empire, and it gets pretty effective 15:09:51 <Eddi|zuHause> especially if you get one or two spying techs early 15:09:54 <frosch123> me does +2 production, -0.5 income, -10 ground battle, -10 espionage, cybernetic, telepathic and omniscient 15:10:10 <PoopDragon> Hope we aren't getting Colonization or Civilization MMO-ed in next two-three years. 15:10:41 <Eddi|zuHause> is omniscient worth it? 15:11:19 <frosch123> you can choose who to engage, you need no scanners, and you know where the good systems are 15:11:38 <frosch123> so you can expand towards them 15:11:50 <frosch123> though also get that knowledge from the old guys 15:12:07 *** enr1x [~kiike@95.21.230.162] has joined #openttd 15:12:16 <frosch123> but usually late, when you know most anyway 15:12:33 <Eddi|zuHause> yes, some leaders are omniscient 15:13:08 <Eddi|zuHause> something crazy happened to me in my last game: the enemy had a telepathic leader in their system, so i couldn't take it... :p 15:13:38 <frosch123> yeah, that sucks, you need to build transporters suddenly :p 15:15:01 <Eddi|zuHause> what's cool with telepathic is that basically in every battle you take over their starbase, and use it against them :p 15:15:21 <Eddi|zuHause> especially when you have neutron blasters :p 15:15:53 <frosch123> hmm, how does telepathic help in taking over starbases? 15:15:53 <PoopDragon> but for me, Orion is just boring. More boring than any FPS's (!) 15:16:07 <Eddi|zuHause> frosch123: you can use them after taking over 15:16:24 <frosch123> others cannot do that? 15:16:30 <Eddi|zuHause> no :p 15:16:40 <frosch123> he, never noticed :p 15:16:53 <PoopDragon> =_= 15:18:42 <Eddi|zuHause> frosch123: where i mostly need more than one tech of a level is the line where the factories are. you almost every time need to skip something that improves your ships, like heavy armor or better starbases 15:20:18 <PoopDragon> okay, does OTTD installer use variable $PACKAGEDIR? 15:20:42 *** perk11 [~perk11@81.17.157.195] has joined #openttd 15:23:38 <PoopDragon> http://paste.ubuntu.com/546942/ 15:23:44 <frosch123> Eddi|zuHause: yup, agree on that, but imo it is not worth 8 points 15:26:07 *** PoopDragon is now known as TheDisgustingOne 15:29:52 <TheDisgustingOne> okay, what variable does Open TTD use to refer to where packages are dloaded? 15:30:06 <TheDisgustingOne> OpenTTD installer * 15:38:07 <Belugas> The sources are your friend, my friend 15:39:50 *** staN [~Miranda@p4FD84779.dip.t-dialin.net] has joined #openttd 15:41:12 <TheDisgustingOne> I'm not a coder 15:41:51 <TheDisgustingOne> I pasted a block from Ur-quan masters installer source 15:42:15 *** einKarl [~einKarl@77-23-166-116-dynip.superkabel.de] has joined #openttd 15:42:38 <TheDisgustingOne> all ya need is to add it and replace the variable there with the one your package directory is referred by 15:45:48 *** Mortomes|Work [~MortomesW@mail.qps.nl] has quit [Ping timeout: 480 seconds] 15:47:13 *** tokai|noir [~tokai@port-92-195-240-26.dynamic.qsc.de] has joined #openttd 15:51:31 *** tokai|mdlx [~tokai@port-92-195-157-203.dynamic.qsc.de] has quit [Read error: Operation timed out] 15:51:50 *** clum [~clum@92.0.201.40] has quit [Quit: Leaving] 15:55:27 <TheDisgustingOne> your src code is broken, all line end symbols missing 15:57:18 <Belugas> buwhahahha!!! 15:57:24 <TheDisgustingOne> in ms word it works, notepad misses returns 15:57:26 <Belugas> you're a good jojker 15:57:39 <Belugas> -j 15:57:55 <TheDisgustingOne> belugas: not joking, windows notepad misses the return symbol 15:58:04 <TheDisgustingOne> so it all ends as one line 15:58:11 <Belugas> and you call THAT an editor? 15:58:16 <Belugas> it's the worse ever 15:58:33 <Belugas> use ANY OTHER text editor bot that one 15:58:49 <Belugas> from Notepad2, Notepad++ etc.. 15:59:01 <robotboy> even WordPad 15:59:09 * Belugas nods 16:00:21 *** Markavian` [~Markavian@188.158-26-211.dynamic.dsl.syd.iprimus.net.au] has quit [Ping timeout: 480 seconds] 16:02:18 <Rubidium> notepad's handling of newlines is completely wrong 16:02:39 <robotboy> gnight 16:03:02 <Rubidium> it needs "\r\n" for newlines where "\r" is carriage return, i.e. go to the begin of the line, and "\n" is new line 16:03:57 <Rubidium> what you're trying to open is a file without "\r", so in the worst case the "\n" should go to a new line at the same column it was at, but it fails even at that. 16:04:26 <Rubidium> nevertheless, if you want Windows newlines you should check out the repository on Windows using subversion 16:05:00 <TheDisgustingOne> it works when I opened it in Word 16:05:40 <TheDisgustingOne> M$ just forget to optimize stuff lately. Troll-worms. :-( 16:05:44 *** Marlinc [~marlin@62.140.137.102] has joined #openttd 16:05:57 <Marlinc> Can you send a message using rcon 16:05:58 <Marlinc> ? 16:06:10 <TheDisgustingOne> ??? 16:06:20 <Marlinc> rcon pass "say "blabla blabla"" doesn't work 16:06:41 <Rubidium> Marlinc: yeah, that might be troublesome with the double quotes 16:06:43 <Marlinc> It works but not correctly 16:06:52 <Marlinc> mm 16:06:55 <Rubidium> it probably works with a single word and without quotes 16:06:55 <TheDisgustingOne> --- 16:07:18 <Marlinc> k 16:07:41 <Rubidium> but saying a single word each time isn't what you're looking for 16:07:49 <Marlinc> Indeed 16:07:50 <TheDisgustingOne> $packagedir not found 16:08:12 <Marlinc> Will it help if i create a little script for it 16:08:20 <Marlinc> And then execute it 16:08:49 <TheDisgustingOne> so how do you tell the libs to dload a package? 16:09:17 <TheDisgustingOne> I mean, how does NSISDL get the destination folder? 16:10:09 <Rubidium> Marlinc: maybe rcon <password> "say \"bla bla bla\"" works 16:10:56 * TheDisgustingOne gives up 16:11:53 * TheDisgustingOne is not a coder. His pseudo-brain has zero capability. 16:12:21 <Marlinc> k 16:12:26 <Marlinc> I will try that Rubidium 16:12:39 <Marlinc> Great 16:12:41 <Marlinc> Thanks Rubidium 16:13:10 <TheDisgustingOne> |=_=| 16:15:55 *** TheDisgustingOne is now known as l1 16:16:04 * l1 explodes 16:16:13 *** l1 [53efcf41@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:16:49 * Rubidium guess some fuse just blew 16:19:11 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 16:19:19 <supermop> hello 16:23:56 <planetmaker> Marlinc: rcon passwd say "something stupid" works here... (though we don't need the pw for our rcon-to-IRC bridge) 16:24:03 <planetmaker> hello supermop 16:24:17 *** Devroush [~dennis@ip-83-134-177-109.dsl.scarlet.be] has quit [] 16:24:21 <Marlinc> Ah 16:24:22 <Marlinc> k;) 16:24:52 <supermop> hi planetmaker 16:24:59 <supermop> what is going on today? 16:25:38 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:25:44 <Marlinc> And planetmaker 16:25:52 <Marlinc> About the autoclean function 16:25:59 <Marlinc> Is there a way 16:26:10 <Marlinc> I can enable autoclean on company's without password 16:26:15 <planetmaker> supermop: silence before the storm... not much going on ;-) 16:26:27 <Marlinc> And that it is disabled on company's with password 16:26:29 <planetmaker> Marlinc: yes. check out your config. I don't know by heart 16:26:47 <planetmaker> there are three different autoclean settings IIRC 16:27:11 <Marlinc> Because the Wiki makes me crazy:p 16:27:12 <Belugas> there was a gus who came in. he was... refreshing 16:27:17 <Marlinc> It is confusing 16:27:23 <planetmaker> just look at your cfg 16:28:14 <Marlinc> k;) 16:28:31 <planetmaker> autoclean_companies = false autoclean_unprotected = 12 autoclean_protected = 36 16:28:37 <planetmaker> (3 lines though) 16:32:17 <Marlinc> planetmaker, can you reload the config using rcon? 16:32:25 <planetmaker> yes 16:32:30 <planetmaker> reload_config ;-) 16:32:37 <Marlinc> Oke;) 16:32:39 <Marlinc> Thanks:F 16:32:42 <Marlinc> :D* 16:33:00 <planetmaker> use list_cmd in the console 16:33:03 <planetmaker> it tells you all 16:33:05 <planetmaker> or help 16:33:19 <planetmaker> much more efficient than asking for each 16:33:25 <Marlinc> :p 16:33:37 <planetmaker> and yes, the wiki has most. if it misses something, please update 16:33:47 <Marlinc> I first check the wiki 16:33:50 <Marlinc> Always:) 16:34:16 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 16:34:29 <Marlinc> planetmaker, 1 question 16:34:50 <Marlinc> I did one's make the console fullscreen 16:34:56 <Marlinc> How? 16:35:32 <Zuu> Never seen that possibility within OpenTTD 16:35:42 <planetmaker> one can enlarge it *somehow* 16:35:45 <planetmaker> no idea how 16:36:03 <Marlinc> I had it one's 16:36:11 <Marlinc> Still thank you 16:36:13 <__ln__> "one's"? .. like "once"? 16:36:18 <Marlinc> Yes 16:36:20 <Marlinc> Thank you 16:36:26 <Zuu> It is enlarged if you use a bigger window size, but it is more like a portion of the window height. 16:36:37 <Marlinc> I know 16:37:02 <Zuu> If you're courious, I would check the source code. 16:37:10 <Marlinc> :p 16:37:33 <Zuu> I've been digging there once when I implemented the text box focus. Then I had to do a special case for the console. 16:39:50 <Zuu> Hmm, next time I make christmas candy I should get a large deap plate that fit onto any of my pots. Having a deap plate standing on a large one is a huge loss of efficiency. 16:41:00 <Belugas> making candy? sounds nice :) how? 16:43:08 <Zuu> Alsmond paste balls with some jam in the middle that are rolled in melted chocklet. 16:43:13 <Zuu> Almond* 16:43:34 *** Markavian` [~Markavian@188.158-26-211.dynamic.dsl.syd.iprimus.net.au] has joined #openttd 16:44:53 <Belugas> gaaa... what a mess... saliva all over the place now ;) 16:45:03 <Belugas> sounds absolute delight :D 16:45:13 <Belugas> i'm a die hard fan of almonds 16:45:37 <Belugas> so is my son, to the big despair of my wife ! 16:46:04 <supermop> sounds good! 16:46:08 <Belugas> we eat a whole bar of almond paste just by ourselves, with nothing on it 16:46:11 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 16:46:19 <supermop> i made gingersnaps last night 16:46:21 <Zuu> I could do that as well :-) 16:46:30 <Eddi|zuHause> <planetmaker> Marlinc: rcon passwd say "something stupid" works here... (though we don't need the pw for our rcon-to-IRC bridge) <-- maybe you have a patch like www.informatik.uni-halle.de/~krause/rcon3.diff applied? 16:46:35 <Zuu> I have one 200gram bar left ^^ 16:46:57 <Belugas> what jam flavor? 16:47:09 <Belugas> peach should be dazzling good 16:48:24 <planetmaker> we have no rcon patch applied 16:48:58 <planetmaker> but it probably works as ap+ directly works on the console 16:48:59 <Zuu> Some with lingonberry jam, orange marmelade and cherry marmelade. 16:49:09 <planetmaker> and rcon is only the keyword to pipe that thing to the console 16:49:24 <Zuu> Only one type of jam in each. 16:49:47 <Eddi|zuHause> planetmaker: ah, so ap+ actually does some preprocessing 16:50:05 <planetmaker> well. it needs to know what to send to the console 16:50:21 *** Wizzleby [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 16:50:25 <planetmaker> like this chatter here would have probably to be prefixed by "say" in order to appear ingame 16:50:26 *** ABCRic [~ABCRic@237.57.103.87.rev.vodafone.pt] has joined #openttd 16:50:39 <Eddi|zuHause> hm... i should read the logs again to see why that patch wasn't included... 16:54:56 <CIA-2> OpenTTD: smatz * r21610 /trunk/ (4 files in 2 dirs): -Fix: some svn properties were wrong 16:55:02 <Eddi|zuHause> i find no evidence on anyone ever testing this patch. 17:05:27 *** Markavian` [~Markavian@188.158-26-211.dynamic.dsl.syd.iprimus.net.au] has quit [Ping timeout: 480 seconds] 17:12:42 *** frosch123 [~frosch@frnk-4d009d69.pool.mediaWays.net] has quit [Remote host closed the connection] 17:28:49 *** ctibor [~quassel@77.48.228.43] has quit [Ping timeout: 480 seconds] 17:40:12 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 17:47:02 *** ctibor [~quassel@77.48.228.43] has joined #openttd 17:58:57 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 18:02:07 *** jpx_ [~jpx_@a91-156-226-198.elisa-laajakaista.fi] has quit [] 18:02:43 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 18:08:08 <Marlinc> Is there a way to lower the CPU usage on the server? 18:10:38 <Ammler> Marlinc: use dedicated 18:11:14 <Marlinc> It is:P 18:11:49 <Ammler> the server needs around as much cpu as a client 18:12:00 <Marlinc> k 18:12:35 <Ammler> you can't run a openttd server on a 100Mhz box 18:17:23 *** fjb is now known as Guest2121 18:17:24 *** fjb [~frank@p5DDFCE54.dip.t-dialin.net] has joined #openttd 18:24:11 *** Guest2121 [~frank@p5DDFFAB0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:27:25 <Marlinc> Ammler, :p 18:27:29 <Marlinc> It is 3ghz 18:28:04 <Marlinc> I'm just asking if there a way to lower it 18:29:45 <glx> what's the map size ? 18:29:49 <ABCRic> Set low priority :P 18:30:10 <Marlinc> 1024x1024 18:30:45 <glx> then high CPU usage is normal :) 18:30:54 <Marlinc> Oke;) 18:30:59 <Marlinc> Thank you glevans2 18:31:01 <Marlinc> glx, * 18:31:31 <planetmaker> I'd expect for that size not too much usage for a new map (15%?). For a map with many vehicles... yes :-) 18:31:59 <Marlinc> It is now running at 12% 18:32:14 <glx> that's very low :) 18:32:25 <Marlinc> Oke:) 18:32:40 <planetmaker> that's nothing 18:32:41 <Zuu> Hmm, what usefull things can you do with the "Rescan files" in the in-game NewGRF dialog (trunk)? 18:33:08 <planetmaker> Zuu: download new one while OpenTTD is running 18:33:18 <planetmaker> (manual download) 18:33:32 <planetmaker> or for grf developers so that the grf info is updated 18:33:32 <Zuu> But you can't add them to a running game, so why can you make OpenTTD detect them? 18:33:46 <planetmaker> Zuu: it also is necessary from main menu 18:34:11 <planetmaker> or rather there it is mostly necessary 18:34:41 <Zuu> Sure, but as I see it, parts of the GUI from the main menu has been hidden/removed in the in-game NewGRF dialog since the decision to disable in-game changing of NewGRFs. 18:40:48 *** ogre [~ogre@par69-2-82-224-40-212.fbx.proxad.net] has joined #openttd 18:44:45 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 18:45:59 <CIA-2> OpenTTD: translators * r21611 /trunk/src/lang/ (10 files): (log message trimmed) 18:45:59 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 18:45:59 <CIA-2> OpenTTD: catalan - 147 changes by arnau 18:45:59 <CIA-2> OpenTTD: danish - 45 changes by Gummipalle 18:45:59 <CIA-2> OpenTTD: german - 1 changes by planetmaker 18:46:00 <CIA-2> OpenTTD: hungarian - 3 changes by IPG 18:46:00 <CIA-2> OpenTTD: indonesian - 4 changes by fanioz 18:46:52 <planetmaker> nice... outside everything is meanwhile covered by 1cm of ice... 18:47:28 *** Marlinc [~marlin@62.140.137.102] has quit [Read error: Operation timed out] 18:47:40 <Zuu> I hope that you're not heading anywhere. 18:48:05 <planetmaker> not today anymore nor the next two days really 18:48:20 <planetmaker> but after that I'd like to be able to use my car... 18:52:50 *** ABCRic_ [~ABCRic@140.181.54.77.rev.vodafone.pt] has joined #openttd 18:53:00 *** ABCRic [~ABCRic@237.57.103.87.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 18:53:03 *** ABCRic_ is now known as ABCRic 18:55:49 <supermop> i am excited about this development in egrvts 18:56:09 <supermop> maybe i will try to draw something 19:02:58 *** ABCRic [~ABCRic@140.181.54.77.rev.vodafone.pt] has quit [Quit: The bad thing about quit messages is that you never know how people react to them.] 19:03:53 *** fonsinchen [~fonsinche@brln-4db80cd3.pool.mediaWays.net] has joined #openttd 19:11:08 <planetmaker> hm, were there recent changes to egrvts? 19:19:31 *** fonsinchen [~fonsinche@brln-4db80cd3.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:26:39 <supermop> 'pimp my sprites' 19:30:33 <planetmaker> oh, that's new :-) 19:30:51 <planetmaker> yes, Zephyris' nice modular sprites generation scripts for ImageJ... :-) 19:33:37 <supermop> planetmaker, are you german? 19:34:11 <planetmaker> well. What if...? 19:34:43 <supermop> i maybe asked you this already, but are you familiar with old Braun audio equipment? 19:45:36 *** afk [~Dre@92.30.58.174] has joined #openttd 19:49:16 *** elmz_ [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 19:49:46 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 19:50:28 *** fonsinchen [~fonsinche@brln-4db80cd3.pool.mediaWays.net] has joined #openttd 19:51:06 *** pugi [~pugi@p4FCC4279.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:51:08 *** Dreamxtreme [~Dre@92.27.196.20] has quit [Ping timeout: 480 seconds] 19:51:27 *** pugi [~pugi@p4FCC51AF.dip.t-dialin.net] has joined #openttd 19:51:29 *** Dante123 [503d5321@ircip1.mibbit.com] has joined #openttd 19:52:12 <Dante123> good evening 19:53:06 <Dante123> and lets start my joining on the way i always do ;) : i need help with a (maybe simple) problem on my station coding :) 19:55:06 *** andythenorth [~andy@host217-42-122-201.range217-42.btcentralplus.com] has joined #openttd 19:59:40 <andythenorth> efening 19:59:52 <supermop> hello andy 20:00:19 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:01:19 <Dante123> hey andy 20:01:47 <Dante123> did you see by acedent my topic here? http://www.tt-forums.net/viewtopic.php?f=26&t=51963 20:01:50 <Dante123> :D 20:02:25 <Dante123> i hate to have like 3 menu items to cover all my Buffer variables for station tiles 20:02:40 <Dante123> but really have some problems to get it coded into 1 item :/ 20:03:23 <planetmaker> hello Dante123 & andythenorth 20:03:30 <Dante123> finnaly have vacation now so i will have lots of time to get some big work going on on my grf :D 20:03:36 <Dante123> hi planetmaker 20:04:21 <Dante123> today i was trying to see how ISR did the buffer trick 20:04:29 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has quit [] 20:04:31 <Dante123> i also posted that in my topic about thet dep. sprite thing 20:04:54 <Dante123> tried to break down the codes he has there, but cant make cheese out of it :/ 20:07:03 <planetmaker> I saw your reply. But I have never looked at station coding really... 20:07:28 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 20:07:35 <andythenorth> me neither 20:11:29 <Dante123> i understand :) 20:12:01 <Dante123> i was trying to break down that code from ISR but cant find all that numbers back on the wiki 20:12:27 <planetmaker> Dante123: do you have the real source of ISR or just the decompiled grf? 20:12:28 <Dante123> well i can code the buffers as separate station ID's but than it will be 3 menu items 20:12:37 <Dante123> just the decompiled one 20:12:44 <Dante123> is that one open source ? :| 20:13:02 <planetmaker> you should get a checkout of the real source: http://dev.openttdcoop.org/projects/isr 20:13:14 <planetmaker> it might have more comments. Yes, it's licensed under GPL v2 20:13:18 <Dante123> DOH. of that was a fail from my side :P 20:14:25 <Terkhen> heh, I should install MOO2 :) 20:14:59 <Dante123> planetmaker seems like i fail again, i cant find a download/view button ? 20:15:15 <Dante123> planetmaker nvm 20:15:17 <planetmaker> well... it's a repository. You need mercurial 20:15:31 <planetmaker> or browse it online 20:16:21 <andythenorth> Dante123: http://hg.openttdcoop.org/isr/ 20:16:56 *** theholyduck [~holyduck@77.106.158.203] has joined #openttd 20:17:49 <Dante123> pff confuses me even more xD 20:19:44 <Dante123> it should be in fixtures 20:19:51 <Dante123> but when i search for buffer here: http://dev.openttdcoop.org/projects/isr/repository/revisions/3de9675b5845/entry/includes/fixtures.nfo 20:19:54 <Dante123> no results 20:20:40 <planetmaker> http://dev.openttdcoop.org/projects/home/wiki/Installing_Mercurial_%28Windows%29 20:20:42 <planetmaker> http://dev.openttdcoop.org/projects/home/wiki/Configuring_TortoiseHg_%28Windows%29 20:20:44 <planetmaker> http://dev.openttdcoop.org/projects/home/wiki/Using_TortoiseHg_%28Windows%29 20:20:46 <planetmaker> for how to get going with HG 20:21:03 <Dante123> hg ? 20:22:01 <planetmaker> mercurial 20:22:14 <planetmaker> a version control system. Keeping track of source code changes 20:22:49 <Dante123> ahaa to start too myself you mean ? 20:23:11 <Dante123> will dive into that tomorrow i guess, too tired to dive too much into that now :) 20:23:19 <planetmaker> well. Then you can easily get the whole checkout. And it will IMHO help you, too 20:23:38 <planetmaker> your newgrf starts to get dfinitely complex enough to make it really worthwhile 20:23:57 <planetmaker> it needs a bit getting used to, but has clear advantages. Both for yourself as when it comes to sharing code 20:24:27 <Dante123> yea ur right 20:24:41 <andythenorth> Dante123: worth learning 20:24:48 <andythenorth> makes you feel smarter ;) 20:24:49 <planetmaker> anyway: look at platforms.nfo 20:24:54 <Dante123> my goal is still to get a station tile set with sim. quality to ISR :P 20:25:19 <planetmaker> platforms.nfo seems to have the buffers 20:25:39 <Dante123> ah i see 20:25:39 <Dante123> thanx 20:25:57 <Dante123> lets try to see if i can follow what he is doing 20:26:09 <CIA-2> OpenTTD: smatz * r21612 /trunk/src/viewport.cpp: -Fix (r21608): dragging with HT_POINT was half a tile off 20:26:10 <Dante123> i want to start adding platforms now too to my set 20:26:18 <Dante123> will post some of the previews now btw 20:26:18 <planetmaker> andythenorth: yeah. Intially I also thought like "what the crap". But it really changed the way I could deal with sources 20:26:24 <planetmaker> saved tons of time 20:26:37 <planetmaker> both here but also at work 20:26:38 <Dante123> this should also be in some "how to start" page 20:27:10 <Dante123> it really help (for me) GREATLY to have some example code to look at while having the wiki next to it 20:27:13 *** staN [~Miranda@p4FD84779.dip.t-dialin.net] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20:27:15 <planetmaker> Dante123: well... It's not strictly needed. 20:27:20 <planetmaker> but it helps a lot :-) 20:27:33 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 20:27:44 <planetmaker> and the three links I gave... that's a "how to start" page ;-) 20:27:59 <planetmaker> though it targets in particular our DevZone, but well. 20:28:15 <planetmaker> it works also in general, if you skip the specific stuff 20:28:57 <Dante123> posted my platforms preview now btw: http://www.tt-forums.net/viewtopic.php?f=26&t=50808&p=920618#p920618 20:29:06 <Dante123> all comments are welcome :) 20:29:12 * Zuu want instant compiling for cristmas present :-) 20:29:33 * andythenorth wants cb28 fixed 20:29:59 <andythenorth> http://bugs.openttd.org/task/4269 20:30:01 <andythenorth> :D 20:30:28 <planetmaker> Dante123: what's with the \ view: there seems to the the rised platform also in the North-East? 20:30:35 <andythenorth> oops wrong fs task 20:30:41 <planetmaker> while the edges for the / view are all low 20:30:48 <andythenorth> http://bugs.openttd.org/task/4131?project=1&pagenum=2 20:31:48 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:32:12 <Dante123> dont understand what you mean planetmaker ? 20:32:35 <planetmaker> look at the edges of the / platforms: they're all low 20:32:36 *** enr1x [~kiike@95.21.230.162] has quit [Ping timeout: 480 seconds] 20:32:59 <planetmaker> then look at the edges of the \ platform. There only the lower border is low, the upper (North) border is also rised 20:33:01 <Dante123> low ? 20:33:33 <Dante123> they are all high platforms ? 20:33:41 <planetmaker> between tracks your platforms are elevated. 20:33:46 <Dante123> and have ramps on both sides 20:34:15 <planetmaker> yes. But they have no platform when they're at the edge, i.e. no further platform in that direction. At least in the / view 20:34:20 <Dante123> they are the same hight on both sides ? 20:35:00 *** Progman [~progman@p57A1B423.dip.t-dialin.net] has quit [Remote host closed the connection] 20:35:03 <Dante123> ooh yrea in the / example i did single platform tiles 20:35:14 <Dante123> normal you have like platform-rail-platform 20:35:55 <Dante123> in the / view i did 1 side tiles at both NW and SE sides 20:36:09 <Dante123> if thats what you mean ? 20:36:41 <planetmaker> http://imagebin.org/129280 <-- that 20:36:51 <planetmaker> the borders with the same colour are alike. 20:37:12 *** Progman [~progman@p57A1B423.dip.t-dialin.net] has joined #openttd 20:37:13 *** staN [~Miranda@p4FD84779.dip.t-dialin.net] has joined #openttd 20:37:50 *** Progman [~progman@p57A1B423.dip.t-dialin.net] has quit [Remote host closed the connection] 20:37:58 <Dante123> yea 20:38:13 <planetmaker> looks like a bug :-) 20:38:16 <Dante123> at that red circle i did not add the 1 sided platform tiles ? 20:38:22 <planetmaker> yeah 20:38:31 <Dante123> the yellow circle ones are OK right ? 20:38:32 <planetmaker> I thought that might happen automatically. But maybe better not 20:38:42 <planetmaker> well. "ok" depends upon what you expect 20:38:50 <planetmaker> I just wondered about the difference 20:39:14 <planetmaker> it's all ok, if I can choose all different tiles individually and you just made it that way. Might even be the more desirable option 20:39:32 <Dante123> oh yea 20:39:39 <Dante123> as you can see on the pic 1 on my post 20:39:47 <Dante123> that are the building options in the menu 20:39:52 <planetmaker> And then adding some other bigger "overall" stations like ISR's steel station where the borders are automatically defined. Might be an idea 20:40:09 <Dante123> so at this poitn all can be chosen separate 20:40:17 <planetmaker> where one just drags an area and the border would be selected automatically 20:40:20 <planetmaker> ok :-) 20:40:47 <Dante123> yea exactly. that is why i try to figure out how that crap works with choosing a sprite dep. on the adjacent one 20:40:54 *** Progman [~progman@p57A1B423.dip.t-dialin.net] has joined #openttd 20:40:59 <Dante123> but so for i fail to understand :p 20:41:20 <planetmaker> he 20:41:58 <Dante123> but once i figure that out i can also make sprites bigger than 1x1 20:42:18 <Dante123> already have some ideas in my head to draw, but dont know how to code the ideas :p 20:42:52 <Wolf01> 2x2? 20:42:59 <Wolf01> or 1x2? 20:43:20 <Dante123> well want to start off with something like 2x2 or 2x1 20:43:28 <Dante123> but have also plans for even bigger ones 20:44:01 <Wolf01> 5x5 opens nice combinations like readable letters 20:44:13 <Dante123> the real goal will be that a player can "build" huge industrial terminals including the industrial terrains 20:44:28 <Wolf01> newobjects!!!! 20:44:35 <Dante123> also yes 20:45:00 <Dante123> for the industrial terrains/terminals is see it more as stations 20:45:20 <Dante123> because the whole terrain makes part of the industrial terrain in that case 20:45:32 <Dante123> an thus is part of the infrastructure of the station 20:46:15 <andythenorth> @seen Danmack 20:46:16 <DorpsGek> andythenorth: Danmack was last seen in #openttd 21 hours, 16 minutes, and 4 seconds ago: * DanMacK is off, and to everyone, a Merry Christmas, Happy Holiday and all that jazz 20:46:21 <andythenorth> hmm 20:46:26 <andythenorth> seems like he's gone :o 20:46:42 *** Progman [~progman@p57A1B423.dip.t-dialin.net] has quit [Remote host closed the connection] 20:47:07 *** Progman [~progman@p57A1B423.dip.t-dialin.net] has joined #openttd 20:48:08 <Dante123> pff 1 of my gameservers has problems again :/ 20:49:29 <Dante123> still should ask the sponsor to open some Ottd server too 20:53:03 <planetmaker> Dante123: you're - if you like - also welcome to join our server(s) or supply maps for our stable server. The only condition for the latter is to have insane ship, aircraft and terraform costs by means of the basecost newgrf 20:53:34 <planetmaker> (well, and that used newgrfs are all bananad already ;-) ) 20:55:15 <Dante123> well i already run some gameservers for a other game too 20:55:37 <Dante123> that is because a friend of mine is the owner of a gameserver rental company :D 20:55:50 <planetmaker> :-) 20:55:52 <planetmaker> convenient 20:55:56 <Dante123> www.gs4you.de 20:56:04 <Dante123> yea so atm i run them for free :P 20:56:17 <Dante123> but dunno if he wants to add openttd too as a game 20:56:26 <planetmaker> would be a first ;-) 20:56:30 <planetmaker> I guess 20:56:36 <Dante123> i guess he has to test first how they act on the servers 20:57:10 <planetmaker> they eat one core and a bit memory. Not much else needed. The overall traffic should not be too high 20:57:18 <planetmaker> just map download eats traffic 20:57:46 <Dante123> bah 20:57:49 <Dante123> thats nothing 20:58:05 <Dante123> currently i have a 20 slots ET server and a 40 slots ET server 20:58:08 <andythenorth> planetmaker: wondering if the OS X build of OTTD can show the version number in 'About OpenTTD' window? 20:58:08 <andythenorth> probably tmwftlb 20:58:13 <Dante123> av. visitors a day is around 100 20:58:19 <Dante123> av. mapsize is 10 MB :P 20:58:30 <Dante123> so that traffic will be waay bigger anyway 20:58:30 * andythenorth adventures into actual OS X code, where he has feared to tread before 20:58:33 <planetmaker> 10BM? sounds big 20:58:34 *** fonsinchen [~fonsinche@brln-4db80cd3.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 20:58:39 <Dante123> Wolf:ET 20:58:46 <Dante123> maybe you know itr 20:59:00 <Dante123> like quake 3 only in WO 2 style 20:59:12 <Dante123> made some maps for that too :P 20:59:22 * planetmaker doesn't know 20:59:35 <Dante123> :o 20:59:39 <planetmaker> andythenorth: what would be the benefit as it's always shown in the title line 21:00:01 <andythenorth> good point 21:00:09 <andythenorth> I have the hg version 21:00:25 <andythenorth> I am wondering if I can learn enough to show that, then add the svn version 21:00:29 <planetmaker> andythenorth: then the about window would show the hg version there, too 21:00:37 <andythenorth> probably I'll get bored of the idea way before I achieve success :P 21:00:47 <andythenorth> I'll probably end up writing nfo :P 21:01:01 <planetmaker> it's not about writing C++. It's about hacking the version detection, andythenorth ;-) 21:01:13 <planetmaker> thus messing with findversion.sh and config.lib 21:01:13 <Dante123> here is a sample of Wolf:ET http://www.youtube.com/watch?v=abN-wt6O0-g 21:01:53 *** einKarl [~einKarl@77-23-166-116-dynip.superkabel.de] has quit [Remote host closed the connection] 21:02:17 <Ammler> I guess, those server don't need that much power as openttd 21:02:34 <Dante123> dont know :/ 21:02:41 <Ammler> also "slots" don't really matter for openttd 21:02:42 <andythenorth> planetmaker: boredom caught up with me already :) 21:02:58 <Dante123> plus i think he doesnt waht to lose cores to a game that doesnt make profits : 21:03:17 <Dante123> and to be honest, i dotn think much people want to pay for a openttd server :P 21:03:43 <Ammler> and the prize for buying a server there, you can buy your own vps 21:04:02 <Dante123> dunno what a vps will cost 21:04:15 <planetmaker> andythenorth: I even once had a patch for that :-P 21:04:25 <Dante123> i guess a openttd server, it at a gameserver company, will be aprox 7 euro a month 21:04:36 <Dante123> just a rough guess 21:04:42 <planetmaker> hm... 21:04:45 <andythenorth> I'll do something useful instead... 21:04:46 <planetmaker> @calc 50/7 21:04:46 <DorpsGek> planetmaker: 7.14285714286 21:04:51 <planetmaker> hm possibly 21:05:15 <Ammler> a vps is around 10-20â¬, not 50 21:05:34 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 21:05:41 <planetmaker> Ammler: I meant if we used our server's cpu totally for openttd 21:05:56 <Hyronymus> good evening 21:06:09 <planetmaker> hi Hyronymus 21:06:15 <Ammler> we could host max 7 servers at same time, indeed :-) 21:06:17 <Dante123> yellloww 21:06:29 <Hyronymus> who's up to a little devzone guidance :P 21:06:36 <Hyronymus> *up for 21:06:45 <Ammler> so around 50 servers at once 21:06:55 <Dante123> mm i gues openttd should take over the Wolf:ET system for joining a server 21:07:17 *** fonsinchen [~fonsinche@brln-4db80cd3.pool.mediaWays.net] has joined #openttd 21:07:19 <Dante123> when you click to connect, it will auto download all maps/mods (for openttd grf's) that you need to play on that specific server 21:07:25 <planetmaker> Hyronymus: what's up? 21:07:39 <Ammler> Dante123: would be nice, indeed :-) 21:07:45 <Hyronymus> I'm on the verge of creating the Dutch Townnames set 21:07:52 <Dante123> most games work that way 21:07:53 <Hyronymus> I have tortoise installed 21:08:02 <Hyronymus> and the other stuff too 21:08:13 <Hyronymus> mingw etc 21:08:18 <Ammler> well, openttd almost too, just needs some clicks 21:08:19 <planetmaker> oi 21:08:53 <Hyronymus> I clicked New Project in the devzone 21:08:57 <Hyronymus> filled in a few things 21:09:00 <planetmaker> can you already create a new project on the devzone yourself? Ok. 21:09:21 <Hyronymus> identification isn't the same as grfid? 21:09:30 <Dante123> well i you just look at a fastdownload server at gs4you 21:09:39 <Dante123> is only 299 for 2GB parkingspace 21:09:46 <Dante123> an than you have unlimited bandwith 21:10:46 <planetmaker> oh, no, not the grfID. I'd use dutchtowns in your case 21:10:56 <Hyronymus> ok 21:11:33 <Hyronymus> and all settings for trackers are ok as they are by default? 21:11:55 <planetmaker> yes. and select the modules 'repository' 21:12:21 <Hyronymus> ok 21:12:40 <planetmaker> and possibly 'members' well... and 'issue tracking' :-) 21:13:06 <planetmaker> ok, no module Members. My memory failed me there 21:13:12 <Hyronymus> too late :P 21:13:24 <Hyronymus> but i guess I can enable issue tracking later? 21:13:26 <planetmaker> can be changed any time 21:13:28 <planetmaker> yes 21:13:45 <planetmaker> want to join #openttdcoop.devzone ? 21:14:13 <planetmaker> you might then see there in IRC ... 21:14:17 <planetmaker> [22:14] <Brot6> repository /home/hg/dutchtowns registered in Redmine with url /home/hg/dutchtowns 21:14:19 <planetmaker> [22:14] <Brot6> repository /home/hg/dutchtowns created 21:14:21 <planetmaker> ^ that actually 21:15:39 <andythenorth> grrr 21:15:49 * andythenorth has overlooked a little problem 21:16:06 <andythenorth> I can't do refittable capacity for a vehicle that has only one cargo type 21:16:39 *** KritiK [~Maxim@95-24-26-187.broadband.corbina.ru] has joined #openttd 21:17:11 <planetmaker> why not, andythenorth ? 21:17:23 <planetmaker> you have to add cargo subtypes. Then it *should* afaik work 21:17:38 <planetmaker> then the user can refit it to different capacities 21:17:40 *** Dante123 [503d5321@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:17:54 <planetmaker> you just have to give the babies their names ;-) 21:19:38 *** Eddi|zuHause [~johekr@p54B735E7.dip.t-dialin.net] has quit [Remote host closed the connection] 21:19:38 <planetmaker> or do I grossly err on that? 21:19:39 *** Eddi|zuHause2 [~johekr@p54B735E7.dip.t-dialin.net] has joined #openttd 21:23:28 *** Netsplit reticulum.oftc.net <-> venus.oftc.net quits: Vadtec, +glx 21:23:54 *** Netsplit over, joins: Vadtec 21:24:22 *** Netsplit over, joins: +glx 21:24:46 *** glx [glx@2a01:e35:2f59:c7c0:35dc:7dbe:7bf3:9a23] has quit [Quit: bye] 21:24:50 *** glx [glx@2a01:e35:2f59:c7c0:35dc:7dbe:7bf3:9a23] has joined #openttd 21:24:53 *** mode/#openttd [+v glx] by ChanServ 21:25:14 *** afk [~Dre@92.30.58.174] has quit [Quit: Don't follow me] 21:27:31 *** nicfer [~nicfer@190.50.62.161] has quit [Read error: Connection reset by peer] 21:30:08 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 21:32:16 *** Eddi|zuHause2 is now known as Eddi|zuHause 21:36:57 <Rubidium> fonsinchen: looks like the auto-orders.diff didn't get updated last night 21:37:29 <fonsinchen> hmm, ok, I'll push another update 21:38:01 <Rubidium> not really necessary as I won't have time to look at it till the weekend 21:38:25 <fonsinchen> it doesn't automatically create a patch if there's a conflict and sometimes I forget to do that manually 21:41:11 <fonsinchen> now it's up to date. 21:43:50 *** Dreamxtreme [~Dre@92.30.58.174] has joined #openttd 21:44:20 *** Fast2 [~Fast2@p57AF8352.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:44:39 <Rubidium> that diff looks significantly simpler :) 21:47:00 <fonsinchen> I sure hope so - after the merge 21:47:13 <fonsinchen> (it was quite simple, though) 21:50:45 <CIA-2> OpenTTD: rubidium * r21613 /trunk/src/lang/ (35 files in 2 dirs): -Update: sync comments in the translation files with English for some recently untouched translations 21:51:48 *** nicfer [~nicfer@190.50.62.161] has joined #openttd 21:52:05 <__ln__> -30 °C 21:52:58 <Terkhen> wow :S 21:57:38 <__ln__> doesn't happen every year at these southern latitudes 21:58:10 *** andythenorth_ [~andy@host217-42-122-201.range217-42.btcentralplus.com] has joined #openttd 21:58:11 *** andythenorth [~andy@host217-42-122-201.range217-42.btcentralplus.com] has quit [Read error: Connection reset by peer] 21:58:34 <andythenorth_> planetmaker: I think I'd have to read the magic (and scary) diagram frosch made about refitting :P 21:59:47 *** andythenorth_ [~andy@host217-42-122-201.range217-42.btcentralplus.com] has quit [Read error: Connection reset by peer] 22:00:20 *** andythenorth [~andy@host217-42-122-201.range217-42.btcentralplus.com] has joined #openttd 22:00:23 <andythenorth> hmm 22:00:27 <andythenorth> sorry, disconnected 22:00:49 <planetmaker> nothing happend anyway ;-) 22:02:26 <Belugas> merry christmas all! 22:02:41 <Zuu> __ln__: Heh nice :-) I read it has gone below -20 in SkÃ¥ne recently during the night, but that's still warmer than -30. 22:03:13 <Xaroth> happy hols Belugas 22:04:45 * andythenorth owes frosch cookies 22:05:06 <andythenorth> a picture is worth 1k words, or at least this one is: http://wiki.ttdpatch.net/tiki-index.php?page=VehicleRefitting 22:06:11 <Xaroth> that picture HAS 1k words :P 22:07:12 <andythenorth> it has 1k arrows :P 22:07:16 * andythenorth ponders 22:07:27 <andythenorth> what refitted capacities should FISH log raft have? 22:07:33 <andythenorth> max is about 400t 22:07:46 <andythenorth> most industry sets have forests that start around 100t / month 22:09:21 <supermop> something less than that 22:09:25 <supermop> 25 or so 22:09:33 <supermop> as the minimum 22:20:11 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.13/20101203075014]] 22:22:12 *** andythenorth [~andy@host217-42-122-201.range217-42.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:25:07 *** ogre [~ogre@par69-2-82-224-40-212.fbx.proxad.net] has quit [Quit: ouais bah a plus ouais c'est ça] 22:31:55 *** Markavian [~Markavian@188.158-26-211.dynamic.dsl.syd.iprimus.net.au] has joined #openttd 22:32:11 <z-MaTRiX> i remember max is 200t/mo 22:32:17 <z-MaTRiX> 2000t/mo 22:32:45 <z-MaTRiX> ok im late 22:40:14 <CIA-2> OpenTTD: rubidium * r21614 /trunk/ (6 files in 4 dirs): 22:40:14 <CIA-2> OpenTTD: -Fix: the spelling of some of the documentation 22:40:14 <CIA-2> OpenTTD: -Update: some of the documentation 22:54:58 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 23:00:24 <CIA-2> OpenTTD: rubidium * r21615 /tags/1.1.0-beta1/ (. src/os/windows/ottdres.rc.in): -Release: 1.1.0-beta1 23:02:59 *** staN [~Miranda@p4FD84779.dip.t-dialin.net] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 23:09:45 <avdg> yay 23:11:57 *** staN [~Miranda@p4FD84779.dip.t-dialin.net] has joined #openttd 23:11:58 *** staN [~Miranda@p4FD84779.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 23:19:52 <__ln__> argh, what a license: "You agree not to use the Work for illegal, immoral or improper purposes, or on pages containing illegal, immoral or improper material." the "Code Project Open License". 23:20:08 <supermop> ha 23:20:24 <supermop> how does one define 'immoral' in legal terms 23:20:41 <__ln__> and who defines it 23:22:10 *** JVassie_ [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 23:28:14 *** Wolf03 [~wolf01@host51-160-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 23:28:14 *** Wolf01 is now known as Guest2140 23:28:14 *** Wolf03 is now known as Wolf01 23:31:46 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:32:22 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has quit [] 23:33:29 *** enr1x [~kiike@162.230.21.95.dynamic.jazztel.es] has joined #openttd 23:34:51 *** Guest2140 [~wolf01@host5-223-dynamic.5-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 23:36:03 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:43:28 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 23:44:54 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 23:49:17 *** fonsinchen [~fonsinche@brln-4db80cd3.pool.mediaWays.net] has quit [Remote host closed the connection] 23:49:19 <Eddi|zuHause> "open source is immoral because it undermines the foundation of capitalistic society" 23:49:54 <Eddi|zuHause> [aka: the evil communists invented open source] 23:51:48 *** enr1x [~kiike@162.230.21.95.dynamic.jazztel.es] has quit [Quit: go to zZzleep!] 23:52:42 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 23:54:21 *** bonham [~cart@pool-108-11-202-64.hrbgpa.fios.verizon.net] has joined #openttd 23:54:59 <Wolf01> I had a discussion today, I told I'm writing some lecture notes (I don't know if is the exact term), my interlocutor suggested me to sell them, I replied I'm sure I'll release them on the Interwebz! once finished :D