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00:01:17 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 00:05:36 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:30:09 *** Guest950 [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 00:34:00 *** caracal [~smiler@ns1.niestu.com] has quit [Read error: Connection reset by peer] 01:21:05 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 01:29:59 <Eddi|zuHause> hm... forum is fairly unresponsive 01:42:28 <fjb> It is sleeping. 01:57:33 <Eddi|zuHause> sleep is overrated 01:58:14 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 02:04:22 <hibby> Sleep is for the week 02:29:33 *** glx [glx@2a01:e35:2f59:c7c0:e961:7a5:23e1:d2c9] has quit [Quit: bye] 02:32:28 * fjb needs a week of sleep. 02:36:13 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 02:41:25 *** KouDy [~KouDy@ip-94-112-27-163.net.upcbroadband.cz] has joined #openttd 03:02:12 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 03:20:32 *** fjb [~frank@p5DDFE750.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:03:03 *** KouDy [~KouDy@ip-94-112-27-163.net.upcbroadband.cz] has quit [Quit: Leaving.] 04:53:11 *** Eddi|zuHause [~johekr@p54B730CB.dip.t-dialin.net] has quit [Remote host closed the connection] 04:53:29 *** Eddi|zuHause [~johekr@p54B73114.dip.t-dialin.net] has joined #openttd 05:01:18 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 05:22:06 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has left #openttd [] 05:44:50 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 05:45:43 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 06:03:57 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 06:11:47 <Terkhen> good morning 06:14:17 *** Pixa [~Pixa@79-68-103-48.dynamic.dsl.as9105.com] has joined #openttd 06:41:33 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 06:45:16 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:46:44 *** Pixa [~Pixa@79-68-103-48.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 06:57:14 *** Neon [~Neon@dslb-094-219-018-086.pools.arcor-ip.net] has joined #openttd 07:12:21 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 07:17:18 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 07:21:48 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:27:32 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 07:39:17 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 08:01:13 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 08:34:05 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 09:04:04 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 09:14:49 *** Progman [~progman@p57A1DCD8.dip.t-dialin.net] has joined #openttd 09:44:40 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has joined #openttd 09:46:04 *** DDR [~DDR@66.183.113.68] has joined #openttd 09:47:57 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: ptr] 09:52:42 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 09:54:59 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 10:08:48 *** DDR [~DDR@66.183.113.68] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 10:31:14 *** Neon [~Neon@dslb-094-219-018-086.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 10:36:36 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 10:53:07 <Ammler> SILENCE! 10:54:44 <Eddi|zuHause> I ... 10:54:52 <Ammler> :-) 11:14:06 *** Scuddles [~notme@cm10.epsilon82.maxonline.com.sg] has joined #openttd 11:14:25 *** HerzogDeXtEr [~Flex@i59F6DE98.versanet.de] has joined #openttd 11:17:02 *** Gavin_ [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 11:20:28 *** HerzogDeXtEr1 [~Flex@88.130.191.104] has quit [Ping timeout: 480 seconds] 11:39:17 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 11:54:32 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 11:54:54 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [] 11:57:13 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 12:13:18 *** glx [glx@2a01:e35:2f59:c7c0:1565:3fcc:4df8:9125] has joined #openttd 12:13:21 *** mode/#openttd [+v glx] by ChanServ 12:15:40 *** ar3kaw [~ident@eda143.neoplus.adsl.tpnet.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 12:35:34 *** Progman [~progman@p57A1DCD8.dip.t-dialin.net] has quit [Remote host closed the connection] 12:38:11 *** Amis [~Amis@mail.paks.hu] has joined #openttd 12:49:25 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 12:52:23 <andythenorth> hola 12:53:51 <andythenorth> if I stop working on my newgrf projects, would other people be able to take over and maintain them? 12:54:08 <andythenorth> I wouldn't want it all to fall to planetmaker - he has enough projects already :o 12:55:18 <Ammler> why do you think, pm would maintain it? 12:55:50 <andythenorth> because he's a nice person who does things like that 12:58:18 <Ammler> just sit back and watch :-P 12:59:01 <Ammler> it's not like a job, which needs to be done 12:59:40 <V453000> :( 12:59:45 <Belugas> good day 13:02:38 <Ammler> andythenorth: we would miss you, but we all also own you a lot nice graphics, you really should not stay because you think you own us. 13:03:03 <__ln__> *owe? 13:03:08 <andythenorth> :) 13:03:09 <Ammler> yes, sorry 13:03:33 <Ammler> well, you should stay, but you should not just "work" for openttd :-) 13:03:53 <andythenorth> Ammler: it's becoming less and less interesting unfortunately 13:04:07 <andythenorth> maybe time for something new to do 13:04:22 <andythenorth> I want to get FIRS to 1.0 13:04:36 <andythenorth> and that is still fun because it still contains hard problems 13:04:54 <andythenorth> FISH has no hard problems at all :P 13:05:47 <andythenorth> I tried working on roadtypes and such, but I'm just not a proper programmer by nature 13:08:19 <V453000> recyclables coming? :) 13:11:16 <MNIM> I have the same problem. I'd want to add stuff, but Im no coder either. 13:11:37 <MNIM> I applaud your attempt at roadtypes though. 13:16:04 <andythenorth> MNIM: don't. it was limited :) 13:16:26 <MNIM> still, the fact that you attempted it is applause-worthy 13:16:42 <Ammler> not really 13:16:52 <andythenorth> no not really :) 13:16:59 <Ammler> :-) 13:17:41 <andythenorth> V453000: last new-feature release of FIRS was 0.6.4 at r1878. The repo is now at r2173, and most of that is new features :) 13:18:22 <V453000> mhm :) 13:18:35 <V453000> still needs the supplying mechanism though :P 13:18:39 <MNIM> http://www.tt-forums.net/viewtopic.php?f=33&t=52085&sid=4ce8e256969d77417f9848b8557d1f63 13:18:43 <MNIM> hmmmh. interesting 13:19:36 <Ammler> V453000: you can join, andythenorth didn't know more as you about coding as he started 13:20:02 <V453000> hmm :) 13:20:22 <V453000> you know making me start and setting things up will be a pain 13:20:34 <V453000> with my natural talents to screw things around :D 13:20:42 <Ammler> supporting people like andy is still a pain 13:21:13 <V453000> well I break things even when I dont touch them ... stable seems borkd again :d 13:21:15 <V453000> :P 13:21:23 <V453000> anyway, how can I help? 13:21:42 <MNIM> hmmmh. 13:22:08 <Ammler> hehe, you see andy, you got already one :-P 13:22:15 <andythenorth> V453000: eddi proposed a workable supply mechanism similar to what you were requesting. It's likely to be at least tested 13:22:28 <V453000> one incompetent stupid and retarded, Ammler :D 13:22:35 <MNIM> I still wonder what the hell the dude who came up with the name 'bananas' for the UMCDL was smoking. 13:22:51 <andythenorth> it's an acronym 13:23:01 <Eddi|zuHause> he's dutch. 13:23:14 <V453000> ^ that says it all 13:23:25 <Ammler> what's UMCDL? 13:23:30 <andythenorth> ha 13:23:46 <V453000> Ultimately Mad Content DownLoade ? :D 13:24:39 <MNIM> Eddi: I'M dutch. 13:24:52 <MNIM> user made content download. almost. 13:24:56 <Eddi|zuHause> MNIM: yes, you told for the 8th time already 13:25:38 <V453000> :d 13:26:48 <MNIM> then, what does being dutch have to do with it? 13:27:56 <Eddi|zuHause> i don't know. something with cliche and prejudice. 13:28:30 <MNIM> lol 13:34:56 *** sla_ro|vista [~slaco@95.76.27.160] has joined #openttd 13:38:23 *** sla_ro|master [~slaco@95.76.27.160] has quit [Ping timeout: 480 seconds] 13:42:25 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 13:47:09 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 13:59:43 *** test1 [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 14:04:18 *** Gavin_ [~0a0a6567@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 14:04:31 *** Amis [~Amis@mail.paks.hu] has quit [Quit: *pop*] 14:05:57 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 14:07:04 *** KouDy [~KouDy@ip-94-112-27-126.net.upcbroadband.cz] has joined #openttd 14:07:29 *** test1 [~0a0a6567@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 14:13:23 *** fjb [~frank@p5DDFE750.dip.t-dialin.net] has joined #openttd 14:14:05 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 14:25:46 *** Telk [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 14:26:39 *** Telk [~0a0a6567@101.haydn.openttdcoop.org] has left #openttd [] 14:29:27 *** Neon [~Neon@dslb-094-219-018-086.pools.arcor-ip.net] has joined #openttd 14:34:52 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 14:39:44 *** Hellaciouss [Hellacious@pool-173-54-47-131.nwrknj.fios.verizon.net] has joined #openttd 14:48:03 *** Nite [5472b1fc@ircip1.mibbit.com] has joined #openttd 14:48:11 <Nite> Hi 14:48:58 <Nite> i accidentially enabled some sort of debug mode, with white vectorsquares around every object 14:49:03 <Nite> how did i do that? 14:49:09 <peter1138> ctrl-b iirc 14:49:25 <Nite> true thx 14:49:44 <glx> bounding boxes 14:51:36 <Nite> and when oh when will the traincounter in groups be fixed ;-) 14:52:13 <Eddi|zuHause> where oh where is your bug report about that? 14:52:37 <MNIM> hahaha 14:52:39 <Nite> everyone knows that bug since groups exist? 14:53:12 <TWerkhoven> I don't 14:53:21 <glx> yeah that's probably why it's still there, because everyone knows 14:53:23 <MNIM> neither do i. 14:53:24 <Nite> the shared order window always shows teh correct number of trains groups do not 14:55:55 <Nite> the title of the group window shows wrong number of trains sometimes 14:56:08 <Rubidium> why is bananas such a bad acronym? Base set And Newgrfs A Noais And Scenarios 14:56:30 <Nite> in the past it even got below zero to the highest possible value or the like 14:56:55 <MNIM> ooooh. 14:56:57 <MNIM> lol 14:57:02 <MNIM> well that explains it 14:57:09 <Nite> "then it would be Bsananas :-X " 14:57:36 <Nite> "A Noias" ?? 14:57:49 <Rubidium> ofcourse we were bananas when we came up with it 14:58:22 <glx> Nite: And NoAIs 15:00:02 <MNIM> shouldn't it be NewAis? 15:00:47 <glx> why ? 15:00:52 <glx> NoAI is NoAI 15:01:00 <MNIM> 0-o 15:01:16 <Rubidium> the new AI is long dead 15:16:58 <Eddi|zuHause> mind you, the name "NoAI" was invented by (roughly) the same persons that invented "BaNaNaS :p 15:17:35 <Eddi|zuHause> in general, it's a bad idea to include "new" in names 15:18:55 <Eddi|zuHause> for example, "NewStations" is one of the oldest station grfs around 15:19:02 <glx> after "new" there is "yet another" 15:19:18 <glx> (for pathfinders) 15:21:06 * michi_cc likes "yet another" ;) 15:22:21 <Eddi|zuHause> so why is it not "yet another european train set" (YAETS)? :p 15:24:08 <michi_cc> Because we need NETS first :) 15:24:27 <michi_cc> No yet another without new first :) 15:25:39 *** frosch123 [~frosch@frnk-590fe3f4.pool.mediaWays.net] has joined #openttd 15:26:32 <Eddi|zuHause> but there was no NewPathsignals Patch before either 15:26:56 <hibby> YaPS sounds better 15:27:03 <Ammler> yais 15:29:07 <MNIM> glx: welcome to the world of open source code naming. 15:29:39 <MNIM> yet another, new, not another are all name additives used 15:37:54 *** Skiddles [~notme@222.164.82.10] has joined #openttd 15:40:08 <MNIM> hmmmmmh. Im nbeing called upon to help as brute force. 15:40:09 <MNIM> brb 15:44:01 *** Scuddles [~notme@cm10.epsilon82.maxonline.com.sg] has quit [Ping timeout: 480 seconds] 15:49:23 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 15:58:14 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 16:05:17 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 16:29:28 <CIA-2> OpenTTD: michi_cc * r22655 /trunk/src/newgrf_commons.cpp: -Add: [NewGRF] Add water class to the 'land info of nearby tiles' vars. 16:29:28 <CIA-2> OpenTTD: michi_cc * r22656 /trunk/src/ (4 files): -Codechange: Deduplicate the custom error message of the industry shape and location callbacks. 16:29:34 <CIA-2> OpenTTD: michi_cc * r22657 /trunk/src/ (lang/english.txt newgrf_commons.cpp): -Add: [NewGRF] More default error messages for the industry shape and location callbacks. 16:29:39 <CIA-2> OpenTTD: michi_cc * r22658 /trunk/src/object_cmd.cpp: -Feature: [NewGRF] Custom error messages for object callback 0x157. 16:29:44 <CIA-2> OpenTTD: michi_cc * r22659 /trunk/src/ (7 files): -Add: [NewGRF] Support for the land slope check callback for stations. 16:58:50 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 17:05:21 <Hellaciouss> is there any way to make the text in game bigger 17:06:32 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has quit [Quit: Juo] 17:07:38 <Terkhen> Hellaciouss: you can edit openttd.cfg to select a font and change font size 17:07:50 *** MNIM [~LiesLies@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Quit: And with that last thought, I leave thee.] 17:08:38 <Terkhen> Hellaciouss: http://paste.openttdcoop.org/show/336/ <--- for example, I use this 17:12:34 *** ar3k [~ident@ebw44.neoplus.adsl.tpnet.pl] has joined #openttd 17:12:36 *** ar3k is now known as ar3kaw 17:13:10 <Hellaciouss> thanks 17:13:37 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 17:14:39 *** fjb is now known as Guest1741 17:14:41 *** fjb [~frank@p5DDFCDE3.dip.t-dialin.net] has joined #openttd 17:17:21 *** Nite [5472b1fc@ircip1.mibbit.com] has left #openttd [] 17:21:39 *** Guest1741 [~frank@p5DDFE750.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:33:05 *** Lakie [~Lakie@91.84.77.169] has joined #openttd 17:42:34 <CIA-2> OpenTTD: translators * r22660 /trunk/src/lang/ (english_US.txt finnish.txt): 17:42:34 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:42:34 <CIA-2> OpenTTD: english_US - 5 changes by Rubidium 17:42:34 <CIA-2> OpenTTD: finnish - 5 changes by jpx_ 17:48:17 *** Progman [~progman@p57A1DCD8.dip.t-dialin.net] has joined #openttd 17:48:36 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has joined #openttd 17:52:45 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [] 17:58:51 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:06:05 *** Wolf01 [~wolf01@host227-232-dynamic.44-79-r.retail.telecomitalia.it] has joined #openttd 18:07:09 <Wolf01> hello 18:15:30 *** andythenorth [~Andy@87.113.139.15] has joined #openttd 18:16:40 *** Progman [~progman@p57A1DCD8.dip.t-dialin.net] has quit [Remote host closed the connection] 18:17:52 <andythenorth> efening 18:19:31 *** andythenorth is now known as Guest1749 18:19:32 *** andythenorth [~Andy@87.113.139.15] has joined #openttd 18:19:32 *** Guest1749 [~Andy@87.113.139.15] has quit [Read error: Connection reset by peer] 18:21:49 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 18:25:57 <supermop> hello 18:26:58 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has joined #openttd 18:27:37 *** TheMask96 [martijn@sirius.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:33:04 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 18:33:39 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 18:33:47 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 18:34:00 <supermop> apparently they don't make plastic lead anymore? 18:34:36 * andythenorth considers playing ottd 18:34:41 <supermop> whoa 18:34:45 <supermop> radical idea 18:34:57 <andythenorth> I don't really play it much 18:35:03 <supermop> i havent in months 18:35:27 <supermop> but i did buy vellum with on-print purple grid lines today 18:35:34 <supermop> for drawing sprites 18:35:45 <supermop> *non-print 18:35:58 <supermop> but i cannot find non-print lead anywhere 18:36:13 <andythenorth> nice 18:36:13 <andythenorth> I draw sketches on a grid 18:36:23 <andythenorth> have to remember 2 across for 1 up :P 18:36:45 <__ln__> what's the problem with a bill, why is it so rare in practice? 18:37:38 <supermop> its not 18:37:52 <supermop> you can go to any bank and ask for as many as you like 18:38:30 <__ln__> and run away before the police arrives 18:38:47 <supermop> yeah, you cannot draft it normally (ie without grids), as they dont make 22.5 degree triangles 18:38:47 *** Biolunar [~mahdi@blfd-5d820b1b.pool.mediaWays.net] has joined #openttd 18:39:17 <__ln__> but you don't have to go to a bank to see a or bill 18:39:19 <supermop> and adjustable triangles are a paint to use for every line in a drawing 18:39:33 <supermop> people never spend the 2s that they get 18:39:43 <supermop> because they mistakenly think they are rare 18:40:04 <supermop> and its a sort of akward denomination 18:40:15 <supermop> so they never change hands, 18:40:21 <supermop> so they never wear out 18:40:49 <supermop> so they never have to print more 18:41:04 <supermop> so all of the 2s in circulation are both very old (30+ year) and in very good shape 18:41:22 * __ln__ spent all his s 18:41:24 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 18:41:33 <supermop> affirming people's belief that they are rare or special 18:41:55 <__ln__> but ok, an interesting explanation 18:42:30 <supermop> theyy are a nice bill, nice reverse on them 18:43:39 *** Amis [~Amis@dsl51B65595.pool.t-online.hu] has joined #openttd 18:43:58 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 18:44:41 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 18:45:02 <supermop> so graphically steeper and shallower slopes are not possible in ottd, but could the game render a a different slope if it was replaced whole sale 18:45:08 <supermop> ? 18:45:52 <supermop> currently the slops look roughly 1:6, but if a drew them as 1:3, could the game be adjusted to display that correctly? 18:46:54 *** Skiddles [~notme@222.164.82.10] has quit [] 18:48:05 <Eddi|zuHause> not really 18:48:31 <opa> different slopes would be interesting 18:48:43 <Eddi|zuHause> yes, they would 18:48:48 <supermop> yes, 18:48:55 <supermop> but untl we have that 18:49:07 <opa> is their coding very hard? 18:49:11 <supermop> it would be nice if there were some work around for a taller train 18:49:14 <Eddi|zuHause> but lots of things are hardcoded to the current tile heights 18:49:46 <supermop> in a total conversion set of graphics 18:50:13 <supermop> ive been drawing sprites for 4 meter tiles, just for fun 18:50:13 <__ln__> opa: it's safe to assume coding anything is hard that alters the map's capabilities 18:50:58 <supermop> at that scale, i need about 3-4 tiles in rise to clear the roof of a train 18:51:26 <supermop> meaning tunnels would only look good if the entrance was on a 4 tile long slope 18:51:35 <Eddi|zuHause> supermop: tile height is 8 pixels, train height is also 8 pixels 18:51:39 <supermop> but there is no way to draw or enforce that 18:52:01 <supermop> eddi, i am drawinng them taller 18:53:14 <supermop> or, i was about a year ago, 18:53:22 <supermop> then got bored with the project 18:53:37 <supermop> i am working on it again now also out of boredom 18:54:02 <andythenorth> is there a good train set besides NARS 2 and UKRS 2? 18:54:12 <andythenorth> i.e. drawn in style of original graphics 18:54:15 <supermop> i use 2cc 18:54:24 <supermop> ogfx+ trains? 18:54:29 <andythenorth> tried 2CC, impressive set, didn't get on with it 18:54:40 <andythenorth> what's DB set like? 18:54:45 <supermop> no idea 18:54:59 <supermop> there is a generic european set out there i think 18:55:01 <Eddi|zuHause> andythenorth: good, but fairly outdated 18:55:09 <andythenorth> Eddi|zuHause: but it works? 18:55:39 <Eddi|zuHause> andythenorth: needs adapter grf to work with FIRS, which doesn't provide proper graphics. but otherwise works well 18:55:52 <andythenorth> maybe I play something with PBI for variety 18:56:20 <Eddi|zuHause> i think there were problems with PBI's brick chain not being supported by the adapter grf 18:56:30 <andythenorth> playing FIRS games causes tickets to get raised :P 18:56:38 <Eddi|zuHause> yeah i guess ;) 18:56:41 * andythenorth tries an all-uk game 18:56:50 <supermop> i wonder what would be a good industry set for a completely urban/metropolitan map 18:57:11 <supermop> assuming i dont want coal mines in my city 18:57:44 <supermop> but providing something more interesting than no idustries at all 18:57:46 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 18:57:49 <Eddi|zuHause> supermop: maybe ECS Vectors allows this 18:58:25 <supermop> only t'secondary' industries 18:58:32 <andythenorth> supermop: FIRS Urban economy :P 18:58:37 <andythenorth> doesn't exist :( 18:58:42 <supermop> hah 18:59:18 <supermop> maybe no industries, but a town set that provides some more cargoes 18:59:30 <supermop> is that really the correct plural? 19:00:09 <supermop> ok i am going to re-wire part of my hi-fi 19:04:08 * andythenorth tries tai 19:04:14 <andythenorth> on recommendation from danmack 19:05:00 *** DabuYu [DabuYu@128.250.79.189] has joined #openttd 19:05:36 <andythenorth> PBI doesn't provide food :( 19:07:08 *** DoubleYou [~jkuckartz@D97A83D8.cm-3-3c.dynamic.ziggo.nl] has joined #openttd 19:11:19 <supermop> most of the stuff made inside new york these days would most resemble cottage industries, 19:11:48 <supermop> small, artisinal brands for furniture, decor, food, drinks, craft things 19:11:54 <supermop> bikes 19:11:58 <andythenorth> any good tram sets beside egrvts? 19:12:07 <supermop> clothes and accesories 19:12:12 <andythenorth> needs trams available in 1900 19:12:24 <Eddi|zuHause> GermanRV, but only from 1920 19:12:30 <andythenorth> every time I reuse bananas I just want to rewrite the damn thing :P 19:12:34 <supermop> not really the kind of thing that needs a mile long unit train to take it to market 19:12:41 <andythenorth> another project is not what I need :o 19:13:03 <supermop> PLAnTainS? 19:13:13 <andythenorth> I need some kind of RV in 1900 and I've used egrvts too much 19:13:21 <Eddi|zuHause> britain isn't that big in trams? 19:13:42 <supermop> are there americal tram sets? 19:13:47 <supermop> american? 19:13:54 <Eddi|zuHause> i don't know any RV set before 1920 other than eGRVTS 19:14:07 <Eddi|zuHause> supermop: i think NARoads has some trams 19:14:10 <supermop> non-H Heqs 19:14:39 <supermop> i prefer things to be as genric as possible anyway 19:14:47 <andythenorth> maybe people walked everywhere before 1930 :P 19:14:47 * andythenorth can't be bothered to play a game :o 19:14:47 <andythenorth> eGRVTS remains broken :( 19:15:13 <supermop> broken? 19:15:19 <supermop> what happened to it? 19:15:52 *** Pixa [~Pixa@79-68-103-48.dynamic.dsl.as9105.com] has joined #openttd 19:16:24 <andythenorth> the horses don't work with realistic acceleration 19:16:24 <andythenorth> it could be fixed, but I don't fancy editing raw uncommented, unformatted nfo 19:16:24 <andythenorth> maybe... 19:16:24 <andythenorth> nml conversion! 19:16:25 <andythenorth> we converted FIRS with a script. eGRVTS is way simpler than FIRS 19:16:25 <andythenorth> planetmaker: ^ :) 19:18:18 <andythenorth> what other games might I enjoy? 19:18:26 <andythenorth> besides OTTD and Dice Wars 19:19:52 <Noldo_> dice wars <3 19:20:16 * andythenorth plays dice wars 19:21:06 <supermop> ive been playing tonnes of gt5 19:31:43 *** KritiK [~Maxim@89-178-226-219.broadband.corbina.ru] has joined #openttd 19:36:30 <supermop> cable management is so satisfying 19:38:07 <blathijs> heh, indeed 19:38:33 *** Pixa [~Pixa@79-68-103-48.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 19:39:04 <supermop> ottd total conversion: mess of wires that needs to be straightened out 19:39:31 <Rubidium> so... we should implement OpenTTD in LabView? 19:43:37 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 19:45:19 <andythenorth> implement ottd in dice wars :P 19:45:58 * andythenorth has won dice wars 19:46:02 <Terkhen> implement openttd with openttd 19:46:35 <andythenorth> that would be interesting 19:47:29 <andythenorth> is egrvts the only good road set? 19:47:33 <andythenorth> +vehicle 19:47:38 <Terkhen> a game isn't customizable enough until it can run itself :P 19:47:42 <Ammler> hehe, andythenorth talking about stoping and starting new project at same day :-) 19:48:23 <andythenorth> Ammler: which project? FISH? Or making ottd things? 19:48:27 <Terkhen> and besides egrvts, heqs and ogfx+ road vehicles I don't know any other road vehicle set 19:48:37 <Ammler> convert egrvts 19:48:45 <Terkhen> convert to what? 19:48:46 * Zuu likes to play with the Long vehicle set from time to time. Some people seem to dissagree with it being good. 19:48:46 <andythenorth> I won't do that 19:48:57 <andythenorth> someone else might convert egrvts to nml 19:49:02 <andythenorth> it should work 19:49:07 <andythenorth> but yexo is on holiday :) 19:51:25 <andythenorth> yacd pax game without trams seems a bit nuts 19:51:48 <andythenorth> maybe I try it 19:51:53 <michi_cc> GermanRV is probably very good for YACD as it has quite high capacities. 19:52:04 *** Markk [~mark@rikskriminalpolisen.com] has quit [Quit: Lost terminal] 19:52:17 <andythenorth> sets need some kind of preview :P 19:52:27 <andythenorth> or does that take the fun away? 19:52:34 <supermop> can bananas show images? 19:52:37 <andythenorth> hmm 19:52:40 *** Markk [~mark@rikskriminalpolisen.com] has joined #openttd 19:52:44 <andythenorth> maybe this is something that's bugging me 19:53:06 <andythenorth> in the original game, you don't have to fool around figuring out whether vehicle set x supports your game or not 19:53:24 <andythenorth> I don't want to do a logical analysis of a vehicle set before I start a game 19:53:26 <supermop> set suites? 19:53:36 <andythenorth> canadian pack :P 19:53:54 *** DoubleYou [~jkuckartz@D97A83D8.cm-3-3c.dynamic.ziggo.nl] has quit [] 19:54:01 <supermop> groups of sets made, or guaranteed to work together? 19:54:14 <Eddi|zuHause> andythenorth: there were some thoughts about putting a preview image into action 14, but i don't know if that was a viable approach 19:54:21 <andythenorth> I don't think the image solves it 19:54:28 <andythenorth> dunno what does solve it 19:54:37 <supermop> image couldnt hurt 19:54:41 <Terkhen> a complete analysis 19:54:49 <Terkhen> in the newgrf window: show a list of issues 19:55:03 <Terkhen> "set X does not support cargo Y", "set I and J are incompatible" 19:55:17 <Eddi|zuHause> introduce a review/bug report system into bananas ;) 19:55:17 <andythenorth> this would be very clever 19:55:39 <andythenorth> it must be *very* frustrating for all the players who don't know about newgrf developer tools 19:55:50 <andythenorth> they must start a lot of games that they have to abandon 19:56:04 <Eddi|zuHause> and rigorously delete "i like this set" entries, to keep things clean 19:56:08 <supermop> feedback section on bananas 19:56:23 <frosch123> http://wiki.openttd.org/Frosch/NewGRF_Configuration_in_Utopia <- andythenorth: move to utopia :p 19:56:37 <andythenorth> there's a book about utopia 19:56:39 <andythenorth> it's quite short 19:56:58 <supermop> have comments rated as helpful or unhelpful 19:57:16 <andythenorth> I dunno. I think reviews and such could be useful 19:57:16 <Terkhen> release openttd as a facebook game 19:57:24 <andythenorth> but it's just another layer of ...stuff 19:57:30 <andythenorth> probably not 100% implemented well 19:57:41 <andythenorth> as we can't even find time to fix bananas etc 19:57:59 <Eddi|zuHause> frosch123: you forgot one of the most common problems: "does this set have vehicles at this start date?" 19:58:33 <andythenorth> Eddi|zuHause: you know about german model trains? 19:58:44 <Eddi|zuHause> andythenorth: depends 19:59:00 <andythenorth> I noticed the manufacturers all refer to epochs for date compatibility 19:59:08 <Eddi|zuHause> yes 19:59:26 <andythenorth> I wondered about similar for openttd 19:59:40 <andythenorth> so sets could specify what epochs are partially/fully supported 19:59:49 <andythenorth> without need for full analysis by luckless player :P 20:00:10 <supermop> a line in banansas saying 'this new grf provides content from xxxx to yyyy" 20:00:12 <supermop> or 20:00:21 <supermop> 'from xxxx onwards' 20:00:32 <andythenorth> it would be defined in action 14 I think 20:00:38 <andythenorth> from a vocabulary 20:00:40 <supermop> or 'at all times' 20:00:45 <andythenorth> date: full / partial 20:00:48 <andythenorth> none 20:01:13 <andythenorth> it would require some decisions to be taken 20:01:24 <frosch123> andythenorth: just dump everything into the description of the grf 20:01:32 <andythenorth> all 500 chars? 20:01:43 <supermop> older grfs say 'no date information available' 20:01:52 <Eddi|zuHause> andythenorth: it may not be obvious to newbies what an epoch is 20:01:59 <andythenorth> doesn't have to be epochs 20:02:05 <frosch123> hmm, true, we should lift the character limit 20:02:06 <andythenorth> just some agreed schema 20:02:15 <andythenorth> the character limit is very annoying :P 20:02:24 <Eddi|zuHause> andythenorth: a simple "date: from/to" entry in action 14 may be possible 20:02:27 <frosch123> i wasn't even aware of it 20:02:37 <supermop> yeah, why do do that 20:02:43 <supermop> 8not do 20:02:46 <supermop> gah 20:03:11 <frosch123> Eddi|zuHause: what's the point of such an entry? 20:03:20 <frosch123> shall ottd check it and disallow starting a game? 20:03:26 <supermop> no 20:03:31 <supermop> just warn people 20:03:34 <frosch123> if it shall only display it, you can just put it in the description 20:03:55 <Eddi|zuHause> frosch123: it might encourage grf authors to give these numbers 20:04:42 <Eddi|zuHause> frosch123: or i might filter the available grf list 20:05:13 <Eddi|zuHause> "all vehicle grfs that have start date before 1880" 20:05:33 <frosch123> the tagging idea already fails on bananas 20:05:52 <andythenorth> hmm 20:05:56 <andythenorth> action 14 not needed 20:06:04 <andythenorth> the game already knows the intro dates from action 0 :P 20:06:13 *** Lakie [~Lakie@91.84.77.169] has quit [Quit: bbml] 20:06:25 <Eddi|zuHause> andythenorth: possibly not if they are set by action 6 20:06:56 <Eddi|zuHause> or you really need a full grf activation pass on the main menu 20:06:58 <frosch123> grf authors generally fail to give an useful information abuot their set, except that it is the best :p 20:09:39 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has quit [Quit: leaving] 20:10:20 <Hellaciouss> does the HQ have any real funaction? 20:10:23 <Hellaciouss> function* 20:10:50 *** Amis [~Amis@dsl51B65595.pool.t-online.hu] has quit [Quit: *pop*] 20:10:54 <Eddi|zuHause> it produces passengers 20:10:55 <frosch123> it accepts post or so 20:11:22 <Eddi|zuHause> so if you initially sevrve two cities, put it in the smaller city 20:11:37 <Eddi|zuHause> so the trains are properly filled both ways 20:11:41 <supermop> i thought in tto, vehicles had greater reliability nearer the hq 20:12:00 <frosch123> the boss is looking, i may not break down? 20:12:14 <supermop> ha 20:13:15 <supermop> maybe towns should like you more if the hq is near, seeing as you are the 'local' company then 20:15:04 <Zuu> Hmm, can NewGRFs see the location of the HQ? 20:15:16 <frosch123> no 20:15:25 <supermop> could they? 20:15:40 <supermop> if a newgrf wanted to provide it with functionality 20:16:41 <Zuu> IIRC there is a specific API for AIs to probe for the location of opponent HQs :-) 20:17:01 <frosch123> really? who coded that? 20:17:34 <Zuu> http://noai.openttd.org/docs/trunk/classAICompany.html#d93ace4ba04708466bc774440bbbe157 20:17:38 <supermop> personally, i would like to replace statue graphics with little offices 20:17:50 <Zuu> AICompany::GetCompanyHQ(CompanyID) 20:18:26 <frosch123> hmm, you can even get the gender of the president of opponent companies :s 20:18:31 <Zuu> I think it has been there for long time, so I would guess it might even be TrueBrain who wrote it but it can aswell be Yexo. 20:18:42 <supermop> as presumably, the local jobs and better customer service provided by a company with offices in town would make townfolk, and thus their elected officials, like the company better 20:18:54 <Zuu> The gender thing is quite recent as someone wanted it deadly. 20:19:18 <Zuu> Some people have asked for APIs to set the gender + face of your manager. 20:19:23 <supermop> more so that a statue of a megalomaniacal CEO 20:20:15 <supermop> so if i did that in new grf, it would be nice if the HQ functioned as a bigger version of the same 20:21:08 <supermop> can newgrf alter the things you can buy in town rating window? 20:21:54 <frosch123> they can alter the cost 20:22:37 <frosch123> (all together, not single items; at game start, not variable) 20:22:49 <supermop> fund an office: better rating at near by stations, fund a park, better town rating, fund (buy naming right to) a stadium, even better ratings, etc 20:22:53 <Zuu> People have also asked for APIs to set the color of their AI. And yet some players already complain if an AI company set the company name or rename its stations.. 20:24:14 <supermop> if i cannot do the above, can i alter the name of the statue to 'office'? 20:27:03 <frosch123> supermop: you mean newgrf objects should positively affect town ratings? 20:27:50 <frosch123> e.g. building a nuclear power plant raises the rating in the 50/60s, and lowers it after the 80s? 20:35:32 <frosch123> night 20:35:34 *** frosch123 [~frosch@frnk-590fe3f4.pool.mediaWays.net] has quit [Remote host closed the connection] 20:36:21 <supermop> sort of 20:48:37 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 20:52:56 *** andythenorth [~Andy@87.113.139.15] has left #openttd [] 20:55:12 <Wolf01> 'night 20:55:15 *** Wolf01 [~wolf01@host227-232-dynamic.44-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:56:44 <Eddi|zuHause> replacing statues with (local) offices is an interesting idea 20:56:56 <Eddi|zuHause> what i find annoying is that you cannot relocate statues 20:57:47 <supermop> the office doesnt even have to function differently 20:58:00 <supermop> i just think it looks better/makes more sense 20:58:20 <supermop> if it can provide/accept passengers and mail, even better 20:58:43 <supermop> so you don't disrupt the catchement of your town centers 21:00:09 *** Lakie [~Lakie@91.84.77.169] has joined #openttd 21:00:30 <supermop> a grf set should easily be able to provide a statue that looks like an office, but what i am wondering, is if it can change the name too 21:00:48 <supermop> if not i can live with my offices being called 'statues' 21:02:36 <supermop> if i draw a few, will someone help me code them? 21:04:13 <supermop> i could then even ask permission to modify buildings from other sets, so that the office grf will blend in with whatever townset you use 21:05:13 *** robotx [~robotx@pat-36.wireless.bristol.edu] has joined #openttd 21:06:14 <supermop> any takers? 21:06:32 <supermop> how many town zones are there? 21:08:30 <supermop> there could be sprites dependent on build date, and zone built it at time of construction? 21:09:18 <supermop> 0-1850, 1850-1900, 1900-1950, 1950-2000, 2000 - 21:09:32 <supermop> plus maybe 5 zones? 21:09:37 <supermop> thats 25 sprites 21:09:40 <Eddi|zuHause> supermop: changing builtin strings is probably not supported 21:09:41 <supermop> doable 21:09:51 <Eddi|zuHause> although the grf specs offer this option 21:09:51 *** Progman [~progman@p57A1DCD8.dip.t-dialin.net] has joined #openttd 21:10:13 <supermop> who do i petition for NewTownStuff then? 21:10:19 <Eddi|zuHause> but that is deeply tied into TTD(patch) internal string IDs, which are totally different in OpenTTD 21:10:29 <supermop> to be honest, 21:10:40 <supermop> i have no desire to support ttdp 21:10:50 <supermop> sorry if that makes me a bad person 21:11:00 <Eddi|zuHause> it does not 21:11:03 *** KouDy [~KouDy@ip-94-112-27-126.net.upcbroadband.cz] has quit [Quit: Leaving.] 21:11:56 <supermop> maybe i will start with 5-10 sprites and see if anyone wants to help me 21:13:04 <supermop> hmm i need to go to queens, but now it would be rush hour 21:13:21 <supermop> and its so hot already 21:17:16 <Terkhen> good night 21:21:53 *** Pixa [~Pixa@79-68-103-48.dynamic.dsl.as9105.com] has joined #openttd 21:31:17 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 21:39:53 <supermop> maybe the smallest level of office would resemble a koban 21:40:03 <supermop> the little japanese police stations 21:40:21 <supermop> as a tiny free standing office primarily for information 21:42:00 <supermop> larger ones could resemble a regular office building, with the implication that they handle the regional affairs of the company (coordinate local track crews, make and alter timetables for local routes) 21:42:01 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 21:43:20 <Eddi|zuHause> you mean they should grow like the HQ? 21:45:43 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 21:46:15 <supermop> no 21:46:26 <supermop> well they could, but that would be hard 21:46:30 *** robotx [~robotx@pat-36.wireless.bristol.edu] has quit [Quit: Verlassend] 21:46:54 <supermop> they should pick a sprite based on the zone of the town they are built in 21:47:15 <supermop> if the town is very small, this will be the least dense zone, 21:47:30 <supermop> giving a tiny neighborhood office 21:47:47 <supermop> and if the town is very large, this will be the most dense zone 21:48:00 <supermop> giving a tall building 21:48:18 <supermop> the functionality would stay the same regardless of sprite 21:48:54 <supermop> and the office would probably keep the same sprite it had when it was built 21:48:58 <supermop> for siplicity 21:49:09 <supermop> *simplicity 21:49:50 <supermop> so if you first build an office in a town in 1830, it will keep that 'historic' building 21:50:05 <supermop> maybe that is stupid 21:50:30 <supermop> but at least it would show you at a glance how long your relationship has been established in that town 21:50:31 <Eddi|zuHause> that is probably stupid 21:51:08 <supermop> what happens to statues when their parent company is dissolved? 21:53:22 <supermop> which part is stupid? the density part, or the age part? or both? 21:53:54 <Eddi|zuHause> the density part 21:54:43 <supermop> should the office grow with the zone it is in? or always have the same sprite regardless? 21:56:31 <supermop> also, should the office try to match the style of the hq, so that it is immediately apparent what they are? 21:57:29 <supermop> ugh its so hot in here its making me nauseous 21:58:11 <supermop> i sort of want an excuse to draw this guy: 21:58:25 <supermop> http://en.wikipedia.org/wiki/File:JapanesePoliceOffice(Koban)InShibuya.jpg 21:59:32 <Eddi|zuHause> i don't see how that fits into any kind of style... 21:59:37 <supermop> ha 21:59:52 <supermop> well koban typically look like owls 21:59:58 <Eddi|zuHause> picking fancy designer stuff always annoys me with bridge sets 22:00:08 <Eddi|zuHause> we need very generic stuff 22:00:23 <supermop> well maybe a plain cylender 22:00:24 <Eddi|zuHause> which can be repeated lots of times without getting old quickly 22:00:25 *** sla_ro|vista is now known as sla_ro|zzz 22:01:10 <supermop> the office should have some feature to make it distinct from a regular town building 22:01:14 <Eddi|zuHause> a cylinder in the middle of the city is something where you put advertisments and posters on 22:01:31 <Eddi|zuHause> that feature is called "company colour" 22:01:45 <supermop> but building also use cc at random 22:02:01 <supermop> if it looks like a tiny hq, that might work 22:02:22 <supermop> but that is dependent on base set, unless i provide new HQs as well 22:03:41 *** Pixa [~Pixa@79-68-103-48.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 22:04:08 <supermop> anyway 22:04:19 <supermop> what do you think re: multiple sprites? 22:04:49 <supermop> should the office pick a sprite based on situation, or always use the same sprite? 22:07:37 <supermop> or not keen on the whole idea? in which case i'll stop pestering you about it 22:10:12 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 22:10:22 *** sla_ro|zzz [~slaco@95.76.27.160] has quit [Quit: The Third Tiberium War - http://www.moddb.com/mods/the-third-tiberium-war] 22:10:55 <Eddi|zuHause> supermop: there might currently be no way to choose the sprite based on age or town zone. but maybe objects could be used for this kind. 22:11:30 <supermop> yeah, 22:11:50 <supermop> i really just want to get the statues out of the towns 22:11:55 *** Neon [~Neon@dslb-094-219-018-086.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 22:12:26 <Eddi|zuHause> you can quickly replace statues, but only with one single sprite 22:12:51 <supermop> unless its like brunel, and in the town of his birth, i would be annoyed if a rail company built a statue of its owner/founder in my town 22:13:35 <supermop> well i will draw the 'medium' office first 22:13:48 <supermop> generic in size and style 22:14:05 <supermop> maybe with a cc roof, like the big hq 22:14:50 <Eddi|zuHause> and like i said, changing the string doesn't work in openttd 22:15:27 <Eddi|zuHause> unless someone meanwhile made a list mapping TTD-StringIDs to OpenTTD-StringIDs 22:16:06 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:18:54 <supermop> ok 22:19:03 <supermop> i am going to head out to queens 22:19:06 <supermop> back later 22:23:42 *** Biolunar [~mahdi@blfd-5d820b1b.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 22:27:16 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Ping timeout: 480 seconds] 22:54:33 *** KritiK [~Maxim@89-178-226-219.broadband.corbina.ru] has quit [Quit: Leaving] 22:57:19 *** Progman [~progman@p57A1DCD8.dip.t-dialin.net] has quit [Remote host closed the connection] 23:10:04 *** SpBot [spbot@skrblz.fixme.fi] has joined #openttd 23:10:05 *** SpComb^ [terom@zerg.fixme.fi] has joined #openttd 23:19:39 *** Lakie [~Lakie@91.84.77.169] has quit [Quit: Sleep.] 23:29:28 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:34:13 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has quit [Quit: bye - http://www.openttdcoop.org] 23:35:29 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has joined #openttd 23:44:39 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ]