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Smaller, Faster, Easier. http://miranda-im.org] 08:07:37 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 08:08:04 *** pugi [~pugi@p4FCC5C04.dip.t-dialin.net] has joined #openttd 08:16:05 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 08:23:21 *** andythenorth [~Andy@host86-177-201-252.range86-177.btcentralplus.com] has quit [Quit: andythenorth] 08:25:19 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 08:25:32 *** DayDreamer [~DayDreame@94.142.234.1] has left #openttd [] 08:31:18 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 08:32:56 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 08:38:58 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 09:17:59 *** George [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 09:19:08 *** George [~George@212.113.107.39] has joined #openttd 09:26:02 <Eddi|zuHause> wow. HE actually announced a release date... 09:26:23 <peter1138> ? 09:27:00 <Eddi|zuHause> "DBXL 0.9 [...] (möglichst) am 11.11.2011." 09:28:56 <peter1138> but that's minecraft day! 09:29:41 <Alberth> and it is not version 0.11 09:29:58 <peter1138> nor 2011 09:30:42 <Alberth> the year 1111 has somewhat past already :p 09:31:23 <Eddi|zuHause> waiting for the 22.2.2222 is kinda... long ;) 09:31:48 <Alberth> and too many things will happen at that date :) 09:32:17 <Eddi|zuHause> 11.11. is typically the start of carneval season 09:43:26 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has joined #openttd 09:43:59 <pugi> KÃLLE ALAAF! 09:45:47 <Eddi|zuHause> go. away. 09:47:11 <andythenorth> Eddi|zuHause: you're speaking to me? :P Seems a bit harsh 09:47:41 *** Scuddles [~notme@cm10.epsilon82.maxonline.com.sg] has joined #openttd 10:02:41 *** Skiddles [~notme@cm10.epsilon82.maxonline.com.sg] has joined #openttd 10:09:10 *** Scuddles [~notme@cm10.epsilon82.maxonline.com.sg] has quit [Ping timeout: 480 seconds] 10:29:18 *** TB [~patric@145.118.73.65] has joined #openttd 10:30:17 *** TrueBrain [~patric@145.118.73.65] has quit [Read error: Connection reset by peer] 10:31:54 *** TB is now known as TrueBrain 10:45:02 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 10:49:43 *** TB [~patric@145.118.73.65] has joined #openttd 10:49:45 *** TrueBrain is now known as Guest2618 10:49:45 *** TB is now known as TrueBrain 10:50:19 *** Guest2618 [~patric@145.118.73.65] has quit [Read error: Connection reset by peer] 10:52:57 *** Biolunar [mahdi@blfd-4db1a2fa.pool.mediaWays.net] has joined #openttd 10:55:29 *** Abbaduxo [~jorixbwdX@115-64-27-246.static.tpgi.com.au] has joined #openttd 10:56:02 *** Abbaduxo [~jorixbwdX@115-64-27-246.static.tpgi.com.au] has quit [Remote host closed the connection] 11:13:43 *** HerzogDeXtEr [~Flex@88.130.188.130] has joined #openttd 11:20:34 *** HerzogDeXtEr1 [~Flex@88.130.170.220] has quit [Ping timeout: 480 seconds] 11:53:50 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 12:13:07 *** Rezt [~Rezt@cpc1-brig12-0-0-cust500.3-3.cable.virginmedia.com] has joined #openttd 12:29:35 *** fjb is now known as Guest2624 12:29:36 *** fjb [~frank@p5DDFE6E7.dip.t-dialin.net] has joined #openttd 12:29:39 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has joined #openttd 12:32:11 *** Progman [~progman@p57A1B226.dip.t-dialin.net] has joined #openttd 12:37:05 *** Guest2624 [~frank@p5DDFE46F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:42:38 <Belugas> hello 12:51:27 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 13:12:40 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: The Third Tiberium War - http://www.moddb.com/mods/the-third-tiberium-war] 13:14:53 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 13:18:02 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 13:44:47 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has joined #openttd 13:47:49 <__ln__> http://www.apple.com/macosx/whats-new/full-screen.html 13:48:17 <planetmaker> :-) 13:48:29 <planetmaker> I always wonder(ed) what's so new about that 13:49:03 <planetmaker> But I guess some API changes will need taking care of 13:49:22 <andythenorth> lion isn't out yet? 13:49:26 <planetmaker> nope 13:49:29 <planetmaker> at least not here 13:49:44 <andythenorth> I would have to get snow leopard first 13:49:48 <planetmaker> :-) 13:49:49 <andythenorth> I don't know if I can be arsed :P 13:50:08 <andythenorth> if any ottd things stop working, I'm too lazy to fix... 13:50:26 <Eddi|zuHause> hm... i could use the engine template graphics for the different lengths right about now 13:51:17 <planetmaker> they're in some issue for cets, aren't they? 13:51:27 <planetmaker> at least 16/8 and 12/8 13:54:52 <Terkhen> heh :P 13:55:36 <planetmaker> which reminds me... I should get a new HDD to test lion when it comes out :-) 13:56:07 <peter1138> apt-get upgrade 13:56:24 <planetmaker> I never do system upgrades ;-) 13:56:33 <planetmaker> I swap HDDs and use the old one as backup 13:56:50 <planetmaker> too much time too easily killed with failed upgrades 13:58:04 <supermop> what is the height limit for sprites? 13:58:36 *** Rezt [~Rezt@cpc1-brig12-0-0-cust500.3-3.cable.virginmedia.com] has quit [Remote host closed the connection] 13:59:16 <planetmaker> 256 13:59:20 <planetmaker> or similar 13:59:56 <supermop> is that from lowest point on the tile to highest point of the sprite? or along the side of the bounding box? 14:00:38 <supermop> yesss 14:00:45 <Eddi|zuHause> i think from the highest point of the tile to the highest point of the sprite 14:00:52 <supermop> first day ive heard cicadas outside 14:00:54 <Eddi|zuHause> and a hard limit of 512 or so 14:01:10 <supermop> but that will have trouble rendering? 14:01:12 <Eddi|zuHause> but actually that is just a guess 14:02:03 <andythenorth> planetmaker: that will cost me 2 hds 14:02:11 <andythenorth> one for snow leopard upgrade, one for lion :P 14:04:11 <planetmaker> well ;-) 14:04:28 <supermop> want to draw this guy for practice drawing glazing: 14:04:29 <supermop> http://www.nytimes.com/imagepages/2009/03/20/realestate/22posting2.ready.html 14:04:31 <planetmaker> in that case probably hardly, if you're still at leopard 14:05:08 <supermop> but i'll need to caricature its proportions a bit 14:05:28 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 14:05:33 <MNIM> you always need to juggle proportions in ttd 14:05:48 <supermop> not sure if i should just make it shorter, or shrink it so that each box is only 1-2 floors 14:06:08 <supermop> instead of 5 14:06:39 <supermop> hmm its a nice day, maybe i will go sit in madison square and sketch it in person 14:07:05 <supermop> anyway 14:07:29 <supermop> not sure how to handle two different colors of reflected glazing 14:08:20 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 14:09:27 <Eddi|zuHause> planetmaker: i meant for all prospected lengths 14:09:39 <Eddi|zuHause> planetmaker: and afair the 12lu template was really poorly done 14:12:14 <planetmaker> yes, it's not great 14:12:54 <planetmaker> but it's a template, "the vehicle" need not look good 14:13:08 <planetmaker> and as template it's just as good as the 16/8 14:16:31 <Eddi|zuHause> planetmaker: i think the second sprite from the right was missed in the shortening 14:17:35 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 14:20:44 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 14:23:58 <Eddi|zuHause> i think i broke it: Error: (AssertionError) "No unique number available". 14:24:55 <Eddi|zuHause> (although i'm pretty certain triggering an assertion there is not right) 14:28:42 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 14:36:59 <Eddi|zuHause> here's my current version that i tried to compile: www.informatik.uni-halle.de/~krause/cets.nml (1.3MB) 14:40:42 <planetmaker> Eddi|zuHause, where do you get that assertion? 14:41:00 <Eddi|zuHause> during "nmlc cets.nml" step 14:41:07 <Eddi|zuHause> with the above file 14:41:15 <planetmaker> that's not in the repo? 14:41:26 <Eddi|zuHause> no, i didn't check it in yet 14:45:20 *** andythenorth is now known as Guest2633 14:45:20 *** andythenorth_ [~Andy@46.208.232.218] has joined #openttd 14:45:21 *** andythenorth_ is now known as andythenorth 14:45:59 *** andythenorth is now known as Guest2634 14:45:59 *** andythenorth_ [~Andy@46.208.232.218] has joined #openttd 14:45:59 *** andythenorth_ is now known as andythenorth 14:46:03 *** Guest2633 [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 14:46:12 *** Guest2634 [~Andy@46.208.232.218] has quit [Read error: Connection reset by peer] 14:47:12 <Eddi|zuHause> planetmaker: i pushed it now, but it's broken... 14:47:59 <planetmaker> well... that smells like action2 or action1 entries are exhausted... 14:48:40 <Eddi|zuHause> yes. question is can we do something to solve that 14:50:22 <Eddi|zuHause> i don't know enough about the nml internals to get an overview about how it fails 14:52:12 <Hirundo> Judging by the stack trace (-s option), it fails in the actionD 14:54:12 <Hirundo> You seem to have too many named parameters 14:54:39 <Eddi|zuHause> hm... where do those come from? 14:55:42 <Eddi|zuHause> hm, i may have an idea to restructure things 14:56:10 <Hirundo> http://pastebin.com/mKjM0inq <- it errors at the 65th 15:00:12 <Eddi|zuHause> it's likely a failure of NML to optimize out constant expressions 15:03:48 <Hirundo> NML doesn't detect that named params are a constant 15:05:14 <Eddi|zuHause> exactly 15:05:35 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 15:06:32 <Hirundo> Parameter handling is on my todo-list, other stuff currently has a higher priority though 15:07:32 <Eddi|zuHause> i think i worked around it now. 15:13:18 <Eddi|zuHause> great. i'm at the point of crashing openttd now :p 15:22:26 <supermop> would you guys say that all large buildings should have cc accents for vareity, or only a few? 15:23:58 <andythenorth> a majority 15:23:59 <andythenorth> but not all 15:24:29 <supermop> this one is all glasses, short of cc glass, cant think of any areas to color 15:24:45 <supermop> flag? 15:25:19 <supermop> also, if i draw 4 rotateions, can the game randomly pick one to use? 15:25:26 <supermop> gah cannot type 15:25:30 <supermop> rotations 15:26:19 <supermop> or can one face always face the street? 15:29:16 <Belugas> if i remember correctly, for a certain building, the game only applies random colour 15:29:56 <Belugas> as much as building itself, it might trhough some callbacks (but do't mark my words on it) 15:35:27 <supermop> can a building choose multiple random sprites from a list? 15:35:39 <planetmaker> yes 15:36:06 <supermop> so if i want to simulate say, two townhouses sharing a tile, 15:36:34 <planetmaker> you basically can do anything you want. You can read neighboring tiles and their animation state 15:36:59 <supermop> it can randomly a 1x0.5 tile sprite for the left half, the randomly pick another for the right half 15:37:34 <planetmaker> yes. 15:40:15 <Eddi|zuHause> hm, i can't get this right today. must continue later. 15:40:51 *** Prof_Frink [~proffrink@5e01bb41.bb.sky.com] has joined #openttd 15:41:01 <Eddi|zuHause> if anyone is interested: crash log and grf: www.informatik.uni-halle.de/~krause/crash.log www.informatik.uni-halle.de/~krause/cets.grf happened when buying a vehicle (BR 01) 16:07:57 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has joined #openttd 16:16:05 *** Skiddles [~notme@cm10.epsilon82.maxonline.com.sg] has quit [] 16:37:28 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 16:37:31 *** mode/#openttd [+o Alberth] by ChanServ 16:38:04 <Hirundo> Eddi|zuHause: Cannot reproduce here 16:41:53 <Hirundo> What modifications did you make to ottd? 16:44:47 *** Lakie [~Lakie@82.152.167.141] has joined #openttd 16:50:10 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has quit [Quit: leaving] 17:01:40 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has quit [Quit: Juo] 17:09:35 <andythenorth> hmm 17:09:50 <andythenorth> there are now quite long specs for 'how we should remake all the settings' 17:09:54 <andythenorth> but they're all words 17:10:02 <andythenorth> :P 17:15:55 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 17:17:52 <Alberth> yep, some people like to discuss ad infinitum 17:18:20 <andythenorth> I suggest pictures :P 17:18:54 <andythenorth> writing GUI specs in words seems....perverse 17:19:02 <planetmaker> didn't we have that? pictures? 17:19:04 <andythenorth> yarp 17:19:16 <andythenorth> lets do it as a project for christmas 17:19:51 <planetmaker> andythenorth: you mean... GUI in words like there: http://wiki.openttd.org/Planetmaker/v2#GUI: :P ? 17:20:12 <andythenorth> that's valid words 17:20:18 <andythenorth> it shows structure and such 17:24:44 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 17:30:18 *** frosch123 [~frosch@frnk-590fd84f.pool.mediaWays.net] has joined #openttd 17:31:03 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 17:34:15 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 17:37:49 *** Wolf01 [~wolf01@host242-94-dynamic.117-80-r.retail.telecomitalia.it] has joined #openttd 17:38:28 <Wolf01> hello 17:41:51 <CIA-2> OpenTTD: translators * r22672 /trunk/src/lang/ (czech.txt german.txt): 17:41:51 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:41:51 <CIA-2> OpenTTD: czech - 4 changes by Harlequin 17:41:51 <CIA-2> OpenTTD: german - 5 changes by planetmaker 17:44:14 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has joined #openttd 17:50:19 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:56:49 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 18:06:18 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 18:13:35 <supermop> hey andy 18:13:48 <supermop> how would you draw black mirror glass? 18:14:23 <andythenorth> by looking at how simon foster did it :P 18:14:32 <andythenorth> mirror is instantly a problem :P 18:17:08 <supermop> this building has dark purpley brown glass, and light green mirror glass, so i need to differentiate 18:17:27 <supermop> the green glass is more normal in color, which would make it purple in tt 18:17:43 <supermop> but then the dark glass needs to be even more purple 18:18:01 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 18:18:05 <planetmaker> two different glass effects is quite difficult 18:18:20 <planetmaker> the glass effect on stations for example is done by means of the proper recolour thingy 18:18:57 <supermop> yeah, 18:19:09 <supermop> but neither of these can be transparent 18:19:40 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 18:20:22 <supermop> and in real life, the purple-brown glass changes color throughout the day with the sky, but due to the isometric angle in TT, vertical glass cannot reflect any 'sky' color 18:20:52 <supermop> but iit cannot reflect the ground, as i have no idea what it will be next to 18:21:49 <Belugas> just... fantasize 18:21:57 <Belugas> and don't base yourself on... real life 18:22:13 <Chris_Booth> or shine lights on it from the base 18:22:19 <Chris_Booth> so there would be no reflection 18:22:33 <Chris_Booth> that would be quite a cool effect 18:23:23 <andythenorth> supermop there are plenty of examples in ttd graphics 18:24:13 <supermop> modifying this building's base to look like a Gwathmey building, even though i hate Gwathmeys 18:24:18 <andythenorth> in tropic there's a blue tower, and a concrete tower which should give clues 18:24:22 <supermop> because it looks better in pixels 18:24:37 <andythenorth> the blue tower has satellites on it 18:25:21 <andythenorth> you just need to use highlight for the mirrored windows, and dark for the rest 18:25:26 <andythenorth> use the normal purple shades 18:26:36 <supermop> i need a purple like nissan is using on the new GT-Rs 18:26:41 <supermop> that would be perfect 18:29:57 <Chris_Booth> no you need some of those TVR colours that change at different agnles you look at them 18:30:39 <supermop> the gtr paint does that, just very subtlety 18:30:51 <supermop> from dark purple to warm purple 18:31:57 <supermop> drawing this: 18:31:59 <supermop> http://3.bp.blogspot.com/_ml9vub3JGHU/SDeJx456OdI/AAAAAAAAAsM/TPNWjYytrHg/s1600-h/2008_5_onemadisondancezz.jpg 18:32:21 <supermop> i think i will use cc construction fences instead of orange 18:32:53 <Hirundo> drawing the foreground or background ;) ? 18:33:21 <V453000> :DDD 18:33:58 <supermop> its hard to find a picture of the west facade of the building.. thats one of the best ones out there 18:34:13 <supermop> put i was able to go look at the south facade over lunch 18:35:44 <supermop> should the glazing get lighter higher up the building, or stay uniform? 18:36:20 <V453000> there was some building in the picture? 18:37:00 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 18:39:53 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 18:45:39 * frosch123 is once again shocked by remove tab completion 18:45:44 <frosch123> *remote 18:46:31 *** Maarten [~dutchusa@99-73-209-18.lightspeed.irvnca.sbcglobal.net] has joined #openttd 18:49:20 <V453000> q: how do I indicate the maximum "safe" size of a sprite? In this case for a 0.5 tile wagon, but overall? 18:52:35 <Eddi|zuHause> <Hirundo> What modifications did you make to ottd? <- hm, i don't think i made any change that could cause this. from what i can gather my changes are: the var 60+ patch, the adjacent level crossing patch and the stuck counter patch. also some tgp debug code, some random setting default values, and something about trying to get "rcon command params" to work without additional quotes. the var 60+ patch is found here: http://www.tt-forums. 18:52:37 <Eddi|zuHause> net/viewtopic.php?f=68&t=51697 18:52:46 <Eddi|zuHause> argh 18:52:50 <frosch123> what is the "safe" size of a sprite? 18:52:52 <Eddi|zuHause> http://www.tt-forums.net/viewtopic.php?f=68&t=51697 18:54:29 <V453000> frosch123: I think I read from george somewhere that openttd accepts even "larger" sprites but these could glitch ... I am trying to get my head over a maximum size which does not glitch 18:54:59 <frosch123> oh, you mean the "Z height" of a vehicle? 18:55:10 <V453000> all X Y Z 18:55:20 <V453000> or ... sprite X Y in this case :D 18:55:22 <frosch123> just use the usual vehicle templates 18:55:31 <V453000> where can I get those? 18:56:04 <frosch123> somewhere on the devzone, on pikka's wiki, in the old newgrf specs 18:56:11 <frosch123> (different versions of different guys) 18:56:49 <V453000> oh right :) I will check that out, thanks! 18:57:08 <andythenorth> use the pikka templates from pikka wiki 18:57:23 <planetmaker> V453000: I suggest to dig OpenGFX+ Trains and OpenGFX+ RVs respectively ;-) 18:57:40 <planetmaker> there you get also the templates readily defined ;-) 18:57:47 <V453000> *dig*dig* 18:57:51 <V453000> thanks :P 18:57:57 <V453000> andythenorth: I of course started there :P 18:58:58 <Hirundo> Eddi|zuHause: I'd suggest to try with clean trunk 18:59:09 <Eddi|zuHause> yeah, doing that right now 19:07:32 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 19:22:56 *** pugi [~pugi@p4FCC5C04.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 19:25:51 <supermop> could i use two layers of station roof transparency to make something extra dark? 19:26:17 <andythenorth> iirc transparency is controllable that way yes 19:26:27 <planetmaker> my first monitor only knew two: black and white ;-) 19:26:30 <andythenorth> the recolor sprites spec might tell you 19:26:43 <planetmaker> hm, wrong channel :-P 19:27:12 <V453000> how does transparency work in openttd? 19:27:26 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 19:27:59 <V453000> or ... how do I gain it? 19:28:35 <planetmaker> you apply recolour sprite 0x322 ;-) 19:29:27 *** KritiK [~Maxim@95-25-151-230.broadband.corbina.ru] has joined #openttd 19:30:04 <planetmaker> basically you have to define a colour translation table which translates every colour to what it appears through your transparent material 19:30:17 <V453000> ohh I see 19:30:23 <V453000> right that will be a pain :D 19:30:40 <Eddi|zuHause> <planetmaker> my first monitor only knew two: black and white ;-) <-- you mean black and green? 19:30:47 <planetmaker> Eddi|zuHause: nope 19:30:49 <V453000> but at least I had no idea it is possible before :P thanks pm 19:31:05 <planetmaker> V453000: you certainly have seen tubular bridges or glass stations? 19:31:18 <andythenorth> some of them cheat 19:31:29 <andythenorth> some just leave 1px gaps iirc 19:31:58 <V453000> planetmaker: probably :) I had a feeling like it is done by making "every other pixel" missing 19:32:02 *** andythenorth [~Andy@46.208.232.218] has quit [Quit: andythenorth] 19:32:07 <V453000> as andy said :) 19:32:20 <V453000> but yeah glass stations :) 19:32:49 <Chris_Booth> beer time 19:32:51 *** XeryusTC2 is now known as XeryusTC 19:32:54 <XeryusTC> yarr all 19:33:00 <Chris_Booth> hi XeryusTC 19:33:05 <V453000> hi 19:33:20 <XeryusTC> watsup watsup? 19:33:32 <Chris_Booth> the sky the sky! 19:34:49 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:38:46 <supermop> so does the translation table have to set the new color for each original color? or does it make every color one shade darker? 19:44:41 <Eddi|zuHause> it's a table with 256 entries 19:49:47 <supermop> ugh 19:49:53 <supermop> sounds like a pain 19:51:41 <frosch123> i would rather do that than drawing a vehicle in 8 orientations and 5 loading stages, a moving and a stopped stage 19:51:44 *** Lakie [~Lakie@82.152.167.141] has quit [Quit: .] 19:52:10 <frosch123> (80 sprites) 19:54:47 <Eddi|zuHause> times three ;) 19:56:47 <V453000> like for example the DB set livestock box cars? stopped = open doors if empty? 19:56:48 <V453000> wait how is a stopped stage different from a moving one 19:57:59 <frosch123> door opened/closed etc. 19:58:10 <frosch123> though in some cases you do not see the loading stage in one of them 19:58:35 <frosch123> well, stopped/moving is actually incorrect 19:58:44 <frosch123> it is loading/moving 19:58:44 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has joined #openttd 19:59:19 <V453000> :) 20:00:09 <V453000> well it really depends on shape of the vehicle 20:00:30 <V453000> box-like trains are quick, but some weird shapes are just such an endless pain 20:04:05 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 20:16:18 *** glx [glx@2a01:e35:2f59:c7c0:8572:d79d:4451:c623] has joined #openttd 20:16:22 *** mode/#openttd [+v glx] by ChanServ 20:20:34 *** narf0 [~narf@178-36-91-49.adsl.inetia.pl] has joined #openttd 20:21:20 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 20:21:26 <narf0> Hi. It's not explained clearly in wiki, so i have a question about the block signal: what controlls if it is red or green 20:21:32 <narf0> what's the algoritm? 20:22:43 <Rubidium> something in block -> red, otherwise -> green 20:23:17 <narf0> What is a block? 20:24:08 <valhallasw> the free track from one signal to the next 20:24:12 <Rubidium> do you know anything about electricity? 20:24:16 <valhallasw> connected track* 20:24:49 <narf0> is block defined as follows: "two track tiles are in same block if a train can ride from one point to another without going trough a signal"? 20:25:09 <SpComb> any connected track 20:25:19 <SpComb> even impossible track configurations (for trains driving through) 20:25:48 <narf0> like two tracks forming a # ? 20:25:55 <Eddi|zuHause> narf0: no, also switches which the train cannot take are considered connected 20:26:41 <narf0> okay but it's a form of a floodfill between two signal tiles right? 20:26:47 <Eddi|zuHause> yes 20:27:39 <narf0> ok. if two tracks go in paralel not crossing each other, those don;t form a block? 20:28:01 <Eddi|zuHause> right. only when they meet at one end, or cross some other way 20:28:02 <narf0> *don't 20:28:59 <narf0> stations and depots are also block terminators? 20:29:15 <Eddi|zuHause> no. stations count as normal rail 20:29:31 <Eddi|zuHause> depots have a signal built inside, so they do end a block 20:31:44 <narf0> okay, so if i have a layout: [1]==x===x==[2], x - double side signal, both x's are opened, but ==x==[train]==x== bot closed ? 20:31:48 <narf0> *both 20:32:01 <narf0> forget [1], [2] :) 20:32:15 <SpComb> having double signals like that is fail 20:32:28 <narf0> SpComb I'm learning 20:33:52 <glx> learn path signal :) 20:34:02 <Eddi|zuHause> i think you learn more by watching the AI and trying to recreate their styles 20:34:45 <Eddi|zuHause> and yes, path signals are probably easier and more widely useful 20:34:46 <narf0> I don't want to learn pre-definied layouts, i want to understand the algoritm and make my own. 20:39:11 <planetmaker> you'll do that once you look at how others build 20:40:08 <narf0> I was looking for some designs on the wiki and I'm totally confused. I like to know how things work :) 20:40:27 <frosch123> night 20:40:30 *** frosch123 [~frosch@frnk-590fd84f.pool.mediaWays.net] has quit [Remote host closed the connection] 20:41:06 <narf0> I hope it's not a crime to ask (: 20:41:43 <SpComb> narf0: make your own algorithm, in terms of code? 20:41:47 <SpComb> or your own signal layots 20:42:09 <narf0> SpComb i dont want to code anything, i just want to understand signals 20:42:22 <SpComb> http://uwe.s2000.ws/ttdx/ 20:42:27 <narf0> I don't want to just copy images in the net. 20:42:50 <SpComb> you can ignore the ye olde TTDPatch stuff 20:42:59 <planetmaker> then only trying yourself and toying with the options helps 20:43:34 <planetmaker> place a path signal where a train may be allowed to stop and only there. 20:43:38 <planetmaker> test layouts 20:43:51 <planetmaker> you won't learn by talking about to learn ;-) 20:43:53 <narf0> SpComb thanks, i'll try it out 20:44:59 <narf0> Also one thing: it;s hard to play with those tiny signal images 20:45:52 <narf0> It's hard to identify them and tell their state, so it's hard to learn by playing 20:46:07 <planetmaker> the state is totally unimportant really 20:46:08 <narf0> Though I was trying. 20:46:18 <planetmaker> as you can't change the state yourself anyway 20:46:40 <narf0> planetmaker to learn by testing myself i need to see something 20:47:04 <narf0> or I can watch if a train is stopping... well 20:47:25 <planetmaker> as said: care only about path signals 20:47:30 <planetmaker> and watch the flow 20:47:42 <planetmaker> don't even start to care about a signal state 20:47:56 <planetmaker> it's something totally out of your control anyway 20:48:47 <planetmaker> don't theorize on how they work. Play with them. Test how it works. Modify your layouts 20:50:05 <planetmaker> and - again - look at how other people on MP servers build. Build that. modify it in your company 20:50:40 <planetmaker> there's no single path to correct signaling 20:51:49 <narf0> I just want my trains not to crash :) 20:52:01 <planetmaker> you trains will never crash 20:52:16 <planetmaker> unless your remove or turn signals 20:53:01 <planetmaker> or I should say modify signals 20:53:32 <planetmaker> if you only work on track sections where currently no train is running, they'll never crash 20:57:46 <narf0> the trains can either work perfectly, or end up either crashing or blocking each other 20:57:57 <narf0> i want them to work perfectly 20:59:52 <planetmaker> you didn't quite read what I wrote, eh? 21:01:10 <narf0> I did and what about it? 21:01:11 *** Pixa [~Pixa@79-68-109-222.dynamic.dsl.as9105.com] has joined #openttd 21:01:41 <narf0> It wan't helpful, sorry. 21:03:00 <planetmaker> I understand. Sorry. I won't talk to you again. 21:09:36 <narf0> planetmaker You can talk to me. I'm sorry if you felt offended. Anyway, thank you for your help. 21:12:35 *** Biolunar [mahdi@blfd-4db1a2fa.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 21:16:27 <supermop> eh 21:16:42 <supermop> i used the darkest purple, but its still too purple 21:18:47 <planetmaker> supermop: maybe use one of the more brownish colours 21:24:46 *** Neon [~Neon@dslb-094-219-003-172.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 21:28:54 <Wolf01> 'night 21:28:57 *** Wolf01 [~wolf01@host242-94-dynamic.117-80-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:30:54 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 21:33:06 *** lugo [~lugo@mgdb-4db8ca3f.pool.mediaWays.net] has quit [Remote host closed the connection] 21:38:21 *** pugi [~pugi@p4FCC5C04.dip.t-dialin.net] has joined #openttd 21:39:51 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:46:45 <supermop> ok 21:46:57 <supermop> ive sort of made something 21:49:05 <supermop> anyone care to take a look 21:49:06 <supermop> ? 21:51:26 <Hirundo> if you post a link, there's always someone who clicks on it 21:52:52 * SmatZ just got an n-th google+ invitation... wtf is that :x 21:53:06 <Eddi|zuHause> it's not facebook 21:53:24 <SmatZ> so it sucks? 21:53:34 <SmatZ> or... "so it doesn't suck" 21:53:38 <Eddi|zuHause> how should i know 21:53:50 <Eddi|zuHause> i have used neither... 21:54:24 <SmatZ> :) 21:59:11 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:01:23 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 22:02:49 *** ar3kaw [~ident@eda244.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 22:03:18 *** ar3k [~ident@ecx199.neoplus.adsl.tpnet.pl] has joined #openttd 22:03:20 *** ar3k is now known as ar3kaw 22:03:39 <Eddi|zuHause> i suggest you read this further lecture: http://xkcd.com/918/ 22:10:59 <SmatZ> hahaha :-) 22:16:36 <SmatZ> silly facebook 22:16:56 <SmatZ> I was waiting for a reply to my message, expecting I will get an email notification about that 22:17:07 <SmatZ> of course I didn't get any notification... 22:17:09 <SmatZ> blah 22:17:13 <SmatZ> email ftw 22:19:57 <Eddi|zuHause> you don't get email notification for getting an email either :p 22:20:56 <SmatZ> actually, most webmails allow you to configure such a rule, "send a message to some other email when an email is received" 22:21:12 <SmatZ> I had even enabled SMS notifications 22:21:32 <SmatZ> but I got bored of those "en1arg3 y0ur p3n1s" SMSs... 22:30:04 *** Pixa [~Pixa@79-68-109-222.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 22:33:31 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has quit [Quit: leaving] 22:38:41 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: The Third Tiberium War - http://www.moddb.com/mods/the-third-tiberium-war] 22:45:16 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 22:52:16 *** Progman [~progman@p57A1B226.dip.t-dialin.net] has quit [Remote host closed the connection] 22:53:07 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:54:17 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:13:24 <supermop> http://www.tt-forums.net/viewtopic.php?f=26&t=54010&p=958071#p958071 23:14:09 <Eddi|zuHause> very... purple... 23:14:59 <supermop> yeah 23:15:09 <Eddi|zuHause> and i think it's too high 23:15:13 <supermop> why must windows be purple anyway? 23:15:16 <Eddi|zuHause> should leave out one section 23:15:24 <supermop> its exactly 256 23:15:56 <Eddi|zuHause> yes, i meant it doesn't really fit optically... 23:18:01 <supermop> i could make it shorter and thinner - right now its too fat 23:18:37 <supermop> i want it to take the place of the cylinder building that hangs from two yellow poles 23:20:29 <supermop> other than size, 23:20:39 <supermop> what color glass do you prefer? 23:20:40 <Eddi|zuHause> try making the pink more dark-ish brown 23:22:25 <Eddi|zuHause> and in the lowest section the grey roof has some weird pixels sticking out 23:23:04 <Eddi|zuHause> it's probably correct, but it looks odd 23:24:39 <supermop> its supposed to be the railing of the roof terrace, but yeah it does look wierd 23:25:30 <supermop> anything you would make cc? 23:27:07 <Eddi|zuHause> no idea 23:28:50 *** a_p3rson [603c15ee@ircip2.mibbit.com] has joined #openttd 23:29:17 <a_p3rson> is there a way to have a train wait for a full load of a certain cargo before departing a station? 23:30:07 <Eddi|zuHause> no, you cannot choose a specific cargo. it's either all cargos, or the first cargo that is full 23:30:44 <a_p3rson> would full load any cargo load get close to that? 23:30:50 <Eddi|zuHause> (except planes, they ignore it when the mail is full, they always wait for passengers) 23:32:20 <Eddi|zuHause> full load all => the train leaves when absolutely all cargos holds are full. full load any => train leaves when one cargo has been fully loaded 23:32:57 <a_p3rson> ahhh ok 23:33:15 <a_p3rson> would full load any wait for two cargos to full load, if present? 23:34:47 <Eddi|zuHause> no 23:35:00 <Eddi|zuHause> the first one that is full wins 23:35:24 <Eddi|zuHause> it will load whatever is left of the second cargo, and then leave immediately 23:40:52 <a_p3rson> ok 23:41:16 <a_p3rson> and is there a way to have a vehicle skip a stop if it is full loaded of that kind of cargo? 23:41:43 <a_p3rson> like one train makes multiple stops, but have it skip other stops if it is fully loaded? 23:45:44 <Eddi|zuHause> you can make conditional orders, yes 23:46:01 <Eddi|zuHause> not sure if you can choose a cargo type there 23:46:10 <Eddi|zuHause> i guess rather not 23:46:41 <Eddi|zuHause> check the wiki on conditional orders 23:48:50 *** KritiK [~Maxim@95-25-151-230.broadband.corbina.ru] has quit [Quit: Leaving] 23:51:26 *** glx [glx@2a01:e35:2f59:c7c0:8572:d79d:4451:c623] has quit [Quit: bye]