Config
Log for #openttd on 2nd February 2011:
Times are UTC Toggle Colours
00:00:20  <z-MaTRiX_> :)
00:00:27  <z-MaTRiX_> actually im taking adventage of it
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00:02:26  <z-MaTRiX_> and yes its faster in response in many cases
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00:11:22  <planetmaker> RT is not about fast response either ;-)
00:11:48  <planetmaker> it's rather about accuracy of timing
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00:14:47  <z-MaTRiX_> and preemtion
00:14:51  <z-MaTRiX_> btw
00:15:23  <z-MaTRiX_> why does control click on a train view following goes so sadly?
00:15:45  <z-MaTRiX_> though i can rightclick scroll and follow the train smooth
00:15:52  <z-MaTRiX_> with mouse
00:17:53  <Eddi|zuHause> likely scrolling knows that it can copy most of the area, while train movement has to redraw the complete window
00:18:24  <z-MaTRiX_> :( oh
00:19:21  <z-MaTRiX_> so
00:19:39  <z-MaTRiX_> rt preemtion is a must for cnc machine control
00:19:51  <z-MaTRiX_> because of the timing accuracy
00:20:03  <z-MaTRiX_> and for gapless audio too
00:20:41  <z-MaTRiX_> planetmaker: so using an rt kernel will not improve response time ?
00:21:00  <planetmaker> not in general
00:21:09  <z-MaTRiX_> lets say you have a firefox hung and eating all cpu time
00:21:28  <Eddi|zuHause> z-MaTRiX_: he didn't say it doesn't have its advantages
00:21:32  <planetmaker> it's not about response time. It's about making sure that a certain process gets control guaranteed at a given time
00:21:57  <z-MaTRiX_> so its about response time too no?
00:22:06  <planetmaker> but a RT system won't do that either if you put too much load on it
00:22:15  <z-MaTRiX_> if we define response as i click on window and waiting it to be selected
00:22:16  <planetmaker> then it will fail just as well
00:23:15  <Eddi|zuHause> z-MaTRiX_: in certain situations it might improve response time, but on average, it will be slower
00:23:39  <planetmaker> indeed. Due to scheduling overhead
00:23:42  <Eddi|zuHause> z-MaTRiX_: like every situation where firefox does not eat 100% of your cpu
00:23:54  <z-MaTRiX_> :)
00:24:08  <z-MaTRiX_> ack that
00:24:43  <z-MaTRiX_> willing to ogive 9% cpu time for that special case
00:25:01  <z-MaTRiX_> ok closer to 5%
00:27:43  <planetmaker> RT IMHO only makes sense in things like http://sine.ni.com/nips/cds/view/p/lang/de/nid/208834 - otherwise it's mostly a toy and waste of electricity
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00:28:42  <z-MaTRiX_> for cnc control a 666MHz intel p3 is fair
00:30:10  <planetmaker> but not for RT synchronization of two 2000fps camera heads with an 32-channel analogue IO and a 32 channel digital IO card ;-)
00:30:25  <z-MaTRiX_> well
00:31:06  <z-MaTRiX_> for that i would go for some FPGA, or a new amd cpu
00:31:10  <planetmaker> where one really needs to know what happens _concurrently_
00:31:48  <planetmaker> more work than worth the effort.
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02:31:34  <z-MaTRiX_> hi
02:31:50  <z-MaTRiX_> reloaded
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06:57:46  <Terkhen> good morning
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08:25:47  <Wolfsherz> moin. da ist ein update fÌr upstart in der aktualisierungsverwaltung. aber ich kann es nicht auswÀhlen, woran liegt das?
08:26:45  <Wolfsherz> sorry, wrong channel
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09:35:03  <andythenorth> morening
09:35:07  <andythenorth> or lessing
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10:09:02  <planetmaker> good day
10:10:55  <andythenorth> hi planetmaker
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10:18:24  <V453000> elo :)
10:19:19  <andythenorth> V453000: http://dev.openttdcoop.org/issues/1981
10:19:46  <V453000> I know, I am getting notifications :) good, we will test it when the 0.6.x comes
10:21:08  <andythenorth> coal will probably still dominate any game started in 1800s
10:21:12  <andythenorth> and oil any game in 1900s
10:21:26  <andythenorth> wood, iron and farms should be important in early games
10:22:04  <andythenorth> fund / prospecting costs come into play as well
10:22:08  <andythenorth> farms are quite cheap to build
10:22:23  <andythenorth> and food / goods pay highly
10:22:26  <V453000> :) ok
10:23:23  * andythenorth ponders an ad-hoc patch to town growth in place of newgrf towncontrol
10:24:08  <V453000> you mean different supplies would boost the town in different ways, or? :)
10:25:46  <andythenorth> food / goods boosts town yes
10:26:33  <V453000> construction things should too, imo :)
10:26:54  <V453000> wait, that is goods, right? :D
10:27:03  <V453000> played ECS not long ago -.-
10:27:27  <V453000> (declaring I am not playing it ever agai)
10:29:20  <planetmaker> that's harsh
10:31:08  <V453000> not really
10:32:50  <V453000> ECS makes no sense for networking play imo
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10:39:03  <planetmaker> it might also make sense for our network way with a lot of parameter play
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10:43:50  <V453000> I did apply all parameters I could have
10:44:11  <V453000> but farms fluctuating from 0 in winter to 7000 productions in summer are just way too much
10:44:58  <V453000> similar with other industries ... not really interested when each SLH looks more like a MSH when you have 2 mines and they produce like mad already in 1920 when you start in 1900
10:45:24  <V453000> 1) it just makes the network so simple :( 2) you just do not have the train/wagon power so early in the game
10:48:19  * andythenorth back later
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14:51:20  <CIA-11> OpenTTD: smatz * r21939 /trunk/src/ (depot.cpp saveload/oldloader_sl.cpp): -Fix (r16357): the check for valid depot wasn't strict enough
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15:18:58  <Belugas> hello
15:20:54  <planetmaker> hi Belugas
15:27:34  <Belugas> how's life sir maker?
15:30:00  <planetmaker> cold outside again, but busy, so it's ok ;-)
15:30:09  <Belugas> same here
15:30:18  <planetmaker> though today is not too busy, but yeah :-)
15:31:55  <Belugas> cold, snowy (a 4 days snow storm is started), and busy :)
15:43:55  <Belugas> and i wanna go home!
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16:46:54  <CIA-11> OpenTTD: planetmaker * r21940 /trunk/src/saveload/afterload.cpp: -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ)
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18:07:15  <DJNekkid> if there are anyone who like some good housemusic, here is a mixtape i did yesterday: http://soundcloud.com/djnekkid
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18:20:33  <Belugas> house music... I sometimes do music in my house
18:20:36  <Belugas> does it count?
18:20:55  <Markk> I play music in my house right now.
18:21:18  <Belugas> liar!  you are typing on a keyboard
18:21:21  <Belugas> mmh...
18:21:31  <Belugas> that could count as plang music...
18:21:42  <Prof_Frink> My house can't play music.
18:21:53  <Prof_Frink> It squashed the piano.
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18:45:18  <CIA-11> OpenTTD: translators * r21941 /trunk/src/lang/unfinished/maltese.txt:
18:45:18  <CIA-11> OpenTTD: -Update from WebTranslator v3.0:
18:45:18  <CIA-11> OpenTTD: maltese - 22 changes by peter88823
18:46:58  <andythenorth> \
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19:11:38  <Belugas> ROOOOOXann
19:11:59  <supermop> you don't have to put on the red light?
19:12:22  <Belugas> I loved since i knew ya
19:17:02  <Belugas> The art of classic songs with minimal chords
19:17:39  <supermop> we've got some devo playing in the shop right now...
19:17:49  <supermop> have to say, I am happy with that
19:19:15  <supermop> i need a bass
19:21:06  <supermop> guitar, not fish
19:22:50  <CIA-11> OpenTTD: smatz * r21942 /trunk/src/saveload/afterload.cpp: -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion
19:27:49  <andythenorth> which refinery is better? http://www.tt-forums.net/viewtopic.php?f=26&t=41607&p=928194#p928194
19:28:36  <supermop> I like without the red building
19:29:16  <supermop> it is confusing with the meat packer
19:29:17  <supermop> and
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19:29:33  <Wolf01> evenink
19:29:58  <andythenorth> supermop: I tend to agree...
19:30:04  <supermop> a refinery might neet a tall, building, but not with so many floor plates
19:30:07  <Belugas> i need my guitar as well...
19:31:20  * Belugas nods at the red building too
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19:33:27  <supermop> i am going to lunch, but i would be happy to talk about buildings further thereafter, andy
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19:34:33  * andythenorth needs to understand bounding boxes
19:34:39  <andythenorth> how very very very dull
19:34:50  <andythenorth> FIRS has multiple errors
19:34:58  <andythenorth> sprites that flicker that shouldn't
19:35:05  <andythenorth> sprites that should animate but don't
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19:35:31  <andythenorth> dunno if I can be arsed with that
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19:38:07  <andythenorth> heh
19:38:10  <andythenorth> stupid game: http://tt-foundry.com/misc/useful_fishing_harbours.png
19:38:12  <andythenorth> :D
19:38:48  <andythenorth> I *could* do an n tile check for water
19:39:00  <andythenorth> but it might be sub-optimal
19:39:01  <andythenorth> :P
19:39:03  <V453000> good for trains :)
19:56:20  <Prof_Frink> So... less good if you have disasters off?
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20:13:01  <Eddi|zuHause> hm... civ5 is in some kind of endless loop-ish
20:13:36  <Eddi|zuHause> in top it stays at 105% cpu
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20:16:09  <andythenorth> supermop: sugar refinery building was based on rl
20:16:09  <andythenorth> http://www.gatewaynmra.org/articles/photos/rws-no-sugar.jpg
20:16:14  <andythenorth> but I don't think it's needed
20:16:18  <supermop> neat
20:17:21  <andythenorth> I reckon the brick built building is gone
20:18:38  <supermop> there are alot of amazing brick warehouse and factory building in NJ off the NEC
20:19:02  <supermop> i'll have to bring a camera next time I go down to princeton
20:19:17  <supermop> there were also a lot of good ones in st. louis
20:23:50  <supermop> i saw that you had done some work on the forge as well
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20:27:12  <DJNekkid> im trying build openttd with that miscrosoft express 2008 thingy
20:27:15  <DJNekkid> but i get an error:
20:27:15  <DJNekkid> 3>z:\openttd\openttdsource\trunk\src\language.h(17) : fatal error C1083: Cannot open include file: 'unicode/coll.h': No such file or directory
20:27:23  <DJNekkid> any helpful hints or tips?
20:27:34  <supermop> nope
20:29:46  <SmatZ> DJNekkid: did you get openttd-useful?
20:30:08  <DJNekkid> yes... looking at this page right here: http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions
20:30:25  <DJNekkid> oh crap
20:30:35  <SmatZ> :)
20:30:46  <DJNekkid> i've "inclided" the wrong dir
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20:35:36  <DJNekkid> now, lets see how it goes
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20:38:49  <IMMJR> Hi.
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20:47:01  <DJNekkid> ehm
20:47:07  <DJNekkid> built was successful
20:47:19  <DJNekkid> should not the .exe be in trunk/bin?
20:47:30  * SmatZ doesn't have a clue
20:47:40  <SmatZ> at least it built for you :)
20:47:50  <DJNekkid> yea, thats the good part :D
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20:49:39  <DJNekkid> hmm
20:49:45  <DJNekkid> apparently 1 was skipped
20:49:54  <DJNekkid> ========== Build: 4 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========
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20:50:15  <DJNekkid> but that was the debug
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21:17:23  <Eddi|zuHause> http://ptrace.fefe.de/made-in-germany.jpeg
21:17:38  <Markk> Haha
21:17:39  <Markk> Win
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21:19:53  <SmatZ> :-)
21:20:49  <SmatZ> such hard delineators can be dangerous
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21:30:51  <Wolf01> 'night
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21:32:01  <DaBroMfld2> good evening
21:32:09  <Terkhen> hi DaBroMfld2
21:32:25  <DaBroMfld2> i've got a question for openttd
21:32:37  <DaBroMfld2> i'm in year 2139
21:32:51  <DaBroMfld2> and i have 166 ttrains
21:33:16  <DaBroMfld2> can i replace the trains by the same model, when they are too old?
21:33:46  <DaBroMfld2> it's very stupid to replace 30 trains manually
21:35:19  <Yexo> if the same model is still available, yes, you can
21:35:28  <Yexo> see http://wiki.openttd.org/Autoreplace
21:35:32  <DaBroMfld2> it is available
21:35:47  <Yexo> sorry, see this: http://wiki.openttd.org/Autorenew
21:35:49  <Terkhen> or http://wiki.openttd.org/Autorenew#Autorenew depending on what you mean
21:35:54  <Yexo> autoreplace is to replace it with a different type
21:36:11  <DaBroMfld2> yeah, great!
21:37:01  <DaBroMfld2> now i found it in the extended settings, too
21:37:06  <DaBroMfld2> thank you very much
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21:37:23  <DaBroMfld2> good bye
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21:46:42  * andythenorth has a new thing to draw :)
21:46:42  <andythenorth> http://www.flickr.com/photos/16809752@N05/4121903769/sizes/l/in/photostream/
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21:49:34  <supermop> nice
21:49:49  <supermop> but a little modern for the firs kiln?
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21:50:02  <andythenorth> there will have to be variations by date
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21:57:20  <CIA-11> OpenTTD: rubidium * r21943 /trunk/src/ (roadveh.h roadveh_cmd.cpp): -Codechange: document and unmagicify some bits of road vehicle overtaking
22:00:08  <supermop> so after the forge and kiln, which industries do you plan on working on?
22:01:14  <CIA-11> OpenTTD: smatz * r21944 /trunk/src/disaster_cmd.cpp: -Codechange: give name to one magic constant
22:01:21  *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection]
22:06:41  <CIA-11> OpenTTD: rubidium * r21945 /trunk/src/ (roadveh.h roadveh_cmd.cpp): -Codechange: simplify setting the overtaking counter and remove the magic from its numbers
22:07:23  *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd
22:13:41  <CIA-11> OpenTTD: rubidium * r21946 /trunk/src/roadveh_cmd.cpp: -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle
22:16:57  <andythenorth> supermop: there's an iron works waiting for graphics
22:17:04  <andythenorth> then that's it for a bit
22:17:08  <andythenorth> ship 0.6
22:17:18  <supermop> is that a solicitation?
22:17:31  <andythenorth> no :)
22:17:36  <supermop> heh ok
22:17:37  <andythenorth> a statement of intent
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22:19:04  <andythenorth> good night
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22:21:01  <CIA-11> OpenTTD: smatz * r21947 /trunk/src/saveload/afterload.cpp: -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there
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22:33:52  <Terkhen> good night
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22:40:16  <CIA-11> OpenTTD: smatz * r21948 /trunk/src/roadveh_cmd.cpp: -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge
22:49:54  <TrueBrain> and I thought that was a feature!
22:50:01  <TrueBrain> (how the ... did anyone ever notice thatone? :p)
22:50:26  <supermop> i was none the wiser...
22:52:20  <SmatZ> TrueBrain: it started crashing :)
22:53:18  <TrueBrain> :D
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23:06:50  <CIA-11> OpenTTD: smatz * r21949 /trunk/src/disaster_cmd.cpp: -Change: randomize the vehicle a small UFO targets, do not use the one with lowest index
23:09:41  <V453000> changes to disasters ... interesting, I wonder who plays with em :D
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23:18:24  <bcool> I'm running version 1.0.5 and I've paid off the initial loan completely, yet two years later I'm still paying interest on it. Is this a bug?
23:19:02  <bcool> or is it some part of the loan I'm unaware of?
23:19:20  <V453000> thats ... interesting :) never met that issue
23:19:54  <planetmaker> savegame? Or is it just old statistics? I mean... they don't suddenly make it unhappend that you had a loan once
23:20:37  <planetmaker> bcool: do you have a savegame for me?
23:21:03  <bcool> sorry I don't.
23:22:34  <planetmaker> well... then it is approx impossible to answer your question
23:23:01  <bcool> I think I can recreate it.
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23:36:16  <Rubidium> I think he can't
23:37:59  <V453000> me would trust Rubidium on that ;[
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23:50:12  <SmatZ> hehe
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23:53:05  <DJNekkid> grats to me! playing with my first self-compiled version on windows :)
23:53:36  *** Dreamxtreme [~Dre@92.30.64.205] has joined #openttd
23:53:59  <SmatZ> :)
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