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00:15:18 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 00:20:46 *** KritiK [~Maxim@89-178-6-188.broadband.corbina.ru] has quit [Quit: Leaving] 00:33:40 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 00:39:23 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 00:44:36 *** frosch123 [~frosch@frnk-4d0080c1.pool.mediaWays.net] has quit [Remote host closed the connection] 00:46:05 *** DoubleYou [~jkuckartz@ppp118-209-66-200.lns20.mel4.internode.on.net] has joined #openttd 00:46:55 <DoubleYou> hey all, i was wondering, did the 2cc trainset rename or is it just gone from the newgrf online content delivery system? 00:47:41 <DoubleYou> when i look for 2cc i get the chiameara addon, subway and 'generic european set' 00:48:02 <DoubleYou> but the eu set doesn't have cargo wagons for FIRs, as the forum topic mentions 00:50:54 <Ammler> DoubleYou: which openttd version? 00:51:40 <DoubleYou> i'm running 1.0.5 00:52:33 <DoubleYou> is there maybe another cargo set which is recommended for FIRs? 00:52:44 <Ammler> ukrs 00:52:59 <DoubleYou> I got the HEQS but that's road and tram only :) 00:53:16 <Ammler> you can use multiple set at once 00:53:35 <DoubleYou> i know, that's why I needed another one for trains 00:54:33 <Ammler> or use beta4, there you have 2cctrainset 00:55:30 <Eddi|zuHause> you should really play FIRS with the beta, alone for the production chain display ;) 00:56:42 <Ammler> indeed 00:57:13 <Eddi|zuHause> and the issue with no 2cc set for 1.0.5 you should report in the 2cc thread in the forum 00:58:24 <Ammler> well, with 1.0.5, you might get only 2cc 1.0 00:58:37 <DoubleYou> production chain display? i might just go for the beta 4 then :) 00:58:38 <Ammler> but you should also use 2cc 2beta 00:58:47 <Eddi|zuHause> well, true. but it should still be downloadable at all 00:59:26 <Ammler> DJNekkid: you need to rise max version for 2cc 1.0 :-) 01:00:39 <DoubleYou> hehe 01:00:51 <Eddi|zuHause> @calc 40*5*60*60/1024 01:00:51 <DorpsGek> Eddi|zuHause: 703.125 01:00:54 <DoubleYou> is there a readup on the forums about that production chain display? 01:01:46 <Eddi|zuHause> there might be a wiki page 01:04:25 *** Chillosophy [Chillosoph@ip91350749.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 01:05:02 <DoubleYou> i can only find mentions about it, not a preview screenshot 01:05:08 <DoubleYou> would it be something like this? http://openttd.com.pl/pliki/schemat.pdf 01:06:35 <Ammler> yes, just ingame 01:06:44 <DoubleYou> sweet 01:06:48 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 01:09:21 <z-MaTRiX_> i remember the chains in game... 01:09:49 <z-MaTRiX_> ahah 01:09:53 <z-MaTRiX_> train running costs 01:10:09 <z-MaTRiX_> -40M euros in 2203 01:10:23 <z-MaTRiX_> train income +75M 01:10:55 <z-MaTRiX_> but earned many billion euros 01:12:37 <z-MaTRiX_> admiralai freaked out <; 01:12:49 <DoubleYou> i just downloaded and started beta4, but how do you get the industry chain display then? 01:13:33 <Eddi|zuHause> click on an industry 01:13:42 <z-MaTRiX_> ever tried clock on an industry? :) 01:13:57 <z-MaTRiX_> hehe 01:14:29 <DoubleYou> heh. i expected a whole list for all industries like that pdf :) 01:14:45 <DoubleYou> but that's more logical and easier :) 01:14:57 <z-MaTRiX_> whats the bad in you click on it and see the list? 01:15:21 <z-MaTRiX_> dont have to search a pdf 01:15:57 <DoubleYou> wow that's pretty neat function 01:16:03 <DoubleYou> it's clickable and all 01:16:15 <DoubleYou> kudos to the creator 01:16:29 <Eddi|zuHause> there's also the "show in map" button ;) 01:17:59 <DoubleYou> yes exactly 01:18:19 <DoubleYou> might i recommend a feature? :) hehe 01:18:24 <DoubleYou> don't know where to do that 01:19:08 <DoubleYou> on all buttons a right click shows the help - i suggest also that for the help in that screen instead of waiting for a long hover 01:19:31 <Eddi|zuHause> that's a setting 01:19:40 <DoubleYou> i'm thinking too fast... 01:19:46 <Eddi|zuHause> advanced settings -> interface -> hover for popup 01:19:58 <Eddi|zuHause> set to 0 to get the right-click behaviour back 01:20:37 *** perk11 [~perk11@81.17.157.195] has joined #openttd 01:21:19 <DoubleYou> yes i found it, thanks! 01:21:51 <DoubleYou> after 3 years of too busy study finally found time to play it again 01:21:58 <Eddi|zuHause> before you suggest any more features, i suggest you read the changelog ;) 01:22:06 <DoubleYou> have been playing the game since 1994 :) 01:22:08 <DoubleYou> hehe thanks 01:22:10 <DoubleYou> yes 01:23:40 *** Biolunar [~mahdi@blfd-4db18759.pool.mediaWays.net] has joined #openttd 01:24:52 <DoubleYou> hm, then this is a bug? the help text doesn't display anymore in the chain when set to right click hehe 01:25:03 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection reset by peer] 01:26:01 *** Vadtec is now known as Guest2093 01:29:11 *** KenjiE20 [~KenjiE20@92.11.14.158] has quit [Quit: WeeChat 0.3.4] 01:29:30 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 01:34:08 <Eddi|zuHause> which help text isn't showing that was showing before? 01:35:39 <DoubleYou> for example, if you show the chain for coal (and I'm using FIRs) then it can go to a lime kiln, but also stone goes there, so the lime kiln shows a not-connected 'stone' entry which you can click on 01:35:59 <DoubleYou> hovering on it shows 'stone click to see the industry chain' etc 01:36:15 <DoubleYou> but with the help set to right click, that doesn't show anymore' 01:36:25 <DoubleYou> just like any other hover text in the industry chain panel 01:36:40 <Eddi|zuHause> interesting. that might indeed be a bug 01:36:51 <Eddi|zuHause> report at bugs.openttd.org 01:37:11 <Rubidium> "click to see the industry chain" sounds like a tooltip 01:37:31 <Rubidium> given you changed the tooltips to be shown on right click instead of hovering... 01:37:46 <Rubidium> ... it not showing when hovering is the right behaviour 01:38:52 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 01:39:26 <Eddi|zuHause> Rubidium: but the tooltip doesn't seem to show up on right clicking either 01:43:20 <Rubidium> then file a bug report 01:43:45 <DJNekkid> Ammler: any suggestion to what? 01:44:04 <DJNekkid> Ammler: the-rev-before-1.1.0-beta1 ? 01:44:36 <DoubleYou> i'm trying to register my username, waiting for the validation email to arrive... 01:45:17 <Ammler> dj release 1.0.F :-) 01:45:41 <Ammler> or however that works :-) 01:45:43 <Rubidium> DoubleYou: yeah, that can take a while (sometimes hours) thanks to the "lovely" spammers 01:47:08 <DoubleYou> okay let's play further for a while then. i thought i also saw a sprite but (at least, it looks very strange) 01:47:15 <DoubleYou> *bug 01:49:53 <DoubleYou> don't know if this is really a bug, or just supposed to be like this: http://img37.imageshack.us/img37/1521/lakesprites.png 01:50:04 <DoubleYou> difficult to otherwise fix, i suppose? 01:50:23 <Eddi|zuHause> that's supposed to be like this 01:50:51 <DoubleYou> ok :) 01:50:51 <Eddi|zuHause> it's less apparent with the default grfs 01:51:05 <Eddi|zuHause> i mean the original one 01:51:20 <DoubleYou> yes in the original ones you didn't really had a beach 01:52:36 <Eddi|zuHause> might be possible to implement that these "corners" get flooded as well, all the way to the end 01:52:53 <Eddi|zuHause> not sure if it's worth doing though... 01:59:12 <Eddi|zuHause> hm... is r21513 too old or did FIRS not yet implement genders for industries? 02:00:14 <Eddi|zuHause> how are genders specified in grfs? 02:01:07 <devilsadvocate> 'genders' for industries? 02:02:16 <Eddi|zuHause> devilsadvocate: the news message "new <industry> founded at X" must respect gender of <industry> to transform "new" into the right form (in some languages) 02:11:05 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 02:11:29 <z-MaTRiX_> faster, harder, scooter 02:14:49 *** pugi [~pugi@p4FCC55C6.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 02:26:28 <Eddi|zuHause> damn, even with the increased payment rates, i'm still about 600 bucks off per month :( 02:32:55 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has quit [] 02:34:31 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 02:36:19 *** Biolunar [~mahdi@blfd-4db18759.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 02:38:13 <Eddi|zuHause> hm... somehow my FIRS patch for genders didn't seem to work 02:40:53 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 02:48:43 *** Fast2 [~Fast2@p57AF8025.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 03:00:30 <Eddi|zuHause> why does there never open a new industry when you need one ;) 03:04:36 <Eddi|zuHause> where's andythenorth when you need him? 03:06:31 <__ln__> and why indeed is it so silent here at 4 am CET? 03:09:19 <Eddi|zuHause> anyway... anyone point him to www.informatik.uni-halle.de/~krause/firs_german_gender.diff 03:09:30 <Eddi|zuHause> seems to work ;) 03:11:18 <Eddi|zuHause> (might need slight cleaning up) 03:12:40 <__ln__> fourth gender 03:12:59 <__ln__> non-countable i presume 03:13:01 <Eddi|zuHause> yes, it's for plural 03:13:26 <Eddi|zuHause> hence "p" ;) 03:14:34 <__ln__> clever 03:14:56 <Eddi|zuHause> it was my idea, about two years ago or so ;) 03:16:01 <Eddi|zuHause> in plural, there is no syntactical difference between male/female/neutral anymore, so only one plural gender is needed 03:18:35 <__ln__> oh, a serious train accident in germany 03:21:44 <Eddi|zuHause> i heard 03:22:30 <Eddi|zuHause> about 10 dead. reason unknown. double track section at a single track line, passenger train hit a freight train 03:24:31 <Eddi|zuHause> neither train owned by the DB 03:26:17 <__ln__> the (other) lokfÃŒhrer being killed suggests it wasn't at least the same kind of derailing as last summer 04:02:38 *** rhaeder [~quix0r@dslb-188-100-223-233.pools.arcor-ip.net] has joined #openttd 04:12:44 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has quit [Read error: Operation timed out] 04:33:15 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 05:14:40 *** glx [glx@2a01:e35:2f59:c7c0:448f:7122:16f4:df22] has quit [Quit: bye] 05:56:02 *** Eddi|zuHause [~johekr@p54B73E0B.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:19 *** Eddi|zuHause [~johekr@p54B7682B.dip.t-dialin.net] has joined #openttd 07:16:19 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 08:05:48 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has joined #openttd 08:08:38 *** andythenorth [~andy@87.113.182.119] has joined #openttd 08:08:54 <andythenorth> morneeng 08:10:30 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 08:13:55 *** Progman [~progman@p57A1A0F1.dip.t-dialin.net] has joined #openttd 08:38:27 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:38:30 *** mode/#openttd [+o Alberth] by ChanServ 08:42:35 <Rubidium> Eddi|zuHause: flooding those will destroy a lot of infrastructure in current savegames 08:51:46 *** DoubleYou [~jkuckartz@ppp118-209-66-200.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 08:52:23 *** DoubleYou [~jkuckartz@ppp118-209-198-83.lns20.mel6.internode.on.net] has joined #openttd 08:55:53 <Terkhen> good morning 08:56:29 <andythenorth> hi Terkhen 09:00:53 <planetmaker> moin 09:05:22 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 09:07:07 *** Wolf01 [~wolf01@host183-236-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 09:07:14 <Wolf01> hello 09:26:05 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has quit [] 09:53:13 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 09:58:41 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 10:00:25 <andythenorth> currently FIRS can build n fishing harbours per town 10:00:33 <andythenorth> and often builds more than 1 at map gen 10:00:37 <andythenorth> this looks good 10:00:41 <andythenorth> but is it wise? 10:06:18 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 10:10:48 *** welshdragon [~dragon@millsie.net] has joined #openttd 10:14:57 *** pugi [~pugi@p4FCC5C14.dip.t-dialin.net] has joined #openttd 10:15:52 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 10:16:34 *** HerzogDeXtEr [~Flex@i59F6D6D3.versanet.de] has joined #openttd 10:22:05 *** HerzogDeXtEr1 [~Flex@88.130.176.102] has quit [Ping timeout: 480 seconds] 10:22:20 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 10:24:11 <Terkhen> andythenorth: I don't know if they have changed, but a few months ago I had to retry many times to get a single fishing harbour in a 256x256 map 10:24:22 <andythenorth> interestink 10:24:32 <andythenorth> that might be about to get worse :P 10:24:46 <andythenorth> do you remember what sea level setting? 10:25:37 <Terkhen> it was probably 33% or something near that 10:26:30 <andythenorth> actually, thinking about it, it's more likely you didn't have any coastal towns with correct land shape 10:27:49 <Terkhen> I usually don't set many towns 10:28:13 <andythenorth> fishing harbour is town only 10:28:16 <andythenorth> that looks good 10:28:19 <andythenorth> but sucks for gameplay :P 10:28:24 <andythenorth> because the food is already in town : 10:28:25 <andythenorth> :P 10:29:20 <Terkhen> it fits nicely in subartic, where the towns that need food are usually far from the coast 10:29:50 <andythenorth> I shall leave it be then 10:35:16 *** Biolunar [~mahdi@blfd-4db187ef.pool.mediaWays.net] has joined #openttd 10:36:19 *** ABCRic [~ABCRic@218.18.103.87.rev.vodafone.pt] has joined #openttd 10:38:29 *** DoubleYou [~jkuckartz@ppp118-209-198-83.lns20.mel6.internode.on.net] has quit [Ping timeout: 480 seconds] 10:42:42 *** ZirconiumX [561b9bc6@ircip2.mibbit.com] has joined #openttd 10:43:17 <ZirconiumX> hello guys and/or gals 10:50:37 *** Fast2 [~Fast2@p57AF8D77.dip0.t-ipconnect.de] has joined #openttd 11:16:13 *** KenjiE20 [~KenjiE20@92.11.14.158] has joined #openttd 11:21:05 *** ZirconiumX [561b9bc6@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 11:22:33 *** JOHN-SHEPARD [~JOHN-SHEP@ALyon-158-1-40-132.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 11:25:43 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 11:36:55 <planetmaker> hm... total savegames and screenshots of the competition are already 100 MB... takes its time uploading ;-) 11:37:28 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 11:38:10 <Terkhen> :) 11:38:31 <planetmaker> but now finally also web page is written automatically ;-) 11:38:49 <planetmaker> just ./create_webpage and then upload... 11:39:26 *** frosch123 [~frosch@frnk-590f72e9.pool.mediaWays.net] has joined #openttd 11:39:29 <Terkhen> that's nice :) 11:40:09 <Terkhen> I should also do a script to profile automatically, it would save me much time 11:43:43 <planetmaker> :-) yeah. If it is just loading a save and letting it run with different openttds, it's a not very long one... 11:44:53 <planetmaker> http://devs.openttd.org/~planetmaker/patches/titlegame/do-it.sh <-- that's what I use to create the pngs; it's Rb's one from last year with a slight mod 11:45:06 <frosch123> afternoon everyone 11:45:18 <planetmaker> quak :-) 11:45:24 <frosch123> moin :p 11:48:41 <Terkhen> hi frosch123, thank you for finding those w :) 11:49:00 <frosch123> i think i stared more than 5 minutes on those lines :p 11:50:19 <Terkhen> I stared at the diff for 10 minutes or so, thinking "I don't see a difference" 11:50:23 <Terkhen> before going to bed :) 11:51:09 <Terkhen> hmm... I wonder why the method I used for checking crash.dmp files does not work on MSVC 2010 11:51:55 * andythenorth should go on a FIRS r2k adventure 11:52:03 <andythenorth> currently at r1643 11:52:09 <andythenorth> but first....lunch! 11:55:26 *** andythenorth [~andy@87.113.182.119] has quit [Quit: andythenorth] 11:55:36 <Terkhen> oh, got it working now :) 11:56:13 <frosch123> are you checking the duplicates? 11:56:45 <Terkhen> FS#4452 is a duplicate, yes 11:57:17 <Terkhen> I don't see any further tasks that could be a duplicate 11:57:42 <frosch123> 4451 is a duplicate of something else 11:58:32 <Terkhen> yes, I remember that assertion 12:30:23 *** thomas001 [~thomas@p5B0F6DD8.dip.t-dialin.net] has joined #openttd 12:34:12 <planetmaker> http://devs.openttd.org/~planetmaker/titlegame/index.html <-- new overview of current submissions to the titlegame competition 12:45:30 *** perk11 [~perk11@81.17.157.195] has joined #openttd 12:47:48 <frosch123> is that zoomed-out one really meant to be zoomed out? 12:48:11 <Zuu> Also not all screenshots seem to have got generated for 2560x1600. 12:52:56 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:56:07 <Zuu> planetmaker: Typo on the website s/UT/UTC/ 12:56:26 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has joined #openttd 12:56:49 <planetmaker> Not at all. I'll pay attention to those 23 seconds or so ;-) 12:58:21 *** mib_wld66r [51b6278e@ircip2.mibbit.com] has joined #openttd 12:58:41 <mib_wld66r> Hi guys ;) 12:59:01 <Alberth> hi 12:59:17 <planetmaker> But fixed for the next version, Zuu :-) 12:59:17 <CIA-11> OpenTTD: alberth * r21927 /trunk/src/industry_gui.cpp: -Change: Comment-style fixes. 12:59:24 <planetmaker> hi mib_wld66r 13:00:30 <mib_wld66r> I need some help installing openTTD on a mac, think anyone can take a bit of time to just smooth me through the process, I ain't the best computer viz to put it like that :P 13:02:21 <mib_wld66r> I just remember playing it many many years ago, it was such a great game! Need to have something to do at college :P 13:02:25 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 13:03:05 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has quit [Ping timeout: 480 seconds] 13:05:00 <Eddi|zuHause> argh... i missed andythenorth again... 13:05:16 <perk11> mib_wld66r: http://openttd.eisbox.net/files/openttd-1.0.1-macosx-ub.zip 13:05:27 <Eddi|zuHause> planetmaker: any ideas about http://www.informatik.uni-halle.de/~krause/firs_german_gender.diff 13:05:43 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [] 13:05:55 <mib_wld66r> Thanks Perk11 ;) 13:06:29 <planetmaker> mib_wld66r: better get an official binary of the latest 1.1.0-beta4 13:06:30 <Eddi|zuHause> mib_wld66r: don't use that. it's horribly outdated 13:06:31 <planetmaker> mib_wld66r: better get an official binary of the latest 1.1.0-beta5 13:06:48 <planetmaker> perk11: please better give official links. Thank you. 13:07:02 <planetmaker> A lot of things were fixed since 13:07:14 <perk11> planetmaker: well, there wasn't one for 1.05 13:07:26 <planetmaker> and there won't be 13:07:27 <perk11> and 1.1.0 is still beta 13:07:29 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 13:08:06 <ABCRic> perk11: it's stable enough for playing 13:08:07 <planetmaker> but he didn't ask for 1.0.5. 13:08:08 <Eddi|zuHause> perk11: if you think "beta" is worse than "custom, completely unsupported" 13:09:12 <Eddi|zuHause> mib_wld66r: anyway, http://www.openttd.org/download-testing should give you everything you need 13:09:29 <mib_wld66r> Thanks ;) 13:10:02 <planetmaker> Eddi|zuHause: looks fine for what I can tell and without testing it. I assume you did? 13:10:22 <perk11> "Feature: After building a road or tram bridge/tunnel, connect it to any existing road or tram" I don't understansd, what is this? 13:10:28 <Eddi|zuHause> planetmaker: i compiled it and waited for at least one industry to create 13:11:09 <Eddi|zuHause> perk11: i guess like building station or depot, it creates a halftile connection on the adjacent tile, if it's not already there 13:11:16 <perk11> oh 13:11:18 <planetmaker> ^ 13:11:22 <perk11> should give it a try 13:12:00 <planetmaker> Eddi|zuHause: but your diff does not seem to be in UTF-8, can that be? 13:12:12 <planetmaker> or is it my browser which messes it up? 13:12:12 <Eddi|zuHause> planetmaker: it should be, why? 13:12:52 <planetmaker> sorry, yes, it's my browser 13:13:27 <planetmaker> or rather the mimi-type plug-in which allows to display everything, if desired ;-) 13:14:10 <Eddi|zuHause> planetmaker: possibly "Fisch" should be renamed to "Fische". it's not "uncountable, singular" like in english ;) 13:17:43 <Eddi|zuHause> planetmaker: and "Depot" [in the station names] might rather be "Lager"? 13:18:31 <Terkhen> interesting diff :) 13:18:58 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has quit [Read error: Connection reset by peer] 13:19:08 <planetmaker> Eddi|zuHause: Depot->Lager: yes 13:19:15 <planetmaker> With Fisch->Fische I'm not sure 13:19:34 <planetmaker> You only use the plural form, if you really count single fish 13:19:50 <planetmaker> Which you in this scale don't ;-) 13:20:04 <Eddi|zuHause> hm... if you say so ;) 13:20:18 <Terkhen> wouldn't this make FIRS not compatible with 1.0.5? 13:22:00 <ABCRic> Terkhen: 1.1 will be out anytime soon ;) 13:22:02 <Eddi|zuHause> Terkhen: i don't know, but i would presume it'll just ignore the unknown characters 13:22:34 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 13:22:56 <planetmaker> ABCRic: not before we also had some release candidates 13:23:12 <ABCRic> :P 13:23:25 <planetmaker> Terkhen: that'd not be the most serious constraint, I think 13:23:27 <planetmaker> ;-) 13:23:36 <planetmaker> it's using other non-1.0.x stuff, too 13:23:43 <Terkhen> I don't really mind since I always play with trunk, but it would be good to know if it does before uploading any new versions to bananas 13:23:44 <Terkhen> okay :) 13:24:12 <planetmaker> but it works so far, though less nicely wrt placement etc. So testing should be done in a quick way :-) 13:26:04 <planetmaker> Eddi|zuHause: google war: "Tonne(n) Fisch": 2420 (38000) vs. "Tonne(n) Fische": 420 (5400) 13:26:07 <Eddi|zuHause> what i don't understand in the above diff is the difference in the line "//Fish" 13:26:41 <Eddi|zuHause> to me it doesn't look changed at all... 13:26:47 <Eddi|zuHause> or is there line ending weirdness? 13:27:08 <planetmaker> you corrected trailing white space 13:27:12 <Terkhen> the first one has a space after Fish, the second one does not 13:27:24 <Eddi|zuHause> interesting ;) 13:27:37 <Terkhen> the original translation has spaces at the end of most strings, I don't know why 13:27:53 <planetmaker> :-P 13:30:25 <Eddi|zuHause> added "Lager" to it: http://www.informatik.uni-halle.de/~krause/firs_german_gender_2.diff 13:33:18 <planetmaker> the script to check for language updates would profit from gloabally identify-able constituents of the gender define 13:33:48 <Terkhen> planetmaker: what do you mean? 13:33:49 <planetmaker> e.g. try to run from the scripts directory check_language.sh 02 13:33:50 <frosch123> "Fische" is a piece cargo like livestock, "Fisch" is bulk 13:34:05 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has quit [Ping timeout: 480 seconds] 13:34:43 <planetmaker> Terkhen: with the patch you'll always get the gender definitions as not-needed strings 13:34:50 <Terkhen> oh :) 13:35:02 <planetmaker> it could be filtered out if every such define would e.g. start with GENDER_ 13:35:26 <planetmaker> or something else which is somewhat uniq 13:35:35 <Terkhen> yes, if we agree on a common identificator ignoring them on the script should be trivial 13:35:38 <Terkhen> GENDER_ seems fine 13:36:34 <planetmaker> ok 13:37:37 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 13:40:08 <planetmaker> let's install that modified FIRS version and test 1.0.5 13:43:08 <planetmaker> hm, doesn't build, though 13:47:35 <planetmaker> does it actually build for you, Eddi|zuHause ? 13:47:46 <Eddi|zuHause> hm, yes 13:48:00 <Eddi|zuHause> what's the problem? 13:48:24 <planetmaker> //!!Invalid character: "M". // 0 * 0 04 0B 82 01 01 DC C3 9E M "Rohrzucker" 00 13:48:37 <planetmaker> and similar 13:48:48 <Eddi|zuHause> that's weird 13:49:15 <Eddi|zuHause> maybe your preprocessor works differently? 13:49:47 <Eddi|zuHause> planetmaker: remove the #undef lines from the end? 13:50:21 *** glx [glx@2a01:e35:2f59:c7c0:82e:1e3a:7eb0:6cab] has joined #openttd 13:50:24 *** mode/#openttd [+v glx] by ChanServ 13:50:54 <Eddi|zuHause> planetmaker: i have a feeling the firs build system doesn't handle dependencies correctly 13:51:19 <planetmaker> that may be. But that does not explain an error as such 13:51:28 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 13:51:34 <planetmaker> removing the #undef funnily has the desired result 13:51:42 <Eddi|zuHause> well, it kinda does 13:53:09 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 13:53:39 *** ABCRic is now known as Guest2123 13:53:41 *** ABCRic [~ABCRic@165.167.189.46.rev.vodafone.pt] has joined #openttd 13:55:16 <planetmaker> Eddi|zuHause: it does not explain the gcc to fail preprocessing it properly as that should work independent of what make considers a dependency. 13:55:31 <planetmaker> gcc knows nothing about those deps 13:55:45 <Eddi|zuHause> planetmaker: no, but it explains why it built for me after adding these undefs 13:55:58 <Eddi|zuHause> because it actually never processed them. 13:56:38 <planetmaker> ah. I think they need adding in remove_defines.pnfo 13:58:31 *** Guest2123 [~ABCRic@218.18.103.87.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 13:58:51 <Eddi|zuHause> that sounds like a bad plan, because they're kinda very language dependent 14:00:07 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Read error: Connection reset by peer] 14:00:13 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 14:00:28 <planetmaker> Well, every language would have to add theirs there, yes 14:01:16 <Eddi|zuHause> better add a <language>_cleanup.pnfo? 14:04:25 *** SpComb^ [terom@zerg.fixme.fi] has quit [Remote host closed the connection] 14:05:06 <planetmaker> well. But that'd remove the one cleanup for all languages 14:05:12 <planetmaker> as we have now 14:05:42 <planetmaker> hm... sugar cane != Zucker 14:08:10 <Eddi|zuHause> well _I_ didn't do the translation :p 14:11:38 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Remote host closed the connection] 14:13:58 <planetmaker> I don't think one can include a file which is given by a #define SOME_FILE_DEFINED - or? 14:19:09 *** fonsinchen [~fonsinche@brln-4dbc04d5.pool.mediaWays.net] has joined #openttd 14:19:11 <Eddi|zuHause> i don't think so 14:21:30 <planetmaker> a test showed that it doesn't work ;-) 14:21:38 <planetmaker> and the manual seems to confirm 14:22:52 *** test [~opera@p54959F9B.dip0.t-ipconnect.de] has joined #openttd 14:25:47 <Eddi|zuHause> what would be really useful is a "greedy" replacement of the M/W/... within the defines in german.pnfo 14:27:18 <planetmaker> hm? 14:27:29 <planetmaker> I replaced " M " and was done 14:27:33 <planetmaker> same with the other 3 14:27:43 <planetmaker> it just leaves the undefine 14:29:18 *** LordAro [~charlespi@host86-167-85-11.range86-167.btcentralplus.com] has quit [Ping timeout: 480 seconds] 14:29:24 <Eddi|zuHause> i mean currently it works like this: Àdefine M, #define STR_BLAH M "blah", enter generic lang, use STR_BLAH -> M "blah". use M -> "gender blah" 14:30:43 <Eddi|zuHause> it would be better if it was: #define M, #define STR_BLAH M "blah", use M -> #define STR_BLAH "gender blah", enter generic lang, use STR_BLAH -> "gender blah" 14:30:53 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 14:31:00 <Eddi|zuHause> then M doesn't need to be defined outside of german at all 14:31:16 <planetmaker> well. I'll go for the cleanup files 14:33:15 *** mib_wld66r [51b6278e@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:44:31 *** KritiK [~Maxim@95-24-157-46.broadband.corbina.ru] has joined #openttd 14:52:06 <planetmaker> there you go, Eddi|zuHause, update your FIRS repo ;-) 14:52:20 <planetmaker> and I totally forgot to test 1.0.5 compatibility 14:52:31 <Eddi|zuHause> haha :) 14:57:13 <Terkhen> :) 14:57:36 <Terkhen> I will prepare a similar update for spanish 15:00:56 <planetmaker> don't forget to add a separate cleanup file - though it doesn't complain without ;-) 15:01:18 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 15:08:02 <planetmaker> great. Usage of deprecated functions in libpng 1.4 15:08:25 <planetmaker> I don't recall seeing that with 1.2 15:09:51 <Eddi|zuHause> well, the functions might not have been deprecated yet in 1.2 :p 15:12:04 <planetmaker> Eddi|zuHause: but my system didn't change. So they introduced them between 1.2 and 1.4 15:14:05 <planetmaker> hm. My FIRS is not compatible with 1.0.5. Unknown action0 property 15:15:20 <Eddi|zuHause> it really errors out on that? 15:15:37 <Eddi|zuHause> might need an action7/9 around the gender translation table then 15:15:37 <planetmaker> yes 15:15:46 <planetmaker> maybe. I'll see 15:16:28 <planetmaker> [grf] [firs/firs.grf:320] ReserveChangeInfo: Unknown property 0x13 of feature 0x08, disabling 15:17:11 <planetmaker> hm, yes 15:17:22 <planetmaker> that's the gender translation table 15:21:54 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has quit [Read error: Connection timed out] 15:22:34 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 15:23:59 *** test [~opera@p54959F9B.dip0.t-ipconnect.de] has left #openttd [] 15:26:33 *** Puddles [51b6278e@ircip2.mibbit.com] has joined #openttd 15:28:04 <Puddles> Hi guys, it's me with the installment problems from earlier again, I have some problems getting the trainstation to accept resources... Any thoughts? 15:28:44 <Terkhen> explain your problem in more detail, please 15:31:11 <Puddles> I just started playing the game now, and I am having problems getting the train station to accept the fact that there is a maize factory right by it... 15:31:26 <perk11> can anyone here remove grfs from the bananas? 15:34:20 <ABCRic> Puddles: before placing the station, check what it accepts by looking at the station windows 15:36:19 <Puddles> Did that, said it accepts maize, but after it has been placed it no longer accepts it... Is this a known bug for the mac version? 15:36:55 <Ammler> perk11: you should mail rubi (web->contact) and mention the point of tos it violates 15:37:15 <perk11> Ammler: ok, thank you, it 15:37:26 <Alberth> Puddles no, can you supply a picture or save game? 15:37:27 <perk11> *it's requested to remove in descriptiom 15:37:34 <Ammler> if it is yours, just hide it with version information 15:37:53 <Alberth> perk11: devs don't read the descriptions 15:38:06 <perk11> it's not mine 15:38:16 <Puddles> ABCric: got it to work on a different station, I probably missed something, I'll try again :P Thanks though! 15:38:42 <planetmaker> hm.... also skipping the feature 08, property 13 does not quite give nice strings 15:41:03 <Alberth> perk11: why don't you ask the author? 15:42:47 <Alberth> ie removing a newgrf just because someone mails is not really ideal, unless you have proof of some license problem or it got uploaded by someone else than the author. 15:42:53 <perk11> Alberth: http://perk11.info/tmp/grf.png 15:43:04 <perk11> see the description 15:43:48 <Alberth> but not everybody uses OpenGFX+ Trains, do they? 15:44:06 <perk11> idk 15:44:34 <perk11> but I think the author wanted to remove it, but didn't know how to do it 15:44:38 <Ammler> perk11: and why does such a grf violate tos? 15:44:58 <perk11> Ammler: I didn't say it violates 15:45:02 <Ammler> just set max version to 0 and it will go 15:45:19 <Ammler> then it is impossible to delete it 15:45:41 <Alberth> probably, but the author should fix it (and even then I am not convinced it should be removed due to old savegames) 15:45:45 <Ammler> (maybe 0 means no limit, so 1 is better :-) 15:45:56 <Alberth> Ammler: that will kill old save games, wouldn't it? 15:46:02 <Ammler> Alberth: no 15:46:22 <Alberth> ok, then it's fine :) 15:46:27 <Ammler> the version restriction do only affect download without md5sum 15:47:11 *** Puddles [51b6278e@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 15:47:23 <perk11> so how do I contact the author? 15:48:26 <Ammler> perk11: easiest might be mail via tt-forums 15:59:23 *** DayDreamer1 [~DayDreame@94.142.234.1] has joined #openttd 16:06:58 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Ping timeout: 480 seconds] 16:07:46 *** dotwaffle [~dotwaffle@baud.org.uk] has quit [Read error: Operation timed out] 16:11:25 <planetmaker> what's the problem with the bauxite wagon? Are you sure it's not the author who uploaded it himself? 16:12:23 *** Progman [~progman@p57A1A0F1.dip.t-dialin.net] has quit [Remote host closed the connection] 16:14:28 *** Progman [~progman@p57A1A0F1.dip.t-dialin.net] has joined #openttd 16:15:06 <Alberth> there is a description requesting it to be removed: http://perk11.info/tmp/grf.png 16:20:54 <planetmaker> well. It just says that one should use OpenGFX+Trains instead. The author (oberhumer) should just make it unavailable and be done 16:21:12 <planetmaker> unavailable as in set the max version to something very low 16:24:57 *** HerzogDeXtEr [~Flex@i59F6D6D3.versanet.de] has quit [Read error: Connection reset by peer] 16:28:12 *** HerzogDeXtEr [~Flex@i59F6D6D3.versanet.de] has joined #openttd 16:33:19 *** KenjiE20 [~KenjiE20@92.11.14.158] has quit [Remote host closed the connection] 16:34:09 *** KenjiE20 [~KenjiE20@92.11.14.158] has joined #openttd 16:37:10 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 16:52:21 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 16:55:43 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:56:46 <planetmaker> http://blogs.wsj.com/chinarealtime/2011/01/28/video-cctv-tries-to-pass-off-%E2%80%98top-gun%E2%80%99-clip-as-military-drill/ <-- lool :-) 16:57:14 <planetmaker> showing holywood movie material to show the effectiveness of current fighter aircraft 16:57:48 <Eddi|zuHause> well, the chinese are known to rip _anything_ off :p 17:00:02 <heffer> geez. what is it that the chinese think they can get through with this? 17:00:25 <heffer> it's not like the whole world is frowning at them already... 17:00:51 <Eddi|zuHause> i'm fairly certain you'll find examples of FOX News doing exactly the same thing :p 17:00:51 <__ln__> heffer: they own half the world 17:01:36 <planetmaker> I'd not hold a bet against that, Eddi|zuHause :-) 17:01:51 <heffer> __ln__: if i'd own half the world i'd try to be more serious 17:02:37 <heffer> i like to think of it as a kind of satire 17:02:58 <heffer> well actually it's on the border to comedy 17:09:37 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 17:10:30 *** Biolunar [~mahdi@blfd-4db187ef.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:12:53 <frosch123> planetmaker: actually, during my service we saw the intro of james ryan to learn the strength of machine guns and flame throwers 17:15:12 <planetmaker> he, well. That might be something else; there's a difference between a somewhat documentary used for instruction purposes and a showing a move clip broadcasted as part of the actual news you try to deliver 17:25:43 *** dotwaffle [~dotwaffle@baud.org.uk] has joined #openttd 17:26:17 *** wargh [51ea85b5@ircip2.mibbit.com] has joined #openttd 17:30:01 <wargh> Good eavning. I'd like the random generator to make maps even more "mountanious" and with more water than the GUI allows me to do. Is there any way I can make this happen? I.e. I want less land that in form of steep islands with more distance to nearby land. 17:30:18 *** fjb is now known as Guest2143 17:30:19 *** fjb [~frank@p5DDFD167.dip.t-dialin.net] has joined #openttd 17:30:47 <planetmaker> design by hand in the scenario editor or play more with the settings, wargh 17:30:49 <Eddi|zuHause> wargh: the relevant code is in src/tgp.cpp 17:31:00 <planetmaker> like 0% land is quite few land 17:31:09 <planetmaker> and that can even be done in the GUI 17:31:10 <Eddi|zuHause> wargh: or open an image editor and paint a greyscale-heightmap 17:31:33 <Terkhen> you can also try geogen 17:34:38 <Terkhen> hmm... the map scrolls way too much for me on linux 17:37:04 <wargh> By hand is out of the question as I preffer the map to be randomly generated. And I think I can't get any furhter with the GUI settings. I can't find tgp.ccp with search. 17:37:46 *** Guest2143 [~frank@p5DDFDEBB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:38:11 <Terkhen> wargh: which version are you using? 17:38:22 <wargh> sStable download 17:38:56 <Ammler> that is like "latest" :-) 17:39:18 <wargh> I didn't know if he was maybe counting the different betas =) 17:39:23 <wargh> Or Nightly 17:39:24 <Terkhen> wargh: http://devs.openttd.org/~terkhen/screenshots/custom_sea_level.png <-- you might want to give the beta a try, there you can customize the water level to get even more water in a scenario 17:41:01 <wargh> Ok. As it is now in the stable version I would be happy if I could just raise seawater with one more lvl and the maps to be just a tad more mountaious. I think the very settings aren't really very. 17:41:28 <wargh> But I guess it all comes down to personal prefernace 17:42:40 <Alberth> http://vcs.openttd.org/svn/browser/trunk/src/tgp.cpp 17:49:44 *** ecke [~ecke@188.75.128.2] has joined #openttd 17:51:36 <wargh> Thanks for the help, might just try out the beta then. 17:52:48 <wargh> And just a little shoutout. Thank you to all that put time and effort into this project. 17:52:53 <Terkhen> you are welcome 18:04:03 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 18:06:21 <wargh> Hehe, I just noticed that I can't make smoke from a power station transparent so I can't see how the signal on my track is placed. 18:06:49 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 18:07:11 *** thomas001 [~thomas@p5B0F6DD8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 18:08:12 <DanMacK> Hey all 18:10:04 <Terkhen> hi DanMacK 18:13:01 *** ZirconiumX [561b9bc6@ircip2.mibbit.com] has joined #openttd 18:18:24 *** andythenorth [~andy@87.113.182.119] has joined #openttd 18:24:03 *** ZirconiumX [561b9bc6@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:25:08 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 18:25:28 <andythenorth> evaning 18:25:54 <Terkhen> hi andythenorth 18:27:53 <Alberth> hi andy 18:30:22 <planetmaker> !ydna ollah 18:31:04 <Eddi|zuHause> it takes a long time to teach your brain to not try to read that as a bot command :p 18:31:18 <planetmaker> ;-) 18:32:11 <andythenorth> planetmaker: the incompatibility with 1.0.x is not a problem 18:32:30 <andythenorth> did you / will you update readme and changelog? 18:33:16 <planetmaker> I looked at the readme and only found one place mentioning explicitly the version - which I changed. Or I missed others 18:33:25 <andythenorth> ok 18:33:26 <planetmaker> changelog is for before a release 18:33:28 <planetmaker> ;-) 18:33:40 <andythenorth> true 18:33:49 <andythenorth> sometimes I start changelogs in advance, but not often 18:35:40 * andythenorth has increasingly less patience with stupid suggestions 18:35:59 * DanMacK is definitely sick of stupidity 18:36:24 <Terkhen> heh, which one 18:36:25 <Terkhen> ? 18:36:54 <andythenorth> I usually have patience (some natural, some because I make my own stupid suggestions) 18:37:20 <andythenorth> the newgrf suggestion by muzzly 18:37:42 <andythenorth> is the most epic piece of stupidity I've seen in a suggestion for some time 18:38:32 <Alberth> the 'become driver' was less stupid? 18:38:48 <andythenorth> that patch exists somewhere :P 18:39:00 <Terkhen> in the Big Sets AND Single Items thread? his post is quite rude too 18:39:15 <andythenorth> rude I overlook for anyone who's not native english 18:39:32 <andythenorth> tbh many of the native english speakers are worse - they actually intend to be rude 18:39:38 <andythenorth> hence why I never go in #tycoon 18:40:17 <andythenorth> "Amount of sprites inside newgrf file is also limited because of compatibility with TTDP." 18:40:23 <andythenorth> ^ is that true? 18:40:33 <Terkhen> Hello, I am playing openttd not TTDP :D <-- you can't really blame this on not knowing the language well 18:40:42 <Terkhen> hmm... I have never been to that channel 18:41:12 <Illegal_Alien> I am never rude, ow wait... 18:42:11 <Alberth> he seems to be posting in the wrong forum :) 18:42:34 <andythenorth> is there a forum for 'idiocy' :P 18:43:03 <frosch123> andythenorth: ttdp has a limit for realsprites (not counting pseudo sprites) 18:43:09 <andythenorth> stupid, badly conceived, non-implementable suggestions for a bunch of problems that don't exist 18:43:19 <andythenorth> hmm 18:43:29 <Terkhen> andythenorth: just ignore them 18:43:56 * andythenorth has clearly drunk too much coffee 18:44:09 <andythenorth> only 349 FIRS commits needed for r2k 18:44:10 <andythenorth> :P 18:44:52 <Terkhen> :) 18:45:30 <CIA-11> OpenTTD: translators * r21928 /trunk/src/lang/portuguese.txt: 18:45:30 <CIA-11> OpenTTD: -Update from WebTranslator v3.0: 18:45:30 <CIA-11> OpenTTD: portuguese - 5 changes by JayCity 18:45:40 <Terkhen> if you implement every stupid suggestion you will get there in no time at all! 18:45:58 <andythenorth> FIRS doesn't have too many dumb suggestions :) 18:46:11 <andythenorth> but there are a lot of contradictory requests :) 18:46:24 <andythenorth> driving the train suggestion isn't so bad 18:46:44 <andythenorth> sometimes it would be nice to force a train to go to a specific point 18:47:07 <andythenorth> basically, 'try and get to this tile XY location (assuming it's a valid track type etc) 18:48:21 <Terkhen> you can achieve that with a waypoint 18:48:35 <andythenorth> true 18:48:40 <andythenorth> and inserting an extra order 19:01:56 *** wargh [51ea85b5@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:02:30 <Alberth> you will need a few for new string translations :) 19:12:28 * andythenorth decides *not* to animate the little trucks in FIRS quarries 19:14:18 <planetmaker> Alberth: FIRS most of all needs an updated Dutch translation. Taking proper care of the genders ;-) 19:14:42 *** test [~opera@p54959F9B.dip0.t-ipconnect.de] has joined #openttd 19:15:01 <CIA-11> OpenTTD: planetmaker * r21929 /trunk/src/ (terraform_gui.cpp town_gui.cpp): -Fix [FS#4554]: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth 19:17:08 <DanMacK> Were's your sense of adventure Andy? Don't want animation? :P 19:17:32 <Alberth> he wants a co-adventurer, I think :) 19:18:01 <planetmaker> He, who doesn't? 19:18:12 *** Biolunar [~mahdi@blfd-4db187ef.pool.mediaWays.net] has joined #openttd 19:18:47 <andythenorth> I don't want to animate trucks driving, turning, loading, unloading across about 6 tiles, for at least three different layouts 19:18:55 <andythenorth> with at least 2, maybe 4 generations of truck 19:19:17 <Alberth> better make a conveyor belt :p 19:19:30 <andythenorth> indeed 19:19:45 <andythenorth> original sprites used a conveyor belt 19:19:46 <DanMacK> could be fun. Set it for FIRS version 1000 :P 19:19:49 <andythenorth> but didn't look good :P 19:21:49 *** JOHN-SHEPARD [~JOHN-SHEP@ALyon-158-1-172-41.w86-209.abo.wanadoo.fr] has joined #openttd 19:22:26 <planetmaker> we're at FIRS version >1650 :-P 19:22:44 <planetmaker> hello DanMacK :-) 19:23:30 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 19:24:14 <DanMacK> Hey PM 19:24:22 * andythenorth starts re-coding the tiresome forge / blacksmith chain :P 19:24:45 <planetmaker> I saw very quick issue solution in the other channel, andythenorth ;-) 19:24:56 *** staN [~Miranda@p4FD842AA.dip.t-dialin.net] has joined #openttd 19:25:03 <andythenorth> heh 19:30:19 <bb10> So I run a server with dedicated OTTD. I have some lag issues though. How can I solve that? 19:33:12 <bb10> It's running 1.1.0b4 btw 19:42:00 <perk11> why isn't it possible to change newgrfs during the game in 1.1.0b4? 19:42:13 <perk11> bb10: what kind of lag issues? 19:42:37 <perk11> I'd been running dedicated server for a while 19:43:50 <bb10> vehicles not moving smoothly 19:44:37 <ABCRic> bb10: excessive cpu load? 19:45:40 <bb10> nope 19:46:30 <bb10> log has these: [2687551] Client #20 is slow, try increasing [network.]frame_freq to a higher value! 19:48:02 <perk11> maybe it's really a slow client? 19:49:54 <bb10> it happens to me too 19:52:52 <ABCRic> bb10: a slow client will slow down other clients 19:53:13 <bb10> oh 19:53:17 <ABCRic> either that or it will desync 19:53:19 <Alberth> bb10: http://www.tt-forums.net/viewtopic.php?f=31&t=52575 is a recent discussion, perhaps it is useful 19:53:55 <Alberth> otherwise, you may want to do a search there 19:54:52 <Alberth> perk11: changing newgrfs was never supported, you were just lucky not to get major problems 19:55:06 <perk11> I never got any 19:55:14 <perk11> and it was useful 19:55:18 <Alberth> yeah, you were lucky 19:55:54 <perk11> well, why can't I continue being lucky? 19:56:16 <perk11> isn't the warning enough? 19:56:17 <Alberth> because you are not the only person playing openttd 19:56:41 <Alberth> obviously not, otherwise we'd keep the old behavior :p 19:56:47 <perk11> lol 19:57:25 <perk11> some grfs definetely create no problems 19:57:39 <perk11> those which only change graphics 19:57:42 <perk11> for example 19:57:48 <ABCRic> just enable the developer tools 19:58:42 <andythenorth> enable the newgrf developer tools and be prepared for the game going 'boom' :D 19:58:48 <andythenorth> instructions are in ottd wiki 19:58:53 <perk11> ok 19:58:56 <perk11> thank you 20:04:45 <Alberth> perk11: the program has no way of knowing what changes a newgrf makes 20:11:34 <ABCRic> it could, but no one is willing to do it 20:11:43 <ABCRic> mainly because there's no point 20:11:56 <Terkhen> how? 20:12:23 <ABCRic> Terkhen: there's always some way to stuff :P 20:12:30 <ABCRic> *to do 20:15:15 *** andythenorth [~andy@87.113.182.119] has quit [Quit: andythenorth] 20:18:05 <Terkhen> from what I know, you can't really determine what callbacks do unless you run all possible combinations, which is not possible to be done in a reasonable time 20:18:32 <ABCRic> like I said, possible, but there's no point 20:19:08 <ABCRic> specially because it would require large amounts of time and work that should be used for other things 20:21:35 <ABCRic> like... cleaning up the flyspray task list? 20:27:34 <Alberth> is there much stuff to clean? afaik there are mostly feature requests there 20:35:05 <Terkhen> does anyone else has "too fast" map scrolling on linux? by scrolling just a bit I can get to the other side of a 1024x1024 map 20:35:16 <Terkhen> and I would like to get more information before digging on this problem 20:35:45 *** test [~opera@p54959F9B.dip0.t-ipconnect.de] has left #openttd [] 20:36:55 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 20:38:21 *** DayDreamer1 [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 20:42:33 <Alberth> works for me 20:43:03 <Alberth> do you use automagic scrolling when near the edge? 20:43:09 <Terkhen> no 20:43:41 <Alberth> ok, just RMB-down scrolling 20:43:45 <frosch123> Terkhen: you are using a vm? 20:44:09 <Terkhen> no, it's native 20:44:16 <Alberth> does it behave weird outside OpenTTD? 20:44:23 <Terkhen> no 20:44:37 <Alberth> weird :p 20:44:58 <Terkhen> yes... since I'm using arch I'm guessing it's some new version of a library 20:45:24 <frosch123> works fine for me, both with sdl and allegro 20:45:37 <Terkhen> which version of sdl? 20:45:38 <Alberth> libSDL-1.2.so" target="_blank">libSDL-1.2.so.0 => /usr/lib64/libSDL-1.2.so" target="_blank">libSDL-1.2.so.0 20:46:11 <Terkhen> I seem to be running 1.2.24, I'll try compiling with allegro 20:46:20 <frosch123> 1.2.14 20:46:41 <frosch123> 24 ? i doubt there is such a version 20:46:53 <Terkhen> sorry, 1.2.14 :) 20:47:44 <Alberth> SDL-1.2.14-8.fc13.x86_64 20:47:54 <Alberth> is the package name 20:48:42 <Terkhen> weird 20:49:22 <frosch123> Terkhen: anyway, i remember fast-scrolling occuring when using a tablet-like mouse with absolute positioning 20:49:31 <frosch123> like on mobile devices, or sometimes also in vms 20:50:00 *** andythenorth [~andy@87.113.182.119] has joined #openttd 20:50:31 <Terkhen> hmm... I'm using a cheap usb mouse on a physical linux, maybe arch does something strange regarding mouse configuration 20:50:48 <frosch123> ottd takes the difference of the mouse positions for scrolling and then moves the mouse back to the previous position, but for absolute mouse positioning that just fails :p 20:51:05 <Terkhen> I'll check if it is using absolute mouse positioning somehow 20:52:31 <perk11> Terkhen: and how does scrollng with keyboard work? 20:52:31 <Alberth> if you use LMB dragging, the mouse moves with the landscape 20:52:48 <Terkhen> perk11: as expected 20:52:58 <Terkhen> it moves correctly 20:55:11 <Terkhen> interesting, it works perfectly with allegro 20:55:36 <Terkhen> so it's probably an issue with my version of sdl-1.2.14 20:56:04 <Alberth> looks like it 20:56:47 <Terkhen> thanks everybody for the advice :) 20:57:27 <Terkhen> I'll check with a vanilla version of sdl to be sure before blaming arch's sdl 20:58:50 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Read error: Connection reset by peer] 20:58:50 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has quit [Read error: Connection reset by peer] 20:59:27 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 20:59:46 <ABCRic> Alberth: feature requests need cleaning too :) 21:00:07 <frosch123> ABCRic: no, you can easily filter for them :p 21:01:31 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 21:01:35 <Alberth> ABCRic: We could clean them, but people don't have enough space with just one suggestions forum, they need two apparently 21:01:44 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 21:02:09 <frosch123> Alberth: you forgot the wiki 21:02:18 <ABCRic> with cleaning up I met organizing and (maybe) working on them 21:02:35 <frosch123> though i forgot whether there are two or only one list on the wiki :p 21:03:13 <frosch123> ABCRic: what? who does such things? :p 21:03:44 <ABCRic> you do! :D 21:04:08 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 21:04:50 <Alberth> Luckily, I cannot find such things at the wiki :p 21:06:21 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 21:07:16 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 21:07:52 <perk11> why do you want to clean feature requests? what if someone has similar request? he'll just write a comment or vote for the existing one instead of creating a new one 21:08:50 <Alberth> exactly, that's why they stay available 21:08:56 <perk11> oh will see why was it closed 21:09:34 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 21:19:00 *** andrew12 [me@pool-71-166-130-45.washdc.east.verizon.net] has joined #openttd 21:32:18 *** fonsinchen [~fonsinche@brln-4dbc04d5.pool.mediaWays.net] has quit [Remote host closed the connection] 21:32:33 <CIA-11> OpenTTD: alberth * r21930 /trunk/src/ (6 files): -Codechange: Remove unused vehicle GetTypeString() functions. 21:33:19 <Eddi|zuHause> <ABCRic> Terkhen: there's always some way to stuff :P <-- you should urgently go to a theoretical computer science lesson about decidability 21:35:29 <Alberth> not if you don't care about minor problems as finite computation time :) 21:36:03 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Read error: Connection reset by peer] 21:36:40 *** goblin [~goblin@krlh-4d0372dd.pool.mediaWays.net] has joined #openttd 21:38:24 <Eddi|zuHause> holds for countable time as well :p 21:38:25 <planetmaker> time is finite after all? ;-) 21:38:41 <planetmaker> damn? and countable? 21:38:52 <ABCRic> make stuff now, worry about minor problems later :D 21:39:45 <Eddi|zuHause> planetmaker: if time is quantized, clearly it's countable as well 21:40:29 <planetmaker> So much for the mightyness / cardinality 21:40:47 <planetmaker> Eddi|zuHause: the question is: is it? ;-) 21:41:02 <planetmaker> quod est demonstrandum 21:41:25 <Eddi|zuHause> in an unquantized time, you can do _any_ calculation within 2 seconds, if you start with a clock period of 1 second and halve it in each step :p 21:41:59 *** Fast2 [~Fast2@p57AF8D77.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:42:38 <planetmaker> Eddi|zuHause: that's not a property of a continuous set only 21:42:47 <planetmaker> you can do the same on R and Q. And Q is quantized 21:43:00 <Alberth> yeah, I should have said finite computation speed :p 21:43:03 <Eddi|zuHause> Q is not quantized 21:43:04 <planetmaker> actually both are continuous. But Q is cardinal, R not 21:43:16 <Eddi|zuHause> Q is countable, yes 21:45:11 *** perk111 [~perk11@81.17.157.195] has joined #openttd 21:47:08 <andythenorth> are blacksmith forges countable? 21:48:06 <Alberth> defintely, they use non-zeno tile space 21:48:13 <Terkhen> I think so, but I'm not sure about the effort of coding them 21:48:51 <planetmaker> :-D 21:49:11 <planetmaker> Terkhen: it may just as well be countable and infinite at the same time ;-) 21:49:38 <Terkhen> heh :P 21:50:02 <Alberth> that depends on your unit of effort :) 21:50:18 <planetmaker> :-P 21:50:39 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 21:50:46 <Alberth> 'amount of thought' seems pretty non-countable to me :) 21:51:15 <Alberth> good night 21:51:20 <planetmaker> that's why people have so many random, countless thoughs 21:51:22 <planetmaker> +t 21:51:26 <planetmaker> have a good night Alberth 21:51:28 <ABCRic> night Alberth 21:51:33 <planetmaker> And countless pleasant dreams :-) 21:52:11 <Alberth> and countless non-feasible fantastic ideas for new programs :p 21:52:18 <andythenorth> forge: http://www.tt-forums.net/viewtopic.php?f=26&t=41607&p=927673#p927673 21:52:22 <Terkhen> good night Alberth 21:52:45 <Terkhen> looks nice andythenorth :) 21:53:39 <Alberth> you do need that white label, andy 21:53:51 <Eddi|zuHause> http://sneezl.com/only-in-russia/ <-- speaking of countless ideas :p 21:54:03 <andythenorth> I could put the white label in the grf :P 21:54:30 <andythenorth> heh 21:54:41 <Alberth> it looks very nice, but a little too much disguised as a house perhaps 21:54:44 <andythenorth> 'toggle labels' 21:54:55 <andythenorth> I'll give it a chimney or such 21:55:05 <andythenorth> it's a town building, there's not much I can do quickly 21:55:18 <andythenorth> it could have a yard 21:55:24 <Alberth> an arrow "this is not a house" :p 21:55:26 <andythenorth> it used to be two tiles, it could be again 21:55:42 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:58:01 <planetmaker> andythenorth: it's missing the horse shoe sign 21:58:16 <andythenorth> heh 21:58:32 <planetmaker> or if you want the hammer or whatever. 21:58:44 <planetmaker> It needs *something* to distinguish it from houses slightly 21:59:07 <planetmaker> though you could do that with the ground tiles like ECS / TAI 22:00:15 <andythenorth> planetmaker: how do you distinguish other town industry? 22:00:21 <planetmaker> also: the wall around the garden / courtyard: it needs a wide door to allow horses / wagons to pass through 22:00:23 <andythenorth> e.g. store, petrol pump, builders yard 22:00:33 <andythenorth> I've just deleted the wall :) 22:00:38 <planetmaker> he 22:00:52 <planetmaker> andythenorth: petrol pump has in invisibility mode a petrol sign 22:01:18 <planetmaker> at least the only one I know :-P 22:01:25 <planetmaker> otherwise it's indeed hard 22:02:27 <planetmaker> the brewery, for example is a bit less critical. It's big enough and its style is discernible 22:02:55 <andythenorth> I am coming to really dislike this forge chain :D 22:03:05 <andythenorth> could just locate it out of town 22:06:20 <Terkhen> good night 22:06:49 <andythenorth> night 22:07:06 <ABCRic> night Terkhen 22:07:37 <andrew12> anyone want to explain to me why this game is so addicting? 22:07:42 <andrew12> :P 22:08:00 <ABCRic> andrew12: no special reason :) 22:08:29 <planetmaker> g'night Terkhen :-) 22:08:37 *** frosch123 [~frosch@frnk-590f72e9.pool.mediaWays.net] has quit [Remote host closed the connection] 22:08:43 <planetmaker> andythenorth: inside the town is quite nice 22:09:07 <planetmaker> you could force one of the outer town zones, though 22:09:11 <planetmaker> maybe like 4 or 5 22:09:30 <planetmaker> for the ingame construction 22:09:40 <DanMacK> Possibly have an open hearth with chimney on the second tile with piles of ore and iron bits about 22:09:56 <andythenorth> DanMacK: do you want to draw that? 22:10:07 <andythenorth> this one is metal -> ENSP / FMSP 22:10:11 <DanMacK> lol 22:10:16 <andythenorth> I need to do a separate ironworks 22:10:20 * DanMacK has to stop making suggestions... lol 22:12:07 <z-MaTRiX_> hi 22:12:16 <z-MaTRiX_> can someone tell me what is a town? 22:12:39 <z-MaTRiX_> "banks can only built in towns" 22:13:03 <z-MaTRiX_> there is a town with 26000 population 22:13:28 <ABCRic> banks must be built over existing houses 22:13:30 <DanMacK> you have to click on a town building if you're building a bank 22:15:56 <z-MaTRiX_> right now clicking every houses in town 22:15:57 <z-MaTRiX_> no luck 22:17:48 <perk111> I never could build a bank too 22:17:53 *** perk111 is now known as perk11 22:18:40 <andrew12> why does it sometimes only allow me to build "city" airports? 22:18:52 <perk11> because of the year? 22:19:15 <DanMacK> There's a switch to keep the small airports 22:19:31 <andrew12> but why would it even get rid of them? heh 22:19:41 <Yexo> because it worked that way in ttd 22:19:46 <andrew12> hm 22:19:58 <z-MaTRiX_> ok bank failed 22:20:00 <z-MaTRiX_> ;/ 22:20:01 <andrew12> how do i make them not go away? 22:20:22 <Yexo> somewhere in the advanced settings window there is an option "always keep airports" 22:20:32 <Eddi|zuHause> z-MaTRiX_: savegame or it didn't happen. 22:20:44 <andrew12> Construction => Airports Never Expire 22:20:45 <z-MaTRiX_> ok 22:21:01 <Yexo> andrew12: yes, that's the one 22:21:06 <andrew12> ty 22:23:14 <andythenorth> DanMacK: http://tt-foundry.com/misc/forge_revised_yatta_2.png 22:23:53 <andythenorth> with a fence around part of it, and some greeble 22:24:03 <andythenorth> and some bigger doors on the building, and a chimney 22:24:05 <andythenorth> = win 22:24:06 <andythenorth> :) 22:24:14 <z-MaTRiX_> http://matrix.z-labor.com/tmp/N_transport_2273-09-05_bankfail.sav 22:24:31 <z-MaTRiX_> attached the snapshot 22:25:09 <z-MaTRiX_> tried to build bank in "funtown" 22:26:06 <perk11> only one allowed per town 22:26:15 <perk11> that's what I've got 22:26:22 <perk11> after trying a bit 22:27:30 <z-MaTRiX_> it writes to me can only built in towns 22:27:35 <perk11> and I could build one in Wrennway-on-sea 22:28:03 <z-MaTRiX_> but yes it is already one in funtown 22:28:23 <andythenorth> good night 22:28:24 *** andythenorth [~andy@87.113.182.119] has left #openttd [] 22:28:51 <perk11> also it needs 2 tiles 22:29:09 <ABCRic> g'night 22:29:39 *** ABCRic [~ABCRic@165.167.189.46.rev.vodafone.pt] has quit [Quit: Goodbye, world...] 22:29:40 <z-MaTRiX_> btw im using r21916 22:30:01 <perk11> does it matter? 22:30:17 <perk11> make buildings transparent 22:30:19 <planetmaker> good night 22:30:30 <perk11> and choose 2 tiles 22:30:44 <perk11> which are on the same level 22:30:59 <perk11> then you will see the "only one per town" message 22:31:53 <perk11> near the airport, for example 22:33:13 <perk11> btw why is ther 1 bank per town limit? this is sure unrealistic 22:40:15 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 22:40:49 <__ln__> how well do city walls and railways work together? 22:44:16 *** staN [~Miranda@p4FD842AA.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 22:45:06 *** tokai|noir [~tokai@port-92-195-69-80.dynamic.qsc.de] has joined #openttd 22:47:45 *** staN [~Miranda@p4FD842AA.dip.t-dialin.net] has joined #openttd 22:51:10 *** tokai|mdlx [~tokai@port-92-195-118-73.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:55:07 * DanMacK doesn't think there are city walls in OTTD... 22:55:40 *** DoubleYou [~jkuckartz@ppp118-209-198-83.lns20.mel6.internode.on.net] has joined #openttd 22:59:18 <Wolf01> 'night 22:59:26 *** Wolf01 [~wolf01@host183-236-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:01:27 <__ln__> # Bilbo Baggins, he's only three feet tall 23:01:36 <__ln__> # Bilbo Baggins, bravest hobbit of them all 23:08:06 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 23:10:01 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has quit [] 23:17:00 <z-MaTRiX_> hmhm 23:23:09 *** Biolunar [~mahdi@blfd-4db187ef.pool.mediaWays.net] has quit [Remote host closed the connection] 23:34:43 *** KouDy [~KouDy@115.133.6.141] has quit [Quit: Leaving.] 23:39:54 *** staN [~Miranda@p4FD842AA.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 23:49:14 *** Progman [~progman@p57A1A0F1.dip.t-dialin.net] has quit [Remote host closed the connection] 23:50:38 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.13/20101203075014]]