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00:02:42 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 00:07:29 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 00:08:01 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 00:10:00 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:13:20 *** perk11 [~perk11@81.17.157.195] has joined #openttd 00:14:24 *** Biolunar [~mahdi@blfd-4db1b9db.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 00:18:50 *** perk111 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 00:20:26 *** Dreamxtreme [~Dre@92.30.213.148] has quit [Quit: Going!] 00:24:03 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 00:24:36 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 00:25:39 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 00:26:14 *** KritiK [~Maxim@95-27-4-31.broadband.corbina.ru] has quit [Quit: Leaving] 00:28:45 *** JOHN-SHEPARD_ [~JOHN-SHEP@ALyon-158-1-67-115.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 00:30:59 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 00:36:42 <TruePikachu> Lol @ company name 00:36:54 <TruePikachu> "%1 Transport" 01:03:39 *** pugi [~pugi@p4FCC4883.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 01:10:52 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 01:16:35 *** Chruker [~no@87-104-39-161-dynamic-customer.profibernet.dk] has quit [] 01:16:49 <Eddi|zuHause> hm... a fix-ish 01:17:05 <Eddi|zuHause> did we have a change-ish yet? 01:44:05 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 01:44:43 *** KenjiE20 [~KenjiE20@92.11.14.158] has quit [Quit: WeeChat 0.3.4] 01:49:56 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 01:52:56 *** perk111 [~perk11@81.17.157.195] has joined #openttd 01:57:55 *** Dreamxtreme [~Dre@92.30.213.148] has joined #openttd 01:58:24 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 02:24:15 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 03:13:23 *** Chris_Booth_ [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 03:18:31 *** perk11 [~perk11@81.17.157.195] has joined #openttd 03:18:35 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 03:18:35 *** Chris_Booth_ is now known as Chris_Booth 03:23:03 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd 03:24:00 *** perk111 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 03:26:36 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 03:27:10 *** `Fuco` [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 03:28:31 *** perk11 [~perk11@81.17.157.195] has joined #openttd 04:13:48 *** glx [glx@2a01:e35:2f59:c7c0:6820:cbe2:eedd:e24e] has quit [Quit: bye] 04:21:50 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 04:44:39 *** heffer [~felix@hyperion.fetzig.org] has quit [Ping timeout: 480 seconds] 05:06:18 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Read error: Connection reset by peer] 05:11:06 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 05:19:59 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 05:38:38 *** ar3k [~ident@ebq89.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 05:38:41 *** ar3k [~ident@ecp63.neoplus.adsl.tpnet.pl] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p54B76FC2.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:18 *** Eddi|zuHause [~johekr@p54B76C5B.dip.t-dialin.net] has joined #openttd 06:00:40 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 06:02:59 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has joined #openttd 06:11:03 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 06:11:16 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has joined #openttd 06:19:02 <CIA-11> OpenTTD: yexo * r22055 /trunk/src/3rdparty/squirrel/squirrel/sqcompiler.cpp: -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the squirrel compiler to crash 06:51:03 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 07:10:44 *** amkoroew1 [~Heinz@p5B107BF7.dip.t-dialin.net] has joined #openttd 07:15:15 *** Prof_Frink [~proffrink@027c820f.bb.sky.com] has quit [Ping timeout: 480 seconds] 07:15:30 *** amkoroew [~Heinz@p5B10765A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:20:52 <planetmaker> moin 07:26:14 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 07:28:10 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:29:15 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:47:01 <Terkhen> good morning 07:47:01 *** Dreamxtreme [~Dre@92.30.213.148] has quit [Read error: Connection reset by peer] 07:56:17 *** Dreamxtreme [~Dre@92.30.213.148] has joined #openttd 08:05:00 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 08:13:39 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd 08:17:25 <CIA-11> OpenTTD: rubidium * r22056 /trunk/src/strings.cpp: 08:17:25 <CIA-11> OpenTTD: -Fix [FS#4408]: metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP 08:17:25 <CIA-11> OpenTTD: -Change: make the imperial HP to kW conversions a bit more precise 08:21:28 <Eddi|zuHause> that sounds like something MB once requested 08:31:25 *** valerik [valerik@151.62.8.177] has joined #openttd 08:31:36 <valerik> hello 08:31:44 <valerik> !list 08:31:57 *** valerik [valerik@151.62.8.177] has left #openttd [] 08:33:11 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 08:35:24 <planetmaker> what was that? 08:35:54 *** pugi [~pugi@p4FCC4883.dip.t-dialin.net] has joined #openttd 08:47:18 <Eddi|zuHause> http://bugs.openttd.org/task/3280 08:47:50 *** DDR_ [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd 08:47:56 <planetmaker> I rather meant this !list person, but yeah :-) 08:50:15 <Rubidium> what he only did was request for him to remove a number of PS values from his choice list 08:50:17 <__ln__> http://conversations.nokia.com/2011/02/11/open-letter-from-ceo-stephen-elop-nokia-and-ceo-steve-ballmer-microsoft/ 08:51:02 <Rubidium> and I *really* hope that for each and every of his engines only $wished-1 and $wished+1 are available in metric HP ;) 08:53:31 <planetmaker> haha :-) 08:54:21 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 08:56:53 <planetmaker> reading that task, it's just as silly to quote a price tag of 124.492⬠- totally unrealistic 08:57:48 *** afk [Dre@92.30.213.148] has joined #openttd 08:57:48 *** Dreamxtreme [~Dre@92.30.213.148] has quit [Read error: Connection reset by peer] 08:58:03 *** afk [Dre@92.30.213.148] has quit [] 09:00:08 <Eddi|zuHause> err... i hate to do this to you, but u have a different savegame that now crashes 09:03:42 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%202.%20Jan%201972.sav <-- this is one version of the savegame i previously uploaded 09:06:08 *** Dreamxtreme [~Dre@92.30.213.148] has joined #openttd 09:09:06 *** HerzogDeXtEr1 [~Flex@88.130.181.93] has joined #openttd 09:10:42 *** slaca [~slaca@catv-80-99-102-86.catv.broadband.hu] has joined #openttd 09:11:19 *** heffer [~felix@hyperion.fetzig.org] has joined #openttd 09:14:38 *** Juzmach [~Juzmach@a88-115-117-25.elisa-laajakaista.fi] has joined #openttd 09:15:36 *** HerzogDeXtEr [~Flex@i59F6D1A0.versanet.de] has quit [Ping timeout: 480 seconds] 09:16:10 <peter1138> Ravenholm Transport did you say? 09:17:30 <Juzmach> sounds eerie 09:17:44 <Eddi|zuHause> i'm missing an in-joke here, i'm afraid 09:18:29 <Terkhen> :D 09:21:37 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 09:33:51 <CIA-11> OpenTTD: rubidium * r22057 /trunk/src/saveload/ (station_sl.cpp waypoint_sl.cpp): -Fix: waypoint conversion could (previously) silently overfill the pool and crash 09:34:12 <Rubidium> Eddi|zuHause: works for me (tm) 09:34:13 <peter1138> silently crash, eh? 09:34:25 <Eddi|zuHause> Error: Assertion failed at line 127 of /home/johannes/spiele/OpenTTD/trunk/src/core/pool_func.hpp: this->checked != 0 09:34:52 <Eddi|zuHause> [10] bin/openttd(_Z27MoveWaypointsToBaseStationsv+0x219) [0x727fd9] 09:35:00 <Rubidium> Eddi|zuHause: then I reckon you're not using HEAD 09:35:10 <Eddi|zuHause> Rubidium: i just svn up-ed 09:35:18 <Eddi|zuHause> ah 09:35:24 <Eddi|zuHause> i'm slow today 09:35:30 <Eddi|zuHause> i've not woken up yet 09:42:32 <Eddi|zuHause> Error: Assertion failed at line 1113 of /home/johannes/spiele/OpenTTD/trunk/src/economy.cpp: v->current_order.IsType(OT_LOADING) <-- wtf? 09:43:58 <Eddi|zuHause> Error: Assertion failed at line 1095 of /home/johannes/spiele/OpenTTD/trunk/src/economy.cpp: front_v->cargo_payment == NULL <- ??? 09:45:03 <Rubidium> something is gloriously messed up there 09:45:30 <Rubidium> but I can't really help you with that as I'm not having the exact save dbsetxl and am missing a few NewGRFs 09:45:33 <Eddi|zuHause> the last one is the above savegame, unpaused 09:45:49 <Eddi|zuHause> the previous one is a newer version of that savegame, unpaused 09:45:50 <Rubidium> s/save/same/ 09:46:14 <Rubidium> so what for me might be a wagon might be something else for you 09:46:30 <Rubidium> and I don't fancy chasing ghosts 09:46:39 <Eddi|zuHause> i'm not entirely sure what i screwed up in the dbset, but it can't be much... 09:47:01 <Eddi|zuHause> like a vehicle introduction date or something 09:50:40 *** ar3k [~ident@ecp63.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 09:53:50 <Eddi|zuHause> but it happens with a wide set of savegames from that series... 09:54:09 <Eddi|zuHause> a search/filter in the load window would be nice 09:55:03 <peter1138> i have loads of saves called "peter1138 transport ..." 09:55:09 <peter1138> not even all the same game :p 09:56:22 <Eddi|zuHause> peter1138: that's why i started using the starting town name for the savegames ;) 09:58:07 *** xiong [~xiong@netblock-68-183-230-113.dslextreme.com] has joined #openttd 09:58:39 <Eddi|zuHause> err... something is really weird... in gdb i can't get a useful backtrace, but the crashlog can 10:09:09 *** Juzmach [~Juzmach@a88-115-117-25.elisa-laajakaista.fi] has quit [Quit: LÀhdössÀ] 10:10:18 *** DDR_ [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 10:14:18 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 10:14:38 *** me84 [~Matthias@vpn103205.uni-rostock.de] has joined #openttd 10:14:48 <me84> hi there 10:17:35 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 10:20:48 <planetmaker> moin 10:23:44 <me84> well is any developer rigth here? 10:24:28 <Ammler> never 10:24:46 <planetmaker> we usually hide. Especially at those questions ;-) 10:24:49 <Eddi|zuHause> developers are very shy animals. 10:24:55 <planetmaker> ^ 10:25:15 *** ar3k [~ident@ecp63.neoplus.adsl.tpnet.pl] has joined #openttd 10:25:16 <Eddi|zuHause> you have to lure them out with an interesting question 10:25:21 <Eddi|zuHause> otherwise they hide 10:25:59 <Terkhen> @get #openttd -3 10:25:59 <DorpsGek> Terkhen: Don't ask to ask, just ask 10:26:49 <planetmaker> I guess I just learnt a new dorpsgek syntax ;-) 10:27:02 <me84> hrhr :) wasn't sure if this is only a enduser support channel ;) 10:27:18 <me84> well I need informations about the OPenTTD file format 10:27:39 <Noldo> savegames or newgrf files? 10:27:41 <me84> so anything related with scenario files and may be savegames 10:27:58 <me84> ok think I should provide some backgrounds 10:28:01 <planetmaker> that's the very same thing, just different file extension 10:28:09 <me84> ah ok 10:28:17 <planetmaker> src/saveload/* 10:28:20 *** slaca [~slaca@catv-80-99-102-86.catv.broadband.hu] has quit [Ping timeout: 480 seconds] 10:28:24 <me84> there wasn't anything on the wiki that goes deep enough 10:28:44 <me84> where is the map of the city located? 10:28:52 <planetmaker> it's a chunk-based file format. Chunks change. 10:29:23 <me84> so well it's binary? 10:29:29 <planetmaker> yes 10:29:42 *** ar3k [~ident@ecp63.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 10:29:43 <Eddi|zuHause> me84: the file format is RIFF, with some compression applied 10:29:49 <Terkhen> what are you planning to do? 10:30:27 <me84> RIFF you say? No plan xD 10:30:35 <me84> Well ok some background 10:30:58 <me84> I'm from the www.openstreetmap.org planet thats collecting datas for a free worldmap 10:31:22 <me84> and guess what I want to code an exporter to openTTD :D 10:31:35 <Terkhen> hmm... that would be nice, yes :) 10:32:01 *** welshdragon [~dragon@anubis.millsie.net] has left #openttd [Leaving] 10:32:08 <me84> I hope so ;) but to be honest, I'm not a gamer and didn't played TTD yet :) 10:32:14 <planetmaker> he... Terkhen - that'd integrate in *some* new scenario format possibly :-P 10:32:20 <Eddi|zuHause> me84: what would be more interesting was an extension to the heightmap [image] loading that can encode roads, trees, rivers etc. in the png 10:32:35 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has joined #openttd 10:32:44 <Eddi|zuHause> me84: you should not try to fiddle with the savegame/scenario file format 10:33:21 <Terkhen> ^ that's what I was going to say, a png format including that info could be interpreted by OpenTTD 10:33:23 <me84> well but that heightmap is what it supposed to be: storing height levels only, right? 10:33:36 <Rubidium> yes 10:33:58 <Rubidium> though... add a bit of metadata to it saying: heh, this is a special case PNG file 10:34:00 <Eddi|zuHause> me84: that's what heightmaps currently are, but interpreting additional data might be useful. 10:34:06 *** ar3k [~ident@ecp63.neoplus.adsl.tpnet.pl] has joined #openttd 10:34:11 <Rubidium> and then you have 1 colour channel for height, and 3 remain for other stuff 10:34:23 <me84> ah I see 10:34:27 <Rubidium> not to mention that you can add all kinds of arbitrary (metadata) to a PNG file 10:34:41 <Rubidium> e.g. OpenTTD adds its version and NewGRF settings to the screenshot PNGs 10:34:51 <me84> but this is just an idea or thecurrent state of the art? 10:35:21 <Rubidium> the stuff about the screenshot is current, the rest is an idea 10:35:22 <Eddi|zuHause> me84: current state is heightmap is heights only. the other things are dreams. 10:35:41 <me84> ok so lets forget about that :) 10:36:14 <Rubidium> though my idea sounds like something that might be interesting for 1.2 10:36:19 <Eddi|zuHause> me84: common request is list of town locations, names and (approximate) size 10:36:46 <Eddi|zuHause> this is a use for metadata (or additional text file) 10:37:10 <Eddi|zuHause> me84: the other common request is rivers (or roads, or trees, or other tile-based stuff) 10:37:11 <me84> so how does the generator store the city at the moment? RIFF? 10:37:17 <Eddi|zuHause> this would be a use for other colour channels 10:37:21 <Noldo> Eddi, soon you will have the whole savegame in png metadata 10:38:17 <Eddi|zuHause> Noldo: yes, essentially you end up with a (reduced) scenario where you leave some options to the game creation, like adding newgrfs and stuff 10:38:41 <me84> well just one moment folks :) 10:39:01 <me84> so riff is a standart to embed chunks into a single container, right? 10:40:43 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 10:41:38 <Eddi|zuHause> yes 10:41:40 <Eddi|zuHause> http://en.wikipedia.org/wiki/Resource_Interchange_File_Format 10:41:56 <me84> yes still reading the same :) 10:42:34 <me84> so and oTTD has custom chunks? Is that the same like the original TTD? for legacy reasons? 10:43:34 <Terkhen> the chunk format can change between different OpenTTD versions, but it can load older savegame versions 10:45:14 <me84> so are there any specs? 10:45:17 <Terkhen> but as Eddi pointed the savegame also stores a lot of stuff that is specific to that game (settings, NewGRF selections), so if you use the existing savegame format you will be creating very specific savegames instead of something generic 10:45:53 <me84> yes alright but I can just use whats already there :) 10:46:11 <Terkhen> src/saveload/* 10:46:34 <me84> mkay no docs? 10:46:53 <Eddi|zuHause> me84: i really think "enriched" heightmap is the way to go, not exporting a savegame file... 10:47:54 <Terkhen> no, I don't think the savegame format is intended for external modification, as I said it includes too much information that you won't be able to deal with unless you have all the information the game uses (house position, house state, internal state of the town and so on) 10:48:33 <me84> ok 10:48:36 <me84> damn :( 10:49:23 *** Wolf01 [~wolf01@host141-239-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 10:49:37 <me84> didn't find any strategic 2D game that fits :/ 10:50:08 <Wolf01> hello 10:51:48 <me84> Has anybody an idea for a good portable 2D platform game that would benefit from external scenarios? 10:53:14 <Terkhen> I'm currently working on something to convert a savegame to a "generic" scenario; saving that information would come later but it would probably use a png with additional data 10:53:44 <Terkhen> (if everything fits, which I'm not sure if it is possible) 10:55:22 <Eddi|zuHause> depends on what kind of infrastructure you want to allow. NewObjects would be a bit non-trivial 10:56:14 <Eddi|zuHause> i'd leave all player-owned structures like rails and stations completely out 10:56:26 <Terkhen> currently the plan is to start by removing all company owned property, yes 10:56:47 <Eddi|zuHause> industries may be very tricky 10:56:54 <me84> ok, thnks for your informations folks 10:57:04 <Terkhen> you are welcome me84 10:57:05 <me84> oh and for the great game, of course :) 10:57:07 <me84> cya 10:57:10 <Eddi|zuHause> me84: come back in half a year 10:57:23 <Eddi|zuHause> maybe we have a proper system by then ;) 10:57:32 *** me84 [~Matthias@vpn103205.uni-rostock.de] has quit [Quit: Leaving.] 10:57:44 <Terkhen> Eddi|zuHause: then it would remove towns, industries and objects storing some info about them, apply the new settings/newgrfs and restore towns, industries and objects 10:58:17 <Terkhen> for towns this is straightforward, for objects I was told that I could use their object class, and for industries initially it will just create a random one 10:58:43 <Terkhen> as a method for placing a industry of the "correct" type that works for all NewGRFs is far from trivial 10:59:13 <Eddi|zuHause> Terkhen: might use input/output cargo 10:59:32 <Eddi|zuHause> and pick something random if the cargo doesn't exist 11:00:02 <Terkhen> we thought about taking into account the industry production flag and the input/output cargo to generate a measurement of how similar two industries are 11:14:29 *** KenjiE20 [~KenjiE20@92.11.14.158] has joined #openttd 11:16:14 <Eddi|zuHause> so... anyone has a bright idea about remote controlling excel from a python script? 11:16:22 <Eddi|zuHause> like telling it to close a file? 11:16:57 <Eddi|zuHause> i don't suppose there is a microsoft equivalent of dbus ;) 11:19:22 <Terkhen> http://blogs.forum.nokia.com/blog/nokia-developer-news/2011/02/11/letter-to-developers 11:21:18 <Wolf01> Eddi|zuHause, if you can istantiate an excel workbook, you should be able to control all aspects of it 11:25:59 <Eddi|zuHause> Wolf01: i mean, when my python script creates a workbook, and i want to save it, the file may not be open in excel 11:26:13 <Eddi|zuHause> Wolf01: so excel must be told to close it 11:26:26 <Eddi|zuHause> Wolf01: and possibly reload it afterwards 11:26:44 <Wolf01> when you instantiate the workbook, the excel should not open, it does it when you tell excel to create the workbook 11:26:51 *** v3rb0 [~v3rb0@78.84.201.137] has joined #openttd 11:27:52 <Wolf01> or you need to show the workbook when you are working on it? 11:28:09 <dihedral> why people engage in the shouters thread, i do not know :-P 11:30:03 <Eddi|zuHause> Wolf01: i create a workbook, save it, and open it in excel. later i create an updated workbook, want to save it, and want to automatically close the existing old workbook 11:30:27 <Wolf01> oh, now I understand 11:31:01 <Eddi|zuHause> Wolf01: saving while the workbook is open in excel results in permission denied 11:31:14 <Wolf01> yes, that's right 11:32:34 <Wolf01> you might need to use some hooks to get the excel window which contains your workbook 11:32:35 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 11:35:00 <Wolf01> you might need to browse the MDI libraries 11:38:09 *** ecke [~ecke@188.75.128.2] has joined #openttd 11:39:13 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 11:39:51 *** ecke [~ecke@188.75.128.2] has quit [] 11:44:16 <Eddi|zuHause> Terkhen: it was already rumored that something like that would happen. 11:44:40 <dihedral> http://www.tt-forums.net/viewtopic.php?p=929580#p929580 <- yumm 11:45:02 <Eddi|zuHause> Terkhen: i guess the only sensible thing to do now for nokia would be to port qt to windows phone 7 11:45:39 <Terkhen> I guess so, but I wonder if multiplatform support will suffer (as usually happens with anything too attached to windows) 11:56:45 *** xiong [~xiong@netblock-68-183-230-113.dslextreme.com] has quit [Ping timeout: 480 seconds] 12:10:20 <peter1138> load average: 23.21, 27.21, 23.60 12:10:22 <peter1138> hurrrr 12:10:40 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 12:10:45 <DanMacK> Hey all 12:10:58 <SmatZ> :) 12:11:00 <SmatZ> hello DanMacK 12:11:57 <planetmaker> hello DanMacK 12:12:13 <peter1138> anyone used customvalidators in asp.net? 12:18:08 *** TheMask96 [martijn@sirius.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:19:34 *** ar3k [~ident@ecp63.neoplus.adsl.tpnet.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 12:22:05 *** TheMask96 [martijn@sirius.ne2000.nl] has joined #openttd 12:22:31 <__ln__> http://www.engadget.com/2011/02/11/nokia-notifies-developers-that-qt-is-out-for-windows-phone-devel/ 12:23:53 <Terkhen> heh 12:24:26 <SmatZ> one of MS requirements I guess 12:24:42 <peter1138> doubt it. ms would rather everyone used their own api 12:24:50 <peter1138> oh 12:25:06 <SmatZ> :) 12:25:11 <peter1138> okay... page url and page content don't match 12:25:16 <SmatZ> indeed 12:25:49 <peter1138> "out" as in "not happening" rather than "released" 12:25:54 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has quit [] 12:36:18 *** Progman [~progman@p57A19BC1.dip.t-dialin.net] has joined #openttd 12:39:41 *** fjb is now known as Guest1051 12:39:42 *** fjb [~frank@p5DDFEA85.dip.t-dialin.net] has joined #openttd 12:46:36 *** Guest1051 [~frank@p5DDFFC0C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:47:30 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 13:00:05 *** glx [glx@2a01:e35:2f59:c7c0:c876:d8c3:1972:63fe] has joined #openttd 13:00:08 *** mode/#openttd [+v glx] by ChanServ 13:00:17 *** JOHN-SHEPARD [~JOHN-SHEP@ALyon-158-1-67-115.w90-29.abo.wanadoo.fr] has joined #openttd 13:01:16 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 13:07:45 *** andythenorth [~andy@87.114.125.32] has joined #openttd 13:14:59 * andythenorth ponders fences 13:19:42 <planetmaker> loool. Some people are just a bit too thick: This whole building is offices and a few labs and lecture halls. Some random student just asks a collegue "Excuse me, where please is the office?" 13:19:59 <planetmaker> when walking into his office... 13:20:03 <planetmaker> oh my, oh my... 13:20:18 <andythenorth> well, university is for educating people 13:20:24 <andythenorth> maybe some need more education than others 13:20:35 <andythenorth> :D 13:20:44 <andythenorth> doing this in nfo is going to suck 13:20:54 <andythenorth> @calc 4! 13:20:54 <DorpsGek> andythenorth: Error: unexpected EOF while parsing (<string>, line 1) 13:21:28 <andythenorth> I need 24 action 2s for each tile :o 13:21:28 <planetmaker> "which office?" - "my tutor's office" - "well, who's your tutor" - "oh, the young blonde one" - "uhm... and the name?" - "uhm... dunno. For physics 101" - "... ... did you check the photo chart down the hall next to the elevator?" 13:21:30 <andythenorth> hmm 13:21:44 <andythenorth> I can discard about half of the options though 13:21:54 <andythenorth> tiles don't need fences on 4 sides in any case 13:23:10 <andythenorth> I need 13 action 2s per tile :o 13:23:19 <andythenorth> and another one for the case of no fences 13:24:26 <Eddi|zuHause> something's wrong... i have to enable caps to write in lower case?!? 13:24:32 <andythenorth> so the Lumber Yard currently has 9 tiles 13:24:42 <andythenorth> @calc 9*14 13:24:42 <DorpsGek> andythenorth: 126 13:24:52 <andythenorth> @calc 126-14 13:24:52 <DorpsGek> andythenorth: 112 13:24:54 <andythenorth> hmm 13:25:14 <andythenorth> I need to define another 112 action 2s to fence the lumber yard :) 13:25:24 <planetmaker> what about var 7E and using offsets +/-1 ? 13:26:07 <andythenorth> the cement plant also has 9 main tiles 13:26:11 <andythenorth> but then there is animated smoke 13:26:40 <andythenorth> using 7 tiles 13:26:50 <andythenorth> and an animated kiln which will need about 6 tiles 13:26:55 <planetmaker> btw... did you spend at least *some* thought on your industries' substitute types? 13:27:02 <planetmaker> or is the utter bullshit? 13:27:12 <andythenorth> in what respect? 13:27:24 <planetmaker> in the respect as everything maps to coal mine or so 13:27:34 <andythenorth> ah 13:27:38 <andythenorth> foobar wrote that 13:27:40 <planetmaker> or does it make *some* sense as in farms map to farm etc 13:27:49 <andythenorth> I'm not sure :) 13:27:53 <planetmaker> uhm... you introduced new industries, didn't you? 13:28:06 <planetmaker> so you must have done that already 13:28:06 <andythenorth> yeah, but when defining a new type, it's a new type 13:28:33 <planetmaker> yes, but I mean http://wiki.ttdpatch.net/tiki-index.php?page=Action0Industries#Substitute_industry_type_08_ 13:30:08 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 13:31:00 <andythenorth> they're all using IND_NULL 13:31:04 <andythenorth> which maps to... 13:31:16 <andythenorth> coal mine 13:31:44 <andythenorth> I don't suppose it matters 13:31:53 <andythenorth> I wonder what happens if prop 08 is omitted? 13:32:10 <andythenorth> @calc 22*14 13:32:10 <DorpsGek> andythenorth: 308 13:32:12 <andythenorth> hmm 13:32:31 <andythenorth> I will run out of IDs for cement plant action 2s :( 13:32:39 <planetmaker> andythenorth, it doesn't matter. Now. But let's say: It'd be interesting if they gave a good idea of what type of industry it is :-) 13:32:47 <andythenorth> I'll have to use branching action 2s so I can repeat IDs :( 13:32:57 <andythenorth> planetmaker: explain a bit more? 13:33:42 <planetmaker> it might open a path to swap an industry set in a meaningful way on scenarios 13:33:56 <andythenorth> I would be very dubious about that 13:34:13 <andythenorth> I can see the purpose, but it would need a different approach 13:34:25 <planetmaker> The alternative is to throw away the scenario you spent hours designing 13:34:30 <andythenorth> you mean change newgrfs? 13:34:33 <planetmaker> yes 13:34:37 <andythenorth> nah 13:34:41 <andythenorth> it'll just explode 13:34:46 <andythenorth> there's way too much stored in the tiles 13:34:55 <planetmaker> No tile information 13:35:06 <planetmaker> Just replacement type. No more info 13:35:07 <Terkhen> andythenorth: remove all towns/industries/objects from a existing map, store their locations and some additional info, apply new NewGRFs and recreate the towns/industries/objects 13:35:23 <andythenorth> yeah - that would be the different approach I had in mind 13:35:35 <planetmaker> but that's not different from what I asked ;-) 13:35:54 <andythenorth> I made certain...assumptions about your approach 13:36:06 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 13:36:07 <andythenorth> which may have been mistaken 13:36:18 <andythenorth> I can't think of a reliable way to do this 13:36:35 <andythenorth> there is no single mapping I can think of 13:36:47 <planetmaker> simplest way: just get industry locations. But maybe the type is interesting. And the only somewhat reliable cross-grf info there is are "cargo similarity" and "replacement type" 13:36:54 <andythenorth> an industry type in one set doesn't map to different types in other sets 13:37:02 <andythenorth> it only maps to equivalent types in other sets 13:37:02 <planetmaker> there is nor can be a single mapping. But that's irrelevant nor intended 13:37:18 <andythenorth> I would just delete them and reseed the map 13:37:30 <andythenorth> I have an alternative idea 13:37:35 <andythenorth> and I think it's actually workable 13:37:37 <planetmaker> that's not desirable on a crafted scenario to re-do all work 13:37:56 <andythenorth> store industry seed points in the map 13:37:57 <planetmaker> it may be, but possibly not always :-) 13:38:02 <planetmaker> oh, no, it doesn't 13:38:09 <planetmaker> as each industry set acts differently 13:38:26 <andythenorth> hmm 13:38:29 <planetmaker> seed = 1 random number. At least within openttd 13:38:46 <planetmaker> except you mean the location. But that's more primitive than keeping somewhat the type 13:38:52 <andythenorth> I mean the spawn point 13:38:56 <andythenorth> and possibly more information 13:38:57 <CIA-11> OpenTTD: rubidium * r22058 /trunk/src/saveload/vehicle_sl.cpp: -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore 13:39:11 <andythenorth> could map across a range of possibilities: cargos; production type 13:39:24 <andythenorth> but industry cb28 stuff would have to be ignored in scenario editor 13:39:30 <andythenorth> it should be anyway IMO, if not already 13:40:00 <andythenorth> it would need a new tile type, and a GUI 13:40:06 <andythenorth> and - this is the horrible part 13:40:12 <planetmaker> well: my only question was: does FIRS supply useful data on a possible replacement when e.g. FIRS is removed from the game (that's what property 08 is about) 13:40:15 <planetmaker> It doesn't 13:40:27 <andythenorth> my idea would need a maintained list of all possible cargos in industry sets :( 13:40:40 <andythenorth> planetmaker: no FIRS doesn't ;) 13:40:45 <andythenorth> it couldn't really 13:40:47 <planetmaker> :-( 13:40:49 <andythenorth> well 13:40:53 <planetmaker> of course it can 13:40:57 <andythenorth> maybe mappings could be invented 13:41:04 <andythenorth> what does dredging site map to? 13:41:08 <andythenorth> oil rig 13:41:10 <planetmaker> it will be crude. ^ 13:41:18 <planetmaker> or ore mine 13:41:28 <andythenorth> ore mine on water? 13:41:30 <Terkhen> the most complicated corner case is the fishing grounds 13:41:32 <planetmaker> but possibly oil rig :-) 13:41:45 <andythenorth> fishing grounds is oil rig 13:41:55 <planetmaker> plastic fish 13:41:58 <andythenorth> bear in mind also you would need climate translation 13:42:11 <planetmaker> uhm... no 13:42:17 <andythenorth> how? 13:42:18 <planetmaker> all original types are unique 13:42:31 <andythenorth> so action 7 for every FIRS industry prop 08? 13:42:52 <planetmaker> no. You could use a substitute irrespective of the climate 13:42:58 <andythenorth> how? 13:43:02 *** welshdragon [~dragon@anubis.millsie.net] has joined #openttd 13:43:07 <planetmaker> by just putting in the number? 13:43:15 <andythenorth> if I map glass works to factory using 06h for prop 08 13:43:23 <andythenorth> and you've got an arctic map 13:43:29 <andythenorth> the industry breaks? 13:43:31 <andythenorth> no 13:43:36 <planetmaker> it just won't be re-created 13:43:37 <andythenorth> I'm wrong 13:43:46 <andythenorth> hmm 13:43:59 <andythenorth> ok 13:43:59 <planetmaker> or a temperate factory placed. Use the climate cheat and you can do that even now. 13:44:04 <planetmaker> So nothing which breaks hard 13:44:15 <andythenorth> so maybe 2/3 of the industries disappear depending on the climate? 13:44:26 <planetmaker> hardly 13:44:37 *** ecke [~ecke@188.75.128.2] has joined #openttd 13:44:42 <andythenorth> I can't follow 13:44:43 <planetmaker> but might happen. So what 13:45:05 <andythenorth> dunno 13:45:08 <planetmaker> well: many industries are shared across climates 13:45:22 <planetmaker> so 2/3 is not a good guess ;-) 13:45:22 <andythenorth> not across all three 13:45:27 <planetmaker> oil rigs 13:45:35 <planetmaker> refineries 13:46:07 <andythenorth> not coal mine or ore mine 13:46:11 <andythenorth> or steel mill or factory 13:46:14 <andythenorth> or forest 13:46:26 <andythenorth> farm is 13:46:44 <andythenorth> anyway, I wouldn't object to it being changed in FIRS 13:46:49 <andythenorth> it's simply some new defines 13:46:56 <planetmaker> if that bothers you openttd could internally re-map them to the appropriate climate's equivalent 13:47:02 <planetmaker> so not really _the_ issue 13:47:08 <andythenorth> there's no point me arguing the case - I won't use it, and I have no objections to it :) 13:47:20 <andythenorth> if you want to do it, feel free ;) 13:47:33 <andythenorth> I'm just arguing for arguing probably 13:47:45 <andythenorth> am I thinking about fences wrong? 13:47:51 <andythenorth> sometimes I get stuck on the hard way 13:48:02 <andythenorth> like with 1 tile buffers 13:48:09 <andythenorth> I tried to patch those for ages, then it was simple nfo 13:49:10 <andythenorth> I don't think coding hundreds of action 2s per industry is worth the effort to have fences show 13:49:37 <planetmaker> if templated sufficiently? 13:50:20 <andythenorth> could be 13:50:52 <andythenorth> it's already branching for snow and animation, and sometimes ground tile terrain 13:51:06 <andythenorth> I'd be worried about adding another lot of branches 13:53:05 * andythenorth considers a pathological case 13:53:15 <andythenorth> animated, terrain aware, with fences 13:53:28 <andythenorth> @calc 10*3*14 13:53:29 <DorpsGek> andythenorth: 420 13:53:34 <Eddi|zuHause> animations are overrated 13:53:44 <andythenorth> each industry tile might need 420 action 2s 13:53:52 <andythenorth> which could be assembled by cpp 13:53:55 <andythenorth> but still... 13:54:33 <andythenorth> is there a sprite limit per newgrf? 13:54:41 <andythenorth> action 2s , not real sprites 13:55:02 <andythenorth> @calc 9*200*44 13:55:02 <DorpsGek> andythenorth: 79200 13:55:24 <andythenorth> well at least the number of lines of code would be impressive :P 13:56:53 <andythenorth> if there was a callback to draw fences, I would need to add one include per industry 13:57:05 <andythenorth> and it might contain just one advanced varaction 2 13:59:36 <planetmaker> :-) 14:00:17 <Eddi|zuHause> so... add a callback :) 14:00:31 <andythenorth> I started looking last night 14:00:44 <andythenorth> but I can't see how to append / splice into a newgrf sprite group 14:01:06 * andythenorth experiments a little more 14:21:51 * andythenorth is a bit puzzled 14:22:27 <andythenorth> ti->x and ti->y don't seem to have a consistent origin wrt to the tile 14:23:09 <Eddi|zuHause> wha? 14:23:13 <andythenorth> i.e. if I draw a sprite at ti->x, ti->y, sometimes it's in the centre of the sprite, sometimes left hand corder 14:23:15 <andythenorth> corner /s 14:23:57 <andythenorth> http://tt-foundry.com/misc/puzzling.png 14:23:59 <Eddi|zuHause> the sprite's xrel/yrel? 14:24:29 <andythenorth> the code for that is http://pastebin.com/b2UeBbvV 14:24:52 <Eddi|zuHause> i don't really think i know anything about this 14:24:58 <andythenorth> I guess there's something in the bounding box causing this 14:26:22 <andythenorth> i also don't know how to tell the sorter to draw this higher in the layers than the industry 14:26:33 <andythenorth> in a 2D system that would be z index 14:27:17 <Eddi|zuHause> isn't that what bounding boxes are supposed to do? 14:27:44 * andythenorth experiments 14:28:01 <andythenorth> the code for viewport is really well documented :D 14:28:52 <Belugas> hello 14:29:07 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 14:29:54 *** Fast2 [~Fast2@p57AF8E33.dip0.t-ipconnect.de] has joined #openttd 14:30:20 <Eddi|zuHause> i need to buy stuff, but i can't be bothered getting up... :( 14:31:01 <Eddi|zuHause> on a separate note: what is a good program for editing PDFs on linux? 14:34:10 * andythenorth gets a better result for fences 14:34:40 <Eddi|zuHause> andythenorth: maybe you can salvage some drawing code from the railway fences? 14:34:51 <andythenorth> I just did :) 14:37:05 <andythenorth> the next issue is figuring out how to tell the sorter to draw fences above the industry 14:37:06 <andythenorth> http://tt-foundry.com/misc/fences_1.png 14:40:55 <andythenorth> I guess I need to use DrawSortableSprite 14:41:04 <andythenorth> which is what I'm currently using 14:41:39 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 14:42:37 <andythenorth> oops AddSortableSpriteToDraw 14:49:48 *** Prof_Frink [~proffrink@027c820f.bb.sky.com] has joined #openttd 14:54:29 <Eddi|zuHause> something's wrong with snowyness of waypoints 14:55:23 <andythenorth> http://tt-foundry.com/misc/fences_2.png 14:56:19 <andythenorth> ^ problem 14:56:22 <andythenorth> :( 14:56:24 *** Chruker [~no@87-104-39-161-dynamic-customer.profibernet.dk] has joined #openttd 14:56:58 <Eddi|zuHause> bÀÀÀh... black-wet-thing-that-makes-miau!! 14:57:47 <planetmaker> does that ever get wet? I thought they were geniuses in avoiding that... 14:58:44 <andythenorth> hmm 14:58:53 <andythenorth> well at least I learnt how to draw fences in code :) 14:59:02 <andythenorth> and some industries definitely look better with fences 14:59:12 <Eddi|zuHause> compare the waypoints in these two images: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport" target="_blank">www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2012.%20Mai%1939.png and www.informatik.uni-halle.de/~krause/Ravenswald%20Transport" target="_blank">www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Apr%1988.png 14:59:15 <andythenorth> but I can't figure out the sprite sorting 14:59:33 <Eddi|zuHause> bÀh 14:59:42 <Eddi|zuHause> compare the waypoints in these two images: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport" target="_blank">www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2012.%20Mai%201939.png and www.informatik.uni-halle.de/~krause/Ravenswald%20Transport" target="_blank">www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Apr%201988.png 15:00:08 <Eddi|zuHause> hm... still something wrong 15:00:58 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:01:14 <Wolf01> call them wp1 and wp2 :P 15:01:33 <Eddi|zuHause> na, it's alright 15:02:15 <planetmaker> Eddi|zuHause, are they default waypoints? 15:02:20 <planetmaker> or newgrf'ed 15:02:23 * andythenorth wonders 15:02:24 <Eddi|zuHause> planetmaker: no, newstations 15:02:39 <planetmaker> then it most probable is their fault 15:02:53 <planetmaker> or did that behaviour change? 15:03:03 <Eddi|zuHause> planetmaker: well, it worked before. only openttd changed. 15:03:20 <planetmaker> then it's probably ottd's fault ;-) 15:04:17 <Eddi|zuHause> planetmaker: it's the same waypoint, once with a 0.7-ish era nightly, and once with a current nightly 15:05:20 <Eddi|zuHause> could be 0.6-ish even 15:07:41 <SmatZ> Eddi|zuHause: seems you are missing some newgrfs 15:07:49 <SmatZ> so the behaviour can be quite random 15:08:00 <Eddi|zuHause> SmatZ: what? where? 15:08:12 <SmatZ> or, no... you added a newgrf :) 15:08:28 <SmatZ> sac's trees 15:08:36 <Eddi|zuHause> that's a static grf 15:08:44 <SmatZ> ok 15:08:56 <Eddi|zuHause> i added newbridges, because combroads fails with broken sprite 15:09:07 <Eddi|zuHause> but that has nothing to do with the waypoint 15:09:47 <Eddi|zuHause> [11.02.2011 10:03] <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%202.%20Jan%201972.sav <-- this is one version of the savegame i previously uploaded 15:10:33 <Eddi|zuHause> need really current trunk to load it ;) 15:10:41 *** andythenorth [~andy@87.114.125.32] has quit [Quit: andythenorth] 15:12:28 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 15:12:39 <planetmaker> Eddi|zuHause, I missed the first link :-) - I see 15:16:03 <Eddi|zuHause> planetmaker: and i purposely added a separating word between them, and said it were two. to make it more noticeable that there are two!! 15:16:15 *** devilsadvocate_ [~quassel@109.200.19.188] has joined #openttd 15:16:27 <planetmaker> :-) 15:18:34 <V453000> what is a possible cause of an error, that says "22 corrupted files" about by original_windows music set? I stronly doubt that it would be the files, since they work on other computer ... could there be some other "hidden" files or something else? :o 15:19:18 *** Netsplit resistance.oftc.net <-> larich.oftc.net quits: zodttd, Mazur, devilsadvocate, FauxFaux, dfox, russell_h, @Belugas, Maarten, murr7y 15:20:14 *** Netsplit over, joins: @Belugas, Maarten, dfox, zodttd, murr7y, FauxFaux, devilsadvocate, Mazur, russell_h 15:20:20 *** mode/#openttd [+v Belugas] by ChanServ 15:20:36 *** devilsadvocate [~quassel@109.200.19.188] has quit [Ping timeout: 480 seconds] 15:21:14 <planetmaker> did you make sure that they bear the same name and really are binary the same? 15:21:55 <Belugas> roarrrr.... 15:21:58 <Belugas> i'm a bear 15:22:01 <V453000> the files come from the same .rar and the binaries are the same :) 15:22:10 <Wolf01> Belugas, no you aren't 15:22:13 <Eddi|zuHause> V453000: the game uses md5sum to compare the files 15:23:05 *** elmz_ [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 15:26:15 <Belugas> i'm a bare? 15:26:21 <Belugas> no, i'm a deer 15:26:25 <Belugas> a dear? 15:26:29 <Belugas> i dare! 15:26:53 <Eddi|zuHause> "crazy" is the word you search 15:27:32 <Belugas> that is punishable by the heaviest penalty! 15:27:44 <Belugas> but... i guess you are kinda right 15:27:48 <peter1138> yeah we'll force you to listen to... 15:30:02 <Prof_Frink> Doe, a deer 15:30:39 <Belugas> to the Bloody Time Zones - Merged Pieces!! 15:33:26 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 15:34:32 *** tokai|mdlx [~tokai@port-92-195-34-250.dynamic.qsc.de] has joined #openttd 15:37:02 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 15:40:20 *** tokai|noir [~tokai@port-92-195-86-243.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 15:44:27 * dihedral pets the bear 15:59:28 *** Fast2 [~Fast2@p57AF8E33.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:10:30 *** Fuco [~dota.keys@188.123.106.105] has quit [Read error: Connection reset by peer] 16:10:52 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 16:18:43 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 16:30:37 *** HerzogDeXtEr1 [~Flex@88.130.181.93] has quit [Quit: Leaving.] 16:31:23 *** HerzogDeXtEr [~Flex@88.130.181.93] has joined #openttd 16:32:23 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 16:33:53 *** Prof_Frink [~proffrink@027c820f.bb.sky.com] has quit [Ping timeout: 480 seconds] 16:41:01 *** HerzogDeXtEr [~Flex@88.130.181.93] has quit [Quit: Leaving.] 16:41:05 *** HerzogDeXtEr [~Flex@88.130.181.93] has joined #openttd 16:41:59 *** Prof_Frink [~proffrink@027c820f.bb.sky.com] has joined #openttd 16:47:10 <Eddi|zuHause> "Hans Reiser wants to sell his story. To raise money for cloning his wife." lmao :p 16:48:14 <supermop> ha 16:48:17 <Terkhen> :O 16:48:33 <supermop> on a new partition? 16:49:05 <Terkhen> he's completely mad 16:54:16 <supermop> my hard drive joke fell flat... 16:54:28 *** andythenorth [~andy@68.54.125.91.rb3.adsl.brightview.com] has joined #openttd 17:11:03 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 17:16:25 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 17:18:11 *** WargH [51ea85b5@ircip2.mibbit.com] has joined #openttd 17:19:25 <WargH> Good eaving. I was just wondering about that autorenew feature. Does it only work if I have a depot at the end of a station or if I add an order for my trains to go past a depot? 17:19:30 *** Prof_Frink [~proffrink@027c820f.bb.sky.com] has quit [Ping timeout: 480 seconds] 17:20:18 <planetmaker> they would need a reason to visit a depot, yes. That may be in the course of the normal maintenance or could be a forced depot order 17:20:27 <planetmaker> They won't go to a depot just for autorenew 17:21:19 <planetmaker> That is: if they don't visit depots regularily... they won't autorenew 17:21:49 <planetmaker> it also works with "service when needed" and a depot anywhere on the line 17:21:58 <planetmaker> no need for special constructions 17:22:17 <WargH> Too bad, that doesn't really fit my playstyle. I mostly do stations that are passed through and I have maintenace off. 17:22:21 <WargH> Oh 17:22:39 <planetmaker> then you have no need to autorenew either 17:22:53 <planetmaker> as I assume you play without break downs 17:23:29 <planetmaker> autorenew is a genuine maintenance task, thus if you play without that, you play without autorenew 17:23:47 <WargH> Ah, right. I switched all trains as soon as they got old, ofc I wouldn't have to when I play without breakdowns 17:24:03 <WargH> I didn't really think of that 17:24:35 *** enr1x [~kiike@62.57.224.180.dyn.user.ono.com] has joined #openttd 17:24:48 <WargH> I'm so far into my game now that half my time was taken up by switching engines. 17:24:59 <andythenorth> efenings 17:25:08 <WargH> Lesson learnt. Thank you 17:25:44 <planetmaker> you're welcome 17:25:47 <planetmaker> hello andythenorth 17:26:59 <planetmaker> WargH: mind that auto_replace_ works in a similar manner - and that might come in handy when playing w/o breakdowns 17:27:26 *** enr1x [~kiike@62.57.224.180.dyn.user.ono.com] has quit [] 17:28:34 * andythenorth ponders various FIRS 'to-dos' 17:28:51 <supermop> red paint 17:28:55 <Rubidium> andythenorth: converting the graphics to the DOS palette? 17:29:02 <andythenorth> ach 17:29:07 <andythenorth> I've been worrying about that 17:29:12 <andythenorth> what's the benefit? 17:29:16 <planetmaker> more colours 17:29:36 <Rubidium> more logical palette 17:30:20 <andythenorth> does anything break if switching from windows to DOS? 17:30:26 <andythenorth> i.e. do I have to remap any colours? 17:30:52 <Rubidium> if you have custom remaps, then you might need to fix those 17:31:09 *** fmauneko [~fmauneko@88.166.241.226] has joined #openttd 17:32:51 <supermop> is the dos pallette still used outside of people playing on Dos? 17:33:23 <andythenorth> I don't use remaps :) 17:33:28 <Rubidium> supermop: what version of OpenTTD are you using? 17:34:21 <supermop> this is embarassing 17:34:31 <supermop> but i haven't played in months 17:35:09 <Rubidium> in any case, openttd.grf is DOS paletted 17:35:20 *** enr1x [~kiike@62.57.224.180.dyn.user.ono.com] has joined #openttd 17:35:26 <supermop> I guess 1.0.3 something, and an old version of chill patch pack, 17:35:34 <supermop> not at home so cannpt check 17:35:37 <Rubidium> so everyone using a recent OpenTTD with the original graphics (DOS or Windows) uses a DOS paletted GRF 17:35:50 <Eddi|zuHause> supermop: technically, the DOS palette is the better one 17:36:11 <supermop> i don't doubt it, having looked at both when i started drawing 17:36:20 <supermop> I just assumed I was not supposed to use it 17:36:56 <andythenorth> me too 17:37:09 *** Prof_Frink [~proffrink@027c820f.bb.sky.com] has joined #openttd 17:37:22 <WargH> Autoreplace presents a problem. If I change manually in a depot I can switch to Asiastar (165mph) but if I try thru the autoreplace the only train avaliable seems to be a train at 110mph 17:38:01 <planetmaker> WargH: switch to electrical engines ;-) 17:38:30 <planetmaker> the window somewhere has a button for that 17:38:52 <Eddi|zuHause> [11.02.2011 18:21] <planetmaker> That is: if they don't visit depots regularily... they won't autorenew <-- trains do still go to depot for autoreplace/-renew even if breakdowns and servicing are off. they need to have a depot along their route or a depot order, though. 17:39:28 <planetmaker> hm, I guess I use it to seldom then :-) 17:39:39 <Wolf01> I think is harder to get that, I found it difficult to upgrade from very low speed tracks to medium speed electric ones because the list changed every time 17:39:47 <WargH> Really Eddi? I tried using it and nothing happened 17:40:25 <Eddi|zuHause> WargH: they don't do it immediately. they only check when the service interval is due 17:40:56 <WargH> Ok, but that's set to 150 days and I waited for two years. 17:41:15 <Eddi|zuHause> WargH: then your depot was probably too far away or something 17:42:11 <WargH> planetmaker: I use the same rail for diesel and electric. And when I choose rail vehicles I can only choose SH 40 110 mph 17:42:39 <WargH> Eddi|zuHause: , I'll try it out now 17:43:00 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 17:45:13 <WargH> I'm at year 2079, I used the option that old vehicles dissapear until it was only sh 40 and Asiastar ledt, then I turned it of so I didn't have to have so many engines in the list. Maybe the autoreplace still loses the engine? 17:49:38 <devilsadvocate_> which is the grf which has speed variations in tracks? 17:49:50 <devilsadvocate_> i used to play with it, but i cant seem to find it now 17:50:07 *** ar3k [ident@ecp63.neoplus.adsl.tpnet.pl] has joined #openttd 17:50:21 *** Netsplit resistance.oftc.net <-> larich.oftc.net quits: zodttd, Mazur, FauxFaux, dfox, russell_h, @Belugas, Maarten, murr7y 17:50:26 *** Netsplit over, joins: @Belugas, Maarten, dfox, zodttd, murr7y, FauxFaux, Mazur, russell_h 17:50:26 <WargH> Somthing is wrong with autoreplace at least. I miss a train for Maglev and one for Monorail also. 17:50:50 <Eddi|zuHause> devilsadvocate_: you knoq you can input "tracks" in the search field? 17:52:16 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 17:52:41 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 17:53:32 <devilsadvocate_> Eddi|zuHause: found it. thanks :P 17:54:17 <planetmaker> WargH: you cannot autoreplace accross different, incompatible rail types. 17:54:30 <planetmaker> Thus you'll hardly be able to autoreplace rail -> monorail -> maglev 17:54:43 <planetmaker> Likewise you cannot replace a ship by a ship 17:54:45 <planetmaker> same thing 17:54:53 <planetmaker> uhm. A ship by a plane 17:56:16 <WargH> I know that. That wasn't what I was saying. I just noticed that regular rail wasn't the only type missing engines in the menu 17:56:21 <WargH> Eddi|zuHause: It worked 17:56:40 *** TheMask96 [martijn@sirius.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:57:25 <Eddi|zuHause> what if i want to replace a hovercraft by an airship? they both have to do with air, so they must be compatible 18:01:29 <planetmaker> Eddi|zuHause: then you need to install a newgrf with compatible "airtypes" :-P 18:02:19 <andythenorth> I'll do that when I finish roadtypes 18:02:24 <andythenorth> which is maybe never 18:02:30 <andythenorth> as I have 0 commits so far :P 18:03:29 *** TheMask96 [martijn@sirius.ne2000.nl] has joined #openttd 18:07:32 <WargH> Thank you for your help Eddi|zuHause. 18:08:00 *** ar3k [ident@ecp63.neoplus.adsl.tpnet.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 18:12:00 *** v3rb0 [~v3rb0@78.84.201.137] has quit [Ping timeout: 480 seconds] 18:36:57 *** Prof_Frink [~proffrink@027c820f.bb.sky.com] has quit [Quit: boom] 18:42:19 *** Prof_Frink [~proffrink@027c820f.bb.sky.com] has joined #openttd 18:42:34 <CIA-11> OpenTTD: terkhen * r22059 /trunk/src/ (4 files in 2 dirs): -Fix (r21179): Make the send chat message window follow the position of the status bar. 18:46:56 <CIA-11> OpenTTD: translators * r22060 /trunk/src/lang/ (arabic_egypt.txt hungarian.txt spanish.txt): 18:46:56 <CIA-11> OpenTTD: -Update from WebTranslator v3.0: 18:46:56 <CIA-11> OpenTTD: arabic_egypt - 46 changes by Company_director 18:46:56 <CIA-11> OpenTTD: hungarian - 20 changes by IPG 18:46:56 <CIA-11> OpenTTD: spanish - 1 changes by Terkhen 18:49:32 *** Wolf03 [~wolf01@host121-59-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 18:49:32 *** Wolf01 is now known as Guest1104 18:49:32 *** Wolf03 is now known as Wolf01 18:51:49 *** ar3k [~ident@ecp63.neoplus.adsl.tpnet.pl] has joined #openttd 18:54:59 *** Guest1104 [~wolf01@host141-239-dynamic.2-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 18:56:17 *** KenjiE20 is now known as Guest1105 18:56:25 *** KenjiE20 [~KenjiE20@92.0.5.246] has joined #openttd 19:02:03 *** Guest1105 [~KenjiE20@92.11.14.158] has quit [Ping timeout: 480 seconds] 19:07:03 *** Prof_Frink [~proffrink@027c820f.bb.sky.com] has quit [Ping timeout: 480 seconds] 19:17:06 *** Wolf03 [~wolf01@host77-239-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 19:17:06 *** Wolf01 is now known as Guest1109 19:17:06 *** Wolf03 is now known as Wolf01 19:19:42 <andythenorth> I need a tile animation trigger that is called once on construction and once only 19:20:03 <andythenorth> so I can advance animation a random number of frames 19:20:23 <andythenorth> any suggestions? 19:21:03 <andythenorth> I haz cookies 19:21:05 <planetmaker> callback 21? 19:21:18 <planetmaker> ho.. industries, not houses ;-) 19:22:07 <andythenorth> I thought I could use construction state change, but I don't think it fires for industries placed at map gen 19:22:55 *** Guest1109 [~wolf01@host121-59-dynamic.8-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 19:22:59 <andythenorth> I could put an offset in persistent storage of the industry, then set it to 0 the first time the animation uses it 19:23:39 <andythenorth> that would mean abusing cb14B quite horribly 19:23:42 <andythenorth> and would have complications 19:25:31 <andythenorth> there's already quite a lot of spec for animation control 19:25:40 <andythenorth> I think I'm missing the obvious somewhere :| 19:30:54 <andythenorth> I can use cb26 and maybe write a flag into persistent storage in the industry 19:31:27 *** Biolunar [~mahdi@blfd-5d82309f.pool.mediaWays.net] has joined #openttd 19:32:00 *** Wolfsherz [~Wolfsherz@p57A6F18B.dip.t-dialin.net] has joined #openttd 19:33:05 <andythenorth> the documentation of industry tile var 40 is somewhat crappy 19:33:08 <andythenorth> :D 19:34:57 <andythenorth> hmm 19:35:13 <andythenorth> I can't figure out how construction stages work from src 19:35:32 <andythenorth> but I did just learn that default industry smoke uses an effect vehicle :o 19:35:41 <andythenorth> could newgrf industries also use effect vehicles? 19:37:28 * andythenorth is embarrassed to be typing monologue again :P 19:37:37 <planetmaker> http://wiki.ttdpatch.net/tiki-index.php?page=Action0IndustryTiles#Special_flags_12_ <-- btw, andythenorth you could just define n identical animation frames 19:37:47 <planetmaker> Then you don't need to use persistant storage 19:38:03 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 19:38:05 <planetmaker> like check animation stage and use in n-1 cases the same ;-) 19:38:27 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:40:27 <andythenorth> that's the kind of thing I'm looking for 19:41:55 <Yexo> andythenorth: what are you trying to achieve? an animation trigger that fires only once can be emulated with cb 26 returning FF (= stop animation) 19:42:15 <andythenorth> I want to stop all the industries smoke being synchronised 19:42:17 <andythenorth> I find it weird 19:42:29 <andythenorth> so I want to offset each industries animation by a random number of frames 19:43:00 <andythenorth> same will apply to, e.g. quarries - if all cranes will operate in sync, will look silly :) 19:43:03 <Yexo> cb 25 with trigger "construction stage changes", return value: random? 19:43:23 <andythenorth> do construction states change for industries placed by map gen? 19:43:27 <andythenorth> I've read src, but can't tell 19:43:34 <Yexo> yes 19:43:47 <Yexo> map gen = same as normal map, first place industries and after that run the tileloop for a while 19:44:04 <Yexo> oh, construction state is an industry thing, not a tile thing, so not sure 19:44:05 <andythenorth> awesome 19:44:17 <andythenorth> construction stages is industry tiles 19:44:28 <andythenorth> or at least, they have hooks for it 19:44:35 <andythenorth> I guess I try 19:44:39 <andythenorth> if it works, it works 19:46:42 <Yexo> judging from the code it should work 19:47:09 <andythenorth> one way to find out... 19:47:44 *** Prof_Frink [~proffrink@027c820f.bb.sky.com] has joined #openttd 19:54:44 *** Wolfsherz [~Wolfsherz@p57A6F18B.dip.t-dialin.net] has quit [Quit: Verlassend] 20:01:58 * andythenorth considers FIRS industry sound effects 20:02:03 <andythenorth> opinions? 20:05:22 <Yexo> lots of work, it'll be hard to find people to provide the sounds, unless you plan on creating / searching for them yourself 20:10:27 <planetmaker> andythenorth: save it for the given reasons for >1.0 20:10:51 <Belugas> i can provide sounds! 20:10:57 <planetmaker> it's been a big pain to gather a whole set of sounds for OpenSFX 20:10:58 <Belugas> weird ones! 20:11:10 <planetmaker> well... ^ we'll take you by the word 20:11:17 <Belugas> my wife said i'm doing too much noise 20:11:28 <planetmaker> :-( 20:11:47 <planetmaker> same or other incident? 20:12:16 <Belugas> as soon as i pick my guitar :) 20:12:22 <Belugas> including THAT incident ;) 20:12:22 <planetmaker> :-P 20:14:43 <Belugas> honestly, i don't care :) 20:14:51 <Belugas> i know i'll have my studio in the basement 20:15:02 <Belugas> so... just a matter of waiting ;) 20:15:17 <Belugas> but hey... my son likes my noises ;) 20:15:25 <planetmaker> :-) How's your basement doing? 20:15:54 <Belugas> currently, i'm still removing the last walls, preparing the electricity and stuff like that 20:16:04 <Belugas> i've not yet started to make the floor 20:16:12 <andythenorth> I don't mind gathering sounds for FIRS 20:16:21 <andythenorth> but I wonder if it's worth it 20:16:21 <Belugas> i hope i'llbe done with the floor for Easter 20:16:26 <andythenorth> I play with sound off :P 20:16:37 <andythenorth> mostly due to annoying crossing bells :D 20:16:38 <Belugas> andythenorth, then don't :) 20:17:38 <andythenorth> ha ok 20:20:18 *** Progman [~progman@p57A19BC1.dip.t-dialin.net] has quit [Remote host closed the connection] 20:21:55 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Read error: Connection reset by peer] 20:30:08 *** tokai|mdlx [~tokai@port-92-195-34-250.dynamic.qsc.de] has quit [Quit: c('~' )o] 20:30:34 *** tokai [~tokai@port-92-195-34-250.dynamic.qsc.de] has joined #openttd 20:30:37 *** mode/#openttd [+v tokai] by ChanServ 20:39:28 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 20:40:45 *** Chaot_s [~Chaot_s@d54C0C5DB.access.telenet.be] has quit [Ping timeout: 480 seconds] 20:40:47 *** xiong [~xiong@netblock-68-183-230-139.dslextreme.com] has joined #openttd 20:43:26 *** fonsinchen [~fonsinche@brln-4dbc14a0.pool.mediaWays.net] has joined #openttd 20:46:24 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd 20:48:49 *** fonsinchen [~fonsinche@brln-4dbc14a0.pool.mediaWays.net] has quit [Remote host closed the connection] 20:50:21 *** enr1x [~kiike@62.57.224.180.dyn.user.ono.com] has quit [Quit: Lost terminal] 20:55:05 <CIA-11> OpenTTD: yexo * r22061 /trunk/src/saveload/afterload.cpp: -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train 21:02:50 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has quit [] 21:04:43 *** Chris_Booth_ [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 21:08:55 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 21:08:55 *** Chris_Booth_ is now known as Chris_Booth 21:12:50 *** snorre_ [~snorre@c692BBF51.dhcp.bluecom.no] has joined #openttd 21:14:36 *** snorre [~snorre@c692BBF51.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds] 21:14:52 <andythenorth> why are presets considered to be the solution to 'too many settings' 21:15:00 * andythenorth rants at fricking stupidity 21:19:07 <DanMacK> Two constants in the universe... 21:20:16 <Rubidium> andythenorth: because n settings is too much, you just simplify it by adding one setting with 2**n (or more) possibilities 21:20:26 <Wolf01> one is 42, the other is stupidity? 21:20:26 <andythenorth> yeah 21:23:09 <andythenorth> Rubidium: give me commit rights, I'll delete n/2 settings, and players can blame me :P 21:23:42 <Prof_Frink> andythenorth: What are you, a GNOME dev? 21:25:42 <Terkhen> that's a good idea, we could start adding (patch by andythenorth) to unpopular commits 21:26:23 <planetmaker> :-D 21:26:29 * planetmaker likes that idea 21:27:42 <andythenorth> or - just say 'sorry, there was an unretrievable problem with svn, and some stuff is lost for ever' 21:28:16 *** ar3k [~ident@ecp63.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 21:30:06 *** fmauneko [~fmauneko@88.166.241.226] has quit [Quit: fmauneko] 21:30:34 *** ar3k [ident@ecp63.neoplus.adsl.tpnet.pl] has joined #openttd 21:30:39 <CIA-11> OpenTTD: rubidium * r22062 /trunk/src/saveload/saveload.cpp: -Fix: memory leak when saving fails mid-way 21:33:12 <Terkhen> :D 21:33:33 <andythenorth> Rubidium: xml does seem sane 21:33:37 <andythenorth> for prefs 21:34:11 <andythenorth> it's just easy enough for users to edit it and feel l33t 21:34:34 <andythenorth> when OS X was released, there were lots of tip sites about editing prefs to 'unlock hidden features' 21:34:58 <andythenorth> there's even an app for it :P http://www.bresink.com/osx/TinkerTool.html 21:35:04 *** ar3k [ident@ecp63.neoplus.adsl.tpnet.pl] has quit [] 21:45:49 *** WargH [51ea85b5@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:47:49 * andythenorth does puzzle about random bits 21:52:00 <andythenorth> I need a range of ~7 from the random bits in cb25 21:52:00 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Animation_control_1B_25_140_152_159_ 21:52:07 <andythenorth> what mask do I set? 21:52:25 <Rubidium> 7 (give you 0..7) 21:52:36 <andythenorth> oh 21:52:37 <andythenorth> how simple 21:52:46 <andythenorth> I thought there was more to it than that 21:53:01 <andythenorth> someone told me they had to be powers of two or something 21:53:02 <Rubidium> nah, if you said 8 or 6 I would still have said 7 though 21:54:47 <Yexo> andythenorth: the values have to be "power of two minus one". 7 is a valid mask because 8 is a power of 2. It'll give you 8 values (0..7) 21:55:27 * andythenorth saves that info locally :D 21:55:52 <andythenorth> anyway, smoke now looks way better 21:55:58 * andythenorth is pleased and sends cookies 21:59:23 <Rubidium> though can you beat wallyweb's cookies? 22:00:55 <andythenorth> dunno 22:01:00 <andythenorth> mine are smoked :P 22:03:37 <Rubidium> smoked cookies? Never heard of them 22:04:51 <Rubidium> only "smoked ... cookies" I can find are "smoked bacon cookies" 22:04:59 <DanMacK> They're bacon flavoured 22:06:23 *** ar3k [ident@ecp63.neoplus.adsl.tpnet.pl] has joined #openttd 22:08:05 <Terkhen> :D 22:10:23 <CIA-11> OpenTTD: rubidium * r22063 /trunk/src/ (3 files in 2 dirs): -Change: make the "has network" check also check whether the client is actually fully connected 22:22:14 <andythenorth> what happens if cb25 tries to advance to a frame > num of animation frames ? 22:22:21 <andythenorth> does it wrap? or explode? 22:23:57 <Yexo> there is no such thing as "num of animation frames" 22:24:22 <Yexo> instead your varaction2 checks the current animation frame and choses the appropriate action2 22:24:38 <andythenorth> so it will use varaction 2 default 22:24:41 <Yexo> if cb25 returns a frame that is not handle by your varaction2 check it'll just use the default, whatever that is 22:24:41 <andythenorth> makes sense 22:24:56 *** ar3k [ident@ecp63.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 22:25:00 *** ar3k [~ident@ecp63.neoplus.adsl.tpnet.pl] has joined #openttd 22:25:09 <andythenorth> thanks 22:28:05 *** ar3k [~ident@ecp63.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 22:28:20 *** ar3k [ident@ecp63.neoplus.adsl.tpnet.pl] has joined #openttd 22:28:36 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 22:32:24 *** ar3k [ident@ecp63.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 22:42:16 *** Nite [5472b1fc@ircip2.mibbit.com] has joined #openttd 22:42:26 <Nite> Hi 22:42:39 *** Biolunar [~mahdi@blfd-5d82309f.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 22:42:59 <Nite> whats the theoretical limit number of orders for a singel vehicle? 22:43:59 <Nite> (not a fan of autoremoove :/ ) 22:44:50 <planetmaker> 255 22:45:23 <planetmaker> last time I checked - and there I actually hit it ;-) 22:45:49 <planetmaker> so it's a quite practical limit :-P 22:46:04 <Nite> oh ... thats not too much for sick (pax) systems spannign a whole map 22:46:10 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 22:46:30 <planetmaker> yep, that's where I hit it ;-) 22:47:40 <Nite> if u have 4 stations a town that would be "only" 64 towns ... 63 ... braaag 22:48:35 <Nite> was it a RV game you hit the 255? 22:48:59 <planetmaker> it were ICE trains with self-regulating orders 22:49:16 <Nite> self-regulating meaning? 22:49:21 <planetmaker> which distributed themselves to the routes according to demand 22:49:35 <planetmaker> lots of conditional orders 22:49:42 <Nite> use of condi orders? 22:49:49 <Nite> ok ok 22:50:15 <planetmaker> actually it were Shinkansen, but yes ;-) 22:50:18 <Nite> ... but 255 :-o 22:51:06 <Nite> mostly depends on map size & # of towns 22:56:34 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 23:00:53 <Nite> can i see the nomber of towns a map holds somehow ingame? 23:00:59 <Nite> o = u 23:03:40 <Terkhen> good night 23:05:49 *** nicfer [ba3b9419@ircip2.mibbit.com] has joined #openttd 23:06:42 <Wolf01> any php guru here? 23:09:11 <guru3> maybe 23:09:27 <guru3> what you need Wolf01? 23:09:34 *** Fast2 [~Fast2@p57AF8E33.dip0.t-ipconnect.de] has joined #openttd 23:13:02 <__ln__> he needs python 23:13:56 * andythenorth needs sleep 23:17:38 <andythenorth> good night 23:17:39 *** andythenorth [~andy@68.54.125.91.rb3.adsl.brightview.com] has left #openttd [] 23:20:15 <nicfer> is there any rail/road network building server? 23:20:59 <CIA-11> OpenTTD: rubidium * r22064 /trunk/src/ (network/network_server.cpp saveload/saveload.cpp): -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame 23:26:06 *** murr7y [~murray@177.84-48-69.nextgentel.com] has quit [Ping timeout: 480 seconds] 23:27:24 <Nite> erent all serveers rail/road network servers 23:27:38 <Nite> i mean ottd is a rail/road network game 23:29:20 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:29:30 <nicfer> I mean ones with big pax networks 23:29:52 <Nite> ha ... get hold of teh publiccoop server at themoment 23:29:58 <Nite> thats too big 23:29:59 <nicfer> not scattered all around the map 23:30:33 <Nite> what u want might be a connect everything game or the like ... 23:31:01 <nicfer> openttdcoop is too much exigent about hubs and such stuff 23:31:20 <Nite> yeah its extreme 23:31:36 <Nite> i jsut go there too :-o :-o :-o 23:32:19 <nicfer> I'm thinking about a lighter version 23:32:39 <Nite> i need my own dedi server i guess 23:33:56 <Nite> i personally like alftons servers the most atm, and jens1 snorres 23:34:27 <Nite> you can have nice pax games on temperate and arctic there althought they have few towns 23:39:55 <nicfer> also, I want to learn to use timetable 23:39:58 <nicfer> timetables* 23:40:21 <Nite> *hiccups* oh no timetables 23:40:30 *** murr7y [~murray@177.84-48-69.nextgentel.com] has joined #openttd 23:41:38 <Nite> i guess i have to use them different or continue to use them not at all 23:42:03 <nicfer> so my trains reach stations more regularly 23:42:46 <Nite> when the game (cities) get bigger you will not need timetables but just take as much as u can 23:43:05 <Nite> and for industry i use fulload in most cases 23:43:42 <nicfer> which are the alftons servers? 23:43:51 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 23:44:52 <Nite> openttd.alfton.no (version 1.0.5) 23:45:20 <Nite> but it is very industry (ECS) oriented 23:46:01 <Nite> iam on the tropic one atm 23:50:00 <nicfer> speaking of trains, would be cool a new cargo function, that loads cargo until another train approaches the station 23:52:03 <Nite> isnt that too much automating? 23:52:49 <nicfer> it's more useful, it's annonying to do it manually 23:52:51 <Nite> i mean balancing is what you try to archeive with sophisticated systems 23:53:44 <Nite> would it not be like tetris always placing you the pieces in the right place - because its annoying to do it manually? 23:53:59 *** HerzogDeXtEr1 [~Flex@88.130.181.93] has joined #openttd 23:54:03 <nicfer> activating full load and when another train comes in, you tell the one in the station to leave 23:54:29 *** pugi [~pugi@p4FCC4883.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:54:46 *** pugi [~pugi@p4FCC3719.dip.t-dialin.net] has joined #openttd 23:54:56 <Nite> yes but it is one clue of the gaem to archeive this with correct trianlenght and good tracks not to automate everything ... 23:56:01 *** HerzogDeXtEr [~Flex@88.130.181.93] has quit [Read error: Connection reset by peer] 23:56:07 <Nite> but .. half load (or %age laod) would be nice, althought you can archeive that kind of with condi orders 23:57:32 <nicfer> isn't the game about building, and less about thinking? 23:58:05 <Nite> its true you mostly set your own goals in ottd 23:58:27 <Nite> but ottd is much about thinking/planing for sure 23:59:29 <nicfer> in my current game, my trains are too much together to each other 23:59:58 <nicfer> there's like three near one station and none near the others