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00:01:37 *** Lakie` [~Lakie@91.84.78.140] has quit [Ping timeout: 480 seconds] 00:39:13 *** KritiK [~Maxim@95-27-249-90.broadband.corbina.ru] has quit [Quit: Leaving] 00:58:42 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 01:01:40 *** Absurd-Mind [~peter@p5495936C.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:17:07 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has quit [Ping timeout: 480 seconds] 01:31:15 *** lugo [lugo@89.238.177.145] has quit [Remote host closed the connection] 01:38:30 *** lugo [lugo@89.238.177.145] has joined #openttd 01:39:48 <Wolf01> 'night all 01:39:53 *** Wolf01 [~wolf01@host230-208-dynamic.58-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 01:45:09 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 02:04:18 *** glx [glx@2a01:e35:2f59:c7c0:3815:b523:9366:8c1c] has quit [Quit: bye] 02:06:04 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 02:20:00 *** Xrufuian [~xrufuian@pool-98-119-100-204.lsanca.btas.verizon.net] has joined #openttd 02:25:18 *** rhaeder1 [~quix0r@dslb-094-221-203-243.pools.arcor-ip.net] has joined #openttd 02:31:04 *** rhaeder [~quix0r@dslb-094-221-200-237.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:53:12 *** Lakie [~Lakie@82.153.211.44] has quit [Quit: Sleep.] 04:25:18 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 04:41:48 *** Xrufuian [~xrufuian@pool-98-119-100-204.lsanca.btas.verizon.net] has quit [Quit: Good night.] 04:44:57 <pikka> o 04:56:02 *** Eddi|zuHause [~johekr@p54B76EA0.dip.t-dialin.net] has quit [Remote host closed the connection] 05:01:56 *** Eddi|zuHause [~johekr@p54B76E94.dip.t-dialin.net] has joined #openttd 05:29:49 *** devilsadvocate [~quassel@109.200.19.188] has quit [Ping timeout: 480 seconds] 05:31:20 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 05:36:36 <peter1138> p 05:37:48 *** KJN [~chatzilla@ip-89-174-40-90.multimo.pl] has joined #openttd 05:38:10 <KJN> Hi guys, is there a way to fix a "referncing invalid vehicle" thing (with savegames) on my own? 05:50:56 <Terkhen> good morning 05:58:49 <KJN> Is there any OpenTTD expert out there? 06:00:01 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has joined #openttd 06:06:29 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 06:06:52 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has quit [Quit: andythenorth] 06:10:14 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has joined #openttd 06:10:28 <planetmaker> moin 06:12:47 <planetmaker> KJN: try 'resetengines' in the console. But you only get invalid vehicles if you ignored a big red warning message 06:13:13 <KJN> I didn't. 06:13:32 <KJN> My computer crushed after beeing "sleeped" on several occasions. 06:14:10 <KJN> I restarted it. Reopened TTD and show some savegames with "chunk something" and all the rest with that vehicle warning. 06:14:23 <KJN> show=saw 06:15:42 <KJN> Where should I open this console? I cannot load any game right now... 06:16:11 <planetmaker> thus you agreed to them appearing ;-) 06:16:45 <KJN> The only red warning massege i the one I see when trying to load a game! 06:16:54 <KJN> And this is a small one. 06:17:12 <KJN> I don;t even know what taht "big red warning" looks like! 06:19:04 <planetmaker> my suspicion is that you change newgrfs at some stage in those savegames 06:19:12 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 06:19:19 <andythenorth> hmm 06:19:27 <andythenorth> with YACD, power stations might make more sense 06:19:29 <planetmaker> but you could make one of those savegames available. 06:19:55 <KJN> No, I can't. 06:19:59 <peter1138> *crashed 06:19:59 <KJN> That's a problem. 06:20:28 <planetmaker> er...? 06:20:31 <planetmaker> well. 06:21:04 <planetmaker> are your savegames top secret? 06:21:32 <KJN> All the savegames I have (or those not older than two days at least) are: either unknown chunk type or invalid vehicle. 06:21:46 <KJN> No they are obviously not :) 06:22:04 <planetmaker> [08:19] planetmaker but you could make one of those savegames available. <-- where's then the problem with that? 06:22:32 <KJN> What do you mean "available"? Available to you, you mean? 06:22:37 <planetmaker> yes 06:22:43 <KJN> Of course I can! 06:22:44 <planetmaker> i.e. give me a link to one :-) 06:23:20 <planetmaker> KJN: what version of OpenTTD do you use? 06:23:29 <planetmaker> and which did you use to create those savegames? 06:24:05 <KJN> Ok. You want me to upload it somehere, mail it or post it? 06:24:19 <KJN> Bot the program and savegames are 1.1.0 06:24:27 <planetmaker> you'll get 'invalid chunks' if you used non-official, i.e. patched versions of OpenTTD, which usually are incompatible 06:24:48 <planetmaker> uploading it somewhere sounds fine 06:25:07 <KJN> Alle I have is from official OpenTTD website. i don;t even use extras of any sorts. 06:25:16 <KJN> Give me sec. 06:30:04 <KJN> I'm sending all of them just for any case. 06:31:11 <planetmaker> o_O 06:31:13 <KJN> utosave15 is probably tha latest (probably since it's that unknown chunk). 06:31:57 <KJN> The link is http://www.na-wczoraj.pl/openttd/ but please wait for autosave15 (there already some of them uploaded there). 06:37:52 <planetmaker> I see now what you mean... 06:38:32 <peter1138> shame your directory list doesn't include timestamps 06:38:40 <planetmaker> :-) 06:40:21 <planetmaker> but good question... how old are these autosaves according to you filemanager, KJN ? 06:40:49 <KJN> I'll take a look. 06:41:12 <KJN> So: 06:41:30 <KJN> the oldest autosave0 is today 5:04 06:41:56 <planetmaker> hm 06:42:02 <KJN> the newest autosave15 is 6:06 06:43:07 <KJN> Autosaves monthly. No wonder that all of them are from today. 06:44:13 <KJN> I also put one savegame from yesterday (not autosave). 06:44:55 <planetmaker> same issue. 06:45:17 <planetmaker> where did you get your openttd version from? 06:47:55 <KJN> openttd official website I guess 06:48:02 <KJN> Almost sure in fact. 06:48:08 <peter1138> almost? 06:48:44 <KJN> Had a previous version, read the post somewhere there's a noewer one and went to openttd.org 06:49:24 <KJN> I might have used a link provided but I doubt it. I usually prefer downloading things from official sites muself. 06:49:37 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:49:51 <KJN> Nothing suspicious here, trust me. 06:50:00 <planetmaker> well, I'm unfortunately out of clues for now; I don't manage to unpack the savegames at this moment, thus no hex editing and I've not seen this behaviour before from official release versions 06:50:23 <planetmaker> does it work for new savegames you create? 06:50:34 <KJN> How about those which show invalid vehicle and not unkwon chunk? 06:50:45 <KJN> No success either? 06:50:51 <planetmaker> no :-( 06:50:58 <planetmaker> you don't use newgrfs, right? 06:51:20 <KJN> I'll check just to be 100% sure. 06:51:38 <planetmaker> I'd have expected that when loading very old savegames with newgrfs which did not yet save their use in the savegame. 06:51:50 <KJN> No I don;t. Just chcecked. 06:52:32 <peter1138> they're all missing lots of chunks 06:53:13 *** JVassie [~James@92.27.149.231] has joined #openttd 06:53:15 <KJN> Te thing is I use vanilla version straight from the "box". and I'm really pissed off 'cos I was trying a new strategy in this game to find out if it's better than a standard one. 06:53:58 *** Prof_Frink [~proffrink@5e0497ba.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:53:58 <KJN> I spend several days of carefull planning. Normally I would not give a damn and start a new game simply. 06:54:04 <planetmaker> I understand that 06:55:06 <peter1138> do you have a save of the last working version? 06:55:20 <KJN> I found the last version wroking. It's from the 15th. 06:55:48 <KJN> Funny :) I typed the answer at the time you typed a question :) 06:55:54 <peter1138> :) 06:56:16 <planetmaker> which save is that? 06:56:25 <KJN> You don't have it. upload? 06:56:30 <planetmaker> autosave15? 06:56:42 <planetmaker> or the non-autosave? 06:57:03 <KJN> No, no. Not an autosave. 06:57:12 <KJN> All autosaves are corrupted. 06:57:51 <KJN> It's Agnir TRA 1993 06:59:11 <planetmaker> ah, it didn't show up right then. Got it now 07:00:10 <KJN> It dodn't since I uploaded it after your request. 07:00:35 <planetmaker> :-) 07:11:40 <KJN> Be back in 3 minutes. 07:18:23 <KJN> I'm back (and patient) - take any time you need to restore soth of that. And if you do... I'll name a child after you! :) 07:19:46 <planetmaker> :-D 07:22:04 <peter1138> zomg, a desync 07:22:38 <peter1138> but i'm using yacd 07:22:41 <peter1138> so it could be that 07:24:09 <peter1138> meh, and again 07:24:58 <planetmaker> desync? 07:25:03 <planetmaker> you're playing MP yacd? 07:25:07 <peter1138> yeah 07:25:14 <planetmaker> :-) 07:25:42 <peter1138> i dunno if it is actually yacd or not 07:25:47 <peter1138> but i'm not using any newgrfs 07:27:25 <dihedral> good morning :-) 07:28:05 <Sacro> yacd? 07:28:55 <Terkhen> I played yacd 1.0 with a friend for an hour and we had no desyncs 07:28:59 *** pugi [~pugi@p4FCC4641.dip.t-dialin.net] has joined #openttd 07:33:15 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has quit [Quit: andythenorth] 07:36:11 <KJN> planetmaker: Any luck? Or you just simply don't want my child to have stupid name? 07:36:42 *** DDR [~DDR@d99-199-10-67.bchsia.telus.net] has joined #openttd 07:36:47 <planetmaker> no luck, I'm afraid 07:36:57 <KJN> Are we giving up? 07:37:22 <planetmaker> for now I will, as I've work work stuff to do. And I still have no idea how that could come by 07:37:37 <KJN> Me neither. 07:37:40 <planetmaker> What would really help us is a way how you manage to create the broken savegames 07:37:45 <KJN> Thanks for yot time and effort. 07:37:48 <planetmaker> If you can willingly cause that... 07:37:56 <planetmaker> that'll probably help a lot 07:38:30 <KJN> Well I was surprised myself. 07:38:43 <planetmaker> like 'take this savegame, do that, save'. But... I'd really wonder if it will be that easy. Others would have noticed that, too, then 07:38:44 <KJN> It's never happened before. 07:39:16 <KJN> I don;t think it will work. 3 days has passd since it saved correctly. 07:39:32 <KJN> How can you follow everything I dod? 07:39:36 <KJN> *did 07:39:40 <planetmaker> I can't 07:40:11 <KJN> One hint: the computer has been put to sleep on several occassions with the game running. 07:40:33 <planetmaker> unless you use a desync debug build and would give us all those data. But that's probably more work than it's worth 07:40:43 <planetmaker> maybe there's some kind of interference there... 07:40:46 <KJN> After several "sleeps" all the saves come up corrupted. 07:40:50 <planetmaker> with the sleep mode 07:40:57 <KJN> All of them including non-autosave. 07:41:00 <planetmaker> but each time? 07:41:44 <KJN> I'm pretty sure it was the forst time I did it so often. 07:41:50 <KJN> *first 07:43:22 <KJN> Sleeping saves a cmputer state to a hardrive. Maybe OpenTTD has some data stored somehere which I disregarded at that time. It's a long guess. 07:43:44 <KJN> *is disregarded 07:44:36 <KJN> I laso noticed you cannot ryn Skype and OpenTTD at the same time. That's something I'm sure of. 07:44:58 <KJN> *also (run (sorry for this). 07:45:23 <planetmaker> works here. 07:46:07 <KJN> Not with me. OpenTTD changes instantly into "fancy" colors on my machine. 07:46:31 <planetmaker> right... do you have a desktop manager or wallpaper changer running? 07:46:39 <KJN> No. 07:47:13 <peter1138> well, 3rd time lucky, it didn't desync 07:47:15 <KJN> I have a way to show it to you though if you give sec. 07:51:31 <KJN> No I don't :( My recording software doesn't capture fullcreen openttd :( 07:51:55 <peter1138> i suspect you've hit some filesystem corruption with your suspend/resumes 07:53:09 <KJN> Well, that would make more files corrupted and onlu those saved BEFORE sleeping. 07:53:41 <KJN> That problem however applies only to openttd. 07:54:16 <KJN> In a most annoying way since it DOESN"T tell you savegames are not good. 07:54:58 <KJN> It worked just fine until I decided to step back and load some autosave. 07:55:57 <peter1138> i'm pretty sure it does tell you saving fails 07:57:30 <KJN> Well do you really think I would keep saving this files for several hours if it did tell me saves are unsuccessful? 07:58:22 <peter1138> no, hence i suspect fs corruption 07:59:42 <KJN> Ok. Let's test this theory. What do you suggest? 08:11:12 <peter1138> chkdsk? heh 08:14:15 <peter1138> hmm, could be memory corruption 08:14:41 <peter1138> dunno if that would result in an unsaveable game though 08:22:46 <KJN> Ok. Guys. Thanks for all the help. Now I have to take my cat to the vet. He has a corruption of a tail which is equally or more painful than me losing three days of careful playing. 08:25:24 *** KJN [~chatzilla@ip-89-174-40-90.multimo.pl] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 4.0.1/20110413222027]] 08:28:03 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has joined #openttd 08:32:03 * andythenorth has a funny feeling that vehicle ferries are just not likely to be possible 08:32:11 <andythenorth> seems too complicated :P 08:33:46 <peter1138> hmm? 08:33:50 <peter1138> what's the problem? 08:35:07 <andythenorth> in respect of 'vehicles inside vehicles' 08:35:10 <andythenorth> as per forum thread 08:35:15 <andythenorth> and often-discussed 08:35:19 <peter1138> oh 08:35:27 <peter1138> it's surely possible 08:35:56 <andythenorth> thinking about it makes my brain ache 08:35:59 <andythenorth> although I'm not very clever :P 08:36:14 <peter1138> what's hard about the concept? 08:36:52 <andythenorth> well why limit it as just ferries? 08:36:57 <peter1138> why indeed? 08:37:03 *** DoubleYou [~jkuckartz@ppp118-209-42-107.lns20.mel4.internode.on.net] has joined #openttd 08:37:04 <andythenorth> basically to work, it needs 'vehicle inside vehicle' 08:37:19 *** bobingabout [5c286bd8@ircip4.mibbit.com] has joined #openttd 08:37:19 <andythenorth> and from there it's a short hop-step-and-a-jump to full intermodal 08:37:32 <bobingabout> hi 08:38:15 <andythenorth> then we end up wanting a vehicle type 'container' 08:38:15 <bobingabout> if using MSVC enterprise 2008, where do i put the files from openttduseful? 08:38:21 <andythenorth> which can only move on other vehicles 08:38:37 <andythenorth> then why stop there - container, crate, sack, parcel, box, envelope 08:39:04 <andythenorth> and you end up with individually routed cargo packets, only implemented as vehicles in some bonkers system 08:39:17 <peter1138> well no need to go that far 08:39:44 <peter1138> there is the problem of how to (un)load vehicles on vehicles 08:40:04 <andythenorth> would there need to be a new kind of magic station? 08:40:04 <bobingabout> sounds like you're talking about a cargo in a cargo 08:40:08 <peter1138> could just be done by attaching a depot to the station 08:40:29 <peter1138> bobingabout, originally road/rail vehicles on ships. he's taking it too far :) 08:40:29 <andythenorth> hmm 08:40:42 <andythenorth> I don't see how you avoid taking it that far :P 08:40:47 <bobingabout> right 08:40:56 <andythenorth> all I have to do is create an RV 'container' with 0hp and max speed 0 08:41:08 <bobingabout> so where do i put my .h and .lib files then? 08:41:08 <andythenorth> and an RV that can load RVs 08:41:32 <andythenorth> I don't think it wouldn't be fun, I just think it's bonkers :) 08:43:23 <peter1138> so don't do it! 08:43:46 <andythenorth> he 08:43:53 * andythenorth takes that advice 08:44:10 <andythenorth> do you think anyone else will do it? I will take bets in units of 50p... 08:45:21 <peter1138> also remember that you're paid to transport cargo 08:45:56 <peter1138> so transporting vehicles probably wouldn't pay anything directly 08:46:00 <andythenorth> hmm 08:46:23 <andythenorth> would you be able to transport competitor vehicles? 08:47:15 <bobingabout> fine, ignore bob 08:47:47 <peter1138> if the .h file is part of your source, it goes with your source 08:48:01 <peter1138> if it's part of the library, it goes somewhere else 08:48:13 <bobingabout> openttduseful files 08:48:21 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 08:48:31 <peter1138> library and library header files go in some random place that depends on what OS, compiler, etc, etc... 08:49:23 <bobingabout> i already said MSVC enterprise 2008, so... i should just try to find wherever that installed itself and place my lib files with the other lib files in there, and the H files in the include folder in there too? 08:50:56 <peter1138> basically you put them all somewhere you like 08:51:26 <peter1138> then adjust MSVC's config to include that location as library and header paths 08:51:27 <bobingabout> but then how does the program know where to find it 08:51:39 * planetmaker points at the wiki http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions 08:51:41 <bobingabout> yeah, i looked for a config, can't find one 08:51:53 <peter1138> it's inside msvc 08:52:03 <bobingabout> i googled it, and it says tools, options, directories, which doesn't seem to exist for me 08:52:24 <bobingabout> i went to tools, and ooptions, but nowhere in the tree of options is there one called directories 08:59:04 <bobingabout> actually, i think i found it 09:06:21 *** tokai|mdlx [~tokai@port-92-195-79-113.dynamic.qsc.de] has joined #openttd 09:10:39 <peter1138> aand it desynced again 09:10:53 <planetmaker> time to turn on desync debug ;-) 09:11:13 <Terkhen> yes, debugging is fun :) 09:11:15 <peter1138> how? 09:11:20 <planetmaker> set desync_debug 3 IIRC 09:11:27 <peter1138> on the server? 09:11:32 <planetmaker> yes 09:11:35 <peter1138> and client? 09:11:46 * andythenorth ponders making this in current game: http://www.railpictures.net/viewphoto.php?id=363299 09:11:52 <planetmaker> then save the game. and reload, so that it's a defined starting condition which can be followed 09:12:11 <peter1138> it probably won't desync then :p 09:12:14 <planetmaker> without a reload it's pointless 09:12:21 *** tokai [~tokai@port-92-195-103-81.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:12:38 <planetmaker> you then simply need to continue playing ;-) 09:12:43 <Terkhen> andythenorth: what do you mean, the highway? :P 09:12:53 <andythenorth> the entire yard :P 09:13:00 <andythenorth> might work nicely with yacd 09:13:04 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 09:13:16 <planetmaker> set debug_level desync=3 09:13:21 <planetmaker> is probably more correct, peter1138 09:14:02 <peter1138> nope 09:14:28 <peter1138> oh, it crashed 09:14:35 <peter1138> debug_level desync=3 09:14:36 <peter1138> BOOM 09:14:40 <peter1138> so now i have no savegame :p 09:14:49 <planetmaker> he 09:15:03 <planetmaker> no autosaves? 09:15:11 <planetmaker> stupid to turn that off ;-) 09:16:45 <peter1138> well i've got a crash.sav 09:16:55 <peter1138> sync=3 09:16:55 <peter1138> Error: Assertion failed at line 1105 of /usr/src/OpenTTD/compile/src/openttd.cpp: memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0 09:16:58 <peter1138> Crash encountered, generating crash log... 09:20:04 <peter1138> that line asserts again 09:23:30 <peter1138> so maybe yacd does something that's incompatible with desync debug 09:25:18 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 09:25:54 *** DoubleYou [~jkuckartz@ppp118-209-42-107.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 09:26:16 * peter1138 suspects that vehicle ferries are TMWFTLB 09:26:29 * andythenorth thought that 09:26:32 *** DoubleYou [~jkuckartz@ppp118-209-110-148.lns20.mel4.internode.on.net] has joined #openttd 09:26:47 <andythenorth> they could bring some other win though 09:26:53 <andythenorth> but that makes even more work :| 09:26:59 <dihedral> ^^ 09:27:04 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Ping timeout: 480 seconds] 09:27:07 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 09:27:11 * dihedral is reminded of "the gassman commeth" 09:27:39 <peter1138> <3 flanders & swann 09:29:25 <peter1138> yeah, so you need orders for vehicles to wait at some kind of ferry loading depot 09:29:38 <peter1138> then you need to make sure they board a ferry going the right way 09:29:48 <peter1138> hm 09:30:17 <peter1138> and disembark in the right place 09:31:34 <peter1138> mmm, lots of uis :p 09:32:37 <andythenorth> what if they need servicing while en-route? 09:32:42 <andythenorth> or if they break down? 09:33:12 <andythenorth> assuming that it's silly to limit them to just ships, what happens if a plane/train/RV crashes while carrying other vehicles? 09:34:14 <Terkhen> we could apply the same policy than with passengers: everything is destroyed in a huge fireball 09:35:06 <andythenorth> when my plane crashes, I get a few weeks to clone it 09:35:26 <andythenorth> if my train crashes with 64 vehicles on it, how many news messages do I get :P 09:35:37 <peter1138> 65 ;) 09:35:40 * andythenorth doesn't think it's a bad idea, just....extensive :) 09:36:05 <andythenorth> quite complicated for something that is effectively the same net result as a transfer order 09:36:18 <andythenorth> although it would be nice to have mixed-cargo ships :| 09:36:18 <peter1138> yeah 09:36:47 <andythenorth> what if I autoreplace a vehicle with one that has fewer slots for other vehicles? 09:36:49 <peter1138> vehicle ferries do make some sense 09:36:51 <Terkhen> IMO mixed cargo ships is simpler than vehicles inside other vehicles 09:37:00 <peter1138> vehicle trains a little, but less so 09:37:04 <andythenorth> Terkhen: but it would come for free with vehicles-in-vehicles 09:37:07 <peter1138> vehicle aircraft... yeah, not really very common 09:37:24 <andythenorth> war! 09:37:26 <andythenorth> perhaps not :P 09:37:29 <Noldo_> yeah 09:37:34 <andythenorth> you'd need to be able to parachute them 09:37:48 <Noldo_> I have a feeling UN might ferry their hardware around the world 09:38:15 <peter1138> hmm, vans on trains on boats... 09:38:53 <peter1138> hmm, or do "virtual ferries" 09:39:06 <peter1138> and just have vehicles teleport between docks, heh 09:39:27 <peter1138> (basically tunnels, but not straight, heh) 09:39:28 <andythenorth> light aircraft on vans on trucks on narrow gauge trains on standard gauge trains on landing craft on barges on boats 09:39:42 <andythenorth> peter1138: depots 09:40:08 <peter1138> the teleport is how i'd envisage vehicle ferries to work anyway 09:40:35 <peter1138> the ferry contains a list of vehicles "on" it, but really they're stopped in the waiting depot at the dock 09:40:52 <peter1138> when the ferry lands, they're teleported to the approriate depot on the other side 09:41:09 <andythenorth> it's kind of neat 09:41:13 <andythenorth> not necessary 09:41:21 <peter1138> i mean, unless you want funky loading animations too... 09:41:26 <andythenorth> but what is necessary about the game? 09:41:27 <peter1138> what's not necessary? 09:41:33 <andythenorth> all of it :) 09:41:37 <peter1138> well no 09:41:50 <andythenorth> ferries would be cool 09:41:55 <andythenorth> is that enough? 09:42:01 <peter1138> is that cool enough? hmmmmmmm 09:42:34 <andythenorth> means I can add fairly infinite capacity to my train routes :P 09:42:38 <Terkhen> it's one of those things that is cool enough for having someone else doing it, but not cool enough for getting yourself into doing it :P 09:42:44 *** bobingabout [5c286bd8@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:42:54 <andythenorth> ho 09:42:54 <peter1138> Terkhen, i might ;) 09:43:04 <peter1138> andythenorth, well you could limit the amount of vehicles waiting 09:43:17 <andythenorth> hmm 09:43:20 <peter1138> and obviously limit the number of vehicles in a vehicle 09:43:31 <andythenorth> Eddi|zuHause was suggesting limiting number of ships at a dock (and making docks multi-stop) 09:43:50 <andythenorth> which would destroy my fun with 'ship routes have infinite capacity' :P 09:44:08 <peter1138> until ships become solid, multistop docks are pointless, yeah 09:44:17 <planetmaker> it'll make sense. If you could combine several docks to one station 09:44:18 <Terkhen> I wonder how I managed to crash my irc client by pressing Ctrl+Z 09:44:32 <andythenorth> not sure solid ships are needed for multistop docks? 09:44:37 <peter1138> you backgrounded it 09:44:40 <andythenorth> RVs aren't entirely solid 09:44:43 <peter1138> not necessary, no 09:44:50 <andythenorth> RVs are only solid like atoms are solid 09:45:02 <peter1138> i wanted to do multistop docks anyway 09:45:04 <peter1138> but never bothered 09:45:12 <andythenorth> that would be initially cooler than ferries 09:45:24 <peter1138> though last time i remember thinking about it multistop road stops was in a state of flux too 09:45:28 <andythenorth> ferries means a whole newgrf spec and other crap no? 09:45:33 <Terkhen> IIRC that was waiting on "NewGRF state machines for stations" too 09:45:35 <peter1138> no 09:45:57 <andythenorth> interestink 09:45:58 <andythenorth> tell more 09:46:04 <peter1138> andythenorth, just a callback, i suppose 09:46:15 <andythenorth> 'how many vehicles can I hold?' 09:46:20 <andythenorth> 'type of vehicles?' 09:46:38 <andythenorth> those? And anything else? 09:46:45 <andythenorth> total cargo capacity (weight?) 09:47:14 <andythenorth> I'll support it in FISH if you patch it 09:47:15 <planetmaker> just a vehicle flag 09:47:21 <Terkhen> there is nothing that says the "real" size of a vehicle, but you could just always define it as "I can carry X vehicles of type Y" 09:47:21 <andythenorth> I have some annoying vehicle ferries anyway 09:47:25 <planetmaker> it's up to the newgrf to set all other properties 09:47:28 <andythenorth> I wanted to delete them from FISH 09:47:33 <planetmaker> like heli vs. plane 09:47:34 <Terkhen> or use a callback to check if the vehicle can be carried, similar to the "can be attached" callback 09:47:48 <planetmaker> or articulated vs. 'normal' 09:48:17 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 09:48:26 <peter1138> yeah, could just be a simple property 09:48:51 <peter1138> but none of that is necessary to get the basics going 09:49:27 <peter1138> now, the order system... 09:50:07 *** DayDreamer1 [~DayDreame@94.142.234.1] has joined #openttd 09:50:40 <Terkhen> what about a special order that makes the vehicle wait until it is loaded by other vehicle and then unloaded somewhere? the loaded vehicle orders would be freezed then 09:51:10 <andythenorth> hmm 09:51:30 <andythenorth> say I have a ferry for 8 vehicles, and I only have one on the route...how do I specify the load amount? 09:51:34 * andythenorth deviates 09:51:52 <Markk> What have I missed now? 09:51:58 <Markk> Vehicle ferry? O.o 09:52:57 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Ping timeout: 480 seconds] 10:01:38 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 10:03:19 <peter1138> way to kill the conversation :p 10:03:48 <Markk> Yep. 10:03:50 <Markk> Can see that. 10:03:56 <Markk> Sheisse. 10:05:01 <andythenorth> was going so nicely too :) 10:11:40 *** Wolf01 [~wolf01@host230-208-dynamic.58-82-r.retail.telecomitalia.it] has joined #openttd 10:12:24 <Wolf01> hello 10:12:27 <andythenorth> 'goto x, await transport?' 10:12:54 <andythenorth> 'transport to y' 10:12:58 <andythenorth> hmm 10:13:12 <andythenorth> can't think of a way to consolidate that into one order 10:13:13 <Terkhen> cargo does not decide where to go 10:13:21 <andythenorth> but vehicles do? 10:13:34 <Terkhen> but IMO as long as they are being transported they should be treated as cargo 10:13:50 <Terkhen> the carrier vehicle orders have preference 10:14:06 * andythenorth puzzles how that could work 10:14:20 <andythenorth> assuming carried vehicle is trying to get from A - D 10:14:24 <andythenorth> and the ferry link B-C 10:14:42 <andythenorth> carried vehicle needs to have orders for A-B-C-D no? 10:17:56 <Terkhen> go to A, go to B and wait for load, go to D 10:18:44 <planetmaker> sounds reasonable 10:24:05 <peter1138> well 10:24:27 <peter1138> if you have a specific type of depot for loading/unloading, then that it just a simple goto order 10:24:48 <peter1138> then you just need a way of getting unloaded in the right place 10:25:41 <andythenorth> so you need to know to 'transport to C, get off the boat' 10:25:56 <peter1138> you need to get on the right boat 10:26:02 <peter1138> then get off at the right place, yeha 10:26:21 <andythenorth> well you don't get on a boat that doesn't have C in it's orders? 10:26:26 <peter1138> could be "get on any boat that unloads at C 10:26:30 <peter1138> " 10:26:31 <peter1138> yeah 10:27:14 <peter1138> that would then be 1 order for loading onto the correct boat, and unloading at the correct place 10:27:32 <Terkhen> it could be converted to cargo with its destination set correctly for yacd, then a boat going to C would pick the vehicle up automatically 10:27:34 <andythenorth> so for carrier vehicle, when it arrives, it just iterates it's orders for destination i, and loads any vehicle which unloads at i 10:27:38 <Terkhen> but then you depend on yacd :) 10:28:06 <peter1138> i don't think converting vehicles to cargo is the right way 10:28:07 <andythenorth> and then you head into the crazy intermodal system I described earlier :) 10:28:14 <andythenorth> which is the *correct* way to do it 10:28:20 <andythenorth> but means it will never ship :P 10:28:59 * andythenorth would rather a small bit of specific code was patched on for one cool feature, instead of a full new framework 10:29:03 <andythenorth> then we all win 10:29:38 * andythenorth goes back to work 10:29:59 <andythenorth> http://www.google.co.uk/search?client=safari&rls=en&q=they'll+like+us+when+we+win&ie=UTF-8&oe=UTF-8&redir_esc=&ei=m5_TTeOiJI6PswaWxbzeAg 10:31:23 <peter1138> with the explicit disembark order, cargo routing would still work, i guess 10:31:46 <peter1138> i guess they'd be like waypoints for cargo routing purposes 10:32:45 <andythenorth> if I have orders that get my vehicle from A-D, then the graph would be ok for yacd purposes? 10:32:55 <andythenorth> assuming cargo wants to go from A-D 10:33:08 <andythenorth> that it gets from B-C on a ferry is no business of yacd's 10:35:47 <peter1138> quite 10:36:41 <peter1138> i think terkhen is suggesting a system that would automatically route through the ship using the pathfinders 10:36:59 <andythenorth> so it would be treated like a bridge or such? 10:37:14 <andythenorth> the ferry becomes infrastructure... 10:37:54 <Terkhen> if the vehicle gets converted into "cargo wanting to go to C", it would be picked up by the next vehicle as normal 10:38:31 * andythenorth wonders if it's actually fun to *have* to route vehicles on and off ferries 10:38:32 <andythenorth> it might be 10:38:35 <andythenorth> it might not 10:38:44 <andythenorth> it might be something in between 10:38:46 <peter1138> andythenorth, i like playing with 60-70% water ;) 10:38:52 <peter1138> which i believe is higher than high 10:38:53 * andythenorth tops that with 85% 10:38:58 <andythenorth> as does danmack 10:39:02 <andythenorth> :P 10:39:23 <peter1138> yacd with lots of water is fun 10:39:41 <Terkhen> ^ I should try that 10:39:41 <planetmaker> peter1138: that's not high. That's about the fun ratio :-) 10:39:51 <planetmaker> through in mountanous and it's certainly nice 10:40:30 <peter1138> planetmaker, i mean "high" on the drop down list 10:40:33 <peter1138> which is about 40% 10:40:37 <planetmaker> meh... one gimp bug after the other :-P 10:40:45 <planetmaker> that may be true 10:40:57 <peter1138> 39.0600% to be precise 10:41:01 <peter1138> is, not may :p 10:41:21 <peter1138> and yeha, mountainous, rough, low variation, 85% water 10:41:34 <andythenorth> same as me 10:41:41 <andythenorth> let's remove all other map gen options :P 10:42:57 <peter1138> :p 10:45:34 <andythenorth> http://tt-foundry.com/misc/my_lovely_map_is_lovely.png 10:45:41 <andythenorth> http://tt-foundry.com/misc/my_lovely_yacd.png 10:46:05 <Terkhen> wow :) 10:46:20 <Terkhen> I usually get bored before connecting that much 10:46:38 <andythenorth> it's quite addictive :P 10:46:54 <andythenorth> and it's not so hard to connect the yacd link graph 10:47:02 <andythenorth> a few big stations, with feeders 10:47:07 <andythenorth> and a small number of large mixed trains 10:47:10 <peter1138> you're quite fond of yacd then? 10:47:22 <andythenorth> ahem 10:47:29 <planetmaker> wow :-) 10:47:33 <andythenorth> it's the game it should always have been :P 10:47:43 <andythenorth> particularly wrt transfers 10:47:45 <peter1138> you should've been playing simutrans then ;) 10:47:56 <andythenorth> that's what my simutrans friend tells me 10:48:00 <andythenorth> but simutrans has no class 10:48:47 <peter1138> simutrans does, indeed, smell 10:49:01 <Noldo_> why is that? 10:49:08 *** Noldo_ is now known as Noldo 10:49:11 <planetmaker> I gave it a try one, two times. It didn't catch on 10:49:42 *** Noldo is now known as Guest1338 10:49:51 <Guest1338> grrr 10:49:51 <peter1138> wonder if tron still hacks on it 10:50:08 <peter1138> simutrans' rail junctions suck, for one thing 10:50:26 <planetmaker> tron worked on simutrans?+ 10:50:29 <planetmaker> also? 10:50:40 <peter1138> after he left openttd 10:50:47 <planetmaker> he 10:50:52 <peter1138> he improved its performance considerably 10:51:07 *** Guest1338 is now known as Noldo 10:51:12 <Noldo> better 10:53:00 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 10:53:01 *** KenjiE20 [~kenji@host-92-8-65-148.as43234.net] has joined #openttd 10:58:54 <andythenorth> can a ferry carry mixed vehicle types? 10:58:58 <andythenorth> e.g. RV + train? 10:59:28 *** DDR [~DDR@d99-199-10-67.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 10:59:41 <peter1138> depends what you want 11:00:03 <peter1138> makes sense to allow it 11:00:43 <peter1138> i guess some people would like to see 'real' waiting areas, with road vehicles queueing and trains waiting in sidings, heh 11:01:06 <andythenorth> screw them :P 11:01:09 <andythenorth> umm 11:01:10 <andythenorth> sorry 11:01:27 * andythenorth meant to say 'support that request' 11:01:41 <andythenorth> put a magic signal on the depot 11:01:50 <andythenorth> make them queue until a carrier vehicle arrives 11:02:26 <andythenorth> might have some...problems 11:05:08 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 11:06:01 * andythenorth -> tea for one 11:06:16 <andythenorth> is pikka here? 11:08:22 <peter1138> hmm, tea 11:13:55 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 11:18:43 *** Eddi|zuHause [~johekr@p54B76E94.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:19:17 *** Eddi|zuHause [~johekr@p54B73A6A.dip.t-dialin.net] has joined #openttd 11:23:19 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Quit: - nbs-irc 2.39 - www.nbs-irc.net -] 11:27:24 <andythenorth> hmm 11:27:36 <andythenorth> ship depots building in the middle of the ocean seems silly 11:27:39 <andythenorth> or do they float? 11:29:28 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 11:30:08 <planetmaker> those are dry docks, they float 11:30:22 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 11:34:10 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:38:03 *** pikka [~yaaic@120.17.111.15] has quit [Ping timeout: 480 seconds] 11:40:53 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has joined #openttd 11:44:47 *** Amis [~Amis@catv-89-135-77-239.catv.broadband.hu] has joined #openttd 11:45:29 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 11:56:46 <peter1138> still desyncs 11:56:52 <peter1138> can't debug desyncs though 11:56:52 <peter1138> hmm 11:57:08 <peter1138> maybe i should upload my save :D 11:57:51 <planetmaker> did you start with debug_level desyn=3 ? 11:57:56 <planetmaker> and have still the initial savegame? 11:59:20 *** glx [glx@2a01:e35:2f59:c7c0:b537:2878:9903:d69c] has joined #openttd 11:59:24 *** mode/#openttd [+v glx] by ChanServ 11:59:44 *** ar3kaw [~ident@ecj41.neoplus.adsl.tpnet.pl] has joined #openttd 12:06:49 *** ar3k [~ident@ecj41.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 12:06:56 *** DoubleYou [~jkuckartz@ppp118-209-110-148.lns20.mel4.internode.on.net] has quit [] 12:13:47 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:17:51 *** Markavian [~Markavian@187.35-50-210.static.dsl.mel.iprimus.net.au] has joined #openttd 12:19:24 *** compi [compi@131.173.96.69] has joined #openttd 12:19:25 *** compi [compi@131.173.96.69] has quit [] 12:20:08 <CIA-1> OpenTTD: planetmaker * r22473 /trunk/src/ (65 files in 5 dirs): -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 12:21:56 <CIA-1> OpenTTD: planetmaker * r22474 /trunk/src/lang/english.txt: -Change: Reflect r22473 also in how it reads in the order list 12:24:38 *** TWerkhoven [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 12:26:55 *** Lakie [~Lakie@82.153.211.44] has joined #openttd 12:34:44 *** Neon [~Neon@dslb-094-219-021-243.pools.arcor-ip.net] has joined #openttd 12:43:05 <Ammler> oh, desyncs? :-( 12:45:57 <dihedral> hello Ammler 12:45:58 <dihedral> :-) 12:46:13 <Ammler> SalÃŒ dih 12:46:53 <planetmaker> salut vous deux 12:46:57 <dihedral> how is ammler? 12:50:38 <Ammler> soso lala :-) 13:02:10 *** tokai|noir [~tokai@port-92-195-28-26.dynamic.qsc.de] has joined #openttd 13:08:06 *** tokai|mdlx [~tokai@port-92-195-79-113.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:19:10 *** Markavian` [~Markavian@187.35-50-210.static.dsl.mel.iprimus.net.au] has joined #openttd 13:19:59 <Belugas> hello 13:22:48 <peter1138> down at the bottom of the garden 13:23:20 <peter1138> among the birds and the bees 13:23:34 <peter1138> a little lotta little people 13:23:41 <peter1138> they're called the poddington peas 13:25:17 *** Markavian [~Markavian@187.35-50-210.static.dsl.mel.iprimus.net.au] has quit [Ping timeout: 480 seconds] 13:25:46 <peter1138> planetmaker, it crashes with debug_level desync=3 13:25:52 <peter1138> instant crash 13:26:00 <peter1138> well, on the first tick anyway 13:26:14 <planetmaker> hm, ok... reproducably then, I guess 13:26:25 <Belugas> someone is watching morning cartoons or is babysitting... 13:27:30 <peter1138> hehe, i think i saw an exgf from school on the way in, her last name rhymes with poddington 13:28:43 *** pikka [~yaaic@120.17.111.15] has joined #openttd 13:28:51 *** pikka [~yaaic@120.17.111.15] has quit [] 13:29:36 *** Progman [~progman@p57A1CDCC.dip.t-dialin.net] has joined #openttd 13:34:23 <peter1138> pom te pom 13:35:35 <Eddi|zuHause> it's called "pommes de terre" 13:37:31 <Belugas> never saw that show in here 13:37:50 <Belugas> i jsut discovered there are tons of shows i've not seen either... 13:38:18 <Belugas> and some i've seen only in english that are already translated! 13:41:01 <Belugas> like Defying Gravity... lovely show 13:45:40 <Eddi|zuHause> one of the shows whose unsucess was totally undeserved 13:47:51 <peter1138> hmm? 13:48:21 <ChoHag> Somebody tell me where my multimeter is. 13:48:38 <peter1138> mysterious cities of gold, that was quality television 13:48:53 <peter1138> ChoHag, it's not in my toolbox, because that's my one 13:49:20 <ChoHag> Do you live near me? 13:50:15 <andythenorth> mine is under the stairs 13:50:42 <peter1138> i don't know 13:50:50 <ChoHag> I thought mine might be but it's only other bits. 13:54:08 <peter1138> bollocks, my mug of tea ran out :S 13:57:25 <Eddi|zuHause> mine is on my desk next to me 14:08:12 *** ar3kaw [~ident@ecj41.neoplus.adsl.tpnet.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 14:10:57 *** glx [glx@2a01:e35:2f59:c7c0:b537:2878:9903:d69c] has quit [Quit: bye] 14:24:43 *** TWerkhoven [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 14:26:49 *** Markavian` [~Markavian@187.35-50-210.static.dsl.mel.iprimus.net.au] has quit [Ping timeout: 480 seconds] 14:27:07 *** glx [glx@2a01:e35:2f59:c7c0:28a8:90a7:22e:546e] has joined #openttd 14:27:10 *** mode/#openttd [+v glx] by ChanServ 14:30:30 *** ar3k [~ident@ecj41.neoplus.adsl.tpnet.pl] has joined #openttd 14:30:33 *** ar3k is now known as ar3kaw 14:35:07 *** DayDreamer1 [~DayDreame@94.142.234.1] has quit [Read error: No route to host] 14:35:27 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 14:36:14 *** amkoroew [~Heinz@p5B1060A8.dip.t-dialin.net] has joined #openttd 14:38:14 <Eddi|zuHause> "stupidity" ::= "unknowledge" paired with "confidence" 14:41:04 <Belugas> agree with you on the unsucess part, Eddi|zuHause 14:41:28 *** amkoroew1 [~Heinz@p5B10460B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:41:36 <peter1138> hmm? 14:41:40 <Belugas> agree with on as well, peter1138, on mysterious cities :) i have those on DVD< just waiting for my son to be a little older to show him 14:41:52 <peter1138> :) 14:42:19 <Belugas> peter1138, Defying gfravity was a tv show a couple of years ago. Sci-Fi. very well done 14:42:24 <peter1138> oh 14:42:25 <Belugas> but it was cut out after the first season 14:42:27 <Belugas> a mess 14:42:32 <Belugas> it was soooo... goooood! 14:42:48 <peter1138> never saw it, heh 14:44:48 <Belugas> i've got it at home. in french. i still ove watching it :) 14:48:43 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 14:49:14 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has quit [Ping timeout: 480 seconds] 15:00:50 <Eddi|zuHause> Rubidium: "184 might divide nicely by 23, but going from 0 to 23 for 8 times requires more "steps" than going from 0 to 184, after all 24 * 8 > 185." <-- that sentence does not make any sense. 15:01:21 <Rubidium> Eddi|zuHause: good ;) 15:02:12 <peter1138> openttd's build system is totally fucked up for using non-gcc compilers... 15:02:49 <Rubidium> Eddi|zuHause: no idea how to explain it any clearer 15:02:55 <SpComb> peter1138's busy trying to compile on jslinux's tcc? 15:04:01 <Rubidium> peter1138: most likely they fail with yapf in any case 15:04:19 <Eddi|zuHause> Rubidium: i'm sure it makes perfect sense in the right context, but i seem to be stuck thinking in a different pattern than you... 15:05:02 <Eddi|zuHause> SpComb: how does one download the source onto jslinux? 15:09:55 <peter1138> heh, it's stuck on squirrel atm 15:10:04 <Rubidium> Eddi|zuHause: imagine the counter as being a integer with 185 values (like a byte has 256 values). As it zero-based it goes from 0 to 184. Now the TS wants that iteration to go from 0 to 23 (so an integer with 24 values). 15:10:34 <Eddi|zuHause> Rubidium: ah, i think you have an obiwan in your thought there 15:10:45 <Eddi|zuHause> Rubidium: or Taifidis does 15:11:12 *** DayDreamer1 [~DayDreame@94.142.234.1] has joined #openttd 15:11:27 <Rubidium> _age_cargo_skip_counter = (_age_cargo_skip_counter == 0) ? 184 : (_age_cargo_skip_counter - 1); 15:11:33 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Ping timeout: 480 seconds] 15:11:44 <Eddi|zuHause> ah, yes. now i get it 15:11:58 <Eddi|zuHause> it counts down from 184 to 0, so 185 values 15:12:25 <Eddi|zuHause> 185 = 5*37 15:12:34 <Rubidium> now, lets change the 184 to 255, and assume the counter is a byte. Then cnt == 0 ? 255 : cnt - 1 equals cnt = cnt - 1 (with underflowing) 15:13:00 <Rubidium> as such, 184 is one less than the amount of values in the range 15:14:47 <Eddi|zuHause> hm... had an assert triggered by generating a map... must have screwed with tgp.cpp one too many times... 15:15:08 *** frosch123 [~frosch@frnk-590f5c0e.pool.mediaWays.net] has joined #openttd 15:16:35 <Eddi|zuHause> 185 makes more sense, because now it's exactly 2.5 days 15:17:06 *** DayDreamer1 [~DayDreame@94.142.234.1] has quit [Read error: No route to host] 15:17:19 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 15:22:59 <andythenorth> hmm 15:23:09 <andythenorth> maybe it's time to declare my epic YACD game done 15:23:15 <andythenorth> ....and start a new one 15:23:45 <andythenorth> 1880-2018, I normally get bored before then 15:24:46 * andythenorth ponders 15:24:53 <andythenorth> maybe it's time to start BANDIT 15:25:57 *** HerzogDeXtEr1 [~Flex@88.130.172.207] has joined #openttd 15:26:21 *** Lakie [~Lakie@82.153.211.44] has quit [Read error: Connection reset by peer] 15:26:43 *** Lakie [~Lakie@82.153.211.44] has joined #openttd 15:29:53 <peter1138> /usr/include/string.h:43:14: note: candidate function not viable: cannot convert argument of incomplete type 'struct AirportSpec const (*)[]' to 'void const *restrict' 15:29:57 <peter1138> extern void *memcpy (void *__restrict __dest, 15:29:58 <peter1138> that looks delightful :) 15:31:30 <michi_cc> peter1138: The desync debug assert you've got is indeed broken with YACD, as the memcmp is now comparing the head pointer of a std::map (which is of course not constant when recreating the map). I probably have to rewrite that check. 15:31:46 <peter1138> :-) 15:32:49 *** HerzogDeXtEr [~Flex@i59F6D987.versanet.de] has quit [Ping timeout: 480 seconds] 15:37:09 *** TWerkhoven [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 15:40:41 *** Chris_Booth_ [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 15:43:23 <Eddi|zuHause> am i oversensitive when i think 3iff's avatar is borderline offensive? 15:43:59 <planetmaker> thank you Eddi|zuHause for the reply to HvS. I deleted mine before hitting 'submit' ;-) 15:46:54 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 15:46:54 *** Chris_Booth_ is now known as Chris_Booth 15:49:24 <Eddi|zuHause> breaking news: "playstation network" hacked. 15:49:38 <Terkhen> I didn't think that avatar meant anything 15:49:43 <Terkhen> wow, for the third time already? 15:49:44 <frosch123> again or still? 15:49:51 <Eddi|zuHause> again. 15:50:11 <Eddi|zuHause> "Less than 2 days after Sony started bringing itâs PlayStation Network back online reports are coming in that the besieged gaming giantâs platform has been hacked yet again." 15:51:10 <Sacro> someone show them 'apt-get update' ffs 15:51:17 <Eddi|zuHause> " the exploit allows for hackers to change users passwords using only a PSN account email and date of birth, two pieces of user information that were obtained in the original hack." 15:51:25 <Sacro> WHAT? 15:51:47 <Sacro> does this mean my second 20 char alphanumeric + cases + symbols is worthless? 15:51:57 <Eddi|zuHause> pretty much... 15:52:45 <TWerkhoven> they'd still have to hack your email, wouldn't they? 15:53:36 <peter1138> unless it doesn't actually send an email 15:53:57 <peter1138> there are dumb systems that use, say, dob for verification... 15:54:00 <Eddi|zuHause> TWerkhoven: i understood it more like "type in your email adress here" 15:55:53 <Sacro> password recovery might only use DOB 15:55:57 <Sacro> which isn't secure... ever 15:55:58 <Terkhen> ... wow 15:56:08 <Sacro> Sigh, I'm going to request a new DoB 15:56:10 <Terkhen> this is going to be an example in many books 15:56:13 <Sacro> and get my bank to stop using my current one 15:56:26 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 15:56:40 <peter1138> yeah, it's stupid that anybody might consider DoB as security information 15:57:16 <Eddi|zuHause> Terkhen: i think in a few years time this might top the pentium bug and the ariane crash in the "don't do this" part of the software engineering lecture :p 15:58:05 *** Prof_Frink [~proffrink@5e0497ba.bb.sky.com] has joined #openttd 15:59:37 <Terkhen> we had some computers with the pentium bug in my university 16:00:17 <Terkhen> it is fun until you remember those computers were supposed to be free of use for any student who needed them to complete stuff 16:00:47 <Eddi|zuHause> (the problem with the pentium bug wasn't actually that there's a bug, but that they initially dismissed it as "ah well, it'll be triggered once in a million years") 16:01:09 <Terkhen> I don't remember it being very complicated to trigger 16:01:18 <Terkhen> IIRC 4.0 / 4.0 did the trick 16:01:28 <Terkhen> or maybe 3.99 / 4.0 16:04:58 <frosch123> [17:57] <Eddi|zuHause> Terkhen: i think in a few years time this might top the pentium bug and the ariane crash in the "don't do this" part of the software engineering lecture :p <- well, but does it also confirm the law of "if the hardware is buggy, create software to work around"? 16:05:44 <glx> anyway floats are bad ;) 16:06:01 <frosch123> yeah, always use doubles :p 16:08:04 <Rubidium> nah... extended precision! ;) 16:08:33 <andythenorth> especially use them for financial apps 16:10:48 <frosch123> that's totally fine, we just need to enforce 1⬠= 128 bicents 16:13:55 <perk11> what's DoB? 16:14:11 *** KouDy [~KouDy@ip-78-102-180-14.net.upcbroadband.cz] has joined #openttd 16:14:24 <andythenorth> a newgrf I'm working on 16:14:28 <frosch123> most likely DateOfBirth, but no idea :) 16:14:36 <perk11> :D 16:15:02 <frosch123> andythenorth: DoB or Bridges? 16:15:17 <andythenorth> ho 16:18:06 *** pugi [~pugi@p4FCC4641.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 16:19:53 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Ping timeout: 480 seconds] 16:20:48 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 16:30:07 *** JVassie_ [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 16:35:54 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 16:37:43 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 16:43:20 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 16:43:23 *** mode/#openttd [+o Alberth] by ChanServ 16:45:10 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 16:45:59 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 16:57:49 *** sliddy [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 17:02:43 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 17:03:50 <planetmaker> hm, can I create rough terrain in the SE? 17:05:12 <peter1138> bah 17:05:45 <peter1138> need to destroy houses to expand my rail empire^W network 17:06:48 <peter1138> and a stadium :S 17:07:15 <peter1138> oh well, sorry residents :p 17:08:34 <andythenorth> just destroy the town 17:08:42 <andythenorth> moving freight is better anyway 17:08:47 <peter1138> yeah yeha 17:08:56 <Alberth> planetmaker: load a random picture as height map 17:09:24 <planetmaker> nah, I don't mean height variations. I mean rough vs. smooth ground tile 17:09:41 <planetmaker> like 'this tile is rough' and 'this is not' 17:10:08 <Alberth> you can place rocks, but maybe you mean something else 17:10:47 <peter1138> rough grass 17:10:59 <planetmaker> http://devs.openttd.org/~planetmaker/patches/rough.png 17:11:04 <planetmaker> there's rocks, normal and rough 17:11:05 <peter1138> ah, it's called "rough land" in game ;p 17:12:29 <planetmaker> you see this one tile in the screenshot, Alberth ? 17:13:25 <Alberth> yep 17:14:08 <Alberth> although I am somewhat distracted by all those wind mills :) 17:14:21 <planetmaker> :-D 17:14:24 <andythenorth> those windmills float 17:14:28 <andythenorth> they need a base 17:14:33 <planetmaker> yes, they do 17:14:44 <peter1138> a slight shadow... 17:14:49 <planetmaker> I learnt that after I implemented them. Nasty artists didn't draw that properly 17:15:41 <frosch123> planetmaker: afaik rough land is planted randomly when bulldozing and/or planting trees 17:15:59 *** goblin [~goblin@dslb-092-074-204-085.pools.arcor-ip.net] has joined #openttd 17:15:59 <planetmaker> yes. That's how I got by that one tile in that screenshot 17:17:04 <planetmaker> maybe time to pull out gimp again ;-) 17:20:22 *** KouDy [~KouDy@ip-78-102-180-14.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 17:33:17 * andythenorth considers various things about FIRS supplies 17:36:05 <andythenorth> seems there would be happy players if more supplies = higher chance of production increase 17:36:08 <andythenorth> which I don't mind 17:38:56 <planetmaker> as a function of the current production level 17:39:12 <planetmaker> basically what V suggested makes sense 17:40:21 <andythenorth> so chance of increase scales by amount of supplies delivered 17:40:34 <andythenorth> but also by current production 17:40:49 * andythenorth doesn't fancy writing the nfo for that :) 17:41:31 <planetmaker> wait for the nml transition ;-) 17:41:37 * andythenorth will 17:41:43 <andythenorth> I have plenty of fish to fry until then 17:41:45 <andythenorth> it will be interesting to see how to solve "supplies + YACD" 17:42:21 * andythenorth hasn't thought of any solutions yet 17:42:58 <planetmaker> newgrf switch might be the solution 17:43:14 <andythenorth> maybe 17:43:23 <andythenorth> one option is that YACD ignores them 17:43:41 <andythenorth> but then they'll lose the nice routing behaviour wrt transfers etc 17:44:28 <planetmaker> question is: does it matter if it works like now, isn't that maybe good? 17:44:37 <planetmaker> after all supplies 'just' increase production 17:44:42 <andythenorth> it doesn't matter particularly 17:44:48 <andythenorth> a yacd game with FIRS is fun 17:45:04 <andythenorth> but the supplies are one of the least fun elements 17:45:41 <CIA-1> OpenTTD: translators * r22475 /trunk/src/lang/ (8 files): (log message trimmed) 17:45:41 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:45:41 <CIA-1> OpenTTD: english_US - 1 changes by Rubidium 17:45:41 <CIA-1> OpenTTD: finnish - 1 changes by jpx_ 17:45:41 <CIA-1> OpenTTD: french - 1 changes by glx 17:45:43 <CIA-1> OpenTTD: german - 1 changes by planetmaker 17:45:43 <CIA-1> OpenTTD: portuguese - 6 changes by ABCRic, JayCity 17:46:18 <planetmaker> http://devs.openttd.org/~planetmaker/patches/rough.png <-- slightly better, andythenorth ? 17:46:24 <planetmaker> esp. the middle one 17:47:13 <andythenorth> better 17:47:19 <andythenorth> I would draw some mud and stuff around it 17:47:21 <andythenorth> not much 17:47:22 <andythenorth> just a bit 17:51:42 *** douknoukem [~KEM@ALyon-158-1-36-158.w90-29.abo.wanadoo.fr] has joined #openttd 17:56:35 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:02:38 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 18:06:22 *** DOUK [~KEM@ALyon-158-1-36-158.w90-29.abo.wanadoo.fr] has joined #openttd 18:09:44 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has joined #openttd 18:12:52 *** douknoukem [~KEM@ALyon-158-1-36-158.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 18:17:55 * andythenorth ponders 18:18:16 <andythenorth> why can't rivers be walked backwards from their destination? 18:18:23 <andythenorth> I know we discussed it n times :P 18:19:32 <SmatZ> you mean real-life rivers? 18:21:42 <Eddi|zuHause> andythenorth: it doesn't change anything, the problem is exactly the same, just the sign changed 18:22:40 <SmatZ> are you sure? water will go downwards in the direction of highest negative gradient 18:22:41 <andythenorth> what's the problem defined as in that case? 18:23:09 <SmatZ> but in the other direction, it could come from any direction with non-negative gradient 18:23:19 <SmatZ> (and yes, there can be exceptions ;) 18:23:20 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 18:23:38 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:24:27 <Eddi|zuHause> hm... i can't find the halftile rivers patch that was used to make this screenshot: http://fuzzle.org/~petern/ottd/halfriver.png 18:26:46 <andythenorth> ho 18:26:57 <andythenorth> interesting river-along-a-cliff :) 18:27:06 <andythenorth> bottom of the screenshot 18:27:28 <SmatZ> hehe :) 18:27:39 * andythenorth wishes he could code 18:28:06 <andythenorth> it seems that you'd start a semi-random walk at any coast tile 18:28:18 <andythenorth> the rule is first walk up if any tile is higher than current tile 18:28:42 <Eddi|zuHause> andythenorth: i don't think that will create good rivers 18:28:51 <andythenorth> and if there is >1 possible direction, walk random direction 18:29:10 <andythenorth> Eddi|zuHause: navigable, useful rivers? probably not 18:29:25 <andythenorth> annoying rivers that have to be inconveniently bridged? probably 18:29:38 <andythenorth> but it might still work anyway 18:30:14 <planetmaker> hm, I guess rivers need half-tiles to look nice :-) 18:30:29 <planetmaker> I didn't know that screenshot 18:31:17 <andythenorth> Eddi|zuHause: why don't you think it would create a good river? what do I miss? 18:31:25 <CIA-1> OpenTTD: frosch * r22476 /trunk/src/newgrf.cpp: -Codechange: Deduplicate code for reading sprite layout sprites. 18:31:39 <Eddi|zuHause> andythenorth: the path should not be too "random" 18:32:28 <planetmaker> and that indeed is not too easy 18:32:44 <planetmaker> the tendency to go straight needs to be higher than to bend 18:33:38 <andythenorth> cache the previous move 18:33:44 <andythenorth> give it a higher weighting 18:34:06 <Rubidium> planetmaker: it should have the tendency to search in a somewhat straight line for the nearest lower point 18:34:08 <Eddi|zuHause> andythenorth: and it doesn't solve the terraforming issue 18:34:52 <Eddi|zuHause> currently, rivers can only be placed on flat land, or "normal" slopes, of which a generated landscape has very few 18:34:54 <Rubidium> possibly trying to stay as far away from the higher bits in the process 18:36:17 <Rubidium> e.g. http://master.binaries.openttd.org/nightlies/trunk/r22471/logs/windows-win9x-compile.log 18:36:21 <Eddi|zuHause> so there need to be "halftile" rivers that either have only the flat or only the sloped or both halves of a halftile-slope (or steep slope) 18:36:31 <Rubidium> hmm... wrong channel? 18:36:47 <Eddi|zuHause> the link doesn't match the conversation :p 18:37:30 <Rubidium> Eddi|zuHause: actually, only the shore would be needed; the rest can be put there like is done for half-tile foundations 18:38:46 <Eddi|zuHause> Rubidium: and once halftile rivers exist on the map, people will want to place rail on the other half, without destroying the river :p 18:40:06 <Rubidium> why not? Instead of drawing the foundation draw the edge... but! 18:40:29 <andythenorth> why half-tile rivers? 18:40:32 <Rubidium> they want to have half tile canals as well and then it starts getting difficult I think 18:40:34 <andythenorth> I don't see the need 18:40:38 <andythenorth> no half-tile canals 18:40:44 <andythenorth> do we have half-tile roads? 18:40:51 <planetmaker> actually yes 18:41:01 <planetmaker> :-) 18:42:02 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/gfx/road_desert_nosep_nogrid.png <-- see the last 4 sprites 18:42:09 <Eddi|zuHause> i need curved roads on steep slopes! [with double-foundation] 18:43:20 <andythenorth> I need a pony :D 18:43:39 * andythenorth thinks *some* rivers are better than perfect rivers 18:43:46 <andythenorth> quite limited rivers would be quite fun 18:44:18 <Eddi|zuHause> andythenorth: well, the rivers that i have need this, otherwise they crash the game. 18:44:32 <andythenorth> is it a drawing issue, or a spec issue? 18:44:45 <Eddi|zuHause> planetmaker: what are these weird pixels over sprite 11? 18:45:54 <planetmaker> I'm quite sure an unintentional left-over of a not complete undo after a colour-sensitive cut and paste 18:46:03 <planetmaker> but then... they're not used ;-) 18:46:19 <planetmaker> it's just all from the same layered source file 18:46:22 *** DOUK [~KEM@ALyon-158-1-36-158.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 18:46:44 <planetmaker> good spot though, I need to check the layer where it is actually used :-) 18:47:22 <planetmaker> s/layer/png files/ 18:47:48 <planetmaker> though... might be none. The overlay needs no replacement... 18:47:59 <planetmaker> and I didn't yet use it for OpenGFX itself 18:50:04 <peter1138> herping and derping 18:52:22 <peter1138> ah, half-tile rivers 18:52:51 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 18:53:44 <peter1138> no, i can't find it either 18:54:25 *** DayDreamer1 [~DayDreame@94.142.234.1] has joined #openttd 18:54:41 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: No route to host] 19:01:12 * peter1138 ponders working on vehicles-in-vehicles 19:01:58 <__ln__> peter1138: something like lorries-in-trains or trains-in-ferries? 19:02:07 <Eddi|zuHause> peter1138: as long as you get to the point where the orders read: "train X: attach (up to) Y wagons towards station Z" 19:02:29 <peter1138> pardon? 19:02:58 <__ln__> pardon is french 19:03:04 <Eddi|zuHause> peter1138: imagine a train with an engine and no wagons, but wagon-placeholders 19:03:21 <peter1138> why? 19:03:28 <Eddi|zuHause> the wagon-placeholders are "vehicles that load vehicles", and the wagons are loaded into these placeholders 19:03:41 <Eddi|zuHause> this simulates shunting 19:03:54 <peter1138> oh 19:04:00 <peter1138> i think that's a bad way of simulating shunting 19:04:17 <Eddi|zuHause> why? 19:04:40 <Eddi|zuHause> the wagons will be teleported across the stations, but otherwise? what's so bad about it? 19:05:34 <Belugas> it's unrealistic 19:05:51 * Eddi|zuHause slaps Belugas 19:08:10 <Belugas> :D 19:08:19 *** douknoukem [~KEM@ALyon-158-1-36-158.w90-29.abo.wanadoo.fr] has joined #openttd 19:09:06 <Eddi|zuHause> 'A computer error made an official government paper instead of "StÃŒhle rÃŒcken" [moving/exchanging chairs] read "StÃŒhle ficken" [fucking chairs]' 19:09:12 <frosch123> hmm i guess when you end up with 10+ parameters to functions, you are doing something wrong :/ 19:09:54 <Eddi|zuHause> frosch123: either combine parameters into structs or split up the function? 19:10:41 <frosch123> well, i split the function up, but there are too many intermediate values to pass between them 19:10:53 <peter1138> struct? 19:10:56 <Eddi|zuHause> global variables! :p 19:11:17 <peter1138> merge the functions! 19:11:21 <frosch123> yeah, most likely struct, though not every function needs every parameter 19:11:23 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 19:11:27 <planetmaker> one big function and goto ;-) 19:11:28 * Eddi|zuHause is highly suspicious of forum threads with chinese/japanese letters 19:11:30 <frosch123> macros would do :p 19:12:27 <SmatZ> especially when only latin characters in text are hyperlinks to some shops :) 19:12:27 <Eddi|zuHause> make a function of higher order ;) 19:12:41 <peter1138> bah, constantly desyncing now :S 19:12:43 <Eddi|zuHause> SmatZ: i didn't click on it ;) 19:12:55 <SmatZ> :) 19:14:41 <Belugas> mmh... shunting... that would look different for sure 19:15:06 <Eddi|zuHause> it'd be really useful with destinations to get dynamically mixed trains 19:16:30 <peter1138> all those people who want it, but have never attempted it ;) 19:17:02 <Amis> Case: I was planting tree in a city and at a square while planting a base of a house popped up but kept clicking planting and as clicked the house went through the construction stages under 0.5 second and finished. Are these two can be related ANYHOW? 19:17:27 <Belugas> indeed, peter1138 :) Always relying in that dear old friend: someone 19:20:55 <Amis> Okkey, actually the house is still constructing 19:21:14 <Amis> So I guess the sprites somehow slipped a bi 19:21:15 <Amis> t 19:23:34 *** ndh [~opera@dslb-088-074-022-137.pools.arcor-ip.net] has joined #openttd 19:26:29 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 19:26:54 <Eddi|zuHause> Amis: can you reproduce that on any house that is under construction? 19:27:13 <Amis> I can't predict when and where a house will... you know... pop 19:28:09 <Eddi|zuHause> Amis: i mean just take a house that just popped up, and try to build a tree on it 19:28:39 <Amis> It does not do the same 19:28:50 <Amis> I guess I have to plant trees before it pops up 19:46:48 *** sliddy [~jari@ip565eb113.direct-adsl.nl] has quit [Read error: Connection reset by peer] 19:46:57 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 19:50:56 *** DayDreamer1 [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 19:52:12 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 19:52:20 *** pugi [~pugi@p4FCC4641.dip.t-dialin.net] has joined #openttd 19:54:07 *** wollollo [~martin@client-86-25-197-141.cht-bng-011.adsl.virginmedia.net] has joined #openttd 19:58:39 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 19:59:45 <peter1138> - 20:01:20 <andythenorth> DanMacK: :) 20:01:30 <DanMacK> Heya 20:01:40 <DanMacK> Been awaol for the last little while... lol 20:01:53 <planetmaker> salut DanMacK 20:03:01 <DanMacK> Howdy all 20:04:40 *** devilsadvocate [~quassel@109.200.19.188] has quit [Remote host closed the connection] 20:04:44 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 20:05:22 *** Ruudjah [~opera@86.93.109.194] has joined #openttd 20:29:38 *** _goblin_ [~goblin@dslb-092-074-192-098.pools.arcor-ip.net] has joined #openttd 20:29:59 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:31:22 *** goblin [~goblin@dslb-092-074-204-085.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 20:31:40 *** gar [44ed1f53@ircip3.mibbit.com] has joined #openttd 20:32:03 <gar> hey all 20:32:16 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 20:35:13 *** garl [44ed1f53@ircip1.mibbit.com] has joined #openttd 20:35:24 <garl> hey anyone know any good ais? 20:35:26 *** wollollo [~martin@client-86-25-197-141.cht-bng-011.adsl.virginmedia.net] has quit [Quit: leaving] 20:35:46 <planetmaker> yes 20:36:10 <planetmaker> before I repeat everything: read my last report on AI tests in the forums 20:36:11 <garl> which? 20:36:18 <garl> ps gar is me also.... 20:37:06 *** gar [44ed1f53@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:37:43 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=65&t=53358 20:38:31 <garl> which link? 20:42:29 * andythenorth ponders 20:42:37 <andythenorth> short quiz 20:42:38 <garl> o,,o 20:42:42 <andythenorth> what do you want in a truck set 20:42:53 <andythenorth> ? 20:43:01 <garl> a working truck 20:44:32 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 20:45:05 *** Amis [~Amis@catv-89-135-77-239.catv.broadband.hu] has quit [Quit: *pop*] 20:45:08 <Rubidium> andythenorth: totally incorrectly (w.r.t. real world) scaled trucks? ;) 20:45:31 <andythenorth> bigger or smaller 20:45:36 <garl> BIGGER 20:45:48 <frosch123> twice as big as heqs? 20:45:58 <planetmaker> andythenorth: what I want are two things: a) a progression of vehicles with time (i.e. some generations sort-of) and b) nice-looking, diverse cargo support 20:46:26 <planetmaker> I'll donate you the psd2png makefile for that purpose ;-) 20:47:05 <andythenorth> planetmaker: progression how? 20:47:15 <planetmaker> I think the default trucks are quite accurately sized 20:47:32 <planetmaker> progression in speed and slightly also carrying capacity 20:47:38 <planetmaker> thus maybe also size. somewhat 20:48:11 *** wollollo [~martin@client-86-25-197-141.cht-bng-011.adsl.virginmedia.net] has joined #openttd 20:48:26 <andythenorth> planetmaker: doesn't eGRVTS entirely cover that? :o 20:48:41 <planetmaker> in many parts, yes 20:50:48 <planetmaker> your style of vehicles is different, though 20:51:02 <planetmaker> if you keep the heqs style - which I'd have to assume 20:51:23 <andythenorth> I'm hoping DanMacK will draw them for me :P 20:51:24 <andythenorth> or pikka 20:51:53 <andythenorth> and maybe someone else will code 20:51:59 <andythenorth> I can just project manage :P 20:52:04 <planetmaker> :-D 20:52:42 <frosch123> ottd still needs a big manager 20:52:55 <planetmaker> a green leaf frog? ;-) 20:52:57 <frosch123> hmm, or what was the term? 20:53:09 <planetmaker> "fÃŒhrer"? 20:54:06 <andythenorth> bdfl 20:54:14 <Eddi|zuHause> "a big project manager" 20:54:28 <andythenorth> http://en.wikipedia.org/wiki/Benevolent_Dictator_For_Life 20:55:17 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Ping timeout: 480 seconds] 20:55:22 <planetmaker> that can work. 20:55:38 <frosch123> http://www.tt-forums.net/viewtopic.php?p=792478#p792478 <- not sure whether it was that post i remembered 20:55:46 * Belugas starts sending crates of fat food to Rubidium 20:56:05 <Belugas> we'll get a big manager inno time ^_^ 20:56:12 <garl> hey 20:56:23 <garl> how u get ais to do somthing/// 20:56:24 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Remote host closed the connection] 20:56:28 <andythenorth> how big? 20:56:30 <andythenorth> 40 foot 20:56:31 <andythenorth> ? 20:56:42 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 20:56:42 <andythenorth> will he fit on a boat? 20:56:46 <andythenorth> maybe a ferry even? 20:57:01 <Eddi|zuHause> frosch123: yeah, i think that's the one 20:58:02 <Zuu> garl: Have you downloaded any AIs? 20:58:16 <Zuu> Have you let the game run for a 6-12 months? 20:58:32 <Zuu> How large is your map? 20:58:53 <Zuu> Which AIs did you try? 20:59:09 <Zuu> If you did try Idle or IdleMore, it is even a feature that they do nothing :-p 21:01:11 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:04:12 <Eddi|zuHause> frosch123: http://irclogs.qmsk.net/channels/openttd/link/1243703876#1243703876 21:05:13 <andythenorth> new trucks would be nice for my next yacd game 21:05:15 <andythenorth> smaller ones 21:05:49 <frosch123> Eddi|zuHause: \o/ i totally forgot that guy 21:05:51 <frosch123> (luckily) 21:05:59 <planetmaker> damn you Eddi|zuHause ! I totally forgot that nick name. And I was happy... 21:06:08 <Eddi|zuHause> hehe :p 21:06:37 <Eddi|zuHause> it's been two years, there should be a new wave of OpenTTD+500 threads :p 21:07:31 <andythenorth> hmm 21:07:35 <andythenorth> how should I organise 21:07:49 * andythenorth is thinking truck models in a range of sizes 21:08:09 <andythenorth> refittable to all cargos 21:08:29 <andythenorth> rather than 'tanker truck', 'box truck', 'hopper truck' etc 21:08:41 <andythenorth> it should make for a shorter buy menu 21:09:35 <andythenorth> how to do articulated trucks? 21:09:58 <supermop> yes 21:10:05 <Zuu> Hmm, model series? Eg. think of you having a truck factory and making modular trucks where the load type is a module that you choose. 21:10:30 <Eddi|zuHause> yep, one truck that can refit to every cargo. 21:10:40 <andythenorth> I just mean 'Bob 16t 3 axle truck' 21:10:42 <Eddi|zuHause> it's not much different than ships 21:10:49 <andythenorth> 'Sue 20t 4 axle truck 21:10:51 <andythenorth> etc 21:10:58 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 21:11:10 <Zuu> I was mainly commenting the naming of the generic trucks. Sorry if that was lost. :-) 21:11:12 <Prof_Frink> Big Dave 18 axle behemoth 21:11:36 <Eddi|zuHause> Project Manager Dave :p 21:11:49 <Eddi|zuHause> man... why did you have to remind me! 21:13:26 <Eddi|zuHause> call a model "Thor 82" and everybody who knows the in-joke chuckles :p 21:13:29 <andythenorth> what's annoying about current / default truck sets? 21:13:39 <Prof_Frink> Stick a trailer on the back of this: http://www.bloodhoundssc.com/car/facts_and_figures/cad_drawings.cfm 21:13:43 *** ndh [~opera@dslb-088-074-022-137.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 21:13:54 <andythenorth> Eddi|zuHause: I should call one "Little Thor" 21:14:03 <Eddi|zuHause> andythenorth: lack of colours, lack of variety 21:14:08 <andythenorth> that's an in-joke of an in-joke of an in-joke 21:14:08 <andythenorth> http://www.youtube.com/watch?v=EPNjWWQqWCA 21:14:15 *** Progman [~progman@p57A1CDCC.dip.t-dialin.net] has quit [Remote host closed the connection] 21:14:45 <andythenorth> Prof_Frink: I've seen that thing 21:14:51 <andythenorth> they seem to have built the shell already 21:15:10 <andythenorth> I thought it was a publicity mockup, but seems to be the real thing 21:15:56 <andythenorth> Eddi|zuHause: lack of colours? 21:16:04 <andythenorth> you want non-CC? 21:16:14 <Prof_Frink> We want 2CC! 21:16:50 <Eddi|zuHause> basically nobody ever completed a truck set, and LV4 stinks (sorry George ;)) 21:16:51 <Prof_Frink> andythenorth: LVv4 is pointless, gameplay-wise. 21:17:04 <andythenorth> why? 21:17:11 * andythenorth only uses eGRVTS 21:17:44 <Prof_Frink> Most of the "newer" trucks are slower and carry less than the older ones. 21:17:44 <Eddi|zuHause> i don't have faith that GermanRV gets finished anytime soon either 21:18:45 <planetmaker> yeah. :S 21:18:50 <planetmaker> and he won't release it 21:19:20 <planetmaker> in a usuable manner 21:19:31 <Eddi|zuHause> if by "release" you mean "put on bananas"?! 21:21:05 <planetmaker> ach... Leanden bores me 21:21:16 <planetmaker> Eddi|zuHause: that'd make it widely available and usuable, yes 21:21:23 <planetmaker> and imho 'official' 21:21:26 <andythenorth> oh 21:21:29 <andythenorth> I want to flame him 21:21:35 <Eddi|zuHause> planetmaker: well, i surely tried... 21:21:55 <planetmaker> I know... 21:22:09 * andythenorth avoids flaming 21:22:32 <andythenorth> people, generally, can be fricking stupid 21:22:46 <andythenorth> this I has observed in my short life 21:23:24 * andythenorth has observed andythenorth being stupid 21:23:31 <planetmaker> :-) 21:24:03 <andythenorth> many parameters double the amount of QA required 21:24:25 <andythenorth> if 2 parameters produce 4 configurations, that's 4 times the QA 21:24:39 <andythenorth> if 3 parameters produce 9 configurations...and so on :P 21:25:08 <andythenorth> and then your code dies because it's buggy, and the complexity of any change in mind boggling 21:25:14 <andythenorth> so no it's not more efficient 21:25:29 <andythenorth> an add-on is *way* more efficient 21:25:44 <andythenorth> because some other bugger has to QA that, not me 21:26:18 <planetmaker> andythenorth: c&p this to the thread ;-) 21:26:24 <andythenorth> you do it :P 21:26:29 <planetmaker> it's not a flame. It's a well-deserved lecture then ;-) 21:26:30 * andythenorth is a bad teacher 21:26:47 <andythenorth> I've tried being a teacher, I'm not well suited 21:27:26 <peter1138> bah, RoadStops are very road specific 21:27:39 <andythenorth> how rude 21:27:43 <Eddi|zuHause> NewGRF Ports! 21:27:54 <andythenorth> it would be more surprising if RoadStops were very rail specific 21:27:58 <planetmaker> there you go, andythenorth ;-) 21:29:59 *** douknoukem [~KEM@ALyon-158-1-36-158.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 21:31:15 <andythenorth> Eddi|zuHause: colours for trucks? 21:31:21 <andythenorth> to return to the topic 21:31:33 <Eddi|zuHause> 2cc would be a good start 21:32:05 <frosch123> isn't randomly coloured stuff more fun? 21:32:06 <andythenorth> any particular scheme? 21:32:10 <andythenorth> egrvts is 2cc 21:32:23 <supermop> i like 2cc 21:32:23 <Eddi|zuHause> random colour could be cool, too 21:32:36 *** leanden [~leanden@78.149.75.96] has joined #openttd 21:32:39 <andythenorth> I'm not likely to do random colour 21:32:43 <leanden> howdy 21:32:50 <leanden> thought id come to IRC to save posting 21:32:51 <andythenorth> all other sets I do are 2cc 21:33:02 <supermop> i usually play as the only company, 21:33:29 <supermop> so it doesnt make sense that equipment of any other color would end up in my world 21:33:43 <planetmaker> andythenorth: it's possible to combine 2cc and random 21:33:50 *** douknoukem [~KEM@ALyon-158-1-36-158.w90-29.abo.wanadoo.fr] has joined #openttd 21:34:01 <planetmaker> like, opengfx+trains uses 2cc with some containers being random, but most 2cc 21:34:04 <Eddi|zuHause> andythenorth: i haven't really used eGRVTS yet, other than the horsies ;) 21:34:14 <leanden> andy 21:34:22 <leanden> if i wanted to discuss a FIRS addon with you 21:34:30 <leanden> would it be best here or in a seperate channel? 21:34:50 * Eddi|zuHause tries to hold back :p 21:35:40 <andythenorth> here 21:35:48 <andythenorth> I'm going to sleep in a minute though 21:35:54 <andythenorth> you can discuss it with others 21:35:58 <andythenorth> they'll help you ;) 21:36:02 <planetmaker> Eddi|zuHause: horse-back riders are missing ;-) for express cargo in the years 0 ... 1400 era or so ;-) 21:36:29 <leanden> ill discuss it tomorrow then ;) 21:36:33 <leanden> but im going to do it 21:36:34 <Eddi|zuHause> 1 piece of engineering supplies :p 21:36:34 <leanden> :) 21:36:40 <leanden> night all 21:36:43 *** leanden [~leanden@78.149.75.96] has quit [] 21:36:57 <planetmaker> lol 21:37:07 <andythenorth> he'll learn 21:37:24 * andythenorth bed time 21:37:24 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has left #openttd [] 21:37:28 <Eddi|zuHause> i gave up that hope years ago. 21:37:36 <planetmaker> :-) 21:37:45 <planetmaker> bros - must one say more? 21:38:01 <Eddi|zuHause> i have refrained from actually looking at that 21:38:10 <Eddi|zuHause> what i have seen from Leanden otherwise is bad enough 21:38:18 <frosch123> night 21:38:21 *** frosch123 [~frosch@frnk-590f5c0e.pool.mediaWays.net] has quit [Remote host closed the connection] 21:38:25 *** garl [44ed1f53@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:41:06 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 22:03:27 *** _goblin_ [~goblin@dslb-092-074-192-098.pools.arcor-ip.net] has quit [Quit: leaving] 22:06:41 *** DOUK [~KEM@ALyon-158-1-36-158.w90-29.abo.wanadoo.fr] has joined #openttd 22:10:19 *** douknoukem [~KEM@ALyon-158-1-36-158.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:12:09 *** Eddi|zuHause [~johekr@p54B73A6A.dip.t-dialin.net] has quit [Ping timeout: 481 seconds] 22:14:08 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 22:15:08 *** ar3kaw [~ident@ecj41.neoplus.adsl.tpnet.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 22:15:51 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 22:18:35 *** ar3k [~ident@ecj41.neoplus.adsl.tpnet.pl] has joined #openttd 22:18:37 *** ar3k is now known as ar3kaw 22:24:05 *** Eddi|zuHause [~johekr@p54B73A6A.dip.t-dialin.net] has joined #openttd 22:26:35 *** Ruudjah [~opera@86.93.109.194] has left #openttd [] 22:32:08 *** TWerkhoven [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:47:15 *** pugi [~pugi@p4FCC4641.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 22:47:28 *** ar3k [~ident@ecm188.neoplus.adsl.tpnet.pl] has joined #openttd 22:54:49 *** ar3kaw [~ident@ecj41.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 22:55:15 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 23:02:52 *** ndh [~opera@dslb-088-073-091-141.pools.arcor-ip.net] has joined #openttd 23:04:18 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:14:27 <Terkhen> good night 23:14:57 *** DOUK [~KEM@ALyon-158-1-36-158.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 23:20:23 *** ndh [~opera@dslb-088-073-091-141.pools.arcor-ip.net] has left #openttd [] 23:28:37 *** Neon [~Neon@dslb-094-219-021-243.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:32:02 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has quit [Quit: leaving] 23:34:18 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:54:14 *** leanden [~leanden@78.149.75.96] has joined #openttd 23:54:23 <leanden> Anyone in here know anything about GRFmaker? 23:54:40 <SpComb> the very old tool from TTDPatch times? 23:59:53 <leanden> ye 23:59:59 <leanden> well im trying to start learning to code