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00:00:26 *** KritiK [~Maxim@95-26-153-55.broadband.corbina.ru] has quit [Quit: Leaving] 00:02:09 *** Xaroth_ [~Xaroth@86.92.135.101] has quit [Ping timeout: 480 seconds] 00:05:31 *** HerzogDeXtEr [~Flex@i59F6D63A.versanet.de] has quit [Read error: Connection reset by peer] 00:09:38 *** KenjiE20 [~KenjiE20@92.8.77.37] has quit [Quit: WeeChat 0.3.4] 00:12:26 <Wolf01> 'night 00:12:30 *** Wolf01 [~wolf01@host41-233-dynamic.14-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:18:05 <pikka> its quite a coincidence that a company called explosia should be manufacturing explosives, though :) 00:18:42 <SmatZ> :P 00:22:54 <pikka> lalala 00:26:04 <Eddi|zuHause> i'm sure they made up the name first and then thought about what product they could sell :p 00:26:30 <Eddi|zuHause> some of the early electrics look really cute :) www.eisenbahnstiftung.de/bg/pics/2806.jpg 00:28:31 <Eddi|zuHause> engine is called "EG 503", so it seems to be the 3rd engine designed for cargo transport for the prussian state railway (1911) 00:32:00 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 00:53:46 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 01:20:55 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 01:30:43 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 01:34:01 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 01:36:23 *** pikka [~yaaic@120.17.109.241] has quit [Ping timeout: 480 seconds] 01:56:43 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 02:14:45 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 02:26:19 *** rhaeder1 [~quix0r@dslb-188-109-248-255.pools.arcor-ip.net] has joined #openttd 02:31:37 *** rhaeder [~quix0r@dslb-094-221-203-159.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:38:21 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 02:42:49 *** glx [glx@2a01:e35:2f59:c7c0:81db:7fbf:a8c3:768b] has quit [Quit: bye] 03:43:21 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 03:59:23 *** pikka [~yaaic@120.17.7.213] has joined #openttd 04:00:35 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 04:05:46 *** Lakie [~Lakie@91.84.179.235] has quit [Quit: Sleep.] 04:51:32 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 04:56:17 *** Eddi|zuHause2 [~johekr@p54B75D7B.dip.t-dialin.net] has joined #openttd 05:03:39 *** Eddi|zuHause [~johekr@p54B76CEF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:06:02 *** rhaeder1 [~quix0r@dslb-188-109-248-255.pools.arcor-ip.net] has quit [Quit: Leaving.] 05:49:39 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 06:00:13 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:02:58 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has joined #openttd 06:03:20 <andythenorth> mornyng 06:12:13 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 06:20:26 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 06:23:26 <planetmaker> moin 06:27:59 *** Markavian [~Markavian@66.100-50-210.dynamic.dsl.syd.iprimus.net.au] has joined #openttd 06:28:17 <andythenorth> time for some game-making 06:51:45 <Terkhen> good morning 06:58:13 *** Neon [~Neon@dslb-094-219-004-239.pools.arcor-ip.net] has joined #openttd 06:59:45 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:59:48 *** mode/#openttd [+o Alberth] by ChanServ 07:00:51 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has quit [Quit: andythenorth] 07:03:55 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has joined #openttd 07:04:30 *** DOUK [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 07:11:23 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 07:14:34 <planetmaker> hell Hyronymus 07:15:34 <planetmaker> what a rare guest :-) 07:16:58 <andythenorth> anyone fancy patching me a development tool? 07:17:52 <andythenorth> 'when funding industries, cycle layout number, starting at 1, increase by 1 for each instance built' 07:17:59 <andythenorth> instead of random :P 07:18:40 <planetmaker> that's not patching but writing in the first place 07:18:57 <planetmaker> or you modify the game, too which is in this instance IMHO not desireable 07:19:56 <Terkhen> andythenorth: I think that would get confusing if the game was not able to build one or more of the layouts 07:20:57 <andythenorth> Terkhen: maybe 07:21:08 <andythenorth> although you just revealed another use for this ;) 07:21:15 <andythenorth> testing layout stuff is a PITA 07:21:35 <Terkhen> what does PITA means? 07:21:45 <planetmaker> pain in the ass 07:21:52 <Terkhen> oh :P 07:21:57 <andythenorth> consider 07:22:11 <andythenorth> how do I prove that a specific layout number is not allowed to be built 07:22:20 <andythenorth> e.g. if it's date dependent 07:22:59 <Terkhen> I could change that old log industry opening and closure patch to show the built layout in the log too 07:23:12 <andythenorth> I never figured out how to use that :o 07:23:30 <andythenorth> I should 07:23:38 <Terkhen> http://devs.openttd.org/~terkhen/patches/log_industry_closure/howto.txt 07:23:50 <Terkhen> the patch still applies, I am using it to test opengfx industries 07:24:00 <Terkhen> let me see if I can add layout information to it 07:27:50 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 07:27:55 <andythenorth> Terkhen: in case I waste your time - the actual use case here is testing an industry with n layouts 07:28:00 <andythenorth> to see which ones are broken graphically 07:28:16 <andythenorth> which means a lot of industry funding ;) 07:28:32 <andythenorth> I guess I just have to click many times 07:29:34 <Alberth> is there a solution you have in mind? 07:30:10 <planetmaker> Alberth: a solution would be an extensio to the "fund industry window" which allows selection of a layout by number 07:30:34 <Terkhen> hmmm... I see, my patch would only help to test which ones never appear in normal generation 07:30:56 <andythenorth> Alberth: a hack would be to select the layout number from a cacheed, incrementing var 07:30:59 <andythenorth> instead of at random 07:31:14 <planetmaker> or a adv. setting which is active with newgrf dev tools only: build_layout_number 07:31:23 <planetmaker> accessible via console 07:31:24 <andythenorth> I did also wonder about a different patch - for players 07:31:38 <andythenorth> planetmaker: console command would be v. good 07:31:43 <Alberth> planetmaker: yeah, like the newobjects :) 07:31:58 <planetmaker> yes, like views would be awesome 07:32:04 * Alberth is missing hgtk from fredora15 07:32:04 <planetmaker> that way it also could be exposed to the player 07:32:33 <andythenorth> I was thinking of something else earlier 07:32:52 <Alberth> anybody with 'hgtk' at your system? can you tell me what package it is in? 07:33:07 <planetmaker> hm, I just improved OpenGFX while trying to extend OpenGFX+Industries :-) 07:33:21 <andythenorth> for random, if we patched so the layout number was selected when player clicks 'fund' window.....then we could a further patch to show tile layout on map 07:34:29 <Alberth> planetmaker: wrong directory? :) 07:34:30 <planetmaker> andythenorth: how is it called: the tower of a mine which cables run through in order to lift up the material? 07:34:55 <planetmaker> Alberth: not really :-) I just wondered about (missing) animation. And a few pixels changed fixed it nicely 07:35:18 <planetmaker> like: start A. notice B. notice C, notice D, fix D 07:36:38 <andythenorth> planetmaker: depends exactly what you 07:36:39 <andythenorth> mean 07:36:43 <andythenorth> mineshaft 07:36:45 <andythenorth> headstock 07:36:47 <andythenorth> winding gear 07:36:52 <planetmaker> look at the gold mine 07:37:03 <planetmaker> the building there 07:37:14 <andythenorth> http://news.bbc.co.uk/1/hi/england/nottinghamshire/8639106.stm 07:37:41 <planetmaker> looks like, yes 07:37:43 <planetmaker> headstocks? 07:38:07 <andythenorth> http://www.igg.org.uk/gansg/12-linind/m-coal.htm 07:38:12 <andythenorth> headstocks probably 07:38:23 <andythenorth> the igg site I linked is very good on uk terminology for industries 07:39:36 <planetmaker> :-) 07:39:46 <planetmaker> "Förderturm" in German 07:40:51 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 07:48:03 <andythenorth> it's a nice day in the UK 07:48:21 <andythenorth> one of the things I like about India - no guilt about wasting a sunny day inside coding :P 07:48:31 <planetmaker> andythenorth: wrt snowyness and breaking compatibility: I really don't see how adding another varaction2 which has the sprites depend on terrain_type to break any compatibility 07:48:52 <planetmaker> you'll only break that, if you change the layout - something I don't see the necessity when adding snow 07:49:12 <planetmaker> nor actually the possibility really 07:52:31 <andythenorth> planetmaker: it comes down to an argument about 'broken' 07:52:41 <andythenorth> are garbled graphics 'broken' ? 07:52:50 <planetmaker> that's nothing to do with snow then 07:53:11 <planetmaker> either it's broken with and without. Or you could all snow 07:53:39 <andythenorth> not quite 07:53:49 <planetmaker> please explain 07:53:54 <andythenorth> the issue *is* conflated currently with the ground greeble I'm adding 07:54:01 <andythenorth> but that could be ignored for explanation 07:54:20 <andythenorth> so many industries have TILE_CONCRETE or TILE_COBBLE or similar in layout 07:54:45 <andythenorth> meanwhile some industries are currently sliced in such a way that snow can't be added to ground around industry 07:54:52 <planetmaker> yes. And you could - in theory - just add to them a snowy version and be done 07:55:26 <planetmaker> don't confuse tile layout with industry layout 07:55:34 <andythenorth> I don't ;) 07:55:53 <andythenorth> I have to reslice the industry to be able to provide snow on the ground 07:56:08 <andythenorth> some of the reslicing means the TILE_CONCRETE etc has to become TILE_MY_INDUSTRY 07:56:59 <andythenorth> which leaves older layouts garbled wrt graphics 07:57:08 <andythenorth> not broken technically, but to player it looks so 07:57:42 *** BenW [~ben@braga.cuckoo.org] has left #openttd [] 07:57:46 * andythenorth looks for an example 07:57:46 <planetmaker> [09:56] andythenorth some of the reslicing means the TILE_CONCRETE etc has to become TILE_MY_INDUSTRY <-- I guess I don't see where snow would require this 08:01:49 <Alberth> is there some industry I can test my hack with, or do you want to do that? 08:02:39 <Alberth> http://devs.openttd.org/~alberth/ind_layout_hack.patch 08:04:19 <andythenorth> Alberth: FIRS dairy is as good as any other industry to 08:04:21 <andythenorth> test 08:05:26 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe21dc00-138.dhcp.inet.fi] has joined #openttd 08:06:51 <Alberth> 6 bio refineries and 1 bauxite mine? 08:09:23 <andythenorth> Alberth: 4 biorefinery layouts ;) 08:09:45 <andythenorth> 1 bauxite mine 08:11:15 <andythenorth> planetmaker: wrt snow tiles, maybe I got unlucky picking the dairy first 08:11:23 <andythenorth> other industries look to be sliced ok 08:11:32 <andythenorth> savegame bump for one industry is annoying 08:11:46 <andythenorth> although the issue remains conflated with adding detail to ground tiles 08:11:59 <andythenorth> which I might as well do, and might also need layout changes 08:16:31 <Alberth> bummer, the game outsmarted me :) 08:17:23 <andythenorth> Alberth: patch seems to build layouts 2, 4 and 6 in a reliable order 08:17:45 <Alberth> yeah, I increment the layout number also when testing a build 08:17:52 <Alberth> updated the patch, it works now 08:18:14 <Alberth> as bonus, it now also prints the layout it selects :) 08:18:21 <andythenorth> handy 08:18:36 <andythenorth> you know the newgrf debug shows layout number? 08:18:46 *** Progman [~progman@p57A1A37B.dip.t-dialin.net] has joined #openttd 08:19:11 <planetmaker> hm, indeed :-) 08:19:49 <Alberth> I don't think I ever opened one of those windows :) 08:20:13 <Alberth> I leave that to lickable pixel creators :) 08:21:15 <andythenorth> Alberth: it now builds with layout ++ each time 08:21:20 <andythenorth> except it won't build layout 1 08:21:24 <andythenorth> I get layout 2 twice ;) 08:22:02 <Alberth> most likely layout 1 is not buildable there, then 08:22:11 <andythenorth> probably 08:22:29 <andythenorth> this needs a flat map for testing 08:22:39 <Alberth> I used the SE :) 08:24:06 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 08:24:15 <andythenorth> adding this to trunk - too big a pony? 08:24:28 <andythenorth> (with console command for enable / disable...) 08:24:39 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 08:24:49 <Alberth> too hacky imho 08:25:25 <Alberth> extending the fund-industry window seems to me a more feasible direction in that case 08:26:14 <andythenorth> would that need to show each layout graphically? 08:26:28 <Alberth> I think so 08:26:39 <andythenorth> might have some usability issues :D 08:27:06 <andythenorth> unless it just shows one layout at a time 08:27:11 <andythenorth> with < > to cycle 08:27:36 <Alberth> I was thinking along the lines of the newobjects window 08:28:02 <Alberth> (and another one, that I seem to have lost from memory atm) 08:28:09 <planetmaker> stations? 08:28:32 <Alberth> yes indeed, thanks 08:28:33 * andythenorth waves hand in direction of industry size ;) 08:28:41 <andythenorth> stations / objects show 1 tile 08:28:49 <andythenorth> industry layouts might be 8x8 easily 08:29:11 <planetmaker> objects may be larger than 1x1, too 08:29:16 <planetmaker> as are stations 08:29:22 <planetmaker> so the same thing applies 08:29:29 <planetmaker> purchase list sprites ;-) 08:29:43 <Alberth> http://devs.openttd.org/~alberth/airport.png ? 08:29:48 <andythenorth> airports is closer 08:30:01 <andythenorth> hmm 08:30:03 <andythenorth> scaling... 08:30:12 <andythenorth> one option 08:30:17 <Alberth> I wrote that patch too, but it is silly atm, as we have exactly one layout for them 08:30:32 <andythenorth> I don't like scaling much...for reasons that won't survive an argument :( 08:31:13 <Alberth> I can understand that feeling 08:31:29 <Alberth> but then we need custom sprites for 'big' things 08:31:31 <andythenorth> original game never scaled anything (apart from zoom out on main map) 08:31:41 <andythenorth> we don't scale planes or ships in buy menu 08:31:47 <andythenorth> some authors tried, but it sucks 08:32:16 <Alberth> the problem I experienced with airports is that bigger airport do not look bigger 08:32:48 <Alberth> perhaps the + and - scaling should be part of the window 08:32:50 <andythenorth> cycling them with < > is fine imo 08:32:59 <planetmaker> hehe... NoCAB uses the turbo train to haul coal :-P 08:33:15 <andythenorth> I would rather see things at 1:1 08:33:37 <planetmaker> preview in 1:1 is not really feasible with things bigger than 1 tile 08:34:00 <planetmaker> unless you re-write how such previews work. But then for stations in the first place 08:34:51 * Ammler doesn't like the different scaling of the airports either 08:36:38 *** pugi [~pugi@p4FCC5B25.dip.t-dialin.net] has joined #openttd 08:37:06 <andythenorth> some airports are previewed 1:1 08:37:07 <andythenorth> some aren't 08:37:50 <andythenorth> it's not awful 08:37:56 <andythenorth> but it's not awesome either 08:38:28 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd 08:38:41 <Ammler> alternative would be that the bigger airports would show only a part of it 08:38:52 <andythenorth> it's a tricky problem :) 08:39:01 <andythenorth> I would show all of it 08:39:04 <andythenorth> at 1:1 08:39:11 <andythenorth> but that's because my screen is big enough :) 08:51:32 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 08:53:47 *** amkoroew1 [~Heinz@p5B103915.dip.t-dialin.net] has joined #openttd 08:55:26 <planetmaker> Hyronymus: http://www.tt-forums.net/viewtopic.php?p=943026#p943026 <-- that person seems like it wants a quick ban 08:56:41 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 08:56:43 *** HyronymusI [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 08:56:49 *** HyronymusI is now known as Hyronymus 08:57:10 <Hyronymus> thaanks for the repoty 08:57:17 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 08:57:21 <Hyronymus> if I now learn NOT to click on links in chatzilla 08:58:53 *** amkoroew [~Heinz@p5B10515A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:59:40 <planetmaker> hu? why that? 09:01:06 <peter1138> Crazy that people still have chatzilla... 09:03:36 <Hyronymus> what's the alternative, peter1138 09:03:53 <planetmaker> xchat or ychat possibly 09:04:18 <peter1138> oh, seems that it's a firefox plugin these days too 09:04:38 <peter1138> it used to only be part of the behemoth of the netscape suite 09:05:12 <Hyronymus> nah, I even got it to run in a Firefox tab 09:05:23 <Hyronymus> offciially not supported but it works 09:05:43 <planetmaker> Hyronymus: but... what's wrong with clicking on links? Works like a charm here 09:05:56 <Hyronymus> not if you have it running in a tab 09:06:11 <Hyronymus> then it replaces the chatzilla tab with the page linked to 09:06:38 <planetmaker> that's annoying then ;-) 09:06:57 <peter1138> i never did understand the reasoning that decided a webbrowser should have an irc client 09:07:48 <Hyronymus> I used to have mIRC when it was abandonware 09:07:56 <planetmaker> why should a text editor have a "psychologist", mail reader, ...? 09:07:57 <Alberth> I lost understanding when they decided they needed a programming language for reading text 09:10:17 <peter1138> 1) "abandonware" doesn't exist 09:10:35 <peter1138> 2) mirc could wasn't ever such 09:11:23 <peter1138> er 09:11:25 <peter1138> -could :p 09:19:15 <Hyronymus> lol 09:30:38 <yorick> Hyronymus: even if you use the middle mouse button? 09:32:19 <Hyronymus> have to try 09:32:50 <Hyronymus> hah, that works yorick 09:40:03 *** Absurd-Mind [~peter@p549593D3.dip0.t-ipconnect.de] has joined #openttd 09:41:19 *** ZirconiumX [561b9caa@ircip1.mibbit.com] has joined #openttd 09:43:07 <ZirconiumX> hello all 09:43:13 <Hyronymus> hi 09:43:37 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 09:43:51 <ZirconiumX> hello Hyronymus 09:44:18 <ZirconiumX> or some other unspellable word 09:47:06 * ZirconiumX wonders where the world would be without vi/m 09:49:32 <ZirconiumX> probably ok without it 09:51:51 <ZirconiumX> can you do 'for' loops in squirrel 09:51:57 * ZirconiumX goes ferreting 09:52:07 <ZirconiumX> :p 09:54:47 <Alberth> ZirconiumX: some children in Uganda would be disappointed without vim 09:56:06 <Terkhen> oh, new gcc :) 09:56:29 <ZirconiumX> vi is rather old - I know some neolithic man who find it basic :p 09:57:07 <ZirconiumX> Alberth: Ah good point 10:15:29 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 10:17:26 *** HerzogDeXtEr [~Flex@i59F6D63A.versanet.de] has joined #openttd 10:20:48 *** ZirconiumX [561b9caa@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:27:42 * dihedral loves vim :-) 10:29:56 * Sacro does too 10:30:21 *** andythenorth_ [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 10:37:55 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has quit [Ping timeout: 480 seconds] 10:44:13 *** KenjiE20 [~KenjiE20@92.8.77.37] has joined #openttd 10:48:38 <dihedral> uh - hey Sacro 11:00:15 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has quit [Quit: WHO LOST THE GAME? WEIRDY DID. EVERYONE, TICKLE HIM] 11:04:25 *** flitz [~me@dslb-188-097-084-202.pools.arcor-ip.net] has joined #openttd 11:04:30 <flitz> hi openttd 11:04:36 <Alberth> hi 11:06:05 <flitz> ah the gui-guru, perfect :) 11:06:07 *** tycoondemon [~ashnohoe@524B73C2.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 11:06:28 <flitz> I had a neat idea but I came around to think that it doesn't work: 11:07:38 <flitz> when defining two widgets within a NWID_SELECTION, can those two have different height ? so that when I switch the displayed plane the gui is automatically resized according to the plane being used 11:09:07 <flitz> for example: I have two panels within the selection, one is supposed to be 100 in height, the other one only 10. But the gui is never able to resize according to the smaller panel it will always use the minimal height of the larger one 11:10:39 <planetmaker> it would be not really nice to have the window re-size just because you chose one option 11:11:06 <planetmaker> actually I'd consider it out-right annoying 11:11:07 <Alberth> flitz: no, but you can specify a size change in ResizeWindow() 11:11:48 <Alberth> planetmaker: but we do it all the time in the picker windows, financial window, group gui 11:13:34 <planetmaker> picker? 11:13:51 <planetmaker> but well, yes, you're right 11:13:56 <planetmaker> I guess it depends :-) 11:13:58 <flitz> I think I will just use an external window than instead of integrating the two things into one gui 11:14:10 <Alberth> flitz: NWID_SELECTION is like the tabbed pages in a tab-book, ie display one of N pages 11:14:10 <planetmaker> I just thought of uses where it'd be annoying like a game configuration 11:14:39 <flitz> the idea was to have a vehicle list displayed in a matrix and on button clicking turning that matrix into a single panel for creating a new vehicle 11:15:08 <Alberth> planetmaker: picker = select a station or airport where the captured cargoes are displayed at the bottom 11:15:56 <Alberth> flitz: what makes you think I am not interested in the matrix while making a new vehicles? 11:16:55 <Alberth> Two windows are likely much better :) 11:16:57 <flitz> I thought it not really necessary to view the matrix while creating a new one, but maybe you're right 11:17:12 <planetmaker> ah, that window :-) 11:17:39 <flitz> btw: with the station window I've found an instance of a gui that does exactly what I was trying to do, hm... 11:18:10 <planetmaker> flitz: the build train window w/o the depot matrix would miss quite some visual feedback 11:18:18 <Alberth> it uses ResizeWindow() :) 11:19:17 <flitz> just out of curiosity: ResizeWindow() would be applied to a window, that is the whole gui not a single widget, right ? 11:19:57 <flitz> planetmaker: idea is scrapped already ;) 11:20:54 <Alberth> flitz: of course 11:22:10 <flitz> why doesn't it resize the other parts of the window ? e.g. in a station window if you click on ratings and the top panel stays the same size 11:23:08 <Alberth> careful calculation of the new size, normally 11:24:46 <Alberth> oh, station window is more blunt, it does this->ReInit(); 11:25:45 <Alberth> ie 're-compute sizes and positions of the whole widget tree' 11:27:34 <Alberth> station_gui.cpp, line 1188 11:30:25 *** Eddi|zuHause2 is now known as Eddi|zuHause 11:30:30 <flitz> found it 11:50:50 *** Biolunar [~mahdi@blfd-4db0e53e.pool.mediaWays.net] has joined #openttd 11:56:58 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 12:01:52 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 12:02:24 *** Wolf01 [~wolf01@host41-233-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 12:03:07 <Wolf01> hello 12:04:27 <Alberth> hello 12:08:24 *** KouDy [~KouDy@ip-89-176-220-130.net.upcbroadband.cz] has joined #openttd 12:13:40 <__ln__> hello 12:18:04 *** fonsinchen [~fonsinche@brln-4dbc32cc.pool.mediaWays.net] has joined #openttd 12:20:12 *** glx [glx@2a01:e35:2f59:c7c0:209c:af6a:dea4:1614] has joined #openttd 12:20:15 *** mode/#openttd [+v glx] by ChanServ 12:28:04 *** ecke [~ecke@188.75.128.2] has joined #openttd 12:28:05 *** ecke [~ecke@188.75.128.2] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-22 12:28:05)] 12:28:21 *** fonsinchen [~fonsinche@brln-4dbc32cc.pool.mediaWays.net] has quit [Remote host closed the connection] 12:35:16 *** tokai|noir [~tokai@port-92-195-248-19.dynamic.qsc.de] has joined #openttd 12:41:41 *** tokai|mdlx [~tokai@port-92-195-109-175.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:02:05 *** Phoenix_the_II [~ralph@82.95.127.26] has joined #openttd 13:30:29 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 13:34:12 <TrueBrain> http://www.opendune.org/ <- new version just released :D (just had to do that :p) 13:34:34 <SmatZ> :-) 13:35:09 *** sla_ro|master is now known as sla_ro|away 13:41:56 <planetmaker> SmatZ: so if I understand that patch correctly, the idea is to create "virtual" ground sprites depending upon the (snow) density? 13:42:55 <Zuu> planetmaker: Nice to see that you as a side effect of testing NewGRFs also test AIs and provide feedback on them. :-) 13:43:08 <planetmaker> :-) 13:43:38 <planetmaker> makes it easier :-) 13:43:50 <planetmaker> it's kinda like the "play me" button :-P 13:44:08 <Zuu> Yes - it's hard to play as quickly yourself as loading an AI and press fast forward. :-) 13:44:18 *** KouDy [~KouDy@ip-89-176-220-130.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 13:44:31 <planetmaker> and I'm really impressed by NoCAB... it's continuously performing well. One AI? 10 AI :-P 13:44:48 <SmatZ> planetmaker: the "blitter / virtual" part is needed to extract sprites from current sprites 13:45:03 <SmatZ> because openttd doesn't have overlay sprite that should be applied to "snowy ground" tile 13:45:09 <SmatZ> so I need to generate it 13:45:21 <planetmaker> couldn't they be added to openttd.grf instead? 13:45:24 <SmatZ> I generated it as a difference from "track on snow" and "snow" 13:45:28 <SmatZ> they could be, yes 13:45:33 <Zuu> Yes NoCAB is really good. 13:45:42 <planetmaker> so... kinda making the default railtypes full railtypes in that same sweep 13:45:43 <SmatZ> but then all current track newgrfs would need to add them too 13:45:52 <planetmaker> ah. good point 13:45:57 <SmatZ> or they would be missing "track on half-snow / half-desert" tracks 13:46:00 <SmatZ> *sprites 13:46:25 <SmatZ> (it's rather 0/3, 1/3, 2/3, 3/3 snow, 0/2,1/2, 2/2 desert) 13:46:48 <planetmaker> Zuu: and it is now also fun to watch that several AIs build real train networks, and make use of more than just one transportation type 13:47:01 <planetmaker> yep, I see 13:47:10 <Zuu> When I have aircraft disabled, Clueless is usually getting along well with NoCab, Otvi etc. utill the vehicle limit is reached. At the end NoCAB and AIs with a large diversity of vehicle types usually wins. 13:47:22 <planetmaker> I just wondered, SmatZ, about "why not provide those sprites" ;-) 13:47:27 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:47:30 <Zuu> planetmaker: Is that a feature request ;-) 13:47:41 <planetmaker> Zuu: certainly ;-) 13:47:59 <Zuu> You should then note that CluelessPlus contains a fairly empty rail.nut file :-) 13:48:18 <planetmaker> Zuu: actually there have been thoughts about shipping maybe one AI with the next major release... 13:48:39 <planetmaker> ... but that would require a) a competition and b) a sound testing of the one being shipped. Possibly a) and b) combined 13:49:11 <planetmaker> and it would require test rules and requirements. Maybe you have ideas about either :-) 13:49:40 <Zuu> Though, at the moment I don't forsee rail/air in CluelessPlus in a reasonable time. 13:49:48 <planetmaker> a pity 13:50:18 <Zuu> I have though about making it reuse its stations more and improve the station building. 13:50:22 <planetmaker> I think cluelessPlus is doing well, but indeed meanwhile can't catch up anymore as it can't use rail 13:50:31 <planetmaker> trains are just very profitable 13:50:50 <planetmaker> I checked earlier a single train of NoCAB. 250k income per run 13:51:08 <planetmaker> (it was a moderate to long distant coal train with 4 cars) 13:51:41 <planetmaker> also, what NoCAB does well is the startup part. It's quick. Quicker than most AIs. That also gives it a head start 13:52:58 <Zuu> At some point there might be air/train, but it will have to be integrated with the rest of the AI. 13:53:29 <Zuu> An idea that I might explore is to make it re-organize its connections in later years. (still only road to start with) 13:54:11 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 13:54:18 <Zuu> A bit similar to the pair optimizer in PaxLink, just that it has to also make sure it works with the infrastructure. 14:12:00 *** sla_ro|away is now known as sla_ro|master 14:12:13 *** mib_lg8q0r [d592e492@ircip4.mibbit.com] has joined #openttd 14:12:21 <mib_lg8q0r> hi 14:12:32 <mib_lg8q0r> anyone here from germany? 14:13:06 <Alberth> some are, yes, but this is an english channel 14:13:25 <Alberth> anybody any experience with hgsvn ? 14:13:55 <mib_lg8q0r> exists there a german channel too? 14:16:11 <Alberth> never heard of one 14:18:32 <flitz> never heard of hgsvn, actually 14:19:18 <planetmaker> Ammler: might know about hgsvn, Alberth 14:21:53 <Eddi|zuHause> www.eisenbahnstiftung.de/bg/pics/2503.jpg <-- suggestion for alcohol transport wagon :p 14:22:58 <Alberth> nice one Eddi|zuHause :) 14:24:48 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 14:29:46 <SmatZ> :D 14:29:58 <mib_lg8q0r> hallo Eddi|zuHause 14:33:13 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 14:38:59 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 14:39:58 *** pugi [~pugi@p4FCC5B25.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:40:24 *** Chris_Booth [~chatzilla@client-86-31-231-211.oxfd.adsl.virginmedia.com] has joined #openttd 14:40:30 *** Chris_Booth [~chatzilla@client-86-31-231-211.oxfd.adsl.virginmedia.com] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 4.0/20110318052756]] 14:40:53 *** Chris_Booth [~chatzilla@client-86-31-231-211.oxfd.adsl.virginmedia.com] has joined #openttd 14:49:14 *** mib_lg8q0r [d592e492@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:55:42 *** pugi [~pugi@p4FCC1F57.dip.t-dialin.net] has joined #openttd 14:55:44 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 14:58:58 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 15:03:30 <CIA-1> OpenTTD: smatz * r22357 /trunk/src/network/ (network_chat_gui.cpp network_gui.cpp): -Fix (r22345): crash when opening the chat box or company password input box 15:04:52 *** Wolfsherz [~Wolfsherz@p57A6F68C.dip.t-dialin.net] has joined #openttd 15:09:33 *** Wolfsherz [~Wolfsherz@p57A6F68C.dip.t-dialin.net] has quit [] 15:14:26 <Ammler> Alberth: use hgsubversion 15:15:07 <Alberth> Thanks Ammler, I found that too, it seems to work better :) 15:15:43 <Ammler> hgsvn is quite depreciated, isn't? 15:16:23 <Ammler> hg.openttd.org should use hgsubversion :-) 15:19:31 <andythenorth_> Alberth: that layout patch is very useful thanks 15:19:38 <andythenorth_> although I'll probably lose it :( 15:19:53 <andythenorth_> I should maintain a patch queue, but I'm not disciplined enough 15:20:38 <Ammler> you need discipline for mq? 15:20:58 <Alberth> Ammler: they switched to 'Only (really) critical bugs will be fixed for now, please consider hgsubversion instead' 15:21:18 <andythenorth_> Ammler: it's one more thing to remember to do :( 15:22:47 <Alberth> for now, I will keep the patch around :) 15:23:51 <Ammler> mq has more than just a bit patch management, but you also should learn to use rebase :-) 15:24:20 <Ammler> it would make it much easier for you 15:25:33 *** glx_ [glx@2a01:e35:2f59:c7c0:fde9:324c:fb2:900] has joined #openttd 15:26:45 *** rhaeder [~quix0r@dslb-188-109-248-255.pools.arcor-ip.net] has joined #openttd 15:32:29 *** glx [glx@2a01:e35:2f59:c7c0:209c:af6a:dea4:1614] has quit [Ping timeout: 480 seconds] 15:32:39 *** HerzogDeXtEr1 [~Flex@i59F6DB32.versanet.de] has joined #openttd 15:33:05 *** DOUK [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has joined #openttd 15:38:15 *** HerzogDeXtEr [~Flex@i59F6D63A.versanet.de] has quit [Ping timeout: 480 seconds] 15:39:25 *** perk11 [~perk11@81.17.157.195] has joined #openttd 15:44:29 *** fonsinchen [~fonsinche@brln-4dbc32cc.pool.mediaWays.net] has joined #openttd 15:47:26 *** glx_ is now known as glx 15:50:25 <CIA-1> OpenTTD: rubidium * r22358 /trunk/src/ (4 files in 2 dirs): -Codechange: WC_TOOLBAR_MENU isn't the right name when its only used for client list popups 15:50:53 *** ZirconiumX [561b9caa@ircip1.mibbit.com] has joined #openttd 15:52:03 <CIA-1> OpenTTD: rubidium * r22359 /trunk/src/network/network_gui.cpp: -Codechange: pass client info pointers instead of the position to the client popup list's callbacks 15:53:08 <CIA-1> OpenTTD: rubidium * r22360 /trunk/src/network/network_gui.cpp: -Codechange: use globally unique client id to mark the selected client instead of the position in the client list 15:53:55 <CIA-1> OpenTTD: rubidium * r22361 /trunk/src/ (3 files in 2 dirs): -Codechange: delete the client list popup when the client got removed (instead of previously selecting some other client) 15:54:30 <CIA-1> OpenTTD: rubidium * r22362 /trunk/src/ (11 files in 2 dirs): -Codechange: NetworkFindClientInfoFromClientID -> NetworkClientInfo::GetByClientID 15:54:56 <CIA-1> OpenTTD: rubidium * r22363 /trunk/src/network/ (4 files): -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID 15:56:27 *** Absurd-Mind [~peter@p549593D3.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 15:57:18 <CIA-1> OpenTTD: rubidium * r22364 /trunk/src/network/ (network_client.cpp network_server.cpp): -Codechange: don't show the (unknown) client address in the client list at clients 15:58:45 <planetmaker> http://paste.openttdcoop.org/show/163/ <-- hm, any idea what is going wrong there? The only patch applied is http://devs.openttd.org/~planetmaker/patches/index.php?source=112_terraintype.diff which does nothing but rename an enum and two functions. So obviously I miss something... but what? 15:59:43 <CIA-1> OpenTTD: rubidium * r22365 /trunk/src/ (4 files in 2 dirs): -Codechange: add overload of NetworkServerKickOrBanIP using the ClientID, which later resolves the IP address to ban. This to consolidate the knowledge about resolving IP addresses 15:59:55 * ZirconiumX sympathises with planetmaker 16:00:03 <ZirconiumX> gcc is like that sometimes 16:00:06 <planetmaker> hm... nvm me asking. I think I see it 16:00:47 <Rubidium> landscape.cpp? 16:01:02 <Rubidium> you ought to use grep ;) 16:01:10 <Rubidium> and sed or awk ;) 16:01:20 <planetmaker> good that we talked about it :-) 16:01:31 <planetmaker> Rubidium: but only, if I know what to look for 16:01:40 <planetmaker> but the first line was... quite funky :-P 16:01:59 * ZirconiumX still doesn't know why people do | grep -v grep 16:02:02 <ZirconiumX> :s 16:02:34 <CIA-1> OpenTTD: rubidium * r22366 /trunk/src/network/ (network_func.h network_server.cpp network_server.h): -Codechange: make GetClientIP a function of the server's ClientSocket, after all the Socket is the bit that's associated with the network 16:02:41 <planetmaker> and I missed the first hunk in that file 16:03:32 <CIA-1> OpenTTD: rubidium * r22367 /trunk/src/network/ (network_admin.cpp network_admin.h network_server.cpp): -Codechange: send ClientSockets instead of ClientInfos to the admin "core" as they send IP addresses to the admin "bots" 16:04:02 <CIA-1> OpenTTD: rubidium * r22368 /trunk/src/network/ (5 files): -Codechange: move the IP address field from the ClientInfo to ClientSocket 16:05:17 <CIA-1> OpenTTD: rubidium * r22369 /trunk/src/network/ (network_admin.cpp network_server.cpp): 16:05:17 <CIA-1> OpenTTD: -Codechange: allocate ClientInfo when needed, i.e. don't allocate it for clients 16:05:17 <CIA-1> OpenTTD: that are there to just get a list of companies. This means that these short 16:05:17 <CIA-1> OpenTTD: lived clients won't be seen by the admin network in their client queries anymore 16:05:34 *** flitz [~me@dslb-188-097-084-202.pools.arcor-ip.net] has quit [Quit: flitz] 16:08:00 <CIA-1> OpenTTD: rubidium * r22370 /trunk/src/network/ (core/tcp_game.h network_server.cpp): 16:08:00 <CIA-1> OpenTTD: -Codechange/fix: keep better accounting of the order in which clients joined: 16:08:00 <CIA-1> OpenTTD: * Clients can't be starved from joining the game 16:08:00 <CIA-1> OpenTTD: * Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total 16:10:17 <CIA-1> OpenTTD: rubidium * r22371 /trunk/src/saveload/saveload.cpp: 16:10:17 <CIA-1> OpenTTD: -Fix [FS#4596]: make sure saving has completely and utterly finished before 16:10:17 <CIA-1> OpenTTD: starting a new one. Otherwise you could start a save, which would be marked as 16:10:17 <CIA-1> OpenTTD: done by the previous save stopping and then yet another save could be started... 16:10:17 <CIA-1> OpenTTD: and that could create a deadlock 16:16:22 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 16:16:50 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has joined #openttd 16:17:01 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has quit [] 16:21:14 <Alberth> ZirconiumX: grep -v grep is for omitting the 'grep' command itself, eg in ps aux | grep bash 16:24:45 *** MrSieb [~01Mr@W7NB.e57-3.tg11.gathering.org] has joined #openttd 16:27:49 *** jaks [~root@dynamic-adsl-94-38-119-179.clienti.tiscali.it] has joined #openttd 16:28:06 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 16:28:22 *** jaks [~root@dynamic-adsl-94-38-119-179.clienti.tiscali.it] has quit [] 16:30:39 <SmatZ> wtf @ people voluntarily being crucified 16:31:31 <Eddi|zuHause> some extremely religious people really are crazy... 16:32:07 <Alberth> some are willing to kill themselves :p 16:32:15 <SmatZ> :x 16:34:47 <ZirconiumX> Islam: I have nothing against it, but would 'God' want you to get a bomb and blow yourself up, and kill other, innocent people 16:35:19 <Eddi|zuHause> ZirconiumX: how do you come from "crucifying" to "islam"? 16:35:43 <ZirconiumX> Alberth comment 16:36:02 <ZirconiumX> *Alberth's comment 16:36:05 <Yexo> ZirconiumX: 1) it's not only the islam, and 2) it's not all Muslims 16:36:24 <SmatZ> there are many ways to explain various holy books, including that way 16:36:26 <ZirconiumX> I didn't say it was all muslims 16:36:26 * andythenorth_ will bbl 16:36:32 <andythenorth_> better things to do ;) 16:36:40 <Yexo> ZirconiumX: but you implied it, which is bad 16:36:43 *** andythenorth_ [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has left #openttd [] 16:37:05 <Eddi|zuHause> change of topic: www.eisenbahnstiftung.de/bg/pics/2144.jpg 16:37:09 <Alberth> ZirconiumX: don't think that chrstians are much better, it just happened earlier: http://en.wikipedia.org/wiki/Crusades 16:37:37 <ZirconiumX> I am not a religious person: I'm an atheist 16:37:45 <Alberth> Eddi|zuHause: looks very fast :p 16:37:45 <Eddi|zuHause> (LBE doubledecker train in 1936) 16:37:55 <SmatZ> Eddi|zuHause: nice :) would be nice if it didn't make that much smoke though :) 16:38:20 <SmatZ> *even nicer 16:38:22 <Yexo> that is no argument 16:38:28 <Alberth> I prefer the alcohol wagon though :) 16:38:47 <SmatZ> :D 16:38:53 * Yexo looks if there are any interesting issues on fs 16:39:18 <SmatZ> Yexo: FS#4592, unless Rubidium is working on it :) 16:39:37 <Yexo> ah, that one :) 16:39:39 * Rubidium isn't 16:39:53 * Yexo takes FS#4592 ;) 16:42:25 <ZirconiumX> the nuances of UN*X 16:43:30 <Eddi|zuHause> Alberth: wikipedia says the track Hamburg-LÃŒbeck, where these trains were running, was equipped for 120km/h, so the train should have a similar speed 16:44:01 <ZirconiumX> the "four point twoeth Berkeley Software Distribution" and "System V release four point two" 16:44:08 * ZirconiumX sighs 16:45:04 <Alberth> ZirconiumX: what's the probem, unix is just a collection of agreed interfaces, there are several implementations around 16:45:17 <ZirconiumX> nothing 16:45:37 <ZirconiumX> just 4.2BSD is easy to write - but not easy to say 16:45:50 <ZirconiumX> properly 16:46:50 <Alberth> who speak any more if you can do everything by internet :p 16:48:17 * planetmaker wonders if ZirconiumX has a random comment function implemented and set to loop 16:48:29 <ZirconiumX> correct! 16:48:46 * ZirconiumX speaks more random gibberish 16:48:47 <Eddi|zuHause> PS: another specialty of these trains was the push-pull service. 16:53:16 <Yexo> is FS#4592 reproducible on a single system or do I need to get a second computer? 16:55:13 <SmatZ> Yexo: one computer, two openttd windows 16:55:39 <Yexo> SmatZ: and how to keep the list open and close down a company? 16:55:53 <Yexo> with reset_company / stop_ai it's easy to remove a company 16:56:05 <Chris_Booth> don't load AI 16:56:08 <Yexo> but if I do that in one window I can't keep the dropdown list open in the other one 16:56:27 <SmatZ> Yexo: when I alt+tab out of the window while the list of companies is shown, it will crash 16:56:38 * ZirconiumX is confused / gets smacked in face 16:56:39 <Yexo> hmm, let's try 16:56:41 <SmatZ> eg. press the "vehicles" button, hold LMB, alt+tab to server 16:57:01 <Yexo> so for that you don't need to stop a company or somethign like that? 16:57:55 <SmatZ> you have to "reset_company 1" 16:57:58 <SmatZ> or something like that 16:58:04 <Chris_Booth> isn't the chat bug on FS? 16:58:05 <SmatZ> it doesn't crash always 16:58:15 <SmatZ> Chris_Booth: it's fixed 16:58:21 <Chris_Booth> ok 16:58:25 <Yexo> alt-tab doesn't work while I hold LMB 16:58:30 <SmatZ> :( 17:00:04 <Yexo> console still reacts to keyboard while I hold the mouse, so "stop_ai" in the console works 17:00:16 <Yexo> I can see the entry becoming empty, but I can't reproduce a crash 17:00:18 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 17:00:57 <SmatZ> hmmm 17:01:04 <SmatZ> indeed, I can't crash it anymore as well 17:01:16 <SmatZ> and valgrind seems to be happy too 17:01:27 <Yexo> the stacktrace on FS shows ShowVehicleListWindowLocal, but there is a check for an invalid company in that function 17:01:35 <Chris_Booth> ooh did anything ever happen on company colours? 17:01:42 <Yexo> afaik not 17:02:46 <Chris_Booth> close the task then? 17:02:50 <Chris_Booth> still opened 17:03:02 <SmatZ> Chris_Booth: what task? 17:03:14 <Chris_Booth> the FS task I submited 17:03:26 <Chris_Booth> http://bugs.openttd.org/task/4570 17:03:59 <Chris_Booth> shame just a line that has a heavier wieght would help 17:04:10 <Yexo> what about the idea of adding the company icon in front of the text in the chat? 17:04:34 <Chris_Booth> yes 17:05:00 <Chris_Booth> that would also help Companyx(player) 17:05:03 <Yexo> <Chris_Booth> yes <- so, good idea? if so, the task shouldn't be closed 17:05:28 *** ZirconiumX [561b9caa@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:05:33 <Chris_Booth> shall I add that to comments then? 17:05:40 <SmatZ> http://pastie.org/1823035 reproduced the crash now 17:06:07 <SmatZ> oh in the 1.0 branch 17:06:08 <SmatZ> hmm 17:06:26 <Chris_Booth> ooh <company name><player name> has already been added in comments 17:06:44 <Yexo> SmatZ: looks like a release build 17:10:01 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has joined #openttd 17:12:45 <SmatZ> Yexo: seems to be somehow reproducible 17:12:51 <SmatZ> start dedicated server 17:12:54 <SmatZ> join with client 17:12:57 <SmatZ> start 3 companies 17:13:06 <SmatZ> open the list, alt+tab 17:13:09 <SmatZ> reset_company 1 17:13:21 <SmatZ> alt+tab back, click first company 17:13:53 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 17:14:11 <SmatZ> http://pastie.org/1823065 bt 17:14:53 <SmatZ> Yexo: seems it doesn't crash when the client is a spectator 17:15:13 <Yexo> which list do you open? 17:15:19 <Yexo> one of the vehicle lists or the company list? 17:15:35 <SmatZ> vehicle list 17:15:42 <SmatZ> road vehs 17:16:17 <SmatZ> Yexo: seems to be affected by that "show full / small vehicle lists setting" 17:17:13 <SmatZ> adv settings -> interface -> show advanced veh lists -> own company 17:17:19 <SmatZ> is my setting 17:17:32 <Yexo> I had it on all companies 17:17:58 <Yexo> and reproduced :) 17:18:00 <SmatZ> :) 17:19:36 *** perk11 [~perk11@81.17.157.195] has joined #openttd 17:29:53 *** Chris_Booth [~chatzilla@client-86-31-231-211.oxfd.adsl.virginmedia.com] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 4.0/20110318052756]] 17:34:19 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 17:37:10 *** perk11 [~perk11@81.17.157.195] has joined #openttd 17:38:40 *** tycoondemon [~ashnohoe@524B73C2.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 17:40:12 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 17:51:09 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 17:58:03 *** Chris_Booth [~chatzilla@client-86-31-231-211.oxfd.adsl.virginmedia.com] has joined #openttd 18:04:13 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 18:20:30 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has joined #openttd 18:21:40 *** DOUK [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 18:40:56 *** TrueBrain [~patric@145.118.72.132] has quit [Ping timeout: 480 seconds] 18:41:36 *** Markk [~mark@rikskriminalpolisen.com] has quit [Ping timeout: 480 seconds] 18:42:21 *** singpolyma [~singpolym@dsl-67-204-5-193.acanac.net] has joined #openttd 18:43:21 <singpolyma> I'm trying to find a download for version 1.0.4 (or one that is lanplay compatible with it) for OSX 18:43:53 <andythenorth> singpolyma: I might be wrong, but I don't think there is an easy OS X download for that version 18:44:01 <andythenorth> have you searched tt forums? 18:44:08 <Terkhen> that's quite old, and there were no official binaries of OS X for 1.0.x 18:44:13 <andythenorth> some people were posting binaries they'd compiled 18:44:17 <singpolyma> oh, I see. 18:44:29 *** Markk [~mark@rikskriminalpolisen.com] has joined #openttd 18:44:29 <andythenorth> OS X support was recently restored ;) 18:44:52 <singpolyma> Well, I could alternately upgrade all my Ubuntu systems, but trying to install the deb from the website gives an error because there is no openttd-data for the new version 18:44:52 <Eddi|zuHause> singpolyma: all your lan friends should update to 1.1.0 18:45:58 <Eddi|zuHause> singpolyma: uninstall the versions from ubuntu-repo before installing the deb from the website 18:46:17 <singpolyma> Eddi|zuHause: :( ok, I'll try that. Pretty suboptimal 18:47:05 <Eddi|zuHause> singpolyma: complain to your package maintainer 18:47:12 <andythenorth> singpolyma: would you be confident compiling your own? 18:47:20 <andythenorth> for OS X 18:47:33 <singpolyma> well, why are the packages on from the website not compatible with the ones in distro? 18:48:03 *** Vinnie_nl [~vinniep@5356A6F6.cm-6-7c.dynamic.ziggo.nl] has joined #openttd 18:48:04 <Eddi|zuHause> singpolyma: how should we know? our packages were there first, your distro decided to make things difficult 18:48:05 <singpolyma> andythenorth: Sure, I could compile my own, but that's an even worse solution. uninstalling and reinstalling on ubuntu seems to be working 18:48:20 * andythenorth can't help with ubuntu 18:48:26 <Vinnie_nl> hello, are there any developers around? 18:49:15 <Terkhen> yes 18:49:39 * andythenorth ponders 18:49:42 *** neli [micha@50-231.ftth.onsbrabantnet.nl] has left #openttd [] 18:50:20 <singpolyma> There seems to be both Replaces and Conflicts for openttd-data from the official packages. I think if it were just replaces that would probably work 18:50:33 <singpolyma> anyway 18:50:34 <singpolyma> working now 18:50:36 * andythenorth starts on another big FIRS redraw :P 18:50:43 <andythenorth> singpolyma: good news ;) 18:51:53 <andythenorth> hmmm 18:51:58 <Eddi|zuHause> why does NekoMaster always strike me as the "has absolutely no clue" type? 18:52:10 <singpolyma> oh, Ihad to install openttd-opengfx manually again. now it's working :) 18:52:15 <Vinnie_nl> My game crashed on joining the openttdcoop server with r22355. Is this already a known issue? 18:52:23 <andythenorth> Eddi|zuHause he strikes me more as 'drinks, smokes weed, sometimes makes sense, sometimes makes no sense' type of guy 18:52:25 <Vinnie_nl> mac osx btw 18:52:39 <peter1138> is it cos he has no clue? 18:52:41 <Terkhen> Vinnie_nl: no way to tell with just that info 18:52:50 <andythenorth> sometimes someone seems to have hit neko with a clue stick 18:52:55 <andythenorth> he's made some good suggestions 18:52:58 <andythenorth> other times... 18:53:03 <Vinnie_nl> Terkhen: thank you 18:53:23 <Terkhen> Vinnie_nl: http://bugs.openttd.org/ 18:53:24 <andythenorth> even a stopped clock tells the correct time twice a day? 18:53:36 <Terkhen> check the required files when posting a new task 18:53:52 <Terkhen> those files are the information we need, attach them to the new task 18:54:23 <Eddi|zuHause> "Amazon denies cloud-outage has to do with Skynet attack" :p 18:54:53 <andythenorth> some people don't like TTD paper mill. But it's actually quite nicely drawn 18:55:43 <Eddi|zuHause> (apparently, in the terminator TV series it was said skynet turns on mankind on the 21st april 2011) 18:55:54 *** fonsinchen [~fonsinche@brln-4dbc32cc.pool.mediaWays.net] has quit [Remote host closed the connection] 18:56:20 <Eddi|zuHause> andythenorth: i think it doesn't really fit FIRS style, though 18:56:29 <andythenorth> perhaps not 18:56:34 <andythenorth> it's compressed in scale 18:56:38 <andythenorth> and a bit silly 18:56:44 <andythenorth> but the art is good 18:57:03 <andythenorth> I'm looking at the shading to improve the FIRS textile mill 18:57:46 <Eddi|zuHause> there are very few things in TTD where the art is "not good", but in comparison with some newgrfs, it pales occasionally 18:58:22 *** singpolyma [~singpolym@dsl-67-204-5-193.acanac.net] has left #openttd [] 18:59:33 <Vinnie_nl> Terkhen: I got help from some other smart men. http://vcs.openttd.org/git/?p=openttd/trunk.git;a=commitdiff;h=a932afb7f1b820edff066688525a9c677bcbd702;hp=176ae869437b91d453b79fb416eeba5c81261ffe thank you for the time 18:59:53 <Terkhen> you are welcome 19:10:13 *** perk11 [~perk11@81.17.157.195] has joined #openttd 19:13:21 *** Eddi|zuHause [~johekr@p54B75D7B.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 19:13:38 *** Eddi|zuHause [~johekr@p54B75D7B.dip.t-dialin.net] has joined #openttd 19:16:10 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [Ping timeout: 480 seconds] 19:27:08 *** Ruudjah [~opera@86.93.109.194] has joined #openttd 19:28:20 <Alberth> Hirundo: http://www.tt-forums.net/viewtopic.php?p=943091#p943091 <-- disallow assignment to parameters >= 64 ? 19:30:26 <Yexo> yes, that's a good idea 19:34:26 *** KritiK [~Maxim@95-25-167-46.broadband.corbina.ru] has joined #openttd 19:35:35 *** glx [glx@2a01:e35:2f59:c7c0:fde9:324c:fb2:900] has quit [Ping timeout: 480 seconds] 19:38:34 *** sla_ro|master [~slaco@95.76.27.160] has quit [Ping timeout: 480 seconds] 19:39:57 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 19:41:04 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 19:53:53 <CIA-1> OpenTTD: rubidium * r22372 /trunk/src/network/network_server.cpp: -Fix (r22364) [FS#4598]: segmentation fault when trying to get the server's IP 20:01:53 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Quit: Quit] 20:03:21 *** glx [glx@2a01:e35:2f59:c7c0:94e9:9826:4ce7:a5b5] has joined #openttd 20:03:24 *** mode/#openttd [+v glx] by ChanServ 20:05:22 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 20:13:29 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 20:17:28 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 20:28:45 *** Vinnie_nl [~vinniep@5356A6F6.cm-6-7c.dynamic.ziggo.nl] has quit [Quit: Vinnie_nl] 20:33:07 *** TrueBrain [~patric@145.118.74.245] has joined #openttd 20:38:16 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 20:41:04 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 20:46:20 *** KritiK_ [~Maxim@95-25-167-46.broadband.corbina.ru] has joined #openttd 20:48:16 *** KritiK [~Maxim@95-25-167-46.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 20:48:30 <dihedral> Rubidium, seems like you are on a commit-trip today ;-) 20:48:31 *** KritiK_ is now known as KritiK 20:58:08 <andythenorth> hmm 20:58:26 <andythenorth> making FIRS daylength patch compatible is upside down thinking yes / no? 20:58:39 <andythenorth> daylength patches shouldn't be breaking industry code 20:58:44 <Yexo> indeed 20:58:45 * andythenorth supposes 21:05:46 <Alberth> I agree too :) 21:06:08 <dihedral> "daylength compatible" does that not depend on the implementation of the daylength? 21:08:20 <Alberth> not if you define a correct daylength patch as 'working with current industry newgrfs' 21:10:59 <Chris_Booth> â 21:12:28 *** KOPOBA [~xren@95.84.37.231] has joined #openttd 21:13:02 <KOPOBA> why russian fonts in ottd not bold? and is there any way to fix it? 21:13:28 *** Biolunar [~mahdi@blfd-4db0e53e.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 21:13:30 * andythenorth bed time 21:13:32 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has left #openttd [] 21:14:02 <Yexo> KOPOBA: the default sprite font doesn't have all glyphs for russian, so openttd will use a system font 21:14:07 <Yexo> you can change the font in openttd.cfg 21:14:59 *** pikka [~yaaic@120.17.7.213] has quit [Ping timeout: 480 seconds] 21:16:12 <KOPOBA> Yexo there is no such file =\ 21:16:23 <Wolf01> 'night 21:16:28 *** Wolf01 [~wolf01@host41-233-dynamic.14-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:17:20 <Yexo> KOPOBA: see readme.txt for info on how to find it 21:19:57 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd 21:24:46 <KOPOBA> Yexo graphicsset = "original_windows" can you advise what to set here? 21:25:08 <Yexo> you can modify that in-game 21:25:29 <Yexo> if you don't have the original graphics, leave the empty (graphicsset =) and openttd will chose an available one for you 21:26:24 <KOPOBA> Yexo this will make russian letters bold? =) 21:26:31 <Yexo> no 21:26:31 <KOPOBA> nope 21:26:41 <KOPOBA> what i must change in cfg? 21:26:50 <KOPOBA> to make them bold? 21:27:00 <Chris_Booth> yes 21:27:25 <Yexo> small_font / medium_font / large_font 21:27:35 <KOPOBA> its empty 21:28:06 *** ar3k [~ident@ecj127.neoplus.adsl.tpnet.pl] has joined #openttd 21:28:08 <Yexo> yes, that means openttd will pick the sprite font if possible, otherwise it'll just pick a random available font on your system 21:29:01 <Chris_Booth> KOPOBA: http://wiki.openttd.org/Unicode 21:29:06 <Chris_Booth> read the for more information 21:29:49 <Chris_Booth> Yexo you are very patient. saying the same thing 3 or 4 different ways 21:30:19 <Yexo> depending on my mood, yes ;) 21:35:03 <__ln__> oh, a new english word learned i have: http://www.learnersdictionary.com/search/ersatz 21:35:06 <Eddi|zuHause> ... wasn't there a font picker window patch? 21:35:26 *** ar3kaw [~ident@ecw104.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 21:35:31 <Yexo> http://wiki.openttd.org/Font_selection_GUI 21:35:34 <Yexo> yes, but it's only a patch 21:36:07 <Eddi|zuHause> so what's missing? 21:36:10 <Terkhen> there was a more recent attempt a few months ago 21:36:45 <Yexo> Eddi|zuHause: that patch is against r11643 21:37:13 <Terkhen> Eddi|zuHause: http://www.tt-forums.net/viewtopic.php?f=33&t=50479 21:37:15 <Eddi|zuHause> ah, so it's not window-class-and-whatnot-ified 21:37:32 <Alberth> before having bigger fonts was useful :) 21:37:52 <Yexo> you could still have different fonts 21:37:57 <Yexo> not everyone wants them bigger 21:38:18 <Alberth> fair enough :) 21:38:30 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:39:01 <Eddi|zuHause> he doesn't take being corrected very well :p 21:42:38 <Terkhen> it would be nice to have that feature; editing cfg files it not very intuitive 21:43:10 <Yexo> it's too bad that person in that topic you linked to just left and never finished his patch 21:44:09 <Eddi|zuHause> these americans have crazily long trains: www.eisenbahnstiftung.de/bg/pics/1924.jpg 21:44:13 <Chris_Booth> you need some kind person to take the patch up again 21:44:39 * planetmaker needs sleep and wishes a good night 21:44:41 <Chris_Booth> fuck me how can that train even move 21:44:45 <Terkhen> Chris_Booth: are you that person? :P 21:44:48 <Terkhen> good night planetmaker 21:44:49 <Chris_Booth> night night pm 21:44:54 <Chris_Booth> Terkhen me no 21:44:56 <Chris_Booth> not a chance 21:45:19 <Chris_Booth> openttd is to complex for me 21:46:22 <Eddi|zuHause> it's totally missing some really complex features... 21:46:36 <Eddi|zuHause> like, shunting 21:47:56 <KOPOBA> Yexo thanks =) 21:48:03 <Chris_Booth> none majic depots 21:48:37 <Chris_Booth> openttd depots are a major hate of mine 21:50:25 <Terkhen> good night 21:51:01 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 21:51:46 <CIA-1> OpenTTD: yexo * r22373 /trunk/src/vehicle_gui.cpp: -Fix (r19955) (r20041) [FS#4592]: crash when clicking a removed company in the vehiclelist dropdowns 21:52:02 *** Absurd-Mind [~peter@p549593D3.dip0.t-ipconnect.de] has joined #openttd 21:56:29 *** Chris_Booth [~chatzilla@client-86-31-231-211.oxfd.adsl.virginmedia.com] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 4.0/20110318052756]] 22:16:52 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has joined #openttd 22:16:52 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 22:19:24 *** pugi [~pugi@p4FCC1F57.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 22:19:54 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 22:29:55 *** Neon [~Neon@dslb-094-219-004-239.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... 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