Config
Log for #openttd on 11th January 2011:
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00:05:32  <z-MaTRiX> hey-ho
00:06:12  <SmatZ> evening z-MaTRiX
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00:11:58  <Mazur> Eve ning, SmatZ.
00:13:40  * Mazur remembers a time when any mention of a Web item made me simply look it up.
00:14:13  <Mazur> Innocent times, happy times.
00:15:13  <SmatZ> hello Mazur
00:15:33  <SmatZ> still happens to me
00:15:46  <SmatZ> I click like 90% of links that appear at IRC
00:16:47  <peter1138> aw damn
00:16:52  <peter1138> it's not picking the best path :S
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00:17:09  <SmatZ> perhaps your heurictic is wrong?
00:17:23  <Mazur> Yeah, trains are stubborn little fellas.
00:17:25  <SmatZ> eg. h(x) is greater than the actual cost?
00:17:36  <peter1138> nope
00:17:52  <SmatZ> strange :(
00:18:46  <peter1138> well, i don't think so, heh
00:19:03  <peter1138> it's just sqrtf(x*x+y*y+z*z)
00:19:07  <Yexo> try with h(x)=0
00:19:18  * SmatZ just wanted to say that :)
00:19:28  <Yexo> should work, although you lose all advantages A* has over normal dijkstra
00:24:57  <peter1138> hmm
00:25:04  <peter1138> changed it to manhatten, and it works better
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00:28:14  <ccfreak2k> peter1138, what is that?
00:28:17  <ccfreak2k> It looks familiar.
00:28:32  <ccfreak2k> Pythagorean theorum?
00:28:36  <peter1138> yeah
00:30:12  <__ln__> no imperial variant of it?
00:30:36  <Mazur> The distance as the spider makes its line.
00:31:12  <Mazur> Quite independant of the units used.
00:31:21  <Mazur> Or is tha not what you meant?
00:32:51  <peter1138> hmm
00:32:56  <peter1138> maybe being 3D is stumping it :S
00:35:21  <Mazur> Most space tends to be it, though.
00:35:24  <Mazur> As far as we know.
00:36:13  <SmatZ> [01:19:50] <peter1138> it's just sqrtf(x*x+y*y+z*z) <== to improve performance, you could compare g(x)*g(x)+x*x+y*y+z*z instead of g(x)+sqrt(x*x+y*y+z*z)
00:36:41  <SmatZ> (useless comment of the minute)
00:37:31  <SmatZ> hmm
00:37:34  <SmatZ> also...
00:37:41  <SmatZ> it may be wrong
00:37:46  * SmatZ better goes away
00:37:48  <SmatZ> nn
00:39:46  <Mazur> Calculations like that may go wrong if you ignore the possibility of the argument between the brackets overflowing an integer and it does.
00:40:05  <Mazur> vmstat used top do that, until I fixed it.
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00:42:09  <Mazur> Happened if you left it running for x days, forgot what x was.  Then 100*interval overflowed te integer they used for calculations/.
00:43:41  <Mazur> 2³²/100 seconds.
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00:47:44  <Mazur> Or was it ticks?  Or centiseconds.
00:47:53  <Mazur> I'
00:47:59  <Mazur> I''ve forgotten.
00:51:08  <peter1138> hmm, well, it uses the tunnels
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01:00:05  <peter1138> ok, gotta have a bug somewhere :s
01:00:12  <peter1138> probably all over it, hehe
01:02:53  <peter1138> http://fuzzle.org/~petern/pics/badpath.jpg <-- follow the red mushrooms...
01:03:54  <peter1138> (for that is what they are)
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01:13:26  <peter1138> Mazur, coordinates are up to about 2000 max
01:13:44  <peter1138> it doesn't overflow :)
01:16:42  <Mazur> Just thoughtr I'd mention it.
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01:18:35  <Ylioppilas> I should sneak in my sister's room and steal her mouse :(
01:18:47  <Ylioppilas> playing on trackpad is frustrating :D
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02:20:33  <glx>  <@peter1138> http://fuzzle.org/~petern/pics/badpath.jpg <-- follow the red mushrooms... <-- looks like minecraft
02:21:08  <peter1138> odd that
02:24:17  <peter1138> gah, more odd paths :(
02:36:38  <peter1138> well, i dunno
02:36:53  <peter1138> i don't know if my algorithm is messed up, or if it's just the costs
02:38:01  <peter1138> i get the best path by discounting height
02:38:28  <peter1138> but then it has difficulties with reaching some things
02:39:13  <peter1138> if it's underneath the point then the cost becomes 0
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03:01:07  <glx> A* doesn't like negative costs
03:07:24  <Eddi|zuHause2> you could say "A* totally fails with negative costs"
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03:13:42  <peter1138> who said it's negative?
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03:52:04  <peter1138> ok
03:52:10  <peter1138> it works better when the algorithm is correct
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04:39:06  <peter1138> except it's now really slow
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04:46:00  <peter1138> it's like ships, except nearly every node is traversible :p
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07:14:26  <Terkhen> good morning
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07:23:38  <Zuu> morning Terkhen
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08:25:29  <peter1138> hm
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08:52:31  <planetmaker> good morning
08:58:28  <SmatZ> hello planetmaker
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09:00:41  <planetmaker> hey SmatZ :-)
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09:39:21  <peter1138> pom te pom
09:39:33  <peter1138> right, now that i (think i) understand a*
09:39:41  <peter1138> i should optimise it a bit :p
09:40:20  <peter1138> i switched from pythagoras to manhatten again. seems to work quite well, and hits less tiles
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09:57:29  <peter1138> so it was quite fast when the algorithm was wrong :p
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10:01:27  <planetmaker> shit. we got desyncs on the beta3 - server again :-(
10:02:13  <peter1138> :S
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10:05:44  <Wolf01> hello
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10:32:34  <DJNekkid> can anyone familiar with nfo see how they read this code? as far as i can see should it do what the comments say, but ingame wont it autoselect
10:32:48  <DJNekkid> http://pastie.org/1447847
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10:52:39  <peter1138> hmm, well, changed the closed list to a hash and it fails ;D
10:53:01  <peter1138> ahh, lol, i forgot to include z in the hash :p
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10:58:54  <peter1138> yay, works perfectly
10:59:00  <peter1138> and about 5 million times faster
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11:12:53  <peter1138> hm
11:19:58  <planetmaker> DJNekkid, looking at that code: don't modify a user parameter. It has pitfalls. Better introduce an internal parameter for such things
11:21:21  <DJNekkid> im not sure if i follow
11:23:35  <DJNekkid> but either way, im gonna take a nap now (im on strong painkillers). bak in about 2hrs
11:24:05  <planetmaker> I can only recommend you my code I wrote for OpenGFX+Trains.
11:24:37  <planetmaker> Which I adopted also for HEQS, so there it is found in NFO
11:25:00  <planetmaker> setting the running and purchase costs based on parameter and / or available (other) newgrfs
11:25:57  <peter1138> hmm, now... how to handle doors...
11:26:10  <peter1138> and allow for traversing through water... hmm...
11:26:40  <peter1138> water means 26 possible directions, hurr
11:27:02  <peter1138> and drowning, heh
11:27:12  <peter1138> ok, maybe allow swimming :D
11:27:21  <peter1138> on the surface that is
11:28:12  * planetmaker wonders why peter1138 gives us here a live feed on mine craft programming adventures...
11:29:26  <peter1138> wait until i do a fully 3d map for ottd...
11:29:42  <planetmaker> :-)
11:30:15  <peter1138> and also because my minecraft server users haven't the foggiest idea on anything like programming let alone algorithms, heh
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11:46:49  <__ln__> @seen Bjarni
11:46:49  <DorpsGek> __ln__: Bjarni was last seen in #openttd 45 weeks, 5 days, 12 hours, 21 minutes, and 29 seconds ago: <Bjarni> http://www.youtube.com/watch?v=-wVADKznOhY <-- wtf. Some rich guy built a trebuchet and uses burning pianos as ammo
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12:40:49  <planetmaker> oh, ChillCore made a wonderful argument, I'll remember that: "Yes, in real life that can happen and does happen but in real life you can not adjust the daylength factor."
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12:57:13  <Ammler> planetmaker: can you fix that?
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12:59:55  <Ammler> sometimes, the rl should be changed like the game and not always change the game for realism
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13:04:57  <planetmaker> I shall have a look at that
13:07:30  <peter1138> hehehe
13:14:59  <V453000> guess I should not comment on realism in game :p
13:16:25  * Lakie thinks people forget that they (people) often escape to games as a repreive from reality...
13:20:42  * planetmaker agrees with Lakie
13:21:00  <planetmaker> and waves 'hello' to him and frosch123
13:21:08  <Lakie> Heh, hi planetmaker
13:21:32  <frosch123> afternoon everyone .)
13:21:55  <Lakie> Hi frosch123.
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14:04:29  <Belugas> hello
14:05:00  <Belugas> V453000, no, indeed, you should not :)
14:05:07  <Belugas> and you'd better not!
14:05:23  <V453000> hm?
14:06:44  <Belugas> [08:14] <V453000> guess I should not comment on realism in game :p <-- that
14:06:50  <V453000> yes, why not :)
14:07:11  <Belugas> because it's useless and leading nowhere
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14:09:00  <Lakie> And ruins fun
14:09:01  <V453000> we could agree on that if such realistic things werent added :p
14:09:37  <Belugas> nice try
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14:10:59  <Belugas> my realism sucks.  when i came in, last night, my wife and my kid were sobbing over the lifeless body of our old fatefull 27" sony triniton tv
14:11:03  <Belugas> that sucks.
14:11:19  <Belugas> so i prefer to play non realistic openttd
14:11:43  <Belugas> or use my brand new soldering iron.
14:12:07  <V453000> well my realism doesnt suck but I am stronly against bending openttd to look more realistic :p so lets say we agree
14:12:47  <Belugas> yeah!
14:14:36  <Belugas> mmh... yet another certification regression test plan to start
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14:33:02  <Rubidium> V453000: but OpenTTD is extremely realistic; it is a perfect match for its universe. How can a model be any more realistic than being exactly the same as the universe it tries to model?
14:34:19  <ujjain> cool, Dutch documentation!
14:35:21  <ujjain> is openttd hard to learn?
14:36:57  <burkek> one evening to learn, lifetime to master
14:37:48  <ujjain> hehe :) Everything advantage has a disadvantage?
14:38:08  <Belugas> and it depends on what you want to learn
14:38:13  <Belugas> code or game?
14:38:19  <Belugas> grf or signals?
14:38:52  <ujjain> game! :)
14:38:59  <ujjain> grf / signals < don't know what that is
14:42:38  <Belugas> then, it is not important for now ;)
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14:46:51  <DanMacK> Hey all
14:52:30  <Belugas> hey sir
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15:07:37  <supermop> good morning
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15:20:12  <DanMacK> Issues Belugas?
15:21:04  <Belugas> bank processing test, need to break connetion
15:21:09  <Belugas> i think i'll quit for now...
15:21:11  <Belugas> bye
15:21:32  <DanMacK> heh
15:21:34  <DanMacK> later
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15:34:52  <ZirconiumX> hello
15:35:22  <ZirconiumX> hello LordAro
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16:41:02  * DanM waits for his alter-ego to ping out
16:41:44  <Ammler> /msg nickserv ghost|regain
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16:42:44  <DanMacK> Cool, TY
16:42:56  <LordAro> Ammler: fail?
16:44:02  <Ammler> fail what?
16:44:45  <LordAro> ignore me...
16:46:11  <LordAro> i thought it was a password, and i didn't read the bit above :)
16:46:29  <CIA-2> OpenTTD: frosch * r21768 /trunk/src/tilearea.cpp: -Fix [FS#4396]: Diagonal tile iterator needed a special case for A * 0 selections.
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16:53:01  *** hello [gueb@93.182.135.49] has joined #openttd
16:53:32  <hello> hi
16:53:41  <hello> take a look at these
16:53:53  <hello> http://tinyurl.com/65hn9dn
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16:54:20  <ZirconiumX> DON'T
16:54:24  * DanMacK 's bot-detector goes haywire
16:54:35  <ZirconiumX> It contains a virus
16:55:01  * ZirconiumX thanks Mozilla for the download prompt
16:56:06  <LordAro> well, "OPENSKY Connection Manager.exe" doesn't exactly sound too good, does it?
16:59:25  <ZirconiumX> I think the program's a trojan
17:00:57  <ZirconiumX> goodbye hello
17:03:53  <glx> yeah spam in PM too
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17:04:21  <ZirconiumX> hello Belugas
17:04:31  <Wolf01> hello Belugas
17:04:33  *** Biolunar [~mahdi@blfd-5d823866.pool.mediaWays.net] has joined #openttd
17:04:35  <SmatZ> I reported him at #oftc, he should be banned now
17:05:22  <Belugas> hi guys :)
17:05:24  *** fmauneko [~fmauneko@88.166.241.226] has joined #openttd
17:05:26  <SmatZ> hello Belugas
17:05:32  <Belugas> certif execution is finished
17:05:40  <Belugas> got to grab the results now
17:05:41  <Belugas> booo
17:10:35  * ZirconiumX sighes
17:10:40  <ZirconiumX> *sighs
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17:26:31  <verm__> TrueBrain: so i used your linux->osx cross-build instructions and got it working
17:26:42  <verm__> with the latest compiler from apple
17:26:43  <verm__> thanks.
17:26:48  <TrueBrain> yw
17:27:00  <TrueBrain> nice to know stuff still works
17:27:09  <verm__> well...
17:27:26  <verm__> almost nothing works in that document but the commandlines were helpful :)
17:27:32  <TrueBrain> hahaha :D
17:27:39  <TrueBrain> it has been written 2 years ago .. :)
17:27:42  <verm__> yeah i know
17:28:02  <TrueBrain> but yeah, principles should hold :)
17:28:05  <verm__> some of your patches got applied upstream at odctools
17:28:19  <TrueBrain> ah, yeah, they told me :)
17:28:34  <verm__> they updated ld64 which broke things (a lot of missing headers)
17:28:39  <TrueBrain> for some reason my page became really popular, and I still wonder why ....
17:28:46  <verm__> the latest compiler has several issues
17:28:57  <verm__> which i fixed.. now it works fine
17:29:08  <TrueBrain> issues like?
17:29:10  <verm__> TrueBrain: well i'm only using this for tinderbox purposes
17:29:24  <TrueBrain> tinderbox?
17:30:10  <verm__> http://en.wikipedia.org/wiki/Tinderbox_%28software%29
17:30:18  <verm__> better explanation than i could give i suppose
17:30:33  <TrueBrain> ah, ic
17:30:53  <verm__> i use my mac for other things and didn't want builds running on it
17:31:01  <verm__> http://buildbot.aegisub.org/waterfall <-it will soon show up here
17:31:57  <TrueBrain> I still wonder why so few people wrote documentation about OSX cross compiling ...
17:32:02  <TrueBrain> guess because OSX sucks :D :D
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17:34:56  <TrueBrain> (I have a mac myself, but ssstttt)
17:35:49  <planetmaker> verm__, maybe you write an updated version?
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17:41:17  <verm__> planetmaker: yeah i considered it, i may do that eventually when i un-lazy myself
17:41:54  <verm__> i only use unix myself (freebsd/solaris etc)
17:41:59  <TrueBrain> imagine if I did that with the documentation, being lazy :D
17:42:04  <verm__> i've got a few linux vms, a windows machine and osx for development o nly
17:42:17  <verm__> well software documentation is different than writing a walkthrough :)
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18:19:40  <ZirconiumX> meh
18:19:49  <ZirconiumX> if in doubt make -i
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18:29:51  <ZirconiumX> hello Alberth
18:30:07  <Alberth> hai
18:30:56  * ZirconiumX thinks that the typo of hi is cool
18:31:29  * ZirconiumX is getting irritated by compile
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18:36:44  <mbruins_> Your 'sample.cat' file is corrupted or missing! You can find 'sample.cat' on your Transport Tycoon Deluxe CD-ROM.
18:36:47  <mbruins_> is dont not have that cd
18:36:54  <mbruins_> can i leech the file somewhere or will that be illegal?
18:37:00  <ZirconiumX> Just a minute
18:37:07  <ZirconiumX> It is abandonware
18:37:19  <SmatZ> please don't distribute illegal stuff here
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18:37:23  <mbruins_> could you explain 'abandonware'?
18:37:29  <KenjiE20> ttdlx isn't abandonware
18:37:31  <mbruins_> SmatZ: did not know that was illegal
18:37:45  <SmatZ> mbruins_: you can download opensfx, opengfx and openmsx
18:37:49  <KenjiE20> OpenTTD has the option to get OpenXFS/no sound
18:37:55  <KenjiE20> SFX*
18:37:57  <SmatZ> if you have windows installer, it even asks you if you want to download them
18:38:12  <mbruins_> i try to run openttd on debian
18:38:25  <ZirconiumX> hmmmm
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18:38:27  <KenjiE20> touch ~/.sample.cat
18:38:31  <KenjiE20> I think should do it
18:38:45  <KenjiE20> sorry ~/.openttd/sample.cat
18:38:46  <mbruins_> sadly no
18:38:49  <SmatZ> http://cz.binaries.openttd.org/openttd/binaries/extra/index.html you can download it here
18:38:57  <SmatZ> maybe there are better ways though :)
18:39:08  <planetmaker> without "cz."
18:39:27  <SmatZ> well, readme.txt says what should be done :)
18:39:40  <mbruins_> hm alright i quess i need to read moer
18:39:42  <mbruins_> more
18:39:44  <mbruins_> thanks so far guys
18:39:57  <planetmaker> mbruins_: you should not need a sample.cat
18:40:06  <planetmaker> Use the free laternative
18:40:18  <planetmaker> s/la/al/
18:40:56  <planetmaker> use as sound set either NoSound or get OpenSFX from http://www.openttd.org/download-opensfx
18:41:24  <planetmaker> KenjiE20: that trick no longer works. As it's not needed to work.
18:42:35  <ZirconiumX> :(
18:45:38  <CIA-2> OpenTTD: translators * r21769 /trunk/src/lang/ (latvian.txt serbian.txt swedish.txt):
18:45:38  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:45:38  <CIA-2> OpenTTD: latvian - 21 changes by dzhins
18:45:38  <CIA-2> OpenTTD: serbian - 8 changes by etran
18:45:38  <CIA-2> OpenTTD: swedish - 2 changes by Ledel
18:46:20  <mbruins_> planetmaker: ty
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19:10:59  * Rubidium wonders what version mbruins was using; sounds like 0.6 era ;)
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19:16:39  <SmatZ> may be :)
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20:21:20  <Eddi|zuHause> hm... the civ5-way of preventing cache-desyncs: upon joining of one player, all players reload the game...
20:21:47  <supermop> haha
20:22:31  <dihedral> oi
20:22:50  <SpComb> restart your worker process every 1000 requests to avoid memory leaks
20:23:03  <SpComb> *fix
20:23:12  <SmatZ> uh
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20:23:45  <dihedral> i had something for you with regards to apache, but i totally forgot - some setting regarding 'mutex'-something
20:23:50  <dihedral> i think
20:24:48  <dihedral> it resulted in apache services often requireing restarts due to not anymore accepting connections for some reason i have forgotten right now, to not be needed anymore
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21:03:09  <Rubidium> fonsinchen: in case "Transfer: X / Income: Y" is shown, and you're zoomed out one level you get "Transfer: X" instead
21:03:43  <Rubidium> that's quite noticable as the "Transfer: X" is in big letters whereas the other floaters are all small
21:04:25  <Rubidium> so you're missing a string; looking at the diff you're actually missing two strings
21:05:04  <Rubidium> "TINY" versions of STR_FEEDER_INCOME and STR_FEEDER_COST
21:07:54  <fonsinchen> oh
21:08:06  <fonsinchen> Thanks, I'll take care of that.
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21:44:09  <Wolf01> 'night
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21:47:21  <Keiya> Has anyone hacked signals to show 'danger' when there's no train in front of it?
21:47:58  <SmatZ> PBS are red by default
21:47:58  <Terkhen> hi Keiya
21:48:07  <SmatZ> only when train approaches, it turns green
21:48:10  <SmatZ> if there is a way
21:48:16  <Keiya> (Similar to how real train signals (and road traffic signals, and alarms in factories, and...) default to the 'danger' sign)
21:48:40  <SmatZ> signals in OpenTTD are either green or red
21:49:03  <Keiya> SmatZ: Yeah, that's basically the right visual behavior. I was just wondering if anyone'd hacked it onto the normal signals so I can get the effect without the nastyness of PBS-everywhere
21:49:28  <SmatZ> nope
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21:49:33  <SmatZ> it wouldn't be that easy to do
21:49:37  <planetmaker> Keiya: that's not really possible, unless you just re-draw the graphics
21:49:48  <SmatZ> eg. pathfinders look at the state of signal
21:49:51  <supermop> i wouldn't call pbs nasty...
21:49:54  <planetmaker> it'd mean they never show green, though
21:49:58  <SmatZ> :)
21:49:59  <Terkhen> can't you code it as a newgrf that just switches the red-green sprites?
21:50:03  <SmatZ> hehe
21:50:20  <planetmaker> Terkhen: rather red and red ;-)
21:50:42  <Keiya> supermop: PBS is nice when you need it, but using it everywhere tends to lead to weird network bugs, in my experience.
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21:51:54  <Keiya> Ah well. It's not like I spend most of my time staring at signals anyway.
21:52:16  <supermop> network bugs?
21:52:44  <supermop> ive never had a problem, even in complex systems
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21:54:11  <Keiya> It's probably caused as much by my bad building as PBS, just I can force things a little more with traditional signals :P
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22:19:38  <Terkhen> good night
22:19:59  <supermop> good night
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23:39:23  <George> frosch123: Could you have a look at FS#4399 ?
23:39:28  <George> Would it be hard?
23:42:42  <frosch123> can you post some examples what stuff can be archieved with that?
23:50:32  <George> The reson to do that is that when I create ARV I can use only first 128 IDs
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23:53:30  <George> bit 7 would mean flip
23:54:27  <George> So, when I ran out of 128 IDs I had to use IDs below 128 to represent the graphics of several vehicles
23:55:12  <George> But I can't get information what graphics to use, because I do not know the ID of the previous part
23:55:30  <George> because it is a wagon, the ID of the train is useless
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23:57:14  <frosch123> so you are basically heading for the first articulated part
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23:59:46  <frosch123> night
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