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00:11:16 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 00:20:08 <Bilge> Autorenew failed on vehicle X... vehicle can't go to all stations 00:20:08 <Bilge> What? 00:20:56 <Eddi|zuHause> articulated busses cannot use dead-end bus stops 00:23:17 <Bilge> Articulated you say 00:23:30 <Bilge> What is this sorcery 00:24:46 <Eddi|zuHause> would fit the sc4 "generating world" texts: "articulating busses" 00:28:35 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 00:40:04 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 00:49:46 *** Lakie [~Lakie@91.84.176.109] has quit [Quit: Sleep.] 00:51:41 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 01:14:36 *** fjb is now known as Guest4203 01:14:37 *** fjb [~frank@p5DDFEFB3.dip.t-dialin.net] has joined #openttd 01:21:51 *** Guest4203 [~frank@p5DDFC9E0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:22:21 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 01:44:13 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 01:47:03 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has quit [] 02:15:52 *** douknoukem [~KEM@ALyon-158-1-101-128.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 02:16:13 *** glx [glx@2a01:e35:2f59:c7c0:69e4:4998:14a6:228d] has quit [Quit: bye] 02:22:19 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 02:38:23 *** DDR [~DDR@66.183.113.68] has joined #openttd 02:47:06 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 02:57:58 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 03:08:44 *** Markavian [~Markavian@187.35-50-210.static.dsl.mel.iprimus.net.au] has joined #openttd 03:18:29 *** Bilge [~bilge@92.28.197.104] has quit [Ping timeout: 480 seconds] 03:25:42 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 04:13:38 *** Markavian [~Markavian@187.35-50-210.static.dsl.mel.iprimus.net.au] has quit [Ping timeout: 480 seconds] 04:55:54 *** Eddi|zuHause2 [~johekr@p54B76B54.dip.t-dialin.net] has joined #openttd 05:02:45 *** Eddi|zuHause [~johekr@p54B76BB9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:29:21 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 05:30:26 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 06:10:35 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 06:11:45 *** DayDreamer [~DayDreame@94.142.234.1] has left #openttd [] 06:12:17 *** frosch123 [~frosch@frnk-590fe986.pool.mediaWays.net] has joined #openttd 06:26:34 <planetmaker> moin 06:27:38 <andythenorth> hello planetmaker 06:27:52 <planetmaker> ho andythenorth, hail to the 2k-man ;-) 06:31:00 <Prof_Frink> Article in my RSS reader: "Knighthood for transport tycoon" 06:31:41 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:32:03 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 06:35:20 * andythenorth has problem 06:35:41 <andythenorth> concrete tiles used in FIRS & CHIPS look better with gridlines 06:35:50 <andythenorth> but probably no-one else will agree :P 06:36:48 <Prof_Frink> Well, if other people want non-gridlined concrete, they can draw it themselves, can't they? 06:37:06 <planetmaker> andythenorth: don't bother with adding them: http://devs.openttd.org/~planetmaker/patches/index.php?folder=gridswitch/ ;-) 06:37:37 <andythenorth> with new tile layouts, they could be switched on or off 06:37:53 <planetmaker> though I've not made up my thought on whether to draw them there, too. I guess I should 06:37:59 <andythenorth> it's just an extra ground sprite, or an alternative graphic 06:38:02 <planetmaker> yep 06:38:15 <planetmaker> as said, don't bother on the newgrf side ;-) 06:38:27 <planetmaker> it's supposed to be a GUI option 06:38:58 <andythenorth> hmm 06:39:02 <andythenorth> ok 06:39:23 <andythenorth> I think there's another way to solve the problem I have, without touching grid 06:39:27 <andythenorth> probably with fences 06:39:31 <planetmaker> of course you can... 06:39:48 <planetmaker> fences around some industries would make them look nicer 06:40:07 <andythenorth> most original industries don't show grif 06:40:09 <andythenorth> grid /s 06:40:09 <planetmaker> especially where otherwise a concrete ground just (does not) fade into normal grass ground 06:42:46 *** Wolf01 [~wolf01@host246-235-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 06:43:29 <Wolf01> morning 06:44:02 <planetmaker> maybe you could give me feedback on how such gridswitch works for you? 06:44:06 <planetmaker> hi Wolf01 06:45:44 <andythenorth> planetmaker: I can't test it this morning, but maybe later today 06:49:29 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 06:55:04 <planetmaker> :-) I still plan to change the behaviour of how the buttons work in the transparency GUI 06:55:22 <planetmaker> that's currently not as intuitive as it could be 06:59:04 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:59:07 *** mode/#openttd [+o Alberth] by ChanServ 07:21:11 *** DDR [~DDR@66.183.113.68] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 07:22:03 <Terkhen> good morning 07:22:55 <andythenorth> hi Terkhen 07:33:36 *** Neon [~Neon@dslb-094-219-021-166.pools.arcor-ip.net] has joined #openttd 07:58:53 <planetmaker> andythenorth: what's the link to your "best practises with NewGRF programming" page? 08:00:53 <planetmaker> hm, nvm. found it :-) http://wiki.openttd.org/NewGRF_Recommended_Standards 08:02:37 <andythenorth> we should finish that :) 08:03:04 *** Amis [~Amis@5400EA1E.dsl.pool.telekom.hu] has joined #openttd 08:03:13 <andythenorth> ho 08:03:22 <andythenorth> that's nice - george added the lighting direction http://www.tt-forums.net/download/file.php?id=38433 08:05:34 <andythenorth> hmm 08:06:00 <andythenorth> what would a var 67 / 68 distance check to nearest industry of type 'this' return? 08:06:27 <andythenorth> for an industry that is not yet built... 08:08:13 *** Prof_Frink [~proffrink@5e0f84fe.bb.sky.com] has quit [Ping timeout: 480 seconds] 08:08:30 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 08:08:42 *** Progman [~progman@p57A1B960.dip.t-dialin.net] has joined #openttd 08:09:20 <planetmaker> hm, nice illustration of the light direction 08:12:20 *** goblin [~goblin@dslb-094-216-115-031.pools.arcor-ip.net] has joined #openttd 08:16:59 <andythenorth> how do I set bit 8 for var 67? 08:17:27 <Alberth> var67 | 128 08:17:44 <Alberth> oh bit 8, that's 512. sorry 08:18:01 * Alberth hits head 08:18:05 <Alberth> 256 duh! 08:18:18 * Alberth should not do calculations today :p 08:18:38 <andythenorth> so the parameter is the industry ID already 08:18:40 <Rubidium> actually... it depends... 08:19:25 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Industries#Count_of_industry_distance_of_closest_instance_67_68_ 08:20:04 <Rubidium> there it's |256 (dec) or | 100 (hex) 08:20:17 <andythenorth> so I need to add that to the industry ID? 08:21:13 <andythenorth> parameter is a byte? 08:22:08 <Alberth> then you don't have bit 8 (only bits 0 to 7) 08:22:11 <Rubidium> var67 doesn't use that bit 08:22:23 <Rubidium> only var68 has that bit, in register 101 08:24:31 <andythenorth> ok 08:24:55 <andythenorth> that makes sense 08:25:00 <andythenorth> maybe I should update the docs a bit 08:25:27 <andythenorth> so push 100h into register 101? 08:26:12 <Rubidium> yep 08:45:39 *** pugi [~pugi@p4FCC3D9F.dip.t-dialin.net] has joined #openttd 08:45:40 *** JVassie_ [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 08:48:20 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 08:55:24 <andythenorth> if I'm using type 85, what shift do I need to get cc from rrccdddd 08:55:25 <andythenorth> ? 08:55:28 <andythenorth> 16? 08:55:34 <andythenorth> with mask \wx00FF 08:55:35 <andythenorth> ? 08:56:35 <Alberth> 4 bit shift is either x >> 4 or x / 16 08:57:30 <Alberth> and after the shift, cc is at bit 0 and 1 (ie 2**0 + 2**1 = 1 + 2 == 3), so and with 3 then 08:58:09 <andythenorth> hmm 08:58:16 * andythenorth might be glad of nml after all 08:58:16 <Alberth> or do you want to and before? 08:58:19 <andythenorth> dunno 08:58:29 <andythenorth> every time I learn this, I forget it again within a few weeks :( 08:59:04 *** Bilge [~bilge@92.28.197.104] has joined #openttd 08:59:40 <Eddi|zuHause2> Alberth: those are nibbles, not bits 09:00:02 <Eddi|zuHause2> so shift 16 and mask FF 09:00:13 <Alberth> oh, that changes the story considerably 09:00:50 <Eddi|zuHause2> but then you should need only type 81 09:01:06 <andythenorth> I need to store 100h to a register 09:01:14 <andythenorth> which suggest using type 85 09:01:22 <andythenorth> it's all in one varaction 2 09:01:30 <Eddi|zuHause2> ah, ok. 09:01:33 *** Eddi|zuHause2 is now known as Eddi|zuHause 09:01:52 <Eddi|zuHause> something is wrong with the clock synchronization 09:02:21 <andythenorth> this doesn't do what it should: http://paste.openttdcoop.org/show/260/ 09:03:16 <andythenorth> what it should do is prevent building if industry count >0 09:03:36 <andythenorth> result is currently always 0 09:03:44 <andythenorth> so my var check is all wrong 09:06:35 <andythenorth> :| 09:08:35 <Eddi|zuHause> hm, this is an evil construct i have not seen before ;) 09:09:54 <Eddi|zuHause> have you tried without the register magic yet? 09:10:40 <Eddi|zuHause> (i presume that would check the entire map) 09:19:47 *** HerzogDeXtEr [~Flex@i59F6A03F.versanet.de] has quit [Quit: Leaving.] 09:20:30 *** HerzogDeXtEr [~Flex@i59F6A03F.versanet.de] has joined #openttd 09:25:29 <planetmaker> hm... http://wiki.ttdpatch.net/tiki-index.php?page=Action0GeneralVariables#GRF_ID_overrides_for_engines_11_ has no impact on the set's base cost settings, right? 09:29:10 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 09:31:42 *** Wolf01 [~wolf01@host246-235-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 09:34:59 <Eddi|zuHause> should it have? 09:35:48 <Eddi|zuHause> relevant for such stuff is always the location of the action 3 09:36:08 <Eddi|zuHause> you use this variable because you want to avoid having the action 3 in this set 09:40:17 <Eddi|zuHause> weird... how does one make a "mountain ring race" in Mecklenburg? 09:41:55 <Alberth> erect a mountain, and race around it? 09:42:20 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 09:44:34 <Eddi|zuHause> apparently they do that since the 1920s 09:44:55 * andythenorth > goes out 09:45:02 <andythenorth> the var 68 issue remains unsolved :P 09:45:09 <andythenorth> I'll figure it out later I guess 09:45:16 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has left #openttd [] 09:47:21 <Eddi|zuHause> http://einestages.spiegel.de/hund-images/2011/06/09/62/f5228d4eab219c59583501cb25b9d781_image_document_large_featured_borderless.jpg <-- this is apparently what passes as a "mountain" in Mecklenburg :p 09:47:56 <Alberth> racing over it is another fine option :p 09:51:15 <Terkhen> :D 10:02:12 *** Wolf01 [~wolf01@host246-235-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 10:02:20 <Alberth> hello Wolf01 10:02:24 <Wolf01> hi 10:04:26 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 10:15:02 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 10:22:36 *** Chris_Booth_ [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 10:25:49 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 10:28:55 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 10:31:51 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 10:34:54 *** goblin [~goblin@dslb-094-216-115-031.pools.arcor-ip.net] has quit [Quit: leaving] 10:42:00 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 10:42:28 <Eddi|zuHause> "Duke Nukem Forever: Balls of Steel edition might be delayed due to production errors" 10:50:58 <Bilge> No rude words in this channel please we are all pasty nerds who got bullied in high school with a faux superirity complex equal to our sensitivity 10:51:17 <Bilge> Words like balls offend me 10:54:10 <Rubidium> then how can you be a nerd? If you get offended by things such as "ball grid array" 10:56:44 <Terkhen> I think he's trying to imply a different thing :P 10:57:06 <Rubidium> but don't BGAs use balls of stell as well? 10:57:22 <SpComb> lighter metals 10:59:31 *** SigHunter [~sighunter@pD955DF9A.dip.t-dialin.net] has joined #openttd 11:00:32 *** Juo [~Juo@82.132.211.239] has joined #openttd 11:00:40 <SigHunter> i use ecs agricultural vector and i cant get more oilseeds from fruitplant, why is that? they just produce once a year somehundred tons and thats it 11:00:53 <Eddi|zuHause> related: http://www.youtube.com/watch?v=NW8LPgv4NK0 :p 11:01:34 <Eddi|zuHause> SigHunter: ask here: http://www.tt-forums.net/viewtopic.php?f=31&t=34758 11:01:41 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 11:02:02 <Rubidium> I guess it's ECS trying to model the real world... and there you have only a few harvests, not the whole year around 11:02:17 <Rubidium> although... with all those greenhouses that isn't quite true for all crops anymore 11:04:57 <Alberth> SigHunter: http://wiki.ttdpatch.net/tiki-index.php?page=ECSAVFruitPlantation <-- did you read this already? 11:04:58 <SigHunter> i read this wiki and its quite badly written ;/ 11:05:15 <SigHunter> still somehow i cant get the production running 11:05:18 <Bilge> http://www.youtube.com/watch?v=Pi7gwX7rjOw 11:05:43 <Alberth> If the fruit plantation does not have enough fertilizer waiting (amount of waiting fertilizer is less than value represented in the table), it runs only every six production cycle of 32 in a row. <-- explains your problem, I think 11:05:48 <SigHunter> i have two frutiplants with about 700tons fertilizer waiting, doesnt seem production rises from year to year 11:06:46 <Alberth> ok, you should ask in the forum then, perhaps it is a bug 11:06:59 <SigHunter> i rather think im missing something 11:07:22 <SigHunter> im transporting everything that is produced as soon as it produces this time of the year 11:07:29 <SigHunter> rating of the station for oilseeds is 91% 11:07:37 <SigHunter> do i need to transport fruits too, maybe? 11:08:01 <Bilge> http://www.youtube.com/watch?v=1JD9z44-LLE 11:08:39 <Alberth> no idea, I never play ECS, too complicated. 11:08:55 <Alberth> but it never hurts to try it in the game, save a copy, then try. 11:09:32 <SigHunter> well i realy like ecs, its my first game but its really challenging and i dont get too rich too fast 11:09:35 <Alberth> Bilge: posting random youtube urls is not very useful 11:10:15 <George> SigHunter: Wiki: Production of the tile depending on the current week of the year is represented in the table. 11:10:45 <George> http://george.zernebok.net/newgrf/newcargos/img/fruitplantationapples.png 11:13:33 *** HerzogDeXtEr1 [~Flex@88.130.179.190] has joined #openttd 11:15:56 <Bilge> I suppose you play games for productivity purposes 11:17:03 <SigHunter> what do you mean by that 11:18:11 <Bilge> 'fun' is undefined 11:18:37 <Terkhen> if fun was undefined no one would play :) 11:18:45 <planetmaker> :-) 11:18:55 * planetmaker provides fun-mod grf :-P 11:19:32 *** HerzogDeXtEr [~Flex@i59F6A03F.versanet.de] has quit [Ping timeout: 480 seconds] 11:24:46 *** Juo [~Juo@82.132.211.239] has quit [Quit: Juo] 11:33:36 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Read error: Operation timed out] 12:03:46 *** KritiK [~Maxim@95-26-177-31.broadband.corbina.ru] has joined #openttd 12:09:46 *** SigHunter [~sighunter@pD955DF9A.dip.t-dialin.net] has left #openttd [] 12:11:52 *** glx [glx@2a01:e35:2f59:c7c0:a5ab:7709:f10f:1675] has joined #openttd 12:11:55 *** mode/#openttd [+v glx] by ChanServ 12:16:02 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has joined #openttd 12:17:39 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 12:19:46 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 12:32:12 <Bilge> What do you do when OTTD stops being fun 12:32:24 <Alberth> you become a dev 12:32:36 *** Wolf03 [~wolf01@host178-61-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 12:32:36 *** Wolf01 is now known as Guest4240 12:32:36 *** Wolf03 is now known as Wolf01 12:35:13 <planetmaker> :-D 12:38:16 *** Guest4240 [~wolf01@host246-235-dynamic.5-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 12:43:35 *** ashledombos [~ashledomb@ris91-2-82-227-26-30.fbx.proxad.net] has joined #openttd 12:44:37 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: TTW - http://www.moddb.com/mods/the-third-tiberium-war] 12:53:31 *** rhaeder1 [~quix0r@dslb-094-221-138-005.pools.arcor-ip.net] has joined #openttd 12:58:25 *** rhaeder [~quix0r@dslb-094-221-128-155.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 12:59:14 <planetmaker> though in retroperspective, I think Alberth is quite right with that statement ;-) That's how it all started :-P 13:00:35 <Alberth> note that 'dev' is meant quite general here, NewGRF development is also dev :) 13:02:32 *** ctibor [~quassel@77.48.228.43] has quit [Ping timeout: 480 seconds] 13:03:54 *** Lakie [~Lakie@91.84.176.109] has joined #openttd 13:08:40 *** ctibor [~quassel@77.48.228.43] has joined #openttd 13:09:16 <planetmaker> of course. As is patch (pack) writer 13:10:14 *** ashledombos [~ashledomb@ris91-2-82-227-26-30.fbx.proxad.net] has quit [Remote host closed the connection] 13:12:08 *** ashledombos [~ashledomb@ris91-2-82-227-26-30.fbx.proxad.net] has joined #openttd 13:20:23 <Eddi|zuHause> "IKEA subject to bombing series. In the past few weeks small bombs exploded in Gent (Belgium), Lille (France) and Eindhoven (The Netherlands). Now there also was an explosion in IKEA Dresden causing damage and two lightly injured people." 13:30:11 <frosch123> Eddi|zuHause: are you writing that, or did you install some stupid software? 13:30:27 <Eddi|zuHause> why would i install stupid software? 13:30:54 <frosch123> ok, did you write that, or did you install some software doing that? 13:31:07 <Eddi|zuHause> i did write that ;) 13:31:52 * fjb should closely watch the Swedish Houses Ikea. 13:32:16 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 13:33:04 <fjb> OpenTTD on a smartphone is not playable. Maybe on a tablett. 13:34:19 * Eddi|zuHause can't imagine touchscreens being accurate enough 13:37:59 <fjb> That was the problem on the phone. But the display is very small compared to a desktop monitor. 13:39:45 <fjb> But it looked really cute. 13:42:45 <andythenorth> hellos 13:44:34 <fjb> Moin andythenorth 13:44:54 <Terkhen> hi andythenorth 13:59:10 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 14:01:50 * andythenorth requests a console cheat command 14:01:54 <andythenorth> for newgrf testing 14:01:59 <andythenorth> gives me bn 14:02:06 <andythenorth> build while pause is allowed 14:02:10 <andythenorth> magic bulldozer on 14:08:26 <Terkhen> hmm... wasn't there some way to script commands? 14:11:13 * andythenorth solves bug by reading spec 14:11:21 <andythenorth> not following spec may lead to bugs :P 14:16:01 <andythenorth> still 14:16:09 <andythenorth> the results of var 67 and var 68 make no sense 14:17:37 <andythenorth> Terkhen: would you mind testing var 67 in newgrf debug 14:17:39 <andythenorth> ? 14:17:46 <andythenorth> wrt industry counts 14:19:25 <andythenorth> the results bear no relation to the actual industry count in game 14:20:00 <Eddi|zuHause> hm... why do we "invade" libya, but not syria? 14:20:17 <andythenorth> these are good questions 14:20:24 <andythenorth> but the one about var 67 might have a shorter answer 14:20:31 <andythenorth> currently I am sulking and suspect var 67 is broken 14:20:34 <Terkhen> andythenorth: ogfx+ industries has working code for this 14:20:34 <andythenorth> or I'm broken 14:23:03 <Terkhen> andythenorth: what do you want me to do? 14:23:28 <andythenorth> put industry IDs into the debug parameter field for var 67 in game 14:23:45 <andythenorth> see if the results match up in any way to count on map 14:23:51 <andythenorth> for me they don't, in no way at all 14:24:05 <andythenorth> this is just a check to be sure I'm not going insane 14:24:46 <Terkhen> but wasn't the result an array of bits with different meaning? stuff like distance and so on 14:24:56 <andythenorth> rrccdddd 14:25:04 <andythenorth> where cc is count and dddd is distance 14:28:18 <andythenorth> checking those vars probably shouldn't work 14:28:27 <andythenorth> odd results are probably correct 14:30:57 <andythenorth> var 67 and 68 need correct values in registers 100h (and maybe 101h) 14:31:29 *** goblin [~goblin@dslb-094-216-115-031.pools.arcor-ip.net] has joined #openttd 14:33:19 <andythenorth> also var 67 isn't broken 14:33:23 * andythenorth was broken 14:33:48 <Terkhen> does it work now? 14:34:09 <andythenorth> the basic code does yes 14:34:14 <andythenorth> there were several problems :P 14:34:32 * andythenorth might be ready to give up nfo 14:35:08 <Terkhen> I was trying to get nfo code from my nml code but I'm lost in the results :P 14:35:51 <andythenorth> nvm ;) 14:38:29 *** tycoondemon [~ashnohoe@524B73C2.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 14:39:25 <andythenorth> does every tile belong to a town? 14:43:12 *** staN [~Miranda@p5B05B326.dip.t-dialin.net] has joined #openttd 14:43:37 <Terkhen> andythenorth: the code for industries that are being founded looks for the closest town to the tile and uses that town 14:43:51 <Terkhen> I suppose the same is done for assigning a town to the industry once it is built 14:44:06 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 14:44:10 <andythenorth> afaik there will always be a valid town as related object 14:44:12 * andythenorth tests that 14:44:40 <Terkhen> yes, it should 14:45:05 <andythenorth> I need a way to locate an industry within n tiles of nearest town 14:45:13 <andythenorth> but I don't know how big the town is 14:45:22 <andythenorth> so it would make more sense to check for town edge, not centre 14:45:30 <andythenorth> this is probably not easy 14:47:07 <Terkhen> hmm... why? in your case, if you found a recycling center for another town (even if the recycling center is actually closer to a big town), the second recycling center would work for the small town anyways 14:48:05 <andythenorth> they need to be reasonably close to a town, or it's weird 14:48:11 <andythenorth> but towns get...big 14:48:17 <andythenorth> so possibly nowhere to build 14:48:33 <andythenorth> I guess 32 tiles might be a sane limit in most games 14:48:55 <andythenorth> no 14:48:58 <andythenorth> way too much :P 14:49:17 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 14:49:31 <Alberth> compute it from the population count :) 14:49:51 <andythenorth> the distance? 14:49:54 <andythenorth> hmm 14:50:33 <andythenorth> there are word values of town radii I can access 14:50:45 <Terkhen> you can also use the number of houses as an approximation 14:50:52 <andythenorth> and number of buildings yes 14:50:57 <andythenorth> town radii seems best 14:51:03 <andythenorth> they are undocumented though 14:52:38 <andythenorth> Terkhen: have you learnt anything about town zones in your recent travels? 14:53:00 <Terkhen> nope, I have been carefully avoiding them 14:53:30 <Terkhen> it's one of the things I'll need to learn after I finish with persistent storage, but at first glance it looks confusing 14:54:27 <andythenorth> "The first zone is where station activity contributes to growth of the town, other zones determine where roads are paved or have trees or streetlights" 14:54:29 <andythenorth> meh 14:56:03 <andythenorth> I haven't learnt much from src either 14:56:42 <Terkhen> :P 14:56:58 <Terkhen> IIRC TAI used town zones a lot 15:03:19 * andythenorth gives up on that 15:03:26 <andythenorth> a fixed 16 tile limit will have to do 15:05:04 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 15:17:11 <andythenorth> it would be useful to be able to see which string IDs are already used 15:17:15 <andythenorth> for a grf 15:19:44 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 15:20:57 <andythenorth> hmm 15:21:00 * andythenorth is stumped 15:21:36 <andythenorth> if an industry has location restrictions 15:21:45 <andythenorth> would you want an error message explaining them? 15:22:21 <Terkhen> it should have one IMO, otherwise it is difficult to know why you can't place the industry 15:22:33 <andythenorth> I can't see how to do it with current FIRS codebase 15:22:43 <andythenorth> it's possible but breaks the language framework 15:22:51 <andythenorth> or the ID define framework 15:22:57 <Terkhen> true :/ 15:23:33 <andythenorth> I can't make a CPP define ID a cb result 15:23:42 <andythenorth> this is consistently a weakness of using CPP defines 15:24:09 <Terkhen> why not? 15:24:59 <Bilge> I really think this "station spread" thing needs to be fixed for the next release 15:25:07 <Bilge> It has killed all the fun and challenge in playing for me 15:25:30 <andythenorth> Bilge: what's the issue? 15:25:35 <Bilge> For any town I can make a mint by placing a bus stop in the centre of two towns, then extending the stop by 12 squares in each direction so that the stops are almost adjacent 15:25:48 <Bilge> And send one bus between them and make a mint doing what should take at least 6-8 vehicles normally 15:26:13 <andythenorth> Terkhen: if I have, e.g. 01DCh for a text ID, but I need to use that in a cb result, I need to add 80h to it 15:26:26 <andythenorth> which cpp can't do 15:26:35 <Terkhen> andythenorth: I see... you can't do math with cpp defines I guess 15:26:46 <andythenorth> there are solutions, but they introduce maintenance headache 15:26:48 <Bilge> There is absolutely no distance penalty, the bus still makes the same profit it would as if it had travelled all the way to the centre of each town 15:27:17 <andythenorth> Bilge: that's not new 15:27:23 <Bilge> But it's bad 15:27:25 <andythenorth> if you don't like it, don't do it? 15:27:26 <andythenorth> :D 15:27:44 <Bilge> I have no problem with stations being "spread out" but the stops should at least need to be adjacent 15:28:21 <Bilge> The fact that you can do this kind of thing is rediculous http://i.imgur.com/uwl6Q.gif 15:30:49 <Bilge> The game is fundamentally about transporting things from A to B and this directly circumvents that 15:31:10 <Bilge> Now it's practically about transporting things from A to A 15:31:46 <Bilge> Get rid of it 15:33:46 <Bilge> You can use it on coasts as well to teleport oil from a dock at the bottom of a cliff straight into the oil refinery without having to traverse the cliff with a transport route 15:34:03 <TrueBrain> Ammler: this one is for you: how the .... do you stop redmine from making 1M files of session-data? 15:34:07 <TrueBrain> that is just .... too much 15:35:01 <andythenorth> 'Bilge that's a pipeline :D 15:37:33 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 15:38:35 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 15:46:51 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 15:54:13 *** DorpsGek is now known as Guest4264 15:54:21 *** DorpsGek [truebrain@178-33-34-239.ovh.net] has joined #openttd 15:54:24 *** mode/#openttd [+o DorpsGek] by ChanServ 15:55:32 <glx> TrueBrain: by not using it maybe ;) 15:55:33 *** DorpsGek is now known as Guest4266 15:55:33 *** Guest4264 is now known as DorpsGek 15:55:33 *** Guest4266 [truebrain@178-33-34-239.ovh.net] has quit [Killed (reticulum.oftc.net (Nick change collision))] 15:55:33 *** DorpsGek [truebrain@openttd.org] has quit [Killed (reticulum.oftc.net (Nick change collision))] 15:55:43 *** DorpsGek [truebrain@178-33-34-239.ovh.net] has joined #openttd 15:55:44 *** mode/#openttd [+o DorpsGek] by ChanServ 15:55:44 *** DorpsGek` [truebrain@openttd.org] has joined #openttd 15:55:47 *** mode/#openttd [+o DorpsGek`] by ChanServ 15:55:54 *** DorpsGek [truebrain@178-33-34-239.ovh.net] has quit [Remote host closed the connection] 15:57:26 *** DorpsGek` is now known as DorpsGek 15:58:20 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 16:00:08 <andythenorth> hmm 16:00:25 <andythenorth> with new tile layouts, I could just define one action 2 tile layout 16:00:31 <andythenorth> and set everything else with registers :O 16:00:59 <TrueBrain> the battle of the irc bots :D 16:03:35 *** DorpsGek is now known as Guest4269 16:03:35 *** Guest4269 is now known as DorpsGek 16:03:43 *** DorpsGek` [truebrain@178-33-34-239.ovh.net] has joined #openttd 16:03:46 *** mode/#openttd [+o DorpsGek`] by ChanServ 16:03:50 *** DorpsGek` [truebrain@178-33-34-239.ovh.net] has quit [Remote host closed the connection] 16:05:26 <Terkhen> I suspect that my ram is broken, what program can I use to test it? 16:05:37 <frosch123> memtest86 16:05:56 <frosch123> resp. memtest86+ 16:06:17 <Terkhen> thanks :) 16:06:18 <frosch123> it's something you boot though 16:06:29 <Terkhen> ok, I'll look into something live that includes it 16:06:42 <__ln__> iirc they have a bootable iso 16:06:46 <frosch123> do you natively boot into linux? 16:06:58 <Terkhen> yes 16:07:01 <TWerkhoven> most bootable linux-cd's come with a memtest, do they not? 16:07:06 <frosch123> then you can likely just select it in your package manager 16:08:33 <Terkhen> ok :) 16:08:35 <__ln__> actually... 16:08:41 <andythenorth> frosch123: can you shed any light on how town zones work? 16:08:59 <__ln__> in proper distros you can install memtest86, and it is added as an item into Grub, and you don't need to mess with CDs. 16:09:18 <Terkhen> __ln__: that's what I'm doing, yes 16:16:53 <frosch123> andythenorth: there are circles around the town sign with certain radii 16:17:04 <frosch123> the radii depend on the number of houses in the town 16:17:13 <frosch123> the outskirts are zone 0, 16:17:27 <frosch123> and the center of big cities is 4 or 5 or something like that 16:17:32 <andythenorth> so do all tiles have a town zone? 16:17:41 <frosch123> you can tell the townzones by the stuff along the road 16:17:53 <andythenorth> I see that :) 16:18:03 <andythenorth> it's more how I can use it in location code that baffles me :) 16:18:26 <frosch123> all tiles within town influence have a townznoe 16:18:48 <frosch123> but there is a maximum radius where clearing trees no longer affects a town 16:19:08 <frosch123> but you might still consider that town zone 0 or so 16:19:23 <andythenorth> I want to figure out if I can force industries to locate in a certain zone 16:19:41 <andythenorth> so that they always build on current outskirts 16:26:00 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 16:27:55 *** Biolunar [~mahdi@blfd-5d8214d8.pool.mediaWays.net] has joined #openttd 16:30:27 *** ar3k [~ident@ecu246.neoplus.adsl.tpnet.pl] has joined #openttd 16:30:35 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:37:48 *** ar3kaw [~ident@ebx224.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 16:43:50 <TrueBrain> GENERAL NOTICE: openttd.org will be offline between 10 and 70 minutes (depending on your DNS :P) in like an hour. Grab the last file you need so badly quick :D 16:45:20 <andythenorth> orudge: forum request - can we have a bbcode for [strike] ? 16:45:34 <andythenorth> it would be handy occasionally 16:46:22 <andythenorth> <strike></strike> or style="text-decoration:line-through;" 16:47:51 <orudge> andythenorth: suggest it in Forum Suggestions, and I can look into it 16:47:55 * orudge is a bit busy just now 16:47:58 <orudge> so I am likely to forget about it 16:48:27 <andythenorth> ok thanks 16:49:26 <andythenorth> done 16:52:54 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd 16:52:59 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has quit [] 16:53:11 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd 16:53:25 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has quit [] 16:55:04 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd 17:07:38 *** DorpsGek [truebrain@openttd.org] has quit [Remote host closed the connection] 17:07:52 <TrueBrain> as long as DorpsGek is gone, there is no hope of reachin openttd.org :D 17:09:07 * andythenorth wonders whether tile cb2f is handled before industry cb28 17:09:11 <andythenorth> if so, it's annoying 17:09:27 <andythenorth> but probably annoying either way round 17:15:29 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 17:21:11 *** goblin [~goblin@dslb-094-216-115-031.pools.arcor-ip.net] has quit [Quit: leaving] 17:23:22 *** DorpsGek [truebrain@178-33-34-239.ovh.net] has joined #openttd 17:23:23 *** mode/#openttd [+o DorpsGek] by ChanServ 17:23:23 <TrueBrain> tada 17:23:27 <TrueBrain> 15 minutes, lol 17:30:06 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 17:30:52 <avdg> could someone put a http:// in <a href="www.ovh.de"> on the openttd site? ty 17:31:03 <Ammler> TrueBrain: why should I care about such thing? 17:31:17 <Ammler> I mean, why is it too much? 17:31:24 <TrueBrain> Ammler: never said you should care; just wondering if you fixed it :p 17:31:28 <TrueBrain> 1M files? 17:31:29 <TrueBrain> really? 17:31:43 <TrueBrain> it never ever ever cleans up anything .. seems it makes a new session for each hit or something :p 17:32:12 <Ammler> hmm, where are those files? 17:32:17 <TrueBrain> euh 17:32:19 <TrueBrain> sess_ something 17:32:29 <TrueBrain> in his tmp/sessions 17:33:19 <Ammler> no files there 17:33:28 <TrueBrain> lucky you :p 17:33:37 <TrueBrain> was rsyncing it .. was like .... hell no :D 17:33:43 <TrueBrain> took 1 hour to remove all thsoe files ... 17:34:47 <Ammler> maybe it is the fcgi 17:34:58 <avdg> hmm, nvm about that url 17:35:18 <Ammler> isn't noai.openttd.org depreciated anyway? 17:35:27 <Ammler> or how you call that :-) 17:35:55 <TrueBrain> still, insanity :p 17:36:03 <avdg> hmm, the image on the right top is broken now ;-) 17:36:17 <avdg> for example on the home page 17:36:23 <Ammler> well, you should also note, that you use a maybe 4 years old redmine 17:36:37 <Ammler> 0.8 against 1.2 17:36:40 <TrueBrain> :D 17:36:44 <TrueBrain> ... possible .... :D 17:45:01 <CIA-10> OpenTTD: translators * r22550 /trunk/src/lang/spanish.txt: 17:45:01 <CIA-10> OpenTTD: -Update from WebTranslator v3.0: 17:45:01 <CIA-10> OpenTTD: spanish - 1 changes by Terkhen 17:53:31 *** Neon [~Neon@dslb-094-219-021-166.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 17:53:46 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 18:11:08 <orudge> Hmm, pressing "Random page" 6 times in a row on the Wiki gives me articles in strange languages, how unsatisfying :p 18:11:43 <TrueBrain> fix it!!! 18:11:45 <Terkhen> yes, most of the changes are translations 18:11:47 <TrueBrain> NOWHAH 18:12:14 <Terkhen> it seems that this week is the turn of chinese :P 18:15:38 <peter1138> i, like chinese 18:28:54 *** Biolunar [~mahdi@blfd-5d8214d8.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 18:36:05 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:37:31 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 18:39:15 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 18:47:02 *** DDR [~DDR@66.183.113.68] has joined #openttd 19:09:11 <Markk> Hai guys, "kÃŒken", what does that translate to in English? 19:11:28 <Amis> chick? 19:12:00 <Markk> Yes, I tried Google Translator as well. 19:12:18 <Markk> But it should mean "chicken" I think. 19:12:34 <Markk> I would just like a native speaker to confirm which one it is. :) 19:12:55 <Amis> Well small chicken is called chick so yeah 19:13:09 <Ammler> Markk: chicken is HÃŒnchen 19:13:20 <Markk> Ammler: Mkay 19:13:26 <Ammler> chick is good 19:13:45 <Markk> Ammler: KÃŒken then? 19:13:59 <Amis> Chick 19:14:00 <Ammler> KÃŒcken 19:14:18 <Markk> Ah, so it's not "kÃŒken", it's "kÃŒcken"? 19:14:38 <Ammler> (/me isn't native German, either, just Swiss :-) 19:14:44 <Markk> :> 19:14:48 <Markk> Good enough. :) 19:15:01 <Markk> Native speaker was what I meant. :) 19:15:19 <Ammler> I would say GÃŒggeli 19:15:42 <V453000> beer. 19:17:36 * andythenorth would say curry 19:20:54 *** Chris_Booth_ is now known as Chris_Booth 19:28:26 *** tokai|mdlx [~tokai@port-92-195-226-253.dynamic.qsc.de] has joined #openttd 19:30:19 * andythenorth wonders 19:30:22 <andythenorth> what next :P 19:32:23 <Rubidium> bananas v3 19:32:38 <Terkhen> :) 19:34:40 *** tokai|noir [~tokai@port-92-195-236-104.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 19:43:55 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:53:04 <andythenorth> more FIRS I reckon 19:53:09 <andythenorth> or discuss this: http://www.tt-forums.net/viewtopic.php?f=68&t=55191 19:54:57 * andythenorth ponders best way to prevent industry opening during gameplay 19:55:03 <andythenorth> cb28 or cb22? 19:55:21 <andythenorth> should industries be disabled in fund menu if opening is prevented? 19:56:07 * andythenorth thinks cb22 19:56:09 <andythenorth> it's made for this 20:16:51 <Wolf01> 'night all 20:16:56 *** Wolf01 [~wolf01@host178-61-dynamic.8-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:21:46 <bodis> Terkhen, 20:21:58 <Terkhen> yes 20:22:00 <Terkhen> ? 20:22:22 <bodis> hi :) 20:22:41 <Terkhen> hi bodis 20:22:48 <bodis> any chance to get your advice for 5 minutes? 20:23:05 *** Ruudjah [~opera@86.93.109.194] has quit [Ping timeout: 480 seconds] 20:23:16 <bodis> if grf seems to be working, do I hg push at this time? 20:24:38 <Terkhen> yes 20:24:52 <andythenorth> or, like me, push when it's broken :P 20:24:56 <Terkhen> you will need to edit your clone's hgrc to have push permissions, though 20:24:56 <bodis> lol 20:24:58 <andythenorth> then the buildbot complains 20:25:10 <Terkhen> and I don't remember if you need to do something special regarding public/private keys or not 20:25:23 <bodis> ohh ok 20:26:26 <Terkhen> planetmaker, Ammler: what do you need to set up in order to be able to push? 20:29:14 <andythenorth> your key needs to be on the server somewhere iirc 20:29:21 <andythenorth> and you need a local key somewhere on your OS 20:29:33 <Terkhen> yes, that's what I remembered 20:30:49 <bodis> Terkhen, thats fine I will ask Ammler or planetmaker when I see them 20:30:55 <bodis> you have helped me enogh :) 20:31:04 <Terkhen> you are welcome :) 20:40:27 <CIA-10> OpenTTD: frosch * r22551 /trunk/src/ (newgrf_storage.cpp newgrf_storage.h): -Fix: Remove BaseStorageArrays from _changed_storage_arrays on destruction. 20:47:07 <CIA-10> OpenTTD: frosch * r22552 /trunk/src/ (newgrf_storage.h station_cmd.cpp): -Fix: Clear airport persistent storage on construction/removal of airports. 20:48:25 <Ammler> Terkhen: no need to setup something special to push 20:48:38 <Ammler> why did you think that? :-P 20:49:29 <bodis> hey Ammler 20:49:38 <Ammler> (assuming you speak about devzone) 20:49:51 <bodis> is there anything special I need to do to push? 20:49:59 <Ammler> bodis: no 20:50:05 <bodis> I have nml grf and lng files 20:50:18 <Ammler> yes, push those to your repo 20:50:21 <Terkhen> bodis: don't add your grf file to the repo, as it can always be generated 20:50:40 <bodis> do i have to delete it? 20:51:00 <Ammler> you can't push .grf without special config 20:52:27 *** Amis [~Amis@5400EA1E.dsl.pool.telekom.hu] has quit [Ping timeout: 480 seconds] 20:54:04 <bodis> so just do a normal push from that directory with grf inside it? 20:55:15 <Terkhen> bodis: check #openttdcoop.devzone 20:56:55 <andythenorth> why is action 14 text rendering in the newgrf parameter window so slow? 20:57:02 <andythenorth> (this is YACD patch, but...) 20:57:44 <Terkhen> is it slow, or not being redrawn frequently enough? 20:58:35 <frosch123> redrawn? what should make it redraw besides on mouse clicks? 20:59:04 <andythenorth> it renders the text in patches 20:59:25 <frosch123> what are you doing? 20:59:42 <andythenorth> takes about 4s to complete rendering 20:59:46 <Terkhen> oh, I was thinking on a completely different window :O 20:59:54 <Terkhen> maybe I should stop coding for today 20:59:59 <andythenorth> this is specifically the newgrf description text 21:00:07 <frosch123> andythenorth: what are you doing, so the text needs updating? 21:00:16 <andythenorth> highlighting a parameter 21:00:26 <andythenorth> also the highlighting is really slow 21:00:31 <frosch123> so, clicking on a line? 21:00:37 <andythenorth> yes 21:00:47 * andythenorth wonders - is it just me seeing this? 21:01:34 <frosch123> yeah, looks like there is no SetDirty 21:02:12 <frosch123> and i think that issue is new 21:02:36 <frosch123> yup, not in 1.1.1 21:03:14 <andythenorth> also - action 14 text is cached until I quit game + reopen? 21:03:27 <frosch123> you need to rescan 21:03:34 <frosch123> "rescan files" 21:04:00 <frosch123> r22499 removed the SetDirty 21:09:07 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:12:03 <frosch123> andythenorth: try again 21:12:11 <CIA-10> OpenTTD: frosch * r22553 /trunk/src/ (ai/ai_gui.cpp newgrf_gui.cpp): -Fix (r22499): NewGRF parameter window was not set dirty, when changing row selection. 21:12:19 <andythenorth> that should fix it :) 21:13:20 <andythenorth> http://paste.openttdcoop.org/ works in safari 21:13:30 <andythenorth> and camino 21:13:48 <andythenorth> oops 21:13:53 <andythenorth> wrong irc window :P 21:20:37 <Terkhen> good night 21:20:53 <andythenorth> frosch123: that fixed the text issue 21:22:51 *** andythenorth is now known as Guest4296 21:22:51 *** Guest4296 [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 21:22:52 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 21:31:33 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:33:09 *** Neon [~Neon@dslb-178-004-181-233.pools.arcor-ip.net] has joined #openttd 21:36:18 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: TTW - http://www.moddb.com/mods/the-third-tiberium-war] 21:37:15 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 21:38:04 <supermop> hello 21:54:11 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 21:54:46 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 21:56:28 *** KouDy [~KouDy@188.75.190.58] has quit [] 22:03:24 *** Kurimus [Kurimus@dsl-tkubrasgw3-fe64de00-55.dhcp.inet.fi] has quit [] 22:18:17 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 22:19:56 *** Lakie [~Lakie@91.84.176.109] has quit [Quit: Sleep.] 22:30:20 *** DDR [~DDR@66.183.113.68] has quit [Remote host closed the connection] 22:30:20 *** staN [~Miranda@p5B05B326.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 22:31:32 <bodis> omg 7 downloads alrewady :) 22:31:51 <bodis> somebody likes my newgrf :P 22:42:06 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:44:12 <SpComb> BR18 Rheingolds still smell 22:58:50 *** Neon [~Neon@dslb-178-004-181-233.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:00:56 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 23:12:19 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 23:13:41 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:26:47 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 23:35:38 *** KritiK [~Maxim@95-26-177-31.broadband.corbina.ru] has quit [Quit: Leaving] 23:38:56 *** pugi [~pugi@p4FCC3D9F.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 23:39:49 *** frosch123 [~frosch@frnk-590fe986.pool.mediaWays.net] has quit [Remote host closed the connection] 23:42:25 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 23:43:46 *** Progman [~progman@p57A1B960.dip.t-dialin.net] has quit [Remote host closed the connection] 23:46:32 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Read error: Operation timed out] 23:51:41 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 23:53:07 *** JVassie_ [~James@host-92-27-149-231.static.as13285.net] has quit [Ping timeout: 480 seconds] 23:59:30 *** douknoukem [~KEM@ALyon-158-1-101-128.w90-29.abo.wanadoo.fr] has joined #openttd